1 //
2 //  SuperTuxKart - a fun racing game with go-kart
3 //  Copyright (C) 2016 SuperTuxKart-Team
4 //
5 //  This program is free software; you can redistribute it and/or
6 //  modify it under the terms of the GNU General Public License
7 //  as published by the Free Software Foundation; either version 3
8 //  of the License, or (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program; if not, write to the Free Software
17 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 #ifndef HEADER_RENDER_INFO_HPP
20 #define HEADER_RENDER_INFO_HPP
21 
22 #include "utils/no_copy.hpp"
23 
24 /**
25   * \ingroup graphics
26   */
27 class RenderInfo : public NoCopy
28 {
29 private:
30     float m_hue;
31 
32     bool m_transparent;
33 
34 public:
35     // ------------------------------------------------------------------------
RenderInfo(float hue=0.0f,bool transparent=false)36     RenderInfo(float hue = 0.0f, bool transparent = false)
37     {
38         m_hue = hue;
39         m_transparent = transparent;
40     }
41     // ------------------------------------------------------------------------
setHue(float hue)42     void setHue(float hue)                                    { m_hue = hue; }
43     // ------------------------------------------------------------------------
setTransparent(bool transparent)44     void setTransparent(bool transparent)     { m_transparent = transparent; }
45     // ------------------------------------------------------------------------
getHue() const46     float getHue() const                                     { return m_hue; }
47     // ------------------------------------------------------------------------
isTransparent() const48     bool isTransparent() const                       { return m_transparent; }
49 
50 };   // RenderInfo
51 
52 #endif
53 
54 /* EOF */
55