1# #-#-#-#-# ufoai.c1.po (PACKAGE VERSION) #-#-#-#-# 2# SOME DESCRIPTIVE TITLE. 3# Copyright (C) YEAR The UFO:AI team 4# This file is distributed under the same license as the PACKAGE package. 5# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. 6# 7msgid "" 8msgstr "" 9"Project-Id-Version: UFO Alien Invasion\n" 10"Report-Msgid-Bugs-To: tlh2000@users.sourceforge.net\n" 11"POT-Creation-Date: 2013-09-25 22:12+0200\n" 12"PO-Revision-Date: 2012-02-19 11:51+0200\n" 13"Last-Translator: Sander van Grieken <sander@outrightsolutions.nl>\n" 14"Language-Team: Dutch <pverha10@cis.hzeeland.nl>\n" 15"Language: nl\n" 16"MIME-Version: 1.0\n" 17"Content-Type: text/plain; charset=UTF-8\n" 18"Content-Transfer-Encoding: 8bit\n" 19"Plural-Forms: nplurals=2; plural=(n != 1);\n" 20"X-Poedit-Language: Dutch\n" 21"X-Poedit-Basepath: ../\n" 22 23#: ../base/maps/africa.ump:639 ../base/maps/africa.ump:673 24#: ../base/maps/africa.ump:705 ../base/maps/africa.ump:737 25#: ../base/maps/africa.ump:758 ../base/maps/africa.ump:779 26msgid "Africa" 27msgstr "Afrika" 28 29#: ../base/maps/baseattack.ump:170 ../base/maps/baseattack.ump:197 30#: ../base/maps/baseattack.ump:225 31#: client/cgame/campaign/cp_base_callbacks.cpp:196 32msgid "Home" 33msgstr "PHALANX hoofdkwartier" 34 35#: ../base/maps/bridge.ump:101 ../base/ufos/maps.ufo:428 36msgid "Bridge" 37msgstr "Brug" 38 39#: ../base/maps/bridge.ump:111 ../base/ufos/maps.ufo:468 40#, fuzzy 41msgid "Bridge (MP)" 42msgstr "Brug" 43 44#: ../base/maps/cemetery.ump:222 45msgid "Small cemetery" 46msgstr "Klein kerkhof" 47 48#: ../base/maps/city3.ump:199 49#, fuzzy 50msgid "The outskirt of a big city." 51msgstr "Een kantorencomplex aan de buitenrand van een stad." 52 53#: ../base/maps/construction.ump:64 54msgid "Construction" 55msgstr "Bouw" 56 57#: ../base/maps/desert.ump:247 ../base/maps/desert.ump:267 58#: ../base/maps/ufocrash.ump:12 ../base/maps/ufocrash.ump:31 59#: ../base/maps/ufocrash.ump:50 ../base/maps/ufocrash.ump:69 60#: ../base/maps/ufocrash.ump:88 ../base/maps/ufocrash.ump:108 61#: ../base/maps/ufocrash.ump:128 62msgid "Crashed UFO" 63msgstr "Neergestorte UFO" 64 65#: ../base/maps/druglord.ump:67 66msgid "Druglord" 67msgstr "Drugsbaron" 68 69#: ../base/maps/eaglenest.ump:66 70msgid "Eaglenest" 71msgstr "Adelaarsnest" 72 73#: ../base/maps/forest.ump:745 ../base/maps/forest.ump:772 74msgid "Little forest" 75msgstr "Klein bos" 76 77#: ../base/maps/forest.ump:799 ../base/maps/forest.ump:827 78msgid "Little bungalo in forest" 79msgstr "Kleine bungalo in een bos" 80 81#: ../base/maps/frozen.ump:560 ../base/maps/frozen.ump:573 82#: ../base/maps/frozen.ump:597 ../base/maps/frozen.ump:621 83#: ../base/maps/frozen.ump:643 ../base/maps/frozen.ump:665 84#: ../base/maps/frozen.ump:689 ../base/maps/frozen.ump:711 85#: ../base/maps/frozen.ump:734 ../base/maps/frozen.ump:756 86#: ../base/maps/frozen.ump:826 87msgid "Frozen" 88msgstr "" 89 90#: ../base/maps/frozen.ump:781 91msgid "Multiplayer Coop" 92msgstr "Multiplayer Samen" 93 94#: ../base/maps/frozen.ump:803 95msgid "Multiplayer Deathmatch" 96msgstr "Multiplayer Deathmatch" 97 98#: ../base/maps/gasstation.ump:63 99msgid "Gasstation" 100msgstr "Tankstation" 101 102#: ../base/maps/harbour2.ump:490 ../base/maps/harbour2.ump:578 103#: ../base/ufos/maps.ufo:1589 ../base/ufos/maps.ufo:1595 104#, fuzzy 105msgid "Harbour" 106msgstr "Haven." 107 108#: ../base/maps/harbour2.ump:534 109msgid "Pier" 110msgstr "" 111 112#: ../base/maps/hills.ump:488 ../base/maps/hills.ump:519 113#: ../base/maps/hills.ump:572 114msgid "UFO landed in hills area" 115msgstr "UFO geland in de bergen" 116 117#: ../base/maps/ice.ump:361 ../base/maps/ice.ump:384 ../base/maps/ice.ump:408 118#, fuzzy 119msgid "Ice" 120msgstr "Incheon" 121 122#: ../base/maps/industrial.ump:301 ../base/maps/industrial.ump:326 123#: ../base/maps/industrial.ump:351 124msgid "UFO Landed" 125msgstr "UFO geland" 126 127#: ../base/maps/industrial.ump:376 ../base/ufos/maps.ufo:1907 128#: ../base/ufos/maps.ufo:1950 ../base/ufos/maps.ufo:1994 129#: ../base/ufos/maps.ufo:2037 130#, fuzzy 131msgid "Industrial Site" 132msgstr "Industrieel thema." 133 134#: ../base/maps/italy.ump:61 135msgid "Italy" 136msgstr "Italië" 137 138#: ../base/maps/japan.ump:356 139msgid "Japan" 140msgstr "Japan" 141 142#: ../base/maps/japan.ump:364 143msgid "Small eastern park." 144msgstr "Klein oosters park." 145 146#: ../base/maps/japan.ump:395 147msgid "Harvester" 148msgstr "Oogster" 149 150#: ../base/maps/mansion.ump:398 ../base/maps/mansion.ump:442 151#: ../base/maps/mansion1.ump:68 ../base/ufos/maps.ufo:2183 152#: ../base/ufos/maps.ufo:2238 ../base/ufos/maps.ufo:2286 153#, fuzzy 154msgid "Mansion" 155msgstr "Missies" 156 157#: ../base/maps/military_convoy.ump:69 158msgid "Military convoy" 159msgstr "Militair convooi" 160 161#: ../base/maps/oriental.ump:442 ../base/maps/oriental.ump:470 162msgid "Oriental large" 163msgstr "Oriëntaals groot" 164 165#: ../base/maps/oriental.ump:498 166msgid "Oriental medium" 167msgstr "Oriëntaals middelgroot" 168 169#: ../base/maps/rescue.ump:12 ../base/maps/rescue.ump:35 170#: ../base/maps/rescue.ump:55 ../base/maps/rescue.ump:75 171#: ../base/maps/rescue.ump:95 ../base/maps/rescue.ump:115 172#: ../base/maps/rescue.ump:135 ../base/maps/rescue.ump:155 173#: ../base/maps/rescue.ump:175 174msgid "Rescue mission" 175msgstr "Reddingsmissie" 176 177#: ../base/maps/spedition.ump:62 178msgid "Spedition" 179msgstr "Vervoer" 180 181#: ../base/maps/tower.ump:62 182msgid "Tower" 183msgstr "Toren" 184 185#: ../base/maps/transport.ump:66 186msgid "Transport" 187msgstr "Transport" 188 189#: ../base/maps/tropic.ump:359 190msgid "Tropical river" 191msgstr "Tropische rivier" 192 193#: ../base/maps/tropic.ump:391 194msgid "Tropical drug" 195msgstr "Tropische drugs" 196 197#: ../base/maps/tropic.ump:416 198msgid "Tropical UFO" 199msgstr "Tropische UFO" 200 201#: ../base/maps/urban.ump:310 ../base/ufos/maps.ufo:2675 202#, fuzzy 203msgid "Bomber in the City" 204msgstr "Bommenwerper Stad" 205 206#: ../base/maps/urban.ump:319 ../base/ufos/maps.ufo:2731 207#, fuzzy 208msgid "Urban Disco" 209msgstr "Stedelijk" 210 211#: ../base/maps/urban.ump:328 ../base/ufos/maps.ufo:2785 212#, fuzzy 213msgid "Community Centre" 214msgstr "Wijkgebouw" 215 216#: ../base/maps/urban.ump:348 217msgid "Stadium" 218msgstr "Stadion" 219 220#: ../base/maps/urban.ump:357 ../base/maps/urban.ump:367 221#: ../base/ufos/basemanagement.ufo:200 ../base/ufos/maps.ufo:2838 222#: ../base/ufos/maps.ufo:2893 ../base/ufos/ui/research.ufo:334 223#: client/cgame/campaign/cp_base_callbacks.cpp:327 224msgid "Laboratory" 225msgstr "Laboratorium" 226 227#: ../base/maps/urban.ump:377 228msgid "Mart" 229msgstr "Markt" 230 231#: ../base/maps/urban.ump:398 ../base/ufos/maps.ufo:3047 232#: ../base/ufos/skins.ufo:19 233msgid "Urban" 234msgstr "Stedelijk" 235 236#: ../base/maps/village.ump:758 ../base/maps/village.ump:786 237#: ../base/maps/village.ump:813 ../base/maps/village.ump:841 238#: ../base/maps/village.ump:869 239#, fuzzy 240msgid "Village" 241msgstr "Dorp groot" 242 243#: ../base/ufos/aircraftmanagement.ufo:102 244msgid "Firebird-class Dropship" 245msgstr "Firebird-klasse Landingsvliegtuig" 246 247#: ../base/ufos/aircraftmanagement.ufo:103 248msgid "Firebird D" 249msgstr "Firebird D" 250 251#: ../base/ufos/aircraftmanagement.ufo:143 252msgid "Herakles-class Heavy Lifter" 253msgstr "Herakles-klasse Zwaar Transport" 254 255#: ../base/ufos/aircraftmanagement.ufo:144 256msgid "Herakles D" 257msgstr "Herakles D" 258 259#: ../base/ufos/aircraftmanagement.ufo:185 260msgid "Raptor-class Combat Transport" 261msgstr "Raptor-klasse Gevechtstransport" 262 263#: ../base/ufos/aircraftmanagement.ufo:186 264msgid "Raptor" 265msgstr "Raptor" 266 267#: ../base/ufos/aircraftmanagement.ufo:240 268msgid "Stiletto-class Interceptor" 269msgstr "Stiletto-klasse Interceptievliegtuig" 270 271#: ../base/ufos/aircraftmanagement.ufo:241 272msgid "Stiletto I" 273msgstr "Stiletto I" 274 275#: ../base/ufos/aircraftmanagement.ufo:291 276msgid "Saracen-class Interceptor" 277msgstr "Saracen-klasse Interceptievliegtuig" 278 279#: ../base/ufos/aircraftmanagement.ufo:292 280msgid "Saracen I" 281msgstr "Saracen I" 282 283#: ../base/ufos/aircraftmanagement.ufo:338 284msgid "Dragon Interceptor" 285msgstr "Dragon Interceptievliegtuig" 286 287#: ../base/ufos/aircraftmanagement.ufo:339 288msgid "Dragon" 289msgstr "Dragon" 290 291#: ../base/ufos/aircraftmanagement.ufo:385 292msgid "Starchaser-class Interceptor" 293msgstr "Starchaser-klasse Interceptievliegtuig" 294 295#: ../base/ufos/aircraftmanagement.ufo:386 296msgid "Starchaser" 297msgstr "Starchaser" 298 299#: ../base/ufos/aircraftmanagement.ufo:437 300msgid "Stingray Interceptor" 301msgstr "Stingray Interceptievliegtuig" 302 303#: ../base/ufos/aircraftmanagement.ufo:438 304msgid "Stingray" 305msgstr "Stingray" 306 307#: ../base/ufos/aircraftmanagement.ufo:500 ../base/ufos/research.ufo:3980 308msgid "UFO - Scout" 309msgstr "UFO - Verkenner" 310 311#: ../base/ufos/aircraftmanagement.ufo:501 312msgid "Scout U" 313msgstr "Verkenner U" 314 315#: ../base/ufos/aircraftmanagement.ufo:527 ../base/ufos/research.ufo:4022 316msgid "UFO - Fighter" 317msgstr "UFO - Gevechtsvliegtuig" 318 319#: ../base/ufos/aircraftmanagement.ufo:528 320msgid "Fighter U" 321msgstr "Gevechtsvliegtuig U" 322 323#: ../base/ufos/aircraftmanagement.ufo:561 ../base/ufos/research.ufo:4321 324msgid "UFO - Harvester" 325msgstr "UFO - Oogster" 326 327#: ../base/ufos/aircraftmanagement.ufo:562 328msgid "Harvester U" 329msgstr "Oogster U" 330 331#: ../base/ufos/aircraftmanagement.ufo:607 ../base/ufos/research.ufo:4193 332msgid "UFO - Corrupter" 333msgstr "UFO - Corrumpeerder" 334 335#: ../base/ufos/aircraftmanagement.ufo:608 336msgid "Corrupter U" 337msgstr "Corrumpeerder U" 338 339#: ../base/ufos/aircraftmanagement.ufo:647 ../base/ufos/research.ufo:4065 340msgid "UFO - Supply Ship" 341msgstr "UFO - Bevoorradingsschip" 342 343#: ../base/ufos/aircraftmanagement.ufo:648 344msgid "Supply U" 345msgstr "Bevoorrader U" 346 347#: ../base/ufos/aircraftmanagement.ufo:674 ../base/ufos/research.ufo:4236 348msgid "UFO - Gunboat" 349msgstr "UFO - Kanonneerboot" 350 351#: ../base/ufos/aircraftmanagement.ufo:675 352msgid "Gunboat U" 353msgstr "Kanonneerboot U" 354 355#: ../base/ufos/aircraftmanagement.ufo:732 ../base/ufos/research.ufo:4151 356msgid "UFO - Bomber" 357msgstr "UFO - Bommenwerper" 358 359#: ../base/ufos/aircraftmanagement.ufo:733 360msgid "Bomber U" 361msgstr "Bommenwerper U" 362 363#: ../base/ufos/aircraftmanagement.ufo:797 ../base/ufos/research.ufo:4278 364msgid "UFO - Ripper" 365msgstr "UFO - Ripper" 366 367#: ../base/ufos/aircraftmanagement.ufo:798 368msgid "Ripper U" 369msgstr "Ripper U" 370 371#: ../base/ufos/aircraftmanagement.ufo:854 ../base/ufos/research.ufo:4108 372msgid "UFO - Carrier" 373msgstr "UFO - Vliegdekschip" 374 375#: ../base/ufos/aircraftmanagement.ufo:855 376msgid "Carrier U" 377msgstr "Drager U" 378 379#: ../base/ufos/aircraftmanagement.ufo:876 ../base/ufos/research.ufo:4364 380msgid "UFO - Mothership" 381msgstr "UFO - Moederschip" 382 383#: ../base/ufos/aircraftmanagement.ufo:877 384msgid "Mothership U" 385msgstr "Moederschip U" 386 387#: ../base/ufos/aircraftmanagement.ufo:892 ../base/ufos/research.ufo:5171 388msgid "Aerial Laser Cannon" 389msgstr "Lucht Laser Kanon" 390 391#: ../base/ufos/aircraftmanagement.ufo:923 392msgid "Shiva Rotary Cannon" 393msgstr "Shiva Roterend Kanon" 394 395#: ../base/ufos/aircraftmanagement.ufo:934 ../base/ufos/research.ufo:5238 396msgid "SHIVA 20mm API Rounds" 397msgstr "SHIVA 20mm API Kogels" 398 399#: ../base/ufos/aircraftmanagement.ufo:950 ../base/ufos/research.ufo:5259 400msgid "SHIVA 20mm HEI Rounds" 401msgstr "SHIVA 20mm HEI Kogels" 402 403#: ../base/ufos/aircraftmanagement.ufo:966 404msgid "Raven ECM Unit" 405msgstr "Raven ECM Eenheid" 406 407#: ../base/ufos/aircraftmanagement.ufo:978 408msgid "Sparrowhawk AA Missile Rack" 409msgstr "Sparrowhawk Raket Houder" 410 411#: ../base/ufos/aircraftmanagement.ufo:988 412msgid "Sparrowhawk Missile" 413msgstr "Sparrowhawk Raket" 414 415#: ../base/ufos/aircraftmanagement.ufo:1005 ../base/ufos/research.ufo:5318 416msgid "TR-20 Rocket Pod" 417msgstr "TR-20 Raket Behuizing" 418 419#: ../base/ufos/aircraftmanagement.ufo:1018 ../base/ufos/research.ufo:5335 420msgid "TR-20 Rocket" 421msgstr "TR-20 Raket" 422 423#: ../base/ufos/aircraftmanagement.ufo:1037 ../base/ufos/research.ufo:5354 424msgid "Particle Beam Weapon" 425msgstr "Deeltjesstraal Wapen" 426 427#: ../base/ufos/aircraftmanagement.ufo:1067 ../base/ufos/research.ufo:5411 428#, fuzzy 429msgid "Alien Launcher" 430msgstr "Granaatwerper" 431 432#: ../base/ufos/aircraftmanagement.ufo:1077 ../base/ufos/research.ufo:5458 433#, fuzzy 434msgid "Antimatter Missile" 435msgstr "Antimaterie" 436 437#: ../base/ufos/aircraftmanagement.ufo:1094 ../base/ufos/research.ufo:5507 438msgid "Hybrid Missile" 439msgstr "" 440 441#: ../base/ufos/aircraftmanagement.ufo:1111 ../base/ufos/research.ufo:5557 442msgid "Targeting Computer" 443msgstr "Doelzoek-Computer" 444 445#: ../base/ufos/aircraftmanagement.ufo:1123 ../base/ufos/research.ufo:5573 446msgid "Fuel Pod" 447msgstr "Brandstof Behuizing" 448 449#: ../base/ufos/aircraftmanagement.ufo:1137 ../base/ufos/research.ufo:4917 450msgid "Polymer Aircraft Armour" 451msgstr "Polymeer Vliegtuig Bepantsering" 452 453#: ../base/ufos/aircraftmanagement.ufo:1151 ../base/ufos/research.ufo:4934 454msgid "Alien Aircraft Plating" 455msgstr "Buitenaardse Vliegtuig Bepantsering" 456 457#: ../base/ufos/aircraftmanagement.ufo:1165 ../base/ufos/research.ufo:4976 458#, fuzzy 459msgid "Alien Polymer Armour" 460msgstr "Buitenaards Lichaamspantser" 461 462#: ../base/ufos/aircraftmanagement.ufo:1179 ../base/ufos/research.ufo:5589 463msgid "Alien Electronic Warfare Suite" 464msgstr "" 465 466#: ../base/ufos/aircraftmanagement.ufo:1190 ../base/ufos/research.ufo:5018 467msgid "Alien Astrogation" 468msgstr "Buitenaardse Sterrennavigatie" 469 470#: ../base/ufos/aircraftmanagement.ufo:1200 ../base/ufos/research.ufo:5056 471msgid "Alien Propulsion" 472msgstr "Buitenaardse Voortstuwing" 473 474#: ../base/ufos/aircraftmanagement.ufo:1209 ../base/ufos/research.ufo:5094 475#, fuzzy 476msgid "Advanced Alien Propulsion" 477msgstr "Buitenaardse Voortstuwing" 478 479#: ../base/ufos/aircraftmanagement.ufo:1218 ../base/ufos/research.ufo:5133 480msgid "Alien Detection" 481msgstr "Buitenaardse Detectie" 482 483#: ../base/ufos/aircraftmanagement.ufo:1231 ../base/ufos/research.ufo:4869 484msgid "AA51 missile launcher" 485msgstr "AA51 raketwerper" 486 487#: ../base/ufos/aircraftmanagement.ufo:1261 ../base/ufos/research.ufo:249 488msgid "Base-Defence Laser Turret" 489msgstr "Laser Afweergeschut" 490 491#: ../base/ufos/armour.ufo:22 492msgid "normal" 493msgstr "normaal" 494 495#: ../base/ufos/armour.ufo:30 496msgid "blast" 497msgstr "explosie" 498 499#: ../base/ufos/armour.ufo:31 500msgid "fire" 501msgstr "vuur" 502 503#: ../base/ufos/armour.ufo:36 504msgid "shock" 505msgstr "schok" 506 507#: ../base/ufos/armour.ufo:37 508msgid "laser" 509msgstr "laser" 510 511#: ../base/ufos/armour.ufo:41 512msgid "plasma" 513msgstr "plasma" 514 515#: ../base/ufos/armour.ufo:46 516msgid "particlebeam" 517msgstr "deeltjesstraal" 518 519#: ../base/ufos/armour.ufo:50 520msgid "stun_electro" 521msgstr "electrolaser" 522 523#: ../base/ufos/armour.ufo:51 524msgid "stun_gas" 525msgstr "verdovingsgas" 526 527#: ../base/ufos/armour.ufo:62 528msgid "Combat Armour" 529msgstr "Gevechtspantser" 530 531#: ../base/ufos/armour.ufo:126 532msgid "Nanocomposite Armour" 533msgstr "Nanocomposiet Pantser" 534 535#: ../base/ufos/armour.ufo:190 536msgid "Power Armour" 537msgstr "Krachtpantser" 538 539#: ../base/ufos/armour.ufo:258 540msgid "Alien Body Armour" 541msgstr "Buitenaards Lichaamspantser" 542 543#: ../base/ufos/armour.ufo:322 544msgid "Medium Alien Armour" 545msgstr "Gemiddeld Buitenaards Pantser" 546 547#: ../base/ufos/basemanagement.ufo:35 548#, fuzzy 549msgid "Alien Containment" 550msgstr "Buitenaardsen Quarantaine" 551 552#: ../base/ufos/basemanagement.ufo:50 553msgid "Entrance" 554msgstr "Ingang" 555 556#: ../base/ufos/basemanagement.ufo:64 ../base/ufos/ui/market.ufo:335 557#: ../base/ufos/ui/production.ufo:138 558#: client/cgame/campaign/cp_base_callbacks.cpp:317 559msgid "Storage" 560msgstr "Opslag" 561 562#: ../base/ufos/basemanagement.ufo:78 563msgid "Power Plant" 564msgstr "Energievoorziening" 565 566#: ../base/ufos/basemanagement.ufo:93 567msgid "Command Centre" 568msgstr "Commando Centrum" 569 570#: ../base/ufos/basemanagement.ufo:109 571#: client/cgame/campaign/cp_base_callbacks.cpp:337 572msgid "Living Quarters" 573msgstr "Verblijfruimten" 574 575#: ../base/ufos/basemanagement.ufo:122 ../base/ufos/ui/market.ufo:371 576#: ../base/ufos/ui/production.ufo:174 577#, fuzzy 578msgid "Dropship Hangar" 579msgstr "Vernietig Hangar" 580 581#: ../base/ufos/basemanagement.ufo:138 ../base/ufos/ui/market.ufo:353 582#: ../base/ufos/ui/production.ufo:156 583#, fuzzy 584msgid "Interceptor Hangar" 585msgstr "Interceptievliegtuig" 586 587#: ../base/ufos/basemanagement.ufo:152 ../base/ufos/maps.ufo:4028 588#: client/cgame/campaign/cp_base_callbacks.cpp:332 589msgid "Workshop" 590msgstr "Werkplaats" 591 592#: ../base/ufos/basemanagement.ufo:168 593msgid "Radar" 594msgstr "Radar" 595 596#: ../base/ufos/basemanagement.ufo:184 597msgid "Advanced Radar" 598msgstr "Geavanceerde Radar" 599 600#: ../base/ufos/basemanagement.ufo:215 ../base/ufos/ui/bases.ufo:165 601#: client/cgame/campaign/cp_base_callbacks.cpp:347 602msgid "Hospital" 603msgstr "Ziekenboeg" 604 605#: ../base/ufos/basemanagement.ufo:230 ../base/ufos/research.ufo:3607 606msgid "Antimatter Storage" 607msgstr "Antimaterie Opslag" 608 609#: ../base/ufos/basemanagement.ufo:245 610msgid "Laser Battery" 611msgstr "Laser Batterij" 612 613#: ../base/ufos/basemanagement.ufo:264 614msgid "Missile Battery" 615msgstr "Raket Batterij" 616 617#: ../base/ufos/campaign.ufo:3 618msgid "Very Hard Campaign" 619msgstr "Erg Moeilijke Campagne" 620 621#: ../base/ufos/campaign.ufo:60 622msgid "Hard Campaign" 623msgstr "Moeilijke Campagne" 624 625#: ../base/ufos/campaign.ufo:117 626msgid "Standard Campaign" 627msgstr "Standaard Campagne" 628 629#: ../base/ufos/campaign.ufo:174 630msgid "Easy Campaign" 631msgstr "Makkelijke Campagne" 632 633#: ../base/ufos/campaign.ufo:230 634msgid "Very Easy Campaign" 635msgstr "Erg Makkelijke Campagne" 636 637#: ../base/ufos/campaign.ufo:287 638msgid "Play the aliens" 639msgstr "Speel de buitenaardsen" 640 641#: ../base/ufos/cities.ufo:15 642msgid "Amsterdam" 643msgstr "Amsterdam" 644 645#: ../base/ufos/cities.ufo:21 646msgid "Mumbai" 647msgstr "Bombay" 648 649#: ../base/ufos/cities.ufo:27 650msgid "Cape Town" 651msgstr "Kaapstad" 652 653#: ../base/ufos/cities.ufo:33 654msgid "Cayenne" 655msgstr "Cayenne" 656 657#: ../base/ufos/cities.ufo:39 658msgid "Dakar" 659msgstr "Dakar" 660 661#: ../base/ufos/cities.ufo:45 662msgid "Teheran" 663msgstr "Teheran" 664 665#: ../base/ufos/cities.ufo:51 666msgid "Wellington" 667msgstr "Wellington" 668 669#: ../base/ufos/cities.ufo:57 ../base/ufos/cities.ufo:2625 670msgid "Wichita" 671msgstr "Wichita" 672 673#: ../base/ufos/cities.ufo:63 674msgid "Aarhus" 675msgstr "Århus" 676 677#: ../base/ufos/cities.ufo:69 678msgid "Aberdeen" 679msgstr "Aberdeen" 680 681#: ../base/ufos/cities.ufo:75 682msgid "Abidjan" 683msgstr "Abidjan" 684 685#: ../base/ufos/cities.ufo:81 686msgid "Abuja" 687msgstr "Abuja" 688 689#: ../base/ufos/cities.ufo:87 690msgid "Accra" 691msgstr "Accra" 692 693#: ../base/ufos/cities.ufo:93 694msgid "Adana" 695msgstr "Adana" 696 697#: ../base/ufos/cities.ufo:99 698msgid "Addis Ababa" 699msgstr "Addis Abeba" 700 701#: ../base/ufos/cities.ufo:105 702msgid "Agartala" 703msgstr "Agartala" 704 705#: ../base/ufos/cities.ufo:111 706msgid "Ahmedabad" 707msgstr "Ahmedabad" 708 709#: ../base/ufos/cities.ufo:117 710msgid "Albuquerque" 711msgstr "Albuquerque" 712 713#: ../base/ufos/cities.ufo:123 714msgid "Almaty" 715msgstr "Almaty" 716 717#: ../base/ufos/cities.ufo:129 718msgid "Amman" 719msgstr "Amman" 720 721#: ../base/ufos/cities.ufo:135 722msgid "Amritsar" 723msgstr "Amritsar" 724 725#: ../base/ufos/cities.ufo:141 726msgid "Anadyr" 727msgstr "Anadyr" 728 729#: ../base/ufos/cities.ufo:147 730msgid "Anchorage" 731msgstr "Anchorage" 732 733#: ../base/ufos/cities.ufo:153 734msgid "Andorra la Vella" 735msgstr "Andorra la Vella" 736 737#: ../base/ufos/cities.ufo:159 738msgid "Ankara" 739msgstr "Ankara" 740 741#: ../base/ufos/cities.ufo:165 742msgid "Antananarivo" 743msgstr "Antananarivo" 744 745#: ../base/ufos/cities.ufo:171 746msgid "Antwerp" 747msgstr "Antwerpen" 748 749#: ../base/ufos/cities.ufo:177 750msgid "Arbil" 751msgstr "Arbil" 752 753#: ../base/ufos/cities.ufo:183 754msgid "Arequipa" 755msgstr "Arequipa" 756 757#: ../base/ufos/cities.ufo:189 758msgid "Asmara" 759msgstr "Asmara" 760 761#: ../base/ufos/cities.ufo:195 762msgid "Assis" 763msgstr "Assis" 764 765#: ../base/ufos/cities.ufo:201 766msgid "Astana" 767msgstr "Astana" 768 769#: ../base/ufos/cities.ufo:207 770msgid "Asuncion" 771msgstr "Asuncion" 772 773#: ../base/ufos/cities.ufo:213 774msgid "Athens" 775msgstr "Athene" 776 777#: ../base/ufos/cities.ufo:219 778msgid "Atlanta" 779msgstr "Atlanta" 780 781#: ../base/ufos/cities.ufo:225 782msgid "Austin" 783msgstr "Austin" 784 785#: ../base/ufos/cities.ufo:231 786msgid "Baghdad" 787msgstr "Baghdad" 788 789#: ../base/ufos/cities.ufo:237 790msgid "Balikpapan" 791msgstr "Balikpapan" 792 793#: ../base/ufos/cities.ufo:243 794msgid "Baltimore" 795msgstr "Baltimore" 796 797#: ../base/ufos/cities.ufo:249 798msgid "Bamako" 799msgstr "Bamako" 800 801#: ../base/ufos/cities.ufo:255 802msgid "Bandung" 803msgstr "Bandung" 804 805#: ../base/ufos/cities.ufo:261 806msgid "Bangalore" 807msgstr "Bangalore" 808 809#: ../base/ufos/cities.ufo:267 810msgid "Bangkok" 811msgstr "Bangkok" 812 813#: ../base/ufos/cities.ufo:273 814msgid "Bangui" 815msgstr "Bangui" 816 817#: ../base/ufos/cities.ufo:279 818msgid "Barcelona" 819msgstr "Barcelona" 820 821#: ../base/ufos/cities.ufo:285 822msgid "Basra" 823msgstr "Basra" 824 825#: ../base/ufos/cities.ufo:291 826msgid "Batticaloa" 827msgstr "Batticaloa" 828 829#: ../base/ufos/cities.ufo:297 830msgid "Beijing" 831msgstr "Beijing" 832 833#: ../base/ufos/cities.ufo:303 834msgid "Belfast" 835msgstr "Belfast" 836 837#: ../base/ufos/cities.ufo:309 838msgid "Belgrade" 839msgstr "Belgrado" 840 841#: ../base/ufos/cities.ufo:315 842msgid "Belmopan" 843msgstr "Belmopan" 844 845#: ../base/ufos/cities.ufo:321 846msgid "Berlin" 847msgstr "Berlijn" 848 849#: ../base/ufos/cities.ufo:327 850msgid "Berne" 851msgstr "Berne" 852 853#: ../base/ufos/cities.ufo:333 854msgid "Birmingham" 855msgstr "Birmingham" 856 857#: ../base/ufos/cities.ufo:339 858msgid "Bissau" 859msgstr "Bissau" 860 861#: ../base/ufos/cities.ufo:345 862msgid "Blantyre" 863msgstr "Blantyre" 864 865#: ../base/ufos/cities.ufo:351 866msgid "Bloemfontein" 867msgstr "Bloemfontein" 868 869#: ../base/ufos/cities.ufo:357 870msgid "Bogor" 871msgstr "Bogor" 872 873#: ../base/ufos/cities.ufo:363 874msgid "Bogota" 875msgstr "Bogota" 876 877#: ../base/ufos/cities.ufo:369 878msgid "Boston" 879msgstr "Boston" 880 881#: ../base/ufos/cities.ufo:375 882msgid "Brasilia" 883msgstr "Brasilia" 884 885#: ../base/ufos/cities.ufo:381 886msgid "Bratislava" 887msgstr "Bratislava" 888 889#: ../base/ufos/cities.ufo:387 890msgid "Bratsk" 891msgstr "Bratsk" 892 893#: ../base/ufos/cities.ufo:393 894msgid "Brazzaville" 895msgstr "Brazzaville" 896 897#: ../base/ufos/cities.ufo:399 898msgid "Brisbane" 899msgstr "Brisbane" 900 901#: ../base/ufos/cities.ufo:405 902msgid "Brussels" 903msgstr "Brussel" 904 905#: ../base/ufos/cities.ufo:411 906msgid "Bucharest" 907msgstr "Boekarest" 908 909#: ../base/ufos/cities.ufo:417 910msgid "Budapest" 911msgstr "Boedapest" 912 913#: ../base/ufos/cities.ufo:423 914msgid "Buenos Aires" 915msgstr "Buenos Aires" 916 917#: ../base/ufos/cities.ufo:429 918msgid "Bujumbura" 919msgstr "Bujumbura" 920 921#: ../base/ufos/cities.ufo:435 922msgid "Busan" 923msgstr "Busan" 924 925#: ../base/ufos/cities.ufo:441 926msgid "Cairns" 927msgstr "Cairns" 928 929#: ../base/ufos/cities.ufo:447 930msgid "Cairo" 931msgstr "Caïro" 932 933#: ../base/ufos/cities.ufo:453 934msgid "Calama" 935msgstr "Calama" 936 937#: ../base/ufos/cities.ufo:459 938msgid "Calgary" 939msgstr "Calgary" 940 941#: ../base/ufos/cities.ufo:465 942msgid "Campinas" 943msgstr "Campinas" 944 945#: ../base/ufos/cities.ufo:471 946msgid "Canberra" 947msgstr "Canberra" 948 949#: ../base/ufos/cities.ufo:477 950msgid "Cannes" 951msgstr "Cannes" 952 953#: ../base/ufos/cities.ufo:483 954msgid "Cardiff" 955msgstr "Cardiff" 956 957#: ../base/ufos/cities.ufo:489 958msgid "Changchun" 959msgstr "Changchun" 960 961#: ../base/ufos/cities.ufo:495 962msgid "Charlotte" 963msgstr "Charlotte" 964 965#: ../base/ufos/cities.ufo:501 966msgid "Chengdu" 967msgstr "Chengdu" 968 969#: ../base/ufos/cities.ufo:507 970msgid "Chennai" 971msgstr "Chennai" 972 973#: ../base/ufos/cities.ufo:513 974msgid "Chiang Mai" 975msgstr "Chiang Mai" 976 977#: ../base/ufos/cities.ufo:519 978msgid "Chicago" 979msgstr "Chicago" 980 981#: ../base/ufos/cities.ufo:525 982msgid "Chihuahua" 983msgstr "Chihuahua" 984 985#: ../base/ufos/cities.ufo:531 986msgid "Chisinau" 987msgstr "Chisinau" 988 989#: ../base/ufos/cities.ufo:537 990msgid "Chittagong" 991msgstr "Chittagong" 992 993#: ../base/ufos/cities.ufo:543 994msgid "Chongjin" 995msgstr "Chongjin" 996 997#: ../base/ufos/cities.ufo:549 998msgid "Chongqing" 999msgstr "Chongqing" 1000 1001#: ../base/ufos/cities.ufo:555 1002msgid "Christchurch" 1003msgstr "Christchurch" 1004 1005#: ../base/ufos/cities.ufo:561 1006msgid "Chui" 1007msgstr "Chui" 1008 1009#: ../base/ufos/cities.ufo:567 1010msgid "Cincinnati" 1011msgstr "Cincinnati" 1012 1013#: ../base/ufos/cities.ufo:573 1014msgid "Ciudad del Este" 1015msgstr "Ciudad del Este" 1016 1017#: ../base/ufos/cities.ufo:579 1018msgid "Cologne" 1019msgstr "Keulen" 1020 1021#: ../base/ufos/cities.ufo:585 1022msgid "Columbus" 1023msgstr "Columbus" 1024 1025#: ../base/ufos/cities.ufo:591 1026msgid "Conakry" 1027msgstr "Conakry" 1028 1029#: ../base/ufos/cities.ufo:597 1030msgid "Copenhagen" 1031msgstr "Kopenhagen" 1032 1033#: ../base/ufos/cities.ufo:603 1034msgid "Cordoba" 1035msgstr "Córdoba" 1036 1037#: ../base/ufos/cities.ufo:609 1038msgid "Cork" 1039msgstr "Cork" 1040 1041#: ../base/ufos/cities.ufo:615 1042msgid "Cotonou" 1043msgstr "Cotonou" 1044 1045#: ../base/ufos/cities.ufo:621 1046msgid "Cusco" 1047msgstr "Cusco" 1048 1049#: ../base/ufos/cities.ufo:627 1050msgid "Daegu" 1051msgstr "Daegu" 1052 1053#: ../base/ufos/cities.ufo:633 1054msgid "Dalian" 1055msgstr "Dalian" 1056 1057#: ../base/ufos/cities.ufo:639 1058msgid "Dallas" 1059msgstr "Dallas" 1060 1061#: ../base/ufos/cities.ufo:645 1062msgid "Damascus" 1063msgstr "Damascus" 1064 1065#: ../base/ufos/cities.ufo:651 1066msgid "Dammam" 1067msgstr "Dammam" 1068 1069#: ../base/ufos/cities.ufo:657 1070msgid "Da Nang" 1071msgstr "Da Nang" 1072 1073#: ../base/ufos/cities.ufo:663 1074msgid "Dar es Salaam" 1075msgstr "Dar es Salaam" 1076 1077#: ../base/ufos/cities.ufo:669 1078msgid "Davao City" 1079msgstr "Davao City" 1080 1081#: ../base/ufos/cities.ufo:675 1082msgid "Denpasar" 1083msgstr "Denpasar" 1084 1085#: ../base/ufos/cities.ufo:681 1086msgid "Denver" 1087msgstr "Denver" 1088 1089#: ../base/ufos/cities.ufo:687 1090msgid "Detroit" 1091msgstr "Detroit" 1092 1093#: ../base/ufos/cities.ufo:693 1094msgid "Dhaka" 1095msgstr "Dhaka" 1096 1097#: ../base/ufos/cities.ufo:699 1098msgid "Dibrugarh" 1099msgstr "Dibrugarh" 1100 1101#: ../base/ufos/cities.ufo:705 1102msgid "Dodoma" 1103msgstr "Dodoma" 1104 1105#: ../base/ufos/cities.ufo:711 1106msgid "Doha" 1107msgstr "Doha" 1108 1109#: ../base/ufos/cities.ufo:717 1110msgid "Dongguan" 1111msgstr "Dongguan" 1112 1113#: ../base/ufos/cities.ufo:723 1114msgid "Douala" 1115msgstr "Douala" 1116 1117#: ../base/ufos/cities.ufo:729 1118msgid "Douglas" 1119msgstr "Douglas" 1120 1121#: ../base/ufos/cities.ufo:735 1122msgid "Dublin" 1123msgstr "Dublin" 1124 1125#: ../base/ufos/cities.ufo:741 1126msgid "Durango" 1127msgstr "Durango" 1128 1129#: ../base/ufos/cities.ufo:747 1130msgid "Durban" 1131msgstr "Durban" 1132 1133#: ../base/ufos/cities.ufo:753 1134msgid "Dushanbe" 1135msgstr "Dushanbe" 1136 1137#: ../base/ufos/cities.ufo:759 1138msgid "Dusseldorf" 1139msgstr "Düsseldorf" 1140 1141#: ../base/ufos/cities.ufo:765 1142msgid "Edinburgh" 1143msgstr "Edinburgh" 1144 1145#: ../base/ufos/cities.ufo:771 1146msgid "Edmonton" 1147msgstr "Edmonton" 1148 1149#: ../base/ufos/cities.ufo:777 1150msgid "El Paso" 1151msgstr "El Paso" 1152 1153#: ../base/ufos/cities.ufo:783 1154msgid "Enugu" 1155msgstr "Enugu" 1156 1157#: ../base/ufos/cities.ufo:789 1158msgid "Espoo" 1159msgstr "Espoo" 1160 1161#: ../base/ufos/cities.ufo:795 1162msgid "Fairbanks" 1163msgstr "Fairbanks" 1164 1165#: ../base/ufos/cities.ufo:801 1166msgid "Faisalabad" 1167msgstr "Faisalabad" 1168 1169#: ../base/ufos/cities.ufo:807 1170msgid "Frankfurt am Main" 1171msgstr "Frankfurt am Main" 1172 1173#: ../base/ufos/cities.ufo:813 1174msgid "Fredericton" 1175msgstr "Fredericton" 1176 1177#: ../base/ufos/cities.ufo:819 1178msgid "Gangtok" 1179msgstr "Gangtok" 1180 1181#: ../base/ufos/cities.ufo:825 1182msgid "Gaziantep" 1183msgstr "Gaziantep" 1184 1185#: ../base/ufos/cities.ufo:831 1186msgid "Geneva" 1187msgstr "Geneva" 1188 1189#: ../base/ufos/cities.ufo:837 1190msgid "Georgetown" 1191msgstr "Georgetown" 1192 1193#: ../base/ufos/cities.ufo:843 1194msgid "Gibraltar" 1195msgstr "Gibraltar" 1196 1197#: ../base/ufos/cities.ufo:849 1198msgid "Glasgow" 1199msgstr "Glasgow" 1200 1201#: ../base/ufos/cities.ufo:855 1202msgid "Gold Coast" 1203msgstr "Gold Coast" 1204 1205#: ../base/ufos/cities.ufo:861 1206msgid "Gothenburg" 1207msgstr "Gotenburg" 1208 1209#: ../base/ufos/cities.ufo:867 1210msgid "Graz" 1211msgstr "Graz" 1212 1213#: ../base/ufos/cities.ufo:873 1214msgid "Greenwich" 1215msgstr "Greenwich" 1216 1217#: ../base/ufos/cities.ufo:879 1218msgid "Guadalajara" 1219msgstr "Guadalajara" 1220 1221#: ../base/ufos/cities.ufo:885 1222msgid "Guangzhou" 1223msgstr "Guangzhou" 1224 1225#: ../base/ufos/cities.ufo:891 1226msgid "Guatemala City" 1227msgstr "Guatemala-Stad" 1228 1229#: ../base/ufos/cities.ufo:897 1230msgid "Guwahati" 1231msgstr "Guwahati" 1232 1233#: ../base/ufos/cities.ufo:903 1234msgid "Hai Phong" 1235msgstr "Hai Phong" 1236 1237#: ../base/ufos/cities.ufo:909 1238msgid "Halifax" 1239msgstr "Halifax" 1240 1241#: ../base/ufos/cities.ufo:915 1242msgid "Hamburg" 1243msgstr "Hamburg" 1244 1245#: ../base/ufos/cities.ufo:921 1246msgid "Handan" 1247msgstr "Handan" 1248 1249#: ../base/ufos/cities.ufo:927 1250msgid "Hanga Roa" 1251msgstr "Hanga Roa" 1252 1253#: ../base/ufos/cities.ufo:933 1254msgid "Hangzhou" 1255msgstr "Hangzhou" 1256 1257#: ../base/ufos/cities.ufo:939 1258msgid "Hanoi" 1259msgstr "Hanoi" 1260 1261#: ../base/ufos/cities.ufo:945 1262msgid "Hanover" 1263msgstr "Hanover" 1264 1265#: ../base/ufos/cities.ufo:951 1266msgid "Harare" 1267msgstr "Harare" 1268 1269#: ../base/ufos/cities.ufo:957 1270msgid "Harbin" 1271msgstr "Harbin" 1272 1273#: ../base/ufos/cities.ufo:963 1274msgid "Hat Yai" 1275msgstr "Hat Yai" 1276 1277#: ../base/ufos/cities.ufo:969 1278msgid "Helsinki" 1279msgstr "Helsinki" 1280 1281#: ../base/ufos/cities.ufo:975 1282msgid "Hobart" 1283msgstr "Hobart" 1284 1285#: ../base/ufos/cities.ufo:981 1286msgid "Ho Chi Minh City" 1287msgstr "Ho Chi Minh City" 1288 1289#: ../base/ufos/cities.ufo:987 1290msgid "Hong Kong" 1291msgstr "Hong Kong" 1292 1293#: ../base/ufos/cities.ufo:993 1294msgid "Houston" 1295msgstr "Houston" 1296 1297#: ../base/ufos/cities.ufo:999 ../base/ufos/cities.ufo:1005 1298msgid "Hyderabad" 1299msgstr "Hyderabad" 1300 1301#: ../base/ufos/cities.ufo:1011 1302msgid "Ibadan" 1303msgstr "Ibadan" 1304 1305#: ../base/ufos/cities.ufo:1017 1306msgid "Ilheus" 1307msgstr "Ilheus" 1308 1309#: ../base/ufos/cities.ufo:1023 1310msgid "Iloilo City" 1311msgstr "Iloilo City" 1312 1313#: ../base/ufos/cities.ufo:1029 1314msgid "Incheon" 1315msgstr "Incheon" 1316 1317#: ../base/ufos/cities.ufo:1035 1318msgid "Indianapolis" 1319msgstr "Indianapolis" 1320 1321#: ../base/ufos/cities.ufo:1041 1322msgid "Innsbruck" 1323msgstr "Innsbruck" 1324 1325#: ../base/ufos/cities.ufo:1047 1326msgid "Invercargill" 1327msgstr "Invercargill" 1328 1329#: ../base/ufos/cities.ufo:1053 1330msgid "Ipoh" 1331msgstr "Ipoh" 1332 1333#: ../base/ufos/cities.ufo:1059 1334msgid "Iqaluit" 1335msgstr "Iqaluit" 1336 1337#: ../base/ufos/cities.ufo:1065 1338msgid "Iquitos" 1339msgstr "Iquitos" 1340 1341#: ../base/ufos/cities.ufo:1071 1342msgid "Islamabad" 1343msgstr "Islamabad" 1344 1345#: ../base/ufos/cities.ufo:1077 1346msgid "Istanbul" 1347msgstr "Istanbul" 1348 1349#: ../base/ufos/cities.ufo:1083 1350msgid "Izmir" 1351msgstr "Izmir" 1352 1353#: ../base/ufos/cities.ufo:1089 1354msgid "Jacksonville" 1355msgstr "Jacksonville" 1356 1357#: ../base/ufos/cities.ufo:1095 1358msgid "Jaipur" 1359msgstr "Jaipur" 1360 1361#: ../base/ufos/cities.ufo:1101 1362msgid "Jersey City" 1363msgstr "Jersey City" 1364 1365#: ../base/ufos/cities.ufo:1107 1366msgid "Jerusalem" 1367msgstr "Jerusalem" 1368 1369#: ../base/ufos/cities.ufo:1113 1370msgid "Jinan" 1371msgstr "Jinan" 1372 1373#: ../base/ufos/cities.ufo:1119 1374msgid "Johannesburg" 1375msgstr "Johannesburg" 1376 1377#: ../base/ufos/cities.ufo:1125 1378msgid "Johor Bahru" 1379msgstr "Johor Bahru" 1380 1381#: ../base/ufos/cities.ufo:1131 1382msgid "Juneau" 1383msgstr "Juneau" 1384 1385#: ../base/ufos/cities.ufo:1137 1386msgid "Kabul" 1387msgstr "Kaboel" 1388 1389#: ../base/ufos/cities.ufo:1143 1390msgid "Kaesong" 1391msgstr "Kaesong" 1392 1393#: ../base/ufos/cities.ufo:1149 1394msgid "Kaliningrad" 1395msgstr "Kaliningrad" 1396 1397#: ../base/ufos/cities.ufo:1155 1398msgid "Kandahar" 1399msgstr "Kandahar" 1400 1401#: ../base/ufos/cities.ufo:1161 1402msgid "Kandy" 1403msgstr "Kandy" 1404 1405#: ../base/ufos/cities.ufo:1167 1406msgid "Kano" 1407msgstr "Kano" 1408 1409#: ../base/ufos/cities.ufo:1173 1410msgid "Kanpur" 1411msgstr "Kanpur" 1412 1413#: ../base/ufos/cities.ufo:1179 1414msgid "Kansas City" 1415msgstr "Kansas City" 1416 1417#: ../base/ufos/cities.ufo:1185 1418msgid "Kaohsiung" 1419msgstr "Kaohsiung" 1420 1421#: ../base/ufos/cities.ufo:1191 1422msgid "Karachi" 1423msgstr "Karachi" 1424 1425#: ../base/ufos/cities.ufo:1197 1426msgid "Kathmandu" 1427msgstr "Kathmandu" 1428 1429#: ../base/ufos/cities.ufo:1203 1430msgid "Kawasaki" 1431msgstr "Kawasaki" 1432 1433#: ../base/ufos/cities.ufo:1209 1434msgid "Kharkiv" 1435msgstr "Kharkiv" 1436 1437#: ../base/ufos/cities.ufo:1215 1438msgid "Khartoum" 1439msgstr "Khartoum" 1440 1441#: ../base/ufos/cities.ufo:1221 1442msgid "Kiev" 1443msgstr "Kiëv" 1444 1445#: ../base/ufos/cities.ufo:1227 1446msgid "Kigali" 1447msgstr "Kigali" 1448 1449#: ../base/ufos/cities.ufo:1233 1450msgid "Kingston" 1451msgstr "Kingston" 1452 1453#: ../base/ufos/cities.ufo:1239 1454msgid "Kinshasa" 1455msgstr "Kinshasa" 1456 1457#: ../base/ufos/cities.ufo:1245 1458msgid "Kobe" 1459msgstr "Kobe" 1460 1461#: ../base/ufos/cities.ufo:1251 1462msgid "Kolkata" 1463msgstr "Calcutta" 1464 1465#: ../base/ufos/cities.ufo:1257 1466msgid "Konya" 1467msgstr "Konya" 1468 1469#: ../base/ufos/cities.ufo:1263 1470msgid "Koulikoro" 1471msgstr "Koulikoro" 1472 1473#: ../base/ufos/cities.ufo:1269 1474msgid "Krakow" 1475msgstr "Krakow" 1476 1477#: ../base/ufos/cities.ufo:1275 1478msgid "Kuala Lumpur" 1479msgstr "Kuala Lumpur" 1480 1481#: ../base/ufos/cities.ufo:1281 1482msgid "Kunming" 1483msgstr "Kunming" 1484 1485#: ../base/ufos/cities.ufo:1287 1486msgid "Kuwait City" 1487msgstr "Koeweit" 1488 1489#: ../base/ufos/cities.ufo:1293 1490msgid "Kyoto" 1491msgstr "Kioto" 1492 1493#: ../base/ufos/cities.ufo:1299 1494msgid "Lagos" 1495msgstr "Lagos" 1496 1497#: ../base/ufos/cities.ufo:1305 1498msgid "Lahore" 1499msgstr "Lahore" 1500 1501#: ../base/ufos/cities.ufo:1311 1502msgid "Lanzhou" 1503msgstr "Lanzhou" 1504 1505#: ../base/ufos/cities.ufo:1317 1506msgid "La Paz" 1507msgstr "La Paz" 1508 1509#: ../base/ufos/cities.ufo:1323 1510msgid "Las Vegas" 1511msgstr "Las Vegas" 1512 1513#: ../base/ufos/cities.ufo:1329 1514msgid "Leeds" 1515msgstr "Leeds" 1516 1517#: ../base/ufos/cities.ufo:1335 1518msgid "Leipzig" 1519msgstr "Leipzig" 1520 1521#: ../base/ufos/cities.ufo:1341 1522msgid "Lhasa" 1523msgstr "Lhasa" 1524 1525#: ../base/ufos/cities.ufo:1347 1526msgid "Lilongwe" 1527msgstr "Lilongwe" 1528 1529#: ../base/ufos/cities.ufo:1353 1530msgid "Linz" 1531msgstr "Linz" 1532 1533#: ../base/ufos/cities.ufo:1359 1534msgid "Livingstone" 1535msgstr "Livingstone" 1536 1537#: ../base/ufos/cities.ufo:1365 1538msgid "Ljubljana" 1539msgstr "Ljubljana" 1540 1541#: ../base/ufos/cities.ufo:1371 1542msgid "Lobamba" 1543msgstr "Lobamba" 1544 1545#: ../base/ufos/cities.ufo:1377 1546msgid "Lome" 1547msgstr "Lome" 1548 1549#: ../base/ufos/cities.ufo:1383 1550msgid "London" 1551msgstr "Londen" 1552 1553#: ../base/ufos/cities.ufo:1389 1554msgid "Longyearbyen" 1555msgstr "Longyearbyen" 1556 1557#: ../base/ufos/cities.ufo:1395 1558msgid "Los Angeles" 1559msgstr "Los Angeles" 1560 1561#: ../base/ufos/cities.ufo:1401 1562msgid "Louisville" 1563msgstr "Louisville" 1564 1565#: ../base/ufos/cities.ufo:1407 1566msgid "Lubumbashi" 1567msgstr "Lubumbashi" 1568 1569#: ../base/ufos/cities.ufo:1413 1570msgid "Lucknow" 1571msgstr "Lucknow" 1572 1573#: ../base/ufos/cities.ufo:1419 1574msgid "Ludhiana" 1575msgstr "Ludhiana" 1576 1577#: ../base/ufos/cities.ufo:1425 1578msgid "Lusaka" 1579msgstr "Lusaka" 1580 1581#: ../base/ufos/cities.ufo:1431 1582msgid "Luxembourg" 1583msgstr "Luxemburg" 1584 1585#: ../base/ufos/cities.ufo:1437 1586msgid "Luxor" 1587msgstr "Luxor" 1588 1589#: ../base/ufos/cities.ufo:1443 1590msgid "Lviv" 1591msgstr "Lviv" 1592 1593#: ../base/ufos/cities.ufo:1449 1594msgid "Lyon" 1595msgstr "Lyon" 1596 1597#: ../base/ufos/cities.ufo:1455 1598msgid "Macapa" 1599msgstr "Macapa" 1600 1601#: ../base/ufos/cities.ufo:1461 1602msgid "Macau" 1603msgstr "Macau" 1604 1605#: ../base/ufos/cities.ufo:1467 1606msgid "Maceio" 1607msgstr "Maceio" 1608 1609#: ../base/ufos/cities.ufo:1473 1610msgid "Madrid" 1611msgstr "Madrid" 1612 1613#: ../base/ufos/cities.ufo:1479 1614msgid "Magadan" 1615msgstr "Magadan" 1616 1617#: ../base/ufos/cities.ufo:1485 1618msgid "Makati City" 1619msgstr "Makati City" 1620 1621#: ../base/ufos/cities.ufo:1491 1622msgid "Malacca Town" 1623msgstr "Malakka" 1624 1625#: ../base/ufos/cities.ufo:1497 1626msgid "Malaga" 1627msgstr "Malaga" 1628 1629#: ../base/ufos/cities.ufo:1503 1630msgid "Malang" 1631msgstr "Malang" 1632 1633#: ../base/ufos/cities.ufo:1509 1634msgid "Malmo" 1635msgstr "Malmö" 1636 1637#: ../base/ufos/cities.ufo:1515 1638msgid "Managua" 1639msgstr "Managua" 1640 1641#: ../base/ufos/cities.ufo:1521 1642msgid "Manaus" 1643msgstr "Manaus" 1644 1645#: ../base/ufos/cities.ufo:1527 1646msgid "Manchester" 1647msgstr "Manchester" 1648 1649#: ../base/ufos/cities.ufo:1533 1650msgid "Manila" 1651msgstr "Manila" 1652 1653#: ../base/ufos/cities.ufo:1539 1654msgid "Manzini" 1655msgstr "Manzini" 1656 1657#: ../base/ufos/cities.ufo:1545 1658msgid "Maputo" 1659msgstr "Maputo" 1660 1661#: ../base/ufos/cities.ufo:1551 1662msgid "Maracaibo" 1663msgstr "Maracaibo" 1664 1665#: ../base/ufos/cities.ufo:1557 1666msgid "Marrakech" 1667msgstr "Marrakesh" 1668 1669#: ../base/ufos/cities.ufo:1563 1670msgid "Marseille" 1671msgstr "Marseille" 1672 1673#: ../base/ufos/cities.ufo:1569 1674msgid "Maseru" 1675msgstr "Maseru" 1676 1677#: ../base/ufos/cities.ufo:1575 1678msgid "Mashhad" 1679msgstr "Mashhad" 1680 1681#: ../base/ufos/cities.ufo:1581 1682msgid "Mbabane" 1683msgstr "Mbabane" 1684 1685#: ../base/ufos/cities.ufo:1587 1686msgid "Medan" 1687msgstr "Medan" 1688 1689#: ../base/ufos/cities.ufo:1593 1690msgid "Medina" 1691msgstr "Medina" 1692 1693#: ../base/ufos/cities.ufo:1599 1694msgid "Memphis" 1695msgstr "Memphis" 1696 1697#: ../base/ufos/cities.ufo:1605 1698msgid "Mendoza" 1699msgstr "Mendoza" 1700 1701#: ../base/ufos/cities.ufo:1611 1702msgid "Merida" 1703msgstr "Merida" 1704 1705#: ../base/ufos/cities.ufo:1617 1706msgid "Mexicali" 1707msgstr "Mexicali" 1708 1709#: ../base/ufos/cities.ufo:1623 1710msgid "Mexico City" 1711msgstr "Mexico-Stad" 1712 1713#: ../base/ufos/cities.ufo:1629 1714msgid "Miami" 1715msgstr "Miami" 1716 1717#: ../base/ufos/cities.ufo:1635 1718msgid "Milan" 1719msgstr "Milaan" 1720 1721#: ../base/ufos/cities.ufo:1641 1722msgid "Minneapolis" 1723msgstr "Minneapolis" 1724 1725#: ../base/ufos/cities.ufo:1647 1726msgid "Minsk" 1727msgstr "Minsk" 1728 1729#: ../base/ufos/cities.ufo:1653 1730msgid "Monaco" 1731msgstr "Monaco" 1732 1733#: ../base/ufos/cities.ufo:1659 1734msgid "Monterrey" 1735msgstr "Monterrey" 1736 1737#: ../base/ufos/cities.ufo:1665 1738msgid "Montevideo" 1739msgstr "Montevideo" 1740 1741#: ../base/ufos/cities.ufo:1671 1742msgid "Montreal" 1743msgstr "Montreal" 1744 1745#: ../base/ufos/cities.ufo:1677 1746msgid "Moscow" 1747msgstr "Moskou" 1748 1749#: ../base/ufos/cities.ufo:1683 1750msgid "Multan" 1751msgstr "Multan" 1752 1753#: ../base/ufos/cities.ufo:1689 1754msgid "Munich" 1755msgstr "München" 1756 1757#: ../base/ufos/cities.ufo:1695 1758msgid "Murmansk" 1759msgstr "Moermansk" 1760 1761#: ../base/ufos/cities.ufo:1701 1762msgid "Nagoya" 1763msgstr "Nagoya" 1764 1765#: ../base/ufos/cities.ufo:1707 1766msgid "Nagpur" 1767msgstr "Nagpur" 1768 1769#: ../base/ufos/cities.ufo:1713 1770msgid "Nairobi" 1771msgstr "Nairobi" 1772 1773#: ../base/ufos/cities.ufo:1719 1774msgid "Nakhon Ratchasima" 1775msgstr "Nakhon Ratchasima" 1776 1777#: ../base/ufos/cities.ufo:1725 1778msgid "Namangan" 1779msgstr "Namangan" 1780 1781#: ../base/ufos/cities.ufo:1731 1782msgid "Nanjing" 1783msgstr "Nanjing" 1784 1785#: ../base/ufos/cities.ufo:1737 1786msgid "Nanning" 1787msgstr "Nanning" 1788 1789#: ../base/ufos/cities.ufo:1743 1790msgid "Nantes" 1791msgstr "Nantes" 1792 1793#: ../base/ufos/cities.ufo:1749 1794msgid "Naples" 1795msgstr "Napels" 1796 1797#: ../base/ufos/cities.ufo:1755 1798msgid "Nashville" 1799msgstr "Nashville" 1800 1801#: ../base/ufos/cities.ufo:1761 1802msgid "Naypyidaw" 1803msgstr "Naypyidaw" 1804 1805#: ../base/ufos/cities.ufo:1767 1806msgid "N'Djamena" 1807msgstr "N'Djamena" 1808 1809#: ../base/ufos/cities.ufo:1773 1810msgid "Ndola" 1811msgstr "Ndola" 1812 1813#: ../base/ufos/cities.ufo:1779 1814msgid "Newcastle" 1815msgstr "Newcastle" 1816 1817#: ../base/ufos/cities.ufo:1785 1818msgid "New Delhi" 1819msgstr "New Delhi" 1820 1821#: ../base/ufos/cities.ufo:1791 1822msgid "Niamey" 1823msgstr "Niamey" 1824 1825#: ../base/ufos/cities.ufo:1797 1826msgid "Nice" 1827msgstr "Nice" 1828 1829#: ../base/ufos/cities.ufo:1803 1830msgid "Nizhny Novgorod" 1831msgstr "Nizhny Novgorod" 1832 1833#: ../base/ufos/cities.ufo:1809 1834msgid "Norilsk" 1835msgstr "Norilsk" 1836 1837#: ../base/ufos/cities.ufo:1815 1838msgid "Noumea" 1839msgstr "Noumea" 1840 1841#: ../base/ufos/cities.ufo:1821 1842msgid "Novosibirsk" 1843msgstr "Novosibirsk" 1844 1845#: ../base/ufos/cities.ufo:1827 1846msgid "Odessa" 1847msgstr "Odessa" 1848 1849#: ../base/ufos/cities.ufo:1833 1850msgid "Oklahoma City" 1851msgstr "Oklahoma City" 1852 1853#: ../base/ufos/cities.ufo:1839 1854msgid "Omdurman" 1855msgstr "Omdurman" 1856 1857#: ../base/ufos/cities.ufo:1845 1858msgid "Omsk" 1859msgstr "Omsk" 1860 1861#: ../base/ufos/cities.ufo:1851 1862msgid "Osaka" 1863msgstr "Osaka" 1864 1865#: ../base/ufos/cities.ufo:1857 1866msgid "Oslo" 1867msgstr "Oslo" 1868 1869#: ../base/ufos/cities.ufo:1863 1870msgid "Ottawa" 1871msgstr "Ottawa" 1872 1873#: ../base/ufos/cities.ufo:1869 1874msgid "Ouagadougou" 1875msgstr "Ouagadougou" 1876 1877#: ../base/ufos/cities.ufo:1875 1878msgid "Palembang" 1879msgstr "Palembang" 1880 1881#: ../base/ufos/cities.ufo:1881 1882msgid "Panama City" 1883msgstr "Panama-Stad" 1884 1885#: ../base/ufos/cities.ufo:1887 1886msgid "Paris" 1887msgstr "Parijs" 1888 1889#: ../base/ufos/cities.ufo:1893 1890msgid "Patna" 1891msgstr "Patna" 1892 1893#: ../base/ufos/cities.ufo:1899 1894msgid "Pekanbaru" 1895msgstr "Pekanbaru" 1896 1897#: ../base/ufos/cities.ufo:1905 1898msgid "Pelotas" 1899msgstr "Pelotas" 1900 1901#: ../base/ufos/cities.ufo:1911 1902msgid "Perm" 1903msgstr "Perm" 1904 1905#: ../base/ufos/cities.ufo:1917 1906msgid "Peshawar" 1907msgstr "Peshawar" 1908 1909#: ../base/ufos/cities.ufo:1923 1910msgid "Petropavlovsk-Kamchatsky" 1911msgstr "Petropavlovsk-Kamchatsky" 1912 1913#: ../base/ufos/cities.ufo:1929 1914msgid "Philadelphia" 1915msgstr "Philadelphia" 1916 1917#: ../base/ufos/cities.ufo:1935 1918msgid "Phnom Penh" 1919msgstr "Phnom-Penh" 1920 1921#: ../base/ufos/cities.ufo:1941 ../base/ufos/team_names.ufo:663 1922msgid "Phoenix" 1923msgstr "Fenix" 1924 1925#: ../base/ufos/cities.ufo:1947 1926msgid "Pittsburgh" 1927msgstr "Pittsburgh" 1928 1929#: ../base/ufos/cities.ufo:1953 1930msgid "Podgorica" 1931msgstr "Podgorica" 1932 1933#: ../base/ufos/cities.ufo:1959 1934msgid "Portland" 1935msgstr "Portland" 1936 1937#: ../base/ufos/cities.ufo:1965 1938msgid "Port Moresby" 1939msgstr "Port Moresby" 1940 1941#: ../base/ufos/cities.ufo:1971 1942msgid "Prague" 1943msgstr "Praag" 1944 1945#: ../base/ufos/cities.ufo:1977 1946msgid "Pretoria" 1947msgstr "Pretoria" 1948 1949#: ../base/ufos/cities.ufo:1983 1950msgid "Pristina" 1951msgstr "Pristina" 1952 1953#: ../base/ufos/cities.ufo:1989 1954msgid "Providence" 1955msgstr "Providence" 1956 1957#: ../base/ufos/cities.ufo:1995 1958msgid "Puebla" 1959msgstr "Puebla" 1960 1961#: ../base/ufos/cities.ufo:2001 1962msgid "Puerto Williams" 1963msgstr "Puerto Williams" 1964 1965#: ../base/ufos/cities.ufo:2007 1966msgid "Pune" 1967msgstr "Pune" 1968 1969#: ../base/ufos/cities.ufo:2013 1970msgid "Punta Arenas" 1971msgstr "Punta Arenas" 1972 1973#: ../base/ufos/cities.ufo:2019 1974msgid "Pyongyang" 1975msgstr "Pyongyang" 1976 1977#: ../base/ufos/cities.ufo:2025 1978msgid "Qingdao" 1979msgstr "Qingdao" 1980 1981#: ../base/ufos/cities.ufo:2031 1982msgid "Quebec City" 1983msgstr "Québec" 1984 1985#: ../base/ufos/cities.ufo:2037 1986msgid "Quetzaltenango" 1987msgstr "Quetzaltenango" 1988 1989#: ../base/ufos/cities.ufo:2043 1990msgid "Quezon City" 1991msgstr "Quezon City" 1992 1993#: ../base/ufos/cities.ufo:2049 1994msgid "Quito" 1995msgstr "Quito" 1996 1997#: ../base/ufos/cities.ufo:2055 1998msgid "Raleigh" 1999msgstr "Raleigh" 2000 2001#: ../base/ufos/cities.ufo:2061 2002msgid "Rawalpindi" 2003msgstr "Rawalpindi" 2004 2005#: ../base/ufos/cities.ufo:2067 2006msgid "Recife" 2007msgstr "Recife" 2008 2009#: ../base/ufos/cities.ufo:2073 2010msgid "Regina" 2011msgstr "Regina" 2012 2013#: ../base/ufos/cities.ufo:2079 2014msgid "Rio de Janeiro" 2015msgstr "Rio de Janeiro" 2016 2017#: ../base/ufos/cities.ufo:2085 2018msgid "Riverside" 2019msgstr "Riverside" 2020 2021#: ../base/ufos/cities.ufo:2091 2022msgid "Rockhampton" 2023msgstr "Rockhampton" 2024 2025#: ../base/ufos/cities.ufo:2097 2026msgid "Rome" 2027msgstr "Rome" 2028 2029#: ../base/ufos/cities.ufo:2103 2030msgid "Rosario" 2031msgstr "Rosario" 2032 2033#: ../base/ufos/cities.ufo:2109 2034msgid "Sabha" 2035msgstr "Sabha" 2036 2037#: ../base/ufos/cities.ufo:2115 2038msgid "Sacramento" 2039msgstr "Sacramento" 2040 2041#: ../base/ufos/cities.ufo:2121 2042msgid "Saint John" 2043msgstr "Saint John" 2044 2045#: ../base/ufos/cities.ufo:2127 2046msgid "Saint Petersburg" 2047msgstr "Sint Petersburg" 2048 2049#: ../base/ufos/cities.ufo:2133 2050msgid "Salzburg" 2051msgstr "Salzburg" 2052 2053#: ../base/ufos/cities.ufo:2139 2054msgid "Samara" 2055msgstr "Samara" 2056 2057#: ../base/ufos/cities.ufo:2145 2058msgid "Sana'a" 2059msgstr "Sana'a" 2060 2061#: ../base/ufos/cities.ufo:2151 2062msgid "San Antonio" 2063msgstr "San Antonio" 2064 2065#: ../base/ufos/cities.ufo:2157 2066msgid "San Carlos de Bariloche" 2067msgstr "San Carlos de Bariloche" 2068 2069#: ../base/ufos/cities.ufo:2163 2070msgid "San Francisco" 2071msgstr "San Francisco" 2072 2073#: ../base/ufos/cities.ufo:2169 2074msgid "San Jose" 2075msgstr "San José" 2076 2077#: ../base/ufos/cities.ufo:2175 2078msgid "San Marino" 2079msgstr "San Marino" 2080 2081#: ../base/ufos/cities.ufo:2181 2082msgid "San Salvador" 2083msgstr "San Salvador" 2084 2085#: ../base/ufos/cities.ufo:2187 2086msgid "Santa Cruz de la Sierra" 2087msgstr "Santa Cruz de la Sierra" 2088 2089#: ../base/ufos/cities.ufo:2193 2090msgid "Santiago" 2091msgstr "Santiago" 2092 2093#: ../base/ufos/cities.ufo:2199 2094msgid "Santiago de Cuba" 2095msgstr "Santiago de Cuba" 2096 2097#: ../base/ufos/cities.ufo:2205 2098msgid "Santo Domingo" 2099msgstr "Santo Domingo" 2100 2101#: ../base/ufos/cities.ufo:2211 2102msgid "Sao Jose dos Campos" 2103msgstr "Sao Jose dos Campos" 2104 2105#: ../base/ufos/cities.ufo:2217 2106msgid "Sao Paulo" 2107msgstr "Sao Paulo" 2108 2109#: ../base/ufos/cities.ufo:2223 2110msgid "Sarajevo" 2111msgstr "Sarajevo" 2112 2113#: ../base/ufos/cities.ufo:2229 2114msgid "Saskatoon" 2115msgstr "Saskatoon" 2116 2117#: ../base/ufos/cities.ufo:2235 2118msgid "Seattle" 2119msgstr "Seattle" 2120 2121#: ../base/ufos/cities.ufo:2241 2122msgid "Seoul" 2123msgstr "Seoul" 2124 2125#: ../base/ufos/cities.ufo:2247 2126msgid "Seville" 2127msgstr "Sevilla" 2128 2129#: ../base/ufos/cities.ufo:2253 2130msgid "Shanghai" 2131msgstr "Shanghai" 2132 2133#: ../base/ufos/cities.ufo:2259 2134msgid "Shenzhen" 2135msgstr "Shenzhen" 2136 2137#: ../base/ufos/cities.ufo:2265 2138msgid "Shenyang" 2139msgstr "Shenyang" 2140 2141#: ../base/ufos/cities.ufo:2271 2142msgid "Shijiazhuang" 2143msgstr "Shijiazhuang" 2144 2145#: ../base/ufos/cities.ufo:2277 2146msgid "Shillong" 2147msgstr "Shillong" 2148 2149#: ../base/ufos/cities.ufo:2283 2150msgid "Siem Reap" 2151msgstr "Siem Reap" 2152 2153#: ../base/ufos/cities.ufo:2289 2154msgid "Simferopol" 2155msgstr "Simferopol" 2156 2157#: ../base/ufos/cities.ufo:2295 2158msgid "Singapore" 2159msgstr "Singapore" 2160 2161#: ../base/ufos/cities.ufo:2301 2162msgid "Sitka" 2163msgstr "Sitka" 2164 2165#: ../base/ufos/cities.ufo:2307 2166msgid "Skopje" 2167msgstr "Skopje" 2168 2169#: ../base/ufos/cities.ufo:2313 2170msgid "Sofia" 2171msgstr "Sofia" 2172 2173#: ../base/ufos/cities.ufo:2319 2174msgid "Split" 2175msgstr "Split" 2176 2177#: ../base/ufos/cities.ufo:2325 2178msgid "Srinagar" 2179msgstr "Srinagar" 2180 2181#: ../base/ufos/cities.ufo:2331 2182msgid "Stanley" 2183msgstr "Stanley" 2184 2185#: ../base/ufos/cities.ufo:2337 2186msgid "Stepanakert" 2187msgstr "Stepanakert" 2188 2189#: ../base/ufos/cities.ufo:2343 2190msgid "St. Louis" 2191msgstr "St. Louis" 2192 2193#: ../base/ufos/cities.ufo:2349 2194msgid "Stockholm" 2195msgstr "Stockholm" 2196 2197#: ../base/ufos/cities.ufo:2355 2198msgid "Strasbourg" 2199msgstr "Straatsburg" 2200 2201#: ../base/ufos/cities.ufo:2361 2202msgid "Stuttgart" 2203msgstr "Stuttgart" 2204 2205#: ../base/ufos/cities.ufo:2367 2206msgid "Sucre" 2207msgstr "Sucre" 2208 2209#: ../base/ufos/cities.ufo:2373 2210msgid "Suez" 2211msgstr "Suez" 2212 2213#: ../base/ufos/cities.ufo:2379 2214msgid "Sukhumi" 2215msgstr "Sukhumi" 2216 2217#: ../base/ufos/cities.ufo:2385 2218msgid "Surabaya" 2219msgstr "Soerabaja" 2220 2221#: ../base/ufos/cities.ufo:2391 2222msgid "Surat" 2223msgstr "Surat" 2224 2225#: ../base/ufos/cities.ufo:2397 2226msgid "Surat Thani" 2227msgstr "Surat Thani" 2228 2229#: ../base/ufos/cities.ufo:2403 2230msgid "Suva" 2231msgstr "Suva" 2232 2233#: ../base/ufos/cities.ufo:2409 2234msgid "Sydney" 2235msgstr "Sydney" 2236 2237#: ../base/ufos/cities.ufo:2415 2238msgid "Tabriz" 2239msgstr "Tabriz" 2240 2241#: ../base/ufos/cities.ufo:2421 2242msgid "Taiyuan" 2243msgstr "Taiyuan" 2244 2245#: ../base/ufos/cities.ufo:2427 2246msgid "Tamale" 2247msgstr "Tamale" 2248 2249#: ../base/ufos/cities.ufo:2433 2250msgid "Tampa" 2251msgstr "Tampa" 2252 2253#: ../base/ufos/cities.ufo:2439 2254msgid "Tampere" 2255msgstr "Tampere" 2256 2257#: ../base/ufos/cities.ufo:2445 2258msgid "Tartu" 2259msgstr "Tartu" 2260 2261#: ../base/ufos/cities.ufo:2451 2262msgid "Tashkent" 2263msgstr "Tashkent" 2264 2265#: ../base/ufos/cities.ufo:2457 2266msgid "Tbilisi" 2267msgstr "Tbilisi" 2268 2269#: ../base/ufos/cities.ufo:2463 2270msgid "Tegucigalpa" 2271msgstr "Tegucigalpa" 2272 2273#: ../base/ufos/cities.ufo:2469 2274msgid "Tehran" 2275msgstr "Teheran" 2276 2277#: ../base/ufos/cities.ufo:2475 2278msgid "Thessaloniki" 2279msgstr "Thessaloniki" 2280 2281#: ../base/ufos/cities.ufo:2481 2282msgid "Thimphu" 2283msgstr "Thimphu" 2284 2285#: ../base/ufos/cities.ufo:2487 2286msgid "Tianjin" 2287msgstr "Tianjin" 2288 2289#: ../base/ufos/cities.ufo:2493 2290msgid "Tijuana" 2291msgstr "Tijuana" 2292 2293#: ../base/ufos/cities.ufo:2499 2294msgid "Tirana" 2295msgstr "Tirana" 2296 2297#: ../base/ufos/cities.ufo:2505 2298msgid "Tiraspol" 2299msgstr "Tiraspol" 2300 2301#: ../base/ufos/cities.ufo:2511 2302msgid "Tokyo" 2303msgstr "Tokio" 2304 2305#: ../base/ufos/cities.ufo:2517 2306msgid "Toronto" 2307msgstr "Toronto" 2308 2309#: ../base/ufos/cities.ufo:2523 2310msgid "Toulouse" 2311msgstr "Toulouse" 2312 2313#: ../base/ufos/cities.ufo:2529 2314msgid "Tskhinvali" 2315msgstr "Tskhinvali" 2316 2317#: ../base/ufos/cities.ufo:2535 2318msgid "Tucson" 2319msgstr "Tucson" 2320 2321#: ../base/ufos/cities.ufo:2541 2322msgid "Tunis" 2323msgstr "Tunis" 2324 2325#: ../base/ufos/cities.ufo:2547 2326msgid "Turin" 2327msgstr "Turin" 2328 2329#: ../base/ufos/cities.ufo:2553 2330msgid "Udon Thani" 2331msgstr "Udon Thani" 2332 2333#: ../base/ufos/cities.ufo:2559 2334msgid "Ushuaia" 2335msgstr "Ushuaia" 2336 2337#: ../base/ufos/cities.ufo:2565 2338msgid "Vaduz" 2339msgstr "Vaduz" 2340 2341#: ../base/ufos/cities.ufo:2571 2342msgid "Valencia" 2343msgstr "Valencia" 2344 2345#: ../base/ufos/cities.ufo:2577 2346msgid "Vancouver" 2347msgstr "Vancouver" 2348 2349#: ../base/ufos/cities.ufo:2583 2350msgid "Vienna" 2351msgstr "Wenen" 2352 2353#: ../base/ufos/cities.ufo:2589 2354msgid "Vientiane" 2355msgstr "Vientiane" 2356 2357#: ../base/ufos/cities.ufo:2595 2358msgid "Vilnius" 2359msgstr "Vilnius" 2360 2361#: ../base/ufos/cities.ufo:2601 2362msgid "Vitoria" 2363msgstr "Vitoria" 2364 2365#: ../base/ufos/cities.ufo:2607 2366msgid "Warsaw" 2367msgstr "Warschau" 2368 2369#: ../base/ufos/cities.ufo:2613 2370msgid "Washington" 2371msgstr "Washington" 2372 2373#: ../base/ufos/cities.ufo:2619 2374msgid "Whitehorse" 2375msgstr "Whitehorse" 2376 2377#: ../base/ufos/cities.ufo:2631 2378msgid "Winnipeg" 2379msgstr "Winnipeg" 2380 2381#: ../base/ufos/cities.ufo:2637 2382msgid "Wollongong" 2383msgstr "Wollongong" 2384 2385#: ../base/ufos/cities.ufo:2643 2386msgid "Wonsan" 2387msgstr "Wonsan" 2388 2389#: ../base/ufos/cities.ufo:2649 2390msgid "Wuhan" 2391msgstr "Wuhan" 2392 2393#: ../base/ufos/cities.ufo:2655 2394msgid "Xi'an" 2395msgstr "Xi'an" 2396 2397#: ../base/ufos/cities.ufo:2661 2398msgid "Xining" 2399msgstr "Xining" 2400 2401#: ../base/ufos/cities.ufo:2667 2402msgid "Yakutsk" 2403msgstr "Jakoetsk" 2404 2405#: ../base/ufos/cities.ufo:2673 2406msgid "Yamoussoukro" 2407msgstr "Yamoussoukro" 2408 2409#: ../base/ufos/cities.ufo:2679 2410msgid "Yangon" 2411msgstr "Rangoon" 2412 2413#: ../base/ufos/cities.ufo:2685 2414msgid "Yaounde" 2415msgstr "Yaoundé" 2416 2417#: ../base/ufos/cities.ufo:2691 2418msgid "Yekaterinburg" 2419msgstr "Jekaterinenburg" 2420 2421#: ../base/ufos/cities.ufo:2697 2422msgid "Yellowknife" 2423msgstr "Yellowknife" 2424 2425#: ../base/ufos/cities.ufo:2703 2426msgid "Yerevan" 2427msgstr "Jerevan" 2428 2429#: ../base/ufos/cities.ufo:2709 2430msgid "Yogyakarta" 2431msgstr "Jogjakarta" 2432 2433#: ../base/ufos/cities.ufo:2715 2434msgid "Yokohama" 2435msgstr "Yokohama" 2436 2437#: ../base/ufos/cities.ufo:2721 2438msgid "Zagreb" 2439msgstr "Zagreb" 2440 2441#: ../base/ufos/cities.ufo:2727 2442msgid "Zamboanga City" 2443msgstr "Zamboanga City" 2444 2445#: ../base/ufos/cities.ufo:2733 2446msgid "Zapopan" 2447msgstr "Zapopan" 2448 2449#: ../base/ufos/cities.ufo:2739 2450msgid "Zhengzhou" 2451msgstr "Zhengzhou" 2452 2453#: ../base/ufos/cities.ufo:2745 2454msgid "Zurich" 2455msgstr "Zürich" 2456 2457#: ../base/ufos/equipment.ufo:17 ../base/ufos/gamemodes.ufo:3 2458#: ../base/ufos/ui/main.ufo:73 2459msgid "Multiplayer" 2460msgstr "Multiplayer" 2461 2462#: ../base/ufos/equipment.ufo:105 2463#, fuzzy 2464msgid "Alien Skirmish" 2465msgstr "Schermutseling" 2466 2467#: ../base/ufos/equipment.ufo:132 2468msgid "Multiplayer Phalanx" 2469msgstr "Multiplayer Phalanx" 2470 2471#: ../base/ufos/equipment.ufo:213 2472msgid "Assault Rifles Only" 2473msgstr "Alleen Bestormingsgeweren" 2474 2475#: ../base/ufos/equipment.ufo:220 2476msgid "No IR Goggles" 2477msgstr "Geen IR kijkers" 2478 2479#: ../base/ufos/equipment.ufo:279 2480msgid "Flamers/Rifles/Grenades" 2481msgstr "Vlammenwerpers/Geweren/Granaten" 2482 2483#: ../base/ufos/equipment.ufo:297 2484msgid "Campaign Start" 2485msgstr "Campagne Start" 2486 2487#: ../base/ufos/equipment.ufo:340 2488msgid "Campaign Start (Market)" 2489msgstr "Campagne Start (Markt)" 2490 2491#: ../base/ufos/equipment.ufo:395 2492msgid "Asymptotic Market" 2493msgstr "Asymptotische markt" 2494 2495#: ../base/ufos/equipment.ufo:418 2496msgid "Alien Campaign Start (Alien Campaign)" 2497msgstr "Buitenaardse Campagne Start (Buitenaardse Campagne)" 2498 2499#: ../base/ufos/equipment.ufo:440 2500msgid "Alien Campaign Start (Market)" 2501msgstr "Buitenaardsen Campagne Start (Markt)" 2502 2503#: ../base/ufos/events.ufo:34 2504msgid "Good Luck" 2505msgstr "Veel Succes" 2506 2507#: ../base/ufos/events.ufo:43 2508#, fuzzy 2509msgid "Memo: UFO Yard" 2510msgstr "UFO Werf" 2511 2512#: ../base/ufos/events.ufo:53 2513#, fuzzy 2514msgid "Memo: Live Aliens" 2515msgstr "Levende Buitenaardse" 2516 2517#: ../base/ufos/events.ufo:63 2518#, fuzzy 2519msgid "Memo: Sam Sites" 2520msgstr "Levende Buitenaardse" 2521 2522#: ../base/ufos/events.ufo:74 2523msgid "Alien died" 2524msgstr "Buitenaardse overleden" 2525 2526#: ../base/ufos/events.ufo:84 2527#, fuzzy 2528msgid "Alien Base Discovered" 2529msgstr "Buitenaardse Basis Ontdekt -- %s" 2530 2531#: ../base/ufos/events.ufo:94 2532#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63 2533#, fuzzy 2534msgid "UFO-Carrier" 2535msgstr "UFO - Vliegdekschip" 2536 2537#: ../base/ufos/fonts.ufo:11 ../base/ufos/fonts.ufo:18 2538#: ../base/ufos/fonts.ufo:24 ../base/ufos/fonts.ufo:31 2539#: ../base/ufos/fonts.ufo:37 ../base/ufos/fonts.ufo:44 2540#: ../base/ufos/fonts.ufo:50 ../base/ufos/fonts.ufo:57 2541#: ../base/ufos/fonts.ufo:63 ../base/ufos/fonts.ufo:69 2542#: ../base/ufos/fonts.ufo:75 ../base/ufos/fonts.ufo:82 2543msgid "media/DejaVuSans.ttf" 2544msgstr "media/DejaVuSans.ttf" 2545 2546#: ../base/ufos/fonts.ufo:89 2547msgid "media/languages.ttf" 2548msgstr "media/languages.ttf" 2549 2550#: ../base/ufos/gamemodes.ufo:16 ../base/ufos/ui/stats.ufo:158 2551msgid "Campaign" 2552msgstr "Campagne" 2553 2554#: ../base/ufos/gamemodes.ufo:21 2555msgid "Skirmish" 2556msgstr "Schermutseling" 2557 2558#: ../base/ufos/gametypes.ufo:3 2559msgid "1on1" 2560msgstr "1 tegen 1" 2561 2562#: ../base/ufos/gametypes.ufo:16 2563msgid "1on1on1" 2564msgstr "1 tegen 1 tegen 1" 2565 2566#: ../base/ufos/gametypes.ufo:29 2567msgid "2on2" 2568msgstr "2 tegen 2" 2569 2570#: ../base/ufos/gametypes.ufo:42 2571msgid "2on2on2" 2572msgstr "2 tegen 2 tegen 2" 2573 2574#: ../base/ufos/gametypes.ufo:55 2575msgid "3on3" 2576msgstr "3 tegen 3" 2577 2578#: ../base/ufos/gametypes.ufo:68 2579msgid "3on3on3" 2580msgstr "3 tegen 3 tegen 3" 2581 2582#: ../base/ufos/gametypes.ufo:81 2583msgid "4on4" 2584msgstr "4 tegen 4" 2585 2586#: ../base/ufos/gametypes.ufo:94 2587msgid "4on4on4" 2588msgstr "4 tegen 4 tegen 4" 2589 2590#: ../base/ufos/gametypes.ufo:107 2591msgid "Coop 2 players" 2592msgstr "2 Spelers samen" 2593 2594#: ../base/ufos/gametypes.ufo:120 2595msgid "Coop 3 players" 2596msgstr "3 Spelers samen" 2597 2598#: ../base/ufos/gametypes.ufo:133 2599msgid "Coop 4 players" 2600msgstr "4 Spelers samen" 2601 2602#: ../base/ufos/installation.ufo:7 ../base/ufos/research.ufo:3637 2603msgid "Radar Tower" 2604msgstr "Radar Toren" 2605 2606#: ../base/ufos/installation.ufo:17 2607#, fuzzy 2608msgid "" 2609"The radar tower is an unmanned installation that can be placed anywhere in " 2610"the world to boost our detection range. It is cheap to build and highly " 2611"useful, but its camouflage is not very effective. Alien craft may detect the " 2612"active scanning and attempt to destroy the tower once they find it. It is " 2613"recommended that radar towers be protected with SAM sites." 2614msgstr "" 2615"De Radar Toren is een onbemande, vervangbare installatie die overal " 2616"geplaatst kunnen worden in de wereld om ons detectiebereik te vergroten. Het " 2617"is goedkoop om te bouwen en zeer nuttig, maar de camouflage is niet erg " 2618"effectief. Buitenaards ruimtetuig kan de scan detecteren en pogen de toren " 2619"te vernietigen zodra ze het vinden. Het wordt aangeraden dat de radar torens " 2620"worden beschermd met Luchtafweergeschut." 2621 2622#: ../base/ufos/installation.ufo:22 ../base/ufos/research.ufo:3649 2623#: ../base/ufos/ui/lostwon.ufo:249 2624msgid "UFO Yard" 2625msgstr "UFO Werf" 2626 2627#: ../base/ufos/installation.ufo:32 2628msgid "" 2629"The UFO Yard is a camouflaged storage field for captured UFOs. It can be " 2630"placed anywhere in the world to store captured UFOs for dismantling and " 2631"research, and can transfer UFOs to other Yards. UFOs stored in a Yard can be " 2632"researched and/or dismantled from any PHALANX base with appropriate " 2633"facilities, but these activities proceed more slowly the further away the " 2634"UFO Yard is from the base." 2635msgstr "" 2636"De UFO Werf is een gecamoufleerde opslagplaats voor veroverde UFO's. Het kan " 2637"overal in de wereld geplaatst worden om veroverde UFO's voor demontage en " 2638"onderzoek op te slaan. U kunt UFO's overbrengen naar andere werven. UFO's " 2639"die in een werf zijn opgeslagen kunnen worden onderzocht en/of gedemonteerd " 2640"vanuit een PHALANX basis met de nodige voorzieningen, maar deze activiteiten " 2641"gaan langzamer als de werf verder van de basis vandaan ligt." 2642 2643#: ../base/ufos/installation.ufo:37 ../base/ufos/research.ufo:3661 2644msgid "SAM Site" 2645msgstr "Luchtafweergeschut" 2646 2647#: ../base/ufos/installation.ufo:47 2648#, fuzzy 2649msgid "" 2650"The SAM site is an unmanned installation that can be placed anywhere in the " 2651"world to automatically engage detected UFOs with surface-to-air missiles. It " 2652"is cheap to build and highly useful, but its camouflage is not very " 2653"effective. Alien craft may detect the missile launches and attempt to " 2654"destroy the site once they find it. The SAM site is sturdy but will succumb " 2655"to repeated bombing. Missile reloads are delivered free to our sites by UN " 2656"forces." 2657msgstr "" 2658"Het Luchtafweergeschut is een onbemande, vervangbare installatie die overal " 2659"geplaatst kan worden in de wereld om automatisch gedetecteerde UFO's aan te " 2660"vallen met luchtdoel raketten. Het is goedkoop om te bouwen en zeer nuttig, " 2661"maar de camouflage is niet erg effectief. Buitenaardse voertuigen detecteren " 2662"de raketlanceringen en doen een poging om de site te vernietigen zodra ze " 2663"deze vinden. Het Luchtafweergeschut is stevig, maar zal bezwijken onder " 2664"herhaalde bombardementen. Raketten worden gratis door VN-troepen geleverd " 2665"aan onze sites." 2666 2667#: ../base/ufos/installation.ufo:52 ../base/ufos/research.ufo:3673 2668#, fuzzy 2669msgid "Orbital Rocket Launcher" 2670msgstr "Raketwerper" 2671 2672#: ../base/ufos/installation.ufo:62 2673msgid "" 2674"The Orbital Rocket Launcher is a large installation built into the ground " 2675"which is capable of launching a heavy payload beyond earth's atmosphere to " 2676"knock down an orbiting UFO." 2677msgstr "" 2678 2679#: ../base/ufos/language.ufo:2 2680msgid "English" 2681msgstr "Engels" 2682 2683#: ../base/ufos/language.ufo:37 2684msgid "German" 2685msgstr "Duits" 2686 2687#: ../base/ufos/language.ufo:56 2688msgid "Polish" 2689msgstr "Pools" 2690 2691#: ../base/ufos/language.ufo:67 2692msgid "Spanish" 2693msgstr "Spaans" 2694 2695#: ../base/ufos/language.ufo:110 2696msgid "Spanish (Spain)" 2697msgstr "Spaans (Spanje)" 2698 2699#: ../base/ufos/language.ufo:119 2700msgid "Czech" 2701msgstr "Tsjechisch" 2702 2703#: ../base/ufos/language.ufo:130 2704msgid "Danish" 2705msgstr "Deens" 2706 2707#: ../base/ufos/language.ufo:141 2708msgid "Estonian" 2709msgstr "Estlands" 2710 2711#: ../base/ufos/language.ufo:152 2712msgid "Finnish" 2713msgstr "Fins" 2714 2715#: ../base/ufos/language.ufo:163 2716msgid "French" 2717msgstr "Frans" 2718 2719#: ../base/ufos/language.ufo:182 2720msgid "Greek" 2721msgstr "Grieks" 2722 2723#: ../base/ufos/language.ufo:193 2724msgid "Hungarian" 2725msgstr "Hongaars" 2726 2727#: ../base/ufos/language.ufo:204 2728msgid "Italien" 2729msgstr "Italiaans" 2730 2731#: ../base/ufos/language.ufo:217 2732msgid "Korean" 2733msgstr "Koreaans" 2734 2735#: ../base/ufos/language.ufo:228 2736msgid "Dutch" 2737msgstr "Nederlands" 2738 2739#: ../base/ufos/language.ufo:239 2740msgid "Brazilian Portuguese" 2741msgstr "Braziliaans Portugees" 2742 2743#: ../base/ufos/language.ufo:248 2744msgid "Portuguese" 2745msgstr "Portugees" 2746 2747#: ../base/ufos/language.ufo:259 2748msgid "Russian" 2749msgstr "Russisch" 2750 2751#: ../base/ufos/language.ufo:272 2752msgid "Slovenian" 2753msgstr "Sloveens" 2754 2755#: ../base/ufos/language.ufo:283 2756msgid "Swedish" 2757msgstr "Zweeds" 2758 2759#: ../base/ufos/language.ufo:296 2760msgid "Thai" 2761msgstr "Thais" 2762 2763#: ../base/ufos/language.ufo:307 2764msgid "Ukrainian" 2765msgstr "Oekraïens" 2766 2767#: ../base/ufos/language.ufo:318 2768msgid "Japanese" 2769msgstr "Japans" 2770 2771#: ../base/ufos/language.ufo:327 2772msgid "Chinese" 2773msgstr "Chinees" 2774 2775#: ../base/ufos/language.ufo:336 2776msgid "Traditional Chinese" 2777msgstr "Traditioneel Chinees" 2778 2779#: ../base/ufos/language.ufo:345 2780msgid "Bulgarian" 2781msgstr "Bulgaars" 2782 2783#: ../base/ufos/language.ufo:354 2784msgid "Norwegian" 2785msgstr "Noors" 2786 2787#: ../base/ufos/language.ufo:363 2788msgid "Turkish" 2789msgstr "Turks" 2790 2791#: ../base/ufos/language.ufo:372 2792msgid "No language" 2793msgstr "Geen Taal" 2794 2795#: ../base/ufos/maps.ufo:68 ../base/ufos/maps.ufo:122 2796#: ../base/ufos/maps.ufo:177 2797msgid "African Village" 2798msgstr "" 2799 2800#: ../base/ufos/maps.ufo:231 ../base/ufos/maps.ufo:281 2801#: ../base/ufos/maps.ufo:332 2802#, fuzzy 2803msgid "African Desert" 2804msgstr "Afrika" 2805 2806#: ../base/ufos/maps.ufo:387 2807msgid "Coastal Crash Site" 2808msgstr "" 2809 2810#: ../base/ufos/maps.ufo:519 2811msgid "Urban Periphery" 2812msgstr "" 2813 2814#: ../base/ufos/maps.ufo:561 ../base/ufos/maps.ufo:649 2815#: ../base/ufos/maps.ufo:698 2816#, fuzzy 2817msgid "Country Desert" 2818msgstr "Woestijn" 2819 2820#: ../base/ufos/maps.ufo:605 2821msgid "Some houses in the desert." 2822msgstr "Enkele huizen in de woestijn." 2823 2824#: ../base/ufos/maps.ufo:749 ../base/ufos/maps.ufo:791 2825#: ../base/ufos/maps.ufo:832 ../base/ufos/maps.ufo:876 2826msgid "Farm" 2827msgstr "" 2828 2829#: ../base/ufos/maps.ufo:928 ../base/ufos/maps.ufo:968 2830#: ../base/ufos/maps.ufo:1008 ../base/ufos/maps.ufo:1048 2831#, fuzzy 2832msgid "Forest" 2833msgstr "Opslag" 2834 2835#: ../base/ufos/maps.ufo:1092 2836#, fuzzy 2837msgid "Fuel Depot" 2838msgstr "Brandstof Behuizing" 2839 2840#: ../base/ufos/maps.ufo:1136 ../base/ufos/maps.ufo:1190 2841#: ../base/ufos/maps.ufo:1246 ../base/ufos/maps.ufo:1300 2842#: ../base/ufos/maps.ufo:1386 ../base/ufos/maps.ufo:1436 2843#: ../base/ufos/maps.ufo:1488 ../base/ufos/maps.ufo:1539 2844msgid "Snow" 2845msgstr "Sneeuw" 2846 2847#: ../base/ufos/maps.ufo:1351 2848msgid "Snowy Logging Site" 2849msgstr "" 2850 2851#: ../base/ufos/maps.ufo:1647 ../base/ufos/maps.ufo:1691 2852#: ../base/ufos/maps.ufo:1733 2853msgid "Suburban Housing" 2854msgstr "" 2855 2856#: ../base/ufos/maps.ufo:1780 ../base/ufos/maps.ufo:1819 2857#: ../base/ufos/maps.ufo:1862 2858msgid "Frozen Landscape" 2859msgstr "" 2860 2861#: ../base/ufos/maps.ufo:2083 ../base/ufos/maps.ufo:2131 2862#: ../base/ufos/maps.ufo:3772 2863msgid "East Asian Village" 2864msgstr "" 2865 2866#: ../base/ufos/maps.ufo:2337 ../base/ufos/maps.ufo:2378 2867#: ../base/ufos/maps.ufo:2419 ../base/ufos/maps.ufo:3878 2868#: ../base/ufos/maps.ufo:4951 2869msgid "Middle Eastern Suburb" 2870msgstr "" 2871 2872#: ../base/ufos/maps.ufo:2474 2873#, fuzzy 2874msgid "Crashed Scout" 2875msgstr "Neergestorte UFO - Scout" 2876 2877#: ../base/ufos/maps.ufo:2516 ../base/ufos/maps.ufo:2556 2878#: ../base/ufos/maps.ufo:2599 2879#, fuzzy 2880msgid "Tropical Jungle" 2881msgstr "Tropische drugs" 2882 2883#: ../base/ufos/maps.ufo:2646 2884#, fuzzy 2885msgid "UFO Crash Site" 2886msgstr "UFO crash locatie." 2887 2888#: ../base/ufos/maps.ufo:2947 2889#, fuzzy 2890msgid "Supermarket" 2891msgstr "Bovenmenselijk" 2892 2893#: ../base/ufos/maps.ufo:2997 2894msgid "Basketball Stadium" 2895msgstr "" 2896 2897#: ../base/ufos/maps.ufo:3102 2898#, fuzzy 2899msgid "Bungalow" 2900msgstr "Bangalore" 2901 2902#: ../base/ufos/maps.ufo:3147 2903#, fuzzy 2904msgid "House" 2905msgstr "Houston" 2906 2907#: ../base/ufos/maps.ufo:3192 ../base/ufos/maps.ufo:3231 2908#: ../base/ufos/maps.ufo:3269 ../base/ufos/maps.ufo:3307 2909#: ../base/ufos/maps.ufo:5256 2910#, fuzzy 2911msgid "Suburban City" 2912msgstr "Een buitenwijk." 2913 2914#: ../base/ufos/maps.ufo:3354 ../base/ufos/maps.ufo:3390 2915#: ../base/ufos/maps.ufo:5555 2916#, fuzzy 2917msgid "PHALANX Base Under Attack" 2918msgstr "Basis wordt aangevallen" 2919 2920#: ../base/ufos/maps.ufo:3430 2921#, fuzzy 2922msgid "Cemetery" 2923msgstr "Klein kerkhof" 2924 2925#: ../base/ufos/maps.ufo:3472 2926msgid "City High-Rise" 2927msgstr "" 2928 2929#: ../base/ufos/maps.ufo:3512 2930#, fuzzy 2931msgid "Construction Site" 2932msgstr "Bouw" 2933 2934#: ../base/ufos/maps.ufo:3567 2935#, fuzzy 2936msgid "Tropical Jungle Estate" 2937msgstr "Tropische drugs" 2938 2939#: ../base/ufos/maps.ufo:3627 2940msgid "Mountain Estate" 2941msgstr "" 2942 2943#: ../base/ufos/maps.ufo:3669 2944#, fuzzy 2945msgid "Gas Station" 2946msgstr "Tankstation" 2947 2948#: ../base/ufos/maps.ufo:3718 2949msgid "Luxury House" 2950msgstr "" 2951 2952#: ../base/ufos/maps.ufo:3829 2953#, fuzzy 2954msgid "Military Convoy Ambush Site" 2955msgstr "Militair convooi" 2956 2957#: ../base/ufos/maps.ufo:3930 2958msgid "Military Shelter" 2959msgstr "" 2960 2961#: ../base/ufos/maps.ufo:3985 2962#, fuzzy 2963msgid "Solar Power Plant" 2964msgstr "Energievoorziening" 2965 2966#: ../base/ufos/maps.ufo:4079 ../base/ufos/maps.ufo:4905 2967msgid "Office Complex" 2968msgstr "" 2969 2970#: ../base/ufos/maps.ufo:4134 2971msgid "Warehouse" 2972msgstr "" 2973 2974#: ../base/ufos/maps.ufo:4184 2975#, fuzzy 2976msgid "Village 2" 2977msgstr "Dorp groot" 2978 2979#: ../base/ufos/maps.ufo:4230 2980#, fuzzy 2981msgid "Military Bunker" 2982msgstr "Militair convooi" 2983 2984#: ../base/ufos/maps.ufo:4279 2985msgid "Urban Warehouse" 2986msgstr "" 2987 2988#: ../base/ufos/maps.ufo:4324 2989#, fuzzy 2990msgid "Rural Village" 2991msgstr "Een klein dorp." 2992 2993#: ../base/ufos/maps.ufo:4372 2994#, fuzzy 2995msgid "Corrupter UFO Crash Site" 2996msgstr "UFO crash locatie." 2997 2998#: ../base/ufos/maps.ufo:4420 2999msgid "Hydroelectric Dam" 3000msgstr "" 3001 3002#: ../base/ufos/maps.ufo:4473 3003#, fuzzy 3004msgid "Small Village" 3005msgstr "Een klein dorp." 3006 3007#: ../base/ufos/maps.ufo:4522 3008#, fuzzy 3009msgid "Estate" 3010msgstr "Roteer" 3011 3012#: ../base/ufos/maps.ufo:4567 3013msgid "Archaeological Dig" 3014msgstr "" 3015 3016#: ../base/ufos/maps.ufo:4617 3017#, fuzzy 3018msgid "Ferry" 3019msgstr "Een veerboot." 3020 3021#: ../base/ufos/maps.ufo:4667 3022#, fuzzy 3023msgid "Fighter UFO Crash Site" 3024msgstr "UFO crash locatie." 3025 3026#: ../base/ufos/maps.ufo:4714 3027msgid "Secret Depot" 3028msgstr "" 3029 3030#: ../base/ufos/maps.ufo:4762 3031#, fuzzy 3032msgid "Port" 3033msgstr "Portland" 3034 3035#: ../base/ufos/maps.ufo:4808 3036msgid "Old Mine" 3037msgstr "" 3038 3039#: ../base/ufos/maps.ufo:4861 3040msgid "Residential Neighbourhood" 3041msgstr "" 3042 3043#: ../base/ufos/maps.ufo:4998 3044#, fuzzy 3045msgid "Sewage Pipe Construction" 3046msgstr "Ondergrondse pijpleiding bouwterrein." 3047 3048#: ../base/ufos/maps.ufo:5045 3049#, fuzzy 3050msgid "Luxurious Resort" 3051msgstr "Een luxueus vakantieoord." 3052 3053#: ../base/ufos/maps.ufo:5091 3054msgid "Old Town Center" 3055msgstr "" 3056 3057#: ../base/ufos/maps.ufo:5143 3058#, fuzzy 3059msgid "Small House" 3060msgstr "Klein" 3061 3062#: ../base/ufos/maps.ufo:5176 3063msgid "Small Suburban Street" 3064msgstr "" 3065 3066#: ../base/ufos/maps.ufo:5209 3067#, fuzzy 3068msgid "Subway Station" 3069msgstr "Tankstation" 3070 3071#: ../base/ufos/maps.ufo:5302 3072msgid "Wilderness" 3073msgstr "" 3074 3075#: ../base/ufos/maps.ufo:5351 3076msgid "City High-Rise (MP)" 3077msgstr "" 3078 3079#: ../base/ufos/maps.ufo:5379 3080msgid "Frozen Industrial Site (Coop)" 3081msgstr "" 3082 3083#: ../base/ufos/maps.ufo:5397 3084msgid "Frozen Industrial Site (MP)" 3085msgstr "" 3086 3087#: ../base/ufos/maps.ufo:5420 3088#, fuzzy 3089msgid "A container harbour." 3090msgstr "Een lokale haven." 3091 3092#: ../base/ufos/maps.ufo:5450 ../base/ufos/maps.ufo:5488 3093#, fuzzy 3094msgid "Village MP (2v2)" 3095msgstr "Dorp groot" 3096 3097#: ../base/ufos/maps.ufo:5533 3098#, fuzzy 3099msgid "Alien Base" 3100msgstr "Buitenaardse Basis" 3101 3102#: ../base/ufos/maps.ufo:5568 3103msgid "PHALANX Craft Crash Site" 3104msgstr "" 3105 3106#: ../base/ufos/maps.ufo:5597 3107msgid "Training Zone: Alpha" 3108msgstr "Training Zone: Alfa" 3109 3110#: ../base/ufos/maps.ufo:5614 3111msgid "Training Zone: Bravo" 3112msgstr "Training Zone: Bravo" 3113 3114#: ../base/ufos/medals.ufo:3 3115msgid "Cross" 3116msgstr "Kruis" 3117 3118#: ../base/ufos/medals.ufo:9 3119msgid "Coin" 3120msgstr "Munt" 3121 3122#: ../base/ufos/medals.ufo:30 ../base/ufos/team_humans.ufo:168 3123#: client/cgame/campaign/cp_employee.cpp:179 3124#, fuzzy 3125msgid "Scientist" 3126msgid_plural "Scientists" 3127msgstr[0] "Onderzoeker" 3128msgstr[1] "Onderzoeker" 3129 3130#: ../base/ufos/medals.ufo:39 ../base/ufos/team_humans.ufo:236 3131#: client/cgame/campaign/cp_employee.cpp:183 3132#, fuzzy 3133msgid "Pilot" 3134msgid_plural "Pilots" 3135msgstr[0] "Piloot" 3136msgstr[1] "Piloot" 3137 3138#: ../base/ufos/medals.ufo:48 ../base/ufos/team_names.ufo:660 3139#: ../base/ufos/team_names.ufo:669 client/cgame/campaign/cp_employee.cpp:185 3140#, fuzzy 3141msgid "UGV" 3142msgid_plural "UGVs" 3143msgstr[0] "OGV" 3144msgstr[1] "OGV" 3145 3146#: ../base/ufos/medals.ufo:57 ../base/ufos/team_humans.ufo:295 3147#: client/cgame/campaign/cp_employee.cpp:181 3148#, fuzzy 3149msgid "Worker" 3150msgid_plural "Workers" 3151msgstr[0] "Ingenieur" 3152msgstr[1] "Ingenieur" 3153 3154#: ../base/ufos/medals.ufo:66 3155msgid "Rifleman" 3156msgstr "Infanterist" 3157 3158#: ../base/ufos/medals.ufo:67 3159msgid "Rfn" 3160msgstr "Inf." 3161 3162#: ../base/ufos/medals.ufo:76 3163msgid "Lance-Corporal" 3164msgstr "Korporaal" 3165 3166#: ../base/ufos/medals.ufo:77 3167msgid "LCpl" 3168msgstr "Krp" 3169 3170#: ../base/ufos/medals.ufo:89 3171msgid "Corporal" 3172msgstr "Korporaal 1ᵉ klasse" 3173 3174#: ../base/ufos/medals.ufo:90 3175msgid "Cpl" 3176msgstr "Krp 1" 3177 3178#: ../base/ufos/medals.ufo:102 3179msgid "Sergeant" 3180msgstr "Sergeant" 3181 3182#: ../base/ufos/medals.ufo:103 3183msgid "Sgt" 3184msgstr "Sgt" 3185 3186#: ../base/ufos/medals.ufo:115 3187msgid "Warrant Officer" 3188msgstr "Dekofficier" 3189 3190#: ../base/ufos/medals.ufo:116 3191msgid "WO" 3192msgstr "DO" 3193 3194#: ../base/ufos/medals.ufo:128 3195msgid "Senior Warrant Officer" 3196msgstr "Senior Dekofficier" 3197 3198#: ../base/ufos/medals.ufo:129 3199msgid "SWO" 3200msgstr "SDO" 3201 3202#: ../base/ufos/medals.ufo:140 3203msgid "Second Lieutenant" 3204msgstr "Tweede Luitenant" 3205 3206#: ../base/ufos/medals.ufo:141 3207msgid "2Lt" 3208msgstr "2ᵉ Lt" 3209 3210#: ../base/ufos/medals.ufo:152 3211msgid "Lieutenant" 3212msgstr "Luitenant" 3213 3214#: ../base/ufos/medals.ufo:153 3215msgid "Lt" 3216msgstr "Lt" 3217 3218#: ../base/ufos/medals.ufo:164 3219msgid "Captain" 3220msgstr "Kapitein" 3221 3222#: ../base/ufos/medals.ufo:165 3223msgid "Capt" 3224msgstr "Kapt" 3225 3226#: ../base/ufos/medals.ufo:176 3227msgid "Major" 3228msgstr "Majoor" 3229 3230#: ../base/ufos/medals.ufo:177 3231msgid "Maj" 3232msgstr "Maj" 3233 3234#: ../base/ufos/medals.ufo:188 3235msgid "Lieutenant-Colonel" 3236msgstr "Luitenant-Kolonel" 3237 3238#: ../base/ufos/medals.ufo:189 3239msgid "Lt Col" 3240msgstr "Lt Kol" 3241 3242#: ../base/ufos/medals.ufo:200 3243msgid "Colonel" 3244msgstr "Kolonel" 3245 3246#: ../base/ufos/medals.ufo:201 3247msgid "Col" 3248msgstr "Kol" 3249 3250#: ../base/ufos/msgid/aircraft.ufo:40 3251#, fuzzy 3252msgid "" 3253"Aircraft Evaluation -- Firebird-class Dropship\n" 3254"\n" 3255"CLASSIFIED LEVEL BLACK\n" 3256"\n" 3257"PHALANX Extraterrestrial Response Unit\n" 3258"\n" 3259"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3260"\n" 3261"Filed: 17 March 2084\n" 3262"\n" 3263"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3264"Operations Command\n" 3265"\n" 3266"\n" 3267"\n" 3268"Overview\n" 3269"\n" 3270"Commander, I've been over these old files before you, and I have decided to " 3271"replace them with my own assessment and conclusions about our choice of " 3272"dropship. Apologies if I'm overstepping my bounds, but the old PHALANX " 3273"dropships in storage are simply not up to modern spec. None of them even got " 3274"out of the prototype stage when they were new. There are only two surviving " 3275"examples, and both of those ships have been left mothballed in government " 3276"warehouses for the past 60 years, not worth the trouble to dig out of " 3277"storage. We've inherited a real mess with regards to equipment, I can't even " 3278"find half the stuff that's supposed to be waiting for us. I'm doing my best " 3279"to find superior alternatives for gear that just isn't up to the task.\n" 3280"\n" 3281"The one bit of good luck in this dropship mess is that I managed to persuade " 3282"our UN rep to earmark some budget for a new ship, and I think you'll like " 3283"it.\n" 3284"\n" 3285"The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best " 3286"aircraft we can hope to employ in our dropship role. It was designed as a " 3287"cargo hauler, but has quickly been picked up and adapted into a troop " 3288"transport by military contractors. It has since become a popular alternative " 3289"to helicopters in both the military and civilian worlds due to its four " 3290"HM-5600 pulse detonation engines, which provide the Firebird with VTOL " 3291"capability and achieve good fuel-efficiency with far fewer moving parts than " 3292"any helicopter engine. This increases reliability across the board and makes " 3293"for a vastly faster aircraft partly due to the lack of rotor blades. The " 3294"HM-5600s are still very thirsty engines, however, and the high-powered " 3295"aviation fuel can be too expensive for civilian applications.\n" 3296"\n" 3297"The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach " 3298"1.03 it can just barely squeak through the sound barrier, but this causes a " 3299"lot of stress on the airframe and should be avoided outside of emergencies. " 3300"It has one variable weapons hardpoint located on its nose. It can also carry " 3301"additional equipment to improve its flight characteristics and combat " 3302"performance. There are acceleration harnesses for up to 8 soldiers.\n" 3303"\n" 3304"There is nothing else in the sky as well-suited to our dropship role as the " 3305"Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-" 3306"wing aeroplane, and it can respond quickly and efficiently to threats all " 3307"over the world.\n" 3308"\n" 3309"The Firebird requires 1 Large Hangar for storage, maintenance and " 3310"deployment. It has 1 light weapon hardpoint located in the nose.\n" 3311"\n" 3312"\n" 3313"Recommended Doctrine\n" 3314"\n" 3315"The dropship is what will carry our troops around the world, in order to " 3316"respond to alien attacks on the ground or to clear UFO crash sites for " 3317"recovery. It should be deployed immediately to sites of alien activity and " 3318"to recover downed alien craft.\n" 3319"\n" 3320"While armed, a Firebird-class dropship is not able to stand up to dedicated " 3321"fighters, and it should never be sent as the sole interceptor to any UFO " 3322"sighting.\n" 3323"\n" 3324"\n" 3325"Addenda\n" 3326"\n" 3327"None." 3328msgstr "" 3329"Aircraft Evaluation -- Firebird-class Dropship\n" 3330"\n" 3331"CLASSIFIED LEVEL BLACK\n" 3332"\n" 3333"PHALANX Extraterrestrial Response Unit\n" 3334"\n" 3335"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3336"\n" 3337"Filed: 17 March 2084\n" 3338"\n" 3339"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3340"Operations Command\n" 3341"\n" 3342"\n" 3343"\n" 3344"Overview\n" 3345"\n" 3346"Commander, I've been over these old files before you, and I have decided to " 3347"replace them with my own assessment and conclusions about our choice of " 3348"dropship. Apologies if I'm overstepping my bounds, but the old PHALANX " 3349"dropships in storage are simply not up to modern spec. None of them even got " 3350"out of the prototype stage when they were new. There are only two surviving " 3351"examples, and both of those ships have been left mothballed in government " 3352"warehouses for the past 60 years, not worth the trouble to dig out of " 3353"storage. We've inherited a real mess with regards to equipment, I can't even " 3354"find half the stuff that's supposed to be waiting for us. I'm doing my best " 3355"to find superior alternatives for gear that just isn't up to the task.\n" 3356"\n" 3357"The one bit of good luck in this dropship mess is that I managed to persuade " 3358"our UN rep to earmark some budget for a new ship, and I think you'll like " 3359"it.\n" 3360"\n" 3361"The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best " 3362"aircraft we can hope to employ in our dropship role. It was designed as a " 3363"cargo hauler, but has quickly been picked up and adapted into a troop " 3364"transport by military contractors. It has since become a popular alternative " 3365"to helicopters in both the military and civilian worlds due to its four " 3366"HM-5600 pulse detonation engines, which provide the Firebird with VTOL " 3367"capability and achieve good fuel-efficiency with far fewer moving parts than " 3368"any helicopter engine. This increases reliability across the board and makes " 3369"for a vastly faster aircraft partly due to the lack of rotor blades. The " 3370"HM-5600s are still very thirsty engines, however, and the high-powered " 3371"aviation fuel can be too expensive for civilian applications.\n" 3372"\n" 3373"The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach " 3374"1.03 it can just barely squeak through the sound barrier, but this causes a " 3375"lot of stress on the airframe and should be avoided outside of emergencies. " 3376"It has one variable weapons hardpoint located on its nose, which will mount " 3377"anti-air weapons such as aircraft cannons or missile racks. It can also " 3378"carry additional equipment to improve its flight characteristics and combat " 3379"performance. There are acceleration harnesses for up to 8 soldiers and a " 3380"cargo bay which can contain and deploy small battlefield vehicles.\n" 3381"\n" 3382"There is nothing else in the sky as well-suited to our dropship role as the " 3383"Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-" 3384"wing aeroplane, and it can respond quickly and efficiently to threats all " 3385"over the world.\n" 3386"\n" 3387"The Firebird requires 1 Large Hangar for storage, maintenance and " 3388"deployment. It has 1 medium weapon hardpoint located in the nose.\n" 3389"\n" 3390"\n" 3391"Recommended Doctrine\n" 3392"\n" 3393"The dropship is what will carry our troops around the world, in order to " 3394"respond to alien attacks on the ground or to clear UFO crash sites for " 3395"recovery. It should be deployed immediately to sites of alien activity and " 3396"to recover downed alien craft.\n" 3397"\n" 3398"Once a site has been cleared of live aliens, heavily-wounded soldiers will " 3399"immediately be dispatched for medical treatment. The remaining troops will " 3400"secure the area until a PHALANX recovery team can take over and ensure " 3401"delivery of any and all alien artifacts to our facilities. This is important " 3402"because attempted looting of items left on the battlefield may become a " 3403"problem in densely-populated regions. We can't afford to lose valuable alien " 3404"technology because some idiot feels the need to take a souvenir.\n" 3405"\n" 3406"While armed, a Firebird-class dropship is not able to stand up to dedicated " 3407"fighters, and it should never be sent as the sole interceptor to any UFO " 3408"sighting.\n" 3409"\n" 3410"\n" 3411"Addenda\n" 3412"\n" 3413"None." 3414 3415#: ../base/ufos/msgid/aircraft.ufo:54 3416msgid "" 3417"Commander, I'm pleased to present the schematics for the Herakles-class " 3418"Heavy Lifter.\n" 3419"\n" 3420"To speed the development of this dropship, we adapted the design from an " 3421"existing airborne lifter vehicle that is used in the civilian sector for the " 3422"movement of extremely heavy goods. The craft consists of a lifting vehicle " 3423"and a dead pod -- an inert cargo container that we have converted to house " 3424"up to 12 troops.\n" 3425"\n" 3426"The craft has VTOL capabilities, but we've upgraded the propulsion systems " 3427"to achieve faster cruising speeds. We've also encased both the vehicle and " 3428"the pod in advanced armour plating that relies on human-sourced materials to " 3429"keep costs down. The Herakles should get our soldiers on-site faster and " 3430"safer than the firebird.\n" 3431"\n" 3432"Like the Firebird, we have incorporated a single light weapon hardpoint in " 3433"the nose, but this is only for last-ditch defensive efforts. The Herakles is " 3434"a troop transport and should be kept safe from any armed UFOs.\n" 3435"\n" 3436"We should get at least one of these built as soon as possible. We won't need " 3437"the larger ground assault force for every mission, but if we're going to " 3438"take down an alien installation we'll want the extra firepower.\n" 3439"\n" 3440"Cdr. Navarre" 3441msgstr "" 3442 3443#: ../base/ufos/msgid/aircraft.ufo:64 3444msgid "" 3445"Commander, I'm submitting this proposal for the research and development of " 3446"a new dropship after we learned the purpose of the Supply UFO.\n" 3447"\n" 3448"If the aliens are stockpiling assets and personnel on earth's surface, we'll " 3449"need to be able to deploy larger assault teams. We have preliminary design " 3450"ideas for a new heavy-class troop transport vehicle that could allow us to " 3451"expand the size of the squads we are putting into battle.\n" 3452"\n" 3453"Give me the brainpower and the time to make this a reality. Your soldiers " 3454"will need the extra support on the ground.\n" 3455"\n" 3456"Cdr. Navarre" 3457msgstr "" 3458 3459#: ../base/ufos/msgid/aircraft.ufo:76 3460msgid "" 3461"Commander, I've attached the drawings for our new Raptor-class Combat " 3462"Transport.\n" 3463"\n" 3464"This craft takes advantage of everything we've learned adapting alien " 3465"technology to our fighter craft as well as our analysis of how the Gunboat " 3466"packed a large alien squad into a UFO designed for air superiority. We've " 3467"covered the aircraft in layers of alien materials for impressive resistance " 3468"to explosives. It won't stand up to the kinds of assaults our interceptors " 3469"face from the most powerful UFOs, but it can chase down and destroy light " 3470"UFOs. To assist it in these battles, we've designated a medium weapon " 3471"hardpoint for each wing and a light weapon hardpoint for the nose.\n" 3472"\n" 3473"The Raptor fits up to 10 soldiers safely in its hull, but they have to be " 3474"strapped in to withstand the pressures of air combat. Soldiers exit below " 3475"the aircraft, which is raised on unusually tall landing gear, so they will " 3476"be unable to use the craft as a defensive position once landed.\n" 3477"\n" 3478"This is the first dropship to use the aliens' antimatter engines, so be sure " 3479"you've got spare antimatter in storage to refuel this craft. Have our " 3480"workers build one of these in our most crowded bases. It will free up other " 3481"aircraft to focus on more dangerous threats.\n" 3482"\n" 3483"Cdr. Navarre" 3484msgstr "" 3485 3486#: ../base/ufos/msgid/aircraft.ufo:86 3487msgid "" 3488"Commander, please consider this proposal for the research and development of " 3489"a new armed dropship.\n" 3490"\n" 3491"Most of our efforts to adapt alien technology have gone into our fighter " 3492"aircraft. This has left our dropships slow and vulnerable. I'd like to " 3493"address this with the development of a new hybrid dropship, capable of " 3494"chasing down and destroying small UFOs then immediately delivering a combat " 3495"squad to the ground.\n" 3496"\n" 3497"It's an ambitious goal, given the vast differences between fighter craft and " 3498"troop transports, but I'm confident we can come up with a valuable addition " 3499"to our air fleet.\n" 3500"\n" 3501"Cdr. Navarre" 3502msgstr "" 3503 3504#: ../base/ufos/msgid/aircraft.ufo:138 3505#, fuzzy 3506msgid "" 3507"Aircraft Evaluation -- Stiletto-class Interceptor\n" 3508"\n" 3509"CLASSIFIED LEVEL BLACK\n" 3510"\n" 3511"PHALANX Extraterrestrial Response Unit\n" 3512"\n" 3513"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3514"\n" 3515"Filed: 04 November 2026\n" 3516"\n" 3517"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 3518"\n" 3519"\n" 3520"\n" 3521"Overview\n" 3522"\n" 3523"I'm very happy to report that the first production model of our next-" 3524"generation interceptor has been completed and passed all of its flight tests " 3525"with flying colours. At the risk of sounding boastful, it may be the finest " 3526"piece of human technology ever produced.\n" 3527"\n" 3528"The Stiletto is a single-seat air superiority fighter with VTOL (Vertical " 3529"Take-Off and Landing) capability, allowing it to set down on tiny landing " 3530"pads or in the middle of nowhere if necessary. Its huge, high-performance " 3531"turbofans can turn 360 degrees for full manoeuvrability even at supersonic " 3532"speeds. The giant engine intakes are protected by a sophisticated air " 3533"channeling system that actively filters the air in front of the engine and " 3534"redirects any piece of material large enough to harm the fan blades. They " 3535"are more than powerful enough to lift the heavily-armoured fuselage and can " 3536"hover unassisted for an extended period before burning through all their " 3537"fuel.\n" 3538"\n" 3539"The helicopter-like design may not look very fast, but appearances can be " 3540"deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 " 3541"for short periods of time; it has a cruising speed of Mach 1.3 and a max " 3542"velocity of 2.1 on afterburners. These high marks put the Stiletto well " 3543"ahead of many military jet fighters which do not have supercruise ability.\n" 3544"\n" 3545"Once in the air, it can jump like a jackrabbit and is utterly ruthless in " 3546"the hands of an experienced pilot. It can turn laterally around its hangar " 3547"complex in six seconds whilst keeping its nose machine gun on the target at " 3548"all times. It can flip end over end in point-three seconds and acquire " 3549"missile lock on stealth aircraft before the turn is even complete.\n" 3550"\n" 3551"Missiles are fitted on hardpoints mounted just under the outer winglets. The " 3552"Stiletto also has powerful Electronic Warfare capabilities, with a state-of-" 3553"the-art sensor suite contained inside the nose that includes -- but is not " 3554"limited to -- several targeting lasers, a sophisticated radar system, and " 3555"optical imaging as powerful as any spy satellite. Small ECM emitters placed " 3556"in strategic points across the fuselage will throw off missile lock and can " 3557"actively jam incoming radar. The weapon hardpoints can take a variety of " 3558"armaments, and the electronics are fully modular to accept upgrades. " 3559"Remember, however, that space in this craft is at a premium.\n" 3560"\n" 3561"The powerful Volkot VO-36 engines consume a large amount of fuel, and the " 3562"Stiletto's capacity is not large. Leaving enough fuel for interception, its " 3563"maximum effective range is no greater than 2000 kilometres. However, within " 3564"this radius, this craft is the master of all it surveys.\n" 3565"\n" 3566"Please note that because of its exceptional performance this craft is not " 3567"recommended for use by novice pilots. Its handling at low speeds has been " 3568"described by our test crews as 'tricky'.\n" 3569"\n" 3570"The Stiletto requires 1 Small Hangar for storage, maintenance and " 3571"deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 heavy wing " 3572"mounts.\n" 3573"\n" 3574"\n" 3575"Recommended Doctrine\n" 3576"\n" 3577"The Stiletto is ideal for short-range interception of hostile craft that " 3578"threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with " 3579"anything on Earth and it will win. However, the Stiletto can't be deployed " 3580"against distant targets as it won't have enough fuel for both attack " 3581"manoeuvres and the flight back to base.\n" 3582"\n" 3583"Performance against extraterrestrial craft can't be measured, of course, but " 3584"the best we can do is the best we can do. If a real alien threat comes for " 3585"us in our lifetimes and the Stiletto won't do the job, then the human race " 3586"is in trouble.\n" 3587"\n" 3588"\n" 3589"Addenda\n" 3590"\n" 3591"Addendum, Cdr. Paul Navarre, 18 March 2084:\n" 3592"\n" 3593"Commander, I've just looked at these Stiletto-class ships on paper and in " 3594"person, and they have blown my mind. It's hard to believe we built these " 3595"little things in 2026 -- and that no one ever realised the kind of gold they " 3596"held in their hands until now. What we have here is probably the most " 3597"manoeuvrable aircraft ever built; it puts attack helicopters to shame and " 3598"can turn circles around state-of-the-art jets. It does things most modern " 3599"aircraft can't even dream of.\n" 3600"\n" 3601"It's also a nightmare to fly due to its inherent instability, especially at " 3602"speed. The original file badly underplays that part of the tech assessment. " 3603"However, Commander al-Kuhar of the air wing insists that our pilots can " 3604"handle it, and I think I believe him. Even better, we've managed to track " 3605"down a complete intact specimen, and it's in the shop right now being " 3606"restored to operation. I've given the go-ahead for a full refit and flight " 3607"testing on my own authority.\n" 3608"\n" 3609"This is simply the best knife-fighting aircraft I have ever laid eyes on. " 3610"We're going to need it." 3611msgstr "" 3612"Aircraft Evaluation -- Stiletto-class Interceptor\n" 3613"\n" 3614"CLASSIFIED LEVEL BLACK\n" 3615"\n" 3616"PHALANX Extraterrestrial Response Unit\n" 3617"\n" 3618"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3619"\n" 3620"Filed: 04 November 2026\n" 3621"\n" 3622"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 3623"\n" 3624"\n" 3625"\n" 3626"Overview\n" 3627"\n" 3628"I'm very happy to report that the first production model of our next-" 3629"generation interceptor has been completed and passed all of its flight tests " 3630"with flying colours. At the risk of sounding boastful, it may be the finest " 3631"piece of human technology ever produced.\n" 3632"\n" 3633"The Stiletto is a single-seat air superiority fighter with VTOL (Vertical " 3634"Take-Off and Landing) capability, allowing it to set down on tiny landing " 3635"pads or in the middle of nowhere if necessary. Its huge, high-performance " 3636"turbofans can turn 360 degrees for full manoeuvrability even at supersonic " 3637"speeds. The giant engine intakes are protected by a sophisticated air " 3638"channeling system that actively filters the air in front of the engine and " 3639"redirects any piece of material large enough to harm the fan blades. They " 3640"are more than powerful enough to lift the heavily-armoured fuselage and can " 3641"hover unassisted for up to two hours before burning through all their fuel.\n" 3642"\n" 3643"The helicopter-like design may not look very fast, but appearances can be " 3644"deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 " 3645"for short periods of time; it has a cruising speed of Mach 1.3 and a max " 3646"velocity of 2.1 on afterburners. These high marks put the Stiletto well " 3647"ahead of many military jet fighters which do not have supercruise ability.\n" 3648"\n" 3649"Once in the air, it can jump like a jackrabbit and is utterly ruthless in " 3650"the hands of an experienced pilot. It can turn laterally around its hangar " 3651"complex in six seconds whilst keeping its nose machine gun on the target at " 3652"all times. It can flip end over end in point-three seconds and acquire " 3653"missile lock on stealth aircraft before the turn is even complete.\n" 3654"\n" 3655"Missiles are fitted on hardpoints mounted just under the outer winglets. The " 3656"Stiletto also has powerful Electronic Warfare capabilities, with a state-of-" 3657"the-art sensor suite contained inside the nose that includes -- but is not " 3658"limited to -- several targeting lasers, a sophisticated radar system, and " 3659"optical imaging as powerful as any spy satellite. Small ECM emitters placed " 3660"in strategic points across the fuselage will throw off missile lock and can " 3661"actively jam incoming radar. The weapon hardpoints can take a variety of " 3662"armaments, and the electronics are fully modular to accept upgrades. " 3663"Remember, however, that space in this craft is at a premium.\n" 3664"\n" 3665"The powerful Volkot VO-36 engines consume a large amount of fuel, and the " 3666"Stiletto's capacity is not large. Leaving enough fuel for interception, its " 3667"maximum effective range is no greater than 2000 kilometres. However, within " 3668"this radius, this craft is the master of all it surveys.\n" 3669"\n" 3670"Please note that because of its exceptional performance this craft is not " 3671"recommended for use by novice pilots. Its handling at low speeds has been " 3672"described by our test crews as 'tricky'.\n" 3673"\n" 3674"The Stiletto requires 1 Small Hangar for storage, maintenance and " 3675"deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 medium wing " 3676"mounts.\n" 3677"\n" 3678"\n" 3679"Recommended Doctrine\n" 3680"\n" 3681"The Stiletto is ideal for short-range interception of hostile craft that " 3682"threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with " 3683"anything on Earth and it will win. However, the Stiletto can't be deployed " 3684"against targets more distant than 2000 kilometres from its hangar as it " 3685"won't have enough fuel for both attack manoeuvres and the flight back to " 3686"base. Inflight refuelling may be considered to extend the combat radius, but " 3687"will require additional development.\n" 3688"\n" 3689"Performance against extraterrestrial craft can't be measured, of course, but " 3690"the best we can do is the best we can do. If a real alien threat comes for " 3691"us in our lifetimes and the Stiletto won't do the job, then the human race " 3692"is in trouble.\n" 3693"\n" 3694"\n" 3695"Addenda\n" 3696"\n" 3697"Addendum, Cdr. Paul Navarre, 18 March 2084:\n" 3698"\n" 3699"Commander, I've just looked at these Stiletto-class ships on paper and in " 3700"person, and they have blown my mind. It's hard to believe we built these " 3701"little things in 2026 -- and that no one ever realised the kind of gold they " 3702"held in their hands until now. What we have here is probably the most " 3703"manoeuvrable aircraft ever built; it puts attack helicopters to shame and " 3704"can turn circles around state-of-the-art jets. It does things most modern " 3705"aircraft can't even dream of.\n" 3706"\n" 3707"It's also a nightmare to fly due to its inherent instability, especially at " 3708"speed. The original file badly underplays that part of the tech assessment. " 3709"However, Commander al-Kuhar of the air wing insists that our pilots can " 3710"handle it, and I think I believe him. Even better, we've managed to track " 3711"down a complete intact specimen, and it's in the shop right now being " 3712"restored to operation. I've given the go-ahead for a full refit and flight " 3713"testing on my own authority.\n" 3714"\n" 3715"This is simply the best knife-fighting aircraft I have ever laid eyes on. " 3716"We're going to need it." 3717 3718#: ../base/ufos/msgid/aircraft.ufo:180 3719#, fuzzy 3720msgid "" 3721"Aircraft Evaluation -- Saracen-class Interceptor\n" 3722"\n" 3723"CLASSIFIED LEVEL BLACK\n" 3724"\n" 3725"PHALANX Extraterrestrial Response Unit\n" 3726"\n" 3727"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3728"\n" 3729"Filed: 19 March 2084\n" 3730"\n" 3731"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3732"Operations Command\n" 3733"\n" 3734"\n" 3735"\n" 3736"Overview\n" 3737"\n" 3738"It is clear that the Stiletto-class Interceptor, while a terrific aircraft, " 3739"does not cover all our needs. We must be ready to defend our planet and our " 3740"people anywhere across the globe. The Stiletto's operational range is too " 3741"limited and it is not fast enough to engage all the UFOs we might detect.\n" 3742"\n" 3743"Only one aircraft in the world is capable of filling the operational gap we " 3744"face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO " 3745"code. Mixing old and new stealth technology into a single airframe, the " 3746"Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and " 3747"bearing. It is black as the night itself, covered in radiation-absorbing " 3748"paint that makes it practically invisible to radar, lidar and most other " 3749"forms of active scanning. Its fuselage is composed almost entirely of carbon " 3750"nanotubes and sheets of graphite-reinforced plastic. This makes the craft " 3751"extremely strong and heat-resistant enough to cope with the temperatures of " 3752"cruising at speeds in excess of Mach 4. The Saracen is the fastest military " 3753"airplane still flying today.\n" 3754"\n" 3755"In terms of its capabilities, the Saracen pushes our interception range into " 3756"international territory. Its huge, armoured tanks and amazing fuel-" 3757"efficiency allow it to go anywhere up to 10,000 kilometres from its hangar " 3758"at hypersonic speeds -- and back again -- with fuel to spare for combat " 3759"manoeuvres. Its stealthy design, high speed and tough airframe allow it to " 3760"engage UFOs that our Stiletto-class Interceptors may simply be unable to " 3761"catch. It has tough armour and can fly home even on one engine. Thanks to " 3762"the power of its engines and a set of additional manoeuvring thrusters in " 3763"its belly, it can take off almost vertically; this is definitely within the " 3764"restrictions of our hangar facilities.\n" 3765"\n" 3766"Its electronics suite is similarly impressive. It has state-of-the-art " 3767"targeting computers, advanced radar and lidar systems, advanced ECM " 3768"(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, " 3769"and more.\n" 3770"\n" 3771"Unfortunately, for all its strengths, it is costly to lease and maintain, " 3772"and its heavy load of fuel and armour cuts into weapons capacity. The " 3773"Saracen cannot equal the weapons load of the far smaller and less expensive " 3774"Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite " 3775"thrust-vectoring technology (the ability to change the shape of its engine " 3776"nozzles to direct thrust), electro-elastic wing surface (the ability to " 3777"dynamically change the shape of its wings) and other terrific advances, the " 3778"Saracen is still a large fixed-wing aircraft with all the limitations that " 3779"implies. Though it can take much more damage than a Stiletto and remain " 3780"effective, the Saracen will not perform as well in combat with alien craft.\n" 3781"\n" 3782"The Saracen requires 1 Small Hangar for storage, maintenance and deployment. " 3783"It has 2 medium weapon hardpoints.\n" 3784"\n" 3785"\n" 3786"Recommended Doctrine\n" 3787"\n" 3788"At its heart the Saracen is a long-range interceptor to be used against " 3789"extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed " 3790"by moving inside Earth atmosphere, making it slightly faster than most of " 3791"the UFOs we have observed so far. This will allow PHALANX to catch the " 3792"aliens wherever they may be going -- short of interplanetary space.\n" 3793"\n" 3794"As always, the Saracen's performance against extraterrestrial craft can't be " 3795"measured without solid observational data from at least one real combat " 3796"encounter. However, if deployed in large enough flights, it should be able " 3797"to cut up alien craft of all varieties.\n" 3798"\n" 3799"\n" 3800"Addenda\n" 3801"\n" 3802"None." 3803msgstr "" 3804"Aircraft Evaluation -- Saracen-class Interceptor\n" 3805"\n" 3806"CLASSIFIED LEVEL BLACK\n" 3807"\n" 3808"PHALANX Extraterrestrial Response Unit\n" 3809"\n" 3810"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3811"\n" 3812"Filed: 19 March 2084\n" 3813"\n" 3814"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3815"Operations Command\n" 3816"\n" 3817"\n" 3818"\n" 3819"Overview\n" 3820"\n" 3821"It is clear that the Stiletto-class Interceptor, while a terrific aircraft, " 3822"does not cover all our needs. We must be ready to defend our planet and our " 3823"people anywhere across the globe. The Stiletto's operational range is too " 3824"limited and it is not fast enough to engage all the UFOs we might detect.\n" 3825"\n" 3826"Only one aircraft in the world is capable of filling the operational gap we " 3827"face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO " 3828"code. Mixing old and new stealth technology into a single airframe, the " 3829"Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and " 3830"bearing. It is black as the night itself, covered in radiation-absorbing " 3831"paint that makes it practically invisible to radar, lidar and most other " 3832"forms of active scanning. Its fuselage is composed almost entirely of carbon " 3833"nanotubes and sheets of graphite-reinforced plastic. This makes the craft " 3834"extremely strong and heat-resistant enough to cope with the temperatures of " 3835"cruising at speeds in excess of Mach 4. The Saracen is the fastest military " 3836"airplane still flying today.\n" 3837"\n" 3838"In terms of its capabilities, the Saracen pushes our interception range into " 3839"international territory. Its huge, armoured tanks and amazing fuel-" 3840"efficiency allow it to go anywhere up to 10,000 kilometres from its hangar " 3841"at hypersonic speeds -- and back again -- with fuel to spare for combat " 3842"manoeuvres. Its stealthy design, high speed and tough airframe allow it to " 3843"engage UFOs that our Stiletto-class Interceptors may simply be unable to " 3844"catch. It has tough armour and can fly home even on one engine. Thanks to " 3845"the power of its engines and a set of additional manoeuvring thrusters in " 3846"its belly, it can take off almost vertically; this is definitely within the " 3847"restrictions of our hangar facilities.\n" 3848"\n" 3849"Its electronics suite is similarly impressive. It has state-of-the-art " 3850"targeting computers, advanced radar and lidar systems, advanced ECM " 3851"(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, " 3852"and more. The Saracen can carry about twice the electronics load of a " 3853"Stiletto-class Interceptor, with room to spare for further modular " 3854"equipment.\n" 3855"\n" 3856"Unfortunately, for all its strengths, it is costly to lease and maintain, " 3857"and its heavy load of fuel and armour cuts badly into weapons capacity. The " 3858"Saracen cannot equal the weapons load of the far smaller and less expensive " 3859"Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite " 3860"thrust-vectoring technology (the ability to change the shape of its engine " 3861"nozzles to direct thrust), electro-elastic wing surface (the ability to " 3862"dynamically change the shape of its wings) and other terrific advances, the " 3863"Saracen is still a large fixed-wing aircraft with all the limitations that " 3864"implies. Though it can take much more damage than a Stiletto and remain " 3865"effective, the Saracen will not perform as well in combat with alien craft.\n" 3866"\n" 3867"The Saracen requires 1 Large Hangar for storage, maintenance and deployment. " 3868"It has 2 weapon hardpoints; 2 medium belly bays.\n" 3869"\n" 3870"\n" 3871"Recommended Doctrine\n" 3872"\n" 3873"At its heart the Saracen is a long-range interceptor to be used against " 3874"extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed " 3875"by moving inside Earth atmosphere, making it slightly faster than most of " 3876"the UFOs we have observed so far. This will allow PHALANX to catch the " 3877"aliens wherever they may be going -- short of interplanetary space.\n" 3878"\n" 3879"As always, the Saracen's performance against extraterrestrial craft can't be " 3880"measured without solid observational data from at least one real combat " 3881"encounter. However, if deployed in large enough flights, it should be able " 3882"to cut up alien craft of all varieties.\n" 3883"\n" 3884"\n" 3885"Addenda\n" 3886"\n" 3887"None." 3888 3889#: ../base/ufos/msgid/aircraft.ufo:194 3890#, fuzzy 3891msgid "" 3892"Commander, I'm extremely proud to present you with the plans for our new " 3893"interceptor, the Dragon. As you can see we've taken more than one page out " 3894"of the aliens' book and the radical styling truly pays off.\n" 3895"\n" 3896"Incorporating new technologies from the ground up, the Dragon consists of an " 3897"inner skeleton of alien materials providing strength for the lighter outer " 3898"skin of carbon nanotube-reinforced plastics. This allows it to mount two " 3899"actual alien engines which give speed and power like nothing else in our " 3900"arsenal. The forward-swept wings are a special touch to allow it more knife-" 3901"fighting mobility than alien designs.\n" 3902"\n" 3903"The three-pronged fuselage is also inspired by the enemy, slicing through " 3904"the air with remarkable grace. The upper two prongs can mount onboard " 3905"electronics to enhance evasion and targeting. Two heavy weapon hardpoints " 3906"are located in the center -- the 'mouth', if you will -- for which the " 3907"Dragon was named.\n" 3908"\n" 3909"The main drawback of the Dragon is that, like UFOs, it requires antimatter " 3910"to get into the air. Nothing else will do considering the weight of the " 3911"fuselage. Since our supplies of antimatter are so limited it may be that we " 3912"can't afford to spend it on anything but our airfleet. That's why we should " 3913"be careful about where we deploy the Dragon, and consider whether or not its " 3914"deployment is really necessary in any given situation.\n" 3915"\n" 3916"Also, please note that while the Dragon is technically capable of entering " 3917"orbit on its own steam, it has no space capabilities and should not be " 3918"pushed above the upper atmosphere under any circumstances. Some things are " 3919"just too much to ask right now. We're engineers, Commander, not wizards.\n" 3920"\n" 3921"Cdr. Navarre" 3922msgstr "" 3923"Commander, I'm extremely proud to present you with the plans for our new " 3924"interceptor, the Dragon. As you can see we've taken more than one page out " 3925"of the aliens' book and the radical styling truly pays off.\n" 3926"\n" 3927"Incorporating new technologies from the ground up, the Dragon consists of an " 3928"inner skeleton of alien materials providing strength for the lighter outer " 3929"skin of carbon nanotube-reinforced plastics. This allows it to mount two " 3930"actual alien engines which give speed and power like nothing else in our " 3931"arsenal. The forward-swept wings are a special touch to allow it more knife-" 3932"fighting mobility than alien designs.\n" 3933"\n" 3934"The three-pronged fuselage is also inspired by the enemy, slicing through " 3935"the air with remarkable grace. The upper two prongs can mount small " 3936"retractable weapons, the bottom prong contains a medium-sized weapon " 3937"compartment, and the central structure was designed to accommodate the main " 3938"hardpoint -- the 'mouth', if you will -- for which the Dragon was named.\n" 3939"\n" 3940"The main drawback of the Dragon is that, like UFOs, it requires antimatter " 3941"to get into the air. Nothing else will do considering the weight of the " 3942"fuselage. Since our supplies of antimatter are so limited it may be that we " 3943"can't afford to spend it on anything but our airfleet. That's why we should " 3944"be careful about where we deploy the Dragon, and consider whether or not its " 3945"deployment is really necessary in any given situation.\n" 3946"\n" 3947"Also, please note that while the Dragon is technically capable of entering " 3948"orbit on its own steam, it has no space capabilities and should not be " 3949"pushed above the upper atmosphere under any circumstances. Some things are " 3950"just too much to ask right now. We're engineers, Commander, not wizards.\n" 3951"\n" 3952"--Cdr. Navarre" 3953 3954#: ../base/ufos/msgid/aircraft.ufo:204 3955#, fuzzy 3956msgid "" 3957"Commander, let me preface this by saying it's obvious that the aliens have " 3958"been severely outperforming us in every way, but nowhere is this more " 3959"evident than in the air. We were in a bad position at the start of the war " 3960"and despite our efforts there has been little improvement.\n" 3961"\n" 3962"However, now that we have an understanding of alien materials and how they " 3963"behave in the air, as well as alien engines and fuelling systems, I think my " 3964"team and I are ready to tackle the task of creating an entirely new " 3965"interceptor exclusive to PHALANX. We believe that by combining alien " 3966"techniques with good old human manufacturing we can design something that " 3967"will be vastly superior to our current-generation craft while remaining " 3968"economically feasible to produce and to fly.\n" 3969"\n" 3970"The program will incur considerable expenses in lab time, personnel and " 3971"materials, but as always we stand to gain much more than we could possibly " 3972"lose. It's a project that could rally a lot of hope for our cause, " 3973"Commander. Please let me know as soon as possible when you want us to start " 3974"work.\n" 3975"\n" 3976"Cdr. Navarre" 3977msgstr "" 3978"Commander, let me preface this by saying it's obvious that the aliens have " 3979"been severely outperforming us in every way, but nowhere is this more " 3980"evident than in the air. We were in a bad position at the start of the war " 3981"and despite our efforts there has been little improvement.\n" 3982"\n" 3983"However, now that we have an understanding of alien materials and how they " 3984"behave in the air, as well as alien engines and fuelling systems, I think my " 3985"team and I are ready to tackle the task of creating an entirely new " 3986"interceptor exclusive to PHALANX. We believe that by combining alien " 3987"techniques with good old human manufacturing we can design something that " 3988"will be vastly superior to our current-generation craft while remaining " 3989"economically feasible to produce and to fly.\n" 3990"\n" 3991"The program will incur considerable expenses in lab time, personnel and " 3992"materials, but as always we stand to gain much more than we could possibly " 3993"lose. It's a project that could rally a lot of hope for our cause, " 3994"Commander. Please let me know as soon as possible when you want us to start " 3995"work.\n" 3996"\n" 3997"--Cdr. Navarre" 3998 3999#: ../base/ufos/msgid/aircraft.ufo:214 4000#, fuzzy 4001msgid "" 4002"Commander, excuse me if I sound a little incoherent, but I've been up all " 4003"night finishing the final blueprints. It is with great pleasure that I " 4004"present you the Starchaser Superiority Fighter.\n" 4005"\n" 4006"It's greatest advantage is its alien-tech propulsion system that, along with " 4007"its sleek, aerodynamic design, bestows it with much greater speed than the " 4008"Dragon interceptor. The hull itself is made out of dense layers of alien " 4009"materials, providing an unprecedented level of durability. Finally, despite " 4010"the fact that the compact design prevented us from expanding the modular " 4011"weapon and support systems as much as we would have liked, we have managed " 4012"to add an additional light weapon hardpoint on top of the two heavy weapon " 4013"hardpoints available on the Dragon. This should help for those close-up " 4014"dogfights.\n" 4015"\n" 4016"The Starchaser is truly the next generation in aerial combat, commander. It " 4017"matches or outperforms any other fighter design we have, so I recommend we " 4018"begin phasing it in immediately. Be advised, however, that the Starchaser is " 4019"more costly to produce.\n" 4020"\n" 4021"Cdr. Navarre" 4022msgstr "" 4023"Commander, excuse me if I sound a little incoherent, but I've been up all " 4024"night finishing the final blueprints. It is with great pleasure that I " 4025"present you the Starchaser Space Superiority Fighter. Yes, you read that " 4026"right, space superiority. One of the most striking improvements over the " 4027"Dragon - though it's certainly not the only one! - is the ability of " 4028"sustained orbital flight and combat. We now have the ability of intercepting " 4029"the enemy outside our own atmosphere, and while this seems a minor boon so " 4030"long as we don't know where the enemy is coming from, I'm certain that we're " 4031"going to need this capability sooner or later.