1hlsl.swizzle.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:1  Sequence
60:1    move second child to first child ( temp 4-component vector of float)
70:1      'AmbientColor' ( global 4-component vector of float)
80:?       Constant:
90:?         1.000000
100:?         0.500000
110:?         0.000000
120:?         1.000000
130:4  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
140:4    Function Parameters:
150:4      'input' ( in 4-component vector of float)
160:?     Sequence
170:5      Branch: Return with expression
180:5        component-wise multiply ( temp 4-component vector of float)
190:5          vector swizzle ( temp 4-component vector of float)
200:5            'input' ( in 4-component vector of float)
210:5            Sequence
220:5              Constant:
230:5                3 (const int)
240:5              Constant:
250:5                3 (const int)
260:5              Constant:
270:5                1 (const int)
280:5              Constant:
290:5                0 (const int)
300:5          Construct vec4 ( temp 4-component vector of float)
310:5            direct index ( temp float)
320:5              'AmbientColor' ( global 4-component vector of float)
330:5              Constant:
340:5                2 (const int)
350:?   Linker Objects
360:?     'AmbientColor' ( global 4-component vector of float)
37
38
39Linked fragment stage:
40
41WARNING: Linking fragment stage: Entry point not found
42
43Shader version: 500
44gl_FragCoord origin is upper left
450:? Sequence
460:1  Sequence
470:1    move second child to first child ( temp 4-component vector of float)
480:1      'AmbientColor' ( global 4-component vector of float)
490:?       Constant:
500:?         1.000000
510:?         0.500000
520:?         0.000000
530:?         1.000000
540:4  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
550:4    Function Parameters:
560:4      'input' ( in 4-component vector of float)
570:?     Sequence
580:5      Branch: Return with expression
590:5        component-wise multiply ( temp 4-component vector of float)
600:5          vector swizzle ( temp 4-component vector of float)
610:5            'input' ( in 4-component vector of float)
620:5            Sequence
630:5              Constant:
640:5                3 (const int)
650:5              Constant:
660:5                3 (const int)
670:5              Constant:
680:5                1 (const int)
690:5              Constant:
700:5                0 (const int)
710:5          Construct vec4 ( temp 4-component vector of float)
720:5            direct index ( temp float)
730:5              'AmbientColor' ( global 4-component vector of float)
740:5              Constant:
750:5                2 (const int)
760:?   Linker Objects
770:?     'AmbientColor' ( global 4-component vector of float)
78
79// Module Version 10000
80// Generated by (magic number): 80007
81// Id's are bound by 30
82
83                              Capability Shader
84               1:             ExtInstImport  "GLSL.std.450"
85                              MemoryModel Logical GLSL450
86                              EntryPoint Fragment 4  "PixelShaderFunction"
87                              ExecutionMode 4 OriginUpperLeft
88                              Source HLSL 500
89                              Name 4  "PixelShaderFunction"
90                              Name 11  "ShaderFunction(vf4;"
91                              Name 10  "input"
92                              Name 14  "AmbientColor"
93               2:             TypeVoid
94               3:             TypeFunction 2
95               6:             TypeFloat 32
96               7:             TypeVector 6(float) 4
97               8:             TypePointer Function 7(fvec4)
98               9:             TypeFunction 7(fvec4) 8(ptr)
99              13:             TypePointer Private 7(fvec4)
10014(AmbientColor):     13(ptr) Variable Private
101              15:    6(float) Constant 1065353216
102              16:    6(float) Constant 1056964608
103              17:    6(float) Constant 0
104              18:    7(fvec4) ConstantComposite 15 16 17 15
105              21:             TypeInt 32 0
106              22:     21(int) Constant 2
107              23:             TypePointer Private 6(float)
1084(PixelShaderFunction):           2 Function None 3
109               5:             Label
110                              Store 14(AmbientColor) 18
111                              Return
112                              FunctionEnd
11311(ShaderFunction(vf4;):    7(fvec4) Function None 9
114       10(input):      8(ptr) FunctionParameter
115              12:             Label
116              19:    7(fvec4) Load 10(input)
117              20:    7(fvec4) VectorShuffle 19 19 3 3 1 0
118              24:     23(ptr) AccessChain 14(AmbientColor) 22
119              25:    6(float) Load 24
120              26:    7(fvec4) CompositeConstruct 25 25 25 25
121              27:    7(fvec4) FMul 20 26
122                              ReturnValue 27
123                              FunctionEnd
124