1hlsl.samplelevel.basic.dx10.vert
2Shader version: 500
30:? Sequence
40:27  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
50:27    Function Parameters:
60:?     Sequence
70:30      Sequence
80:30        move second child to first child ( temp 4-component vector of float)
90:30          'txval10' ( temp 4-component vector of float)
100:30          textureLod ( temp 4-component vector of float)
110:30            Construct combined texture-sampler ( temp sampler1D)
120:30              'g_tTex1df4' (layout( binding=0) uniform texture1D)
130:30              'g_sSamp' (layout( binding=0) uniform sampler)
140:30            Constant:
150:30              0.100000
160:30            Constant:
170:30              0.750000
180:31      Sequence
190:31        move second child to first child ( temp 4-component vector of int)
200:31          'txval11' ( temp 4-component vector of int)
210:31          textureLod ( temp 4-component vector of int)
220:31            Construct combined texture-sampler ( temp isampler1D)
230:31              'g_tTex1di4' ( uniform itexture1D)
240:31              'g_sSamp' (layout( binding=0) uniform sampler)
250:31            Constant:
260:31              0.200000
270:31            Constant:
280:31              0.750000
290:32      Sequence
300:32        move second child to first child ( temp 4-component vector of uint)
310:32          'txval12' ( temp 4-component vector of uint)
320:32          textureLod ( temp 4-component vector of uint)
330:32            Construct combined texture-sampler ( temp usampler1D)
340:32              'g_tTex1du4' ( uniform utexture1D)
350:32              'g_sSamp' (layout( binding=0) uniform sampler)
360:32            Constant:
370:32              0.300000
380:32            Constant:
390:32              0.750000
400:34      Sequence
410:34        move second child to first child ( temp 4-component vector of float)
420:34          'txval20' ( temp 4-component vector of float)
430:34          textureLod ( temp 4-component vector of float)
440:34            Construct combined texture-sampler ( temp sampler2D)
450:34              'g_tTex2df4' ( uniform texture2D)
460:34              'g_sSamp' (layout( binding=0) uniform sampler)
470:?             Constant:
480:?               0.100000
490:?               0.200000
500:34            Constant:
510:34              0.750000
520:35      Sequence
530:35        move second child to first child ( temp 4-component vector of int)
540:35          'txval21' ( temp 4-component vector of int)
550:35          textureLod ( temp 4-component vector of int)
560:35            Construct combined texture-sampler ( temp isampler2D)
570:35              'g_tTex2di4' ( uniform itexture2D)
580:35              'g_sSamp' (layout( binding=0) uniform sampler)
590:?             Constant:
600:?               0.300000
610:?               0.400000
620:35            Constant:
630:35              0.750000
640:36      Sequence
650:36        move second child to first child ( temp 4-component vector of uint)
660:36          'txval22' ( temp 4-component vector of uint)
670:36          textureLod ( temp 4-component vector of uint)
680:36            Construct combined texture-sampler ( temp usampler2D)
690:36              'g_tTex2du4' ( uniform utexture2D)
700:36              'g_sSamp' (layout( binding=0) uniform sampler)
710:?             Constant:
720:?               0.500000
730:?               0.600000
740:36            Constant:
750:36              0.750000
760:38      Sequence
770:38        move second child to first child ( temp 4-component vector of float)
780:38          'txval30' ( temp 4-component vector of float)
790:38          textureLod ( temp 4-component vector of float)
800:38            Construct combined texture-sampler ( temp sampler3D)
810:38              'g_tTex3df4' ( uniform texture3D)
820:38              'g_sSamp' (layout( binding=0) uniform sampler)
830:?             Constant:
840:?               0.100000
850:?               0.200000
860:?               0.300000
870:38            Constant:
880:38              0.750000
890:39      Sequence
900:39        move second child to first child ( temp 4-component vector of int)
910:39          'txval31' ( temp 4-component vector of int)
920:39          textureLod ( temp 4-component vector of int)
930:39            Construct combined texture-sampler ( temp isampler3D)
940:39              'g_tTex3di4' ( uniform itexture3D)
950:39              'g_sSamp' (layout( binding=0) uniform sampler)
960:?             Constant:
