1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "mutationofjb/timer.h"
24 
25 #include "common/system.h"
26 
27 namespace MutationOfJB {
28 
Timer(uint32 millis)29 Timer::Timer(uint32 millis) : _millis(millis), _startTime(0), _state(IDLE) {
30 }
31 
start()32 void Timer::start() {
33 	_startTime = g_system->getMillis();
34 	_state = RUNNING;
35 }
36 
isFinished() const37 bool Timer::isFinished() const {
38 	return _state == FINISHED;
39 }
40 
isRunning() const41 bool Timer::isRunning() const {
42 	return _state == RUNNING;
43 }
44 
update()45 void Timer::update() {
46 	if (_state != RUNNING) {
47 		return;
48 	}
49 
50 	uint32 currentTime = g_system->getMillis();
51 	if (currentTime - _startTime >= _millis) {
52 		_state = FINISHED;
53 	}
54 }
55 
56 }
57