1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "startrek/room.h"
24
25 #define OBJECT_MUDD 8
26 #define OBJECT_CAPSULE 9
27 #define OBJECT_NORTH_DOOR 10
28 #define OBJECT_ALIENDV 11
29
30 #define HOTSPOT_CAPSULES 0x20
31 #define HOTSPOT_NORTH_DOOR 0x21
32 #define HOTSPOT_WEST_DOOR 0x22
33 #define HOTSPOT_CONTROL_PANEL 0x23
34 #define HOTSPOT_LEFT_BED 0x24
35 #define HOTSPOT_RIGHT_BED 0x25
36
37 namespace StarTrek {
38
39 extern const RoomAction mudd2ActionList[] = {
40 { {ACTION_WALK, 0x21, 0, 0}, &Room::mudd2WalkToNorthDoor },
41 { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::mudd2TouchedHotspot0 },
42 { {ACTION_WALK, 0x22, 0, 0}, &Room::mudd2WalkToSouthDoor },
43 { {ACTION_TOUCHED_HOTSPOT, 1, 0, 0}, &Room::mudd2TouchedHotspot1 },
44 { {ACTION_TICK, 1, 0, 0}, &Room::mudd2Tick1 },
45 { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::mudd2Timer1Expired },
46 { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::mudd2UseSTricorderAnywhere },
47 { {ACTION_USE, OBJECT_SPOCK, 0x20, 0}, &Room::mudd2UseSpockOnCapsules },
48 { {ACTION_GET, 0x20, 0, 0}, &Room::mudd2GetCapsules },
49 { {ACTION_FINISHED_WALKING, 12, 0, 0}, &Room::mudd2MccoyReachedCapsules },
50 { {ACTION_FINISHED_ANIMATION, 13, 0, 0}, &Room::mudd2MccoyPickedUpCapsules },
51 { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::mudd2UseCommunicator },
52
53 // Common code (next 4 lines)
54 { {ACTION_USE, OBJECT_IDEGRIME, 0xff, 0}, &Room::muddaUseDegrimer },
55 { {ACTION_USE, OBJECT_ILENSES, OBJECT_IDEGRIME, 0}, &Room::muddaUseLenseOnDegrimer },
56 { {ACTION_USE, OBJECT_IALIENDV, 0xff, 0}, &Room::muddaUseAlienDevice },
57 { {ACTION_FINISHED_ANIMATION, 18, 0, 0}, &Room::muddaFiredAlienDevice },
58
59 { {ACTION_LOOK, 0x20, 0, 0}, &Room::mudd2LookAtCapsules },
60 { {ACTION_USE, OBJECT_IMTRICOR, 0x20, 0}, &Room::mudd2UseMTricorderOnCapsules },
61 { {ACTION_USE, OBJECT_ICAPSULE, 0x23, 0}, &Room::mudd2UseCapsuleOnControlPanel },
62 { {ACTION_FINISHED_WALKING, 15, 0, 0}, &Room::mudd2MccoyReachedControlPanel },
63 { {ACTION_FINISHED_ANIMATION, 15, 0, 0}, &Room::mudd2MccoyPutCapsuleInControlPanel },
64 { {ACTION_USE, OBJECT_KIRK, 0x24, 0}, &Room::mudd2UseKirkOnBed },
65 { {ACTION_USE, OBJECT_KIRK, 0x25, 0}, &Room::mudd2UseKirkOnBed },
66 { {ACTION_FINISHED_WALKING, 6, 0, 0}, &Room::mudd2KirkReachedBed },
67 { {ACTION_FINISHED_ANIMATION, 1, 0, 0}, &Room::mudd2MuddNoticedKirk },
68 { {ACTION_FINISHED_ANIMATION, 2, 0, 0}, &Room::mudd2MuddDroppedCapsule },
69 { {ACTION_USE, OBJECT_IPHASERS, 8, 0}, &Room::mudd2UsePhaserOnMudd },
70 { {ACTION_USE, OBJECT_IPHASERK, 8, 0}, &Room::mudd2UsePhaserOnMudd },
71
72 { {ACTION_USE, OBJECT_SPOCK, 8, 0}, &Room::mudd2UseSpockOnMudd },
73 { {ACTION_FINISHED_WALKING, 4, 0, 0}, &Room::mudd2SpockReachedMudd },
