1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(AFX_ACTIONCONTROLLER_H__86995B4A_478E_4CFE_BD4C_79128DE51904__INCLUDED_) 22 #define AFX_ACTIONCONTROLLER_H__86995B4A_478E_4CFE_BD4C_79128DE51904__INCLUDED_ 23 24 #include <map> 25 #include <string.h> 26 #include <actions/Action.h> 27 28 class ScorchedContext; 29 class ActionController 30 { 31 public: 32 ActionController(); 33 virtual ~ActionController(); 34 35 // Add an action to be simulated 36 void addAction(Action *action); 37 bool noReferencedActions(); 38 void clear(bool warn = false); 39 40 // Turn on action tracing startActionProfiling()41 void startActionProfiling() { actionProfiling_ = true; } 42 void stopActionProfiling(); 43 void logActions(); 44 45 // Set the simulation speed 46 void setScorchedContext(ScorchedContext *context); 47 48 // Inherited from GameStateI 49 void simulate(fixed frameTime, fixed time); 50 void draw(); 51 52 protected: 53 class ActionList 54 { 55 public: ActionList(int startingSize)56 ActionList(int startingSize) : actionCount(0), maxActions(startingSize) 57 { 58 actions = new Action*[maxActions]; 59 } ~ActionList()60 ~ActionList() 61 { 62 delete [] actions; 63 } 64 push_back(Action * action)65 void push_back(Action *action) 66 { 67 actions[actionCount++] = action; 68 if (actionCount == maxActions) 69 { 70 Action **newActions = new Action*[maxActions * 2]; 71 memcpy(newActions, actions, sizeof(Action *) * maxActions); 72 delete [] actions; 73 maxActions = maxActions * 2; 74 actions = newActions; 75 } 76 } clear()77 void clear() 78 { 79 actionCount = 0; 80 } empty()81 bool empty() 82 { 83 return (actionCount == 0); 84 } 85 86 int actionCount; 87 Action **actions; 88 private: 89 int maxActions; 90 }; 91 92 ScorchedContext *context_; 93 ActionList newActions_; 94 ActionList actions_; 95 std::map<std::string, int> actionProfile_; 96 int referenceCount_; 97 bool actionProfiling_; 98 99 void addNewActions(fixed time); 100 101 }; 102 103 #endif // !defined(AFX_ACTIONCONTROLLER_H__86995B4A_478E_4CFE_BD4C_79128DE51904__INCLUDED_) 104