1 // 2 // SuperTuxKart - a fun racing game with go-kart 3 // Copyright (C) 2011-2015 Joerg Henrichs, Marianne Gagnon 4 // 5 // This program is free software; you can redistribute it and/or 6 // modify it under the terms of the GNU General Public License 7 // as published by the Free Software Foundation; either version 3 8 // of the License, or (at your option) any later version. 9 // 10 // This program is distributed in the hope that it will be useful, 11 // but WITHOUT ANY WARRANTY; without even the implied warranty of 12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 // GNU General Public License for more details. 14 // 15 // You should have received a copy of the GNU General Public License 16 // along with this program; if not, write to the Free Software 17 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 #ifndef HEADER_WEATHER_HPP 20 #define HEADER_WEATHER_HPP 21 22 #include "utils/singleton.hpp" 23 #include <vector3d.h> 24 25 class SFXBase; 26 27 class Weather : public AbstractSingleton<Weather> 28 { 29 float m_next_lightning; 30 float m_lightning; 31 32 SFXBase* m_thunder_sound; 33 SFXBase* m_weather_sound; 34 35 public: 36 Weather(); 37 virtual ~Weather(); 38 39 void update(float dt); 40 void playSound(); 41 42 /** Set the flag that a lightning should be shown. */ startLightning()43 void startLightning() { m_lightning = 1.0f; } shouldLightning()44 bool shouldLightning() { return m_lightning > 0.0f; } 45 46 irr::core::vector3df getIntensity(); 47 }; 48 49 #endif 50