970:?               0.400000
980:?               0.500000
990:?               0.600000
1000:39            Constant:
1010:39              0.750000
1020:40      Sequence
1030:40        move second child to first child ( temp 4-component vector of uint)
1040:40          'txval32' ( temp 4-component vector of uint)
1050:40          textureLod ( temp 4-component vector of uint)
1060:40            Construct combined texture-sampler ( temp usampler3D)
1070:40              'g_tTex3du4' ( uniform utexture3D)
1080:40              'g_sSamp' (layout( binding=0) uniform sampler)
1090:?             Constant:
1100:?               0.700000
1110:?               0.800000
1120:?               0.900000
1130:40            Constant:
1140:40              0.750000
1150:42      Sequence
1160:42        move second child to first child ( temp 4-component vector of float)
1170:42          'txval40' ( temp 4-component vector of float)
1180:42          textureLod ( temp 4-component vector of float)
1190:42            Construct combined texture-sampler ( temp samplerCube)
1200:42              'g_tTexcdf4' ( uniform textureCube)
1210:42              'g_sSamp' (layout( binding=0) uniform sampler)
1220:?             Constant:
1230:?               0.100000
1240:?               0.200000
1250:?               0.300000
1260:42            Constant:
1270:42              0.750000
1280:43      Sequence
1290:43        move second child to first child ( temp 4-component vector of int)
1300:43          'txval41' ( temp 4-component vector of int)
1310:43          textureLod ( temp 4-component vector of int)
1320:43            Construct combined texture-sampler ( temp isamplerCube)
1330:43              'g_tTexcdi4' ( uniform itextureCube)
1340:43              'g_sSamp' (layout( binding=0) uniform sampler)
1350:?             Constant:
1360:?               0.400000
1370:?               0.500000
1380:?               0.600000
1390:43            Constant:
1400:43              0.750000
1410:44      Sequence
1420:44        move second child to first child ( temp 4-component vector of uint)
1430:44          'txval42' ( temp 4-component vector of uint)
1440:44          textureLod ( temp 4-component vector of uint)
1450:44            Construct combined texture-sampler ( temp usamplerCube)
1460:44              'g_tTexcdu4' ( uniform utextureCube)
1470:44              'g_sSamp' (layout( binding=0) uniform sampler)
1480:?             Constant:
1490:?               0.700000
1500:?               0.800000
1510:?               0.900000
1520:44            Constant:
1530:44              0.750000
1540:46      move second child to first child ( temp 4-component vector of float)
1550:46        Pos: direct index for structure ( temp 4-component vector of float)
1560:46          'vsout' ( temp structure{ temp 4-component vector of float Pos})
1570:46          Constant:
1580:46            0 (const int)
1590:?         Constant:
1600:?           0.000000
1610:?           0.000000
1620:?           0.000000
1630:?           0.000000
1640:48      Branch: Return with expression
1650:48        'vsout' ( temp structure{ temp 4-component vector of float Pos})
1660:27  Function Definition: main( ( temp void)
1670:27    Function Parameters:
1680:?     Sequence
1690:27      Sequence
1700:27        move second child to first child ( temp 4-component vector of float)
1710:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
1720:27          Pos: direct index for structure ( temp 4-component vector of float)
1730:27            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
1740:27            Constant:
1750:27              0 (const int)
1760:?   Linker Objects
1770:?     'g_sSamp' (layout( binding=0) uniform sampler)
1780:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
1790:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1800:?     'g_tTex1di4' ( uniform itexture1D)
1810:?     'g_tTex1du4' ( uniform utexture1D)
1820:?     'g_tTex2df4' ( uniform texture2D)
1830:?     'g_tTex2di4' ( uniform itexture2D)
1840:?     'g_tTex2du4' ( uniform utexture2D)
1850:?     'g_tTex3df4' ( uniform texture3D)
1860:?     'g_tTex3di4' ( uniform itexture3D)
1870:?     'g_tTex3du4' ( uniform utexture3D)
1880:?     'g_tTexcdf4' ( uniform textureCube)
1890:?     'g_tTexcdi4' ( uniform itextureCube)
1900:?     'g_tTexcdu4' ( uniform utextureCube)
1910:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)
192
193
194Linked vertex stage:
195
196
197Shader version: 500
1980:? Sequence