\n" 4032"\n" 4033"Until that time comes, let's focus on more down-to-Earth matters. The " 4034"Starchaser is equipped with an alien-tech propulsion system that, along with " 4035"its sleek, aerodynamic design, bestows it with both speed and " 4036"manoeuvrability. The hull itself is made out of dense layers of alien " 4037"materials, providing an unprecedented level of durability. Finally, despite " 4038"the fact that the compact design leaves us with only limited options for " 4039"modular weapon and support systems, we've managed to improve firepower over " 4040"the Dragon design.\n" 4041"\n" 4042"The Starchaser is truly the next generation in aerial combat, commander. It " 4043"matches or outperforms any other fighter design we have, so I recommend we " 4044"begin phasing it in immediately. Be advised, however, that the Starchaser is " 4045"rather costly to produce, in terms of credits, raw materials and time " 4046"alike.\n" 4047"\n" 4048"--Cdr. Navarre" 4049 4050#: ../base/ufos/msgid/aircraft.ufo:224 4051#, fuzzy 4052msgid "" 4053"Commander, as you will be well aware, our enemies have been fielding " 4054"increasingly heavier craft and weaponry in our skies, perhaps in a response " 4055"to our leveling the playing field with the new Dragon interceptors. Once " 4056"again, we're feeling the pressure. My team and I believe it is time for the " 4057"next evolution in our air combat arsenal.\n" 4058"\n" 4059"As our understanding of the UFO workings and alien doctrine grows, we are " 4060"better able to incorporate that understanding into our designs. I've already " 4061"got a rough draft of what I think will constitute a high-power air " 4062"superiority fighter, but I need time and funding to come up with something " 4063"definitive.\n" 4064"\n" 4065"I suggest you give some priority to this project, commander. Our pilots are " 4066"risking their lives up there every day, and each day the risk grows higher.\n" 4067"\n" 4068"Cdr. Navarre" 4069msgstr "" 4070"Commander, as you will be well aware, our enemies have been fielding " 4071"increasingly heavier craft and weaponry in our skies, perhaps in a response " 4072"to our leveling the playing field with the new Dragon interceptors. Once " 4073"again, we're feeling the pressure. My team and I have believe it is time for " 4074"the next evolution in our air combat arsenal.\n" 4075"\n" 4076"As our understanding of the UFO workings and alien doctrine grows, we are " 4077"better able to incorporate that understanding into our designs. I've already " 4078"got a rough draft of what I think will constitute a high-power air " 4079"superiority fighter, but I need time and funding to come up with something " 4080"definitive.\n" 4081"\n" 4082"I suggest you give some priority to this project, commander. Our pilots are " 4083"risking their lives up there every day, and each day the risk grows higher.\n" 4084"\n" 4085"--Cdr. Navarre" 4086 4087#: ../base/ufos/msgid/aircraft.ufo:236 4088msgid "" 4089"Commander, we've done it. Let me present to you the crowning achievement of " 4090"my career: the Stingray Heavy-payload Fighter.\n" 4091"\n" 4092"The first thing you'll notice is its distinctive shape and armour plating. I " 4093"know some of the pilots who had a look at the early drawings were a little " 4094"wary of flying something that looks so alien, but I assure you every inch of " 4095"this aircraft's design is there for a reason. We chucked out all of our " 4096"assumptions and set about rethinking what we were doing. I'm happy to say " 4097"the result is an aircraft that is lighter, faster and more heavily " 4098"weaponised than anything in our arsenal.\n" 4099"\n" 4100"The Stingray's swept wings provide excellent stability at the extraordinary " 4101"speeds it reaches. Because of the way we shape the alien materials for " 4102"maximum cohesion, we were able to build the durability of the aircraft into " 4103"its outer casing and gut the interior mechanisms which would typically " 4104"reinforce the aircraft's armour. As a result, we can mount heavier weapon " 4105"emplacements than we could on a comparable craft built with a more " 4106"traditional design.\n" 4107"\n" 4108"This should give us something to deal with the frightening new UFOs we're " 4109"facing in the sky. I recommend you get the Stingray into action as soon as " 4110"possible.\n" 4111"\n" 4112"Cdr. Navarre" 4113msgstr "" 4114 4115#: ../base/ufos/msgid/aircraft.ufo:246 4116msgid "" 4117"Commander, following our investigation of the Gunboat UFO it has become " 4118"painfully clear that we need a more powerful interceptor. The last " 4119"interceptors we designed really helped us level the playing field and we " 4120"think we can do it again.\n" 4121"\n" 4122"The Gunboat's armour represents a significant advance in technology, " 4123"allowing them to pack more protection into a much lighter package. That's " 4124"why the Gunboat is so fast and agile. I want a shot at replicating this in " 4125"our own designs. If we can pull it off, we'll have an extraordinarily fast " 4126"interceptor capable of mounting a heavier weapon load than any of our " 4127"previous interceptors.\n" 4128"\n" 4129"Give me sufficient lab time and I am confident I can bring you the best damn " 4130"fighter our pilots will ever fly. We're going to need it to stay airborne if " 4131"they keep sending those Gunboats against us.\n" 4132"\n" 4133"Cdr. Navarre" 4134msgstr "" 4135 4136#: ../base/ufos/msgid/aircraft.ufo:264 4137#, fuzzy 4138msgid "" 4139"This small UFO is the first type we've observed visually and on radar. " 4140"Although they don't seem to take part in actual raids, they're no less a " 4141"threat; so far they've paved the way for every instance of alien activity on " 4142"Earth.\n" 4143"\n" 4144"We have dubbed this class of UFO the 'Scout', as that seems to be its " 4145"purpose here on Earth. It makes sense. Every modern military force needs " 4146"intelligence more than anything.\n" 4147"\n" 4148"Here are the major technical details:\n" 4149"\n" 4150"-- The craft has only a small fuel tank and few provisions for a crew. It " 4151"seems designed for little more than coming down from orbit, flying around a " 4152"bit, and then returning.\n" 4153"\n" 4154"-- We have determined the craft to be unarmed, but it's equipped with what " 4155"appears to be a large suite of sensors contained in the four protrusions " 4156"around the cockpit. Curiously, it seems to mount no communications equipment " 4157"that we can identify, which would defeat the purpose of a scout. Your guess " 4158"is as good as ours, sir.\n" 4159"\n" 4160"Beyond that the craft has no particular distinguishing characteristics.\n" 4161"\n" 4162"As I said, this UFO type is used primarily as a reconnaissance unit and " 4163"vanguard to scout the way for heavier craft. Though unarmed, we should shoot " 4164"these things down whenever we're not otherwise engaged, because anything the " 4165"aliens are up to is bound to be bad for us.\n" 4166"\n" 4167"Cdr. Navarre" 4168msgstr "" 4169"This small UFO is the first type we've observed visually and on radar. " 4170"Although they don't seem to take part in actual raids, they're no less a " 4171"threat; so far they've paved the way for every instance of alien activity on " 4172"Earth.\n" 4173"\n" 4174"We have dubbed this class of UFO the 'Scout', as that seems to be its " 4175"purpose here on Earth. It makes sense. Every modern military force needs " 4176"intelligence more than anything.\n" 4177"\n" 4178"Here are the major technical details:\n" 4179"\n" 4180"-- The craft has only a small fuel tank and few provisions for a crew. It " 4181"seems designed for little more than coming down from orbit, flying around a " 4182"bit, and then returning.\n" 4183"\n" 4184"-- We've found no evidence of landing gear or hover ability in this craft, " 4185"implying that it isn't meant to land. If it loses both engines, it goes down " 4186"and won't come back up.\n" 4187"\n" 4188"-- We have determined the craft to be unarmed, but it's equipped with what " 4189"appears to be a large suite of sensors contained in the four protrusions " 4190"around the cockpit. Curiously, it seems to mount no communications equipment " 4191"that we can identify, which would defeat the purpose of a scout. Your guess " 4192"is as good as ours, sir.\n" 4193"\n" 4194"Beyond that the craft has no particular distinguishing characteristics.\n" 4195"\n" 4196"As I said, this UFO type is used primarily as a reconnaissance unit and " 4197"vanguard to scout the way for heavier craft. Though unarmed, we should shoot " 4198"these things down whenever we're not otherwise engaged, because anything the " 4199"aliens are up to is bound to be bad for us.\n" 4200"\n" 4201"--Cdr. Navarre" 4202 4203#: ../base/ufos/msgid/aircraft.ufo:270 4204#, fuzzy 4205msgid "" 4206"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4207"for disassembly. We're ready to start studying and dismantling the craft " 4208"whenever you say, but we will need some lab time and funding to make a " 4209"proper assessment of its function and capabilities.\n" 4210"\n" 4211"Cdr. Navarre" 4212msgstr "" 4213"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4214"for disassembly. We're ready to start studying and dismantling the craft " 4215"whenever you say, but we will need some lab time and funding to make a " 4216"proper assessment of its function and capabilities.\n" 4217"\n" 4218"--Cdr. Navarre" 4219 4220#: ../base/ufos/msgid/aircraft.ufo:288 4221#, fuzzy 4222msgid "" 4223"Commander, my team and I have just finished another UFO report for you. Here " 4224"is my summary for your review.\n" 4225"\n" 4226"The Fighter craft seems to serve the role of escort to alien expeditions. It " 4227"is frequently deployed to engage aerial targets or even as a diversion to " 4228"mask some other mission somewhere else.\n" 4229"\n" 4230"It's not as manouverable as some UFOs we've observed, but it's certainly " 4231"fast, with a tough airframe and large claw-like heat exchangers on the side " 4232"to compensate for the increased heat output of the chunky antimatter " 4233"engines. It mounts a single weapon system under the nose of the craft. This " 4234"weapon, some type of high-energy particle beam, will require thorough " 4235"research before we will be able to make any conclusions about it. However, " 4236"it's obvious just from our combat recordings that this weapon is extremely " 4237"dangerous. It fires a beam of particles at a good fraction of the speed of " 4238"light, giving it significant range before the atmosphere can slow and/or " 4239"disperse the particles enough to render them harmless.\n" 4240"\n" 4241"The Fighter features no discernible communications equipment, nor does it " 4242"mount landing gear. What it does have, however, is a large targeting " 4243"computer and holographic HUD to make the craft even more effective in air " 4244"engagements.\n" 4245"\n" 4246"Combined with our work on UFO theory, the analysis of the Fighter has led us " 4247"to some new conclusions about these smaller classes of UFO. While faster " 4248"than most things in Earth's sky, the Fighter is still not very speedy for a " 4249"craft driven by antimatter rockets. From what we've seen of the alien hull " 4250"materials, they could easily stand more engine stresses if required. The " 4251"aliens could certainly build more powerful engines with their current " 4252"technology. It seems the limiting factor is fuel volatility.\n" 4253"\n" 4254"The antimatter tanks in the Fighter are very small and very heavily " 4255"armoured. Obviously the aliens aren't taking any unnecessary risks. The few " 4256"tenths of a gramme of antimatter that a small UFO can safely carry seem to " 4257"be just enough to complete a planet mission and return to base. If the UFO " 4258"does manage to lose containment, the amount of antimatter in its tanks will " 4259"not be enough to harm nearby craft.\n" 4260"\n" 4261"Tactically, the Fighter is a real threat to PHALANX craft. However, their " 4262"function is strictly limited, as they aren't equipped to do anything more " 4263"than armed reconnaissance.\n" 4264"\n" 4265"Cdr. Navarre" 4266msgstr "" 4267"Commander, my team and I have just finished another UFO report for you. Here " 4268"is my summary for your review.\n" 4269"\n" 4270"The Fighter craft seems to serve the role of escort to alien harvesting " 4271"expeditions and similar operations. It is frequently deployed as a Harvester " 4272"UFO's fighter wing, or even as a diversion to mask some other mission " 4273"somewhere else.\n" 4274"\n" 4275"It's not as manouverable as some UFOs we've observed, but it's certainly " 4276"fast, with a tough airframe and large claw-like heat exchangers on the side " 4277"to compensate for the increased heat output of the chunky antimatter " 4278"engines. It mounts a single weapon system under the nose of the craft. This " 4279"weapon, some type of high-energy particle beam, will require thorough " 4280"research before we will be able to make any conclusions about it. However, " 4281"it's obvious just from our combat recordings that this weapon is extremely " 4282"dangerous. It fires a beam of particles at a good fraction of the speed of " 4283"light, giving it significant range before the atmosphere can slow and/or " 4284"disperse the particles enough to render them harmless.\n" 4285"\n" 4286"The crew compartment is equipped with 3 duty stations. We have studied these " 4287"intently and, as near as we can determine, they are designed a pilot, a " 4288"gunner and an electronics officer. The Fighter features no discernible " 4289"communications equipment, nor does it mount landing gear. What it does have, " 4290"however, is a large targeting computer and holographic HUD to make the craft " 4291"even more effective in air engagements.\n" 4292"\n" 4293"Combined with our work on UFO theory, the analysis of the Fighter has led us " 4294"to some new conclusions about these smaller classes of UFO. While faster " 4295"than most things in Earth's sky, the Fighter is still not very speedy for a " 4296"craft driven by antimatter rockets. From what we've seen of the alien hull " 4297"materials, they could easily stand more engine stresses if required. The " 4298"aliens could certainly build more powerful engines with their current " 4299"technology. It seems the limiting factor is fuel volatility.\n" 4300"\n" 4301"The antimatter tanks in the Fighter are very small and very heavily " 4302"armoured. Obviously the aliens aren't taking any unnecessary risks. The few " 4303"tenths of a gramme of antimatter that a small UFO can safely carry seem to " 4304"be just enough to complete a planet mission and return to base. If the UFO " 4305"does manage to lose containment, the amount of antimatter in its tanks will " 4306"not be enough to harm other craft in the same formation. This might not be " 4307"true for larger craft, however.\n" 4308"\n" 4309"Tactically, the Fighter is a real threat to PHALANX craft. They most often " 4310"operate in pairs, a lead craft and a wingman, forming a tight, effective " 4311"formation to protect larger and more vulnerable craft. However, their " 4312"function is strictly limited, as they aren't equipped to do anything more " 4313"than armed reconnaissance. The real threat will always be whatever the " 4314"Fighters are protecting. Fighters should never be a main target unless there " 4315"is nothing else left to shoot down.\n" 4316"\n" 4317"--Cdr. Navarre" 4318 4319#: ../base/ufos/msgid/aircraft.ufo:296 4320#, fuzzy 4321msgid "" 4322"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4323"for disassembly. Recovering a Fighter-class UFO has been one of the things " 4324"we at DivEngine have been praying for. This is the first armed combat UFO " 4325"that PHALANX has observed; it is vital that we study these alien craft and " 4326"weapons and learn their weaknesses, if they have any.\n" 4327"\n" 4328"We're ready to start studying and dismantling the craft whenever you say, " 4329"but we will need some lab time and funding to make a proper assessment of " 4330"its function and capabilities.\n" 4331"\n" 4332"Cdr. Navarre" 4333msgstr "" 4334"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4335"for disassembly. Recovering a Fighter-class UFO has been one of the things " 4336"we at DivEngine have been praying for. This is the first armed combat UFO " 4337"that PHALANX has observed; it is vital that we study these alien craft and " 4338"weapons and learn their weaknesses, if they have any.\n" 4339"\n" 4340"We're ready to start studying and dismantling the craft whenever you say, " 4341"but we will need some lab time and funding to make a proper assessment of " 4342"its function and capabilities.\n" 4343"\n" 4344"--Cdr. Navarre" 4345 4346#: ../base/ufos/msgid/aircraft.ufo:310 4347#, fuzzy 4348msgid "" 4349"Commander, my team and I have just finished another UFO report for you. Here " 4350"is my summary for your review.\n" 4351"\n" 4352"As far as we can determine, this type of UFO is indeed a transporter of some " 4353"kind, carrying materials in its large cargo hold and a sizeable team of " 4354"aliens in a passenger compartment behind the cockpit. Satellite surveillance " 4355"has observed these ships landing at alien-held positions and unloading " 4356"material and passengers. This is strong evidence in support of the 'supply " 4357"ship' theory, and we're confident that it's correct.\n" 4358"\n" 4359"We can make several conclusions from the UFO's construction and the cargo " 4360"we've recovered from the hold. Unlike other UFOs we've seen, the Supply Ship " 4361"is built for carrying heavy loads rather than surviving combat. It doesn't " 4362"manoeuver very well, its engines are weak by comparison, and its airframe " 4363"will break up easily when hit.\n" 4364"\n" 4365"There isn't much that an alien cargo ship could be doing on Earth except " 4366"reinforcement and resupply. It will be bringing in weapons, spare parts and " 4367"other supplies from the alien homeworld to Earth in support of alien " 4368"operations on the surface. This should be prevented at all costs -- " 4369"permanent alien installations on Earth would place the civilian population " 4370"in the area in extreme danger. A strong alien presence also hampers our " 4371"operations in many ways, some too subtle to observe directly. The regular " 4372"operation of Supply Ships in an area may indicate an alien installation " 4373"under construction or, worse, one that's already operational.\n" 4374"\n" 4375"In conclusion, although it may seem of lesser importance than the other UFOs " 4376"we've encountered, the Supply Ship should be engaged whenever possible. The " 4377"long-term benefits of interrupting alien supplies may not be immediately " 4378"apparent, but it will show over time.\n" 4379"\n" 4380"Cdr. Navarre" 4381msgstr "" 4382"Commander, my team and I have just finished another UFO report for you. Here " 4383"is my summary for your review.\n" 4384"\n" 4385"As far as we can determine, this type of UFO is indeed a transporter of some " 4386"kind, carrying materials in its large cargo hold and up to 12 aliens in a " 4387"small passenger compartment behind the cockpit. Satellite surveillance has " 4388"observed these ships landing at alien-held positions and unloading material " 4389"and passengers. This is strong evidence in support of the 'supply ship' " 4390"theory, and we're confident that it's correct.\n" 4391"\n" 4392"We can make several conclusions from the UFO's construction and the cargo " 4393"we've recovered from the hold. Unlike other UFOs we've seen, the Supply Ship " 4394"is built for carrying heavy loads rather than surviving combat. It doesn't " 4395"manoeuver very well, its engines are weak by comparison, and its airframe " 4396"will break up easily when hit. This is why a Supply Ship will often be " 4397"protected by a large screen of Fighter UFOs, in case of interception.\n" 4398"\n" 4399"There isn't much that an alien cargo ship could be doing on Earth except " 4400"reinforcement and resupply. It will be bringing in weapons, spare parts and " 4401"other supplies from the alien homeworld to Earth in support of alien " 4402"operations on the surface. This should be prevented at all costs -- " 4403"permanent alien installations on Earth would place the civilian population " 4404"in the area in extreme danger. A strong alien presence also hampers our " 4405"operations in many ways, some too subtle to observe directly. The regular " 4406"operation of Supply Ships in an area may indicate an alien installation " 4407"under construction or, worse, one that's already operational.\n" 4408"\n" 4409"On the other hand, if we can prevent any Supply Ships from reaching an " 4410"existing alien strongpoint, we may be able to starve it out for a while " 4411"before sending in troops. This may give us a crucial tactical advantage.\n" 4412"\n" 4413"In conclusion, although it may seem of lesser importance than the other UFOs " 4414"we've encountered, the Supply Ship should be engaged whenever possible. The " 4415"long-term benefits of interrupting alien supplies may not be immediately " 4416"apparent, but it will show over time.\n" 4417"\n" 4418"Because Supply Ships are likely to have escorts, it's recommended that we " 4419"only engage them with overwhelming force. That's all, Commander.\n" 4420"\n" 4421"--Cdr. Navarre" 4422 4423#: ../base/ufos/msgid/aircraft.ufo:318 4424#, fuzzy 4425msgid "" 4426"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4427"for disassembly. It seems to be unarmed and its large cargo hold suggests " 4428"that it may be a supply carrier of some sort, supporting alien assets on the " 4429"surface of the Earth.\n" 4430"\n" 4431"We're ready to start studying and dismantling the craft whenever you say, " 4432"but we will need some lab time and funding to make a proper assessment of " 4433"its function and capabilities.\n" 4434"\n" 4435"Cdr. Navarre" 4436msgstr "" 4437"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4438"for disassembly. Larger than any of the other UFOs we've seen so far, it " 4439"seems to be unarmed, and its large cargo hold suggests that it may be a " 4440"supply carrier of some sort, supporting alien assets on the surface of the " 4441"Earth. These craft can be found at the centre of many alien formations and " 4442"will drastically increase the alien presence on our planet if we allow them " 4443"to complete their missions.\n" 4444"\n" 4445"We're ready to start studying and dismantling the craft whenever you say, " 4446"but we will need some lab time and funding to make a proper assessment of " 4447"its function and capabilities.\n" 4448"\n" 4449"--Cdr. Navarre" 4450 4451#: ../base/ufos/msgid/aircraft.ufo:326 ../base/ufos/msgid/aircraft.ufo:408 4452#: ../base/ufos/msgid/aircraft.ufo:446 ../base/ufos/msgid/aliens.ufo:12 4453#: ../base/ufos/msgid/ugvs.ufo:6 ../base/ufos/msgid/ugvs.ufo:14 4454#: ../base/ufos/msgid/ugvs.ufo:22 ../base/ufos/msgid/ugvs.ufo:30 4455#: ../base/ufos/msgid/weapons.ufo:487 ../base/ufos/msgid/weapons.ufo:495 4456#: ../base/ufos/msgid/weapons.ufo:503 ../base/ufos/msgid/weapons.ufo:1887 4457msgid "No pre research info available" 4458msgstr "<TODO>" 4459 4460#: ../base/ufos/msgid/aircraft.ufo:340 4461msgid "" 4462"Commander, we have just finished our investigation into the new UFO, which " 4463"we have called the Bomber.\n" 4464"\n" 4465"We went over and over this craft looking for the tell-tale signs we usually " 4466"use to figure out a UFO's purpose, but they're just not there. No lab " 4467"equipment. No medical facilities. The Bomber is equipped with the thickest " 4468"armour we've seen and more onboard technology and weaponry than any other " 4469"UFO. But if it is meant to be a heavy fighter craft they could have fit this " 4470"onto a much smaller and faster vehicle.\n" 4471"\n" 4472"Eventually, it was the size and emptiness that led us to the only conclusion " 4473"we can fathom: this UFO's purpose is to deliver troops to combat. And by our " 4474"estimates, it can comfortably and safely deliver to the battlefield more " 4475"than twice as many well-armed aliens as any other UFO we've seen. This is a " 4476"flying box of destruction. We can discern no other conceivable purpose for " 4477"it.\n" 4478"\n" 4479"This is a worrying development. It was terrifying when we learned the aliens " 4480"were trying to infect us with XVI, but it did mean that a large living human " 4481"population was an asset to them. If they've decided they want to be rid of " 4482"us, we may now be in a fight to the death.\n" 4483"\n" 4484"We can't be certain of their thinking then or whether it has changed now, " 4485"but the need to discover where they're coming from and how we can hit them " 4486"where it hurts is more urgent now than it has ever been.\n" 4487"\n" 4488"Cdr. Navarre" 4489msgstr "" 4490 4491#: ../base/ufos/msgid/aircraft.ufo:350 4492msgid "" 4493"Commander, we've recovered a new UFO type which is now waiting to be " 4494"researched.\n" 4495"\n" 4496"This is the largest UFO we have recovered yet. Early assessments don't give " 4497"us any hints about its particular use. It's so large it must be intended for " 4498"ground incursions but, as you've no doubt heard from the after-action " 4499"reports, it is a punishing foe in the air as well.\n" 4500"\n" 4501"Let us investigate this craft as soon as possible.\n" 4502"\n" 4503"Cdr. Navarre" 4504msgstr "" 4505 4506#: ../base/ufos/msgid/aircraft.ufo:366 4507#, fuzzy 4508msgid "" 4509"Commander, my team and I have just finished another UFO report for you. Here " 4510"is my summary for your review.\n" 4511"\n" 4512"This UFO, which we've come to call the Corrupter, is a nightmare of alien " 4513"medical technology. It makes only a few concessions to air combat. Its main " 4514"purpose, without a shadow of a doubt, is to land on Earth and carry out " 4515"hideous operations on human victims.\n" 4516"\n" 4517"Where previous alien equipment seemed to focus mostly on collecting human " 4518"biomass, the Corrupter's interior -- particularly the massive blood " 4519"transfusion banks -- are geared towards the capture and alteration of " 4520"complete, live human beings. The alcoves I mentioned in my proposal are " 4521"still mysterious, but going by the wear patterns on the floors they seem to " 4522"be used to store some kind of heavy alien robot or cargo equipped with tank " 4523"treads. Heavy harnesses drop down from the ceiling to hold these robots in " 4524"place during flight, and the alcoves seem to have some type of air-drop " 4525"mechanism as well.\n" 4526"\n" 4527"It's difficult to speculate exactly what goes on in these UFOs with regards " 4528"to captured civilians. Clearly it has something to do with the alien " 4529"harvesting of human biomass, but they already have craft for that which do " 4530"not appear to be in any way obsolete. Instead we have to suspect that the " 4531"Corrupter represents a paradigm shift in alien activity on Earth. Something " 4532"has changed. Until we fully understand what's happening, we need to prepare " 4533"ourselves for what could be the worst threat to the global population we've " 4534"ever seen.\n" 4535"\n" 4536"The Corrupter presents a major ground threat due to its large crew " 4537"complement. More than any other craft we've encountered, the Corrupter is " 4538"purpose-built to deliver large alien forces to the surface.\n" 4539"\n" 4540"Commander, it's painfully obvious that we need to shoot these things down " 4541"whenever and wherever we see them.\n" 4542"\n" 4543"Cdr. Navarre" 4544msgstr "" 4545"Commander, my team and I have just finished another UFO report for you. Here " 4546"is my summary for your review.\n" 4547"\n" 4548"This UFO, which we've come to call the Corrupter, is a nightmare of alien " 4549"medical technology. It makes only a few concessions to air combat. Its main " 4550"purpose, without a shadow of a doubt, is to land on Earth and carry out " 4551"hideous operations on human victims.\n" 4552"\n" 4553"Where previous alien equipment seemed to focus mostly on collecting human " 4554"biomass, the Corrupter's interior -- particularly the massive blood " 4555"transfusion banks -- are geared towards the capture and alteration of " 4556"complete, live human beings. The alcoves I mentioned in my proposal are " 4557"still mysterious, but going by the wear patterns on the floors they seem to " 4558"be used to store some kind of heavy alien robot or cargo equipped with tank " 4559"treads. Heavy harnesses drop down from the ceiling to hold these robots in " 4560"place during flight, and the alcoves seem to have some type of air-drop " 4561"mechanism as well.\n" 4562"\n" 4563"It's difficult to speculate exactly what exactly goes on in these UFOs with " 4564"regards to captured civilians. Clearly it has something to do with the alien " 4565"harvesting of human biomass, but they already have craft for that which do " 4566"not appear to be in any way obsolete. Instead we have to suspect that the " 4567"Corrupter represents a paradigm shift in alien activity on Earth. Something " 4568"has changed. Until we fully understand what's happening, we need to prepare " 4569"ourselves for what could be the worst threat to the global population we've " 4570"ever seen.\n" 4571"\n" 4572"In the air the Corrupter's performance is relatively poor, being slow and " 4573"sluggish compared to other UFOs, but from our observations it appears to be " 4574"heavily escorted and presents a major ground threat due to its large crew " 4575"complement and on-board heavy weapons. More than any other craft we've " 4576"encountered, the Corrupter is purpose-built to deliver large alien forces to " 4577"the surface solely to attack civilians.\n" 4578"\n" 4579"Commander, it's painfully obvious that we need to shoot these things down " 4580"whenever and wherever we see them. If we don't, it's going to result in the " 4581"wholesale slaughter of innocent people and possibly even scenes worse than " 4582"Mumbai and Bonn.\n" 4583"\n" 4584"We have to stop that from happening at all costs.\n" 4585"\n" 4586"--Cdr. Navarre" 4587 4588#: ../base/ufos/msgid/aircraft.ufo:376 4589#, fuzzy 4590msgid "" 4591"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4592"for disassembly. This is one of the largest UFOs we have observed so far. " 4593"Our preliminary walkabout of the interior has given us only tantalizing " 4594"clues about its intended function.\n" 4595"\n" 4596"A lot of the equipment is stuff we've seen before, containers geared towards " 4597"storing live and dead biomass, but this UFO also has a lot of other kit " 4598"that's leaving my team scratching their heads. There are mysterious alcoves " 4599"with ports and valves leading to tanks full of human blood, with strange " 4600"controls unlike anything we've seen from the aliens before. There are banks " 4601"of robotic arms all ending in alien syringes, like some kind of mass " 4602"inoculation centre -- and there's more that we can't even begin to describe. " 4603"Just being inside it gives you a sense of something hostile to all human " 4604"life.\n" 4605"\n" 4606"I think we need to do some serious investigation on that thing right away, " 4607"Commander. There's something very very wrong about it, and I'm not going to " 4608"be able to sleep until I know what it is.\n" 4609"\n" 4610"Cdr. Navarre" 4611msgstr "" 4612"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4613"for disassembly. This is one of the largest UFOs we have observed so far, " 4614"but the relatively light armament indicates that it's not a combat craft. " 4615"Our preliminary walkabout of the interior has given us only tantalizing " 4616"clues about its intended function.\n" 4617"\n" 4618"A lot of the equipment is stuff we've seen before, containers geared towards " 4619"storing live and dead biomass, but this UFO also has a lot of other kit " 4620"that's leaving my team scratching their heads. There are mysterious alcoves " 4621"with ports and valves leading to tanks full of human blood, with strange " 4622"controls unlike anything we've seen from the aliens before. There are banks " 4623"of robotic arms all ending in alien syringes, like some kind of mass " 4624"inoculation centre -- and there's more that we can't even begin to describe. " 4625"Just being inside it gives you a sense of something hostile to all human " 4626"life.\n" 4627"\n" 4628"I think we need to do some serious investigation on that thing right away, " 4629"Commander. There's something very very wrong about it, and I'm not going to " 4630"be able to sleep until I know what it is.\n" 4631"\n" 4632"--Cdr. Navarre" 4633 4634#: ../base/ufos/msgid/aircraft.ufo:390 4635#, fuzzy 4636msgid "" 4637"Commander, my team and I have just finished another UFO report for you. Here " 4638"is my summary for your review.\n" 4639"\n" 4640"We've dubbed this UFO the 'Gunboat', and the name tells you a great deal " 4641"about its intended function. Its weapons and armour exceed that of UFOs " 4642"twice its size. As near as we can tell it was designed for the role of heavy " 4643"fighter/interceptor, and it fulfills that role magnificently.\n" 4644"\n" 4645"The UFO is armed with two particle beam weapons as well as -- very " 4646"interestingly -- two additional modular hardpoints of a design almost " 4647"identical to the weapon hardpoints on our own aircraft. Even more " 4648"interesting is the Gunboat's armour, an improvement over the standard skin " 4649"of alien materials we saw on the first wave of invading UFOs. This new " 4650"armour is a composite layer-cake of alien materials and various other " 4651"substances designed to slow and stop projectiles from penetrating. The basic " 4652"principle is simple enough but the new compounds have interesting properties " 4653"which we're not sure we fully understand. I'll see if my team can make " 4654"anything of it and, if so, I'll have a new research proposal ready for you " 4655"soon.\n" 4656"\n" 4657"The fuselage design of the Gunboat is still ostensibly that of a spacecraft, " 4658"but it has certain adaptations that make it much easier to handle in " 4659"atmosphere. It has actual wing surface generating lift, unlike the small " 4660"claw-winged designs which relied on brute engine power to stay airborne. " 4661"Furthermore, mobile flaps on the wings and stabilisers -- much like on human " 4662"aircraft -- allow the Gunboat to use the airflow over its surfaces, giving " 4663"it a much tighter turning circle, a far higher angle of attack and a " 4664"tremendous rate of climb compared to a UFO moving on engine power alone.\n" 4665"\n" 4666"Overall the Gunboat is fast, maneuverable and utterly deadly. It seems to " 4667"outperform previously-observed UFOs on every level; faster, tougher, better-" 4668"armed and more nimble. The only positive is that it would take three or four " 4669"times as much material to build a Gunboat compared to a small attack craft " 4670"and twice as much fuel to keep it flying, so it's unlikely we'll see " 4671"Gunboats in large numbers. My only worry is that they won't need very many " 4672"of these to pound us into dust. Extreme caution is advised, Commander, and I " 4673"recommend we spend some time and money upgrading our airfleet as soon as we " 4674"can.\n" 4675"\n" 4676"Cdr. Navarre" 4677msgstr "" 4678"Commander, my team and I have just finished another UFO report for you. Here " 4679"is my summary for your review.\n" 4680"\n" 4681"We've dubbed this UFO the 'Gunboat', and the name tells you a great deal " 4682"about its intended function. Its weapons and armour exceed that of UFOs " 4683"twice its size. As near as we can tell it was designed for the role of heavy " 4684"fighter/interceptor, and it fulfills that role magnificently.\n" 4685"\n" 4686"The UFO is armed with two particle beam weapons as well as -- very " 4687"interestingly -- two additional modular hardpoints of a design almost " 4688"identical to the weapon hardpoints on our own aircraft. It seems like the " 4689"aliens have actually adapted our design for their own use and may begin " 4690"using different loadouts on individual craft. If the aliens are actually " 4691"learning from us, we could be in for a hell of a ride . . .\n" 4692"\n" 4693"Even more interesting is the Gunboat's armour, an improvement over the " 4694"standard skin of alien materials we saw on the first wave of invading UFOs. " 4695"This new armour is a composite layer-cake of alien materials and various " 4696"other substances designed to slow and stop projectiles from penetrating. The " 4697"basic principle is simple enough but the new compounds have interesting " 4698"properties which we're not sure we fully understand. I'll see if my team can " 4699"make anything of it and, if so, I'll have a new research proposal ready for " 4700"you soon.\n" 4701"\n" 4702"The fuselage design of the Gunboat is still ostensibly that of a spacecraft, " 4703"but it has certain adaptations that make it much easier to handle in " 4704"atmosphere. It has actual wing surface generating lift, unlike the small " 4705"claw-winged designs which relied on brute engine power to stay airborne. " 4706"Furthermore, mobile flaps on the wings and stabilisers -- much like on human " 4707"aircraft -- allow the Gunboat to use the airflow over its surfaces, giving " 4708"it a much tighter turning circle, a far higher angle of attack and a " 4709"tremendous rate of climb compared to a UFO moving on engine power alone.\n" 4710"\n" 4711"Overall the Gunboat is fast, manoeuvrable and utterly deadly. It seems to " 4712"outperform previously-observed UFOs on every level; faster, tougher, better-" 4713"armed and more nimble. The only positive is that it would take three or four " 4714"times as much material to build a Gunboat compared to a small attack craft " 4715"and twice as much fuel to keep it flying, so it's unlikely we'll see " 4716"Gunboats in large numbers. My only worry is that they won't need very many " 4717"of these to pound us into dust. Extreme caution is advised, Commander, and I " 4718"recommend we spend some time and money upgrading our airfleet as soon as we " 4719"can.\n" 4720"\n" 4721"--Cdr. Navarre" 4722 4723#: ../base/ufos/msgid/aircraft.ufo:400 4724#, fuzzy 4725msgid "" 4726"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4727"for disassembly. Going by the extremely heavy armament it seems to be some " 4728"kind of heavy fighter or fire support model, its size class somewhere in " 4729"between those of the UFOs we've observed so far.\n" 4730"\n" 4731"This is the first new alien craft we've seen since discovering the Fighter " 4732"that is unmistakably purpose-built for combat. What's even more disturbing " 4733"is that it has certain features, innovations, which we theorise make the " 4734"craft more suited for atmospheric flight. I think we need to have a look at " 4735"this right away as it may represent a significant shift in alien goals and " 4736"tactics.\n" 4737"\n" 4738"We're ready to start studying and dismantling the craft whenever you say, " 4739"but we will need some lab time and funding to make a proper assessment of " 4740"its function and capabilities.\n" 4741"\n" 4742"Cdr. Navarre" 4743msgstr "" 4744"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4745"for disassembly. Going by the extremely heavy armament it seems to be some " 4746"kind of heavy fighter or fire support model, its size class somewhere in " 4747"between those of the UFOs we've observed so far.\n" 4748"\n" 4749"This is the first alien craft we've seen that is unmistakably purpose-built " 4750"for combat. What's even more disturbing is that it has certain features, " 4751"innovations, which we theorise make the craft more suited for atmospheric " 4752"flight. I think we need to have a look at this right away as it may " 4753"represent a significant shift in alien goals and tactics.\n" 4754"\n" 4755"We're ready to start studying and dismantling the craft whenever you say, " 4756"but we will need some lab time and funding to make a proper assessment of " 4757"its function and capabilities.\n" 4758"\n" 4759"--Cdr. Navarre" 4760 4761#: ../base/ufos/msgid/aircraft.ufo:430 4762#, fuzzy 4763msgid "" 4764"Commander, my team and I have just finished another UFO report for you. Here " 4765"is my summary for your review.\n" 4766"\n" 4767"This craft -- which we've dubbed the 'Harvester' -- appears designed " 4768"specifically for landing on a planetary surface and deploying an alien " 4769"harvesting party. It is equipped with a set of large, sturdy landing legs " 4770"and a special set of thrusters located in the UFO's belly to give it VTOL " 4771"(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew " 4772"has collected enough captives, corpses and other biomass, they return to the " 4773"UFO and lift off into orbit, quickly disappearing back to wherever it is " 4774"they came from.\n" 4775"\n" 4776"The Harvester seems to bear out our theories about fuel capacity being the " 4777"main limiting factor for UFO speed, as it is both larger and faster than any " 4778"other we've previously observed. It's able to carry more antimatter fuel and " 4779"protect it far more effectively, with a tougher hull, thicker armour, and " 4780"more effective emergency antimatter-dumping measures. Even if an explosion " 4781"does occur, most of the blast will be contained by the UFO's extremely " 4782"strong construction.\n" 4783"\n" 4784"The Harvester's fuel tank can take up to 0.6 grammes of antimatter and " 4785"possesses a potential explosive force of approximately 25 kilotons when " 4786"full.\n" 4787"\n" 4788"There are three front-facing weapon mounts arranged in a triangle around the " 4789"craft's cockpit, each equipped with the particle beam weapon we've observed " 4790"in other UFOs.\n" 4791"\n" 4792"In the air, the Harvester is extremely dangerous and should be a high-" 4793"priority target. Its firepower is more than a match for anything we can " 4794"currently field. Its only obvious drawback is low manoeuvrability compared " 4795"to smaller UFO types. Our interceptors are significantly more agile and we " 4796"have far more combat experience in Earth atmosphere than the aliens do. This " 4797"is one of the few advantages we'll have over the Harvester, but in most " 4798"cases it won't be sufficient unless we upgrade our aerial capabilities.\n" 4799"\n" 4800"When encountered, we should concentrate our best pilots on a Harvester to " 4801"take it out as fast as possible.\n" 4802"\n" 4803"Our estimates of the Harvester's increased capabilities raise some " 4804"frightening points. It seems that alien craft will actually grow faster as " 4805"they become larger and more powerful, and there's no doubt that, if they can " 4806"build these Harvesters, they can build bigger and nastier UFOs. Without " 4807"upgrades to our airfleet, we may not be able to stand up to more dangerous " 4808"threats in the future.\n" 4809"\n" 4810"Please, do what you can about this when you can, Commander. I'd hate for us " 4811"to be caught unprepared.\n" 4812"\n" 4813"Cdr. Navarre" 4814msgstr "" 4815"Commander, my team and I have just finished another UFO report for you. Here " 4816"is my summary for your review.\n" 4817"\n" 4818"This craft -- which we've dubbed the 'Harvester' -- appears designed " 4819"specifically for landing on a planetary surface and deploying an alien " 4820"harvesting party. It is equipped with a set of large, sturdy landing legs " 4821"and a special set of thrusters located in the UFO's belly to give it VTOL " 4822"(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew " 4823"has collected enough captives, corpses and other biomass, they return to the " 4824"UFO and lift off into orbit, quickly disappearing back to wherever it is " 4825"they came from.\n" 4826"\n" 4827"The Harvester seems to bear out our theories about fuel capacity being the " 4828"main limiting factor for UFO speed, as it is both larger and faster than any " 4829"other we've previously observed. It's able to carry more antimatter fuel and " 4830"protect it far more effectively, with a tougher hull, thicker armour, and " 4831"more effective emergency antimatter-dumping measures. Even if an explosion " 4832"does occur, most of the blast will be contained by the UFO's extremely " 4833"strong construction.\n" 4834"\n" 4835"The Harvester's fuel tank can take up to 0.6 grammes of antimatter and " 4836"possesses a potential explosive force of approximately 25 kilotons when " 4837"full.\n" 4838"\n" 4839"There are three front-facing weapon mounts arranged in a triangle around the " 4840"craft's cockpit. Two of these are equipped with the particle beam weapon " 4841"we've observed in other UFOs, but the remaining mount features an " 4842"interesting kind of alien missile launcher. The missiles have highly " 4843"sophisticated homing systems and are propelled by matter-antimatter reaction " 4844"rockets similar to UFO engines. These missiles are insanely fast, so fast " 4845"that they don't need explosive warheads to kill their prey, relying solely " 4846"on kinetic impact and the sympathetic detonation of any remaining fuel. More " 4847"research into this weapon will be a high priority.\n" 4848"\n" 4849"In the air, the Harvester is extremely dangerous and should be a high-" 4850"priority target. Between the twin particle beams and the alien launcher, its " 4851"firepower is more than a match for anything we can currently field. Its only " 4852"obvious drawback is low manoeuvrability compared to smaller UFO types. Our " 4853"interceptors are significantly more agile and we have far more combat " 4854"experience in Earth atmosphere than the aliens do. This is one of the few " 4855"advantages we'll have over the Harvester, and it would be wise to upgrade " 4856"our equipment in order to mitigate some of the aliens' tech superiority.\n" 4857"\n" 4858"When encountered, we should concentrate our best pilots and craft on any " 4859"Harvesters in the area and take them out as fast as possible. Only then " 4860"should we concern ourselves with shooting down any escorts.\n" 4861"\n" 4862"Our estimates of the Harvester's increased capabilities raise some " 4863"frightening points. It seems that alien craft will actually grow faster as " 4864"they become larger and more powerful, and there's no doubt that, if they can " 4865"build these Harvesters, they can build bigger and nastier UFOs. Without " 4866"upgrades to our airfleet, we may not be able to stand up to more dangerous " 4867"threats in the future.\n" 4868"\n" 4869"Please, do what you can about this when you can, Commander. I'd hate for us " 4870"to be caught unprepared.\n" 4871"\n" 4872"--Cdr. Navarre" 4873 4874#: ../base/ufos/msgid/aircraft.ufo:438 4875#, fuzzy 4876msgid "" 4877"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4878"for disassembly. This one is significantly larger than previous UFOs we've " 4879"observed, making it an especially important target for our research. " 4880"Uncovering the craft's purpose and examining its special equipment may give " 4881"us essential new insights into the aliens' mission here on Earth.\n" 4882"\n" 4883"We're ready to start studying and dismantling the craft whenever you say, " 4884"but we will need some lab time and funding to make a proper assessment of " 4885"its function and capabilities.\n" 4886"\n" 4887"Cdr. Navarre" 4888msgstr "" 4889"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4890"for disassembly. This one is significantly larger than previous UFOs we've " 4891"observed and seems to be the centre of many alien formations, making it an " 4892"especially important target for our research. Uncovering the craft's purpose " 4893"and examining its special equipment may give us essential new insights into " 4894"the aliens' mission here on Earth.\n" 4895"\n" 4896"We're ready to start studying and dismantling the craft whenever you say, " 4897"but we will need some lab time and funding to make a proper assessment of " 4898"its function and capabilities.\n" 4899"\n" 4900"--Cdr. Navarre" 4901 4902#: ../base/ufos/msgid/aircraftitems.ufo:36 4903msgid "" 4904"Technical Specifications: \"Raven\" ECM Unit\n" 4905"\n" 4906"CLASSIFIED LEVEL BLACK\n" 4907"\n" 4908"PHALANX Extraterrestrial Response Unit\n" 4909"\n" 4910"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 4911"\n" 4912"Filed: 19 March 2084\n" 4913"\n" 4914"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 4915"Operations Command\n" 4916"\n" 4917"\n" 4918"\n" 4919"Overview\n" 4920"\n" 4921"Under the continuing efforts of the Excalibur Program, we have scoured the " 4922"globe for the best components on Earth in order to fit our aircraft with the " 4923"equipment they need to survive against the alien threat. As always, only the " 4924"very best equipment has been selected for the defence of our planet.\n" 4925"\n" 4926"Electronic warfare has been a part of military operations ever since radar " 4927"first appeared on the battlefield in World War 2. Ways of defeating radar " 4928"were constantly under development since it appeared on the shores of " 4929"Britain, methods such as flying below the height of the transmitter, " 4930"throwing radar-scrambling 'chaff', and in later years the advent of stealth " 4931"technology. It has always been better to have the enemy detect your presence " 4932"later rather than sooner -- or not at all. Even better, your enemy can't " 4933"shoot what he can't see.\n" 4934"\n" 4935"Just like the Mk. 1 Eyeball, electronic detection and targeting can be " 4936"fooled, and the devices which fool electronic detection and targeting can be " 4937"fooled in turn. It's a never-ending struggle for superiority which falls " 4938"under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve " 4939"to protect the craft with which they are equipped by jamming, deception, " 4940"decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) " 4941"on the opposing side try to counteract the effect of ECM. And one thing is " 4942"clear; the aliens are very good at both.\n" 4943"\n" 4944"For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the " 4945"most advanced ECM package available in the world, for PHALANX service. It is " 4946"the best humanity has to offer in the field of disrupting enemy detection, " 4947"tracking and homing mechanisms. Any aircraft equipped with this piece of kit " 4948"will have a significantly higher survivability rate against missiles and " 4949"other independent munitions. It's less effective against aircraft guns, as " 4950"their targeting equipment is contained on-board and therefore can't be as " 4951"easily fooled or jammed, but even against these the \"Raven\" unit provides " 4952"a noteworthy benefit.\n" 4953"\n" 4954"It is very expensive thanks to its advanced electronics and takes up a " 4955"complete modular slot on one of our aircraft, but one thing is certain; its " 4956"price tag isn't half as high as the cost of losing one of our aircraft.\n" 4957"\n" 4958"\n" 4959"Recommended Doctrine\n" 4960"\n" 4961"We recommend that every aircraft expected to go up against armed UFOs carry " 4962"either one of these ECM units or an additional skin of Polymer Aircraft " 4963"Armour. Even against superior alien systems the additional protection of the " 4964"\"Raven\" will help our pilots achieve our goals in the skies of Earth. The " 4965"expense may seem prohibitive, but the survival of our craft and pilots will " 4966"certainly justify these costs in the long run.\n" 4967"\n" 4968"\n" 4969"Addenda\n" 4970"\n" 4971"None." 4972msgstr "" 4973"Technical Specifications: \"Raven\" ECM Unit\n" 4974"\n" 4975"CLASSIFIED LEVEL BLACK\n" 4976"\n" 4977"PHALANX Extraterrestrial Response Unit\n" 4978"\n" 4979"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 4980"\n" 4981"Filed: 19 March 2084\n" 4982"\n" 4983"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 4984"Operations Command\n" 4985"\n" 4986"\n" 4987"\n" 4988"Overview\n" 4989"\n" 4990"Under the continuing efforts of the Excalibur Program, we have scoured the " 4991"globe for the best components on Earth in order to fit our aircraft with the " 4992"equipment they need to survive against the alien threat. As always, only the " 4993"very best equipment has been selected for the defence of our planet.\n" 4994"\n" 4995"Electronic warfare has been a part of military operations ever since radar " 4996"first appeared on the battlefield in World War 2. Ways of defeating radar " 4997"were constantly under development since it appeared on the shores of " 4998"Britain, methods such as flying below the height of the transmitter, " 4999"throwing radar-scrambling 'chaff', and in later years the advent of stealth " 5000"technology. It has always been better to have the enemy detect your presence " 5001"later rather than sooner -- or not at all. Even better, your enemy can't " 5002"shoot what he can't see.\n" 5003"\n" 5004"Just like the Mk. 1 Eyeball, electronic detection and targeting can be " 5005"fooled, and the devices which fool electronic detection and targeting can be " 5006"fooled in turn. It's a never-ending struggle for superiority which falls " 5007"under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve " 5008"to protect the craft with which they are equipped by jamming, deception, " 5009"decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) " 5010"on the opposing side try to counteract the effect of ECM. And one thing is " 5011"clear; the aliens are very good at both.\n" 5012"\n" 5013"For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the " 5014"most advanced ECM package available in the world, for PHALANX service. It is " 5015"the best humanity has to offer in the field of disrupting enemy detection, " 5016"tracking and homing mechanisms. Any aircraft equipped with this piece of kit " 5017"will have a significantly higher survivability rate against missiles and " 5018"other independent munitions. It's less effective against aircraft guns, as " 5019"their targeting equipment is contained on-board and therefore can't be as " 5020"easily fooled or jammed, but even against these the \"Raven\" unit provides " 5021"a noteworthy benefit.\n" 5022"\n" 5023"It is very expensive thanks to its advanced electronics and takes up a " 5024"complete modular slot on one of our aircraft, but one thing is certain; its " 5025"price tag isn't half as high as the cost of losing one of our aircraft.\n" 5026"\n" 5027"\n" 5028"Recommended Doctrine\n" 5029"\n" 5030"We recommend that every aircraft expected to go up against armed UFOs carry " 5031"either one of these ECM units or an additional skin of Polymer Aircraft " 5032"Armour. Even against superior alien systems the additional protection of the " 5033"\"Raven\" will help our pilots achieve our goals in the skies of Earth. The " 5034"expense may seem prohibitive, but the survival of our craft and pilots will " 5035"certainly justify these costs in the long run.\n" 5036"\n" 5037"\n" 5038"Addenda\n" 5039"\n" 5040"None." 5041 5042#: ../base/ufos/msgid/aircraftitems.ufo:46 5043msgid "" 5044"Commander, we've recovered an interesting set of electronics from one of our " 5045"disassembled UFOs. From our preliminary testing, it appears to be an alien " 5046"EW (Electronic Warfare) suite.\n" 5047"\n" 5048"This is an extremely important find, Commander. If we can decipher how these " 5049"alien electronics work, we could improve our targeting and detection systems " 5050"dramatically. This means a vast increase in our aircraft's survivability " 5051"against UFOs if we can adapt the suite for our own purposes.\n" 5052"\n" 5053"Please, Commander, approve this project as soon as you possibly can.\n" 5054"\n" 5055"Cdr. Navarre" 5056msgstr "" 5057 5058#: ../base/ufos/msgid/aircraftitems.ufo:60 5059msgid "" 5060"Commander, I'm happy to report that we've cracked the code. We now have a " 5061"list of primary EW (Electronic Warfare) frequencies used by the aliens, and " 5062"a good understanding of how this powerful piece of electronics does what it " 5063"does.\n" 5064"\n" 5065"Of course, before you get too excited, let me stress that we have not found " 5066"a magic path through the aliens' defences. Regardless of what we take away " 5067"from this research, it's not going to end the war or make UFOs any less " 5068"dangerous. This is because of the EW suite's most important function -- it " 5069"has an independent onboard intelligence that adapts to its combat " 5070"environment.\n" 5071"\n" 5072"This intelligence is continually experimenting, trying to keep enemy systems " 5073"off-balance, changing its methods and deviating from its preferred " 5074"frequencies to try ones that might be more difficult to work with but could " 5075"bypass enemy jamming. We even believe that, when patched into a UFO's main " 5076"computer, this suite will hook into other onboard systems to make efficiency-" 5077"increasing adjustments based on enemy EW activity. Particularly to the " 5078"targeting computers.\n" 5079"\n" 5080"Besides the intelligent computer at its heart, the suite has projectors of " 5081"every kind, capable of saturating virtually any frequency in the " 5082"electromagnetic spectrum, even several frequencies at a time. It is also " 5083"capable of 'throwing' heat several metres away from the craft, causing " 5084"thermal spikes on infrared sensors that can fool missiles and draw them away " 5085"from the real target. Lastly the suite comes with a set of decoys that can " 5086"emulate practically any sensor signature, deployed as and when the computer " 5087"thinks it's necessary.\n" 5088"\n" 5089"With some modifications, we've been able to make the suite work with our " 5090"current aircraft electronics. Our main success has been in developing a set " 5091"of software upgrades which patch the alien EW suite into the onboard " 5092"intelligence systems of our aircraft. It's a hack if there ever was one, but " 5093"it will do for now.\n" 5094"\n" 5095"Cdr. Navarre" 5096msgstr "" 5097 5098#: ../base/ufos/msgid/aircraftitems.ufo:100 5099#, fuzzy 5100msgid "" 5101"Technical Specifications: Polymer Aircraft Armour\n" 5102"\n" 5103"CLASSIFIED LEVEL BLACK\n" 5104"\n" 5105"PHALANX Extraterrestrial Response Unit\n" 5106"\n" 5107"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 5108"\n" 5109"Filed: 19 March 2084\n" 5110"\n" 5111"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 5112"Operations Command\n" 5113"\n" 5114"\n" 5115"\n" 5116"Overview\n" 5117"\n" 5118"Under the continuing efforts of the Excalibur Program, we have scoured the " 5119"globe for the best components on Earth in order to fit our aircraft with the " 5120"equipment they need to survive against the alien threat. As always, only the " 5121"very best equipment has been selected for the defence of our planet.\n" 5122"\n" 5123"One of the fundamental truths in aircraft design is that it's easier to dish " 5124"out damage than it is to take it and keep coming. Heavy objects don't really " 5125"belong in the sky; it takes a constant input of power to keep things like " 5126"aircraft, birds and balloons from coming back down, and if the source of " 5127"this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses " 5128"exclusively multi-engine aircraft, but even though it's possible for our " 5129"interceptors to land on only one engine, the loss of an engine during combat " 5130"will immediately render the aircraft combat-ineffective. With such a drastic " 5131"loss of speed and manoeuvring power, continuing the engagement would be " 5132"suicide.\n" 5133"\n" 5134"Adding extra armour to our aircraft is a weighty but effective solution to " 5135"keeping them in the sky, protecting critical systems from damage and " 5136"allowing the aircraft to stay in the fight longer than would otherwise be " 5137"possible. It will reduce the severity of hits to the fuel tank and other " 5138"vital systems that might otherwise result in the craft's instant " 5139"destruction.\n" 5140"\n" 5141"The expensive polymer used in our standard add-on armour is one of the " 5142"toughest materials on the planet. It deforms wildly under heat and pressure, " 5143"such as when impacted by kinetic or explosive energy, cushioning the blow " 5144"across the entire armour surface. Once the energy has dissipated, the " 5145"deformed plate amazingly resumes all or most of its previous shape, " 5146"depending on the amount of damage received. We even have facilities in our " 5147"Workshops to repair permanently-deformed polymer plates once the aircraft " 5148"returns to base.\n" 5149"\n" 5150"On the downside, the added weight will slow the aircraft down and decrease " 5151"its effective range. This is less of an issue for quick short-range " 5152"interceptions, but can cause problems if UFOs are spotted in areas far " 5153"distant from any of our bases.\n" 5154"\n" 5155"Installing this armour add-on will completely take up the modular armour " 5156"slot on one of our aircraft.\n" 5157"\n" 5158"\n" 5159"Recommended Doctrine\n" 5160"\n" 5161"It is recommended to carefully weigh the decision to install armour on a " 5162"craft. The trade-offs in speed and range could make it difficult for some " 5163"aircraft to chase down fast-moving UFOs.\n" 5164"\n" 5165"\n" 5166"Addenda\n" 5167"\n" 5168"None." 5169msgstr "" 5170"Technical Specifications: Polymer Aircraft Armour\n" 5171"\n" 5172"CLASSIFIED LEVEL BLACK\n" 5173"\n" 5174"PHALANX Extraterrestrial Response Unit\n" 5175"\n" 5176"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 5177"\n" 5178"Filed: 19 March 2084\n" 5179"\n" 5180"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 5181"Operations Command\n" 5182"\n" 5183"\n" 5184"\n" 5185"Overview\n" 5186"\n" 5187"Under the continuing efforts of the Excalibur Program, we have scoured the " 5188"globe for the best components on Earth in order to fit our aircraft with the " 5189"equipment they need to survive against the alien threat. As always, only the " 5190"very best equipment has been selected for the defence of our planet.\n" 5191"\n" 5192"One of the fundamental truths in aircraft design is that it's easier to dish " 5193"out damage than it is to take it and keep coming. Heavy objects don't really " 5194"belong in the sky; it takes a constant input of power to keep things like " 5195"aircraft, birds and balloons from coming back down, and if the source of " 5196"this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses " 5197"exclusively multi-engine aircraft, but even though it's possible for our " 5198"interceptors to land on only one engine, the loss of an engine during combat " 5199"will immediately render the aircraft combat-ineffective. With such a drastic " 5200"loss of speed and manoeuvring power, continuing the engagement would be " 5201"suicide\n" 5202"\n" 5203"Adding extra armour to our aircraft is a weighty but effective solution to " 5204"keeping them in the sky, protecting critical systems from damage and " 5205"allowing the aircraft to stay in the fight longer than would otherwise be " 5206"possible. It will reduce the severity of hits to the fuel tank and other " 5207"vital systems that might otherwise result in the craft's instant " 5208"destruction.\n" 5209"\n" 5210"The expensive polymer used in our standard add-on armour is one of the " 5211"toughest materials on the planet. It deforms wildly under heat and pressure, " 5212"such as when impacted by kinetic or explosive energy, cushioning the blow " 5213"across the entire armour surface. Once the energy has dissipated, the " 5214"deformed plate amazingly resumes all or most of its previous shape, " 5215"depending on the amount of damage received. We even have facilities in our " 5216"Workshops to repair permanently-deformed polymer plates once the aircraft " 5217"returns to base.\n" 5218"\n" 5219"On the downside, the added weight will slow the aircraft down and " 5220"significantly decrease its effective range. This is less of an issue for " 5221"quick short-range interceptions, but can cause problems if UFOs are spotted " 5222"in areas far distant from any of our bases.\n" 5223"\n" 5224"Installing this armour add-on will completely take up the modular armour " 5225"slot on one of our aircraft.\n" 5226"\n" 5227"\n" 5228"Recommended Doctrine\n" 5229"\n" 5230"It is recommended to restrict this armour add-on to craft which are meant to " 5231"make quick, short-range interceptions not far from their base. The " 5232"installation of add-on armour on our long-range interceptors is left to the " 5233"Commander's discretion, but limiting their effective range in this manner " 5234"can be dangerous, as it will be several hours' work to strip off the armour " 5235"once it's put on. During this time the interceptor will be 'in the shop' and " 5236"unable to launch. Any rearming or refuelling of the aircraft will have to " 5237"wait until the installation/removal is complete. Our techs can't work on " 5238"this material with dangerous munitions or fuel on-site.\n" 5239"\n" 5240"Scrambling an aircraft during a half-finished armour job is possible but not " 5241"recommended. The craft will be highly unbalanced and in danger of crashing " 5242"because of unpredictable handling and behaviour. It certainly won't be able " 5243"to fight, as its targeting electronics will have been shut down for the " 5244"duration of the maintenance cycle, and they cannot be booted up in time to " 5245"be effective in a scramble situation.\n" 5246"\n" 5247"\n" 5248"Addenda\n" 5249"\n" 5250"None." 5251 5252#: ../base/ufos/msgid/aircraftitems.ufo:112 5253#, fuzzy 5254msgid "" 5255"Commander, now that we have the ability to produce and work the alien " 5256"materials, a whole new range of options has opened up to us. These materials " 5257"are so strong and flexible that they can be used for almost anything. Their " 5258"most promising uses, however, have been in aircraft design -- specifically " 5259"armour.\n" 5260"\n" 5261"We've had an extremely difficult time shooting down UFOs thanks to the " 5262"resilient outer skin of alien materials. Unfortunately we can't simply slap " 5263"this same kind of skin onto our own craft because the alien materials are " 5264"far too heavy. Our craft would struggle to even get off the ground. That " 5265"needn't be the end of it, though.\n" 5266"\n" 5267"Commander, if you let us do some research on it, I believe we can come up " 5268"with an armouring scheme that should give our aircraft a far better survival " 5269"chance against the alien weapons during interceptions.\n" 5270"\n" 5271"It's a very promising possibility, Commander, one that definitely deserves " 5272"investigation.\n" 5273"\n" 5274"Cdr. Navarre" 5275msgstr "" 5276"Commander, now that we have the ability to produce and work the alien " 5277"materials, a whole new range of options has opened up to us. These materials " 5278"are so strong and flexible that they can be used for almost anything. Their " 5279"most promising uses, however, have been in aircraft design -- specifically " 5280"armour.\n" 5281"\n" 5282"We've had an extremely difficult time shooting down UFOs thanks to the " 5283"resilient outer skin of alien materials. Unfortunately we can't simply slap " 5284"this same kind of skin onto our own craft because the alien materials are " 5285"far too heavy. Our craft would struggle to even get off the ground. That " 5286"needn't be the end of it, though.\n" 5287"\n" 5288"Commander, if you let us do some research on it, I believe we can come up " 5289"with an armouring scheme that -- while it might decrease speed and increase " 5290"fuel consumption a bit -- should give our aircraft a far better survival " 5291"chance against the alien weapons during interceptions. According to our " 5292"calculations, aircraft with this kind of armour could withstand several " 5293"particle beam hits and still remain combat effective.\n" 5294"\n" 5295"It's a very promising possibility, Commander, one that definitely deserves " 5296"investigation.\n" 5297"\n" 5298"--Cdr. Navarre" 5299 5300#: ../base/ufos/msgid/aircraftitems.ufo:126 5301#, fuzzy 5302msgid "" 5303"Commander, I've got some good news. My team and I have finished prototyping " 5304"the alien aircraft plating project. Our new armour is now ready for full " 5305"PHALANX production.\n" 5306"\n" 5307"This has been a difficult project from the start. We've faced several major " 5308"challenges in designing equipment capable of bending the alien materials " 5309"into the shapes we want, and 'programming' the materials to change when we " 5310"want and how we want them to do so. Ultimately we overcame these problems, " 5311"but then we had to deal with the natural limitations of the material.\n" 5312"\n" 5313"The main drawback of these alien materials is their weight. They are " 5314"significantly heftier than modern human aircraft materials, and anything we " 5315"make from them will suffer from the extra weight. The only way the aliens " 5316"manage to keep their wingless UFOs in the sky is through overwhelming engine " 5317"power. Airspeed and maximum operational range will be negatively affected by " 5318"putting alien materials onto our aircraft.\n" 5319"\n" 5320"Even a very thin skin of alien materials offers a substantial protective " 5321"benefit. The new aircraft plating we've designed takes full advantage of " 5322"these capabilities and shows the supreme toughness of the alien materials.\n" 5323"\n" 5324"The new plating will be essential in keeping our current airfleet effective " 5325"against the mounting alien threat. You and I both know the price tag of new " 5326"aircraft, Commander -- we cannot afford to let any of our planes become " 5327"obsolete.\n" 5328"\n" 5329"Cdr. Navarre" 5330msgstr "" 5331"Commander, I've got some good news. My team and I have finished prototyping " 5332"the alien aircraft plating project. Our new armour is now ready for full " 5333"PHALANX production.\n" 5334"\n" 5335"This has been a difficult project from the start. We've faced several major " 5336"challenges in designing equipment capable of bending the alien materials " 5337"into the shapes we want, and 'programming' the materials to change when we " 5338"want and how we want them to do so. Ultimately we overcame these problems, " 5339"but then we had to deal with the natural limitations of the material.\n" 5340"\n" 5341"The main drawback of these alien materials is their weight. They are " 5342"significantly heftier than modern human aircraft materials, and anything we " 5343"make from them will suffer from the extra weight. The only way the aliens " 5344"manage to keep their wingless UFOs in the sky is through overwhelming engine " 5345"power. Airspeed, manoeuvrability, fuel consumption, maximum operational " 5346"range -- all these will be negatively affected by putting alien materials " 5347"onto our aircraft.\n" 5348"\n" 5349"However, it's a sacrifice we don't seem to have any choice in making. Even a " 5350"very thin skin of alien materials offers a substantial protective benefit, " 5351"shrugging off hits that would turn our Polymer Aircraft Armour to paste. " 5352"During air trials of the new armour, one of our own \"Sparrowhawk\" missiles " 5353"-- which can bring down most Earth-built aircraft in a single hit -- failed " 5354"to inflict significant harm to the test craft. I'm not even joking. We've " 5355"got half an hour of compiled test footage that will confirm everything I " 5356"just said.\n" 5357"\n" 5358"The new aircraft plating we've designed takes full advantage of these " 5359"capabilities and shows the supreme toughness of the alien materials. The " 5360"armour can take Particle Beam Weapon hits at point blank range without " 5361"breaking up. For the very first time, our aircraft will be able to soak up " 5362"tremendous amounts of damage and still keep flying like the aliens do. I " 5363"wouldn't say we're quite in the same league yet, but we're getting there.\n" 5364"\n" 5365"It may only be feasible to use this armour on aircraft equipped with alien " 5366"propulsion or otherwise upgraded engines, due to the increased weight and " 5367"reduced speed and range. Still, even if that turns out to be the case, the " 5368"new plating will be essential in keeping our current airfleet effective " 5369"against the mounting alien threat. You and I both know the price tag of new " 5370"aircraft, Commander -- we cannot afford to let any of our planes become " 5371"obsolete.\n" 5372"\n" 5373"--Cdr. Navarre" 5374 5375#: ../base/ufos/msgid/aircraftitems.ufo:134 5376msgid "" 5377"Commander, the skin of armour wrapped around that Gunboat UFO that we " 5378"investigated suggested several innovations we might be able to deploy in our " 5379"own aircraft. It wasn't just thicker, as most alien armour improvements have " 5380"been. It was lighter and more durable than anything we've seen.\n" 5381"\n" 5382"Give us some time in the lab, sir, and maybe we can come up with new armour " 5383"fabricration techniques derived from this UFO to outfit our own aircraft.\n" 5384"\n" 5385"Cdr. Navarre" 5386msgstr "" 5387 5388#: ../base/ufos/msgid/aircraftitems.ufo:144 5389msgid "" 5390"Commander, we've finished our examination of the new alien armour and come " 5391"up with several improvements we can apply to our own manufacturing " 5392"techniques for a more durable aircraft armour.\n" 5393"\n" 5394"The key innovations lay in the way the materials are layered and woven " 5395"together, making remarkably thin applications very durable. This will " 5396"improve the main drawback of our current armour, which is so heavy that " 5397"we're forced to sacrifice protection for airspeed.\n" 5398"\n" 5399"Start fabricating this new armour in the workshop as soon as possible, sir. " 5400"It will provide a dramatic step up in our aircrafts' defense over our " 5401"existing armour solutions without adding any more drag to the aircraft.\n" 5402"\n" 5403"Cdr. Navarre" 5404msgstr "" 5405 5406#: ../base/ufos/msgid/aircraftitems.ufo:152 5407#, fuzzy 5408msgid "" 5409"Commander, the recovery of an intact alien astrogation unit is an important " 5410"milestone. Although this unit doesn't seem to contain a star chart, it will " 5411"allow us to decipher alien astronomical notations and upgrade the power of " 5412"our own astrogation systems by several orders of magnitude. Eventually the " 5413"work we do here may help us backtrack the aliens to their home planet.\n" 5414"\n" 5415"Along with Alien Propulsion and Alien Detection, Alien Astrogation is one of " 5416"the three pillars of UFO design. Understanding it will bring us a big step " 5417"closer to the ability to build an atmosphere-capable interplanetary defence " 5418"craft.\n" 5419"\n" 5420"Cdr. Navarre" 5421msgstr "" 5422"Commander, the recovery of an intact alien astrogation unit is an important " 5423"milestone. Although this unit doesn't seem to contain a star chart, it will " 5424"allow us to decipher alien astronomical notations and upgrade the power of " 5425"our own astrogation systems by several orders of magnitude. Eventually the " 5426"work we do here may help us backtrack the aliens to their home planet.\n" 5427"\n" 5428"Along with Alien Propulsion and Alien Detection, Alien Astrogation is one of " 5429"the three pillars of UFO design. Understanding it will bring us a big step " 5430"closer to the ability to build an atmosphere-capable interplanetary defence " 5431"craft.\n" 5432"\n" 5433"--Cdr. Navarre" 5434 5435#: ../base/ufos/msgid/aircraftitems.ufo:170 5436#, fuzzy 5437msgid "" 5438"Commander, we've finished work on the captured alien astrogation unit. Here " 5439"is a summary of my report.\n" 5440"\n" 5441"We concluded early on in our survey that this astrogation unit is, at its " 5442"core, a purpose-built computer of extraordinary power loaded with " 5443"specialised software -- all intended solely for the purpose of plotting a " 5444"course from one point in space to another. It uses a new, alien system of " 5445"astronomical notation which we've decided to adopt in order to make use of " 5446"this alien hardware.\n" 5447"\n" 5448"Now that we've figured out its notation system, we can see that the " 5449"astrogation unit is very good at what it does. Given correct input, the " 5450"system can plot a course from anywhere to anywhere in seconds, and it can " 5451"intelligently recompute that course with filters like 'least travel time', " 5452"'shortest distance', 'fewest navigational hazards', and so on. These filters " 5453"can be layered on endlessly until the system spits out the exact course you " 5454"want. It is even able to take into account faster-than-light capability when " 5455"plotting a course, which all but verifies the theory that the aliens do " 5456"indeed have access to some type of FTL technology.\n" 5457"\n" 5458"The only problem with the unit's plotting method is that it requires a star " 5459"chart to give accurate courses beyond the UFO's sensor range. We have never " 5460"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs " 5461"with an FTL drive have a chart loaded; they would surely need it for " 5462"navigation.\n" 5463"\n" 5464"Instead of the elusive star chart, the astrogation units we've recovered so " 5465"far contain enormous detail on Earth and the solar system. Surface maps of " 5466"the outer planets and all their moons (even a previously-undiscovered moon " 5467"of Pluto), spectrum analyses of every body in the asteroid belt as well as " 5468"the distant Kuiper belt, and the orbits of every body in the solar system " 5469"plotted out hundreds of years in advance. We're not sure if this information " 5470"will be of any use to us, but it will greatly enhance humanity's body of " 5471"knowledge about our home system -- whenever we're allowed to release it into " 5472"the public.\n" 5473"\n" 5474"It's possible to program our own star charts into the astrogation unit, but " 5475"I can only imagine how primitive and incomplete our charts might be compared " 5476"to what the aliens have. I wouldn't condone any interstellar travel with " 5477"these units until we can capture an alien chart. However, in the meantime we " 5478"could certainly use these units to navigate around the solar system if we " 5479"could design a PHALANX craft capable of launching into space. They will " 5480"greatly simplify the whole process of interplanetary travel to the point " 5481"where we'd be able to launch missions to Saturn or even Pluto at the click " 5482"of a button.\n" 5483"\n" 5484"And that is something we should do as soon as humanly possible.\n" 5485"\n" 5486"Cdr. Navarre" 5487msgstr "" 5488"Commander, we've finished work on the captured alien astrogation unit. Here " 5489"is a summary of my report.\n" 5490"\n" 5491"We concluded early on in our survey that this astrogation unit is, at its " 5492"core, a purpose-built computer of extraordinary power loaded with " 5493"specialised software -- all intended solely for the purpose of plotting a " 5494"course from one point in space to another. It uses a new, alien system of " 5495"astronomical notation which we've decided to adopt in order to make use of " 5496"this alien hardware.\n" 5497"\n" 5498"Now that we've figured out its notation system, we can see that the " 5499"astrogation unit is very good at what it does. Given correct input, the " 5500"system can plot a course from anywhere to anywhere in seconds, and it can " 5501"intelligently recompute that course with filters like 'least travel time', " 5502"'shortest distance', 'fewest navigational hazards', and so on. These filters " 5503"can be layered on endlessly until the system spits out the exact course you " 5504"want. It is even able to take into account faster-than-light capability when " 5505"plotting a course, which all but verifies the theory that the aliens do " 5506"indeed have access to some type of FTL technology.\n" 5507"\n" 5508"The only problem with the unit's plotting method is that it requires a star " 5509"chart to give accurate courses beyond the UFO's sensor range. We have never " 5510"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs " 5511"with an FTL drive have a chart loaded; they would surely need it for " 5512"navigation.\n" 5513"\n" 5514"Instead of the elusive star chart, the astrogation units we've recovered so " 5515"far contain enormous detail on Earth and the solar system. Surface maps of " 5516"the outer planets and all their moons (even a previously-undiscovered moon " 5517"of Pluto), spectrum analyses of every body in the asteroid belt as well as " 5518"the distant Kuiper belt, and the orbits of every body in the solar system " 5519"plotted out hundreds of years in advance. We're not sure if this information " 5520"will be of any use to us, but it will greatly enhance humanity's body of " 5521"knowledge about our home system -- whenever we're allowed to release it into " 5522"the public.\n" 5523"\n" 5524"It's possible to program our own star charts into the astrogation unit, but " 5525"I can only imagine how primitive and incomplete our charts might be compared " 5526"to what the aliens have. I wouldn't condone any interstellar travel with " 5527"these units until we can capture an alien chart. However, in the meantime we " 5528"could certainly use these units to navigate around the solar system if we " 5529"could design a PHALANX craft capable of launching into space. They will " 5530"greatly simplify the whole process of interplanetary travel to the point " 5531"where we'd be able to launch missions to Saturn or even Pluto at the click " 5532"of a button.\n" 5533"\n" 5534"And that is something we should do as soon as humanly possible.\n" 5535"\n" 5536"--Cdr. Navarre" 5537 5538#: ../base/ufos/msgid/aircraftitems.ufo:178 5539#, fuzzy 5540msgid "" 5541"Commander, the alien antimatter engines we recovered have been fascinating " 5542"my team ever since they arrived. With our new understanding of the alien " 5543"materials, I think we can work out the details and duplication of this " 5544"technology. Excitingly, it now seems to be within our capabilities to " 5545"replicate these engines, if we can just figure out the function and creation " 5546"of the different parts.\n" 5547"\n" 5548"Along with Alien Astrogation and Alien Detection, Alien Propulsion is one of " 5549"the three pillars of UFO design. Understanding it will bring us a big step " 5550"closer to the ability to build an atmosphere-capable interplanetary defence " 5551"craft.\n" 5552"\n" 5553"Cdr. Navarre" 5554msgstr "" 5555"Commander, the alien antimatter engines we recovered have been fascinating " 5556"my team ever since they arrived. With our new understanding of the alien " 5557"materials, I think we can work out the details and duplication of this " 5558"technology. Excitingly, it now seems to be within our capabilities to " 5559"replicate these engines, if we can just figure out the function and creation " 5560"of the different parts.\n" 5561"\n" 5562"Along with Alien Astrogation and Alien Detection, Alien Propulsion is one of " 5563"the three pillars of UFO design. Understanding it will bring us a big step " 5564"closer to the ability to build an atmosphere-capable interplanetary defence " 5565"craft.\n" 5566"\n" 5567"--Cdr. Navarre" 5568 5569#: ../base/ufos/msgid/aircraftitems.ufo:200 5570#, fuzzy 5571msgid "" 5572"Commander, I'm happy to report the success of our alien propulsion program. " 5573"We've cracked the mysteries of the alien engine set-up and we finally " 5574"understand the path of the antimatter from fuel tank to reaction chamber.\n" 5575"\n" 5576"Quoting from my previous report:\n" 5577"\n" 5578"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike " 5579"any ever built on Earth. It uses direct matter-antimatter annihilation to " 5580"generate thrust by injecting protons and antiprotons into the reaction " 5581"chamber, and then channeling this explosive force out the back of the " 5582"engine. This gives a UFO extreme power and needs no air or other gases to " 5583"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-" 5584"advanced cooling system continuously pumping liquid nitrogen through the " 5585"engine housing in order to keep it cool and reduce the infrared signature. " 5586"Engine heat is also used to supply the craft's electricity.\"\n" 5587"\n" 5588"With this project we've learned a lot about how these engines are " 5589"constructed, how to control them, and how we might be able to use them in " 5590"new aircraft designs. I have to warn you, though; they will be extremely " 5591"expensive to produce. Between the complex use of alien materials, the " 5592"sensitive electromagnetics and the liquid nitrogen cooling system, this " 5593"really stretches the limits of our production capacity.\n" 5594"\n" 5595"Some more research may be required to figure out antimatter storage and " 5596"control, but the engine upgrades are self-contained units -- basically just " 5597"an alien engine with adapters on it for human tech.\n" 5598"\n" 5599"I've mentioned before, the power disparity between our liquid fuel and these " 5600"matter-antimatter engines is nothing short of astonishing. When we start " 5601"using these engines on our planes, our pilots are going to need some serious " 5602"re-education about the capabilities of their craft. Let me explain.\n" 5603"\n" 5604"In a regular military jet, giving her a little too much throttle around a " 5605"tight corner can result in impaired judgment and unconsciousness from the " 5606"force of acceleration. Pilots have died from over-acceleration.\n" 5607"\n" 5608"In an antimatter jet, however, these problems are amplified hundred-fold. " 5609"The engines are so powerful that over-acceleration can easily turn a human " 5610"body to bloody pulp in its flight chair. Even the craft itself may have " 5611"trouble coping with the acceleration, and our flight engineers will have to " 5612"be extremely careful in checking for metal fatigue, hairline fractures and " 5613"other wear and tear on the airframe. A tiny crack in the structure may " 5614"result in one of our planes breaking up in mid-flight. Mechanical thrust " 5615"limiters can only do so much -- most of the G-stresses are incurred during " 5616"turns.\n" 5617"\n" 5618"Still, it shouldn't become a problem as long as everyone -- pilots and " 5619"mechanics alike -- is extremely careful in their assigned tasks. We've done " 5620"some serious tightening-up of our safety and inspection protocol just for " 5621"antimatter planes. The retraining of our pilots is the only remaining " 5622"obstacle to our use of these alien engines.\n" 5623"\n" 5624"Cdr. Navarre" 5625msgstr "" 5626"Commander, I'm happy to report the success of our alien propulsion program. " 5627"We've cracked the mysteries of the alien engine set-up and we finally " 5628"understand the path of the antimatter from fuel tank to reaction chamber.\n" 5629"\n" 5630"Quoting from my previous report:\n" 5631"\n" 5632"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike " 5633"any ever built on Earth. It uses direct matter-antimatter annihilation to " 5634"generate thrust by injecting protons and antiprotons into the reaction " 5635"chamber, and then channeling this explosive force out the back of the " 5636"engine. This gives a UFO extreme power and needs no air or other gases to " 5637"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-" 5638"advanced cooling system continuously pumping liquid nitrogen through the " 5639"engine housing in order to keep it cool and reduce the infrared signature. " 5640"Engine heat is also used to supply the craft's electricity.\"\n" 5641"\n" 5642"With this project we've learned a lot about how these engines are " 5643"constructed, how to control them, and how we might retrofit them to our " 5644"current airfleet. We should now be able to replicate these engines and use " 5645"them for any applications we might come up with. I have to warn you, though; " 5646"they will be extremely expensive to produce. Between the complex use of " 5647"alien materials, the sensitive electromagnetics and the liquid nitrogen " 5648"cooling system, this really stretches the limits of our production " 5649"capacity.\n" 5650"\n" 5651"Some more research may be required to figure out antimatter storage and " 5652"control, but the engine upgrades are self-contained units -- basically just " 5653"an alien engine with adapters on it for human tech. We should be able to " 5654"start retrofitting as soon as we acquire enough fuel to keep our airfleet in " 5655"the sky.\n" 5656"\n" 5657"I've mentioned before, the power disparity between our liquid fuel and these " 5658"matter-antimatter engines is nothing short of astonishing. When we start " 5659"using these engines on our planes, our pilots are going to need some serious " 5660"re-education about the capabilities of their craft. Let me explain.\n" 5661"\n" 5662"In a regular military jet, giving her a little too much throttle around a " 5663"tight corner can result in impaired judgment and unconsciousness from the " 5664"force of acceleration. Pilots have died from over-acceleration.\n" 5665"\n" 5666"In an antimatter jet, however, these problems are amplified hundred-fold. " 5667"The engines are so powerful that over-acceleration can easily turn a human " 5668"body to bloody pulp in its flight chair. Even the craft itself may have " 5669"trouble coping with the acceleration, and our flight engineers will have to " 5670"be extremely careful in checking for metal fatigue, hairline fractures and " 5671"other wear and tear on the airframe. A tiny crack in the structure may " 5672"result in one of our planes breaking up in mid-flight. Mechanical thrust " 5673"limiters can only do so much -- most of the G-stresses are incurred during " 5674"turns.\n" 5675"\n" 5676"Still, it shouldn't become a problem as long as everyone -- pilots and " 5677"mechanics alike -- is extremely careful in their assigned tasks. We've done " 5678"some serious tightening-up of our safety and inspection protocol just for " 5679"antimatter planes. The retraining of our pilots is the only remaining " 5680"obstacle to our use of these alien engines.\n" 5681"\n" 5682"--Cdr. Navarre" 5683 5684#: ../base/ufos/msgid/aircraftitems.ufo:208 5685msgid "" 5686"Commander, when our engineers were performing the latest UFO disassembly, " 5687"they noticed what appeared to be some modifications to the propulsion " 5688"mechanisms. If the aliens are upgrading their antimatter engines, we need to " 5689"learn as much as we can from them.\n" 5690"\n" 5691"I'm submitting this request to take a closer look. It could be key to " 5692"winning the battle for supremacy in our skies.\n" 5693"\n" 5694"Cdr. Navarre" 5695msgstr "" 5696 5697#: ../base/ufos/msgid/aircraftitems.ufo:220 5698msgid "" 5699"Commander, we've finished taking a look at the advanced alien propulsion " 5700"systems and I've prepared a report for you.\n" 5701"\n" 5702"As we suspected, these engines have been modified. In essence, they've " 5703"upgraded the internals but left the outer casing intact. Most of the " 5704"modifications have gone into expanding the capacity of the reaction chamber, " 5705"allowing them to channel even more force through the back of the engine. But " 5706"they've also cleverly redesigned the feeder mechanism to achieve faster " 5707"rates of matter-antimatter anihilation.\n" 5708"\n" 5709"The ad-hoc nature of the changes suggest the aliens are adapting technology " 5710"as they go. The extra propulsion was likely designed to enable heavy UFOs to " 5711"stay airborne in earth's atmosphere.\n" 5712"\n" 5713"I think we can adapt these insights to design a more powerful propulsion " 5714"mechanism, but the threat to an interceptor's structural integrity is so " 5715"great that we'll have to design a new aircraft capable of handling it. I've " 5716"put a research proposal in your queue for a new advanced interceptor that " 5717"will take advantage of everything we've learned from these advanced engines " 5718"and our Dragon interceptor project. Please take a look as soon as possible.\n" 5719"\n" 5720"Cdr. Navarre" 5721msgstr "" 5722 5723#: ../base/ufos/msgid/aircraftitems.ufo:230 5724#, fuzzy 5725msgid "" 5726"Commander, the alien sensor suite appears to be a very powerful set of " 5727"passive and active scanning systems, including radar, lidar, magnetic and UV/" 5728"infrared reception, and -- most interestingly -- a kind of detection unknown " 5729"to us, but which seems to have far more success at detecting UFOs than " 5730"anything we have.\n" 5731"\n" 5732"If you'll let us take the suite apart, I believe we can find out what " 5733"everything does and how to operate it, and how to replicate most if not all " 5734"of the alien detection equipment. It would be an immense boost to our " 5735"defence efforts on Earth if we can get this technology working for us, and " 5736"its long-term potential for spacecraft development is vital. There's no way " 5737"we could build a viable space-capable fighter with human sensors.\n" 5738"\n" 5739"Along with Alien Propulsion and Alien Astrogation, Alien Detection is one of " 5740"the three pillars of UFO design. Understanding it will bring us a big step " 5741"closer to the ability to build an atmosphere-capable interplanetary defence " 5742"craft.\n" 5743"\n" 5744"Cdr. Navarre" 5745msgstr "" 5746"Commander, the alien sensor suite appears to be a very powerful set of " 5747"passive and active scanning systems, including radar, lidar, magnetic and UV/" 5748"infrared reception, and -- most interestingly -- a kind of detection unknown " 5749"to us, but which seems to have far more success at detecting UFOs than " 5750"anything we have.\n" 5751"\n" 5752"If you'll let us take the suite apart, I believe we can find out what " 5753"everything does and how to operate it, and how to replicate most if not all " 5754"of the alien detection equipment. It would be an immense boost to our " 5755"defence efforts on Earth if we can get this technology working for us, and " 5756"its long-term potential for spacecraft development is vital. There's no way " 5757"we could build a viable space-capable fighter with human sensors.\n" 5758"\n" 5759"Along with Alien Propulsion and Alien Astrogation, Alien Detection is one of " 5760"the three pillars of UFO design. Understanding it will bring us a big step " 5761"closer to the ability to build an atmosphere-capable interplanetary defence " 5762"craft.\n" 5763"\n" 5764"--Cdr. Navarre" 5765 5766#: ../base/ufos/msgid/aircraftitems.ufo:250 5767#, fuzzy 5768msgid "" 5769"The project on alien detection is complete, Commander. We now have a full " 5770"understanding of the machinery, its controls, and the modifications needed " 5771"for human use.\n" 5772"\n" 5773"Our initial assessment looks to have been correct. The detection suite makes " 5774"use mostly of standard, reliable detection methods that humanity either uses " 5775"or knows about. The equipment is more advanced than ours and will be useful, " 5776"but by and large the aliens apply the same concepts and use the same physics " 5777"as we do. As I mentioned in my proposal, radar, lidar and other such old " 5778"reliables are all well-represented in the suite.\n" 5779"\n" 5780"And then there's the mystery sensor.\n" 5781"\n" 5782"It had us confounded for a long time, because now that it's here on the " 5783"Earth's surface, it spits out mostly overpowering background noise. Up in " 5784"the air, however, the picture is quite different. We think we've now " 5785"identified the detector and have figured out how it works.\n" 5786"\n" 5787"In the simplest terms, it's a gravity sensor, scanning for minute changes in " 5788"a background gravitational field. Everything travelling through a gravity " 5789"field disturbs the field to some degree based on its size, mass and " 5790"composition. The sensor can identify these changes as natural or artificial " 5791"objects based on course, speed and acceleration with 95% accuracy. If there " 5792"is any doubt about a contact, the system will report it anyway. It seems to " 5793"be more effective in stronger fields like the one around Earth, but we " 5794"surmise that it will work to some extent anywhere within the gravity range " 5795"of a star.\n" 5796"\n" 5797"All of this detection power is linked into an advanced computer system which " 5798"automatically puts all results through a series of filters, which can be " 5799"adjusted at any time to suit the needs of the pilot and crew. This helps " 5800"alternately sifting out targets from a mess of background noise or " 5801"increasing sensitivity to search for something stealthy.\n" 5802"\n" 5803"Interestingly, the detection computer seems to have a direct link to fire " 5804"control, assisting in anticipating target manoeuvres and point defence " 5805"control if the craft has that capability.\n" 5806"\n" 5807"Parts of this technology can be adapted to our existing ground-based " 5808"installations and aircraft radar. It should extend their detection range and " 5809"increase resolution across the board, making it a good deal harder for UFOs " 5810"to hide. However, the biggest practical gains will come from using this tech " 5811"in creating new aircraft instrumentation to increase the combat " 5812"survivability of our interceptors.\n" 5813"\n" 5814"Cdr. Navarre" 5815msgstr "" 5816"The project on alien detection is complete, Commander. We now have a full " 5817"understanding of the machinery, its controls, and the modifications needed " 5818"for human use.\n" 5819"\n" 5820"Our initial assessment looks to have been correct. The detection suite makes " 5821"use mostly of standard, reliable detection methods that humanity either uses " 5822"or knows about. The equipment is more advanced than ours and will be useful, " 5823"but by and large the aliens apply the same concepts and use the same physics " 5824"as we do. As I mentioned in my proposal, radar, lidar and other such old " 5825"reliables are all well-represented in the suite.\n" 5826"\n" 5827"And then there's the mystery sensor.\n" 5828"\n" 5829"It had us confounded for a long time, because now that it's here on the " 5830"Earth's surface, it spits out mostly overpowering background noise. Up in " 5831"the air, however, the picture is quite different. We think we've now " 5832"identified the detector and have figured out how it works.\n" 5833"\n" 5834"In the simplest terms, it's a gravity sensor, scanning for minute changes in " 5835"a background gravitational field. Everything travelling through a gravity " 5836"field disturbs the field to some degree based on its size, mass and " 5837"composition. The sensor can identify these changes as natural or artificial " 5838"objects based on course, speed and acceleration with 95% accuracy. If there " 5839"is any doubt about a contact, the system will report it anyway. It seems to " 5840"be more effective in stronger fields like the one around Earth, but we " 5841"surmise that it will work to some extent anywhere within the gravity range " 5842"of a star.\n" 5843"\n" 5844"All of this detection power is linked into an advanced computer system which " 5845"automatically puts all results through a series of filters, which can be " 5846"adjusted at any time to suit the needs of the pilot and crew. This helps " 5847"alternately sifting out targets from a mess of background noise or " 5848"increasing sensitivity to search for something stealthy.\n" 5849"\n" 5850"Interestingly, the detection computer seems to have a direct link to fire " 5851"control, assisting in anticipating target manoeuvres and point defence " 5852"control if the craft has that capability.\n" 5853"\n" 5854"Parts of this technology can be adapted to our existing ground-based " 5855"installations and aircraft radar. It should extend their detection range and " 5856"increase resolution across the board, making it a good deal harder for UFOs " 5857"to hide. However, the biggest practical gains will come from using this tech " 5858"in creating new aircraft instrumentation to increase the combat " 5859"survivability of our interceptors.\n" 5860"\n" 5861"Of course, it's not the immediate uses that are the most important. These " 5862"detectors are vital for any future PHALANX spacecraft. In space, without the " 5863"support of ground radar, we're going to need the extra power very badly.\n" 5864"\n" 5865"--Cdr. Navarre" 5866 5867#: ../base/ufos/msgid/aircraftitems.ufo:260 5868msgid "" 5869"The Aerial Laser Cannon may well be our most challenging laser to create. " 5870"The sorts of power levels we need have been achieved before with massive " 5871"arrays mounted on jumbo jets, but never in a package small enough to make a " 5872"jet fighter cannon.\n" 5873"\n" 5874"The finished product should be able to engage UFOs with bullseye accuracy to " 5875"provide a more effective direct-fire aircraft weapon. We expect that the " 5876"ability to keep continuous fire and pressure on enemy craft will be valuable " 5877"in the days to come.\n" 5878"\n" 5879"Please approve lab time and funding for this program when you're ready, " 5880"Commander.\n" 5881"\n" 5882"Cdr. Navarre" 5883msgstr "" 5884 5885#: ../base/ufos/msgid/aircraftitems.ufo:274 5886#, fuzzy 5887msgid "" 5888"Commander, I've just finished my report on our latest laser program. We've " 5889"successfully prototyped the new Aerial Laser Cannon and are ready to put it " 5890"into production.\n" 5891"\n" 5892"We achieved what we set out to do: create a continuous wave, deuterium-" 5893"fluoride-powered laser with megawatt-range output. Accuracy is excellent, " 5894"hampered only by enemy ECM (Electronic Countermeasures). The laser proceeds " 5895"in a straight line and crosses the distance between gun and target almost " 5896"instantly. It's hard to miss with it.\n" 5897"\n" 5898"Unfortunately atmospheric blooming is still a problem, and the laser rapidly " 5899"loses power the further it has to travel to the target. The Aerial Laser " 5900"Cannon is ideal for driving and pinning down the enemy behind a wall of " 5901"laser fire if the pilot can close within a devastating range.\n" 5902"\n" 5903"The cannon carries an integrated magazine of deuterium-fluoride allowing up " 5904"to thirty minutes of continuous fire. Since deuterium and fluoride are both " 5905"too potentially hazardous to store on-base, and we have access to large off-" 5906"base stockpiles of all the necessary compounds, we will not need to keep " 5907"laser cannon ammunition in inventory.\n" 5908"\n" 5909"Deployment of the weapon is at your discretion, Commander, but I'd like to " 5910"recommend we use the new cannons to replace SHIVA guns across our airfleet.\n" 5911"\n" 5912"Cdr. Navarre" 5913msgstr "" 5914"Commander, I've just finished my report on our latest laser program. We've " 5915"successfully prototyped the new Aerial Laser Cannon and are ready to put it " 5916"into production.\n" 5917"\n" 5918"We achieved what we set out to do: create a continuous wave, deuterium-" 5919"fluoride-powered laser with megawatt-range output, capable of tracking and " 5920"hitting UFOs at ranges of up to 5 kilometres. Accuracy is excellent, " 5921"hampered only by enemy ECM (Electronic Countermeasures), and unlike in all " 5922"our other weapons it is not affected by range. The laser proceeds in a " 5923"straight line and crosses the distance between gun and target almost " 5924"instantly. It's hard to miss with it.\n" 5925"\n" 5926"Unfortunately atmospheric blooming is still a problem, and the laser rapidly " 5927"loses power the further it has to travel to the target. At maximum range, 5 " 5928"kilometres, it takes 32 seconds of continuous fire on the same spot to hole " 5929"a UFO's hull. We're rarely going to have that much time to wait for a kill. " 5930"The ideal range for this weapon is between 2 to 3 kilometres where it " 5931"strikes a good balance between damage and distance. Average damage per " 5932"second at these distances is slightly less than the SHIVA Rotary Cannon, but " 5933"range is higher by up to 1.5 kilometres. More so than any of our previous " 5934"weapons, the Aerial Laser Cannon is ideal for driving and pinning down the " 5935"enemy behind a wall of laser fire.\n" 5936"\n" 5937"The cannon carries an integrated magazine of deuterium-fluoride allowing up " 5938"to thirty minutes of continuous fire. Since deuterium and fluoride are both " 5939"too potentially hazardous to store on-base, and we have access to large off-" 5940"base stockpiles of all the necessary compounds, we will not need to keep " 5941"laser cannon ammunition in inventory.\n" 5942"\n" 5943"Deployment of the weapon is at your discretion, Commander, but I'd like to " 5944"recommend we use the new cannons to replace SHIVA guns across our airfleet " 5945"except for craft specifically equipped for close-in fighting. Anything " 5946"that's much less manoeuvrable than a UFO will have difficulty keeping hold " 5947"of the target with SHIVAs, so the laser offers a far better solution with " 5948"nearly as much staying power.\n" 5949"\n" 5950"--Cdr. Navarre" 5951 5952#: ../base/ufos/msgid/aircraftitems.ufo:316 5953#, fuzzy 5954msgid "" 5955"Technical Specifications: SHIVA Rotary Cannon\n" 5956"\n" 5957"CLASSIFIED LEVEL BLACK\n" 5958"\n" 5959"PHALANX Extraterrestrial Response Unit\n" 5960"\n" 5961"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 5962"\n" 5963"Filed: 19 March 2084\n" 5964"\n" 5965"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 5966"Operations Command\n" 5967"\n" 5968"\n" 5969"\n" 5970"Overview\n" 5971"\n" 5972"Now that we have aircraft capable of intercepting the attacking UFOs, we " 5973"need to equip them with armaments that can actually shoot down these alien " 5974"craft. We have evaluated every available weapon on Earth as part of the " 5975"Excalibur Program, and we have selected the very best for the defence of our " 5976"planet.\n" 5977"\n" 5978"The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy " 5979"Machine Gun) round. It is an externally-powered gun -- rather than being " 5980"dependent upon recoil to actuate the system, it uses an external motor to " 5981"produce power. The electric motor which drives the SHIVA is a high-" 5982"efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds " 5983"a minute with the accurate, hard-hitting 20mm HMG shells.\n" 5984"\n" 5985"Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, " 5986"failing every one of its trials during that year. The project was nearly " 5987"discontinued until, in July 2050, an undercover investigation revealed a " 5988"long-running sabotage plot by a rival arms company. A new prototype was " 5989"constructed which showed enough promise justify further development. " 5990"Eventually all the major bugs were ironed out, at which point the power of " 5991"this weapon became apparent.\n" 5992"\n" 5993"The SHIVA is very light for an aircraft weapon of its size and " 5994"effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate " 5995"of fire exceeds that of any other four-barreled cannon in existence. Its " 5996"sophisticated tracking systems can hold a bead on an enemy for as long as " 5997"there is a radar, lidar or optical target solution available. The unlinked " 5998"ammo feeds are highly reliable and no jam has ever been recorded throughout " 5999"the gun's service history.\n" 6000"\n" 6001"The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing " 6002"Incendiary) or HEI (High-Explosive Incendiary). The former achieves better " 6003"penetration while the latter can do more damage if penetration is achieved. " 6004"Both these rounds are proven to be capable of penetrating UFO armour to some " 6005"degree.\n" 6006"\n" 6007"The largest issue with the SHIVA cannon is that it does only limited damage " 6008"to a UFO, requiring a fairly long engagement time in order to bring a target " 6009"down on its own. This also allows the enemy plenty of opportunity to escape " 6010"or peg our craft with return fire. On the other hand, its large magazine " 6011"gives it more staying power than most other weapons, and it is not to be " 6012"underestimated.\n" 6013"\n" 6014"\n" 6015"Recommended Doctrine\n" 6016"\n" 6017"The SHIVA is designed for close-range dogfighting. For this reason, we " 6018"recommend it should be part of a larger armaments pack that includes longer-" 6019"range weapons where possible. When closing on an enemy it is extremely " 6020"deadly, but if it is the only weapon available to a pilot he will be " 6021"vulnerable during the long approach.\n" 6022"\n" 6023"We currently have too little experience to recommend a most-effective way to " 6024"engage alien craft with or without this weapon, but until we manage to " 6025"capture some UFO weapon mounts, the SHIVA will remain the best dogfighting " 6026"gun Earth has to offer.\n" 6027"\n" 6028"\n" 6029"Addenda\n" 6030"\n" 6031"None." 6032msgstr "" 6033"Technical Specifications: SHIVA Rotary Cannon\n" 6034"\n" 6035"CLASSIFIED LEVEL BLACK\n" 6036"\n" 6037"PHALANX Extraterrestrial Response Unit\n" 6038"\n" 6039"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6040"\n" 6041"Filed: 19 March 2084\n" 6042"\n" 6043"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6044"Operations Command\n" 6045"\n" 6046"\n" 6047"\n" 6048"Overview\n" 6049"\n" 6050"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6051"need to equip them with armaments that can actually shoot down these alien " 6052"craft. We have evaluated every available weapon on Earth as part of the " 6053"Excalibur Program, and we have selected the very best for the defence of our " 6054"planet.\n" 6055"\n" 6056"The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy " 6057"Machine Gun) round. It is an externally-powered gun -- rather than being " 6058"dependent upon recoil to actuate the system, it uses an external motor to " 6059"produce power. The electric motor which drives the SHIVA is a high-" 6060"efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds " 6061"a minute with the accurate, hard-hitting 20mm HMG shells.\n" 6062"\n" 6063"Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, " 6064"failing every one of its trials during that year. The project was nearly " 6065"discontinued until, in July 2050, an undercover investigation revealed a " 6066"long-running sabotage plot by a rival arms company. A new prototype was " 6067"constructed which showed enough promise justify further development. " 6068"Eventually all the major bugs were ironed out, at which point the power of " 6069"this weapon became apparent.\n" 6070"\n" 6071"The SHIVA is very light for an aircraft weapon of its size and " 6072"effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate " 6073"of fire exceeds that of any other four-barreled cannon in existence. Its " 6074"sophisticated tracking systems can hold a bead on an enemy for as long as " 6075"there is a radar, lidar or optical target solution available. The unlinked " 6076"ammo feeds are highly reliable and no jam has ever been recorded throughout " 6077"the gun's service history.\n" 6078"\n" 6079"The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing " 6080"Incendiary) or HEI (High-Explosive Incendiary). The former achieves better " 6081"penetration while the latter can do more damage if penetration is achieved. " 6082"Both these rounds are proven to be capable of penetrating UFO armour to some " 6083"degree.\n" 6084"\n" 6085"The largest issue with the SHIVA cannon is that it does only limited damage " 6086"to a UFO, requiring a fairly long engagement time in order to bring a target " 6087"down on its own. This also allows the enemy plenty of opportunity to escape " 6088"or peg our craft with return fire. On the other hand, its large magazine " 6089"gives it more staying power than most other weapons, and it is not to be " 6090"underestimated.\n" 6091"\n" 6092"\n" 6093"Recommended Doctrine\n" 6094"\n" 6095"Low damage and long engagement times somewhat limit the SHIVA's usefulness. " 6096"However, most of these failings can be amended or eliminated if the gun is " 6097"used in numbers or as part of a mixed gun-and-missiles armament. It can " 6098"provide continuous automatic fire while the pilot concentrates on delivering " 6099"his missiles, or it can be part of a gunboat configuration -- one or more " 6100"interceptors loaded with as many cannons as possible, bringing down a UFO by " 6101"sheer weight of lead.\n" 6102"\n" 6103"We currently have too little experience to recommend a most-effective way to " 6104"engage alien craft with or without this weapon, but until we manage to " 6105"capture some UFO weapon mounts, the SHIVA will remain the best dogfighting " 6106"gun Earth has to offer.\n" 6107"\n" 6108"\n" 6109"Addenda\n" 6110"\n" 6111"None." 6112 6113#: ../base/ufos/msgid/aircraftitems.ufo:352 6114#, fuzzy 6115msgid "" 6116"Technical Specifications: SHIVA 20mm API Rounds\n" 6117"\n" 6118"CLASSIFIED LEVEL BLACK\n" 6119"\n" 6120"PHALANX Extraterrestrial Response Unit\n" 6121"\n" 6122"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6123"\n" 6124"Filed: 19 March 2084\n" 6125"\n" 6126"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6127"Operations Command\n" 6128"\n" 6129"\n" 6130"\n" 6131"Overview\n" 6132"\n" 6133"This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the " 6134"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6135"\n" 6136"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6137"shell, tipped with depleted uranium, and filled with a core of explosive " 6138"incendiary compound. Once the shell penetrates the outer skin of an " 6139"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6140"grenade and spreading incendiary compound over the target area. Critical " 6141"systems may be damaged before the incendiary compound can be quenched or " 6142"compartmentalised.\n" 6143"\n" 6144"The advantage of the API round over the HEI (High-Explosive Incendiary) is " 6145"its improved penetration, giving each round a better chance of causing some " 6146"damage if a hit is scored. Penetrating API hits do not cause nearly as much " 6147"damage as penetrating HEI hits, however.\n" 6148"\n" 6149"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6150"unless there are not enough rounds available in base storage.\n" 6151"\n" 6152"\n" 6153"Recommended Doctrine\n" 6154"\n" 6155"It's a tough choice between API and HEI ammo in most situations. We can " 6156"switch out a gun's ammunition in a matter of minutes, but we can't load both " 6157"types into the same gun. The variable pressure of firing different " 6158"ammunition can cause misfires and may result in extreme damage to the gun " 6159"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6160"absolutely forbid it, and I can't help but agree.\n" 6161"\n" 6162"\n" 6163"Addenda\n" 6164"\n" 6165"None." 6166msgstr "" 6167"Technical Specifications: SHIVA 20mm API Rounds\n" 6168"\n" 6169"CLASSIFIED LEVEL BLACK\n" 6170"\n" 6171"PHALANX Extraterrestrial Response Unit\n" 6172"\n" 6173"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6174"\n" 6175"Filed: 19 March 2084\n" 6176"\n" 6177"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6178"Operations Command\n" 6179"\n" 6180"\n" 6181"\n" 6182"Overview\n" 6183"\n" 6184"This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the " 6185"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6186"\n" 6187"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6188"shell, tipped with depleted uranium, and filled with a core of explosive " 6189"incendiary compound. Once the shell penetrates the outer skin of an " 6190"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6191"grenade and spreading incendiary compound over the target area. Critical " 6192"systems may be damaged before the incendiary compound can be quenched or " 6193"compartmentalised.\n" 6194"\n" 6195"The advantage of the API round over the HEI (High-Explosive Incendiary) is " 6196"its improved penetration, giving each round a better chance of causing some " 6197"damage if a hit is scored. Penetrating API hits do not cause nearly as much " 6198"damage as penetrating HEI hits, however.\n" 6199"\n" 6200"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6201"unless there are not enough rounds available in base storage.\n" 6202"\n" 6203"\n" 6204"Recommended Doctrine\n" 6205"\n" 6206"It's a tough choice between API and HEI ammo in most situations. If we're " 6207"expecting to engaging thickly-armoured enemies or have only limited aircraft " 6208"available to intercept, API is the round of choice. If we're engaging " 6209"heavily-armed, highly dangerous craft, then massed HEI fire may be one of " 6210"the quickest ways to take it down.\n" 6211"\n" 6212"We can switch out a gun's ammunition in a matter of minutes, but we can't " 6213"load both types into the same gun. The variable pressure of firing different " 6214"ammunition can cause misfires and may result in extreme damage to the gun " 6215"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6216"absolutely forbid it, and I can't help but agree.\n" 6217"\n" 6218"\n" 6219"Addenda\n" 6220"\n" 6221"None." 6222 6223#: ../base/ufos/msgid/aircraftitems.ufo:388 6224#, fuzzy 6225msgid "" 6226"Technical Specifications: SHIVA 20mm HEI Rounds\n" 6227"\n" 6228"CLASSIFIED LEVEL BLACK\n" 6229"\n" 6230"PHALANX Extraterrestrial Response Unit\n" 6231"\n" 6232"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6233"\n" 6234"Filed: 19 March 2084\n" 6235"\n" 6236"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6237"Operations Command\n" 6238"\n" 6239"\n" 6240"\n" 6241"Overview\n" 6242"\n" 6243"This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the " 6244"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6245"\n" 6246"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6247"shell, tipped with depleted uranium, and filled with a core of explosive " 6248"incendiary compound. Once the shell penetrates the outer skin of an " 6249"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6250"grenade and spreading incendiary compound over the target area. Critical " 6251"systems may be damaged before the incendiary compound can be quenched or " 6252"compartmentalised. HEI rounds are especially good at this as they pack more " 6253"incendiary compound and blast it over a far larger area.