1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "mutationofjb/timer.h"
24
25 #include "common/system.h"
26
27 namespace MutationOfJB {
28
Timer(uint32 millis)29 Timer::Timer(uint32 millis) : _millis(millis), _startTime(0), _state(IDLE) {
30 }
31
start()32 void Timer::start() {
33 _startTime = g_system->getMillis();
34 _state = RUNNING;
35 }
36
isFinished() const37 bool Timer::isFinished() const {
38 return _state == FINISHED;
39 }
40
isRunning() const41 bool Timer::isRunning() const {
42 return _state == RUNNING;
43 }
44
update()45 void Timer::update() {
46 if (_state != RUNNING) {
47 return;
48 }
49
50 uint32 currentTime = g_system->getMillis();
51 if (currentTime - _startTime >= _millis) {
52 _state = FINISHED;
53 }
54 }
55
56 }
57