1990:27  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
2000:27    Function Parameters:
2010:?     Sequence
2020:30      Sequence
2030:30        move second child to first child ( temp 4-component vector of float)
2040:30          'txval10' ( temp 4-component vector of float)
2050:30          textureLod ( temp 4-component vector of float)
2060:30            Construct combined texture-sampler ( temp sampler1D)
2070:30              'g_tTex1df4' (layout( binding=0) uniform texture1D)
2080:30              'g_sSamp' (layout( binding=0) uniform sampler)
2090:30            Constant:
2100:30              0.100000
2110:30            Constant:
2120:30              0.750000
2130:31      Sequence
2140:31        move second child to first child ( temp 4-component vector of int)
2150:31          'txval11' ( temp 4-component vector of int)
2160:31          textureLod ( temp 4-component vector of int)
2170:31            Construct combined texture-sampler ( temp isampler1D)
2180:31              'g_tTex1di4' ( uniform itexture1D)
2190:31              'g_sSamp' (layout( binding=0) uniform sampler)
2200:31            Constant:
2210:31              0.200000
2220:31            Constant:
2230:31              0.750000
2240:32      Sequence
2250:32        move second child to first child ( temp 4-component vector of uint)
2260:32          'txval12' ( temp 4-component vector of uint)
2270:32          textureLod ( temp 4-component vector of uint)
2280:32            Construct combined texture-sampler ( temp usampler1D)
2290:32              'g_tTex1du4' ( uniform utexture1D)
2300:32              'g_sSamp' (layout( binding=0) uniform sampler)
2310:32            Constant:
2320:32              0.300000
2330:32            Constant:
2340:32              0.750000
2350:34      Sequence
2360:34        move second child to first child ( temp 4-component vector of float)
2370:34          'txval20' ( temp 4-component vector of float)
2380:34          textureLod ( temp 4-component vector of float)
2390:34            Construct combined texture-sampler ( temp sampler2D)
2400:34              'g_tTex2df4' ( uniform texture2D)
2410:34              'g_sSamp' (layout( binding=0) uniform sampler)
2420:?             Constant:
2430:?               0.100000
2440:?               0.200000
2450:34            Constant:
2460:34              0.750000
2470:35      Sequence
2480:35        move second child to first child ( temp 4-component vector of int)
2490:35          'txval21' ( temp 4-component vector of int)
2500:35          textureLod ( temp 4-component vector of int)
2510:35            Construct combined texture-sampler ( temp isampler2D)
2520:35              'g_tTex2di4' ( uniform itexture2D)
2530:35              'g_sSamp' (layout( binding=0) uniform sampler)
2540:?             Constant:
2550:?               0.300000
2560:?               0.400000
2570:35            Constant:
2580:35              0.750000
2590:36      Sequence
2600:36        move second child to first child ( temp 4-component vector of uint)
2610:36          'txval22' ( temp 4-component vector of uint)
2620:36          textureLod ( temp 4-component vector of uint)
2630:36            Construct combined texture-sampler ( temp usampler2D)
2640:36              'g_tTex2du4' ( uniform utexture2D)
2650:36              'g_sSamp' (layout( binding=0) uniform sampler)
2660:?             Constant:
2670:?               0.500000
2680:?               0.600000
2690:36            Constant:
2700:36              0.750000
2710:38      Sequence
2720:38        move second child to first child ( temp 4-component vector of float)
2730:38          'txval30' ( temp 4-component vector of float)
2740:38          textureLod ( temp 4-component vector of float)
2750:38            Construct combined texture-sampler ( temp sampler3D)
2760:38              'g_tTex3df4' ( uniform texture3D)
2770:38              'g_sSamp' (layout( binding=0) uniform sampler)
2780:?             Constant:
2790:?               0.100000
2800:?               0.200000
2810:?               0.300000
2820:38            Constant:
2830:38              0.750000
2840:39      Sequence
2850:39        move second child to first child ( temp 4-component vector of int)
2860:39          'txval31' ( temp 4-component vector of int)
2870:39          textureLod ( temp 4-component vector of int)
2880:39            Construct combined texture-sampler ( temp isampler3D)
2890:39              'g_tTex3di4' ( uniform itexture3D)
2900:39              'g_sSamp' (layout( binding=0) uniform sampler)
2910:?             Constant:
