1 //  DartTrap - Shoots a Dart at regular intervals
2 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
18 #define HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 /** Badguy "DartTrap" - Shoots a Dart at regular intervals */
23 class DartTrap final : public BadGuy
24 {
25 public:
26   DartTrap(const ReaderMapping& reader);
27 
28   virtual void initialize() override;
29   virtual void activate() override;
30   virtual void active_update(float dt_sec) override;
31   virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
get_class() const32   virtual std::string get_class() const override { return "darttrap"; }
get_display_name() const33   virtual std::string get_display_name() const override { return _("Dart Trap"); }
34 
35   virtual ObjectSettings get_settings() override;
36 
37 protected:
38   enum State {
39     IDLE, LOADING
40   };
41 
42   void load(); /**< load a shot */
43   void fire(); /**< fire a shot */
44 
45 private:
46   bool enabled; /** Is DartTrap enabled **/
47   float initial_delay; /**< time to wait before firing first shot */
48   float fire_delay; /**< reload time */
49   int ammo; /**< ammo left (-1 means unlimited) */
50 
51   State state; /**< current state */
52   Timer fire_timer; /**< time until new shot is fired */
53 
54 private:
55   DartTrap(const DartTrap&) = delete;
56   DartTrap& operator=(const DartTrap&) = delete;
57 };
58 
59 #endif
60 
61 /* EOF */
62