74 { {ACTION_FINISHED_ANIMATION, 5, 0, 0}, &Room::mudd2SpockPinchedMudd },
75 { {ACTION_USE, OBJECT_KIRK, 8, 0}, &Room::mudd2UseKirkOnMudd },
76
77 { {ACTION_USE, OBJECT_REDSHIRT, 8, 0}, &Room::mudd2UseRedshirtOnMudd },
78 { {ACTION_FINISHED_WALKING, 16, 0, 0}, &Room::mudd2RedshirtReachedMudd },
79 { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::mudd2Timer2Expired },
80 { {ACTION_FINISHED_ANIMATION, 17, 0, 0}, &Room::mudd2MuddFinishedPushingRedshirt },
81 { {ACTION_FINISHED_ANIMATION, 16, 0, 0}, &Room::mudd2RedshirtPushedAway },
82 { {ACTION_USE, OBJECT_IMTRICOR, 8, 0}, &Room::mudd2UseMTricorderOnMudd },
83 { {ACTION_USE, OBJECT_IMEDKIT, 8, 0}, &Room::mudd2UseMedkitOnMudd },
84 { {ACTION_USE, OBJECT_MCCOY, 8, 0}, &Room::mudd2UseMedkitOnMudd },
85 { {ACTION_FINISHED_WALKING, 10, 0, 0}, &Room::mudd2MccoyReachedMudd },
86 { {ACTION_FINISHED_ANIMATION, 11, 0, 0}, &Room::mudd2MccoyCuredMudd },
87 { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::mudd2LookAtKirk },
88 { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::mudd2LookAtSpock },
89 { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::mudd2LookAtMccoy },
90 { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::mudd2LookAtRedshirt },
91 { {ACTION_LOOK, 8, 0, 0}, &Room::mudd2LookAtMudd },
92 { {ACTION_LOOK, 0x23, 0, 0}, &Room::mudd2LookAtControlPanel },
93 { {ACTION_LOOK, 0x25, 0, 0}, &Room::mudd2LookAtBed },
94 { {ACTION_LOOK, 0x24, 0, 0}, &Room::mudd2LookAtBed },
95 { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::mudd2TalkToKirk },
96 { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::mudd2TalkToSpock },
97 { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::mudd2TalkToMccoy },
98 { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::mudd2TalkToRedshirt },
99 { {ACTION_TALK, 8, 0, 0}, &Room::mudd2TalkToMudd },
100
101 // Common code (countdown for losing atmosphere when life support malfunctioning)
102 { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::muddaTick },
103 { {ACTION_LIST_END, 0, 0, 0}, nullptr }
104 };
105
106 enum mudd2TextIds {
107 TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_UHURA, TX_SPEAKER_BUCHERT,
108 TX_SPEAKER_MUDD,
109 TX_MUD2_001, TX_MUD2_002, TX_MUD2_003, TX_MUD2_004, TX_MUD2_005,
110 TX_MUD2_006, TX_MUD2_007, TX_MUD2_008, TX_MUD2_009, TX_MUD2_010,
111 TX_MUD2_011, TX_MUD2_012, TX_MUD2_013, TX_MUD2_014, TX_MUD2_015,
112 TX_MUD2_016, TX_MUD2_018, TX_MUD2_019, TX_MUD2_020, TX_MUD2_021,
113 TX_MUD2_022, TX_MUD2_023, TX_MUD2_024, TX_MUD2_025, TX_MUD2_026,
114 TX_MUD2_027, TX_MUD2_028, TX_MUD2_029, TX_MUD2_030, TX_MUD2_031,
115 TX_MUD2_032, TX_MUD2_033, TX_MUD2_034, TX_MUD2_035, TX_MUD2_036,
116 TX_MUD2_037, TX_MUD2_038, TX_MUD2_039, TX_MUD2_040, TX_MUD2_042,
