1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_PlacementObjectRandomh_INCLUDE__)
22 #define __INCLUDE_PlacementObjectRandomh_INCLUDE__
23 
24 #include <placement/PlacementObject.h>
25 #include <vector>
26 
27 class PlacementObjectRandom : public PlacementObject
28 {
29 public:
30 	PlacementObjectRandom();
31 	virtual ~PlacementObjectRandom();
32 
33 	virtual bool readXML(XMLNode *node);
getType()34 	virtual PlacementObject::Type getType() { return PlacementObject::eRandom; }
35 	virtual void createObject(ScorchedContext &context,
36 		RandomGenerator &generator,
37 		unsigned int &playerId,
38 		PlacementType::Position &position);
39 
40 protected:
41 	struct RandomObject
42 	{
43 		PlacementObject *object;
44 		fixed weight;
45 	};
46 	fixed totalWeight_;
47 	std::vector<RandomObject> objects_;
48 };
49 #endif // __INCLUDE_PlacementObjectRandomh_INCLUDE__
50