2920:?               0.400000
2930:?               0.500000
2940:?               0.600000
2950:39            Constant:
2960:39              0.750000
2970:40      Sequence
2980:40        move second child to first child ( temp 4-component vector of uint)
2990:40          'txval32' ( temp 4-component vector of uint)
3000:40          textureLod ( temp 4-component vector of uint)
3010:40            Construct combined texture-sampler ( temp usampler3D)
3020:40              'g_tTex3du4' ( uniform utexture3D)
3030:40              'g_sSamp' (layout( binding=0) uniform sampler)
3040:?             Constant:
3050:?               0.700000
3060:?               0.800000
3070:?               0.900000
3080:40            Constant:
3090:40              0.750000
3100:42      Sequence
3110:42        move second child to first child ( temp 4-component vector of float)
3120:42          'txval40' ( temp 4-component vector of float)
3130:42          textureLod ( temp 4-component vector of float)
3140:42            Construct combined texture-sampler ( temp samplerCube)
3150:42              'g_tTexcdf4' ( uniform textureCube)
3160:42              'g_sSamp' (layout( binding=0) uniform sampler)
3170:?             Constant:
3180:?               0.100000
3190:?               0.200000
3200:?               0.300000
3210:42            Constant:
3220:42              0.750000
3230:43      Sequence
3240:43        move second child to first child ( temp 4-component vector of int)
3250:43          'txval41' ( temp 4-component vector of int)
3260:43          textureLod ( temp 4-component vector of int)
3270:43            Construct combined texture-sampler ( temp isamplerCube)
3280:43              'g_tTexcdi4' ( uniform itextureCube)
3290:43              'g_sSamp' (layout( binding=0) uniform sampler)
3300:?             Constant:
3310:?               0.400000
3320:?               0.500000
3330:?               0.600000
3340:43            Constant:
3350:43              0.750000
3360:44      Sequence
3370:44        move second child to first child ( temp 4-component vector of uint)
3380:44          'txval42' ( temp 4-component vector of uint)
3390:44          textureLod ( temp 4-component vector of uint)
3400:44            Construct combined texture-sampler ( temp usamplerCube)
3410:44              'g_tTexcdu4' ( uniform utextureCube)
3420:44              'g_sSamp' (layout( binding=0) uniform sampler)
3430:?             Constant:
3440:?               0.700000
3450:?               0.800000
3460:?               0.900000
3470:44            Constant:
3480:44              0.750000
3490:46      move second child to first child ( temp 4-component vector of float)
3500:46        Pos: direct index for structure ( temp 4-component vector of float)
3510:46          'vsout' ( temp structure{ temp 4-component vector of float Pos})
3520:46          Constant:
3530:46            0 (const int)
3540:?         Constant:
3550:?           0.000000
3560:?           0.000000
3570:?           0.000000
3580:?           0.000000
3590:48      Branch: Return with expression
3600:48        'vsout' ( temp structure{ temp 4-component vector of float Pos})
3610:27  Function Definition: main( ( temp void)
3620:27    Function Parameters:
3630:?     Sequence
3640:27      Sequence
3650:27        move second child to first child ( temp 4-component vector of float)
3660:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
3670:27          Pos: direct index for structure ( temp 4-component vector of float)
3680:27            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
3690:27            Constant:
3700:27              0 (const int)
3710:?   Linker Objects
3720:?     'g_sSamp' (layout( binding=0) uniform sampler)
3730:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
3740:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
3750:?     'g_tTex1di4' ( uniform itexture1D)
3760:?     'g_tTex1du4' ( uniform utexture1D)
3770:?     'g_tTex2df4' ( uniform texture2D)
3780:?     'g_tTex2di4' ( uniform itexture2D)
3790:?     'g_tTex2du4' ( uniform utexture2D)
3800:?     'g_tTex3df4' ( uniform texture3D)
3810:?     'g_tTex3di4' ( uniform itexture3D)
3820:?     'g_tTex3du4' ( uniform utexture3D)
3830:?     'g_tTexcdf4' ( uniform textureCube)
3840:?     'g_tTexcdi4' ( uniform itextureCube)
3850:?     'g_tTexcdu4' ( uniform utextureCube)
3860:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)
387
388// Module Version 10000
389// Generated by (magic number): 80007
390// Id's are bound by 162
391