117 TX_MUD2_043, TX_MUD2_044, TX_MUD2_045, TX_MUD2_046, TX_MUD2_047,
118 TX_MUD2_048, TX_MUD2_049, TX_MUD2_050, TX_MUD2_051, TX_MUD2_052,
119 TX_MUD2_053, TX_MUD2_054, TX_MUD2_055, TX_MUD2N000, TX_MUD2N002,
120 TX_MUD2N003, TX_MUD2N004, TX_MUD2N005, TX_MUD2N006, TX_MUD2N007,
121 TX_MUD2N008, TX_MUD2N011, TX_STATICU1
122 };
123
124 // TODO: Finish floppy offsets
125 extern const RoomTextOffsets mudd2TextOffsets[] = {
126 { TX_SPEAKER_KIRK, 333, 0 },
127 { TX_SPEAKER_MCCOY, 344, 0 },
128 { TX_SPEAKER_SPOCK, 354, 0 },
129 { TX_SPEAKER_UHURA, 376, 0 },
130 { TX_SPEAKER_BUCHERT, 364, 0 },
131 { TX_SPEAKER_MUDD, 386, 0 },
132 { TX_MUD2_001, 5240, 0 },
133 { TX_MUD2_002, 1977, 0 },
134 { TX_MUD2_003, 8694, 0 },
135 { TX_MUD2_004, 2392, 0 },
136 { TX_MUD2_005, 8288, 0 },
137 { TX_MUD2_006, 10058, 0 },
138 { TX_MUD2_007, 9467, 0 },
139 { TX_MUD2_008, 9763, 0 },
140 { TX_MUD2_009, 1719, 0 },
141 { TX_MUD2_010, 9121, 0 },
142 { TX_MUD2_011, 9266, 0 },
143 { TX_MUD2_012, 5126, 0 },
144 { TX_MUD2_013, 5690, 0 },
145 { TX_MUD2_014, 2729, 0 },
146 { TX_MUD2_015, 5973, 0 },
147 { TX_MUD2_016, 5875, 0 },
148 { TX_MUD2_018, 1307, 0 },
149 { TX_MUD2_019, 2458, 0 },
150 { TX_MUD2_020, 2937, 0 },
151 { TX_MUD2_021, 6114, 0 },
152 { TX_MUD2_022, 3515, 0 },
153 { TX_MUD2_023, 10226, 0 },
154 { TX_MUD2_024, 10113, 0 },
155 { TX_MUD2_025, 9366, 0 },
156 { TX_MUD2_026, 4089, 0 },
157 { TX_MUD2_027, 8547, 0 },
158 { TX_MUD2_028, 9050, 0 },
159 { TX_MUD2_029, 3045, 0 },
160 { TX_MUD2_030, 2232, 0 },
161 { TX_MUD2_031, 4278, 0 },
162 { TX_MUD2_032, 3764, 0 },
163 { TX_MUD2_033, 6423, 0 },
164 { TX_MUD2_034, 3292, 0 },
165 { TX_MUD2_035, 8400, 0 },
166 { TX_MUD2_036, 8737, 0 },
167 { TX_MUD2_037, 1165, 0 },
168 { TX_MUD2_038, 8446, 0 },
169 { TX_MUD2_039, 3202, 0 },
170 { TX_MUD2_040, 9223, 0 },
171 { TX_MUD2_042, 4656, 0 },
172 { TX_MUD2_043, 4831, 0 },
173 { TX_MUD2_044, 3575, 0 },
174 { TX_MUD2_045, 6564, 0 },
175 { TX_MUD2_046, 8342, 0 },
176 { TX_MUD2_047, 9841, 0 },
177 { TX_MUD2_048, 8883, 0 },
178 { TX_MUD2_049, 3917, 0 },
179 { TX_MUD2_050, 4442, 0 },
180 { TX_MUD2_051, 4190, 0 },
181 { TX_MUD2_052, 5521, 0 },
182 { TX_MUD2_053, 4525, 0 },
183 { TX_MUD2_054, 9535, 0 },
184 { TX_MUD2_055, 8611, 0 },
185 { TX_MUD2N000, 7954, 0 },
186 { TX_MUD2N002, 8128, 0 },
187 { TX_MUD2N003, 7795, 0 },
188 { TX_MUD2N004, 8028, 0 },
189 { TX_MUD2N005, 7449, 0 },
190 { TX_MUD2N006, 7899, 0 },
191 { TX_MUD2N007, 10590, 0 },
192 { TX_MUD2N008, 2122, 0 },
193 { TX_MUD2N011, 10479, 0 },
194 { TX_STATICU1, 1756, 0 },
195 { -1, 0, 0 }
196 };
197
198 extern const RoomText mudd2Texts[] = {
199 { -1, Common::UNK_LANG, "" }
200 };
201
mudd2WalkToNorthDoor()202 void Room::mudd2WalkToNorthDoor() {
