1// =======================
2// ASSAULT RIFLE
3// =======================
4item assault
5{
6	name			"_Assault Rifle"
7	model			"weapons/assault/assault"
8	weapon			true
9	type			"rifle"
10	animationindex	1
11	holdtwohanded	false
12	firetwohanded	true
13	shape			"1 0 4 1"
14	shape			"0 1 5 1"
15	center			"3 -3 1"
16	scale			1.25
17	ammo			30
18	reload			12
19	reloadsound		"weapons/reload-rifle"
20	price			1000
21	size			20
22	is_primary		true
23	weight			2.8
24}
25
26item assault_ammo
27{
28	name			"_Assault Rifle Magazine"
29	model			"weapons/assault/assault_clip"
30	type			"ammo"
31	animationindex	0
32	shape			"0 0 1 2"
33	center			"0 0 0"
34	scale			1.25
35	price			70
36	size			3
37	is_primary		true
38	dmgtype			"normal"
39	weight			0.5
40
41	weapon_mod
42	{
43		weapon assault
44		firedef
45		{
46			name		"_Snap Shot"
47			skill		"assault"
48			projtl		bullet
49			impact		bulletImpact
50			hitbody		null
51			firesnd		"weapons/bullet-rifle-1x"
52			impsnd		"impact/bullet-impact"
53			bodysnd 	"impact/bullet-bodyimpact"
54			speed		3000
55			spread		"1.2 1.2"
56			crouch		0.85
57			range		100
58			shots		1
59			ammo		1
60			time		8
61			damage		"42 5"
62			dmgweight	"normal_medium"
63			reaction	true
64		}
65		firedef
66		{
67			name				"_3-Round Burst"
68			skill				"assault"
69			projtl				bullet
70			impact				bulletImpact
71			hitbody				null
72			firesnd				"weapons/bullet-rifle-3x"
73			impsnd				"impact/bullet-impact"
74			bodysnd 			"impact/bullet-bodyimpact"
75			sndonce				true
76			speed				3000
77			spread				"1.4 1.4"
78			crouch				0.85
79			range				100
80			shots				3
81			ammo				3
82			delaybetweenshots	10
83			time				12
84			damage				"42 5"
85			dmgweight			"normal_medium"
86			reaction			true
87		}
88		firedef
89		{
90			name				"_Full-Auto"
91			skill				"assault"
92			projtl				bullet
93			impact				bulletImpact
94			hitbody				null
95			firesnd				"weapons/bullet-rifle-8x"
96			impsnd				"impact/bullet-impact"
97			bodysnd 			"impact/bullet-bodyimpact"
98			sndonce				true
99			speed				3000
100			spread				"1.6 1.6"
101			crouch				0.85
102			range				100
103			shots				8
104			ammo				8
105			delaybetweenshots	10
106			time				16
107			damage				"42 5"
108			dmgweight			"normal_medium"
109			reaction	true
110		}
111		firedef
112		{
113			name		"_Aimed Shot"
114			skill		"assault"
115			projtl		bullet
116			impact		bulletImpact
117			hitbody		null
118			firesnd		"weapons/bullet-rifle-1x"
119			impsnd		"impact/bullet-impact"
120			bodysnd 	"impact/bullet-bodyimpact"
121			speed		3000
122			spread		"1 1"
123			crouch		0.85
124			range		100
125			shots		1
126			ammo		1
127			time		16
128			damage		"42 5"
129			dmgweight	"normal_medium"
130			reaction	true
131		}
132	}
133
134	weapon_mod
135	{
136		weapon vhs
137		firedef
138		{
139			name		"_Snap Shot"
140			skill		"assault"
141			projtl		bullet
142			impact		bulletImpact
143			hitbody		null
144			firesnd		"weapons/bullet-rifle-1x"
145			impsnd		"impact/bullet-impact"
146			bodysnd 	"impact/bullet-bodyimpact"
147			speed		3000
148			spread		"1 1"
149			crouch		0.85
150			range		100
151			shots		1
152			ammo		1
153			time		10
154			damage		"42 5"
155			dmgweight	"normal_medium"
156			reaction	true
157		}
158		firedef
159		{
160			name				"_3-Round Burst"
161			skill				"assault"
162			projtl				bullet
163			impact				bulletImpact
164			hitbody				null
165			firesnd				"weapons/bullet-rifle-1x"
166			impsnd				"impact/bullet-impact"
167			bodysnd 			"impact/bullet-bodyimpact"
168			speed				3000
169			spread				"1.2 1.2"
170			crouch				0.85
171			range				100
172			shots				3
173			ammo				3
174			delaybetweenshots	5
175			time				14
176			damage				"42 5"
177			dmgweight			"normal_medium"
178			reaction			true
179		}
180		firedef
181		{
182			name				"_Full-Auto"
183			skill				"assault"
184			projtl				bullet
185			impact				bulletImpact
186			hitbody				null
187			firesnd				"weapons/bullet-rifle-1x"
188			impsnd				"impact/bullet-impact"
189			bodysnd 			"impact/bullet-bodyimpact"
190			speed				3000
191			spread				"1.5 1.5"
192			crouch				0.85
193			range				100
194			shots				6
195			ammo				8
196			delaybetweenshots	18
197			time				16
198			damage				"42 5"
199			dmgweight			"normal_medium"
200			reaction	true
201		}
202		firedef
203		{
204			name		"_Aimed Shot"
205			skill		"assault"
206			projtl		bullet
207			impact		bulletImpact
208			hitbody		null
209			firesnd		"weapons/bullet-rifle-1x"
210			impsnd		"impact/bullet-impact"
211			bodysnd 	"impact/bullet-bodyimpact"
212			speed		3000
213			spread		"0.9 0.9"
214			crouch		0.85
215			range		100
216			shots		1
217			ammo		1
218			time		18
219			damage		"42 5"
220			dmgweight	"normal_medium"
221			reaction	true
222		}
223	}
224}
225
226// =======================
227// MACHINE GUN
228// =======================
229item machinegun
230{
231	name			"_Machine Gun"
232	model			"weapons/machinegun/machinegun"
233	weapon			true
234	type			"rifle"
235	animationindex	1
236	holdtwohanded	false
237	firetwohanded	true
238	shape			"1 0 4 1"
239	shape			"0 1 4 1"
240	center			"5.9 0 2.5"
241	scale			1.1
242	ammo			100
243	reload			24
244	reloadsound		"weapons/reload-rifle"	// @todo better sound?
