1spv.doWhileLoop.frag
2// Module Version 10000
3// Generated by (magic number): 80007
4// Id's are bound by 34
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 11 17 27 32
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 140
12                              Name 4  "main"
13                              Name 9  "color"
14                              Name 11  "BaseColor"
15                              Name 17  "bigColor"
16                              Name 27  "d"
17                              Name 32  "gl_FragColor"
18                              Decorate 32(gl_FragColor) Location 0
19               2:             TypeVoid
20               3:             TypeFunction 2
21               6:             TypeFloat 32
22               7:             TypeVector 6(float) 4
23               8:             TypePointer Function 7(fvec4)
24              10:             TypePointer Input 7(fvec4)
25   11(BaseColor):     10(ptr) Variable Input
26    17(bigColor):     10(ptr) Variable Input
27              21:             TypeInt 32 0
28              22:     21(int) Constant 0
29              23:             TypePointer Function 6(float)
30              26:             TypePointer Input 6(float)
31           27(d):     26(ptr) Variable Input
32              29:             TypeBool
33              31:             TypePointer Output 7(fvec4)
3432(gl_FragColor):     31(ptr) Variable Output
35         4(main):           2 Function None 3
36               5:             Label
37        9(color):      8(ptr) Variable Function
38              12:    7(fvec4) Load 11(BaseColor)
39                              Store 9(color) 12
40                              Branch 13
41              13:             Label
42                              LoopMerge 15 16 None
43                              Branch 14
44              14:             Label
45              18:    7(fvec4) Load 17(bigColor)
46              19:    7(fvec4) Load 9(color)
47              20:    7(fvec4) FAdd 19 18
48                              Store 9(color) 20
49                              Branch 16
50              16:             Label
51              24:     23(ptr) AccessChain 9(color) 22
52              25:    6(float) Load 24
53              28:    6(float) Load 27(d)
54              30:    29(bool) FOrdLessThan 25 28
55                              BranchConditional 30 13 15
56              15:             Label
57              33:    7(fvec4) Load 9(color)
58                              Store 32(gl_FragColor) 33
59                              Return
60                              FunctionEnd
61