1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/global_label.h"
24 #include "ags/shared/ac/common.h"
25 #include "ags/shared/ac/game_setup_struct.h"
26 #include "ags/engine/ac/label.h"
27 #include "ags/engine/ac/string.h"
28 #include "ags/shared/gui/gui_main.h"
29
30 namespace AGS3 {
31
32 using namespace AGS::Shared;
33
34
35
SetLabelColor(int guin,int objn,int colr)36 void SetLabelColor(int guin, int objn, int colr) {
37 if ((guin < 0) | (guin >= _GP(game).numgui))
38 quit("!SetLabelColor: invalid GUI number");
39 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount()))
40 quit("!SetLabelColor: invalid object number");
41 if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
42 quit("!SetLabelColor: specified control is not a label");
43
44 GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
45 Label_SetColor(guil, colr);
46 }
47
SetLabelText(int guin,int objn,const char * newtx)48 void SetLabelText(int guin, int objn, const char *newtx) {
49 VALIDATE_STRING(newtx);
50 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetLabelText: invalid GUI number");
51 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelTexT: invalid object number");
52 if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
53 quit("!SetLabelText: specified control is not a label");
54
55 GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
56 Label_SetText(guil, newtx);
57 }
58
SetLabelFont(int guin,int objn,int fontnum)59 void SetLabelFont(int guin, int objn, int fontnum) {
60
61 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetLabelFont: invalid GUI number");
62 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelFont: invalid object number");
63 if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
64 quit("!SetLabelFont: specified control is not a label");
65
66 GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
67 Label_SetFont(guil, fontnum);
68 }
69
70 } // namespace AGS3
71