203 _roomVar.mudd.walkingToDoor = true;
204 _awayMission->disableInput = true;
205 walkCrewman(OBJECT_KIRK, 0xbc, 0x6a);
206 }
207
mudd2TouchedHotspot0()208 void Room::mudd2TouchedHotspot0() { // Trigger north door
209 if (_roomVar.mudd.walkingToDoor) {
210 playVoc("SMADOOR3");
211 loadActorAnim(OBJECT_NORTH_DOOR, "s4sbdo", 0xbe, 0x6b);
212 }
213 }
214
mudd2WalkToSouthDoor()215 void Room::mudd2WalkToSouthDoor() {
216 _roomVar.mudd.walkingToDoor = true;
217 _awayMission->disableInput = true;
218 walkCrewman(OBJECT_KIRK, 0x46, 0x6f);
219 }
220
mudd2TouchedHotspot1()221 void Room::mudd2TouchedHotspot1() {
222 if (_roomVar.mudd.walkingToDoor) {
223 playVoc("SMADOOR3");
224 }
225 }
226
mudd2Tick1()227 void Room::mudd2Tick1() {
228 playVoc("MUD2LOOP");
229 _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
230 _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
231 _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
232 _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
233 _awayMission->mudd.muddCurrentlyInsane = false;
234
235 if (_awayMission->mudd.muddInsanityState == 0) { // First time entering room
236 _awayMission->mudd.muddInsanityState = 1;
237 } else if (_awayMission->mudd.muddInsanityState == 2) { // Currently insane
238 _awayMission->mudd.muddCurrentlyInsane = true;
239 if (!_awayMission->mudd.muddUnconscious) {
240 _awayMission->mudd.muddUnconscious = false;
241 loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf);
242 loadActorAnim2(OBJECT_CAPSULE, "s4sbvp", 0x93, 0xc3);
243 } else {
244 loadActorAnim2(OBJECT_MUDD, "s4sbob", 0x9f, 0xba);
245 }
246 } else if (_awayMission->mudd.muddUnavailable) {
247 _awayMission->mudd.muddInsanityState = 1;
248 } else if (_awayMission->mudd.muddInsanityState == 1) { // Second time entering room, start cutscene
249 playMidiMusicTracks(3);
250 loadActorAnim2(OBJECT_MUDD, "s4sbhw", 0x99, 0xbf);
251 _awayMission->disableInput = 2;
252 _awayMission->mudd.muddInhaledGas = true;
253 _awayMission->timers[1] = 70;
254 _awayMission->mudd.muddInsanityState = 2;
255 _awayMission->mudd.muddUnavailable = true;
256 }
257 }
258
mudd2Timer1Expired()259 void Room::mudd2Timer1Expired() {
260 loadActorAnimC(OBJECT_MUDD, "s4sbmt", 0xa0, 0xbf, &Room::mudd2MuddNoticedKirk);
261 }
262
mudd2UseSTricorderAnywhere()263 void Room::mudd2UseSTricorderAnywhere() {
264 spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_MUD2_037, false);
265 }
266
mudd2UseSpockOnCapsules()267 void Room::mudd2UseSpockOnCapsules() {
268 showText(TX_SPEAKER_MCCOY, TX_MUD2_018);
269 }
270
mudd2GetCapsules()271 void Room::mudd2GetCapsules() {
272 if (!_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
273 if (!_awayMission->mudd.translatedAlienLanguage)
274 showText(TX_SPEAKER_MCCOY, TX_MUD2_024);