392                              Capability Shader
393                              Capability Sampled1D
394               1:             ExtInstImport  "GLSL.std.450"
395                              MemoryModel Logical GLSL450
396                              EntryPoint Vertex 4  "main" 158
397                              Source HLSL 500
398                              Name 4  "main"
399                              Name 8  "VS_OUTPUT"
400                              MemberName 8(VS_OUTPUT) 0  "Pos"
401                              Name 10  "@main("
402                              Name 13  "txval10"
403                              Name 16  "g_tTex1df4"
404                              Name 20  "g_sSamp"
405                              Name 30  "txval11"
406                              Name 33  "g_tTex1di4"
407                              Name 43  "txval12"
408                              Name 46  "g_tTex1du4"
409                              Name 53  "txval20"
410                              Name 56  "g_tTex2df4"
411                              Name 64  "txval21"
412                              Name 67  "g_tTex2di4"
413                              Name 75  "txval22"
414                              Name 78  "g_tTex2du4"
415                              Name 87  "txval30"
416                              Name 90  "g_tTex3df4"
417                              Name 98  "txval31"
418                              Name 101  "g_tTex3di4"
419                              Name 108  "txval32"
420                              Name 111  "g_tTex3du4"
421                              Name 121  "txval40"
422                              Name 124  "g_tTexcdf4"
423                              Name 130  "txval41"
424                              Name 133  "g_tTexcdi4"
425                              Name 139  "txval42"
426                              Name 142  "g_tTexcdu4"
427                              Name 149  "vsout"
428                              Name 158  "@entryPointOutput.Pos"
429                              Name 161  "g_tTex1df4a"
430                              Decorate 16(g_tTex1df4) DescriptorSet 0
431                              Decorate 16(g_tTex1df4) Binding 0
432                              Decorate 20(g_sSamp) DescriptorSet 0
433                              Decorate 20(g_sSamp) Binding 0
434                              Decorate 33(g_tTex1di4) DescriptorSet 0
435                              Decorate 46(g_tTex1du4) DescriptorSet 0
436                              Decorate 56(g_tTex2df4) DescriptorSet 0
437                              Decorate 67(g_tTex2di4) DescriptorSet 0
438                              Decorate 78(g_tTex2du4) DescriptorSet 0
439                              Decorate 90(g_tTex3df4) DescriptorSet 0
440                              Decorate 101(g_tTex3di4) DescriptorSet 0
441                              Decorate 111(g_tTex3du4) DescriptorSet 0
442                              Decorate 124(g_tTexcdf4) DescriptorSet 0
443                              Decorate 133(g_tTexcdi4) DescriptorSet 0
444                              Decorate 142(g_tTexcdu4) DescriptorSet 0
445                              Decorate 158(@entryPointOutput.Pos) BuiltIn Position
446                              Decorate 161(g_tTex1df4a) DescriptorSet 0
447                              Decorate 161(g_tTex1df4a) Binding 1
448               2:             TypeVoid
449               3:             TypeFunction 2
450               6:             TypeFloat 32
451               7:             TypeVector 6(float) 4
452    8(VS_OUTPUT):             TypeStruct 7(fvec4)
453               9:             TypeFunction 8(VS_OUTPUT)
454              12:             TypePointer Function 7(fvec4)
455              14:             TypeImage 6(float) 1D sampled format:Unknown
456              15:             TypePointer UniformConstant 14
457  16(g_tTex1df4):     15(ptr) Variable UniformConstant
458              18:             TypeSampler
459              19:             TypePointer UniformConstant 18
460     20(g_sSamp):     19(ptr) Variable UniformConstant
461              22:             TypeSampledImage 14
462              24:    6(float) Constant 1036831949
463              25:    6(float) Constant 1061158912
464              27:             TypeInt 32 1
465              28:             TypeVector 27(int) 4
466              29:             TypePointer Function 28(ivec4)
467              31:             TypeImage 27(int) 1D sampled format:Unknown