245	price			1200
246	size			20
247	is_primary		true
248	is_heavy		true
249	weight			6
250}
251
252item machinegun_ammo
253{
254	name			"_Machine Gun Magazine"
255	model			"weapons/machinegun/machinegun_clip"
256	type			"ammo"
257	animationindex	0
258	shape			"0 0 2 2"
259	center			"0 0 0"
260	scale			1.9
261	price			65
262	size			6
263	is_primary		true
264	is_heavy		true
265	dmgtype			"normal"
266	weight			1.5
267
268	weapon_mod
269	{
270		weapon machinegun
271		firedef
272		{
273			name				"_5-Shot Burst"
274			skill				"assault"
275			projtl				bullet-hmg
276			impact				bulletImpact
277			hitbody				null
278			firesnd				"weapons/bullet-hmg-5x"
279			impsnd				"impact/bullet-impact"
280			bodysnd 			"impact/bullet-bodyimpact"
281			sndonce				true
282			speed				3000
283			spread				"1.8 1.8"
284			crouch				0.85
285			range				100
286			shots				5
287			ammo				5
288			delaybetweenshots	10
289			time				14
290			damage				"42 5"
291			dmgweight			"normal_medium"
292			reaction			true
293		}
294		firedef
295		{
296			name				"_Full-Auto"
297			skill				"assault"
298			projtl				bullet-hmg
299			impact				bulletImpact
300			hitbody				null
301			firesnd				"weapons/bullet-hmg-20x"
302			impsnd				"impact/bullet-impact"
303			bodysnd 			"impact/bullet-bodyimpact"
304			sndonce				true
305			speed				3000
306			spread				"2.4 2.4"
307			crouch				0.85
308			range				100
309			shots				20
310			ammo				20
311			delaybetweenshots	10
312			time				24
313			damage				"42 5"
314			dmgweight			"normal_medium"
315			reaction			true
316		}
317		firedef
318		{
319			name				"_Full-Auto Sweep"
320			skill				"assault"
321			projtl				bullet-hmg
322			impact				bulletImpact
323			hitbody				null
324			firesnd				"weapons/bullet-hmg-20x"
325			impsnd				"impact/bullet-impact"
326			bodysnd 			"impact/bullet-bodyimpact"
327			sndonce				true
328			speed				3000
329			spread				"3 20"
330			crouch				0.85
331			range				100
332			shots				20
333			ammo				20
334			delaybetweenshots	10
335			time				24
336			damage				"42 5"
337			dmgweight			"normal_medium"
338			reaction			true
339		}
340	}
341}
342
343// =======================
344// SNIPER RIFLE
345// =======================
346item sniper
347{
348	name			"_Sniper Rifle"
349	model			"weapons/sniper/sniper"
350	weapon			true
351	type			"rifle"
352	animationindex	1
353	holdtwohanded	false
354	firetwohanded 	true
355	shape			"2 0 3 1"
356	shape			"0 1 5 1"
357	center			"9 0 3"
358	scale			1.05
359	ammo			8
360	reload			12
361	reloadsound		"weapons/reload-sniper"
362	price			1300
363	size			60
364	is_primary		true
365	weight			6.4
366}
367
368item sniper_ammo
369{
370	name			"_Sniper Rifle Magazine"
371	model			"weapons/sniper/sniper_clip"
372	type			"ammo"
373	animationindex	0
374	shape			"0 0 1 2"
375	center			"0 0 0"
376	scale			1.15
377	price			85
378	size			8
379	is_primary		true
380	dmgtype			"normal"
381	weight			0.5
382
383	weapon_mod
384	{
385		weapon sniper
386		firedef
387		{
388			name		"_Snap Shot"
389			skill		"sniper"
390			projtl		bullet_sniper
391			impact		bulletImpact
392			hitbody		null
393			firesnd		"weapons/bullet-sniper"
394			impsnd		"impact/bullet-impact"
395			bodysnd 	"impact/bullet-bodyimpact"
396			speed		3600
397			spread		"2.5 2.5"
398			crouch		0.85
399			range		100
400			shots		1
401			ammo		1
402			time		15
403			damage		"130 20"
404			dmgweight	"normal_medium"
405			reaction	true
406			throughwall 1
407		}
408		firedef
409		{
410			name		"_Aimed Shot"
411			skill		"sniper"
412			projtl		bullet_sniper
413			impact		bulletImpact
414			hitbody		null
415			firesnd		"weapons/bullet-sniper"
416			impsnd		"impact/bullet-impact"
417			bodysnd 	"impact/bullet-bodyimpact"
418			speed		3600
419			spread		"0.85 0.85"
420			crouch		0.6
421			range		100
422			shots		1
423			ammo		1
424			time		20
425			damage		"130 20"
426			dmgweight	"normal_medium"
427			reaction	true
428			throughwall 1
429		}
430	}
431}
432
433
434//========================
435// COILGUN
436//========================
437item coilgun
438{
439	name			"_Coilgun"
440	model			"weapons/coilgun/coilgun"
441	weapon			true
442	type			"rifle"
443	animationindex	1
444	holdtwohanded	false
445	firetwohanded 	true
446	shape			"2 0 3 1"
447	shape			"0 1 4 1"
448	center			"9 2.7 3.2"
449	scale			0.9
450	ammo			4
451	reload			12
452	reloadsound		"weapons/reload-sniper"
453	price			3000
454	size			30
455	is_primary		true
456	weight			7.6
457}
458
459item coilgun_ammo
460{
461	name			"_Coilgun Clip"
462	model			"weapons/coilgun/coilgun_ammo"
463	type			"ammo"
464	animationindex	0
465	shape			"0 0 2 2"
466	center			"0 0 1.2"
467	scale			1.15
468	price			85
469	size			4
470	is_primary		true
471	dmgtype			"normal"
472	weight			1.0
473
474	weapon_mod
475	{
476		weapon coilgun
477		firedef
478		{
479			name		"_Snap Shot"
480			skill		"sniper"
481			projtl		bolter
482			impact		bolterImpact
483			hitbody		null
484			firesnd		"weapons/bullet-gauss"
485			impsnd		"impact/nail-impact"
486			bodysnd 	"impact/nail-bodyimpact"
487			speed		2000
488			spread		"2.5 2.5"
489			crouch		0.85
490			range		100
491			shots		1
492			ammo		1
493			time		16
494			damage		"180 30"
495			dmgweight	"normal_heavy"
