1################################################################################ 2# d_encompass.des: Encompass vaults that can place somewhere in D. 3################################################################################ 4 5################################################################################ 6# Zero! Nine! Eight! 7# 8NAME: hangedman_slaughterboxes 9TAGS: no_pool_fixup no_monster_gen no_item_gen patrolling uniq_d_encompass 10ORIENT: encompass 11DEPTH: Depths:2- 12PLACE: D:$, Depths:$ 13WEIGHT: 1 (D:$), 2 (Depths:$), 10 14MONS: fungus, plant 15KMONS: S = 0 band 16KMONS: # = 9 band 17KMONS: = = draconian annihilator / draconian knight / draconian monk 18KFEAT: ^ = stone_arch 19KFEAT: - = enter_depths 20KFEAT: = = enter_zot 21SHUFFLE: :;, `~, 34, 67, !?, XZ / yz 22SUBST: % = %:40 $:20 ., * = *:30 %, | = |:30 * 23SHUFFLE: ABCDE / BADCE / AGHIC / ACGHE, BDF 24SUBST: ACF = ., BDGHI = x, E : .x 25SHUFFLE: JKLMN / KJMLN / JPQRL / JLPQN, KMO 26SUBST: JLO = ., KMPQR = x, N : .x 27SHUFFLE: cdefg / dcfeg / cijke / ceijg, dfh 28SUBST: ceh = ., dfijk = x, g : .x 29SHUFFLE: nopqr / onqpr / ntuvp / nptur, oqs 30SUBST: nps = ., oqtuv = x, r : .x 31SUBST: X = xx', y= x'', Z = xx., z = x.. 32SUBST: ;` = ., :~ = x, T = TTV, U = TUU 33SUBST: 7? = ., 36! = 0, Y : 09, 5 = 09, 4 = 9 34SUBST: " : WW', _ = C, @ = G 35NSUBST: ' = 7:S / 2:# / 6 = S:3 .:2 / *:. 36: if you.absdepth() > 20 then 37: kmons('9 = place:Depths:' .. you.depth() - 1 .. ' 9') 38SUBST: & : a:45 c:8 vb x:2, a : c:15 vb 39MARKER: ^ = lua:props_marker { portal=1 } 40: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then 41SUBST: ) = =, >]} = . 42: end 43: else 44SUBST: & : a:80 x:15 c:3 v:1 b:1, a : c:38 v:2 b:2 45: if you.where() == dgn.level_name(dgn.br_entrance("Depths")) then 46SUBST: }] = ., ) = -, > = < 47: end 48: end 49MAP 50 xxxxxxxxxxxxxxx xxxxx xxxxx 51 xxxxxxxxxxxxxxxxx xxxxxxx xxxxxxaaaaaaaaaaaaaaa 52 xxxZZZZZZZZZZZZxxxxxxxxxXXXxxxxxxxxxZZaaaaaaaaaaaaaaaaa 53xxxZ............ZxxxxxxXX'''XXxxxxxZZ..aaalalalalalalaaaa 54xxZ..`x~x`x~x`x..ZZXXXX'''x'''XXZZZ....aalllllllllllllaaaa 55xxZ.`x........`....'''''''x''''''......aal%%%%*****|||laaa 56xxZ.x..~xxx`x.x....'x'''x'''x'''x...{..aal%........38|llaa 57xxZ.~.~x''''`.~...x'''x'''x'''x''.x..[.aal%.&4&&..&&3|laaa 58xxZ.x.x'`~`'x.x....'x'''x'''x'''x...(..aal%.48&&.&&&.*llaa 59xxZ.`.x'~0~'x.`....''''''''''''''......aal%.&&&...&..*laaa 60xxZ.x.x'`~`'x.x..aaaaaaaaaaaaaaaaaaaaaaaal%.&&.|.....*llaa 61xxZ.~.`''''x~.~.aaaaraaaaaaaEaaaaaaaaaaal&&.....|.&&.*laaa 62xxZ.x.x`xxx~..x.aa9...0.&.0..67aalllllll&&&+.....&&&.%llaa 63xxZ.`........x`.aa.nop.&+&.ADC6aal%%%%%%&&.m+...&&84.%laaa 64xxZ.x`x~x`x~x`..ar.qrq..&..BEB.Eal%90&...+m.m+..&&4&.%llaa 65xxZ.............aa.pon.&+&.CDA.aal%0.&.0..+m.m+......%laaa 66xxxZ.......aaaaaaa....9.&.....0aal%&&......+m.&&%%%%%%llaa 67 xxxZ.....aaaaNaaaa.a.aaaa.&.&.aal%......<..+&&&lllllllaaa 68 xxxZ.BAD.aa9....aaa+a+a0a&+&+&aaaaa+a+a5....&&laaaaaaaaaax 69 xxX'CEA'aa.JKL..aaa....a.&.&.aaaa.a.aaa..0.%laaaaaaaaaaxx 70 xxX'DCB'aN.MNM.a+acde..a...!?.