1spv.varyingArray.frag
2// Module Version 10000
3// Generated by (magic number): 80007
4// Id's are bound by 61
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 19 34 39 45 48
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 140
12                              Name 4  "main"
13                              Name 9  "texColor"
14                              Name 13  "texSampler2D"
15                              Name 19  "TexCoord"
16                              Name 34  "color"
17                              Name 39  "alpha"
18                              Name 45  "gl_FragColor"
19                              Name 48  "foo"
20                              Decorate 13(texSampler2D) DescriptorSet 0
21                              Decorate 45(gl_FragColor) Location 0
22               2:             TypeVoid
23               3:             TypeFunction 2
24               6:             TypeFloat 32
25               7:             TypeVector 6(float) 4
26               8:             TypePointer Function 7(fvec4)
27              10:             TypeImage 6(float) 2D sampled format:Unknown
28              11:             TypeSampledImage 10
29              12:             TypePointer UniformConstant 11
3013(texSampler2D):     12(ptr) Variable UniformConstant
31              15:             TypeInt 32 0
32              16:     15(int) Constant 6
33              17:             TypeArray 7(fvec4) 16
34              18:             TypePointer Input 17
35    19(TexCoord):     18(ptr) Variable Input
36              20:             TypeInt 32 1
37              21:     20(int) Constant 4
38              22:             TypePointer Input 7(fvec4)
39              25:     20(int) Constant 5
40              29:             TypeVector 6(float) 2
41       34(color):     22(ptr) Variable Input
42              38:             TypePointer Input 6(float)
43       39(alpha):     38(ptr) Variable Input
44              41:     15(int) Constant 3
45              42:             TypePointer Function 6(float)
46              44:             TypePointer Output 7(fvec4)
4745(gl_FragColor):     44(ptr) Variable Output
48              46:             TypeArray 7(fvec4) 41
49              47:             TypePointer Input 46
50         48(foo):     47(ptr) Variable Input
51              49:     20(int) Constant 1
52              52:     20(int) Constant 0
53         4(main):           2 Function None 3
54               5:             Label
55     9(texColor):      8(ptr) Variable Function
56              14:          11 Load 13(texSampler2D)
57              23:     22(ptr) AccessChain 19(TexCoord) 21
58              24:    7(fvec4) Load 23
59              26:     22(ptr) AccessChain 19(TexCoord) 25
60              27:    7(fvec4) Load 26
61              28:    7(fvec4) FAdd 24 27
62              30:    6(float) CompositeExtract 28 0
63              31:    6(float) CompositeExtract 28 1
64              32:   29(fvec2) CompositeConstruct 30 31
65              33:    7(fvec4) ImageSampleImplicitLod 14 32
66                              Store 9(texColor) 33
67              35:    7(fvec4) Load 34(color)
68              36:    7(fvec4) Load 9(texColor)
69              37:    7(fvec4) FAdd 36 35
70                              Store 9(texColor) 37
71              40:    6(float) Load 39(alpha)
72              43:     42(ptr) AccessChain 9(texColor) 41
73                              Store 43 40
74              50:     22(ptr) AccessChain 48(foo) 49
75              51:    7(fvec4) Load 50
76              53:     22(ptr) AccessChain 19(TexCoord) 52
77              54:    7(fvec4) Load 53
78              55:    7(fvec4) FAdd 51 54
79              56:     22(ptr) AccessChain 19(TexCoord) 21
80              57:    7(fvec4) Load 56
81              58:    7(fvec4) FAdd 55 57
82              59:    7(fvec4) Load 9(texColor)
83              60:    7(fvec4) FAdd 58 59
84                              Store 45(gl_FragColor) 60
85                              Return
86                              FunctionEnd
87