496			reaction	true
497			throughwall 3
498		}
499		firedef
500		{
501			name		"_Aimed Shot"
502			skill		"sniper"
503			projtl		bolter
504			impact		bolterImpact
505			hitbody		null
506			firesnd		"weapons/bullet-gauss"
507			impsnd		"impact/nail-impact"
508			bodysnd 	"impact/nail-bodyimpact"
509			speed		2000
510			spread		"0.55 0.55"
511			crouch		0.6
512			range		100
513			shots		1
514			ammo		1
515			time		24
516			damage		"180 30"
517			dmgweight	"normal_heavy"
518			reaction	true
519			throughwall 3
520		}
521	}
522}
523
524
525// =======================
526// PISTOL
527// =======================
528item pistol
529{
530	name			"_7.62mm Pistol"
531	model			"weapons/pistol/pistol"
532	weapon			true
533	type			"pistol"
534	animationindex	2
535	holdtwohanded	false
536	firetwohanded 	false
537	shape			"0 0 2 2"
538	center			"2 0 1"
539	scale			1.35
540	ammo			12
541	reload			6
542	reloadsound		"weapons/reload-pistol"
543	price			900
544	size			7
545	is_secondary	true
546	weight			1.0
547}
548
549item pistol_ammo
550{
551	name			"_7.62mm Pistol Magazine"
552	model			"weapons/pistol/pistol_clip"
553	type			"ammo"
554	animationindex	0
555	shape			"0 0 1 1"
556	center			"0 0 -0.2"
557	scale			1.5
558	price			20
559	size			1
560	is_secondary	true
561	dmgtype			"normal"
562	weight			0.2
563
564	weapon_mod
565	{
566		weapon pistol
567		firedef
568		{
569			name		"_Snap Shot"
570			skill		"close"
571			projtl		bullet-smg
572			impact		bulletImpact
573			hitbody		null
574			firesnd		"weapons/bullet-pistol"
575			impsnd		"impact/bullet-impact"
576			bodysnd 	"impact/bullet-bodyimpact"
577			speed		3000
578			spread		"2 2"
579			crouch		0.9
580			range		40
581			shots		1
582			ammo		1
583			time		4
584			damage		"30 5"
585			dmgweight	"normal_light"
586			reaction	true
587		}
588		firedef
589		{
590			name				"_Aimed Shot"
591			skill				"close"
592			projtl				bullet-smg
593			impact				bulletImpact
594			hitbody				null
595			firesnd				"weapons/bullet-pistol"
596			impsnd				"impact/bullet-impact"
597			bodysnd 			"impact/bullet-bodyimpact"
598			speed				3000
599			spread				"1.5 1.5"
600			crouch				0.9
601			range				40
602			shots				1
603			ammo				1
604			delaybetweenshots	10
605			time				8
606			damage				"30 5"
607			dmgweight			"normal_light"
608		}
609	}
610}
611
612// =======================
613// PISTOL2
614// =======================
615item pistol2
616{
617	name			"_Machine Pistol"
618	model			"weapons/pistol2/pistol2"
619	weapon			true
620	type			"pistol"
621	animationindex	2
622	holdtwohanded	false
623	firetwohanded	false
624	shape			"0 0 2 1"
625	shape			"1 1 1 1"
626	center			"-0.1 0 0"
627	scale			2.0
628	ammo			30
629	reload			10
630	reloadsound		"weapons/reload-pistol"
631	price			1000
632	size			7
633	is_secondary	true
634	weight			1.8
635}
636
637item pistol2_ammo
638{
639	name			"_4.2mm MP Magazine"
640	model			"weapons/pistol2/pistol2_clip"
641	type			"ammo"
642	animationindex	0
643	shape			"0 0 1 2"
644	center			"0 0 -0.21"
645	scale			2.5
646	price			20
647	size			2
648	is_secondary	true
649	dmgtype			"normal"
650	weight			0.5
651
652	weapon_mod
653	{
654		weapon pistol2
655		firedef
656		{
657			name		"_Snap Shot"
658			skill		"close"
659			projtl		bullet-smg
660			impact		bulletImpact
661			hitbody		null
662			firesnd		"weapons/bullet-pistol2"
663			impsnd		"impact/bullet-impact"
664			bodysnd 	"impact/bullet-bodyimpact"
665			speed		3000
666			spread		"2 2"
667			crouch		0.9
668			range		40
669			shots		1
670			ammo		1
671			time		6
672			damage		"20 5"
673			reaction	true
674			dmgweight	"normal_light"
675		}
676		firedef
677		{
678			name				"_3-Round Burst"
679			skill				"close"
680			projtl				bullet-smg
681			impact				bulletImpact
682			hitbody				null
683			firesnd				"weapons/bullet-pistol2"
684			impsnd				"impact/bullet-impact"
685			bodysnd 			"impact/bullet-bodyimpact"
686			speed				3000
687			spread				"2.5 2.5"
688			crouch				0.9
689			range				40
690			shots				3
691			ammo				3
692			delaybetweenshots	10
693			time				9
694			damage				"20 5"
695			dmgweight			"normal_light"
696			reaction			true
697		}
698		firedef
699		{
700			name				"_Full-Auto"
701			skill				"close"
702			projtl				bullet-smg
703			impact				bulletImpact
704			hitbody				null
705			firesnd				"weapons/bullet-pistol2"
706			impsnd				"impact/bullet-impact"
707			bodysnd 			"impact/bullet-bodyimpact"
708			speed				3000
709			spread				"3.5 3.5"
710			crouch				0.9
711			range				40
712			shots				10
713			ammo				10
714			delaybetweenshots	10
715			time				12
716			damage				"20 5"
717			dmgweight			"normal_light"
718			reaction			true
719		}
720	}
721}
722
723
724// =======================
725// SMG
726// =======================
727item smg
728{
729	name			"_Submachine Gun"
730	model			"weapons/smg/smg"
731	weapon			true
732	type			"pistol"
733	animationindex	2
734	holdtwohanded	false
735	firetwohanded	true
736	shape			"0 0 3 2"
737	center			"6.4 0 1"
738	scale			1.15
739	ammo			30
740	reload			10
741	reloadsound		"weapons/reload-smg"
742	price			1350
743	size			8
744	is_secondary	true
745	weight			2.0
746}
747
748item smg_ammo
749{
750	name			"_SMG Magazine"
