1hlsl.samplecmp.offsetarray.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:38    Function Parameters:
80:?     Sequence
90:42      Sequence
100:42        move second child to first child ( temp float)
110:42          'r11' ( temp float)
120:42          textureOffset ( temp float)
130:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
140:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
150:42              'g_sSamp' (layout( binding=0) uniform sampler)
160:42            Construct vec3 ( temp 3-component vector of float)
170:?               Constant:
180:?                 0.100000
190:?                 0.200000
200:42              Constant:
210:42                0.750000
220:42            Constant:
230:42              2 (const int)
240:43      Sequence
250:43        move second child to first child ( temp float)
260:43          'r13' ( temp float)
270:43          textureOffset ( temp float)
280:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
290:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
300:43              'g_sSamp' (layout( binding=0) uniform sampler)
310:43            Construct vec3 ( temp 3-component vector of float)
320:?               Constant:
330:?                 0.100000
340:?                 0.200000
350:43              Constant:
360:43                0.750000
370:43            Constant:
380:43              2 (const int)
390:44      Sequence
400:44        move second child to first child ( temp float)
410:44          'r15' ( temp float)
420:44          textureOffset ( temp float)
430:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
440:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
450:44              'g_sSamp' (layout( binding=0) uniform sampler)
460:44            Construct vec3 ( temp 3-component vector of float)
470:?               Constant:
480:?                 0.100000
490:?                 0.200000
500:44              Constant:
510:44                0.750000
520:44            Constant:
530:44              2 (const int)
540:47      Sequence
550:47        move second child to first child ( temp float)
560:47          'r31' ( temp float)
570:47          textureOffset ( temp float)
580:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
590:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
600:47              'g_sSamp' (layout( binding=0) uniform sampler)
610:47            Construct vec4 ( temp 4-component vector of float)
620:?               Constant:
630:?                 0.100000
640:?                 0.200000
650:?                 0.300000
660:47              Constant:
670:47                0.750000
680:?             Constant:
690:?               2 (const int)
700:?               3 (const int)
710:48      Sequence
720:48        move second child to first child ( temp float)
730:48          'r33' ( temp float)
740:48          textureOffset ( temp float)
750:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
760:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
770:48              'g_sSamp' (layout( binding=0) uniform sampler)
780:48            Construct vec4 ( temp 4-component vector of float)
790:?               Constant:
800:?                 0.100000
810:?                 0.200000
820:?                 0.300000
830:48              Constant:
840:48                0.750000
850:?             Constant:
860:?               2 (const int)
870:?               3 (const int)
880:49      Sequence
890:49        move second child to first child ( temp float)
900:49          'r35' ( temp float)
910:49          textureOffset ( temp float)
920:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
930:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
940:49              'g_sSamp' (layout( binding=0) uniform sampler)
950:49            Construct vec4 ( temp 4-component vector of float)
960:?               Constant:
970:?                 0.100000
980:?                 0.200000
990:?                 0.300000
1000:49              Constant:
1010:49                0.750000
1020:?             Constant:
1030:?               2 (const int)
1040:?               3 (const int)
1050:63      move second child to first child ( temp 4-component vector of float)
1060:63        Color: direct index for structure ( temp 4-component vector of float)
1070:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1080:63          Constant:
1090:63            0 (const int)
1100:63        Constant:
1110:63          1.000000
1120:63          1.000000
1130:63          1.000000
1140:63          1.000000
1150:64      move second child to first child ( temp float)
1160:64        Depth: direct index for structure ( temp float)
1170:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1180:64          Constant:
1190:64            1 (const int)
1200:64        Constant:
1210:64          1.000000
1220:66      Branch: Return with expression
1230:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1240:38  Function Definition: main( ( temp void)
1250:38    Function Parameters:
1260:?     Sequence
1270:38      Sequence
