1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NANCY_DETECTION_H 24 #define NANCY_DETECTION_H 25 26 #include "engines/advancedDetector.h" 27 28 namespace Nancy { 29 30 enum GameType { 31 kGameTypeNone = 0, 32 kGameTypeVampire = 1, 33 kGameTypeNancy1 = 2, 34 kGameTypeNancy2 = 3, 35 kGameTypeNancy3 = 4 36 }; 37 38 enum NancyGameFlags { 39 GF_COMPRESSED = 1 << 0 40 }; 41 42 struct NancyGameDescription { 43 ADGameDescription desc; 44 GameType gameType; 45 }; 46 47 enum NancyDebugChannels { 48 kDebugEngine = 1 << 0, 49 kDebugActionRecord = 1 << 1, 50 kDebugScene = 1 << 2 51 }; 52 53 } // End of namespace Nancy 54 55 #endif // NANCY_DETECTION_H 56