\n" 6254"\n" 6255"The advantage of the HEI round over the API (Armour-Piercing Incendiary) is " 6256"its improved damage potential, giving each round a better chance of " 6257"disabling or destroying the target if a hit is scored. HEI hits do not " 6258"penetrate the target's armour as often as API hits, however. If the angle is " 6259"unfavourable, HEI hits tend to bounce off without causing damage.\n" 6260"\n" 6261"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6262"unless there are not enough rounds available in base storage.\n" 6263"\n" 6264"\n" 6265"Recommended Doctrine\n" 6266"\n" 6267"It's a tough choice between API and HEI ammo in most situations. We can " 6268"switch out a gun's ammunition in a matter of minutes, but we can't load both " 6269"types into the same gun. The variable pressure of firing different " 6270"ammunition can cause misfires and may result in extreme damage to the gun " 6271"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6272"absolutely forbid it, and I can't help but agree.\n" 6273"\n" 6274"\n" 6275"Addenda\n" 6276"\n" 6277"None." 6278msgstr "" 6279"Technical Specifications: SHIVA 20mm HEI Rounds\n" 6280"\n" 6281"CLASSIFIED LEVEL BLACK\n" 6282"\n" 6283"PHALANX Extraterrestrial Response Unit\n" 6284"\n" 6285"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6286"\n" 6287"Filed: 19 March 2084\n" 6288"\n" 6289"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6290"Operations Command\n" 6291"\n" 6292"\n" 6293"\n" 6294"Overview\n" 6295"\n" 6296"This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the " 6297"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6298"\n" 6299"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6300"shell, tipped with depleted uranium, and filled with a core of explosive " 6301"incendiary compound. Once the shell penetrates the outer skin of an " 6302"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6303"grenade and spreading incendiary compound over the target area. Critical " 6304"systems may be damaged before the incendiary compound can be quenched or " 6305"compartmentalised. HEI rounds are especially good at this as they pack more " 6306"incendiary compound and blast it over a far larger area.\n" 6307"\n" 6308"The advantage of the HEI round over the API (Armour-Piercing Incendiary) is " 6309"its improved damage potential, giving each round a better chance of " 6310"disabling or destroying the target if a hit is scored. HEI hits do not " 6311"penetrate the target's armour as often as API hits, however. If the angle is " 6312"unfavourable, HEI hits tend to bounce off without causing damage.\n" 6313"\n" 6314"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6315"unless there are not enough rounds available in base storage.\n" 6316"\n" 6317"\n" 6318"Recommended Doctrine\n" 6319"\n" 6320"It's a tough choice between API and HEI ammo in most situations. If we're " 6321"expecting to engaging thickly-armoured enemies or have only limited aircraft " 6322"available to intercept, API is the round of choice. If we're engaging " 6323"heavily-armed, highly dangerous craft, then massed HEI fire may be one of " 6324"the quickest ways to take it down.\n" 6325"\n" 6326"We can switch out a gun's ammunition in a matter of minutes, but we can't " 6327"load both types into the same gun. The variable pressure of firing different " 6328"ammunition can cause misfires and may result in extreme damage to the gun " 6329"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6330"absolutely forbid it, and I can't help but agree.\n" 6331"\n" 6332"\n" 6333"Addenda\n" 6334"\n" 6335"None." 6336 6337#: ../base/ufos/msgid/aircraftitems.ufo:432 6338#, fuzzy 6339msgid "" 6340"Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n" 6341"\n" 6342"CLASSIFIED LEVEL BLACK\n" 6343"\n" 6344"PHALANX Extraterrestrial Response Unit\n" 6345"\n" 6346"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6347"\n" 6348"Filed: 19 March 2084\n" 6349"\n" 6350"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6351"Operations Command\n" 6352"\n" 6353"\n" 6354"\n" 6355"Overview\n" 6356"\n" 6357"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6358"need to equip them with armaments that can actually shoot down these alien " 6359"craft. We have evaluated every available weapon on Earth as part of the " 6360"Excalibur Program, and we have selected the very best for the defence of our " 6361"planet.\n" 6362"\n" 6363"Missiles have been humanity's primary anti-air weapon since the Vietnam war. " 6364"The development of advanced Beyond-Visual-Range detection systems and the " 6365"advent of guided missiles have moved combat engagements further and further " 6366"away from the actual aircraft. Cannons, while not replaced, have taken a " 6367"back seat to missiles due to the longer engagement ranges. However, there is " 6368"one major problem with using missiles against our alien enemies. They can't " 6369"hit the bastards.\n" 6370"\n" 6371"The amount and density of alien EW systems is enough to defeat the guidance " 6372"systems of practically any Earth-built missile. Our electronics are simply " 6373"not up to the job. The aliens make short work of radar and infrared homing, " 6374"and manually-guided missiles have no chance of hitting. Even laser-riding " 6375"missiles can't maintain a lock on the alien hull materials. This leaves us " 6376"without a lot of options in the field of guided ordnance.\n" 6377"\n" 6378"It's only thanks to the extensive knowledge and experience of my staff that " 6379"we've found one.\n" 6380"\n" 6381"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6382"prototype stage. It was first tested in 2019, using then-revolutionary " 6383"digital imaging technology to improve the old guidance technology of " 6384"'contrast seeking'. This technique uses an array of optical cameras mounted " 6385"in the transparent fibreglass nose of the missile. The onboard computer " 6386"looks for a spot in the image where the contrast changes the fastest, and " 6387"then attempts to keep that spot dead centre in front of it. This system has " 6388"been employed mostly in air-to-ground missiles due to the greater " 6389"effectiveness of other guidance systems against Earth-built aircraft.\n" 6390"\n" 6391"The Sparrowhawk program was cancelled only months before the design would've " 6392"been put into service. It was ready to be put into service then, it's ready " 6393"now, and right now it's the only choice we've got.\n" 6394"\n" 6395"We've revived the Sparrowhawk AA program and the UN has agreed to put it " 6396"into mass production. This will give us access to 7-missile racks capable of " 6397"being mounted on all our interceptors, allowing them to engage UFOs at " 6398"ranges that would otherwise be closed off to us.\n" 6399"\n" 6400"The missile's maximum effective range is twelve kilometres. A fully-loaded " 6401"\"Sparrowhawk\" rack weighs approximately 600 kilos.\n" 6402"\n" 6403"\n" 6404"Recommended Doctrine\n" 6405"\n" 6406"The Sparrowhawk should be an essential part of our aerial defence plan. Any " 6407"interceptor capable of carrying a full rack should do so. The ability to " 6408"soften up an enemy while we close in is something not to be ignored lightly. " 6409"Overall accuracy will be poor but the range difference is one of miles. " 6410"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6411"considerably greater.\n" 6412"\n" 6413"\n" 6414"Addenda\n" 6415"\n" 6416"None." 6417msgstr "" 6418"Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n" 6419"\n" 6420"CLASSIFIED LEVEL BLACK\n" 6421"\n" 6422"PHALANX Extraterrestrial Response Unit\n" 6423"\n" 6424"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6425"\n" 6426"Filed: 19 March 2084\n" 6427"\n" 6428"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6429"Operations Command\n" 6430"\n" 6431"\n" 6432"\n" 6433"Overview\n" 6434"\n" 6435"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6436"need to equip them with armaments that can actually shoot down these alien " 6437"craft. We have evaluated every available weapon on Earth as part of the " 6438"Excalibur Program, and we have selected the very best for the defence of our " 6439"planet.\n" 6440"\n" 6441"Missiles have been humanity's primary anti-air weapon since the Vietnam war. " 6442"The development of advanced Beyond-Visual-Range detection systems and the " 6443"advent of guided missiles have moved combat engagements further and further " 6444"away from the actual aircraft. Cannons, while not replaced, have taken a " 6445"back seat to missiles due to the longer engagement ranges. However, there is " 6446"one major problem with using missiles against our alien enemies. They can't " 6447"hit the bastards.\n" 6448"\n" 6449"The amount and density of alien EW systems is enough to defeat the guidance " 6450"systems of practically any Earth-built missile. Our electronics are simply " 6451"not up to the job. The aliens make short work of radar and infrared homing, " 6452"and manually-guided missiles have no chance of hitting. Even laser-riding " 6453"missiles can't maintain a lock on the alien hull materials. This leaves us " 6454"without a lot of options in the field of guided ordnance.\n" 6455"\n" 6456"It's only thanks to the extensive knowledge and experience of my staff that " 6457"we've found one.\n" 6458"\n" 6459"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6460"prototype stage. It was first tested in 2019, using then-revolutionary " 6461"digital imaging technology to improve the old guidance technology of " 6462"'contrast seeking'. This technique uses an array of optical cameras mounted " 6463"in the transparent fibreglass nose of the missile. The onboard computer " 6464"looks for a spot in the image where the contrast changes the fastest, and " 6465"then attempts to keep that spot dead centre in front of it. This system has " 6466"been employed mostly in air-to-ground missiles due to the greater " 6467"effectiveness of other guidance systems against Earth-built aircraft.\n" 6468"\n" 6469"The Sparrowhawk program was cancelled only months before the design would've " 6470"been put into service. It was ready to be put into service then, it's ready " 6471"now, and right now it's the only choice we've got.\n" 6472"\n" 6473"We've revived the Sparrowhawk AA program and the UN has agreed to put it " 6474"into mass production. This will give us access to 7-missile racks capable of " 6475"being mounted on all our interceptors, allowing them to engage UFOs at " 6476"ranges that would otherwise be closed off to us.\n" 6477"\n" 6478"The missile's maximum effective range is twelve kilometres. A fully-loaded " 6479"\"Sparrowhawk\" rack weighs approximately 600 kilos.\n" 6480"\n" 6481"\n" 6482"Recommended Doctrine\n" 6483"\n" 6484"The Sparrowhawk should be an essential part of our aerial defence plan. " 6485"Preferably all our interceptors would be carrying at least one full rack at " 6486"launch. The ability to soften up an enemy while we close in is something not " 6487"to be ignored lightly. Overall accuracy will be poor -- we estimate " 6488"approximately one hit in twelve -- but the range difference is one of " 6489"miles.\n" 6490"\n" 6491"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6492"greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten " 6493"kilometres. While these deliver a lot more damage than the Sparrowhawk at " 6494"their respective ranges, the closer we have to get to attack the enemy, the " 6495"greater the danger to our pilots and interceptors.\n" 6496"\n" 6497"It should theoretically be possible to simply overwhelm UFOs with " 6498"Sparrowhawk fire if we could field enough aircraft armed with them. However, " 6499"our Director of Finances has expressed her extreme displeasure with this " 6500"idea, and I have to admit she's got a point -- but I think it's something we " 6501"should keep in mind if we come up against a particularly dangerous UFO that " 6502"needs to be taken out at range and as quickly as possible.\n" 6503"\n" 6504"\n" 6505"Addenda\n" 6506"\n" 6507"None." 6508 6509#: ../base/ufos/msgid/aircraftitems.ufo:470 6510#, fuzzy 6511msgid "" 6512"Technical Specifications: \"Sparrowhawk\" Missile\n" 6513"\n" 6514"CLASSIFIED LEVEL BLACK\n" 6515"\n" 6516"PHALANX Extraterrestrial Response Unit\n" 6517"\n" 6518"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6519"\n" 6520"Filed: 19 March 2084\n" 6521"\n" 6522"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6523"Operations Command\n" 6524"\n" 6525"\n" 6526"\n" 6527"Overview\n" 6528"\n" 6529"This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be " 6530"loaded into the \"Sparrowhawk\" AA Missile Rack.\n" 6531"\n" 6532"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6533"prototype stage. It was first tested in 2019, using then-revolutionary " 6534"digital imaging technology to improve the old guidance technology of " 6535"'contrast seeking'. This technique uses an array of optical cameras mounted " 6536"in the transparent fibreglass nose of the missile. The onboard computer " 6537"looks for a spot in the image where the contrast changes the fastest, and " 6538"then attempts to keep that spot dead centre in front of it. This system has " 6539"been employed mostly in air-to-ground missiles due to the greater " 6540"effectiveness of other guidance systems against Earth-built aircraft.\n" 6541"\n" 6542"The Sparrowhawk program was cancelled only months before the design would've " 6543"been put into service. It was ready to be put into service then, and it's " 6544"ready now. We've revived the Sparrowhawk AA program and the UN has agreed to " 6545"put it into mass production.\n" 6546"\n" 6547"The \"Sparrowhawk\" is mounted in 7-missile racks, which can then be mounted " 6548"to the appropriate weapons hardpoints on our aircraft. The missile's range " 6549"is far superior to any of the other weapons we have available at this time; " 6550"it's effective out to twelve kilometres from the aircraft thanks to its " 6551"unique guidance technology. It's also hardened against EMP to prevent it " 6552"from being disabled electronically.\n" 6553"\n" 6554"The individual missiles weigh approximately 65 kilos. A fully-loaded rack is " 6555"approximately 600 kilos.\n" 6556"\n" 6557"\n" 6558"Recommended Doctrine\n" 6559"\n" 6560"The Sparrowhawk should be an essential part of our aerial defence plan. Any " 6561"interceptor capable of carrying a full rack should do so. The ability to " 6562"soften up an enemy while we close in is something not to be ignored lightly. " 6563"Overall accuracy will be poor but the range difference is one of miles. " 6564"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6565"considerably greater.\n" 6566"\n" 6567"\n" 6568"Addenda\n" 6569"\n" 6570"None." 6571msgstr "" 6572"Technical Specifications: \"Sparrowhawk\" Missile\n" 6573"\n" 6574"CLASSIFIED LEVEL BLACK\n" 6575"\n" 6576"PHALANX Extraterrestrial Response Unit\n" 6577"\n" 6578"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6579"\n" 6580"Filed: 19 March 2084\n" 6581"\n" 6582"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6583"Operations Command\n" 6584"\n" 6585"\n" 6586"\n" 6587"Overview\n" 6588"\n" 6589"This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be " 6590"loaded into the \"Sparrowhawk\" AA Missile Rack.\n" 6591"\n" 6592"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6593"prototype stage. It was first tested in 2019, using then-revolutionary " 6594"digital imaging technology to improve the old guidance technology of " 6595"'contrast seeking'. This technique uses an array of optical cameras mounted " 6596"in the transparent fibreglass nose of the missile. The onboard computer " 6597"looks for a spot in the image where the contrast changes the fastest, and " 6598"then attempts to keep that spot dead centre in front of it. This system has " 6599"been employed mostly in air-to-ground missiles due to the greater " 6600"effectiveness of other guidance systems against Earth-built aircraft.\n" 6601"\n" 6602"The Sparrowhawk program was cancelled only months before the design would've " 6603"been put into service. It was ready to be put into service then, and it's " 6604"ready now. We've revived the Sparrowhawk AA program and the UN has agreed to " 6605"put it into mass production.\n" 6606"\n" 6607"The \"Sparrowhawk\" is mounted in 7-missile racks, which can then be mounted " 6608"to the appropriate weapons hardpoints on our aircraft. The missile's range " 6609"is far superior to any of the other weapons we have available at this time; " 6610"it's effective out to twelve kilometres from the aircraft thanks to its " 6611"unique guidance technology. It's also hardened against EMP to prevent it " 6612"from being disabled electronically.\n" 6613"\n" 6614"The individual missiles weigh approximately 65 kilos. A fully-loaded rack is " 6615"approximately 600 kilos.\n" 6616"\n" 6617"\n" 6618"Recommended Doctrine\n" 6619"\n" 6620"The Sparrowhawk should be an essential part of our aerial defence plan. " 6621"Preferably all our interceptors would be carrying at least one full rack at " 6622"launch. The ability to soften up an enemy while we close in is something not " 6623"to be ignored lightly. Overall accuracy will be poor -- we estimate " 6624"approximately one hit in twelve -- but the range difference is one of " 6625"miles.\n" 6626"\n" 6627"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6628"greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten " 6629"kilometres. While these deliver a lot more damage than the Sparrowhawk at " 6630"their respective ranges, the closer we have to get to attack the enemy, the " 6631"greater the danger to our pilots and interceptors.\n" 6632"\n" 6633"It should theoretically be possible to simply overwhelm UFOs with " 6634"Sparrowhawk fire if we could field enough aircraft armed with them. However, " 6635"our Director of Finances has expressed her extreme displeasure with this " 6636"idea, and I have to admit she's got a point -- but I think it's something we " 6637"should keep in mind if we come up against a particularly dangerous UFO that " 6638"needs to be taken out at range and as quickly as possible.\n" 6639"\n" 6640"\n" 6641"Addenda\n" 6642"\n" 6643"None." 6644 6645#: ../base/ufos/msgid/aircraftitems.ufo:508 6646#, fuzzy 6647msgid "" 6648"Technical Specifications: TR-20 Rocket Pod\n" 6649"\n" 6650"CLASSIFIED LEVEL BLACK\n" 6651"\n" 6652"PHALANX Extraterrestrial Response Unit\n" 6653"\n" 6654"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6655"\n" 6656"Filed: 19 March 2084\n" 6657"\n" 6658"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6659"Operations Command\n" 6660"\n" 6661"\n" 6662"\n" 6663"Overview\n" 6664"\n" 6665"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6666"need to equip them with armaments that can actually shoot down these alien " 6667"craft. We have evaluated every available weapon on Earth as part of the " 6668"Excalibur Program, and we have selected the very best for the defence of our " 6669"planet.\n" 6670"\n" 6671"The TR-20 rocket pod is an interesting departure from conventional air-to-" 6672"air weapons, in that it was originally designed for air-to-ground " 6673"operations. The pod contains a total of 152 very small, very fast rockets " 6674"with depleted uranium tips and powerful pulse detonation engines. No one " 6675"considered using the TR-20 for anything other than chewing up ground targets " 6676"until an attack helicopter pilot in Africa discovered their potential.\n" 6677"\n" 6678"At the time, the pilot -- the last surviving member of his flight -- had " 6679"been cornered against a mountain by three MiG jets which were closing in for " 6680"the kill. With nearly all his weapons expended, the only thing the pilot had " 6681"left to fight with was one pod of TR-20 rockets. He made a suicide run with " 6682"full afterburners, and managed to swat all three MiGs out of the sky with " 6683"rapid fire before he ran out of fuel and had to crash-land. He returned to " 6684"his airbase two days later without a scratch on him.\n" 6685"\n" 6686"Though unguided, TR-20 pods contain such a large number of rockets that they " 6687"can be used almost like a rocket machine gun. This is because the rockets " 6688"are stacked nose to tail inside their launch tubes, eight to each tube, and " 6689"fired electronically in a timed sequence. This system is so fast that all " 6690"eight rockets in a tube can be ignited and underway before the first rocket " 6691"actually leaves the tube. At its maximum possible rate of fire, the pod can " 6692"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 6693"to approx. 300 rounds per minute due to the low accuracy of any single " 6694"volley.\n" 6695"\n" 6696"The advantages of the TR-20 over the SHIVA cannon are increased range and " 6697"greater hitting power. However, the pod's ammo capacity is limited compared " 6698"to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely " 6699"to last through a full UFO engagement.\n" 6700"\n" 6701"\n" 6702"Recommended Doctrine\n" 6703"\n" 6704"We anticipate the TR-20 will perform nicely against light UFOs. Because it " 6705"only requires a medium-weight hardpoint, it should be installed on lighter " 6706"aircraft. In these situations, TR-20 rockets perform with flying colours, " 6707"tearing mercilessly into a target. However, its limited range and accuracy " 6708"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any " 6709"weapon hardpoint capable of mounting heavy weapons.\n" 6710"\n" 6711"\n" 6712"Addenda\n" 6713"\n" 6714"None." 6715msgstr "" 6716"Technical Specifications: TR-20 Rocket Pod\n" 6717"\n" 6718"CLASSIFIED LEVEL BLACK\n" 6719"\n" 6720"PHALANX Extraterrestrial Response Unit\n" 6721"\n" 6722"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6723"\n" 6724"Filed: 19 March 2084\n" 6725"\n" 6726"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6727"Operations Command\n" 6728"\n" 6729"\n" 6730"\n" 6731"Overview\n" 6732"\n" 6733"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6734"need to equip them with armaments that can actually shoot down these alien " 6735"craft. We have evaluated every available weapon on Earth as part of the " 6736"Excalibur Program, and we have selected the very best for the defence of our " 6737"planet.\n" 6738"\n" 6739"The TR-20 rocket pod is an interesting departure from conventional air-to-" 6740"air weapons, in that it was originally designed for air-to-ground " 6741"operations. The pod contains a total of 152 very small, very fast rockets " 6742"with depleted uranium tips and powerful pulse detonation engines. No one " 6743"considered using the TR-20 for anything other than chewing up ground targets " 6744"until an attack helicopter pilot in Africa discovered their potential.\n" 6745"\n" 6746"At the time, the pilot -- the last surviving member of his flight -- had " 6747"been cornered against a mountain by three MiG jets which were closing in for " 6748"the kill. With nearly all his weapons expended, the only thing the pilot had " 6749"left to fight with was one pod of TR-20 rockets. He made a suicide run with " 6750"full afterburners, and managed to swat all three MiGs out of the sky with " 6751"rapid fire before he ran out of fuel and had to crash-land. He returned to " 6752"his airbase two days later without a scratch on him.\n" 6753"\n" 6754"Though unguided, TR-20 pods contain such a large number of rockets that they " 6755"can be used almost like a rocket machine gun. This is because the rockets " 6756"are stacked nose to tail inside their launch tubes, eight to each tube, and " 6757"fired electronically in a timed sequence. This system is so fast that all " 6758"eight rockets in a tube can be ignited and underway before the first rocket " 6759"actually leaves the tube. At its maximum possible rate of fire, the pod can " 6760"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 6761"to approx. 300 rounds per minute due to the low accuracy of any single " 6762"volley.\n" 6763"\n" 6764"The advantages of the TR-20 over the SHIVA cannon are increased range and " 6765"greater hitting power. However, the pod's ammo capacity is limited compared " 6766"to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely " 6767"to last through a full UFO engagement.\n" 6768"\n" 6769"\n" 6770"Recommended Doctrine\n" 6771"\n" 6772"We anticipate the TR-20 will perform nicely against slower or slow-moving " 6773"UFOs, especially if their propulsion systems have been damaged somehow. In " 6774"these situations, TR-20 rockets perform with flying colours, tearing " 6775"mercilessly into a target. However, accuracy drops rapidly against faster " 6776"opponents. Damage potential is irrelevant if we can't place a single round " 6777"on the target.\n" 6778"\n" 6779"For this reason, it's recommended we use the TR-20 in moderation and mostly " 6780"in situations that play to its strengths, such as when engaging a single UFO " 6781"with multiple aircraft. The flight leader can drive the target into his " 6782"wingman's killzone with cannons or guided weapons, at which point the " 6783"wingman has a clear shot with his rockets. Even so, no more than a single " 6784"TR-20 pod should be loaded on any one aircraft for maximum air-to-air " 6785"efficiency.\n" 6786"\n" 6787"If the mission target is stationary or ground-based, these rockets will be " 6788"ideal for softening up any defences and defenders before a tactical " 6789"mission.\n" 6790"\n" 6791"\n" 6792"Addenda\n" 6793"\n" 6794"None." 6795 6796#: ../base/ufos/msgid/aircraftitems.ufo:546 6797#, fuzzy 6798msgid "" 6799"Technical Specifications: TR-20 Rocket\n" 6800"\n" 6801"CLASSIFIED LEVEL BLACK\n" 6802"\n" 6803"PHALANX Extraterrestrial Response Unit\n" 6804"\n" 6805"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6806"\n" 6807"Filed: 19 March 2084\n" 6808"\n" 6809"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6810"Operations Command\n" 6811"\n" 6812"\n" 6813"\n" 6814"Overview\n" 6815"\n" 6816"This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 " 6817"Rocket Pod.\n" 6818"\n" 6819"The TR-20 rocket is essentially a very small, very fast plastic dart moulded " 6820"around a rod of depleted uranium. It is fin-stabilised and powered by a " 6821"cheap solid-fuel rocket engine, a civilian model which is also popular in " 6822"amateur rocketry. One of these engines is capable of propelling an amateur " 6823"rocket eight kilometres into the sky. It's also capable of propelling a " 6824"heavy DU penetrator into a fighter jet and out the other side.\n" 6825"\n" 6826"Though unguided, TR-20 pods contain such a large number of rockets that they " 6827"can be used almost like a rocket machine gun. This is because the rockets " 6828"are stacked nose to tail inside their launch tubes, eight to each tube, and " 6829"fired electronically in a timed sequence. This system is so fast that all " 6830"eight rockets in a tube can be ignited and underway before the first rocket " 6831"actually leaves the tube. At its maximum possible rate of fire, the pod can " 6832"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 6833"to approx. 300 rounds per minute due to the low accuracy of any single " 6834"volley.\n" 6835"\n" 6836"Due to its weight, the TR-20 rocket has a maximum effective range of 4 " 6837"kilometres, after which the fuel runs out and the rocket rapidly loses " 6838"power.\n" 6839"\n" 6840"The individual rockets weigh approximately 4 kilos. A fully-loaded pod is " 6841"approximately 540 kilos.\n" 6842"\n" 6843"\n" 6844"Recommended Doctrine\n" 6845"\n" 6846"We anticipate the TR-20 will perform nicely against light UFOs. Because it " 6847"only requires a medium-weight hardpoint, it should be installed on lighter " 6848"aircraft. In these situations, TR-20 rockets perform with flying colours, " 6849"tearing mercilessly into a target. However, its limited range and accuracy " 6850"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any " 6851"weapon hardpoint capable of mounting heavy weapons.\n" 6852"\n" 6853"\n" 6854"Addenda\n" 6855"\n" 6856"None." 6857msgstr "" 6858"Technical Specifications: TR-20 Rocket\n" 6859"\n" 6860"CLASSIFIED LEVEL BLACK\n" 6861"\n" 6862"PHALANX Extraterrestrial Response Unit\n" 6863"\n" 6864"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6865"\n" 6866"Filed: 19 March 2084\n" 6867"\n" 6868"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6869"Operations Command\n" 6870"\n" 6871"\n" 6872"\n" 6873"Overview\n" 6874"\n" 6875"This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 " 6876"Rocket Pod.\n" 6877"\n" 6878"The TR-20 rocket is essentially a very small, very fast plastic dart moulded " 6879"around a rod of depleted uranium. It is fin-stabilised and powered by a " 6880"cheap solid-fuel rocket engine, a civilian model which is also popular in " 6881"amateur rocketry. One of these engines is capable of propelling an amateur " 6882"rocket eight kilometres into the sky. It's also capable of propelling a " 6883"heavy DU penetrator into a fighter jet and out the other side.\n" 6884"\n" 6885"Though unguided, TR-20 pods contain such a large number of rockets that they " 6886"can be used almost like a rocket machine gun. This is because the rockets " 6887"are stacked nose to tail inside their launch tubes, eight to each tube, and " 6888"fired electronically in a timed sequence. This system is so fast that all " 6889"eight rockets in a tube can be ignited and underway before the first rocket " 6890"actually leaves the tube. At its maximum possible rate of fire, the pod can " 6891"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 6892"to approx. 300 rounds per minute due to the low accuracy of any single " 6893"volley.\n" 6894"\n" 6895"Due to its weight, the TR-20 rocket has a maximum effective range of 4 " 6896"kilometres, after which the fuel runs out and the rocket rapidly loses " 6897"power.\n" 6898"\n" 6899"The individual rockets weigh approximately 4 kilos. A fully-loaded pod is " 6900"approximately 540 kilos.\n" 6901"\n" 6902"\n" 6903"Recommended Doctrine\n" 6904"\n" 6905"We anticipate the TR-20 will perform nicely against slower or slow-moving " 6906"UFOs, especially if their propulsion systems have been damaged somehow. In " 6907"these situations, TR-20 rockets perform with flying colours, tearing " 6908"mercilessly into a target. However, accuracy drops rapidly against faster " 6909"opponents. Damage potential is irrelevant if we can't place a single round " 6910"on the target.\n" 6911"\n" 6912"For this reason, it's recommended we use the TR-20 in moderation and mostly " 6913"in situations that play to its strengths, such as when engaging a single UFO " 6914"with multiple aircraft. The flight leader can drive the target into his " 6915"wingman's killzone with cannons or guided weapons, at which point the " 6916"wingman has a clear shot with his rockets. Even so, no more than a single " 6917"TR-20 pod should be loaded on any one aircraft for maximum air-to-air " 6918"efficiency.\n" 6919"\n" 6920"If the mission target is stationary or ground-based, these rockets will be " 6921"ideal for softening up any defences and defenders before a tactical " 6922"mission.\n" 6923"\n" 6924"\n" 6925"Addenda\n" 6926"\n" 6927"None." 6928 6929#: ../base/ufos/msgid/aircraftitems.ufo:552 6930#, fuzzy 6931msgid "" 6932"Commander, the UFO we recovered was equipped with a very interesting type of " 6933"weapon that we'd like to research right away. It seems to fire some kind of " 6934"high-velocity particle beam; if we can master this technology, or at least " 6935"adapt it for use on our own aircraft, we could make air engagements with " 6936"armed alien craft significantly more survivable for our craft and pilots.\n" 6937"\n" 6938"Cdr. Navarre" 6939msgstr "" 6940"Commander, the UFO we recovered was equipped with a very interesting type of " 6941"weapon that we'd like to research right away. It seems to fire some kind of " 6942"high-velocity particle beam; if we can master this technology, or at least " 6943"adapt it for use on our own aircraft, we could make air engagements with " 6944"armed alien craft significantly more survivable for our craft and pilots.\n" 6945"\n" 6946"--Cdr. Navarre" 6947 6948#: ../base/ufos/msgid/aircraftitems.ufo:568 6949#, fuzzy 6950msgid "" 6951"Our report on the alien PBW (Particle Beam Weapon) is ready for your review, " 6952"Commander.\n" 6953"\n" 6954"The general idea of particle-beam weaponry is to hit a target object with a " 6955"stream of accelerated particles moving at near-light velocities, therefore " 6956"carrying tremendous kinetic energy. The alien weapon is an elegantly simple " 6957"application of this concept. It is essentially nothing more than a big " 6958"particle accelerator and a set of focusing equipment, consisting of a high-" 6959"powered magnetic containment and pinch system.\n" 6960"\n" 6961"My team could've built a particle accelerator to nearly the same standards, " 6962"but the focusing array shows us just how far ahead the aliens really are. " 6963"The accelerator is little more than a high-energy synchrotron, speeding " 6964"particles round and round in a circle until they've achieved sufficient " 6965"velocity. The particles are then diverted via a magnetic field into the " 6966"focusing array, where they are magnetically constricted -- 'pinched' -- into " 6967"a coherent beam. The level of magnetic control the aliens achieve here is " 6968"far greater than anything we've managed before. The pinch system is " 6969"intelligently controlled by the UFO's targeting computer, directing the beam " 6970"to its target with dead-on accuracy.\n" 6971"\n" 6972"When active, the weapon is powered directly from the UFO's electrical " 6973"system, constantly tracking one target of choice. Once the target has been " 6974"destroyed, the computer will immediately lock on to the next hostile contact " 6975"in the chain, if any.\n" 6976"\n" 6977"Defending against this weapon is going to be a challenge, Commander. There " 6978"is very little that can be done against a particle beam travelling at near " 6979"the speed of light, carrying enough energy to knock anything we can field " 6980"right out of the sky. Additional armour for our aircraft will protect " 6981"against glancing blows, but in the case of a direct hit, it may as well not " 6982"be there. It seems the only realistic defence against this weapon is to " 6983"cause it to miss. We should recover and investigate an intact alien ECM unit " 6984"as soon as we can.\n" 6985"\n" 6986"On a brighter note, we've confirmed that all the weapon's components are " 6987"within our ability to replicate, and their specs have been loaded into our " 6988"Workshop machinery. We should be able to begin production straight away.\n" 6989"\n" 6990"Cdr. Navarre" 6991msgstr "" 6992"Our report on the alien PBW (Particle Beam Weapon) is ready for your review, " 6993"Commander.\n" 6994"\n" 6995"The general idea of particle-beam weaponry is to hit a target object with a " 6996"stream of accelerated particles moving at near-light velocities, therefore " 6997"carrying tremendous kinetic energy. The alien weapon is an elegantly simple " 6998"application of this concept. It is essentially nothing more than a big " 6999"particle accelerator and a set of focusing equipment, consisting of a high-" 7000"powered magnetic containment and pinch system.\n" 7001"\n" 7002"My team could've built a particle accelerator to nearly the same standards, " 7003"but the focusing array shows us just how far ahead the aliens really are. " 7004"The accelerator is little more than a high-energy synchrotron, speeding " 7005"particles round and round in a circle until they've achieved sufficient " 7006"velocity. The particles are then diverted via a magnetic field into the " 7007"focusing array, where they are magnetically constricted -- 'pinched' -- into " 7008"a coherent beam. The level of magnetic control the aliens achieve here is " 7009"far greater than anything we've managed before. The pinch system is " 7010"intelligently controlled by the UFO's targeting computer, directing the beam " 7011"to its target with dead-on accuracy.\n" 7012"\n" 7013"When active, the weapon is powered directly from the UFO's electrical " 7014"system, constantly tracking one target of choice. Once the target has been " 7015"destroyed, the computer will immediately lock on to the next hostile contact " 7016"in the chain, if any.\n" 7017"\n" 7018"Defending against this weapon is going to be a challenge, Commander. There " 7019"is very little that can be done against a particle beam travelling at near " 7020"the speed of light, carrying enough energy to knock anything we can field " 7021"right out of the sky. Additional armour for our aircraft will protect " 7022"against glancing blows, but in the case of a direct hit, it may as well not " 7023"be there. It seems the only realistic defence against this weapon is to " 7024"cause it to miss. We should recover and investigate an intact alien ECM unit " 7025"as soon as we can.\n" 7026"\n" 7027"It will be a similar challenge for us to fit the PBW to our own craft. We've " 7028"rigged up brackets that we can mount to any medium-sized hardpoint, but we " 7029"can't generate enough power to suit this weapon just from in-flight " 7030"electricity. If we want to use the PBW in combat, we're going to have to run " 7031"it off its own antimatter-powered electrical system. This may require more " 7032"research into antimatter storage and control, and it means that ammunition " 7033"will certainly be limited.\n" 7034"\n" 7035"On a brighter note, we've confirmed that all the weapon's components are " 7036"within our ability to replicate, and their specs have been loaded into our " 7037"Workshop machinery. We should be able to begin production straight away.\n" 7038"\n" 7039"--Cdr. Navarre" 7040 7041#: ../base/ufos/msgid/aircraftitems.ufo:578 7042#, fuzzy 7043msgid "" 7044"Commander, we made an extremely interesting find on the UFO we disassembled. " 7045"It carried an advanced and highly dangerous onboard missile launcher, using " 7046"powerful magnetic rails to accelerate its missiles to hypersonic speeds " 7047"before they even leave the launch tube.\n" 7048"\n" 7049"We want to investigate this launcher and determine whether or not it can be " 7050"adapted to fit on PHALANX aircraft, or even if it can be applied to other " 7051"purposes. This launcher system would be far more effective in bringing down " 7052"UFOs than our Sparrowhawks, possibly even more effective than our current " 7053"SAM systems. If we can adapt it we stand to gain a substantial boost to the " 7054"firepower of our whole airfleet as well as ground-based missile systems.\n" 7055"\n" 7056"Please approve this program whenever you can, Commander.\n" 7057"\n" 7058"Cdr. Navarre" 7059msgstr "" 7060"This is one of several proposals I'm submitting for the research and " 7061"development of new laser weaponry. Each of these will have to be developed " 7062"separately due to the size differences, power levels and complexity of the " 7063"systems involved.\n" 7064"\n" 7065"The Aerial Laser Cannon is the largest and most powerful iteration of our " 7066"new laser designs. Like our infantry weapons it'll be powered by deuterium-" 7067"fluoride reaction, but on a much larger scale and amplified by the " 7068"aircraft's on-board electrical systems. Several exciting ideas are being " 7069"considered.\n" 7070"\n" 7071"As well as being the biggest, this may well be our most challenging laser to " 7072"create. Any aircraft cannon will have to reach across several kilometres of " 7073"atmosphere -- and therefore loads of atmospheric blooming -- with enough " 7074"punch at the endpoint to cut into a UFO's fuselage. Those sorts of power " 7075"levels have been achieved before with massive arrays mounted on jumbo jets, " 7076"but never in a package small enough to make a jet fighter cannon.\n" 7077"\n" 7078"The finished product should be able to engage UFOs with bullseye accuracy at " 7079"ranges well beyond that of the SHIVA cannon, and although damage may be low, " 7080"we expect that the ability to keep continuous fire and pressure on enemy " 7081"craft will be valuable in the days to come.\n" 7082"\n" 7083"Please approve lab time and funding for this program when you're ready, " 7084"Commander.\n" 7085"\n" 7086"--Cdr. Navarre" 7087 7088#: ../base/ufos/msgid/aircraftitems.ufo:592 7089#, fuzzy 7090msgid "" 7091"Commander, we've finished work on the alien missile launcher. It's a fairly " 7092"simple affair. Firing is computer-driven, fed directly from the UFO's " 7093"targeting computer. Powerful electromagnetic coils around the launch tube " 7094"accelerate the missile to extreme speeds, reaching up to Mach 4 at the point " 7095"where the missile leaves the tube. Only once the missile is fully free of " 7096"the tube do its onboard rockets kick in.\n" 7097"\n" 7098"The good news is that we've managed to succesfully adapt fittings, controls " 7099"and power feeds to allow the Alien Launcher to be safely mounted to our " 7100"aircraft. The bad news is that we've had to drastically reduce its magazine " 7101"size in order to meet weight and size restrictions on our aircraft.\n" 7102"\n" 7103"Our aircraft are too small and light to be able to carry so many, and most " 7104"of our craft aren't laid out with internal missile magazines. We've had to " 7105"custom-build a magazine mounted with the launcher, the capacity of which " 7106"falls behind the stores found on UFOs.\n" 7107"\n" 7108"It's not all doom and gloom, though. We believe that we can modify the " 7109"launch tube to be able to fire human missiles as well as the alien type. " 7110"We'd have to develop the missile ourselves, of course -- no current human " 7111"missile is capable of withstanding the stress of being fired from this " 7112"launcher. However, we're confident we can design a missile that will survive " 7113"launch and incorporates new UFO-tracking technologies to improve homing and " 7114"ECM capability.\n" 7115"\n" 7116"I'll send you a design proposal as soon as I can, Commander.\n" 7117"\n" 7118"Cdr. Navarre" 7119msgstr "" 7120"Commander, I've just finished my report on our latest laser program. We've " 7121"successfully prototyped the new Aerial Laser Cannon and are ready to put it " 7122"into production.\n" 7123"\n" 7124"We achieved what we set out to do: create a continuous wave, deuterium-" 7125"fluoride-powered laser with megawatt-range output, capable of tracking and " 7126"hitting UFOs at ranges of up to 5 kilometres. Accuracy is excellent, " 7127"hampered only by enemy ECM (Electronic Countermeasures), and unlike in all " 7128"our other weapons it is not affected by range. The laser proceeds in a " 7129"straight line and crosses the distance between gun and target almost " 7130"instantly. It's hard to miss with it.\n" 7131"\n" 7132"Unfortunately atmospheric blooming is still a problem, and the laser rapidly " 7133"loses power the further it has to travel to the target. At maximum range, 5 " 7134"kilometres, it takes 32 seconds of continuous fire on the same spot to hole " 7135"a UFO's hull. We're rarely going to have that much time to wait for a kill. " 7136"The ideal range for this weapon is between 2 to 3 kilometres where it " 7137"strikes a good balance between damage and distance. Average damage per " 7138"second at these distances is slightly less than the SHIVA Rotary Cannon, but " 7139"range is higher by up to 1.5 kilometres. More so than any of our previous " 7140"weapons, the Aerial Laser Cannon is ideal for driving and pinning down the " 7141"enemy behind a wall of laser fire.\n" 7142"\n" 7143"The cannon carries an integrated magazine of deuterium-fluoride allowing up " 7144"to thirty minutes of continuous fire. Since deuterium and fluoride are both " 7145"too potentially hazardous to store on-base, and we have access to large off-" 7146"base stockpiles of all the necessary compounds, we will not need to keep " 7147"laser cannon ammunition in inventory.\n" 7148"\n" 7149"Deployment of the weapon is at your discretion, Commander, but I'd like to " 7150"recommend we use the new cannons to replace SHIVA guns across our airfleet " 7151"except for craft specifically equipped for close-in fighting. Anything " 7152"that's much less manoeuvrable than a UFO will have difficulty keeping hold " 7153"of the target with SHIVAs, so the laser offers a far better solution with " 7154"nearly as much staying power.\n" 7155"\n" 7156"--Cdr. Navarre" 7157 7158#: ../base/ufos/msgid/aircraftitems.ufo:602 7159#, fuzzy 7160msgid "" 7161"Commander, we've recovered an interesting type of alien missile from the " 7162"disassembled UFO. It seems to be powered by antimatter, with advanced " 7163"guidance systems, extensive EW (Electronic Warfare) capabilities and top " 7164"speeds far in excess of anything we've ever seen.\n" 7165"\n" 7166"These missiles may be the greatest threat to our aircraft yet, even worse " 7167"than the alien beam weaponry.\n" 7168"\n" 7169"It's extremely important we research these missiles and figure out how they " 7170"work in order to develop some defence against them.\n" 7171"\n" 7172"Cdr. Navarre" 7173msgstr "" 7174"Commander, as I mentioned in my previous report, the UFO we recovered was " 7175"plated with a highly interesting alloy which blends plastic and metal " 7176"together into a single material. These materials seem to be used almost " 7177"universally throughout the alien technology base. It's advanced stuff, " 7178"massively versatile and with a thousand possible uses.\n" 7179"\n" 7180"I think it warrants the research to see if we can reproduce this stuff in " 7181"our Workshops, but even if we can't, it seems likely we'll be getting our " 7182"hands on large quantities of it with every UFO we salvage. We'll definitely " 7183"be able to find new, human applications for it that will extend and expand " 7184"our combat capabilities.\n" 7185"\n" 7186"--Cdr. Navarre" 7187 7188#: ../base/ufos/msgid/aircraftitems.ufo:614 7189#, fuzzy 7190msgid "" 7191"Commander, my team and I have just wrapped up our work with the antimatter " 7192"missile recovered by our field team. As usual, there's good news and bad " 7193"news. I'll get right to the point.\n" 7194"\n" 7195"The missile's main structure consists of a rigid outer casing of alien " 7196"materials, the same stuff used to plate UFO hulls, and is designed to " 7197"fragment on impact into hundreds of shards of hot fast-moving shrapnel. This " 7198"shell contains individual compartments for targeting, avionics, EW equipment " 7199"and other electronics, and -- taking up most of the rear half of the missile " 7200"-- a proton-antiproton annihilation rocket.\n" 7201"\n" 7202"The rocket is by far the most powerful missile engine ever seen on Earth, " 7203"capable of attaining speeds that are flatly impossible through ordinary " 7204"chemical reactions. It propels the missile to speeds where it no longer " 7205"needs an onboard warhead. The kinetic energy generated by the impact is " 7206"enough to tear an unarmoured human airliner to shreds, and even a proximity " 7207"detonation of the missile's antimatter fuel is usually enough to knock down " 7208"a fighter jet. Our interceptors are not built to withstand this kind of " 7209"violence.\n" 7210"\n" 7211"We can duplicate the missiles well enough, but they still require antimatter " 7212"for fuel, probably the most valuable substance in the universe right now. " 7213"We'll get to work figuring out how we can utilize these ideas in a more " 7214"affordable weapon system, Commander.\n" 7215"\n" 7216"Cdr. Navarre" 7217msgstr "" 7218"Commander, I think we've uncovered the secret to the alien materials. After " 7219"some modifications to our Workshop equipment, we should now be able to use " 7220"the stuff and 'program' it into advanced new shapes.\n" 7221"\n" 7222"As I've mentioned before, the alien materials form a 'memory alloy', " 7223"remembering several shapes that it can change into if the materials are " 7224"given the right stimulus. Amazingly, the alien alloy can be stimulated by " 7225"two different things: heat and electricity. Heat is an obvious choice to " 7226"make the UFO fuselage splay out during atmospheric flight, to provide better " 7227"lift. Electricity, though, is a new one.\n" 7228"\n" 7229"When applying electricity, the alloy responds only to a constant, low-" 7230"voltage current at a very specific amperage. The material's shape will " 7231"deform and stay deformed for as long as that current is maintained. Once the " 7232"current is switched off, the alloy will revert to its normal 'at rest' shape " 7233"or a heat-induced shape if enough heat is present. The electricity-induced " 7234"shape takes precedence over the heat-induced shape.\n" 7235"\n" 7236"This means that the shape of a UFO fuselage (and anything else made with " 7237"these materials) can be changed at will, either by a command from the " 7238"operator or by automated electronics.\n" 7239"\n" 7240"This has given us a lot of amazing new ideas. We'll only be able to develop " 7241"a few of these ideas in time for use in the war, as some of them would take " 7242"years of research time, but they should nevertheless allow us to build " 7243"things we could never have attempted before.\n" 7244"\n" 7245"Alien Materials should now be available for use in production. " 7246"Unfortunately, they require a lot of rare and expensive components, some of " 7247"which can only be found on Earth in trace quantities. There's no way we " 7248"could obtain the materials needed in quantities that would make non-trivial " 7249"production possible. We'll have to salvage what we need off the aliens, " 7250"because we won't be able to produce any of it for the forseeable future.\n" 7251"\n" 7252"--Cdr. Navarre" 7253 7254#: ../base/ufos/msgid/aircraftitems.ufo:622 7255msgid "" 7256"Commander, our research on the alien launcher and the antimatter missile has " 7257"exposed just how weak our current missile systems are. As we face ever " 7258"stronger and better equipped UFOs, we're falling behind in the battle to " 7259"keep them out of our skies.\n" 7260"\n" 7261"The new alien launcher we're encountering is capable of projecting its " 7262"missiles at such a high velocity that our pilots have very little time to " 7263"take evasive action. But the antimatter in the alien missiles is precious " 7264"and we can't afford to equip every interceptor with them. I urge you to " 7265"greenlight research into a new missile system designed to work in the alien " 7266"launcher. I'm confident we can achieve greater speeds and kinetic impact " 7267"than any missile system currently in use.\n" 7268"\n" 7269"Cdr. Navarre" 7270msgstr "" 7271 7272#: ../base/ufos/msgid/aircraftitems.ufo:634 7273msgid "" 7274"Commander, we've completed the designs for a new hybrid missile.\n" 7275"\n" 7276"Like the aliens' antimatter missile, we've made the shell out of a sturdy " 7277"hybrid of alien materials nearly as strong as the outer casing we've seen on " 7278"UFO hulls. When the shell fragments on impact the shards of shrapnel moving " 7279"at high speed will tear through the armour plating of every UFO we've seen. " 7280"Even a glancing blow will set off an explosion with high potential of " 7281"tearing a hole in the UFO's hull.\n" 7282"\n" 7283"We've lost a bit of speed and sheer kinetic force by foregoing the " 7284"antimatter propulsion used in the aliens' missile. This projectile will not " 7285"be quite as powerful but we should be able to produce them in larger " 7286"quantities. And make no mistake, this is the most powerful air-to-air combat " 7287"weapon we have in our arsenal next to the antimatter missiles.\n" 7288"\n" 7289"Let's get these missiles into production, sir, and take back the " 7290"initiative.\n" 7291"\n" 7292"Cdr. Navarre" 7293msgstr "" 7294 7295#: ../base/ufos/msgid/aircraftitems.ufo:670 7296#, fuzzy 7297msgid "" 7298"Technical Specifications: Targeting Computer\n" 7299"\n" 7300"CLASSIFIED LEVEL BLACK\n" 7301"\n" 7302"PHALANX Extraterrestrial Response Unit\n" 7303"\n" 7304"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7305"\n" 7306"Filed: 19 March 2084\n" 7307"\n" 7308"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7309"Operations Command\n" 7310"\n" 7311"\n" 7312"\n" 7313"Overview\n" 7314"\n" 7315"Under the continuing efforts of the Excalibur Program, we have scoured the " 7316"globe for the best components on Earth in order to fit our aircraft with the " 7317"equipment they need to survive against the alien threat. As always, only the " 7318"very best equipment has been selected for the defence of our planet.\n" 7319"\n" 7320"All our aircraft come standard with high-tech targeting systems, but they " 7321"still have an extremely difficult time tracking alien craft and holding " 7322"missile lock. Alien electronics are too far in advance of ours for us to be " 7323"able to realistically counter their defences. Our systems lose lock, get " 7324"suckered by flares or decoys, or simply get shot to hell by the aliens' beam " 7325"weapons.\n" 7326"\n" 7327"These are all problems that we have no clear solution for at the moment. " 7328"However, what we can do is mount additional targeting equipment with purpose-" 7329"built filtering software that our standard systems can't load. This package " 7330"was specially built by my team using the latest, most accurate data on alien " 7331"craft signatures and detection methods. It knows much more about the " 7332"patterns and weaknesses of alien signals, helping to penetrate the wall of " 7333"Electronic Warfare activity around an alien craft. This will significantly " 7334"upgrade the accuracy of all weapons mounted on the carrying interceptor.\n" 7335"\n" 7336"The powerful hardware installation involved in this upgrade will take up one " 7337"complete modular equipment slot on one of our aircraft.\n" 7338"\n" 7339"\n" 7340"Recommended Doctrine\n" 7341"\n" 7342"This upgrade will improve the effectiveness of our pilot's targeting. We " 7343"recommend it is installed in all aircraft with a free electronics bay.\n" 7344"\n" 7345"\n" 7346"Addenda\n" 7347"\n" 7348"None." 7349msgstr "" 7350"Technical Specifications: Targeting Computer\n" 7351"\n" 7352"CLASSIFIED LEVEL BLACK\n" 7353"\n" 7354"PHALANX Extraterrestrial Response Unit\n" 7355"\n" 7356"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7357"\n" 7358"Filed: 19 March 2084\n" 7359"\n" 7360"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7361"Operations Command\n" 7362"\n" 7363"\n" 7364"\n" 7365"Overview\n" 7366"\n" 7367"Under the continuing efforts of the Excalibur Program, we have scoured the " 7368"globe for the best components on Earth in order to fit our aircraft with the " 7369"equipment they need to survive against the alien threat. As always, only the " 7370"very best equipment has been selected for the defence of our planet.\n" 7371"\n" 7372"All our aircraft come standard with high-tech targeting systems, but they " 7373"still have an extremely difficult time tracking alien craft and holding " 7374"missile lock. Alien electronics are too far in advance of ours for us to be " 7375"able to realistically counter their defences. Our systems lose lock, get " 7376"suckered by flares or decoys, or simply get shot to hell by the aliens' beam " 7377"weapons.\n" 7378"\n" 7379"These are all problems that we have no clear solution for at the moment. " 7380"However, what we can do is mount additional targeting equipment with purpose-" 7381"built filtering software that our standard systems can't load. This package " 7382"was specially built by my team using the latest, most accurate data on alien " 7383"craft signatures and detection methods. It knows much more about the " 7384"patterns and weaknesses of alien signals, helping to penetrate the wall of " 7385"Electronic Warfare activity around an alien craft. This will significantly " 7386"upgrade the accuracy of all weapons mounted on the carrying interceptor.\n" 7387"\n" 7388"The powerful hardware installation involved in this upgrade will take up one " 7389"complete modular equipment slot on one of our aircraft.\n" 7390"\n" 7391"\n" 7392"Recommended Doctrine\n" 7393"\n" 7394"This upgrade has several effective purposes. It can help to improve the " 7395"effectiveness of low-accuracy weapons systems on a single aircraft, it can " 7396"be used in a fire support role assisting barrages of long-range missile " 7397"fire, or it can be used en masse by whole flights of interceptors to bring " 7398"overwhelming fire to bear on our enemies at all ranges.\n" 7399"\n" 7400"Its only downside is that it takes up a whole modular slot that could be " 7401"used for defensive electronics or other equipment. This may leave our " 7402"interceptors weak in other areas.\n" 7403"\n" 7404"\n" 7405"Addenda\n" 7406"\n" 7407"With all the possibilities and different scenarios waiting in our future, " 7408"there is no golden rule that will help decide when to deploy the Targeting " 7409"Computer. It is ready for use at the Commander's discretion." 7410 7411#: ../base/ufos/msgid/aircraftitems.ufo:704 7412#, fuzzy 7413msgid "" 7414"Technical Specifications: Fuel Pod\n" 7415"\n" 7416"CLASSIFIED LEVEL BLACK\n" 7417"\n" 7418"PHALANX Extraterrestrial Response Unit\n" 7419"\n" 7420"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7421"\n" 7422"Filed: 19 March 2084\n" 7423"\n" 7424"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7425"Operations Command\n" 7426"\n" 7427"\n" 7428"\n" 7429"Overview\n" 7430"\n" 7431"We've determined that the modular equipment bays on our aircraft can be used " 7432"to accept extra fuel reserves. By installing these special but very simple " 7433"fuel pods, we can greatly increase the range of an aircraft by loading more " 7434"fuel on board.\n" 7435"\n" 7436"Take note, however, that installing a fuel pod will add a significant amount " 7437"of weight to the craft, slowing it down.\n" 7438"\n" 7439"\n" 7440"Recommended Doctrine\n" 7441"\n" 7442"We should make use of these pods in any situation where our aircraft are " 7443"unable to reach their destinations or where a large section of ground is " 7444"left uncovered by our network of bases. They will help to extend our reach " 7445"and provide more protection to Earth and our people.\n" 7446"\n" 7447"\n" 7448"Addenda\n" 7449"\n" 7450"Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n" 7451"\n" 7452"Having read Cdr. Navarre's report, Commander, I have to stress that our " 7453"charter stipulates we must stop any and all alien activity on Earth. We " 7454"can't afford to let some of it continue because it's just out of our planes' " 7455"reach. If civilians were to die because the dropship couldn't quite make it, " 7456"our image would be shattered and our funding may suffer the consequences. We " 7457"should keep some fuel pod-equipped planes on standby to deal with distant " 7458"incidents." 7459msgstr "" 7460"Technical Specifications: Fuel Pod\n" 7461"\n" 7462"CLASSIFIED LEVEL BLACK\n" 7463"\n" 7464"PHALANX Extraterrestrial Response Unit\n" 7465"\n" 7466"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7467"\n" 7468"Filed: 19 March 2084\n" 7469"\n" 7470"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7471"Operations Command\n" 7472"\n" 7473"\n" 7474"\n" 7475"Overview\n" 7476"\n" 7477"We've determined that the modular equipment bays on our aircraft can be used " 7478"to accept extra fuel reserves. By installing these special but very simple " 7479"fuel pods, we can greatly increase the range of an aircraft by loading more " 7480"fuel on board, and improve the craft's speed by allowing the engines enough " 7481"juice to run on maximum all the way. It also lets pilots make far more " 7482"liberal use of the afterburner, further upping the speed, allowing us to " 7483"better compete with hostile UFOs.\n" 7484"\n" 7485"Take note, however, that installing a fuel pod will add a significant amount " 7486"of weight to the craft. Care must be taken not to overload our airframes. If " 7487"an aircraft is too heavy to safely launch, our Command Centre computers will " 7488"automatically deny it launch clearance.\n" 7489"\n" 7490"\n" 7491"Recommended Doctrine\n" 7492"\n" 7493"We should make use of these pods in any situation where our aircraft are " 7494"unable to reach their destinations, or where they end up with too little " 7495"fuel to continue engaging a UFO, or where a large section of ground is left " 7496"uncovered by our network of bases. They will help to extend our reach and " 7497"provide more protection to Earth and our people.\n" 7498"\n" 7499"\n" 7500"Addenda\n" 7501"\n" 7502"Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n" 7503"\n" 7504"Having read Cdr. Navarre's report, Commander, I have to stress that our " 7505"charter stipulates we must stop any and all alien activity on Earth. We " 7506"can't afford to let some of it continue because it's just out of our planes' " 7507"reach. If civilians were to die because the dropship couldn't quite make it, " 7508"our image would be shattered and our funding may suffer the consequences. We " 7509"should keep some fuel pod-equipped planes on standby to deal with distant " 7510"incidents." 7511 7512#: ../base/ufos/msgid/aliens.ufo:8 ../base/ufos/msgid/aliens.ufo:44 7513#: ../base/ufos/msgid/aliens.ufo:148 ../base/ufos/msgid/aliens.ufo:158 7514#: ../base/ufos/msgid/aliens.ufo:242 ../base/ufos/msgid/aliens.ufo:252 7515#: ../base/ufos/msgid/aliens.ufo:332 ../base/ufos/msgid/aliens.ufo:342 7516#: ../base/ufos/msgid/aliens.ufo:368 7517#, fuzzy 7518msgid "" 7519"Commander,\n" 7520"\n" 7521"We've recovered a new alien corpse from the battlefield. We should begin " 7522"dissection and assessment as soon as possible.\n" 7523"\n" 7524"Sincerely,\n" 7525"\n" 7526"Dr. Connor" 7527msgstr "" 7528"Commander,\n" 7529"\n" 7530"We've recovered a new alien corpse from the battlefield. We should begin " 7531"dissection and assessment as soon as possible.\n" 7532"\n" 7533"Sincerely,\n" 7534"\n" 7535"Dr. Connor" 7536 7537#: ../base/ufos/msgid/aliens.ufo:34 7538#, fuzzy 7539msgid "" 7540"Commander,\n" 7541"\n" 7542"My team has analysed the remains of the arachnid machine our operatives " 7543"brought back, and we have prepared a summary for your review.\n" 7544"\n" 7545"Autopsy reveals that the creature is a complex robot without any organic " 7546"components. Its body is reminiscent of the terrestrial spider; a central " 7547"body housing the artificial brain and power cells, and eight legs driven by " 7548"powerful servomotors that allow it to move across the battlefield at " 7549"frightening speeds. It is equipped with razor-sharp mandibles which can " 7550"dissect human victims on the spot and store tissue or whole organs in a " 7551"large cavity located in front of the power cells. These machines have been " 7552"recorded cutting apart live humans during a terror mission and storing their " 7553"biomass for retrieval. The process is gruesome and very, very short.\n" 7554"\n" 7555"Our soldiers have dubbed the creature 'Bloodspider', and the name has " 7556"stuck.\n" 7557"\n" 7558"Ballistics testing on samples of the Bloodspider's armour plating reveal " 7559"that it is very tough and has excellent insulating properties, making it " 7560"effective against a wide variety of weapons.\n" 7561"\n" 7562"-- The armour is highly resistant to electricity, but it can be penetrated " 7563"by high-velocity armour-piercing rounds.\n" 7564"\n" 7565"-- High explosives also achieve good results, as they tend to damage the " 7566"vulnerable leg joints. This may be the most effective way to take these " 7567"creatures out.\n" 7568"\n" 7569"The existence of this creature raises some frightening questions. It " 7570"suggests that the aliens are taking a very personal interest in us, and " 7571"they're not asking questions. Commander, these machines pose a dire threat " 7572"to any human that comes close. If encountered, they should be destroyed " 7573"immediately and at all costs.\n" 7574"\n" 7575"Sincerely,\n" 7576"\n" 7577"Dr. Connor" 7578msgstr "" 7579"Commander,\n" 7580"\n" 7581"My team has analysed the remains of the arachnid machine our operatives " 7582"brought back, and we have prepared a summary for your review.\n" 7583"\n" 7584"Autopsy reveals that the creature is a complex robot without any organic " 7585"components. Its body is reminiscent of the terrestrial spider; a central " 7586"body housing the artificial brain and power cells, and eight legs driven by " 7587"powerful servomotors that allow it to move across the battlefield at " 7588"frightening speeds. It is equipped with razor-sharp mandibles which can " 7589"dissect human victims on the spot and store tissue or whole organs in a " 7590"large cavity located in front of the power cells. These machines have been " 7591"recorded cutting apart live humans during a terror mission and storing their " 7592"biomass for retrieval. The process is gruesome and very, very short.\n" 7593"\n" 7594"Our soldiers have dubbed the creature 'Bloodspider', and the name has " 7595"stuck.\n" 7596"\n" 7597"Ballistics testing on samples of the Bloodspider's armour plating reveal " 7598"that it is very tough and has excellent insulating properties, making it " 7599"effective against a wide variety of weapons.\n" 7600"\n" 7601"-- The armour is highly resistant to lasers, electricity and incendiary " 7602"ammunition, but it can be penetrated by high-velocity armour-piercing " 7603"rounds.\n" 7604"\n" 7605"-- High explosives also achieve good results, as they tend to damage the " 7606"vulnerable leg joints. This may be the most effective way to take these " 7607"creatures out.\n" 7608"\n" 7609"The existence of this creature raises some frightening questions. It " 7610"suggests that the aliens are taking a very personal interest in us, and " 7611"they're not asking questions. Commander, these machines pose a dire threat " 7612"to any human that comes close. If encountered, they should be destroyed " 7613"immediately and at all costs.\n" 7614"\n" 7615"Sincerely,\n" 7616"\n" 7617"Dr. Connor" 7618 7619#: ../base/ufos/msgid/aliens.ufo:58 7620#, fuzzy 7621msgid "" 7622"Commander,\n" 7623"\n" 7624"My team has analysed the remains of the arachnid machine our operatives " 7625"brought back, and we have prepared a summary for your review.\n" 7626"\n" 7627"This robotic creature has razor-sharp blades and has been observed " 7628"dissecting its victims before storing organic material in internal cavities. " 7629"For this reason, we believe the alien serves some kind of scientific role by " 7630"harvesting biomass, but it is truly brutal in pursuit of its target.\n" 7631"\n" 7632"These creatures are terrifying on the battlefield if they get close and " 7633"thick, heavy armour plating increases the chances it will survive a few " 7634"rounds from our soldiers and keep coming. We will need to hunt the Combat " 7635"Bloodspider in packs.\n" 7636"\n" 7637"Sincerely,\n" 7638"\n" 7639"Dr. Connor" 7640msgstr "" 7641"Commander,\n" 7642"\n" 7643"My team has analysed the remains of the arachnid machine our operatives " 7644"brought back, and we have prepared a summary for your review.\n" 7645"\n" 7646"Autopsy reveals that the creature is a complex robot without any organic " 7647"components. Its body is reminiscent of the terrestrial spider; a central " 7648"body housing the artificial brain and power cells, and eight legs driven by " 7649"powerful servomotors that allow it to move across the battlefield at " 7650"frightening speeds. It is equipped with razor-sharp mandibles which can " 7651"dissect human victims on the spot and store tissue or whole organs in a " 7652"large cavity located in front of the power cells. These machines have been " 7653"recorded cutting apart live humans during a terror mission and storing their " 7654"biomass for retrieval. The process is gruesome and very, very short.\n" 7655"\n" 7656"Our soldiers have dubbed the creature 'Bloodspider', and the name has " 7657"stuck.\n" 7658"\n" 7659"Ballistics testing on samples of the Bloodspider's armour plating reveal " 7660"that it is very tough and has excellent insulating properties, making it " 7661"effective against a wide variety of weapons.\n" 7662"\n" 7663"-- The armour is highly resistant to lasers, electricity and incendiary " 7664"ammunition, but it can be penetrated by high-velocity armour-piercing " 7665"rounds.\n" 7666"\n" 7667"-- High explosives also achieve good results, as they tend to damage the " 7668"vulnerable leg joints. This may be the most effective way to take these " 7669"creatures out.\n" 7670"\n" 7671"The existence of this creature raises some frightening questions. It " 7672"suggests that the aliens are taking a very personal interest in us, and " 7673"they're not asking questions. Commander, these machines pose a dire threat " 7674"to any human that comes close. If encountered, they should be destroyed " 7675"immediately and at all costs.\n" 7676"\n" 7677"Sincerely,\n" 7678"\n" 7679"Dr. Connor" 7680 7681#: ../base/ufos/msgid/aliens.ufo:68 ../base/ufos/msgid/aliens.ufo:396 7682#, fuzzy 7683msgid "" 7684"Commander,\n" 7685"\n" 7686"We've recovered a new alien corpse from the battlefield. Dissection and " 7687"assessment could give us insights into the new alien's capabilities.\n" 7688"\n" 7689"Sincerely,\n" 7690"\n" 7691"Dr. Connor" 7692msgstr "" 7693"Commander,\n" 7694"\n" 7695"We've recovered a new alien corpse from the battlefield. We should begin " 7696"dissection and assessment as soon as possible.\n" 7697"\n" 7698"Sincerely,\n" 7699"\n" 7700"Dr. Connor" 7701 7702#: ../base/ufos/msgid/aliens.ufo:104 7703#, fuzzy 7704msgid "" 7705"Commander,\n" 7706"\n" 7707"The autopsy and evaluation of the green alien specimen is complete. I'm " 7708"hereby submitting my summary for your review.\n" 7709"\n" 7710"The first thing we noticed about this species, which has been named the " 7711"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 7712"of a man, something that can be quite disturbing to our agents in the field, " 7713"but we've confirmed that the Ortnok is in no way genetically related to " 7714"humanity.\n" 7715"\n" 7716"In proportion to its body weight, the Ortnok has more muscle than a " 7717"professional body builder. At first we concluded this was solely the product " 7718"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 7719"work on our specimen have revealed something interesting. The subject seems " 7720"to have been raised from birth on a heavy diet of genetic tampering and " 7721"anabolic steroids. This, combined with the incredible density of the muscle " 7722"tissue, makes the Ortnok physically stronger than any biological entity on " 7723"Earth.\n" 7724"\n" 7725"During our first incisions, we were surprised to find the Ortnok to be " 7726"without blood. It has lungs, viscera and something akin to digestive organs, " 7727"but no liver or heart that we can identify. Instead of veins there is a very " 7728"well-developed system of nerve tubes, filled with a kind of electrically " 7729"conductive gel, that seems to power and control the muscles by direct " 7730"electrical stimulation. The needed electricity is generated through " 7731"digestion of organic matter and stored in a set of large eel-like organs " 7732"underneath the lungs. The nervous system itself is nourished by the leftover " 7733"products of the digestion process by way of veins filled with pressurised " 7734"air. The whole chest cavity has been richly furnished with armour plating " 7735"inserted just underneath the leathery green skin.\n" 7736"\n" 7737"The eyes are covered with surgically-implanted lenses that improve the " 7738"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 7739"The ears consist of a series of small cavities, three on either side of the " 7740"head, which are surprisingly large and well-developed. Given the evidence we " 7741"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 7742"organs are quite small, atrophied almost to the point of being vestigial.\n" 7743"\n" 7744"From the autopsy and our analysis of battlefield footage, we can conclude " 7745"the following:\n" 7746"\n" 7747"- The brain is fairly small for a hominid of such size, no larger than that " 7748"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 7749"Ortnoks certainly don't display any tactical sluggishness on the " 7750"battlefield.\n" 7751"\n" 7752"- The three-fingered hand is able to carry and use a wide variety of " 7753"equipment. However, Ortnoks are most often equipped with heavy weapons to " 7754"match their size.\n" 7755"\n" 7756"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 7757"their natural endurance even further, making them difficult to take down. " 7758"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 7759"explosives and cutting weapons will not be very effective due to the " 7760"extensive armouring.\n" 7761"\n" 7762"- All Ortnok specimens we've seen so far were not equipped with reproductive " 7763"organs. From surgical scarring around the groin area, we believe they may " 7764"have been neutered for some reason.\n" 7765"\n" 7766"In combat, specimens seem to be used most often in the role of heavy " 7767"infantry and fire support. They are not particularly accurate with their " 7768"somewhat cumbersome weapons, but when working in numbers they usually lay " 7769"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 7770"not seem to serve in many specialist capacities; they are never used as " 7771"technicians according to our camera observations, and usually busy " 7772"themselves handling perimeter security for the Tamans when not engaged in " 7773"combat.\n" 7774"\n" 7775"There is a complex set of implants in the subject's throat that will require " 7776"further research to be fully understood. I will send you a more detailed " 7777"analysis along with a research proposal.\n" 7778"\n" 7779"We have no idea quite where the name 'Ortnok' came from. The troops don't " 7780"seem to know, and neither do we. Still, it's as good a name as any, and it " 7781"seems to have stuck.\n" 7782"\n" 7783"That's all I have for you right now, Commander. I'll contact you again as " 7784"soon as something new develops.\n" 7785"\n" 7786"Sincerely,\n" 7787"\n" 7788"Dr. Connor" 7789msgstr "" 7790"Commander,\n" 7791"\n" 7792"The autopsy and evaluation of the green alien specimen is complete. I'm " 7793"hereby submitting my summary for your review.\n" 7794"\n" 7795"The first thing we noticed about this species, which has been named the " 7796"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 7797"of a man, something that can be quite disturbing to our agents in the field, " 7798"but we've confirmed that the Ortnok is in no way genetically related to " 7799"humanity.\n" 7800"\n" 7801"In proportion to its body weight, the Ortnok has more muscle than a " 7802"professional body builder. At first we concluded this was solely the product " 7803"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 7804"work on our specimen have revealed something interesting. The subject seems " 7805"to have been raised from birth on a heavy diet of genetic tampering and " 7806"anabolic steroids. This, combined with the incredible density of the muscle " 7807"tissue, makes the Ortnok physically stronger than any biological entity on " 7808"Earth.\n" 7809"\n" 7810"During our first incisions, we were surprised to find the Ortnok to be " 7811"without blood. It has lungs, viscera and something akin to digestive organs, " 7812"but no liver or heart that we can identify. Instead of veins there is a very " 7813"well-developed system of nerve tubes, filled with a kind of electrically " 7814"conductive gel, that seems to power and control the muscles by direct " 7815"electrical stimulation. The needed electricity is generated through " 7816"digestion of organic matter and stored in a set of large eel-like organs " 7817"underneath the lungs. The nervous system itself is nourished by the leftover " 7818"products of the digestion process by way of veins filled with pressurised " 7819"air. The whole chest cavity has been richly furnished with armour plating " 7820"inserted just underneath the leathery green skin.\n" 7821"\n" 7822"The eyes are covered with surgically-implanted lenses that improve the " 7823"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 7824"The ears consist of a series of small cavities, three on either side of the " 7825"head, which are surprisingly large and well-developed. Given the evidence we " 7826"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 7827"organs are quite small, atrophied almost to the point of being vestigial.\n" 7828"\n" 7829"From the autopsy and our analysis of battlefield footage, we can conclude " 7830"the following:\n" 7831"\n" 7832"- The brain is fairly small for a hominid of such size, no larger than that " 7833"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 7834"Ortnoks certainly don't display any tactical sluggishness on the " 7835"battlefield.\n" 7836"\n" 7837"- The three-fingered hand is able to carry and use a wide variety of " 7838"equipment. However, Ortnoks are most often equipped with heavy weapons to " 7839"match their size.\n" 7840"\n" 7841"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 7842"their natural endurance even further, making them difficult to take down. " 7843"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 7844"explosives and cutting weapons will not be very effective due to the " 7845"extensive armouring.\n" 7846"\n" 7847"- All Ortnok specimens we've seen so far were not equipped with reproductive " 7848"organs. From surgical scarring around the groin area, we believe they may " 7849"have been neutered for some reason.\n" 7850"\n" 7851"In combat, specimens seem to be used most often in the role of heavy " 7852"infantry and fire support. They are not particularly accurate with their " 7853"somewhat cumbersome weapons, but when working in numbers they usually lay " 7854"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 7855"not seem to serve in many specialist capacities; they are never used as " 7856"technicians according to our camera observations, and usually busy " 7857"themselves handling perimeter security for the Tamans when not engaged in " 7858"combat.\n" 7859"\n" 7860"There is a complex set of implants in the subject's throat that will require " 7861"further research to be fully understood. I will send you a more detailed " 7862"analysis along with a research proposal.\n" 7863"\n" 7864"We have no idea quite where the name 'Ortnok' came from. The troops don't " 7865"seem to know, and neither do we. Still, it's as good a name as any, and it " 7866"seems to have stuck.\n" 7867"\n" 7868"That's all I have for you right now, Commander. I'll contact you again as " 7869"soon as something new develops.\n" 7870"\n" 7871"Sincerely,\n" 7872"\n" 7873"Dr. Connor" 7874 7875#: ../base/ufos/msgid/aliens.ufo:138 7876#, fuzzy 7877msgid "" 7878"Commander,\n" 7879"\n" 7880"The autopsy and evaluation of the green alien specimen is complete. I'm " 7881"hereby submitting my summary for your review.\n" 7882"\n" 7883"The first thing we noticed about this species, which has been named the " 7884"'Ortnok', is its size. Its appearance is like a brutish, hulking caricature " 7885"of a man, something that can be quite disturbing to our agents in the field, " 7886"but we've confirmed that the Ortnok is in no way genetically related to " 7887"humanity.\n" 7888"\n" 7889"In proportion to its body weight, the Ortnok has more muscle than a " 7890"professional body builder. At first we concluded this was solely the product " 7891"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 7892"work on our specimen have revealed something interesting. The subject seems " 7893"to have been raised from birth on a heavy diet of genetic tampering and " 7894"anabolic steroids. This, combined with the incredible density of the muscle " 7895"tissue, makes the Ortnok physically stronger than any biological entity on " 7896"Earth.\n" 7897"\n" 7898"During our first incisions, we were surprised to find the Ortnok to be " 7899"without blood. It has lungs, viscera and something akin to digestive organs, " 7900"but no liver or heart that we can identify. Instead of veins there is a very " 7901"well-developed system of nerve tubes, filled with a kind of electrically " 7902"conductive gel, that seems to power and control the muscles by direct " 7903"electrical stimulation. The needed electricity is generated through " 7904"digestion of organic matter and stored in a set of large eel-like organs " 7905"underneath the lungs. The nervous system itself is nourished by the leftover " 7906"products of the digestion process by way of veins filled with pressurised " 7907"air. The whole chest cavity has been richly furnished with armour plating " 7908"inserted just underneath the leathery green skin.\n" 7909"\n" 7910"The eyes are covered with surgically-implanted lenses that improve the " 7911"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 7912"The ears consist of a series of small cavities, three on either side of the " 7913"head, which are surprisingly large and well-developed. Given the evidence we " 7914"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 7915"organs are quite small, atrophied almost to the point of being vestigial.\n" 7916"\n" 7917"From the autopsy and our analysis of battlefield footage, we can conclude " 7918"the following:\n" 7919"\n" 7920"- The brain is fairly small for a hominid of such size, no larger than that " 7921"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 7922"Ortnoks certainly don't display any tactical sluggishness on the " 7923"battlefield.\n" 7924"\n" 7925"- The three-fingered hand is able to carry and use a wide variety of " 7926"equipment. However, Ortnoks are most often equipped with heavy weapons to " 7927"match their size.\n" 7928"\n" 7929"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 7930"their natural endurance even further, making them difficult to take down. " 7931"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 7932"explosives and cutting weapons will not be very effective due to the " 7933"extensive armouring.\n" 7934"\n" 7935"- All Ortnok specimens we've seen so far were not equipped with reproductive " 7936"organs. From surgical scarring around the groin area, we believe they may " 7937"have been neutered for some reason.\n" 7938"\n" 7939"In combat, specimens seem to be used most often in the role of heavy " 7940"infantry and fire support. They are not particularly accurate with their " 7941"somewhat cumbersome weapons, but when working in numbers they usually lay " 7942"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 7943"not seem to serve in many specialist capacities; they are never used as " 7944"technicians according to our camera observations, and usually busy " 7945"themselves handling perimeter security for the Tamans when not engaged in " 7946"combat.\n" 7947"\n" 7948"We have no idea quite where the name 'Ortnok' came from. The troops don't " 7949"seem to know, and neither do we. Still, it's as good a name as any, and it " 7950"seems to have stuck.\n" 7951"\n" 7952"That's all I have for you right now, Commander. I'll contact you again as " 7953"soon as something new develops.\n" 7954"\n" 7955"Sincerely,\n" 7956"\n" 7957"Dr. Connor" 7958msgstr "" 7959"Commander,\n" 7960"\n" 7961"The autopsy and evaluation of the green alien specimen is complete. I'm " 7962"hereby submitting my summary for your review.\n" 7963"\n" 7964"The first thing we noticed about this species, which has been named the " 7965"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 7966"of a man, something that can be quite disturbing to our agents in the field, " 7967"but we've confirmed that the Ortnok is in no way genetically related to " 7968"humanity.\n" 7969"\n" 7970"In proportion to its body weight, the Ortnok has more muscle than a " 7971"professional body builder. At first we concluded this was solely the product " 7972"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 7973"work on our specimen have revealed something interesting. The subject seems " 7974"to have been raised from birth on a heavy diet of genetic tampering and " 7975"anabolic steroids. This, combined with the incredible density of the muscle " 7976"tissue, makes the Ortnok physically stronger than any biological entity on " 7977"Earth.\n" 7978"\n" 7979"During our first incisions, we were surprised to find the Ortnok to be " 7980"without blood. It has lungs, viscera and something akin to digestive organs, " 7981"but no liver or heart that we can identify. Instead of veins there is a very " 7982"well-developed system of nerve tubes, filled with a kind of electrically " 7983"conductive gel, that seems to power and control the muscles by direct " 7984"electrical stimulation. The needed electricity is generated through " 7985"digestion of organic matter and stored in a set of large eel-like organs " 7986"underneath the lungs. The nervous system itself is nourished by the leftover " 7987"products of the digestion process by way of veins filled with pressurised " 7988"air. The whole chest cavity has been richly furnished with armour plating " 7989"inserted just underneath the leathery green skin.\n" 7990"\n" 7991"The eyes are covered with surgically-implanted lenses that improve the " 7992"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 7993"The ears consist of a series of small cavities, three on either side of the " 7994"head, which are surprisingly large and well-developed. Given the evidence we " 7995"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 7996"organs are quite small, atrophied almost to the point of being vestigial.\n" 7997"\n" 7998"From the autopsy and our analysis of battlefield footage, we can conclude " 7999"the following:\n" 8000"\n" 8001"- The brain is fairly small for a hominid of such size, no larger than that " 8002"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 8003"Ortnoks certainly don't display any tactical sluggishness on the " 8004"battlefield.\n" 8005"\n" 8006"- The three-fingered hand is able to carry and use a wide variety of " 8007"equipment. However, Ortnoks are most often equipped with heavy weapons to " 8008"match their size.\n" 8009"\n" 8010"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 8011"their natural endurance even further, making them difficult to take down. " 8012"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 8013"explosives and cutting weapons will not be very effective due to the " 8014"extensive armouring.\n" 8015"\n" 8016"- All Ortnok specimens we've seen so far were not equipped with reproductive " 8017"organs. From surgical scarring around the groin area, we believe they may " 8018"have been neutered for some reason.\n" 8019"\n" 8020"In combat, specimens seem to be used most often in the role of heavy " 8021"infantry and fire support. They are not particularly accurate with their " 8022"somewhat cumbersome weapons, but when working in numbers they usually lay " 8023"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 8024"not seem to serve in many specialist capacities; they are never used as " 8025"technicians according to our camera observations, and usually busy " 8026"themselves handling perimeter security for the Tamans when not engaged in " 8027"combat.\n" 8028"\n" 8029"We have no idea quite where the name 'Ortnok' came from. The troops don't " 8030"seem to know, and neither do we. Still, it's as good a name as any, and it " 8031"seems to have stuck.\n" 8032"\n" 8033"That's all I have for you right now, Commander. I'll contact you again as " 8034"soon as something new develops.\n" 8035"\n" 8036"Sincerely,\n" 8037"\n" 8038"Dr. Connor" 8039 8040#: ../base/ufos/msgid/aliens.ufo:196 8041#, fuzzy 8042msgid "" 8043"Commander,\n" 8044"\n" 8045"My team and I have completed our autopsy of the 'grey' body we recovered. " 8046"Here is my summary of our findings.\n" 8047"\n" 8048"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8049"they were swarmed by crowds of screaming locals, terrified out of their " 8050"minds and desperate for protection. Most of the soldiers didn't even speak " 8051"the language, unable to understand what was said. When they asked what was " 8052"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8053"'evil spirit' or 'demon'.\n" 8054"\n" 8055"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8056"shooting was over it had further mutated. Everyone had settled on \"Taman" 8057"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8058"that had slaughtered them. The name still remains, but we can now say with " 8059"confidence that these aliens are made of flesh and blood rather than fire " 8060"and darkness.\n" 8061"\n" 8062"First and probably most interesting is the fact that this creature looks " 8063"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8064"visual, olfactory and auditory organs all in the same general location. The " 8065"subject's hands and feet have three long digits, one of which (the 'thumb') " 8066"is opposable. This species is on average shorter than humans and possesses a " 8067"thin, almost delicate frame which belies their toughness.\n" 8068"\n" 8069"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8070"so on. It lacks most of the redundant or obsolete organs that humans have " 8071"carried through our evolutionary history. Biologically, the most interesting " 8072"part of the subject's internals is the digestive tract. The creature has a " 8073"total of three stomachs meant for the digestion of very tough plant matter. " 8074"It is incapable of digesting meat of any kind. This implies that, wherever " 8075"they come from, the Tamans are herbivores feeding on some kind of plant " 8076"life. This finding has comforted some of our more excitable staff. At least " 8077"we know the aliens aren't harvesting us for our meat.\n" 8078"\n" 8079"There is a complex set of implants in the subject's throat that will require " 8080"further research to be fully understood. I will send you a more detailed " 8081"analysis along with a research proposal.\n" 8082"\n" 8083"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8084"has special irises that protect the retinas from bright light such as " 8085"sunlight, but if a sudden blast of highly intense illumination were to hit " 8086"the retina before the iris can adjust, it could cause prolonged or even " 8087"permanent blindness. Our flashbang may be highly effective here.\n" 8088"\n" 8089"The greyness of the skin is a particularly curious feature. It is actually " 8090"caused by the secretion of trace amounts of silicon, which hardens over the " 8091"supple inner skin to provide a kind of natural armour. This makes a Taman " 8092"fairly resistant to impact and heat.\n" 8093"\n" 8094"From our analysis, we can conclude the following:\n" 8095"\n" 8096"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8097"enough to render such weapons combat ineffective.\n" 8098"\n" 8099"-- Their skin easily disperses small to medium amounts of heat, but " 8100"prolonged exposure to a flamethrower or incendiary compound will still do " 8101"the trick. Lasers will do slightly less damage than normal.\n" 8102"\n" 8103"-- Though the body is limber and elastic, the Taman's internal organs are " 8104"badly protected against concussion, which makes them particularly vulnerable " 8105"to the shockwaves of explosive ordnance.\n" 8106"\n" 8107"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8108"appearance is very similar to that of humans, almost enough to imply a kind " 8109"of relationship, they seem to be more a case of convergent evolution (two " 8110"different paths to a similar end result) than a blood relation. There are " 8111"very few similarities between the Taman gene sequences and that of humans, " 8112"and the structure of chromatin in their DNA is several orders of magnitude " 8113"more complex than ours. This seems to preclude a hypothetical common " 8114"origin.\n" 8115"\n" 8116"In combat, Tamans present a significant threat. They are highly agile and " 8117"can wield a variety of weapons with great accuracy. Besides serving as " 8118"soldiers, they fill many specialist roles in the alien war machine, " 8119"positions in which Tamans seem to be the most numerous. Complex weapons and " 8120"advanced armour are more often wielded by Tamans than any other species. " 8121"This is most likely due to their large brains, sensory organs and delicate " 8122"manipulators.\n" 8123"\n" 8124"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8125"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8126"to verify a single report of alien activity since the 1950s. The UFOs we're " 8127"seeing now are certainly not flying saucers. If they could've invaded Earth " 8128"a century ago, why wait until now to do it? It doesn't really add up -- but " 8129"then, who can know the motivations of an alien mind?\n" 8130"\n" 8131"Sincerely,\n" 8132"\n" 8133"Dr. Connor" 8134msgstr "" 8135"Commander,\n" 8136"\n" 8137"My team and I have completed our autopsy of the 'grey' body we recovered. " 8138"Here is my summary of our findings.\n" 8139"\n" 8140"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8141"they were swarmed by crowds of screaming locals, terrified out of their " 8142"minds and desperate for protection. Most of the soldiers didn't even speak " 8143"the language, unable to understand what was said. When they asked what was " 8144"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8145"'evil spirit' or 'demon'.\n" 8146"\n" 8147"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8148"shooting was over it had further mutated. Everyone had settled on \"Taman" 8149"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8150"that had slaughtered them. The name still remains, but we can now say with " 8151"confidence that these aliens are made of flesh and blood rather than fire " 8152"and darkness.\n" 8153"\n" 8154"First and probably most interesting is the fact that this creature looks " 8155"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8156"visual, olfactory and auditory organs all in the same general location. The " 8157"subject's hands and feet have three long digits, one of which (the 'thumb') " 8158"is opposable. This species is on average shorter than humans and possesses a " 8159"thin, almost delicate frame which belies their toughness.\n" 8160"\n" 8161"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8162"so on. It lacks most of the redundant or obsolete organs that humans have " 8163"carried through our evolutionary history. Biologically, the most interesting " 8164"part of the subject's internals is the digestive tract. The creature has a " 8165"total of three stomachs meant for the digestion of very tough plant matter. " 8166"It is incapable of digesting meat of any kind. This implies that, wherever " 8167"they come from, the Tamans are herbivores feeding on some kind of plant " 8168"life. This finding has comforted some of our more excitable staff. At least " 8169"we know the aliens aren't harvesting us for our meat.\n" 8170"\n" 8171"There is a complex set of implants in the subject's throat that will require " 8172"further research to be fully understood. I will send you a more detailed " 8173"analysis along with a research proposal.\n" 8174"\n" 8175"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8176"has special irises that protect the retinas from bright light such as " 8177"sunlight, but if a sudden blast of highly intense illumination were to hit " 8178"the retina before the iris can adjust, it could cause prolonged or even " 8179"permanent blindness. Our flashbang may be highly effective here.\n" 8180"\n" 8181"The greyness of the skin is a particularly curious feature. It is actually " 8182"caused by the secretion of trace amounts of silicon, which hardens over the " 8183"supple inner skin to provide a kind of natural armour. This makes a Taman " 8184"fairly resistant to impact and heat.\n" 8185"\n" 8186"From our analysis, we can conclude the following:\n" 8187"\n" 8188"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8189"enough to render such weapons combat ineffective.\n" 8190"\n" 8191"-- Their skin easily disperses small to medium amounts of heat, but " 8192"prolonged exposure to a flamethrower or incendiary compound will still do " 8193"the trick. Lasers will do slightly less damage than normal.\n" 8194"\n" 8195"-- Though the body is limber and elastic, the Taman's internal organs are " 8196"badly protected against concussion, which makes them particularly vulnerable " 8197"to the shockwaves of explosive ordnance.\n" 8198"\n" 8199"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8200"appearance is very similar to that of humans, almost enough to imply a kind " 8201"of relationship, they seem to be more a case of convergent evolution (two " 8202"different paths to a similar end result) than a blood relation. There are " 8203"very few similarities between the Taman gene sequences and that of humans, " 8204"and the structure of chromatin in their DNA is several orders of magnitude " 8205"more complex than ours. This seems to preclude a hypothetical common " 8206"origin.\n" 8207"\n" 8208"In combat, Tamans present a significant threat. They are highly agile and " 8209"can wield a variety of weapons with great accuracy. Besides serving as " 8210"soldiers, they fill many specialist roles in the alien war machine, " 8211"positions in which Tamans seem to be the most numerous. Complex weapons and " 8212"advanced armour are more often wielded by Tamans than any other species. " 8213"This is most likely due to their large brains, sensory organs and delicate " 8214"manipulators.\n" 8215"\n" 8216"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8217"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8218"to verify a single report of alien activity since the 1950s. The UFOs we're " 8219"seeing now are certainly not flying saucers. If they could've invaded Earth " 8220"a century ago, why wait until now to do it? It doesn't really add up -- but " 8221"then, who can know the motivations of an alien mind?\n" 8222"\n" 8223"Sincerely,\n" 8224"\n" 8225"Dr. Connor" 8226 8227#: ../base/ufos/msgid/aliens.ufo:232 8228#, fuzzy 8229msgid "" 8230"Commander,\n" 8231"\n" 8232"My team and I have completed our autopsy of the 'grey' body we recovered. " 8233"Here is my summary of our findings.\n" 8234"\n" 8235"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8236"they were swarmed by crowds of screaming locals, terrified out of their " 8237"minds and desperate for protection. Most of the soldiers didn't even speak " 8238"the language, unable to understand what was said. When they asked what was " 8239"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8240"'evil spirit' or 'demon'.\n" 8241"\n" 8242"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8243"shooting was over it had further mutated. Everyone had settled on \"Taman" 8244"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8245"that had slaughtered them. The name still remains, but we can now say with " 8246"confidence that these aliens are made of flesh and blood rather than fire " 8247"and darkness.\n" 8248"\n" 8249"First and probably most interesting is the fact that this creature looks " 8250"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8251"visual, olfactory and auditory organs all in the same general location. The " 8252"subject's hands and feet have three long digits, one of which (the 'thumb') " 8253"is opposable. This species is on average shorter than humans and possesses a " 8254"thin, almost delicate frame which belies their toughness.\n" 8255"\n" 8256"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8257"so on. It lacks most of the redundant or obsolete organs that humans have " 8258"carried through our evolutionary history. Biologically, the most interesting " 8259"part of the subject's internals is the digestive tract. The creature has a " 8260"total of three stomachs meant for the digestion of very tough plant matter. " 8261"It is incapable of digesting meat of any kind. This implies that, wherever " 8262"they come from, the Tamans are herbivores feeding on some kind of plant " 8263"life. This finding has comforted some of our more excitable staff. At least " 8264"we know the aliens aren't harvesting us for our meat.\n" 8265"\n" 8266"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8267"has special irises that protect the retinas from bright light such as " 8268"sunlight, but if a sudden blast of highly intense illumination were to hit " 8269"the retina before the iris can adjust, it could cause prolonged or even " 8270"permanent blindness. Our flashbang may be highly effective here.\n" 8271"\n" 8272"The greyness of the skin is a particularly curious feature. It is actually " 8273"caused by the secretion of trace amounts of silicon, which hardens over the " 8274"supple inner skin to provide a kind of natural armour. This makes a Taman " 8275"fairly resistant to impact and heat.\n" 8276"\n" 8277"From our analysis, we can conclude the following:\n" 8278"\n" 8279"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8280"enough to render such weapons combat ineffective.\n" 8281"\n" 8282"-- Their skin easily disperses small to medium amounts of heat, but " 8283"prolonged exposure to a flamethrower or incendiary compound will still do " 8284"the trick. Lasers will do slightly less damage than normal.\n" 8285"\n" 8286"-- Though the body is limber and elastic, the Taman's internal organs are " 8287"badly protected against concussion, which makes them particularly vulnerable " 8288"to the shockwaves of explosive ordnance.\n" 8289"\n" 8290"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8291"appearance is very similar to that of humans, almost enough to imply a kind " 8292"of relationship, they seem to be more a case of convergent evolution (two " 8293"different paths to a similar end result) than a blood relation. There are " 8294"very few similarities between the Taman gene sequences and that of humans, " 8295"and the structure of chromatin in their DNA is several orders of magnitude " 8296"more complex than ours. This seems to preclude a hypothetical common " 8297"origin.\n" 8298"\n" 8299"In combat, Tamans present a significant threat. They are highly agile and " 8300"can wield a variety of weapons with great accuracy. Besides serving as " 8301"soldiers, they fill many specialist roles in the alien war machine, " 8302"positions in which Tamans seem to be the most numerous. Complex weapons and " 8303"advanced armour are more often wielded by Tamans than any other species. " 8304"This is most likely due to their large brains, sensory organs and delicate " 8305"manipulators.\n" 8306"\n" 8307"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8308"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8309"to verify a single report of alien activity since the 1950s. The UFOs we're " 8310"seeing now are certainly not flying saucers. If they could've invaded Earth " 8311"a century ago, why wait until now to do it? It doesn't really add up -- but " 8312"then, who can know the motivations of an alien mind?\n" 8313"\n" 8314"Sincerely,\n" 8315"\n" 8316"Dr. Connor" 8317msgstr "" 8318"Commander,\n" 8319"\n" 8320"My team and I have completed our autopsy of the 'grey' body we recovered. " 8321"Here is my summary of our findings.\n" 8322"\n" 8323"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8324"they were swarmed by crowds of screaming locals, terrified out of their " 8325"minds and desperate for protection. Most of the soldiers didn't even speak " 8326"the language, unable to understand what was said. When they asked what was " 8327"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8328"'evil spirit' or 'demon'.\n" 8329"\n" 8330"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8331"shooting was over it had further mutated. Everyone had settled on \"Taman" 8332"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8333"that had slaughtered them. The name still remains, but we can now say with " 8334"confidence that these aliens are made of flesh and blood rather than fire " 8335"and darkness.\n" 8336"\n" 8337"First and probably most interesting is the fact that this creature looks " 8338"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8339"visual, olfactory and auditory organs all in the same general location. The " 8340"subject's hands and feet have three long digits, one of which (the 'thumb') " 8341"is opposable. This species is on average shorter than humans and possesses a " 8342"thin, almost delicate frame which belies their toughness.\n" 8343"\n" 8344"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8345"so on. It lacks most of the redundant or obsolete organs that humans have " 8346"carried through our evolutionary history. Biologically, the most interesting " 8347"part of the subject's internals is the digestive tract. The creature has a " 8348"total of three stomachs meant for the digestion of very tough plant matter. " 8349"It is incapable of digesting meat of any kind. This implies that, wherever " 8350"they come from, the Tamans are herbivores feeding on some kind of plant " 8351"life. This finding has comforted some of our more excitable staff. At least " 8352"we know the aliens aren't harvesting us for our meat.\n" 8353"\n" 8354"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8355"has special irises that protect the retinas from bright light such as " 8356"sunlight, but if a sudden blast of highly intense illumination were to hit " 8357"the retina before the iris can adjust, it could cause prolonged or even " 8358"permanent blindness. Our flashbang may be highly effective here.\n" 8359"\n" 8360"The greyness of the skin is a particularly curious feature. It is actually " 8361"caused by the secretion of trace amounts of silicon, which hardens over the " 8362"supple inner skin to provide a kind of natural armour. This makes a Taman " 8363"fairly resistant to impact and heat.\n" 8364"\n" 8365"From our analysis, we can conclude the following:\n" 8366"\n" 8367"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8368"enough to render such weapons combat ineffective.\n" 8369"\n" 8370"-- Their skin easily disperses small to medium amounts of heat, but " 8371"prolonged exposure to a flamethrower or incendiary compound will still do " 8372"the trick. Lasers will do slightly less damage than normal.\n" 8373"\n" 8374"-- Though the body is limber and elastic, the Taman's internal organs are " 8375"badly protected against concussion, which makes them particularly vulnerable " 8376"to the shockwaves of explosive ordnance.\n" 8377"\n" 8378"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8379"appearance is very similar to that of humans, almost enough to imply a kind " 8380"of relationship, they seem to be more a case of convergent evolution (two " 8381"different paths to a similar end result) than a blood relation. There are " 8382"very few similarities between the Taman gene sequences and that of humans, " 8383"and the structure of chromatin in their DNA is several orders of magnitude " 8384"more complex than ours. This seems to preclude a hypothetical common " 8385"origin.\n" 8386"\n" 8387"In combat, Tamans present a significant threat. They are highly agile and " 8388"can wield a variety of weapons with great accuracy. Besides serving as " 8389"soldiers, they fill many specialist roles in the alien war machine, " 8390"positions in which Tamans seem to be the most numerous. Complex weapons and " 8391"advanced armour are more often wielded by Tamans than any other species. " 8392"This is most likely due to their large brains, sensory organs and delicate " 8393"manipulators.\n" 8394"\n" 8395"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8396"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8397"to verify a single report of alien activity since the 1950s. The UFOs we're " 8398"seeing now are certainly not flying saucers. If they could've invaded Earth " 8399"a century ago, why wait until now to do it? It doesn't really add up -- but " 8400"then, who can know the motivations of an alien mind?\n" 8401"\n" 8402"Sincerely,\n" 8403"\n" 8404"Dr. Connor" 8405 8406#: ../base/ufos/msgid/aliens.ufo:288 8407#, fuzzy 8408msgid "" 8409"Commander,\n" 8410"\n" 8411"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8412"It's a significant departure from the more humanoid Tamans, possessing " 8413"digitigrade legs and a small tail that seems to be a remnant of this " 8414"species's continuing evolution. The creature also appears to be completely " 8415"blind. It lacks eyes and any other kind of organ that could be used to " 8416"process visual light. However, it seems to have other interesting organs to " 8417"make up for this deficiency.\n" 8418"\n" 8419"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8420"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8421"is similar in size to our own -- probably slightly larger. Its massive feet " 8422"are surprisingly springy, and it can cover large amounts of ground in a " 8423"long, leaping gait. The large hands seem to have no problem wielding the " 8424"many varieties of alien weaponry.\n" 8425"\n" 8426"The results of the autopsy are no less interesting. Upon cutting upon the " 8427"chest, we find that the rib cage is a solid shield of bone down the front, " 8428"reinforced with stiff cartilege. The makeup of the bones is different from " 8429"ours as well, made up mostly of carbon rather than calcium, with traces of " 8430"metal that make them extremely hard and tough. Knives and bullets will have " 8431"a great deal of trouble penetrating it, and it will be even harder to find " 8432"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8433"be made up only of lean, wiry muscle.\n" 8434"\n" 8435"The brain is particularly heavily-defended. Several layers of horn wrap " 8436"around it like an impenetrable suit of armour. From the marks of wear and " 8437"tear around this area, we surmise that these aliens regularly engage in " 8438"vigorous head-butting, probably as part of their mating rituals. A small, " 8439"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8440"but functional digestive tract.\n" 8441"\n" 8442"There are more organs in the head than just the brain and the mouth, " 8443"however. Behind the curls of bone there is a set of three organs that seem " 8444"to detect infrared radiation. This is apparently what the Shevaar uses in " 8445"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8446"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8447"\n" 8448"From the autopsy and our analysis of battlefield footage, we can conclude " 8449"the following:\n" 8450"\n" 8451"- The Shevaar see in infrared. This will make it difficult to hide from them " 8452"or approach them undetected.\n" 8453"\n" 8454"- They seem to wear no armour to preserve their natural mobility. This " 8455"allows them to employ effective hit-and-run tactics.\n" 8456"\n" 8457"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8458"their compact internals are not easily damaged by concussion or explosives. " 8459"However, their scaly hides provide little protection from fire, lasers or " 8460"electricity.\n" 8461"\n" 8462"Shevaar are most often used as fast, armoured scouts. They're extremely " 8463"effective in this role, combining high mobility with extended vision " 8464"capabilities, and the aliens seem to have no shortage of these creatures. " 8465"They sometimes fill specialist or command roles, unlike Ortnoks, but these " 8466"tasks are still usually taken by Tamans whenever the two races are deployed " 8467"together.\n" 8468"\n" 8469"When not engaged in combat, Shevaar spend most of their time as scouts or " 8470"skirmishers, or as herders for captured humans.\n" 8471"\n" 8472"There is a complex set of implants in the subject's throat that will require " 8473"further research to be fully understood. I will send you a more detailed " 8474"analysis along with a research proposal.\n" 8475"\n" 8476"We should be careful whenever we encounter these aliens in the field. They " 8477"are fast and dangerous skirmishers who prefer to fight from cover, and " 8478"should be pursued and kept under fire at all times when discovered, as long " 8479"as this does not overextend our position. Exposing our team's flanks or rear " 8480"to a squad of Shevaar could have disastrous results. Although grenades are " 8481"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8482"them out into our troops' sights.\n" 8483"\n" 8484"Also, although blind, Shevaar possess balance organs that are affected by " 8485"the sound of our flashbang. It will achieve similar results on them as it " 8486"does on humans.\n" 8487"\n" 8488"Sincerely,\n" 8489"\n" 8490"Dr. Connor" 8491msgstr "" 8492"Commander,\n" 8493"\n" 8494"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8495"It's a significant departure from the more humanoid Tamans and Ortnoks, " 8496"possessing digitigrade legs and a small tail that seems to be a remnant of " 8497"this species's continuing evolution. The creature also appears to be " 8498"completely blind. It lacks eyes and any other kind of organ that could be " 8499"used to process visual light. However, it seems to have other interesting " 8500"organs to make up for this deficiency.\n" 8501"\n" 8502"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8503"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8504"is similar in size to our own -- probably slightly larger. Its massive feet " 8505"are surprisingly springy, and it can cover large amounts of ground in a " 8506"long, leaping gait. The large hands seem to have no problem wielding the " 8507"many varieties of alien weaponry.\n" 8508"\n" 8509"The results of the autopsy are no less interesting. Upon cutting upon the " 8510"chest, we find that the rib cage is a solid shield of bone down the front, " 8511"reinforced with stiff cartilege. The makeup of the bones is different from " 8512"ours as well, made up mostly of carbon rather than calcium, with traces of " 8513"metal that make them extremely hard and tough. Knives and bullets will have " 8514"a great deal of trouble penetrating it, and it will be even harder to find " 8515"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8516"be made up only of lean, wiry muscle.\n" 8517"\n" 8518"The brain is particularly heavily-defended. Several layers of horn wrap " 8519"around it like an impenetrable suit of armour. From the marks of wear and " 8520"tear around this area, we surmise that these aliens regularly engage in " 8521"vigorous head-butting, probably as part of their mating rituals. A small, " 8522"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8523"but functional digestive tract.\n" 8524"\n" 8525"There are more organs in the head than just the brain and the mouth, " 8526"however. Behind the curls of bone there is a set of three organs that seem " 8527"to detect infrared radiation. This is apparently what the Shevaar uses in " 8528"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8529"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8530"\n" 8531"From the autopsy and our analysis of battlefield footage, we can conclude " 8532"the following:\n" 8533"\n" 8534"- The Shevaar see in infrared. This will make it difficult to hide from them " 8535"or approach them undetected.\n" 8536"\n" 8537"- They carry mostly light equipment to preserve their natural mobility. This " 8538"allows them to employ effective hit-and-run tactics.\n" 8539"\n" 8540"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8541"their compact internals are not easily damaged by concussion or explosives. " 8542"However, their scaly hides provide little protection from fire, lasers or " 8543"electricity.\n" 8544"\n" 8545"Shevaar are most often used as fast, armoured scouts. They're extremely " 8546"effective in this role, combining high mobility with extended vision " 8547"capabilities, and the aliens seem to have no shortage of these creatures. " 8548"The Shevaar seem to be located between Tamans and Ortnoks in the nebulous " 8549"alien hierarchy, in that they sometimes fill specialist or command roles, " 8550"unlike Ortnoks, but these tasks are still usually taken by Tamans whenever " 8551"the two races are deployed together.\n" 8552"\n" 8553"When not engaged in combat, Shevaar spend most of their time as scouts or " 8554"skirmishers, or as herders for captured humans.\n" 8555"\n" 8556"There is a complex set of implants in the subject's throat that will require " 8557"further research to be fully understood. I will send you a more detailed " 8558"analysis along with a research proposal.\n" 8559"\n" 8560"We should be careful whenever we encounter these aliens in the field. They " 8561"are fast and dangerous skirmishers who prefer to fight from cover, and " 8562"should be pursued and kept under fire at all times when discovered, as long " 8563"as this does not overextend our position. Exposing our team's flanks or rear " 8564"to a squad of Shevaar could have disastrous results. Although grenades are " 8565"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8566"them out into our troops' sights.\n" 8567"\n" 8568"Also, although blind, Shevaar possess balance organs that are affected by " 8569"the sound of our flashbang. It will achieve similar results on them as it " 8570"does on humans.\n" 8571"\n" 8572"Sincerely,\n" 8573"\n" 8574"Dr. Connor" 8575 8576#: ../base/ufos/msgid/aliens.ufo:322 8577#, fuzzy 8578msgid "" 8579"Commander,\n" 8580"\n" 8581"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8582"It's a significant departure from the more humanoid Tamans, possessing " 8583"digitigrade legs and a small tail that seems to be a remnant of this " 8584"species's continuing evolution. The creature also appears to be completely " 8585"blind. It lacks eyes and any other kind of organ that could be used to " 8586"process visual light. However, it seems to have other interesting organs to " 8587"make up for this deficiency.