1280:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1290:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1300:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1310:38        move second child to first child ( temp 4-component vector of float)
1320:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1330:38          Color: direct index for structure ( temp 4-component vector of float)
1340:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1350:38            Constant:
1360:38              0 (const int)
1370:38        move second child to first child ( temp float)
1380:?           '@entryPointOutput.Depth' ( out float FragDepth)
1390:38          Depth: direct index for structure ( temp float)
1400:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1410:38            Constant:
1420:38              1 (const int)
1430:?   Linker Objects
1440:?     'g_sSamp' (layout( binding=0) uniform sampler)
1450:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1460:?     'g_tTex1di4' ( uniform itexture1D)
1470:?     'g_tTex1du4' ( uniform utexture1D)
1480:?     'g_tTex2df4' ( uniform texture2D)
1490:?     'g_tTex2di4' ( uniform itexture2D)
1500:?     'g_tTex2du4' ( uniform utexture2D)
1510:?     'g_tTex3df4' ( uniform texture3D)
1520:?     'g_tTex3di4' ( uniform itexture3D)
1530:?     'g_tTex3du4' ( uniform utexture3D)
1540:?     'g_tTexcdf4' ( uniform textureCube)
1550:?     'g_tTexcdi4' ( uniform itextureCube)
1560:?     'g_tTexcdu4' ( uniform utextureCube)
1570:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
1580:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
1590:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
1600:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
1610:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
1620:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
1630:?     'g_tTexcdf4a' ( uniform textureCubeArray)
1640:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
1650:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
1660:?     '@entryPointOutput.Depth' ( out float FragDepth)
1670:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
168
169
170Linked fragment stage:
171
172
173Shader version: 500
174gl_FragCoord origin is upper left
175using depth_any
1760:? Sequence
1770:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1780:38    Function Parameters:
1790:?     Sequence
1800:42      Sequence
1810:42        move second child to first child ( temp float)
1820:42          'r11' ( temp float)
1830:42          textureOffset ( temp float)
1840:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
1850:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
1860:42              'g_sSamp' (layout( binding=0) uniform sampler)
1870:42            Construct vec3 ( temp 3-component vector of float)
1880:?               Constant:
1890:?                 0.100000
1900:?                 0.200000
1910:42              Constant:
1920:42                0.750000
1930:42            Constant:
1940:42              2 (const int)
1950:43      Sequence
1960:43        move second child to first child ( temp float)
1970:43          'r13' ( temp float)
1980:43          textureOffset ( temp float)
1990:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
2000:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
2010:43              'g_sSamp' (layout( binding=0) uniform sampler)
2020:43            Construct vec3 ( temp 3-component vector of float)
2030:?               Constant:
2040:?                 0.100000
2050:?                 0.200000
2060:43              Constant:
2070:43                0.750000
2080:43            Constant:
2090:43              2 (const int)
2100:44      Sequence
2110:44        move second child to first child ( temp float)
2120:44          'r15' ( temp float)
2130:44          textureOffset ( temp float)
2140:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
2150:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
2160:44              'g_sSamp' (layout( binding=0) uniform sampler)
2170:44            Construct vec3 ( temp 3-component vector of float)
2180:?               Constant:
2190:?                 0.100000
2200:?                 0.200000
2210:44              Constant:
2220:44                0.750000
2230:44            Constant:
2240:44              2 (const int)
2250:47      Sequence
2260:47        move second child to first child ( temp float)
2270:47          'r31' ( temp float)
2280:47          textureOffset ( temp float)
2290:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
2300:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
2310:47              'g_sSamp' (layout( binding=0) uniform sampler)
2320:47            Construct vec4 ( temp 4-component vector of float)
2330:?               Constant:
2340:?                 0.100000
2350:?                 0.200000
2360:?                 0.300000
2370:47              Constant:
2380:47                0.750000
2390:?             Constant:
2400:?               2 (const int)
2410:?               3 (const int)
2420:48      Sequence
2430:48        move second child to first child ( temp float)
