1// ======================= 2// ASSAULT RIFLE 3// ======================= 4item assault 5{ 6 name "_Assault Rifle" 7 model "weapons/assault/assault" 8 weapon true 9 type "rifle" 10 animationindex 1 11 holdtwohanded false 12 firetwohanded true 13 shape "1 0 4 1" 14 shape "0 1 5 1" 15 center "3 -3 1" 16 scale 1.25 17 ammo 30 18 reload 12 19 reloadsound "weapons/reload-rifle" 20 price 1000 21 size 20 22 is_primary true 23 weight 2.8 24} 25 26item assault_ammo 27{ 28 name "_Assault Rifle Magazine" 29 model "weapons/assault/assault_clip" 30 type "ammo" 31 animationindex 0 32 shape "0 0 1 2" 33 center "0 0 0" 34 scale 1.25 35 price 70 36 size 3 37 is_primary true 38 dmgtype "normal" 39 weight 0.5 40 41 weapon_mod 42 { 43 weapon assault 44 firedef 45 { 46 name "_Snap Shot" 47 skill "assault" 48 projtl bullet 49 impact bulletImpact 50 hitbody null 51 firesnd "weapons/bullet-rifle-1x" 52 impsnd "impact/bullet-impact" 53 bodysnd "impact/bullet-bodyimpact" 54 speed 3000 55 spread "1.2 1.2" 56 crouch 0.85 57 range 100 58 shots 1 59 ammo 1 60 time 8 61 damage "42 5" 62 dmgweight "normal_medium" 63 reaction true 64 } 65 firedef 66 { 67 name "_3-Round Burst" 68 skill "assault" 69 projtl bullet 70 impact bulletImpact 71 hitbody null 72 firesnd "weapons/bullet-rifle-3x" 73 impsnd "impact/bullet-impact" 74 bodysnd "impact/bullet-bodyimpact" 75 sndonce true 76 speed 3000 77 spread "1.4 1.4" 78 crouch 0.85 79 range 100 80 shots 3 81 ammo 3 82 delaybetweenshots 10 83 time 12 84 damage "42 5" 85 dmgweight "normal_medium" 86 reaction true 87 } 88 firedef 89 { 90 name "_Full-Auto" 91 skill "assault" 92 projtl bullet 93 impact bulletImpact 94 hitbody null 95 firesnd "weapons/bullet-rifle-8x" 96 impsnd "impact/bullet-impact" 97 bodysnd "impact/bullet-bodyimpact" 98 sndonce true 99 speed 3000 100 spread "1.6 1.6" 101 crouch 0.85 102 range 100 103 shots 8 104 ammo 8 105 delaybetweenshots 10 106 time 16 107 damage "42 5" 108 dmgweight "normal_medium" 109 reaction true 110 } 111 firedef 112 { 113 name "_Aimed Shot" 114 skill "assault" 115 projtl bullet 116 impact bulletImpact 117 hitbody null 118 firesnd "weapons/bullet-rifle-1x" 119 impsnd "impact/bullet-impact" 120 bodysnd "impact/bullet-bodyimpact" 121 speed 3000 122 spread "1 1" 123 crouch 0.85 124 range 100 125 shots 1 126 ammo 1 127 time 16 128 damage "42 5" 129 dmgweight "normal_medium" 130 reaction true 131 } 132 } 133 134 weapon_mod 135 { 136 weapon vhs 137 firedef 138 { 139 name "_Snap Shot" 140 skill "assault" 141 projtl bullet 142 impact bulletImpact 143 hitbody null 144 firesnd "weapons/bullet-rifle-1x" 145 impsnd "impact/bullet-impact" 146 bodysnd "impact/bullet-bodyimpact" 147 speed 3000 148 spread "1 1" 149 crouch 0.85 150 range 100 151 shots 1 152 ammo 1 153 time 10 154 damage "42 5" 155 dmgweight "normal_medium" 156 reaction true 157 } 158 firedef 159 { 160 name "_3-Round Burst" 161 skill "assault" 162 projtl bullet 163 impact bulletImpact 164 hitbody null 165 firesnd "weapons/bullet-rifle-1x" 166 impsnd "impact/bullet-impact" 167 bodysnd "impact/bullet-bodyimpact" 168 speed 3000 169 spread "1.2 1.2" 170 crouch 0.85 171 range 100 172 shots 3 173 ammo 3 174 delaybetweenshots 5 175 time 14 176 damage "42 5" 177 dmgweight "normal_medium" 178 reaction true 179 } 180 firedef 181 { 182 name "_Full-Auto" 183 skill "assault" 184 projtl bullet 185 impact bulletImpact 186 hitbody null 187 firesnd "weapons/bullet-rifle-1x" 188 impsnd "impact/bullet-impact" 189 bodysnd "impact/bullet-bodyimpact" 190 speed 3000 191 spread "1.5 1.5" 192 crouch 0.85 193 range 100 194 shots 6 195 ammo 8 196 delaybetweenshots 18 197 time 16 198 damage "42 5" 199 dmgweight "normal_medium" 200 reaction true 201 } 202 firedef 203 { 204 name "_Aimed Shot" 205 skill "assault" 206 projtl bullet 207 impact bulletImpact 208 hitbody null 209 firesnd "weapons/bullet-rifle-1x" 210 impsnd "impact/bullet-impact" 211 bodysnd "impact/bullet-bodyimpact" 212 speed 3000 213 spread "0.9 0.9" 214 crouch 0.85 215 range 100 216 shots 1 217 ammo 1 218 time 18 219 damage "42 5" 220 dmgweight "normal_medium" 221 reaction true 222 } 223 } 224} 225 226// ======================= 227// MACHINE GUN 228// ======================= 229item machinegun 230{ 231 name "_Machine Gun" 232 model "weapons/machinegun/machinegun" 233 weapon true 234 type "rifle" 235 animationindex 1 236 holdtwohanded false 237 firetwohanded true 238 shape "1 0 4 1" 239 shape "0 1 4 1" 240 center "5.9 0 2.5" 241 scale 1.1 242 ammo 100 243 reload 24 244 reloadsound "weapons/reload-rifle" // @todo better sound? 