1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #include "sword25/kernel/kernel.h"
33 #include "sword25/kernel/inputpersistenceblock.h"
34 #include "sword25/kernel/outputpersistenceblock.h"
35 #include "sword25/math/walkregion.h"
36 #include "sword25/math/line.h"
37 
38 namespace Sword25 {
39 
40 static const int Infinity = 0x7fffffff;
41 
WalkRegion()42 WalkRegion::WalkRegion() {
43 	_type = RT_WALKREGION;
44 }
45 
WalkRegion(InputPersistenceBlock & reader,uint handle)46 WalkRegion::WalkRegion(InputPersistenceBlock &reader, uint handle) :
47 	Region(reader, handle) {
48 	_type = RT_WALKREGION;
49 	unpersist(reader);
50 }
51 
~WalkRegion()52 WalkRegion::~WalkRegion() {
53 }
54 
init(const Polygon & contour,const Common::Array<Polygon> * pHoles)55 bool WalkRegion::init(const Polygon &contour, const Common::Array<Polygon> *pHoles) {
56 	// Default initialisation of the region
57 	if (!Region::init(contour, pHoles)) return false;
58 
59 	// Prepare structures for pathfinding
60 	initNodeVector();
61 	computeVisibilityMatrix();
62 
63 	// Signal success
64 	return true;
65 }
66 
queryPath(Vertex startPoint,Vertex endPoint,BS_Path & path)67 bool WalkRegion::queryPath(Vertex startPoint, Vertex endPoint, BS_Path &path) {
68 	assert(path.empty());
69 
70 	// If the start and finish are identical, no path can be found trivially
71 	if (startPoint == endPoint)
72 		return true;
73 
74 	// Ensure that the start and finish are valid and find new start points if either
75 	// are outside the polygon
76 	if (!checkAndPrepareStartAndEnd(startPoint, endPoint)) return false;
77 
78 	// If between the start and point a line of sight exists, then it can be returned.
79 	if (isLineOfSight(startPoint, endPoint)) {
80 		path.push_back(startPoint);
81 		path.push_back(endPoint);
82 		return true;
83 	}
84 
85 	return findPath(startPoint, endPoint, path);
86 }
87 
88 struct DijkstraNode {
89 	typedef Common::Array<DijkstraNode> Container;
90 	typedef Container::iterator Iter;
91 	typedef Container::const_iterator ConstIter;
92 
DijkstraNodeSword25::DijkstraNode93 	DijkstraNode() : parentIter(), cost(Infinity), chosen(false) {}
94 	ConstIter   parentIter;
95 	int         cost;
96 	bool        chosen;
97 };
98 
initDijkstraNodes(DijkstraNode::Container & dijkstraNodes,const Region & region,const Vertex & start,const Common::Array<Vertex> & nodes)99 static void initDijkstraNodes(DijkstraNode::Container &dijkstraNodes, const Region &region,
100 							  const Vertex &start, const Common::Array<Vertex> &nodes) {
101 	// Allocate sufficient space in the array
102 	dijkstraNodes.resize(nodes.size());
103 
104 	// Initialize all the nodes which are visible from the starting node
105 	DijkstraNode::Iter dijkstraIter = dijkstraNodes.begin();
106 	for (Common::Array<Vertex>::const_iterator nodesIter = nodes.begin();
107 	        nodesIter != nodes.end(); nodesIter++, dijkstraIter++) {
108 		(*dijkstraIter).parentIter = dijkstraNodes.end();
109 		if (region.isLineOfSight(*nodesIter, start))(*dijkstraIter).cost = (*nodesIter).distance(start);
110 	}
111 	assert(dijkstraIter == dijkstraNodes.end());
112 }
113 
chooseClosestNode(DijkstraNode::Container & nodes)114 static DijkstraNode::Iter chooseClosestNode(DijkstraNode::Container &nodes) {
115 	DijkstraNode::Iter closestNodeInter = nodes.end();
116 	int minCost = Infinity;
117 
118 	for (DijkstraNode::Iter iter = nodes.begin(); iter != nodes.end(); iter++) {
119 		if (!(*iter).chosen && (*iter).cost < minCost) {
120 			minCost = (*iter).cost;
121 			closestNodeInter = iter;
122 		}
123 	}
124 
125 	return closestNodeInter;
126 }
127 
relaxNodes(DijkstraNode::Container & nodes,const Common::Array<Common::Array<int>> & visibilityMatrix,const DijkstraNode::ConstIter & curNodeIter)128 static void relaxNodes(DijkstraNode::Container &nodes,
129 					   const Common::Array< Common::Array<int> > &visibilityMatrix,
130 					   const DijkstraNode::ConstIter &curNodeIter) {
131 	// All the successors of the current node that have not been chosen will be
132 	// inserted into the boundary node list, and the cost will be updated if
133 	// a shorter path has been found to them.
