1Things to do...
2
3- Nicer interface (use FLTK).
4- Network play. Probably will need to play without car/car collisions in network play.
5- More tracks
6- More cars
7- More tilesets and graphical features
8- Maintain highscores
9- Handbrake
10- Adjust Pacejka Curves for all cars
11- Preferences option to set volume for music and sound
12- Maybe change to using a new sprites library or something like that?
13- Figure out a way to draw nicer anti-aliased text in OpenGL
14- More music tracks and better quality than current highly compressed ogg file. Maybe should distribute music separately?
15- Consider a different graphics engine that doesn't involve using sprites for the cars (i.e. use 3d models instead).
16- Work on improving the Hot Potato Mode AI
17- Powerups and projectiles
18- Support for steering and pedals controller hardware (need to get some to test with).
19- Add keys to control car brakes
20- Option to control with the mouse
21- Change to more versatile GUI especially for the preferences so users can set controls and such things more easily.
22- XBox 360 Controller on Linux compatibility.
23- Checkpoints (so one can have a figure 8 map for example).
24- Bridges.
25- More arcade elements?
26- RK4 and other integration schemes?
27- Collision detection optimisation to permit very large numbers of players in the game.
28- Implement proper weight transfer using simulation of suspension
29- Have skid marks
30- Have nicer tile transitions (use an alpha mask?) or alternatively compute a track edge
31- Have more wall tiles (Hugh's request). Eg triangular tiles.
32- Fix the car getting stuck on the grass against the wall bug (for ais and humans)
33- Make driving on grass physics better somehow (less slippery)
34- Get motion blur to work. This should help remove the seams in the roto-zoomed tiles by blurring them.
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