275 else
276 walkCrewmanC(OBJECT_MCCOY, 0x9f, 0xbf, &Room::mudd2MccoyReachedCapsules);
277 } else {
278 showText(TX_SPEAKER_MCCOY, TX_MUD2_023);
279 }
280 }
281
mudd2MccoyReachedCapsules()282 void Room::mudd2MccoyReachedCapsules() {
283 loadActorAnimC(OBJECT_MCCOY, "musehn", -1, -1, &Room::mudd2MccoyPickedUpCapsules);
284 giveItem(OBJECT_ICAPSULE);
285 }
286
mudd2MccoyPickedUpCapsules()287 void Room::mudd2MccoyPickedUpCapsules() {
288 _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
289 walkCrewman(OBJECT_MCCOY, 0xfe, 0xb2);
290 }
291
mudd2UseCommunicator()292 void Room::mudd2UseCommunicator() {
293 showText(TX_SPEAKER_KIRK, TX_MUD2_009);
294 showText(TX_SPEAKER_UHURA, TX_STATICU1);
295 }
296
mudd2LookAtCapsules()297 void Room::mudd2LookAtCapsules() {
298 showDescription(TX_MUD2N008);
299 }
300
mudd2UseMTricorderOnCapsules()301 void Room::mudd2UseMTricorderOnCapsules() {
302 mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_MUD2_030, false);
303 showText(TX_SPEAKER_KIRK, TX_MUD2_004);
304 showText(TX_SPEAKER_MCCOY, TX_MUD2_019);
305 }
306
mudd2UseCapsuleOnControlPanel()307 void Room::mudd2UseCapsuleOnControlPanel() {
308 if (!_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
309 walkCrewmanC(OBJECT_MCCOY, 0x9f, 0xbf, &Room::mudd2MccoyReachedControlPanel);
310 else
311 showText(TX_SPEAKER_MCCOY, TX_MUD2_023);
312 }
313
mudd2MccoyReachedControlPanel()314 void Room::mudd2MccoyReachedControlPanel() {
315 if (_awayMission->mudd.translatedAlienLanguage)
316 loadActorAnimC(OBJECT_MCCOY, "musehn", -1, -1, &Room::mudd2MccoyPutCapsuleInControlPanel);
317 else // NOTE: Unused, since you can't get capsules without translating the language first
318 showText(TX_SPEAKER_MCCOY, TX_MUD2_014);
319 }
320
mudd2MccoyPutCapsuleInControlPanel()321 void Room::mudd2MccoyPutCapsuleInControlPanel() {
322 _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
323 loadActorStandAnim(OBJECT_MCCOY);
324 showText(TX_SPEAKER_MCCOY, TX_MUD2_020);
325 showText(TX_SPEAKER_MCCOY, TX_MUD2_029);
326 showText(TX_SPEAKER_SPOCK, TX_MUD2_039);
327 if (_awayMission->mudd.muddUnconscious)
328 showText(TX_SPEAKER_MCCOY, TX_MUD2_034);
329
330 _awayMission->mudd.putCapsuleInMedicalMachine = true;
331
332 loseItem(OBJECT_ICAPSULE);
333 _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
334 walkCrewman(OBJECT_MCCOY, 0xfe, 0xb2);
335 }
336
mudd2UseKirkOnBed()337 void Room::mudd2UseKirkOnBed() {
338 if (!_awayMission->mudd.putCapsuleInMedicalMachine && !_awayMission->mudd.translatedAlienLanguage) {
339 walkCrewmanC(OBJECT_KIRK, 0xd7, 0xbd, &Room::mudd2KirkReachedBed);
340 } else if (_awayMission->mudd.translatedAlienLanguage) {
341 walkCrewman(OBJECT_KIRK, 0xd7, 0xbd, 7); // BUG(?): no continuation?
