1hlsl.samplecmp.negative2.frag 2ERROR: 0:7: '' : expected: SamplerComparisonState 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 500 7gl_FragCoord origin is upper left 8ERROR: node is still EOpNull! 90:6 Function Definition: @main( ( temp 4-component vector of float) 100:6 Function Parameters: 110:? Sequence 120:7 ERROR: Bad aggregation op 13 ( temp 4-component vector of float) 140:7 'g_shadowTex' ( uniform texture2D) 150:7 'g_shadowSampler' ( uniform sampler) 160:? Constant: 170:? 0.000000 180:? 0.000000 190:7 Constant: 200:7 0.000000 210:? Constant: 220:? 0 (const int) 230:? 0 (const int) 240:9 Branch: Return with expression 250:9 Constant: 260:9 0.000000 270:9 0.000000 280:9 0.000000 290:9 0.000000 300:6 Function Definition: main( ( temp void) 310:6 Function Parameters: 320:? Sequence 330:6 move second child to first child ( temp 4-component vector of float) 340:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 350:6 Function Call: @main( ( temp 4-component vector of float) 360:? Linker Objects 370:? 'g_shadowTex' ( uniform texture2D) 380:? 'g_shadowSampler' ( uniform sampler) 390:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 40 41 42Linked fragment stage: 43 44 45Shader version: 500 46gl_FragCoord origin is upper left 47ERROR: node is still EOpNull! 480:6 Function Definition: @main( ( temp 4-component vector of float) 490:6 Function Parameters: 500:? Sequence 510:7 ERROR: Bad aggregation op 52 ( temp 4-component vector of float) 530:7 'g_shadowTex' ( uniform texture2D) 540:7 'g_shadowSampler' ( uniform sampler) 550:? Constant: 560:? 0.000000 570:? 0.000000 580:7 Constant: 590:7 0.000000 600:? Constant: 610:? 0 (const int) 620:? 0 (const int) 630:9 Branch: Return with expression 640:9 Constant: 650:9 0.000000 660:9 0.000000 670:9 0.000000 680:9 0.000000 690:6 Function Definition: main( ( temp void) 700:6 Function Parameters: 710:? Sequence 720:6 move second child to first child ( temp 4-component vector of float) 730:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 740:6 Function Call: @main( ( temp 4-component vector of float) 750:? Linker Objects 760:? 'g_shadowTex' ( uniform texture2D) 770:? 'g_shadowSampler' ( uniform sampler) 780:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 79 80SPIR-V is not generated for failed compile or link 81