1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <placement/PlacementTypeCount.h>
22 #include <landscapemap/LandscapeMaps.h>
23 #include <engine/ScorchedContext.h>
24 #include <common/ProgressCounter.h>
25 #include <common/RandomGenerator.h>
26 #include <common/Defines.h>
27 #include <XML/XMLParser.h>
28
PlacementTypeCount()29 PlacementTypeCount::PlacementTypeCount()
30 {
31 }
32
~PlacementTypeCount()33 PlacementTypeCount::~PlacementTypeCount()
34 {
35 }
36
readXML(XMLNode * node)37 bool PlacementTypeCount::readXML(XMLNode *node)
38 {
39 if (!node->getNamedChild("count", count)) return false;
40 return PlacementType::readXML(node);
41 }
42
getPositions(ScorchedContext & context,RandomGenerator & generator,std::list<Position> & returnPositions,ProgressCounter * counter)43 void PlacementTypeCount::getPositions(ScorchedContext &context,
44 RandomGenerator &generator,
45 std::list<Position> &returnPositions,
46 ProgressCounter *counter)
47 {
48 for (int i=0; i<count; i++)
49 {
50 Position position;
51 returnPositions.push_back(position);
52 }
53 }
54