2440:48          'r33' ( temp float)
2450:48          textureOffset ( temp float)
2460:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
2470:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
2480:48              'g_sSamp' (layout( binding=0) uniform sampler)
2490:48            Construct vec4 ( temp 4-component vector of float)
2500:?               Constant:
2510:?                 0.100000
2520:?                 0.200000
2530:?                 0.300000
2540:48              Constant:
2550:48                0.750000
2560:?             Constant:
2570:?               2 (const int)
2580:?               3 (const int)
2590:49      Sequence
2600:49        move second child to first child ( temp float)
2610:49          'r35' ( temp float)
2620:49          textureOffset ( temp float)
2630:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
2640:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
2650:49              'g_sSamp' (layout( binding=0) uniform sampler)
2660:49            Construct vec4 ( temp 4-component vector of float)
2670:?               Constant:
2680:?                 0.100000
2690:?                 0.200000
2700:?                 0.300000
2710:49              Constant:
2720:49                0.750000
2730:?             Constant:
2740:?               2 (const int)
2750:?               3 (const int)
2760:63      move second child to first child ( temp 4-component vector of float)
2770:63        Color: direct index for structure ( temp 4-component vector of float)
2780:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2790:63          Constant:
2800:63            0 (const int)
2810:63        Constant:
2820:63          1.000000
2830:63          1.000000
2840:63          1.000000
2850:63          1.000000
2860:64      move second child to first child ( temp float)
2870:64        Depth: direct index for structure ( temp float)
2880:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2890:64          Constant:
2900:64            1 (const int)
2910:64        Constant:
2920:64          1.000000
2930:66      Branch: Return with expression
2940:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2950:38  Function Definition: main( ( temp void)
2960:38    Function Parameters:
2970:?     Sequence
2980:38      Sequence
2990:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3000:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3010:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3020:38        move second child to first child ( temp 4-component vector of float)
3030:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3040:38          Color: direct index for structure ( temp 4-component vector of float)
3050:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3060:38            Constant:
3070:38              0 (const int)
3080:38        move second child to first child ( temp float)
3090:?           '@entryPointOutput.Depth' ( out float FragDepth)
3100:38          Depth: direct index for structure ( temp float)
3110:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3120:38            Constant:
3130:38              1 (const int)
3140:?   Linker Objects
3150:?     'g_sSamp' (layout( binding=0) uniform sampler)
3160:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
3170:?     'g_tTex1di4' ( uniform itexture1D)
3180:?     'g_tTex1du4' ( uniform utexture1D)
3190:?     'g_tTex2df4' ( uniform texture2D)
3200:?     'g_tTex2di4' ( uniform itexture2D)
3210:?     'g_tTex2du4' ( uniform utexture2D)
3220:?     'g_tTex3df4' ( uniform texture3D)
3230:?     'g_tTex3di4' ( uniform itexture3D)
3240:?     'g_tTex3du4' ( uniform utexture3D)
3250:?     'g_tTexcdf4' ( uniform textureCube)
3260:?     'g_tTexcdi4' ( uniform itextureCube)
3270:?     'g_tTexcdu4' ( uniform utextureCube)
3280:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
3290:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
3300:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
3310:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
3320:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
3330:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
3340:?     'g_tTexcdf4a' ( uniform textureCubeArray)
3350:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
3360:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
3370:?     '@entryPointOutput.Depth' ( out float FragDepth)
3380:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
339
340// Module Version 10000
341// Generated by (magic number): 80007
342// Id's are bound by 178
343
344                              Capability Shader
345                              Capability Sampled1D
346                              Capability SampledCubeArray
347               1:             ExtInstImport  "GLSL.std.450"
348                              MemoryModel Logical GLSL450
349                              EntryPoint Fragment 4  "main" 126 130
350                              ExecutionMode 4 OriginUpperLeft
351                              ExecutionMode 4 DepthReplacing
352                              Source HLSL 500