134 
135 	int curNodeIndex = curNodeIter - nodes.begin();
136 	for (uint i = 0; i < nodes.size(); i++) {
137 		int cost = visibilityMatrix[curNodeIndex][i];
138 		if (!nodes[i].chosen && cost != Infinity) {
139 			int totalCost = (*curNodeIter).cost + cost;
140 			if (totalCost < nodes[i].cost) {
141 				nodes[i].parentIter = curNodeIter;
142 				nodes[i].cost = totalCost;
143 			}
144 		}
145 	}
146 }
147 
relaxEndPoint(const Vertex & curNodePos,const DijkstraNode::ConstIter & curNodeIter,const Vertex & endPointPos,DijkstraNode & endPoint,const Region & region)148 static void relaxEndPoint(const Vertex &curNodePos,
149 						  const DijkstraNode::ConstIter &curNodeIter,
150 						  const Vertex &endPointPos,
151 						  DijkstraNode &endPoint,
152 						  const Region &region) {
153 	if (region.isLineOfSight(curNodePos, endPointPos)) {
154 		int totalCost = (*curNodeIter).cost + curNodePos.distance(endPointPos);
155 		if (totalCost < endPoint.cost) {
156 			endPoint.parentIter = curNodeIter;
157 			endPoint.cost = totalCost;
158 		}
159 	}
160 }
161 
162 template<class T>
reverseArray(Common::Array<T> & arr)163 void reverseArray(Common::Array<T> &arr) {
164 	const uint size = arr.size();
165 	if (size < 2)
166 		return;
167 
168 	for (uint i = 0; i <= (size / 2 - 1); ++i) {
169 		SWAP(arr[i], arr[size - i - 1]);
170 	}
171 }
172 
findPath(const Vertex & start,const Vertex & end,BS_Path & path) const173 bool WalkRegion::findPath(const Vertex &start, const Vertex &end, BS_Path &path) const {
174 	// This is an implementation of Dijkstra's algorithm
175 
176 	// Initialize edge node list
177 	DijkstraNode::Container dijkstraNodes;
178 	initDijkstraNodes(dijkstraNodes, *this, start, _nodes);
179 
180 	// The end point is treated separately, since it does not exist in the visibility graph
181 	DijkstraNode endPoint;
182 
183 	// Since a node is selected each round from the node list, and can never be selected again
184 	// after that, the maximum number of loop iterations is limited by the number of nodes
185 	for (uint i = 0; i < _nodes.size(); i++) {
186 		// Determine the nearest edge node in the node list
187 		DijkstraNode::Iter nodeInter = chooseClosestNode(dijkstraNodes);
188 
189 		// If no free nodes are absent from the edge node list, there is no path from start
190 		// to end node. This case should never occur, since the number of loop passes is
191 		// limited, but etter safe than sorry
192 		if (nodeInter == dijkstraNodes.end())
193 			return false;
194 
195 		// If the destination point is closer than the point cost, scan can stop
196 		(*nodeInter).chosen = true;
197 		if (endPoint.cost <= (*nodeInter).cost) {
198 			// Insert the end point in the list
199 			path.push_back(end);
200 
201 			// The list is done in reverse order and inserted into the path
202 			DijkstraNode::ConstIter curNode = endPoint.parentIter;
203 			while (curNode != dijkstraNodes.end()) {
204 				assert((*curNode).chosen);
205 				path.push_back(_nodes[curNode - dijkstraNodes.begin()]);
206 				curNode = (*curNode).parentIter;
207 			}
208 
209 			// The starting point is inserted into the path
210 			path.push_back(start);
211 
212 			// The nodes of the path must be untwisted, as they were extracted in reverse order.
