1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #ifndef ICB_ACTOR_VIEW_PC_H_INCLUDED
29 #define ICB_ACTOR_VIEW_PC_H_INCLUDED
30 
31 namespace ICB {
32 
33 // Set this to true if the actor view (character profiles) should act as voxview
34 extern bool8 g_av_userControlled;
35 
36 // Return values for ActorViewDraw
37 #define MID_ANIMATION 0x00
38 #define ANIMATION_END 0x01
39 
40 void InitActorView(const char *name,   // Character to draw    (ie "cord")
41 				   const char *outfit, // Characters outfit    (ie "casual_wear")
42 				   const char *weapon, // Character pose       (ie "unarmed")
43 				   const char *anim,   // Character anim       (ie "walk")
44 				   int16 ix,           // Initial render x coord
45 				   int16 iy,           // Initial render y coord
46 				   int16 iz);          // Initial render z coord
47 
48 int32 ActorViewDraw(); // Call each cycle to draw
49 
50 void ChangeAnimPlaying(const char *pose, // Pose to swap to NULL if keep the same
51 					   const char *anim, // Anim to change to
52 					   bool8 forwards,   // Play anim forwards or backwards
53 					   int32 repeats,    // Number of times to play this anim before ActorViewDraw() returns ANIMATION_END
54 					   int16 ix,         // New render x coordinate
55 					   int16 iy,         // New render y coordinate
56 					   int16 iz);        // New render z coordinate
57 
58 } // End of namespace ICB
59 
60 #endif
61