353                              Name 4  "main"
354                              Name 8  "PS_OUTPUT"
355                              MemberName 8(PS_OUTPUT) 0  "Color"
356                              MemberName 8(PS_OUTPUT) 1  "Depth"
357                              Name 10  "@main("
358                              Name 13  "r11"
359                              Name 16  "g_tTex1df4a"
360                              Name 20  "g_sSamp"
361                              Name 37  "r13"
362                              Name 40  "g_tTex1di4a"
363                              Name 50  "r15"
364                              Name 54  "g_tTex1du4a"
365                              Name 64  "r31"
366                              Name 67  "g_tTex2df4a"
367                              Name 83  "r33"
368                              Name 86  "g_tTex2di4a"
369                              Name 97  "r35"
370                              Name 100  "g_tTex2du4a"
371                              Name 112  "psout"
372                              Name 123  "flattenTemp"
373                              Name 126  "@entryPointOutput.Color"
374                              Name 130  "@entryPointOutput.Depth"
375                              Name 135  "g_tTex1df4"
376                              Name 138  "g_tTex1di4"
377                              Name 141  "g_tTex1du4"
378                              Name 144  "g_tTex2df4"
379                              Name 147  "g_tTex2di4"
380                              Name 150  "g_tTex2du4"
381                              Name 153  "g_tTex3df4"
382                              Name 156  "g_tTex3di4"
383                              Name 159  "g_tTex3du4"
384                              Name 162  "g_tTexcdf4"
385                              Name 165  "g_tTexcdi4"
386                              Name 168  "g_tTexcdu4"
387                              Name 171  "g_tTexcdf4a"
388                              Name 174  "g_tTexcdi4a"
389                              Name 177  "g_tTexcdu4a"
390                              Decorate 16(g_tTex1df4a) DescriptorSet 0
391                              Decorate 20(g_sSamp) DescriptorSet 0
392                              Decorate 20(g_sSamp) Binding 0
393                              Decorate 40(g_tTex1di4a) DescriptorSet 0
394                              Decorate 54(g_tTex1du4a) DescriptorSet 0
395                              Decorate 67(g_tTex2df4a) DescriptorSet 0
396                              Decorate 86(g_tTex2di4a) DescriptorSet 0
397                              Decorate 100(g_tTex2du4a) DescriptorSet 0
398                              Decorate 126(@entryPointOutput.Color) Location 0
399                              Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
400                              Decorate 135(g_tTex1df4) DescriptorSet 0
401                              Decorate 135(g_tTex1df4) Binding 0
402                              Decorate 138(g_tTex1di4) DescriptorSet 0
403                              Decorate 141(g_tTex1du4) DescriptorSet 0
404                              Decorate 144(g_tTex2df4) DescriptorSet 0
405                              Decorate 147(g_tTex2di4) DescriptorSet 0
406                              Decorate 150(g_tTex2du4) DescriptorSet 0
407                              Decorate 153(g_tTex3df4) DescriptorSet 0
408                              Decorate 156(g_tTex3di4) DescriptorSet 0
409                              Decorate 159(g_tTex3du4) DescriptorSet 0
410                              Decorate 162(g_tTexcdf4) DescriptorSet 0
411                              Decorate 165(g_tTexcdi4) DescriptorSet 0
412                              Decorate 168(g_tTexcdu4) DescriptorSet 0
413                              Decorate 171(g_tTexcdf4a) DescriptorSet 0
414                              Decorate 174(g_tTexcdi4a) DescriptorSet 0
415                              Decorate 177(g_tTexcdu4a) DescriptorSet 0
416               2:             TypeVoid
417               3:             TypeFunction 2
418               6:             TypeFloat 32
419               7:             TypeVector 6(float) 4
420    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
421               9:             TypeFunction 8(PS_OUTPUT)
422              12:             TypePointer Function 6(float)
423              14:             TypeImage 6(float) 1D depth array sampled format:Unknown
424              15:             TypePointer UniformConstant 14
425 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
426              18:             TypeSampler
427              19:             TypePointer UniformConstant 18
428     20(g_sSamp):     19(ptr) Variable UniformConstant
429              22:             TypeSampledImage 14
430              24:             TypeVector 6(float) 2
431              25:    6(float) Constant 1036831949
432              26:    6(float) Constant 1045220557
433              27:   24(fvec2) ConstantComposite 25 26
434              28:    6(float) Constant 1061158912
