1hlsl.samplecmp.negative.frag
2ERROR: 0:10: '' : expected: SamplerComparisonState
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 500
7gl_FragCoord origin is upper left
8ERROR: node is still EOpNull!
90:8  Function Definition: @main( ( temp 4-component vector of float)
100:8    Function Parameters:
110:?     Sequence
120:9      texture ( temp float)
130:9        Construct combined texture-sampler ( temp sampler2DShadow)
140:9          'g_shadowTex' ( uniform texture2DShadow)
150:9          'g_shadowSamplerComp' ( uniform sampler)
160:9        Construct vec3 ( temp 3-component vector of float)
170:?           Constant:
180:?             0.000000
190:?             0.000000
200:9          Constant:
210:9            0.000000
220:10      ERROR: Bad aggregation op
23 ( temp float)
240:10        'g_nonShadowTex' ( uniform texture2D)
250:10        'g_shadowSampler' ( uniform sampler)
260:?         Constant:
270:?           0.000000
280:?           0.000000
290:10        Constant:
300:10          0.000000
310:12      Branch: Return with expression
320:12        Constant:
330:12          0.000000
340:12          0.000000
350:12          0.000000
360:12          0.000000
370:8  Function Definition: main( ( temp void)
380:8    Function Parameters:
390:?     Sequence
400:8      move second child to first child ( temp 4-component vector of float)
410:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
420:8        Function Call: @main( ( temp 4-component vector of float)
430:?   Linker Objects
440:?     'g_nonShadowTex' ( uniform texture2D)
450:?     'g_shadowTex' ( uniform texture2DShadow)
460:?     'g_shadowSampler' ( uniform sampler)
470:?     'g_shadowSamplerComp' ( uniform sampler)
480:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
49
50
51Linked fragment stage:
52
53
54Shader version: 500
55gl_FragCoord origin is upper left
56ERROR: node is still EOpNull!
570:8  Function Definition: @main( ( temp 4-component vector of float)
580:8    Function Parameters:
590:?     Sequence
600:9      texture ( temp float)
610:9        Construct combined texture-sampler ( temp sampler2DShadow)
620:9          'g_shadowTex' ( uniform texture2DShadow)
630:9          'g_shadowSamplerComp' ( uniform sampler)
640:9        Construct vec3 ( temp 3-component vector of float)
650:?           Constant:
660:?             0.000000
670:?             0.000000
680:9          Constant:
690:9            0.000000
700:10      ERROR: Bad aggregation op
71 ( temp float)
720:10        'g_nonShadowTex' ( uniform texture2D)
730:10        'g_shadowSampler' ( uniform sampler)
740:?         Constant:
750:?           0.000000
760:?           0.000000
770:10        Constant:
780:10          0.000000
790:12      Branch: Return with expression
800:12        Constant:
810:12          0.000000
820:12          0.000000
830:12          0.000000
840:12          0.000000
850:8  Function Definition: main( ( temp void)
860:8    Function Parameters:
870:?     Sequence
880:8      move second child to first child ( temp 4-component vector of float)
890:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
900:8        Function Call: @main( ( temp 4-component vector of float)
910:?   Linker Objects
920:?     'g_nonShadowTex' ( uniform texture2D)
930:?     'g_shadowTex' ( uniform texture2DShadow)
940:?     'g_shadowSampler' ( uniform sampler)
950:?     'g_shadowSamplerComp' ( uniform sampler)
960:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
97
98SPIR-V is not generated for failed compile or link
99