245 price 1200 246 size 20 247 is_primary true 248 is_heavy true 249 weight 6 250} 251 252item machinegun_ammo 253{ 254 name "_Machine Gun Magazine" 255 model "weapons/machinegun/machinegun_clip" 256 type "ammo" 257 animationindex 0 258 shape "0 0 2 2" 259 center "0 0 0" 260 scale 1.9 261 price 65 262 size 6 263 is_primary true 264 is_heavy true 265 dmgtype "normal" 266 weight 1.5 267 268 weapon_mod 269 { 270 weapon machinegun 271 firedef 272 { 273 name "_5-Shot Burst" 274 skill "assault" 275 projtl bullet-hmg 276 impact bulletImpact 277 hitbody null 278 firesnd "weapons/bullet-hmg-5x" 279 impsnd "impact/bullet-impact" 280 bodysnd "impact/bullet-bodyimpact" 281 sndonce true 282 speed 3000 283 spread "1.8 1.8" 284 crouch 0.85 285 range 100 286 shots 5 287 ammo 5 288 delaybetweenshots 10 289 time 14 290 damage "42 5" 291 dmgweight "normal_medium" 292 reaction true 293 } 294 firedef 295 { 296 name "_Full-Auto" 297 skill "assault" 298 projtl bullet-hmg 299 impact bulletImpact 300 hitbody null 301 firesnd "weapons/bullet-hmg-20x" 302 impsnd "impact/bullet-impact" 303 bodysnd "impact/bullet-bodyimpact" 304 sndonce true 305 speed 3000 306 spread "2.4 2.4" 307 crouch 0.85 308 range 100 309 shots 20 310 ammo 20 311 delaybetweenshots 10 312 time 24 313 damage "42 5" 314 dmgweight "normal_medium" 315 reaction true 316 } 317 firedef 318 { 319 name "_Full-Auto Sweep" 320 skill "assault" 321 projtl bullet-hmg 322 impact bulletImpact 323 hitbody null 324 firesnd "weapons/bullet-hmg-20x" 325 impsnd "impact/bullet-impact" 326 bodysnd "impact/bullet-bodyimpact" 327 sndonce true 328 speed 3000 329 spread "3 20" 330 crouch 0.85 331 range 100 332 shots 20 333 ammo 20 334 delaybetweenshots 10 335 time 24 336 damage "42 5" 337 dmgweight "normal_medium" 338 reaction true 339 } 340 } 341} 342 343// ======================= 344// SNIPER RIFLE 345// ======================= 346item sniper 347{ 348 name "_Sniper Rifle" 349 model "weapons/sniper/sniper" 350 weapon true 351 type "rifle" 352 animationindex 1 353 holdtwohanded false 354 firetwohanded true 355 shape "2 0 3 1" 356 shape "0 1 5 1" 357 center "9 0 3" 358 scale 1.05 359 ammo 8 360 reload 12 361 reloadsound "weapons/reload-sniper" 362 price 1300 363 size 60 364 is_primary true 365 weight 6.4 366} 367 368item sniper_ammo 369{ 370 name "_Sniper Rifle Magazine" 371 model "weapons/sniper/sniper_clip" 372 type "ammo" 373 animationindex 0 374 shape "0 0 1 2" 375 center "0 0 0" 376 scale 1.15 377 price 85 378 size 8 379 is_primary true 380 dmgtype "normal" 381 weight 0.5 382 383 weapon_mod 384 { 385 weapon sniper 386 firedef 387 { 388 name "_Snap Shot" 389 skill "sniper" 390 projtl bullet_sniper 391 impact bulletImpact 392 hitbody null 393 firesnd "weapons/bullet-sniper" 394 impsnd "impact/bullet-impact" 395 bodysnd "impact/bullet-bodyimpact" 396 speed 3600 397 spread "2.5 2.5" 398 crouch 0.85 399 range 100 400 shots 1 401 ammo 1 402 time 15 403 damage "130 20" 404 dmgweight "normal_medium" 405 reaction true 406 throughwall 1 407 } 408 firedef 409 { 410 name "_Aimed Shot" 411 skill "sniper" 412 projtl bullet_sniper 413 impact bulletImpact 414 hitbody null 415 firesnd "weapons/bullet-sniper" 416 impsnd "impact/bullet-impact" 417 bodysnd "impact/bullet-bodyimpact" 418 speed 3600 419 spread "0.85 0.85" 420 crouch 0.6 421 range 100 422 shots 1 423 ammo 1 424 time 20 425 damage "130 20" 426 dmgweight "normal_medium" 427 reaction true 428 throughwall 1 429 } 430 } 431} 432 433 434//======================== 435// COILGUN 436//======================== 437item coilgun 438{ 439 name "_Coilgun" 440 model "weapons/coilgun/coilgun" 441 weapon true 442 type "rifle" 443 animationindex 1 444 holdtwohanded false 445 firetwohanded true 446 shape "2 0 3 1" 447 shape "0 1 4 1" 448 center "9 2.7 3.2" 449 scale 0.9 450 ammo 4 451 reload 12 452 reloadsound "weapons/reload-sniper" 453 price 3000 454 size 30 455 is_primary true 456 weight 7.6 457} 458 459item coilgun_ammo 460{ 461 name "_Coilgun Clip" 462 model "weapons/coilgun/coilgun_ammo" 463 type "ammo" 464 animationindex 0 465 shape "0 0 2 2" 466 center "0 0 1.2" 467 scale 1.15 468 price 85 469 size 4 470 is_primary true 471 dmgtype "normal" 472 weight 1.0 473 474 weapon_mod 475 { 476 weapon coilgun 477 firedef 478 { 479 name "_Snap Shot" 480 skill "sniper" 481 projtl bolter 482 impact bolterImpact 483 hitbody null 484 firesnd "weapons/bullet-gauss" 485 impsnd "impact/nail-impact" 486 bodysnd "impact/nail-bodyimpact" 487 speed 2000 488 spread "2.5 2.5" 489 crouch 0.85 490 range 100 491 shots 1 492 ammo 1 493 time 16 494 damage "180 30" 495 dmgweight "normal_heavy" 496 reaction true 497 throughwall 3 498 } 499 firedef 500 { 501 name "_Aimed Shot" 502 skill "sniper" 503 projtl bolter 504 impact bolterImpact 505 hitbody null 506 firesnd "weapons/bullet-gauss" 507 impsnd "impact/nail-impact" 508 bodysnd "impact/nail-bodyimpact" 509 speed 2000 510 spread "0.55 0.55" 511 crouch 0.6 512 range 100 513 shots 1 514 ammo 1 515 time 24 516 damage "180 30" 517 dmgweight "normal_heavy" 518 reaction true 519 throughwall 3 520 } 521 } 522} 523 524 525// ======================= 526// PISTOL 527// ======================= 528item pistol 529{ 530 name "_7.62mm Pistol" 531 model "weapons/pistol/pistol" 532 weapon true 533 type "pistol" 534 animationindex 2 535 holdtwohanded false 536 firetwohanded false 537 shape "0 0 2 2" 538 center "2 0 1" 539 scale 1.35 540 ammo 12 541 reload 6 542 reloadsound "weapons/reload-pistol" 543 price 900 544 size 7 545 is_secondary true 546 weight 1.0 547} 548 549item pistol_ammo 550{ 551 name "_7.62mm Pistol Magazine" 552 model "weapons/pistol/pistol_clip" 553 type "ammo" 554 animationindex 0 555 shape "0 0 1 1" 556 center "0 0 -0.2" 557 scale 1.5 558 price 20 559 size 1 560 is_secondary true 561 dmgtype "normal" 562 weight 0.2 563 564 weapon_mod 565 { 566 weapon pistol 567 firedef 568 { 569 name "_Snap Shot" 570 skill "close" 571 projtl bullet-smg 572 impact bulletImpact 573 hitbody null 574 firesnd "weapons/bullet-pistol" 575 impsnd "impact/bullet-impact" 576 bodysnd "impact/bullet-bodyimpact" 577 speed 3000 578 spread "2 2" 579 crouch 0.9 580 range 40 581 shots 1 582 ammo 1 583 time 4 584 damage "30 5" 585 dmgweight "normal_light" 586 reaction true 587 } 588 firedef 589 { 590 name "_Aimed Shot" 591 skill "close" 592 projtl bullet-smg 593 impact bulletImpact 594 hitbody null 595 firesnd "weapons/bullet-pistol" 596 impsnd "impact/bullet-impact" 597 bodysnd "impact/bullet-bodyimpact" 598 speed 3000 599 spread "1.5 1.5" 600 crouch 0.9 601 range 40 602 shots 1 603 ammo 1 604 delaybetweenshots 10 605 time 8 606 damage "30 5" 607 dmgweight "normal_light" 608 } 609 } 610} 611 612// ======================= 613// PISTOL2 614// ======================= 615item pistol2 616{ 617 name "_Machine Pistol" 618 model "weapons/pistol2/pistol2" 619 weapon true 620 type "pistol" 621 animationindex 2 622 holdtwohanded false 623 firetwohanded false 624 shape "0 0 2 1" 625 shape "1 1 1 1" 626 center "-0.1 0 0" 627 scale 2.0 628 ammo 30 629 reload 10 630 reloadsound "weapons/reload-pistol" 631 price 1000 632 size 7 633 is_secondary true 634 weight 1.8 635} 636 637item pistol2_ammo 638{ 639 name "_4.2mm MP Magazine" 640 model "weapons/pistol2/pistol2_clip" 641 type "ammo" 642 animationindex 0 643 shape "0 0 1 2" 644 center "0 0 -0.21" 645 scale 2.5 646 price 20 647 size 2 648 is_secondary true 649 dmgtype "normal" 650 weight 0.5 651 652 weapon_mod 653 { 654 weapon pistol2 655 firedef 656 { 657 name "_Snap Shot" 658 skill "close" 659 projtl bullet-smg 660 impact bulletImpact 661 hitbody null 662 firesnd "weapons/bullet-pistol2" 663 impsnd "impact/bullet-impact" 664 bodysnd "impact/bullet-bodyimpact" 665 speed 3000 666 spread "2 2" 667 crouch 0.9 668 range 40 669 shots 1 670 ammo 1 671 time 6 672 damage "20 5" 673 reaction true 674 dmgweight "normal_light" 675 } 676 firedef 677 { 678 name "_3-Round Burst" 679 skill "close" 680 projtl bullet-smg 681 impact bulletImpact 682 hitbody null 683 firesnd "weapons/bullet-pistol2" 684 impsnd "impact/bullet-impact" 685 bodysnd "impact/bullet-bodyimpact" 686 speed 3000 687 spread "2.5 2.5" 688 crouch 0.9 689 range 40 690 shots 3 691 ammo 3 692 delaybetweenshots 10 693 time 9 694 damage "20 5" 695 dmgweight "normal_light" 696 reaction true 697 } 698 firedef 699 { 700 name "_Full-Auto" 701 skill "close" 702 projtl bullet-smg 703 impact bulletImpact 704 hitbody null 705 firesnd "weapons/bullet-pistol2" 706 impsnd "impact/bullet-impact" 707 bodysnd "impact/bullet-bodyimpact" 708 speed 3000 709 spread "3.5 3.5" 710 crouch 0.9 711 range 40 712 shots 10 713 ammo 10 714 delaybetweenshots 10 715 time 12 716 damage "20 5" 717 dmgweight "normal_light" 718 reaction true 719 } 720 } 721} 722 723 724// ======================= 725// SMG 726// ======================= 727item smg 728{ 729 name "_Submachine Gun" 730 model "weapons/smg/smg" 731 weapon true 732 type "pistol" 733 animationindex 2 