213 			// This step could be saved if the path from end to the beginning was desired
214 			reverseArray<Vertex>(path);
215 
216 			return true;
217 		}
218 
219 		// Relaxation step for nodes of the graph, and perform the end nodes
220 		relaxNodes(dijkstraNodes, _visibilityMatrix, nodeInter);
221 		relaxEndPoint(_nodes[nodeInter - dijkstraNodes.begin()], nodeInter, end, endPoint, *this);
222 	}
223 
224 	// If the loop has been completely run through, all the nodes have been chosen, and still
225 	// no path was found. There is therefore no path available
226 	return false;
227 }
228 
initNodeVector()229 void WalkRegion::initNodeVector() {
230 	// Empty the Node list
231 	_nodes.clear();
232 
233 	// Determine the number of nodes
234 	int nodeCount = 0;
235 	{
236 		for (uint i = 0; i < _polygons.size(); i++)
237 			nodeCount += _polygons[i].vertexCount;
238 	}
239 
240 	// Knoten-Vector füllen
241 	_nodes.reserve(nodeCount);
242 	{
243 		for (uint j = 0; j < _polygons.size(); j++)
244 			for (int i = 0; i < _polygons[j].vertexCount; i++)
245 				_nodes.push_back(_polygons[j].vertices[i]);
246 	}
247 }
248 
computeVisibilityMatrix()249 void WalkRegion::computeVisibilityMatrix() {
250 	// Initialize visibility matrix
251 	_visibilityMatrix = Common::Array< Common::Array <int> >();
252 	for (uint idx = 0; idx < _nodes.size(); ++idx) {
253 		Common::Array<int> arr;
254 		for (uint idx2 = 0; idx2 < _nodes.size(); ++idx2)
255 			arr.push_back(Infinity);
256 
257 		_visibilityMatrix.push_back(arr);
258 	}
259 
260 	// Calculate visibility been vertecies
261 	for (uint j = 0; j < _nodes.size(); ++j) {
262 		for (uint i = j; i < _nodes.size(); ++i)   {
263 			if (isLineOfSight(_nodes[i], _nodes[j])) {
264 				// There is a line of sight, so save the distance between the two
265 				int distance = _nodes[i].distance(_nodes[j]);
266 				_visibilityMatrix[i][j] = distance;
267 				_visibilityMatrix[j][i] = distance;
268 			} else {
269 				// There is no line of sight, so save Infinity as the distance
270 				_visibilityMatrix[i][j] = Infinity;
271 				_visibilityMatrix[j][i] = Infinity;
272 			}
273 		}
274 	}
275 }
276 
checkAndPrepareStartAndEnd(Vertex & start,Vertex & end) const277 bool WalkRegion::checkAndPrepareStartAndEnd(Vertex &start, Vertex &end) const {
278 	if (!isPointInRegion(start)) {
279 		Vertex newStart = findClosestRegionPoint(start);
280 
281 		// Check to make sure the point is really in the region. If not, stop with an error
282 		if (!isPointInRegion(newStart)) {
283 			error("Constructed startpoint ((%d,%d) from (%d,%d)) is not inside the region.",
284 			               newStart.x, newStart.y,
285 			               start.x, start.y);
286 			return false;
287 		}
288 
289 		start = newStart;
290 	}
291 
292 	// If the destination is outside the region, a point is determined that is within the region,
293 	// and that is used as an endpoint instead
294 	if (!isPointInRegion(end)) {
295 		Vertex newEnd = findClosestRegionPoint(end);
296 