\n" 8588"\n" 8589"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8590"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8591"is similar in size to our own -- probably slightly larger. Its massive feet " 8592"are surprisingly springy, and it can cover large amounts of ground in a " 8593"long, leaping gait. The large hands seem to have no problem wielding the " 8594"many varieties of alien weaponry.\n" 8595"\n" 8596"The results of the autopsy are no less interesting. Upon cutting upon the " 8597"chest, we find that the rib cage is a solid shield of bone down the front, " 8598"reinforced with stiff cartilege. The makeup of the bones is different from " 8599"ours as well, made up mostly of carbon rather than calcium, with traces of " 8600"metal that make them extremely hard and tough. Knives and bullets will have " 8601"a great deal of trouble penetrating it, and it will be even harder to find " 8602"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8603"be made up only of lean, wiry muscle.\n" 8604"\n" 8605"The brain is particularly heavily-defended. Several layers of horn wrap " 8606"around it like an impenetrable suit of armour. From the marks of wear and " 8607"tear around this area, we surmise that these aliens regularly engage in " 8608"vigorous head-butting, probably as part of their mating rituals. A small, " 8609"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8610"but functional digestive tract.\n" 8611"\n" 8612"There are more organs in the head than just the brain and the mouth, " 8613"however. Behind the curls of bone there is a set of three organs that seem " 8614"to detect infrared radiation. This is apparently what the Shevaar uses in " 8615"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8616"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8617"\n" 8618"From the autopsy and our analysis of battlefield footage, we can conclude " 8619"the following:\n" 8620"\n" 8621"- The Shevaar see in infrared. This will make it difficult to hide from them " 8622"or approach them undetected.\n" 8623"\n" 8624"- They seem to wear no armour to preserve their natural mobility. This " 8625"allows them to employ effective hit-and-run tactics.\n" 8626"\n" 8627"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8628"their compact internals are not easily damaged by concussion or explosives. " 8629"However, their scaly hides provide little protection from fire, lasers or " 8630"electricity.\n" 8631"\n" 8632"Shevaar are most often used as fast scouts. They're extremely effective in " 8633"this role, combining high mobility with extended vision capabilities, and " 8634"the aliens seem to have no shortage of these creatures. They sometimes fill " 8635"specialist or command roles, but these tasks are still usually taken by " 8636"Tamans whenever the two races are deployed together.\n" 8637"\n" 8638"When not engaged in combat, Shevaar spend most of their time as scouts or " 8639"skirmishers, or as herders for captured humans.\n" 8640"\n" 8641"We should be careful whenever we encounter these aliens in the field. They " 8642"are fast and dangerous skirmishers who prefer to fight from cover, and " 8643"should be pursued and kept under fire at all times when discovered, as long " 8644"as this does not overextend our position. Exposing our team's flanks or rear " 8645"to a squad of Shevaar could have disastrous results. Although grenades are " 8646"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8647"them out into our troops' sights.\n" 8648"\n" 8649"Also, although blind, Shevaar possess balance organs that are affected by " 8650"the sound of our flashbang. It will achieve similar results on them as it " 8651"does on humans.\n" 8652"\n" 8653"Sincerely,\n" 8654"\n" 8655"Dr. Connor" 8656msgstr "" 8657"Commander,\n" 8658"\n" 8659"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8660"It's a significant departure from the more humanoid Tamans and Ortnoks, " 8661"possessing digitigrade legs and a small tail that seems to be a remnant of " 8662"this species's continuing evolution. The creature also appears to be " 8663"completely blind. It lacks eyes and any other kind of organ that could be " 8664"used to process visual light. However, it seems to have other interesting " 8665"organs to make up for this deficiency.\n" 8666"\n" 8667"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8668"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8669"is similar in size to our own -- probably slightly larger. Its massive feet " 8670"are surprisingly springy, and it can cover large amounts of ground in a " 8671"long, leaping gait. The large hands seem to have no problem wielding the " 8672"many varieties of alien weaponry.\n" 8673"\n" 8674"The results of the autopsy are no less interesting. Upon cutting upon the " 8675"chest, we find that the rib cage is a solid shield of bone down the front, " 8676"reinforced with stiff cartilege. The makeup of the bones is different from " 8677"ours as well, made up mostly of carbon rather than calcium, with traces of " 8678"metal that make them extremely hard and tough. Knives and bullets will have " 8679"a great deal of trouble penetrating it, and it will be even harder to find " 8680"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8681"be made up only of lean, wiry muscle.\n" 8682"\n" 8683"The brain is particularly heavily-defended. Several layers of horn wrap " 8684"around it like an impenetrable suit of armour. From the marks of wear and " 8685"tear around this area, we surmise that these aliens regularly engage in " 8686"vigorous head-butting, probably as part of their mating rituals. A small, " 8687"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8688"but functional digestive tract.\n" 8689"\n" 8690"There are more organs in the head than just the brain and the mouth, " 8691"however. Behind the curls of bone there is a set of three organs that seem " 8692"to detect infrared radiation. This is apparently what the Shevaar uses in " 8693"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8694"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8695"\n" 8696"From the autopsy and our analysis of battlefield footage, we can conclude " 8697"the following:\n" 8698"\n" 8699"- The Shevaar see in infrared. This will make it difficult to hide from them " 8700"or approach them undetected.\n" 8701"\n" 8702"- They carry mostly light equipment to preserve their natural mobility. This " 8703"allows them to employ effective hit-and-run tactics.\n" 8704"\n" 8705"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8706"their compact internals are not easily damaged by concussion or explosives. " 8707"However, their scaly hides provide little protection from fire, lasers or " 8708"electricity.\n" 8709"\n" 8710"Shevaar are most often used as fast, armoured scouts. They're extremely " 8711"effective in this role, combining high mobility with extended vision " 8712"capabilities, and the aliens seem to have no shortage of these creatures. " 8713"The Shevaar seem to be located between Tamans and Ortnoks in the nebulous " 8714"alien hierarchy, in that they sometimes fill specialist or command roles, " 8715"unlike Ortnoks, but these tasks are still usually taken by Tamans whenever " 8716"the two races are deployed together.\n" 8717"\n" 8718"When not engaged in combat, Shevaar spend most of their time as scouts or " 8719"skirmishers, or as herders for captured humans.\n" 8720"\n" 8721"We should be careful whenever we encounter these aliens in the field. They " 8722"are fast and dangerous skirmishers who prefer to fight from cover, and " 8723"should be pursued and kept under fire at all times when discovered, as long " 8724"as this does not overextend our position. Exposing our team's flanks or rear " 8725"to a squad of Shevaar could have disastrous results. Although grenades are " 8726"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8727"them out into our troops' sights.\n" 8728"\n" 8729"Also, although blind, Shevaar possess balance organs that are affected by " 8730"the sound of our flashbang. It will achieve similar results on them as it " 8731"does on humans.\n" 8732"\n" 8733"Sincerely,\n" 8734"\n" 8735"Dr. Connor" 8736 8737#: ../base/ufos/msgid/aliens.ufo:358 8738#, fuzzy 8739msgid "" 8740"Commander,\n" 8741"\n" 8742"My team and I have completed the disassembly and autopsy of the alien " 8743"creature we discovered. Here is my summary of our findings.\n" 8744"\n" 8745"We first assumed the object was a robot, but upon investigation we found a " 8746"small biomass at its core. This biological alien core is encased in a shell " 8747"of sensors which we believe interpret its signals to operate the electrical " 8748"machinery. For all intents and purposes, this alien is little more than a " 8749"\"brain\" in charge of a complex device. Calling it a brain may be too " 8750"generous. We don't believe it is large enough to undertake mental processes " 8751"more complex than basic motor skills, but troops report seeing it coordinate " 8752"closely with other aliens on the battlefield.\n" 8753"\n" 8754"The device itself is a small, but heavy, mobile disk, able to hover above " 8755"the ground. Because of its aerial movement, it is able to cross the " 8756"battlefield rapidly. Our soldiers will need to take it down before it gets " 8757"in range, which is no small feat considering its size and movement " 8758"capabilities.\n" 8759"\n" 8760"The models we discovered are equipped with a mounted plasma weapon which is " 8761"able to fire single rounds. Anyone caught within range will be very sorry. " 8762"Given its brain size and limited functionality, we believe this alien is " 8763"engineered for light combat missions -- perhaps it plays a reconnaissance " 8764"role.\n" 8765"\n" 8766"Sincerely,\n" 8767"\n" 8768"Dr. Connor" 8769msgstr "" 8770"Commander,\n" 8771"\n" 8772"The autopsy and evaluation of the green alien specimen is complete. I'm " 8773"hereby submitting my summary for your review.\n" 8774"\n" 8775"The first thing we noticed about this species, which has been named the " 8776"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 8777"of a man, something that can be quite disturbing to our agents in the field, " 8778"but we've confirmed that the Ortnok is in no way genetically related to " 8779"humanity.\n" 8780"\n" 8781"In proportion to its body weight, the Ortnok has more muscle than a " 8782"professional body builder. At first we concluded this was solely the product " 8783"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 8784"work on our specimen have revealed something interesting. The subject seems " 8785"to have been raised from birth on a heavy diet of genetic tampering and " 8786"anabolic steroids. This, combined with the incredible density of the muscle " 8787"tissue, makes the Ortnok physically stronger than any biological entity on " 8788"Earth.\n" 8789"\n" 8790"During our first incisions, we were surprised to find the Ortnok to be " 8791"without blood. It has lungs, viscera and something akin to digestive organs, " 8792"but no liver or heart that we can identify. Instead of veins there is a very " 8793"well-developed system of nerve tubes, filled with a kind of electrically " 8794"conductive gel, that seems to power and control the muscles by direct " 8795"electrical stimulation. The needed electricity is generated through " 8796"digestion of organic matter and stored in a set of large eel-like organs " 8797"underneath the lungs. The nervous system itself is nourished by the leftover " 8798"products of the digestion process by way of veins filled with pressurised " 8799"air. The whole chest cavity has been richly furnished with armour plating " 8800"inserted just underneath the leathery green skin.\n" 8801"\n" 8802"The eyes are covered with surgically-implanted lenses that improve the " 8803"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 8804"The ears consist of a series of small cavities, three on either side of the " 8805"head, which are surprisingly large and well-developed. Given the evidence we " 8806"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 8807"organs are quite small, atrophied almost to the point of being vestigial.\n" 8808"\n" 8809"From the autopsy and our analysis of battlefield footage, we can conclude " 8810"the following:\n" 8811"\n" 8812"- The brain is fairly small for a hominid of such size, no larger than that " 8813"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 8814"Ortnoks certainly don't display any tactical sluggishness on the " 8815"battlefield.\n" 8816"\n" 8817"- The three-fingered hand is able to carry and use a wide variety of " 8818"equipment. However, Ortnoks are most often equipped with heavy weapons to " 8819"match their size.\n" 8820"\n" 8821"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 8822"their natural endurance even further, making them difficult to take down. " 8823"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 8824"explosives and cutting weapons will not be very effective due to the " 8825"extensive armouring.\n" 8826"\n" 8827"- All Ortnok specimens we've seen so far were not equipped with reproductive " 8828"organs. From surgical scarring around the groin area, we believe they may " 8829"have been neutered for some reason.\n" 8830"\n" 8831"In combat, specimens seem to be used most often in the role of heavy " 8832"infantry and fire support. They are not particularly accurate with their " 8833"somewhat cumbersome weapons, but when working in numbers they usually lay " 8834"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 8835"not seem to serve in many specialist capacities; they are never used as " 8836"technicians according to our camera observations, and usually busy " 8837"themselves handling perimeter security for the Tamans when not engaged in " 8838"combat.\n" 8839"\n" 8840"There is a complex set of implants in the subject's throat that will require " 8841"further research to be fully understood. I will send you a more detailed " 8842"analysis along with a research proposal.\n" 8843"\n" 8844"We have no idea quite where the name 'Ortnok' came from. The troops don't " 8845"seem to know, and neither do we. Still, it's as good a name as any, and it " 8846"seems to have stuck.\n" 8847"\n" 8848"That's all I have for you right now, Commander. I'll contact you again as " 8849"soon as something new develops.\n" 8850"\n" 8851"Sincerely,\n" 8852"\n" 8853"Dr. Connor" 8854 8855#: ../base/ufos/msgid/aliens.ufo:386 8856msgid "" 8857"Commander,\n" 8858"\n" 8859"My team has completed its analysis of the alien creature we recovered.\n" 8860"\n" 8861"We're calling this alien the Combat Hovernet, an acknowledgment of its clear " 8862"combat-oriented mechanical augmentations. But a small biomass, including a " 8863"\"brain\" of sorts, lies at its core and appears to control the machine.\n" 8864"\n" 8865"The entire creature has been wrapped in advanced armour plating and the " 8866"stabilisers which keep it afloat and on-target are more powerful than we " 8867"would expect necessary in a non-combat role. The plasma weaponry installed " 8868"on the alien is capable of firing three-round bursts with an accuracy we're " 8869"not accustomed to from the erratic ammunition. These guys won't be easy to " 8870"knock down and, until they're destroyed, they'll prove to be a serious " 8871"threat to our troops.\n" 8872"\n" 8873"Because they're wrapped in the alien armour worn by other units they're " 8874"resistant to normal and plasma weaponry. But they also share the alien " 8875"armour's vulnerabilities to laser and strong fire-based weapons.\n" 8876"\n" 8877"You'll want to take these guys down as soon as you see them. If you wait " 8878"until they close range, it may be too late.\n" 8879"\n" 8880"Sincerely,\n" 8881"\n" 8882"Dr. Connor" 8883msgstr "" 8884 8885#: ../base/ufos/msgid/armour.ufo:38 8886#, fuzzy 8887msgid "" 8888"Technical Specifications: Combat Armour\n" 8889"\n" 8890"CLASSIFIED LEVEL YELLOW\n" 8891"\n" 8892"PHALANX Extraterrestrial Response Unit\n" 8893"\n" 8894"Technical Document, Delta Clearance\n" 8895"\n" 8896"Filed: 20 March 2084\n" 8897"\n" 8898"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 8899"Operations Command\n" 8900"\n" 8901"\n" 8902"\n" 8903"Overview\n" 8904"\n" 8905"The alien attack on Mumbai made our situation painfully clear. Their " 8906"technology is far more advanced than ours. The complete inability of " 8907"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 8908"weaknesses in current military training and equipment. They lost three " 8909"battalions just bringing the aliens to a standstill without inflicting " 8910"significant casualties. PHALANX has to overcome these odds, and to do that " 8911"we need the very best human technology has to offer.\n" 8912"\n" 8913"The Excalibur Program was created not only to find the right weapons to " 8914"combat the alien threat, but also to find armour and other items of " 8915"battlefield utility to help our soldiers complete their missions and return " 8916"to base alive. These items are designed to increase a soldier's combat " 8917"effectiveness or general survivability.\n" 8918"\n" 8919"The use of armour on the battlefield never quite died out completely, though " 8920"it was rendered ineffective in most forms between the early 18th century and " 8921"the late 20th. It began to find its way back to common use in World War 1 in " 8922"the form of steel helmets. This practice continued through WW2, and was " 8923"later superceded by the invention of kevlar. Today, however, kevlar is " 8924"thoroughly obsolete in nearly all its forms; it's now used only by civilians " 8925"and police forces with budget problems. Even more advanced types of 20th-" 8926"century body armour have been rendered useless by modern weapons. New " 8927"materials were needed, materials to make armour stronger and its wearers " 8928"tougher than ever before.\n" 8929"\n" 8930"Surprisingly, several ancient files we've unearthed seem to confirm that " 8931"PHALANX was responsible for some amazing technological breakthroughs in the " 8932"past, technologies that were later adopted across the world. Every attempt " 8933"at producing artificial spider silk had failed, but researchers at the " 8934"PHALANX Pacific Operations Command base finally managed it in 2017. Their " 8935"technique is still in use today, centred around a device called the 'organic " 8936"loom'; a large feeding armature supporting hundreds of individual silk " 8937"glands and spinnerets, designed solely for the mass-production of spider " 8938"silk.\n" 8939"\n" 8940"The first widespread use of military combat armour made from spider silk " 8941"came as a joint effort by NATO in 2023, after ballistic tests proved that " 8942"Chinese rounds tore right through their aging standard-issue kevlar vests. " 8943"The armour itself is a layercake of spider silk and treated ultra high " 8944"molecular weight polyethylene, giving it astonishing strength and " 8945"flexibility. The resulting fabric is about 18 times stronger than steel and " 8946"provides a performance increase over kevlar that is estimated between 300 " 8947"and 400%. Suits made primarily from polyethylene became obsolete after " 8948"artificial spider silk was released into the wider market, and the new " 8949"composite armour soon replaced it in military use throughout the world. The " 8950"armour has been upgraded to move with the times, being so effective that it " 8951"is still in common use today.\n" 8952"\n" 8953"The Combat Armour's only disadvantage is its relatively high weight compared " 8954"to older suits, but this is mainly due to the number of layers required to " 8955"properly protect against modern weapons. The weight is evenly distributed, " 8956"making it quite comfortable to wear and much less bulky than experimental " 8957"nanocomposite armours. This armour will save lives while preserving the " 8958"soldier's all-important mobility.\n" 8959"\n" 8960"\n" 8961"Recommended Doctrine\n" 8962"\n" 8963"Where possible, PHALANX troops should always wear armour whenever they are " 8964"sent into a combat situation. The Combat Armour should be considered the " 8965"basic protection no soldier can afford to go without. For some soldiers, the " 8966"Combat Armour will remain a viable choice compared to heavier, more advanced " 8967"armours due to the freedom of movement it provides. Snipers and anyone else " 8968"not expected to be at the front line will be able to make good use of the " 8969"extra mobility.\n" 8970"\n" 8971"\n" 8972"Addenda\n" 8973"\n" 8974"None." 8975msgstr "" 8976"Technical Specifications: Combat Armour\n" 8977"\n" 8978"CLASSIFIED LEVEL YELLOW\n" 8979"\n" 8980"PHALANX Extraterrestrial Response Unit\n" 8981"\n" 8982"Technical Document, Delta Clearance\n" 8983"\n" 8984"Filed: 20 March 2084\n" 8985"\n" 8986"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 8987"Operations Command\n" 8988"\n" 8989"\n" 8990"\n" 8991"Overview\n" 8992"\n" 8993"The alien attack on Mumbai made our situation painfully clear. Their " 8994"technology is far more advanced than ours. The complete inability of " 8995"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 8996"weaknesses in current military training and equipment. They lost three " 8997"battalions just bringing the aliens to a standstill without inflicting " 8998"significant casualties. PHALANX has to overcome these odds, and to do that " 8999"we need the very best human technology has to offer.\n" 9000"\n" 9001"The Excalibur Program was created not only to find the right weapons to " 9002"combat the alien threat, but also to find armour and other items of " 9003"battlefield utility to help our soldiers complete their missions and return " 9004"to base alive. These items are designed to increase a soldier's combat " 9005"effectiveness or general survivability.\n" 9006"\n" 9007"The use of armour on the battlefield never quite died out completely, though " 9008"it was rendered ineffective in most forms between the early 18th century and " 9009"the late 20th. It began to find its way back to common use in World War 1 in " 9010"the form of steel helmets. This practice continued through WW2, and was " 9011"later superceded by the invention of kevlar. Today, however, kevlar is " 9012"thoroughly obsolete in nearly all its forms; it's now used only by civilians " 9013"and police forces with budget problems. Even more advanced types of 20th-" 9014"century body armour have been rendered useless by modern weapons. New " 9015"materials were needed, materials to make armour stronger and its wearers " 9016"tougher than ever before.\n" 9017"\n" 9018"Surprisingly, several ancient files we've unearthed seem to confirm that " 9019"PHALANX was responsible for some amazing technological breakthroughs in the " 9020"past, technologies that were later adopted across the world. Every attempt " 9021"at producing artificial spider silk had failed, but researchers at the " 9022"PHALANX Pacific Operations Command base finally managed it in 2017. Their " 9023"technique is still in use today, centred around a device called the 'organic " 9024"loom'; a large feeding armature supporting hundreds of individual silk " 9025"glands and spinnerets, designed solely for the mass-production of spider " 9026"silk.\n" 9027"\n" 9028"The first widespread use of military combat armour made from spider silk " 9029"came as a joint effort by NATO in 2023, after ballistic tests proved that " 9030"Chinese rounds tore right through their aging standard-issue kevlar vests. " 9031"The armour itself is a layercake of spider silk and treated ultra high " 9032"molecular weight polyethylene, giving it astonishing strength and " 9033"flexibility. The resulting fabric is about 18 times stronger than steel and " 9034"provides a performance increase over kevlar that is estimated between 300 " 9035"and 400%. Suits made primarily from polyethylene became obsolete after " 9036"artificial spider silk was released into the wider market, and the new " 9037"composite armour soon replaced it in military use throughout the world. The " 9038"armour has been upgraded to move with the times, being so effective that it " 9039"is still in common use today. It features pockets on the front and back that " 9040"can take ceramic or metal inserts to further protect vital areas.\n" 9041"\n" 9042"The Combat Armour's only disadvantage is its relatively high weight compared " 9043"to older suits, but this is mainly due to the number of layers required to " 9044"properly protect against modern weapons. The weight is evenly distributed, " 9045"making it quite comfortable to wear and much less bulky than experimental " 9046"nanocomposite armours. This armour will save lives while preserving the " 9047"soldier's all-important mobility.\n" 9048"\n" 9049"\n" 9050"Recommended Doctrine\n" 9051"\n" 9052"Where possible, PHALANX troops should always wear armour whenever they are " 9053"sent into a combat situation. The Combat Armour should be considered the " 9054"basic protection no soldier can afford to go without. For some soldiers, the " 9055"Combat Armour will remain a viable choice compared to heavier, more advanced " 9056"armours due to the freedom of movement it provides. Snipers and anyone else " 9057"not expected to be at the front line will be able to make good use of the " 9058"extra mobility.\n" 9059"\n" 9060"\n" 9061"Addenda\n" 9062"\n" 9063"None." 9064 9065#: ../base/ufos/msgid/armour.ufo:54 9066#, fuzzy 9067msgid "" 9068"Commander, I would like to report the success of our nanocomposite " 9069"production research!\n" 9070"\n" 9071"I won't bore you with the intricacies of CNT production; suffice it to say " 9072"that, by close study of the telltale traces left by alien production lines, " 9073"we've been able to identify some of their processes. Apparently they use " 9074"some kind of plasma furnace in order to spin, shape and press the nanotubes " 9075"into a latticework pattern. We've been able to create a prototype furnace of " 9076"our own, and have made various modifications to our nanotube production " 9077"methods based on the alien examples. The result is a significant increase in " 9078"power efficiency and production volume.\n" 9079"\n" 9080"From here on I'll restrict my summary to the capabilities and tactical " 9081"applications of the new armour, which I trust you will find both fascinating " 9082"and encouraging.\n" 9083"\n" 9084"We've managed to duplicate almost all the functionality of the alien armour, " 9085"from the nanocomposite plates to the servo-assisted movement. It is " 9086"incredibly light for its bulk, though still considerably heavier than our " 9087"Combat Armour. It is almost as protective as the alien model, and bestows " 9088"similar quickness of movement and comfortable aiming.\n" 9089"\n" 9090"However, there are some limitations that we just can't get around. The fact " 9091"is that the aliens have a good deal more experience with these materials and " 9092"can work them a lot more elegantly than we can. Our armour is bulkier and " 9093"heavier, more stiffly-constructed, and its electronics do not perform as " 9094"well. Our version of the polymer isn't quite as good as theirs, it tends to " 9095"crack more easily. Our servomotors in particular are large and unwieldy " 9096"compared to the compact alien designs. There's no way to reduce their size " 9097"any further than we already have.\n" 9098"\n" 9099"The new armour's tactical applications are extensive. It's light enough to " 9100"be worn by forward elements of our tac teams, yet protective enough to " 9101"resist heavy weapons fire. It will serve exceptionally well for troops that " 9102"need both speed and armour to perform their best.\n" 9103"\n" 9104"Cdr. Navarre" 9105msgstr "" 9106"Commander, I would like to report the success of our nanocomposite " 9107"production research!\n" 9108"\n" 9109"I won't bore you with the intricacies of CNT production; suffice it to say " 9110"that, by close study of the telltale traces left by alien production lines, " 9111"we've been able to identify some of their processes. Apparently they use " 9112"some kind of plasma furnace in order to spin, shape and press the nanotubes " 9113"into a latticework pattern. We've been able to create a prototype furnace of " 9114"our own, and have made various modifications to our nanotube production " 9115"methods based on the alien examples. The result is a significant increase in " 9116"power efficiency and production volume.\n" 9117"\n" 9118"From here on I'll restrict my summary to the capabilities and tactical " 9119"applications of the new armour, which I trust you will find both fascinating " 9120"and encouraging.\n" 9121"\n" 9122"We've managed to duplicate almost all the functionality of the alien armour, " 9123"from the nanocomposite plates to the servo-assisted movement. It is " 9124"incredibly light for its bulk, though still considerably heavier than our " 9125"Combat Armour. It is almost as protective as the alien model, and bestows " 9126"similar quickness of movement and more precise aiming.\n" 9127"\n" 9128"However, there are some limitations that we just can't get around. The fact " 9129"is that the aliens have a good deal more experience with these materials and " 9130"can work them a lot more elegantly than we can. Our armour is bulkier and " 9131"heavier, more stiffly-constructed, and its electronics do not perform as " 9132"well. This may negatively impact firing speed and reaction time. Our version " 9133"of the polymer isn't quite as good as theirs, it tends to crack more easily. " 9134"Our servomotors in particular are large and unwieldy compared to the compact " 9135"alien designs. There's no way to reduce their size any further than we " 9136"already have.\n" 9137"\n" 9138"We're really quite embarrassed about the boots in particular, but they are " 9139"honestly the best we could do. We simply don't have the precision machinery " 9140"needed to make servos like the aliens do. Regardless, we've tried our best " 9141"to make the boots safe and light, with a powerful suspension system in the " 9142"soles to make them springy enough for rapid movement.\n" 9143"\n" 9144"The new armour's tactical applications are extensive. It's light enough to " 9145"be worn by forward elements of our tac teams, yet protective enough to " 9146"resist heavy weapons fire. It will serve exceptionally well for close " 9147"assault troops that need both speed and armour to perform their best.\n" 9148"\n" 9149"--Cdr. Navarre" 9150 9151#: ../base/ufos/msgid/armour.ufo:66 9152#, fuzzy 9153msgid "" 9154"Our examination of the alien body armour has led us to many interesting " 9155"realisations. Obviously, the key to creating more effective mobile armour " 9156"based on the alien suits lies in the direction of nanocomposites. This will " 9157"require large amounts of carbon nanotubes.\n" 9158"\n" 9159"In the past, carbon nanotubes have been difficult and expensive to produce, " 9160"and trying to work them into a proper shape was even worse. Because of this " 9161"nanocomposite armour has never been used except in high-cost vehicles such " 9162"as aircraft and tanks, and then only in plating that requires minimal " 9163"shaping or other work. The alien armour, however, uses carbon nanotube " 9164"composites in abundance. It's our manufacturing processes that are holding " 9165"us back.\n" 9166"\n" 9167"With the alien armour in hand and enough resources at our disposal, I " 9168"believe that we can devise new production methods and shaping processes that " 9169"will allow us to mass-produce shaped nanocomposite plates, finally bringing " 9170"this technology into our reach.\n" 9171"\n" 9172"This project will require a fair amount of lab time and funding. We'll start " 9173"work as soon as we receive your authorisation, Commander.\n" 9174"\n" 9175"Cdr. Navarre" 9176msgstr "" 9177"Our examination of the alien body armour has led us to many interesting " 9178"realisations. Obviously, the key to creating more effective mobile armour " 9179"based on the alien suits lies in the direction of nanocomposites. This will " 9180"require large amounts of carbon nanotubes.\n" 9181"\n" 9182"In the past, carbon nanotubes have been difficult and expensive to produce, " 9183"and trying to work them into a proper shape was even worse. Because of this " 9184"nanocomposite armour has never been used except in high-cost vehicles such " 9185"as aircraft and tanks, and then only in plating that requires minimal " 9186"shaping or other work. The alien armour, however, uses carbon nanotube " 9187"composites in abundance. It's our manufacturing processes that are holding " 9188"us back.\n" 9189"\n" 9190"With the alien armour in hand and enough resources at our disposal, I " 9191"believe that we can devise new production methods and shaping processes that " 9192"will allow us to mass-produce shaped nanocomposite plates, finally bringing " 9193"this technology into our reach.\n" 9194"\n" 9195"This project will require a fair amount of lab time and funding. We'll start " 9196"work as soon as we receive your authorisation, Commander.\n" 9197"\n" 9198"--Cdr. Navarre" 9199 9200#: ../base/ufos/msgid/armour.ufo:80 9201#, fuzzy 9202msgid "" 9203"Commander, we've successfully prototyped our new powered armour. The " 9204"prototype is waiting in R&D if you'd like to have a go in it yourself.\n" 9205"\n" 9206"Our production design is geared towards maximum protection. It is, in a " 9207"nutshell, an airtight suit of armour with servo-assisted joints and an on-" 9208"board control system. The outer skin is a flexible three-layer composite, " 9209"with outer layers consisting of nanotube-fullerene fabric, and an inner " 9210"layer of special polymer gel, mixed with Wolfram-Molybdene powder. When the " 9211"outer layer of the composite is burned, the gel evaporates instantly, " 9212"dissipating the heat, and the metal powder will create a cloud around the " 9213"damaged area, thus creating a local bloom effect that will consume much of " 9214"the energy.\n" 9215"\n" 9216"The inside consists of a thick layer of memory gel covered by an " 9217"electrically sensitive lining. The gel allows the suit to be fitted to a " 9218"range of heights and body shapes, so hopefully we shouldn't have to custom-" 9219"build every suit to fit one specific soldier. The inner lining is an " 9220"important part of the control system; it detects nerve impulses through the " 9221"wearer's skin, interprets these signals, and uses them to predict the " 9222"wearer's movements before they're made. This allows the suit to move " 9223"simultaneously with the body rather than resisting the user's movements.\n" 9224"\n" 9225"A useful side effect of the memory gel is that it can absorb explosive " 9226"force, providing better shelter to explosive effects than any of our " 9227"previous models. Because the suit is entirely sealed, it provides much " 9228"better protection against environmental hazards such as gas and is effective " 9229"at dissipating heat, although a wearer can still be roasted inside the suit " 9230"if he sits in flames long enough. The helmet has built-in sensors to detect " 9231"flashbangs and cushion the wearer against momentary spikes of light and " 9232"noise intended to disorient the enemy.\n" 9233"\n" 9234"I recommend we get this power armour onto the battlefield as soon as " 9235"possible. Some of the soldiers may have difficulties adjusting to the bulky " 9236"suit, but they'll be happy for the protection.\n" 9237"\n" 9238"Cdr. Navarre" 9239msgstr "" 9240"Commander, I would like to report the success of our nanocomposite " 9241"production research!\n" 9242"\n" 9243"I won't bore you with the intricacies of CNT production; suffice it to say " 9244"that, by close study of the telltale traces left by alien production lines, " 9245"we've been able to identify some of their processes. Apparently they use " 9246"some kind of plasma furnace in order to spin, shape and press the nanotubes " 9247"into a latticework pattern. We've been able to create a prototype furnace of " 9248"our own, and have made various modifications to our nanotube production " 9249"methods based on the alien examples. The result is a significant increase in " 9250"power efficiency and production volume.\n" 9251"\n" 9252"From here on I'll restrict my summary to the capabilities and tactical " 9253"applications of the new armour, which I trust you will find both fascinating " 9254"and encouraging.\n" 9255"\n" 9256"We've managed to duplicate almost all the functionality of the alien armour, " 9257"from the nanocomposite plates to the servo-assisted movement. It is " 9258"incredibly light for its bulk, though still considerably heavier than our " 9259"Combat Armour. It is almost as protective as the alien model, and bestows " 9260"similar quickness of movement and more precise aiming.\n" 9261"\n" 9262"However, there are some limitations that we just can't get around. The fact " 9263"is that the aliens have a good deal more experience with these materials and " 9264"can work them a lot more elegantly than we can. Our armour is bulkier and " 9265"heavier, more stiffly-constructed, and its electronics do not perform as " 9266"well. This may negatively impact firing speed and reaction time. Our version " 9267"of the polymer isn't quite as good as theirs, it tends to crack more easily. " 9268"Our servomotors in particular are large and unwieldy compared to the compact " 9269"alien designs. There's no way to reduce their size any further than we " 9270"already have.\n" 9271"\n" 9272"We're really quite embarrassed about the boots in particular, but they are " 9273"honestly the best we could do. We simply don't have the precision machinery " 9274"needed to make servos like the aliens do. Regardless, we've tried our best " 9275"to make the boots safe and light, with a powerful suspension system in the " 9276"soles to make them springy enough for rapid movement.\n" 9277"\n" 9278"The new armour's tactical applications are extensive. It's light enough to " 9279"be worn by forward elements of our tac teams, yet protective enough to " 9280"resist heavy weapons fire. It will serve exceptionally well for close " 9281"assault troops that need both speed and armour to perform their best.\n" 9282"\n" 9283"--Cdr. Navarre" 9284 9285#: ../base/ufos/msgid/armour.ufo:88 9286#, fuzzy 9287msgid "" 9288"Commander, the weaponry the aliens are fielding in battle is growing more " 9289"devastating by the week. We need a soldier-support system that can level the " 9290"playing field and give our men a fighting chance. Our workshops are unable " 9291"to produce the dense nanotube weaves we discovered in the latest samples of " 9292"alien armour. But this doesn't mean we won't find a solution.\n" 9293"\n" 9294"With your permission, I'd like to task our team to investigate a powered " 9295"armour that would allow us to support heavier nanocomposite plates by " 9296"building weight support into the suit. Powered armour has seen use in recent " 9297"conflicts, but current-generation military variants have more in common with " 9298"tanks than infantry and can't possibly meet our mobility and space " 9299"requirements. We believe the insights we've gained from studying the servos " 9300"of the latest alien armour can be used to develop a power suit that is " 9301"leaner and tougher than anything we've seen.\n" 9302"\n" 9303"Cdr. Navarre" 9304msgstr "" 9305"Our examination of the alien body armour has led us to many interesting " 9306"realisations. Obviously, the key to creating more effective mobile armour " 9307"based on the alien suits lies in the direction of nanocomposites. This will " 9308"require large amounts of carbon nanotubes.\n" 9309"\n" 9310"In the past, carbon nanotubes have been difficult and expensive to produce, " 9311"and trying to work them into a proper shape was even worse. Because of this " 9312"nanocomposite armour has never been used except in high-cost vehicles such " 9313"as aircraft and tanks, and then only in plating that requires minimal " 9314"shaping or other work. The alien armour, however, uses carbon nanotube " 9315"composites in abundance. It's our manufacturing processes that are holding " 9316"us back.\n" 9317"\n" 9318"With the alien armour in hand and enough resources at our disposal, I " 9319"believe that we can devise new production methods and shaping processes that " 9320"will allow us to mass-produce shaped nanocomposite plates, finally bringing " 9321"this technology into our reach.\n" 9322"\n" 9323"This project will require a fair amount of lab time and funding. We'll start " 9324"work as soon as we receive your authorisation, Commander.\n" 9325"\n" 9326"--Cdr. Navarre" 9327 9328#: ../base/ufos/msgid/armour.ufo:112 9329#, fuzzy 9330msgid "" 9331"Commander, we've got a full report on the alien armour for you.\n" 9332"\n" 9333"It was something of a surprise to learn that the alien armour is made of a " 9334"composite of plastics and carbon containing no metal whatsoever. In fact, " 9335"the most important element is something with which humanity is already well-" 9336"acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or " 9337"'buckytubes') are cylindrical carbon molecules that are incredibly strong, " 9338"one of the strongest materials known to humankind. They have been relatively " 9339"little-used on Earth because of their extreme cost. No economical means of " 9340"mass-production has been found to date, restricting their use to the most " 9341"expensive programs on Earth, such as aeronautics and space exploration.\n" 9342"\n" 9343"The alien armour uses CNTs as its penetration layer, i.e. the layer that " 9344"stops bullets and other incoming ordnance from penetrating into the body. " 9345"The nanotubes are woven into long latticework patterns and recessed into a " 9346"bed of hard polymer, backed by a layer of semi-liquid gel that very " 9347"effectively dampens the energy of a blow and spreads the remaining force " 9348"across a very large area. The final layer -- woven from flexible aramid " 9349"fibre -- serves to contain the gel and doubles as a spall liner, catching " 9350"any fragments that may be blown loose from the inside of the armour.\n" 9351"\n" 9352"Thanks to the conductive properties of carbon nanotubes, the armour performs " 9353"very well against plasma. This makes sense. It is their weapon of choice and " 9354"we would expect them to know how to protect against it. Because plasma " 9355"weaponry appears to have limited penetration capabilities, the armour is " 9356"able to disperse the heat before it can melt through the protective layers.\n" 9357"\n" 9358"The armour also performs pretty well against ordinary bullets and " 9359"explosives, although it's not very effective against incendiary devices or " 9360"flamethrowers. These weapons raise the atmospheric temperature around the " 9361"wearer so that there is no place to dump the heat, effectively roasting the " 9362"wearer inside his suit.\n" 9363"\n" 9364"Other features of the armour include servo-assisted movement in the boots, " 9365"allowing the wearer to move more quickly, and a curious system built into " 9366"the bracers that automatically assists the wearer's aim by selectively " 9367"applying pressure to parts of the forearm. We are looking into many new uses " 9368"for this technology.\n" 9369"\n" 9370"Adapting this armour to a human body would be impossible due to the " 9371"differences in physique and the difficulty of working with the materials " 9372"involved. However, I've written up a separate research proposal to " 9373"investigate the possibility of designing and mass-producing our own armour " 9374"using the alien suit as a template. It will be in your inbox presently.\n" 9375"\n" 9376"If you'll permit me, I'd like to raise a final issue with you, Commander. " 9377"One of my researchers has toyed with a personal laser project over the last " 9378"couple of months. While we were testing the alien armour, we allowed him to " 9379"experiment with it in his downtime and we were astonished by the results. " 9380"The relatively weak laser beam was hardly reduced as it passed through the " 9381"armor.\n" 9382"\n" 9383"I know that we've long believed that effective man-portable laser weaponry " 9384"is just a myth, but these suprise findings have reinvigorated my team. I'm " 9385"hearing all sorts of interesting proposals. This armour will seriously dent " 9386"our ability to use the aliens' plasma weaponry against them on the " 9387"battlefield. If we could use lasers to pack a reasonable punch into a hand-" 9388"held rifle, it could be the best response to their armor.\n" 9389"\n" 9390"Please give some thought to the laser weaponry ideas in your queue.\n" 9391"\n" 9392"Cdr. Navarre" 9393msgstr "" 9394"Commander, we've got a full report on the alien armour for you.\n" 9395"\n" 9396"It was something of a surprise to learn that the alien armour is made of a " 9397"composite of plastics and carbon containing no metal whatsoever. In fact, " 9398"the most important element is something with which humanity is already well-" 9399"acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or " 9400"'buckytubes') are cylindrical carbon molecules that are incredibly strong, " 9401"one of the strongest materials known to humankind. They have been relatively " 9402"little-used on Earth because of their extreme cost. No economical means of " 9403"mass-production has been found to date, restricting their use to the most " 9404"expensive programs on Earth, such as aeronautics and space exploration.\n" 9405"\n" 9406"The alien armour uses CNTs as its penetration layer, i.e. the layer that " 9407"stops bullets and other incoming ordnance from penetrating into the body. " 9408"The nanotubes are woven into long latticework patterns and recessed into a " 9409"bed of hard polymer, backed by a layer of semi-liquid gel that very " 9410"effectively dampens the energy of a blow and spreads the remaining force " 9411"across a very large area. The final layer -- woven from flexible aramid " 9412"fibre -- serves to contain the gel and doubles as a spall liner, catching " 9413"any fragments that may be blown loose from the inside of the armour.\n" 9414"\n" 9415"Thanks to the conductive properties of carbon nanotubes, the armour performs " 9416"very well against plasma as well as against ordinary bullets, lasers and " 9417"explosives. However ironically, it's not very effective against incendiary " 9418"devices or flamethrowers, since these weapons also raise the atmospheric " 9419"temperature around the wearer. In this scenario the armour is left with no " 9420"place to effectively dump its heat and will not protect the wearer as he " 9421"roasts inside his suit.\n" 9422"\n" 9423"Other features of the armour include servo-assisted movement in the boots, " 9424"allowing the wearer to move more quickly, and a curious system built into " 9425"the bracers that automatically assists the wearer's aim by selectively " 9426"applying pressure to parts of the forearm. We are looking into many new uses " 9427"for this technology.\n" 9428"\n" 9429"Adapting this armour to a human body would be impossible due to the " 9430"differences in physique and the difficulty of working with the materials " 9431"involved. However, I've written up a separate research proposal to " 9432"investigate the possibility of designing and mass-producing our own armour " 9433"using the alien suit as a template. It will be in your inbox presently, " 9434"Commander.\n" 9435"\n" 9436"--Cdr. Navarre" 9437 9438#: ../base/ufos/msgid/armour.ufo:120 9439#, fuzzy 9440msgid "" 9441"Commander, we've recovered a suit of alien body armour from the battlefield. " 9442"This armour has been a plague to our soldiers; aliens wearing it have " 9443"shrugged off shots that would have torn their unarmoured friends apart. It's " 9444"not surprising that we still haven't managed to cut it open to perform an " 9445"initial survey of its composition. We should investigate the armour's " 9446"weaknesses as soon as we can, and perhaps ascertain a way to adapt it for " 9447"our own uses.\n" 9448"\n" 9449"This project will require a moderate amount of lab time and funding. Work " 9450"will start as soon as we have your authorisation, Commander.\n" 9451"\n" 9452"Cdr. Navarre" 9453msgstr "" 9454"Commander, we've recovered a suit of alien body armour from the battlefield. " 9455"This armour has been a plague to our soldiers due to its very high " 9456"resistance to various types of damage; aliens wearing it have shrugged off " 9457"shots that would have torn their unarmoured friends apart. It's not " 9458"surprising that we still haven't managed to cut it open to perform an " 9459"initial survey of its composition. We should investigate the armour's " 9460"weaknesses as soon as we can, and perhaps ascertain a way to adapt it for " 9461"our own uses.\n" 9462"\n" 9463"This project will require a moderate amount of lab time and funding. Work " 9464"will start as soon as we have your authorisation, Commander.\n" 9465"\n" 9466"--Cdr. Navarre" 9467 9468#: ../base/ufos/msgid/armour.ufo:136 9469#, fuzzy 9470msgid "" 9471"Where armour is concerned, the aliens' design philosophy seems to be, \"If " 9472"it works, let's use more of it.\" This new armour is similar in design to " 9473"the alien body armour, but it does away with the compromises and delicate " 9474"balances of light armour. Instead of just protecting the torso and head, the " 9475"medium armour attempts to cover all vital areas with much more dense " 9476"nanopolymer plates, including major arteries and sensitive nerve clusters. " 9477"In comparison with the alien body armour, the medium suit has double the " 9478"number of nanotube strands per square centimetre. As a result these plates " 9479"are nearly impenetrable to standard human firearms and even the softer mesh " 9480"covering the joints can stop bullets with disturbing ease.\n" 9481"\n" 9482"As I mentioned before, the suit strongly emphasises protection over " 9483"mobility. The large trauma plates get in the wearer's way no matter what " 9484"race or size he might be, and the dense nanotube polymers used are so heavy " 9485"that the overall weight will slow down even an Ortnok. There are numerous " 9486"mini-servos and other mechanical parts that help deal with some of the " 9487"weight, but their effect is limited overall. Other devices are integrated " 9488"into the armour to assist aiming and vision. These are quite interesting and " 9489"we may be able to replicate them on a larger scale as weapon enhancements.\n" 9490"\n" 9491"The aliens seem to have designed this armour with the war against humanity " 9492"in mind. Besides being virtually bulletproof, its performance against " 9493"lasers, incendiary and plasma weapons is much improved over the Alien Body " 9494"Armour. Aliens wearing this armour will suffer minimal damage from crossing " 9495"open flame or brief shots from our flamethrower, but prolonged exposure will " 9496"still overheat the suit and cook the alien inside.\n" 9497"\n" 9498"In better news, the armour does not fully enclose the alien, leaving some " 9499"skin or breathing passages exposed to air. That means blister gas will " 9500"remain effective, though it will take longer for the gas to reach its full " 9501"effect.\n" 9502"\n" 9503"The alien suits won't fit our troops without modifications that would " 9504"critically weaken them. We've taken a few stabs at replicating the dense " 9505"nanopolymers, but our Workshop machinery is currently unable to weave so " 9506"many nanotubes at once. I have a few ideas about how to upgrade it, though, " 9507"as well as some designs for a new armour to take advantage of those " 9508"upgrades. The proposal should be in your queue now, Commander.\n" 9509"\n" 9510"Now please excuse me, sir -- I was due in my rack twelve hours ago and I " 9511"think my eyes are starting to bleed. Goodnight!\n" 9512"\n" 9513"Cdr. Navarre" 9514msgstr "" 9515"Where armour is concerned, the aliens' design philosophy seems to be, \"If " 9516"it works, let's use more of it.\" This new armour is similar in design to " 9517"the alien body armour, but it does away with the compromises and delicate " 9518"balances of light armour. Instead of just protecting the torso and head, the " 9519"medium armour attempts to cover all vital areas with much more dense " 9520"nanopolymer plates, including major arteries and sensitive nerve clusters. " 9521"In comparison with the alien body armour, the medium suit has double the " 9522"number of nanotube strands per square centimetre. As a result these plates " 9523"are nearly impenetrable to standard human firearms and even the softer mesh " 9524"covering the joints can stop bullets with disturbing ease.\n" 9525"\n" 9526"As I mentioned before, the suit strongly emphasises protection over " 9527"mobility. The large trauma plates get in the wearer's way no matter what " 9528"race or size he might be, and the dense nanotube polymers used are so heavy " 9529"that the overall weight will slow down even an Ortnok. There are numerous " 9530"mini-servos and other mechanical parts that help deal with some of the " 9531"weight, but their effect is limited overall. Other devices are integrated " 9532"into the armour to assist aiming and vision. These are quite interesting and " 9533"we may be able to replicate them on a larger scale as weapon enhancements.\n" 9534"\n" 9535"The aliens seem to have designed this armour with the war against humanity " 9536"in mind. Besides being virtually bulletproof, its performance against " 9537"lasers, incendiary and plasma weapons is much improved over the Alien Body " 9538"Armour, though it's still somewhat vulnerable to particle beams. Aliens " 9539"wearing this armour will suffer minimal damage from crossing open flame or " 9540"brief shots from our flamethrower, but prolonged exposure will still " 9541"overheat the suit and cook the alien inside.\n" 9542"\n" 9543"In better news, the armour does not fully enclose the alien, leaving some " 9544"skin or breathing passages exposed to air. That means blister gas will " 9545"remain effective, though it will take longer for the gas to reach its full " 9546"effect.\n" 9547"\n" 9548"The alien suits won't fit our troops without modifications that would " 9549"critically weaken them. We've taken a few stabs at replicating the dense " 9550"nanopolymers, but our Workshop machinery is currently unable to weave so " 9551"many nanotubes at once. I have a few ideas about how to upgrade it, though, " 9552"as well as some designs for a new armour to take advantage of those " 9553"upgrades. The proposal should be in your queue now, Commander.\n" 9554"\n" 9555"Now please excuse me, sir -- I was due in my rack twelve hours ago and I " 9556"think my eyes are starting to bleed. Goodnight!\n" 9557"\n" 9558"--Cdr. Navarre" 9559 9560#: ../base/ufos/msgid/armour.ufo:144 9561#, fuzzy 9562msgid "" 9563"Commander, we've salvaged a new suit of alien armour from the field. It's " 9564"much heavier than the alien armour we've encountered previously, and it " 9565"seems to stop ordinary firearms without taking so much as a scratch. Its " 9566"trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever " 9567"seen. We need to research this armour right away to determine which weapons " 9568"will remain effective against aliens wearing it, and to try and find a " 9569"method to replicate it for our own troops. As long as we can't match this " 9570"technology, we are at a severe disadvantage.\n" 9571"\n" 9572"This project will require a significant amount of lab time and funding. Work " 9573"will start as soon as we have your authorisation, Commander.\n" 9574"\n" 9575"Cdr. Navarre" 9576msgstr "" 9577"Commander, we've salvaged a new suit of alien armour from the field. It's " 9578"much heavier than the alien armour we've encountered previously, and it " 9579"seems to stop ordinary firearms without taking so much as a scratch. Its " 9580"trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever " 9581"seen. We need to research this armour right away to determine which weapons " 9582"will remain effective against aliens wearing it, and to try and find a " 9583"method to replicate it for our own troops. As long as we can't match this " 9584"technology, we are at a severe disadvantage.\n" 9585"\n" 9586"This project will require a significant amount of lab time and funding. Work " 9587"will start as soon as we have your authorisation, Commander.\n" 9588"\n" 9589"--Cdr. Navarre" 9590 9591#: ../base/ufos/msgid/buildings.ufo:14 9592#, fuzzy 9593msgid "" 9594"Commander, my team and I are happy to report our test weapons are living up " 9595"to all our expectations, and I'm submitting a new set of blueprints to your " 9596"system for a laser-based defensive facility. You will now be able greenlight " 9597"a new laser-based weapons facility for construction and produce the laser " 9598"battery to install in that facility.\n" 9599"\n" 9600"Here are the highlights.\n" 9601"\n" 9602"What we've done is we've stripped down our pre-existing SAM turret design " 9603"and modified it to fit an upscaled deuterium-fluoride reaction chamber. " 9604"We've beefed up the electrical systems to help amplify beam output, adding " 9605"several megawatts to power and several dozen kilometres to effective range. " 9606"The turret servos have been completely replaced with a computer-controlled " 9607"mag-lev system to improve accuracy.\n" 9608"\n" 9609"The result is that our new Base Defence Laser Turret is capable of tracking " 9610"targets at any conceivable speed within Earth's atmosphere. It can lock on " 9611"to targets almost instantly, and is powerful enough even at long range to " 9612"damage UFO armour after only a few seconds of fire. Accuracy is good; the " 9613"laser suffers much less from alien EW (Electronic Warfare) activity than " 9614"missiles and can even predict basic evasive manoeuvres.\n" 9615"\n" 9616"Of course, as with any laser, range remains a problem. Atmospheric blooming " 9617"limits effective range to only a few hundred kilometres. Weather effects and " 9618"cloud cover can provide even more serious challenges and, in some " 9619"conditions, could slash effective range by more than 50%. Lastly, the laser " 9620"can only fire continuously for about 120 seconds before overheating comes " 9621"into play, and it requires up to 60 seconds to cool down and recharge " 9622"capacitors before it's ready to fire again.\n" 9623"\n" 9624"Despite these limitations, the Base Defence Laser Turret should provide an " 9625"effective deterrent for most UFOs straying near our bases, and can provide " 9626"assistance in shooting down alien craft at short range. It's going to be a " 9627"good facility to have when one of our bases is in a pinch.\n" 9628"\n" 9629"Cdr. Navarre" 9630msgstr "" 9631"Commander, my team and I are happy to report our test weapons are living up " 9632"to all our expectations, and I'm submitting a new set of blueprints to your " 9633"system for a laser-based defensive facility. You will now be able greenlight " 9634"them for construction.\n" 9635"\n" 9636"Here are the highlights.\n" 9637"\n" 9638"What we've done is we've stripped down our pre-existing SAM turret design " 9639"and modified it to fit an upscaled deuterium-fluoride reaction chamber. " 9640"We've beefed up the electrical systems to help amplify beam output, adding " 9641"several megawatts to power and several dozen kilometres to effective range. " 9642"The turret servos have been completely replaced with a computer-controlled " 9643"mag-lev system to improve accuracy.\n" 9644"\n" 9645"The result is that our new Base Defence Laser Turret is capable of tracking " 9646"targets at any conceivable speed within Earth's atmosphere. It can lock on " 9647"to targets almost instantly, and is powerful enough even at long range to " 9648"damage UFO armour after only a few seconds of fire. Accuracy is good; the " 9649"laser suffers much less from alien EW (Electronic Warfare) activity than " 9650"missiles and can even predict basic evasive manoeuvres.\n" 9651"\n" 9652"Of course, as with any laser, range remains a problem. Atmospheric blooming " 9653"limits effective range to only a few hundred kilometres. Weather effects and " 9654"cloud cover can provide even more serious challenges and, in some " 9655"conditions, could slash effective range by more than 50%. Lastly, the laser " 9656"can only fire continuously for about 120 seconds before overheating comes " 9657"into play, and it requires up to 60 seconds to cool down and recharge " 9658"capacitors before it's ready to fire again.\n" 9659"\n" 9660"Despite these limitations, the Base Defence Laser Turret should provide an " 9661"effective deterrent for most UFOs straying near our bases, and can provide " 9662"assistance in shooting down alien craft at short range. It's going to be a " 9663"good facility to have when one of our bases is in a pinch.\n" 9664"\n" 9665"--Cdr. Navarre" 9666 9667#: ../base/ufos/msgid/buildings.ufo:24 9668#, fuzzy 9669msgid "" 9670"Our CW laser program has been successful in miniaturising and lightening the " 9671"necessary components for a powerful deuterium-fluoride reaction. We want to " 9672"prototype some of our upgrades in existing surface-to-air laser arrays, " 9673"allowing us to track and fire continuous high-powered beams at a power level " 9674"that our plants can comfortably handle.\n" 9675"\n" 9676"Given the various shortcomings of our SAMs (Surface-to-Air Missiles) against " 9677"alien technology, I don't need to tell you all the advantages of having a " 9678"direct-fire laser defence system. It won't be a full replacement for our " 9679"missile installations, but it's definitely an avenue worth exploring in " 9680"order to help defend our bases from alien incursions.\n" 9681"\n" 9682"Please approve this program at your discretion, Commander.\n" 9683"\n" 9684"Cdr. Navarre" 9685msgstr "" 9686"This is one of several proposals I'm submitting for the research and " 9687"development of new laser weaponry. Each of these will have to be developed " 9688"separately due to the size differences, power levels and complexity of the " 9689"systems involved.\n" 9690"\n" 9691"Our CW laser program has been successful in miniaturising and lightening the " 9692"necessary components for a powerful deuterium-fluoride reaction. However, " 9693"the advances we've made aren't just useful for infantry weapons and small " 9694"cannon. We want to prototype some of our upgrades in existing surface-to-air " 9695"laser arrays, allowing us to track and fire continuous high-powered beams at " 9696"a power level that our plants can comfortably handle.\n" 9697"\n" 9698"Given the various shortcomings of our SAMs (Surface-to-Air Missiles) against " 9699"alien technology, I don't need to tell you all the advantages of having a " 9700"direct-fire laser defence system. It won't be a full replacement for our " 9701"missile installations, but it's definitely an avenue worth exploring in " 9702"order to help defend our bases from alien incursions.\n" 9703"\n" 9704"Please approve this program at your discretion, Commander.\n" 9705"\n" 9706"--Cdr. Navarre" 9707 9708#: ../base/ufos/msgid/buildings.ufo:62 9709#, fuzzy 9710msgid "" 9711"Blueprints -- Alien Containment Facility\n" 9712"\n" 9713"CLASSIFIED LEVEL BLACK\n" 9714"\n" 9715"PHALANX Extraterrestrial Response Unit\n" 9716"\n" 9717"Research Document, Sigma Clearance -- Commander's Eyes Only\n" 9718"\n" 9719"Filed: 16 February 1958\n" 9720"\n" 9721"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 9722"Command\n" 9723"\n" 9724"\n" 9725"\n" 9726"Overview\n" 9727"\n" 9728"The first priority of the Extraterrestrial Response Unit is to prepare for a " 9729"time when it may be needed. The PHALANX Containment Facility is an important " 9730"part of any invasion response plan. It contains atmospheric habitation " 9731"chambers, interrogation machinery, nutrition distribution units, and all the " 9732"other apparatus required to sustain any extraterrestrial life that we could " 9733"comprehend.\n" 9734"\n" 9735"Firstly, the airtight habitation chambers provide a place to store and keep " 9736"extraterrestrials (EXT) for a significant period of time. Their atmosphere " 9737"generators are capable of pumping any individual chamber full of any desired " 9738"mix of gases. This can provide an EXT with breathable air for at least " 9739"several weeks, well beyond the expected lifespan for a specimen in our " 9740"research programs. Trace elements that do not occur naturally on Earth may " 9741"be difficult to come by, but the likelihood of this becoming an impediment " 9742"to our research is infinitessimal. In a worst-case scenario, the atmosphere " 9743"generators are designed to allow links to recovered life support equipment.\n" 9744"\n" 9745"Secondly, waldo-operated medical and interrogation apparatus is present in " 9746"each habitation chamber, able to apply sedation, medication or other " 9747"chemical injections via a pneumatic dart launcher, or to administer " 9748"electroshocks for interrogation purposes. There is also a so-called \"panic " 9749"button\" installed on each chamber individually and in the control room for " 9750"every block of chambers. The panic button can immediately incinerate the " 9751"contents of its chamber during an emergency.\n" 9752"\n" 9753"The chambers and corridors of the Containment Facility are specially " 9754"designed to allow EXTs of any shape and size to be transported and held. The " 9755"facility also has a fully-equipped cryo-morgue to store corpses and samples " 9756"for later review.\n" 9757"\n" 9758"\n" 9759"Recommended Doctrine\n" 9760"\n" 9761"In the case of an invasion, the Containment Unit should be used to its full " 9762"extent, storing both live and dead EXTs for research and allowing us to " 9763"examine them in their living state. There is no greater priority than the " 9764"discovery of the thought processes of the extraterrestrial mind, to learn " 9765"their motivations and perhaps find a compromise, an opportunity for " 9766"communication, or a suitable counterstrategy to neutralise the enemy once " 9767"and for all.\n" 9768"\n" 9769"If a PHALANX base were to be attacked, immediate consideration should be " 9770"given to hit the panic button on the entire Containment Facility. Unless " 9771"there are irreplaceable specimens in storage, we cannot risk the attacking " 9772"EXTs freeing their captured comrades. Immediate and complete sedation is " 9773"another, more risky strategy -- however, I stress that we will not win a war " 9774"with half measures.\n" 9775"\n" 9776"\n" 9777"Addenda\n" 9778"\n" 9779"To whatever future Commanders might be reviewing this file: Keep in mind " 9780"that the machinery in the Containment Facility, like a fair portion of " 9781"PHALANX equipment, has yet to undergo its true acid test against an " 9782"extraterrestrial force. Upgrades or adjustments may be required for it to " 9783"perform up to its design spec." 9784msgstr "" 9785"Blueprints -- Alien Containment Facility\n" 9786"\n" 9787"CLASSIFIED LEVEL BLACK\n" 9788"\n" 9789"PHALANX Extraterrestrial Response Unit\n" 9790"\n" 9791"Research Document, Sigma Clearance -- Commander's Eyes Only\n" 9792"\n" 9793"Filed: 16 February 1958\n" 9794"\n" 9795"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 9796"Command\n" 9797"\n" 9798"\n" 9799"\n" 9800"Overview\n" 9801"\n" 9802"The first priority of the Extraterrestrial Response Unit is to prepare for a " 9803"time when it may be needed. The PHALANX Containment Facility is an important " 9804"part of any invasion response plan. It contains atmospheric habitation " 9805"chambers, interrogation machinery, nutrition distribution units, and all the " 9806"other apparatus required to sustain any extraterrestrial life that we could " 9807"comprehend.\n" 9808"\n" 9809"Firstly, the airtight habitation chambers provide a place to store and keep " 9810"extraterrestrials (EXT) for a significant period of time. Their atmosphere " 9811"generators are capable of pumping any individual chamber full of any desired " 9812"mix of gases. This can provide an EXT with breathable air for at least " 9813"several weeks, well beyond the expected lifespan for a specimen in our " 9814"research programs. Trace elements that do not occur naturally on Earth may " 9815"be difficult to come by, but the likelihood of this becoming an impediment " 9816"to our research is infinitessimal. In a worst-case scenario, the atmosphere " 9817"generators are designed to allow links to recovered life support equipment.\n" 9818"\n" 9819"Secondly, waldo-operated medical and interrogation apparatus is present in " 9820"each habitation chamber, able to apply sedation, medication or other " 9821"chemical injections via a pneumatic dart launcher, or to administer " 9822"electroshocks for interrogation purposes. There is also a so-called \"panic " 9823"button\" installed on each chamber individually and in the control room for " 9824"every block of chambers. The panic button can immediately incinerate the " 9825"contents of its chamber during an emergency.\n" 9826"\n" 9827"The chambers and corridors of the Containment Facility are specially " 9828"designed to allow EXTs of any shape and size to be transported and held. The " 9829"facility also has a fully-equipped cryo-morgue to store corpses and samples " 9830"for later review.\n" 9831"\n" 9832"\n" 9833"Recommended Doctrine\n" 9834"\n" 9835"In the case of an invasion, the Containment Unit should be used to its full " 9836"extent, storing both live and dead EXTs for research and allowing us to " 9837"examine them in their living state. There is no greater priority than the " 9838"discovery of the thought processes of the extraterrestrial mind, to learn " 9839"their motivations and perhaps find a compromise, an opportunity for " 9840"communication, or a suitable counterstrategy to neutralise the enemy once " 9841"and for all.\n" 9842"\n" 9843"If a PHALANX base were to be attacked, immediate consideration should be " 9844"given to hit the panic button on the entire Containment Facility. Unless " 9845"there are irreplaceable specimens in storage, we cannot risk the attacking " 9846"EXTs freeing their captured comrades. Immediate and complete sedation is " 9847"another, more risky strategy -- however, I stress that we will not win a war " 9848"with half measures.\n" 9849"\n" 9850"\n" 9851"Addenda\n" 9852"\n" 9853"To whatever future Commanders might be reviewing this file: Keep in mind " 9854"that the machinery in the Containment Facility, like a fair portion of " 9855"PHALANX equipment, has yet to undergo its true acid test against an " 9856"extraterrestrial force. Upgrades or adjustments may be required for it to " 9857"perform up to its design spec." 9858 9859#: ../base/ufos/msgid/buildings.ufo:102 9860#, fuzzy 9861msgid "" 9862"Blueprints -- Command Centre\n" 9863"\n" 9864"CLASSIFIED LEVEL BLACK\n" 9865"\n" 9866"PHALANX Extraterrestrial Response Unit\n" 9867"\n" 9868"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 9869"\n" 9870"Filed: 30 July 2027\n" 9871"\n" 9872"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 9873"\n" 9874"\n" 9875"\n" 9876"Overview\n" 9877"\n" 9878"To any noble personages reading this report -- yeah, right -- I should warn " 9879"you that I'm somewhat drunk and am dictating the last of my paperwork before " 9880"they close the base down forever. And I'll probably be long-dead before " 9881"anyone digs up any info about this old project, so I can't get in trouble " 9882"for whatever I say here. Just for the record, the bastarding SecDef can get " 9883"buggered with a chainsaw. 'Budget cuts' my ass.\n" 9884"\n" 9885"Anyway, we've made some upgrades to the CC lately, so I've got to submit a " 9886"new report.\n" 9887"\n" 9888"The Command Centre is the nerve centre of any PHALANX base. It coordinates " 9889"all base activity from research to engineering, it gathers and interprets " 9890"data from our radar installations, it serves as a war room for mission " 9891"planning, and it is the C3 (Command/Control/Communications) hub that " 9892"launches and directs our air-to-air interceptions. A base can still operate " 9893"without a functional Command Centre, but it would be blind, deaf and dumb; " 9894"our interceptors couldn't even launch for lack of traffic control.\n" 9895"\n" 9896"The CC is packed floor to ceiling with a brand new H-9000 mainframe and " 9897"state-of-the-art communications gear, all of which is being ripped out by a " 9898"gang of jackhammer-equipped thugs even as we speak. This equipment can't " 9899"function without a power plant to supply it with enough electricity.\n" 9900"\n" 9901"In my experience, most of the command staff actually lives in the CC, but " 9902"I'm told that lower-ranking individuals do get to see their bunks once every " 9903"few days. Speaking for myself, though, that's anecdotal evidence at best.\n" 9904"\n" 9905"\n" 9906"Recommended Doctrine\n" 9907"\n" 9908"In the unlikely event that this type of installation is ever built again, " 9909"keep it supplied with enough power to run it properly, and place it in a " 9910"well-protected spot some distance from the entrance and hangars. If a base " 9911"does get attacked, defending the CC should be a top priority, because " 9912"without it we will be unable to put up any kind of effective fight until it " 9913"can be repaired.\n" 9914"\n" 9915"\n" 9916"Addenda\n" 9917"\n" 9918"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 9919"\n" 9920"The old CC blueprints have been updated by our engineers to replace the " 9921"ancient H-9000 mainframe and terminals with up-to-date holo-workstations and " 9922"a fresh supercomputer installation. All other components are still viable " 9923"and effective." 9924msgstr "" 9925"Blueprints -- Command Centre\n" 9926"\n" 9927"CLASSIFIED LEVEL BLACK\n" 9928"\n" 9929"PHALANX Extraterrestrial Response Unit\n" 9930"\n" 9931"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 9932"\n" 9933"Filed: 30 July 2027\n" 9934"\n" 9935"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 9936"\n" 9937"\n" 9938"\n" 9939"Overview\n" 9940"\n" 9941"To any noble personages reading this report -- yeah, right -- I should warn " 9942"you that I'm somewhat drunk and am dictating the last of my paperwork before " 9943"they close the base down forever. And I'll probably be long-dead before " 9944"anyone digs up any info about this old project, so I can't get in trouble " 9945"for whatever I say here. Just for the record, the bastarding SecDef can get " 9946"buggered with a chainsaw. 'Budget cuts' my ass.\n" 9947"\n" 9948"Anyway, we've made some upgrades to the CC lately, so I've got to submit a " 9949"new report.\n" 9950"\n" 9951"The Command Centre is the nerve centre of any PHALANX base. It coordinates " 9952"all base activity from research to engineering, it gathers and interprets " 9953"data from our radar installations, it serves as a war room for mission " 9954"planning, and it is the C3 (Command/Control/Communications) hub that " 9955"launches and directs our air-to-air interceptions. A base can still operate " 9956"without a functional Command Centre, but it would be blind, deaf and dumb; " 9957"our interceptors couldn't even launch for lack of traffic control.\n" 9958"\n" 9959"The CC is packed floor to ceiling with a brand new H-9000 mainframe and " 9960"state-of-the-art communications gear, all of which is being ripped out by a " 9961"gang of jackhammer-equipped thugs even as we speak. This equipment can't " 9962"function without a power plant to supply it with enough electricity.\n" 9963"\n" 9964"In my experience, most of the command staff actually lives in the CC, but " 9965"I'm told that lower-ranking individuals do get to see their bunks once every " 9966"few days. Speaking for myself, though, that's anecdotal evidence at best.\n" 9967"\n" 9968"\n" 9969"Recommended Doctrine\n" 9970"\n" 9971"In the unlikely event that this type of installation is ever built again, " 9972"keep it supplied with enough power to run it properly, and place it in a " 9973"well-protected spot some distance from the entrance and hangars. If a base " 9974"does get attacked, defending the CC should be a top priority, because " 9975"without it we will be unable to put up any kind of effective fight until it " 9976"can be repaired.\n" 9977"\n" 9978"\n" 9979"Addenda\n" 9980"\n" 9981"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 9982"\n" 9983"The old CC blueprints have been updated by our engineers to replace the " 9984"ancient H-9000 mainframe and terminals with up-to-date holo-workstations and " 9985"a fresh supercomputer installation. All other components are still viable " 9986"and effective." 9987 9988#: ../base/ufos/msgid/buildings.ufo:134 9989#, fuzzy 9990msgid "" 9991"Blueprints -- Entrance\n" 9992"\n" 9993"CLASSIFIED LEVEL BLACK\n" 9994"\n" 9995"PHALANX Extraterrestrial Response Unit\n" 9996"\n" 9997"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 9998"\n" 9999"Filed: 26 January 1958\n" 10000"\n" 10001"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 10002"Command\n" 10003"\n" 10004"\n" 10005"\n" 10006"Overview\n" 10007"\n" 10008"The Base Entrance is the first structure built at any new PHALANX location. " 10009"It is the primary -- and sometimes only -- way for equipment and personnel " 10010"to enter the base. It consists of a vehicle ramp and a stairway that allow " 10011"easy movement between base and surface. A small, camouflaged gatehouse is " 10012"built on top for security and will also hide the entrance from flyovers. " 10013"Like all our surface installations, it is coated with radar- and infrared-" 10014"absorbing paints to reduce the chance of detection.\n" 10015"\n" 10016"\n" 10017"Recommended Doctrine\n" 10018"\n" 10019"By its very nature, the Entrance is one of the most vulnerable facilities in " 10020"any base. Hostile extraterrestrials will almost certainly attempt to gain " 10021"access here. It is one of the focal points for the defence of a base, and " 10022"should be placed at a considered distance to the Command Centre so that on-" 10023"duty soldiers can respond to an attack with utmost alacrity without putting " 10024"the CC at risk.\n" 10025"\n" 10026"On its own the Entrance facility has little tactical value. It can be " 10027"assumed that any EXTs will merely try to hold the Entrance and choose more " 10028"tempting targets to actually assault, since the Entrance usually contains " 10029"nothing volatile and it has no areas that are particularly sensitive to " 10030"destruction. Having no advanced equipment or components, it is also quick " 10031"and cheap to repair. If damaged, other structures can temporarily take over " 10032"the Entrance's functions without significantly impeding base operation.\n" 10033"\n" 10034"\n" 10035"Addenda\n" 10036"\n" 10037"None." 10038msgstr "" 10039"Blueprints -- Entrance\n" 10040"\n" 10041"CLASSIFIED LEVEL BLACK\n" 10042"\n" 10043"PHALANX Extraterrestrial Response Unit\n" 10044"\n" 10045"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10046"\n" 10047"Filed: 26 January 1958\n" 10048"\n" 10049"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 10050"Command\n" 10051"\n" 10052"\n" 10053"\n" 10054"Overview\n" 10055"\n" 10056"The Base Entrance is the first structure built at any new PHALANX location. " 10057"It is the primary -- and sometimes only -- way for equipment and personnel " 10058"to enter the base. It consists of a vehicle ramp and a stairway that allow " 10059"easy movement between base and surface. A small, camouflaged gatehouse is " 10060"built on top for security and will also hide the entrance from flyovers. " 10061"Like all our surface installations, it is coated with radar- and infrared-" 10062"absorbing paints to reduce the chance of detection.\n" 10063"\n" 10064"\n" 10065"Recommended Doctrine\n" 10066"\n" 10067"By its very nature, the Entrance is one of the most vulnerable facilities in " 10068"any base. Hostile extraterrestrials will almost certainly attempt to gain " 10069"access here. It is one of the focal points for the defence of a base, and " 10070"should be placed at a considered distance to the Command Centre so that on-" 10071"duty soldiers can respond to an attack with utmost alacrity without putting " 10072"the CC at risk.\n" 10073"\n" 10074"On its own the Entrance facility has little tactical value. It can be " 10075"assumed that any EXTs will merely try to hold the Entrance and choose more " 10076"tempting targets to actually assault, since the Entrance usually contains " 10077"nothing volatile and it has no areas that are particularly sensitive to " 10078"destruction. Having no advanced equipment or components, it is also quick " 10079"and cheap to repair. If damaged, other structures can temporarily take over " 10080"the Entrance's functions without significantly impeding base operation.\n" 10081"\n" 10082"\n" 10083"Addenda\n" 10084"\n" 10085"None." 10086 10087#: ../base/ufos/msgid/buildings.ufo:178 10088#, fuzzy 10089msgid "" 10090"Blueprints -- Missile Battery\n" 10091"\n" 10092"CLASSIFIED LEVEL BLACK\n" 10093"\n" 10094"PHALANX Extraterrestrial Response Unit\n" 10095"\n" 10096"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10097"\n" 10098"Filed: 18 March 2084\n" 10099"\n" 10100"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 10101"Operations Command\n" 10102"\n" 10103"\n" 10104"\n" 10105"Overview\n" 10106"\n" 10107"Missiles have gotten more and more dangerous since World War 2, while " 10108"countermeasure technologies have only been becoming effective since the " 10109"start of the 21st century. In a contest between attack and defence, the " 10110"attacker has always had the advantage. However, this has not deterred the " 10111"aliens from developing defences to blow our minds.\n" 10112"\n" 10113"As an example, GEU forces have engaged alien craft with SAMs (Surface-to-Air " 10114"Missiles) in the skies above Bonn. Forty missiles were launched from " 10115"batteries across Europe while they had radar lock on two of the alien craft. " 10116"Later, nearby infantry units fired between twelve and fifteen shoulder-" 10117"mounted anti-air weapons.\n" 10118"\n" 10119"The number of hits scored? One. Just one. The UFO suffered a minor drop in " 10120"acceleration during its landing at Bonn and later took off again without a " 10121"hitch.\n" 10122"\n" 10123"The conclusions are obvious: alien EW (Electronic Warfare) capability is " 10124"miles in advance of our own. However, we at PHALANX have made a thorough " 10125"study of the sole hit scored, and it was not a matter of luck. What happened " 10126"is that the UFO exposed itself at a less stealthy angle while dodging other " 10127"incoming munitions, allowing the missile to hold lock all the way to its " 10128"target.\n" 10129"\n" 10130"This proves that the aliens are not invulnerable to our missiles. We simply " 10131"need the best ones for the job. These realisations have led us to adapt some " 10132"old missile battery plans and reequip them with brand-new launchers. Our " 10133"results are promising.\n" 10134"\n" 10135"The battery consists of 4 launchers that 'pop up' to the surface when " 10136"engaging a target. Each launcher carries 20 of the AA51 \"Cicada\" SAM. This " 10137"is the most advanced missile on Earth, packing more electronics than an " 10138"airliner, designed to knock enemy aircraft right out of the sky regardless " 10139"of how fast they're going. There is no better emergency defence weapon on " 10140"the planet at the time of this writing.\n" 10141"\n" 10142"Against alien craft, the \"Cicada\"'s chances to hit will still be low, but " 10143"in sufficient numbers it will hurt them. The missile and its electronics " 10144"suite are of course highly expensive, well outside our budget range in the " 10145"numbers required to succesfully engage incoming UFOs. Fortunately the UN has " 10146"agreed to supply us all standard SAMs from its own strategic reserves at no " 10147"cost to us.\n" 10148"\n" 10149"\n" 10150"Recommended Doctrine\n" 10151"\n" 10152"If built at one of our bases, the missile battery can be ordered to engage " 10153"any UFO in range or wait until a UFO is identified as preparing to attack " 10154"the base in question. This decision is up to the Base Commander. Assisting " 10155"our interceptors by 'softening up' a UFO with SAMs would help take some of " 10156"the pressure off our pilots and aircraft, but there is simply no way to " 10157"completely hide our missile launches despite our best attempts to camouflage " 10158"them. Repeated large-scale launches will give away our position sooner or " 10159"later.\n" 10160"\n" 10161"The missile battery will be at moderate risk during a base attack. It is " 10162"designed to prevent base attacks; if one has gotten through, it should no " 10163"longer matter to the current attackers unless they're paving the way for a " 10164"follow-up. It may be a tempting target of opportunity, however, because " 10165"while our missiles are well-protected they will detonate if subjected to " 10166"enough abuse. An explosion in the missile battery could have disastrous " 10167"effects on the facility and the base at large.\n" 10168"\n" 10169"\n" 10170"Addenda\n" 10171"\n" 10172"None." 10173msgstr "" 10174"Blueprints -- Missile Battery\n" 10175"\n" 10176"CLASSIFIED LEVEL BLACK\n" 10177"\n" 10178"PHALANX Extraterrestrial Response Unit\n" 10179"\n" 10180"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10181"\n" 10182"Filed: 18 March 2084\n" 10183"\n" 10184"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 10185"Operations Command\n" 10186"\n" 10187"\n" 10188"\n" 10189"Overview\n" 10190"\n" 10191"Missiles have gotten more and more dangerous since World War 2, while " 10192"countermeasure technologies have only been becoming effective since the " 10193"start of the 21st century. In a contest between attack and defence, the " 10194"attacker has always had the advantage. However, this has not deterred the " 10195"aliens from developing defences to blow our minds.\n" 10196"\n" 10197"As an example, GEU forces have engaged alien craft with SAMs (Surface-to-Air " 10198"Missiles) in the skies above Bonn. Forty missiles were launched from " 10199"batteries across Europe while they had radar lock on two of the alien craft. " 10200"Later, nearby infantry units fired between twelve and fifteen shoulder-" 10201"mounted anti-air weapons.\n" 10202"\n" 10203"The number of hits scored? One. Just one. The UFO suffered a minor drop in " 10204"acceleration during its landing at Bonn and later took off again without a " 10205"hitch.\n" 10206"\n" 10207"The conclusions are obvious: alien EW (Electronic Warfare) capability is " 10208"miles in advance of our own. However, we at PHALANX have made a thorough " 10209"study of the sole hit scored, and it was not a matter of luck. What happened " 10210"is that the UFO exposed itself at a less stealthy angle while dodging other " 10211"incoming munitions, allowing the missile to hold lock all the way to its " 10212"target.\n" 10213"\n" 10214"This proves that the aliens are not invulnerable to our missiles. We simply " 10215"need the best ones for the job. These realisations have led us to adapt some " 10216"old missile battery plans and reequip them with brand-new launchers. Our " 10217"results are promising.\n" 10218"\n" 10219"The battery consists of 4 launchers that 'pop up' to the surface when " 10220"engaging a target. Each launcher carries 20 of the AA51 \"Cicada\" SAM. This " 10221"is the most advanced missile on Earth, packing more electronics than an " 10222"airliner, designed to knock enemy aircraft right out of the sky regardless " 10223"of how fast they're going. There is no better emergency defence weapon on " 10224"the planet at the time of this writing.\n" 10225"\n" 10226"Against alien craft, the \"Cicada\"'s chances to hit will still be low, but " 10227"in sufficient numbers it will hurt them. The missile and its electronics " 10228"suite are of course highly expensive, well outside our budget range in the " 10229"numbers required to succesfully engage incoming UFOs. Fortunately the UN has " 10230"agreed to supply us all standard SAMs from its own strategic reserves at no " 10231"cost to us.\n" 10232"\n" 10233"\n" 10234"Recommended Doctrine\n" 10235"\n" 10236"If built at one of our bases, the missile battery can be ordered to engage " 10237"any UFO in range or wait until a UFO is identified as preparing to attack " 10238"the base in question. This decision is up to the Base Commander. Assisting " 10239"our interceptors by 'softening up' a UFO with SAMs would help take some of " 10240"the pressure off our pilots and aircraft, but there is simply no way to " 10241"completely hide our missile launches despite our best attempts to camouflage " 10242"them. Repeated large-scale launches will give away our position sooner or " 10243"later.\n" 10244"\n" 10245"The missile battery will be at moderate risk during a base attack. It is " 10246"designed to prevent base attacks; if one has gotten through, it should no " 10247"longer matter to the current attackers unless they're paving the way for a " 10248"follow-up. It may be a tempting target of opportunity, however, because " 10249"while our missiles are well-protected they will detonate if subjected to " 10250"enough abuse. An explosion in the missile battery could have disastrous " 10251"effects on the facility and the base at large.\n" 10252"\n" 10253"\n" 10254"Addenda\n" 10255"\n" 10256"None." 10257 10258#: ../base/ufos/msgid/buildings.ufo:222 10259#, fuzzy 10260msgid "" 10261"Blueprints -- Large Hangar\n" 10262"\n" 10263"CLASSIFIED LEVEL BLACK\n" 10264"\n" 10265"PHALANX Extraterrestrial Response Unit\n" 10266"\n" 10267"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10268"\n" 10269"Filed: 11 August 2008\n" 10270"\n" 10271"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10272"\n" 10273"\n" 10274"\n" 10275"Overview\n" 10276"\n" 10277"Due to the recent restructuring of our airfleet, we've had to make a " 10278"complete reassessment and redesign of our hangar facilities. The VTOL " 10279"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10280"eliminated our need for runways. This has allowed us to move all hangar " 10281"facilities into the actual base to improve security and response times.\n" 10282"\n" 10283"The Large Hangar provides underground space to store and maintain 1 large " 10284"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10285"complete obscurity. The aircraft never even sees the light of day until it's " 10286"time for launch. During a launch, the hangar roof folds open and the large " 10287"hydraulic lift raises the aircraft to a position above the roof where it can " 10288"safely take off.\n" 10289"\n" 10290"For landing procedures, the lift features several tall catchhooks that -- " 10291"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10292"aircraft down into a landing position. The catchhooks can intelligently " 10293"adjust their own grip and even pass the grip from hook to hook to properly " 10294"line up the undercarriage for landing. Once the catchhooks have snared the " 10295"undercarriage and pulled it down to the landing surface, all the pilot needs " 10296"to do is power down his engines. The system is simple and easy to use once a " 10297"pilot gets the hang of it.\n" 10298"\n" 10299"A nearly-identical system has been implemented for the Small Hangar.\n" 10300"\n" 10301"The Large Hangar cannot house small craft due to incompatible support " 10302"equipment such as fuel lines.\n" 10303"\n" 10304"\n" 10305"Recommended Doctrine\n" 10306"\n" 10307"The primary function of the Large Hangar is to house dropships for rapid " 10308"deployment of troops to sites of alien activity. Alternately it can house " 10309"and support larger combat craft. Please refer to specific aircraft files to " 10310"review their capabilities and deployment strategy.\n" 10311"\n" 10312"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10313"maintenance and deployment.\n" 10314"\n" 10315"Hangars are a particularly vulnerable installation due to their direct " 10316"connection to the surface. They will be a primary point of entrance for any " 10317"extraterrestrial attackers. They are an extreme damage risk, filled with " 10318"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10319"Worse, any aircraft left behind at the base will be a highly tempting " 10320"target; severe damage to our interceptors -- or even more frightening, the " 10321"dropship -- might put us out of action for weeks.\n" 10322"\n" 10323"If possible, all aircraft should be scrambled before an impending base " 10324"attack and moved out of the area until the attack is over. They may be " 10325"engaged in the air by an approaching UFO, but at least they will have the " 10326"advantage of being able to manoeuvre. Still, this may not always be a viable " 10327"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10328"could have more disastrous results than leaving them in their hangars, as " 10329"tempting a target as that would make them.\n" 10330"\n" 10331"\n" 10332"Addenda\n" 10333"\n" 10334"None." 10335msgstr "" 10336"Blueprints -- Large Hangar\n" 10337"\n" 10338"CLASSIFIED LEVEL BLACK\n" 10339"\n" 10340"PHALANX Extraterrestrial Response Unit\n" 10341"\n" 10342"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10343"\n" 10344"Filed: 11 August 2008\n" 10345"\n" 10346"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10347"\n" 10348"\n" 10349"\n" 10350"Overview\n" 10351"\n" 10352"Due to the recent restructuring of our airfleet, we've had to make a " 10353"complete reassessment and redesign of our hangar facilities. The VTOL " 10354"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10355"eliminated our need for runways. This has allowed us to move all hangar " 10356"facilities into the actual base to improve security and response times.\n" 10357"\n" 10358"The Large Hangar provides underground space to store and maintain 1 large " 10359"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10360"complete obscurity. The aircraft never even sees the light of day until it's " 10361"time for launch. During a launch, the hangar roof folds open and the large " 10362"hydraulic lift raises the aircraft to a position above the roof where it can " 10363"safely take off.\n" 10364"\n" 10365"For landing procedures, the lift features several tall catchhooks that -- " 10366"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10367"aircraft down into a landing position. The catchhooks can intelligently " 10368"adjust their own grip and even pass the grip from hook to hook to properly " 10369"line up the undercarriage for landing. Once the catchhooks have snared the " 10370"undercarriage and pulled it down to the landing surface, all the pilot needs " 10371"to do is power down his engines. The system is simple and easy to use once a " 10372"pilot gets the hang of it.\n" 10373"\n" 10374"A nearly-identical system has been implemented for the Small Hangar.\n" 10375"\n" 10376"The Large Hangar cannot house small craft due to incompatible support " 10377"equipment such as fuel lines.\n" 10378"\n" 10379"\n" 10380"Recommended Doctrine\n" 10381"\n" 10382"The primary function of the Large Hangar is to house dropships for rapid " 10383"deployment of troops to sites of alien activity. Alternately it can house " 10384"and support larger combat craft. Please refer to specific aircraft files to " 10385"review their capabilities and deployment strategy.\n" 10386"\n" 10387"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10388"maintenance and deployment.\n" 10389"\n" 10390"Hangars are a particularly vulnerable installation due to their direct " 10391"connection to the surface. They will be a primary point of entrance for any " 10392"extraterrestrial attackers. They are an extreme damage risk, filled with " 10393"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10394"Worse, any aircraft left behind at the base will be a highly tempting " 10395"target; severe damage to our interceptors -- or even more frightening, the " 10396"dropship -- might put us out of action for weeks.\n" 10397"\n" 10398"If possible, all aircraft should be scrambled before an impending base " 10399"attack and moved out of the area until the attack is over. They may be " 10400"engaged in the air by an approaching UFO, but at least they will have the " 10401"advantage of being able to manoeuvre. Still, this may not always be a viable " 10402"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10403"could have more disastrous results than leaving them in their hangars, as " 10404"tempting a target as that would make them.\n" 10405"\n" 10406"\n" 10407"Addenda\n" 10408"\n" 10409"None." 10410 10411#: ../base/ufos/msgid/buildings.ufo:264 10412#, fuzzy 10413msgid "" 10414"Blueprints -- Hospital\n" 10415"\n" 10416"CLASSIFIED LEVEL BLACK\n" 10417"\n" 10418"PHALANX Extraterrestrial Response Unit\n" 10419"\n" 10420"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10421"\n" 10422"Filed: 19 March 2084\n" 10423"\n" 10424"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 10425"Operations Command\n" 10426"\n" 10427"\n" 10428"\n" 10429"Overview\n" 10430"\n" 10431"This conflict is going to be ugly, Commander. In order to treat the heavily-" 10432"injured battlefield casualties we're going to see, we need advanced " 10433"facilities with equipment no standard civilian or military hospital has " 10434"available. This much is obvious; hundreds died needlessly in Mumbai " 10435"hospitals because no proper machinery was available to treat the horrific " 10436"bone-deep plasma burns inflicted by the alien weapons. We must be better " 10437"prepared than that.\n" 10438"\n" 10439"The old PHALANX hospital designs are woefully inadequate to deal with the " 10440"coming storm. They have never been updated since their creation in 1960 and " 10441"contained little to no purpose-designed equipment. In the end we've had to " 10442"completely replace them with new plans created by myself, with the help of " 10443"Cdr. Navarre and our building experts. How the previous management expected " 10444"to deal with battle wounds from unknown alien weaponry I will never know.\n" 10445"\n" 10446"As it stands, our hospital facilities are now the finest in the world. We " 10447"are the leading experts in treating burn trauma, especially the removal and " 10448"regeneration of charred tissue. We encourage injured flesh to regrow itself " 10449"through intensive therapy which includes a heavy course of drugs, electrical " 10450"nerve and muscle stimulation, and nanobot infusions directly into the wound. " 10451"Theoretically, we should be able to restore any living human being to full " 10452"health in six weeks. This includes psychological evaluation and injury " 10453"counselling. Lighter injuries will of course take less time to heal.\n" 10454"\n" 10455"We also have facilities to carry out amputation and major bionic surgery. " 10456"Powerful cybernetic limbs have been made available to us by our military " 10457"sources around the world, as well as armoured torso cages, electronic eyes " 10458"and other internal machinery. These can be installed into our soldiers at " 10459"the Hospital facility to upgrade their combat efficiency if we can afford " 10460"the high cost and convalescence time.\n" 10461"\n" 10462"The Hospital requires a Power Plant to fuel its high and continuous " 10463"electricity demand.\n" 10464"\n" 10465"\n" 10466"Recommended Doctrine\n" 10467"\n" 10468"Every base with armed-response troops should contain a Hospital for " 10469"treatment. If there is no PHALANX Hospital available, soldiers will have to " 10470"be sent out to standard hospitals where suboptimal treatment could result in " 10471"a permanent loss of ability or even death.\n" 10472"\n" 10473"The advantages of upgrading our soldiers with mechanical parts should be " 10474"obvious. These procedures can only be performed on a healthy body; " 10475"convalescing troops who have sustained recent physical hardships or surgery " 10476"must complete their convalescence before they can become eligible for bionic " 10477"upgrades. Keep in mind also that bionic limb or eye replacement may have a " 10478"negative impact on the patient's morale.\n" 10479"\n" 10480"Tactically, the Hospital is a moderate threat area. The aliens may try to " 10481"kill our wounded and deprive us of proper medical facilities, but it is " 10482"relatively unlikely that any attackers would select the Hospital as their " 10483"primary target. Still, if we are attacked, a guard should be posted at the " 10484"Hospital immediately.\n" 10485"\n" 10486"\n" 10487"Addenda\n" 10488"\n" 10489"None." 10490msgstr "" 10491"Blueprints -- Hospital\n" 10492"\n" 10493"CLASSIFIED LEVEL BLACK\n" 10494"\n" 10495"PHALANX Extraterrestrial Response Unit\n" 10496"\n" 10497"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10498"\n" 10499"Filed: 19 March 2084\n" 10500"\n" 10501"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 10502"Operations Command\n" 10503"\n" 10504"\n" 10505"\n" 10506"Overview\n" 10507"\n" 10508"This conflict is going to be ugly, Commander. In order to treat the heavily-" 10509"injured battlefield casualties we're going to see, we need advanced " 10510"facilities with equipment no standard civilian or military hospital has " 10511"available. This much is obvious; hundreds died needlessly in Mumbai " 10512"hospitals because no proper machinery was available to treat the horrific " 10513"bone-deep plasma burns inflicted by the alien weapons. We must be better " 10514"prepared than that.\n" 10515"\n" 10516"The old PHALANX hospital designs are woefully inadequate to deal with the " 10517"coming storm. They have never been updated since their creation in 1960 and " 10518"contained little to no purpose-designed equipment. In the end we've had to " 10519"completely replace them with new plans created by myself, with the help of " 10520"Cdr. Navarre and our building experts. How the previous management expected " 10521"to deal with battle wounds from unknown alien weaponry I will never know.\n" 10522"\n" 10523"As it stands, our hospital facilities are now the finest in the world. We " 10524"are the leading experts in treating burn trauma, especially the removal and " 10525"regeneration of charred tissue. We encourage injured flesh to regrow itself " 10526"through intensive therapy which includes a heavy course of drugs, electrical " 10527"nerve and muscle stimulation, and nanobot infusions directly into the wound. " 10528"Theoretically, we should be able to restore any living human being to full " 10529"health in six weeks. This includes psychological evaluation and injury " 10530"counselling. Lighter injuries will of course take less time to heal.\n" 10531"\n" 10532"We also have facilities to carry out amputation and major bionic surgery. " 10533"Powerful cybernetic limbs have been made available to us by our military " 10534"sources around the world, as well as armoured torso cages, electronic eyes " 10535"and other internal machinery. These can be installed into our soldiers at " 10536"the Hospital facility to upgrade their combat efficiency if we can afford " 10537"the high cost and convalescence time.\n" 10538"\n" 10539"The Hospital requires a Power Plant to fuel its high and continuous " 10540"electricity demand.\n" 10541"\n" 10542"\n" 10543"Recommended Doctrine\n" 10544"\n" 10545"Every base with armed-response troops should contain a Hospital for " 10546"treatment. If there is no PHALANX Hospital available, soldiers will have to " 10547"be sent out to standard hospitals where suboptimal treatment could result in " 10548"a permanent loss of ability or even death.\n" 10549"\n" 10550"The advantages of upgrading our soldiers with mechanical parts should be " 10551"obvious. These procedures can only be performed on a healthy body; " 10552"convalescing troops who have sustained recent physical hardships or surgery " 10553"must complete their convalescence before they can become eligible for bionic " 10554"upgrades. Keep in mind also that bionic limb or eye replacement may have a " 10555"negative impact on the patient's morale.\n" 10556"\n" 10557"Tactically, the Hospital is a moderate threat area. The aliens may try to " 10558"kill our wounded and deprive us of proper medical facilities, but it is " 10559"relatively unlikely that any attackers would select the Hospital as their " 10560"primary target. Still, if we are attacked, a guard should be posted at the " 10561"Hospital immediately.\n" 10562"\n" 10563"\n" 10564"Addenda\n" 10565"\n" 10566"None." 10567 10568#: ../base/ufos/msgid/buildings.ufo:308 10569#, fuzzy 10570msgid "" 10571"Blueprints -- Small Hangar\n" 10572"\n" 10573"CLASSIFIED LEVEL BLACK\n" 10574"\n" 10575"PHALANX Extraterrestrial Response Unit\n" 10576"\n" 10577"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10578"\n" 10579"Filed: 11 August 2008\n" 10580"\n" 10581"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10582"\n" 10583"\n" 10584"\n" 10585"Overview\n" 10586"\n" 10587"Due to the recent restructuring of our airfleet, we've had to make a " 10588"complete reassessment and redesign of our hangar facilities. The VTOL " 10589"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10590"eliminated our need for runways. This has allowed us to move all hangar " 10591"facilities into the actual base to improve security and response times.\n" 10592"\n" 10593"The Small Hangar provides underground space to store and maintain 1 small " 10594"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10595"complete obscurity. The aircraft never even sees the light of day until it's " 10596"time for launch. During a launch, the hangar roof folds open and the large " 10597"hydraulic lift raises the aircraft to a position above the roof where it can " 10598"safely take off.\n" 10599"\n" 10600"For landing procedures, the lift features several tall catchhooks that -- " 10601"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10602"aircraft down into a landing position. The catchhooks can intelligently " 10603"adjust their own grip and even pass the grip from hook to hook to properly " 10604"line up the undercarriage for landing. Once the catchhooks have snared the " 10605"undercarriage and pulled it down to the landing surface, all the pilot needs " 10606"to do is power down his engines. The system is simple and easy to use once a " 10607"pilot gets the hang of it.\n" 10608"\n" 10609"A nearly-identical system has been implemented for the Large Hangar.\n" 10610"\n" 10611"Obviously the Small Hangar cannot house large craft due to size " 10612"considerations.\n" 10613"\n" 10614"\n" 10615"Recommended Doctrine\n" 10616"\n" 10617"The primary function of the Small Hangar is to house interceptors for the " 10618"interception of airborne UFOs. Please refer to specific aircraft files to " 10619"review their capabilities and deployment strategy.\n" 10620"\n" 10621"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10622"maintenance and deployment.\n" 10623"\n" 10624"Hangars are a particularly vulnerable installation due to their direct " 10625"connection to the surface. They will be a primary point of entrance for any " 10626"extraterrestrial attackers. They are an extreme damage risk, filled with " 10627"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10628"Worse, any aircraft left behind at the base will be a highly tempting " 10629"target; severe damage to our interceptors -- or even more frightening, the " 10630"dropship -- might put us out of action for weeks.\n" 10631"\n" 10632"If possible, all aircraft should be scrambled before an impending base " 10633"attack and moved out of the area until the attack is over. They may be " 10634"engaged in the air by an approaching UFO, but at least they will have the " 10635"advantage of being able to manoeuvre. Still, this may not always be a viable " 10636"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10637"could have more disastrous results than leaving them in their hangars, as " 10638"tempting a target as that would make them.\n" 10639"\n" 10640"\n" 10641"Addenda\n" 10642"\n" 10643"None." 10644msgstr "" 10645"Blueprints -- Small Hangar\n" 10646"\n" 10647"CLASSIFIED LEVEL BLACK\n" 10648"\n" 10649"PHALANX Extraterrestrial Response Unit\n" 10650"\n" 10651"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10652"\n" 10653"Filed: 11 August 2008\n" 10654"\n" 10655"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10656"\n" 10657"\n" 10658"\n" 10659"Overview\n" 10660"\n" 10661"Due to the recent restructuring of our airfleet, we've had to make a " 10662"complete reassessment and redesign of our hangar facilities. The VTOL " 10663"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10664"eliminated our need for runways. This has allowed us to move all hangar " 10665"facilities into the actual base to improve security and response times.\n" 10666"\n" 10667"The Small Hangar provides underground space to store and maintain 1 small " 10668"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10669"complete obscurity. The aircraft never even sees the light of day until it's " 10670"time for launch. During a launch, the hangar roof folds open and the large " 10671"hydraulic lift raises the aircraft to a position above the roof where it can " 10672"safely take off.\n" 10673"\n" 10674"For landing procedures, the lift features several tall catchhooks that -- " 10675"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10676"aircraft down into a landing position. The catchhooks can intelligently " 10677"adjust their own grip and even pass the grip from hook to hook to properly " 10678"line up the undercarriage for landing. Once the catchhooks have snared the " 10679"undercarriage and pulled it down to the landing surface, all the pilot needs " 10680"to do is power down his engines. The system is simple and easy to use once a " 10681"pilot gets the hang of it.\n" 10682"\n" 10683"A nearly-identical system has been implemented for the Large Hangar.\n" 10684"\n" 10685"Obviously the Small Hangar cannot house large craft due to size " 10686"considerations.\n" 10687"\n" 10688"\n" 10689"Recommended Doctrine\n" 10690"\n" 10691"The primary function of the Small Hangar is to house interceptors for the " 10692"interception of airborne UFOs. Please refer to specific aircraft files to " 10693"review their capabilities and deployment strategy.\n" 10694"\n" 10695"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10696"maintenance and deployment.\n" 10697"\n" 10698"Hangars are a particularly vulnerable installation due to their direct " 10699"connection to the surface. They will be a primary point of entrance for any " 10700"extraterrestrial attackers. They are an extreme damage risk, filled with " 10701"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10702"Worse, any aircraft left behind at the base will be a highly tempting " 10703"target; severe damage to our interceptors -- or even more frightening, the " 10704"dropship -- might put us out of action for weeks.\n" 10705"\n" 10706"If possible, all aircraft should be scrambled before an impending base " 10707"attack and moved out of the area until the attack is over. They may be " 10708"engaged in the air by an approaching UFO, but at least they will have the " 10709"advantage of being able to manoeuvre. Still, this may not always be a viable " 10710"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10711"could have more disastrous results than leaving them in their hangars, as " 10712"tempting a target as that would make them.\n" 10713"\n" 10714"\n" 10715"Addenda\n" 10716"\n" 10717"None." 10718 10719#: ../base/ufos/msgid/buildings.ufo:352 10720#, fuzzy 10721msgid "" 10722"Blueprints -- Laboratory\n" 10723"\n" 10724"CLASSIFIED LEVEL BLACK\n" 10725"\n" 10726"PHALANX Extraterrestrial Response Unit\n" 10727"\n" 10728"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10729"\n" 10730"Filed: 02 October 2021\n" 10731"\n" 10732"By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic " 10733"Operations Command\n" 10734"\n" 10735"\n" 10736"\n" 10737"Overview\n" 10738"\n" 10739"There is a reason why PHALANX labs have been considered the best in the US " 10740"for the past 50 years. We invented aircraft Stealth technology in the 1960s " 10741"with the XD4 stealth interceptor and have remained at the forefront with the " 10742"first production of artificial spider silk four years ago. These are the " 10743"results of combining the brightest people with the finest equipment " 10744"available. By keeping ourselves at the forefront, we ensure readiness " 10745"against a possible extraterrestrial threat.\n" 10746"\n" 10747"Our new laboratories are equipped for any kind of research; biotechnology, " 10748"nanotechnology, high-energy lasers, particle physics and more. There is " 10749"nothing that can fit inside the laboratory's walls that cannot be properly " 10750"studied, dissected or disassembled. It comes standard with growing vats that " 10751"can create any organic matter we might need, hologram projectors for testing " 10752"and 3D simulation, laser and maser installations, a miniature tokamak fusion " 10753"chamber for plasma research, and a powerful particle accelerator.\n" 10754"\n" 10755"Any one of these installations would cost a fortune for a civilian operation " 10756"or military contractor, but due to our experience and efficiency, we can " 10757"build and maintain all of them at a fraction of the cost. Project times are " 10758"also greatly reduced by having many types of equipment available at a " 10759"moment's notice. Our high-level research makes full and continuous use of " 10760"all of it.\n" 10761"\n" 10762"As long as we keep receiving the funding we need, the laboratory will remain " 10763"one of the most essential parts of our defence strategy. In order to defeat " 10764"any enemy, we must first come to know him, perhaps even understand him. To " 10765"do that we'll need the best research facilities humanity can build, and ours " 10766"are it.\n" 10767"\n" 10768"The Laboratory requires a working Power Plant and Command Centre to " 10769"function.\n" 10770"\n" 10771"\n" 10772"Recommended Doctrine\n" 10773"\n" 10774"Our scientists don't need a lab to live in a base, but they can't do their " 10775"work without one. We should construct and operate as many labs as may be " 10776"needed and/or affordable. All extraterrestrial technology must be analysed " 10777"and reverse-engineered (if possible) as soon as we can.\n" 10778"\n" 10779"As laboratories go, ours are quite cost-effective to build and provide work " 10780"space for up to 10 scientists each, working full-time.\n" 10781"\n" 10782"During a possible base attack, they are a moderate-priority target. If " 10783"extraterrestrial attackers are aware enough of our existence to attack our " 10784"bases directly, they will most certainly want to shut down our research " 10785"programs. There are easier targets that can threaten the survival entire " 10786"base -- especially the power plant -- but if presented as a target of " 10787"opportunity, the EXTs may very well take the time to set off explosives " 10788"inside the lab, which tends to be full of volatile substances. Severe damage " 10789"to the base could result if our labs are not adequately protected.\n" 10790"\n" 10791"\n" 10792"Addenda\n" 10793"\n" 10794"Addendum, Dr. Dolan Connor, 16 March 2084:\n" 10795"\n" 10796"Reviewing the files on PHALANX laboratory facilities, I have concluded that " 10797"these blueprints were well ahead of their time. The design is still viable " 10798"and can be adapted to our use with only minor equipment upgrades." 10799msgstr "" 10800"Blueprints -- Laboratory\n" 10801"\n" 10802"CLASSIFIED LEVEL BLACK\n" 10803"\n" 10804"PHALANX Extraterrestrial Response Unit\n" 10805"\n" 10806"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10807"\n" 10808"Filed: 02 October 2021\n" 10809"\n" 10810"By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic " 10811"Operations Command\n" 10812"\n" 10813"\n" 10814"\n" 10815"Overview\n" 10816"\n" 10817"There is a reason why PHALANX labs have been considered the best in the US " 10818"for the past 50 years. We invented aircraft Stealth technology in the 1960s " 10819"with the XD4 stealth interceptor and have remained at the forefront with the " 10820"first production of artificial spider silk four years ago. These are the " 10821"results of combining the brightest people with the finest equipment " 10822"available. By keeping ourselves at the forefront, we ensure readiness " 10823"against a possible extraterrestrial threat.\n" 10824"\n" 10825"Our new laboratories are equipped for any kind of research; biotechnology, " 10826"nanotechnology, high-energy lasers, particle physics and more. There is " 10827"nothing that can fit inside the laboratory's walls that cannot be properly " 10828"studied, dissected or disassembled. It comes standard with growing vats that " 10829"can create any organic matter we might need, hologram projectors for testing " 10830"and 3D simulation, laser and maser installations, a miniature tokamak fusion " 10831"chamber for plasma research, and a powerful particle accelerator.\n" 10832"\n" 10833"Any one of these installations would cost a fortune for a civilian operation " 10834"or military contractor, but due to our experience and efficiency, we can " 10835"build and maintain all of them at a fraction of the cost. Project times are " 10836"also greatly reduced by having many types of equipment available at a " 10837"moment's notice. Our high-level research makes full and continuous use of " 10838"all of it.\n" 10839"\n" 10840"As long as we keep receiving the funding we need, the laboratory will remain " 10841"one of the most essential parts of our defence strategy. In order to defeat " 10842"any enemy, we must first come to know him, perhaps even understand him. To " 10843"do that we'll need the best research facilities humanity can build, and ours " 10844"are it.\n" 10845"\n" 10846"The Laboratory requires a working Power Plant and Command Centre to " 10847"function.