1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef MATH_LINE3D_H
24 #define MATH_LINE3D_H
25 
26 #include "common/scummsys.h"
27 #include "common/endian.h"
28 
29 #include "math/vector3d.h"
30 
31 namespace Math {
32 
33 class Line3d {
34 public:
35 	Line3d();
36 	Line3d(const Vector3d &begin, const Vector3d &end);
37 	Line3d(const Line3d &other);
38 
39 	Math::Vector3d begin() const;
40 	Math::Vector3d end() const;
41 	Math::Vector3d middle() const;
42 
43 	/**
44 	 * Check if this line segment intersects with another line segment
45 	 *
46 	 * The check is done in either a XY or a XZ 2D plane.
47 	 */
48 	bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
49 
50 	Line3d& operator=(const Line3d &other);
51 
52 private:
53 	Math::Vector3d _begin, _end;
54 
55 };
56 
57 } // end of namespace Math
58 
59 #endif
60