1Things to do... 2 3- Nicer interface (use FLTK). 4- Network play. Probably will need to play without car/car collisions in network play. 5- More tracks 6- More cars 7- More tilesets and graphical features 8- Maintain highscores 9- Handbrake 10- Adjust Pacejka Curves for all cars 11- Preferences option to set volume for music and sound 12- Maybe change to using a new sprites library or something like that? 13- Figure out a way to draw nicer anti-aliased text in OpenGL 14- More music tracks and better quality than current highly compressed ogg file. Maybe should distribute music separately? 15- Consider a different graphics engine that doesn't involve using sprites for the cars (i.e. use 3d models instead). 16- Work on improving the Hot Potato Mode AI 17- Powerups and projectiles 18- Support for steering and pedals controller hardware (need to get some to test with). 19- Add keys to control car brakes 20- Option to control with the mouse 21- Change to more versatile GUI especially for the preferences so users can set controls and such things more easily. 22- XBox 360 Controller on Linux compatibility. 23- Checkpoints (so one can have a figure 8 map for example). 24- Bridges. 25- More arcade elements? 26- RK4 and other integration schemes? 27- Collision detection optimisation to permit very large numbers of players in the game. 28- Implement proper weight transfer using simulation of suspension 29- Have skid marks 30- Have nicer tile transitions (use an alpha mask?) or alternatively compute a track edge 31- Have more wall tiles (Hugh's request). Eg triangular tiles. 32- Fix the car getting stuck on the grass against the wall bug (for ais and humans) 33- Make driving on grass physics better somehow (less slippery) 34- Get motion blur to work. This should help remove the seams in the roto-zoomed tiles by blurring them. 35