751	model			"weapons/smg/smg_clip"
752	type			"ammo"
753	animationindex	0
754	shape			"0 0 1 2"
755	center			"0 0 0"
756	scale			1.4
757	price			40
758	size			3
759	is_secondary	true
760	dmgtype			"normal"
761	weight			0.4
762
763	weapon_mod
764	{
765		weapon smg
766		firedef
767		{
768			name				"_5-Round Burst"
769			skill				"close"
770			projtl				bullet-smg
771			impact				bulletImpact
772			hitbody				null
773			firesnd				"weapons/bullet-smg-5x"
774			impsnd				"impact/bullet-impact"
775			bodysnd 			"impact/bullet-bodyimpact"
776			sndonce				true
777			speed				3000
778			spread				"1.8 1.8"
779			crouch				0.8
780			range				50
781			shots				5
782			ammo				5
783			delaybetweenshots	14
784			time				7
785			damage				"15 3"
786			dmgweight			"normal_spray"
787			reaction			true
788		}
789		firedef
790		{
791			name				"_Full-Auto"
792			skill				"close"
793			projtl				bullet-smg
794			impact				bulletImpact
795			hitbody				null
796			firesnd				"weapons/bullet-smg-15x"
797			impsnd				"impact/bullet-impact"
798			bodysnd 			"impact/bullet-bodyimpact"
799			sndonce				true
800			speed				3000
801			spread				"2.5 2.5"
802			crouch				0.8
803			range				50
804			shots				15
805			ammo				15
806			delaybetweenshots	14
807			time				12
808			damage				"15 3"
809			dmgweight			"normal_spray"
810			reaction			true
811		}
812	}
813}
814
815// =======================
816// SHOTGUN2
817// =======================
818item shotgun2
819{
820	name			"_Riot Shotgun"
821	model			"weapons/shotgun2/shotgun"
822	weapon			true
823	type			"rifle"
824	animationindex	1
825	holdtwohanded	false
826	firetwohanded	true
827	shape			"1 0 3 1"
828	shape			"0 1 4 1"
829	center			"1.5 0 3.8"
830	scale			0.98
831	ammo			7
832	reload			14
833	reloadsound		"weapons/reload-shotgun"
834	price			1500
835	size			25
836	is_primary		true
837	weight			3.1
838}
839
840item shotgun2_slug_ammo
841{
842	name			"_Saboted Slugs"
843	model			"weapons/shotgun2/shotgun_clip"
844	type			"ammo"
845	animationindex	0
846	shape			"0 0 1 2"
847	center			"0 0 0"
848	scale			2.0
849	price			35
850	size			5
851	is_primary		true
852	dmgtype			"normal"
853	weight			0.6
854
855	weapon_mod
856	{
857		weapon shotgun2
858		firedef
859		{
860			name				"_Snap Shot"
861			skill				"close"
862			projtl				bullet
863			impact				bulletImpact
864			hitbody				null
865			firesnd				"weapons/bullet-shotgun"
866			impsnd				"impact/bullet-impact"
867			bodysnd 			"impact/bullet-bodyimpact"
868			sndonce				true
869			speed				3000
870			spread				"3 3"
871			crouch				0.9
872			range				20
873			shots				1
874			ammo				1
875			delaybetweenshots	0
876			time				8
877			damage				"120 20"
878			dmgweight			"normal_medium"
879			reaction			true
880		}
881	}
882}
883
884// =======================
885// SHOTGUN MICRO
886// =======================
887item shotgun_micro
888{
889	name			"_Micro Shotgun"
890	model			"weapons/shotgunmicro/shotgunmicro"
891	weapon			true
892	type			"biggun"
893	animationindex	1
894	holdtwohanded	false
895	firetwohanded	true
896	shape			"0 0 3 2"
897	center			"3 0 3"
898	scale			1.2
899	ammo			7
900	reload			8
901	reloadsound		"weapons/reload-shotgun"
902	price			1350
903	size			10
904	is_secondary	true
905	weight			2.0
906}
907
908item shotgun_micro_ammo
909{
910	name			"_Flechette Shells"
911	model			"weapons/shotgunmicro/shotgunmicro_clip"
912	type			"ammo"
913	animationindex	0
914	shape			"0 0 1 2"
915	center			"0 0 0"
916	scale			1.2
917	price			35
918	size			4
919	is_primary		true
920	dmgtype			"normal"
921	weight			0.4
922
923	weapon_mod // weap_fds_idx=0
924	{
925		weapon shotgun_micro
926		firedef
927		{
928			name				"_Snap Shot"
929			skill				"close"
930			projtl				bullet
931			impact				bulletImpact
932			hitbody				null
933			firesnd				"weapons/bullet-shotgun"
934			impsnd				"impact/bullet-impact"
935			bodysnd 			"impact/bullet-bodyimpact"
936			sndonce				true
937			speed				3000
938			spread				"5 5"
939			crouch				0.9
940			range				15
941			shots				8
942			ammo				1
943			delaybetweenshots	0
944			time				8
945			damage				"20 5"
946			dmgweight			"normal_spray"
947			reaction			true
948		}
949	}
950
951	weapon_mod // weap_fds_idx=1
952	{
953		weapon shotgun2
954		firedef
955		{
956			name				"_Snap Shot"
957			skill				"close"
958			projtl				bullet
959			impact				bulletImpact
960			hitbody				null
961			firesnd				"weapons/bullet-shotgunmini"
962			impsnd				"impact/bullet-impact"
963			bodysnd 			"impact/bullet-bodyimpact"
964			sndonce				true
965			speed				3000
966			spread				"4 4"
967			crouch				0.9
968			range				15
969			shots				8
970			ammo				1
971			delaybetweenshots	0
972			time				8
973			damage				"20 5"
974			dmgweight			"normal_spray"
975			reaction			true
976		}
977	}
978}
979
980// =======================
981// FLAMETHROWER
982// =======================
983item flamer
984{
985	name			"_Flamethrower"
986	model			"weapons/flamer/flamer"
987	weapon			true
988	type			"biggun"
989	animationindex	1
990	holdtwohanded	false
991	firetwohanded	true
992	shape			"0 0 5 2"
993	center			"9 0 2"
994	scale			1.2
995	ammo			4
996	reload			20
997	reloadsound		"weapons/reload-pistol"	// @todo better sound?