\n" 10848"\n" 10849"\n" 10850"Recommended Doctrine\n" 10851"\n" 10852"Our scientists don't need a lab to live in a base, but they can't do their " 10853"work without one. We should construct and operate as many labs as may be " 10854"needed and/or affordable. All extraterrestrial technology must be analysed " 10855"and reverse-engineered (if possible) as soon as we can.\n" 10856"\n" 10857"As laboratories go, ours are quite cost-effective to build and provide work " 10858"space for up to 10 scientists each, working full-time.\n" 10859"\n" 10860"During a possible base attack, they are a moderate-priority target. If " 10861"extraterrestrial attackers are aware enough of our existence to attack our " 10862"bases directly, they will most certainly want to shut down our research " 10863"programs. There are easier targets that can threaten the survival entire " 10864"base -- especially the power plant -- but if presented as a target of " 10865"opportunity, the EXTs may very well take the time to set off explosives " 10866"inside the lab, which tends to be full of volatile substances. Severe damage " 10867"to the base could result if our labs are not adequately protected.\n" 10868"\n" 10869"\n" 10870"Addenda\n" 10871"\n" 10872"Addendum, Dr. Dolan Connor, 16 March 2084:\n" 10873"\n" 10874"Reviewing the files on PHALANX laboratory facilities, I have concluded that " 10875"these blueprints were well ahead of their time. The design is still viable " 10876"and can be adapted to our use with only minor equipment upgrades." 10877 10878#: ../base/ufos/msgid/buildings.ufo:392 10879#, fuzzy 10880msgid "" 10881"Blueprints -- Power Plant\n" 10882"\n" 10883"CLASSIFIED LEVEL BLACK\n" 10884"\n" 10885"PHALANX Extraterrestrial Response Unit\n" 10886"\n" 10887"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10888"\n" 10889"Filed: 16 March 2084\n" 10890"\n" 10891"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 10892"Operations Command\n" 10893"\n" 10894"\n" 10895"\n" 10896"Overview\n" 10897"\n" 10898"PHALANX has had trouble generating enough power to meet its needs ever since " 10899"the organisation was first conceived in 1955. The old bases were forced to " 10900"constantly pump in electricity from large, non-emitting sources (like " 10901"hydroelectric dams) via many kilometres of wiring. They were completely " 10902"dependent on outside power and were paralysed whenever the grid went down. " 10903"It has taken the Russian nuclear revolution to enable full electrical " 10904"autonomy for our underground bases, even when factoring high-energy " 10905"research.\n" 10906"\n" 10907"Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very " 10908"efficient energy amplifier design. It is a subcritical reactor, a reactor " 10909"that produces fission without achieving a sustained chain reaction. Instead " 10910"it uses an external source of neutrons -- in this case a particle " 10911"accelerator -- to stimulate the reaction. This method releases enough power " 10912"to keep the particle accelerator running, as well as a power surplus that is " 10913"redirected to feed the rest of the base.\n" 10914"\n" 10915"The HEFR runs on thorium rather than uranium, and most of its waste output " 10916"will decay naturally to the radioactive level of coal ash in only 500 years. " 10917"By comparison, the half-lives of the isotopes most frequently used in " 10918"nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and " 10919"700 million years for uranium (U-235). The short-lived waste output is " 10920"particularly easy to handle for the depleted element postprocessor " 10921"integrated into the design. After a full trip through the postprocessor, the " 10922"HEFR's reactor waste will take only weeks to decay to human-safe levels of " 10923"radioactivity.\n" 10924"\n" 10925"In our design, the reactor core and operational machinery are built into a " 10926"special shell located far deeper than the rest of the base. Only the coolant " 10927"tanks and control/service entrances poke up to the base level. This protects " 10928"against the possible but minuscule risk of a meltdown in case we completely " 10929"lose refrigeration of the core.\n" 10930"\n" 10931"I admit, I copied half of the specifics verbatim from the various briefs " 10932"I've read -- nuclear physics are a touch above my head -- but I understand " 10933"the stats well enough. The power output of one plant is enough to fully meet " 10934"the needs of a standard base. If a base is equipped with many high-energy " 10935"buildings such as laboratories, a second plant may be required, but a " 10936"subsequent increase in base defences and security will be required to " 10937"properly protect it. We can easily and safely store enough fuel on-site for " 10938"a decade of continued operation. A protected container is installed with " 10939"every reactor, and it can be refuelled if necessary.\n" 10940"\n" 10941"\n" 10942"Recommended Doctrine\n" 10943"\n" 10944"Every base needs at least one power plant. Without a power plant, many " 10945"facilities -- including the Command Centre -- can't function. Bases with " 10946"exceptional power use may need two or more to keep all our facilities " 10947"working at top performance.\n" 10948"\n" 10949"Our base defence strategy should pay particular attention to defending the " 10950"power plant. Damage to the coolant tanks could be disastrous; if we lose too " 10951"much coolant a meltdown will be hard to avoid. We may consider stepping down " 10952"the reactor in anticipation of an attack, but it would take a long time to " 10953"get it started up again, during which we wouldn't be able to operate any " 10954"energy-intensive equipment. Things like radar, laboratory equipment, even " 10955"hangar lifts.\n" 10956"\n" 10957"\n" 10958"Addenda\n" 10959"\n" 10960"None." 10961msgstr "" 10962"Blueprints -- Power Plant\n" 10963"\n" 10964"CLASSIFIED LEVEL BLACK\n" 10965"\n" 10966"PHALANX Extraterrestrial Response Unit\n" 10967"\n" 10968"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10969"\n" 10970"Filed: 16 March 2084\n" 10971"\n" 10972"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 10973"Operations Command\n" 10974"\n" 10975"\n" 10976"\n" 10977"Overview\n" 10978"\n" 10979"PHALANX has had trouble generating enough power to meet its needs ever since " 10980"the organisation was first conceived in 1955. The old bases were forced to " 10981"constantly pump in electricity from large, non-emitting sources (like " 10982"hydroelectric dams) via many kilometres of wiring. They were completely " 10983"dependent on outside power and were paralysed whenever the grid went down. " 10984"It has taken the Russian nuclear revolution to enable full electrical " 10985"autonomy for our underground bases, even when factoring high-energy " 10986"research.\n" 10987"\n" 10988"Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very " 10989"efficient energy amplifier design. It is a subcritical reactor, a reactor " 10990"that produces fission without achieving a sustained chain reaction. Instead " 10991"it uses an external source of neutrons -- in this case a particle " 10992"accelerator -- to stimulate the reaction. This method releases enough power " 10993"to keep the particle accelerator running, as well as a power surplus that is " 10994"redirected to feed the rest of the base.\n" 10995"\n" 10996"The HEFR runs on thorium rather than uranium, and most of its waste output " 10997"will decay naturally to the radioactive level of coal ash in only 500 years. " 10998"By comparison, the half-lives of the isotopes most frequently used in " 10999"nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and " 11000"700 million years for uranium (U-235). The short-lived waste output is " 11001"particularly easy to handle for the depleted element postprocessor " 11002"integrated into the design. After a full trip through the postprocessor, the " 11003"HEFR's reactor waste will take only weeks to decay to human-safe levels of " 11004"radioactivity.\n" 11005"\n" 11006"In our design, the reactor core and operational machinery are built into a " 11007"special shell located far deeper than the rest of the base. Only the coolant " 11008"tanks and control/service entrances poke up to the base level. This protects " 11009"against the possible but minuscule risk of a meltdown in case we completely " 11010"lose refrigeration of the core.\n" 11011"\n" 11012"I admit, I copied half of the specifics verbatim from the various briefs " 11013"I've read -- nuclear physics are a touch above my head -- but I understand " 11014"the stats well enough. The power output of one plant is enough to fully meet " 11015"the needs of a standard base. If a base is equipped with many high-energy " 11016"buildings such as laboratories, a second plant may be required, but a " 11017"subsequent increase in base defences and security will be required to " 11018"properly protect it. We can easily and safely store enough fuel on-site for " 11019"a decade of continued operation. A protected container is installed with " 11020"every reactor, and it can be refuelled if necessary.\n" 11021"\n" 11022"\n" 11023"Recommended Doctrine\n" 11024"\n" 11025"Every base needs at least one power plant. Without a power plant, many " 11026"facilities -- including the Command Centre -- can't function. Bases with " 11027"exceptional power use may need two or more to keep all our facilities " 11028"working at top performance.\n" 11029"\n" 11030"Our base defence strategy should pay particular attention to defending the " 11031"power plant. Damage to the coolant tanks could be disastrous; if we lose too " 11032"much coolant a meltdown will be hard to avoid. We may consider stepping down " 11033"the reactor in anticipation of an attack, but it would take a long time to " 11034"get it started up again, during which we wouldn't be able to operate any " 11035"energy-intensive equipment. Things like radar, laboratory equipment, even " 11036"hangar lifts.\n" 11037"\n" 11038"\n" 11039"Addenda\n" 11040"\n" 11041"None." 11042 11043#: ../base/ufos/msgid/buildings.ufo:432 11044#, fuzzy 11045msgid "" 11046"Blueprints -- Living Quarters\n" 11047"\n" 11048"CLASSIFIED LEVEL BLACK\n" 11049"\n" 11050"PHALANX Extraterrestrial Response Unit\n" 11051"\n" 11052"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11053"\n" 11054"Filed: 22 January 1958\n" 11055"\n" 11056"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11057"Command\n" 11058"\n" 11059"\n" 11060"\n" 11061"Overview\n" 11062"\n" 11063"The Living Quarters facility is the standard habitation unit for PHALANX " 11064"personnel. It provides living space and sanitation for up to 20 people and " 11065"several necessary ancillary personnel.\n" 11066"\n" 11067"The facility's lower floor contains a soldiers' barracks, communal showers, " 11068"bathrooms, and a common area where troops can spend their off-duty time. " 11069"Each soldier receives 1 bunk and 1 locker partition to store their personel " 11070"effects such as civilian clothes. It is also intended for storage of " 11071"uniforms and other on-duty equipment.\n" 11072"\n" 11073"The upper floor contains officers' quarters, generally used for any ranking/" 11074"important personnel. Each private quarters has its own bed, desk, storage " 11075"space and sanitary unit, and the level as a whole sports shared but separate " 11076"shower cabins. This level is located above-ground and receives natural " 11077"sunlight.\n" 11078"\n" 11079"In the case of an emergency, the Living Quarters has a special partition " 11080"designed to function as a disaster shelter where non-combat personnel can " 11081"take refuge until the all clear is given. The shelter provides oxygen and " 11082"supplies for up to 12 people for 1 week. The access hatch is made of " 11083"tungsten-reinforced titanium and will open for little short of a nuclear " 11084"blast.\n" 11085"\n" 11086"The Living Quarters does not depend upon any other structures to operate.\n" 11087"\n" 11088"\n" 11089"Recommended Doctrine\n" 11090"\n" 11091"The Living Quarters are an important part of evacuation procedures in the " 11092"event of a base attack. All non-combat personnel are to drop their current " 11093"tasks immediately and retreat to the nearest shelter or strongpoint, be it " 11094"the Command Centre, Living Quarters or other appropriate facility. Seven " 11095"minutes after the attack alarm sounds, all disaster shelter doors will close " 11096"-- regardless of how many personnel are accounted for -- and afterwards they " 11097"will refuse to open except from the inside. Everyone who is not going to " 11098"participate in the fight should be inside by that time.\n" 11099"\n" 11100"The facility is almost worthless from a tactical standpoint, and will most " 11101"likely be ignored by any extraterrestrials. It is thoroughly unimportant " 11102"during an attack, as well as cheap to build and easy to repair. There is " 11103"very little a hostile force could do short of total destruction that can " 11104"really inconvenience a Living Quarters.\n" 11105"\n" 11106"\n" 11107"Addenda\n" 11108"\n" 11109"None." 11110msgstr "" 11111"Blueprints -- Living Quarters\n" 11112"\n" 11113"CLASSIFIED LEVEL BLACK\n" 11114"\n" 11115"PHALANX Extraterrestrial Response Unit\n" 11116"\n" 11117"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11118"\n" 11119"Filed: 22 January 1958\n" 11120"\n" 11121"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11122"Command\n" 11123"\n" 11124"\n" 11125"\n" 11126"Overview\n" 11127"\n" 11128"The Living Quarters facility is the standard habitation unit for PHALANX " 11129"personnel. It provides living space and sanitation for up to 20 people and " 11130"several necessary ancillary personnel.\n" 11131"\n" 11132"The facility's lower floor contains a soldiers' barracks, communal showers, " 11133"bathrooms, and a common area where troops can spend their off-duty time. " 11134"Each soldier receives 1 bunk and 1 locker partition to store their personel " 11135"effects such as civilian clothes. It is also intended for storage of " 11136"uniforms and other on-duty equipment.\n" 11137"\n" 11138"The upper floor contains officers' quarters, generally used for any ranking/" 11139"important personnel. Each private quarters has its own bed, desk, storage " 11140"space and sanitary unit, and the level as a whole sports shared but separate " 11141"shower cabins. This level is located above-ground and receives natural " 11142"sunlight.\n" 11143"\n" 11144"In the case of an emergency, the Living Quarters has a special partition " 11145"designed to function as a disaster shelter where non-combat personnel can " 11146"take refuge until the all clear is given. The shelter provides oxygen and " 11147"supplies for up to 12 people for 1 week. The access hatch is made of " 11148"tungsten-reinforced titanium and will open for little short of a nuclear " 11149"blast.\n" 11150"\n" 11151"The Living Quarters does not depend upon any other structures to operate.\n" 11152"\n" 11153"\n" 11154"Recommended Doctrine\n" 11155"\n" 11156"The Living Quarters are an important part of evacuation procedures in the " 11157"event of a base attack. All non-combat personnel are to drop their current " 11158"tasks immediately and retreat to the nearest shelter or strongpoint, be it " 11159"the Command Centre, Living Quarters or other appropriate facility. Seven " 11160"minutes after the attack alarm sounds, all disaster shelter doors will close " 11161"-- regardless of how many personnel are accounted for -- and afterwards they " 11162"will refuse to open except from the inside. Everyone who is not going to " 11163"participate in the fight should be inside by that time.\n" 11164"\n" 11165"The facility is almost worthless from a tactical standpoint, and will most " 11166"likely be ignored by any extraterrestrials. It is thoroughly unimportant " 11167"during an attack, as well as cheap to build and easy to repair. There is " 11168"very little a hostile force could do short of total destruction that can " 11169"really inconvenience a Living Quarters.\n" 11170"\n" 11171"\n" 11172"Addenda\n" 11173"\n" 11174"None." 11175 11176#: ../base/ufos/msgid/buildings.ufo:478 11177#, fuzzy 11178msgid "" 11179"Blueprints -- Radar\n" 11180"\n" 11181"CLASSIFIED LEVEL BLACK\n" 11182"\n" 11183"PHALANX Extraterrestrial Response Unit\n" 11184"\n" 11185"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11186"\n" 11187"Filed: 18 March 2084\n" 11188"\n" 11189"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11190"Operations Command\n" 11191"\n" 11192"\n" 11193"\n" 11194"Overview\n" 11195"\n" 11196"Commander, we've had to make extensive changes to our old Radar facility " 11197"designs to bring them up to date. The old report is no longer applicable, so " 11198"I've decided to replace it with this one.\n" 11199"\n" 11200"Our Radar facility is not a large radar array in itself. It's actually a " 11201"control centre for a series of camouflaged dishes placed on high ground " 11202"around the base. There are between 8 and 12 dishes set up for each " 11203"installation, depending on the available space and the dishes' individual " 11204"coverage. Each dish is equipped with several means of detection rather than " 11205"simply radar, as radar has trouble maintaining a lock on alien contacts. " 11206"Supplemental systems include, but are not limited to, infrared and laser " 11207"rangefinding.\n" 11208"\n" 11209"The facility is manned round-the-clock in 6-hour shifts, reviewing the " 11210"processed data after our computers have gathered all discernible information " 11211"from a contact. Human operators are absolutely necessary and should be " 11212"present to supervise at all times; what the computers might dismiss as a " 11213"radar ghost can turn out to be a stealthed alien harvester ready to hit a " 11214"mass of civilians. Instinct and experience count just as much as software " 11215"intelligence.\n" 11216"\n" 11217"Building more than one Radar installation at a base will not increase the " 11218"extent of our radar coverage. A single facility will cover its full range as " 11219"effectively as possible, and the only way to increase performance and range " 11220"is to upgrade our systems with future technology or to build further " 11221"installations outside the base.\n" 11222"\n" 11223"Our radar is patched directly into the UN aircraft registry and can cross-" 11224"reference the transponder data of any civilian aircraft with its flight plan " 11225"and cargo manifest. Non-PHALANX military aircraft are also required to log " 11226"their routes into our database, but we can't know for certain if the various " 11227"militaries will be very conscientious in following that directive.\n" 11228"\n" 11229"The Radar facility cannot function without a working Power Plant or a " 11230"Command Centre to coordinate our radar into our tactical efforts.\n" 11231"\n" 11232"\n" 11233"Recommended Doctrine\n" 11234"\n" 11235"Since our radar-emitting dishes are not located at the base site, there is " 11236"no direct threat of discovery to a base from using active radar. Considering " 11237"the number of other military radar sources around, it's unlikely that alien " 11238"craft will be able to learn anything from a dedicated backtrace. At most " 11239"they'll be able to find the general area of a base.\n" 11240"\n" 11241"However, any UFOs spotted patrolling the area may be trying to zero in on " 11242"our installation, and should not be allowed to complete their mission under " 11243"any circumstances.\n" 11244"\n" 11245"During an attack, the Radar facility will be at high risk. It is our eyes " 11246"and ears. Without working radar coverage, we wouldn't be able to see the " 11247"UFOs we're supposed to respond to. If any attacking aliens approach the " 11248"facility they will almost certainly attempt to damage or destroy it with " 11249"explosives. We must not let that happen.\n" 11250"\n" 11251"\n" 11252"Addenda\n" 11253"\n" 11254"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 11255"\n" 11256"We should not consider the Radar facility to be an end-all solution to UFO " 11257"detection. Even with supplemental systems our coverage is not fully " 11258"reliable, and we should research ways to improve our detection technology if " 11259"we're to have any chance of stopping the bastards." 11260msgstr "" 11261"Blueprints -- Radar\n" 11262"\n" 11263"CLASSIFIED LEVEL BLACK\n" 11264"\n" 11265"PHALANX Extraterrestrial Response Unit\n" 11266"\n" 11267"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11268"\n" 11269"Filed: 18 March 2084\n" 11270"\n" 11271"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11272"Operations Command\n" 11273"\n" 11274"\n" 11275"\n" 11276"Overview\n" 11277"\n" 11278"Commander, we've had to make extensive changes to our old Radar facility " 11279"designs to bring them up to date. The old report is no longer applicable, so " 11280"I've decided to replace it with this one.\n" 11281"\n" 11282"Our Radar facility is not a large radar array in itself. It's actually a " 11283"control centre for a series of camouflaged dishes placed on high ground " 11284"around the base. There are between 8 and 12 dishes set up for each " 11285"installation, depending on the available space and the dishes' individual " 11286"coverage. Each dish is equipped with several means of detection rather than " 11287"simply radar, as radar has trouble maintaining a lock on alien contacts. " 11288"Supplemental systems include, but are not limited to, infrared and laser " 11289"rangefinding.\n" 11290"\n" 11291"The facility is manned round-the-clock in 6-hour shifts, reviewing the " 11292"processed data after our computers have gathered all discernible information " 11293"from a contact. Human operators are absolutely necessary and should be " 11294"present to supervise at all times; what the computers might dismiss as a " 11295"radar ghost can turn out to be a stealthed alien harvester ready to hit a " 11296"mass of civilians. Instinct and experience count just as much as software " 11297"intelligence.\n" 11298"\n" 11299"Building more than one Radar installation at a base will not increase the " 11300"extent of our radar coverage. A single facility will cover its full range as " 11301"effectively as possible, and the only way to increase performance and range " 11302"is to upgrade our systems with future technology or to build further " 11303"installations outside the base.\n" 11304"\n" 11305"Our radar is patched directly into the UN aircraft registry and can cross-" 11306"reference the transponder data of any civilian aircraft with its flight plan " 11307"and cargo manifest. Non-PHALANX military aircraft are also required to log " 11308"their routes into our database, but we can't know for certain if the various " 11309"militaries will be very conscientious in following that directive.\n" 11310"\n" 11311"The Radar facility cannot function without a working Power Plant or a " 11312"Command Centre to coordinate our radar into our tactical efforts.\n" 11313"\n" 11314"\n" 11315"Recommended Doctrine\n" 11316"\n" 11317"Since our radar-emitting dishes are not located at the base site, there is " 11318"no direct threat of discovery to a base from using active radar. Considering " 11319"the number of other military radar sources around, it's unlikely that alien " 11320"craft will be able to learn anything from a dedicated backtrace. At most " 11321"they'll be able to find the general area of a base.\n" 11322"\n" 11323"However, any UFOs spotted patrolling the area may be trying to zero in on " 11324"our installation, and should not be allowed to complete their mission under " 11325"any circumstances.\n" 11326"\n" 11327"During an attack, the Radar facility will be at high risk. It is our eyes " 11328"and ears. Without working radar coverage, we wouldn't be able to see the " 11329"UFOs we're supposed to respond to. If any attacking aliens approach the " 11330"facility they will almost certainly attempt to damage or destroy it with " 11331"explosives. We must not let that happen.\n" 11332"\n" 11333"\n" 11334"Addenda\n" 11335"\n" 11336"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 11337"\n" 11338"We should not consider the Radar facility to be an end-all solution to UFO " 11339"detection. Even with supplemental systems our coverage is not fully " 11340"reliable, and we should research ways to improve our detection technology if " 11341"we're to have any chance of stopping the bastards." 11342 11343#: ../base/ufos/msgid/buildings.ufo:488 11344#, fuzzy 11345msgid "" 11346"Commander, thanks to our recent capture and research into alien sensor " 11347"equipment, I am now confident that we can drastically upgrade our radar " 11348"capabilities using these new technologies. I'd like to submit a research " 11349"proposal for a new detection facility, incorporating all the advances we've " 11350"made so far.\n" 11351"\n" 11352"The Advanced Radar Facility will use exclusively PHALANX-manufactured " 11353"equipment rather than off-the-shelf components. Much of the technology is " 11354"already in place. We just need additional time and funding to complete some " 11355"of the designs and adapt our software into a coherent package.\n" 11356"\n" 11357"We'll be waiting for your go-ahead, Commander.\n" 11358"\n" 11359"Cdr. Navarre" 11360msgstr "" 11361"Proposal\n" 11362"\n" 11363"TO: Base Commander, PHALANX, Atlantic Operations Command\n" 11364"\n" 11365"FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11366"Operations Command\n" 11367"\n" 11368"DATE: %02i %s %i\n" 11369"\n" 11370"SUB: Proposal: Advanced Radar Facility\n" 11371"\n" 11372"Commander, thanks to our recent capture and research into alien sensor " 11373"equipment, I am now confident that we can drastically upgrade our radar " 11374"capabilities using these new technologies. I'd like to submit a research " 11375"proposal for a new detection facility, incorporating all the advances we've " 11376"made so far.\n" 11377"\n" 11378"The Advanced Radar Facility will use exclusively PHALANX-manufactured " 11379"equipment rather than off-the-shelf components. Much of the technology is " 11380"already in place. We just need additional time and funding to complete some " 11381"of the designs and adapt our software into a coherent package.\n" 11382"\n" 11383"We'll be waiting for your go-ahead, Commander.\n" 11384"\n" 11385"--Cdr. Navarre" 11386 11387#: ../base/ufos/msgid/buildings.ufo:530 11388#, fuzzy 11389msgid "" 11390"Blueprints -- Storage\n" 11391"\n" 11392"CLASSIFIED LEVEL BLACK\n" 11393"\n" 11394"PHALANX Extraterrestrial Response Unit\n" 11395"\n" 11396"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11397"\n" 11398"Filed: 26 January 1958\n" 11399"\n" 11400"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11401"Command\n" 11402"\n" 11403"\n" 11404"\n" 11405"Overview\n" 11406"\n" 11407"The Storage facility is the base's repository for ammunition, weapons, and " 11408"other equipment not currently in use. All small-arms, vehicle and aircraft " 11409"ammunition that is not earmarked for emergency response resides in the " 11410"Storage facility. It also serves as a garage for our battlefield vehicles. " 11411"These remain in their bays until mission time, with fully-loaded magazines " 11412"in case of a base attack.\n" 11413"\n" 11414"Cameras and alarms maintain round-the-clock vigilance to ensure no " 11415"unauthorised removals are made. All removals must be approved by the officer " 11416"on duty before the alarm is deactivated. Live ammunition and other sensitive " 11417"equipment such as alien artifacts are kept in locked containers in the " 11418"quartermaster's office behind rigorous security; checking anything out of " 11419"locked storage requires the presence of the base quartermaster and written " 11420"authorisation from the Command Centre.\n" 11421"\n" 11422"All item requisitions necessary for research, production and aircraft " 11423"maintenance are handled by the appropriate officers; no input from the Base " 11424"Commander is required. Only mission equipment and battlefield vehicles " 11425"require the Commander's direct supervision.\n" 11426"\n" 11427"The Storage facility can fit a maximum of 50 standard-sized pallets of " 11428"equipment. The amount of items in a pallet is relatively unimportant, size " 11429"is the main restricting factor with regards to Storage facility space. The " 11430"contents of each individual pallet are scrupulously tracked by magnetic " 11431"labels and detailed punch-card logs.\n" 11432"\n" 11433"It does not depend upon any other base facilities to function.\n" 11434"\n" 11435"\n" 11436"Recommended Doctrine\n" 11437"\n" 11438"In the case of an invasion, we will need all the storage space we can get. " 11439"Large stores of ammunition may need to be squared away for long periods of " 11440"time. Recovered artifacts will need to be adequately contained and " 11441"protected, as anything with nebulous alien capabilities should be kept in " 11442"our explosion-proof lockers or be destroyed. If all the lockers are full, we " 11443"may have no choice in the matter.\n" 11444"\n" 11445"During a base attack, the Storage facility would not be more than a target " 11446"of opportunity. Any sensitive equipment in the facility will most likely be " 11447"protected and require significant effort to destroy. Even the facility " 11448"itself is cheap and easy to repair. The only threat comes from stored " 11449"explosives and ammunition, which may present a risk due to the possibility " 11450"of sympathetic detonation.\n" 11451"\n" 11452"Still, any extraterrestrials are unlikely to spend the time and effort " 11453"getting into our explosion-proof lockers when there are easier targets " 11454"nearby.\n" 11455"\n" 11456"\n" 11457"Addenda\n" 11458"\n" 11459"None." 11460msgstr "" 11461"Blueprints -- Storage\n" 11462"\n" 11463"CLASSIFIED LEVEL BLACK\n" 11464"\n" 11465"PHALANX Extraterrestrial Response Unit\n" 11466"\n" 11467"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11468"\n" 11469"Filed: 26 January 1958\n" 11470"\n" 11471"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11472"Command\n" 11473"\n" 11474"\n" 11475"\n" 11476"Overview\n" 11477"\n" 11478"The Storage facility is the base's repository for ammunition, weapons, and " 11479"other equipment not currently in use. All small-arms, vehicle and aircraft " 11480"ammunition that is not earmarked for emergency response resides in the " 11481"Storage facility. It also serves as a garage for our battlefield vehicles. " 11482"These remain in their bays until mission time, with fully-loaded magazines " 11483"in case of a base attack.\n" 11484"\n" 11485"Cameras and alarms maintain round-the-clock vigilance to ensure no " 11486"unauthorised removals are made. All removals must be approved by the officer " 11487"on duty before the alarm is deactivated. Live ammunition and other sensitive " 11488"equipment such as alien artifacts are kept in locked containers in the " 11489"quartermaster's office behind rigorous security; checking anything out of " 11490"locked storage requires the presence of the base quartermaster and written " 11491"authorisation from the Command Centre.\n" 11492"\n" 11493"All item requisitions necessary for research, production and aircraft " 11494"maintenance are handled by the appropriate officers; no input from the Base " 11495"Commander is required. Only mission equipment and battlefield vehicles " 11496"require the Commander's direct supervision.\n" 11497"\n" 11498"The Storage facility can fit a maximum of 50 standard-sized pallets of " 11499"equipment. The amount of items in a pallet is relatively unimportant, size " 11500"is the main restricting factor with regards to Storage facility space. The " 11501"contents of each individual pallet are scrupulously tracked by magnetic " 11502"labels and detailed punch-card logs.\n" 11503"\n" 11504"It does not depend upon any other base facilities to function.\n" 11505"\n" 11506"\n" 11507"Recommended Doctrine\n" 11508"\n" 11509"In the case of an invasion, we will need all the storage space we can get. " 11510"Large stores of ammunition may need to be squared away for long periods of " 11511"time. Recovered artifacts will need to be adequately contained and " 11512"protected, as anything with nebulous alien capabilities should be kept in " 11513"our explosion-proof lockers or be destroyed. If all the lockers are full, we " 11514"may have no choice in the matter.\n" 11515"\n" 11516"During a base attack, the Storage facility would not be more than a target " 11517"of opportunity. Any sensitive equipment in the facility will most likely be " 11518"protected and require significant effort to destroy. Even the facility " 11519"itself is cheap and easy to repair. The only threat comes from stored " 11520"explosives and ammunition, which may present a risk due to the possibility " 11521"of sympathetic detonation.\n" 11522"\n" 11523"Still, any extraterrestrials are unlikely to spend the time and effort " 11524"getting into our explosion-proof lockers when there are easier targets " 11525"nearby.\n" 11526"\n" 11527"\n" 11528"Addenda\n" 11529"\n" 11530"None." 11531 11532#: ../base/ufos/msgid/buildings.ufo:568 11533#, fuzzy 11534msgid "" 11535"Blueprints -- Workshop\n" 11536"\n" 11537"CLASSIFIED LEVEL BLACK\n" 11538"\n" 11539"PHALANX Extraterrestrial Response Unit\n" 11540"\n" 11541"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11542"\n" 11543"Filed: 28 January 1958\n" 11544"\n" 11545"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11546"Command\n" 11547"\n" 11548"\n" 11549"\n" 11550"Overview\n" 11551"\n" 11552"The PHALANX Workshop is a small-scale production line equipped with the most " 11553"high-tech military manufacturing processes available. It is designed for the " 11554"production of classified materials and parts for which no other facility on " 11555"Earth is equipped; even the replication of extraterrestrial technology.\n" 11556"\n" 11557"All parts produced by the Workshop are machined by hand with as much robotic " 11558"assistance as possible. It requires the most highly-skilled engineers in the " 11559"world to operate its advanced machinery, and to install new machines " 11560"whenever our researchers devise a new or improved production process. The " 11561"Workshop provides working space for up to 10 engineers at once.\n" 11562"\n" 11563"A Power Plant is required to keep the production line going. Without an " 11564"operational plant, all production must be halted until power is restored. " 11565"The Workshop also depends upon a Command Centre to coordinate construction " 11566"efforts.\n" 11567"\n" 11568"\n" 11569"Recommended Doctrine\n" 11570"\n" 11571"During a possible EXT war, we will be depending heavily on Workshop " 11572"facilities to manufacture the weapons we need. H.G. Wells's War of the " 11573"Worlds comes to mind for its frightening depiction of how our present " 11574"technology might fare against an invasion force. Even the A-bomb may not be " 11575"a sufficient deterrent. In a worst-case scenario we may be forced to resort " 11576"to nuclear missiles if we have no other hope of staving off the assault.\n" 11577"\n" 11578"The Workshop is a high-security area due to its sensitive, often classified " 11579"projects. The various hazardous or volatile substances used in production " 11580"make it a dangerous place to be, and it will certainly be at risk during any " 11581"base attack as a target of opportunity or even a moderate-risk mission " 11582"objective. Shutting down our production for any length of time would be a " 11583"victory for any extraterrestrial hostiles, especially if they manage to " 11584"destroy a large project in progress such as the construction of a new " 11585"aircraft.\n" 11586"\n" 11587"Reproducing interplanetary spacecraft technology will be one of the absolute " 11588"necessities if we are ever to take the initiative against an " 11589"extraterrestrial force. We cannot sit on Earth maintaining a defensive " 11590"posture if we wish to put a definitive end to a military conflict. Our " 11591"faithful Workshops and Laboratories are what will arm us against these " 11592"nightmare scenarios.\n" 11593"\n" 11594"\n" 11595"Addenda\n" 11596"\n" 11597"None." 11598msgstr "" 11599"Blueprints -- Workshop\n" 11600"\n" 11601"CLASSIFIED LEVEL BLACK\n" 11602"\n" 11603"PHALANX Extraterrestrial Response Unit\n" 11604"\n" 11605"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11606"\n" 11607"Filed: 28 January 1958\n" 11608"\n" 11609"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11610"Command\n" 11611"\n" 11612"\n" 11613"\n" 11614"Overview\n" 11615"\n" 11616"The PHALANX Workshop is a small-scale production line equipped with the most " 11617"high-tech military manufacturing processes available. It is designed for the " 11618"production of classified materials and parts for which no other facility on " 11619"Earth is equipped; even the replication of extraterrestrial technology.\n" 11620"\n" 11621"All parts produced by the Workshop are machined by hand with as much robotic " 11622"assistance as possible. It requires the most highly-skilled engineers in the " 11623"world to operate its advanced machinery, and to install new machines " 11624"whenever our researchers devise a new or improved production process. The " 11625"Workshop provides working space for up to 10 engineers at once.\n" 11626"\n" 11627"A Power Plant is required to keep the production line going. Without an " 11628"operational plant, all production must be halted until power is restored. " 11629"The Workshop also depends upon a Command Centre to coordinate construction " 11630"efforts.\n" 11631"\n" 11632"\n" 11633"Recommended Doctrine\n" 11634"\n" 11635"During a possible EXT war, we will be depending heavily on Workshop " 11636"facilities to manufacture the weapons we need. H.G. Wells's War of the " 11637"Worlds comes to mind for its frightening depiction of how our present " 11638"technology might fare against an invasion force. Even the A-bomb may not be " 11639"a sufficient deterrent. In a worst-case scenario we may be forced to resort " 11640"to nuclear missiles if we have no other hope of staving off the assault.\n" 11641"\n" 11642"The Workshop is a high-security area due to its sensitive, often classified " 11643"projects. The various hazardous or volatile substances used in production " 11644"make it a dangerous place to be, and it will certainly be at risk during any " 11645"base attack as a target of opportunity or even a moderate-risk mission " 11646"objective. Shutting down our production for any length of time would be a " 11647"victory for any extraterrestrial hostiles, especially if they manage to " 11648"destroy a large project in progress such as the construction of a new " 11649"aircraft.\n" 11650"\n" 11651"Reproducing interplanetary spacecraft technology will be one of the absolute " 11652"necessities if we are ever to take the initiative against an " 11653"extraterrestrial force. We cannot sit on Earth maintaining a defensive " 11654"posture if we wish to put a definitive end to a military conflict. Our " 11655"faithful Workshops and Laboratories are what will arm us against these " 11656"nightmare scenarios.\n" 11657"\n" 11658"\n" 11659"Addenda\n" 11660"\n" 11661"None." 11662 11663#: ../base/ufos/msgid/buildings.ufo:598 11664#, fuzzy 11665msgid "" 11666"Overview\n" 11667"\n" 11668"The Antimatter Storage facility is designed to safely store antimatter for " 11669"later use, at least as safely as antimatter can possibly be stored. It is " 11670"based around an advanced magnetic containment system we've derived from " 11671"alien antimatter technology, which we call the 'inner shell'. The 'outer " 11672"shell' consists of several radiation airlocks over the main passages, a " 11673"heavily-armoured control room, and a host of other security and containment " 11674"measures -- all designed to keep any radiation inside the outer shell.\n" 11675"\n" 11676"The outer shell's design borrows heavily from that of UN nuclear ammo dumps. " 11677"In case of problems in the inner shell, there's an automatic security system " 11678"which will lock down the instant containment drops below safe levels. The " 11679"facility will first close its blast doors, then secure every airlock with " 11680"tungsten locking rods, fill the outer shell atmosphere with radiation-" 11681"retardant gas and inject anti-shock foam behind the walls, and then try to " 11682"contain the inevitable blast.\n" 11683"\n" 11684"This procedure will not give any personnel caught inside time to escape, but " 11685"that's the price we'll have to pay if we want to have a chance of saving the " 11686"entire base.\n" 11687"\n" 11688"To understand how dangerous this facility really is, building an Antimatter " 11689"Storage at one of our bases will require us to list that base with the UN " 11690"nuclear site register. At full capacity just one storage facility will be " 11691"containing the equivalent of nearly half a megaton of TNT. While this isn't " 11692"much compared to modern thermonuclear weapons, it's enough to turn the " 11693"entire base and everything inside to cinders in less than a second. It's " 11694"difficult to 'blow up' antimatter, but under the wrong circumstances, it can " 11695"happen.\n" 11696"\n" 11697"Even if no explosion occurs, a loss of containment would result in the " 11698"annihilation of the stored antimatter with the normal matter of the " 11699"containment system. If there were any fault or damage in the outer shell at " 11700"this point, then the ensuing blast of gamma radiation and high-speed " 11701"particles would escape and strip the area clean of life. The base would be " 11702"poisoned and rendered uninhabitable for centuries to come.\n" 11703"\n" 11704"\n" 11705"Recommended Doctrine\n" 11706"\n" 11707"I believe I've already stressed that this facility must be the most heavily-" 11708"defended building in any PHALANX base, taking priority even over the Command " 11709"Centre. Losing the CC would be a blow, but it can be rebuilt. The cost would " 11710"be a trifle compared to the kind of armageddon that can result from a mishap " 11711"at the Antimatter Storage.\n" 11712"\n" 11713"Although this facility will be essential to our continued success in this " 11714"war, it's going to be very expensive to build and operate due to the " 11715"advanced tech and materials required. It may be necessary to hold off on " 11716"building one until we're sure our budget can stretch that far.\n" 11717"\n" 11718"Having said that, until we manage to build one of these facilities, we'll be " 11719"completely unable to store or use any recovered antimatter. We can't just " 11720"build up a pile of unstable, alien, possibly-damaged tanks of nuclear-level " 11721"explosive. Everything we find will have to be destroyed for safety.\n" 11722"\n" 11723"Considering that we can't duplicate the stuff, we're going to need every " 11724"microgramme we can get our hands on.\n" 11725"\n" 11726"\n" 11727"Addenda\n" 11728"\n" 11729"None." 11730msgstr "" 11731"Overview\n" 11732"\n" 11733"The Antimatter Storage facility is designed to safely store antimatter for " 11734"later use, at least as safely as antimatter can possibly be stored. It is " 11735"based around an advanced magnetic containment system we've derived from " 11736"alien antimatter technology, which we call the 'inner shell'. The 'outer " 11737"shell' consists of several radiation airlocks over the main passages, a " 11738"heavily-armoured control room, and a host of other security and containment " 11739"measures -- all designed to keep any radiation inside the outer shell.\n" 11740"\n" 11741"The outer shell's design borrows heavily from that of UN nuclear ammo dumps. " 11742"In case of problems in the inner shell, there's an automatic security system " 11743"which will lock down the instant containment drops below safe levels. The " 11744"facility will first close its blast doors, then secure every airlock with " 11745"tungsten locking rods, fill the outer shell atmosphere with radiation-" 11746"retardant gas and inject anti-shock foam behind the walls, and then try to " 11747"contain the inevitable blast.\n" 11748"\n" 11749"This procedure will not give any personnel caught inside time to escape, but " 11750"that's the price we'll have to pay if we want to have a chance of saving the " 11751"entire base.\n" 11752"\n" 11753"To understand how dangerous this facility really is, building an Antimatter " 11754"Storage at one of our bases will require us to list that base with the UN " 11755"nuclear site register. At full capacity -- 10 grammes of antimatter -- just " 11756"one storage facility will be containing the equivalent of nearly half a " 11757"megaton of TNT. While this isn't much compared to modern thermonuclear " 11758"weapons, it's enough to turn the entire base and everything inside to " 11759"cinders in less than a second. It's difficult to 'blow up' antimatter, but " 11760"under the wrong circumstances, it can happen.\n" 11761"\n" 11762"Even if no explosion occurs, a loss of containment would result in the " 11763"annihilation of the stored antimatter with the normal matter of the " 11764"containment system. If there were any fault or damage in the outer shell at " 11765"this point, then the ensuing blast of gamma radiation and high-speed " 11766"particles would escape and strip the area clean of life. The base would be " 11767"poisoned and rendered uninhabitable for centuries to come.\n" 11768"\n" 11769"\n" 11770"Recommended Doctrine\n" 11771"\n" 11772"I believe I've already stressed that this facility must be the most heavily-" 11773"defended building in any PHALANX base, taking priority even over the Command " 11774"Centre. Losing the CC would be a blow, but it can be rebuilt. The cost would " 11775"be a trifle compared to the kind of armageddon that can result from a mishap " 11776"at the Antimatter Storage.\n" 11777"\n" 11778"Although this facility will be essential to our continued success in this " 11779"war, it's going to be very expensive to build and operate due to the " 11780"advanced tech and materials required. It may be necessary to hold off on " 11781"building one until we're sure our budget can stretch that far.\n" 11782"\n" 11783"Having said that, until we manage to build one of these facilities, we'll be " 11784"completely unable to store or use any recovered antimatter. We can't just " 11785"build up a pile of unstable, alien, possibly-damaged tanks of nuclear-level " 11786"explosive. Everything we find will have to be destroyed for safety.\n" 11787"\n" 11788"Considering that we can't duplicate the stuff, we're going to need every " 11789"microgramme we can get our hands on.\n" 11790"\n" 11791"\n" 11792"Addenda\n" 11793"\n" 11794"None." 11795 11796#: ../base/ufos/msgid/campaigns.ufo:4 11797#, fuzzy 11798msgid "" 11799"This is an extremely difficult version of the Standard Campaign. In this " 11800"scenario, all the odds will be stacked against you, you will receive few " 11801"recruits, and the nations will be extremely demanding. The aliens will show " 11802"you no mercy.\n" 11803"\n" 11804"This option represents the Very Hard difficulty level, and is recommended " 11805"for those who have managed to beat the Hard campaign and still feel the need " 11806"to further punish themselves." 11807msgstr "" 11808"Dit is een extreem moeilijke versie van de Standaard Campagne. In dit " 11809"scenario, zal alles tegenzitten, u zult erg weinig rekruten krijgen en de " 11810"landen zullen extreem veeleisend zijn. De buitenaardsen kennen geen genade.\n" 11811"\n" 11812"Deze optie staat voor een Erg Hoog moeilijkheidsgraad en het is aanbevolen " 11813"voor degenen die de Moeilijke campagne al gedaan hebben en nog steeds het " 11814"gevoel hebben dat ze verder ingemaakt moeten worden." 11815 11816#: ../base/ufos/msgid/campaigns.ufo:10 11817#, fuzzy 11818msgid "" 11819"This is a more difficult version of the Standard Campaign. You will receive " 11820"fewer soldiers, engineers and scientists, nations will be more difficult to " 11821"please, research will be slower and more demanding, and the aliens will be " 11822"tougher.\n" 11823"\n" 11824"This option represents the Hard difficulty level, and is recommended for " 11825"expert players." 11826msgstr "" 11827"Dit is de moeilijkere versie van de Standaard Campagne. U zult minder " 11828"soldaten, ingenieurs en onderzoekers krijgen en landen zullen moeilijker " 11829"doen. De buitenaardsen zijn moeilijker te verslaan.\n" 11830"\n" 11831"Deze optie vertegenwoordigd de Moeilijke moeilijkheidsgraad en is aanbevolen " 11832"voor doorgewinterde spelers." 11833 11834#: ../base/ufos/msgid/campaigns.ufo:16 11835#, fuzzy 11836msgid "" 11837"This is a single-player, military-themed invasion scenario. The player " 11838"assumes command of Project PHALANX, Earth's response to the alien threat, " 11839"and can play through a dynamic game with both significant random elements " 11840"and a strong overarching storyline.\n" 11841"\n" 11842"This campaign is available at several difficulty levels. This option " 11843"represents the Standard difficulty level, and is recommended for first-time " 11844"players who like a challenge." 11845msgstr "" 11846"Dit is het één speler, militair-getinte invasie-scenario. De speler neemt " 11847"het commando op zich van Project PHALANX, het antwoord van de aarde op de " 11848"buitenaardse bedreiging. Deze spelmodus is dynamisch, en bevat willekeurige " 11849"elementen en een sterk aanwezig verhaal.\n" 11850"\n" 11851"Deze campagne is beschikbaar op diverse moeilijkheidsgraden. Deze optie " 11852"adviseert de Standaard moeilijkheidsgraad en wordt aanbevolen voor spelers " 11853"die het spel voor de eerste keer spelen en van een uitdaging houden." 11854 11855#: ../base/ufos/msgid/campaigns.ufo:22 11856#, fuzzy 11857msgid "" 11858"This is a more forgiving version of the Standard Campaign. The aliens will " 11859"be less tough, UFO incursions will be less frequent, and you will receive " 11860"more new recruits to make up for combat losses.\n" 11861"\n" 11862"This campaign represents the Easy difficulty level, and is an option for " 11863"first-time players who prefer smoother sailing than the Standard Campaign " 11864"might offer." 11865msgstr "" 11866"Dit is de eenvoudigere versie van de Standaard Campagne. Buitenaardsen zijn " 11867"minder stoer, UFO's zullen minder vaak voorkomen en u krijgt meer rekruten " 11868"om te compenseren voor verliezen op het slagveld.\n" 11869"\n" 11870"Deze campagne stelt de makkelijke moeilijkheidsgraad voor en is een optie " 11871"voor spelers die voor het eerst spelen en het liever wat makkelijker hebben " 11872"dan bij de Standaard Campagne." 11873 11874#: ../base/ufos/msgid/campaigns.ufo:28 11875#, fuzzy 11876msgid "" 11877"This is a very forgiving version of the Standard Campaign. Your forces will " 11878"be more powerful, the aliens less dangerous, and you will experience few " 11879"losses throughout the campaign.\n" 11880"\n" 11881"This campaign represents the Very Easy difficulty level, and is an option " 11882"for first-time players who are only just testing the waters of UFO: AI." 11883msgstr "" 11884"Dit is een heel eenvoudige versie van de Standaard Campagne. Uw eenheden " 11885"zullen krachtiger zijn en de buitenaardsen minder gevaarlijk. U zult weinig " 11886"verliezen hebben tijdens de campagne.\n" 11887"\n" 11888"Deze campagne stelt de Erg Makkelijke moeilijkheidsgraad voor en is een " 11889"optie voor spelers die het spel voor de eerste keer spelen en UFO: AI aan " 11890"het doorkijken zijn." 11891 11892#: ../base/ufos/msgid/campaigns.ufo:32 11893msgid "" 11894"This campaign lets you play the game from the other side - play the aliens " 11895"and invade the earth. " 11896msgstr "" 11897"Deze campagne laat u het spel spelen van de andere kant - speel de " 11898"buitenaardsen en verover de aarde." 11899 11900#: ../base/ufos/msgid/campaigntexts.ufo:2 11901msgid "" 11902"It is the year 2084. Earth, never the most stable of places, enjoys a time " 11903"of relative peace. The violent beginnings of the 21st century are far away " 11904"now; distant memories, but not so distant that they've been forgotten. To " 11905"most of Earth's people, the Second Cold War is a dark shadow from the past, " 11906"much like the World Wars were to the children of the late 20th." 11907msgstr "" 11908 11909#: ../base/ufos/msgid/campaigntexts.ufo:6 11910msgid "" 11911"Conflicts have gotten rarer near the end of the century as new technology " 11912"and universal health-care finally became available to the third world. Even " 11913"the fires of terrorism have cooled in the wake of the Second Cold War, with " 11914"its horrors and inhumanities still fresh in the minds of the people, from " 11915"the old United States to the ravaged Indian subcontinent. Class struggles " 11916"are ascending to the political battlefield now that every nation is " 11917"guaranteed fair representation in the UN, and the global standard of living " 11918"is slowly on the rise down to the most impoverished corners of the planet. " 11919"Countries have solidified, stabilised around a restructured United Nations " 11920"that successfully polices the world governments. Fragmented clumps of " 11921"smaller nations, frightened at first by the vast power blocks accumulating " 11922"around China and the European Union, have banded together into powerful " 11923"political leagues of their own -- then found themselves with no neighbours " 11924"they could safely fight. For the first time in the history of mankind, there " 11925"is law and order across more than three quarters of the world." 11926msgstr "" 11927 11928#: ../base/ufos/msgid/campaigntexts.ufo:10 11929msgid "To many people on Earth, it seems like things are going all right." 11930msgstr "" 11931 11932#: ../base/ufos/msgid/campaigntexts.ufo:14 11933msgid "" 11934"The first attack hits the city of Mumbai on the 3rd of March, 2084. Six " 11935"small UFOs appear out of nowhere and come screaming down from orbit, " 11936"undetected by the vast radar installations covering the skies over Mumbai, " 11937"and set down in the single most densely-populated city on Earth. They offer " 11938"no warning, no explanation. Twenty thousand innocent civilians and three " 11939"battalions of elite troops are massacred over the course of twelve brutal " 11940"hours before massed Commonwealth soldiers manage to bring the aliens' " 11941"advance to a standstill. Then, as suddenly as they appeared, they retreat to " 11942"their craft and vanish back into orbit, leaving only the ravaged streets of " 11943"Mumbai as evidence." 11944msgstr "" 11945 11946#: ../base/ufos/msgid/campaigntexts.ufo:18 11947msgid "" 11948"An emergency meeting of the UN provides no conclusive direction. The " 11949"incursions continue faster, larger and more savage than before, this time in " 11950"Bonn, Johannesburg and Bangkok. Some nations attempt diplomacy, sending " 11951"messages in a thousand different languages to the aliens ravaging across the " 11952"countryside. Their words are ignored. Within hours, all three cities are " 11953"emptied of human life. The attack is over by the time the various militaries " 11954"are given permission to strike back. The aliens leave nothing behind them " 11955"but concrete and blood. All the UFOs disappear without a trace -- but no one " 11956"doubts they'll be back." 11957msgstr "" 11958 11959#: ../base/ufos/msgid/campaigntexts.ufo:22 11960msgid "" 11961"Eighty-seven hours after the initial attack on Mumbai, Earth declares war. " 11962"For two weeks, the armies of humanity each try to fend off the mysterious " 11963"alien attackers to the best of their ability. They score precious few " 11964"successes." 11965msgstr "" 11966 11967#: ../base/ufos/msgid/campaigntexts.ufo:26 11968msgid "" 11969"Left with only one alternative, the UN takes action. Ancient equipment is " 11970"dusted off, some of it more than a century old, and the long-defunct anti-" 11971"extraterrestrial agency of the former United States -- PHALANX -- is " 11972"resurrected under a new UN banner. Its sworn duty is to combat the alien " 11973"threat, and to ensure the survival of the human race at all costs." 11974msgstr "" 11975 11976#: ../base/ufos/msgid/campaigntexts.ufo:30 11977msgid "" 11978"Funded by all eight of the political powers, and drawing its soldiers from " 11979"the elite of their armies, PHALANX is the best of the best. It is Earth's " 11980"first and only line of defence. It can't afford to fail; because if it does, " 11981"humanity doesn't stand a chance." 11982msgstr "" 11983 11984#: ../base/ufos/msgid/campaigntexts.ufo:45 11985msgid "" 11986"Great work, Commander. We have fought off the alien horde and kept earth " 11987"safe. For now.\n" 11988"\n" 11989"But we can't rest on our laurels for long. The aliens could return at any " 11990"moment.\n" 11991"They must have many more Carriers up there, beyond our reach. I'm sure " 11992"they'll be\n" 11993"back just as soon as the game's development team can build a carrier " 11994"mission. I'll\n" 11995"be waiting for your orders.\n" 11996"\n" 11997"Until then, visit ufoai.org to find out when the next version is coming out. " 11998"If\n" 11999"it's not coming fast enough for you, lend a hand. We're free. We're open-" 12000"source.\n" 12001"We're under-staffed. Until next time, thanks for playing.\n" 12002"\n" 12003"-- UFO: Alien Invasion Development Team" 12004msgstr "" 12005 12006#: ../base/ufos/msgid/concepts.ufo:9 12007msgid "" 12008"PHALANX will need to conduct a broad research program to combat the " 12009"superiority of alien technology. Our scientists will examine any artifacts " 12010"recovered from a successful combat mission and deliver new research " 12011"proposals via the mail client.\n" 12012"\n" 12013"To develop the research program, build new laboratory facilities, hire more " 12014"scientists and set them to work on a specific research project. With luck, " 12015"we will be able to leverage what we learn to deploy more effectively on the " 12016"battlefield and maybe one day take the fight to the enemy.\n" 12017"\n" 12018"Addendum\n" 12019"\n" 12020"Artifacts must be stored in the same base where they are researched. If a " 12021"research project is listed as unable to be researched at a particular base, " 12022"it may be stored at a different base or you may need to research another " 12023"project before it can be adequately studied." 12024msgstr "" 12025 12026#: ../base/ufos/msgid/concepts.ufo:15 12027msgid "" 12028"We may be able to repurpose captured alien technology for use in the war, " 12029"but PHALANX will also need to produce its own advanced Terran technology and " 12030"aircraft.\n" 12031"\n" 12032"Our initial base has workshop space for a few engineers, but to improve the " 12033"pace of production we'll need to build additional workshops, hire more " 12034"engineers and set them to work on something." 12035msgstr "" 12036 12037#: ../base/ufos/msgid/concepts.ufo:29 12038msgid "" 12039"We can't just wait around for the aliens to come knocking at our door. We " 12040"need to detect alien craft and shoot them down whenever possible. The " 12041"initial PHALANX base includes a powerful radar facility, but we'll need to " 12042"build off-site radar towers to cover more of the sky.\n" 12043"\n" 12044"Once a UFO has been detected, we'll need to dispatch our nearest " 12045"interceptors to try to shoot it down. But we're heavily outgunned in the " 12046"air, so we should send multiple aircraft whenever possible.\n" 12047"\n" 12048"Addenda\n" 12049"\n" 12050"Off-site radar towers have a smaller detection range than our in-base " 12051"installations.\n" 12052"\n" 12053"Previously unseen types of UFOs should be approached with extreme caution " 12054"until our scientists and engineers can establish their combat capabilities.\n" 12055"\n" 12056"Alien activity will often go undetected in areas where our radar coverage " 12057"doesn't reach and the funding nations will be angry when PHALANX fails to " 12058"respond to these attacks." 12059msgstr "" 12060 12061#: ../base/ufos/msgid/concepts.ufo:39 12062msgid "" 12063"Disassembling captured UFOs will be vital in the battle to uncover secrets " 12064"about the alien technology. PHALANX will need to build a UFO Yard -- an off-" 12065"base installation to house the recovered crafts -- as soon as possible.\n" 12066"\n" 12067"Our engineers will need to travel to the storage site and transport the " 12068"components back to their workshop, so UFO Yards should be built close to the " 12069"base where work will occur.\n" 12070"\n" 12071"Addendum\n" 12072"\n" 12073"Before our engineers can disassemble a UFO in a way that will yield usable " 12074"materials, they'll need the complete technical readout from the research " 12075"teams." 12076msgstr "" 12077 12078#: ../base/ufos/msgid/concepts.ufo:45 12079msgid "" 12080"PHALANX is a UN organisation that is permitted and funded by the unanimous " 12081"support of its member nations. If we neglect the defense and security of one " 12082"of our sponsors, they'll soon lose faith in our capabilities and withdraw " 12083"their funding. Let the relationship deteriorate too far and they may shut " 12084"the whole operation down.\n" 12085"\n" 12086"To keep up satisfaction in the performance of PHALANX, make sure the " 12087"organisation can cover as much of the globe as possible and confront alien " 12088"attacks all around the world." 12089msgstr "" 12090 12091#: ../base/ufos/msgid/concepts.ufo:55 12092msgid "" 12093"A soldier can only do so much in a single turn. Each soldier has a limited " 12094"number of Time Units (TUs) they can spend each turn on moving, crouching, " 12095"looking around and firing their weapon. They move faster when standing and " 12096"spend more TUs walking in a crouched position.\n" 12097"\n" 12098"Monitor a soldier's TU carefully. Some firemodes -- like aimed shots and " 12099"automatic fire -- take more TUs than others. Running low on time in the " 12100"wrong spot can be a deadly mistake.\n" 12101"\n" 12102"Addendum\n" 12103"\n" 12104"TUs are refreshed each turn, but if an enemy flashbang goes off in front of " 12105"a soldier they will lose all of their TUs for the next turn." 12106msgstr "" 12107 12108#: ../base/ufos/msgid/concepts.ufo:69 12109msgid "" 12110"Units can fire on enemy units when they wander into their field of view " 12111"during the enemy's turn. Soldiers will execute a reaction shot when an enemy " 12112"unit spends more Time Units (TU) in their field of view than the cost of " 12113"their reaction fire.\n" 12114"\n" 12115"This means that a unit which has been set to execute a reaction shot that " 12116"costs 8 TU will take the shot after the enemy spends 9 or more TU within " 12117"their field of view. But be careful -- aliens can take reaction shots just " 12118"like PHALANX soldiers.\n" 12119"\n" 12120"Soldiers firing weapons with low TU costs will execute more reaction shots " 12121"-- and receive less reaction fire from the enemy -- than soldiers who fire " 12122"weapons which cost more TUs.\n" 12123"\n" 12124"Addenda\n" 12125"\n" 12126"A soldier will not perform reaction fire unless it has been enabled in the " 12127"soldier's control panel. When enabled, a soldier will be unable to spend the " 12128"Time Units required to fire once during the enemy's turn. Commanders can " 12129"choose the firemode the soldier should use with reaction fire in the " 12130"firemode selection window.\n" 12131"\n" 12132"If an enemy unit wanders out of a unit's view -- even for a moment -- the " 12133"reaction fire counter will be reset. A unit must spend enough TUs " 12134"consecutively in view of a unit to receive reaction fire." 12135msgstr "" 12136 12137#: ../base/ufos/msgid/concepts.ufo:77 12138msgid "" 12139"Soldiers must be able to fight quickly and effectively. Load them up with " 12140"too much equipment and they will slow down, reducing the number of Time " 12141"Units (TUs) they have to use each turn. Soldiers will get a speed boost if " 12142"they're carrying a light load.\n" 12143"\n" 12144"Addendum\n" 12145"\n" 12146"Monitor a soldier's load carefully in the equipment screen. If he is " 12147"carrying more than 50 per cent of his maximum capacity, he'll lose TUs and " 12148"may not be able to use all of his fire modes. If he is carrying less than 20 " 12149"per cent of his maximum capacity, he'll gain extra TUs." 12150msgstr "" 12151 12152#: ../base/ufos/msgid/concepts.ufo:85 12153msgid "" 12154"Our soldiers can receive wounds if they are injured by enemy fire. These " 12155"wounds can effect their firing accuracy, firing speed and movement speed. " 12156"Injuries will degrade a soldier's health each turn and may lead to death if " 12157"they are not treated by a medikit. A PHALANX squad should bring along plenty " 12158"of medikits to perform combat stabilisation of wounds.\n" 12159"\n" 12160"Addenda\n" 12161"\n" 12162"Wounds can be tracked in the character stats window. A medikit can heal " 12163"wounds to prevent a soldier from dying from their wounds on the battlefield, " 12164"but it will only restore a small amount of health. Soldiers will need time " 12165"to recover once they've returned to the base. Build a hospital facility to " 12166"greatly increase their recovery times." 12167msgstr "" 12168 12169#: ../base/ufos/msgid/concepts.ufo:103 12170msgid "" 12171"The aliens deploy powerful weaponry to deadly effect on the battlefield. " 12172"Engaging them in a shootout on open terrain is a sure way to get killed " 12173"quickly, so PHALANX soldiers must be adept at using auxiliary equipment to " 12174"overcome the extraterrestrial forces on the battlefield.\n" 12175"\n" 12176"PHALANX soldiers should equip themselves with smoke grenades to hide their " 12177"positions when in the line of sight of alien forces. Incendiary grenades and " 12178"rockets can produce fields of fire that damage alien forces before they come " 12179"within range of our soldiers. And flashbangs can be used to temporarily " 12180"disable an alien unit.\n" 12181"\n" 12182"If a soldier comes face to face with an alien and is not capable of taking " 12183"it down without suffering deadly reaction fire, indirect weaponry such as " 12184"grenades -- launched by hand or through a grenade launcher -- should be used " 12185"to take out the enemy from a safe position.\n" 12186"\n" 12187"We'll always need conventional firearms on the battlefield, but auxiliary " 12188"weaponry deployed defensively will be key if we're to overcome the aliens' " 12189"technological dominance on the battlefield.\n" 12190"\n" 12191"Addenda\n" 12192"\n" 12193"Smoke clouds will block line of sight on the battlefield.\n" 12194"\n" 12195"Flashbangs will remove Time Units when deployed effectively. A unit that has " 12196"been effected by a flashbang will lose any Time Units it had when the " 12197"flashbang exploded and will not receive more Time Units during its next " 12198"turn. Flashbangs are only effective when they explode close to the target " 12199"and within its field of view.\n" 12200"\n" 12201"Incendiary fields cause a small amount of damage to units which pass through " 12202"them." 12203msgstr "" 12204 12205#: ../base/ufos/msgid/installations.ufo:34 12206msgid "" 12207"Blueprints -- Radar Tower\n" 12208"\n" 12209"CLASSIFIED LEVEL BLACK\n" 12210"\n" 12211"PHALANX Extraterrestrial Response Unit\n" 12212"\n" 12213"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 12214"\n" 12215"Filed: 18 March 2084\n" 12216"\n" 12217"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 12218"Operations Command\n" 12219"\n" 12220"\n" 12221"\n" 12222"Overview\n" 12223"\n" 12224"In addition to the base radar facility blueprints I submitted earlier today, " 12225"I'd like to submit these blueprints for a smaller off-base installation. Our " 12226"in-base facilities will never be able to cover the whole globe, so we'll " 12227"need to build some of these Radar Towers to fill any gaps in our coverage.\n" 12228"\n" 12229"The blueprints provide details to construct a small facility. This means " 12230"that each tower will cover only a small range, but they can be erected " 12231"quickly and cheaply to rapidly improve our operational capabilities.\n" 12232"\n" 12233"\n" 12234"Recommended Doctrine\n" 12235"\n" 12236"The radar tower has a limited range compared to the facilities we've " 12237"designed inside the PHALANX bases, so they'll need to be produced quickly " 12238"and in large numbers to expand our radar coverage around the world.\n" 12239"\n" 12240"We should strive to cover as much of the earth as possible, but detecting a " 12241"UFO is meaningless if we can't shoot it down. We should concentrate our " 12242"construction on areas within range of our interceptors at first.\n" 12243"\n" 12244"The tower's camouflage is not very effective. Alien craft may detect the " 12245"active scanning and attempt to destroy the tower once they find it.\n" 12246"\n" 12247"\n" 12248"Addenda\n" 12249"\n" 12250"None." 12251msgstr "" 12252 12253#: ../base/ufos/msgid/installations.ufo:68 12254msgid "" 12255"Blueprints -- UFO Yard\n" 12256"\n" 12257"CLASSIFIED LEVEL BLACK\n" 12258"\n" 12259"PHALANX Extraterrestrial Response Unit\n" 12260"\n" 12261"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 12262"\n" 12263"Filed: 17 March 2084\n" 12264"\n" 12265"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 12266"Operations Command\n" 12267"\n" 12268"\n" 12269"\n" 12270"Overview\n" 12271"\n" 12272"If we're to survive this war, we'll need to do more than just detect and " 12273"knock down UFOs. We'll need to recover these crafts and initiate an active " 12274"research program that will investigate the alien technology to apply to our " 12275"own aircraft.\n" 12276"\n" 12277"To do this, we'll need a dedicated storage facility -- one that is far too " 12278"large to house on our bases. Please consider the attached blueprints, which " 12279"outline plans for how to securely store and camouflage any alien craft we " 12280"might recover. We'll be able to transport recovered craft to these " 12281"facilities and conduct the necessary research.\n" 12282"\n" 12283"\n" 12284"Recommended Doctrine\n" 12285"\n" 12286"UFOs stored in a UFO Yard can be researched and dismantled from any PHALANX " 12287"base with appropriate facilities, but these activities proceed more slowly " 12288"the further away the UFO Yard is from the base. UFO Yards should be built " 12289"nearby bases which will need access.\n" 12290"\n" 12291"UFOs can be transferred between different yards.\n" 12292"\n" 12293"\n" 12294"Addenda\n" 12295"\n" 12296"None." 12297msgstr "" 12298 12299#: ../base/ufos/msgid/installations.ufo:100 12300msgid "" 12301"Blueprints -- SAM Site\n" 12302"\n" 12303"CLASSIFIED LEVEL BLACK\n" 12304"\n" 12305"PHALANX Extraterrestrial Response Unit\n" 12306"\n" 12307"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 12308"\n" 12309"Filed: 18 March 2084\n" 12310"\n" 12311"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 12312"Operations Command\n" 12313"\n" 12314"\n" 12315"\n" 12316"Overview\n" 12317"\n" 12318"I hope you've had a chance to read the blueprints I submitted earlier today " 12319"for a surface-to-air missile defense facility we can build at PHALANX bases. " 12320"We've hastily adapted those blueprints to design an off-base installation " 12321"that can run on its own grid.\n" 12322"\n" 12323"This facility can provide additional defensive hardpoints around key " 12324"strategic points. Although they remain vulnerable to detection and " 12325"destruction from alien craft, they at least provide additional assurances " 12326"that missile launchers won't expose the location of our bases.\n" 12327"\n" 12328"\n" 12329"Recommended Doctrine\n" 12330"\n" 12331"Once built you'll need to equip the SAM site with missile batteries before " 12332"it will be able to engage alien craft.\n" 12333"\n" 12334"\n" 12335"Addenda\n" 12336"\n" 12337"None." 12338msgstr "" 12339 12340#: ../base/ufos/msgid/irc.ufo:20 12341msgid "" 12342"Welcome to the UFO: Alien Invasion multiplayer lobby.\n" 12343"If you are searching for players, make sure to stay connected.\n" 12344"NOT everyone you see in the user list is a player!\n" 12345"Look for users who announce themselves with the game client.\n" 12346"\n" 12347"Do NOT:\n" 12348"- Spam.\n" 12349"- Use strong language.\n" 12350"- Use any language other than English.\n" 12351"- Be impatient. It may take several minutes for someone to reply.\n" 12352"\n" 12353"You can close this window and return to it always by pressing F10, even in a " 12354"singleplayer mission.\n" 12355"You can also send messages to players directly into the game when you add " 12356"the name of the player at the start of your message.\n" 12357"If a player sends you a message, it will appear in a popup window.\n" 12358"\n" 12359"If you want to host a game, make sure, that TCP port 27910 is opened in your " 12360"firewall.\n" 12361"If you want to join the channel with a regular IRC client, connect to irc." 12362"freenode.net and join #ufoai\n" 12363"\n" 12364"For help with setting up multiplayer games, see http://ufoai.org/wiki/index." 12365"php/Multiplayer" 12366msgstr "" 12367 12368#: ../base/ufos/msgid/mails.ufo:2 12369msgid "SecGen. Mahouf Serra, United Nations, New York City" 12370msgstr "SecGen. Mahouf Serra, Verenigde Naties, New York\"" 12371 12372#: ../base/ufos/msgid/mails.ufo:6 12373msgid "Base Commander, PHALANX, Atlantic Operations Command" 12374msgstr "Basis Overste, PHALANX, Atlantische Operaties Commando" 12375 12376#: ../base/ufos/msgid/mails.ufo:20 12377#, fuzzy 12378msgid "" 12379"Welcome to your new post, Commander. You now have full command over the " 12380"PHALANX Extraterrestrial Response Unit. Your mission is to protect the " 12381"citizens of Earth and stop the alien threat at all costs. How you accomplish " 12382"this is up to you; our only requirement is that you succeed.\n" 12383"\n" 12384"Your first order of business is to set up a headquarters. The UN has access " 12385"to military bases all over the world, so you may consider any region for " 12386"your base of operations. Choose the location wisely, because it will have " 12387"great influence on the success of the PHALANX project.\n" 12388"\n" 12389"A recent analysis of the attacks on Mumbai and Bonn reveal that UFO " 12390"sightings and alien activity seems to focus on the most densely populated " 12391"regions of Earth, including coastal North- and South-America, Europe, " 12392"Eastasia, South and Mediterranean Africa, and Australia. You should consider " 12393"including these territories in your field of operations.\n" 12394"\n" 12395"Once you've established your first base, you must prepare your soldiers. The " 12396"recruits we have assigned to PHALANX must be stationed on your dropship, " 12397"then equipped for battle.\n" 12398"\n" 12399"Take care of them, Commander. The rest of us are all counting on you, and " 12400"praying for you.\n" 12401"\n" 12402"That is all. Good luck and good hunting." 12403msgstr "" 12404"Welkom op uw nieuwe post Overste. U hebt nu volledige controle over de " 12405"PHALANX Buitenaardse Reactie Eenheid. Uw missie is om de burgers van de " 12406"aarde te beschermen en de buitenaardse dreiging te stoppen tegen welke prijs " 12407"dan ook. Hoe u dit volbrengt is aan u; onze enige voorwaarde is dat u " 12408"succesvol bent.\n" 12409"\n" 12410"Uw eerste opdracht is om een hoofdkwartier op te zetten. De VN heeft toegang " 12411"tot militaire basissen over de hele wereld, dus u kunt elke regio kiezen " 12412"voor uw hoofdkwartier. Kies uw plaats verstandig, want het zal van grote " 12413"invloed zijn op het succes van het PHALANX project.\n" 12414"\n" 12415"Een recente analyse van de aanvallen op Mumbai en Bonn laten zien dat UFO " 12416"activiteiten zich vooral concentreren op de meest dichtbevolkte gebieden van " 12417"de aarde, inclusief de kust van Noord- en Zuid-Amerika, Europa, Oostazië, " 12418"Zuid en Mediterraans Afrika, and Australië. U zou er verstandig aan doen om " 12419"deze plaatsen onderdeel te maken van uw operaties.\n" 12420"\n" 12421"Zodra u uw eerste basis hebt gevestigd, moet u uw soldaten voorbereiden. De " 12422"rekruten die we aan PHALANX hebben toegewezen moeten in uw vliegtuig worden " 12423"geplaatst, en daarna worden uitgerust voor de aanval.\n" 12424"\n" 12425"Zorg goed voor ze, Overste. We rekenen op u.\n" 12426"\n" 12427"Dat is alles. Veel succes en goede jacht." 12428 12429#: ../base/ufos/msgid/mails.ufo:24 12430msgid "" 12431"Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations " 12432"Command" 12433msgstr "" 12434"Cd. Paul Navarre, R&D: Ingenieursdivisie, PHALANX, Atlantische Operaties " 12435"Commando" 12436 12437#: ../base/ufos/msgid/mails.ufo:28 12438msgid "" 12439"Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic Operations " 12440"Command" 12441msgstr "" 12442"Dr. Connor, R&D: Bio & Quarantaine Divisie, PHALANX, Atlantische Operaties " 12443"Commando" 12444 12445#: ../base/ufos/msgid/mails.ufo:40 12446#, fuzzy 12447msgid "" 12448"Commander,\n" 12449"\n" 12450"I'm afraid I have some bad news. Despite our best efforts, the alien " 12451"specimens recovered from our last tactical mission have expired in " 12452"Containment. We were ultimately unable to stabilise their medical condition " 12453"enough to learn anything useful.\n" 12454"\n" 12455"Outward signals indicate the cause of death to be sudden and fatal " 12456"asphyxiation. It seems the aliens can only live in our atmosphere for a " 12457"limited time before they suffocate. We haven't performed a full examination " 12458"on the body, not without your authorisation, but I strongly recommend that " 12459"we move straight to autopsy at this point. We must find a way to keep them " 12460"alive longer or we won't be able to conduct any meaningful research on " 12461"them.\n" 12462"\n" 12463"My autopsy request should be waiting in the R&D queue for your approval. " 12464"Thank you, Commander.\n" 12465"\n" 12466"Sincerely, Dr. Connor" 12467msgstr "mail_stunned_alien_died <NOGDOEN>" 12468 12469#: ../base/ufos/msgid/mails.ufo:44 12470msgid "" 12471"XO Abel S. Howard, Command & Control, PHALANX, Atlantic Operations Command" 12472msgstr "" 12473"XO Abel S. Howard, Commando & Controle, PHALANX, Atlantische Operaties " 12474"Commando" 12475 12476#: ../base/ufos/msgid/mails.ufo:48 12477msgid "" 12478"Sir, our operatives have discovered the location of a large alien " 12479"installation on Earth. This installation represents a serious threat to " 12480"PHALANX and to humanity at large, we must take it out ASAP." 12481msgstr "" 12482"Meneer, onze mensen hebben de locatie gevonden van een grote buitenaardse " 12483"installatie op aarde in het grondgebied dat hoort bij %s. Deze installatie " 12484"is een serieuze bedreiging voor PHALANX en de mensheid in het algemeen. We " 12485"moeten het zo spoedig mogelijk vernietigen." 12486 12487#: ../base/ufos/msgid/mails.ufo:56 12488msgid "" 12489"Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic Operations " 12490"Command" 12491msgstr "" 12492"Kol. Ingrid Falkland, Inlichtingen Afdeling, PHALANX, Atlantische Operaties " 12493"Commando" 12494 12495#: ../base/ufos/msgid/missionbriefing.ufo:2 12496msgid "Good luck commander. Bring our soldiers back alive." 12497msgstr "" 12498 12499#: ../base/ufos/msgid/missionbriefing.ufo:5 12500#, fuzzy 12501msgid "Kill all the aliens." 12502msgstr "Speel de buitenaardsen" 12503 12504#: ../base/ufos/msgid/missionbriefing.ufo:8 12505msgid "" 12506"The aliens have barricaded themselves inside this fuel dump. Find a bomb " 12507"nearby to destroy the gate and gain entry." 12508msgstr "" 12509 12510#: ../base/ufos/msgid/missionbriefing.ufo:11 12511msgid "Kill all the aliens or hold the point in the fuel depot for some time." 12512msgstr "" 12513 12514#: ../base/ufos/msgid/missionbriefing.ufo:14 12515msgid "" 12516"We've located an entry point to the alien base, which appears to be a large " 12517"facility built below ground. Once your men have dropped down the entry shaft " 12518"you'll need to clear out the alien presence so that our analysts can " 12519"investigate the technology on-site." 12520msgstr "" 12521 12522#: ../base/ufos/msgid/missionbriefing.ufo:17 12523#, fuzzy 12524msgid "Kill all the aliens to secure the base." 12525msgstr "Dood alle buitenaardsen in deze basis" 12526 12527#: ../base/ufos/msgid/missionbriefing.ufo:20 12528msgid "The dropship has arrived at the crash site." 12529msgstr "" 12530 12531#: ../base/ufos/msgid/missionbriefing.ufo:23 12532msgid "" 12533"The aliens penetrated your base defenses and are inside the compound. Rally " 12534"the soldiers on site to eliminate the threat. Security cameras placed around " 12535"the base will help you track their locations as long as a soldier remains " 12536"inside the camera room of the Command Centre." 12537msgstr "" 12538 12539#: ../base/ufos/msgid/news.ufo:16 12540#, fuzzy 12541msgid "" 12542"In the year 2084, Earth is in better shape than it has been for more than a " 12543"century. Perhaps for the first time, peace and cooperation are the norm " 12544"rather than the exception. The current state of affairs, however, can only " 12545"be explained through the brutal history of the 21st century.\n" 12546"\n" 12547"In the first decade of the 21st, the Middle-East was the greatest concern of " 12548"nations around the world. Tensions increased when Iran, Syria, Jordan and " 12549"Afghanistan formed the Middle-Eastern alliance, a political body to unite " 12550"the Islamic world. Soon after, democratic elections in Iraq caused the " 12551"United States to lose control of the country, and Iraq joined the Middle-" 12552"Eastern Alliance along with Pakistan and Lebanon later that year. In a " 12553"panic, Israel threw in its lot with the expanding European Union, thus " 12554"forcing itself to abide by increasingly strict EU laws on human rights and " 12555"warfare. Its military presence in the region was significantly reduced over " 12556"the years as a result.\n" 12557"\n" 12558"However, as 2009 turned into 2010, attentions turned away from the Middle-" 12559"East as the increasingly bold power grabs by China started to make waves. " 12560"The People's Republic had been nibbling away at its neighbours for several " 12561"years, but in December of 2010, after decades of harsh words and grim " 12562"promises, Taiwan was finally conquered by a full-scale Chinese military " 12563"invasion. The UN gave several sternly-worded reprimands which were summarily " 12564"ignored. The international community debated the issue at length, and did " 12565"nothing.\n" 12566"\n" 12567"The Second Cold War between the old United States and China began when China " 12568"annexed North and South Korea in 2012, after secret agents managed to " 12569"disable North Korea's entire nuclear arsenal for the length of the three-day " 12570"invasion. The well-trained and equipped People's Army vastly outnumbered the " 12571"Korean divisions; they occupied both countries long before the Koreans could " 12572"even begin to receive aid from overseas. The move drew even more ire from " 12573"the UN and cooled diplomatic relations between China and Russia for decades " 12574"to come.\n" 12575"\n" 12576"Tensions around the world remained high during the length of the Second Cold " 12577"War, with rebellions the order of the day in the newly-subjugated Chinese " 12578"territories, but ultimately neither China nor the US was ready to commit to " 12579"nuclear annihilation.\n" 12580"\n" 12581"The war technically came to an end in 2031, as the US economy crumbled under " 12582"a crushing military budget and deficit interest rates that exceeded the " 12583"country's entire gross national product. Meanwhile, having become " 12584"increasingly liberal during the Cold War years, China took on the mantle of " 12585"world leader without knowing quite what to do with it. Its leaders perhaps " 12586"became drunk with power, a little too hungry, a little too proud. Using the " 12587"army to try and enforce their decision, they attempted to revert the country " 12588"to the brutal Stalinist oppression of the 20th century. The people did not " 12589"approve.\n" 12590"\n" 12591"The ensuing civil war was like nothing Earth had ever seen. Officers often " 12592"referred to it as the bastard child of Vietnam and the First World War. It " 12593"saw firebombing of entire populations, mass executions of prisoners of war, " 12594"and tactical nuclear strikes on several cities -- including Shanghai, Seoul " 12595"and New Delhi -- on 7 June 2034. Government loyalists dropped a total of six " 12596"50-kiloton devices on heavily-defended rebel positions, including the " 12597"civilian populations the rebels were protecting.\n" 12598"\n" 12599"The loyalist army suffered massive desertions in the days that followed; it " 12600"was the single event that eventually spelled doom for the government. More " 12601"than six million lives were lost before the surrender of loyalist forces on " 12602"15 August 2036, having fought tooth and nail and employed large-scale " 12603"scorched earth tactics as the rebels slowly drove them into the Indian " 12604"Ocean. This is the official ending of the Second Cold War." 12605msgstr "news_initial_political_situation_txt" 12606 12607#: ../base/ufos/msgid/news.ufo:128 12608#, fuzzy 12609msgid "" 12610"The Asian Republic:\n" 12611"\n" 12612"In the years that followed, the reformed Republic of China -- taking up its " 12613"old, pre-Communist name -- slowly relinquished its conquered territories, " 12614"including those seized in centuries past, offering them a choice between " 12615"independence or a seat on the new governmental council as an equal and " 12616"respected part of the new Republic. Having fought on the rebel side " 12617"throughout the civil war, Taiwan was the first to merge with the new " 12618"Republic, reconciling its differences with the mainland after the Communist " 12619"government surrendered. Taiwan quickly became a major player in the new " 12620"council and was instrumental in sending the captured government leaders off " 12621"to The Hague to face a war crimes tribunal. North Korea, another rebel " 12622"nation, also elected to remain in the Republic, sensing opportunities for " 12623"greater economic growth and freedom from dictatorship. They would not be " 12624"disappointed.\n" 12625"\n" 12626"The resurgence of the Chinese economy was dubbed a miracle by contemporary " 12627"historians. The first breakthroughs in nanotechnology were made by Chinese " 12628"researchers, bringing in vast medical-industrial contracts from all over the " 12629"world. Despite old hatreds and mistrust, other east-Asian nations slowly " 12630"joined the Republic, which was soon redubbed the Asian Republic to honour " 12631"its new members. Even Japan eventually joined to bolster its flagging " 12632"economy and a population which had dwindled through the war years. The " 12633"Republic continued mostly true to its principles with the civil war still " 12634"fresh in mind. Over the years it made a reputation for dealing with all its " 12635"member nations in good faith, and built enough trust and solidarity that it " 12636"can now speak with a single voice for all the billions of people of south-" 12637"east Asia.\n" 12638"\n" 12639"Today, the Asian Republic's economy has all but recovered due to the " 12640"commercialisation of nanotech and holographics. It still possesses a strong " 12641"and up-to-date military, trained to a higher standard than any other " 12642"country.\n" 12643"\n" 12644"\n" 12645"\n" 12646"The Revolutionary Countries:\n" 12647"\n" 12648"With the successive fall of both the United States and China, Socialism in " 12649"South-America waxed and waned during the post-war years. The US's economic " 12650"death brought on a surge of revolutionary fervor, swaying several nations " 12651"away from the influence of capitalism. However, with a democratic framework " 12652"already halfway in place in most countries, the ideal of rule of the people " 12653"could for the first time be realised without corruption. This new wave " 12654"proposed to unite the principles of democracy with true Socialist ideals.\n" 12655"\n" 12656"The whole continent watched in horror at the nuking of Shanghai during the " 12657"Second Cold War, televised all over the globe right up to the final second. " 12658"The new wave suffered another major blow when China fell. In that, everyone " 12659"could see a first-hand example of what might happen to the revolution if it " 12660"went the way of dictatorship and totalitarianism. It didn't take long for " 12661"the leaders to respond.\n" 12662"\n" 12663"Several dictator-led countries immediately tried to turn on the thumbscrews, " 12664"trying to head off a rebellion before it began, which caused a huge backlash " 12665"in the larger democratic nations, particularly Cuba, Brazil and Argentina. " 12666"Suddenly, the last remaining kings of South-America were left with no " 12667"friends at all.\n" 12668"\n" 12669"One by one, they caved to public and political pressure and were replaced by " 12670"elected houses. The revolution picked up speed instead of losing it; they " 12671"encouraged greater trade, closer integration, and eventually followed " 12672"Europe's example of open borders. A new network of highways all over the " 12673"continent strengthened economies and allowed far more efficient use of " 12674"arable land. South-America's natural riches were tapped like never before, " 12675"and they demanded fair prices for every bit of it.\n" 12676"\n" 12677"Today, the member nations have merged so closely that they are better known " 12678"as a single body: the Revolutionary Countries. One joint government " 12679"represents the entire continent, and they manage an economical juggernaut " 12680"surpassed only by the Greater European Union. Their military is small but " 12681"has state-of-the-art equipment. Their training is not exceptional.\n" 12682"\n" 12683"\n" 12684"\n" 12685"United America:\n" 12686"\n" 12687"As the US economy started to break down in the late 2020s, more and more " 12688"people abandoned the country for the greener pastures of Canada and, " 12689"ironically, Mexico. The value of the dollar plummeted to unprecedented " 12690"depths, impoverishing millions until its price was fixed by the IMF and the " 12691"international banking community. The country was then saddled with a brutal " 12692"reform plan, requiring it to sell off or mothball over half of its military " 12693"arsenal. To cope with the repayment on sixteen trillion dollars of debt, its " 12694"interest rate was frozen and its exports shifted to technology and luxury " 12695"goods. Successful restructuring of NASA, combined with a functional " 12696"spaceplane prototype, also turned outer space into a money-maker for the " 12697"post-collapse US. Cape Canaveral began offering the cheapest space launches " 12698"anywhere on the planet, first with their prototype, later with fully-" 12699"functional advanced spaceplane designs. This significantly helped the " 12700"beleaguered country claw its way back towards the black.\n" 12701"\n" 12702"The cooperation between North-American nations began with financial aid from " 12703"Canada and Mexico, which saw their exports to the US dipping dangerously and " 12704"wanted to help fix their most important trading partner. The growing number " 12705"of expatriates also served to create closer ties. Then, in the most " 12706"unexpected political turnaround in 2042, Mexico elected the US expatriate " 12707"Esteban Villa-Lobos Garcia to the office of president.\n" 12708"\n" 12709"The election was hotly contested. However, the decision held through two " 12710"recounts, and the new president was inaugurated in July of 2042. Eventually, " 12711"a combination of sound policies and personal charisma brought most of the " 12712"country around on Garcia; and then he proposed the Tomorrow Plan.\n" 12713"\n" 12714"Under the plan, Mexico, Canada and the USA would unite into one country to " 12715"reawaken the North American superpower. In a number of controversial public " 12716"votes, the general population in all three countries gave majority support " 12717"for the Tomorrow Plan; 52% in the United States, 64% in Canada, and 71% in " 12718"Mexico. The merger was eventually finalised in 2050, creating a United " 12719"America out of the dominant powers of the New World. The booming space " 12720"industry quickly spread throughout the new country, and despite a few " 12721"stumbles along the way, North America steamed headlong towards recovery.\n" 12722"\n" 12723"Today, UA's debt has decreased from sixteen trillion to two, and standards " 12724"of living have nearly recovered to what they were before the crash. UA has " 12725"the most advanced space industry on the planet; NASA performs almost 70% of " 12726"commercial space launches around the globe. It exports vast quantities of " 12727"goods to every other nation and is projected to return to solvency in less " 12728"than three years. Militarily, the UA is the weakest of all the meganations. " 12729"It has only a small volunteer army and a tiny defence budget as mandated by " 12730"the IMF. However, what forces the UA does have are highly-trained and can " 12731"turn on a dime, able to reach any place in the country within two hours.\n" 12732"\n" 12733"\n" 12734"\n" 12735"The Greater European Union:\n" 12736"\n" 12737"Slowly but surely, the European Union has expanded borders further and " 12738"further with every passing decade. It first moved into the Middle-East when " 12739"it accepted Israel as an associate member in 2011, and then upgraded both " 12740"Israel and Turkey to full membership in 2017. Several Atlantic islands were " 12741"also accepted in the same resolution, making it the single greatest EU " 12742"expansion of the 21st century.\n" 12743"\n" 12744"Following Israel's controversial entrance as an associate member, the EU " 12745"passed stricter laws on human rights, freedom of religion and separation of " 12746"church and state. It was also the first Western superpower to officially " 12747"recognise the Middle-Eastern Alliance, and fostered close relations with the " 12748"Alliance -- despite United States protests -- in the hope of reducing " 12749"culture clash and the ongoing threat of terrorism. For the most part, they " 12750"were successful.\n" 12751"\n" 12752"In 2028, Greenland -- having grown strong due to immigration from the United " 12753"States -- formally declared its independence from Denmark. No battles were " 12754"fought; the Danish government grudgingly recognised the independence due to " 12755"political pressure from other European countries. In the following months, " 12756"Greenland briefly considered joining the US as a protectorate, but " 12757"reconsidered when the EU offered a full membership. This, along with the " 12758"defection of several US island protectorates in the Atlantic, impelled the " 12759"EU to rename itself the 'Greater European Union'.\n" 12760"\n" 12761"In the aftermath of the Second Cold War, the GEU has always been on the " 12762"forefront of political development. It was the only Western nation to second " 12763"the Middle-Eastern Alliance's vote of no confidence on the old United " 12764"Nations, after the UN's complete failure to act during the Chinese expansion " 12765"and eventual civil war. The GEU also strongly supported the Alliance's " 12766"efforts to create a new UN, providing fair representation to all the world's " 12767"nations, and with enough teeth to live up to the principles under which it " 12768"was first created.\n" 12769"\n" 12770"Today, the GEU is the strongest economical and political force in the world. " 12771"However, its vast bureaucracy and large number of members -- members who " 12772"don't always see eye-to-eye -- make it slow to manoeuvre in every way. Its " 12773"military is large and powerful but poorly-integrated, with each individual " 12774"army sticking to the language and traditions of their country. Military " 12775"cooperation is difficult to achieve and requires going through huge amounts " 12776"of red tape. The GEU contributes a majority of UN troops, but they are only " 12777"ever used as peacekepeers. Whether or not the GEU militaries have lost their " 12778"'edge' has been a subject of hot debate in Brussels for many years, and " 12779"there appears to be no decision in sight.\n" 12780"\n" 12781"\n" 12782"\n" 12783"The Middle-Eastern Alliance:\n" 12784"\n" 12785"The rise of the Middle-Eastern Alliance was a surprise to everyone, " 12786"including the people involved. It was designed solely to weaken Western " 12787"influence in the Middle-East. The principal designers and first members -- " 12788"Iran, Syria, Jordan and Afghanistan -- never meant the Alliance to last more " 12789"than a decade, by which time they expected it to fragment and disband under " 12790"the weight of its own differences.\n" 12791"\n" 12792"The Second Cold War changed everything. The People's Republic of China was " 12793"no longer a nearby ally against the West; it became an expanding threat with " 12794"an appetite, casting hungry eyes on Nepal, chunks of India, and possibly " 12795"even the sovereign states on China's western border. Pakistan, Tajikistan " 12796"and Kyrgyzstan rushed into the arms of the Alliance in order to guard " 12797"themselves against invasion. The Arabian subcontinent joined the Alliance " 12798"not a year later, seeking to expand their political pull with the West. " 12799"Without even realising it, they had formed a power block covering nearly the " 12800"entire Middle-East. Their position was simply too good to allow it to " 12801"crumble.\n" 12802"\n" 12803"The expanded Alliance, now recognised by the European Union, stepped onto " 12804"the international stage with knife in hand. They had a stranglehold on most " 12805"of the world's remaining oil supplies and the will to exploit it.\n" 12806"\n" 12807"The Alliance's economic power grew as outside oil reserves dwindled. " 12808"Pharmaceutical manufacturers packed up in droves and moved to the Middle-" 12809"East, the only place left in the world where oil was cheap and plentiful. " 12810"This, along with the many other applications of crude oil, allowed the " 12811"Middle-East to survive the Russian 'nuclear revolution' and the subsequent " 12812"worldwide migration to nuclear power. It continued its expansion with Egypt, " 12813"Uzbekistan, Turkmenistan, and disputed chunks of Africa around the Red Sea. " 12814"The entire Red Sea region was quickly pacified when the Alliance moved in " 12815"its military to assist the new African members.\n" 12816"\n" 12817"Today, the spread of prosperity has turned the Middle-East away from dogma " 12818"and towards secular law and gender equality. It is still ruled by " 12819"individuals -- Sultans, Emirs, Maliks, Presidents and Generals -- but their " 12820"personal power is kept in check by the rest of the Alliance, rulers who do " 12821"not want their colleagues stepping out of line. Political dissent is " 12822"tolerated due to pressure from the EU and other nations, but even in 2084 " 12823"few of the Alliance's member nations have a functioning democratic process.\n" 12824"\n" 12825"The Alliance military is large, fast and mean. It is one of the most elite " 12826"and well-equipped forces in the world, and it uses more permissive rules of " 12827"engagement than either United America or the Asian Republic. Their clause " 12828"for 'acceptable civilian casualties' has been the source of huge amounts of " 12829"criticism from across the world, but the Alliance has stubbornly maintained " 12830"this clause throughout the four decades it has been in effect.\n" 12831"\n" 12832"\n" 12833"\n" 12834"New Africa:\n" 12835"\n" 12836"Born out of violence and strife, New Africa found its unification in " 12837"separation. It languished onwards for three decades into the 21st century, " 12838"as it had done for far too long, with its civil wars and ethnic purges and " 12839"atrocities beyond measure. That is, until several central-African nations " 12840"undertook a massive project in 2039 to break the notorious diamond cartels " 12841"and seize their revenue for long-term national improvement.\n" 12842"\n" 12843"It resulted in a military and economic bloodbath. The UN attempted various " 12844"measures to stop the fighting but, even more toothless than ever before, it " 12845"accomplished nothing. However, the league of nations was eventually joined " 12846"by several others, tired of being pushed around by Western conglomerates, " 12847"and after several years of bitter fighting they were successful in taking " 12848"down the cartels one by one. This left them with some of the largest, most " 12849"advanced diamond and gold mines in the world; it made their combined " 12850"territory the largest single supplier of natural diamonds in the world. It " 12851"also gave them a new sense of what they could accomplish together. The core " 12852"of New Africa was born.\n" 12853"\n" 12854"All the African nations involved in the anti-cartel war, with the exception " 12855"of territories loyal to the Commonwealth of Oceania and the Middle-Eastern " 12856"Alliance, began to work much more closely together, taking cues from South-" 12857"America in building a dependable road network to fuel trade and " 12858"communication. It also allowed a much better distribution of food. Over the " 12859"next thirty years, New Africa completely eliminated famine within its " 12860"borders, which it changed completely to accomodate ethnicity and a desire " 12861"for independence within its territories, and brought socialised public " 12862"health-care to its people at near-ruinous cost. However, it also found new " 12863"exports in the commercialised, sustainable growth of tropical hardwood and " 12864"exotic fruit. The new cooperation made price agreements across the continent " 12865"possible for the first time; like the Revolutionary Countries, New Africa " 12866"forced the rest of the world to pay fairly for all goods and services.\n" 12867"\n" 12868"Today, New Africa is still the weakest of the great powers economically, but " 12869"it is growing fast. It has a large, motivated standing army, but the troops " 12870"are not well-equipped, armed mostly with former US antiques and even century-" 12871"old Soviet equipment. They also have trouble getting to remote locations due " 12872"to frequent equipment failures and the continent's difficult geography. Most " 12873"of the time, the best the New Africans can do is spot UFOs as they land with " 12874"one of thousands of scouts and small patrols out in the country to combat " 12875"poaching and smuggling.\n" 12876"\n" 12877"\n" 12878"\n" 12879"Russia:\n" 12880"\n" 12881"Russia took decades to recover from the fall of the Soviet Union and the " 12882"ravages of the Soviet system on the country's economy. It festered like an " 12883"open wound for the first half of the 21st century, still trying to quash the " 12884"constant rebellions in Chechnya, still trying to reform after 70 years of " 12885"state domination, still trying to get back its lost position as a world " 12886"superpower.\n" 12887"\n" 12888"Things finally started getting better for Russia when then-prime minister " 12889"Yevgeny Karamazov granted complete independence to Chechnya in 2047. While " 12890"the newly official Chechen Republic imploded in a storm of violence about " 12891"who exactly should rule, Russia turned away and set itself to fixing its own " 12892"problems, leaving Chechnya to itself -- and to the new and improved UN, " 12893"which immediately took an interest in trying to stop the bloodshed. " 12894"Unfortunately that wouldn't happen for a long time, and even then Chechnya " 12895"could only return to Russia's sphere of influence, but for the first time it " 12896"did so as a fully-recognised independent voice.\n" 12897"\n" 12898"Economic salvation for Russia -- especially with oil supplies from the " 12899"Middle-East dwindling -- began with drilling the country's own oil in " 12900"Siberia, with new techniques and equipment able to survive the harsh winter " 12901"conditions, and later with the construction of a series of new nuclear power " 12902"plants. Russia invested heavily in research to make the new plants smaller, " 12903"safer and -- more importantly -- sustainable. This involved a switch from " 12904"enriched uranium to thorium as the main nuclear fuel for all the new Russian " 12905"plants, and advanced new designs based upon the 'energy amplifier', a new " 12906"type of fission reactor first test-built near Rome from 2004 to 2011. Two of " 12907"the new reactors even consumed plutonium from dismantled nuclear weapons and " 12908"from the stored waste of older power plants.\n" 12909"\n" 12910"Then, eight years after the Chechen independence, Russia's 'nuclear " 12911"revolution' really came into its own with the invention of the depleted " 12912"element postprocessor, which could convert 90% of an energy amplifier's " 12913"waste into radiation-free elements in weeks instead of centuries. The " 12914"Russians ended the age-old energy crisis almost overnight; nuclear fission " 12915"became safe, relatively clean, and global thorium supplies would see the " 12916"world clear into the year 3000.\n" 12917"\n" 12918"Today, many of the ex-Soviet republics have rejoined Russia, following the " 12919"example of the other great nations, eager to take advantage of the power " 12920"generation and nuclear technology that are now Russia's main exports. The " 12921"nuclear revolution continues even today with the gradual development and " 12922"commercialisation of fusion power. Though its economy is still troubled, the " 12923"country is now in better shape than it has been for centuries -- whether " 12924"under the khans, the czars or the Soviets. Its military is somewhat " 12925"antiquated but highly-trained, well-disciplined and professional, and it " 12926"does not lack for manpower.\n" 12927"\n" 12928"\n" 12929"\n" 12930"The Commonwealth of Oceania:\n" 12931"\n" 12932"The Commonwealth of Nations, a political organisation made up of most of the " 12933"countries of the old British Empire, lost a great deal of power going into " 12934"the Second Cold War. First, Pakistan cut its ties to the Commonwealth when " 12935"joining the Middle-Eastern Alliance. Then, as the United States crashed and " 12936"burned, Britain and Canada became more and more concerned with their own " 12937"parts of the world and let their participation dwindle to nothing. By 2030, " 12938"they were members in name only.\n" 12939"\n" 12940"The growing power of China throughout the war caused a huge expansion in " 12941"military budgets for India and Australia, budgets which their economies had " 12942"trouble supporting. Then, in 2035, India became one more battlefield in the " 12943"Chinese civil war. Veteran government troops easily defeated the Indian " 12944"military in several short but bloody engagements and seized most of the " 12945"country while the rebels pursued.\n" 12946"\n" 12947"Australia pledged a full-scale military intervention along with several " 12948"South-African Commonwealth members. After weeks of brutal fighting, the " 12949"Australian divisions managed to link up with Chinese rebel forces and the " 12950"surviving regiments of the Indian army, and together they nearly annihilated " 12951"the governmental army before the surrender in 2036.\n" 12952"\n" 12953"The cost was high. The conquered parts of India were a wasteland, the " 12954"country had no government left after the nuking of New Delhi, and famines " 12955"were already starting to grip the population. It began ceding worthless " 12956"parts of land to other nations and gave independence to several small " 12957"regions along its border. The remaining Commonwealth nations undertook the " 12958"vast task of reconstructing India, though many abandoned the project and the " 12959"Commonwealth in favour of the other growing superpowers.\n" 12960"\n" 12961"The reconstruction of India eventually united the Commonwealth into one " 12962"great nation, taking advantage of their geographic location around the " 12963"Indian Ocean and the South Pacific to charge strategic tariffs for ships " 12964"passing through their waters. Commonwealth shipping, on the other hand, was " 12965"free from tariffs and quickly rose to dominance in the competitive market. " 12966"Later, with the breaking of the diamond cartels in Africa, the Commonwealth " 12967"seized several leaderless mines inside its borders and used them to their " 12968"full potential.\n" 12969"\n" 12970"Today, the Commonwealth of Nations is better known as the 'Commonwealth of " 12971"Oceania' or just 'Oceania'. Since its inception it has accepted several non-" 12972"Commonwealth countries into its midst, notably Madagascar, Zimbabwe and " 12973"Indonesia, extending its control over the Oceanian waters. While it still " 12974"can't compete economically with the richer nations, it has carved out its " 12975"own niche, and is quite happy to go on prospering in it.\n" 12976"\n" 12977"Oceania's military consists mainly of a powerful navy. Its land army is " 12978"minuscule compared to that of any nation except United America, and serves " 12979"only in a defensive capacity, with average training and equipment. However, " 12980"it can respond fairly quickly in emergency situations." 12981msgstr "news_after_the_war_txt" 12982 12983#: ../base/ufos/msgid/news.ufo:158 12984#, fuzzy 12985msgid "" 12986"\"Project PHALANX\" was first conceived by the United States Department of " 12987"Defense in 1955, after years of growing concern over increased numbers of " 12988"UFO sightings all across the world. The possibility of an alien invasion " 12989"plagued badly on the minds of politicians already unnerved by the nuclear " 12990"power of the Soviet Union. The existence of hostile extraterrestrial life in " 12991"the universe seemed a very remote possibility, even moreso that these " 12992"hostiles might find Earth among all the vastness of space -- but could " 12993"America afford to take that chance?\n" 12994"\n" 12995"The project's proponents spent two years building support among the highest " 12996"levels of power. Finally, in 1957, PHALANX received its first funding " 12997"allocation. A significant chunk of the year's 'black budget' went to the " 12998"construction of an advanced underground complex in the Nevada desert " 12999"somewhere in the territory of Nellis Air Force Base. The complex was named " 13000"\"PHALANX Pacific Operations Command\", loaded with state-of-the-art " 13001"equipment, and staffed with the best and brightest to hammer out how best to " 13002"combat an extraterrestrial incursion into US soil.\n" 13003"\n" 13004"The project was a rousing success in its formative years, developing ground-" 13005"breaking technologies and producing working prototypes of things the world " 13006"had never seen before, all for a fraction of the costs that civilian " 13007"contractors would run up. Due to its very nature, PHALANX was the subject of " 13008"yearly budget battles, but its R&D successes always gave the project a " 13009"reason to continue even for the most hardline practicalists.\n" 13010"\n" 13011"However, the world moved on while PHALANX kept preparing for something that " 13012"never happened. The Vietnam war saw a tremendous upsurge in military " 13013"spending, almost none of which was allocated to PHALANX or similar projects, " 13014"who saw their own budgets slashed and burned in the face of war. Despite " 13015"repeated requests for more funding, the Joint Chiefs dismissed the " 13016"outlandish 1950s program as 'pie-in-the-sky' spending and let it continue " 13017"only because of its research efforts. Most of the remaining funding went to " 13018"keep old equipment serviced and the labs running, if only barely.\n" 13019"\n" 13020"PHALANX never quite recovered after the war. They would never again have the " 13021"budgets they had in the '50s; the glory years were over. They supplied some " 13022"new technology used in the Gulf War, and experienced brief uptick during the " 13023"opening years of the 21st century due to soaring US military budgets, but " 13024"after these brief spurts of creativity the project would again fade into " 13025"obscurity.\n" 13026"\n" 13027"The Second Cold War drained away the last life left in the project. Its " 13028"commanders struggled to keep it going without even the money to keep their " 13029"aircraft in the sky, but even the invention of artificial spider silk " 13030"couldn't save them from the United States' crashing economy. The country's " 13031"slide into ruin necked every 'non-essential' military program in the " 13032"country, one by one, and PHALANX was finally stricken from the budget in " 13033"2027. It was five months away from its 70th anniversary. The staff was " 13034"dismissed, the base dismantled, the unique equipment mothballed and thrown " 13035"into storage. The project was quickly forgotten.\n" 13036"\n" 13037"Until it was rediscovered on 9 March 2084 by an old man who remembered " 13038"reading about it in a dusty file in his long-demolished office.\n" 13039"\n" 13040"The horror and enormity of the events in Mumbai shocked the world. The " 13041"existence of intelligent alien life in the universe was no longer a matter " 13042"of faith. Not only did it exist, it had made contact in the worst way. The " 13043"massacres were too large and visible for Earth's governments to keep them " 13044"secret. Video evidence of the smoking, blood-stained streets aired on " 13045"television sets around the world. The aliens had left no other evidence of " 13046"their visit; they diligently recovered their dead and collected every scrap " 13047"of dropped technology before pulling out.\n" 13048"\n" 13049"Panic spread like wildfire in the wake of the Mumbai broadcasts, and things " 13050"got worse as word reached the general public about the slaughter in Bonn, " 13051"Johannesburg and Bangkok. The world knew it had been visited, and now it " 13052"began to realise it was under attack.\n" 13053"\n" 13054"The quest for solutions was frantic. The United Nations remained in session " 13055"continuously for over a week. Plans were drawn up and burnt down with " 13056"lightning speed. The world was completely defenceless against an alien " 13057"invasion, both militarily and psychologically. No one had prepared for this. " 13058"It was one of the forgotten doomsday scenarios that sat crumbling to dust in " 13059"the back closet of some strategic planning office, unread and unheeded. Now, " 13060"however, the public demanded answers that no one knew, action that no one " 13061"could provide.\n" 13062"\n" 13063"The UN could agree only on a few token gestures; at the order of the " 13064"Security Council, NASA evacuated International Space Stations 1 and 2, as " 13065"well as the permanent colony on the moon. The entire range of planned " 13066"missions to Mars was stricken from the calendar. On all the matters that " 13067"counted, the UN was deadlocked. Some nations wanted to build massive orbital " 13068"defences while others insisted they should be permitted to use nuclear " 13069"missiles for UFO interception. Still others had even more outlandish " 13070"projects to push. The situation grew worse as the days wore on, until one " 13071"aging diplomat remembered the PHALANX project.\n" 13072"\n" 13073"With full access to the old US files, the UN was shocked to find plans, " 13074"designs, equipment and training manuals; a fully-detailed response to an " 13075"invasion scenario. They immediately decided to revive PHALANX and equip it " 13076"to defend Earth from the alien threat. However, everyone who was once a part " 13077"of PHALANX was either dead or dying. They were going to need a new staff.\n" 13078"\n" 13079"By unanimous vote, it was decided to keep the project as secret as possible, " 13080"known only to the highest-ranking politicians and military commanders in the " 13081"world. The public was comforted with smokescreens and sweet lies while a " 13082"hand-picked team of operatives from all over the world struggled to " 13083"resurrect PHALANX and whip it back into fighting trim. Old equipment was " 13084"tracked down and recovered from gutted warehouses, crumbling manuals were " 13085"dusted off, and stockpiles of weapons were reassembled for use. With the " 13086"secret backing of all eight great powers, the project had funding, support " 13087"and the men it needed to go to war.\n" 13088"\n" 13089"All it lacked was a leader." 13090msgstr "news_phalanx_and_mumbai_aftermath_txt" 13091 13092#: ../base/ufos/msgid/news.ufo:182 13093#, fuzzy 13094msgid "" 13095"Commander,\n" 13096"\n" 13097"New information has come to light that you need to see. We've discovered a " 13098"commonality that may give us some new insight into the aliens' diversity.\n" 13099"\n" 13100"During our first analyses of the aliens' cellular structure, we encountered " 13101"some anomalies where our DNA replication tests would fail due to unexplained " 13102"sample contamination. We initially discarded this as human error, but the " 13103"problem has continued to appear with surprising regularity. The same result, " 13104"again and again; every time we run a sample that hasn't been cryofrozen for " 13105"storage, we have difficulty extracting a single uncontaminated sequence. I " 13106"spent some of my off hours studying the problem, and I believe I've found " 13107"the cause.