342 }
343 }
344
mudd2KirkReachedBed()345 void Room::mudd2KirkReachedBed() {
346 // BUGFIX: Speaker is mccoy, not none
347 showText(TX_SPEAKER_MCCOY, TX_MUD2_022);
348 }
349
350
mudd2MuddNoticedKirk()351 void Room::mudd2MuddNoticedKirk() {
352 showText(TX_SPEAKER_MUDD, TX_MUD2_044);
353 playVoc("BATTYGAS");
354 loadActorAnimC(OBJECT_MUDD, "s4sbhb", 0x9f, 0xbf, &Room::mudd2MuddDroppedCapsule); // Drops the capsule
355 playMidiMusicTracks(0);
356 }
357
mudd2MuddDroppedCapsule()358 void Room::mudd2MuddDroppedCapsule() {
359 loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf, 3); // NOTE: no callback from this
360 loadActorAnim2(OBJECT_CAPSULE, "s4sbvp", 0x93, 0xc3);
361 _awayMission->mudd.muddCurrentlyInsane = true;
362
363 showText(TX_SPEAKER_MCCOY, TX_MUD2_032);
364 showText(TX_SPEAKER_MUDD, TX_MUD2_049);
365 showText(TX_SPEAKER_MCCOY, TX_MUD2_026);
366 showText(TX_SPEAKER_MUDD, TX_MUD2_051);
367 showText(TX_SPEAKER_MCCOY, TX_MUD2_031);
368 showText(TX_SPEAKER_MUDD, TX_MUD2_050);
369
370 _awayMission->disableInput = false;
371 }
372
373
mudd2UsePhaserOnMudd()374 void Room::mudd2UsePhaserOnMudd() {
375 if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
376 showText(TX_SPEAKER_BUCHERT, TX_MUD2_053);
377 showText(TX_SPEAKER_MUDD, TX_MUD2_042);
378 showText(TX_SPEAKER_MUDD, TX_MUD2_043);
379 }
380 }
381
382
383 // Spock neck-pinches Mudd
mudd2UseSpockOnMudd()384 void Room::mudd2UseSpockOnMudd() {
385 if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
386 _awayMission->disableInput = true;
387 walkCrewmanC(OBJECT_SPOCK, 0x8a, 0xbf, &Room::mudd2SpockReachedMudd);
388 }
389 }
390
mudd2SpockReachedMudd()391 void Room::mudd2SpockReachedMudd() {
392 loadActorAnimC(OBJECT_SPOCK, "s4sbsp", 0x9f, 0xbf, &Room::mudd2SpockPinchedMudd);
393 loadActorStandAnim(OBJECT_MUDD);
394 }
395
mudd2SpockPinchedMudd()396 void Room::mudd2SpockPinchedMudd() {
397 loadActorAnim2(OBJECT_MUDD, "s4sbob", 0x9f, 0xba);
398 loadActorAnim2(OBJECT_SPOCK, "sstnde", 0xd0, 0xbd);
399
400 showText(TX_SPEAKER_SPOCK, TX_MUD2_012);
401
402 _awayMission->disableInput = false;
403 _awayMission->mudd.muddUnconscious = true;
404 _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
405 walkCrewman(OBJECT_SPOCK, 0x118, 0xc4);
406 }
407
mudd2UseKirkOnMudd()408 void Room::mudd2UseKirkOnMudd() {
409 if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
410 showText(TX_SPEAKER_KIRK, TX_MUD2_001);
411 mudd2UseSpockOnMudd();
412 }
413 }
414
mudd2UseRedshirtOnMudd()415 void Room::mudd2UseRedshirtOnMudd() {
416 if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
417 _awayMission->disableInput = true;
