1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef HOPKINS_SCRIPT_H
24 #define HOPKINS_SCRIPT_H
25 
26 #include "hopkins/globals.h"
27 
28 #include "common/scummsys.h"
29 #include "common/endian.h"
30 #include "common/str.h"
31 
32 namespace Hopkins {
33 
34 class ScriptManager {
35 private:
36 	HopkinsEngine *_vm;
37 	int checkOpcode(const byte *dataP);
38 public:
39 	bool _tempObjectFl;
40 
41 	ScriptManager(HopkinsEngine *vm);
42 
43 	int handleOpcode(const byte *dataP);
44 	int handleIf(const byte *dataP, int offset);
45 	int handleGoto(const byte *dataP);
46 };
47 
48 } // End of namespace Hopkins
49 
50 #endif /* HOPKINS_SCRIPT_H */
51