1 /**
2  * @file
3  * @brief Functions for corpse handling.
4  **/
5 
6 #pragma once
7 
8 // aut / rot_time_factor = units on corpse "special" property
9 #define ROT_TIME_FACTOR 20
10 
11 // # of special units until fresh corpses rot away
12 #define FRESHEST_CORPSE 110
13 
14 void rot_corpses(int elapsedTime);
15 
16 bool turn_corpse_into_skeleton(item_def &item);
17 void butcher_corpse(item_def &item, bool skeleton = true);
18