&......a+....%laa.......Zxx 71 xxX'''''aa.LKJ..a.fgf.%a.nop!&+&.]1U..a..&&%laa..)....Zxx 72 xxX'''''aa....9a+.edc0%a.qrq..&..1@1.a+.&.0%laa.>.>..Zxxx 73 xxX'LKJ'aa.&.&.aa...08*a.pon.&+&.U1}..a.&09%laa......Zxx 74 xxX'MNM'aa&+&+&a0..%%*aa9.....&......aa%%%%%laa..x..Zxxx 75 xxxX'JKL'aa.&.&.aaaaaaaa+aaaaaaa..&.&.aallllllaa.....Xxx 76 xxX''''''aa....0.&.....0aa&...+.a&+&+&aaaaaaaaaa'x'x'Xxx 77 xxX''''''aa.ABC.&+&.JKL.aY&.&.a+a.&.&.aaaaaEaaaa'''''Xxx 78 xxX'CBA''aE.DED..&..MNM.a..efc..a...!?.&.0..67aa''x''Xxx 79 xxX'DED''aa.CBA.&+&.LKJ.a.&dgf&.a.nqp!&+&.ABC6aa''''''Xxx 80 xxX'ABC''aa9.....&.0....a%0cde..a.oro..&..DED.Ea'x'x''Xxxx 81 xxX''''''aaaaEaaaaa.&.&.a*80&.&&a.pqn.&+&.CBA.aa'''''''Xxx 82 xxX''''''aaaaaaaaaa&+&+&a|*%..Yaa9.....&.....0aa''x'xx'Xxx 83 xxX'pon''aawwwwwwaa.&.&.aaaaaaaa+aaaaaaaa.&.&.aa'''''''Xxx 84 xxX'qrq''aaw2112waa....5.&.....0aa*%%..0a&+&+&aa'x'x''Xxxx 85 xxX'nop''aaw..T.Wa..DCB.&+&.JML.a*80...aa.&.&.aa''''''Xxx 86 xxX''''''aaw....W+a.AEC..&..KNK.a%0cfe.+a9...0aa''x''Xxx 87 xxX''''''aaw.2..Wa..BAD.&+&.LMJ.a%.dgd.a..nqp.aa'''''Xxx 88 xxxX'edc'aaw....W+a......&.0....a..efca+a.oro.ra'x'x'Xxx 89 xxX'fgf'aaw...@waaa.a.aaaa.&.&.a....aaa..pqn.aa'''''Xxx 90 xxX'cde'aaw._..wwa+a+aaaaa&+&+&a0a+a+aaa....9aa..x..Zxxx 91 xxX'''''aaw....@wwWWWWwwaa.&.&.aaaa.a.aaaaraaaa.....Zxxxx 92 xxX'''''.aW......@....2waa....0.&.9....aaaaaaa.......Zxxx 93 xxX'cde'.+W.._.......T1waa.ADC.&+&.JML.aa.............Zxx 94 xxZ'fgd'.+W....._..2..1waE.BEB..&..KNK.Na..;x:x;x:x;x.Zxx 95 xxxZ.efc..aww..........2waa.CDA.&+&.LMJ.aa.;x........;.Zxx 96xxxxZ......aawWWWwwwwwwwwwaa9.....&.....9aa.x..:xxx;x.x.Zxx 97xxxX'''2'..aaa++aaaaaaaaaaaaaaEaaaaaaaNaaaa.:.:x'''';.:.Zxx 98xxX''''''........aaaaaaaaaaaaaaaaaaaaaaaaa..x.x';:;'x.x.Zxx 99xxX''''''2....''''''''''''''''''''''''''....;.x':0:'x.;.Zxx 100xxX'2'^'''''.cde''efc''''''''''''LMJ''BAD...x.x';:;'x.x.Zxx 101xxX'''""'''2.fgd''dgd''pqn''CDA''KNK''CEA...:.;''''x:.x.Zxx 102xxX''^""^'''.efc''cfe''oro''BEB''JML''DCB...x.x;xxx:..x.Zxx 103xxX'''^'''''..'''''''''nqp''ADC'''''''''....;........x;.Zxx 104xxX'''''2'''ZZZXXXXXXX''''''''''XXXXXXXXZZ..x;x:x;x:x;..Zxx 105xxxX'''''''XxxxxxxxxxxXXXXXXXXXXxxxxxxxxxxZ............Zxxx 106 xxxXXXXXXXxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxZZZZZZZZZZZZxxx 107 xxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxxxxxxx 108 xxxxxxxxx xxxxxxxxxxxxxx 109ENDMAP 110 111############################################################################### 112# This vault exercises varied old ideas for the Vaults branch: 113# a primarily humanoid-based monster set, a focus on placing groups, 114# and a pattern-based layout emphasizing lots of distinct rooms. 115# Of course, HangedMan twisted these ideas thoroughly. 