\n" 13108"\n" 13109"The simplest explanation is this: There are two types of DNA present in our " 13110"blood samples. The foreign DNA's prevalence is total; these sequences can be " 13111"found in every member of the Taman species, and closer study has confirmed " 13112"that similar sequences exist in the blood of other species we've recovered. " 13113"The source seems to be a kind of single-cellular organism present in huge " 13114"numbers in the alien bloodstream. There are several versions of it, one for " 13115"each species of alien, and they all share remarkable DNA similarities. " 13116"Interestingly, although these organisms all have an identical number of " 13117"chromosomes, none of them can survive in a body that is not a member of its " 13118"source species. Also curious is the fact that there are absolutely no " 13119"variations in DNA between organisms of the same version. This leads us to " 13120"believe that the different versions may have been engineered -- wholly or in " 13121"part -- to suit the individual species.\n" 13122"\n" 13123"We now surmise that all aliens carry a version of this micro-organic " 13124"infection. The organism's function is not readily apparent. We've run tests " 13125"on various experimental tissue samples, both infected and control specimens. " 13126"The infected tissues do not appear to suffer any negative effects -- or " 13127"positive ones, for that matter -- from the organism's presence. They are " 13128"essentially indistinguishable from uninfected tissues. Since the organism " 13129"requires a living host for its own survival, it seems to be either a " 13130"parasite or a symbiote with currently unobserved benefits.\n" 13131"\n" 13132"We have dubbed this organism the 'EXtraterrestrial Viral Infection', or XVI. " 13133"This may be somewhat of a misnomer in microbiological terms; XVI is a " 13134"complex multi-celled organism far larger than any terrestrial virus, but it " 13135"acts and replicates exactly like one. Therefore we feel the term is " 13136"warranted. As each alien species carries a unique strand of the infection, " 13137"we have given them alphabetical designations after the source species in " 13138"which the strand can be found. Tamans have XVI-T, Shevaar have XVI-S, and so " 13139"forth.\n" 13140"\n" 13141"The infection's purpose remains nebulous at this point, but it is the only " 13142"thing we've found so far that binds these diverse races together physically. " 13143"We can only assume that new strands of the infection were engineered to suit " 13144"each species, perhaps something that allows them to coexist the way they " 13145"do.\n" 13146"\n" 13147"There is no indication that this organism is contagious to humans. When " 13148"injecting cultures of human tissue with fresh alien blood, we have observed " 13149"the alien blood being completely rejected, as expected. Unexpectedly, " 13150"however, any trace of the infection was subsequently annihilated by standard " 13151"human T cells. The organism was unable to take root in the face of our " 13152"immune system.\n" 13153"\n" 13154"We currently do not believe the XVI organism poses a threat to our soldiers " 13155"on the battlefield. However, we will continue research and keep you updated " 13156"about any developments. A thorough blood screening of all our personnel is " 13157"in progress, just in case, and strict quarantine procedures will be " 13158"maintained throughout the lab.\n" 13159"\n" 13160"Sincerely,\n" 13161"\n" 13162"Dr. Connor" 13163msgstr "news_new_twist_txt" 13164 13165#: ../base/ufos/msgid/skills.ufo:2 13166msgid "" 13167"Determines a soldier's accuracy with any weapon. Soldiers will increase " 13168"their accuracy when they use weapons effectively in battle." 13169msgstr "" 13170 13171#: ../base/ufos/msgid/skills.ufo:5 13172msgid "" 13173"Determines a soldier's accuracy with assault weapons. Soldiers will increase " 13174"their assault proficiency when they use assault weapons effectively in " 13175"battle." 13176msgstr "" 13177 13178#: ../base/ufos/msgid/skills.ufo:8 13179msgid "" 13180"Determines a soldier's accuracy with close-quarters weapons. Soldiers will " 13181"increase their close proficiency when they use close-quarters weapons " 13182"effectively in battle." 13183msgstr "" 13184 13185#: ../base/ufos/msgid/skills.ufo:11 13186msgid "" 13187"Determines a soldier's accuracy with explosive weapons. Soldiers will " 13188"increase their explosive proficiency when they use explosive weapons " 13189"effectively in battle." 13190msgstr "" 13191 13192#: ../base/ufos/msgid/skills.ufo:14 13193msgid "" 13194"Determines a soldier's mental endurance and performance. Soldiers will " 13195"increase their mental strength when they engage in effective combat " 13196"operations." 13197msgstr "" 13198 13199#: ../base/ufos/msgid/skills.ufo:17 13200msgid "" 13201"Determines the weight a soldier can carry before becoming encumbered on the " 13202"battlefield. Soldiers will increase their strength on the battlefield and " 13203"will do so more quickly if they carry more weight in battle." 13204msgstr "" 13205 13206#: ../base/ufos/msgid/skills.ufo:20 13207msgid "" 13208"Determines a soldier's accuracy with sniper weapons. Soldiers will increase " 13209"their sniper proficiency when they use sniper weapons effectively in battle." 13210msgstr "" 13211 13212#: ../base/ufos/msgid/skills.ufo:23 13213msgid "" 13214"Determines the amount of Time Units a soldier has each turn. Soldiers will " 13215"increase their speed engaging in standard fire and movement procedures on " 13216"the battlefield." 13217msgstr "" 13218 13219#: ../base/ufos/msgid/story.ufo:16 13220#, fuzzy 13221msgid "" 13222"Our study on antimatter is complete, Commander, and we're ready to present " 13223"our results. I'm afraid the news is mostly bad.\n" 13224"\n" 13225"There are a lot of things the aliens know that we don't. Nowhere is this " 13226"more clear in their widespread use of antimatter. It seems to be plentiful " 13227"for them, at least plentiful enough to send out UFO after UFO to Earth, " 13228"burning tanks full of antiprotons. Human experiments into antimatter, on the " 13229"other hand . . .\n" 13230"\n" 13231"The first artificially produced antimatter on Earth consisted of 9 atoms of " 13232"anti-hydrogen created at the CERN particle physics laboratory, situated near " 13233"Geneva on the border between France and Switzerland. Not long after, another " 13234"lab produced approximately 100 atoms. We've come slowly forward over the " 13235"years in tiny, tiny steps, but even though we can now produce antiprotons by " 13236"the millions, it's easy to forget just how little that really is.\n" 13237"\n" 13238"In fact, the biggest obstacle to our adaptation of the alien fuel is the " 13239"availability of antiprotons. We've come a long way since 1995, but even with " 13240"every particle physics laboratory in the world churning out as many " 13241"antiprotons as possible, it would take eighty million years to produce 1 " 13242"gramme's worth of antiprotons. By comparison, the amount contained in a " 13243"UFO's tank exceeds that of all the antimatter produced on Earth over the " 13244"past hundred years.\n" 13245"\n" 13246"Humanity is a long, long way off from being able to create antiprotons in " 13247"the amounts necessary to fuel these matter-antimatter rockets. The bottom " 13248"line is, we cannot duplicate this alien technology. We don't know how they " 13249"create their antimatter or how they manage to generate enough electricity to " 13250"do so. Unless and until we can get our hands on this equipment, our efforts " 13251"will be fruitless.\n" 13252"\n" 13253"Our only major successes have come from studying how the aliens store their " 13254"antimatter. We're confident we can employ the same magnetic storage " 13255"techniques, creating special facilities for safely storing antimatter. I've " 13256"sent you a set of blueprints in a separate message to peruse at your " 13257"convenience. We've also designed antimatter fuel tanks that should fit in " 13258"our interceptors given some major overhaul. Of course we'll need a full " 13259"understanding of the alien engines before we can begin designing a new " 13260"aircraft propulsion system.\n" 13261"\n" 13262"For all intents and purposes, we are unable to replicate the alien fuel. If " 13263"we use antimatter in our own technology we will be dependent upon recovering " 13264"it from alien sources. This seems a dangerous course of action, but we may " 13265"have no choice; we need to adapt this technology as soon as possible if we " 13266"are to have any chance of truly stopping the invasion.\n" 13267"\n" 13268"Cdr. Navarre" 13269msgstr "" 13270"Our study on antimatter is complete, Commander, and we're ready to present " 13271"our results. I'm afraid the news is mostly bad.\n" 13272"\n" 13273"There are a lot of things the aliens know that we don't. Nowhere is this " 13274"more clear in their widespread use of antimatter. It seems to be plentiful " 13275"for them, at least plentiful enough to send out UFO after UFO to Earth, " 13276"burning tanks full of antiprotons. Human experiments into antimatter, on the " 13277"other hand . . .\n" 13278"\n" 13279"The first artificially produced antimatter on Earth consisted of 9 atoms of " 13280"anti-hydrogen created at the CERN particle physics laboratory, situated near " 13281"Geneva on the border between France and Switzerland. Not long after, another " 13282"lab produced approximately 100 atoms. We've come slowly forward over the " 13283"years in tiny, tiny steps, but even though we can now produce antiprotons by " 13284"the millions, it's easy to forget just how little that really is.\n" 13285"\n" 13286"In fact, the biggest obstacle to our adaptation of the alien fuel is the " 13287"availability of antiprotons. We've come a long way since 1995, but even with " 13288"every particle physics laboratory in the world churning out as many " 13289"antiprotons as possible, it would take eighty million years to produce 1 " 13290"gramme's worth of antiprotons. By comparison, the amount contained in a " 13291"UFO's tank exceeds that of all the antimatter produced on Earth over the " 13292"past hundred years.\n" 13293"\n" 13294"Humanity is a long, long way off from being able to create antiprotons in " 13295"the amounts necessary to fuel these matter-antimatter rockets. The bottom " 13296"line is, we cannot duplicate this alien technology. We don't know how they " 13297"create their antimatter or how they manage to generate enough electricity to " 13298"do so. Unless and until we can get our hands on this equipment, our efforts " 13299"will be fruitless.\n" 13300"\n" 13301"Our only major successes have come from studying how the aliens store their " 13302"antimatter. We're confident we can employ the same magnetic storage " 13303"techniques, creating special facilities for safely storing up to ten grammes " 13304"of antimatter. I've sent you a set of blueprints in a separate message to " 13305"peruse at your convenience. We've also designed antimatter fuel tanks that " 13306"should fit in our interceptors given some major overhaul. Of course we'll " 13307"need a full understanding of the alien engines before we can begin " 13308"incorporating it.\n" 13309"\n" 13310"For all intents and purposes, we are unable to replicate the alien fuel. If " 13311"we use antimatter in our own technology we will be dependent upon recovering " 13312"it from alien sources. This seems a dangerous course of action, but we may " 13313"have no choice; we need to adapt this technology as soon as possible if we " 13314"are to have any chance of truly stopping the invasion.\n" 13315"\n" 13316"--Cdr. Navarre" 13317 13318#: ../base/ufos/msgid/story.ufo:24 13319#, fuzzy 13320msgid "" 13321"Commander, based on the extremely interesting findings we've made during our " 13322"examination of the UFO we dismantled, I'd like your permission to use some " 13323"lab time in order to more closely analyse the aliens' extensive use of " 13324"antimatter and its implications on this war.\n" 13325"\n" 13326"Particularly I would like to see if we can find some way to replicate " 13327"antimatter for our own purposes. Matter-antimatter annihilation has " 13328"astonishing potential as a fuel. In terms of energy generation, it has " 13329"probably the best energy density of any material in the known universe; the " 13330"ability to use it like the aliens use it would catapult our technology base " 13331"centuries into the future. We must research this at the earliest " 13332"opportunity!\n" 13333"\n" 13334"Cdr. Navarre" 13335msgstr "" 13336"Commander, based on the extremely interesting findings we've made during our " 13337"examination of the UFO we dismantled, I'd like your permission to use some " 13338"lab time in order to more closely analyse the aliens' extensive use of " 13339"antimatter and its implications on this war.\n" 13340"\n" 13341"Particularly I would like to see if we can find some way to replicate " 13342"antimatter for our own purposes. Matter-antimatter annihilation has " 13343"astonishing potential as a fuel. In terms of energy generation, it has " 13344"probably the best size-to-weight ratio of any material in the universe; the " 13345"ability to use it like the aliens use it would catapult our technology base " 13346"centuries into the future. We must research this at the earliest " 13347"opportunity!\n" 13348"\n" 13349"--Cdr. Navarre" 13350 13351#: ../base/ufos/msgid/story.ufo:38 13352#, fuzzy 13353msgid "" 13354"Commander,\n" 13355"\n" 13356"We have finished our first survey of a live alien specimen. The project has " 13357"produced mixed results.\n" 13358"\n" 13359"The subject is certainly alive, and we have put it through an extensive " 13360"array of toxicology experiments which have provided vital data about its " 13361"vulnerabilities to various chemicals and bio-agents. However, we have been " 13362"completely unable to produce a behavioural analysis of the alien mind. This " 13363"is because the specimen has showed virtually no signs of intelligence since " 13364"its capture. It has done little more than eat, sleep, and stare at the walls " 13365"of its containment unit. It responds to physical stimuli with reflex " 13366"actions, aggression and/or submission, but we could not coax any information " 13367"out of it. Even simple hand signals seem to be beyond the creature's " 13368"comprehension. EEG monitoring reveals that the seemingly highly-developed " 13369"brain registers virtually no brainwave activity at all.\n" 13370"\n" 13371"It is hard to believe this same specimen could have fired advanced alien " 13372"weaponry at our troops during a tactical mission. There is no physical " 13373"trauma that might explain the regression. Perhaps its capture has activated " 13374"some manner of alien counter-interrogation mechanism; we don't know. None of " 13375"my team have managed to produce a viable hypothesis as to the reason why. " 13376"Certainly more research is required. We will keep monitoring the specimen, " 13377"and will notify you immediately if the situation changes.\n" 13378"\n" 13379"Sincerely,\n" 13380"\n" 13381"Dr. Connor" 13382msgstr "" 13383"Commander,\n" 13384"\n" 13385"We have finished our first survey of a live alien specimen. The project has " 13386"produced mixed results.\n" 13387"\n" 13388"The subject is certainly alive, and we have put it through an extensive " 13389"array of toxicology experiments which have provided vital data about its " 13390"vulnerabilities to various chemicals and bio-agents. However, we have been " 13391"completely unable to produce a behavioural analysis of the alien mind. This " 13392"is because the specimen has showed virtually no signs of intelligence since " 13393"its capture. It has done little more than eat, sleep, and stare at the walls " 13394"of its containment unit. It responds to physical stimuli with reflex " 13395"actions, aggression and/or submission, but we could not coax any information " 13396"out of it. Even simple hand signals seem to be beyond the creature's " 13397"comprehension. EEG monitoring reveals that the seemingly highly-developed " 13398"brain registers virtually no brainwave activity at all.\n" 13399"\n" 13400"It is hard to believe this same specimen could have fired advanced alien " 13401"weaponry at our troops during a tactical mission. There is no physical " 13402"trauma that might explain the regression. Perhaps its capture has activated " 13403"some manner of alien counter-interrogation mechanism; we don't know. None of " 13404"my team have managed to produce a viable hypothesis as to the reason why. " 13405"Certainly more research is required. We will keep monitoring the specimen, " 13406"and will notify you immediately if the situation changes.\n" 13407"\n" 13408"Sincerely,\n" 13409"\n" 13410"Dr. Connor" 13411 13412#: ../base/ufos/msgid/story.ufo:52 13413#, fuzzy 13414msgid "" 13415"Commander,\n" 13416"\n" 13417"We have captured a live alien in the field! The creature has been recovered " 13418"from our last tactical mission and is being held in our new Containment " 13419"unit, which I'm pleased to report seems to be working up to spec.\n" 13420"\n" 13421"I don't need to explain why we should start research on this specimen right " 13422"away. The information that could be gleaned from it supercedes all other " 13423"considerations. Up until now we've had no chance to study the alien mind, " 13424"their thoughts and motivations, except through their continued attacks upon " 13425"our world. This is our first chance to discover the aliens' purpose for " 13426"humanity, perhaps even an explanation. Who are they? Why are they here? What " 13427"can we do against them? We can know nothing without interrogating this " 13428"specimen.\n" 13429"\n" 13430"Please send your approval for this program at your earliest convenience.\n" 13431"\n" 13432"Sincerely,\n" 13433"\n" 13434"Dr. Connor" 13435msgstr "" 13436"Commander,\n" 13437"\n" 13438"We have captured a live alien in the field! The creature has been recovered " 13439"from our last tactical mission and is being held in our new Containment " 13440"unit, which I'm pleased to report seems to be working up to spec.\n" 13441"\n" 13442"I don't need to explain why we should start research on this specimen right " 13443"away. The information that could be gleaned from it supercedes all other " 13444"considerations. Up until now we've had no chance to study the alien mind, " 13445"their thoughts and motivations, except through their continued attacks upon " 13446"our world. This is our first chance to discover the aliens' purpose for " 13447"humanity, perhaps even an explanation. Who are they? Why are they here? What " 13448"can we do against them? We can know nothing without interrogating this " 13449"specimen.\n" 13450"\n" 13451"Please send your approval for this program at your earliest convenience.\n" 13452"\n" 13453"Sincerely,\n" 13454"\n" 13455"Dr. Connor" 13456 13457#: ../base/ufos/msgid/story.ufo:76 13458#, fuzzy 13459msgid "" 13460"Commander,\n" 13461"\n" 13462"I have made a thorough examination of the devices found during the alien " 13463"autopsies we've performed. I believe we're now ready to present our " 13464"conclusions.\n" 13465"\n" 13466"From our investigation of tissue growth and scarring around the alien " 13467"larynx, we conclude that these artifacts are surgically implanted in an " 13468"alien's throat at a very early age. Somewhere during adolescence, the child-" 13469"sized device is removed and an adult version is implanted.\n" 13470"\n" 13471"We've examined several different possibilities for the device's function, " 13472"from food preprocessors to suicide equipment, but the obvious answer turned " 13473"out to be the correct one. It is some kind of respirator, allowing the " 13474"aliens to survive in our atmosphere, and possibly other atmospheres as well. " 13475"Every organic specimen we've autopsied has carried one of these devices, all " 13476"with the same basic functionality, implying that their constant operation is " 13477"either required for survival on the alien homeworld or that we are seeing " 13478"only specimens which are intended for frequent planetary operations. " 13479"Certainly external breathing apparatus would be easier and more economical " 13480"to use if these specimens were only intended to take short trips into " 13481"hostile atmospheres.\n" 13482"\n" 13483"The device itself consists of a sophisticated filter stretched across the " 13484"subject's windpipe, and two small spherical tanks positioned on either side " 13485"of the brainstem, connected to the windpipe by a small metal tube. These " 13486"tanks are filled with a gas mixture compressed into a liquid state, " 13487"functioning much like a scuba diver's oxygen bottles. The filter mechanism " 13488"is semi-intelligent; it scrupulously removes all elements that are harmful " 13489"to the subject, but allows beneficial elements to pass through. The tanks " 13490"are refilled by way of a small mechanical navel at the back of the alien's " 13491"neck.\n" 13492"\n" 13493"An examination of the tanks' contents has given us our first accurate data " 13494"on the alien atmosphere. We now have several mixtures on record that we " 13495"believe will be able to support various alien lifeforms in our Containment " 13496"unit. A few of the mixtures in the device are nitrogen-oxygen compounds, " 13497"very similar to our own, but others don't contain any oxygen at all. If all " 13498"of these mixtures are actively used by one or more alien species, some of " 13499"our enemies seem to breathe an atmosphere of almost pure methane.\n" 13500"\n" 13501"The vastly different mixtures are actually giving us a bit of a puzzle. " 13502"Surely it would be more economical to use segregated crews than to force " 13503"these species to coexist in the same place?\n" 13504"\n" 13505"Future questions aside, I'm well pleased with our present results. We can " 13506"now store aliens in our Containment unit for prolonged periods of time -- " 13507"they will no longer suffocate when their atmosphere tanks run out. This " 13508"usually happens after 24 hours without replenishment, so no delays should be " 13509"afforded when we manage to capture a specimen.\n" 13510"\n" 13511"My team and I are all looking forward to finally getting our hands on a live " 13512"one, Commander.\n" 13513"\n" 13514"Sincerely,\n" 13515"\n" 13516"Dr. Connor" 13517msgstr "" 13518"Commander,\n" 13519"\n" 13520"I have made a thorough examination of the devices found during the alien " 13521"autopsies we've performed. I believe we're now ready to present our " 13522"conclusions.\n" 13523"\n" 13524"From our investigation of tissue growth and scarring around the alien " 13525"larynx, we conclude that these artifacts are surgically implanted in an " 13526"alien's throat at a very early age. Somewhere during adolescence, the child-" 13527"sized device is removed and an adult version is implanted.\n" 13528"\n" 13529"We've examined several different possibilities for the device's function, " 13530"from food preprocessors to suicide equipment, but the obvious answer turned " 13531"out to be the correct one. It is some kind of respirator, allowing the " 13532"aliens to survive in our atmosphere, and possibly other atmospheres as well. " 13533"Every organic specimen we've autopsied has carried one of these devices, all " 13534"with the same basic functionality, implying that their constant operation is " 13535"either required for survival on the alien homeworld or that we are seeing " 13536"only specimens which are intended for frequent planetary operations. " 13537"Certainly external breathing apparatus would be easier and more economical " 13538"to use if these specimens were only intended to take short trips into " 13539"hostile atmospheres.\n" 13540"\n" 13541"The device itself consists of a sophisticated filter stretched across the " 13542"subject's windpipe, and two small spherical tanks positioned on either side " 13543"of the brainstem, connected to the windpipe by a small metal tube. These " 13544"tanks are filled with a gas mixture compressed into a liquid state, " 13545"functioning much like a scuba diver's oxygen bottles. The filter mechanism " 13546"is semi-intelligent; it scrupulously removes all elements that are harmful " 13547"to the subject, but allows beneficial elements to pass through. The tanks " 13548"are refilled by way of a small mechanical navel at the back of the alien's " 13549"neck.\n" 13550"\n" 13551"An examination of the tanks' contents has given us our first accurate data " 13552"on the alien atmosphere. We now have several mixtures on record that we " 13553"believe will be able to support various alien lifeforms in our Containment " 13554"unit. A few of the mixtures are nitrogen-oxygen compounds, very similar to " 13555"our own, but others don't contain any oxygen at all. If all of these " 13556"mixtures are actively used by one or more alien species, some of our enemies " 13557"seem to breathe an atmosphere of almost pure methane.\n" 13558"\n" 13559"The vastly different mixtures are actually giving us a bit of a puzzle. " 13560"Surely it would be more economical to use segregated crews than to force " 13561"these species to coexist in the same place?\n" 13562"\n" 13563"Future questions aside, I'm well pleased with our present results. We can " 13564"now store aliens in our Containment unit for prolonged periods of time -- " 13565"they will no longer suffocate when their atmosphere tanks run out. This " 13566"usually happens after 24 hours without replenishment, so no delays should be " 13567"afforded when we manage to capture a specimen.\n" 13568"\n" 13569"My team and I are all looking forward to finally getting our hands on a live " 13570"one, Commander.\n" 13571"\n" 13572"Sincerely,\n" 13573"\n" 13574"Dr. Connor" 13575 13576#: ../base/ufos/msgid/story.ufo:90 13577#, fuzzy 13578msgid "" 13579"Commander,\n" 13580"\n" 13581"During autopsy of the alien corpses we've recovered, my team and I uncovered " 13582"some peculiar machinery implanted into the throat of the alien specimen. It " 13583"consists of two metal spheres located on either side of the brainstem, " 13584"connected directly to the windpipe by way of a small tube. The windpipe " 13585"itself is protected by some manner of valve or filter. We believe this " 13586"interconnected apparatus may be some kind of breathing equipment or " 13587"rebreather, or even something else entirely; we're not sure how it works " 13588"yet.\n" 13589"\n" 13590"I would like your permission and funding to examine these items more closely " 13591"than our autopsy would allow. At this point in the war, anything that " 13592"enhances our knowledge base about the alien threat is useful, and we may " 13593"discover critical clues about alien technology and biology. Certainly we " 13594"need to find out what the aliens breathe before we can accomodate them in " 13595"our Containment unit for any period of time.\n" 13596"\n" 13597"Cdr. Navarre and his team will be assisting us on the technical side. He has " 13598"committed his full support to the proposal.\n" 13599"\n" 13600"Sincerely,\n" 13601"\n" 13602"Dr. Connor" 13603msgstr "" 13604"Commander,\n" 13605"\n" 13606"During autopsy of the alien corpses we've recovered, my team and I uncovered " 13607"some peculiar machinery implanted into the throat of the alien specimen. It " 13608"consists of two metal spheres located on either side of the brainstem, " 13609"connected directly to the windpipe by way of a small tube. The windpipe " 13610"itself is protected by some manner of valve or filter. We believe this " 13611"interconnected apparatus may be some kind of breathing equipment or " 13612"rebreather, or even something else entirely; we're not sure how it works " 13613"yet.\n" 13614"\n" 13615"I would like your permission and funding to examine these items more closely " 13616"than our autopsy would allow. At this point in the war, anything that " 13617"enhances our knowledge base about the alien threat is useful, and we may " 13618"discover critical clues about alien technology and biology. Certainly we " 13619"need to find out what the aliens breathe before we can accomodate them in " 13620"our Containment unit for any period of time.\n" 13621"\n" 13622"Cdr. Navarre and his team will be assisting us on the technical side. He has " 13623"committed his full support to the proposal.\n" 13624"\n" 13625"Sincerely,\n" 13626"\n" 13627"Dr. Connor" 13628 13629#: ../base/ufos/msgid/story.ufo:108 13630#, fuzzy 13631msgid "" 13632"Commander,\n" 13633"\n" 13634"My team has finished conducting a number of tests on our captives that have " 13635"shed some light on the aliens' behaviour.\n" 13636"\n" 13637"In one experiment, an alien specimen was given a box of food, sealed by a " 13638"two-digit number lock. The subject took six hours to find the right " 13639"combination by trial and error. This places the alien's IQ well below most " 13640"large terrestrial mammals; however, when other subjects in the Containment " 13641"were given the same task, with exactly the same lock, they all immediately " 13642"input the right combination on their first attempt without having been " 13643"exposed to the first specimen's attempts. We know how this looks, Commander, " 13644"but I assure you my team and I have been thoroughly conscientious about " 13645"security and separation. The aliens have not been allowed to communicate in " 13646"any way. We're not yet willing to commit to any definite hypothesis about " 13647"these events, though we're working on it.\n" 13648"\n" 13649"Unfortunately, results of our other experiments have been inconclusive at " 13650"best. Various ways of communication have been attempted without success. " 13651"Despite having fully functional vocal cords and/or working hands, they do " 13652"not seem to speak or sign in any sense that we understand. Pheromone " 13653"communication has had no effect beyond simple physical reactions. The large " 13654"biological disparity between alien species also creates its own share of " 13655"problems with containment and communication -- please refer to the alien " 13656"autopsy reports for more details on individual alien physiology.\n" 13657"\n" 13658"Nevertheless, I believe we're making progress, however slowly. Communication " 13659"with the aliens is certainly within the realm of possibility. Our studies " 13660"confirm that all alien specimens react to external stimuli. This means that " 13661"we can make them respond, one way or another. Dr. Yamamura is currently " 13662"working on teaching an isolated group how to express desire, acknowledgement " 13663"and denial. Their intelligence is too limited to attempt anything more " 13664"sophisticated at the moment. Once the subjects have mastered these basic " 13665"concepts, we will have some data on the rate at which the aliens can learn, " 13666"and a solid foundation upon which to build. Yamamura hopes we can gradually " 13667"raise their communication skills until they can make themselves intelligible " 13668"to us, thereby spreading this knowledge to others of their kind who may " 13669"possess superior intellect and talents.\n" 13670"\n" 13671"As always, I will keep you informed, Commander.\n" 13672"\n" 13673"Sincerely,\n" 13674"\n" 13675"Dr. Connor" 13676msgstr "" 13677"Commander,\n" 13678"\n" 13679"My team has finished conducting a number of tests on our captives that have " 13680"shed some light on the aliens' behaviour.\n" 13681"\n" 13682"In one experiment, an alien specimen was given a box of food, sealed by a " 13683"two-digit number lock. The subject took six hours to find the right " 13684"combination by trial and error. This places the alien's IQ well below most " 13685"large terrestrial mammals; however, when other subjects in the Containment " 13686"were given the same task, with exactly the same lock, they all immediately " 13687"input the right combination on their first attempt without having been " 13688"exposed to the first specimen's attempts. We know how this looks, Commander, " 13689"but I assure you my team and I have been thoroughly conscientious about " 13690"security and separation. The aliens have not been allowed to communicate in " 13691"any way. We're not yet willing to commit to any definite hypothesis about " 13692"these events, though we're working on it.\n" 13693"\n" 13694"Unfortunately, results of our other experiments have been inconclusive at " 13695"best. Various ways of communication have been attempted without success. " 13696"Despite having fully functional vocal cords and/or working hands, they do " 13697"not seem to speak or sign in any sense that we understand. Pheromone " 13698"communication has had no effect beyond simple physical reactions. The large " 13699"biological disparity between alien species also creates its own share of " 13700"problems with containment and communication -- please refer to the alien " 13701"autopsy reports for more details on individual alien physiology.\n" 13702"\n" 13703"Nevertheless, I believe we're making progress, however slowly. Communication " 13704"with the aliens is certainly within the realm of possibility. Our studies " 13705"confirm that all alien specimens react to external stimuli. This means that " 13706"we can make them respond, one way or another. Dr. Yamamura is currently " 13707"working on teaching an isolated group how to express desire, acknowledgement " 13708"and denial. Their intelligence is too limited to attempt anything more " 13709"sophisticated at the moment. Once the subjects have mastered these basic " 13710"concepts, we will have some data on the rate at which the aliens can learn, " 13711"and a solid foundation upon which to build. Yamamura hopes we can gradually " 13712"raise their communication skills until they can make themselves intelligible " 13713"to us, thereby spreading this knowledge to others of their kind who may " 13714"possess superior intellect and talents.\n" 13715"\n" 13716"As always, I will keep you informed, Commander.\n" 13717"\n" 13718"Sincerely,\n" 13719"\n" 13720"Dr. Connor" 13721 13722#: ../base/ufos/msgid/story.ufo:122 13723#, fuzzy 13724msgid "" 13725"Commander,\n" 13726"\n" 13727"Though we've achieved limited results so far, research must continue on our " 13728"alien captives. There's a number of experiments we'd like to run that " 13729"require your authorisation for lab time and funding. I assure you this is " 13730"not blue-sky research; with enough tests and behavioural data, we may be " 13731"able to figure out a way to communicate with these aliens, perhaps even " 13732"reawaken their intelligence somehow. We don't know what the results of the " 13733"program will be -- we simply know too little about these aliens, our body of " 13734"data is far too small to make any predictions at this point. What we do know " 13735"is that every tidbit we learn about alien psychology is a valuable piece of " 13736"the puzzle.\n" 13737"\n" 13738"On a personal note, I'm convinced they must know something, Commander. The " 13739"trick is in getting it out of them, and we're by God going to do it.\n" 13740"\n" 13741"My team and I are all eagerly awaiting your approval for the program.\n" 13742"\n" 13743"Sincerely,\n" 13744"\n" 13745"Dr. Connor" 13746msgstr "" 13747"Commander,\n" 13748"\n" 13749"Though we've achieved limited results so far, research must continue on our " 13750"alien captives. There's a number of experiments we'd like to run that " 13751"require your authorisation for lab time and funding. I assure you this is " 13752"not blue-sky research; with enough tests and behavioural data, we may be " 13753"able to figure out a way to communicate with these aliens, perhaps even " 13754"reawaken their intelligence somehow. We don't know what the results of the " 13755"program will be -- we simply know too little about these aliens, our body of " 13756"data is far too small to make any predictions at this point. What we do know " 13757"is that every tidbit we learn about alien psychology is a valuable piece of " 13758"the puzzle.\n" 13759"\n" 13760"On a personal note, I'm convinced they must know something, Commander. The " 13761"trick is in getting it out of them, and we're by God going to do it.\n" 13762"\n" 13763"My team and I are all eagerly awaiting your approval for the program.\n" 13764"\n" 13765"Sincerely,\n" 13766"\n" 13767"Dr. Connor" 13768 13769#: ../base/ufos/msgid/story.ufo:146 13770#, fuzzy 13771msgid "" 13772"Commander,\n" 13773"\n" 13774"We have spent the past few weeks investigating these strange occurrences in " 13775"our Containment unit, and we believe we've formulated a theory that may " 13776"begin to explain the aliens' newfound intelligence.\n" 13777"\n" 13778"It seems that we were off in our preliminary appraisal of how the alien " 13779"intellect works. We first believed them to be autonomously operating " 13780"individuals, in the same way humans are, though with superior communications " 13781"and team tactics. However, our lab experiments and an intense review of " 13782"battlefield footage now seem to contradict that hypothesis.\n" 13783"\n" 13784"In our video records, we have often seen the aliens seeking cover, " 13785"coordinating their fire, working as a team even though they carry no obvious " 13786"communications equipment. However, when we captured a few live specimens in " 13787"our Containment unit, they never displayed anything above the level of " 13788"animal instinct. This seems incongruous with the evidence we have; large, " 13789"well-developed brain structures and a proven knowledge of combat tactics.\n" 13790"\n" 13791"We sought to reconcile these ideas in a new hypothesis, and our experiments " 13792"have begun to produce tangible results. The new specimens certainly are " 13793"responsible for the strange behaviour we've observed, but we originally " 13794"assumed that they were officers of some type under colour of authority. We " 13795"now believe that theory to also be wrong. Our experiments prove that when " 13796"the aliens are allowed to congregate, with or without the suspected " 13797"'officers', they become significantly more active and sophisticated. When " 13798"they are separated from each other for a large enough distance, they revert " 13799"back to their basic states. The conclusion is obvious. There is some kind of " 13800"communal force binding these creatures together.\n" 13801"\n" 13802"A string of new theories has emerged. The most likely explanation is in the " 13803"alien brain. There are several species of alien, all of which meet the " 13804"physiological requirements for a sentient species, but they show little to " 13805"no brainwave activity of their own. This implies the presence of some kind " 13806"of shared or distributed thought between them, a hive mind that grows more " 13807"intelligent as it grows in numbers. We're not sure how it's possible for " 13808"this hive mind to cross species boundaries; it's obvious that the different " 13809"alien races originated on different worlds, with vastly divergent " 13810"evolutionary paths, and some species appear to have been around far longer " 13811"than others. However, given the aliens' advanced technology, the 'how' is " 13812"less of an enigma than the 'why'.\n" 13813"\n" 13814"These new findings also seem to suggest that specimens down on Earth are cut " 13815"off from the source of their intelligence. While this may be an important " 13816"advantage for PHALANX forces, it also brings up threats we had not yet " 13817"considered. Our research into alien physiology has established that isolated " 13818"specimens cannot survive very long in our environment, and behave with " 13819"little enough intelligence while they're on the surface; but if a large " 13820"enough number is allowed to escape and coordinate with each other -- or with " 13821"alien sympathisers on Earth -- we could be looking at a serious infiltration " 13822"risk.\n" 13823"\n" 13824"With several specimens on hand, their intelligence now seems to be " 13825"approaching the human level. If we can create a suitable translation device " 13826"or common language, we believe we may finally be able to establish " 13827"communications with aliens in PHALANX captivity. Perhaps some of our " 13828"linguists or psychology experts could form a dialogue. This is an avenue of " 13829"inquiry that we cannot afford to ignore.\n" 13830"\n" 13831"Of course, if such experiments were to be approved by the Base Commander, I " 13832"assure you that my team would take full precautions. Nothing is more " 13833"important to us than the lives of our men and the security of our " 13834"facilities.\n" 13835"\n" 13836"Sincerely,\n" 13837"\n" 13838"Dr. Connor" 13839msgstr "" 13840"Commander,\n" 13841"\n" 13842"We have spent the past few weeks investigating these strange occurrences in " 13843"our Containment unit, and we believe we've formulated a theory that may " 13844"begin to explain the aliens' newfound intelligence.\n" 13845"\n" 13846"It seems that we were off in our preliminary appraisal of how the alien " 13847"intellect works. We first believed them to be autonomously operating " 13848"individuals, in the same way humans are, though with superior communications " 13849"and team tactics. However, our lab experiments and an intense review of " 13850"battlefield footage now seem to contradict that hypothesis.\n" 13851"\n" 13852"In our video records, we have often seen the aliens seeking cover, " 13853"coordinating their fire, working as a team even though they carry no obvious " 13854"communications equipment. However, when we captured a few live specimens in " 13855"our Containment unit, they never displayed anything above the level of " 13856"animal instinct. This seems incongruous with the evidence we have; large, " 13857"well-developed brain structures and a proven knowledge of combat tactics.\n" 13858"\n" 13859"We sought to reconcile these ideas in a new hypothesis, and our experiments " 13860"have begun to produce tangible results. The new specimens certainly are " 13861"responsible for the strange behaviour we've observed, but we originally " 13862"assumed that they were officers of some type under colour of authority. We " 13863"now believe that theory to also be wrong. Our experiments prove that when " 13864"the aliens are allowed to congregate, with or without the suspected " 13865"'officers', they become significantly more active and sophisticated. When " 13866"they are separated from each other for a large enough distance, they revert " 13867"back to their basic states. The conclusion is obvious. There is some kind of " 13868"communal force binding these creatures together.\n" 13869"\n" 13870"A string of new theories has emerged. The most likely explanation is in the " 13871"alien brain. There are several species of alien, all of which meet the " 13872"physiological requirements for a sentient species, but they show little to " 13873"no brainwave activity of their own. This implies the presence of some kind " 13874"of shared or distributed thought between them, a hive mind that grows more " 13875"intelligent as it grows in numbers. We're not sure how it's possible for " 13876"this hive mind to cross species boundaries; it's obvious that the different " 13877"alien races originated on different worlds, with vastly divergent " 13878"evolutionary paths, and some species appear to have been around far longer " 13879"than others. However, given the aliens' advanced technology, the 'how' is " 13880"less of an enigma than the 'why'.\n" 13881"\n" 13882"These new findings also seem to suggest that specimens down on Earth are cut " 13883"off from the source of their intelligence. While this may be an important " 13884"advantage for PHALANX forces, it also brings up threats we had not yet " 13885"considered. Our research into alien physiology has established that isolated " 13886"specimens cannot survive very long in our environment, and behave with " 13887"little enough intelligence while they're on the surface; but if a large " 13888"enough number is allowed to escape and coordinate with each other -- or with " 13889"alien sympathisers on Earth -- we could be looking at a serious infiltration " 13890"risk.\n" 13891"\n" 13892"With several specimens on hand, their intelligence now seems to be " 13893"approaching the human level. If we can create a suitable translation device " 13894"or common language, we believe we may finally be able to establish " 13895"communications with aliens in PHALANX captivity. Perhaps some of our " 13896"linguists or psychology experts could form a dialogue. This is an avenue of " 13897"inquiry that we cannot afford to ignore.\n" 13898"\n" 13899"Of course, if such experiments were to be approved by the Base Commander, I " 13900"assure you that my team would take full precautions. Nothing is more " 13901"important to us than the lives of our men and the security of our " 13902"facilities.\n" 13903"\n" 13904"Sincerely,\n" 13905"\n" 13906"Dr. Connor" 13907 13908#: ../base/ufos/msgid/story.ufo:160 13909#, fuzzy 13910msgid "" 13911"Commander,\n" 13912"\n" 13913"The live aliens in our Containment unit have begun to display erratic " 13914"behaviour since the last tactical mission.\n" 13915"\n" 13916"Before, the specimens were barely intelligent, operating solely on instinct " 13917"despite their significantly-developed brain structures. Yet they now seem to " 13918"be exercising some sort of intelligent control, clearly communicating " 13919"through the soundproof cells and operating as a team, even going so far as " 13920"to engineer coordinated escape attempts. Sedative darts were required to " 13921"subdue the more active specimens.\n" 13922"\n" 13923"We believe the new specimens recently added to Containment are having some " 13924"sort of effect on the group. They may be higher-ranking members of the alien " 13925"hierarchy. If we have captured an alien officer, or if there is some " 13926"entirely different cause for the new behaviour, we need to investigate the " 13927"how and why of this right away. On behalf of DivBio, I would like your " 13928"permission to start a new research project to look into the matter.\n" 13929"\n" 13930"Sincerely,\n" 13931"\n" 13932"Dr. Connor" 13933msgstr "" 13934"Commander,\n" 13935"\n" 13936"The live aliens in our Containment unit have begun to display erratic " 13937"behaviour since the last tactical mission.\n" 13938"\n" 13939"Before, the specimens were barely intelligent, operating solely on instinct " 13940"despite their significantly-developed brain structures. Yet they now seem to " 13941"be exercising some sort of intelligent control, clearly communicating " 13942"through the soundproof cells and operating as a team, even going so far as " 13943"to engineer coordinated escape attempts. Sedative darts were required to " 13944"subdue the more active specimens.\n" 13945"\n" 13946"We believe the new specimens recently added to Containment are having some " 13947"sort of effect on the group. They may be higher-ranking members of the alien " 13948"hierarchy. If we have captured an alien officer, or if there is some " 13949"entirely different cause for the new behaviour, we need to investigate the " 13950"how and why of this right away. On behalf of DivBio, I would like your " 13951"permission to start a new research project to look into the matter.\n" 13952"\n" 13953"Sincerely,\n" 13954"\n" 13955"Dr. Connor" 13956 13957#: ../base/ufos/msgid/story.ufo:178 13958#, fuzzy 13959msgid "" 13960"Commander,\n" 13961"\n" 13962"I'm happy to report that we've received the first good results in our " 13963"ongoing efforts to question captive aliens in our Containment unit. Dr. " 13964"Yamamura's approach has gradually begun to bear fruit. The aliens have " 13965"learned to convey messages in both binary code and human-readable sign " 13966"language, and they appear to comprehend a wide range of questions and " 13967"instructions. Yamamura and his staff are still working to refine the sign " 13968"language we've been using, while the rest of my team has concentrated on " 13969"trying to extract useful information from the hive mind. This hasn't been " 13970"easy. The aliens are very reticent and require a great deal of chemical " 13971"encouragement in order to put them into a more helpful frame of mind. The " 13972"casualty rate has been high.\n" 13973"\n" 13974"However, what we have is significant. For instance, the hive mind seems to " 13975"have no identity. It seems unable to grasp concepts like \"I\" or \"We\", or " 13976"even \"You\" and \"Them\". It only accepts these words as numerical " 13977"differentiations -- one specimen or several, one human or a group. This " 13978"indicates a severe disconnect between human and alien thinking. The shared " 13979"consciousness doesn't even think of itself as a single enclosed entity; it " 13980"merely is. This, along with various other answers we've pieced together from " 13981"our continued sessions, leads us to believe that all aliens do indeed share " 13982"one single mind. And I mean all of them, Commander. It's not simply a means " 13983"of increasing team efficiency or encouraging esprit de corps; it's an " 13984"indispensible component of alien society. Every alien that lives and " 13985"breathes is an equal and identical part of the greater hive mind, even " 13986"specimens of completely different species. The only diversity the aliens " 13987"will acknowledge is in the different substances required to keep the various " 13988"species alive.\n" 13989"\n" 13990"Also, the hive mind has expressed puzzlement at our attempts to communicate " 13991"with individual aliens, let alone through something as crude as sign " 13992"language. A human-understandable analogy might be trying to have a deep " 13993"conversation with someone's toenail, or talking to a single cell in your own " 13994"body. Of course, that raises the question of where the alien ears and brain " 13995"really are.\n" 13996"\n" 13997"Certainly the handful of aliens currently in our Containment unit are not " 13998"part of the greater hive mind that we hypothesize exists on the alien " 13999"homeworld. They seem to be cut off from it for the duration of their mission " 14000"to Earth, only to rejoin it when they return later. Whether this is due to " 14001"distance or some kind of atmospheric effect, we've not yet been able to " 14002"tell. The aliens' answers are hazy on this subject.\n" 14003"\n" 14004"That is all I have to report, Commander. However, as a final note, I would " 14005"like to request your permission to look into methods we could use to more " 14006"effectively persuade our captives. I must also stress that we require a " 14007"healthy influx of new alien specimens in order to replace losses. We have to " 14008"maintain the isolated hive mind we have in Containment. Losing it now would " 14009"be a significant setback to our research.\n" 14010"\n" 14011"Sincerely,\n" 14012"\n" 14013"Dr. Connor" 14014msgstr "" 14015"Commander,\n" 14016"\n" 14017"I'm happy to report that we've received the first good results in our " 14018"ongoing efforts to question captive aliens in our Containment unit. Dr. " 14019"Yamamura's approach has gradually begun to bear fruit. The aliens have " 14020"learned to convey messages in both binary code and human-readable sign " 14021"language, and they appear to comprehend a wide range of questions and " 14022"instructions. Yamamura and his staff are still working to refine the sign " 14023"language we've been using, while the rest of my team has concentrated on " 14024"trying to extract useful information from the hive mind. This hasn't been " 14025"easy. The aliens are very reticent and require a great deal of chemical " 14026"encouragement in order to put them into a more helpful frame of mind. The " 14027"casualty rate has been high.\n" 14028"\n" 14029"However, what we have is significant. For instance, the hive mind seems to " 14030"have no identity. It seems unable to grasp concepts like \"I\" or \"We\", or " 14031"even \"You\" and \"Them\". It only accepts these words as numerical " 14032"differentiations -- one specimen or several, one human or a group. This " 14033"indicates a severe disconnect between human and alien thinking. The shared " 14034"consciousness doesn't even think of itself as a single enclosed entity; it " 14035"merely is. This, along with various other answers we've pieced together from " 14036"our continued sessions, leads us to believe that all aliens do indeed share " 14037"one single mind. And I mean all of them, Commander. It's not simply a means " 14038"of increasing team efficiency or encouraging esprit de corps; it's an " 14039"indispensible component of alien society. Every alien that lives and " 14040"breathes is an equal and identical part of the greater hive mind, even " 14041"specimens of completely different species. The only diversity the aliens " 14042"will acknowledge is in the different substances required to keep the various " 14043"species alive.\n" 14044"\n" 14045"Also, the hive mind has expressed puzzlement at our attempts to communicate " 14046"with individual aliens, let alone through something as crude as sign " 14047"language. A human-understandable analogy might be trying to have a deep " 14048"conversation with someone's toenail, or talking to a single cell in your own " 14049"body. Of course, that raises the question of where the alien ears and brain " 14050"really are.\n" 14051"\n" 14052"Certainly the handful of aliens currently in our Containment unit are not " 14053"part of the greater hive mind that we hypothesize exists on the alien " 14054"homeworld. They seem to be cut off from it for the duration of their mission " 14055"to Earth, only to rejoin it when they return later. Whether this is due to " 14056"distance or some kind of atmospheric effect, we've not yet been able to " 14057"tell. The aliens' answers are hazy on this subject.\n" 14058"\n" 14059"That is all I have to report, Commander. However, as a final note, I would " 14060"like to request your permission to look into methods we could use to more " 14061"effectively persuade our captives. I must also stress that we require a " 14062"healthy influx of new alien specimens in order to replace losses. We have to " 14063"maintain the isolated hive mind we have in Containment. Losing it now would " 14064"be a significant setback to our research.\n" 14065"\n" 14066"Sincerely,\n" 14067"\n" 14068"Dr. Connor" 14069 14070#: ../base/ufos/msgid/story.ufo:196 14071#, fuzzy 14072msgid "" 14073"Commander,\n" 14074"\n" 14075"The increasing intellect of the captive aliens in our Containment unit leads " 14076"me to conclude that we can finally begin to get a real handle on alien " 14077"communication and, more importantly, getting some useable information out of " 14078"them. Quoting from my report:\n" 14079"\n" 14080"(Odd Behaviour)\"There are several species of alien, all of which meet the " 14081"physiological requirements for a sentient species, but they show little to " 14082"no brainwave activity of their own. This implies the presence of some kind " 14083"of shared or distributed thought between them, a hive mind that grows more " 14084"intelligent as it grows in numbers.\"\n" 14085"\n" 14086"\"With several specimens on hand, their intelligence now seems to be " 14087"approaching the human level. If we can create a suitable translation device " 14088"or common language, we believe we may finally be able to establish " 14089"communications with aliens in PHALANX captivity. Perhaps some of our " 14090"linguists or psychology experts could form a dialogue. This is an avenue of " 14091"inquiry that we cannot afford to ignore.\"\n" 14092"\n" 14093"Dr. Yamamura is beginning to make real progress on this front, teaching the " 14094"aliens several new words of sign language every day, but we require lab time " 14095"and funding for a proper study of what these aliens know and how it can help " 14096"us. The ability to interrogate aliens about their own technology could be of " 14097"incomparable value to our soldiers and engineers. Cdr. Navarre was so " 14098"excited at the prospect, he almost argued in favour of DivBio on this one.\n" 14099"\n" 14100"Thank you for your time, Commander. Please approve this program as soon as " 14101"feasible.\n" 14102"\n" 14103"Sincerely,\n" 14104"\n" 14105"Dr. Connor" 14106msgstr "" 14107"Commander,\n" 14108"\n" 14109"The increasing intellect of the captive aliens in our Containment unit leads " 14110"me to conclude that we can finally begin to get a real handle on alien " 14111"communication and, more importantly, getting some useable information out of " 14112"them. Quoting from my report:\n" 14113"\n" 14114"(Odd Behaviour)\"There are several species of alien, all of which meet the " 14115"physiological requirements for a sentient species, but they show little to " 14116"no brainwave activity of their own. This implies the presence of some kind " 14117"of shared or distributed thought between them, a hive mind that grows more " 14118"intelligent as it grows in numbers.\"\n" 14119"\n" 14120"\"With several specimens on hand, their intelligence now seems to be " 14121"approaching the human level. If we can create a suitable translation device " 14122"or common language, we believe we may finally be able to establish " 14123"communications with aliens in PHALANX captivity. Perhaps some of our " 14124"linguists or psychology experts could form a dialogue. This is an avenue of " 14125"inquiry that we cannot afford to ignore.\"\n" 14126"\n" 14127"Dr. Yamamura is beginning to make real progress on this front, teaching the " 14128"aliens several new words of sign language every day, but we require lab time " 14129"and funding for a proper study of what these aliens know and how it can help " 14130"us. The ability to interrogate aliens about their own technology could be of " 14131"incomparable value to our soldiers and engineers. Cdr. Navarre was so " 14132"excited at the prospect, he almost argued in favour of DivBio on this one.\n" 14133"\n" 14134"Thank you for your time, Commander. Please approve this program as soon as " 14135"feasible.\n" 14136"\n" 14137"Sincerely,\n" 14138"\n" 14139"Dr. Connor" 14140 14141#: ../base/ufos/msgid/story.ufo:216 14142#, fuzzy 14143msgid "" 14144"Good morning, Sir.\n" 14145"\n" 14146"As you're aware, we are facing an increasingly worsening threat from the XVI " 14147"virus. Over the past few weeks, DivIntel has been making a push into the " 14148"areas in which the infection is most concentrated, in order to try and find " 14149"some piece of intel that could help us understand how and why this infection " 14150"spreads so fast from these focal points. I have been personally supervising " 14151"the effort.\n" 14152"\n" 14153"It paid off this morning.\n" 14154"\n" 14155"Our reconnaisance teams have located what appears to be a camouflaged alien " 14156"installation. The size and purpose of this installation is unknown, but " 14157"we've established that it is located at the exact heart of an infection hot-" 14158"spot. I harbour grave suspicions that this facility is directly connected " 14159"with the lightning spread of XVI in the region. At this point it also seems " 14160"likely there are more of these planetside installations, built right under " 14161"our noses, serving as command centres and bases of operation for the alien " 14162"threat.\n" 14163"\n" 14164"Dealing with these bases has to be one of our top priorities. I recommend we " 14165"send a heavily-armed team to pay them a visit, a bit of reconnaissance-in-" 14166"force. We need more information about the layout and purpose of the base, " 14167"and the best way to do that is to capture it. We should eliminate all aliens " 14168"at the location and, once we've secured the area and salvaged what we need, " 14169"destroy the entire installation. This should constitute a significant blow " 14170"to alien operations and restrict -- if not halt -- the spread of XVI in the " 14171"area.\n" 14172"\n" 14173"Of course this mission will be highly dangerous. The base is right in the " 14174"middle of an infection hot-spot, so the entire area is hostile territory.\n" 14175"\n" 14176"That's all the intel I've got for you on this one, Sir. Good luck and good " 14177"hunting.\n" 14178"\n" 14179"With kind regards,\n" 14180"\n" 14181"Col. Falkland" 14182msgstr "" 14183"Proposal\n" 14184"\n" 14185"TO: Base Commander, PHALANX, Atlantic Operations Command\n" 14186"\n" 14187"FROM: Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic " 14188"Operations Command\n" 14189"\n" 14190"DATE: %02i %s %i\n" 14191"\n" 14192"SUB: Alien Base\n" 14193"\n" 14194"Good morning, Sir.\n" 14195"\n" 14196"As you're aware, we are facing an increasingly worsening threat from the XVI " 14197"virus. Over the past few weeks, DivIntel has been making a push into the " 14198"areas in which the infection is most concentrated, in order to try and find " 14199"some piece of intel that could help us understand how and why this infection " 14200"spreads so fast from these focal points. I have been personally supervising " 14201"the effort.\n" 14202"\n" 14203"It paid off this morning.\n" 14204"\n" 14205"Our reconnaisance teams have located what appears to be a camouflaged alien " 14206"installation. The size and purpose of this installation is unknown, but " 14207"we've established that it is located at the exact heart of an infection hot-" 14208"spot. I harbour grave suspicions that this facility is directly connected " 14209"with the lightning spread of XVI in the region. At this point it also seems " 14210"likely there are more of these planetside installations, built right under " 14211"our noses, serving as command centres and bases of operation for the alien " 14212"threat.\n" 14213"\n" 14214"Dealing with these bases has to be one of our top priorities. I recommend we " 14215"send a heavily-armed team to pay them a visit, a bit of reconnaissance-in-" 14216"force. We need more information about the layout and purpose of the base, " 14217"and the best way to do that is to capture it. We should eliminate all aliens " 14218"at the location and, once we've secured the area and salvaged what we need, " 14219"destroy the entire installation. This should constitute a significant blow " 14220"to alien operations and restrict -- if not halt -- the spread of XVI in the " 14221"area.\n" 14222"\n" 14223"Of course this mission will be highly dangerous. The base is right in the " 14224"middle of an infection hot-spot, so the entire area is hostile territory. We " 14225"may encounter anti-air ordnance and UFOs scrambled to the base's defence. A " 14226"heavy escort will certainly be required. And . . . there's worse.\n" 14227"\n" 14228"Satellite imagery and recon flyovers have indicated that infected humans " 14229"appear to be actively cooperating with the aliens. There's a good " 14230"probability our unit will encounter human hostiles during the assault. This " 14231"may not sit well with everyone, but if they open fire on our troops, we must " 14232"be ready to respond in kind.\n" 14233"\n" 14234"That's all the intel I've got for you on this one, Sir. Good luck and good " 14235"hunting.\n" 14236"\n" 14237"With kind regards,Col. Falkland" 14238 14239#: ../base/ufos/msgid/story.ufo:234 14240#, fuzzy 14241msgid "" 14242"Commander,\n" 14243"\n" 14244"Our development cycle on the new truth drug is complete. The new set of " 14245"chemical mixtures we've tested are effective, and they seem to be the " 14246"solution we've hoped for.\n" 14247"\n" 14248"The work we've done on alien biology since the start of the invasion, along " 14249"with some help from our captives, has put us on the track of certain " 14250"psychotropic substances -- notably LSD-derivatives -- that have very " 14251"interesting effects on alien psychology. The divergence of species has been " 14252"a problem, as some compounds will work on one type of alien but not on " 14253"another, but with this new data it will be an easy task to whip up drugs " 14254"specifically tailored to the individual alien species.\n" 14255"\n" 14256"Subjects under the influence of this drug have proven to be more pliable and " 14257"loose-lipped, as long as we keep injecting all the specimens in our " 14258"containment unit. Unfortunately the hive mind's natural resistance to " 14259"interrogation is still throwing a spanner in the works. Even with all our " 14260"specimens fully injected, we've not managed to break that resistance, and " 14261"the accuracy of our test information has still not been 100% reliable. All " 14262"data we receive still requires some degree of time-consuming verification " 14263"work.\n" 14264"\n" 14265"On the positive side, the act of getting the information out of our subjects " 14266"has become quicker and more painless, which should speed up some of our " 14267"research. The danger of allergenic reaction is much lower and the number of " 14268"subjects succumbing during interrogation has dropped significantly. The " 14269"deeper effect of the new drugs may even give us access to more sensitive " 14270"information that we would not have been able to extract from the hive mind " 14271"with our old serum.\n" 14272"\n" 14273"We should keep up our interrogation efforts to get maximum benefit out of " 14274"the new drugs.\n" 14275"\n" 14276"Sincerely,\n" 14277"\n" 14278"Dr. Connor" 14279msgstr "" 14280"Commander,\n" 14281"\n" 14282"Our development cycle on the new truth drug is complete. The new set of " 14283"chemical mixtures we've tested are effective, and they seem to be the " 14284"solution we've hoped for.\n" 14285"\n" 14286"The work we've done on alien biology since the start of the invasion, along " 14287"with some help from our captives, has put us on the track of certain " 14288"psychotropic substances -- notably LSD-derivatives -- that have very " 14289"interesting effects on alien psychology. The divergence of species has been " 14290"a problem, as some compounds will work on one type of alien but not on " 14291"another, but with this new data it will be an easy task to whip up drugs " 14292"specifically tailored to the individual alien species.\n" 14293"\n" 14294"Subjects under the influence of this drug have proven to be more pliable and " 14295"loose-lipped, as long as we keep injecting all the specimens in our " 14296"containment unit. Unfortunately the hive mind's natural resistance to " 14297"interrogation is still throwing a spanner in the works. Even with all our " 14298"specimens fully injected, we've not managed to break that resistance, and " 14299"the accuracy of our test information has still not been 100% reliable. All " 14300"data we receive still requires some degree of time-consuming verification " 14301"work.\n" 14302"\n" 14303"On the positive side, the act of getting the information out of our subjects " 14304"has become quicker and more painless, which should speed up some of our " 14305"research. The danger of allergenic reaction is much lower and the number of " 14306"subjects succumbing during interrogation has dropped significantly. The " 14307"deeper effect of the new drugs may even give us access to more sensitive " 14308"information that we would not have been able to extract from the hive mind " 14309"with our old serum.\n" 14310"\n" 14311"We should keep up our interrogation efforts to get maximum benefit out of " 14312"the new drugs.\n" 14313"\n" 14314"Sincerely,\n" 14315"\n" 14316"Dr. Connor" 14317 14318#: ../base/ufos/msgid/story.ufo:248 14319#, fuzzy 14320msgid "" 14321"Commander,\n" 14322"\n" 14323"As you may know, our efforts at communication with the live aliens in our " 14324"Containment unit are progressing only very slowly. We're having a great deal " 14325"of trouble applying our standard interrogation methods. The truth serum we " 14326"have available has several distinct limitations; it tends to produce a " 14327"lethal allergic reaction in most alien bodies unless we restrict it to " 14328"smaller, insufficient doses, which worsens the serum's already incomplete " 14329"effect on alien physiology. We've encountered numerous small lies and half-" 14330"truths in the sessions we've taken so far. Torture has been attempted to " 14331"influence this behaviour, but to no avail. Pain seems to have no corrective " 14332"effect on the hive mind.\n" 14333"\n" 14334"There's also the larger hurdle of having to inject every single specimen of " 14335"the hive mind in order to properly submerge any subject's sense of judgment. " 14336"If one member of the hive mind dies, the remaining specimens' adrenaline-" 14337"equivalent levels rise to the point where we have to start over.\n" 14338"\n" 14339"To this end, armed with our expanded knowledge of the alien mind and body, I " 14340"propose a new research program to look into a universal set of sera that we " 14341"can use to extract more reliable information, faster and more easily. There " 14342"is obviously a great deal of information inside these specimens waiting to " 14343"be seized, Commander; we just need the tools to properly crack the shell.\n" 14344"\n" 14345"Sincerely,\n" 14346"\n" 14347"Dr. Connor" 14348msgstr "" 14349"Commander,\n" 14350"\n" 14351"As you may know, our efforts at communication with the live aliens in our " 14352"Containment unit are progressing only very slowly. We're having a great deal " 14353"of trouble applying our standard interrogation methods. The truth serum we " 14354"have available has several distinct limitations; it tends to produce a " 14355"lethal allergic reaction in most alien bodies unless we restrict it to " 14356"smaller, insufficient doses, which worsens the serum's already incomplete " 14357"effect on alien physiology. We've encountered numerous small lies and half-" 14358"truths in the sessions we've taken so far. Torture has been attempted to " 14359"influence this behaviour, but to no avail. Pain seems to have no corrective " 14360"effect on the hive mind.\n" 14361"\n" 14362"There's also the larger hurdle of having to inject every single specimen of " 14363"the hive mind in order to properly submerge any subject's sense of judgment. " 14364"If one member of the hive mind dies, the remaining specimens' adrenaline-" 14365"equivalent levels rise to the point where we have to start over.\n" 14366"\n" 14367"To this end, armed with our expanded knowledge of the alien mind and body, I " 14368"propose a new research program to look into a universal set of sera that we " 14369"can use to extract more reliable information, faster and more easily. There " 14370"is obviously a great deal of information inside these specimens waiting to " 14371"be seized, Commander; we just need the tools to properly crack the shell.\n" 14372"\n" 14373"Sincerely,Dr. Connor" 14374 14375#: ../base/ufos/msgid/story.ufo:278 14376#, fuzzy 14377msgid "" 14378"Good morning, Sir.\n" 14379"\n" 14380"I've got the results of our Alien Origins project here and I believe you'll " 14381"find them encouraging. Here is my summary of the data.\n" 14382"\n" 14383"The project overall has been a resounding success in integration and " 14384"cooperation. For several short periods over the past few days, we had direct " 14385"control over every civilian and military detection asset in the solar " 14386"system, including several installations in the asteroid belt so secret that " 14387"we have been sworn to silence by the UN. Our deep-space probes have scanned " 14388"every inch of buildable surface to detect any sign of an alien base. With " 14389"these resources at our disposal, we have achieved continuous detection " 14390"coverage of approximately 90% of the solar system over the past two weeks. " 14391"The remaining 10% has been uncovered no longer than forty minutes at a " 14392"time.\n" 14393"\n" 14394"Unfortunately -- depending on your understanding of the word 'unfortunately' " 14395"-- we could find no evidence of alien fleets hiding in our solar system. We " 14396"have been so thorough that these results are all but conclusive. There is no " 14397"way to be absolutely sure that our conclusions are correct, but I make the " 14398"following statement with high confidence:\n" 14399"\n" 14400"We do not believe there are alien ships or bases in our solar system at this " 14401"time.\n" 14402"\n" 14403"This answers one of our questions, but brings us no closer to understanding " 14404"where the aliens come from or how they get here. In fact, the question of " 14405"how they get here becomes an even greater conundrum than it was before. If " 14406"the aliens are not based in our solar system, how can they be delivering " 14407"UFOs to Earth?\n" 14408"\n" 14409"I have spoken at length with Cdr. Navarre and members of his team about this " 14410"issue, trying to figure it out, and most of our theories still seem like " 14411"crackpot speculations even to ourselves. However, fate gave us the proof we " 14412"needed.\n" 14413"\n" 14414"We were having little luck with the issues of 'how' and 'where' until we got " 14415"our hands on last week's video records from the MIMIR space telescope. Upon " 14416"watching the footage, we realised that the MIMIR array had accidentally " 14417"managed to catch a UFO arrival on film. We have full records in the visible " 14418"and infrared spectra of a large, unfamiliar class of UFO 'popping' into " 14419"existence approximately 10,000 kilometres from Earth, from where it ignited " 14420"its engines and set a course for the planet.\n" 14421"\n" 14422"It is possible the aliens could have some manner of 'cloaking' technology " 14423"that has prevented us from detecting the UFO beyond that range, but we have " 14424"strong doubts about this; the appearance was highly sudden, accompanied by a " 14425"burst of gamma rays and a momentary gravitic anomaly. There was not even the " 14426"slightest evidence of this UFO's existence prior to its appearance 10,000 " 14427"klicks from Earth.\n" 14428"\n" 14429"The most likely conclusion is also the most frightening: the aliens do not " 14430"need to be located in our solar system, because they have a means of travel " 14431"that is faster than light. Apparently this FTL (Faster-Than-Light) drive " 14432"allows them to 'jump' into the Sol system from a distance well beyond our " 14433"detection range. We don't know how this could be possible, as it clearly " 14434"violates one or more concepts of general relativity (e.g. causality and/or " 14435"special relativity), which remains the most accurate model of physics we " 14436"have. The aliens clearly know something we don't.\n" 14437"\n" 14438"Our next priority must be the capture of an FTL-equipped UFO so that we may " 14439"study and adapt this drive for our own spacecraft. Obviously, this will not " 14440"be an easy task, but developing the ability to strike back is paramount -- " 14441"just in case we need to end this invasion the hard way.\n" 14442"\n" 14443"Of course, the final decision on how to balance our short-term defence needs " 14444"and long-term retaliation rests with you, Commander.\n" 14445"\n" 14446"With kind regards,\n" 14447"\n" 14448"Col. Falkland" 14449msgstr "" 14450"Good morning, Sir.\n" 14451"\n" 14452"I've got the results of our Alien Origins project here and I believe you'll " 14453"find them encouraging. Here is my summary of the data.\n" 14454"\n" 14455"The project overall has been a resounding success in integration and " 14456"cooperation. For several short periods over the past few days, we had direct " 14457"control over every civilian and military detection asset in the solar " 14458"system, including several installations in the asteroid belt so secret that " 14459"we have been sworn to silence by the UN. Our deep-space probes have scanned " 14460"every inch of buildable surface to detect any sign of an alien base. With " 14461"these resources at our disposal, we have achieved continuous detection " 14462"coverage of approximately 90% of the solar system over the past two weeks. " 14463"The remaining 10% has been uncovered no longer than forty minutes at a " 14464"time.\n" 14465"\n" 14466"Unfortunately -- depending on your understanding of the word 'unfortunately' " 14467"-- we could find no evidence of alien fleets hiding in our solar system. We " 14468"have been so thorough that these results are all but conclusive. There is no " 14469"way to be absolutely sure that our conclusions are correct, but I make the " 14470"following statement with high confidence:\n" 14471"\n" 14472"We do not believe there are alien ships or bases in our solar system at this " 14473"time.\n" 14474"\n" 14475"This answers one of our questions, but brings us no closer to understanding " 14476"where the aliens come from or how they get here. In fact, the question of " 14477"how they get here becomes an even greater conundrum than it was before. If " 14478"the aliens are not based in our solar system, how can they be delivering " 14479"UFOs to Earth?\n" 14480"\n" 14481"I have spoken at length with Cdr. Navarre and members of his team about this " 14482"issue, trying to figure it out, and most of our theories still seem like " 14483"crackpot speculations even to ourselves. However, fate gave us the proof we " 14484"needed.\n" 14485"\n" 14486"We were having little luck with the issues of 'how' and 'where' until we got " 14487"our hands on last week's video records from the MIMIR space telescope. Upon " 14488"watching the footage, we realised that the MIMIR array had accidentally " 14489"managed to catch a UFO arrival on film. We have full records in the visible " 14490"and infrared spectra of a large, unfamiliar class of UFO 'popping' into " 14491"existence approximately 10,000 kilometres from Earth, from where it ignited " 14492"its engines and set a course for the planet.\n" 14493"\n" 14494"It is possible the aliens could have some manner of 'cloaking' technology " 14495"that has prevented us from detecting the UFO beyond that range, but we have " 14496"strong doubts about this; the appearance was highly sudden, accompanied by a " 14497"burst of gamma rays and a momentary gravitic anomaly. There was not even the " 14498"slightest evidence of this UFO's existence prior to its appearance 10,000 " 14499"klicks from Earth.\n" 14500"\n" 14501"The most likely conclusion is also the most frightening: the aliens do not " 14502"need to be located in our solar system, because they have a means of travel " 14503"that is faster than light. Apparently this FTL (Faster-Than-Light) drive " 14504"allows them to 'jump' into the Sol system from a distance well beyond our " 14505"detection range. We don't know how this could be possible, as it clearly " 14506"violates one or more concepts of general relativity (e.g. causality and/or " 14507"special relativity), which remains the most accurate model of physics we " 14508"have. The aliens clearly know something we don't.\n" 14509"\n" 14510"Our next priority must be the capture of an FTL-equipped UFO so that we may " 14511"study and adapt this drive for our own spacecraft. Obviously, this will not " 14512"be an easy task, but developing the ability to strike back is paramount -- " 14513"just in case we need to end this invasion the hard way.\n" 14514"\n" 14515"Of course, the final decision on how to balance our short-term defence needs " 14516"and long-term retaliation rests with you, Commander.\n" 14517"\n" 14518"With kind regards,\n" 14519"\n" 14520"Col. Falkland" 14521 14522#: ../base/ufos/msgid/story.ufo:294 14523#, fuzzy 14524msgid "" 14525"Good morning, Sir.\n" 14526"\n" 14527"Though we are still struggling to get operational, one of our first orders " 14528"of business must be to find out where the aliens are coming from. The only " 14529"thing we know right now is that they enter the atmosphere from space, do " 14530"what they came to do, and then race into orbit again before disappearing " 14531"from our screens. We need to find out what happens before and after these " 14532"points. Where do they come from, how do they get here, and where do they " 14533"go?\n" 14534"\n" 14535"We've seen no evidence of ships holding in Earth orbit or basing facilities " 14536"anywhere in the solar system, but that doesn't mean they aren't there. The " 14537"region of the asteroid belt and the outer planets -- the space between Mars " 14538"and Neptune -- has been poorly monitored in a military sense and, given the " 14539"stealth capabilities demonstrated by attacking UFOs, an alien fleet may have " 14540"been misidentified or simply failed to register on civilian equipment. There " 14541"has been no comprehensive effort at all to scan the surface of the various " 14542"base-viable celestial objects in our solar system.\n" 14543"\n" 14544"Therefore, I propose a new research program aimed at scouring the solar " 14545"system with probes and powerful optical- and radiotelescopes to detect alien " 14546"activity anywhere in our space. Our scientists will also review the data we " 14547"have of past incursions to try and form some kind of picture of alien " 14548"movements to and from Earth orbit. Even if there's a fleet hiding behind " 14549"Mars or one of the outer planets, they must eventually reveal themselves if " 14550"they continue sending UFOs down to the surface of Earth. If we put enough " 14551"eyes on the problem, even these aliens can't hide for long.\n" 14552"\n" 14553"This project will take a significant amount of funding and lab-time, " 14554"Commander, so it requires your authorisation before work can begin.\n" 14555"\n" 14556"With kind regards,\n" 14557"\n" 14558"Col. Falkland" 14559msgstr "" 14560"Good morning, Sir.\n" 14561"\n" 14562"Though we are still struggling to get operational, one of our first orders " 14563"of business must be to find out where the aliens are coming from. The only " 14564"thing we know right now is that they enter the atmosphere from space, do " 14565"what they came to do, and then race into orbit again before disappearing " 14566"from our screens. We need to find out what happens before and after these " 14567"points. Where do they come from, how do they get here, and where do they " 14568"go?\n" 14569"\n" 14570"We've seen no evidence of ships holding in Earth orbit or basing facilities " 14571"anywhere in the solar system, but that doesn't mean they aren't there. The " 14572"region of the asteroid belt and the outer planets -- the space between Mars " 14573"and Neptune -- has been poorly monitored in a military sense and, given the " 14574"stealth capabilities demonstrated by attacking UFOs, an alien fleet may have " 14575"been misidentified or simply failed to register on civilian equipment. There " 14576"has been no comprehensive effort at all to scan the surface of the various " 14577"base-viable celestial objects in our solar system.\n" 14578"\n" 14579"Therefore, I propose a new research program aimed at scouring the solar " 14580"system with probes and powerful optical- and radiotelescopes to detect alien " 14581"activity anywhere in our space. Our scientists will also review the data we " 14582"have of past incursions to try and form some kind of picture of alien " 14583"movements to and from Earth orbit. Even if there's a fleet hiding behind " 14584"Mars or one of the outer planets, they must eventually reveal themselves if " 14585"they continue sending UFOs down to the surface of Earth. If we put enough " 14586"eyes on the problem, even these aliens can't hide for long.\n" 14587"\n" 14588"This project will take a significant amount of funding and lab-time, " 14589"Commander, so it requires your authorisation before work can begin.\n" 14590"\n" 14591"With kind regards,\n" 14592"\n" 14593"Col. Falkland" 14594 14595#: ../base/ufos/msgid/story.ufo:316 14596#, fuzzy 14597msgid "" 14598"Commander, my team and I have finished our analysis of the UFO we captured. " 14599"It's a real miracle of engineering, and we're all looking forward to getting " 14600"a chance to sink our own hooks into all this lovely technology.\n" 14601"\n" 14602"The craft's strange construction has raised a lot of questions for us to " 14603"answer. Much of the design seems to make little sense when viewed from the " 14604"ground. However, now that we've managed to look at it up close and personal " 14605"-- and test the alien hull materials under laboratory conditions -- we have " 14606"gained a far clearer picture of UFO capabilities. I've made a list of our " 14607"most important discoveries.\n" 14608"\n" 14609"-- The alien propulsion system is a type of rocket engine unlike any ever " 14610"built on Earth. It uses direct matter-antimatter annihilation to generate " 14611"thrust by injecting protons and antiprotons into the reaction chamber, then " 14612"channeling this explosive force out the back of the engine. This gives a UFO " 14613"extreme power and needs no air or other gases to fuel the reaction, allowing " 14614"it to burn in hard vacuum. There is a highly-advanced cooling system " 14615"continuously pumping liquid nitrogen through the engine housing in order to " 14616"keep it cool and to reduce the infrared signature. Engine heat is also used " 14617"to supply the craft's electrical needs.\n" 14618"\n" 14619"-- The fuel tank is very, very small, measured in fractions of a gramme, but " 14620"even so I nearly had a heart attack when we found out what was in there. If " 14621"a containment loss occurred on one of these tanks, even three tenths of a " 14622"gramme of this antimatter would outstrip the explosive force of the " 14623"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as " 14624"possible within the fuselage, and there are mechanical systems present to " 14625"jettison the tank in an emergency, but they aren't perfect. A direct hit on " 14626"the tank or the containment system could still cause an explosion. Much of " 14627"the blast would be contained by the UFO's tough structure, but any explosion " 14628"represents an extreme hazard to our interceptors. The only saving grace is " 14629"that proton-antiproton explosions create little radioactive fallout.\n" 14630"\n" 14631"-- The craft is extremely difficult to see with human detection equipment, " 14632"regardless of any electronic warfare capability on the aliens' part. This is " 14633"largely due to the hull materials which very effectively absorb all kinds of " 14634"radiation. We've had the most luck with passive infrared and gamma radiation " 14635"detection, as the antimatter-based engines produce quite a lot of both.\n" 14636"\n" 14637"-- The slim design, generating poor lift and being difficult to handle in " 14638"air, is partly due to the heavy weight of the hull materials. It would be " 14639"impossible to create effective wings from the alien hull materials. Instead, " 14640"every gramme of excess matter has been stripped off, and the craft moves at " 14641"high speeds so as to need very little lift surface. The material itself is " 14642"quite astonishing, part metal and part plastic polymer. It functions as a " 14643"memory alloy, 'remembering' at least two assigned shapes, shrinking into a " 14644"more compact form when cold but automatically stretching out and assuming a " 14645"more comfortable flying shape once it heats up. It's stronger and tougher " 14646"than any known material on Earth (barring pure carbon nanotubes) and far " 14647"more versatile in aircraft design. More research is definitely required.\n" 14648"\n" 14649"Armed with these facts, we can now begin to analyse the different components " 14650"and roles of the UFO. I recommend that our engineers begin dismantling this " 14651"craft for parts right away. Who knows what we'll discover with the " 14652"individual bits and pieces in front of us?\n" 14653"\n" 14654"More research on the UFO itself is also warranted. I think we can delve " 14655"deeper into its intended function and perhaps gain some insight in how to " 14656"counter its activities. I'll send you another proposal about it as soon as I " 14657"can.\n" 14658"\n" 14659"Whatever we end up learning from these craft, Commander, it can only help us " 14660"in the fight for Earth.\n" 14661"\n" 14662"Cdr. Navarre" 14663msgstr "" 14664"Commander, my team and I have finished our analysis of the UFO we captured. " 14665"It's a real miracle of engineering, and we're all looking forward to getting " 14666"a chance to sink our own hooks into all this lovely technology.\n" 14667"\n" 14668"The craft's strange construction has raised a lot of questions for us to " 14669"answer. Much of the design seems to make little sense when viewed from the " 14670"ground. However, now that we've managed to look at it up close and personal " 14671"-- and test the alien hull materials under laboratory conditions -- we have " 14672"gained a far clearer picture of UFO capabilities. I've made a list of our " 14673"most important discoveries.\n" 14674"\n" 14675"-- The alien propulsion system is a type of rocket engine unlike any ever " 14676"built on Earth. It uses direct matter-antimatter annihilation to generate " 14677"thrust by injecting protons and antiprotons into the reaction chamber, then " 14678"channeling this explosive force out the back of the engine. This gives a UFO " 14679"extreme power and needs no air or other gases to fuel the reaction, allowing " 14680"it to burn in hard vacuum. There is a highly-advanced cooling system " 14681"continuously pumping liquid nitrogen through the engine housing in order to " 14682"keep it cool and to reduce the infrared signature. Engine heat is also used " 14683"to supply the craft's electrical needs.\n" 14684"\n" 14685"-- The fuel tank is very, very small, measured in fractions of a gramme, but " 14686"even so I nearly had a heart attack when we found out what was in there. If " 14687"a containment loss occurred on one of these tanks, even three tenths of a " 14688"gramme of this antimatter would outstrip the explosive force of the " 14689"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as " 14690"possible within the fuselage, and there are mechanical systems present to " 14691"jettison the tank in an emergency, but they aren't perfect. A direct hit on " 14692"the tank or the containment system could still cause an explosion. Much of " 14693"the blast would be contained by the UFO's tough structure, but any explosion " 14694"represents an extreme hazard to our interceptors. The only saving grace is " 14695"that proton-antiproton explosions create little radioactive fallout.\n" 14696"\n" 14697"-- The craft is extremely difficult to see with human detection equipment, " 14698"regardless of any electronic warfare capability on the aliens' part. This is " 14699"largely due to the hull materials which very effectively absorb all kinds of " 14700"radiation. We've had the most luck with passive infrared and gamma radiation " 14701"detection, as the antimatter-based engines produce quite a lot of both.\n" 14702"\n" 14703"-- The slim design, generating poor lift and being difficult to handle in " 14704"air, is partly due to the heavy weight of the hull materials. It would be " 14705"impossible to create effective wings from the alien hull materials. Instead, " 14706"every gramme of excess matter has been stripped off, and the craft moves at " 14707"high speeds so as to need very little lift surface. The material itself is " 14708"quite astonishing, part metal and part plastic polymer. It functions as a " 14709"memory alloy, 'remembering' at least two assigned shapes, shrinking into a " 14710"more compact form when cold but automatically stretching out and assuming a " 14711"more comfortable flying shape once it heats up. It's stronger and tougher " 14712"than any known material on Earth (barring pure carbon nanotubes) and far " 14713"more versatile in aircraft design. More research is definitely required.\n" 14714"\n" 14715"Armed with these facts, we can now begin to analyse the different components " 14716"and roles of the UFO. I recommend that our engineers begin dismantling this " 14717"craft for parts right away. Who knows what we'll discover with the " 14718"individual bits and pieces in front of us?\n" 14719"\n" 14720"More research on the UFO itself is also warranted. I think we can delve " 14721"deeper into its intended function and perhaps gain some insight in how to " 14722"counter its activities. I'll send you another proposal about it as soon as I " 14723"can.\n" 14724"\n" 14725"Whatever we end up learning from these craft, Commander, it can only help us " 14726"in the fight for Earth.\n" 14727"\n" 14728"--Cdr. Navarre" 14729 14730#: ../base/ufos/msgid/story.ufo:324 14731#, fuzzy 14732msgid "" 14733"Commander, we've captured our first UFO of the war. I don't have to tell you " 14734"that this is a unique research opportunity. However, before we can begin to " 14735"think about studying it in-depth and dismantling it for parts, we need to do " 14736"a broader overview of UFO construction as a whole. Are any of its systems " 14737"still active or boobytrapped? What kind of materials is it made of? What " 14738"dangers might it pose during storage or disassembly? All these questions and " 14739"more need to be answered before we do anything further.\n" 14740"\n" 14741"We're ready to start work whenever you say, but we will need some lab time " 14742"and funding to make a proper assessment of this amazing technology.\n" 14743"\n" 14744"Cdr. Navarre" 14745msgstr "" 14746"Commander, we've captured our first UFO of the war. I don't have to tell you " 14747"that this is a unique research opportunity. However, before we can begin to " 14748"think about studying it in-depth and dismantling it for parts, we need to do " 14749"a broader overview of UFO construction as a whole. Are any of its systems " 14750"still active or boobytrapped? What kind of materials is it made of? What " 14751"dangers might it pose during storage or disassembly? All these questions and " 14752"more need to be answered before we do anything further.\n" 14753"\n" 14754"We're ready to start work whenever you say, but we will need some lab time " 14755"and funding to make a proper assessment of this amazing technology.\n" 14756"\n" 14757"--Cdr. Navarre" 14758 14759#: ../base/ufos/msgid/story.ufo:340 14760#, fuzzy 14761msgid "" 14762"Commander, I think we've uncovered the secret to the alien materials. After " 14763"some modifications to our Workshop equipment, we should now be able to use " 14764"the stuff and 'program' it into advanced new shapes.\n" 14765"\n" 14766"As I've mentioned before, the alien materials form a 'memory alloy', " 14767"remembering several shapes that it can change into if the materials are " 14768"given the right stimulus. Amazingly, the alien alloy can be stimulated by " 14769"two different things: heat and electricity. Heat is an obvious choice to " 14770"make the UFO fuselage splay out during atmospheric flight, to provide better " 14771"lift. Electricity, though, is a new one.\n" 14772"\n" 14773"When applying electricity, the alloy responds only to a constant, low-" 14774"voltage current at a very specific amperage. The material's shape will " 14775"deform and stay deformed for as long as that current is maintained. Once the " 14776"current is switched off, the alloy will revert to its normal 'at rest' shape " 14777"or a heat-induced shape if enough heat is present. The electricity-induced " 14778"shape takes precedence over the heat-induced shape.\n" 14779"\n" 14780"This means that the shape of a UFO fuselage (and anything else made with " 14781"these materials) can be changed at will, either by a command from the " 14782"operator or by automated electronics.\n" 14783"\n" 14784"This has given us a lot of amazing new ideas. We'll only be able to develop " 14785"a few of these ideas in time for use in the war, as some of them would take " 14786"years of research time, but they should nevertheless allow us to build " 14787"things we could never have attempted before.\n" 14788"\n" 14789"Alien Materials should now be available for use in production. " 14790"Unfortunately, they require a lot of rare and expensive components, some of " 14791"which can only be found on Earth in trace quantities. There's no way we " 14792"could obtain the materials needed in quantities that would make non-trivial " 14793"production possible. We'll have to salvage what we need off the aliens, " 14794"because we won't be able to produce any of it for the forseeable future.\n" 14795"\n" 14796"Cdr. Navarre" 14797msgstr "" 14798"Commander, I think we've uncovered the secret to the alien materials. After " 14799"some modifications to our Workshop equipment, we should now be able to use " 14800"the stuff and 'program' it into advanced new shapes.\n" 14801"\n" 14802"As I've mentioned before, the alien materials form a 'memory alloy', " 14803"remembering several shapes that it can change into if the materials are " 14804"given the right stimulus. Amazingly, the alien alloy can be stimulated by " 14805"two different things: heat and electricity. Heat is an obvious choice to " 14806"make the UFO fuselage splay out during atmospheric flight, to provide better " 14807"lift. Electricity, though, is a new one.\n" 14808"\n" 14809"When applying electricity, the alloy responds only to a constant, low-" 14810"voltage current at a very specific amperage. The material's shape will " 14811"deform and stay deformed for as long as that current is maintained. Once the " 14812"current is switched off, the alloy will revert to its normal 'at rest' shape " 14813"or a heat-induced shape if enough heat is present. The electricity-induced " 14814"shape takes precedence over the heat-induced shape.\n" 14815"\n" 14816"This means that the shape of a UFO fuselage (and anything else made with " 14817"these materials) can be changed at will, either by a command from the " 14818"operator or by automated electronics.\n" 14819"\n" 14820"This has given us a lot of amazing new ideas. We'll only be able to develop " 14821"a few of these ideas in time for use in the war, as some of them would take " 14822"years of research time, but they should nevertheless allow us to build " 14823"things we could never have attempted before.\n" 14824"\n" 14825"Alien Materials should now be available for use in production. " 14826"Unfortunately, they require a lot of rare and expensive components, some of " 14827"which can only be found on Earth in trace quantities. There's no way we " 14828"could obtain the materials needed in quantities that would make non-trivial " 14829"production possible. We'll have to salvage what we need off the aliens, " 14830"because we won't be able to produce any of it for the forseeable future.\n" 14831"\n" 14832"--Cdr. Navarre" 14833 14834#: ../base/ufos/msgid/story.ufo:348 14835#, fuzzy 14836msgid "" 14837"Commander, as I mentioned in my previous report, the UFO we recovered was " 14838"plated with a highly interesting alloy which blends plastic and metal " 14839"together into a single material. These materials seem to be used almost " 14840"universally throughout the alien technology base. It's advanced stuff, " 14841"massively versatile and with a thousand possible uses.\n" 14842"\n" 14843"I think it warrants the research to see if we can reproduce this stuff in " 14844"our Workshops, but even if we can't, it seems likely we'll be getting our " 14845"hands on large quantities of it with every UFO we salvage. We'll definitely " 14846"be able to find new, human applications for it that will extend and expand " 14847"our combat capabilities.\n" 14848"\n" 14849"Cdr. Navarre" 14850msgstr "" 14851"Commander, as I mentioned in my previous report, the UFO we recovered was " 14852"plated with a highly interesting alloy which blends plastic and metal " 14853"together into a single material. These materials seem to be used almost " 14854"universally throughout the alien technology base. It's advanced stuff, " 14855"massively versatile and with a thousand possible uses.\n" 14856"\n" 14857"I think it warrants the research to see if we can reproduce this stuff in " 14858"our Workshops, but even if we can't, it seems likely we'll be getting our " 14859"hands on large quantities of it with every UFO we salvage. We'll definitely " 14860"be able to find new, human applications for it that will extend and expand " 14861"our combat capabilities.\n" 14862"\n" 14863"--Cdr. Navarre" 14864 14865#: ../base/ufos/msgid/story.ufo:374 14866#, fuzzy 14867msgid "" 14868"Commander,\n" 14869"\n" 14870"You need to read this right away. With your authorisation, we've performed " 14871"several autopsies and done our best to examine the live prisoners among the " 14872"alien sympathisers. The results are alarming.\n" 14873"\n" 14874"Do you remember the report I sent you about the first live alien specimen we " 14875"captured? As you may remember, it lost all its intellect and became largely " 14876"unresponsive without fellows to empower the hive mind. Prepare yourself, " 14877"Commander: The human prisoners in our Containment unit exhibit the very same " 14878"symptoms. They do not think for themselves. Their thought processes are " 14879"firmly suppressed and supplanted by the alien hive mind through a process we " 14880"currently fail to understand.\n" 14881"\n" 14882"We've run and re-run examinations and blood tests on these people ad " 14883"nauseum, and there can be no mistake. The blood samples are full of foreign " 14884"DNA. All these people are carrying something in their bloodstream -- a kind " 14885"of single-cellular organism present in huge numbers, which appears to " 14886"replicate like a virus when placed in an uninfected human body and rapidly " 14887"takes over, enslaving the victim to the alien hive mind.\n" 14888"\n" 14889"These subjects run the gamut of the human race; there seems to be no " 14890"preference for IQ or physical potential. We don't yet know how the infection " 14891"takes root, but even a few of these organisms entering the bloodstream may " 14892"be enough to infect and enslave an individual entirely. Not even our own " 14893"employees are immune, as we discovered to our horror when we screened our " 14894"base personnel.\n" 14895"\n" 14896"Our field agents remain clean, thank God -- just think if we'd gone into a " 14897"combat zone with soldiers capable of turning on their teammates at any " 14898"moment! -- but I fear we have found one conclusive result. It's Dr. " 14899"Eisenhower, our Director of Administration. He's been away on business to " 14900"the UN since last week, but we ran an older sample which has come up " 14901"positive. We don't know when or how he was subverted or if he even joined " 14902"PHALANX with honourable intentions, but it's clear he has acted as an alien " 14903"spy for some weeks. Unfortunately we can't seem to find him at any of the " 14904"locations he was scheduled to visit. Internal Security has taken charge of " 14905"his workstation and is in the process of information control.\n" 14906"\n" 14907"Things are a bit hectic right now. Dr. Eisenhower's infection implies that " 14908"other members of a hive mind -- human or alien -- were in close enough " 14909"proximity to allow him to function at human intelligence. He could have " 14910"linked up with our subjects in Containment, or a nearby alien cell, or even " 14911"other infiltrators inside our base. Right now, we don't know. Quarantine " 14912"procedures have been tightened to the absolute maximum, and we're rushing " 14913"another full batch of tests on all our personnel. We're all frightened down " 14914"here in DivBio. My assistant has been jumping at shadows all day.\n" 14915"\n" 14916"Interestingly, our attempts to infect other terrestrial life -- even " 14917"intelligent vertebrates such as bottlenose dolphins and elephants -- have " 14918"failed completely. This organism must have been engineered wholly or in part " 14919"to specifically infect the human species.\n" 14920"\n" 14921"We've named the organism the XVI-H. Really, what we're looking at here is a " 14922"bio-weapon of unprecedented proportions. Instead of killing its victims it " 14923"takes control of them with no option of resistance and -- at the moment -- " 14924"no available cure or defence. The most humble and harmless civilian can be " 14925"infected and, with the instant shared expertise of the larger hive mind, " 14926"become an effective warrior for the aliens while reducing our numbers. When " 14927"the aliens also supply them with weapons, we can see the true face of " 14928"horror.\n" 14929"\n" 14930"I couldn't imagine a more nightmarish scenario for us. We may even find " 14931"people crewing UFOs for the aliens. It's madness.\n" 14932"\n" 14933"Sincerely,\n" 14934"\n" 14935"Dr. Connor" 14936msgstr "" 14937"Commander,\n" 14938"\n" 14939"You need to read this right away. With your authorisation, we've performed " 14940"several autopsies and done our best to examine the live prisoners taken on " 14941"our mission against the alien sympathisers. The results are alarming.\n" 14942"\n" 14943"Do you remember the report I sent you about the first live alien specimen we " 14944"captured? As you may remember, it lost all its intellect and became largely " 14945"unresponsive without fellows to empower the hive mind. Prepare yourself, " 14946"Commander: The human prisoners in our Containment unit exhibit the very same " 14947"symptoms. They do not think for themselves. Their thought processes are " 14948"firmly suppressed and supplanted by the alien hive mind through a process we " 14949"currently fail to understand.\n" 14950"\n" 14951"We've run and re-run examinations and blood tests on these people ad " 14952"nauseum, and there can be no mistake. The blood samples are full of foreign " 14953"DNA. All these people are carrying something in their bloodstream -- a kind " 14954"of single-cellular organism present in huge numbers, which appears to " 14955"replicate like a virus when placed in an uninfected human body and rapidly " 14956"takes over, enslaving the victim to the alien hive mind.\n" 14957"\n" 14958"These subjects run the gamut of the human race; there seems to be no " 14959"preference for IQ or physical potential. We don't yet know how the infection " 14960"takes root, but even a few of these organisms entering the bloodstream may " 14961"be enough to infect and enslave an individual entirely. Not even our own " 14962"employees are immune, as we discovered to our horror when we screened our " 14963"base personnel.\n" 14964"\n" 14965"Our field agents remain clean, thank God -- just think if we'd gone into a " 14966"combat zone with soldiers capable of turning on their teammates at any " 14967"moment! -- but I fear we have found one conclusive result. It's Dr. " 14968"Eisenhower, our Director of Administration. He's been away on business to " 14969"the UN since last week, but we ran an older sample which has come up " 14970"positive. We don't know when or how he was subverted or if he even joined " 14971"PHALANX with honourable intentions, but it's clear he has acted as an alien " 14972"spy for some weeks. Unfortunately we can't seem to find him at any of the " 14973"locations he was scheduled to visit. Internal Security has taken charge of " 14974"his workstation and is in the process of information control.\n" 14975"\n" 14976"Things are a bit hectic right now. Dr. Eisenhower's infection implies that " 14977"other members of a hive mind -- human or alien -- were in close enough " 14978"proximity to allow him to function at human intelligence. He could have " 14979"linked up with our subjects in Containment, or a nearby alien cell, or even " 14980"other infiltrators inside our base. Right now, we don't know. Quarantine " 14981"procedures have been tightened to the absolute maximum, and we're rushing " 14982"another full batch of tests on all our personnel. We're all frightened down " 14983"here in DivBio. My assistant has been jumping at shadows all day.\n" 14984"\n" 14985"Interestingly, our attempts to infect other terrestrial life -- even " 14986"intelligent vertebrates such as bottlenose dolphins and elephants -- have " 14987"failed completely. This organism must have been engineered wholly or in part " 14988"to specifically infect the human species.\n" 14989"\n" 14990"We've dubbed the organism the 'EXtraterrestrial Viral Infection', or XVI. " 14991"This may be somewhat of a misnomer in microbiological terms; XVI is a " 14992"complex multi-celled organism far larger than any terrestrial virus, but it " 14993"acts and replicates exactly like one.\n" 14994"\n" 14995"Really, what we're looking at here is a bio-weapon of unprecedented " 14996"proportions. Instead of killing its victims it takes control of them with no " 14997"option of resistance and -- at the moment -- no available cure or defence. " 14998"The most humble and harmless civilian can be infected and, with the instant " 14999"shared expertise of the larger hive mind, become an effective warrior for " 15000"the aliens while reducing our numbers. When the aliens also supply them with " 15001"weapons, we can see the true face of horror.\n" 15002"\n" 15003"I couldn't imagine a more nightmarish scenario for us. Our troops will " 15004"undoubtedly be coming up against more and more human opponents during alien " 15005"attacks on Earth. We may even find people crewing UFOs for the aliens. It's " 15006"madness.\n" 15007"\n" 15008"Commander, we must develop a vaccine against XVI as soon as possible. The " 15009"danger of our soldiers and salvage technicians falling victim to the " 15010"infection in the field is too great to ignore even for a moment, let alone " 15011"allowing the general population to fall prey to this abomination. I hereby " 15012"request your permission to start work on a vaccine immediately. Please, " 15013"please respond at your earliest convenience.\n" 15014"\n" 15015"Sincerely,\n" 15016"\n" 15017"Dr. Connor" 15018 15019#: ../base/ufos/msgid/story.ufo:392 15020msgid "" 15021"Commander,\n" 15022"\n" 15023"My team and I are deeply troubled by the recent reports of human support for " 15024"the aliens, as I'm sure you are. The worrying questions seem to mount up. " 15025"First, however, we need to review the facts we have.\n" 15026"\n" 15027"Do the aliens have active sympathisers on Earth? Yes.\n" 15028"\n" 15029"Are the aliens supplying these human servants? Possibly.\n" 15030"\n" 15031"Do the servants present a threat? Absolutely. Perhaps a greater one than the " 15032"alien menace itself.\n" 15033"\n" 15034"We need to delve deeper into what makes these people tick. We'd like to " 15035"examine at least one live human prisoner collected by the national security " 15036"sweeps which have been taking place as panic over the human threat mounts. " 15037"If the aliens have bodily altered these people in addition to training and " 15038"supplying them, we'd like to find out about it.\n" 15039"\n" 15040"Sincerely,\n" 15041"\n" 15042"Dr. Connor" 15043msgstr "" 15044 15045#: ../base/ufos/msgid/story.ufo:414 15046#, fuzzy 15047msgid "" 15048"Good morning, Sir.\n" 15049"\n" 15050"The XVI census program has just gone into effect. Weekly rolling tests have " 15051"commenced this morning, and I've got a full report on our estimated " 15052"performance levels and operational details.\n" 15053"\n" 15054"Our strategy is based around local medical centres, where the XVI tests are " 15055"performed by existing nursing staff under the supervision of a small police " 15056"or military guard. If a test turns out positive, this guard will perform the " 15057"arrest and turn the infected prisoners over to the UN for containment and " 15058"study. Once the aliens figure out this scheme -- I don't think it'll take " 15059"them long -- the infected people will start avoiding the census, thereby " 15060"giving us the data we need simply by their absence.\n" 15061"\n" 15062"As always there's good news and bad news. I'll start with the bad news.\n" 15063"\n" 15064"Despite our best efforts, the census data will have some limitations. 99.9% " 15065"of the planet's population is registered with one national authority or " 15066"another, but out of ten billion people that still leaves several million " 15067"unaccounted for. We will be able to extrapolate figures that are accurate to " 15068"within several thousand heads, but the statistics we generate won't ever be " 15069"exact. This means the program is less useful for identifying those who have " 15070"been infected, but still a godsend for keeping track of XVI spread and alien " 15071"activity on a global basis. After all, we need to know what kind of progress " 15072"we're making against this new threat.\n" 15073"\n" 15074"The good news is that the UN and the member nations have agreed to shoulder " 15075"the entire cost of the census program. They are handling all the equipment " 15076"and manpower locally, with strenuous checks as to the reliability of " 15077"personnel and the validity of the results. The information will be piped " 15078"directly to our command centre at no charge to us.\n" 15079"\n" 15080"The best thing about this program is that we can now keep track of infection " 15081"levels and how much threat each region is under from XVI. This will work in " 15082"conjunction with our normal detection methods to warn us where alien " 15083"activity is worst and allow us to intervene before the situation becomes " 15084"critical.\n" 15085"\n" 15086"Any area where XVI seems to be gaining ground should be posted with " 15087"additional air patrols, and we should be on the lookout for any attempts by " 15088"the aliens to solidify their hold on the ground. Alien activity reports in " 15089"this area should be investigated and responded to with extreme prejudice.\n" 15090"\n" 15091"With kind regards,\n" 15092"\n" 15093"Col. Falkland" 15094msgstr "" 15095"Good morning, Sir.\n" 15096"\n" 15097"The XVI census program has just gone into effect. Weekly rolling tests have " 15098"commenced this morning, and I've got a full report on our estimated " 15099"performance levels and operational details.\n" 15100"\n" 15101"Our strategy is based around local medical centres, where the XVI tests are " 15102"performed by existing nursing staff under the supervision of a small police " 15103"or military guard. If a test turns out positive, this guard will perform the " 15104"arrest and turn the infected prisoners over to the UN for containment and " 15105"study. Once the aliens figure out this scheme -- I don't think it'll take " 15106"them long -- the infected people will start avoiding the census, thereby " 15107"giving us the data we need simply by their absence.\n" 15108"\n" 15109"As always there's good news and bad news. I'll start with the bad news.\n" 15110"\n" 15111"Despite our best efforts, the census data will have some limitations. 99.9% " 15112"of the planet's population is registered with one national authority or " 15113"another, but out of ten billion people that still leaves several million " 15114"unaccounted for. We will be able to extrapolate figures that are accurate to " 15115"within several thousand heads, but the statistics we generate won't ever be " 15116"exact. This means the program is less useful for identifying those who have " 15117"been infected, but still a godsend for keeping track of XVI spread and alien " 15118"activity on a global basis. After all, we need to know what kind of progress " 15119"we're making against this new threat.\n" 15120"\n" 15121"The good news is that the UN and the member nations have agreed to shoulder " 15122"the entire cost of the census program. They are handling all the equipment " 15123"and manpower locally, with strenuous checks as to the reliability of " 15124"personnel and the validity of the results. The information will be piped " 15125"directly to our command centre at no charge to us.\n" 15126"\n" 15127"The best thing about this program is that we can now keep track of infection " 15128"levels and how much threat each region is under from XVI. This will work in " 15129"conjunction with our normal detection methods to warn us where alien " 15130"activity is worst and allow us to intervene before the situation becomes " 15131"critical.\n" 15132"\n" 15133"Any area where XVI seems to be gaining ground should be posted with " 15134"additional air patrols, and we should be on the lookout for any attempts by " 15135"the aliens to solidify their hold on the ground. Alien activity reports in " 15136"this area should be investigated and responded to with extreme prejudice.\n" 15137"\n" 15138"With kind regards,\n" 15139"\n" 15140"Col. Falkland" 15141 15142#: ../base/ufos/msgid/story.ufo:430 ../base/ufos/msgid/story.ufo:602 15143#, fuzzy 15144msgid "" 15145"Good morning, Sir.\n" 15146"\n" 15147"With these new developments regarding the infection of Earth's civilian " 15148"population by this alien organism, the need arises for a way to determine " 15149"the number of infected people in various regions and the rate of spread. " 15150"Easier said than done, I know, but it may be every bit as important as " 15151"finding a cure. We can't help anyone if we don't know they're sick.\n" 15152"\n" 15153"What I propose to do is to create a long-term rolling census that checks all " 15154"registered individuals on the entire planet for XVI infection by way of a " 15155"small blood test. Everyone will be required to submit to this test once a " 15156"week to make sure they're clean -- more frequently if they fall under " 15157"suspicion of infection. Samples will only need to be as large as a single " 15158"drop of blood, taken from a random vein to prevent tampering. Fortunately " 15159"the XVI organism is large and prevalent enough that we can test these " 15160"samples on the spot with near-100%-confidence results.\n" 15161"\n" 15162"This is going to be a major undertaking that requires careful liaising with " 15163"the intelligence services of Earth's eight big nations. I've already " 15164"prepared plans and simulations to demonstrate the operation and " 15165"effectiveness of this program. With some time and funding, we can convince " 15166"them of the project's importance and have everything operational in a matter " 15167"of weeks.