1#line 300
2
3#line 2
4
5
6
7
8
9#line 10
10
11
12#line 2
13
14#line 0
15
16
17
18#line 4
19
20
21
22
23
24#line 8
25
26void main(){
27  gl_Position = vec4(10);
28}
29
30#line 8 4
31
32
33
34
35#line 12 3
36
37#line 1
38
39
40