1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ags/engine/ac/dynobj/cc_hotspot.h"
24 #include "ags/engine/ac/dynobj/script_hotspot.h"
25 #include "ags/shared/ac/common_defines.h"
26 #include "ags/shared/game/room_struct.h"
27 #include "ags/globals.h"
28 
29 namespace AGS3 {
30 
31 // return the type name of the object
GetType()32 const char *CCHotspot::GetType() {
33 	return "Hotspot";
34 }
35 
36 // serialize the object into BUFFER (which is BUFSIZE bytes)
37 // return number of bytes used
Serialize(const char * address,char * buffer,int bufsize)38 int CCHotspot::Serialize(const char *address, char *buffer, int bufsize) {
39 	const ScriptHotspot *shh = (const ScriptHotspot *)address;
40 	StartSerialize(buffer);
41 	SerializeInt(shh->id);
42 	return EndSerialize();
43 }
44 
Unserialize(int index,const char * serializedData,int dataSize)45 void CCHotspot::Unserialize(int index, const char *serializedData, int dataSize) {
46 	StartUnserialize(serializedData, dataSize);
47 	int num = UnserializeInt();
48 	ccRegisterUnserializedObject(index, &_G(scrHotspot)[num], this);
49 }
50 
51 } // namespace AGS3
52