1// Weapons that are only used for multiplayer - make sure that the tech entries that provide these 2// items have a producetime and time of -1. 3 4// ======================= 5// MINIGUN 6// TODO: If the name sticks we need to rename all "chaingun" stuff to "minigun" for consistency (files, techs, etc...). 7// ======================= 8item chaingun 9{ 10 name "_Minigun" 11 model "weapons/chaingun/chaingun" 12 weapon true 13 type "biggun" 14 animationindex 1 15 holdtwohanded true 16 firetwohanded true 17 shape "1 0 4 1" 18 shape "0 1 5 1" 19 center "5 0 3" 20 scale 1.25 21 ammo 200 22 reload 26 23 reloadsound "weapons/reload-rifle" // @todo better sound? 24 is_primary true 25 is_heavy true 26 notonmarket true 27 size 1 28 weight 18.5 29} 30 31item chaingun_ammo 32{ 33 name "_Minigun Magazine" 34 model "weapons/chaingun/chaingun_ammo" 35 type "ammo" 36 animationindex 0 37 shape "0 0 4 2" 38 center "-3 -6 0" 39 scale 1.6 40 is_primary true 41 is_heavy true 42 dmgtype "normal" 43 notonmarket true 44 size 1 45 weight 5.0 46 47 weapon_mod 48 { 49 weapon chaingun 50 firedef 51 { 52 name "_5-Round Burst" 53 skill "assault" 54 projtl bullet 55 impact bulletImpact 56 hitbody null 57 firesnd "weapons/bullet-chaingun-5x" 58 impsnd "impact/bullet-impact" 59 bodysnd "impact/bullet-bodyimpact" 60 sndonce true 61 speed 3000 62 spread "2 2" 63 crouch 0.9 64 range 100 65 shots 5 66 ammo 5 67 delaybetweenshots 10 68 time 16 69 damage "20 3" 70 dmgweight "normal_spray" 71 reaction true 72 throughwall 5 73 } 74 firedef 75 { 76 name "_Full-Auto" 77 skill "assault" 78 projtl bullet 79 impact bulletImpact 80 hitbody null 81 firesnd "weapons/bullet-chaingun-40x" 82 impsnd "impact/bullet-impact" 83 bodysnd "impact/bullet-bodyimpact" 84 sndonce true 85 speed 3000 86 spread "4 4" 87 crouch 0.9 88 range 100 89 shots 40 90 ammo 40 91 delaybetweenshots 20 92 time 28 93 damage "20 3" 94 dmgweight "normal_spray" 95 throughwall 5 96 } 97 firedef 98 { 99 name "_Full-Auto Sweep" 100 skill "assault" 101 projtl bullet 102 impact bulletImpact 103 hitbody null 104 firesnd "weapons/bullet-chaingun-40x" 105 impsnd "impact/bullet-impact" 106 bodysnd "impact/bullet-bodyimpact" 107 sndonce true 108 speed 3000 109 spread "4 20" 110 crouch 0.9 111 range 100 112 shots 40 113 ammo 40 114 delaybetweenshots 20 115 time 28 116 damage "20 3" 117 dmgweight "normal_spray" 118 reaction true 119 throughwall 5 120 } 121 } 122} 123 124// ======================= 125// SHOTGUN 126// (should be multiplayer only) 127// ======================= 128item shotgun 129{ 130 name "_Shotgun" 131 model "weapons/shotgun/shotgun" 132 weapon true 133 type "biggun" 134 animationindex 1 135 holdtwohanded false 136 firetwohanded true 137 shape "0 0 4 2" 138 center "10.4 0 1" 139 scale 1 140 ammo 2 141 reload 20 142 reloadsound "weapons/reload-shotgun" 143 price 1500 144 size 25 145 is_primary true 146 weight 3.0 147} 148 149item shotgun_ammo 150{ 151 name "_Flechette Shells" 152 model "weapons/shotgun/shotgun_clip" 153 type "ammo" 154 animationindex 0 155 shape "0 0 1 1" 156 center "0 0 0" 157 scale 1.5 158 price 35 159 size 4 160 is_primary true 161 dmgtype "normal" 162 weight 0.5 163 164 weapon_mod 165 { 166 weapon shotgun 167 firedef 168 { 169 name "_Single Barrel" 170 skill "close" 171 projtl bullet-shotgun 172 impact bulletImpact 173 hitbody null 174 firesnd "weapons/bullet-shotgun" 175 impsnd "impact/bullet-impact" 