1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef HOPKINS_SCRIPT_H 24 #define HOPKINS_SCRIPT_H 25 26 #include "hopkins/globals.h" 27 28 #include "common/scummsys.h" 29 #include "common/endian.h" 30 #include "common/str.h" 31 32 namespace Hopkins { 33 34 class ScriptManager { 35 private: 36 HopkinsEngine *_vm; 37 int checkOpcode(const byte *dataP); 38 public: 39 bool _tempObjectFl; 40 41 ScriptManager(HopkinsEngine *vm); 42 43 int handleOpcode(const byte *dataP); 44 int handleIf(const byte *dataP, int offset); 45 int handleGoto(const byte *dataP); 46 }; 47 48 } // End of namespace Hopkins 49 50 #endif /* HOPKINS_SCRIPT_H */ 51