734 holdtwohanded false 735 firetwohanded true 736 shape "0 0 3 2" 737 center "6.4 0 1" 738 scale 1.15 739 ammo 30 740 reload 10 741 reloadsound "weapons/reload-smg" 742 price 1350 743 size 8 744 is_secondary true 745 weight 2.0 746} 747 748item smg_ammo 749{ 750 name "_SMG Magazine" 751 model "weapons/smg/smg_clip" 752 type "ammo" 753 animationindex 0 754 shape "0 0 1 2" 755 center "0 0 0" 756 scale 1.4 757 price 40 758 size 3 759 is_secondary true 760 dmgtype "normal" 761 weight 0.4 762 763 weapon_mod 764 { 765 weapon smg 766 firedef 767 { 768 name "_5-Round Burst" 769 skill "close" 770 projtl bullet-smg 771 impact bulletImpact 772 hitbody null 773 firesnd "weapons/bullet-smg-5x" 774 impsnd "impact/bullet-impact" 775 bodysnd "impact/bullet-bodyimpact" 776 sndonce true 777 speed 3000 778 spread "1.8 1.8" 779 crouch 0.8 780 range 50 781 shots 5 782 ammo 5 783 delaybetweenshots 14 784 time 7 785 damage "15 3" 786 dmgweight "normal_spray" 787 reaction true 788 } 789 firedef 790 { 791 name "_Full-Auto" 792 skill "close" 793 projtl bullet-smg 794 impact bulletImpact 795 hitbody null 796 firesnd "weapons/bullet-smg-15x" 797 impsnd "impact/bullet-impact" 798 bodysnd "impact/bullet-bodyimpact" 799 sndonce true 800 speed 3000 801 spread "2.5 2.5" 802 crouch 0.8 803 range 50 804 shots 15 805 ammo 15 806 delaybetweenshots 14 807 time 12 808 damage "15 3" 809 dmgweight "normal_spray" 810 reaction true 811 } 812 } 813} 814 815// ======================= 816// SHOTGUN2 817// ======================= 818item shotgun2 819{ 820 name "_Riot Shotgun" 821 model "weapons/shotgun2/shotgun" 822 weapon true 823 type "rifle" 824 animationindex 1 825 holdtwohanded false 826 firetwohanded true 827 shape "1 0 3 1" 828 shape "0 1 4 1" 829 center "1.5 0 3.8" 830 scale 0.98 831 ammo 7 832 reload 14 833 reloadsound "weapons/reload-shotgun" 834 price 1500 835 size 25 836 is_primary true 837 weight 3.1 838} 839 840item shotgun2_slug_ammo 841{ 842 name "_Saboted Slugs" 843 model "weapons/shotgun2/shotgun_clip" 844 type "ammo" 845 animationindex 0 846 shape "0 0 1 2" 847 center "0 0 0" 848 scale 2.0 849 price 35 850 size 5 851 is_primary true 852 dmgtype "normal" 853 weight 0.6 854 855 weapon_mod 856 { 857 weapon shotgun2 858 firedef 859 { 860 name "_Snap Shot" 861 skill "close" 862 projtl bullet 863 impact bulletImpact 864 hitbody null 865 firesnd "weapons/bullet-shotgun" 866 impsnd "impact/bullet-impact" 867 bodysnd "impact/bullet-bodyimpact" 868 sndonce true 869 speed 3000 870 spread "3 3" 871 crouch 0.9 872 range 20 873 shots 1 874 ammo 1 875 delaybetweenshots 0 876 time 8 877 damage "120 20" 878 dmgweight "normal_medium" 879 reaction true 880 } 881 } 882} 883 884// ======================= 885// SHOTGUN MICRO 886// ======================= 887item shotgun_micro 888{ 889 name "_Micro Shotgun" 890 model "weapons/shotgunmicro/shotgunmicro" 891 weapon true 892 type "biggun" 893 animationindex 1 894 holdtwohanded false 895 firetwohanded true 896 shape "0 0 3 2" 897 center "3 0 3" 898 scale 1.2 899 ammo 7 900 reload 8 901 reloadsound "weapons/reload-shotgun" 902 price 1350 903 size 10 904 is_secondary true 905 weight 2.0 906} 907 908item shotgun_micro_ammo 909{ 910 name "_Flechette Shells" 911 model "weapons/shotgunmicro/shotgunmicro_clip" 912 type "ammo" 913 animationindex 0 914 shape "0 0 1 2" 915 center "0 0 0" 916 scale 1.2 917 price 35 918 size 4 919 is_primary true 920 dmgtype "normal" 921 weight 0.4 922 923 weapon_mod // weap_fds_idx=0 924 { 925 weapon shotgun_micro 926 firedef 927 { 928 name "_Snap Shot" 929 skill "close" 930 projtl bullet 931 impact bulletImpact 932 hitbody null 933 firesnd "weapons/bullet-shotgun" 934 impsnd "impact/bullet-impact" 935 bodysnd "impact/bullet-bodyimpact" 936 sndonce true 937 speed 3000 938 spread "5 5" 939 crouch 0.9 940 range 15 941 shots 8 942 ammo 1 943 delaybetweenshots 0 944 time 8 945 damage "20 5" 946 dmgweight "normal_spray" 947 reaction true 948 } 949 } 950 951 weapon_mod // weap_fds_idx=1 952 { 953 weapon shotgun2 954 firedef 955 { 956 name "_Snap Shot" 957 skill "close" 958 projtl bullet 959 impact bulletImpact 960 hitbody null 961 firesnd "weapons/bullet-shotgunmini" 962 impsnd "impact/bullet-impact" 963 bodysnd "impact/bullet-bodyimpact" 964 sndonce true 965 speed 3000 966 spread "4 4" 967 crouch 0.9 968 range 15 969 shots 8 970 ammo 1 971 delaybetweenshots 0 972 time 8 973 damage "20 5" 974 dmgweight "normal_spray" 975 reaction true 976 } 977 } 978} 979 980// ======================= 981// FLAMETHROWER 982// ======================= 983item flamer 984{ 985 name "_Flamethrower" 986 model "weapons/flamer/flamer" 987 weapon true 988 type "biggun" 989 animationindex 1 990 holdtwohanded false 991 firetwohanded true 992 shape "0 0 5 2" 993 center "9 0 2" 994 scale 1.2 995 ammo 4 996 reload 20 997 reloadsound "weapons/reload-pistol" // @todo better sound? 