998	price			1500
999	size			60
1000	is_primary		true
1001	is_heavy		true
1002	weight			6.0
1003}
1004
1005item flamer_ammo
1006{
1007	name			"_C90 Canister"
1008	model			"weapons/flamer/flamer_ammo"
1009	type			"ammo"
1010	animationindex	0
1011	shape			"0 0 2 1"
1012	center			"0 0 0"
1013	scale			1.1
1014	price			170
1015	size			10
1016	is_primary		true
1017	is_heavy		true
1018	dmgtype			"fire"
1019	weight			2.0
1020
1021	weapon_mod
1022	{
1023		weapon flamer
1024		firedef
1025		{
1026			name				"_Candlelight"
1027			skill				"close"
1028			projtl				fireBall
1029			impact				fireImpact
1030			hitbody				burning
1031			firesnd				"weapons/flamer-small"
1032			sndonce				true
1033			speed				300
1034			spread				"1.5 0.5"
1035			crouch				0.9
1036			range				8
1037			shots				30
1038			ammo				1
1039			delaybetweenshots	25
1040			time				12
1041			damage				"6 2"
1042			dmgweight			"fire_flamer"
1043			reaction			true
1044		}
1045		firedef
1046		{
1047			name				"_Inferno"
1048			skill				"close"
1049			projtl				fireBall
1050			impact				fireImpact
1051			hitbody				burning
1052			firesnd				"weapons/flamer-big"
1053			sndonce				true
1054			speed				300
1055			spread				"1.5 0.5"
1056			crouch				0.9
1057			range				8
1058			shots				60
1059			ammo				2
1060			delaybetweenshots	25
1061			time				20
1062			damage				"6 2"
1063			dmgweight			"fire_flamer"
1064			reaction			true
1065		}
1066		firedef
1067		{
1068			name				"_Inferno Sweep"
1069			skill				"close"
1070			projtl				fireBall
1071			impact				fireImpact
1072			hitbody				burning
1073			firesnd				"weapons/flamer-big"
1074			sndonce				true
1075			speed				300
1076			spread				"1 10"
1077			crouch				0.9
1078			range				8
1079			shots				60
1080			ammo				2
1081			delaybetweenshots	25
1082			time				20
1083			damage				"6 2"
1084			dmgweight			"fire_flamer"
1085			reaction			true
1086		}
1087	}
1088}
1089
1090
1091// =======================
1092// RPG
1093// =======================
1094item rpg
1095{
1096	name			"_Rocket Launcher"
1097	model			"weapons/rpg2/rpg"
1098	weapon			true
1099	type			"rpg"
1100	animationindex	3
1101	holdtwohanded	true
1102	firetwohanded	true
1103	shape			"0 0 5 1"
1104	shape			"0 1 3 1"
1105	center			"-7.8 2.5 3.5"
1106	scale			0.80
1107	ammo			1
1108	reload			16
1109	reloadsound		"weapons/reload-rocket"
1110	price			4000
1111	size			75
1112	is_primary		true
1113	is_heavy		true
1114	weight			7.0
1115}
1116
1117item rpg_ammo
1118{
1119	name			"_HE Rocket"
1120	model			"weapons/rpg2/rpg_ammo"
1121	type			"ammo"
1122	animationindex	0
1123	shape			"0 0 1 2"
1124	center			"0 0 0"
1125	scale			1.1
1126	price			430
1127	size			6
1128	is_primary		true
1129	is_heavy		true
1130	dmgtype			"blast"
1131	weight			2.0
1132
1133	weapon_mod
1134	{
1135		weapon rpg
1136		firedef
1137		{
1138			name		"_Aimed Shot"
1139			skill		"explosive"
1140			projtl		rocket
1141			impact		explosionRPG
1142			hitbody		explosionRPG
1143			firesnd		"weapons/rocket-human"
1144			impsnd		"weapons/explosion-rocket"
1145			bodysnd		"weapons/explosion-rocket"
1146			speed		450
1147			spread		"1.4 1.4"
1148			crouch		0.6
1149			range		250
1150			shots		1
1151			ammo		1
1152			time		24
1153			damage		"0 0"
1154			spldmg		"250 20"
1155			splrad		7
1156			dmgweight	"blast"
1157		}
1158	}
1159}
1160
1161item rpg_incendiary_ammo
1162{
1163	name			"_IC Rocket"
1164	model			"weapons/rpg2/rpg_inc_ammo"
1165	type			"ammo"
1166	animationindex	0
1167	shape			"0 0 1 2"
1168	center			"0 0 -0.5"
1169	scale			1.1
1170	price			630
1171	size			6
1172	is_primary		true
1173	is_heavy		true
1174	dmgtype			"incendiary"
1175	weight			2.0
1176
1177	weapon_mod
1178	{
1179		weapon rpg
1180		firedef
1181		{
1182			name		"_Aimed Shot"
1183			skill		"explosive"
1184			projtl		rocket_inc
1185			impact		fire_explosion
1186			hitbody		fire_explosion
1187			firesnd		"weapons/rocket-human"
1188			impsnd		"weapons/explosion-fire"
1189			bodysnd		"weapons/explosion-fire"
1190			speed		450
1191			spread		"1.4 1.4"
1192			crouch		0.6
1193			range		250
1194			shots		1
1195			ammo		1
1196			time		24
1197			damage		"25 10"	//Fire field damage
1198			spldmg		"100 20"
1199			splrad		7
1200			dmgweight	"incendiary"
1201			rounds		4
1202		}
1203	}
1204}
1205
1206item rpg_hybrid_ammo
1207{
1208	name			"_Hybrid Rocket"
1209	model			"weapons/rpg2/rpg_hbr_ammo"
1210	type			"ammo"
1211	animationindex	0
1212	shape			"0 0 1 2"
1213	center			"0 0 0"
1214	scale			1.1
1215	price			700
1216	size			6
1217	is_primary		true
1218	is_heavy		true
1219	dmgtype			"blast"
1220	weight			2.0
1221
1222	weapon_mod
1223	{
1224		weapon rpg
1225		firedef
1226		{
1227			name		"_Aimed Shot"
1228			skill		"explosive"
1229			projtl		rocket_hybrid
1230			impact		explosionRPG
1231			hitbody		explosionRPG
1232			firesnd		"weapons/rocket-human"
1233			impsnd		"weapons/explosion-rocket"
1234			bodysnd		"weapons/explosion-rocket"
1235			speed		450
1236			spread		"1.4 1.4"
1237			crouch		0.6
1238			range		250
1239			shots		1
1240			ammo		1
1241			time		24
1242			damage		"0 0"