116# Many thanks to elliott for writing the band placement lua! 117# 118NAME: hangedman_spin_cycle 119TAGS: no_monster_gen no_item_gen no_trap_gen patrolling uniq_d_encompass 120ORIENT: encompass 121DEPTH: Depths:2- 122PLACE: D:$, Depths:$ 123WEIGHT: 1 (D:$), 2 (Depths:$), 10 124KMONS: - = plant 125KMONS: _ = demonic plant 126KMONS: mo = vault guard 127KMONS: p = floating eye 128KMONS: q : great orb of eyes w:7 / guardian serpent w:3 129KMONS: r = ettin / deep troll shaman / stone giant / frost giant 130KMONS: t = draconian knight / draconian scorcher / draconian annihilator 131{{ 132local bands = { 133 [65 - you.absdepth() * 3] = 134 { "cyclops", "tengu warrior", "centaur warrior", }, 135 [42 - you.absdepth() * 2] = 136 { "kobold demonologist", "tengu conjurer", "deep elf pyromancer", 137 "deep elf zephyrmancer", "necromancer", "yaktaur", "Azrael", 138 "Kirke", }, 139 [26 - you.absdepth()] = 140 { "glowing orange brain", "spriggan berserker", "wizard", 141 "skeletal warrior", "salamander tyrant", "rakshasa", }, 142 [you.absdepth() * 2 - 37] = 143 { "deep elf death mage", "spriggan air mage", "deep troll shaman", }, 144 [you.absdepth() * 2 - 42] = 145 { "spark wasp", "hell knight", "naga sharpshooter", "vampire mage", 146 "orc warlord", "vampire knight", "stone giant", 147 "deep elf high priest", "spriggan defender", }, 148 [you.absdepth() - 18] = 149 { "lich", "ancient champion", "tengu reaver", "Margery", 150 "Saint Roka", "Sojobo", }, 151} 152local kmonsters = {} 153for weight, monsters in pairs(bands) do 154 if weight > 0 then 155 for _, mons in ipairs(monsters) do 156 if not you.uniques(mons) then 157 table.insert(kmonsters, mons .. " band w:" .. weight) 158 end 159 end 160 end 161end 162util.sort(kmonsters) 163kmons("s = " .. table.concat(kmonsters, " / ")) 164}} 165KITEM: ? = any ring randart w:390 / ring_of_the_octopus_king 166KITEM: ! = ring of slaying / ring of wizardry / any good_item ring no_uniq w:75 167KITEM: | = | / any good_item 168KFEAT: ^ = permanent teleport trap 169KFEAT: ~ = teleport trap 170KFEAT: aD = stone_arch 171KFEAT: A = enter_hell 172KFEAT: & = enter_pandemonium 173KFEAT: @ = enter_abyss 174KFEAT: B = enter_depths 175KFEAT: C : C / any shop 176KFEAT: Z = enter_zot 177SHUFFLE: <d` / {e1 / (f2 / [g3, >h4 / }i5 / )j6 / ]k7, (f2 / )j6, 15 178: if you.absdepth() > 17 then 179SUBST: ( = D, ) = C 180MARKER: C = lua:props_marker { portal=1 } 181MARKER: D = lua:props_marker { portal=1 } 182: if crawl.random2(you.depth()-15) > (you.depth()-18) then 183SUBST: A&@ = a, _ = -, l = W 184: else 185SHUFFLE: aA&@ 186: end 187: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then 188NSUBST: (D = Z / D 189SUBST: f = ', 2 = t 190: end 191: else 192SUBST: A&@ = a, _ = -, l = W 193: if you.where() == dgn.level_name(dgn.br_entrance("Depths")) then 194NSUBST: ( = B / T 195SUBST: f = ', 2 = r 196: end 197: end 198SUBST: {} = **|||, ) = C, [ = !, ] = ? 199NSUBST: < = { / ( / [, > = } / ) / ] 200SUBST: d = 0, e = 009, f = %, g = 0, h = 0, i = 009, j = %, k = 0 201SUBST: ` = >, 1 = 9988s, 2 = 009, 3 = s, 4 = `, 5 = 998ss, 6 = 009, 7 = s 202SHUFFLE: })]` / {([>, ?!, mo / pq, pq / pq / pq / qp / pp / qq 203SHUFFLE: LM / LM / LM / LM / LM / LM / ML / ML / MM 204SHUFFLE: NO / NO / NO / NO / NO / NO / ON / ON / OO 205SHUFFLE: PQ / PQ / PQ / PQ / QP, RS / RS / RS / SR 206SHUFFLE: EF / GH / Iu / yz 207SUBST: LNPR : x, MOQS : ~, J : ~xxx, K : ~xxxx, c : x:7 c:1, v : v:7 c:1 208SUBST: Iy = D, uz = a 209NSUBST: ~ = 2:~ / ~. / 75 = ~ .:4490 / 225 = ~ .:9990 / . 