998 price 1500 999 size 60 1000 is_primary true 1001 is_heavy true 1002 weight 6.0 1003} 1004 1005item flamer_ammo 1006{ 1007 name "_C90 Canister" 1008 model "weapons/flamer/flamer_ammo" 1009 type "ammo" 1010 animationindex 0 1011 shape "0 0 2 1" 1012 center "0 0 0" 1013 scale 1.1 1014 price 170 1015 size 10 1016 is_primary true 1017 is_heavy true 1018 dmgtype "fire" 1019 weight 2.0 1020 1021 weapon_mod 1022 { 1023 weapon flamer 1024 firedef 1025 { 1026 name "_Candlelight" 1027 skill "close" 1028 projtl fireBall 1029 impact fireImpact 1030 hitbody burning 1031 firesnd "weapons/flamer-small" 1032 sndonce true 1033 speed 300 1034 spread "1.5 0.5" 1035 crouch 0.9 1036 range 8 1037 shots 30 1038 ammo 1 1039 delaybetweenshots 25 1040 time 12 1041 damage "6 2" 1042 dmgweight "fire_flamer" 1043 reaction true 1044 } 1045 firedef 1046 { 1047 name "_Inferno" 1048 skill "close" 1049 projtl fireBall 1050 impact fireImpact 1051 hitbody burning 1052 firesnd "weapons/flamer-big" 1053 sndonce true 1054 speed 300 1055 spread "1.5 0.5" 1056 crouch 0.9 1057 range 8 1058 shots 60 1059 ammo 2 1060 delaybetweenshots 25 1061 time 20 1062 damage "6 2" 1063 dmgweight "fire_flamer" 1064 reaction true 1065 } 1066 firedef 1067 { 1068 name "_Inferno Sweep" 1069 skill "close" 1070 projtl fireBall 1071 impact fireImpact 1072 hitbody burning 1073 firesnd "weapons/flamer-big" 1074 sndonce true 1075 speed 300 1076 spread "1 10" 1077 crouch 0.9 1078 range 8 1079 shots 60 1080 ammo 2 1081 delaybetweenshots 25 1082 time 20 1083 damage "6 2" 1084 dmgweight "fire_flamer" 1085 reaction true 1086 } 1087 } 1088} 1089 1090 1091// ======================= 1092// RPG 1093// ======================= 1094item rpg 1095{ 1096 name "_Rocket Launcher" 1097 model "weapons/rpg2/rpg" 1098 weapon true 1099 type "rpg" 1100 animationindex 3 1101 holdtwohanded true 1102 firetwohanded true 1103 shape "0 0 5 1" 1104 shape "0 1 3 1" 1105 center "-7.8 2.5 3.5" 1106 scale 0.80 1107 ammo 1 1108 reload 16 1109 reloadsound "weapons/reload-rocket" 1110 price 4000 1111 size 75 1112 is_primary true 1113 is_heavy true 1114 weight 7.0 1115} 1116 1117item rpg_ammo 1118{ 1119 name "_HE Rocket" 1120 model "weapons/rpg2/rpg_ammo" 1121 type "ammo" 1122 animationindex 0 1123 shape "0 0 1 2" 1124 center "0 0 0" 1125 scale 1.1 1126 price 430 1127 size 6 1128 is_primary true 1129 is_heavy true 1130 dmgtype "blast" 1131 weight 2.0 1132 1133 weapon_mod 1134 { 1135 weapon rpg 1136 firedef 1137 { 1138 name "_Aimed Shot" 1139 skill "explosive" 1140 projtl rocket 1141 impact explosionRPG 1142 hitbody explosionRPG 1143 firesnd "weapons/rocket-human" 1144 impsnd "weapons/explosion-rocket" 1145 bodysnd "weapons/explosion-rocket" 1146 speed 450 1147 spread "1.4 1.4" 1148 crouch 0.6 1149 range 250 1150 shots 1 1151 ammo 1 1152 time 24 1153 damage "0 0" 1154 spldmg "250 20" 1155 splrad 7 1156 dmgweight "blast" 1157 } 1158 } 1159} 1160 1161item rpg_incendiary_ammo 1162{ 1163 name "_IC Rocket" 1164 model "weapons/rpg2/rpg_inc_ammo" 1165 type "ammo" 1166 animationindex 0 1167 shape "0 0 1 2" 1168 center "0 0 -0.5" 1169 scale 1.1 1170 price 630 1171 size 6 1172 is_primary true 1173 is_heavy true 1174 dmgtype "incendiary" 1175 weight 2.0 1176 1177 weapon_mod 1178 { 1179 weapon rpg 1180 firedef 1181 { 1182 name "_Aimed Shot" 1183 skill "explosive" 1184 projtl rocket_inc 1185 impact fire_explosion 1186 hitbody fire_explosion 1187 firesnd "weapons/rocket-human" 1188 impsnd "weapons/explosion-fire" 1189 bodysnd "weapons/explosion-fire" 1190 speed 450 1191 spread "1.4 1.4" 1192 crouch 0.6 1193 range 250 1194 shots 1 1195 ammo 1 1196 time 24 1197 damage "25 10" //Fire field damage 1198 spldmg "100 20" 1199 splrad 7 1200 dmgweight "incendiary" 1201 rounds 4 1202 } 1203 } 1204} 1205 1206item rpg_hybrid_ammo 1207{ 1208 name "_Hybrid Rocket" 1209 model "weapons/rpg2/rpg_hbr_ammo" 1210 type "ammo" 1211 animationindex 0 1212 shape "0 0 1 2" 1213 center "0 0 0" 1214 scale 1.1 1215 price 700 1216 size 6 1217 is_primary true 1218 is_heavy true 1219 dmgtype "blast" 1220 weight 2.0 1221 1222 weapon_mod 1223 { 1224 weapon rpg 1225 firedef 1226 { 1227 name "_Aimed Shot" 1228 skill "explosive" 1229 projtl rocket_hybrid 1230 impact explosionRPG 1231 hitbody explosionRPG 1232 firesnd "weapons/rocket-human" 1233 impsnd "weapons/explosion-rocket" 1234 bodysnd "weapons/explosion-rocket" 1235 speed 450 1236 spread "1.4 1.4" 1237 crouch 0.6 1238 range 250 1239 shots 1 1240 ammo 1 1241 time 24 1242 damage "0 0" 1243 spldmg "350 20" 1244 splrad 7 1245 dmgweight "blast" 1246 } 1247 } 1248} 1249 1250// ======================= 1251// GRENADE LAUNCHER 1252// ======================= 1253item grenl 1254{ 1255 name "_Grenade Launcher" 1256 model "weapons/grenl/grenl" 1257 weapon true 1258 type "biggun" 1259 animationindex 1 1260 holdtwohanded false 1261 firetwohanded true 1262 shape "1 0 4 1" 1263 shape "0 1 5 1" 1264 center "7 0 2.4" 1265 scale 1.1 1266 ammo 6 1267 reload 16 1268 reloadsound "weapons/reload-grenade" 1269 price 2500 1270 size 60 1271 is_primary true 1272 is_heavy true 1273 weight 6.0 1274} 1275 1276item grenl_ammo 1277{ 1278 name "_25mm HIT Grenades" 1279 model "weapons/grenl/grenl_clip" 1280 type "ammo" 1281 animationindex 0 1282 shape "0 0 1 1" 1283 center "0 0 0" 1284 scale 0.7 1285 price 135 1286 size 6 1287 is_primary true 1288 is_heavy true 1289 dmgtype "blast" 1290 weight 1.5 1291 1292 weapon_mod 1293 { 1294 weapon grenl 1295 firedef 1296 { 1297 name "_Snap Shot (Impact)" 1298 skill "explosive" 1299 projtl grenl_ammo_ptl 1300 impact explosionGrenade 1301 hitbody explosionGrenade 1302 firesnd "weapons/grenade-launcher" 1303 impsnd "weapons/explosion-grenade" 1304 bodysnd "weapons/explosion-grenade" 1305 bncsnd "weapons/grenade-bounce" 1306 gravity true 1307 launched true 1308 spread "0 2" 1309 crouch 0.9 1310 range 20 1311 shots 1 1312 ammo 1 1313 delaybetweenshots 1 1314 time 12 1315 damage "0 0" 1316 spldmg "130 20" 1317 splrad 3 1318 dmgweight "blast" 1319 reaction false 1320 } 1321 1322 firedef 1323 { 1324 name "_Aimed Shot (Impact)" 1325 skill "explosive" 1326 projtl grenl_ammo_ptl 1327 impact explosionGrenade 1328 hitbody explosionGrenade 1329 firesnd "weapons/grenade-launcher" 1330 impsnd "weapons/explosion-grenade" 1331 bodysnd "weapons/explosion-grenade" 1332 bncsnd "weapons/grenade-bounce" 1333 gravity true 1334 launched true 1335 spread "0 1.5" 1336 crouch 0.9 1337 range 20 1338 shots 1 1339 ammo 1 1340 delaybetweenshots 1 1341 time 18 1342 damage "0 0" 1343 spldmg "130 20" 1344 splrad 3 1345 dmgweight "blast" 1346 reaction false 1347 } 1348 1349 firedef 1350 { 1351 name "_Snap Shot (Timer)" 1352 skill "explosive" 1353 projtl grenl_ammo_ptl 1354 impact explosionGrenade 1355 hitbody explosionGrenade 1356 firesnd "weapons/grenade-launcher" 1357 impsnd "weapons/explosion-grenade" 1358 bodysnd "weapons/explosion-grenade" 1359 bncsnd "weapons/grenade-bounce" 1360 gravity true 1361 launched true 1362 delay 1 1363 bounce 5 1364 bncfac 0.6 1365 spread "0 2" 1366 crouch 0.9 1367 range 20 1368 shots 1 1369 ammo 1 1370 delaybetweenshots 1 1371 time 12 1372 damage "0 0" 1373 spldmg "130 20" 1374 splrad 3 1375 dmgweight "blast" 1376 reaction false 1377 } 1378 1379 firedef 1380 { 1381 name "_Aimed Shot (Timer)" 1382 skill "explosive" 1383 projtl grenl_ammo_ptl 1384 impact explosionGrenade 1385 hitbody explosionGrenade 1386 firesnd "weapons/grenade-launcher" 1387 impsnd "weapons/explosion-grenade" 1388 bodysnd "weapons/explosion-grenade" 1389 bncsnd "weapons/grenade-bounce" 1390 gravity true 1391 launched true 1392 delay 1 1393 bounce 5 1394 bncfac 0.6 1395 spread "0 1.5" 1396 crouch 0.9 1397 range 20 1398 shots 1 1399 ammo 1 1400 delaybetweenshots 1 1401 time 18 1402 damage "0 0" 1403 spldmg "130 20" 1404 splrad 3 1405 dmgweight "blast" 1406 reaction false 1407 } 1408 } 1409} 1410 1411item grenl_incendiary_ammo 1412{ 1413 name "_25mm IC Grenades" 1414 model "weapons/grenl/grenl_ic_clip" 1415 type "ammo" 1416 animationindex 0 1417 shape "0 0 1 1" 1418 center "0 0 0" 1419 scale 0.7 1420 price 135 1421 size 6 1422 is_primary true 1423 is_heavy true 1424 dmgtype "incendiary" 1425 weight 1.5 1426 1427 weapon_mod 1428 { 1429 weapon grenl 1430 firedef 1431 { 1432 name "_Snap Shot (Impact)" 1433 skill "explosive" 1434 projtl grenl_ic_ammo 1435 impact explosionGrenade 1436 hitbody explosionGrenade 1437 firesnd "weapons/grenade-launcher" 1438 impsnd "weapons/explosion-fire" 1439 bodysnd "weapons/explosion-fire" 1440 bncsnd "weapons/grenade-bounce" 1441 gravity true 1442 launched true 1443 spread "0 2" 1444 crouch 0.9 1445 range 20 1446 shots 1 1447 ammo 1 1448 