1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef MATH_LINE3D_H 24 #define MATH_LINE3D_H 25 26 #include "common/scummsys.h" 27 #include "common/endian.h" 28 29 #include "math/vector3d.h" 30 31 namespace Math { 32 33 class Line3d { 34 public: 35 Line3d(); 36 Line3d(const Vector3d &begin, const Vector3d &end); 37 Line3d(const Line3d &other); 38 39 Math::Vector3d begin() const; 40 Math::Vector3d end() const; 41 Math::Vector3d middle() const; 42 43 /** 44 * Check if this line segment intersects with another line segment 45 * 46 * The check is done in either a XY or a XZ 2D plane. 47 */ 48 bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ); 49 50 Line3d& operator=(const Line3d &other); 51 52 private: 53 Math::Vector3d _begin, _end; 54 55 }; 56 57 } // end of namespace Math 58 59 #endif 60