1hlsl.samplecmp.negative2.frag
2ERROR: 0:7: '' : expected: SamplerComparisonState
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 500
7gl_FragCoord origin is upper left
8ERROR: node is still EOpNull!
90:6  Function Definition: @main( ( temp 4-component vector of float)
100:6    Function Parameters:
110:?     Sequence
120:7      ERROR: Bad aggregation op
13 ( temp 4-component vector of float)
140:7        'g_shadowTex' ( uniform texture2D)
150:7        'g_shadowSampler' ( uniform sampler)
160:?         Constant:
170:?           0.000000
180:?           0.000000
190:7        Constant:
200:7          0.000000
210:?         Constant:
220:?           0 (const int)
230:?           0 (const int)
240:9      Branch: Return with expression
250:9        Constant:
260:9          0.000000
270:9          0.000000
280:9          0.000000
290:9          0.000000
300:6  Function Definition: main( ( temp void)
310:6    Function Parameters:
320:?     Sequence
330:6      move second child to first child ( temp 4-component vector of float)
340:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
350:6        Function Call: @main( ( temp 4-component vector of float)
360:?   Linker Objects
370:?     'g_shadowTex' ( uniform texture2D)
380:?     'g_shadowSampler' ( uniform sampler)
390:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
40
41
42Linked fragment stage:
43
44
45Shader version: 500
46gl_FragCoord origin is upper left
47ERROR: node is still EOpNull!
480:6  Function Definition: @main( ( temp 4-component vector of float)
490:6    Function Parameters:
500:?     Sequence
510:7      ERROR: Bad aggregation op
52 ( temp 4-component vector of float)
530:7        'g_shadowTex' ( uniform texture2D)
540:7        'g_shadowSampler' ( uniform sampler)
550:?         Constant:
560:?           0.000000
570:?           0.000000
580:7        Constant:
590:7          0.000000
600:?         Constant:
610:?           0 (const int)
620:?           0 (const int)
630:9      Branch: Return with expression
640:9        Constant:
650:9          0.000000
660:9          0.000000
670:9          0.000000
680:9          0.000000
690:6  Function Definition: main( ( temp void)
700:6    Function Parameters:
710:?     Sequence
720:6      move second child to first child ( temp 4-component vector of float)
730:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
740:6        Function Call: @main( ( temp 4-component vector of float)
750:?   Linker Objects
760:?     'g_shadowTex' ( uniform texture2D)
770:?     'g_shadowSampler' ( uniform sampler)
780:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
79
80SPIR-V is not generated for failed compile or link
81