1243			spldmg		"350 20"
1244			splrad		7
1245			dmgweight	"blast"
1246		}
1247	}
1248}
1249
1250// =======================
1251// GRENADE LAUNCHER
1252// =======================
1253item grenl
1254{
1255	name			"_Grenade Launcher"
1256	model			"weapons/grenl/grenl"
1257	weapon			true
1258	type			"biggun"
1259	animationindex	1
1260	holdtwohanded	false
1261	firetwohanded	true
1262	shape			"1 0 4 1"
1263	shape			"0 1 5 1"
1264	center			"7 0 2.4"
1265	scale			1.1
1266	ammo			6
1267	reload			16
1268	reloadsound		"weapons/reload-grenade"
1269	price			2500
1270	size			60
1271	is_primary		true
1272	is_heavy		true
1273	weight			6.0
1274}
1275
1276item grenl_ammo
1277{
1278	name			"_25mm HIT Grenades"
1279	model			"weapons/grenl/grenl_clip"
1280	type			"ammo"
1281	animationindex	0
1282	shape			"0 0 1 1"
1283	center			"0 0 0"
1284	scale			0.7
1285	price			135
1286	size			6
1287	is_primary		true
1288	is_heavy		true
1289	dmgtype			"blast"
1290	weight			1.5
1291
1292	weapon_mod
1293	{
1294		weapon grenl
1295		firedef
1296		{
1297			name				"_Snap Shot (Impact)"
1298			skill				"explosive"
1299			projtl				grenl_ammo_ptl
1300			impact				explosionGrenade
1301			hitbody				explosionGrenade
1302			firesnd				"weapons/grenade-launcher"
1303			impsnd				"weapons/explosion-grenade"
1304			bodysnd				"weapons/explosion-grenade"
1305			bncsnd				"weapons/grenade-bounce"
1306			gravity				true
1307			launched			true
1308			spread				"0 2"
1309			crouch				0.9
1310			range				20
1311			shots				1
1312			ammo				1
1313			delaybetweenshots	1
1314			time				12
1315			damage				"0 0"
1316			spldmg				"130 20"
1317			splrad				3
1318			dmgweight			"blast"
1319			reaction			false
1320		}
1321
1322		firedef
1323		{
1324			name				"_Aimed Shot (Impact)"
1325			skill				"explosive"
1326			projtl				grenl_ammo_ptl
1327			impact				explosionGrenade
1328			hitbody				explosionGrenade
1329			firesnd				"weapons/grenade-launcher"
1330			impsnd				"weapons/explosion-grenade"
1331			bodysnd				"weapons/explosion-grenade"
1332			bncsnd				"weapons/grenade-bounce"
1333			gravity				true
1334			launched			true
1335			spread				"0 1.5"
1336			crouch				0.9
1337			range				20
1338			shots				1
1339			ammo				1
1340			delaybetweenshots	1
1341			time				18
1342			damage				"0 0"
1343			spldmg				"130 20"
1344			splrad				3
1345			dmgweight			"blast"
1346			reaction			false
1347		}
1348
1349		firedef
1350		{
1351			name				"_Snap Shot (Timer)"
1352			skill				"explosive"
1353			projtl				grenl_ammo_ptl
1354			impact				explosionGrenade
1355			hitbody				explosionGrenade
1356			firesnd				"weapons/grenade-launcher"
1357			impsnd				"weapons/explosion-grenade"
1358			bodysnd				"weapons/explosion-grenade"
1359			bncsnd				"weapons/grenade-bounce"
1360			gravity				true
1361			launched			true
1362			delay				1
1363			bounce				5
1364			bncfac				0.6
1365			spread				"0 2"
1366			crouch				0.9
1367			range				20
1368			shots				1
1369			ammo				1
1370			delaybetweenshots	1
1371			time				12
1372			damage				"0 0"
1373			spldmg				"130 20"
1374			splrad				3
1375			dmgweight			"blast"
1376			reaction			false
1377		}
1378
1379		firedef
1380		{
1381			name				"_Aimed Shot (Timer)"
1382			skill				"explosive"
1383			projtl				grenl_ammo_ptl
1384			impact				explosionGrenade
1385			hitbody				explosionGrenade
1386			firesnd				"weapons/grenade-launcher"
1387			impsnd				"weapons/explosion-grenade"
1388			bodysnd				"weapons/explosion-grenade"
1389			bncsnd				"weapons/grenade-bounce"
1390			gravity				true
1391			launched			true
1392			delay				1
1393			bounce				5
1394			bncfac				0.6
1395			spread				"0 1.5"
1396			crouch				0.9
1397			range				20
1398			shots				1
1399			ammo				1
1400			delaybetweenshots	1
1401			time				18
1402			damage				"0 0"
1403			spldmg				"130 20"
1404			splrad				3
1405			dmgweight			"blast"
1406			reaction			false
1407		}
1408	}
1409}
1410
1411item grenl_incendiary_ammo
1412{
1413	name			"_25mm IC Grenades"
1414	model			"weapons/grenl/grenl_ic_clip"
1415	type			"ammo"
1416	animationindex	0
1417	shape			"0 0 1 1"
1418	center			"0 0 0"
1419	scale			0.7
1420	price			135
1421	size			6
1422	is_primary		true
1423	is_heavy		true
1424	dmgtype			"incendiary"
1425	weight			1.5
1426
1427	weapon_mod
1428	{
1429		weapon grenl
1430		firedef
1431		{
1432			name				"_Snap Shot (Impact)"
1433			skill				"explosive"
1434			projtl				grenl_ic_ammo
1435			impact				explosionGrenade
1436			hitbody				explosionGrenade
1437			firesnd				"weapons/grenade-launcher"
1438			impsnd				"weapons/explosion-fire"
1439			bodysnd				"weapons/explosion-fire"
1440			bncsnd				"weapons/grenade-bounce"
1441			gravity				true
1442			launched			true
1443			spread				"0 2"
1444			crouch				0.9
1445			range				20
1446			shots				1
1447			ammo				1
1448			delaybetweenshots	1
1449			time				12
1450			damage				"15 10"	//Fire field damage
1451			spldmg				"75 20"
1452			splrad				3
1453			dmgweight			"incendiary"
1454			reaction			false
1455			rounds				4
1456		}
1457
1458		firedef
1459		{
1460			name				"_Aimed Shot (Impact)"