435              29:             TypeVector 6(float) 3
436              33:             TypeInt 32 1
437              34:     33(int) Constant 2
438              38:             TypeImage 33(int) 1D depth array sampled format:Unknown
439              39:             TypePointer UniformConstant 38
440 40(g_tTex1di4a):     39(ptr) Variable UniformConstant
441              43:             TypeSampledImage 38
442              51:             TypeInt 32 0
443              52:             TypeImage 51(int) 1D depth array sampled format:Unknown
444              53:             TypePointer UniformConstant 52
445 54(g_tTex1du4a):     53(ptr) Variable UniformConstant
446              57:             TypeSampledImage 52
447              65:             TypeImage 6(float) 2D depth array sampled format:Unknown
448              66:             TypePointer UniformConstant 65
449 67(g_tTex2df4a):     66(ptr) Variable UniformConstant
450              70:             TypeSampledImage 65
451              72:    6(float) Constant 1050253722
452              73:   29(fvec3) ConstantComposite 25 26 72
453              78:             TypeVector 33(int) 2
454              79:     33(int) Constant 3
455              80:   78(ivec2) ConstantComposite 34 79
456              84:             TypeImage 33(int) 2D depth array sampled format:Unknown
457              85:             TypePointer UniformConstant 84
458 86(g_tTex2di4a):     85(ptr) Variable UniformConstant
459              89:             TypeSampledImage 84
460              98:             TypeImage 51(int) 2D depth array sampled format:Unknown
461              99:             TypePointer UniformConstant 98
462100(g_tTex2du4a):     99(ptr) Variable UniformConstant
463             103:             TypeSampledImage 98
464             111:             TypePointer Function 8(PS_OUTPUT)
465             113:     33(int) Constant 0
466             114:    6(float) Constant 1065353216
467             115:    7(fvec4) ConstantComposite 114 114 114 114
468             116:             TypePointer Function 7(fvec4)
469             118:     33(int) Constant 1
470             125:             TypePointer Output 7(fvec4)
471126(@entryPointOutput.Color):    125(ptr) Variable Output
472             129:             TypePointer Output 6(float)
473130(@entryPointOutput.Depth):    129(ptr) Variable Output
474             133:             TypeImage 6(float) 1D sampled format:Unknown
475             134:             TypePointer UniformConstant 133
476 135(g_tTex1df4):    134(ptr) Variable UniformConstant
477             136:             TypeImage 33(int) 1D sampled format:Unknown
478             137:             TypePointer UniformConstant 136
479 138(g_tTex1di4):    137(ptr) Variable UniformConstant
480             139:             TypeImage 51(int) 1D sampled format:Unknown
481             140:             TypePointer UniformConstant 139
482 141(g_tTex1du4):    140(ptr) Variable UniformConstant
483             142:             TypeImage 6(float) 2D sampled format:Unknown
484             143:             TypePointer UniformConstant 142
485 144(g_tTex2df4):    143(ptr) Variable UniformConstant
486             145:             TypeImage 33(int) 2D sampled format:Unknown
487             146:             TypePointer UniformConstant 145
488 147(g_tTex2di4):    146(ptr) Variable UniformConstant
489             148:             TypeImage 51(int) 2D sampled format:Unknown
490             149:             TypePointer UniformConstant 148
491 150(g_tTex2du4):    149(ptr) Variable UniformConstant
492             151:             TypeImage 6(float) 3D sampled format:Unknown
493             152:             TypePointer UniformConstant 151
494 153(g_tTex3df4):    152(ptr) Variable UniformConstant
495             154:             TypeImage 33(int) 3D sampled format:Unknown
496             155:             TypePointer UniformConstant 154
497 156(g_tTex3di4):    155(ptr) Variable UniformConstant
498             157:             TypeImage 51(int) 3D sampled format:Unknown
499             158:             TypePointer UniformConstant 157
500 159(g_tTex3du4):    158(ptr) Variable UniformConstant
501             160:             TypeImage 6(float) Cube sampled format:Unknown
502             161:             TypePointer UniformConstant 160
503 162(g_tTexcdf4):    161(ptr) Variable UniformConstant
504             163:             TypeImage 33(int) Cube sampled format:Unknown
505             164:             TypePointer UniformConstant 163
506 165(g_tTexcdi4):    164(ptr) Variable UniformConstant
507             166:             TypeImage 51(int) Cube sampled format:Unknown
508             167:             TypePointer UniformConstant 166
509 168(g_tTexcdu4):    167(ptr) Variable UniformConstant
510             169:             TypeImage 6(float) Cube array sampled format:Unknown
511             170:             TypePointer UniformConstant 169
512171(g_tTexcdf4a):    170(ptr) Variable UniformConstant
513             172:             TypeImage 33(int) Cube array sampled format:Unknown