210COLOUR: "-_ = green 211COLOUR: '`089rs%*|!? = white 212FTILE: ^"aAFHuz@&-_U = floor_grass 213: if crawl.coinflip() then 214FTILE: '`<{([>})]089rst%*|!?BCTDEGIZy = floor_vault 215: else 216FTILE: '`<{([>})]089rst%*|!?BCTDEGIZy = floor_pebble_darkgray 217: end 218MARKER: E = lua:transp_loc("spin_cycle_entry") 219MARKER: F = lua:transp_dest_loc("spin_cycle_entry") 220MARKER: G = lua:transp_dest_loc("spin_cycle_exit") 221MARKER: H = lua:transp_loc("spin_cycle_exit") 222MAP 223 vvvvvvv 224 vv'%<%'vv 225 vvvv vd'''''dv vvvv 226 vv%'vvvvvv'''`'''vvvvvv'%vv 227 vv{''evvcccc+ccc+ccccvvg''[vv 228 v%'1'''cc...........cc'''3'%v 229 v'''cc+c.......N.....c+cc'''v 230 vve'c.....L~~~~OO~......c'gvv 231 vv'+....~MM~~~~N~~~....+'vv 232 xxxx xcccc..~~~~L~~~~OO~~~~..ccv xxxx 233 xxJJxxx~~~..~~~~~MM~~~~N~~Q~~..ccxxxKKxx 234 xJJJJxx~~~~px~~~~~L~~~~OO~~x~~~~~xxKKKKx 235 xJJJJx~~~~~xm~~~~~MM~~~~N~~~P~~~~~xKKKKx 236 xxJJ~~~~~~~~~~~~~~.L...~~~~~~~~~~~~~KKxx 237 vvvv xxx~www~~~~~~~~~.......~~~~~~~~www~xxxx 238 vv%'vv xx~~www~x~~~.....c+c+c....~~~x~www~~~xx vvvvv 239 vv(''fvvc~~~ww~R~~~.....cc'''cc.....~~R~ww~~~~cvv'%vvv 240 v%'2'''cc~~~~~RS~~..c+ccc''4''ccc+c..~SR~~~~~~cvf''(vv 241 v'''cc+c.~~~~x~~...cc''kch'''hci''cc..~~x~~~~~c'''2'%v 242 vvf'c....~~~~~~....+'7''cc%>%cc''5'+..~~~~~~~.c+cc'''v 243 vv'+...~~P~~~..c+cck''%bbbEbbb%''ic...~~~~xq....c'fvv 244 vvcc..~~x~~~..cc'jbbb%]bbnnnbb}%bbc+c..~~~ox~...+'vv 245 vcc...~Q~~~~..+'6'bbbbbbblllbbbbbbj'cc..~~~~~~..ccvv 246 vc....~~~~~~..c'''%bbbbbbl^lbbbbbb'6'+..~~~~~~...ccv 247 vvvc...~~~ON~~..cj'%)bblllllFllllbb%'''c..~~~~~~....cv 248vvg'c..~~ONO~~..ccccbbbbla""""""Albb)%'jc..~~~~~~~...cvvv 249v'''+..ONO~~~..cc'icbbbbl"""U"_""lbbbbcccc..~~~~~ML..c'evv 250v%''c.NO~~~~~..+'''%bnlll"_""""""lbbbbck'cc..~~MLM~..+'''v 251v['3c..~~~~~ML.c'5'}Gnl^H""""""U"lllnb%'''+..MLM~~~..c''%v 252v%''c..~~~MLM..+'''%bnlll"U""""""u^lnI]'7'c.LM~~~~~..c1'{v 253v'''+..~MLM~~..cc'icbbbbl""""""_"lllnb%'''+..~~~~~ON.c''%v 254vvg'c..LM~~~~~..ccccbbbbl""_"U"""lbbbbck'cc..~~~ONO..+'''v 255 vvvc...~~~~~~~..ch'%>bbl@""""""&lbbbbcccc..~~ONO~~..c'evv 256 vc....~~~~~~..c'''%bbllllzlllllbb>%'hc..~~NO~~~~..cvvv 257 vcc...~~~~~~..+'4'bbbbbbl^lbbbbbb%'''c..~~~~~~~...cv 258 vvcc..~~~~~~..cc'hbbbbbblllbbbbbbb'4'+..~~~~Q~...ccv 259 vvv'+...~xo~~~..c+cbb%]bbnnnbb}%bbbh'cc..~~~x~~..ccvv 260 vvd'c....qx~~~~...ck''%bbbybbb%''icc+c..~~~P~~...+'vvv 261 v'''cc+c.~~~~~~~..+'7''cc%)%cc''5'+....~~~~~~....c'dvv 262 v%'`'''c~~~~~x~~..cc''kcj'''jci''cc...~~x~~~~.c+cc'''v 263 vv<''dvc~~~~~~RS~..c+ccc''6''ccc+c..~~SR~~~~~cc'''`'%v 264 vv%'vvc~~~~ww~R~~.....cc'''cc.....~~~R~ww~~~cvvd''<vv 265 vvvv cxx~~www~x~~.....c+c+c.....~~~x~www~~xx vv'%vv 266 xxx~www~~~~~~~~.......~~~~~~~~~www~xxx vvvv 267 xxKK~~~~~~~~~~~~~..L..~~~~~~~~~~~~~~JJxx 268 xKKKKx~~~~~P~~~N~~~MM~~~~~~mx~~~~~xJJJJx 269 xKKKKxx~~~~~x~~OO~~~L~~~~~~xp~~~~xxJJJJx 270 xxKKxxxxc..