1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef HOPKINS_ANIM_H
24 #define HOPKINS_ANIM_H
25 
26 #include "common/scummsys.h"
27 #include "common/endian.h"
28 #include "common/str.h"
29 #include "graphics/surface.h"
30 
31 namespace Hopkins {
32 
33 struct BankItem {
34 	byte *_data;
35 	bool _loadedFl;
36 	Common::String _filename;
37 	int _fileHeader;
38 	int _objDataIdx;
39 };
40 
41 struct BqeAnimItem {
42 	byte *_data;
43 	bool _enabledFl;
44 };
45 
46 class HopkinsEngine;
47 
48 class AnimationManager {
49 private:
50 	bool _clearAnimationFl;
51 
52 	HopkinsEngine *_vm;
53 
54 	void initAnimBqe();
55 	int loadSpriteBank(int idx, const Common::String &filename);
56 	void searchAnim(const byte *data, int animIndex, int count);
57 
58 public:
59 	BqeAnimItem _animBqe[35];
60 	BankItem Bank[8];
61 
62 	AnimationManager(HopkinsEngine *vm);
63 	void clearAll();
64 
65 	void loadAnim(const Common::String &animName);
66 	void clearAnim();
67 	void playAnim(const Common::String &hiresName, const Common::String &lowresName, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false);
68 	void playAnim2(const Common::String &hiresName, const Common::String &lowresName, uint32 rate1, uint32 rate2, uint32 rate3);
69 	void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipEscFl, bool skipSeqFl, bool noColFl = false);
70 	void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3, bool skipSeqFl = false);
71 
setClearAnimFlag()72 	void setClearAnimFlag()   { _clearAnimationFl = true; }
unsetClearAnimFlag()73 	void unsetClearAnimFlag() { _clearAnimationFl = false; }
74 };
75 
76 } // End of namespace Hopkins
77 
78 #endif /* HOPKINS_ANIM_H */
79