1precision.vert
2ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier
3ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier
4ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier
5ERROR: 3 compilation errors.  No code generated.
6
7
8Shader version: 300
9ERROR: node is still EOpNull!
100:18  Function Definition: main( ( global void)
110:18    Function Parameters:
120:20    Sequence
130:20      Sequence
140:20        move second child to first child ( temp highp 4-component vector of float)
150:20          't' ( temp highp 4-component vector of float)
160:20          texture ( global lowp 4-component vector of float)
170:20            's2D' ( uniform lowp sampler2D)
180:20            Constant:
190:20              0.100000
200:20              0.200000
210:21      add second child into first child ( temp highp 4-component vector of float)
220:21        't' ( temp highp 4-component vector of float)
230:21        texture ( global highp 4-component vector of float)
240:21          's2Dhigh' ( uniform highp sampler2D)
250:21          Constant:
260:21            0.100000
270:21            0.200000
280:22      add second child into first child ( temp highp 4-component vector of float)
290:22        't' ( temp highp 4-component vector of float)
300:22        texture ( global mediump float)
310:22          's2dAS' ( uniform mediump sampler2DArrayShadow)
320:22          Constant:
330:22            0.500000
340:22            0.500000
350:22            0.500000
360:22            0.500000
370:24      move second child to first child ( temp highp 4-component vector of float)
380:24        'gl_Position' ( gl_Position highp 4-component vector of float Position)
390:24        'pos' ( in highp 4-component vector of float)
400:?   Linker Objects
410:?     'pos' ( in highp 4-component vector of float)
420:?     's2D' ( uniform lowp sampler2D)
430:?     'sCube' ( uniform lowp samplerCube)
440:?     'is2DAbad' ( uniform mediump isampler2DArray)
450:?     's2dASbad' ( uniform mediump sampler2DArrayShadow)
460:?     's2dAS' ( uniform mediump sampler2DArrayShadow)
470:?     'is2DAbad2' ( uniform mediump isampler2DArray)
480:?     's2Dhigh' ( uniform highp sampler2D)
490:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
500:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
51
52
53Linked vertex stage:
54
55
56Shader version: 300
57ERROR: node is still EOpNull!
580:18  Function Definition: main( ( global void)
590:18    Function Parameters:
600:20    Sequence
610:20      Sequence
620:20        move second child to first child ( temp highp 4-component vector of float)
630:20          't' ( temp highp 4-component vector of float)
640:20          texture ( global lowp 4-component vector of float)
650:20            's2D' ( uniform lowp sampler2D)
660:20            Constant:
670:20              0.100000
680:20              0.200000
690:21      add second child into first child ( temp highp 4-component vector of float)
700:21        't' ( temp highp 4-component vector of float)
710:21        texture ( global highp 4-component vector of float)
720:21          's2Dhigh' ( uniform highp sampler2D)
730:21          Constant:
740:21            0.100000
750:21            0.200000
760:22      add second child into first child ( temp highp 4-component vector of float)
770:22        't' ( temp highp 4-component vector of float)
780:22        texture ( global mediump float)
790:22          's2dAS' ( uniform mediump sampler2DArrayShadow)
800:22          Constant:
810:22            0.500000
820:22            0.500000
830:22            0.500000
840:22            0.500000
850:24      move second child to first child ( temp highp 4-component vector of float)
860:24        'gl_Position' ( gl_Position highp 4-component vector of float Position)
870:24        'pos' ( in highp 4-component vector of float)
880:?   Linker Objects
890:?     'pos' ( in highp 4-component vector of float)
900:?     's2D' ( uniform lowp sampler2D)
910:?     'sCube' ( uniform lowp samplerCube)
920:?     'is2DAbad' ( uniform mediump isampler2DArray)
930:?     's2dASbad' ( uniform mediump sampler2DArrayShadow)
940:?     's2dAS' ( uniform mediump sampler2DArrayShadow)
950:?     'is2DAbad2' ( uniform mediump isampler2DArray)
960:?     's2Dhigh' ( uniform highp sampler2D)
970:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
980:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
99
100