1 // -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 // vi:tw=80:et:ts=2:sts=2
3 //
4 // -----------------------------------------------------------------------
5 //
6 // This file is part of RLVM, a RealLive virtual machine clone.
7 //
8 // -----------------------------------------------------------------------
9 //
10 // Copyright (C) 2007 Elliot Glaysher
11 //
12 // This program is free software; you can redistribute it and/or modify
13 // it under the terms of the GNU General Public License as published by
14 // the Free Software Foundation; either version 3 of the License, or
15 // (at your option) any later version.
16 //
17 // This program is distributed in the hope that it will be useful,
18 // but WITHOUT ANY WARRANTY; without even the implied warranty of
19 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20 // GNU General Public License for more details.
21 //
22 // You should have received a copy of the GNU General Public License
23 // along with this program; if not, write to the Free Software
24 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
25 //
26 // -----------------------------------------------------------------------
27 
28 #ifndef SRC_MACHINE_SAVE_GAME_HEADER_H_
29 #define SRC_MACHINE_SAVE_GAME_HEADER_H_
30 
31 #include <boost/date_time/posix_time/posix_time_types.hpp>
32 #include <string>
33 
34 // Header structure written to and read from the start of each save
35 // game file. This structure is at the top of the file since it is
36 // what gets queried by SaveDate, SaveTime, etc.
37 struct SaveGameHeader {
38   SaveGameHeader();
39   explicit SaveGameHeader(const std::string& in_title);
40   ~SaveGameHeader();
41 
42   // The title of the current saved game
43   std::string title;
44 
45   // The time the save file was created.
46   boost::posix_time::ptime save_time;
47 
48   // boost::serialization support
49   template <class Archive>
serializeSaveGameHeader50   void serialize(Archive& ar, unsigned int version) {
51     ar& title& save_time;
52   }
53 };
54 
55 #endif  // SRC_MACHINE_SAVE_GAME_HEADER_H_
56