468              32:             TypePointer UniformConstant 31
469  33(g_tTex1di4):     32(ptr) Variable UniformConstant
470              36:             TypeSampledImage 31
471              38:    6(float) Constant 1045220557
472              40:             TypeInt 32 0
473              41:             TypeVector 40(int) 4
474              42:             TypePointer Function 41(ivec4)
475              44:             TypeImage 40(int) 1D sampled format:Unknown
476              45:             TypePointer UniformConstant 44
477  46(g_tTex1du4):     45(ptr) Variable UniformConstant
478              49:             TypeSampledImage 44
479              51:    6(float) Constant 1050253722
480              54:             TypeImage 6(float) 2D sampled format:Unknown
481              55:             TypePointer UniformConstant 54
482  56(g_tTex2df4):     55(ptr) Variable UniformConstant
483              59:             TypeSampledImage 54
484              61:             TypeVector 6(float) 2
485              62:   61(fvec2) ConstantComposite 24 38
486              65:             TypeImage 27(int) 2D sampled format:Unknown
487              66:             TypePointer UniformConstant 65
488  67(g_tTex2di4):     66(ptr) Variable UniformConstant
489              70:             TypeSampledImage 65
490              72:    6(float) Constant 1053609165
491              73:   61(fvec2) ConstantComposite 51 72
492              76:             TypeImage 40(int) 2D sampled format:Unknown
493              77:             TypePointer UniformConstant 76
494  78(g_tTex2du4):     77(ptr) Variable UniformConstant
495              81:             TypeSampledImage 76
496              83:    6(float) Constant 1056964608
497              84:    6(float) Constant 1058642330
498              85:   61(fvec2) ConstantComposite 83 84
499              88:             TypeImage 6(float) 3D sampled format:Unknown
500              89:             TypePointer UniformConstant 88
501  90(g_tTex3df4):     89(ptr) Variable UniformConstant
502              93:             TypeSampledImage 88
503              95:             TypeVector 6(float) 3
504              96:   95(fvec3) ConstantComposite 24 38 51
505              99:             TypeImage 27(int) 3D sampled format:Unknown
506             100:             TypePointer UniformConstant 99
507 101(g_tTex3di4):    100(ptr) Variable UniformConstant
508             104:             TypeSampledImage 99
509             106:   95(fvec3) ConstantComposite 72 83 84
510             109:             TypeImage 40(int) 3D sampled format:Unknown
511             110:             TypePointer UniformConstant 109
512 111(g_tTex3du4):    110(ptr) Variable UniformConstant
513             114:             TypeSampledImage 109
514             116:    6(float) Constant 1060320051
515             117:    6(float) Constant 1061997773
516             118:    6(float) Constant 1063675494
517             119:   95(fvec3) ConstantComposite 116 117 118
518             122:             TypeImage 6(float) Cube sampled format:Unknown
519             123:             TypePointer UniformConstant 122
520 124(g_tTexcdf4):    123(ptr) Variable UniformConstant
521             127:             TypeSampledImage 122
522             131:             TypeImage 27(int) Cube sampled format:Unknown
523             132:             TypePointer UniformConstant 131
524 133(g_tTexcdi4):    132(ptr) Variable UniformConstant
525             136:             TypeSampledImage 131
526             140:             TypeImage 40(int) Cube sampled format:Unknown
527             141:             TypePointer UniformConstant 140
528 142(g_tTexcdu4):    141(ptr) Variable UniformConstant
529             145:             TypeSampledImage 140
530             148:             TypePointer Function 8(VS_OUTPUT)
531             150:     27(int) Constant 0
532             151:    6(float) Constant 0
533             152:    7(fvec4) ConstantComposite 151 151 151 151
534             157:             TypePointer Output 7(fvec4)
535158(@entryPointOutput.Pos):    157(ptr) Variable Output
536161(g_tTex1df4a):     15(ptr) Variable UniformConstant
537         4(main):           2 Function None 3
538               5:             Label
539             159:8(VS_OUTPUT) FunctionCall 10(@main()
540             160:    7(fvec4) CompositeExtract 159 0
541                              Store 158(@entryPointOutput.Pos) 160
542                              Return
