1 /*
2  * Copyright (C) 2014-2018 Christopho, Solarus - http://www.solarus-games.org
3  *
4  * Solarus Quest Editor is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Solarus Quest Editor is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 #include "widgets/get_animation_name_dialog.h"
18 #include "widgets/gui_tools.h"
19 #include "sprite_model.h"
20 
21 namespace SolarusEditor {
22 
23 /**
24  * @brief Creates a new animation name dialog.
25  * @param model The sprite model.
26  * @param parent Parent object or nullptr.
27  */
GetAnimationNameDialog(const SpriteModel & model,QWidget * parent)28 GetAnimationNameDialog::GetAnimationNameDialog(
29     const SpriteModel& model, QWidget* parent) :
30   QInputDialog(parent),
31   model(model),
32   animation_name("") {
33 
34   setWindowTitle(tr("New animation"));
35   setup_ui();
36 }
37 
38 /**
39  * @brief Creates a change animation name dialog.
40  * @param model The sprite model.
41  * @param animation_name The animation name.
42  * @param parent Parent object or nullptr.
43  */
GetAnimationNameDialog(const SpriteModel & model,const QString & animation_name,QWidget * parent)44 GetAnimationNameDialog::GetAnimationNameDialog(
45     const SpriteModel& model, const QString& animation_name, QWidget* parent) :
46   QInputDialog(parent),
47   model(model),
48   animation_name(animation_name) {
49 
50   setWindowTitle(tr("Change animation name"));
51   setup_ui();
52   set_animation_name(animation_name);
53 }
54 
55 /**
56  * @brief Returns animation name entered by the user.
57  * @return The animation name.
58  */
get_animation_name() const59 QString GetAnimationNameDialog::get_animation_name() const {
60 
61   return textValue();
62 }
63 
64 /**
65  * @brief Sets the animation name displayed in the text edit.
66  * @param value The value to set.
67  */
set_animation_name(const QString & animation_name)68 void GetAnimationNameDialog::set_animation_name(const QString& animation_name) {
69 
70   setTextValue(animation_name);
71 }
72 
73 /**
74  * @brief Closes the dialog unless the user tries to set invalid data.
75  * @param result Result code of the dialog.
76  */
done(int result)77 void GetAnimationNameDialog::done(int result) {
78 
79   if (result == QDialog::Accepted) {
80 
81     QString new_animation_name = textValue();
82 
83     if (new_animation_name.isEmpty()) {
84       GuiTools::error_dialog(tr("Empty animation name"));
85       return;
86     }
87 
88     if (animation_name != new_animation_name &&
89         model.animation_exists(new_animation_name)) {
90       GuiTools::error_dialog(
91             tr("Animation '%1' already exists").arg(new_animation_name));
92       return;
93     }
94   }
95 
96   QDialog::done(result);
97 }
98 
99 /**
100  * @brief Setups the ui.
101  */
setup_ui()102 void GetAnimationNameDialog::setup_ui () {
103 
104   setInputMode(InputMode::TextInput);
105   setLabelText(tr("Animation name:"));
106 }
107 
108 }
109