1 /**
2  * @file
3  * @brief Slow projectiles, done as monsters.
4 **/
5 
6 #pragma once
7 
8 #include "beam.h"
9 #include "spl-cast.h"
10 
11 spret cast_iood(actor *caster, int pow, bolt *beam,
12                      float vx = 0, float vy = 0, int foe = MHITNOT,
13                      bool fail = false, bool needs_tracer = true);
14 void cast_iood_burst(int pow, coord_def target);
15 bool iood_act(monster& mon, bool no_trail = false);
16 void iood_catchup(monster* mon, int turns);
17 dice_def iood_damage(int pow, int dist);
18