1 /*********************************************************** 2 * Rocks'n'Diamonds -- McDuffin Strikes Back! * 3 *----------------------------------------------------------* 4 * (c) 1995-2006 Artsoft Entertainment * 5 * Holger Schemel * 6 * Detmolder Strasse 189 * 7 * 33604 Bielefeld * 8 * Germany * 9 * e-mail: info@artsoft.org * 10 *----------------------------------------------------------* 11 * tools.h * 12 ***********************************************************/ 13 14 #ifndef TOOLS_H 15 #define TOOLS_H 16 17 #include "main.h" 18 #include "game.h" 19 20 /* for SetDrawtoField */ 21 #define DRAW_BUFFERED 1 22 #define DRAW_BACKBUFFER 2 23 24 /* for DrawElementShifted */ 25 #define NO_CUTTING 0 26 #define CUT_ABOVE (1 << 0) 27 #define CUT_BELOW (1 << 1) 28 #define CUT_LEFT (1 << 2) 29 #define CUT_RIGHT (1 << 3) 30 31 /* for masking functions */ 32 #define NO_MASKING 0 33 #define USE_MASKING 1 34 35 /* for MoveDoor */ 36 #define DOOR_OPEN_1 (1 << 0) 37 #define DOOR_OPEN_2 (1 << 1) 38 #define DOOR_CLOSE_1 (1 << 2) 39 #define DOOR_CLOSE_2 (1 << 3) 40 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) 41 #define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2) 42 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) 43 #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) 44 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) 45 #define DOOR_COPY_BACK (1 << 4) 46 #define DOOR_NO_COPY_BACK (1 << 5) 47 #define DOOR_NO_DELAY (1 << 6) 48 #define DOOR_FORCE_REDRAW (1 << 7) 49 #define DOOR_GET_STATE (1 << 8) 50 #define DOOR_SET_STATE (1 << 9) 51 52 /* for Request */ 53 #define REQ_ASK (1 << 0) 54 #define REQ_CONFIRM (1 << 1) 55 #define REQ_PLAYER (1 << 2) 56 #define REQ_STAY_OPEN (1 << 3) 57 #define REQ_STAY_CLOSED (1 << 4) 58 #define REQ_REOPEN (1 << 5) 59 60 #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) 61 62 void DumpTile(int, int); 63 64 void DrawMaskedBorder_FIELD(); 65 void DrawMaskedBorder_DOOR_1(); 66 void DrawMaskedBorder_DOOR_2(); 67 void DrawMaskedBorder_DOOR_3(); 68 void DrawMaskedBorder_ALL(); 69 void DrawMaskedBorder(int); 70 71 void SetDrawtoField(int); 72 void RedrawPlayfield(boolean, int, int, int, int); 73 void BackToFront(); 74 75 void FadeIn(int); 76 void FadeOut(int); 77 void FadeSetEnterMenu(); 78 void FadeSetLeaveMenu(); 79 void FadeSetEnterScreen(); 80 void FadeSetNextScreen(); 81 void FadeSetLeaveScreen(); 82 void FadeSetFromType(int); 83 void FadeSetDisabled(); 84 void FadeSkipNextFadeIn(); 85 void FadeSkipNextFadeOut(); 86 87 void ClearField(); 88 void SetWindowBackgroundImageIfDefined(int); 89 void SetMainBackgroundImageIfDefined(int); 90 void SetDoorBackgroundImageIfDefined(int); 91 void SetWindowBackgroundImage(int); 92 void SetMainBackgroundImage(int); 93 void SetDoorBackgroundImage(int); 94 void SetPanelBackground(); 95 void DrawBackground(int, int, int, int); 96 void DrawBackgroundForFont(int, int, int, int, int); 97 void DrawBackgroundForGraphic(int, int, int, int, int); 98 99 void MarkTileDirty(int, int); 100 void SetBorderElement(); 101 void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], 102 int, int); 103 104 void SetRandomAnimationValue(int, int); 105 int getGraphicAnimationFrame(int, int); 106 void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); 107 void DrawGraphicAnimation(int, int, int); 108 void DrawLevelGraphicAnimation(int, int, int); 109 void DrawLevelElementAnimation(int, int, int); 110 void DrawLevelGraphicAnimationIfNeeded(int, int, int); 111 void DrawLevelElementAnimationIfNeeded(int, int, int); 112 113 void DrawAllPlayers(void); 114 void DrawPlayerField(int, int); 115 void DrawPlayer(struct PlayerInfo *); 116 117 void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); 118 void