1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1995 Presto Studios, Inc.
9  *
10  * This program is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU General Public License
12  * as published by the Free Software Foundation; either version 2
13  * of the License, or (at your option) any later version.
14 
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19 
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23  *
24  */
25 
26 #ifndef BURIED_FBCDATA_H
27 #define BURIED_FBCDATA_H
28 
29 #include "common/scummsys.h"
30 
31 namespace Buried {
32 
33 struct FilesPageHotspot {
34 	int16 left;
35 	int16 top;
36 	int16 right;
37 	int16 bottom;
38 	int16 pageIndex;
39 };
40 
41 struct FilesPage {
42 	int16 pageID;
43 	int16 returnPageIndex;
44 	int16 nextButtonPageIndex;
45 	int16 prevButtonPageIndex;
46 	FilesPageHotspot hotspots[6];
47 };
48 
49 } // End of namespace Buried
50 
51 #endif
52