1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "illusions/duckman/gamestate_duckman.h"
24 #include "illusions/duckman/illusions_duckman.h"
25 #include "illusions/resources/scriptresource.h"
26
27 namespace Illusions {
28
Duckman_GameState(IllusionsEngine_Duckman * vm)29 Duckman_GameState::Duckman_GameState(IllusionsEngine_Duckman *vm)
30 : _vm(vm) {
31 }
32
calcWriteBufferSizeInternal()33 uint32 Duckman_GameState::calcWriteBufferSizeInternal() {
34 return
35 _vm->_scriptResource->_properties.getSize() +
36 _vm->_scriptResource->_blockCounters.getSize();
37 }
38
readStateInternal(Common::ReadStream * in)39 bool Duckman_GameState::readStateInternal(Common::ReadStream *in) {
40 return
41 _vm->_scriptResource->_properties.readFromStream(in) &&
42 _vm->_scriptResource->_blockCounters.readFromStream(in);
43 }
44
writeStateInternal(Common::WriteStream * out)45 void Duckman_GameState::writeStateInternal(Common::WriteStream *out) {
46 _vm->_scriptResource->_properties.writeToStream(out);
47 _vm->_scriptResource->_blockCounters.writeToStream(out);
48 }
49
50 } // End of namespace Illusions
51