1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <placement/PlacementTypeCount.h>
22 #include <landscapemap/LandscapeMaps.h>
23 #include <engine/ScorchedContext.h>
24 #include <common/ProgressCounter.h>
25 #include <common/RandomGenerator.h>
26 #include <common/Defines.h>
27 #include <XML/XMLParser.h>
28 
PlacementTypeCount()29 PlacementTypeCount::PlacementTypeCount()
30 {
31 }
32 
~PlacementTypeCount()33 PlacementTypeCount::~PlacementTypeCount()
34 {
35 }
36 
readXML(XMLNode * node)37 bool PlacementTypeCount::readXML(XMLNode *node)
38 {
39 	if (!node->getNamedChild("count", count)) return false;
40 	return PlacementType::readXML(node);
41 }
42 
getPositions(ScorchedContext & context,RandomGenerator & generator,std::list<Position> & returnPositions,ProgressCounter * counter)43 void PlacementTypeCount::getPositions(ScorchedContext &context,
44 	RandomGenerator &generator,
45 	std::list<Position> &returnPositions,
46 	ProgressCounter *counter)
47 {
48 	for (int i=0; i<count; i++)
49 	{
50 		Position position;
51 		returnPositions.push_back(position);
52 	}
53 }
54