176 bodysnd "impact/bullet-bodyimpact" 177 sndonce true 178 speed 3000 179 spread "3.5 3.5" 180 crouch 0.9 181 range 15 182 shots 8 183 ammo 1 184 delaybetweenshots 0 185 time 10 186 damage "20 5" 187 dmgweight "normal_spray" 188 reaction true 189 } 190 firedef 191 { 192 name "_Double Barrel" 193 skill "close" 194 projtl bullet-shotgun 195 impact bulletImpact 196 hitbody null 197 firesnd "weapons/bullet-shotgun" 198 impsnd "impact/bullet-impact" 199 bodysnd "impact/bullet-bodyimpact" 200 sndonce true 201 speed 3000 202 spread "4 4" 203 crouch 0.9 204 range 15 205 shots 16 206 ammo 2 207 delaybetweenshots 0 208 time 10 209 damage "20 5" 210 dmgweight "normal_spray" 211 reaction true 212 } 213 } 214} 215 216// ======================= 217// VHS ASSAULT RIFLE 218// ======================= 219item vhs 220{ 221 name "_VHS Assault Rifle" 222 model "weapons/vhs/vhs" 223 weapon true 224 type "rifle" 225 animationindex 1 226 holdtwohanded false 227 firetwohanded true 228 shape "1 0 4 1" 229 shape "0 1 5 1" 230 center "-3 -3 1" 231 scale 1.2 232 ammo 30 233 reload 12 234 reloadsound "weapons/reload-rifle" 235 size 20 236 notonmarket true 237 is_primary true 238 weight 2.4 239} 240 241// ======================= 242// XAW95 VINDICATOR 243// ======================= 244item xaw95 245{ 246 name "_XAW95" 247 model "weapons/xaw95/xaw95" 248 weapon true 249 type "biggun" 250 animationindex 1 251 holdtwohanded true 252 firetwohanded true 253 shape "0 0 4 1" 254 shape "0 1 3 1" 255 center "9 11.2 4.8" 256 scale 1.0 257 ammo 200 258 reload 25 259 reloadsound "weapons/reload-rifle" 260 price 50000 261 size 40 262 is_primary true 263 is_heavy true 264 weight 8.4 265} 266 267item xaw95_ammo 268{ 269 name "_XAW95 Magazine" 270 model "weapons/xaw95/xaw95_ammo" 271 type "ammo" 272 animationindex 0 273 shape "0 0 2 1" 274 center "-3 -6 -2.5" 275 scale .5 276 price 7500 277 size 10 278 is_primary true 279 is_heavy true 280 dmgtype "normal" 281 weight 2.0 282 283 weapon_mod 284 { 285 weapon xaw95 286 firedef 287 { 288 name "_10-Round Burst" 289 skill "assault" 290 projtl bullet 291 impact bulletImpact 292 hitbody null 293 firesnd "weapons/bullet-chaingun-10x" 294 impsnd "impact/bullet-impact" 295 bodysnd "impact/bullet-bodyimpact" 296 sndonce true 297 speed 3000 298 spread "2 2" 299 crouch 0.9 300 range 100 301 shots 10 302 ammo 10 303 delaybetweenshots 10 304 time 16 305 damage "20 3" 306 dmgweight "normal_spray" 307 reaction true 308 throughwall 5 309 } 310 firedef 311 { 312 name "_Full-Auto" 313 skill "assault" 314 projtl bullet 315 impact bulletImpact 316 hitbody null 317 firesnd "weapons/bullet-chaingun-50x" 318 impsnd "impact/bullet-impact" 319 bodysnd "impact/bullet-bodyimpact" 320 sndonce true 321 speed 3000 322 spread "3 3" 323 crouch 0.9 324 range 100 325 shots 40 326 ammo 40 327 delaybetweenshots 20 328 time 26 329 damage "20 3" 330 dmgweight "normal_spray" 331 throughwall 5 332 } 333 firedef 334 { 335 name "_Full-Auto Sweep" 336 skill "assault" 337 projtl bullet 338 impact bulletImpact 339 hitbody null 340 firesnd "weapons/bullet-chaingun-50x" 341 impsnd "impact/bullet-impact" 342 bodysnd "impact/bullet-bodyimpact" 343 sndonce true 344 speed 3000 345 spread "3.5 20" 346 crouch 0.9 347 range 100 348 shots 40 349 ammo 40 350 delaybetweenshots 20 351 time 26 352 damage "20 3" 353 dmgweight "normal_spray" 354 reaction true 355 throughwall 5 356 } 357 } 358} 359