1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NANCY_DETECTION_H
24 #define NANCY_DETECTION_H
25 
26 #include "engines/advancedDetector.h"
27 
28 namespace Nancy {
29 
30 enum GameType {
31 	kGameTypeNone = 0,
32 	kGameTypeVampire = 1,
33 	kGameTypeNancy1 = 2,
34 	kGameTypeNancy2 = 3,
35 	kGameTypeNancy3 = 4
36 };
37 
38 enum NancyGameFlags {
39 	GF_COMPRESSED = 1 << 0
40 };
41 
42 struct NancyGameDescription {
43 	ADGameDescription desc;
44 	GameType gameType;
45 };
46 
47 enum NancyDebugChannels {
48 	kDebugEngine    	= 1 << 0,
49 	kDebugActionRecord  = 1 << 1,
50 	kDebugScene			= 1 << 2
51 };
52 
53 } // End of namespace Nancy
54 
55 #endif // NANCY_DETECTION_H
56