543                              FunctionEnd
544      10(@main():8(VS_OUTPUT) Function None 9
545              11:             Label
546     13(txval10):     12(ptr) Variable Function
547     30(txval11):     29(ptr) Variable Function
548     43(txval12):     42(ptr) Variable Function
549     53(txval20):     12(ptr) Variable Function
550     64(txval21):     29(ptr) Variable Function
551     75(txval22):     42(ptr) Variable Function
552     87(txval30):     12(ptr) Variable Function
553     98(txval31):     29(ptr) Variable Function
554    108(txval32):     42(ptr) Variable Function
555    121(txval40):     12(ptr) Variable Function
556    130(txval41):     29(ptr) Variable Function
557    139(txval42):     42(ptr) Variable Function
558      149(vsout):    148(ptr) Variable Function
559              17:          14 Load 16(g_tTex1df4)
560              21:          18 Load 20(g_sSamp)
561              23:          22 SampledImage 17 21
562              26:    7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
563                              Store 13(txval10) 26
564              34:          31 Load 33(g_tTex1di4)
565              35:          18 Load 20(g_sSamp)
566              37:          36 SampledImage 34 35
567              39:   28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
568                              Store 30(txval11) 39
569              47:          44 Load 46(g_tTex1du4)
570              48:          18 Load 20(g_sSamp)
571              50:          49 SampledImage 47 48
572              52:   41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
573                              Store 43(txval12) 52
574              57:          54 Load 56(g_tTex2df4)
575              58:          18 Load 20(g_sSamp)
576              60:          59 SampledImage 57 58
577              63:    7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
578                              Store 53(txval20) 63
579              68:          65 Load 67(g_tTex2di4)
580              69:          18 Load 20(g_sSamp)
581              71:          70 SampledImage 68 69
582              74:   28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
583                              Store 64(txval21) 74
584              79:          76 Load 78(g_tTex2du4)
585              80:          18 Load 20(g_sSamp)
586              82:          81 SampledImage 79 80
587              86:   41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
588                              Store 75(txval22) 86
589              91:          88 Load 90(g_tTex3df4)
590              92:          18 Load 20(g_sSamp)
591              94:          93 SampledImage 91 92
592              97:    7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
593                              Store 87(txval30) 97
594             102:          99 Load 101(g_tTex3di4)
595             103:          18 Load 20(g_sSamp)
596             105:         104 SampledImage 102 103
597             107:   28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
598                              Store 98(txval31) 107
599             112:         109 Load 111(g_tTex3du4)
600             113:          18 Load 20(g_sSamp)
601             115:         114 SampledImage 112 113
602             120:   41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
603                              Store 108(txval32) 120
604             125:         122 Load 124(g_tTexcdf4)
605             126:          18 Load 20(g_sSamp)
606             128:         127 SampledImage 125 126
607             129:    7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
608                              Store 121(txval40) 129
609             134:         131 Load 133(g_tTexcdi4)
610             135:          18 Load 20(g_sSamp)
611             137:         136 SampledImage 134 135
612             138:   28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
613                              Store 130(txval41) 138
614             143:         140 Load 142(g_tTexcdu4)
615             144:          18 Load 20(g_sSamp)
616             146:         145 SampledImage 143 144
617             147:   41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
618                              Store 139(txval42) 147
619             153:     12(ptr) AccessChain 149(vsout) 150
620                              Store 153 152
621             154:8(VS_OUTPUT) Load 149(vsout)
622                              ReturnValue 154
623                              FunctionEnd
624