418 walkCrewmanC(OBJECT_REDSHIRT, 0xc3, 0xbe, &Room::mudd2RedshirtReachedMudd);
419 }
420 }
421
mudd2RedshirtReachedMudd()422 void Room::mudd2RedshirtReachedMudd() {
423 _awayMission->timers[2] = 8;
424 loadActorAnimC(OBJECT_REDSHIRT, "s4sbrh", -1, -1, &Room::mudd2RedshirtPushedAway);
425 playVoc("ROCKFACE");
426 loadActorAnimC(OBJECT_MUDD, "s4sbhh", 0x9f, 0xbf, &Room::mudd2MuddFinishedPushingRedshirt);
427 }
428
mudd2Timer2Expired()429 void Room::mudd2Timer2Expired() {
430 }
431
mudd2MuddFinishedPushingRedshirt()432 void Room::mudd2MuddFinishedPushingRedshirt() {
433 loadActorAnim2(OBJECT_MUDD, "s4sbhn");
434 }
435
mudd2RedshirtPushedAway()436 void Room::mudd2RedshirtPushedAway() {
437 showText(TX_SPEAKER_BUCHERT, TX_MUD2_052);
438 loadActorAnim(OBJECT_REDSHIRT, "rstnds", 0xd8, 0xc3);
439 _awayMission->disableInput = false;
440 _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
441 walkCrewman(OBJECT_REDSHIRT, 0x117, 0xae);
442 }
443
444
445 // BUGFIX: This was originally "Action 0x45 on Mudd"; as far as I know, action 0x45
446 // doesn't exist. It's far more likely that 0x45 is supposed to correspond to
447 // OBJECT_IMTRICOR in a USE action.
448 // The function itself was also modified (ie. condition for showing text was inverted).
mudd2UseMTricorderOnMudd()449 void Room::mudd2UseMTricorderOnMudd() {
450 if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious)
451 mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_MUD2_013, false);
452 }
453
454
mudd2UseMedkitOnMudd()455 void Room::mudd2UseMedkitOnMudd() {
456 if (!_awayMission->mudd.muddInhaledGas)
457 return;
458 else if (_awayMission->mudd.muddUnconscious) {
459 if (!_awayMission->mudd.translatedAlienLanguage)
460 showText(TX_SPEAKER_MCCOY, TX_MUD2_015);
461 else if (!_awayMission->mudd.putCapsuleInMedicalMachine)
462 showText(TX_SPEAKER_MCCOY, TX_MUD2_021);
463 else
464 walkCrewmanC(OBJECT_MCCOY, 0xde, 0xaf, &Room::mudd2MccoyReachedMudd);
465 } else // Can't get to him since he's busy being crazy
466 showText(TX_SPEAKER_MCCOY, TX_MUD2_016);
467 }
468
mudd2MccoyReachedMudd()469 void Room::mudd2MccoyReachedMudd() {
470 _awayMission->mudd.missionScore += 2;
471 loadActorAnimC(OBJECT_MCCOY, "s4sbms", -1, -1, &Room::mudd2MccoyCuredMudd);
472 }
473
mudd2MccoyCuredMudd()474 void Room::mudd2MccoyCuredMudd() {
475 _awayMission->mudd.muddUnavailable = false;
476 _awayMission->mudd.muddInsanityState = 3;
477 _awayMission->mudd.muddCurrentlyInsane = false;
478 _awayMission->mudd.muddInhaledGas = false;
479
480 showText(TX_SPEAKER_MCCOY, TX_MUD2_033);
481 showText(TX_SPEAKER_MUDD, TX_MUD2_045);
482