~~Q~~N~~~MM~~~~~~..~~~xxxJJxx 271 xxxx vcc..~~~~OO~~~L~~~~~..ccccc xxxx 272 vv'+....~~~N~~~MM~~....+'vv 273 vve'c.....~~OO~~~L~.....c'gvv 274 v'''cc+c.....N.......c+cc'''v 275 v%'1'''cc...........cc'''3'%v 276 vv{''evvcccc+ccc+ccccvvg''[vv 277 vv%'vvvvvv'''2'''vvvvvv'%vv 278 vvvv vf'''''fv vvvv 279 vv'%(%'vv 280 vvvvvvv 281ENDMAP 282 283################################################################################ 284# Giving players the runaround... 285 286default-depth: 287 288NAME: grunt_runaround 289TAGS: no_monster_gen uniq_d_encompass 290PLACE: Depths:$ 291DEPTH: D:$, Depths:2- 292WEIGHT: 1 (D:$), 2 (Depths:$), 10 293ORIENT: encompass 294SUBVAULT: B : grunt_runaround_doors_1 295SUBVAULT: C : grunt_runaround_doors_2 296SUBVAULT: D : grunt_runaround_doors_3 297SUBVAULT: E : grunt_runaround_doors_4 298: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then 299KFEAT: Z = stone_wall 300TILE: Z = wall_zot_magenta 301COLOUR: Z = lightmagenta 302SUBVAULT: F : grunt_runaround_zot 303NSUBST: < = 1:{ / 1:[ / 1:( / 2:< / *=A 304: elseif you.where() == dgn.level_name(dgn.br_entrance("Depths")) then 305KFEAT: Z = metal_wall 306SUBST: 9 = 0 307SUBVAULT: F : grunt_runaround_depths 308NSUBST: < = 1:{ / 1:[ / 1:( / 2:< / *=A 309: else 310KFEAT: Z = metal_wall 311SUBVAULT: F : grunt_runaround_loot 312NSUBST: < = 1:{ / 1:[ / 1:( / 1:] / 1:) / *=A 313: end 314{{ 315local room_centres = { 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 316 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 317 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W' } 318for i = 1, #room_centres do 319 subst(room_centres[i] .. ' : .:21 w l c v b:2') 320end 321}} 322#KMASK: 09 = !no_monster_gen 323SUBST: 0 = 0. 324SUBST: 9 = 90 325KMONS: 0 = 0 band 326KMONS: 9 = 9 band 327KFEAT: G = granite_statue / fountain_blue / fountain_sparkling w:1 / \ 328 floor w:21 329MARKER: A = lua:props_marker { portal=1 } 330KFEAT: A = floor 331MAP 332 cccccccccccccccc 333 ccc.......<......ccc 334 cccc..................cccc 335 ccc..c..0.dddGddGddd.0..c..ccc 336 cc....BB................BB....cc 337 cc...0..c.cBBccccccccBBc.c..0...cc 338 cc......cccc.....cc.....cccc......cc 339 cc..kk.ccc...HH...CC...II...ccc.ee..cc 340 cc<.Gk.BB..HHGH..0.CC.0..IGII..BB.eG.<cc 341 cc..kk.cc...H.......cc.......I...cc.ee..cc 342 cc..Gk.cc..0....cCCccccccCCc....0..cc.eG..cc 343 cc..kk.ccc.....ccc..........ccc.....ccc.ee..cc 344 c...k.cccCC..CCc.c..0.QQ.0..c.cCC..CCccc.e...c 345 cc....Bc..CCccc...DD..QGGQ..DD...cccCC..cB....cc 346 c..0.cB....ccc..0..c........c..0..ccc....Bc.0..c 347 c....c..0..cc.PP...cDDccccDDc...RR.cc..0..c....c 348 cccB.cc....Cc.PG..DDc...ZZ...cDD..GR.cC....cc.Bccc 349 c..Bcc.OO..C..P..cc...9.EE.9...cc..R..C..JJ.ccB..c 350cc....c.O..cc.0..ccZ..9G.EE.G9..Zcc..0.cc..J.c....cc 351c..0.cc.G..c....DcZEE....ZZ....EEZcD....c..G.cc.0..c 352c....B.OO.cccD..D..EEZZEEZZEEZZEE..D..Dccc.JJ.B....c 353c..j.B.O..C..Dccc...ZZZFFFFFFZZZ...cccD..C..J.B.f..c 354c..j.c....C....D..9.ZZFFFFFFFFZZ.9..D....C....c.f..c 355c..j.c..0.c.0..D.9G.EFFFFFFFFFFE.G9.D..0.c.0..c.f..c 356c..G.c....c..W.c....EFFFFFFFFFFE....c.S..c....c.G..c 357c<.j.ccCCcc.WG.cZEEZZFFFFFFFFFFZZEEZc.GS.ccCCcc.f..c 358c..j.ccCCcc.WG.cZEEZZFFFFFFFFFFZZEEZc.GS.ccCCcc.f.