1 //
2 //  SuperTuxKart - a fun racing game with go-kart
3 //  Copyright (C) 2011-2015  Joerg Henrichs, Marianne Gagnon
4 //
5 //  This program is free software; you can redistribute it and/or
6 //  modify it under the terms of the GNU General Public License
7 //  as published by the Free Software Foundation; either version 3
8 //  of the License, or (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program; if not, write to the Free Software
17 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 #ifndef HEADER_WEATHER_HPP
20 #define HEADER_WEATHER_HPP
21 
22 #include "utils/singleton.hpp"
23 #include <vector3d.h>
24 
25 class SFXBase;
26 
27 class Weather : public AbstractSingleton<Weather>
28 {
29     float m_next_lightning;
30     float m_lightning;
31 
32     SFXBase* m_thunder_sound;
33     SFXBase* m_weather_sound;
34 
35 public:
36              Weather();
37     virtual ~Weather();
38 
39     void update(float dt);
40     void playSound();
41 
42     /** Set the flag that a lightning should be shown. */
startLightning()43     void startLightning() { m_lightning = 1.0f; }
shouldLightning()44     bool shouldLightning() { return m_lightning > 0.0f; }
45 
46     irr::core::vector3df getIntensity();
47 };
48 
49 #endif
50