\n" 15168"\n" 15169"All we need is your signature on the dotted line, Sir.\n" 15170"\n" 15171"With kind regards,\n" 15172"\n" 15173"Col. Falkland" 15174msgstr "" 15175"Good morning, Sir.\n" 15176"\n" 15177"With these new developments regarding the infection of Earth's civilian " 15178"population by this alien organism, the need arises for a way to determine " 15179"the number of infected people in various regions and the rate of spread. " 15180"Easier said than done, I know, but it may be every bit as important as " 15181"finding a cure. We can't help anyone if we don't know they're sick.\n" 15182"\n" 15183"What I propose to do is to create a long-term rolling census that checks all " 15184"registered individuals on the entire planet for XVI infection by way of a " 15185"small blood test. Everyone will be required to submit to this test once a " 15186"week to make sure they're clean -- more frequently if they fall under " 15187"suspicion of infection. Samples will only need to be as large as a single " 15188"drop of blood, taken from a random vein to prevent tampering. Fortunately " 15189"the XVI organism is large and prevalent enough that we can test these " 15190"samples on the spot with near-100%-confidence results.\n" 15191"\n" 15192"This is going to be a major undertaking that requires careful liaising with " 15193"the intelligence services of Earth's eight big nations. I've already " 15194"prepared plans and simulations to demonstrate the operation and " 15195"effectiveness of this program. With some time and funding, we can convince " 15196"them of the project's importance and have everything operational in a matter " 15197"of weeks.\n" 15198"\n" 15199"All we need is your signature on the dotted line, Sir.\n" 15200"\n" 15201"With kind regards,\n" 15202"\n" 15203"Col. Falkland" 15204 15205#: ../base/ufos/msgid/story.ufo:452 15206msgid "" 15207"Good morning, Sir.\n" 15208"\n" 15209"I've got an extensive report for you regarding our work on deciphering the " 15210"patterns of alien activity and their overall strategy for Earth. You can " 15211"find the full document in our archives, but I will give you a quick " 15212"summation here.\n" 15213"\n" 15214"The most striking characteristic we've seen of the invasion is that the " 15215"aliens have been harvesting human biomass, sometimes even whole people, for " 15216"their own nebulous purposes. They do this in a rather gruesome manner that " 15217"shows no respect for life; they cut up human beings as if butchering cattle, " 15218"and their Bloodspiders will simply dissect someone on the spot for a " 15219"particularly interesting organ or a pint of blood. It is utterly, amorally " 15220"practical.\n" 15221"\n" 15222"We can only assume that they use the samples they're gathering in some kind " 15223"of research program, studies into our physiology and perhaps our psychology " 15224"and culture as well. We don't know the reasons behind this, but it's an " 15225"interesting point. They are trying to learn something about us, and they " 15226"don't care how we feel about it. To them, we're merely objects to be " 15227"studied.\n" 15228"\n" 15229"Of further interest are their main targets. Until recently alien activity " 15230"reports came almost exclusively from high-density population centres with " 15231"easy landing access for UFOs, which ties in with the general objective of " 15232"capturing human research material. However, as of late the focus of the " 15233"campaign seems to have shifted or narrowed. Activity around hospitals, blood " 15234"banks and bio-research laboratories has been noticed more and more " 15235"frequently in addition to the usual raids on population centres. The " 15236"activity has ranged from low-key infiltration for unknown purposes up to " 15237"full-scale assaults on high-security labs. We're not sure yet what this " 15238"shift could mean, but we are making recommendations to the UN to sharpen " 15239"security in these facilities and arm local forces to stand up to alien " 15240"attack. We've marked up a list of high-risk targets for rapid police " 15241"response and are distributing handbooks on anti-alien tactics. More " 15242"investigation into the change of targets is underway.\n" 15243"\n" 15244"As always, there is a lot more alien activity going on outside of our " 15245"detection range which goes unreported by civilian authorities. DivIntel is " 15246"currently experimenting with new ways of reporting and responding to alien " 15247"activity as well as better networking between UN nations to get valid " 15248"information to PHALANX faster, all of which are direct results of our " 15249"research into the aliens' strategy. We expect that these techniques will " 15250"allow us to catch an estimated 10% of alien activity (out of total estimated " 15251"activity on Earth) that would have previously gone unreported.\n" 15252"\n" 15253"We've also looked into how UFOs are getting to and from Earth, despite our " 15254"problems finding and tracking the elusive larger craft we've observed. After " 15255"reviewing radar, lidar and video recordings made from observatories on the " 15256"planet surface, we now believe the larger UFOs to be some manner of aircraft " 15257"carrier; a simple FTL-equipped base ship ferrying smaller UFOs to and from " 15258"Earth.\n" 15259"\n" 15260"This craft is of extreme importance and we must find some way to shoot it " 15261"down from orbit if we can. We should keep a close guard, Commander.\n" 15262"\n" 15263"With kind regards,\n" 15264"\n" 15265"Col. Falkland" 15266msgstr "" 15267 15268#: ../base/ufos/msgid/story.ufo:468 15269#, fuzzy 15270msgid "" 15271"Good morning, Sir.\n" 15272"\n" 15273"I'm afraid this isn't a social message; I'm writing you because of our " 15274"pressing need for more information. We at DivIntel have been doing our part " 15275"with tracking, logging and double-checking all reported alien activity on " 15276"Earth, but we're increasingly being faced with our lack of data about the " 15277"overarching goals of the alien invasion. We have no means of anticipating " 15278"the aliens' next move because we have no clue as to what game plan they're " 15279"following. That's why I am submitting a new project for your authorisation.\n" 15280"\n" 15281"I intend to analyse more closely the patterns of alien activity on Earth, " 15282"the intended missions and targets of UFO incursions into our airspace, and " 15283"some of the finer details of our own research documents regarding the alien " 15284"creatures and their technology. The bits and pieces of intelligence we've " 15285"gathered so far are just pieces of a puzzle, but right now we have no clue " 15286"how they fit together. The continual low-key incursions, the mysteries of " 15287"the alien hive mind, the harvesting of human material . . . Somewhere in " 15288"there lie the answers we need to unravel the aliens' overall goals and " 15289"strategy for Earth and for humanity. If we can just put all the pieces " 15290"together, we'll finally be able to see the bigger picture, as frightening as " 15291"it may be.\n" 15292"\n" 15293"Naturally this project will require a certain amount of lab time and funding " 15294"to build up a complete picture. It shouldn't set back our other research too " 15295"much, and it will be an important part of formatulating new, more effective " 15296"counterstrategies to the alien invasion.\n" 15297"\n" 15298"The proposal is in your queue, Sir. Please write back when you'd like us to " 15299"start work.\n" 15300"\n" 15301"With kind regards,\n" 15302"\n" 15303"Col. Falkland" 15304msgstr "" 15305"Proposal\n" 15306"\n" 15307"TO: Base Commander, PHALANX, Atlantic Operations Command\n" 15308"\n" 15309"FROM: Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic " 15310"Operations Command\n" 15311"\n" 15312"DATE: %02i %s %i\n" 15313"\n" 15314"SUB: Proposal: The Alien Strategy\n" 15315"\n" 15316"Good morning, Sir.\n" 15317"\n" 15318"I'm afraid this isn't a social message; I'm writing you because of our " 15319"pressing need for more information. We at DivIntel have been doing our part " 15320"with tracking, logging and double-checking all reported alien activity on " 15321"Earth, but we're increasingly being faced with our lack of data about the " 15322"overarching goals of the alien invasion. We have no means of anticipating " 15323"the aliens' next move because we have no clue as to what game plan they're " 15324"following. That's why I am submitting a new project for your authorisation.\n" 15325"\n" 15326"I intend to analyse more closely the patterns of alien activity on Earth, " 15327"the intended missions and targets of UFO incursions into our airspace, and " 15328"some of the finer details of our own research documents regarding the alien " 15329"creatures and their technology. The bits and pieces of intelligence we've " 15330"gathered so far are just pieces of a puzzle, but right now we have no clue " 15331"how they fit together. The continual low-key incursions, the mysteries of " 15332"the alien hive mind, the harvesting of human material . . . Somewhere in " 15333"there lie the answers we need to unravel the aliens' overall goals and " 15334"strategy for Earth and for humanity. If we can just put all the pieces " 15335"together, we'll finally be able to see the bigger picture, as frightening as " 15336"it may be.\n" 15337"\n" 15338"Naturally this project will require a certain amount of lab time and funding " 15339"to build up a complete picture. It shouldn't set back our other research too " 15340"much, and it will be an important part of formatulating new, more effective " 15341"counterstrategies to the alien invasion.\n" 15342"\n" 15343"The proposal is in your queue, Sir. Please write back when you'd like us to " 15344"start work.\n" 15345"\n" 15346"With kind regards,\n" 15347"\n" 15348"Col. Falkland" 15349 15350#: ../base/ufos/msgid/story.ufo:482 15351msgid "" 15352"We've done it sir!\n" 15353"\n" 15354"We've completed the schematics for a guided payload capable of taking down " 15355"an orbiting UFO. To launch this thing, the UN has requisitioned a massive " 15356"facility built into the Rocky Mountains that was used to send supplies to " 15357"the Tranquility Base colony on the moon.\n" 15358"\n" 15359"The payload can guide itself to the target but the Carrier UFO still needs " 15360"to enter within range. If the Carrier holds its current position -- and so " 15361"far we haven't detected much movement -- we anticipate we'll have a clear " 15362"shot at this thing once every 24 hours.\n" 15363"\n" 15364"I'll let you know when the Carrier is in range, sir, and you can give the " 15365"order to bring this thing down.\n" 15366"\n" 15367"With kind regards,\n" 15368"\n" 15369"Col. Falkland" 15370msgstr "" 15371 15372#: ../base/ufos/msgid/story.ufo:516 15373#, fuzzy 15374msgid "" 15375"Good morning, Sir.\n" 15376"\n" 15377"Let me begin by stating a few ugly realities.\n" 15378"\n" 15379"1) All of humanity's space-based assets have been evacuated after the " 15380"initial attack on Earth. Only a few stations and outposts are still running, " 15381"and they have been remanded to military control, with only skeleton crews of " 15382"volunteer military and civilian personnel.\n" 15383"\n" 15384"2) We have just a handful of space-based weapons platforms, none of which " 15385"are equipped to harm alien craft. The aliens have the ability to instantly " 15386"exterminate any human endeavours in the solar system.\n" 15387"\n" 15388"3) Our satellite grid is wide open and could be wiped off the map in an " 15389"instant. Emergency landlines exist, but only for military use. If the grid " 15390"does come under attack, comms between PHALANX Command Centres and assets in " 15391"the field -- aircraft and ground teams -- will be hamstrung.\n" 15392"\n" 15393"4) There is no doubt that there are alien craft moving in orbit, ferrying " 15394"items and UFOs between Earth and the alien homeworld, and right now there is " 15395"nothing we can do to stop them.\n" 15396"\n" 15397"This leads us to only one conclusion: The space around Earth is no longer " 15398"under our control. The only reason humanity retains any space capability at " 15399"all is because the aliens have chosen not to destroy it yet.\n" 15400"\n" 15401"Our shocking vulnerability from space is demonstrated in the fact that we've " 15402"fought this war exclusively on the ground and in the air. We have no space-" 15403"planes that can be adapted for combat, and designs for building them are " 15404"years from completion. Not even PHALANX could create a workable combat plane " 15405"in time to affect the outcome of the war with the technologies currently at " 15406"our disposal.\n" 15407"\n" 15408"What little orbital weaponry we have is severely inadequate. There are " 15409"nuclear missiles which the UN won't let us use, and which would be far too " 15410"destructive to help our research efforts if one of the colossal things ever " 15411"managed to score a hit. If the aliens decide they want to bomb us into " 15412"extinction, they can just walk right up and knock. This is a situation that " 15413"has to be remedied.\n" 15414"\n" 15415"The only question we can ask about this orbital UFO activity is how we're " 15416"going to counter it. Until now we've not been able to affect the situation, " 15417"but with budget increases and our growing reputation in the UN, pieces are " 15418"starting to fall into place for a new step to our strategy.\n" 15419"\n" 15420"By far the most promising idea for a short-term orbital response weapon is " 15421"to adapt one of the 'space guns' used by NASA and the European Space Agency " 15422"to launch satellites and -- before the invasion forced us to evacuate our " 15423"extraplanetary installations -- fire resupply packages at Tranquility Base " 15424"colony on the moon. These space guns are essentially giant railguns with " 15425"enough power to send a satellite-sized payload into orbit. With our library " 15426"of UN research on electromagnetic weaponry, we can upgrade one of these guns " 15427"into an anti-orbital weapon capable of knocking alien ships out of the sky. " 15428"We're confident we can convince at least one of Earth's space agencies to " 15429"lend us a suitable gun for the job.\n" 15430"\n" 15431"There are problems, however. Obviously these guns can't move, being built " 15432"into the side of a mountain, so the target would have to pass directly in " 15433"front of the gun for us to have a chance to hit it. Since we can't count on " 15434"the aliens to give us a point-blank shot, this has been a big stumbling " 15435"block, but we believe there may be a solution: If the gun can't move in " 15436"order to hit something, the bullets will have to move instead.\n" 15437"\n" 15438"The plan calls for development of a special shell that is able to adjust its " 15439"own trajectory with a suite of onboard rockets. We're currently pushing the " 15440"UN to let us use a miniature nuclear warhead -- no more than 3 kilotons -- " 15441"to make sure that any hit will kill. This orbital shell will be large, " 15442"heavy, and a hell of a challenge to load into the gun, but it's absolutely " 15443"necessary to give the project a realistic chance of success.\n" 15444"\n" 15445"As you see, Sir, these problems can all be overcome, but we need to do some " 15446"serious R&D and commit a good deal of funding to get it all working. Please " 15447"lend your authorisation as soon as is feasible.\n" 15448"\n" 15449"With kind regards,\n" 15450"\n" 15451"Col. Falkland" 15452msgstr "" 15453"Proposal\n" 15454"\n" 15455"TO: Base Commander, PHALANX, Atlantic Operations Command\n" 15456"\n" 15457"FROM: Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic " 15458"Operations Command\n" 15459"\n" 15460"DATE: %02i %s %i\n" 15461"\n" 15462"SUB: Proposal: Orbital UFO Activity\n" 15463"\n" 15464"Good morning, Sir.\n" 15465"\n" 15466"Let me begin by stating a few ugly realities.\n" 15467"\n" 15468"1) All of humanity's space-based assets have been evacuated after the " 15469"initial attack on Earth. Only a few stations and outposts are still running, " 15470"and they have been remanded to military control, with only skeleton crews of " 15471"volunteer military and civilian personnel.\n" 15472"\n" 15473"2) We have just a handful of space-based weapons platforms, none of which " 15474"are equipped to harm alien craft. The aliens have the ability to instantly " 15475"exterminate any human endeavours in the solar system.\n" 15476"\n" 15477"3) Our satellite grid is wide open and could be wiped off the map in an " 15478"instant. Emergency landlines exist, but only for military use. If the grid " 15479"does come under attack, comms between PHALANX command centres and assets in " 15480"the field -- aircraft and ground teams -- will be hamstrung.\n" 15481"\n" 15482"4) There is no doubt that there are alien craft moving in orbit, ferrying " 15483"items and UFOs between Earth and the alien homeworld, and right now there is " 15484"nothing we can do to stop them.\n" 15485"\n" 15486"This leads us to only one conclusion: The space around Earth is no longer " 15487"under our control. The only reason humanity retains any space capability at " 15488"all is because the aliens have chosen not to destroy it yet.\n" 15489"\n" 15490"Our shocking vulnerability from space is demonstrated in the fact that we've " 15491"fought this war exclusively on the ground and in the air. We have no space-" 15492"planes that can be adapted for combat, and designs for building them are " 15493"years from completion. Not even PHALANX could create a workable combat plane " 15494"in time to affect the outcome of the war with the technologies currently at " 15495"our disposal.\n" 15496"\n" 15497"What little orbital weaponry we have is severely inadequate. There are " 15498"nuclear missiles which the UN won't let us use, and which would be far too " 15499"destructive to help our research efforts if one of the colossal things ever " 15500"managed to score a hit. There are experimental laser and maser platforms " 15501"which are too underpowered to put a dent in heavy UFO armour. If the aliens " 15502"decide they want to bomb us into extinction, they can just walk right up and " 15503"knock. This is a situation that has to be remedied.\n" 15504"\n" 15505"The only question we can ask about this orbital UFO activity is how we're " 15506"going to counter it. Until now we've not been able to affect the situation, " 15507"but with budget increases and our growing reputation in the UN, pieces are " 15508"starting to fall into place for a new step to our strategy.\n" 15509"\n" 15510"By far the most promising idea for a short-term orbital response weapon is " 15511"to adapt one of the 'space guns' used by NASA and the European Space Agency " 15512"to launch satellites and -- before the invasion forced us to evacuate our " 15513"extraplanetary installations -- fire resupply packages at Tranquility Base " 15514"colony on the moon. These space guns are essentially giant railguns with " 15515"enough power to send a satellite-sized payload into orbit. With our library " 15516"of UN research on electromagnetic weaponry, we can upgrade one of these guns " 15517"into an anti-orbital weapon capable of knocking alien ships out of the sky. " 15518"We're confident we can convince at least one of Earth's space agencies to " 15519"lend us a suitable gun for the job.\n" 15520"\n" 15521"There are problems, however. Obviously these guns can't move, being built " 15522"into the side of a mountain, so the target would have to pass directly in " 15523"front of the gun for us to have a chance to hit it. Since we can't count on " 15524"the aliens to give us a point-blank shot, this has been a big stumbling " 15525"block, but we believe there may be a solution: If the gun can't move in " 15526"order to hit something, the bullets will have to move instead.\n" 15527"\n" 15528"The plan calls for development of a special shell that is able to adjust its " 15529"own trajectory with a suite of onboard rockets. We're currently pushing the " 15530"UN to let us use a miniature nuclear warhead -- no more than 3 kilotons -- " 15531"to make sure that any hit will kill. This orbital shell will be large, " 15532"heavy, and a hell of a challenge to load into the gun, but it's absolutely " 15533"necessary to give the project a realistic chance of success.\n" 15534"\n" 15535"As you see, Sir, these problems can all be overcome, but we need to do some " 15536"serious R&D and commit a good deal of funding to get it all working. Please " 15537"lend your authorisation as soon as is feasible.\n" 15538"\n" 15539"With kind regards,\n" 15540"\n" 15541"Col. Falkland" 15542 15543#: ../base/ufos/msgid/story.ufo:530 15544msgid "" 15545"Good morning, Sir. I've got a report for you on the alien psi device " 15546"wreckage, but you're not going to like it.\n" 15547"\n" 15548"To be honest we're stumped. We don't yet have a reliable theory about what " 15549"this object is actually doing. Our sample may have been damaged in the " 15550"assault on the alien base but that seems unlikely. It is definitely doing " 15551"something. We just can't figure out what.\n" 15552"\n" 15553"The theories we've floated range from the ordinary to the ridiculous, but I " 15554"think there is only one worth considering seriously at this stage. The most " 15555"simple explanation is that the machine is some kind of communication device. " 15556"Given that we have been unsuccessful at identifying how aliens communicate " 15557"with each other in our lab tests, it seems plausible that we would be unable " 15558"to detect the communication methods used by this device.\n" 15559"\n" 15560"However, we have no data to back up this claim and other, more ridiculous " 15561"theories, are still bouncing around the lab. They include everything from " 15562"mind-control to instantaneous travel.\n" 15563"\n" 15564"I said these theories were ridiculous, sir, but given our lack of solid " 15565"information we're not discounting anything. Hopefully further research will " 15566"allow us to learn more.\n" 15567"\n" 15568"With kind regards, Col. Falkland" 15569msgstr "" 15570 15571#: ../base/ufos/msgid/story.ufo:540 15572msgid "" 15573"Sir, our troops just got back from our raid on the alien base. They brought " 15574"back the wreckage of that strange device we encountered. I need this " 15575"wreckage turned over to DivIntel immediately, as well as some funding and " 15576"lab time, so that we can find out its purpose and try to unravel the mystery " 15577"of the powerful psionic attacks which emanated from it during the attack.\n" 15578"\n" 15579"The device has to be of extreme importance for the entire base to be built " 15580"around it. But is it a weapon, a computer, a communication device, or " 15581"something more mysterious? If more alien bases are found, we may have to " 15582"defend ourselves from other such devices, although I sincerely hope that's " 15583"not the case.\n" 15584"\n" 15585"Cdr. Navarre and Dr. Connor have already committed their support for the " 15586"project, and both have agreed to assist us with the technical side of " 15587"research. All we need now is your approval, Commander.\n" 15588"\n" 15589"With kind regards, Col. Falkland" 15590msgstr "" 15591 15592#: ../base/ufos/msgid/story.ufo:586 15593#, fuzzy 15594msgid "" 15595"Technical Specifications: MG12 Machine Gun\n" 15596"\n" 15597"CLASSIFIED LEVEL YELLOW\n" 15598"\n" 15599"PHALANX Extraterrestrial Response Unit\n" 15600"\n" 15601"Technical Document, Delta Clearance\n" 15602"\n" 15603"Filed: 20 March 2084\n" 15604"\n" 15605"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 15606"Operations Command\n" 15607"\n" 15608"\n" 15609"\n" 15610"Overview\n" 15611"\n" 15612"The alien attack on Mumbai made our situation painfully clear. Their " 15613"technology is far more advanced than ours. The complete inability of " 15614"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 15615"weaknesses in current military training and equipment. They lost three " 15616"battalions just bringing the aliens to a standstill without inflicting " 15617"significant casualties. PHALANX has to overcome these odds, and to do that " 15618"we need the very best human technology has to offer.\n" 15619"\n" 15620"The Excalibur Program was created to find the most effective weapons on " 15621"Earth by reviewing their manufacturing standards, durability, operational " 15622"record, and their combat performance in the situations where we've managed " 15623"to bring the aliens to battle.\n" 15624"\n" 15625"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 15626"Great British Gun, is a versatile drum-fed machine gun that has seen service " 15627"throughout the world in its 16-year operational life. First deployed in " 15628"2068, it quickly found its niche as a light machine gun for infantry and " 15629"ground-support helicopters, able to be fired from the hip as easily as from " 15630"a bipod or pintle mount.\n" 15631"\n" 15632"The infantry version of the GPG is a highly versatile and reliable gun. " 15633"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 15634"magazine instead of a belt. This limits fire rate and magazine endurance, " 15635"but it's also the reason for the weapon's versatility. The reloading process " 15636"for the GPG is almost as quick and easy as an assault rifle, and the drums " 15637"contain 100 rounds each. This allows the GPG to be used almost as a heavy " 15638"assault rifle. The magazines are on the bulky side, but still small and " 15639"light enough for an average soldier to carry several of them into battle.\n" 15640"\n" 15641"The gun contains surprisingly few computerised components, only a powerful " 15642"recoil compensator and shock absorbing system. This helps to improve " 15643"accuracy above that of older machine guns, although it's never going to be a " 15644"sniper rifle. The solid design and sheer simplicity of its internals combine " 15645"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 15646"performed admirably there, providing effective and highly mobile suppressive " 15647"fire, sometimes capable of pinning down whole alien squads depending on the " 15648"terrain.\n" 15649"\n" 15650"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 15651"Assault Rifle. Unfortunately the magazines are not interchangeable between " 15652"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 15653"\n" 15654"We feel that the GPG is the best candidate for our arsenal in the machine " 15655"gun category. Our troops can depend on this gun to deliver heaps of fire " 15656"when and where they need it most.\n" 15657"\n" 15658"For PHALANX use, we have given this machine gun the classification MG12.\n" 15659"\n" 15660"\n" 15661"Recommended Doctrine\n" 15662"\n" 15663"The MG12 will be an extremely valuable tool in controlling the battlefield. " 15664"It can set up mobile strongpoints from which to stage attacks on alien " 15665"positions, it can provide effective suppressive or diversionary fire from " 15666"all ranges, or it can be used simply as a powerful medium-range assault " 15667"weapon.\n" 15668"\n" 15669"It should be a prime candidate for any soldier with assault weapons " 15670"training.\n" 15671"\n" 15672"\n" 15673"Addenda\n" 15674"\n" 15675"None." 15676msgstr "" 15677"Technical Specifications: MG12 Machine Gun\n" 15678"\n" 15679"CLASSIFIED LEVEL YELLOW\n" 15680"\n" 15681"PHALANX Extraterrestrial Response Unit\n" 15682"\n" 15683"Technical Document, Delta Clearance\n" 15684"\n" 15685"Filed: 20 March 2084\n" 15686"\n" 15687"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 15688"Operations Command\n" 15689"\n" 15690"\n" 15691"\n" 15692"Overview\n" 15693"\n" 15694"The alien attack on Mumbai made our situation painfully clear. Their " 15695"technology is far more advanced than ours. The complete inability of " 15696"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 15697"weaknesses in current military training and equipment. They lost three " 15698"battalions just bringing the aliens to a standstill without inflicting " 15699"significant casualties. PHALANX has to overcome these odds, and to do that " 15700"we need the very best human technology has to offer.\n" 15701"\n" 15702"The Excalibur Program was created to find the most effective weapons on " 15703"Earth by reviewing their manufacturing standards, durability, operational " 15704"record, and their combat performance in the situations where we've managed " 15705"to bring the aliens to battle.\n" 15706"\n" 15707"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 15708"Great British Gun, is a versatile drum-fed machine gun that has seen service " 15709"throughout the world in its 16-year operational life. First deployed in " 15710"2068, it quickly found its niche as a light machine gun for infantry and " 15711"ground-support helicopters, able to be fired from the hip as easily as from " 15712"a bipod or pintle mount.\n" 15713"\n" 15714"The infantry version of the GPG is a highly versatile and reliable gun. " 15715"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 15716"magazine instead of a belt. This limits fire rate and magazine endurance, " 15717"but it's also the reason for the weapon's versatility. The reloading process " 15718"for the GPG is almost as quick and easy as an assault rifle, and the drums " 15719"contain 100 rounds each. This allows the GPG to be used almost as a heavy " 15720"assault rifle. The magazines are on the bulky side, but still small and " 15721"light enough for an average soldier to carry several of them into battle.\n" 15722"\n" 15723"The gun contains surprisingly few computerised components, only a powerful " 15724"recoil compensator and shock absorbing system. This helps to improve " 15725"accuracy above that of older machine guns, although it's never going to be a " 15726"sniper rifle. The solid design and sheer simplicity of its internals combine " 15727"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 15728"performed admirably there, providing effective and highly mobile suppressive " 15729"fire, sometimes capable of pinning down whole alien squads depending on the " 15730"terrain.\n" 15731"\n" 15732"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 15733"Assault Rifle. Unfortunately the magazines are not interchangeable between " 15734"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 15735"\n" 15736"We feel that the GPG is the best candidate for our arsenal in the machine " 15737"gun category. Our troops can depend on this gun to deliver heaps of fire " 15738"when and where they need it most.\n" 15739"\n" 15740"For PHALANX use, we have given this machine gun the classification MG12.\n" 15741"\n" 15742"\n" 15743"Recommended Doctrine\n" 15744"\n" 15745"The MG12 will be an extremely valuable tool in controlling the battlefield. " 15746"It can set up mobile strongpoints from which to stage attacks on alien " 15747"positions, it can provide effective suppressive or diversionary fire from " 15748"all ranges, or it can be used simply as a powerful medium-range assault " 15749"weapon.\n" 15750"\n" 15751"It should be a prime candidate for any soldier with heavy weapons training.\n" 15752"\n" 15753"\n" 15754"Addenda\n" 15755"\n" 15756"None." 15757 15758#: ../base/ufos/msgid/tips.ufo:8 15759msgid "" 15760"Commander, our last mission killed the UFO's crew but we have nowhere to " 15761"store the craft. The UFO is too large to house within our own base's " 15762"engineering and research facilities. You should build a UFO Yard as soon as " 15763"possible so that we can store the alien vehicles at an off-base " 15764"installation. We won't be able to conduct any research on the crafts until " 15765"we can safely store them.\n" 15766"\n" 15767"Once we have a UFO in storage, our scientists can get to work conducting " 15768"their research. Once their done, our engineers will be able to disassemble " 15769"the UFO to collect materials and parts.\n" 15770"\n" 15771"Work on the UFOs will force our scientists and engineers to move back and " 15772"forth between the base and the UFO yard, so build the site as close as " 15773"possible to the base where the work is being conducted.\n" 15774"\n" 15775"Cdr. Navarre" 15776msgstr "" 15777 15778#: ../base/ufos/msgid/tips.ufo:22 15779msgid "" 15780"Commander,\n" 15781"\n" 15782"We need to capture some aliens alive if we're ever going to understand our " 15783"enemy. Performing more autopsies will help us understand their biology and " 15784"develop less-than-lethal tools to incapacitate them. We'll need some live " 15785"specimens to learn how these things really tick.\n" 15786"\n" 15787"If you can stun or disable aliens on the battlefield and bring them in alive " 15788"to a base with an alien containment facility, there's no telling what we " 15789"could accomplish. We can see better how their biological organisms function " 15790"and probe them for weaknesses. In time we might even be able to develop a " 15791"way to communicate with them.\n" 15792"\n" 15793"I know it's a great risk to your soldiers to capture them alive, sir, but " 15794"it's a risk we'll have to take if we're ever going to win this war.\n" 15795"\n" 15796"Sincerely,\n" 15797"\n" 15798"Dr. Connor" 15799msgstr "" 15800 15801#: ../base/ufos/msgid/tips.ufo:30 15802msgid "" 15803"Commander,\n" 15804"\n" 15805"The SAM site is up and running but you haven't allocated any ammunition for " 15806"it. Equip a missile launcher as soon as possible so that we can shoot these " 15807"aliens out of the sky.\n" 15808"\n" 15809"Cdr. Navarre" 15810msgstr "" 15811 15812#: ../base/ufos/msgid/weapons.ufo:16 15813#, fuzzy 15814msgid "" 15815"Commander, I'm extremely pleased to report that our project has been " 15816"succesful. I've included images of our prototype laser weapon, which " 15817"achieves continuous wave output at a smaller scale than has ever been " 15818"achieved before.\n" 15819"\n" 15820"The practical solution did not lie in futilely trying to create bigger " 15821"battery packs, but rather in using radical miniaturisation technologies to " 15822"lighten and scale down existing chemical-powered laser components. Chemical " 15823"lasers have been in use for a very long time, and have been part of " 15824"experimental weapons programs since the late 20th century, but they have " 15825"always suffered many problems. The only types of chemical lasers with real " 15826"military promise were limited to those of tank-mounted laser cannons or ship-" 15827"based anti-missile batteries.\n" 15828"\n" 15829"Now, however, we at PHALANX have built a conventional laser cannon in " 15830"miniature. Despite its small size it is fully capable of handling the " 15831"deuterium-fluoride reaction and containing the toxic waste products without " 15832"danger of contamination. Let me give you a brief description of the inner " 15833"workings.\n" 15834"\n" 15835"Inside the combustion chamber, ethylene is burned in nitrogen trifluoride. " 15836"This reaction produces excited fluorine radicals, which are then brought " 15837"into contact with a mixture of helium and deuterium gas. The deuterium " 15838"reacts with the fluorine, producing excited molecules of deuterium fluoride. " 15839"These undergo stimulated emission in the weapon's optical resonator, " 15840"generating the beam. A series of intelligent lenses then focuses and directs " 15841"the beam to the aiming point and even corrects for minor movement by the " 15842"shooter or the target. The deuterium waste gas is rammed through our custom-" 15843"designed high-pressure filtering system, which catches all toxic molecules " 15844"before expelling the remaining harmless vapour back into the atmosphere.\n" 15845"\n" 15846"The filter needs to be replaced regularly, but we've designed the system to " 15847"make this easy and painless. If the filter system is somehow damaged during " 15848"the course of an operation, the weapon will immediately stop functioning in " 15849"order to prevent contamination.\n" 15850"\n" 15851"The prototype we built is unfortunately not yet ready for full-scale " 15852"production, since more refining and balancing is required for real-world " 15853"combat. I've submitted new proposals to your inbox for the principal ideas " 15854"we've drawn up.\n" 15855"\n" 15856"Let me know when you want us to start working on them, Commander.\n" 15857"\n" 15858"Cdr. Navarre" 15859msgstr "" 15860"Commander, I'm extremely pleased to report that our project has been " 15861"succesful. I've included images of our prototype laser weapon, which " 15862"achieves continuous wave output in a man-portable package.\n" 15863"\n" 15864"The practical solution did not lie in futilely trying to create bigger " 15865"battery packs, but rather in using radical miniaturisation technologies to " 15866"lighten and scale down existing chemical-powered laser components. Chemical " 15867"lasers have been in use for a very long time, and have been part of " 15868"experimental weapons programs since the late 20th century, but they have " 15869"always suffered many problems. The only types of chemical lasers with real " 15870"military promise have been much too large and cumbersome for an infantryman " 15871"to carry into battle. Until now their combat applications were limited to " 15872"those of tank-mounted laser cannons or ship-based anti-missile batteries.\n" 15873"\n" 15874"Now, however, we at PHALANX have built a conventional laser cannon in " 15875"miniature. Despite its small size it is fully capable of handling the " 15876"deuterium-fluoride reaction and containing the toxic waste products without " 15877"danger of contamination. Let me give you a brief description of the inner " 15878"workings.\n" 15879"\n" 15880"Inside the combustion chamber, ethylene is burned in nitrogen trifluoride. " 15881"This reaction produces excited fluorine radicals, which are then brought " 15882"into contact with a mixture of helium and deuterium gas. The deuterium " 15883"reacts with the fluorine, producing excited molecules of deuterium fluoride. " 15884"These undergo stimulated emission in the weapon's optical resonator, " 15885"generating the beam. A series of intelligent lenses then focuses and directs " 15886"the beam to the shooter's aiming point and even corrects for minor movement " 15887"by the shooter or the target. The deuterium waste gas is rammed through our " 15888"custom-designed high-pressure filtering system, which catches all toxic or " 15889"radioactive molecules before expelling the remaining harmless vapour back " 15890"into the atmosphere.\n" 15891"\n" 15892"The filter needs to be replaced after every mission, but we've designed the " 15893"system to make this easy and painless. If the filter system is somehow " 15894"damaged during the course of an operation, the weapon will immediately stop " 15895"functioning in order to prevent contamination.\n" 15896"\n" 15897"The laser operates on mid-infrared wavelengths, so it produces no visible " 15898"beam except to those wearing IR goggles.\n" 15899"\n" 15900"The prototype we built is unfortunately not yet ready for full-scale " 15901"production as an infantry weapon, since more refining and balancing is " 15902"required for human use, but the innovations we've made can also be applied " 15903"to vehicle weapons -- perhaps even aircraft guns. I've submitted several new " 15904"proposals to your inbox for the principal ideas we've drawn up.\n" 15905"\n" 15906"Let me know when you want us to start working on them, Commander.\n" 15907"\n" 15908"--Cdr. Navarre" 15909 15910#: ../base/ufos/msgid/weapons.ufo:28 15911#, fuzzy 15912msgid "" 15913"Our collected UN research files have yielded a lot of valuable information " 15914"about weapon development done on Earth since the beginning of this century. " 15915"One of the most interesting topics has been the production of DEWs (Directed " 15916"Energy Weapons), weapons that transfer energy to a target by means other " 15917"than a projectile. We are particularly interested in the files on Continuous " 15918"Wave Lasers.\n" 15919"\n" 15920"Many countries and companies have attempted to create weapons-grade lasers " 15921"over the years, but no one has ever been able to create a laser that's man-" 15922"portable and has a power output high enough to compete with ordinary " 15923"firearms. Now, however, we've been given access to all this combined " 15924"research. I believe that we can make an effective laser weapon at sizes " 15925"previously unheard-of for a DEW.\n" 15926"\n" 15927"This will be a preliminary research report. I can't promise we'll return " 15928"immediately with a powerful man-portable laser weapon. The only mobile laser " 15929"weaponry we've been able to get close to in the past has been mounted on " 15930"heavy vehicles. But I am optimistic we can miniaturize it enough to mount on " 15931"light interceptor craft and may even be able to leverage the inherit " 15932"accuracy and speed of laser weaponry to deliver a powerful ground-to-air " 15933"threat that could help us knock these things out of the sky.\n" 15934"\n" 15935"As far as I'm concerned, we at PHALANX are going to do the impossible, and " 15936"we can start doing it as soon as you approve this proposal.\n" 15937"\n" 15938"Cdr. Navarre" 15939msgstr "" 15940"Our collected UN research files have yielded a lot of valuable information " 15941"about weapon development done on Earth since the beginning of this century. " 15942"One of the most interesting topics has been the production of DEWs (Directed " 15943"Energy Weapons), weapons that transfer energy to a target by means other " 15944"than a projectile. We are particularly interested in the files on Continuous " 15945"Wave Lasers.\n" 15946"\n" 15947"Many countries and companies have attempted to create weapons-grade lasers " 15948"over the years, but no one has ever been able to create a laser that's man-" 15949"portable and has a power output high enough to compete with ordinary " 15950"firearms. Now, however, we've been given access to all this combined " 15951"research, as well as whole libraries filled with the highest technology on " 15952"Earth. I believe that not only can we make an effective man-portable laser " 15953"weapon, we can make it into sizes previously unheard-of for a DEW.\n" 15954"\n" 15955"Commander, we should pursue this research as soon as possible. Varying our " 15956"arsenal will make it much more difficult to defend against, and our " 15957"experience may lead us to develop viable aircraft lasers that could more " 15958"effectively target high-speed UFOs than conventional firearms.\n" 15959"\n" 15960"As far as I'm concerned, we at PHALANX are going to do the impossible, and " 15961"we can start doing it as soon as you approve this proposal.\n" 15962"\n" 15963"--Cdr. Navarre" 15964 15965#: ../base/ufos/msgid/weapons.ufo:76 15966#, fuzzy 15967msgid "" 15968"Technical Specifications: P-12 Pistol\n" 15969"\n" 15970"CLASSIFIED LEVEL YELLOW\n" 15971"\n" 15972"PHALANX Extraterrestrial Response Unit\n" 15973"\n" 15974"Technical Document, Delta Clearance\n" 15975"\n" 15976"Filed: 20 March 2084\n" 15977"\n" 15978"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 15979"Operations Command\n" 15980"\n" 15981"\n" 15982"\n" 15983"Overview\n" 15984"\n" 15985"The alien attack on Mumbai made our situation painfully clear. Their " 15986"technology is far more advanced than ours. The complete inability of " 15987"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 15988"weaknesses in current military training and equipment. They lost three " 15989"battalions just bringing the aliens to a standstill without inflicting " 15990"significant casualties. PHALANX has to overcome these odds, and to do that " 15991"we need the very best human technology has to offer.\n" 15992"\n" 15993"The Excalibur Program was created to find the most effective weapons on " 15994"Earth by reviewing their manufacturing standards, durability, operational " 15995"record, and their combat performance in the situations where we've managed " 15996"to bring the aliens to battle.\n" 15997"\n" 15998"With the return of armour to the battlefield, starting with steel helmets in " 15999"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 16000"and harder time keeping up. Due to their far lower muzzle velocity compared " 16001"to longer-barreled and/or fully automatic weapons, they've had increasing " 16002"trouble penetrating the new, ever-higher standards of human armour -- much " 16003"less advanced alien composites. The very concept of the pistol in military " 16004"use came under fire at one point in the 21st century, and was saved only by " 16005"the advent of super-high-velocity powder.\n" 16006"\n" 16007"Chief among the new generation of super-pistols is the Dolvich DV762 from " 16008"Russia. It follows the design philosophy of its home country; rugged, " 16009"reliable power without frills. Its design is extremely basic, and though the " 16010"materials used in its construction are far stronger to cope with the new " 16011"powder, the DV762's internals are no more advanced than any pistol of the " 16012"late 20th century.\n" 16013"\n" 16014"The DV762 does not compromise. It isn't a multi-function firearm. It's " 16015"designed for only one thing: to punch through armour and kill the person " 16016"inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol " 16017"round, either on semi-automatic or three-round burst mode, from a 12-round " 16018"detachable box magazine. The Tokarev round is known for its excellent " 16019"penetration, and it has been significantly upgraded on its return to " 16020"military service. This pistol can shoot clean through the side of a modern " 16021"ballistic helmet at ranges of up to 10 metres -- and then out the other " 16022"side.\n" 16023"\n" 16024"Unfortunately, in order to achieve penetration, the DV sacrifices stopping " 16025"power. The 7.62mm round makes a very clean hole in the enemy, which is the " 16026"problem; it's very reluctant to fragment or tumble, requiring a direct hit " 16027"on a vital organ or major artery to incapacitate or kill an enemy.\n" 16028"\n" 16029"For the purposes of the Excalibur program, we concluded that a guaranteed " 16030"minor hit is better than one that may simply bounce off an alien's armour, " 16031"especially as we have yet to gain a clear picture of how nasty alien armour " 16032"can get. We need sidearms that we know will be effective in the crunch, and " 16033"the DV762 is the best of them.\n" 16034"\n" 16035"For PHALANX use, we have given this pistol the classification P-12.\n" 16036"\n" 16037"\n" 16038"Recommended Doctrine\n" 16039"\n" 16040"The P-12 is primarily a backup weapon. It is a significant step up from the " 16041"combat knife as a weapon of last resort, and it lets a soldier respond to " 16042"new close-range threats if the primary weapon is rendered ineffective at " 16043"such ranges or has run out of ammo.\n" 16044"\n" 16045"Ambidextrous soldiers may even consider using two pistols at the same time, " 16046"though this will negatively impact accuracy and reduce the soldier's already " 16047"minimal effective range.\n" 16048"\n" 16049"A single P-12 should rarely be considered as a primary weapon, as it is " 16050"outclassed in this role by nearly every other weapon in our arsenal. Its " 16051"advantages are the advantages of a sidearm -- small size and weight. Still, " 16052"it may find a use as a primary weapon with field medics and technicians who " 16053"do not have room for larger weapons.\n" 16054"\n" 16055"\n" 16056"Addenda\n" 16057"\n" 16058"Despite good penetration against organics, this weapon performs very poorly " 16059"against robotic targets." 16060msgstr "" 16061"Technical Specifications: P-12 Pistol\n" 16062"\n" 16063"CLASSIFIED LEVEL YELLOW\n" 16064"\n" 16065"PHALANX Extraterrestrial Response Unit\n" 16066"\n" 16067"Technical Document, Delta Clearance\n" 16068"\n" 16069"Filed: 20 March 2084\n" 16070"\n" 16071"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16072"Operations Command\n" 16073"\n" 16074"\n" 16075"\n" 16076"Overview\n" 16077"\n" 16078"The alien attack on Mumbai made our situation painfully clear. Their " 16079"technology is far more advanced than ours. The complete inability of " 16080"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16081"weaknesses in current military training and equipment. They lost three " 16082"battalions just bringing the aliens to a standstill without inflicting " 16083"significant casualties. PHALANX has to overcome these odds, and to do that " 16084"we need the very best human technology has to offer.\n" 16085"\n" 16086"The Excalibur Program was created to find the most effective weapons on " 16087"Earth by reviewing their manufacturing standards, durability, operational " 16088"record, and their combat performance in the situations where we've managed " 16089"to bring the aliens to battle.\n" 16090"\n" 16091"With the return of armour to the battlefield, starting with steel helmets in " 16092"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 16093"and harder time keeping up. Due to their far lower muzzle velocity compared " 16094"to longer-barreled and/or fully automatic weapons, they've had increasing " 16095"trouble penetrating the new, ever-higher standards of human armour -- much " 16096"less advanced alien composites. The very concept of the pistol in military " 16097"use came under fire at one point in the 21st century, and was saved only by " 16098"the advent of super-high-velocity powder.\n" 16099"\n" 16100"Chief among the new generation of super-pistols is the Dolvich DV762 from " 16101"Russia. It follows the design philosophy of its home country; rugged, " 16102"reliable power without frills. Its design is extremely basic, and though the " 16103"materials used in its construction are far stronger to cope with the new " 16104"powder, the DV762's internals are no more advanced than any pistol of the " 16105"late 20th century.\n" 16106"\n" 16107"The DV762 does not compromise. It isn't a multi-function firearm. It's " 16108"designed for only one thing: to punch through armour and kill the person " 16109"inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol " 16110"round, either on semi-automatic or three-round burst mode, from a 12-round " 16111"detachable box magazine. The Tokarev round is known for its excellent " 16112"penetration, and it has been significantly upgraded on its return to " 16113"military service. This pistol can shoot clean through the side of a modern " 16114"ballistic helmet at ranges of up to 10 metres -- and then out the other " 16115"side.\n" 16116"\n" 16117"Unfortunately, in order to achieve penetration, the DV sacrifices stopping " 16118"power. The 7.62mm round makes a very clean hole in the enemy, which is the " 16119"problem; it's very reluctant to fragment or tumble, requiring a direct hit " 16120"on a vital organ or major artery to incapacitate or kill an enemy.\n" 16121"\n" 16122"For the purposes of the Excalibur program, we concluded that a guaranteed " 16123"minor hit is better than one that may simply bounce off an alien's armour, " 16124"especially as we have yet to gain a clear picture of how nasty alien armour " 16125"can get. We need sidearms that we know will be effective in the crunch, and " 16126"the DV762 is the best of them.\n" 16127"\n" 16128"For PHALANX use, we have given this pistol the classification P-12.\n" 16129"\n" 16130"\n" 16131"Recommended Doctrine\n" 16132"\n" 16133"The P-12 is primarily a backup weapon. It is a significant step up from the " 16134"combat knife as a weapon of last resort, and it lets a soldier respond to " 16135"new close-range threats if the primary weapon is rendered ineffective at " 16136"such ranges or has run out of ammo.\n" 16137"\n" 16138"Ambidextrous soldiers may even consider using two pistols at the same time, " 16139"though this will negatively impact accuracy and reduce the soldier's already " 16140"minimal effective range.\n" 16141"\n" 16142"A single P-12 should rarely be considered as a primary weapon, as it is " 16143"outclassed in this role by nearly every other weapon in our arsenal. Its " 16144"advantages are the advantages of a sidearm -- small size and weight. Still, " 16145"it may find a use as a primary weapon with field medics and technicians who " 16146"do not have room for larger weapons.\n" 16147"\n" 16148"\n" 16149"Addenda\n" 16150"\n" 16151"Despite good penetration against organics, this weapon performs very poorly " 16152"against robotic targets." 16153 16154#: ../base/ufos/msgid/weapons.ufo:108 16155#, fuzzy 16156msgid "" 16157"Technical Specifications: 7.62mm Pistol Magazine\n" 16158"\n" 16159"CLASSIFIED LEVEL YELLOW\n" 16160"\n" 16161"PHALANX Extraterrestrial Response Unit\n" 16162"\n" 16163"Technical Document, Delta Clearance\n" 16164"\n" 16165"Filed: 20 March 2084\n" 16166"\n" 16167"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16168"Operations Command\n" 16169"\n" 16170"\n" 16171"\n" 16172"Overview\n" 16173"\n" 16174"This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol " 16175"ammunition. It is a conventional staggered-stack box design. Though the " 16176"original TT bullet design is ancient, the rounds in this magazine are brand-" 16177"new and ready for service, reinforced with steel and tungsten to withstand " 16178"the tremendous force of the powder explosion. This round is an excellent " 16179"penetrator, able to punch through heavy armour at close range. However, it's " 16180"also reluctant to fragment or tumble, requiring a direct hit on a vital " 16181"organ or major artery to incapacitate or kill an enemy. Combined with super-" 16182"high-velocity powder, these rounds also have a kick like a mule. A two-" 16183"handed firing stance is recommended for most users to avoid the chance of " 16184"breaking a wrist.\n" 16185"\n" 16186"The magazine is meant to be loaded into a P-12 Pistol.\n" 16187"\n" 16188"\n" 16189"Recommended Doctrine\n" 16190"\n" 16191"All soldiers equipped with pistols should carry at least one reload whenever " 16192"they go out in the field. It is not advisable to send our troops into combat " 16193"without spare magazines.\n" 16194"\n" 16195"\n" 16196"Addenda\n" 16197"\n" 16198"None." 16199msgstr "" 16200"Technical Specifications: 7.62mm Pistol Magazine\n" 16201"\n" 16202"CLASSIFIED LEVEL YELLOW\n" 16203"\n" 16204"PHALANX Extraterrestrial Response Unit\n" 16205"\n" 16206"Technical Document, Delta Clearance\n" 16207"\n" 16208"Filed: 20 March 2084\n" 16209"\n" 16210"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16211"Operations Command\n" 16212"\n" 16213"\n" 16214"\n" 16215"Overview\n" 16216"\n" 16217"This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol " 16218"ammunition. It is a conventional staggered-stack box design. Though the " 16219"original TT bullet design is ancient, the rounds in this magazine are brand-" 16220"new and ready for service, reinforced with steel and tungsten to withstand " 16221"the tremendous force of the powder explosion. This round is an excellent " 16222"penetrator, able to punch through heavy armour at close range. However, it's " 16223"also reluctant to fragment or tumble, requiring a direct hit on a vital " 16224"organ or major artery to incapacitate or kill an enemy. Combined with super-" 16225"high-velocity powder, these rounds also have a kick like a mule. A two-" 16226"handed firing stance is recommended for most users to avoid the chance of " 16227"breaking a wrist.\n" 16228"\n" 16229"The magazine is meant to be loaded into a P-12 Pistol.\n" 16230"\n" 16231"\n" 16232"Recommended Doctrine\n" 16233"\n" 16234"All soldiers equipped with pistols should carry at least one reload whenever " 16235"they go out in the field. It is not advisable to send our troops into combat " 16236"without spare magazines.\n" 16237"\n" 16238"\n" 16239"Addenda\n" 16240"\n" 16241"None." 16242 16243#: ../base/ufos/msgid/weapons.ufo:154 16244#, fuzzy 16245msgid "" 16246"Technical Specifications: MP-699 Machine Pistol\n" 16247"\n" 16248"CLASSIFIED LEVEL YELLOW\n" 16249"\n" 16250"PHALANX Extraterrestrial Response Unit\n" 16251"\n" 16252"Technical Document, Delta Clearance\n" 16253"\n" 16254"Filed: 20 March 2084\n" 16255"\n" 16256"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16257"Operations Command\n" 16258"\n" 16259"\n" 16260"\n" 16261"Overview\n" 16262"\n" 16263"The alien attack on Mumbai made our situation painfully clear. Their " 16264"technology is far more advanced than ours. The complete inability of " 16265"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16266"weaknesses in current military training and equipment. They lost three " 16267"battalions just bringing the aliens to a standstill without inflicting " 16268"significant casualties. PHALANX has to overcome these odds, and to do that " 16269"we need the very best human technology has to offer.\n" 16270"\n" 16271"The Excalibur Program was created to find the most effective weapons on " 16272"Earth by reviewing their manufacturing standards, durability, operational " 16273"record, and their combat performance in the situations where we've managed " 16274"to bring the aliens to battle.\n" 16275"\n" 16276"With the return of armour to the battlefield, starting with steel helmets in " 16277"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 16278"and harder time keeping up. Due to their far lower muzzle velocity compared " 16279"to longer-barreled and/or fully automatic weapons, they've had increasing " 16280"trouble penetrating the new, ever-higher standards of human armour -- much " 16281"less advanced alien composites. The very concept of the pistol in military " 16282"use came under fire at one point in the 21st century, and was saved only by " 16283"the advent of super-high-velocity powder.\n" 16284"\n" 16285"The major drawback of super-high-velocity powder is that it cannot be used " 16286"in fully-automatic weapons, since no firearms action on this Earth can " 16287"survive that much violence for long without breaking. The British APMP " 16288"pistol ignores these concerns by using more ordinary smokeless powder and a " 16289"longer, almost SMG-length barrel to achieve higher velocities and greater " 16290"kinetic power. It is a true machine pistol, fully automatic and capable of " 16291"firing 600 rounds per minute from its surprisingly slim-lined 30-round " 16292"detachable box magazine. It has three firing modes: semi-automatic, 3-round " 16293"burst, and full-automatic.\n" 16294"\n" 16295"The APMP fires the specially-developed 4.2x24mm round that goes through " 16296"kevlar like it wasn't there. Once inside a human body this tiny round " 16297"tumbles like a madman and creates huge wound cavities. It has a deal of " 16298"trouble penetrating modern body armour, but this is offset by the APMP's " 16299"ability to deliver repeated hits from its large magazine, all in a pistol-" 16300"sized package. Unfortunately, the APMP can be a little unwieldy due to its " 16301"size. Accuracy during burst and fully-automatic fire suffers as a result.\n" 16302"\n" 16303"Whenever we need an automatic weapon no larger than our own P-12, this is " 16304"the weapon that fills the gap.\n" 16305"\n" 16306"For PHALANX use, we have given this machine pistol the classification " 16307"MP-699.\n" 16308"\n" 16309"\n" 16310"Recommended Doctrine\n" 16311"\n" 16312"The MP-699 is primarily a backup weapon. It is a significant step up from " 16313"the combat knife as a weapon of last resort, and it lets a soldier respond " 16314"to new close-range threats if the primary weapon is rendered ineffective at " 16315"such ranges or has run out of ammo. It is a good alternative for soldiers " 16316"who have trouble hitting anything with the P-12, but the MP-699 is low-" 16317"powered in comparison with the P-12. Furthermore, its magazines are large " 16318"enough to preclude hanging them from a soldier's belt and far fewer of them " 16319"can be carried conveniently.\n" 16320"\n" 16321"Ambidextrous soldiers may consider using two pistols at the same time, " 16322"though this will negatively impact accuracy and reduce the soldier's already " 16323"minimal effective range.\n" 16324"\n" 16325"A single MP-699 should rarely be considered as a primary weapon, as it is " 16326"outclassed in this role by nearly every other weapon in our arsenal. Its " 16327"advantages are the advantages of a sidearm -- small size and weight. Still, " 16328"it may find a use as a primary weapon with field medics and technicians who " 16329"do not have room for larger weapons.\n" 16330"\n" 16331"\n" 16332"Addenda\n" 16333"\n" 16334"None." 16335msgstr "" 16336"Technical Specifications: MP-699 Machine Pistol\n" 16337"\n" 16338"CLASSIFIED LEVEL YELLOW\n" 16339"\n" 16340"PHALANX Extraterrestrial Response Unit\n" 16341"\n" 16342"Technical Document, Delta Clearance\n" 16343"\n" 16344"Filed: 20 March 2084\n" 16345"\n" 16346"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16347"Operations Command\n" 16348"\n" 16349"\n" 16350"\n" 16351"Overview\n" 16352"\n" 16353"The alien attack on Mumbai made our situation painfully clear. Their " 16354"technology is far more advanced than ours. The complete inability of " 16355"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16356"weaknesses in current military training and equipment. They lost three " 16357"battalions just bringing the aliens to a standstill without inflicting " 16358"significant casualties. PHALANX has to overcome these odds, and to do that " 16359"we need the very best human technology has to offer.\n" 16360"\n" 16361"The Excalibur Program was created to find the most effective weapons on " 16362"Earth by reviewing their manufacturing standards, durability, operational " 16363"record, and their combat performance in the situations where we've managed " 16364"to bring the aliens to battle.\n" 16365"\n" 16366"With the return of armour to the battlefield, starting with steel helmets in " 16367"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 16368"and harder time keeping up. Due to their far lower muzzle velocity compared " 16369"to longer-barreled and/or fully automatic weapons, they've had increasing " 16370"trouble penetrating the new, ever-higher standards of human armour -- much " 16371"less advanced alien composites. The very concept of the pistol in military " 16372"use came under fire at one point in the 21st century, and was saved only by " 16373"the advent of super-high-velocity powder.\n" 16374"\n" 16375"The major drawback of super-high-velocity powder is that it cannot be used " 16376"in fully-automatic weapons, since no firearms action on this Earth can " 16377"survive that much violence for long without breaking. The British APMP " 16378"pistol ignores these concerns by using more ordinary smokeless powder and a " 16379"longer, almost SMG-length barrel to achieve higher velocities and greater " 16380"kinetic power. It is a true machine pistol, fully automatic and capable of " 16381"firing 600 rounds per minute from its surprisingly slim-lined 30-round " 16382"detachable box magazine. It has three firing modes: semi-automatic, 3-round " 16383"burst, and full-automatic.\n" 16384"\n" 16385"The APMP fires the specially-developed 4.2x24mm round that goes through " 16386"kevlar like it wasn't there. Once inside a human body this tiny round " 16387"tumbles like a madman and creates huge wound cavities. It has a deal of " 16388"trouble penetrating modern body armour, but this is offset by the APMP's " 16389"ability to deliver repeated hits from its large magazine, all in a pistol-" 16390"sized package. Unfortunately, the APMP can be a little unwieldy due to its " 16391"size. Accuracy during burst and fully-automatic fire suffers as a result.\n" 16392"\n" 16393"Whenever we need an automatic weapon no larger than our own P-12, this is " 16394"the weapon that fills the gap.\n" 16395"\n" 16396"For PHALANX use, we have given this machine pistol the classification " 16397"MP-699.\n" 16398"\n" 16399"\n" 16400"Recommended Doctrine\n" 16401"\n" 16402"The MP-699 is primarily a backup weapon. It is a significant step up from " 16403"the combat knife as a weapon of last resort, and it lets a soldier respond " 16404"to new close-range threats if the primary weapon is rendered ineffective at " 16405"such ranges or has run out of ammo. It is a good alternative for soldiers " 16406"who have trouble hitting anything with the P-12, but the MP-699 is low-" 16407"powered in comparison with the P-12. Furthermore, its magazines are large " 16408"enough to preclude hanging them from a soldier's belt and far fewer of them " 16409"can be carried conveniently.\n" 16410"\n" 16411"Ambidextrous soldiers may consider using two pistols at the same time, " 16412"though this will negatively impact accuracy and reduce the soldier's already " 16413"minimal effective range.\n" 16414"\n" 16415"A single MP-699 should rarely be considered as a primary weapon, as it is " 16416"outclassed in this role by nearly every other weapon in our arsenal. Its " 16417"advantages are the advantages of a sidearm -- small size and weight. Still, " 16418"it may find a use as a primary weapon with field medics and technicians who " 16419"do not have room for larger weapons.\n" 16420"\n" 16421"\n" 16422"Addenda\n" 16423"\n" 16424"None." 16425 16426#: ../base/ufos/msgid/weapons.ufo:186 16427#, fuzzy 16428msgid "" 16429"Technical Specifications: 4.2mm MP Magazine\n" 16430"\n" 16431"CLASSIFIED LEVEL YELLOW\n" 16432"\n" 16433"PHALANX Extraterrestrial Response Unit\n" 16434"\n" 16435"Technical Document, Delta Clearance\n" 16436"\n" 16437"Filed: 20 March 2084\n" 16438"\n" 16439"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16440"Operations Command\n" 16441"\n" 16442"\n" 16443"\n" 16444"Overview\n" 16445"\n" 16446"This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a " 16447"double-column box design. The rounds are very small and have decent " 16448"penetration, especially when causing several impacts close to each other, " 16449"and they cause a great deal of tissue damage once they've penetrated skin. " 16450"They're designed to have very little recoil, but this doesn't help the " 16451"MP-699's accuracy very much.\n" 16452"\n" 16453"The magazine is meant to be loaded into an MP-699 Machine Pistol.\n" 16454"\n" 16455"\n" 16456"Recommended Doctrine\n" 16457"\n" 16458"All soldiers equipped with machine pistols should carry at least one reload " 16459"whenever they go out in the field. It is not advisable to send our troops " 16460"into combat without spare magazines.\n" 16461"\n" 16462"\n" 16463"Addenda\n" 16464"\n" 16465"None." 16466msgstr "" 16467"Technical Specifications: 4.2mm MP Magazine\n" 16468"\n" 16469"CLASSIFIED LEVEL YELLOW\n" 16470"\n" 16471"PHALANX Extraterrestrial Response Unit\n" 16472"\n" 16473"Technical Document, Delta Clearance\n" 16474"\n" 16475"Filed: 20 March 2084\n" 16476"\n" 16477"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16478"Operations Command\n" 16479"\n" 16480"\n" 16481"\n" 16482"Overview\n" 16483"\n" 16484"This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a " 16485"double-column box design. The rounds are very small and have decent " 16486"penetration, especially when causing several impacts close to each other, " 16487"and they cause a great deal of tissue damage once they've penetrated skin. " 16488"They're designed to have very little recoil, but this doesn't help the " 16489"MP-699's accuracy very much.\n" 16490"\n" 16491"The magazine is meant to be loaded into an MP-699 Machine Pistol.\n" 16492"\n" 16493"\n" 16494"Recommended Doctrine\n" 16495"\n" 16496"All soldiers equipped with machine pistols should carry at least one reload " 16497"whenever they go out in the field. It is not advisable to send our troops " 16498"into combat without spare magazines.\n" 16499"\n" 16500"\n" 16501"Addenda\n" 16502"\n" 16503"None." 16504 16505#: ../base/ufos/msgid/weapons.ufo:232 16506#, fuzzy 16507msgid "" 16508"Technical Specifications: AR-80 Assault Rifle\n" 16509"\n" 16510"CLASSIFIED LEVEL YELLOW\n" 16511"\n" 16512"PHALANX Extraterrestrial Response Unit\n" 16513"\n" 16514"Technical Document, Delta Clearance\n" 16515"\n" 16516"Filed: 20 March 2084\n" 16517"\n" 16518"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16519"Operations Command\n" 16520"\n" 16521"\n" 16522"\n" 16523"Overview\n" 16524"\n" 16525"The alien attack on Mumbai made our situation painfully clear. Their " 16526"technology is far more advanced than ours. The complete inability of " 16527"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16528"weaknesses in current military training and equipment. They lost three " 16529"battalions just bringing the aliens to a standstill without inflicting " 16530"significant casualties. PHALANX has to overcome these odds, and to do that " 16531"we need the very best human technology has to offer.\n" 16532"\n" 16533"The Excalibur Program was created to find the most effective weapons on " 16534"Earth by reviewing their manufacturing standards, durability, operational " 16535"record, and their combat performance in the situations where we've managed " 16536"to bring the aliens to battle.\n" 16537"\n" 16538"The French Leblanc FAA-191 (Fusil Assaut Automatique) provides the most " 16539"advantageous mix of range, penetration against alien armour, and magazine " 16540"size in the assault rifle class. It is a bullpup design, meaning the " 16541"magazine and action of the weapon are located behind the grip to reduce " 16542"overall weapon length. The 191 fires a 30-round box magazine of 4.7mm " 16543"caseless ammunition, tungsten-cored steel penetrators with impressive armour-" 16544"piercing capability over short and medium ranges. The round does not perform " 16545"well at long range, but then assault rifles aren't meant for long-range " 16546"firefights.\n" 16547"\n" 16548"Though the design is far from new, first prototyped in 2057, no other rifle " 16549"has fully surpassed the 191. It is accurate and quick to reload. Its rugged " 16550"construction makes it dependable in combat and unlikely to break or jam. It " 16551"is resistant to heat, cold, dust and humidity all at once. Ammunition and " 16552"replacement parts are widely available due to the design's maturity and " 16553"relative popularity among Earth's armed forces. This is a rifle you can " 16554"entrust your life to.\n" 16555"\n" 16556"For PHALANX use, we have given this rifle the classification AR-80.\n" 16557"\n" 16558"\n" 16559"Recommended Doctrine\n" 16560"\n" 16561"This should be our go-to weapon for medium-range engagements. It can lay " 16562"down an impressive amount of fire and is deadly out to far longer ranges " 16563"than any pistol or SMG.\n" 16564"\n" 16565"However, no one should entertain the illusion that the assault rifle is the " 16566"end-all be-all of our arsenal. A balance of weapons is required for us to be " 16567"able to deal with different situations; while the assault rifle remains a " 16568"good weapon at close range, it can be slow to manoeuvre in tight spaces and " 16569"is eclipsed by both submachine guns and shotguns at these ranges, weapons " 16570"which provide a far greater point-blank punch. Any sweep of an urban " 16571"building should be led by close-range weapons, while rifle-equipped soldiers " 16572"either secure the perimeter or form a second assault wave to support the " 16573"others.\n" 16574"\n" 16575"If our rifle-equipped troops are caught beyond effective weapon range, they " 16576"should make an advance from cover to cover in order to effectively bring " 16577"their weapons to bear. Snipers should provide covering fire for the " 16578"advancing teams or attempt to take out the enemy at range.\n" 16579"\n" 16580"\n" 16581"Addenda\n" 16582"\n" 16583"While the AR-80 is a fine rifle in all respects, it was not designed to " 16584"fight an alien invasion force. We should develop our own purpose-built " 16585"weapons as soon as it becomes feasible to do so." 16586msgstr "" 16587"Technical Specifications: AR-80 Assault Rifle\n" 16588"\n" 16589"CLASSIFIED LEVEL YELLOW\n" 16590"\n" 16591"PHALANX Extraterrestrial Response Unit\n" 16592"\n" 16593"Technical Document, Delta Clearance\n" 16594"\n" 16595"Filed: 20 March 2084\n" 16596"\n" 16597"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16598"Operations Command\n" 16599"\n" 16600"\n" 16601"\n" 16602"Overview\n" 16603"\n" 16604"The alien attack on Mumbai made our situation painfully clear. Their " 16605"technology is far more advanced than ours. The complete inability of " 16606"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16607"weaknesses in current military training and equipment. They lost three " 16608"battalions just bringing the aliens to a standstill without inflicting " 16609"significant casualties. PHALANX has to overcome these odds, and to do that " 16610"we need the very best human technology has to offer.\n" 16611"\n" 16612"The Excalibur Program was created to find the most effective weapons on " 16613"Earth by reviewing their manufacturing standards, durability, operational " 16614"record, and their combat performance in the situations where we've managed " 16615"to bring the aliens to battle.\n" 16616"\n" 16617"The French Leblanc FAA-191 (Fusil Assaut Automatique) provides the most " 16618"advantageous mix of range, penetration against alien armour, and magazine " 16619"size in the assault rifle class. It is a bullpup design, meaning the " 16620"magazine and action of the weapon are located behind the grip to reduce " 16621"overall weapon length. The 191 fires a 30-round box magazine of 4.7mm " 16622"caseless ammunition, tungsten-cored steel penetrators with impressive armour-" 16623"piercing capability over short and medium ranges. The round does not perform " 16624"well at long range, but then assault rifles aren't meant for long-range " 16625"firefights.\n" 16626"\n" 16627"Though the design is far from new, first prototyped in 2057, no other rifle " 16628"has fully surpassed the 191. It is accurate and quick to reload. Its rugged " 16629"construction makes it dependable in combat and unlikely to break or jam. It " 16630"is resistant to heat, cold, dust and humidity all at once. Ammunition and " 16631"replacement parts are widely available due to the design's maturity and " 16632"relative popularity among Earth's armed forces. This is a rifle you can " 16633"entrust your life to.\n" 16634"\n" 16635"For PHALANX use, we have given this rifle the classification AR-80.\n" 16636"\n" 16637"\n" 16638"Recommended Doctrine\n" 16639"\n" 16640"This should be our go-to weapon for medium-range engagements. It can lay " 16641"down an impressive amount of fire and is deadly out to far longer ranges " 16642"than any pistol or SMG.\n" 16643"\n" 16644"However, no one should entertain the illusion that the assault rifle is the " 16645"end-all be-all of our arsenal. A balance of weapons is required for us to be " 16646"able to deal with different situations; while the assault rifle remains a " 16647"good weapon at close range, it can be slow to manoeuvre in tight spaces and " 16648"is eclipsed by both submachine guns and shotguns at these ranges, weapons " 16649"which provide a far greater point-blank punch. Any sweep of an urban " 16650"building should be led by close-range weapons, while rifle-equipped soldiers " 16651"either secure the perimeter or form a second assault wave to support the " 16652"others.\n" 16653"\n" 16654"If our rifle-equipped troops are caught beyond effective weapon range, they " 16655"should make an advance from cover to cover in order to effectively bring " 16656"their weapons to bear. Snipers should provide covering fire for the " 16657"advancing teams or attempt to take out the enemy at range.\n" 16658"\n" 16659"\n" 16660"Addenda\n" 16661"\n" 16662"While the AR-80 is a fine rifle in all respects, it was not designed to " 16663"fight an alien invasion force. We should develop our own purpose-built " 16664"weapons as soon as it becomes feasible to do so." 16665 16666#: ../base/ufos/msgid/weapons.ufo:264 16667#, fuzzy 16668msgid "" 16669"Technical Specifications: Assault Rifle Magazine\n" 16670"\n" 16671"CLASSIFIED LEVEL YELLOW\n" 16672"\n" 16673"PHALANX Extraterrestrial Response Unit\n" 16674"\n" 16675"Technical Document, Delta Clearance\n" 16676"\n" 16677"Filed: 20 March 2084\n" 16678"\n" 16679"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16680"Operations Command\n" 16681"\n" 16682"\n" 16683"\n" 16684"Overview\n" 16685"\n" 16686"This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-" 16687"piercing mod. It is of a classic curved box design with the rounds stacked " 16688"in a dual-column arrangement. The rounds themselves are tungsten-cored steel " 16689"penetrators, encased in their own propellant rather than heavy brass " 16690"casings. They perform well against a variety of enemies at short and medium " 16691"ranges.\n" 16692"\n" 16693"The magazine is meant to be loaded into an AR-80 Assault Rifle.\n" 16694"\n" 16695"\n" 16696"Recommended Doctrine\n" 16697"\n" 16698"All soldiers equipped with assault rifles should carry at least one reload " 16699"whenever they go out in the field. It is not advisable to send our troops " 16700"into combat without spare magazines.\n" 16701"\n" 16702"\n" 16703"Addenda\n" 16704"\n" 16705"None." 16706msgstr "" 16707"Technical Specifications: Assault Rifle Magazine\n" 16708"\n" 16709"CLASSIFIED LEVEL YELLOW\n" 16710"\n" 16711"PHALANX Extraterrestrial Response Unit\n" 16712"\n" 16713"Technical Document, Delta Clearance\n" 16714"\n" 16715"Filed: 20 March 2084\n" 16716"\n" 16717"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16718"Operations Command\n" 16719"\n" 16720"\n" 16721"\n" 16722"Overview\n" 16723"\n" 16724"This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-" 16725"piercing mod. It is of a classic curved box design with the rounds stacked " 16726"in a dual-column arrangement. The rounds themselves are tungsten-cored steel " 16727"penetrators, encased in their own propellant rather than heavy brass " 16728"casings. They perform well against a variety of enemies at short and medium " 16729"ranges.\n" 16730"\n" 16731"The magazine is meant to be loaded into an AR-80 Assault Rifle.\n" 16732"\n" 16733"\n" 16734"Recommended Doctrine\n" 16735"\n" 16736"All soldiers equipped with assault rifles should carry at least one reload " 16737"whenever they go out in the field. It is not advisable to send our troops " 16738"into combat without spare magazines.\n" 16739"\n" 16740"\n" 16741"Addenda\n" 16742"\n" 16743"None." 16744 16745#: ../base/ufos/msgid/weapons.ufo:308 16746#, fuzzy 16747msgid "" 16748"Technical Specifications: MG12 Machine Gun\n" 16749"\n" 16750"CLASSIFIED LEVEL YELLOW\n" 16751"\n" 16752"PHALANX Extraterrestrial Response Unit\n" 16753"\n" 16754"Technical Document, Delta Clearance\n" 16755"\n" 16756"Filed: 20 March 2084\n" 16757"\n" 16758"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16759"Operations Command\n" 16760"\n" 16761"\n" 16762"\n" 16763"Overview\n" 16764"\n" 16765"The alien attack on Mumbai made our situation painfully clear. Their " 16766"technology is far more advanced than ours. The complete inability of " 16767"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16768"weaknesses in current military training and equipment. They lost three " 16769"battalions just bringing the aliens to a standstill without inflicting " 16770"significant casualties. PHALANX has to overcome these odds, and to do that " 16771"we need the very best human technology has to offer.\n" 16772"\n" 16773"The Excalibur Program was created to find the most effective weapons on " 16774"Earth by reviewing their manufacturing standards, durability, operational " 16775"record, and their combat performance in the situations where we've managed " 16776"to bring the aliens to battle.\n" 16777"\n" 16778"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 16779"Great British Gun, is a versatile drum-fed machine gun that has seen service " 16780"throughout the world in its 16-year operational life. First deployed in " 16781"2068, it quickly found its niche as a light machine gun for infantry and " 16782"ground-support helicopters, able to be fired from the hip as easily as from " 16783"a bipod or pintle mount.\n" 16784"\n" 16785"The infantry version of the GPG is a highly versatile and reliable gun. " 16786"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 16787"magazine instead of a belt. This limits fire rate and magazine endurance, " 16788"but it's also the reason for the weapon's versatility. The reloading process " 16789"for the GPG is almost as quick and easy as an assault rifle, and the drums " 16790"contain 100 rounds each.\n" 16791"\n" 16792"The gun contains surprisingly few computerised components, only a powerful " 16793"recoil compensator and shock absorbing system. This helps to improve " 16794"accuracy above that of older machine guns, although it's never going to be a " 16795"sniper rifle. The solid design and sheer simplicity of its internals combine " 16796"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 16797"performed admirably there, providing effective and highly mobile suppressive " 16798"fire, sometimes capable of pinning down whole alien squads depending on the " 16799"terrain.\n" 16800"\n" 16801"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 16802"Assault Rifle. Unfortunately the magazines are not interchangeable between " 16803"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 16804"\n" 16805"We feel that the GPG is the best candidate for our arsenal in the machine " 16806"gun category. Our troops can depend on this gun to deliver heaps of fire " 16807"when and where they need it most.\n" 16808"\n" 16809"For PHALANX use, we have given this machine gun the classification MG12.\n" 16810"\n" 16811"\n" 16812"Recommended Doctrine\n" 16813"\n" 16814"The MG12 will be an extremely valuable tool in controlling the battlefield. " 16815"It can spit out a high volume of rounds to take down a powerful enemy or " 16816"score a hit on a target at distance through sustained fire.\n" 16817"\n" 16818"\n" 16819"Addenda\n" 16820"\n" 16821"None." 16822msgstr "" 16823"Technical Specifications: MG12 Machine Gun\n" 16824"\n" 16825"CLASSIFIED LEVEL YELLOW\n" 16826"\n" 16827"PHALANX Extraterrestrial Response Unit\n" 16828"\n" 16829"Technical Document, Delta Clearance\n" 16830"\n" 16831"Filed: 20 March 2084\n" 16832"\n" 16833"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16834"Operations Command\n" 16835"\n" 16836"\n" 16837"\n" 16838"Overview\n" 16839"\n" 16840"The alien attack on Mumbai made our situation painfully clear. Their " 16841"technology is far more advanced than ours. The complete inability of " 16842"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16843"weaknesses in current military training and equipment. They lost three " 16844"battalions just bringing the aliens to a standstill without inflicting " 16845"significant casualties. PHALANX has to overcome these odds, and to do that " 16846"we need the very best human technology has to offer.\n" 16847"\n" 16848"The Excalibur Program was created to find the most effective weapons on " 16849"Earth by reviewing their manufacturing standards, durability, operational " 16850"record, and their combat performance in the situations where we've managed " 16851"to bring the aliens to battle.\n" 16852"\n" 16853"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 16854"Great British Gun, is a versatile drum-fed machine gun that has seen service " 16855"throughout the world in its 16-year operational life. First deployed in " 16856"2068, it quickly found its niche as a light machine gun for infantry and " 16857"ground-support helicopters, able to be fired from the hip as easily as from " 16858"a bipod or pintle mount.\n" 16859"\n" 16860"The infantry version of the GPG is a highly versatile and reliable gun. " 16861"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 16862"magazine instead of a belt. This limits fire rate and magazine endurance, " 16863"but it's also the reason for the weapon's versatility. The reloading process " 16864"for the GPG is almost as quick and easy as an assault rifle, and the drums " 16865"contain 100 rounds each. This allows the GPG to be used almost as a heavy " 16866"assault rifle. The magazines are on the bulky side, but still small and " 16867"light enough for an average soldier to carry several of them into battle.\n" 16868"\n" 16869"The gun contains surprisingly few computerised components, only a powerful " 16870"recoil compensator and shock absorbing system. This helps to improve " 16871"accuracy above that of older machine guns, although it's never going to be a " 16872"sniper rifle. The solid design and sheer simplicity of its internals combine " 16873"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 16874"performed admirably there, providing effective and highly mobile suppressive " 16875"fire, sometimes capable of pinning down whole alien squads depending on the " 16876"terrain.\n" 16877"\n" 16878"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 16879"Assault Rifle. Unfortunately the magazines are not interchangeable between " 16880"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 16881"\n" 16882"We feel that the GPG is the best candidate for our arsenal in the machine " 16883"gun category. Our troops can depend on this gun to deliver heaps of fire " 16884"when and where they need it most.\n" 16885"\n" 16886"For PHALANX use, we have given this machine gun the classification MG12.\n" 16887"\n" 16888"\n" 16889"Recommended Doctrine\n" 16890"\n" 16891"The MG12 will be an extremely valuable tool in controlling the battlefield. " 16892"It can set up mobile strongpoints from which to stage attacks on alien " 16893"positions, it can provide effective suppressive or diversionary fire from " 16894"all ranges, or it can be used simply as a powerful medium-range assault " 16895"weapon.\n" 16896"\n" 16897"It should be a prime candidate for any soldier with heavy weapons training.\n" 16898"\n" 16899"\n" 16900"Addenda\n" 16901"\n" 16902"None." 16903 16904#: ../base/ufos/msgid/weapons.ufo:342 16905#, fuzzy 16906msgid "" 16907"Technical Specifications: Machine Gun Drum\n" 16908"\n" 16909"CLASSIFIED LEVEL YELLOW\n" 16910"\n" 16911"PHALANX Extraterrestrial Response Unit\n" 16912"\n" 16913"Technical Document, Delta Clearance\n" 16914"\n" 16915"Filed: 20 March 2084\n" 16916"\n" 16917"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16918"Operations Command\n" 16919"\n" 16920"\n" 16921"\n" 16922"Overview\n" 16923"\n" 16924"This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-" 16925"piercing mod. Unlike rifle magazines, the rounds in this drum are linked " 16926"together into a long belt rather than stacked onto a spring. The belt links " 16927"are made of a special plastic that disintegrates upon exposure to open air.\n" 16928"\n" 16929"The rounds themselves are tungsten-cored steel penetrators, encased in their " 16930"own propellant rather than heavy brass casings. They perform well against a " 16931"variety of enemies at short and medium ranges.\n" 16932"\n" 16933"The magazine is meant to be loaded into an MG12 Machine Gun.\n" 16934"\n" 16935"\n" 16936"Recommended Doctrine\n" 16937"\n" 16938"All soldiers equipped with machine guns should carry at least one reload " 16939"whenever they go out in the field. Where this is not possible a secondary " 16940"soldier can carry spare ammunition.\n" 16941"\n" 16942"\n" 16943"Addenda\n" 16944"\n" 16945"None." 16946msgstr "" 16947"Technical Specifications: Machine Gun Drum\n" 16948"\n" 16949"CLASSIFIED LEVEL YELLOW\n" 16950"\n" 16951"PHALANX Extraterrestrial Response Unit\n" 16952"\n" 16953"Technical Document, Delta Clearance\n" 16954"\n" 16955"Filed: 20 March 2084\n" 16956"\n" 16957"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16958"Operations Command\n" 16959"\n" 16960"\n" 16961"\n" 16962"Overview\n" 16963"\n" 16964"This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-" 16965"piercing mod. Unlike rifle magazines, the rounds in this drum are linked " 16966"together into a long belt rather than stacked onto a spring. The belt links " 16967"are made of a special plastic that disintegrates upon exposure to open air.\n" 16968"\n" 16969"The rounds themselves are tungsten-cored steel penetrators, encased in their " 16970"own propellant rather than heavy brass casings. They perform well against a " 16971"variety of enemies at short and medium ranges.\n" 16972"\n" 16973"The magazine is meant to be loaded into an MG12 Machine Gun.\n" 16974"\n" 16975"\n" 16976"Recommended Doctrine\n" 16977"\n" 16978"All soldiers equipped with machine guns should carry at least one reload " 16979"whenever they go out in the field. It is not advisable to send our troops " 16980"into combat without spare magazines.\n" 16981"\n" 16982"\n" 16983"Addenda\n" 16984"\n" 16985"None." 16986 16987#: ../base/ufos/msgid/weapons.ufo:388 16988#, fuzzy 16989msgid "" 16990"Technical Specifications: HPML Rocket Launcher\n" 16991"\n" 16992"CLASSIFIED LEVEL YELLOW\n" 16993"\n" 16994"PHALANX Extraterrestrial Response Unit\n" 16995"\n" 16996"Technical Document, Delta Clearance\n" 16997"\n" 16998"Filed: 20 March 2084\n" 16999"\n" 17000"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17001"Operations Command\n" 17002"\n" 17003"\n" 17004"\n" 17005"Overview\n" 17006"\n" 17007"The alien attack on Mumbai made our situation painfully clear. Their " 17008"technology is far more advanced than ours. The complete inability of " 17009"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17010"weaknesses in current military training and equipment. They lost three " 17011"battalions just bringing the aliens to a standstill without inflicting " 17012"significant casualties. PHALANX has to overcome these odds, and to do that " 17013"we need the very best human technology has to offer.\n" 17014"\n" 17015"The Excalibur Program was created to find the most effective weapons on " 17016"Earth by reviewing their manufacturing standards, durability, operational " 17017"record, and their combat performance in the situations where we've managed " 17018"to bring the aliens to battle.\n" 17019"\n" 17020"The South-African MPMDS (Multi-Purpose Missile Delivery System) has a " 17021"classic, almost surgically clean name that completely belies its purpose. It " 17022"is the heaviest infantry missile launcher on the market, able to fire high-" 17023"explosive rockets that turn infantry into hamburger. Originally intended as " 17024"light field artillery, this weapon is fairly new; its only combat experience " 17025"has been in Mumbai in the hands of Commonwealth troops. It was one of the " 17026"handful of weapons that eventually turned the tide in the fighting -- and " 17027"there is a good reason why.\n" 17028"\n" 17029"Alien craft on the ground emit fantastic amounts of jamming and other EW " 17030"(Electronic Warfare) activity. In fact, they emit so much of it that " 17031"ordinary 'smart' missiles are rendered completely ineffective. If one type " 17032"of alien EW doesn't fool the missile's relatively stupid electronic brain, " 17033"another will. No amount of tinkering by Earth's military engineers has been " 17034"able to fix the situation. The MPMDS, however, will remain effective against " 17035"the alien invaders -- one of the few human missile launchers that can -- " 17036"because its rockets carry no onboard guidance.\n" 17037"\n" 17038"The rockets are 120mm monsters the size of artillery shells. They are fired " 17039"out of a smoothbore barrel and are fin-stabilised in flight. Surprisingly " 17040"they are made up of only three parts: a rocket booster, a warhead and an " 17041"impact trigger. This simplicity allows them to remain effective and reliable " 17042"in the most hazardous situations. Though the rockets are not very accurate, " 17043"they will devastate anything in their path, even aliens. It takes only one " 17044"good hit from an MPMDS rocket to send the enemy flying.\n" 17045"\n" 17046"Standard ammunition for this launcher includes: HE (High-Explosive) rockets " 17047"and IC (Incendiary) rockets.\n" 17048"\n" 17049"Along with the HPGL Grenade Launcher, this weapon will provide our troops " 17050"with the artillery support they need to survive and win.\n" 17051"\n" 17052"For PHALANX use, we have given this rocket launcher the classification " 17053"HPML.\n" 17054"\n" 17055"\n" 17056"Recommended Doctrine\n" 17057"\n" 17058"The HPML is best used in a support role, providing covering fire for our " 17059"assault troops with high-explosive and/or incendiary rockets. However, care " 17060"should be taken that friendly fire incidents do not occur, as this could " 17061"have disastrous effects in a combat mission.\n" 17062"\n" 17063"The HPML should not be fired at targets closer than 8 metres from the " 17064"shooter. Violating this safety guideline could result in serious injury or " 17065"death to the shooter and other members of the team. If a target is closer " 17066"than 8 metres, any shooter should immediately resort to his sidearm or a " 17067"combat knife. Anything else would be suicide.\n" 17068"\n" 17069"\n" 17070"Addenda\n" 17071"\n" 17072"Along with sniper rifles and grenades, this is one of the few standard-issue " 17073"human weapons that are fully effective against robotic aliens." 17074msgstr "" 17075"Technical Specifications: HPML Rocket Launcher\n" 17076"\n" 17077"CLASSIFIED LEVEL YELLOW\n" 17078"\n" 17079"PHALANX Extraterrestrial Response Unit\n" 17080"\n" 17081"Technical Document, Delta Clearance\n" 17082"\n" 17083"Filed: 20 March 2084\n" 17084"\n" 17085"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17086"Operations Command\n" 17087"\n" 17088"\n" 17089"\n" 17090"Overview\n" 17091"\n" 17092"The alien attack on Mumbai made our situation painfully clear. Their " 17093"technology is far more advanced than ours. The complete inability of " 17094"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17095"weaknesses in current military training and equipment. They lost three " 17096"battalions just bringing the aliens to a standstill without inflicting " 17097"significant casualties. PHALANX has to overcome these odds, and to do that " 17098"we need the very best human technology has to offer.\n" 17099"\n" 17100"The Excalibur Program was created to find the most effective weapons on " 17101"Earth by reviewing their manufacturing standards, durability, operational " 17102"record, and their combat performance in the situations where we've managed " 17103"to bring the aliens to battle.\n" 17104"\n" 17105"The South-African MPMDS (Multi-Purpose Missile Delivery System) has a " 17106"classic, almost surgically clean name that completely belies its purpose. It " 17107"is the heaviest infantry missile launcher on the market, able to fire anti-" 17108"tank shells as easily as high-explosive rockets that turn infantry into " 17109"hamburger. Originally intended as light field artillery, this weapon is " 17110"fairly new; its only combat experience has been in Mumbai in the hands of " 17111"Commonwealth troops. It was one of the handful of weapons that eventually " 17112"turned the tide in the fighting -- and there is a good reason why.\n" 17113"\n" 17114"Alien craft on the ground emit fantastic amounts of jamming and other EW " 17115"(Electronic Warfare) activity. In fact, they emit so much of it that " 17116"ordinary 'smart' missiles are rendered completely ineffective. If one type " 17117"of alien EW doesn't fool the missile's relatively stupid electronic brain, " 17118"another will. No amount of tinkering by Earth's military engineers has been " 17119"able to fix the situation. The MPMDS, however, will remain effective against " 17120"the alien invaders -- one of the few human missile launchers that can -- " 17121"because its rockets carry no onboard guidance.\n" 17122"\n" 17123"The rockets are 120mm monsters the size of artillery shells. They are fired " 17124"out of a smoothbore barrel, fin-stabilised in flight, and have a maximum " 17125"effective range of 70 metres. Surprisingly they are made up of only three " 17126"parts: a rocket booster, a warhead and an impact trigger. This simplicity " 17127"allows them to remain effective and reliable in the most hazardous " 17128"situations. Though the rockets are not very accurate, they will devastate " 17129"anything in their path, even aliens. It takes only one good hit from an " 17130"MPMDS rocket to send the enemy flying.\n" 17131"\n" 17132"Standard ammunition for this launcher includes: HE (High-Explosive) rockets, " 17133"AA (Anti-Armour) rockets, and IC (Incendiary) rockets. New types of MPMDS " 17134"ammo were being researched by Commonwealth manufacturers before the start of " 17135"the war. We have all their data on file and could use it to create " 17136"revolutionary new rocket types.\n" 17137"\n" 17138"Along with the HPGL Grenade Launcher, this weapon will provide our troops " 17139"the artillery support they need to survive and win through.\n" 17140"\n" 17141"For PHALANX use, we have given this rocket launcher the classification " 17142"HPML.\n" 17143"\n" 17144"\n" 17145"Recommended Doctrine\n" 17146"\n" 17147"The HPML is best used in a support role, providing covering fire for our " 17148"assault troops with high-explosive and/or incendiary rockets. However, care " 17149"should be taken that friendly fire incidents do not occur, as this could " 17150"have disastrous effects in a combat mission.\n" 17151"\n" 17152"Friendly troops should be kept away from the rear of the launcher during " 17153"firing; the hot exhaust gases are extremely dangerous to nearby humans. The " 17154"HPML should not be fired at targets closer than 8 metres from the shooter. " 17155"Violating these safety guidelines could result in serious injury or death to " 17156"the shooter and other members of the team. If a target is closer than 8 " 17157"metres, any shooter should immediately resort to his sidearm or a combat " 17158"knife. Anything else would be suicide.\n" 17159"\n" 17160"\n" 17161"Addenda\n" 17162"\n" 17163"Along with sniper rifles and grenades, this is one of the few standard-issue " 17164"human weapons that are fully effective against robotic aliens." 17165 17166#: ../base/ufos/msgid/weapons.ufo:422 17167#, fuzzy 17168msgid "" 17169"Technical Specifications: HE Rocket\n" 17170"\n" 17171"CLASSIFIED LEVEL YELLOW\n" 17172"\n" 17173"PHALANX Extraterrestrial Response Unit\n" 17174"\n" 17175"Technical Document, Delta Clearance\n" 17176"\n" 17177"Filed: 20 March 2084\n" 17178"\n" 17179"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17180"Operations Command\n" 17181"\n" 17182"\n" 17183"\n" 17184"Overview\n" 17185"\n" 17186"This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It " 17187"is fired electronically by a spark igniter inside the launcher's barrel. The " 17188"fuel is highly stable and resists concussion and heat, though it can cook " 17189"off if exposed to high temperatures for a significant period of time. The " 17190"warhead itself is completely inert unless armed by the impact trigger. Fire " 17191"cannot set it off unless and until it's armed. Like C4 explosive, the " 17192"unarmed compound inside the warhead will burn rather than explode when " 17193"exposed to heat or open flame.\n" 17194"\n" 17195"Because it carries no onboard electronics, the rocket is impervious to EMP " 17196"and electronic jamming. All high-tech aiming is done at the launcher. " 17197"Therefore a properly-aimed rocket will arrive at its target regardless of " 17198"anything that might happen during flight.\n" 17199"\n" 17200"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 17201"\n" 17202"\n" 17203"Recommended Doctrine\n" 17204"\n" 17205"All soldiers equipped with rocket launchers should carry at least one reload " 17206"whenever they go out in the field. Two or more are strongly recommended. It " 17207"is not advisable to send our troops into combat without sufficient " 17208"ammunition.\n" 17209"\n" 17210"\n" 17211"Addenda\n" 17212"\n" 17213"None." 17214msgstr "" 17215"Technical Specifications: HE Rocket\n" 17216"\n" 17217"CLASSIFIED LEVEL YELLOW\n" 17218"\n" 17219"PHALANX Extraterrestrial Response Unit\n" 17220"\n" 17221"Technical Document, Delta Clearance\n" 17222"\n" 17223"Filed: 20 March 2084\n" 17224"\n" 17225"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17226"Operations Command\n" 17227"\n" 17228"\n" 17229"\n" 17230"Overview\n" 17231"\n" 17232"This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It " 17233"is fired electronically by a spark igniter inside the launcher's barrel. The " 17234"fuel is highly stable and resists concussion and heat, though it can cook " 17235"off if exposed to high temperatures for a significant period of time. The " 17236"warhead itself is completely inert unless armed by the impact trigger. Fire " 17237"cannot set it off unless and until it's armed. Like C4 explosive, the " 17238"unarmed compound inside the warhead will burn rather than explode when " 17239"exposed to heat or open flame.\n" 17240"\n" 17241"Because it carries no onboard electronics, the rocket is impervious to EMP " 17242"and electronic jamming. All high-tech aiming is done at the launcher. " 17243"Therefore a properly-aimed rocket will arrive at its target regardless of " 17244"anything that might happen during flight.\n" 17245"\n" 17246"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 17247"\n" 17248"\n" 17249"Recommended Doctrine\n" 17250"\n" 17251"All soldiers equipped with rocket launchers should carry at least one reload " 17252"whenever they go out in the field. Two or more are strongly recommended. It " 17253"is not advisable to send our troops into combat without sufficient " 17254"ammunition.\n" 17255"\n" 17256"\n" 17257"Addenda\n" 17258"\n" 17259"None." 17260 17261#: ../base/ufos/msgid/weapons.ufo:458 17262#, fuzzy 17263msgid "" 17264"Technical Specifications: IC Rocket\n" 17265"\n" 17266"CLASSIFIED LEVEL YELLOW\n" 17267"\n" 17268"PHALANX Extraterrestrial Response Unit\n" 17269"\n" 17270"Technical Document, Delta Clearance\n" 17271"\n" 17272"Filed: 20 March 2084\n" 17273"\n" 17274"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17275"Operations Command\n" 17276"\n" 17277"\n" 17278"\n" 17279"Overview\n" 17280"\n" 17281"This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is " 17282"fired electronically by a spark igniter inside the launcher's barrel. The " 17283"fuel is highly stable and resists concussion and heat, though it can cook " 17284"off if exposed to high temperatures for a significant period of time. The " 17285"warhead itself can spill its contents if damaged, but the thermite mix will " 17286"not ignite unless exposed to a very high-temperature flame.\n" 17287"\n" 17288"Incendiary rockets are area-denial weapons, covering a patch of ground with " 17289"very hot flames that are almost impossible to extinguish. The compound " 17290"itself is a modification of a mixture that has been in use since World War " 17291"II; thermite, barium nitrate, sulphur and binding agent.\n" 17292"\n" 17293"Because it carries no onboard electronics, the rocket is impervious to EMP " 17294"and electronic jamming. All high-tech aiming is done at the launcher. " 17295"Therefore a properly-aimed rocket will arrive at its target regardless of " 17296"anything that might happen during flight.\n" 17297"\n" 17298"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 17299"\n" 17300"\n" 17301"Recommended Doctrine\n" 17302"\n" 17303"All soldiers equipped with rocket launchers should carry at least one reload " 17304"whenever they go out in the field. Two or more are strongly recommended. It " 17305"is not advisable to send our troops into combat without sufficient " 17306"ammunition.\n" 17307"\n" 17308"\n" 17309"Addenda\n" 17310"\n" 17311"None." 17312msgstr "" 17313"Technical Specifications: IC Rocket\n" 17314"\n" 17315"CLASSIFIED LEVEL YELLOW\n" 17316"\n" 17317"PHALANX Extraterrestrial Response Unit\n" 17318"\n" 17319"Technical Document, Delta Clearance\n" 17320"\n" 17321"Filed: 20 March 2084\n" 17322"\n" 17323"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17324"Operations Command\n" 17325"\n" 17326"\n" 17327"\n" 17328"Overview\n" 17329"\n" 17330"This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is " 17331"fired electronically by a spark igniter inside the launcher's barrel. The " 17332"fuel is highly stable and resists concussion and heat, though it can cook " 17333"off if exposed to high temperatures for a significant period of time. The " 17334"warhead itself can spill its contents if damaged, but the thermite mix will " 17335"not ignite unless exposed to a very high-temperature flame.\n" 17336"\n" 17337"Incendiary rockets are area-denial weapons, covering a large stretch of " 17338"ground with very hot flames that are almost impossible to extinguish. The " 17339"compound itself is a modification of a mixture that has been in use since " 17340"World War II; thermite, barium nitrate, sulphur and binding agent.\n" 17341"\n" 17342"Because it carries no onboard electronics, the rocket is impervious to EMP " 17343"and electronic jamming. All high-tech aiming is done at the launcher. " 17344"Therefore a properly-aimed rocket will arrive at its target regardless of " 17345"anything that might happen during flight.\n" 17346"\n" 17347"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 17348"\n" 17349"\n" 17350"Recommended Doctrine\n" 17351"\n" 17352"All soldiers equipped with rocket launchers should carry at least one reload " 17353"whenever they go out in the field. Two or more are strongly recommended. It " 17354"is not advisable to send our troops into combat without sufficient " 17355"ammunition.\n" 17356"\n" 17357"\n" 17358"Addenda\n" 17359"\n" 17360"None." 17361 17362#: ../base/ufos/msgid/weapons.ufo:470 17363msgid "" 17364"Commander, we've finished drawing up the design for a scaled-down Hybrid " 17365"Rocket.\n" 17366"\n" 17367"The new design takes several lessons from our aircraft missile, but of " 17368"course we had to drastically reduce the payload so that a soldier can carry " 17369"this around the battlefield. The result is the most powerful rocket our " 17370"explosives experts have ever been able to wield.\n" 17371"\n" 17372"The shell is built of alien materials which splinter into thick fragments " 17373"upon detonation. The explosive force of the detonation sends these durable " 17374"chunks hurtling through the air at such speeds that no protective suit any " 17375"man or alien could wear could possibly block them.\n" 17376"\n" 17377"I know the battlefield is getting bloodier by the day, sir, but you'll want " 17378"to remind soldiers of the importance of keeping civilians out of the blast " 17379"radius. Anyone unlucky enough to be standing near a detonation of one of " 17380"these things is certain to be dead or horribly maimed.\n" 17381"\n" 17382"Cdr. Navarre" 17383msgstr "" 17384 17385#: ../base/ufos/msgid/weapons.ufo:479 17386msgid "" 17387"Commander, I'd like to recommend research into a new projectile for our " 17388"rocket launcher.\n" 17389"\n" 17390"We had great success in developing the Hybrid Missile for our aircraft. The " 17391"alien materials shatter into incredibly powerful shrapnel which can punch " 17392"through heavy armour. I'd like to take a stab at retrofitting this " 17393"technology for our man-portable rocket launcher.\n" 17394"\n" 17395"All the pieces are in place for a scaled-down version of the rocket which " 17396"will help our ground assault squads as they face bigger and more heavily " 17397"armoured alien forces.\n" 17398"\n" 17399"Cdr. Navarre" 17400msgstr "" 17401 17402#: ../base/ufos/msgid/weapons.ufo:547 ../base/ufos/msgid/weapons.ufo:1537 17403#, fuzzy 17404msgid "" 17405"Technical Specifications: CRC-212 Riot Shotgun\n" 17406"\n" 17407"CLASSIFIED LEVEL YELLOW\n" 17408"\n" 17409"PHALANX Extraterrestrial Response Unit\n" 17410"\n" 17411"Technical Document, Delta Clearance\n" 17412"\n" 17413"Filed: 20 March 2084\n" 17414"\n" 17415"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17416"Operations Command\n" 17417"\n" 17418"\n" 17419"\n" 17420"Overview\n" 17421"\n" 17422"The alien attack on Mumbai made our situation painfully clear. Their " 17423"technology is far more advanced than ours. The complete inability of " 17424"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17425"weaknesses in current military training and equipment. They lost three " 17426"battalions just bringing the aliens to a standstill without inflicting " 17427"significant casualties. PHALANX has to overcome these odds, and to do that " 17428"we need the very best human technology has to offer.\n" 17429"\n" 17430"The Excalibur Program was created to find the most effective weapons on " 17431"Earth by reviewing their manufacturing standards, durability, operational " 17432"record, and their combat performance in the situations where we've managed " 17433"to bring the aliens to battle.\n" 17434"\n" 17435"From our experiences in Mumbai and other stricken cities, we've concluded " 17436"that the aliens seem to concentrate their efforts on population centres, " 17437"especially dense urban areas. A majority of engagements have taken place at " 17438"knife-fighting range. For the purposes of the Excalibur Program, we've " 17439"chosen several high-performance weapons for our Close Range Combat package.\n" 17440"\n" 17441"Many great shotguns have come out of Italy over the past two centuries; the " 17442"latest is the Rossi AAA, a semi-automatic combat shotgun developed for use " 17443"by SWAT and anti-terrorist units. It features several ground-breaking " 17444"technologies, but its most impressive feature is without a doubt the " 17445"specially-developed 'Twist' barrel. The Twist is a new type of shotgun " 17446"barrel that, with a sharp twist of the front handguard, can protrude or " 17447"flatten the rifling inside the barrel. With this mechanism, the AAA can " 17448"change its barrel from smoothbore to rifled and back in a tenth of a second. " 17449"The barrel even adjusts its own diameter and choke to fit whatever type of " 17450"shell is in the chamber. These two innovations allow the AAA to fire any " 17451"kind of shotgun ammo at a moment's notice.\n" 17452"\n" 17453"The most commonly used military and SWAT ammunition is the 12mm centerfire " 17454"flechette shell. Each shell contains 8 tiny flechettes -- solid steel " 17455"needles with fins to stabilise their flight. This ammunition has superior " 17456"accuracy compared to buckshot and performs excellently against armour. The " 17457"flechettes are also prone to tumble after penetration, resulting in " 17458"impressive wounding capability for such a small projectile. Their drawbacks " 17459"are vulnerability to wind conditions and other deflecting factors. Other " 17460"types of ammo are available to deal with these situations, however -- and " 17461"the AAA can fire them all.\n" 17462"\n" 17463"In conclusion, the Rossi AAA is a highly versatile shotgun that is among the " 17464"most effective close-range weapons available. It has a longer range than the " 17465"CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a " 17466"good compromise between speed, range and stopping power.\n" 17467"\n" 17468"For PHALANX use, we have given this shotgun the classification CRC-212.\n" 17469"\n" 17470"\n" 17471"Recommended Doctrine\n" 17472"\n" 17473"The CRC-212 performs very well at close quarters but quickly loses power as " 17474"the range increases. Flechette shot tends to spread too far to be effective " 17475"at range (though less so than ordinary buckshot), while rifled slugs suffer " 17476"a pronounced projectile drop and are highly susceptible to wind conditions. " 17477"Though the shotgun can shoot out to medium range, don't expect it to be very " 17478"effective.\n" 17479"\n" 17480"Where this weapon will truly shine is in urban situations where the enemy " 17481"has little cover to hide behind and can be engaged at close range. However, " 17482"it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro " 17483"Shotgun may be preferable in these situations.\n" 17484"\n" 17485"\n" 17486"Addenda\n" 17487"\n" 17488"None." 17489msgstr "shotgun_txt" 17490 17491#: ../base/ufos/msgid/weapons.ufo:565 17492#, fuzzy 17493msgid "" 17494"The EM rifle project has been a resounding success! For the first time in " 17495"human history, we've created a viable man-portable electromagnetic weapon. " 17496"We have named our weapon the Bolter Rifle to avoid ambiguity with other " 17497"existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to " 17498"explain its operation in this short summary.\n" 17499"\n" 17500"The Bolter Rifle is equipped with a railgun configuration, as opposed to a " 17501"coilgun/Gauss gun configuration, due to the high inefficiency and generally " 17502"poor operation of coilguns. Railguns work by utilising electromagnetic force " 17503"to propel an electrically conductive projectile along two conducting rails. " 17504"The electric current flowing through the rails sets up a magnetic field " 17505"between them and through the projectile. The direction of the magnetic field " 17506"is perpendicular to the current flowing through the rails and the " 17507"projectile; this results in the rails and projectile pushing each other, " 17508"thereby accelerating the projectile along the rails.\n" 17509"\n" 17510"The world's first large-scale railgun, built in the 1970s, used 500 MJ of " 17511"stored energy from the largest homopolar generator ever built. The " 17512"electrical equipment needed to power these guns has become much more compact " 17513"in the past century or so, but it is still not small or light enough to " 17514"create man-portable weapons capable of replacing chemical-propellant " 17515"firearms. Another major failing of railguns is their extreme susceptibility " 17516"to rail erosion. The rails suffer heavy damage from every shot fired along " 17517"them, and when the contact points are badly damaged, the electric current " 17518"cannot properly pass from the rails through the projectile. This causes " 17519"successive shots to lose more and more of their power. Each round needs at " 17520"least a short length of undamaged rail in order to build up velocity.\n" 17521"\n" 17522"Fortunately, we've managed to find a way around this problem -- by loading " 17523"new rails into the gun after every series of shots.\n" 17524"\n" 17525"The concept of pre-loading all of a weapon's ammunition into the barrel has " 17526"been around for a long time. Until now it has only been applied to " 17527"conventional firearms, but we have come up with a new concept; a small, " 17528"individually-powered and insulated length of rail loaded with every round. " 17529"This gives each round a viable contact point and will allow the weapon to " 17530"sustain power through all its shots. When all rounds in the current barrel " 17531"have been depleted -- and therefore the rails thoroughly destroyed -- the " 17532"soldier can simply unlock the old barrel, let it drop to the ground, and " 17533"slot in a fresh spare. Then he can replace the battery pack for a new series " 17534"of shots.\n" 17535"\n" 17536"The projectiles are specially-developed 3.2x40mm finned flechettes, stamped " 17537"from large sheets of tungsten alloy. They are razor-sharp, with excellent " 17538"armour-piercing qualities, and they tumble like demons inside the target. " 17539"The holes that these flechettes cause are many times larger than their " 17540"actual size.\n" 17541"\n" 17542"This choice of loading system makes the Bolter slow and clumsy to reload, " 17543"with expensive, oversized magazines (a new barrel and battery pack for each " 17544"reload) and a small ammo capacity. On the other hand, the Bolter's stopping " 17545"power is far greater than any chemical firearm in our arsenal. It is one of " 17546"the heaviest and most cumbersome rifles one might legitimately call a rifle, " 17547"but in the hands of a trained specialist it is extraordinarily accurate.\n" 17548"\n" 17549"Cdr. Navarre" 17550msgstr "" 17551"The EM rifle project has been a resounding success! For the first time in " 17552"human history, we've created a viable man-portable electromagnetic weapon. " 17553"We have named our weapon the Bolter Rifle to avoid ambiguity with other " 17554"existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to " 17555"explain its operation in this short summary.\n" 17556"\n" 17557"The Bolter Rifle is equipped with a railgun configuration, as opposed to a " 17558"coilgun/Gauss gun configuration, due to the high inefficiency and generally " 17559"poor operation of coilguns. Railguns work by utilising electromagnetic force " 17560"to propel an electrically conductive projectile along two conducting rails. " 17561"The electric current flowing through the rails sets up a magnetic field " 17562"between them and through the projectile. The direction of the magnetic field " 17563"is perpendicular to the current flowing through the rails and the " 17564"projectile; this results in the rails and projectile pushing each other, " 17565"thereby accelerating the projectile along the rails.\n" 17566"\n" 17567"The world's first large-scale railgun, built in the 1970s, used 500 MJ of " 17568"stored energy from the largest homopolar generator ever built. The " 17569"electrical equipment needed to power these guns has become much more compact " 17570"in the past century or so, but it is still not small or light enough to " 17571"create man-portable weapons capable of replacing chemical-propellant " 17572"firearms. Another major failing of railguns is their extreme susceptibility " 17573"to rail erosion. The rails suffer heavy damage from every shot fired along " 17574"them, and when the contact points are badly damaged, the electric current " 17575"cannot properly pass from the rails through the projectile. This causes " 17576"successive shots to lose more and more of their power. Each round needs at " 17577"least a short length of undamaged rail in order to build up velocity.