297 		// Make sure that the determined point is really within the region
298 		if (!isPointInRegion(newEnd)) {
299 			error("Constructed endpoint ((%d,%d) from (%d,%d)) is not inside the region.",
300 			               newEnd.x, newEnd.y,
301 			               end.x, end.y);
302 			return false;
303 		}
304 
305 		end = newEnd;
306 	}
307 
308 	// Signal success
309 	return true;
310 }
311 
setPos(int x,int y)312 void WalkRegion::setPos(int x, int y) {
313 	// Calculate the difference between old and new position
314 	Vertex Delta(x - _position.x, y - _position.y);
315 
316 	// Move all the nodes
317 	for (uint i = 0; i < _nodes.size(); i++)
318 		_nodes[i] += Delta;
319 
320 	// Move regions
321 	Region::setPos(x, y);
322 }
323 
persist(OutputPersistenceBlock & writer)324 bool WalkRegion::persist(OutputPersistenceBlock &writer) {
325 	bool result = true;
326 
327 	// Persist the parent region
328 	result &= Region::persist(writer);
329 
330 	// Persist the nodes
331 	writer.write((uint32)_nodes.size());
332 	Common::Array<Vertex>::const_iterator it = _nodes.begin();
333 	while (it != _nodes.end()) {
334 		writer.write((int32)it->x);
335 		writer.write((int32)it->y);
336 		++it;
337 	}
338 
339 	// Persist the visibility matrix
340 	writer.write((uint32)_visibilityMatrix.size());
341 	Common::Array< Common::Array<int> >::const_iterator rowIter = _visibilityMatrix.begin();
342 	while (rowIter != _visibilityMatrix.end()) {
343 		writer.write((uint32)rowIter->size());
344 		Common::Array<int>::const_iterator colIter = rowIter->begin();
345 		while (colIter != rowIter->end()) {
346 			writer.write((int32)*colIter);
347 			++colIter;
348 		}
349 
350 		++rowIter;
351 	}
352 
353 	return result;
354 }
355 
unpersist(InputPersistenceBlock & reader)356 bool WalkRegion::unpersist(InputPersistenceBlock &reader) {
357 	bool result = true;
358 
359 	// The parent object was already loaded in the constructor of BS_Region, so at
360 	// this point only the additional data from BS_WalkRegion needs to be loaded
361 
362 	// Node load
363 	uint32 nodeCount;
364 	reader.read(nodeCount);
365 	_nodes.clear();
366 	_nodes.resize(nodeCount);
367 	Common::Array<Vertex>::iterator it = _nodes.begin();
368 	while (it != _nodes.end()) {
369 		reader.read(it->x);
370 		reader.read(it->y);
371 		++it;
372 	}
373 
374 	// Visibility matrix load
375 	uint32 rowCount;
376 	reader.read(rowCount);
377 	_visibilityMatrix.clear();
378 	_visibilityMatrix.resize(rowCount);
379 	Common::Array< Common::Array<int> >::iterator rowIter = _visibilityMatrix.begin();
380 	while (rowIter != _visibilityMatrix.end()) {
381 		uint32 colCount;
382 		reader.read(colCount);
383 		rowIter->resize(colCount);
384 		Common::Array<int>::iterator colIter = rowIter->begin();
385 		while (colIter != rowIter->end()) {
386 			int32 t;
387 			reader.read(t);
388 			*colIter = t;
389 			++colIter;
390 		}
391 
392 		++rowIter;
393 	}
394 
395 	return result && reader.isGood();
396 }
397 
398 } // End of namespace Sword25
399