1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ags/engine/ac/global_label.h"
24 #include "ags/shared/ac/common.h"
25 #include "ags/shared/ac/game_setup_struct.h"
26 #include "ags/engine/ac/label.h"
27 #include "ags/engine/ac/string.h"
28 #include "ags/shared/gui/gui_main.h"
29 
30 namespace AGS3 {
31 
32 using namespace AGS::Shared;
33 
34 
35 
SetLabelColor(int guin,int objn,int colr)36 void SetLabelColor(int guin, int objn, int colr) {
37 	if ((guin < 0) | (guin >= _GP(game).numgui))
38 		quit("!SetLabelColor: invalid GUI number");
39 	if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount()))
40 		quit("!SetLabelColor: invalid object number");
41 	if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
42 		quit("!SetLabelColor: specified control is not a label");
43 
44 	GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
45 	Label_SetColor(guil, colr);
46 }
47 
SetLabelText(int guin,int objn,const char * newtx)48 void SetLabelText(int guin, int objn, const char *newtx) {
49 	VALIDATE_STRING(newtx);
50 	if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetLabelText: invalid GUI number");
51 	if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelTexT: invalid object number");
52 	if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
53 		quit("!SetLabelText: specified control is not a label");
54 
55 	GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
56 	Label_SetText(guil, newtx);
57 }
58 
SetLabelFont(int guin,int objn,int fontnum)59 void SetLabelFont(int guin, int objn, int fontnum) {
60 
61 	if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetLabelFont: invalid GUI number");
62 	if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelFont: invalid object number");
63 	if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
64 		quit("!SetLabelFont: specified control is not a label");
65 
66 	GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
67 	Label_SetFont(guil, fontnum);
68 }
69 
70 } // namespace AGS3
71