514             173:             TypePointer UniformConstant 172
515174(g_tTexcdi4a):    173(ptr) Variable UniformConstant
516             175:             TypeImage 51(int) Cube array sampled format:Unknown
517             176:             TypePointer UniformConstant 175
518177(g_tTexcdu4a):    176(ptr) Variable UniformConstant
519         4(main):           2 Function None 3
520               5:             Label
521123(flattenTemp):    111(ptr) Variable Function
522             124:8(PS_OUTPUT) FunctionCall 10(@main()
523                              Store 123(flattenTemp) 124
524             127:    116(ptr) AccessChain 123(flattenTemp) 113
525             128:    7(fvec4) Load 127
526                              Store 126(@entryPointOutput.Color) 128
527             131:     12(ptr) AccessChain 123(flattenTemp) 118
528             132:    6(float) Load 131
529                              Store 130(@entryPointOutput.Depth) 132
530                              Return
531                              FunctionEnd
532      10(@main():8(PS_OUTPUT) Function None 9
533              11:             Label
534         13(r11):     12(ptr) Variable Function
535         37(r13):     12(ptr) Variable Function
536         50(r15):     12(ptr) Variable Function
537         64(r31):     12(ptr) Variable Function
538         83(r33):     12(ptr) Variable Function
539         97(r35):     12(ptr) Variable Function
540      112(psout):    111(ptr) Variable Function
541              17:          14 Load 16(g_tTex1df4a)
542              21:          18 Load 20(g_sSamp)
543              23:          22 SampledImage 17 21
544              30:    6(float) CompositeExtract 27 0
545              31:    6(float) CompositeExtract 27 1
546              32:   29(fvec3) CompositeConstruct 30 31 28
547              35:    6(float) CompositeExtract 32 2
548              36:    6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
549                              Store 13(r11) 36
550              41:          38 Load 40(g_tTex1di4a)
551              42:          18 Load 20(g_sSamp)
552              44:          43 SampledImage 41 42
553              45:    6(float) CompositeExtract 27 0
554              46:    6(float) CompositeExtract 27 1
555              47:   29(fvec3) CompositeConstruct 45 46 28
556              48:    6(float) CompositeExtract 47 2
557              49:    6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
558                              Store 37(r13) 49
559              55:          52 Load 54(g_tTex1du4a)
560              56:          18 Load 20(g_sSamp)
561              58:          57 SampledImage 55 56
562              59:    6(float) CompositeExtract 27 0
563              60:    6(float) CompositeExtract 27 1
564              61:   29(fvec3) CompositeConstruct 59 60 28
565              62:    6(float) CompositeExtract 61 2
566              63:    6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
567                              Store 50(r15) 63
568              68:          65 Load 67(g_tTex2df4a)
569              69:          18 Load 20(g_sSamp)
570              71:          70 SampledImage 68 69
571              74:    6(float) CompositeExtract 73 0
572              75:    6(float) CompositeExtract 73 1
573              76:    6(float) CompositeExtract 73 2
574              77:    7(fvec4) CompositeConstruct 74 75 76 28
575              81:    6(float) CompositeExtract 77 3
576              82:    6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
577                              Store 64(r31) 82
578              87:          84 Load 86(g_tTex2di4a)
579              88:          18 Load 20(g_sSamp)
580              90:          89 SampledImage 87 88
581              91:    6(float) CompositeExtract 73 0
582              92:    6(float) CompositeExtract 73 1
583              93:    6(float) CompositeExtract 73 2
584              94:    7(fvec4) CompositeConstruct 91 92 93 28
585              95:    6(float) CompositeExtract 94 3
586              96:    6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
587                              Store 83(r33) 96
588             101:          98 Load 100(g_tTex2du4a)
589             102:          18 Load 20(g_sSamp)
590             104:         103 SampledImage 101 102
591             105:    6(float) CompositeExtract 73 0
592             106:    6(float) CompositeExtract 73 1
593             107:    6(float) CompositeExtract 73 2
594             108:    7(fvec4) CompositeConstruct 105 106 107 28
595             109:    6(float) CompositeExtract 108 3
596             110:    6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
597                              Store 97(r35) 110
598             117:    116(ptr) AccessChain 112(psout) 113
599                              Store 117 115
600             119:     12(ptr) AccessChain 112(psout) 118
601                              Store 119 114
602             120:8(PS_OUTPUT) Load 112(psout)
603                              ReturnValue 120
604                              FunctionEnd
605