getMiniGraphicSource(int, Bitmap **, int *, int *); 119 void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); 120 void getGraphicSource(int, int, Bitmap **, int *, int *); 121 void DrawGraphic(int, int, int, int); 122 void DrawGraphicExt(DrawBuffer *, int, int, int, int); 123 void DrawGraphicThruMask(int, int, int, int); 124 void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); 125 126 void DrawSizedGraphic(int, int, int, int, int); 127 void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); 128 void DrawMiniGraphic(int, int, int); 129 void DrawMiniGraphicExt(DrawBuffer *, int, int, int); 130 131 void DrawScreenElementExt(int, int, int, int, int, int, int); 132 void DrawLevelElementExt(int, int, int, int, int, int, int); 133 void DrawScreenElementShifted(int, int, int, int, int, int); 134 void DrawLevelElementShifted(int, int, int, int, int, int); 135 void DrawScreenElementThruMask(int, int, int); 136 void DrawLevelElementThruMask(int, int, int); 137 void DrawLevelFieldThruMask(int, int); 138 void DrawLevelFieldCrumbled(int, int); 139 void DrawLevelFieldCrumbledDigging(int, int, int, int); 140 void DrawLevelFieldCrumbledNeighbours(int, int); 141 void DrawScreenElement(int, int, int); 142 void DrawLevelElement(int, int, int); 143 void DrawScreenField(int, int); 144 void DrawLevelField(int, int); 145 146 void DrawMiniElement(int, int, int); 147 void DrawMiniElementOrWall(int, int, int, int); 148 149 void ShowEnvelope(int); 150 void ShowEnvelopeDoor(char *text, int); 151 152 void DrawLevel(void); 153 void DrawMiniLevel(int, int, int, int); 154 void DrawPreviewLevel(boolean); 155 156 void WaitForEventToContinue(); 157 boolean Request(char *, unsigned int); 158 unsigned int OpenDoor(unsigned int); 159 unsigned int CloseDoor(unsigned int); 160 unsigned int GetDoorState(void); 161 unsigned int SetDoorState(unsigned int); 162 unsigned int MoveDoor(unsigned int); 163 164 void DrawSpecialEditorDoor(); 165 void UndrawSpecialEditorDoor(); 166 167 void CreateToolButtons(); 168 void FreeToolButtons(); 169 170 int map_element_RND_to_EM(int); 171 int map_element_EM_to_RND(int); 172 int map_direction_RND_to_EM(int); 173 int map_direction_EM_to_RND(int); 174 175 void map_android_clone_elements_RND_to_EM(struct LevelInfo *); 176 void map_android_clone_elements_EM_to_RND(struct LevelInfo *); 177 178 int map_element_RND_to_SP(int); 179 int map_element_SP_to_RND(int); 180 int map_action_SP_to_RND(int); 181 182 int get_next_element(int); 183 int el_act_dir2img(int, int, int); 184 int el_act2img(int, int); 185 int el_dir2img(int, int); 186 int el2baseimg(int); 187 int el2img(int); 188 int el2edimg(int); 189 int el2preimg(int); 190 int el2panelimg(int); 191 int font2baseimg(int); 192 193 int getBeltNrFromBeltElement(int); 194 int getBeltNrFromBeltActiveElement(int); 195 int getBeltNrFromBeltSwitchElement(int); 196 int getBeltDirNrFromBeltElement(int); 197 int getBeltDirNrFromBeltSwitchElement(int); 198 int getBeltDirFromBeltElement(int); 199 int getBeltDirFromBeltSwitchElement(int); 200 int getBeltElementFromBeltNrAndBeltDirNr(int, int); 201 int getBeltElementFromBeltNrAndBeltDir(int, int); 202 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); 203 int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); 204 205 unsigned int InitRND(long); 206 void InitGraphicInfo_EM(void); 207 208 void PlayMenuSoundExt(int); 209 void PlayMenuSound(); 210 void PlayMenuSoundStereo(int, int); 211 void PlayMenuSoundIfLoopExt(int); 212 void PlayMenuSoundIfLoop(); 213 void PlayMenuMusicExt(int); 214 void PlayMenuMusic(); 215 void PlaySoundActivating(); 216 void PlaySoundSelecting(); 217 218 void ToggleFullscreenIfNeeded(); 219 void ChangeViewportPropertiesIfNeeded(); 220 221 #endif /* TOOLS_H */ 222