483 _awayMission->mudd.muddUnconscious = false;
484 }
485
486
mudd2LookAtKirk()487 void Room::mudd2LookAtKirk() {
488 showDescription(TX_MUD2N003);
489 }
490
mudd2LookAtSpock()491 void Room::mudd2LookAtSpock() {
492 showDescription(TX_MUD2N006);
493 }
494
mudd2LookAtMccoy()495 void Room::mudd2LookAtMccoy() {
496 showDescription(TX_MUD2N000);
497 }
498
mudd2LookAtRedshirt()499 void Room::mudd2LookAtRedshirt() {
500 showDescription(TX_MUD2N004);
501 }
502
mudd2LookAtMudd()503 void Room::mudd2LookAtMudd() {
504 showDescription(TX_MUD2N002);
505 }
506
mudd2LookAtControlPanel()507 void Room::mudd2LookAtControlPanel() {
508 showDescription(TX_MUD2N011);
509 }
510
mudd2LookAtBed()511 void Room::mudd2LookAtBed() {
512 showDescription(TX_MUD2N007);
513 }
514
mudd2TalkToKirk()515 void Room::mudd2TalkToKirk() {
516 // BUGFIX: second condition in if statement changed to "must be false" instead of
517 // "must be true". (Same applies to below talk functions.)
518 if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
519 showText(TX_SPEAKER_KIRK, TX_MUD2_010);
520 else {
521 showText(TX_SPEAKER_KIRK, TX_MUD2_005);
522 showText(TX_SPEAKER_MUDD, TX_MUD2_046);
523 showText(TX_SPEAKER_MCCOY, TX_MUD2_035);
524 }
525 }
526
mudd2TalkToSpock()527 void Room::mudd2TalkToSpock() {
528 if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
529 showText(TX_SPEAKER_SPOCK, TX_MUD2_040);
530 showText(TX_SPEAKER_KIRK, TX_MUD2_011);
531 } else {
532 showText(TX_SPEAKER_SPOCK, TX_MUD2_038);
533 }
534 }
535
mudd2TalkToMccoy()536 void Room::mudd2TalkToMccoy() {
537 if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
538 showText(TX_SPEAKER_MCCOY, TX_MUD2_025);
539 showText(TX_SPEAKER_KIRK, TX_MUD2_007);
540 } else {
541 showText(TX_SPEAKER_MCCOY, TX_MUD2_027);
542 }
543 }
544
mudd2TalkToRedshirt()545 void Room::mudd2TalkToRedshirt() {
546 if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
547 showText(TX_SPEAKER_BUCHERT, TX_MUD2_054);
548 showText(TX_SPEAKER_KIRK, TX_MUD2_008);
549 } else {
550 showText(TX_SPEAKER_BUCHERT, TX_MUD2_055);
551 showText(TX_SPEAKER_KIRK, TX_MUD2_003);
552 showText(TX_SPEAKER_MCCOY, TX_MUD2_036);
553 }
554 }
555
mudd2TalkToMudd()556 void Room::mudd2TalkToMudd() {
557 if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
558 return;
559 else if (_awayMission->mudd.muddInhaledGas) {
560 showText(TX_SPEAKER_MUDD, TX_MUD2_048);
561 showText(TX_SPEAKER_MCCOY, TX_MUD2_028);
562 } else { // NOTE: Unused (assumes harry is in a normal state, which doesn't happen here)
563 showText(TX_SPEAKER_MUDD, TX_MUD2_047);
564 showText(TX_SPEAKER_KIRK, TX_MUD2_006);
565 }
566 }
567
568 }
569