<c 359c..G.c....c..W.c....EFFFFFFFFFFE....c.S..c....c.G..c 360c..j.c..0.c.0..D.9G.EFFFFFFFFFFE.G9.D..0.c.0..c.f..c 361c..j.c....C....D..9.ZZFFFFFFFFZZ.9..D....C....c.f..c 362c..j.B.N..C..Dccc...ZZZFFFFFFZZZ...cccD..C..K.B.f..c 363c....B.NN.cccD..D..EEZZEEZZEEZZEE..D..Dccc.KK.B....c 364c..0.cc.G..c....DcZEE....ZZ....EEZcD....c..G.cc.0..c 365cc....c.N..cc.0..ccZ..9G.EE.G9..Zcc..0.cc..K.c....cc 366 c..Bcc.NN..C..V..cc...9.EE.9...cc..T..C..KK.ccB..c 367 cccB.cc....Cc.VG..DDc...ZZ...cDD..GT.cC....cc.Bccc 368 c....c..0..cc.VV...cDDccccDDc...TT.cc..0..c....c 369 c..0.cB....ccc..0..c........c..0..ccc....Bc.0..c 370 cc....Bc..CCccc...DD..UGGU..DD...cccCC..cB....cc 371 c...i.cccCC..CCc.c..0.UU.0..c.cCC..CCccc.g...c 372 cc..ii.ccc.....ccc..........ccc.....ccc.gg..cc 373 cc..Gi.cc..0....cCCccccccCCc....0..cc.gG..cc 374 cc..ii.cc...M.......cc.......L...cc.gg..cc 375 cc<.Gi.BB..MMGM..0.CC.0..LGLL..BB.gG.<cc 376 cc..ii.ccc...MM...CC...LL...ccc.gg..cc 377 cc......cccc.....cc.....cccc......cc 378 cc...0..c.cBBccccccccBBc.c..0...cc 379 cc....BB................BB....cc 380 ccc..c..0.hhhGhhGhhh.0..c..ccc 381 cccc..................cccc 382 ccc......<.......ccc 383 cccccccccccccccc 384ENDMAP 385 386NAME: grunt_runaround_doors_1 387TAGS: grunt_runaround_doors_1 allow_dup unrand 388SHUFFLE: ABCDEFGH 389SHUFFLE: IJKLMNOPQRSTUVWX 390SUBST: ABCDEFGIJ : +, HKLMNOPQRSTUVWX : c 391CLEAR: _ 392MAP 393 AA BB 394 II JJ 395_ 396_ 397 XX KK 398_ 399_ 400_ 401_ 402 W L 403 W L 404_ 405H C 406H C 407_ 408_ 409 V M 410 V M 411_ 412_ 413_ 414_ 415_ 416_ 417_ 418_ 419 U N 420 U N 421_ 422_ 423G D 424G D 425_ 426 T O 427 T O 428_ 429_ 430_ 431_ 432 SS PP 433_ 434_ 435 RR QQ 436 FF EE 437ENDMAP 438 439NAME: grunt_runaround_doors_2 440TAGS: grunt_runaround_doors_2 allow_dup unrand 441SHUFFLE: ABCDEFGH 442SHUFFLE: IJKLMNOPQRSTUVWX 443SUBST: ABCDEFGIJ : +, HKLMNOPQRSTUVWX : c 444CLEAR: _ 445MAP 446 AA 447 AA 448_ 449 XX II 450_ 451 HH WW JJ BB 452 HH BB 453_ 454_ 455 V K 456 V K 457_ 458_ 459_ 460 U L 461 U L 462_ 463_ 464GG CC 465GG CC 466_ 467_ 468 T M 469 T M 470_ 471_ 472_ 473 S N 474 S N 475_ 476_ 477 FF DD 478 FF RR OO DD 479_ 480 QQ PP 481_ 482 EE 483 EE 484ENDMAP 485 486NAME: grunt_runaround_doors_3 487TAGS: grunt_runaround_doors_3 allow_dup unrand 488SHUFFLE: ABCDEFGH 489SHUFFLE: IJKLMNOPQRSTUVWX 490SUBST: ABCDEFGIJ : +, HKLMNOPQRSTUVWX : c 491CLEAR: _ 492MAP 493 AA BB 494_ 495 II JJ 496 XX KK 497_ 498_ 499 W L 500H W L C 501H C 502 V M 503 V M 504_ 505_ 506_ 507_ 508 U N 509 U N 510G D 511G T O D 512 T O 513_ 514_ 515 SS PP 516 RR QQ 517_ 518 FF EE 519ENDMAP 520 521NAME: grunt_runaround_doors_4 522TAGS: grunt_runaround_doors_4 allow_dup unrand 523SHUFFLE: ABCDEFGH 524SHUFFLE: IJKLMNOP 525SUBST: ABCDEFGI : +, HJKLMNOP : Z 526: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then 