delaybetweenshots 1 1449 time 12 1450 damage "15 10" //Fire field damage 1451 spldmg "75 20" 1452 splrad 3 1453 dmgweight "incendiary" 1454 reaction false 1455 rounds 4 1456 } 1457 1458 firedef 1459 { 1460 name "_Aimed Shot (Impact)" 1461 skill "explosive" 1462 projtl grenl_ic_ammo 1463 impact explosionGrenade 1464 hitbody explosionGrenade 1465 firesnd "weapons/grenade-launcher" 1466 impsnd "weapons/explosion-fire" 1467 bodysnd "weapons/explosion-fire" 1468 bncsnd "weapons/grenade-bounce" 1469 gravity true 1470 launched true 1471 spread "0 1.5" 1472 crouch 0.9 1473 range 20 1474 shots 1 1475 ammo 1 1476 delaybetweenshots 1 1477 time 18 1478 damage "15 10" //Fire field damage 1479 spldmg "75 20" 1480 splrad 3 1481 dmgweight "incendiary" 1482 reaction false 1483 rounds 4 1484 } 1485 1486 firedef 1487 { 1488 name "_Snap Shot (Timer)" 1489 skill "explosive" 1490 projtl grenl_ic_ammo 1491 impact explosionGrenade 1492 hitbody explosionGrenade 1493 firesnd "weapons/grenade-launcher" 1494 impsnd "weapons/explosion-fire" 1495 bodysnd "weapons/explosion-fire" 1496 bncsnd "weapons/grenade-bounce" 1497 gravity true 1498 launched true 1499 delay 1 1500 bounce 5 1501 bncfac 0.6 1502 spread "0 2" 1503 crouch 0.9 1504 range 20 1505 shots 1 1506 ammo 1 1507 delaybetweenshots 1 1508 time 12 1509 damage "15 10" //Fire field damage 1510 spldmg "75 20" 1511 splrad 3 1512 dmgweight "incendiary" 1513 reaction false 1514 rounds 4 1515 } 1516 1517 firedef 1518 { 1519 name "_Aimed Shot (Timer)" 1520 skill "explosive" 1521 projtl grenl_ic_ammo 1522 impact explosionGrenade 1523 hitbody explosionGrenade 1524 firesnd "weapons/grenade-launcher" 1525 impsnd "weapons/explosion-fire" 1526 bodysnd "weapons/explosion-fire" 1527 bncsnd "weapons/grenade-bounce" 1528 gravity true 1529 launched true 1530 delay 1 1531 bounce 5 1532 bncfac 0.6 1533 spread "0 1.5" 1534 crouch 0.9 1535 range 20 1536 shots 1 1537 ammo 1 1538 delaybetweenshots 1 1539 time 18 1540 damage "15 10" //Fire field damage 1541 spldmg "75 20" 1542 splrad 3 1543 dmgweight "incendiary" 1544 reaction false 1545 rounds 4 1546 } 1547 } 1548} 1549 1550// NOTE: The flechette shells are NOT supposed to act like other grenades. 1551// They are meant to be a direct-fire application of the grenade launcher. 1552// See http://ufoai.org/wiki/index.php/Equipment/Ammunition/25mm_Flechette_Grenades 1553item grenl_fle_ammo 1554{ 1555 name "_25mm Flechette Grenades" 1556 model "weapons/grenl/grenl_flechette_clip" 1557 type "ammo" 1558 animationindex 0 1559 shape "0 0 1 1" 1560 center "0 0 0" 1561 scale 0.7 1562 price 135 1563 size 6 1564 is_primary true 1565 is_heavy true 1566 dmgtype "normal" 1567 weight 1.0 1568 1569 weapon_mod 1570 { 1571 weapon grenl 1572 firedef 1573 { 1574 name "_Snap Shot" 1575 skill "close" 1576 projtl bullet 1577 impact bulletImpact 1578 hitbody null 1579 firesnd "weapons/bullet-flechette" 1580 speed 3000 1581 spread "4 4" 1582 crouch 0.9 1583 range 10 1584 shots 8 1585 ammo 1 1586 delaybetweenshots 0 1587 time 12 1588 damage "20 5" 1589 dmgweight "normal_spray" 1590 reaction true 1591 } 1592 } 1593} 1594 1595item grenl_plasma_ammo 1596{ 1597 name "_25mm PB Grenades" 1598 model "weapons/grenl/grenl_plasma_clip" 1599 type "ammo" 1600 animationindex 0 1601 shape "0 0 1 1" 1602 center "0 0 0" 1603 scale 0.7 1604 price 930 1605 size 6 1606 is_primary true 1607 is_heavy true 1608 dmgtype "plasma" 1609 weight 1.5 1610 1611 weapon_mod 1612 { 1613 weapon grenl 1614 firedef 1615 { 1616 name "_Snap Shot (Impact)" 1617 skill "explosive" 1618 projtl grenl_plasma_ammo_ptl 1619 impact plasmaBigExplosion 1620 hitbody plasmaBigExplosion 1621 firesnd "weapons/grenade-launcher" 1622 impsnd "weapons/explosion-plasma" 1623 bodysnd "weapons/explosion-plasma" 1624 bncsnd "weapons/grenade-bounce" 1625 gravity true 1626 launched true 1627 spread "0 2" 1628 crouch 0.9 1629 range 20 1630 shots 1 1631 ammo 1 1632 delaybetweenshots 1 1633 time 12 1634 damage "0 0" 1635 spldmg "180 20" 1636 splrad 3 1637 dmgweight "plasma_heavy" 1638 reaction false 1639 } 1640 1641 firedef 1642 { 1643 name "_Aimed Shot (Impact)" 1644 skill "explosive" 1645 projtl grenl_plasma_ammo_ptl 1646 impact plasmaBigExplosion 1647 hitbody plasmaBigExplosion 1648 firesnd "weapons/grenade-launcher" 1649 impsnd "weapons/explosion-plasma" 1650 bodysnd "weapons/explosion-plasma" 1651 bncsnd "weapons/grenade-bounce" 1652 gravity true 1653 launched true 1654 spread "0 1.5" 1655 crouch 0.9 1656 range 20 1657 shots 1 1658 ammo 1 1659 