1 /* 2 Copyright (C) 2010-2014 Kristian Duske 3 4 This file is part of TrenchBroom. 5 6 TrenchBroom is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 TrenchBroom is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 20 #ifndef TrenchBroom_Circle 21 #define TrenchBroom_Circle 22 23 #include "TrenchBroom.h" 24 #include "VecMath.h" 25 #include "Renderer/VertexArray.h" 26 27 namespace TrenchBroom { 28 namespace Renderer { 29 class Vbo; 30 31 class Circle { 32 private: 33 VertexArray m_array; 34 bool m_filled; 35 public: 36 Circle(float radius, size_t segments, bool filled); 37 Circle(float radius, size_t segments, bool filled, float startAngle, float angleLength); 38 Circle(float radius, size_t segments, bool filled, Math::Axis::Type axis, const Vec3f& startAxis, const Vec3f& endAxis); 39 Circle(float radius, size_t segments, bool filled, Math::Axis::Type axis, float startAngle, float angleLength); 40 41 bool prepared() const; 42 void prepare(Vbo& vbo); 43 void render(); 44 private: 45 void init3D(float radius, size_t segments, Math::Axis::Type axis, float startAngle, float angleLength); 46 void init2D(float radius, size_t segments, float startAngle, float angleLength); 47 }; 48 } 49 } 50 51 #endif /* defined(TrenchBroom_Circle) */ 52