527KFEAT: Z = stone_wall 528TILE: Z = wall_zot_magenta 529COLOUR: Z = lightmagenta 530: else 531KFEAT: Z = metal_wall 532: end 533CLEAR: _ 534MAP 535 AA 536 AA 537 HH BB 538 HH PP II BB 539_ 540_ 541 O J 542 O J 543GG CC 544GG CC 545 N K 546 N K 547_ 548_ 549 FF MM LL DD 550 FF DD 551 EE 552 EE 553ENDMAP 554 555NAME: grunt_runaround_loot 556TAGS: grunt_runaround_loot allow_dup unrand 557SHUFFLE: }>de 558SUBST: d = %, e = A 559NSUBST: % = 4:| / 8:* / *=% 560KMONS: 9 = 9 band 561KMONS: 8 = 8 band 562MAP 563 ...... 564 ..9..9.. 565..8.%%.8.. 566.9.%%%%.9. 567..%%}>%%.. 568..%%de%%.. 569.9.%%%%.9. 570..8.%%.8.. 571 ..9..9.. 572 ...... 573ENDMAP 574 575NAME: grunt_runaround_depths 576TAGS: grunt_runaround_depths allow_dup unrand 577SHUFFLE: O3hi 578SUBST: hi = . 579NSUBST: 1 = 1:2 / *=1 580KFEAT: O = enter_depths 581MONS: tengu warrior band w:15 / tengu conjurer band w:15 / \ 582 deep troll earth mage band / hell knight band / vampire knight band 583MONS: ettin w:20 / stone giant w:20 / fire giant / frost giant / \ 584 fire dragon w:12 / ice dragon w:8 / titan 585MONS: caustic shrike w:5 / very ugly thing band w:20 586MAP 587 ...... 588 ...cc... 589..1....1.. 590.......... 591.c..Oh..c. 592.c..i3..c. 593.......... 594..1....1.. 595 ...cc... 596 ...... 597ENDMAP 598 599NAME: grunt_runaround_zot 600TAGS: grunt_runaround_zot allow_dup unrand 601COLOUR: .1defghijO = magenta 602FTILE: .1defghijO = floor_hall 603SHUFFLE: defg 604SHUFFLE: Ohij 605SUBST: hij = . 606NSUBST: 1 = 1:2 / *=1 607KFEAT: O = enter_zot 608KMONS: d = golden dragon 609KMONS: e = quicksilver dragon 610KMONS: f = storm dragon 611KMONS: g = shadow dragon 612MONS: base draconian 613MONS: nonbase draconian 614MAP 615 ...... 616 ..1..1.. 617..d....e.. 618.1......1. 619....Oh.... 620....ij.... 621.1......1. 622..f....g.. 623 ..1..1.. 624 ...... 625ENDMAP 626 627############################################################## 628NAME: kennysheep_town 629TAGS: uniq_d_encompass 630ORIENT: encompass 631DEPTH: D:8-11 632WEIGHT: 5 633KMONS: op = plant 634KMONS: P = bush 635KMONS: 1 = merfolk 636KMONS: 2 = orc warrior / kobold brigand / two-headed ogre / troll / gnoll sergeant 637KMONS: 3 = orc priest / orc wizard / centaur / gnoll shaman 638KMONS: 4 = orc / hound / kobold / goblin / hobgoblin / gnoll 639KMONS: 5 = yak / hog / bullfrog w:40 640KMONS: 6 = wyvern w:6 / manticore w:3 / black bear w:19 641KITEM: o5 = gold / nothing w:1000 642SUBST: M = tww.!, p = pP!!!!! 643NSUBST: 1 = 1:1 / *:., H = 20:H / 5:% / 160:. / * = .:25 %:1 4 644NSUBST: F = 5:5 / 5 = 55o / * = o:100 R:57 645NSUBST: ' = 2:6 / 3 = 66... / *:., " = 2:6 / 3 = 66... / *:. 646NSUBST: ` = 3:6 / 4 = 66... / *:., - = 1:6 / 2 = 6.. / *:. 647NSUBST: } = 1:] / 1:) / 1:} / * = **23.. 648TILE: x = wall_pebble_brown 649FTILE: !pPt = floor_grass / floor_dirt w:1 650FTILE: 5oR = floor_dirt 651SUBST: ! = . 