1461			skill				"explosive"
1462			projtl				grenl_ic_ammo
1463			impact				explosionGrenade
1464			hitbody				explosionGrenade
1465			firesnd				"weapons/grenade-launcher"
1466			impsnd				"weapons/explosion-fire"
1467			bodysnd				"weapons/explosion-fire"
1468			bncsnd				"weapons/grenade-bounce"
1469			gravity				true
1470			launched			true
1471			spread				"0 1.5"
1472			crouch				0.9
1473			range				20
1474			shots				1
1475			ammo				1
1476			delaybetweenshots	1
1477			time				18
1478			damage				"15 10"	//Fire field damage
1479			spldmg				"75 20"
1480			splrad				3
1481			dmgweight			"incendiary"
1482			reaction			false
1483			rounds				4
1484		}
1485
1486		firedef
1487		{
1488			name				"_Snap Shot (Timer)"
1489			skill				"explosive"
1490			projtl				grenl_ic_ammo
1491			impact				explosionGrenade
1492			hitbody				explosionGrenade
1493			firesnd				"weapons/grenade-launcher"
1494			impsnd				"weapons/explosion-fire"
1495			bodysnd				"weapons/explosion-fire"
1496			bncsnd				"weapons/grenade-bounce"
1497			gravity				true
1498			launched			true
1499			delay				1
1500			bounce				5
1501			bncfac				0.6
1502			spread				"0 2"
1503			crouch				0.9
1504			range				20
1505			shots				1
1506			ammo				1
1507			delaybetweenshots	1
1508			time				12
1509			damage				"15 10"	//Fire field damage
1510			spldmg				"75 20"
1511			splrad				3
1512			dmgweight			"incendiary"
1513			reaction			false
1514			rounds				4
1515		}
1516
1517		firedef
1518		{
1519			name				"_Aimed Shot (Timer)"
1520			skill				"explosive"
1521			projtl				grenl_ic_ammo
1522			impact				explosionGrenade
1523			hitbody				explosionGrenade
1524			firesnd				"weapons/grenade-launcher"
1525			impsnd				"weapons/explosion-fire"
1526			bodysnd				"weapons/explosion-fire"
1527			bncsnd				"weapons/grenade-bounce"
1528			gravity				true
1529			launched			true
1530			delay				1
1531			bounce				5
1532			bncfac				0.6
1533			spread				"0 1.5"
1534			crouch				0.9
1535			range				20
1536			shots				1
1537			ammo				1
1538			delaybetweenshots	1
1539			time				18
1540			damage				"15 10"	//Fire field damage
1541			spldmg				"75 20"
1542			splrad				3
1543			dmgweight			"incendiary"
1544			reaction			false
1545			rounds				4
1546		}
1547	}
1548}
1549
1550// NOTE: The flechette shells are NOT supposed to act like other grenades.
1551// They are meant to be a direct-fire application of the grenade launcher.
1552// See http://ufoai.org/wiki/index.php/Equipment/Ammunition/25mm_Flechette_Grenades
1553item grenl_fle_ammo
1554{
1555	name			"_25mm Flechette Grenades"
1556	model			"weapons/grenl/grenl_flechette_clip"
1557	type			"ammo"
1558	animationindex	0
1559	shape			"0 0 1 1"
1560	center			"0 0 0"
1561	scale			0.7
1562	price			135
1563	size			6
1564	is_primary		true
1565	is_heavy		true
1566	dmgtype			"normal"
1567	weight			1.0
1568
1569	weapon_mod
1570	{
1571		weapon grenl
1572		firedef
1573		{
1574			name				"_Snap Shot"
1575			skill				"close"
1576			projtl				bullet
1577			impact				bulletImpact
1578			hitbody				null
1579			firesnd				"weapons/bullet-flechette"
1580			speed				3000
1581			spread				"4 4"
1582			crouch				0.9
1583			range				10
1584			shots				8
1585			ammo				1
1586			delaybetweenshots	0
1587			time				12
1588			damage				"20 5"
1589			dmgweight			"normal_spray"
1590			reaction			true
1591		}
1592	}
1593}
1594
1595item grenl_plasma_ammo
1596{
1597	name			"_25mm PB Grenades"
1598	model			"weapons/grenl/grenl_plasma_clip"
1599	type			"ammo"
1600	animationindex	0
1601	shape			"0 0 1 1"
1602	center			"0 0 0"
1603	scale			0.7
1604	price			930
1605	size			6
1606	is_primary		true
1607	is_heavy		true
1608	dmgtype			"plasma"
1609	weight			1.5
1610
1611	weapon_mod
1612	{
1613		weapon grenl
1614		firedef
1615		{
1616			name				"_Snap Shot (Impact)"
1617			skill				"explosive"
1618			projtl				grenl_plasma_ammo_ptl
1619			impact				plasmaBigExplosion
1620			hitbody				plasmaBigExplosion
1621			firesnd				"weapons/grenade-launcher"
1622			impsnd				"weapons/explosion-plasma"
1623			bodysnd				"weapons/explosion-plasma"
1624			bncsnd				"weapons/grenade-bounce"
1625			gravity				true
1626			launched			true
1627			spread				"0 2"
1628			crouch				0.9
1629			range				20
1630			shots				1
1631			ammo				1
1632			delaybetweenshots	1
1633			time				12
1634			damage				"0 0"
1635			spldmg				"180 20"
1636			splrad				3
1637			dmgweight			"plasma_heavy"
1638			reaction			false
1639		}
1640
1641		firedef
1642		{
1643			name				"_Aimed Shot (Impact)"
1644			skill				"explosive"
1645			projtl				grenl_plasma_ammo_ptl
1646			impact				plasmaBigExplosion
1647			hitbody				plasmaBigExplosion
1648			firesnd				"weapons/grenade-launcher"
1649			impsnd				"weapons/explosion-plasma"
1650			bodysnd				"weapons/explosion-plasma"
1651			bncsnd				"weapons/grenade-bounce"
1652			gravity				true
1653			launched			true
1654			spread				"0 1.5"
1655			crouch				0.9
1656			range				20
1657			shots				1
1658			ammo				1
1659			delaybetweenshots	1
1660			time				18
1661			damage				"0 0"
1662			spldmg				"180 20"