delaybetweenshots 1 1660 time 18 1661 damage "0 0" 1662 spldmg "180 20" 1663 splrad 3 1664 dmgweight "plasma_heavy" 1665 } 1666 1667 firedef 1668 { 1669 name "_Snap Shot (Timer)" 1670 skill "explosive" 1671 projtl grenl_plasma_ammo_ptl 1672 impact plasmaBigExplosion 1673 hitbody plasmaBigExplosion 1674 firesnd "weapons/grenade-launcher" 1675 impsnd "weapons/explosion-plasma" 1676 bodysnd "weapons/explosion-plasma" 1677 bncsnd "weapons/grenade-bounce" 1678 gravity true 1679 launched true 1680 delay 1 1681 bounce 5 1682 bncfac 0.6 1683 spread "0 2" 1684 crouch 0.9 1685 range 20 1686 shots 1 1687 ammo 1 1688 delaybetweenshots 1 1689 time 12 1690 damage "0 0" 1691 spldmg "180 20" 1692 splrad 3 1693 dmgweight "plasma_heavy" 1694 } 1695 1696 firedef 1697 { 1698 name "_Aimed Shot (Timer)" 1699 skill "explosive" 1700 projtl grenl_plasma_ammo_ptl 1701 impact plasmaBigExplosion 1702 hitbody plasmaBigExplosion 1703 firesnd "weapons/grenade-launcher" 1704 impsnd "weapons/explosion-plasma" 1705 bodysnd "weapons/explosion-plasma" 1706 bncsnd "weapons/grenade-bounce" 1707 gravity true 1708 launched true 1709 delay 1 1710 bounce 5 1711 bncfac 0.6 1712 spread "0 1.5" 1713 crouch 0.9 1714 range 20 1715 shots 1 1716 ammo 1 1717 delaybetweenshots 1 1718 time 18 1719 damage "0 0" 1720 spldmg "180 20" 1721 splrad 3 1722 dmgweight "plasma_heavy" 1723 } 1724 } 1725} 1726 1727 1728// ======================= 1729// BOLTER RIFLE 1730// ======================= 1731item bolterrifle 1732{ 1733 name "_Electromagnetic Rifle" 1734 model "weapons/bolterrifle/bolterrifle" 1735 weapon true 1736 type "biggun" 1737 animationindex 1 1738 holdtwohanded false 1739 firetwohanded true 1740 shape "0 0 5 2" 1741 center "4 1 1.1" 1742 scale 1.2 1743 ammo 2 1744 reload 12 1745 reloadsound "weapons/reload-rifle" 1746 price 2000 1747 size 45 1748 is_primary true 1749 is_heavy true 1750 weight 8.4 1751} 1752 1753item bolterrifle_ammo 1754{ 1755 name "_Electromagnetic Rifle Magazine" 1756 model "weapons/bolterrifle/bolterrifle_clip" 1757 type "ammo" 1758 animationindex 0 1759 shape "0 0 3 1" 1760 center "0 0 0" 1761 scale 1.2 1762 price 930 1763 size 9 1764 is_primary true 1765 is_heavy true 1766 dmgtype "normal" 1767 weight 0.8 1768 1769 weapon_mod 1770 { 1771 weapon bolterrifle 1772 firedef 1773 { 1774 name "_Snap Shot" 1775 skill "sniper" 1776 projtl bolter 1777 impact bolterImpact 1778 hitbody null 1779 firesnd "weapons/bullet-bolter" 1780 impsnd "impact/nail-impact" 1781 bodysnd "impact/nail-bodyimpact" 1782 sndonce true 1783 speed 2000 1784 spread "2.5 2.5" 1785 crouch 0.85 1786 range 100 1787 shots 1 1788 ammo 1 1789 time 18 1790 damage "160 20" 1791 dmgweight "normal_heavy" 1792 reaction true 1793 throughwall 2 1794 } 1795 1796 firedef 1797 { 1798 name "_Aimed Shot" 1799 skill "sniper" 1800 projtl bolter 1801 impact bolterImpact 1802 hitbody null 1803 firesnd "weapons/bullet-bolter" 1804 impsnd "impact/nail-impact" 1805 bodysnd "impact/nail-bodyimpact" 1806 speed 2000 1807 spread "0.55 0.55" 1808 crouch 0.6 1809 range 100 1810 shots 1 1811 ammo 1 1812 time 24 1813 damage "160 20" 1814 dmgweight "normal_heavy" 1815 reaction true 1816 throughwall 2 1817 } 1818 } 1819} 1820 1821item bolterrifle_am_ammo 1822{ 1823 name "_Electromagnetic Rifle Antimatter Magazine" 1824 model "weapons/bolterrifle/bolterrifle_am_clip" 1825 type "ammo" 1826 animationindex 0 1827 shape "0 0 3 1" 1828 center "0 0 0" 1829 scale 1.2 1830 price 930 1831 size 9 1832 is_primary true 1833 is_heavy true 1834 dmgtype "normal" 1835 weight 1.4 1836 1837 weapon_mod 1838 { 1839 weapon bolterrifle 1840 firedef 1841 { 1842 name "_Snap Shot" 1843 skill "sniper" 1844 projtl bolter 1845 impact bolterImpact 1846 hitbody null 1847 firesnd "weapons/bullet-bolter" 1848 impsnd "impact/nail-impact" 1849 bodysnd "impact/nail-bodyimpact" 1850 sndonce true 1851 speed 2000 1852 spread "2.5 2.5" 1853 crouch 0.85 1854 range 100 1855 shots 1 1856 ammo 1 1857 time 18 1858 damage "250 20" 1859 dmgweight "blast" 1860 reaction true 1861 throughwall 2 1862 } 1863 1864 firedef 1865 { 1866 name "_Aimed Shot" 1867 skill "sniper" 1868 projtl bolter 1869 impact bolterImpact 1870 hitbody null 1871 firesnd "weapons/bullet-bolter" 1872 impsnd "impact/nail-impact" 1873 bodysnd "impact/nail-bodyimpact" 1874 speed 2000 1875 spread "0.55 0.55" 1876 crouch 0.6 1877 range 100 1878 shots 1 1879 ammo 1 1880 time 24 1881 damage "250 20" 1882 dmgweight "blast" 1883 reaction true 1884 throughwall 2 1885 } 1886 } 1887} 1888