1spv.depthOut.frag
2// Module Version 10000
3// Generated by (magic number): 80007
4// Id's are bound by 15
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 8 10 14
10                              ExecutionMode 4 OriginUpperLeft
11                              ExecutionMode 4 DepthGreater
12                              ExecutionMode 4 DepthReplacing
13                              Source GLSL 450
14                              Name 4  "main"
15                              Name 8  "gl_FragDepth"
16                              Name 10  "Depth"
17                              Name 14  "Color"
18                              Decorate 8(gl_FragDepth) BuiltIn FragDepth
19               2:             TypeVoid
20               3:             TypeFunction 2
21               6:             TypeFloat 32
22               7:             TypePointer Output 6(float)
23 8(gl_FragDepth):      7(ptr) Variable Output
24               9:             TypePointer Input 6(float)
25       10(Depth):      9(ptr) Variable Input
26              12:             TypeVector 6(float) 4
27              13:             TypePointer Input 12(fvec4)
28       14(Color):     13(ptr) Variable Input
29         4(main):           2 Function None 3
30               5:             Label
31              11:    6(float) Load 10(Depth)
32                              Store 8(gl_FragDepth) 11
33                              Return
34                              FunctionEnd
35