1663			splrad				3
1664			dmgweight			"plasma_heavy"
1665		}
1666
1667		firedef
1668		{
1669			name				"_Snap Shot (Timer)"
1670			skill				"explosive"
1671			projtl				grenl_plasma_ammo_ptl
1672			impact				plasmaBigExplosion
1673			hitbody				plasmaBigExplosion
1674			firesnd				"weapons/grenade-launcher"
1675			impsnd				"weapons/explosion-plasma"
1676			bodysnd				"weapons/explosion-plasma"
1677			bncsnd				"weapons/grenade-bounce"
1678			gravity				true
1679			launched			true
1680			delay				1
1681			bounce				5
1682			bncfac				0.6
1683			spread				"0 2"
1684			crouch				0.9
1685			range				20
1686			shots				1
1687			ammo				1
1688			delaybetweenshots	1
1689			time				12
1690			damage				"0 0"
1691			spldmg				"180 20"
1692			splrad				3
1693			dmgweight			"plasma_heavy"
1694		}
1695
1696		firedef
1697		{
1698			name				"_Aimed Shot (Timer)"
1699			skill				"explosive"
1700			projtl				grenl_plasma_ammo_ptl
1701			impact				plasmaBigExplosion
1702			hitbody				plasmaBigExplosion
1703			firesnd				"weapons/grenade-launcher"
1704			impsnd				"weapons/explosion-plasma"
1705			bodysnd				"weapons/explosion-plasma"
1706			bncsnd				"weapons/grenade-bounce"
1707			gravity				true
1708			launched			true
1709			delay				1
1710			bounce				5
1711			bncfac				0.6
1712			spread				"0 1.5"
1713			crouch				0.9
1714			range				20
1715			shots				1
1716			ammo				1
1717			delaybetweenshots	1
1718			time				18
1719			damage				"0 0"
1720			spldmg				"180 20"
1721			splrad				3
1722			dmgweight			"plasma_heavy"
1723		}
1724	}
1725}
1726
1727
1728// =======================
1729// BOLTER RIFLE
1730// =======================
1731item bolterrifle
1732{
1733	name			"_Electromagnetic Rifle"
1734	model			"weapons/bolterrifle/bolterrifle"
1735	weapon			true
1736	type			"biggun"
1737	animationindex	1
1738	holdtwohanded	false
1739	firetwohanded	true
1740	shape			"0 0 5 2"
1741	center			"4 1 1.1"
1742	scale			1.2
1743	ammo			2
1744	reload			12
1745	reloadsound		"weapons/reload-rifle"
1746	price			2000
1747	size			45
1748	is_primary		true
1749	is_heavy		true
1750	weight			8.4
1751}
1752
1753item bolterrifle_ammo
1754{
1755	name			"_Electromagnetic Rifle Magazine"
1756	model			"weapons/bolterrifle/bolterrifle_clip"
1757	type			"ammo"
1758	animationindex	0
1759	shape			"0 0 3 1"
1760	center			"0 0 0"
1761	scale			1.2
1762	price			930
1763	size			9
1764	is_primary		true
1765	is_heavy		true
1766	dmgtype			"normal"
1767	weight			0.8
1768
1769	weapon_mod
1770	{
1771		weapon bolterrifle
1772		firedef
1773		{
1774			name		"_Snap Shot"
1775			skill		"sniper"
1776			projtl		bolter
1777			impact		bolterImpact
1778			hitbody		null
1779			firesnd		"weapons/bullet-bolter"
1780			impsnd		"impact/nail-impact"
1781			bodysnd 	"impact/nail-bodyimpact"
1782			sndonce		true
1783			speed		2000
1784			spread		"2.5 2.5"
1785			crouch		0.85
1786			range		100
1787			shots		1
1788			ammo		1
1789			time		18
1790			damage		"160 20"
1791			dmgweight	"normal_heavy"
1792			reaction	true
1793			throughwall 2
1794		}
1795
1796		firedef
1797		{
1798			name				"_Aimed Shot"
1799			skill				"sniper"
1800			projtl				bolter
1801			impact				bolterImpact
1802			hitbody				null
1803			firesnd				"weapons/bullet-bolter"
1804			impsnd				"impact/nail-impact"
1805			bodysnd 			"impact/nail-bodyimpact"
1806			speed				2000
1807			spread				"0.55 0.55"
1808			crouch				0.6
1809			range				100
1810			shots				1
1811			ammo				1
1812			time				24
1813			damage				"160 20"
1814			dmgweight			"normal_heavy"
1815			reaction	true
1816			throughwall 2
1817		}
1818	}
1819}
1820
1821item bolterrifle_am_ammo
1822{
1823	name			"_Electromagnetic Rifle Antimatter Magazine"
1824	model			"weapons/bolterrifle/bolterrifle_am_clip"
1825	type			"ammo"
1826	animationindex	0
1827	shape			"0 0 3 1"
1828	center			"0 0 0"
1829	scale			1.2
1830	price			930
1831	size			9
1832	is_primary		true
1833	is_heavy		true
1834	dmgtype			"normal"
1835	weight			1.4
1836
1837	weapon_mod
1838	{
1839		weapon bolterrifle
1840		firedef
1841		{
1842			name		"_Snap Shot"
1843			skill		"sniper"
1844			projtl		bolter
1845			impact		bolterImpact
1846			hitbody		null
1847			firesnd		"weapons/bullet-bolter"
1848			impsnd		"impact/nail-impact"
1849			bodysnd 	"impact/nail-bodyimpact"
1850			sndonce		true
1851			speed		2000
1852			spread		"2.5 2.5"
1853			crouch		0.85
1854			range		100
1855			shots		1
1856			ammo		1
1857			time		18
1858			damage		"250 20"
1859			dmgweight	"blast"
1860			reaction	true
1861			throughwall 2
1862		}
1863
1864		firedef
1865		{
1866			name				"_Aimed Shot"
1867			skill				"sniper"
1868			projtl				bolter
1869			impact				bolterImpact
1870			hitbody				null
1871			firesnd				"weapons/bullet-bolter"
1872			impsnd				"impact/nail-impact"
1873			bodysnd 			"impact/nail-bodyimpact"
1874			speed				2000
1875			spread				"0.55 0.55"
1876			crouch				0.6
1877			range				100
1878			shots				1
1879			ammo				1
1880			time				24
1881			damage				"250 20"
1882			dmgweight			"blast"
1883			reaction	true
1884			throughwall 2
1885		}
1886	}
1887}
1888