1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME Lite.
25  * http://dead-code.org/redir.php?target=wmelite
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
30 #define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
31 
32 
33 #include "engines/wintermute/dctypes.h"
34 #include "engines/wintermute/math/rect32.h"
35 #include "engines/savestate.h"
36 #include "common/stream.h"
37 #include "common/str.h"
38 #include "common/system.h"
39 #include "common/rect.h"
40 
41 #ifdef ENABLE_WME3D
42 namespace Math {
43 
44 class Angle;
45 template<int rows, int cols> class Matrix;
46 typedef Matrix<4, 4> Matrix4;
47 typedef Matrix<3, 1> Vector3d;
48 
49 } // namespace Math
50 #endif
51 
52 namespace Wintermute {
53 
54 class Vector2;
55 class BaseGame;
56 class BasePersistenceManager {
57 public:
58 	char *_savedDescription;
59 	Common::String _savePrefix;
60 	Common::String _savedName;
61 	bool saveFile(const Common::String &filename);
62 	uint32 getDWORD();
63 	void putDWORD(uint32 val);
64 	char *getString();
65 	Common::String getStringObj();
66 	void putString(const char *val);
67 	float getFloat();
68 	void putFloat(float val);
69 	double getDouble();
70 	void putDouble(double val);
71 	void cleanup();
72 	void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
73 	void deleteSaveSlot(int slot);
74 	uint32 getMaxUsedSlot();
75 	bool getSaveExists(int slot);
76 	bool initLoad(const Common::String &filename);
77 	bool initSave(const Common::String &desc);
78 	bool getBytes(byte *buffer, uint32 size);
79 	bool putBytes(byte *buffer, uint32 size);
80 	uint32 _offset;
81 
getIsSaving()82 	bool getIsSaving() { return _saving; }
getSavedTimestamp()83 	TimeDate getSavedTimestamp() { return _savedTimestamp; }
84 
85 	uint32 _richBufferSize;
86 	byte *_richBuffer;
87 
88 	bool transferPtr(const char *name, void *val);
89 	bool transferSint32(const char *name, int32 *val);
90 	bool transferUint32(const char *name, uint32 *val);
91 	bool transferFloat(const char *name, float *val);
92 	bool transferDouble(const char *name, double *val);
93 	bool transferBool(const char *name, bool *val);
94 	bool transferByte(const char *name, byte *val);
95 	bool transferRect32(const char *name, Rect32 *val);
96 	bool transferPoint32(const char *name, Point32 *val);
97 	bool transferConstChar(const char *name, const char **val);
98 	bool transferCharPtr(const char *name, char **val);
99 	bool transferString(const char *name, Common::String *val);
100 	bool transferVector2(const char *name, Vector2 *val);
101 #ifdef ENABLE_WME3D
102 	bool transferVector3d(const char *name, Math::Vector3d *val);
103 	bool transferMatrix4(const char *name, Math::Matrix4 *val);
104 	bool transferAngle(const char *name, Math::Angle *val);
105 #endif
106 	BasePersistenceManager(const Common::String &savePrefix = "", bool deleteSingleton = false);
107 	virtual ~BasePersistenceManager();
108 	bool checkVersion(byte  verMajor, byte verMinor, byte verBuild);
109 
110 	uint32 _thumbnailDataSize;
111 	byte *_thumbnailData;
112 	uint32 _scummVMThumbSize;
113 	byte *_scummVMThumbnailData;
114 	Common::String getFilenameForSlot(int slot) const;
115 private:
116 	bool _deleteSingleton;
117 	bool readHeader(const Common::String &filename);
118 	TimeDate getTimeDate();
119 	bool putTimeDate(const TimeDate &t);
120 	Common::WriteStream *_saveStream;
121 	Common::SeekableReadStream *_loadStream;
122 	TimeDate _savedTimestamp;
123 	uint32 _savedPlayTime;
124 	byte _savedVerMajor;
125 	byte _savedVerMinor;
126 	byte _savedVerBuild;
127 	byte _savedExtMajor;
128 	byte _savedExtMinor;
129 	bool _saving;
130 	// Separate from Base, as this class can do SOME operations without a _gameRef.
131 	BaseGame *_gameRef;
132 };
133 
134 } // End of namespace Wintermute
135 
136 #endif
137