1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef PSP_TIMER_H 24 #define PSP_TIMER_H 25 26 #include "backends/timer/default/default-timer.h" 27 28 class PspTimerManager : public DefaultTimerManager { 29 public: 30 PspTimerManager(uint32 interval = 10); ~PspTimerManager()31 ~PspTimerManager() { _init = false; } 32 33 static int thread(SceSize, void *__this); // static thread to use as bridge 34 void timerThread(); 35 private: 36 uint32 _interval; 37 int _threadId; 38 bool _init; 39 }; 40 41 #endif // PSP_TIMER_H 42