1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 //============================================================================= 24 // 25 // This unit provides game initialization routine, which takes place after 26 // main game file was successfully loaded. 27 // 28 //============================================================================= 29 30 #ifndef AGS_ENGINE_GAME_GAME_INIT_H 31 #define AGS_ENGINE_GAME_GAME_INIT_H 32 33 #include "ags/shared/game/main_game_file.h" 34 #include "ags/shared/util/string.h" 35 36 namespace AGS3 { 37 namespace AGS { 38 namespace Engine { 39 40 using namespace Shared; 41 42 // Error codes for initializing the game 43 enum GameInitErrorType { 44 kGameInitErr_NoError, 45 // currently AGS requires at least one font to be present in game 46 kGameInitErr_NoFonts, 47 kGameInitErr_TooManyAudioTypes, 48 kGameInitErr_EntityInitFail, 49 kGameInitErr_TooManyPlugins, 50 kGameInitErr_PluginNameInvalid, 51 kGameInitErr_NoGlobalScript, 52 kGameInitErr_ScriptLinkFailed 53 }; 54 55 String GetGameInitErrorText(GameInitErrorType err); 56 57 typedef TypedCodeError<GameInitErrorType, GetGameInitErrorText> GameInitError; 58 typedef ErrorHandle<GameInitError> HGameInitError; 59 60 // Sets up game state for play using preloaded data 61 HGameInitError InitGameState(const LoadedGameEntities &ents, GameDataVersion data_ver); 62 63 } // namespace Engine 64 } // namespace AGS 65 } // namespace AGS3 66 67 #endif 68