1spv.GeometryShaderPassthrough.geom 2// Module Version 10000 3// Generated by (magic number): 80007 4// Id's are bound by 15 5 6 Capability Geometry 7 Capability GeometryShaderPassthroughNV 8 Extension "SPV_NV_geometry_shader_passthrough" 9 1: ExtInstImport "GLSL.std.450" 10 MemoryModel Logical GLSL450 11 EntryPoint Geometry 4 "main" 10 14 12 ExecutionMode 4 Triangles 13 ExecutionMode 4 Invocations 1 14 ExecutionMode 4 OutputVertices 3 15 Source GLSL 450 16 SourceExtension "GL_NV_geometry_shader_passthrough" 17 Name 4 "main" 18 Name 8 "gl_PerVertex" 19 MemberName 8(gl_PerVertex) 0 "gl_Position" 20 Name 10 "" 21 Name 12 "Inputs" 22 MemberName 12(Inputs) 0 "texcoord" 23 MemberName 12(Inputs) 1 "baseColor" 24 Name 14 "" 25 MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position 26 Decorate 8(gl_PerVertex) Block 27 Decorate 10 PassthroughNV 28 Decorate 12(Inputs) Block 29 Decorate 14 PassthroughNV 30 2: TypeVoid 31 3: TypeFunction 2 32 6: TypeFloat 32 33 7: TypeVector 6(float) 4 34 8(gl_PerVertex): TypeStruct 7(fvec4) 35 9: TypePointer Input 8(gl_PerVertex) 36 10: 9(ptr) Variable Input 37 11: TypeVector 6(float) 2 38 12(Inputs): TypeStruct 11(fvec2) 7(fvec4) 39 13: TypePointer Input 12(Inputs) 40 14: 13(ptr) Variable Input 41 4(main): 2 Function None 3 42 5: Label 43 Return 44 FunctionEnd 45