1precision.vert 2ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier 3ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier 4ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier 5ERROR: 3 compilation errors. No code generated. 6 7 8Shader version: 300 9ERROR: node is still EOpNull! 100:18 Function Definition: main( ( global void) 110:18 Function Parameters: 120:20 Sequence 130:20 Sequence 140:20 move second child to first child ( temp highp 4-component vector of float) 150:20 't' ( temp highp 4-component vector of float) 160:20 texture ( global lowp 4-component vector of float) 170:20 's2D' ( uniform lowp sampler2D) 180:20 Constant: 190:20 0.100000 200:20 0.200000 210:21 add second child into first child ( temp highp 4-component vector of float) 220:21 't' ( temp highp 4-component vector of float) 230:21 texture ( global highp 4-component vector of float) 240:21 's2Dhigh' ( uniform highp sampler2D) 250:21 Constant: 260:21 0.100000 270:21 0.200000 280:22 add second child into first child ( temp highp 4-component vector of float) 290:22 't' ( temp highp 4-component vector of float) 300:22 texture ( global mediump float) 310:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 320:22 Constant: 330:22 0.500000 340:22 0.500000 350:22 0.500000 360:22 0.500000 370:24 move second child to first child ( temp highp 4-component vector of float) 380:24 'gl_Position' ( gl_Position highp 4-component vector of float Position) 390:24 'pos' ( in highp 4-component vector of float) 400:? Linker Objects 410:? 'pos' ( in highp 4-component vector of float) 420:? 's2D' ( uniform lowp sampler2D) 430:? 'sCube' ( uniform lowp samplerCube) 440:? 'is2DAbad' ( uniform mediump isampler2DArray) 450:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 460:? 's2dAS' ( uniform mediump sampler2DArrayShadow) 470:? 'is2DAbad2' ( uniform mediump isampler2DArray) 480:? 's2Dhigh' ( uniform highp sampler2D) 490:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 500:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 51 52 53Linked vertex stage: 54 55 56Shader version: 300 57ERROR: node is still EOpNull! 580:18 Function Definition: main( ( global void) 590:18 Function Parameters: 600:20 Sequence 610:20 Sequence 620:20 move second child to first child ( temp highp 4-component vector of float) 630:20 't' ( temp highp 4-component vector of float) 640:20 texture ( global lowp 4-component vector of float) 650:20 's2D' ( uniform lowp sampler2D) 660:20 Constant: 670:20 0.100000 680:20 0.200000 690:21 add second child into first child ( temp highp 4-component vector of float) 700:21 't' ( temp highp 4-component vector of float) 710:21 texture ( global highp 4-component vector of float) 720:21 's2Dhigh' ( uniform highp sampler2D) 730:21 Constant: 740:21 0.100000 750:21 0.200000 760:22 add second child into first child ( temp highp 4-component vector of float) 770:22 't' ( temp highp 4-component vector of float) 780:22 texture ( global mediump float) 790:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 800:22 Constant: 810:22 0.500000 820:22 0.500000 830:22 0.500000 840:22 0.500000 850:24 move second child to first child ( temp highp 4-component vector of float) 860:24 'gl_Position' ( gl_Position highp 4-component vector of float Position) 870:24 'pos' ( in highp 4-component vector of float) 880:? Linker Objects 890:? 'pos' ( in highp 4-component vector of float) 900:? 's2D' ( uniform lowp sampler2D) 910:? 'sCube' ( uniform lowp samplerCube) 920:? 'is2DAbad' ( uniform mediump isampler2DArray) 930:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 940:? 's2dAS' ( uniform mediump sampler2DArrayShadow) 950:? 'is2DAbad2' ( uniform mediump isampler2DArray) 960:? 's2Dhigh' ( uniform highp sampler2D) 970:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 980:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 99 100