1 /** 2 * @file 3 * @brief Functions for corpse handling. 4 **/ 5 6 #pragma once 7 8 // aut / rot_time_factor = units on corpse "special" property 9 #define ROT_TIME_FACTOR 20 10 11 // # of special units until fresh corpses rot away 12 #define FRESHEST_CORPSE 110 13 14 void rot_corpses(int elapsedTime); 15 16 bool turn_corpse_into_skeleton(item_def &item); 17 void butcher_corpse(item_def &item, bool skeleton = true); 18