652MAP 653xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 654xxxxxxxxxx'''''''''''xxxxxxwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 655xxxxxx''''''''''''''''''xxxxwwwwwwwxxxxxxxxxxxxxxxxxxxxx""""""""xxxxxxxxxxxxxxxx 656xxxx'''''''xx'}''xxx'''''xxxxwwwwwwxxxxxxxxxxxxxxxxx"""""xxxxxx""""""""xxxxxxxxx 657xxx''''xxxxxxx*'*xxxxx''''xxxwwwwwwxxxxxxxxxxxxxxxx""xx"xxxxxxxxxxxxx""""xxxxxxx 658xxx!'xxxxxxxxxxxxxxxxxxx'!xxxxwwwwwxxxxxxxxxxxxx!x""xxx"""xxxxxxxxxxxxxx""xxxxxx 659xtt!!xxxxxxttttttxxxxxxt!!ttttwwwwwxxxxxxttttttt!""xxxxxx!!!xxxxxxxx*xx"""xxxxxx 660xtt!!tttttttttttttttttt!!tttttwwwwww!!ptttttttttp!!xxxxtttt!!xxxxxxxx""""xxxxxxx 661xtt!!tttttttttttttttttt!tttttt!wwwwww!ppttttttttpp!tttttttt!ptttxxxxxxxx"""xxxxx 662xttt!!tttttpppptttttttt!tppppt!wwwwwww!pttpptttttp!tttttttt!ttttxxxxxxxxxx"""xxx 663xttt!!tptpppppppptttttp!pp!!!!!wwwwwwwwppppppppttp!ttttttttt!ttttxxxxxxxxxxx*xxx 664xtttt!!ppppwwwppppppppp!!!!!!!!!wwwwwwww!!!!!!ppp!pttttttttt!ptttttttxxxxxxx}xxx 665xtttp!!!wwwwwwwwppw!!!!!!wwwwwwwwwwwwwwwww!!!!!!!!!ptttttttt!!ptttttttxxxxxxxxxx 666xtttp!!!wccmmccwwwwwwwwwwccmmccwwwwwwwwwwwwwwwwwwww!pptttttttt!pttttttttxxxxxxxx 667xttpp!!!wcHHHHcRRRRwRRRRRcHHHHcwww!wwwwwwwwwwwwwwww..!ptttttttt!pttttttttpxxxxxx 668xtttp!!!wmH3HHcRRRRRRRRRRcHH3Hmww!!!!wwwwwwwwwwwwwwww.!ppppptpp!!ppppppptp!!xxxx 669xtttp!!!wmHHHHcRRRRRRRRRRcHHHHmww!!!!!!wwwwwwwwwwwwwwww!!!!!!!!!!!!!!!!!!!!!xxxx 670xtttp!!!wcHHHHccccccccccccHHHHcw!!!!!!.!!!!!!!!wwwwwwww.FFFFFFFFFFFFFFFFFFF!!xxx 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704xxxx!!xxx!!!!!!!!!!!!!!!!!!!!!!!!!!!MwwwwwwwwwwwwwwwMM!!c..(.[..c!!tttttt!t!tttx 705xxxx``xxxx!!!!!!!!!!!!!!!!!!!!!!!!!MwwwwwwwwwwwwwwwMM!!!cc.....cc!!ttttttt!ttttx 706xxxxx`xxxx!!!!!!!!!!!!!!!!!!!!!!MM!MwwwwwwwwwwwwwwMM!MMM!cc...cc!!ttttttt!!!tttx 707xxxxx``xxx!!x!!!!!!!M!M!!!!!!!MMMwMMwwwwwwwwwwwwwMM!MwwMM!ccccc!!ttttttt!!t!ttxx 708xxxxxx`xxx``xxxMMMMMMwM!!!!!!!MwwwMMMwwwwwwwwwwwMM..MwwwM!!!!!!!!ttttttt!tt!txxx 709xxxxxx`xx```xxxxwwwwwwMMMMMM!!MwwM.!MwwwwwwwwwMMM....MMMM!!!!!!!!tttttt!!tt!txxx 710xxxxxx``````.xxxwwwwMMMMwwwwM!MMMM.MwwwwwwwwMMM..MMMM...!!!!!!!!!tt!!!!!ttt!txxx 711xxxxxxx```xx.`xxxxxMM!.!MMwMw!!....MwwwwwwwMM..MMwwwM..MMM!MM!!!!!!!!!ttttt!txxx 712xxxxxxx``xxxx``xxxx..MMM!....!wwMM.MwcccccwM.wwwwwwwM.wwww!wMM!!!!!tttttttt!!xxx 713xxxxxx``xxxxxx`xxxxx.MwwMMwM!wwwwwM.ccwwwccM.MwwwwMMM.wwwM!MwMM!tttttttttxx!!xxx 714xxxxxx`xxxxxxxx`xxxxx.MwwwM.....ww.ccwwwwwcc.MMMMMM..MM....MwwMMttttttttxxx!!-xx 715xxxxx``xxxxxxx```xxxxx.Mww.MMMMM..Mcww*1..wcM......MMwwwwM..!wwMttttttttxxx!--xx 716xxxxx`xxx`````xx`xxxxx..MM!MwwwwMM.+W.*}*.W+.M.MMwwwwwwwwMM!!!MMttttttttxxx---xx 717xx```````xxxxxxx`xxxxxxxwwM.Mwwwww.cw.1*1wwcwM.MwwwwwwxxwwM!!xxxxxxxxxxxxx----xx 718x````xxxxxxxxxxx``xxxxxxwwM...MwwMMccwwwwwccwMMMwxxxxxxxwwMxxxxxxxxxxxxxxx-----x 719x```xxxxxxxxxxxx`````xxxxxxxxxxxxxxxccwwwccwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxx---}-x 720x`}`xxxxxxxxxxxxx```}`xxxxxxxxxxxxxxxcccccwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxx----x 721x*``xxxxxxxxxxxxxx```*xxxxxxxxxxxxxxxxxxxwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 722xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 723ENDMAP 724