\n" 17578"\n" 17579"Fortunately, we've managed to find a way around this problem -- by loading " 17580"new rails into the gun after every series of shots.\n" 17581"\n" 17582"The concept of pre-loading all of a weapon's ammunition into the barrel has " 17583"been around for a long time. Until now it has only been applied to " 17584"conventional firearms, but we have come up with a new concept; a small, " 17585"individually-powered and insulated length of rail loaded with every round. " 17586"This gives each round a viable contact point and will allow the weapon to " 17587"sustain power through all its shots. When all rounds in the current barrel " 17588"have been depleted -- and therefore the rails thoroughly destroyed -- the " 17589"soldier can simply unlock the old barrel, let it drop to the ground, and " 17590"slot in a fresh spare. Then he can replace the battery pack for a new series " 17591"of shots.\n" 17592"\n" 17593"The projectiles are specially-developed 3.2x40mm finned flechettes, stamped " 17594"from large sheets of tungsten alloy. They are razor-sharp, with excellent " 17595"armour-piercing qualities, and they tumble like demons inside the target. " 17596"The holes that these flechettes cause are many times larger than their " 17597"actual size.\n" 17598"\n" 17599"This choice of loading system makes the Bolter slow and clumsy to reload, " 17600"with expensive, oversized magazines (a new barrel and battery pack for each " 17601"reload) and a small ammo capacity of 4 shots per barrel. On the other hand, " 17602"the Bolter's stopping power is far greater than any chemical firearm in our " 17603"arsenal. It can be used both as a sniper rifle and a powerful assault " 17604"weapon, depending on whether it is fired on semi-automatic or 4-round burst " 17605"mode. It is a highly versatile weapon with many possible applications; its " 17606"tactical value will certainly become apparent once we get some real combat " 17607"experience with it.\n" 17608"\n" 17609"--Cdr. Navarre" 17610 17611#: ../base/ufos/msgid/weapons.ufo:577 17612#, fuzzy 17613msgid "" 17614"Commander, please read this proposal for a new long-range weapon that we " 17615"believe will be a crucial counter to the new alien armour we're " 17616"encountering.\n" 17617"\n" 17618"We've received a number of research files from several UN nations concerning " 17619"research and development for man-portable electromagnetic weaponry; various " 17620"designs have been proposed and even prototyped for railguns, coilguns and " 17621"quench guns. Of course, all these experiments have failed, since " 17622"electromagnetic weapons require huge amounts of power -- and therefore banks " 17623"of capacitors so heavy that no human soldier could possibly carry them. Even " 17624"atomic batteries have not given us the power output we need to make man-" 17625"portable electromagnetic guns a reality. It is impossible.\n" 17626"\n" 17627"At least, that's what we thought. Ever since we were able to understand the " 17628"incredible strength of the alien armour, we've been brainstorming ideas for " 17629"weaponry that can reach out and touch the alien menace on the battlefield, " 17630"whether or not they're clad in this armour. We took a very close look " 17631"through our collected UN research data on electromagnetic weaponry. It's " 17632"nothing short of a gold mine in disguise. By combining the best of these " 17633"individual cluttered pieces, we believe we may be able to devise a new long-" 17634"range sniper weapon for our tactical teams that will be both man-portable " 17635"and combat-effective.\n" 17636"\n" 17637"This idea holds a lot of promise, Commander. We would like your " 17638"authorisation for lab time and funding in order finally make electromagnetic " 17639"weaponry a reality.\n" 17640"\n" 17641"Cdr. Navarre" 17642msgstr "" 17643"Commander, we've received a number of research files from several UN nations " 17644"concerning research and development for man-portable electromagnetic " 17645"weaponry; various designs have been proposed and even prototyped for " 17646"railguns, coilguns and quench guns. Of course, all these experiments have " 17647"failed, since electromagnetic weapons require huge amounts of power -- and " 17648"therefore banks of capacitors so heavy that no human soldier could possibly " 17649"carry them. Even atomic batteries have not given us the power output we need " 17650"to make man-portable electromagnetic guns a reality. It is impossible.\n" 17651"\n" 17652"At least, that's what we thought, until the aliens showed up.\n" 17653"\n" 17654"Seeing alien craft hurtling through our skies, advanced robots scuttling " 17655"through our streets, and high-powered energy weapons tearing up our people " 17656"has given us a whole host of new ideas. It has also caused us to take a very " 17657"close look through our collected UN research data. It's nothing short of a " 17658"gold mine in disguise. By combining the best of these individual cluttered " 17659"pieces, we believe we may be able to devise a new weapon for our tactical " 17660"teams that will be both man-portable and combat-effective. This weapon would " 17661"have extreme range and power and may serve us well in the days ahead.\n" 17662"\n" 17663"This idea holds a lot of promise, Commander. We would like your " 17664"authorisation for lab time and funding in order finally make electromagnetic " 17665"weaponry a reality.\n" 17666"\n" 17667"--Cdr. Navarre" 17668 17669#: ../base/ufos/msgid/weapons.ufo:587 17670msgid "" 17671"Commander, we've completed the designs for an Antimatter Flechette round for " 17672"the Electromagnetic Rifle.\n" 17673"\n" 17674"The flechettes contain a tiny amount of antimatter inside the tip. The heat " 17675"and force of the kinetic impact should always be enough to cause the " 17676"antimatter to detonate, resulting in a significant explosion in spite of the " 17677"smaller size of the round.\n" 17678"\n" 17679"The sheer expense involved in creating these rounds mean we should probably " 17680"save them for decisive battles. They are difficult and time-consuming to " 17681"produce, and they use up precious antimatter that may be needed elsewhere. " 17682"But when we need victory at all costs, this weapon will transform any sniper " 17683"into a killing machine.\n" 17684"\n" 17685"Cdr. Navarre" 17686msgstr "" 17687 17688#: ../base/ufos/msgid/weapons.ufo:599 17689msgid "" 17690"Commander, our research into antimatter weaponry has given us a lot of new " 17691"ideas for creating new weapons and modifying our old ones. Unfortunately it " 17692"has also highlighted the crippling limitations of most of those ideas.\n" 17693"\n" 17694"Using antimatter in our conventional firearms -- in any capacity -- is out " 17695"of the question. There are too many shocks and vibrations involved in the " 17696"firing of conventional weapons for us to shield against. All attempts we've " 17697"made have suffered containment failures and other explosive mishaps. " 17698"However, it's occurred to us that our own Bolter Rifle may be just " 17699"unconventional enough for our needs.\n" 17700"\n" 17701"What we propose to do is to create a new type of ammunition for the Bolter " 17702"using antimatter as a primary component. If we can place a tiny quantity of " 17703"antimatter at the heart of the round, we can engineer this antimatter to " 17704"break free of its containment and explode on impact. This should create an " 17705"impressive little blast that will make any alien think twice about sticking " 17706"its head out of cover again.\n" 17707"\n" 17708"Please let me know when you'd like us to start work, Commander.\n" 17709"\n" 17710"Cdr. Navarre" 17711msgstr "" 17712 17713#: ../base/ufos/msgid/weapons.ufo:639 17714#, fuzzy 17715msgid "" 17716"Technical Specifications: Combat Knife\n" 17717"\n" 17718"CLASSIFIED LEVEL YELLOW\n" 17719"\n" 17720"PHALANX Extraterrestrial Response Unit\n" 17721"\n" 17722"Technical Document, Delta Clearance\n" 17723"\n" 17724"Filed: 20 March 2084\n" 17725"\n" 17726"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17727"Operations Command\n" 17728"\n" 17729"\n" 17730"\n" 17731"Overview\n" 17732"\n" 17733"The alien attack on Mumbai made our situation painfully clear. Their " 17734"technology is far more advanced than ours. The complete inability of " 17735"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17736"weaknesses in current military training and equipment. They lost three " 17737"battalions just bringing the aliens to a standstill without inflicting " 17738"significant casualties. PHALANX has to overcome these odds, and to do that " 17739"we need the very best human technology has to offer.\n" 17740"\n" 17741"The Excalibur Program was created to find the most effective weapons on " 17742"Earth by reviewing their manufacturing standards, durability, operational " 17743"record, and their combat performance in the situations where we've managed " 17744"to bring the aliens to battle.\n" 17745"\n" 17746"The combat knife is a solid, twenty-six centimetre bar of sharp steel that " 17747"can be used for a number of everyday purposes. As a weapon, the combat " 17748"knife's edge is reinforced with hard ceramics to give it extra armour-" 17749"piercing power, and it is balanced for throwing should the need arise. It " 17750"also has a bayonet ring for affixing the knife to the barrel of an old-style " 17751"battle rifle.\n" 17752"\n" 17753"The inclusion of the combat knife in our arsenal was a subject of hot " 17754"debate. Mumbai has taught us that even in the most favourable conditions, a " 17755"knife is no match for the aliens' weaponry. If a knife-equipped soldier " 17756"isn't shot down before he even reaches his target, he will almost certainly " 17757"be gutted by one of the wicked alien blades that slice right through armour. " 17758"Only in a handful of occasions have experienced knife-fighters been able to " 17759"win out against alien opponents.\n" 17760"\n" 17761"Still, the combat knife has saved many a life over the years when firearms " 17762"became inoperable or ran out of ammo. It has never been rendered obsolete by " 17763"centuries of progressing technology; even the aliens use bladed weapons. " 17764"When the chips are down, a knife in hand is still vastly better than a man's " 17765"own fists.\n" 17766"\n" 17767"If a soldier makes it all the way to melee range, this weapon will serve him " 17768"well.\n" 17769"\n" 17770"\n" 17771"Recommended Doctrine\n" 17772"\n" 17773"In combat, the knife is a weapon of last resort. If all other weapons are " 17774"exhausted and the enemy is at the gates, then a good knife can save the day. " 17775"However, even in such desperate situations it is risky business; using a " 17776"knife on an enemy that hasn't been previously wounded or weakened is a fast " 17777"way to end up in the morgue.\n" 17778"\n" 17779"\n" 17780"Addenda\n" 17781"\n" 17782"None." 17783msgstr "" 17784"Technical Specifications: Combat Knife\n" 17785"\n" 17786"CLASSIFIED LEVEL YELLOW\n" 17787"\n" 17788"PHALANX Extraterrestrial Response Unit\n" 17789"\n" 17790"Technical Document, Delta Clearance\n" 17791"\n" 17792"Filed: 20 March 2084\n" 17793"\n" 17794"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17795"Operations Command\n" 17796"\n" 17797"\n" 17798"\n" 17799"Overview\n" 17800"\n" 17801"The alien attack on Mumbai made our situation painfully clear. Their " 17802"technology is far more advanced than ours. The complete inability of " 17803"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17804"weaknesses in current military training and equipment. They lost three " 17805"battalions just bringing the aliens to a standstill without inflicting " 17806"significant casualties. PHALANX has to overcome these odds, and to do that " 17807"we need the very best human technology has to offer.\n" 17808"\n" 17809"The Excalibur Program was created to find the most effective weapons on " 17810"Earth by reviewing their manufacturing standards, durability, operational " 17811"record, and their combat performance in the situations where we've managed " 17812"to bring the aliens to battle.\n" 17813"\n" 17814"The combat knife is a solid, twenty-six centimetre bar of sharp steel that " 17815"can be used for a number of everyday purposes. As a weapon, the combat " 17816"knife's edge is reinforced with hard ceramics to give it extra armour-" 17817"piercing power, and it is balanced for throwing should the need arise. It " 17818"also has a bayonet ring for affixing the knife to the barrel of an old-style " 17819"battle rifle.\n" 17820"\n" 17821"The inclusion of the combat knife in our arsenal was a subject of hot " 17822"debate. Mumbai has taught us that even in the most favourable conditions, a " 17823"knife is no match for the aliens' weaponry. If a knife-equipped soldier " 17824"isn't shot down before he even reaches his target, he will almost certainly " 17825"be gutted by one of the wicked alien blades that slice right through armour. " 17826"Only in a handful of occasions have experienced knife-fighters been able to " 17827"win out against alien opponents.\n" 17828"\n" 17829"Still, the combat knife has saved many a life over the years when firearms " 17830"became inoperable or ran out of ammo. It has never been rendered obsolete by " 17831"centuries of progressing technology; even the aliens use bladed weapons. " 17832"When the chips are down, a knife in hand is still vastly better than a man's " 17833"own fists.\n" 17834"\n" 17835"If a soldier makes it all the way to melee range, this weapon will serve him " 17836"well.\n" 17837"\n" 17838"\n" 17839"Recommended Doctrine\n" 17840"\n" 17841"In combat, the knife is a weapon of last resort. If all other weapons are " 17842"exhausted and the enemy is at the gates, then a good knife can save the day. " 17843"However, even in such desperate situations it is risky business; using a " 17844"knife on an enemy that hasn't been previously wounded or weakened is a fast " 17845"way to end up in the morgue.\n" 17846"\n" 17847"\n" 17848"Addenda\n" 17849"\n" 17850"None." 17851 17852#: ../base/ufos/msgid/weapons.ufo:653 17853#, fuzzy 17854msgid "" 17855"Commander, I'm hereby reporting our success in the creation of alien blade " 17856"materials. We've loaded the production specs into our Workshop machinery and " 17857"have constructed a small forge for shaping our new monomolecular knives.\n" 17858"\n" 17859"The reproduction process has been very interesting on this one. After we'd " 17860"figured out how to 'cook' the alien plastics to the right temperatures, we " 17861"ended up with bars of incredibly hard material which we then tried to shape " 17862"into knives. On our first attempts we tried to create a straight-edged blade " 17863"with a powerful point, like most modern combat knives, so that it could be " 17864"used for both cutting and stabbing. All of these models snapped in half " 17865"during the cooling process. We had a devil of a time figuring out why until " 17866"we placed a small camera inside the furnace.\n" 17867"\n" 17868"It turns out that the curve of the Kerrblade isn't a design choice -- it's a " 17869"function of the material itself. The plastic radically curves and expands " 17870"during heat-moulding in our furnace, and contracts again during cooling, " 17871"which ended up cracking all of our straight-edged blades. It demands a " 17872"particular curved shape to retain its durability as a blade. We had to " 17873"completely redesign the knife to account for this effect, which brought it " 17874"to its current shape.\n" 17875"\n" 17876"In length, it's either a long knife or a short sword, depending on who you " 17877"ask. The design of the handle and crossguard are based on Middle-Eastern and " 17878"Asian swordmaking traditions mixed in with modern-day science and know-how. " 17879"The handle is made from semi-solid rubber, which automatically moulds itself " 17880"to the wielder's hand to maximise comfort and gripping power. Both the " 17881"triangular crossguard and pommel are unbreakable carbon-nanotube-reinforced " 17882"plastic, a material that even Kerrblades have trouble with.\n" 17883"\n" 17884"This knife goes a long way towards evening the odds for our soldiers when " 17885"they get caught in hand-to-hand. Though it's larger than our old combat " 17886"knife, doesn't thrust as well, and doesn't have the power of the Kerrblade's " 17887"sword-length swing, it strikes an ideal middle ground between these two " 17888"weapons. The monomolecular knife is almost the equal of the Kerrblade in " 17889"lethality but still small enough to be worn in our standard holster or in a " 17890"sheath hung from the belt. It amounts to a significant upgrade of our melee " 17891"combat capabilities, and I'm thoroughly pleased with the result.\n" 17892"\n" 17893"Cdr. Navarre" 17894msgstr "" 17895"Commander, I'm hereby reporting our success in the creation of alien blade " 17896"materials. We've loaded the production specs into our Workshop machinery and " 17897"have constructed a small forge for shaping our new monomolecular knives.\n" 17898"\n" 17899"The reproduction process has been very interesting on this one. After we'd " 17900"figured out how to 'cook' the alien plastics to the right temperatures, we " 17901"ended up with bars of incredibly hard material which we then tried to shape " 17902"into knives. On our first attempts we tried to create a straight-edged blade " 17903"with a powerful point, like most modern combat knives, so that it could be " 17904"used for both cutting and stabbing. All of these models snapped in half " 17905"during the cooling process. We had a devil of a time figuring out why until " 17906"we placed a small camera inside the furnace.\n" 17907"\n" 17908"It turns out that the curve of the Kerrblade isn't a design choice -- it's a " 17909"function of the material itself. The plastic radically curves and expands " 17910"during heat-moulding in our furnace, and contracts again during cooling, " 17911"which ended up cracking all of our straight-edged blades. It demands a " 17912"particular curved shape to retain its durability as a blade. We had to " 17913"completely redesign the knife to account for this effect, which brought it " 17914"to its current shape.\n" 17915"\n" 17916"In length, it's either a long knife or a short sword, depending on who you " 17917"ask. The design of the handle and crossguard are based on Middle-Eastern and " 17918"Asian swordmaking traditions mixed in with modern-day science and know-how. " 17919"The handle is made from semi-solid rubber, which automatically moulds itself " 17920"to the wielder's hand to maximise comfort and gripping power. Both the " 17921"triangular crossguard and pommel are unbreakable carbon-nanotube-reinforced " 17922"plastic, a material that even Kerrblades have trouble with.\n" 17923"\n" 17924"This knife goes a long way towards evening the odds for our soldiers when " 17925"they get caught in hand-to-hand. Though it's larger than our old combat " 17926"knife, doesn't thrust as well, and doesn't have the power of the Kerrblade's " 17927"sword-length swing, it strikes an ideal middle ground between these two " 17928"weapons. The monomolecular knife is almost the equal of the Kerrblade in " 17929"lethality but still small enough to be worn in our standard holster or in a " 17930"sheath hung from the belt. It amounts to a significant upgrade of our melee " 17931"combat capabilities, and I'm thoroughly pleased with the result.\n" 17932"\n" 17933"--Cdr. Navarre" 17934 17935#: ../base/ufos/msgid/weapons.ufo:667 17936#, fuzzy 17937msgid "" 17938"Commander, now that we've had a good look at the alien blade technology from " 17939"several sources -- the Bloodspider's 'fangs' and the Kerrblade -- we're " 17940"starting to form a picture of how to recreate the unknown or ill-understood " 17941"materials used in their construction.\n" 17942"\n" 17943"Some of this stuff is completely new to us. The plastics from which the " 17944"alien blades are forged are harder than damascus steel, sharper than a " 17945"razor, and yet shock-resistant and flexible enough to survive the stresses " 17946"of melee combat. Once forged they are nearly impossible to break, nick or " 17947"bend. Applying a hammer and chisel directly to the blade just means you end " 17948"up with two neatly-sliced halves of a chisel.\n" 17949"\n" 17950"Obviously it would be of great interest to us if we could create our own " 17951"knives made from these materials, with edges tapering to the width of a " 17952"single molecule. My team and I believe it may now be possible.\n" 17953"\n" 17954"If you give us the funding and lab time we need, we can design and create a " 17955"new monomolecular combat knife that will even the playing field for our " 17956"soldiers when forced into hand-to-hand combat. This knife will be far more " 17957"compact than the Kerrblade and much easier for humans to wield, and it'll be " 17958"small enough to be used one-handed.\n" 17959"\n" 17960"Equipping our troops with such weapons could give them a major advantage, as " 17961"they'll be able to properly defend themselves in melee for the first time " 17962"whilst using other weapons or equipment -- such as pistols, grenades, " 17963"medikits, or other useful items of tactical or life-saving importance.\n" 17964"\n" 17965"Cdr. Navarre" 17966msgstr "" 17967"Commander, now that we've had a good look at the alien blade technology from " 17968"several sources -- the Bloodspider's 'fangs' and the Kerrblade -- we're " 17969"starting to form a picture of how to recreate the unknown or ill-understood " 17970"materials used in their construction.\n" 17971"\n" 17972"Some of this stuff is completely new to us. The plastics from which the " 17973"alien blades are forged are harder than damascus steel, sharper than a " 17974"razor, and yet shock-resistant and flexible enough to survive the stresses " 17975"of melee combat. Once forged they are nearly impossible to break, nick or " 17976"bend. Applying a hammer and chisel directly to the blade just means you end " 17977"up with two neatly-sliced halves of a chisel.\n" 17978"\n" 17979"Obviously it would be of great interest to us if we could create our own " 17980"knives made from these materials, with edges tapering to the width of a " 17981"single molecule. My team and I believe it may now be possible.\n" 17982"\n" 17983"If you give us the funding and lab time we need, we can design and create a " 17984"new monomolecular combat knife that will even the playing field for our " 17985"soldiers when forced into hand-to-hand combat. This knife will be far more " 17986"compact than the Kerrblade and much easier for humans to wield, and it'll be " 17987"small enough to be used one-handed.\n" 17988"\n" 17989"Equipping our troops with such weapons could give them a major advantage, as " 17990"they'll be able to properly defend themselves in melee for the first time " 17991"whilst using other weapons or equipment -- such as pistols, grenades, " 17992"medikits, or other useful items of tactical or life-saving importance.\n" 17993"\n" 17994"--Cdr. Navarre" 17995 17996#: ../base/ufos/msgid/weapons.ufo:713 17997#, fuzzy 17998msgid "" 17999"Technical Specifications: CRC-FL Flamethrower\n" 18000"\n" 18001"CLASSIFIED LEVEL YELLOW\n" 18002"\n" 18003"PHALANX Extraterrestrial Response Unit\n" 18004"\n" 18005"Technical Document, Delta Clearance\n" 18006"\n" 18007"Filed: 20 March 2084\n" 18008"\n" 18009"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18010"Operations Command\n" 18011"\n" 18012"\n" 18013"\n" 18014"Overview\n" 18015"\n" 18016"The alien attack on Mumbai made our situation painfully clear. Their " 18017"technology is far more advanced than ours. The complete inability of " 18018"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18019"weaknesses in current military training and equipment. They lost three " 18020"battalions just bringing the aliens to a standstill without inflicting " 18021"significant casualties. PHALANX has to overcome these odds, and to do that " 18022"we need the very best human technology has to offer.\n" 18023"\n" 18024"The Excalibur Program was created to find the most effective weapons on " 18025"Earth by reviewing their manufacturing standards, durability, operational " 18026"record, and their combat performance in the situations where we've managed " 18027"to bring the aliens to battle.\n" 18028"\n" 18029"From our experiences in Mumbai and other stricken cities, we've concluded " 18030"that the aliens seem to concentrate their efforts on population centres, " 18031"especially dense urban areas. A majority of engagements have taken place at " 18032"knife-fighting range. For the purposes of the Excalibur Program, we've " 18033"chosen several high-performance weapons for our Close Range Combat package.\n" 18034"\n" 18035"The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance " 18036"troops) is a marvel of modern engineering. Unlike the old flamethrowers of " 18037"the 20th century, it requires no heavy pressure tanks to be carried on a " 18038"soldier's back -- the ADA is one unit carried in the hands without any hoses " 18039"or tubes. It simply slots a relatively small 200mm gas canister into the " 18040"feed, fires its deadly ammunition, and then ejects the empty canister to " 18041"make room for a reload. The system is ingenious and surprisingly reliable.\n" 18042"\n" 18043"The muzzle of the weapon is a powerful pump that squirts gas into the air, " 18044"then sets off the gas-air mixture by way of four parallel spark igniters, " 18045"one main unit and three backups. These igniters each emit as many as ten " 18046"sparks per second in order to ignite the fuel before it disperses. The " 18047"backups are very important in preventing an explosion due to the special " 18048"fuel the ADA uses, a substance called Compound 90.\n" 18049"\n" 18050"Compound 90 is a new flamethrower fuel that, when injected into the air, " 18051"creates a slow thermobaric reaction -- a fuel-air ignition rather than a " 18052"fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts " 18053"horrific damage on organic targets; the heat generated exceeds 1700 degrees " 18054"celsius, enough to melt titanium. However, due to its gaseous nature it " 18055"leaves no burning residue (like napalm) on the target or in the surrounding " 18056"area and disperses its heat much more quickly. This makes it significantly " 18057"safer for urban use than napalm-derivative substances.\n" 18058"\n" 18059"The ADA 22's main drawbacks are its short range and its complex internals, " 18060"which are difficult to repair. However, our experienced technicians should " 18061"have no problem doing maintenance on this model.\n" 18062"\n" 18063"For PHALANX use, we have given this flamethrower the classification CRC-FL.\n" 18064"\n" 18065"\n" 18066"Recommended Doctrine\n" 18067"\n" 18068"The CRC-FL is a close-range weapon; the operator needs to be fast in order " 18069"to get into weapons range and unleash as much hell as possible. It is also a " 18070"rather weighty weapon despite its relatively slim design. Strength as well " 18071"as speed is required to wield it effectively.\n" 18072"\n" 18073"Flamethrowers also make great ambush weapons -- just make sure that none of " 18074"our soldiers are in the line of fire.\n" 18075"\n" 18076"\n" 18077"Addenda\n" 18078"\n" 18079"This weapon should not be fired if there are civilians in or near the target " 18080"zone." 18081msgstr "" 18082"Technical Specifications: CRC-FL Flamethrower\n" 18083"\n" 18084"CLASSIFIED LEVEL YELLOW\n" 18085"\n" 18086"PHALANX Extraterrestrial Response Unit\n" 18087"\n" 18088"Technical Document, Delta Clearance\n" 18089"\n" 18090"Filed: 20 March 2084\n" 18091"\n" 18092"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18093"Operations Command\n" 18094"\n" 18095"\n" 18096"\n" 18097"Overview\n" 18098"\n" 18099"The alien attack on Mumbai made our situation painfully clear. Their " 18100"technology is far more advanced than ours. The complete inability of " 18101"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18102"weaknesses in current military training and equipment. They lost three " 18103"battalions just bringing the aliens to a standstill without inflicting " 18104"significant casualties. PHALANX has to overcome these odds, and to do that " 18105"we need the very best human technology has to offer.\n" 18106"\n" 18107"The Excalibur Program was created to find the most effective weapons on " 18108"Earth by reviewing their manufacturing standards, durability, operational " 18109"record, and their combat performance in the situations where we've managed " 18110"to bring the aliens to battle.\n" 18111"\n" 18112"From our experiences in Mumbai and other stricken cities, we've concluded " 18113"that the aliens seem to concentrate their efforts on population centres, " 18114"especially dense urban areas. A majority of engagements have taken place at " 18115"knife-fighting range. For the purposes of the Excalibur Program, we've " 18116"chosen several high-performance weapons for our Close Range Combat package.\n" 18117"\n" 18118"The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance " 18119"troops) is a marvel of modern engineering. Unlike the old flamethrowers of " 18120"the 20th century, it requires no heavy pressure tanks to be carried on a " 18121"soldier's back -- the ADA is one unit carried in the hands without any hoses " 18122"or tubes. It simply slots a relatively small 200mm gas canister into the " 18123"feed, fires its deadly ammunition, and then ejects the empty canister to " 18124"make room for a reload. The system is ingenious and surprisingly reliable.\n" 18125"\n" 18126"The muzzle of the weapon is a powerful pump that squirts gas into the air, " 18127"then sets off the gas-air mixture by way of four parallel spark igniters, " 18128"one main unit and three backups. These igniters each emit as many as ten " 18129"sparks per second in order to ignite the fuel before it disperses. The " 18130"backups are very important in preventing an explosion due to the special " 18131"fuel the ADA uses, a substance called Compound 90.\n" 18132"\n" 18133"Compound 90 is a new flamethrower fuel that, when injected into the air, " 18134"creates a slow thermobaric reaction -- a fuel-air ignition rather than a " 18135"fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts " 18136"horrific damage on organic targets; the heat generated exceeds 1700 degrees " 18137"celsius, enough to melt titanium. However, due to its gaseous nature it " 18138"leaves no burning residue (like napalm) on the target or in the surrounding " 18139"area and disperses its heat much more quickly. This makes it significantly " 18140"safer for urban use than napalm-derivative substances.\n" 18141"\n" 18142"The ADA 22's main drawbacks are its short range and its complex internals, " 18143"which are difficult to repair. However, our experienced technicians should " 18144"have no problem doing maintenance on this model.\n" 18145"\n" 18146"For PHALANX use, we have given this flamethrower the classification CRC-FL.\n" 18147"\n" 18148"\n" 18149"Recommended Doctrine\n" 18150"\n" 18151"The CRC-FL is a close-range weapon; the operator needs to be fast in order " 18152"to get into weapons range and unleash as much hell as possible. It is also a " 18153"rather weighty weapon despite its relatively slim design. Strength as well " 18154"as speed is required to wield it effectively.\n" 18155"\n" 18156"Flamethrowers also make great ambush weapons -- just make sure that none of " 18157"our soldiers are in the line of fire.\n" 18158"\n" 18159"\n" 18160"Addenda\n" 18161"\n" 18162"This weapon should not be fired if there are civilians in or near the target " 18163"zone." 18164 18165#: ../base/ufos/msgid/weapons.ufo:745 18166#, fuzzy 18167msgid "" 18168"Technical Specifications: C90 Canister\n" 18169"\n" 18170"CLASSIFIED LEVEL YELLOW\n" 18171"\n" 18172"PHALANX Extraterrestrial Response Unit\n" 18173"\n" 18174"Technical Document, Delta Clearance\n" 18175"\n" 18176"Filed: 20 March 2084\n" 18177"\n" 18178"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18179"Operations Command\n" 18180"\n" 18181"\n" 18182"\n" 18183"Overview\n" 18184"\n" 18185"This is a 200mm canister of high-pressure flammable gas, locked and secured " 18186"via three different systems to prevent accidents. Compound 90 is a new " 18187"flamethrower fuel that, when injected into the air, creates a slow " 18188"thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion " 18189"-- that can roast living tissue in seconds. Its range is limited, as the C90 " 18190"must be quickly ignited before it disperses, but it inflicts horrific damage " 18191"on organic targets that few weapons can hope to match. The heat generated by " 18192"C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its " 18193"gaseous nature it leaves no burning residue (like napalm) and disperses heat " 18194"much more quickly. This makes it significantly safer for urban use than " 18195"napalm-derivative substances.\n" 18196"\n" 18197"The canister is meant to be loaded into a CRC-FL Flamethrower.\n" 18198"\n" 18199"\n" 18200"Recommended Doctrine\n" 18201"\n" 18202"All soldiers equipped with flamethrowers should carry at least one reload " 18203"whenever they go out in the field. It is not advisable to send our troops " 18204"into combat without spare canisters.\n" 18205"\n" 18206"\n" 18207"Addenda\n" 18208"\n" 18209"None." 18210msgstr "" 18211"Technical Specifications: C90 Canister\n" 18212"\n" 18213"CLASSIFIED LEVEL YELLOW\n" 18214"\n" 18215"PHALANX Extraterrestrial Response Unit\n" 18216"\n" 18217"Technical Document, Delta Clearance\n" 18218"\n" 18219"Filed: 20 March 2084\n" 18220"\n" 18221"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18222"Operations Command\n" 18223"\n" 18224"\n" 18225"\n" 18226"Overview\n" 18227"\n" 18228"This is a 200mm canister of high-pressure flammable gas, locked and secured " 18229"via three different systems to prevent accidents. Compound 90 is a new " 18230"flamethrower fuel that, when injected into the air, creates a slow " 18231"thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion " 18232"-- that can roast living tissue in seconds. Its range is limited, as the C90 " 18233"must be quickly ignited before it disperses, but it inflicts horrific damage " 18234"on organic targets that few weapons can hope to match. The heat generated by " 18235"C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its " 18236"gaseous nature it leaves no burning residue (like napalm) and disperses heat " 18237"much more quickly. This makes it significantly safer for urban use than " 18238"napalm-derivative substances.\n" 18239"\n" 18240"The canister is meant to be loaded into a CRC-FL Flamethrower.\n" 18241"\n" 18242"\n" 18243"Recommended Doctrine\n" 18244"\n" 18245"All soldiers equipped with flamethrowers should carry at least one reload " 18246"whenever they go out in the field. It is not advisable to send our troops " 18247"into combat without spare canisters.\n" 18248"\n" 18249"\n" 18250"Addenda\n" 18251"\n" 18252"None." 18253 18254#: ../base/ufos/msgid/weapons.ufo:787 18255#, fuzzy 18256msgid "" 18257"Technical Specifications: Flashbang\n" 18258"\n" 18259"CLASSIFIED LEVEL YELLOW\n" 18260"\n" 18261"PHALANX Extraterrestrial Response Unit\n" 18262"\n" 18263"Technical Document, Delta Clearance\n" 18264"\n" 18265"Filed: 20 March 2084\n" 18266"\n" 18267"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18268"Operations Command\n" 18269"\n" 18270"\n" 18271"\n" 18272"Overview\n" 18273"\n" 18274"The alien attack on Mumbai made our situation painfully clear. Their " 18275"technology is far more advanced than ours. The complete inability of " 18276"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18277"weaknesses in current military training and equipment. They lost three " 18278"battalions just bringing the aliens to a standstill without inflicting " 18279"significant casualties. PHALANX has to overcome these odds, and to do that " 18280"we need the very best human technology has to offer.\n" 18281"\n" 18282"The Excalibur Program was created to find the most effective weapons on " 18283"Earth by reviewing their manufacturing standards, durability, operational " 18284"record, and their combat performance in the situations where we've managed " 18285"to bring the aliens to battle.\n" 18286"\n" 18287"The flashbang is a non-lethal grenade that produces a blinding flash and a " 18288"deafening blast to temporarily confuse or disorient targets in the area of " 18289"effect. The grenade body does not explode or fragment upon detonation. In " 18290"fact, if the body remains undamaged, it can be easily refilled and used " 18291"again.\n" 18292"\n" 18293"Humans affected by a flashbang suffer temporary deafness and impaired " 18294"balance, as well as complete loss of eyesight for up to five seconds before " 18295"the effect fades and vision returns to normal. This makes the flashbang an " 18296"excellent weapon for distracting and temporarily disabling the enemy, " 18297"especially when assaulting heavily-defended positions. From combat reports, " 18298"we've concluded that flashbangs have much the same effect on aliens as they " 18299"do on humans; alien targets are effectively blind and deaf for a short time " 18300"after the flashbang is deployed, rendering them helpless. We can't say " 18301"exactly how long this period is, and it will undoubtedly vary from alien to " 18302"alien, but it's still long enough to make the difference in a firefight.\n" 18303"\n" 18304"Aside from being a useful tactical tool, the flashbang will allow our " 18305"soldiers to get in close and personal without being cut to shreds by the " 18306"alien weapons. It allows the commander to choose exactly which weapons are " 18307"applied in a given situation whilst avoiding the collateral damage potential " 18308"of a frag grenade. A very quick enemy can take precautions to negate " 18309"flashbang effects simply by closing his eyes and plugging his ears, but he " 18310"will have very little warning and in most cases will require special " 18311"training to respond in time. From what we can tell the aliens have had no " 18312"prior experience with this type of weapon and have no defensive doctrine " 18313"against it. Even a prepared enemy will still be distracted by a flashbang " 18314"and could be engaged by fast-action troops before being able to reclaim his " 18315"weapon and take aim.\n" 18316"\n" 18317"The flashbang's strengths far outweigh its weaknesses. It has served with " 18318"distinction in many wars before this one, and it will continue to do so " 18319"until all its functions can be replaced somehow by a new system.\n" 18320"\n" 18321"\n" 18322"Recommended Doctrine\n" 18323"\n" 18324"The flashbang does no physical damage to anyone caught in its area of " 18325"effect, and for that reason alone this weapon should be used over frag " 18326"grenades and other explosive ordnance during any mission where civilians are " 18327"placed at risk.\n" 18328"\n" 18329"It is an indispensible weapon in any terrain that features large amounts of " 18330"available cover. If aliens are lying in wait and charging around a corner " 18331"might be suicide, the mere act of popping a flashbang down the corridor can " 18332"significantly change the outcome of the ensuing firefight in favour of our " 18333"troops. Its utility is not to be underestimated.\n" 18334"\n" 18335"\n" 18336"Addenda\n" 18337"\n" 18338"Naturally the flashbang is only effective against organic aliens with eyes " 18339"and ears." 18340msgstr "" 18341"Technical Specifications: Flashbang\n" 18342"\n" 18343"CLASSIFIED LEVEL YELLOW\n" 18344"\n" 18345"PHALANX Extraterrestrial Response Unit\n" 18346"\n" 18347"Technical Document, Delta Clearance\n" 18348"\n" 18349"Filed: 20 March 2084\n" 18350"\n" 18351"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18352"Operations Command\n" 18353"\n" 18354"\n" 18355"\n" 18356"Overview\n" 18357"\n" 18358"The alien attack on Mumbai made our situation painfully clear. Their " 18359"technology is far more advanced than ours. The complete inability of " 18360"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18361"weaknesses in current military training and equipment. They lost three " 18362"battalions just bringing the aliens to a standstill without inflicting " 18363"significant casualties. PHALANX has to overcome these odds, and to do that " 18364"we need the very best human technology has to offer.\n" 18365"\n" 18366"The Excalibur Program was created to find the most effective weapons on " 18367"Earth by reviewing their manufacturing standards, durability, operational " 18368"record, and their combat performance in the situations where we've managed " 18369"to bring the aliens to battle.\n" 18370"\n" 18371"The flashbang is a non-lethal grenade that produces a blinding flash and a " 18372"deafening blast to temporarily confuse or disorient targets in the area of " 18373"effect. The grenade body does not explode or fragment upon detonation. In " 18374"fact, if the body remains undamaged, it can be easily refilled and used " 18375"again.\n" 18376"\n" 18377"Humans affected by a flashbang suffer temporary deafness and impaired " 18378"balance, as well as complete loss of eyesight for up to five seconds before " 18379"the effect fades and vision returns to normal. This makes the flashbang an " 18380"excellent weapon for distracting and temporarily disabling the enemy, " 18381"especially when assaulting heavily-defended positions. From combat reports, " 18382"we've concluded that flashbangs have much the same effect on aliens as they " 18383"do on humans; alien targets are effectively blind and deaf for a short time " 18384"after the flashbang is deployed, rendering them helpless. We can't say " 18385"exactly how long this period is, and it will undoubtedly vary from alien to " 18386"alien, but it's still long enough to make the difference in a firefight.\n" 18387"\n" 18388"Aside from being a useful tactical tool, the flashbang will allow our " 18389"soldiers to get in close and personal without being cut to shreds by the " 18390"alien weapons. It allows the commander to choose exactly which weapons are " 18391"applied in a given situation whilst avoiding the collateral damage potential " 18392"of a frag grenade. A very quick enemy can take precautions to negate " 18393"flashbang effects simply by closing his eyes and plugging his ears, but he " 18394"will have very little warning and in most cases will require special " 18395"training to respond in time. From what we can tell the aliens have had no " 18396"prior experience with this type of weapon and have no defensive doctrine " 18397"against it. Even a prepared enemy will still be distracted by a flashbang " 18398"and could be engaged by fast-action troops before being able to reclaim his " 18399"weapon and take aim.\n" 18400"\n" 18401"The flashbang's strengths far outweigh its weaknesses. It has served with " 18402"distinction in many wars before this one, and it will continue to do so " 18403"until all its functions can be replaced somehow by a new system.\n" 18404"\n" 18405"\n" 18406"Recommended Doctrine\n" 18407"\n" 18408"The flashbang does no physical damage to anyone caught in its area of " 18409"effect, and for that reason alone this weapon should be used over frag " 18410"grenades and other explosive ordnance during any mission where civilians are " 18411"placed at risk.\n" 18412"\n" 18413"It is an indispensible weapon in any terrain that features large amounts of " 18414"available cover. If aliens are lying in wait and charging around a corner " 18415"might be suicide, the mere act of popping a flashbang down the corridor can " 18416"significantly change the outcome of the ensuing firefight in favour of our " 18417"troops. Its utility is not to be underestimated.\n" 18418"\n" 18419"\n" 18420"Addenda\n" 18421"\n" 18422"Naturally the flashbang is only effective against organic aliens with eyes " 18423"and ears." 18424 18425#: ../base/ufos/msgid/weapons.ufo:827 18426#, fuzzy 18427msgid "" 18428"Technical Specifications: Fragmentation Grenade\n" 18429"\n" 18430"CLASSIFIED LEVEL YELLOW\n" 18431"\n" 18432"PHALANX Extraterrestrial Response Unit\n" 18433"\n" 18434"Technical Document, Delta Clearance\n" 18435"\n" 18436"Filed: 20 March 2084\n" 18437"\n" 18438"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18439"Operations Command\n" 18440"\n" 18441"\n" 18442"\n" 18443"Overview\n" 18444"\n" 18445"The alien attack on Mumbai made our situation painfully clear. Their " 18446"technology is far more advanced than ours. The complete inability of " 18447"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18448"weaknesses in current military training and equipment. They lost three " 18449"battalions just bringing the aliens to a standstill without inflicting " 18450"significant casualties. PHALANX has to overcome these odds, and to do that " 18451"we need the very best human technology has to offer.\n" 18452"\n" 18453"The Excalibur Program was created to find the most effective weapons on " 18454"Earth by reviewing their manufacturing standards, durability, operational " 18455"record, and their combat performance in the situations where we've managed " 18456"to bring the aliens to battle.\n" 18457"\n" 18458"The concept of the fragmentation grenade has changed little since it was " 18459"first conceived, when Chinese soldiers packed gunpowder into ceramic or " 18460"metal containers. It only solidified further after the end of the 20th " 18461"century. Improvements in explosive technology and casing materials have made " 18462"them a little faster and a little deadlier, but the mechanics are the same: " 18463"An explosive substance at the heart of the grenade causes the casing (and " 18464"possibly additional payload such as a layer of wire or white phosphorus " 18465"coiled around the explosive) to fragment into shrapnel and fly in all " 18466"directions at high speed, killing or wounding targets in the area of effect. " 18467"The delayed fuse is ignited by first pulling the pin and then releasing the " 18468"handle, usually released as the grenade is thrown. It will detonate after a " 18469"period of several seconds.\n" 18470"\n" 18471"For PHALANX purposes, we have selected the Australian HG15 as the best of " 18472"the lot. This grenade is loaded with an extremely conventional charge of C8 " 18473"solid chemical explosive, an inner layer of coiled wire, and an outer layer " 18474"of thin plated steel. It's designed to maximise coverage by putting out more " 18475"shrapnel than any other grenade on the market. The HG15's outer layer is " 18476"smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to " 18477"make it easier to roll across various surfaces. The C8 explosive at its core " 18478"may be old in design, but it's both highly powerful and can be counted on to " 18479"work right under harsh conditions. Reliability is an especially important " 18480"attribute in any kind of hand-held bomb.\n" 18481"\n" 18482"\n" 18483"Recommended Doctrine\n" 18484"\n" 18485"Though quite effective against enemy infantry, frag grenades are weapons of " 18486"opportunity, not a replacement for firearms or portable artillery. Their " 18487"range is highly limited and their casualty radius is small. However, if the " 18488"situation calls for close-range indirect fire or something deadly thrown " 18489"around a corner, the frag grenade is just the thing.\n" 18490"\n" 18491"Care should be taken that no friendlies (especially civilians) are caught in " 18492"the area of effect. In such situations the use of lethal grenades is " 18493"strongly discouraged; flashbangs should be given preference.\n" 18494"\n" 18495"It's recommended that all soldiers carrying non-heavy weapons should be " 18496"equipped with at least one grenade of some variety -- be it a frag grenade, " 18497"flashbang, incendiary grenade or other -- in case the need should arise. Two " 18498"or more are strongly recommended.\n" 18499"\n" 18500"\n" 18501"Addenda\n" 18502"\n" 18503"None." 18504msgstr "" 18505"Technical Specifications: Fragmentation Grenade\n" 18506"\n" 18507"CLASSIFIED LEVEL YELLOW\n" 18508"\n" 18509"PHALANX Extraterrestrial Response Unit\n" 18510"\n" 18511"Technical Document, Delta Clearance\n" 18512"\n" 18513"Filed: 20 March 2084\n" 18514"\n" 18515"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18516"Operations Command\n" 18517"\n" 18518"\n" 18519"\n" 18520"Overview\n" 18521"\n" 18522"The alien attack on Mumbai made our situation painfully clear. Their " 18523"technology is far more advanced than ours. The complete inability of " 18524"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18525"weaknesses in current military training and equipment. They lost three " 18526"battalions just bringing the aliens to a standstill without inflicting " 18527"significant casualties. PHALANX has to overcome these odds, and to do that " 18528"we need the very best human technology has to offer.\n" 18529"\n" 18530"The Excalibur Program was created to find the most effective weapons on " 18531"Earth by reviewing their manufacturing standards, durability, operational " 18532"record, and their combat performance in the situations where we've managed " 18533"to bring the aliens to battle.\n" 18534"\n" 18535"The concept of the fragmentation grenade has changed little since it was " 18536"first conceived, when Chinese soldiers packed gunpowder into ceramic or " 18537"metal containers. It only solidified further after the end of the 20th " 18538"century. Improvements in explosive technology and casing materials have made " 18539"them a little faster and a little deadlier, but the mechanics are the same: " 18540"An explosive substance at the heart of the grenade causes the casing (and " 18541"possibly additional payload such as a layer of wire or white phosphorus " 18542"coiled around the explosive) to fragment into shrapnel and fly in all " 18543"directions at high speed, killing or wounding targets in the area of effect. " 18544"The delayed fuse is ignited by first pulling the pin and then releasing the " 18545"handle, usually released as the grenade is thrown. It will detonate after a " 18546"period of several seconds.\n" 18547"\n" 18548"For PHALANX purposes, we have selected the Australian HG15 as the best of " 18549"the lot. This grenade is loaded with an extremely conventional charge of C8 " 18550"solid chemical explosive, an inner layer of coiled wire, and an outer layer " 18551"of thin plated steel. It's designed to maximise coverage by putting out more " 18552"shrapnel than any other grenade on the market. The HG15's outer layer is " 18553"smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to " 18554"make it easier to roll across various surfaces. The C8 explosive at its core " 18555"may be old in design, but it's both highly powerful and can be counted on to " 18556"work right under harsh conditions. Reliability is an especially important " 18557"attribute in any kind of hand-held bomb.\n" 18558"\n" 18559"\n" 18560"Recommended Doctrine\n" 18561"\n" 18562"Though quite effective against enemy infantry, frag grenades are weapons of " 18563"opportunity, not a replacement for firearms or portable artillery. Their " 18564"range is highly limited and their casualty radius is small. However, if the " 18565"situation calls for close-range indirect fire or something deadly thrown " 18566"around a corner, the frag grenade is just the thing.\n" 18567"\n" 18568"Care should be taken that no friendlies (especially civilians) are caught in " 18569"the area of effect. In such situations the use of lethal grenades is " 18570"strongly discouraged; flashbangs should be given preference.\n" 18571"\n" 18572"It's recommended that all soldiers carrying non-heavy weapons should be " 18573"equipped with at least one grenade of some variety -- be it a frag grenade, " 18574"flashbang, incendiary grenade or other -- in case the need should arise. Two " 18575"or more are strongly recommended.\n" 18576"\n" 18577"\n" 18578"Addenda\n" 18579"\n" 18580"None." 18581 18582#: ../base/ufos/msgid/weapons.ufo:869 18583#, fuzzy 18584msgid "" 18585"Technical Specifications: Incendiary Grenade\n" 18586"\n" 18587"CLASSIFIED LEVEL YELLOW\n" 18588"\n" 18589"PHALANX Extraterrestrial Response Unit\n" 18590"\n" 18591"Technical Document, Delta Clearance\n" 18592"\n" 18593"Filed: 20 March 2084\n" 18594"\n" 18595"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18596"Operations Command\n" 18597"\n" 18598"\n" 18599"\n" 18600"Overview\n" 18601"\n" 18602"The alien attack on Mumbai made our situation painfully clear. Their " 18603"technology is far more advanced than ours. The complete inability of " 18604"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18605"weaknesses in current military training and equipment. They lost three " 18606"battalions just bringing the aliens to a standstill without inflicting " 18607"significant casualties. PHALANX has to overcome these odds, and to do that " 18608"we need the very best human technology has to offer.\n" 18609"\n" 18610"The Excalibur Program was created to find the most effective weapons on " 18611"Earth by reviewing their manufacturing standards, durability, operational " 18612"record, and their combat performance in the situations where we've managed " 18613"to bring the aliens to battle.\n" 18614"\n" 18615"Incendiary grenades are area-denial weapons, covering a large stretch of " 18616"ground with very hot flames that are almost impossible to extinguish. Once " 18617"thrown, the body of the grenade explodes, spreading the incendiary compound " 18618"over the surrounding area -- and anyone unlucky enough to be inside the area " 18619"of effect. The compound itself is a modification of a mixture that has been " 18620"in use since World War II; thermite, barium nitrate, sulphur and binding " 18621"agent. The grenade's delayed fuse is ignited by first pulling the pin and " 18622"then releasing the handle, usually released as the grenade is thrown. It " 18623"will detonate after a period of several seconds.\n" 18624"\n" 18625"The standard American M71 grenade consists of a core of C8 explosive, an " 18626"inner layer of incendiary agent, and an outer plastic casing that provides " 18627"no fragmentation but more importantly doesn't slow down or otherwise impede " 18628"the delivery of the payload over a large area. The M71's casing is a smooth " 18629"cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make " 18630"it easier to roll across various surfaces.\n" 18631"\n" 18632"Like all hand grenades, their range is limited, but they can be an essential " 18633"tool for achieving control of the battlefield.\n" 18634"\n" 18635"\n" 18636"Recommended Doctrine\n" 18637"\n" 18638"Incendiary grenades are tactical weapons that should be used to contain or " 18639"herd the enemy into disadvantageous ground. They cannot be thrown very far, " 18640"but they can serve to block off escape routes, to flush out rooms, or simply " 18641"to catch the enemy in a blazing inferno.\n" 18642"\n" 18643"Care should be taken that no friendlies (especially civilians) are caught in " 18644"the area of effect, as the effect of the thermate cocktail on human tissue " 18645"is a particular public relations nightmare. In such situations the use of " 18646"lethal grenades is strongly discouraged; flashbangs should be given " 18647"preference.\n" 18648"\n" 18649"It's recommended that all soldiers carrying non-heavy weapons should be " 18650"equipped with at least one grenade of some variety -- be it an incendiary " 18651"grenade, frag grenade, flashbang or other -- in case the need should arise. " 18652"Two or more are strongly recommended.\n" 18653"\n" 18654"\n" 18655"Addenda\n" 18656"\n" 18657"None." 18658msgstr "" 18659"Technical Specifications: Incendiary Grenade\n" 18660"\n" 18661"CLASSIFIED LEVEL YELLOW\n" 18662"\n" 18663"PHALANX Extraterrestrial Response Unit\n" 18664"\n" 18665"Technical Document, Delta Clearance\n" 18666"\n" 18667"Filed: 20 March 2084\n" 18668"\n" 18669"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18670"Operations Command\n" 18671"\n" 18672"\n" 18673"\n" 18674"Overview\n" 18675"\n" 18676"The alien attack on Mumbai made our situation painfully clear. Their " 18677"technology is far more advanced than ours. The complete inability of " 18678"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18679"weaknesses in current military training and equipment. They lost three " 18680"battalions just bringing the aliens to a standstill without inflicting " 18681"significant casualties. PHALANX has to overcome these odds, and to do that " 18682"we need the very best human technology has to offer.\n" 18683"\n" 18684"The Excalibur Program was created to find the most effective weapons on " 18685"Earth by reviewing their manufacturing standards, durability, operational " 18686"record, and their combat performance in the situations where we've managed " 18687"to bring the aliens to battle.\n" 18688"\n" 18689"Incendiary grenades are area-denial weapons, covering a large stretch of " 18690"ground with very hot flames that are almost impossible to extinguish. Once " 18691"thrown, the body of the grenade explodes, spreading the incendiary compound " 18692"over the surrounding area -- and anyone unlucky enough to be inside the area " 18693"of effect. The compound itself is a modification of a mixture that has been " 18694"in use since World War II; thermite, barium nitrate, sulphur and binding " 18695"agent. The grenade's delayed fuse is ignited by first pulling the pin and " 18696"then releasing the handle, usually released as the grenade is thrown. It " 18697"will detonate after a period of several seconds.\n" 18698"\n" 18699"The standard American M71 grenade consists of a core of C8 explosive, an " 18700"inner layer of incendiary agent, and an outer plastic casing that provides " 18701"no fragmentation but more importantly doesn't slow down or otherwise impede " 18702"the delivery of the payload over a large area. The M71's casing is a smooth " 18703"cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make " 18704"it easier to roll across various surfaces.\n" 18705"\n" 18706"Like all hand grenades, their range is limited, but they can be an essential " 18707"tool for achieving control of the battlefield.\n" 18708"\n" 18709"\n" 18710"Recommended Doctrine\n" 18711"\n" 18712"Incendiary grenades are tactical weapons that should be used to contain or " 18713"herd the enemy into disadvantageous ground. They cannot be thrown very far, " 18714"but they can serve to block off escape routes, to flush out rooms, or simply " 18715"to catch the enemy in a blazing inferno.\n" 18716"\n" 18717"Care should be taken that no friendlies (especially civilians) are caught in " 18718"the area of effect, as the effect of the thermate cocktail on human tissue " 18719"is a particular public relations nightmare. In such situations the use of " 18720"lethal grenades is strongly discouraged; flashbangs should be given " 18721"preference.\n" 18722"\n" 18723"It's recommended that all soldiers carrying non-heavy weapons should be " 18724"equipped with at least one grenade of some variety -- be it an incendiary " 18725"grenade, frag grenade, flashbang or other -- in case the need should arise. " 18726"Two or more are strongly recommended.\n" 18727"\n" 18728"\n" 18729"Addenda\n" 18730"\n" 18731"None." 18732 18733#: ../base/ufos/msgid/weapons.ufo:915 18734#, fuzzy 18735msgid "" 18736"Technical Specifications: HPGL Grenade Launcher\n" 18737"\n" 18738"CLASSIFIED LEVEL YELLOW\n" 18739"\n" 18740"PHALANX Extraterrestrial Response Unit\n" 18741"\n" 18742"Technical Document, Delta Clearance\n" 18743"\n" 18744"Filed: 20 March 2084\n" 18745"\n" 18746"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18747"Operations Command\n" 18748"\n" 18749"\n" 18750"\n" 18751"Overview\n" 18752"\n" 18753"The alien attack on Mumbai made our situation painfully clear. Their " 18754"technology is far more advanced than ours. The complete inability of " 18755"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18756"weaknesses in current military training and equipment. They lost three " 18757"battalions just bringing the aliens to a standstill without inflicting " 18758"significant casualties. PHALANX has to overcome these odds, and to do that " 18759"we need the very best human technology has to offer.\n" 18760"\n" 18761"The Excalibur Program was created to find the most effective weapons on " 18762"Earth by reviewing their manufacturing standards, durability, operational " 18763"record, and their combat performance in the situations where we've managed " 18764"to bring the aliens to battle.\n" 18765"\n" 18766"First released on the open market in 2047, the Brazilian RA6 has received " 18767"numerous upgrades over the years that have kept it at the top of its field. " 18768"It is the most widely-used infantry grenade launcher in use today because of " 18769"its excellent reliability and low weight. It has an impressive selection of " 18770"compatible cartridges in the popular 25mm calibre.\n" 18771"\n" 18772"The RA6 carries up to 6 grenades individually loaded into a simple rotary " 18773"cylinder. The cylinder is hinged at the front and breaks open to accept " 18774"reloads. Reloading individual grenades can be a slow and agonising process, " 18775"but this is often the best way of going about it; while 25mm speedloaders do " 18776"exist and will work on the RA6, they are bulky and hard to carry around.\n" 18777"\n" 18778"The weapon has two fire modes. When fired in Impact mode, the grenades will " 18779"explode as soon as they hit something -- a wall or the target. They'll also " 18780"explode the moment they reach their target destination, a nice way to ensure " 18781"the grenade will explode near to where the soldier is aiming it.\n" 18782"\n" 18783"But it also has a Timer mode. When fired this way, the grenades will " 18784"detonate several seconds after leaving the barrel regardless of what happens " 18785"in those seconds. This is great for bouncing a grenade around a corner or " 18786"firing a long shot, but it is harder to be precise.\n" 18787"\n" 18788"This is one of the most versatile and effective weapons on our roster. While " 18789"not as powerful as the rocket launcher, it is a reliable support weapon and " 18790"infantry artillery piece.\n" 18791"\n" 18792"For PHALANX use, we have given this grenade launcher the classification " 18793"HPGL.\n" 18794"\n" 18795"\n" 18796"Recommended Doctrine\n" 18797"\n" 18798"The HPGL is a tactician's dream come true. It has excellent damage and " 18799"range, can hit several clustered targets with one blast, and can be used for " 18800"special tasks such as area denial with incendiary grenades. It can be as " 18801"effective in close situations as it is in large open spaces; however, " 18802"different tactics are required.\n" 18803"\n" 18804"For close-range emergency work -- for example if the operator has no sidearm " 18805"-- the launcher can also be loaded with special 25mm flechette shells " 18806"similar to our shotgun shells.\n" 18807"\n" 18808"\n" 18809"Addenda\n" 18810"\n" 18811"Along with sniper rifles and rocket launchers, this is one of the few " 18812"standard-issue human weapons that are fully effective against robotic aliens." 18813msgstr "" 18814"Technical Specifications: HPGL Grenade Launcher\n" 18815"\n" 18816"CLASSIFIED LEVEL YELLOW\n" 18817"\n" 18818"PHALANX Extraterrestrial Response Unit\n" 18819"\n" 18820"Technical Document, Delta Clearance\n" 18821"\n" 18822"Filed: 20 March 2084\n" 18823"\n" 18824"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18825"Operations Command\n" 18826"\n" 18827"\n" 18828"\n" 18829"Overview\n" 18830"\n" 18831"The alien attack on Mumbai made our situation painfully clear. Their " 18832"technology is far more advanced than ours. The complete inability of " 18833"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18834"weaknesses in current military training and equipment. They lost three " 18835"battalions just bringing the aliens to a standstill without inflicting " 18836"significant casualties. PHALANX has to overcome these odds, and to do that " 18837"we need the very best human technology has to offer.\n" 18838"\n" 18839"The Excalibur Program was created to find the most effective weapons on " 18840"Earth by reviewing their manufacturing standards, durability, operational " 18841"record, and their combat performance in the situations where we've managed " 18842"to bring the aliens to battle.\n" 18843"\n" 18844"First released on the open market in 2047, the Brazilian RA6 has received " 18845"numerous upgrades over the years that have kept it at the top of its field. " 18846"It is the most widely-used infantry grenade launcher in use today because of " 18847"its excellent reliability and low weight. It has an impressive selection of " 18848"compatible cartridges in the popular 25mm calibre.\n" 18849"\n" 18850"The RA6 carries up to 6 grenades individually loaded into a simple rotary " 18851"cylinder. The cylinder is hinged at the front and breaks open to accept " 18852"reloads. Reloading individual grenades can be a slow and agonising process, " 18853"but this is often the best way of going about it; while 25mm speedloaders do " 18854"exist and will work on the RA6, they are bulky and hard to carry around.\n" 18855"\n" 18856"The weapon has two fire modes; timed shot, which will detonate grenades at a " 18857"set time after leaving the barrel, and airburst, which will detonate " 18858"grenades in the air after they have travelled a certain distance. The RA6's " 18859"maximum rate of fire is one round per second on semi-automatic, or it can " 18860"rapidly cycle through its cylinder on burst mode, firing quick three-round " 18861"bursts that can devastate whole areas.\n" 18862"\n" 18863"Standard ammunition for the RA6 is the 25mm HIT (High Impulse Thermobaric) " 18864"grenade, which is a 'fuel-air munition' that uses atmospheric oxygen to " 18865"generate an explosion instead of carrying along an oxidising agent. " 18866"Thermobaric weapons produce a far more powerful explosive force than would " 18867"be possible with conventional explosives of the same size. They rely on " 18868"explosive energy, concussion and heat for their lethality rather than on " 18869"fragmentation like most conventional explosives.\n" 18870"\n" 18871"This is one of the most versatile and effective weapons on our roster. While " 18872"not as powerful as the rocket launcher, it is a reliable support weapon and " 18873"infantry artillery piece.\n" 18874"\n" 18875"For PHALANX use, we have given this grenade launcher the classification " 18876"HPGL.\n" 18877"\n" 18878"\n" 18879"Recommended Doctrine\n" 18880"\n" 18881"The HPGL is a tactician's dream come true. It has excellent damage and " 18882"range, can hit several clustered targets with one blast, and can be used for " 18883"special tasks such as area denial with incendiary grenades. It can be as " 18884"effective in close situations as it is in large open spaces; however, " 18885"different tactics are required.\n" 18886"\n" 18887"The airburst mode is preferable for use in open ground; it sacrifices some " 18888"range by taking away the 'bounce' factor, but this also has its benefits. " 18889"The bounce factor can seriously foul accuracy if the grenade lands on an " 18890"uneven surface and can allow the enemy to run away or take cover before " 18891"detonation. Airburst fire also allows the operator to place his grenades " 18892"exactly where he wants them. Unless there is a catastrophic detonator " 18893"failure, any airburst fired from the HPGL will go off at the intended spot " 18894"with little chance for mechanical error.\n" 18895"\n" 18896"In close situations, timed grenades can be bounced off walls and around " 18897"corners to reach dangerous or inconvenient places that other weapons have " 18898"trouble getting a bead on. However, care should be taken that the operator " 18899"doesn't fire shots that leave himself or any friendly troops inside the " 18900"blast radius. This would make the operator very unpopular with what's left " 18901"of the team. Due to the bounce factor on timed grenades, they can also be a " 18902"severe hazard to nearby civilians. Use of the grenade launcher in situations " 18903"where civilians might become victim to collateral damage is strongly " 18904"discouraged.\n" 18905"\n" 18906"For close-range emergency work -- for example if the operator has no sidearm " 18907"-- the launcher can also be loaded with special 25mm flechette shells " 18908"similar to our shotgun shells. These have less damage potential than shotgun " 18909"shells due to their lower muzzle velocity, but they can still be deadly in " 18910"close quarters and, unlike explosive grenades, are not a risk to the " 18911"operator at short ranges.\n" 18912"\n" 18913"\n" 18914"Addenda\n" 18915"\n" 18916"Along with sniper rifles and rocket launchers, this is one of the few " 18917"standard-issue human weapons that are fully effective against robotic aliens." 18918 18919#: ../base/ufos/msgid/weapons.ufo:947 18920#, fuzzy 18921msgid "" 18922"Technical Specifications: 25mm HIT Grenades\n" 18923"\n" 18924"CLASSIFIED LEVEL YELLOW\n" 18925"\n" 18926"PHALANX Extraterrestrial Response Unit\n" 18927"\n" 18928"Technical Document, Delta Clearance\n" 18929"\n" 18930"Filed: 20 March 2084\n" 18931"\n" 18932"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18933"Operations Command\n" 18934"\n" 18935"\n" 18936"\n" 18937"Overview\n" 18938"\n" 18939"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are " 18940"fired electronically by a spark igniter inside the launcher's barrel. These " 18941"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an " 18942"explosion instead of carrying along an oxidising agent. Thermobaric weapons " 18943"produce a far more powerful explosive force than would be possible with " 18944"conventional explosives of the same size.\n" 18945"\n" 18946"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 18947"\n" 18948"\n" 18949"Recommended Doctrine\n" 18950"\n" 18951"All soldiers equipped with grenade launchers should carry at least one " 18952"reload whenever they go out in the field. It is not advisable to send our " 18953"troops into combat without spare grenades.\n" 18954"\n" 18955"\n" 18956"Addenda\n" 18957"\n" 18958"None." 18959msgstr "" 18960"Technical Specifications: 25mm HIT Grenades\n" 18961"\n" 18962"CLASSIFIED LEVEL YELLOW\n" 18963"\n" 18964"PHALANX Extraterrestrial Response Unit\n" 18965"\n" 18966"Technical Document, Delta Clearance\n" 18967"\n" 18968"Filed: 20 March 2084\n" 18969"\n" 18970"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18971"Operations Command\n" 18972"\n" 18973"\n" 18974"\n" 18975"Overview\n" 18976"\n" 18977"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are " 18978"fired electronically by a spark igniter inside the launcher's barrel. These " 18979"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an " 18980"explosion instead of carrying along an oxidising agent. Thermobaric weapons " 18981"produce a far more powerful explosive force than would be possible with " 18982"conventional explosives of the same size.\n" 18983"\n" 18984"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 18985"\n" 18986"\n" 18987"Recommended Doctrine\n" 18988"\n" 18989"All soldiers equipped with grenade launchers should carry at least one " 18990"reload whenever they go out in the field. It is not advisable to send our " 18991"troops into combat without spare grenades.\n" 18992"\n" 18993"\n" 18994"Addenda\n" 18995"\n" 18996"None." 18997 18998#: ../base/ufos/msgid/weapons.ufo:979 18999#, fuzzy 19000msgid "" 19001"Technical Specifications: 25mm Flechette Grenades\n" 19002"\n" 19003"CLASSIFIED LEVEL YELLOW\n" 19004"\n" 19005"PHALANX Extraterrestrial Response Unit\n" 19006"\n" 19007"Technical Document, Delta Clearance\n" 19008"\n" 19009"Filed: 20 March 2084\n" 19010"\n" 19011"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19012"Operations Command\n" 19013"\n" 19014"\n" 19015"\n" 19016"Overview\n" 19017"\n" 19018"This is a box of 6 25mm flechette grenades. They are fired electronically by " 19019"a spark igniter inside the launcher's barrel. While still classified as " 19020"grenades due to their calibre and delivery system, they have more in common " 19021"with shotgun shells.\n" 19022"\n" 19023"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 19024"\n" 19025"\n" 19026"Recommended Doctrine\n" 19027"\n" 19028"All soldiers equipped with grenade launchers should carry at least one " 19029"reload whenever they go out in the field. It is not advisable to send our " 19030"troops into combat without spare grenades.\n" 19031"\n" 19032"\n" 19033"Addenda\n" 19034"\n" 19035"None." 19036msgstr "" 19037"Technical Specifications: 25mm HIT Grenades\n" 19038"\n" 19039"CLASSIFIED LEVEL YELLOW\n" 19040"\n" 19041"PHALANX Extraterrestrial Response Unit\n" 19042"\n" 19043"Technical Document, Delta Clearance\n" 19044"\n" 19045"Filed: 20 March 2084\n" 19046"\n" 19047"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19048"Operations Command\n" 19049"\n" 19050"\n" 19051"\n" 19052"Overview\n" 19053"\n" 19054"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are " 19055"fired electronically by a spark igniter inside the launcher's barrel. These " 19056"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an " 19057"explosion instead of carrying along an oxidising agent. Thermobaric weapons " 19058"produce a far more powerful explosive force than would be possible with " 19059"conventional explosives of the same size.\n" 19060"\n" 19061"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 19062"\n" 19063"\n" 19064"Recommended Doctrine\n" 19065"\n" 19066"All soldiers equipped with grenade launchers should carry at least one " 19067"reload whenever they go out in the field. It is not advisable to send our " 19068"troops into combat without spare grenades.\n" 19069"\n" 19070"\n" 19071"Addenda\n" 19072"\n" 19073"None." 19074 19075#: ../base/ufos/msgid/weapons.ufo:1011 19076#, fuzzy 19077msgid "" 19078"Technical Specifications: 25mm IC Grenades\n" 19079"\n" 19080"CLASSIFIED LEVEL YELLOW\n" 19081"\n" 19082"PHALANX Extraterrestrial Response Unit\n" 19083"\n" 19084"Technical Document, Delta Clearance\n" 19085"\n" 19086"Filed: 20 March 2084\n" 19087"\n" 19088"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19089"Operations Command\n" 19090"\n" 19091"\n" 19092"\n" 19093"Overview\n" 19094"\n" 19095"This is a box of 6 25mm incendiary grenades. They are fired electronically " 19096"by a spark igniter inside the launcher's barrel. These grenades are area-" 19097"denial weapons, covering a patch of ground with very hot flames that are " 19098"almost impossible to extinguish. The compound itself is a modification of a " 19099"mixture that has been in use since World War II; thermite, barium nitrate, " 19100"sulphur and binding agent. And thanks to modern miniaturisation technology, " 19101"it will all fit into a handy, lightweight 25mm shell.\n" 19102"\n" 19103"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 19104"\n" 19105"\n" 19106"Recommended Doctrine\n" 19107"\n" 19108"All soldiers equipped with grenade launchers should carry at least one " 19109"reload whenever they go out in the field. It is not advisable to send our " 19110"troops into combat without spare grenades.\n" 19111"\n" 19112"\n" 19113"Addenda\n" 19114"\n" 19115"None." 19116msgstr "" 19117"Technical Specifications: 25mm IC Grenades\n" 19118"\n" 19119"CLASSIFIED LEVEL YELLOW\n" 19120"\n" 19121"PHALANX Extraterrestrial Response Unit\n" 19122"\n" 19123"Technical Document, Delta Clearance\n" 19124"\n" 19125"Filed: 20 March 2084\n" 19126"\n" 19127"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19128"Operations Command\n" 19129"\n" 19130"\n" 19131"\n" 19132"Overview\n" 19133"\n" 19134"This is a box of 6 25mm incendiary grenades. They are fired electronically " 19135"by a spark igniter inside the launcher's barrel. These grenades are area-" 19136"denial weapons, covering a large stretch of ground with very hot flames that " 19137"are almost impossible to extinguish. The compound itself is a modification " 19138"of a mixture that has been in use since World War II; thermite, barium " 19139"nitrate, sulphur and binding agent. And thanks to modern miniaturisation " 19140"technology, it will all fit into a handy, lightweight 25mm shell.\n" 19141"\n" 19142"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 19143"\n" 19144"\n" 19145"Recommended Doctrine\n" 19146"\n" 19147"All soldiers equipped with grenade launchers should carry at least one " 19148"reload whenever they go out in the field. It is not advisable to send our " 19149"troops into combat without spare grenades.\n" 19150"\n" 19151"\n" 19152"Addenda\n" 19153"\n" 19154"None." 19155 19156#: ../base/ufos/msgid/weapons.ufo:1023 19157#, fuzzy 19158msgid "" 19159"Commander, we've finished the testing and prototype phase of our new 25mm " 19160"plasma grenades. We're ready to move it to mass-production and full field " 19161"deployment.\n" 19162"\n" 19163"For this project, we already had ready access to all the required " 19164"technology. We've made very few changes to the general design of the " 19165"grenade. The only real challenge was to shrink the complex machinery enough " 19166"to fit inside a standard 25mm shell. We've had to scale back the power of " 19167"the plasma grenade somewhat in order to do that -- the hydrogen core of our " 19168"new 25mm shell is a fair bit smaller, emitting less plasma than the alien " 19169"hand grenade. However, this is offset by the fact that it can be fired en " 19170"masse from our HPGL Grenade Launcher over relatively long distances.\n" 19171"\n" 19172"We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can " 19173"manufacture them, but they will be extremely expensive to produce. One full " 19174"load of 25mm PB is essentially an entire magazine of miniature plasma " 19175"grenades, miniatures which are even more difficult to create than the " 19176"original.\n" 19177"\n" 19178"The amount of firepower we've added to our grenadiers is frightening to " 19179"behold. Launch a cylinder of these grenades into a crowded street and " 19180"nothing will be left. They'll become a highly valuable addition to our " 19181"arsenal.\n" 19182"\n" 19183"Cdr. Navarre" 19184msgstr "" 19185"Commander, we've finished the testing and prototype phase of our new 25mm " 19186"plasma grenades. We're ready to move it to mass-production and full field " 19187"deployment.\n" 19188"\n" 19189"For this project, we already had ready access to all the required " 19190"technology. We've made very few changes to the general design of the " 19191"grenade. The only real challenge was to shrink the complex machinery enough " 19192"to fit inside a standard 25mm shell. We've had to scale back the power of " 19193"the plasma grenade somewhat in order to do that -- the hydrogen core of our " 19194"new 25mm shell is a fair bit smaller, emitting less plasma than the alien " 19195"hand grenade. However, this is offset by the fact that it can be fired en " 19196"masse from our HPGL Grenade Launcher over relatively long distances.\n" 19197"\n" 19198"We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can " 19199"manufacture them by the box or by the speedloader, both of which will be " 19200"extremely expensive to produce. One full load of 25mm PB is essentially an " 19201"entire magazine of miniature plasma grenades, miniatures which are even more " 19202"difficult to create than the original.\n" 19203"\n" 19204"The amount of firepower we've added to our team grenadier(s) is frightening " 19205"to behold. Launch a cylinder of these grenades into a crowded street, and " 19206"the only thing left will be ash. They'll become a highly valuable addition " 19207"to our arsenal.\n" 19208"\n" 19209"--Cdr. Navarre" 19210 19211#: ../base/ufos/msgid/weapons.ufo:1035 19212#, fuzzy 19213msgid "" 19214"Commander, my team and I have drawn up a research proposal for a new tac " 19215"weapon based on our plasma grenade research.\n" 19216"\n" 19217"Now that we're able to reproduce these alien plasma grenades, we've been " 19218"looking into the possibility of adapting the technology to be fired from a " 19219"grenade launcher. This would be a challenge, as the plasma hand grenades are " 19220"significantly larger than 25mm, but we may be able to produce a scaled-back " 19221"version that -- while not as powerful -- will have all the advantages of " 19222"being fired from our standard HPGL Grenade Launcher.\n" 19223"\n" 19224"If we can manage to design and produce magazines of this type, they'd lend " 19225"the HPGL increased firepower and even more tactical applications, well worth " 19226"the monetary cost.\n" 19227"\n" 19228"The project is waiting for your authorisation, Commander.\n" 19229"\n" 19230"Cdr. Navarre" 19231msgstr "" 19232"Commander, my team and I have drawn up a research proposal for a new tac " 19233"weapon based on our plasma grenade research.\n" 19234"\n" 19235"Now that we're able to reproduce these alien plasma grenades, we've been " 19236"looking into the possibility of adapting the technology to be fired from a " 19237"grenade launcher. This would be a challenge, as the plasma hand grenades are " 19238"significantly larger than 25mm, but we may be able to produce a scaled-back " 19239"version that -- while not as powerful -- will have all the advantages of " 19240"being fired from our standard HPGL Grenade Launcher.\n" 19241"\n" 19242"If we can manage to design and produce magazines of this type, they'd lend " 19243"the HPGL increased firepower and even more tactical applications, well worth " 19244"the monetary cost.\n" 19245"\n" 19246"The project is waiting for your authorisation, Commander.\n" 19247"\n" 19248"--Cdr. Navarre" 19249 19250#: ../base/ufos/msgid/weapons.ufo:1081 19251#, fuzzy 19252msgid "" 19253"Technical Specifications: IR Goggles\n" 19254"\n" 19255"CLASSIFIED LEVEL YELLOW\n" 19256"\n" 19257"PHALANX Extraterrestrial Response Unit\n" 19258"\n" 19259"Technical Document, Delta Clearance\n" 19260"\n" 19261"Filed: 20 March 2084\n" 19262"\n" 19263"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19264"Operations Command\n" 19265"\n" 19266"\n" 19267"\n" 19268"Overview\n" 19269"\n" 19270"The alien attack on Mumbai made our situation painfully clear. Their " 19271"technology is far more advanced than ours. The complete inability of " 19272"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19273"weaknesses in current military training and equipment. They lost three " 19274"battalions just bringing the aliens to a standstill without inflicting " 19275"significant casualties. PHALANX has to overcome these odds, and to do that " 19276"we need the very best human technology has to offer.\n" 19277"\n" 19278"The Excalibur Program was created not only to find the right weapons to " 19279"combat the alien threat, but also to find armour and other items of " 19280"battlefield utility to help our soldiers complete their missions and return " 19281"to base alive. These items are designed to increase a soldier's combat " 19282"effectiveness or general survivability.\n" 19283"\n" 19284"Infrared night-vision imaging has been used on battlefields for generations, " 19285"and miniaturisation technology has allowed it to become part of a soldier's " 19286"standard issue for nighttime operations. Advances in electronics over the " 19287"last 30 years have allowed IR imaging equipment to shrink to the size of " 19288"swimming goggles with no loss of efficiency.\n" 19289"\n" 19290"These goggles pick up all infrared emissions in the area and display them on " 19291"the inside of the lenses. They can be easily worn for the duration of a " 19292"nighttime engagement, greatly extending a soldier's visual range in the " 19293"darkness and allowing him to see targets through thin walls. Thick walls " 19294"present a greater obstacle and may obscure targets inside entirely. Of " 19295"course, there is no way to distinguish between the IR signatures of " 19296"civilians and those of aliens whenever we do not have direct line of sight. " 19297"Any readings taken through walls or other obstacles will not be conclusive.\n" 19298"\n" 19299"Our IR goggles will work even during the day, though their effectiveness " 19300"will be greatly reduced in daylight.\n" 19301"\n" 19302"Unfortunately, this technology does have its drawbacks. Wearing goggles " 19303"limits the soldier's peripheral vision and reduces hand-eye coordination, " 19304"causing a slight drop in accuracy. They will hamper a soldier's eyesight as " 19305"long as they are worn. Worse, our records from Mumbai confirm that some " 19306"aliens with low heat emissions don't show up on infrared at all. Detection " 19307"range for these aliens will actually be reduced, allowing them to sneak up " 19308"on us if no other members of the team are in range to spot the approaching " 19309"threat.\n" 19310"\n" 19311"In conclusion, these goggles will increase our nighttime performance " 19312"exponentially, making night engagements much more survivable for our troops. " 19313"However, they are not and will never be a foolproof substitute for the Mk. 1 " 19314"Eyeball.\n" 19315"\n" 19316"\n" 19317"Recommended Doctrine\n" 19318"\n" 19319"We should use these items sparingly and tactically to avoid costly mistakes. " 19320"It is recommended that no more than half the team wear goggles during an " 19321"engagement in order to avoid surprises. Two-man fireteams -- one man " 19322"equipped with goggles, one man with normal eyesight -- are recommended for " 19323"maximum battlefield effectiveness.\n" 19324"\n" 19325"Using goggles during daytime is generally contraindicated, as they lose most " 19326"of their utility in daylight conditions. The only reason to continue wearing " 19327"them under such conditions is their limited ability to see through walls.\n" 19328"\n" 19329"Close-range combat troops will suffer least from the accuracy penalty " 19330"inflicted by IR goggles. However, longer-range shooters cannot afford this " 19331"penalty, as a missed shot with one of these weapons may have dire " 19332"consequences. Snipers in particular will have infrared laser targeting " 19333"available via their scopes anyway.\n" 19334"\n" 19335"\n" 19336"Addenda\n" 19337"\n" 19338"None." 19339msgstr "" 19340"Technical Specifications: IR Goggles\n" 19341"\n" 19342"CLASSIFIED LEVEL YELLOW\n" 19343"\n" 19344"PHALANX Extraterrestrial Response Unit\n" 19345"\n" 19346"Technical Document, Delta Clearance\n" 19347"\n" 19348"Filed: 20 March 2084\n" 19349"\n" 19350"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19351"Operations Command\n" 19352"\n" 19353"\n" 19354"\n" 19355"Overview\n" 19356"\n" 19357"The alien attack on Mumbai made our situation painfully clear. Their " 19358"technology is far more advanced than ours. The complete inability of " 19359"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19360"weaknesses in current military training and equipment. They lost three " 19361"battalions just bringing the aliens to a standstill without inflicting " 19362"significant casualties. PHALANX has to overcome these odds, and to do that " 19363"we need the very best human technology has to offer.\n" 19364"\n" 19365"The Excalibur Program was created not only to find the right weapons to " 19366"combat the alien threat, but also to find armour and other items of " 19367"battlefield utility to help our soldiers complete their missions and return " 19368"to base alive. These items are designed to increase a soldier's combat " 19369"effectiveness or general survivability.\n" 19370"\n" 19371"Infrared night-vision imaging has been used on battlefields for generations, " 19372"and miniaturisation technology has allowed it to become part of a soldier's " 19373"standard issue for nighttime operations. Advances in electronics over the " 19374"last 30 years have allowed IR imaging equipment to shrink to the size of " 19375"swimming goggles with no loss of efficiency.\n" 19376"\n" 19377"These goggles pick up all infrared emissions in the area and display them on " 19378"the inside of the lenses. They can be easily worn for the duration of a " 19379"nighttime engagement, greatly extending a soldier's visual range in the " 19380"darkness and allowing him to see targets through thin walls. Thick walls " 19381"present a greater obstacle and may obscure targets inside entirely. Of " 19382"course, there is no way to distinguish between the IR signatures of " 19383"civilians and those of aliens whenever we do not have direct line of sight. " 19384"Any readings taken through walls or other obstacles will not be conclusive.\n" 19385"\n" 19386"Our IR goggles will work even during the day, though their effectiveness " 19387"will be greatly reduced in daylight.\n" 19388"\n" 19389"Unfortunately, this technology does have its drawbacks. Wearing goggles " 19390"limits the soldier's peripheral vision and reduces hand-eye coordination, " 19391"causing a slight drop in accuracy. They will hamper a soldier's eyesight as " 19392"long as they are worn. Worse, our records from Mumbai confirm that some " 19393"aliens with low heat emissions don't show up on infrared at all. Detection " 19394"range for these aliens will actually be reduced, allowing them to sneak up " 19395"on us if no other members of the team are in range to spot the approaching " 19396"threat.\n" 19397"\n" 19398"In conclusion, these goggles will increase our nighttime performance " 19399"exponentially, making night engagements much more survivable for our troops. " 19400"However, they are not and will never be a foolproof substitute for the Mk. 1 " 19401"Eyeball.\n" 19402"\n" 19403"\n" 19404"Recommended Doctrine\n" 19405"\n" 19406"We should use these items sparingly and tactically to avoid costly mistakes. " 19407"It is recommended that no more than half the team wear goggles during an " 19408"engagement in order to avoid surprises. Two-man fireteams -- one man " 19409"equipped with goggles, one man with normal eyesight -- are recommended for " 19410"maximum battlefield effectiveness.\n" 19411"\n" 19412"Using goggles during daytime is generally contraindicated, as they lose most " 19413"of their utility in daylight conditions. The only reason to continue wearing " 19414"them under such conditions is their limited ability to see through walls.\n" 19415"\n" 19416"Close-range combat troops will suffer least from the accuracy penalty " 19417"inflicted by IR goggles. However, longer-range shooters cannot afford this " 19418"penalty, as a missed shot with one of these weapons may have dire " 19419"consequences. Snipers in particular will have infrared laser targeting " 19420"available via their scopes anyway.\n" 19421"\n" 19422"\n" 19423"Addenda\n" 19424"\n" 19425"None." 19426 19427#: ../base/ufos/msgid/weapons.ufo:1101 19428#, fuzzy 19429msgid "" 19430"Our analysis of the Kerrblade is complete, Commander. Here is my summary for " 19431"your review.\n" 19432"\n" 19433"The Kerrblade seems at first glance like the alien equivalent of our combat " 19434"knife. Reality would be a better place if that were true. We've concluded it " 19435"is much more than that, and the truth is far from comforting.\n" 19436"\n" 19437"Crafted from carbon alloy and alien plastics, it is surprisingly light and " 19438"contains no metal whatsoever. The material itself is highly interesting for " 19439"our weapons production. No matter how much we abuse it during testing, the " 19440"blade will not chip, nick or bend. We think we might be able to duplicate " 19441"the stuff with some more research.\n" 19442"\n" 19443"Its shape vaguely resembles the old curved swords from human history, though " 19444"perhaps it has more relation to something out of fantasy fiction. It's too " 19445"large, unwieldy and poorly balanced for the human hand. The blade, however, " 19446"tapers to an incredible edge; we have measured it to be only one molecule " 19447"wide. This gives the Kerrblade its fantastic cutting power.\n" 19448"\n" 19449"In our battlefield footage, we've seen the Kerrblade used with a curious, " 19450"long-fingered grip -- one which the human hand is unable to duplicate -- " 19451"that seems to indicate the Kerrblade is used as something other than a " 19452"purpose-designed weapon. The closest analogies we've been able to find on " 19453"Earth are those of a surgeon's scalpel and certain ancient disemboweling " 19454"tools. This comparison was one of our first clues as to the true purpose of " 19455"the Kerrblade. We put this together with some gruesome camera footage from " 19456"Mumbai, which was so grainy that we could only guess what the aliens were " 19457"doing, until now.\n" 19458"\n" 19459"The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut " 19460"up live or dead humans and extract whatever tissue or organ they like. The " 19461"large, sharp spike at the bottom of the blade is inserted into the solar " 19462"plexus, then moved upwards like a pair of scissors, or a can opener. It goes " 19463"through the sternum with disturbing ease. At this point the alien will fold " 19464"open the ribcage and rip or cut out whatever he needs.\n" 19465"\n" 19466"I wish we could just burn the things, but unfortunately they're too damned " 19467"valuable. Though not primarily designed as weapons these Kerrblades are far " 19468"more effective than any human combat knife. They cut up aliens almost as " 19469"well as humans. The grip is highly uncomfortable for human hands, but we can " 19470"adapt human grips easily enough. However, the blades are too big to ever fit " 19471"into the standard-issue PHALANX holster. They can only be kept in a " 19472"soldier's hands or in the backpack. This somewhat defeats the purpose of a " 19473"knife -- but obviously we have no other melee weapon that even comes close " 19474"in terms of power.\n" 19475"\n" 19476"Given the unusual grip, we haven't drawn up specs for producing these things " 19477"in-house. You'll only be able to use what you can collect on the battlefield " 19478"for now, but we'll continue to brainstorm ideas for how to incorporate this " 19479"technology into our own weaponry.\n" 19480"\n" 19481"Cdr. Navarre" 19482msgstr "" 19483"Our analysis of the Kerrblade is complete, Commander. Here is my summary for " 19484"your review.\n" 19485"\n" 19486"The Kerrblade seems at first glance like the alien equivalent of our combat " 19487"knife. Reality would be a better place if that were true. We've concluded it " 19488"is much more than that, and the truth is far from comforting.\n" 19489"\n" 19490"Crafted from carbon alloy and alien plastics, it is surprisingly light and " 19491"contains no metal whatsoever. The material itself is highly interesting for " 19492"our weapons production. No matter how much we abuse it during testing, the " 19493"blade will not chip, nick or bend. We think we might be able to duplicate " 19494"the stuff with some more research.\n" 19495"\n" 19496"Its shape vaguely resembles the old curved swords from human history, though " 19497"perhaps it has more relation to something out of fantasy fiction. It's too " 19498"large, unwieldy and poorly balanced for the human hand. The blade, however, " 19499"tapers to an incredible edge; we have measured it to be only one molecule " 19500"wide. This gives the Kerrblade its fantastic cutting power.\n" 19501"\n" 19502"In our battlefield footage, we've seen the Kerrblade used with a curious, " 19503"long-fingered grip -- one which the human hand is unable to duplicate -- " 19504"that seems to indicate the Kerrblade is used as something other than a " 19505"purpose-designed weapon. The closest analogies we've been able to find on " 19506"Earth are those of a surgeon's scalpel and certain ancient disemboweling " 19507"tools. This comparison was one of our first clues as to the true purpose of " 19508"the Kerrblade. We put this together with some gruesome camera footage from " 19509"Mumbai, which was so grainy that we could only guess what the aliens were " 19510"doing, until now.\n" 19511"\n" 19512"The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut " 19513"up live or dead humans and extract whatever tissue or organ they like. The " 19514"large, sharp spike at the bottom of the blade is inserted into the solar " 19515"plexus, then moved upwards like a pair of scissors, or a can opener. It goes " 19516"through the sternum with disturbing ease. At this point the alien will fold " 19517"open the ribcage and rip or cut out whatever he needs.\n" 19518"\n" 19519"I wish we could just burn the things, but unfortunately they're too damned " 19520"valuable. Though not primarily designed as weapons these Kerrblades are far " 19521"more effective than any human combat knife. They cut up aliens almost as " 19522"well as humans. The grip is highly uncomfortable for human hands, but we can " 19523"adapt human grips easily enough. However, the blades are too big to ever fit " 19524"into the standard-issue PHALANX holster. They can only be kept in a " 19525"soldier's hands or in the backpack. This somewhat defeats the purpose of a " 19526"knife -- but obviously we have no other melee weapon that even comes close " 19527"in terms of power.\n" 19528"\n" 19529"--Cdr. Navarre" 19530 19531#: ../base/ufos/msgid/weapons.ufo:1111 19532#, fuzzy 19533msgid "" 19534"Commander, we've recovered an interesting alien weapon from the battlefield. " 19535"It looks to be some kind of knife or sword with an edge sharper than " 19536"anything on Earth. It can slice steel like tissue paper and goes through our " 19537"soldiers' body armour as if it wasn't even there. The troops have named it " 19538"the 'Kerrblade' after the distinctive sound it makes when shredding our " 19539"armour.\n" 19540"\n" 19541"We should examine the blade to determine its function and see how it was " 19542"made. There may be a way to duplicate this technology in a form that's " 19543"compatible for human use, which would make melee engagements with alien " 19544"combatants far more survivable than going at them with a combat knife.\n" 19545"\n" 19546"Of course, this program will need your approval for lab time and funding.\n" 19547"\n" 19548"Cdr. Navarre" 19549msgstr "" 19550"Commander, we've recovered an interesting alien weapon from the battlefield. " 19551"It looks to be some kind of knife or sword with an edge sharper than " 19552"anything on Earth. It can slice steel like tissue paper and goes through our " 19553"soldiers' body armour as if it wasn't even there. The troops have named it " 19554"the 'Kerrblade' after the distinctive sound it makes when shredding our " 19555"armour.\n" 19556"\n" 19557"We should examine the blade to determine its function and see how it was " 19558"made. There may be a way to duplicate this technology in a form that's " 19559"compatible for human use, which would make melee engagements with alien " 19560"combatants far more survivable than going at them with a combat knife.\n" 19561"\n" 19562"Of course, this program will need your approval for lab time and funding.\n" 19563"\n" 19564"--Cdr. Navarre" 19565 19566#: ../base/ufos/msgid/weapons.ufo:1129 19567#, fuzzy 19568msgid "" 19569"Commander, I apologise in advance if my typing isn't up to standard in this " 19570"message. We've had a lot of sleepless nights down here in DivEngine working " 19571"on the laser pistol project. It's been a gruelling amount of work, but I'm " 19572"very proud to say that we've pulled it off. We have prototyped a working " 19573"laser pistol that won't be rendered completely ineffective by alien armour.\n" 19574"\n" 19575"The system is essentially the same as the one I've outlined for you in my " 19576"report on Continuous Wave Laser Operation. Excited molecules of deuterium " 19577"fluoride are lased and focused through a series of intelligent lenses. Waste " 19578"gases are put through our custom filtering system, which we've scaled down " 19579"even further. However, the reduced capacity of the filtering system and the " 19580"smaller optical resonator have demanded some tradeoffs.\n" 19581"\n" 19582"The laser pistol can only lase deuterium-fluoride at about half the rate as " 19583"our old Continuous Wave Laser prototype. Naturally this produces only a half-" 19584"strength beam, doing half the damage of a larger weapon. It requires a " 19585"period of continuous exposure -- several seconds at least -- for the beam to " 19586"inflict enough damage to kill an unarmoured target. Still, the laser will " 19587"burn through anything given enough time.\n" 19588"\n" 19589"All the usual advantages of laser weaponry are present in the pistol. It's " 19590"very quick to fire, and if the soldier misses his target at first, he can " 19591"adjust his aim without letting go of the trigger.\n" 19592"\n" 19593"We've designed the pistol to use the standard deuterium-fluoride cartridges " 19594"which we've drawn up to power all of our laser weaponry. This means it uses " 19595"the same amount of D-F as the larger designs, but uses it up at a much lower " 19596"rate, effectively giving the laser pistol more ammunition than any of our " 19597"other laser weapons.\n" 19598"\n" 19599"As with all handguns, the laser pistol is strictly a backup weapon. It isn't " 19600"powerful enough to compete with rifles of any kind. On the other hand, its " 19601"range is quite impressive indeed for a handgun and it can fire continuously " 19602"for minutes without reloading.\n" 19603"\n" 19604"We will need to have at least one D-F Cartridge on hand at all times in " 19605"order to be able to load and use a laser pistol. The blueprints for the " 19606"pistol and the ammo are sitting with the engineers in the workshop, so you " 19607"can begin production immediately.\n" 19608"\n" 19609"Cdr. Navarre" 19610msgstr "" 19611"Commander, I apologise in advance if my typing isn't up to standard in this " 19612"message. We've had a lot of sleepless nights down here in DivEngine working " 19613"on the laser pistol project. It's been a gruelling amount of work, but I'm " 19614"very proud to say that we've pulled it off. We have prototyped a working " 19615"laser pistol.\n" 19616"\n" 19617"The system is essentially the same as the one I've outlined for you in my " 19618"report on Continuous Wave Laser Operation. Excited molecules of deuterium " 19619"fluoride are lased and focused through a series of intelligent lenses. Waste " 19620"gases are put through our custom filtering system, which we've scaled down " 19621"even further. However, the reduced capacity of the filtering system and the " 19622"smaller optical resonator have demanded some tradeoffs.\n" 19623"\n" 19624"The laser pistol can only lase deuterium-fluoride at about half the rate as " 19625"our old Continuous Wave Laser prototype. Naturally this produces only a half-" 19626"strength beam, doing half the damage of a larger weapon. It requires a " 19627"period of continuous exposure -- several seconds at least -- for the beam to " 19628"inflict enough damage to kill an unarmoured target. Armour will complicate " 19629"the issue even further, and it's impossible for lasers to shoot through " 19630"clouds of smoke, gas or fire. Still, as long as the target isn't obscured or " 19631"immune to highly-focused light or heat, the laser will burn through anything " 19632"given enough time.\n" 19633"\n" 19634"All the usual advantages of laser weaponry are present in the pistol. It's " 19635"very quick to fire, and if the soldier misses his target at first, he can " 19636"adjust his aim without letting go of the trigger. And there's another bonus " 19637"particular to our pistol design. Thanks to the extremely high accuracy " 19638"inherent in laser weaponry, it will be easy for ambidextrous soldiers to use " 19639"two laser pistols at once.\n" 19640"\n" 19641"We've designed the pistol to use the standard deuterium-fluoride cartridges " 19642"which we've drawn up to power all of our laser weaponry. This means it uses " 19643"the same amount of D-F as the larger designs, but uses it up at a much lower " 19644"rate, effectively giving the laser pistol more ammunition than any of our " 19645"other laser weapons.\n" 19646"\n" 19647"As with all handguns, the laser pistol is strictly a backup weapon. It isn't " 19648"powerful enough to compete with rifles of any kind. On the other hand, the " 19649"laser pistol completely eliminates the problems regarding range and accuracy " 19650"that plague conventional handguns. Its range is quite impressive indeed for " 19651"a handgun. It can shoot out to 60 metres with pinpoint accuracy thanks to " 19652"the aim-correcting lenses, and it can fire continuously for minutes without " 19653"reloading. This will make it particularly valuable in wide open terrain.\n" 19654"\n" 19655"We will need to have at least one D-F Cartridge on hand at all times in " 19656"order to be able to load and use a laser pistol.\n" 19657"\n" 19658"--Cdr. Navarre" 19659 19660#: ../base/ufos/msgid/weapons.ufo:1139 19661#, fuzzy 19662msgid "" 19663"Our notes have produced a lot of designs, and this is possibly the most " 19664"difficult one to bring into reality: a deuterium-fluoride laser weapon the " 19665"size of an ordinary pistol.\n" 19666"\n" 19667"The difficulty in making this a reality will be to get the parts small " 19668"enough and light enough so that they will fit into a pistol-sized package " 19669"that is light enough to aim and fire one-handed.\n" 19670"\n" 19671"As always, it's going to be a tradeoff between size and power, but with " 19672"enough work I believe we can indeed build a functioning laser pistol. We're " 19673"just waiting for your authorisation, Commander.\n" 19674"\n" 19675"Cdr. Navarre" 19676msgstr "" 19677"This is one of several proposals I'm submitting for the research and " 19678"development of new laser weaponry. Each of these will have to be developed " 19679"separately due to the size differences, power levels and complexity of the " 19680"systems involved.\n" 19681"\n" 19682"Our notes on Continuous Wave Laser Operation have produced a lot of designs, " 19683"and this is possibly the most difficult one to bring into reality: a " 19684"deuterium-fluoride laser weapon the size of an ordinary pistol.\n" 19685"\n" 19686"The difficulty in making this a reality will be to get the parts small " 19687"enough and light enough so that they will:\n" 19688"\n" 19689"1) Fit into a pistol-sized package, and2) Be light enough to aim and fire " 19690"one-handed.\n" 19691"\n" 19692"As always, it's going to be a tradeoff between size and power, but with " 19693"enough work I believe we can indeed build a functioning laser pistol. We're " 19694"just waiting for your authorisation, Commander.\n" 19695"\n" 19696"--Cdr. Navarre" 19697 19698#: ../base/ufos/msgid/weapons.ufo:1153 19699#, fuzzy 19700msgid "" 19701"It's done, Commander. We are now the proud owners of a working laser rifle, " 19702"with full production plans loaded into our computers. We've eliminated " 19703"several moving parts and refined the electronics to bring production and " 19704"maintenance costs down into our budget range. We've finally got an assault " 19705"rifle that can punch through alien armour.\n" 19706"\n" 19707"This rifle is possibly the most accurate weapon ever designed. It's light, " 19708"rests easily in the shooter's hands, and the focusing lenses are " 19709"surprisingly effective at correcting the user's aim to help bring the beam " 19710"on target -- and keep it there. Eight troops with conventional assault " 19711"rifles firing away at full-auto can easily miss a moving target. With laser " 19712"rifles, that becomes a near-impossibility, although we expect the accuracy " 19713"in battle to be lower than those achievable in a lab.\n" 19714"\n" 19715"It is quick to fire, has a good magazine capacity, no recoil, a respectable " 19716"range and does away with many other issues that plague conventional " 19717"firearms. It will never misfire or suffer a jammed mechanism. It will never " 19718"blow up due to a fouled or bent barrel. It will never have problems with " 19719"incompatible or faulty ammunition. It can suffer cracked lenses if subjected " 19720"to severe mistreatment, but those are thoroughly shielded, set into shock-" 19721"resistant foam and protected from the outside by a metal iris that only " 19722"opens when the weapon is ready to fire.\n" 19723"\n" 19724"We've designed the rifle to use the standard deuterium-fluoride cartridges " 19725"which we've drawn up to power all of our laser weaponry. This gives it " 19726"approximately two minutes of continuous wave fire before a new cartridge " 19727"must be inserted. The cartridges can be popped out and left on the ground " 19728"without risk of contaminating the area, but they will require special hazard " 19729"disposal once the mission is completed.\n" 19730"\n" 19731"We'll need to have at least one D-F Cartridge on hand at all times in order " 19732"to be able to load and use a laser rifle. The blueprints for the rifle and " 19733"the ammo are sitting with the engineers in the workshop, so you can begin " 19734"production immediately.\n" 19735"\n" 19736"Cdr. Navarre" 19737msgstr "" 19738"It's done, Commander. We are now the proud owners of a working laser rifle, " 19739"with full production plans loaded into our computers. We've eliminated " 19740"several moving parts and refined the electronics to bring production and " 19741"maintenance costs down into our budget range. I believe you'll find the " 19742"weapon's specs to your satisfaction.\n" 19743"\n" 19744"This rifle is possibly the most accurate weapon ever designed. It's light, " 19745"rests easily in the shooter's hands, and the focusing lenses automatically " 19746"correct the user's aim to help bring the beam on target -- and keep it " 19747"there. It may inflict less damage per shot than its conventional projectile-" 19748"firing counterparts, but it can do more over time if the shooter keeps the " 19749"target in his sights. Eight troops with conventional assault rifles firing " 19750"away at full-auto can easily miss a moving target. With laser rifles, that " 19751"becomes a near-impossibility.\n" 19752"\n" 19753"It is quick to fire, has a good magazine capacity, no recoil, a respectable " 19754"range and does away with many other issues that plague conventional " 19755"firearms. It will never misfire or suffer a jammed mechanism. It will never " 19756"blow up due to a fouled or bent barrel. It will never have problems with " 19757"incompatible or faulty ammunition. It can suffer cracked lenses if subjected " 19758"to severe mistreatment, but those are thoroughly shielded, set into shock-" 19759"resistant foam and protected from the outside by a metal iris that only " 19760"opens when the weapon is ready to fire.\n" 19761"\n" 19762"The laser rifle's biggest weakness is its inability to shoot through clouds " 19763"of smoke, gas or fire. All our lasers have this problem; clouds of material " 19764"will quickly refract the beam into harmless light, so we'll have to be " 19765"careful about our application of smoke and incendiary weapons.\n" 19766"\n" 19767"We've designed the rifle to use the standard deuterium-fluoride cartridges " 19768"which we've drawn up to power all of our laser weaponry. This gives it " 19769"approximately two minutes of continuous wave fire before a new cartridge " 19770"must be inserted. The cartridges can be popped out and left on the ground " 19771"without risk of contaminating the area, but they will require special hazard " 19772"disposal once the mission is completed.\n" 19773"\n" 19774"We'll need to have at least one D-F Cartridge on hand at all times in order " 19775"to be able to load and use a laser rifle.\n" 19776"\n" 19777"--Cdr. Navarre" 19778 19779#: ../base/ufos/msgid/weapons.ufo:1163 19780#, fuzzy 19781msgid "" 19782"The laser rifle is the flagship design of our proposed deuterium-fluoride " 19783"laser family, our best theory for punching through alien armour effective " 19784"against conventional and plasma weaponry. It will be a perfect marriage of " 19785"power, accuracy, range, manoeuvrability and ammo capacity. If our theories " 19786"hold, the laser rifle's damage potential against an armoured alien will " 19787"outstrip that of any conventional assault rifle and its accuracy will far " 19788"exceed them. The only problem will be actually building it.\n" 19789"\n" 19790"The components we've been using in our Continuous Wave Laser prototypes have " 19791"been cumbersome, fragile and very expensive. Our soldiers need ruggedness in " 19792"a rifle, something that will last through the bumps and bashes of combat, " 19793"and we badly need to bring down production costs to make the program " 19794"worthwhile. As it is, the price of a squad of working laser rifles would be " 19795"on par with your average main battle tank. We need funding and lab time to " 19796"bring costs down, fix or replace the most sensitive components to make the " 19797"weapon more reliable, and reduce its form factor to something that can be " 19798"comfortably fired by a human soldier.\n" 19799"\n" 19800"As always, Commander, we'll begin work as soon as you give us your " 19801"authorisation.\n" 19802"\n" 19803"Cdr. Navarre" 19804msgstr "" 19805"This is one of several proposals I'm submitting for the research and " 19806"development of new laser weaponry. Each of these will have to be developed " 19807"separately due to the size differences, power levels and complexity of the " 19808"systems involved.\n" 19809"\n" 19810"The laser rifle is the flagship design of our new deuterium-fluoride laser " 19811"family. It will be a perfect marriage of power, accuracy, range, " 19812"manoeuvrability and ammo capacity. Even on paper the laser rifle's specs can " 19813"compete with any conventional assault rifle. The only problem will be " 19814"actually building it.\n" 19815"\n" 19816"The components we've been using in our Continuous Wave Laser prototypes have " 19817"been cumbersome, fragile and very expensive. Our soldiers need ruggedness in " 19818"a rifle, something that will last through the bumps and bashes of combat, " 19819"and we badly need to bring down production costs to make the program " 19820"worthwhile. As it is, the price of a squad of working laser rifles would be " 19821"on par with your average main battle tank. We need funding and lab time to " 19822"bring costs down, fix or replace the most sensitive components to make the " 19823"weapon more reliable, and reduce its form factor to something that can be " 19824"comfortably fired by a human soldier.\n" 19825"\n" 19826"As always, Commander, we'll begin work as soon as you give us your " 19827"authorisation.\n" 19828"\n" 19829"--Cdr. Navarre" 19830 19831#: ../base/ufos/msgid/weapons.ufo:1175 19832msgid "" 19833"Commander, our heavy laser program has been a success. We've got it " 19834"prototyped and ready to go into production at your say-so. As promised, the " 19835"heavy laser is a powerful addition to our arsenal and we expect it to be a " 19836"key asset against armoured units who can withstand conventional and plasma " 19837"weaponry.\n" 19838"\n" 19839"This is not to say the heavy laser doesn't have its downsides. For one, it's " 19840"very bulky and very heavy, requiring a strong troop to shoot it effectively. " 19841"It doesn't sacrifice accuracy despite its size, but it's less quick to fire " 19842"or respond than we would like, and its ammo consumption is staggering. It " 19843"can chew through a full deuterium-fluoride cartridge in only 30 seconds of " 19844"continuous fire. This requires a large number of magazines to be kept on " 19845"hand, and the heavy laser is not particularly quick to reload.\n" 19846"\n" 19847"Great care will also have to be taken that no bystanders or PHALANX troops " 19848"get into the path of the invisible beam. Even momentary exposure to an " 19849"unobstructed beam will char bone and liquefy flesh. A hit to the eyes will " 19850"result in permanent, irreparable blindness. We've talked to our training and " 19851"field officers about this and have underlined safety in our field manual at " 19852"every turn, but it won't hurt the troops to hear it again from you, " 19853"Commander.\n" 19854"\n" 19855"We'll need to have at least one D-F Cartridge on hand at all times in order " 19856"to be able to load and use a heavy laser. The blueprints for the gun and " 19857"the ammo are sitting with the engineers in the workshop, so you can begin " 19858"production immediately.\n" 19859"\n" 19860"Cdr. Navarre" 19861msgstr "" 19862 19863#: ../base/ufos/msgid/weapons.ufo:1183 19864msgid "" 19865"Laser weaponry is always a trade-off between size and power. For that " 19866"reason, I'm submitting this proposal for a heavy laser infantry weapon. It " 19867"would not be as mobile and flexible as we have expected from our assault " 19868"specialists, but it could pack a powerful punch for those soldiers strong " 19869"enough to use it effectively in combat.\n" 19870"\n" 19871"Given the weakness of alien armour against laser weaponry, it's certainly " 19872"worth looking into, Commander.\n" 19873"\n" 19874"Cdr. Navarre" 19875msgstr "" 19876 19877#: ../base/ufos/msgid/weapons.ufo:1201 19878#, fuzzy 19879msgid "" 19880"Commander, I'd like to report that we've successfully prototyped the new " 19881"electrolaser design and have approved final plans for a production model. We " 19882"can now begin to utilise it in combat. As per usual, I've written up the " 19883"specs and deployment advice here for you.\n" 19884"\n" 19885"From a technical standpoint, the electrolaser works on almost the same " 19886"principles as natural lightning. It pumps electricity through a channel of " 19887"ionised air -- what we refer to as a 'plasma channel' -- that is more " 19888"conductive than the air around it, allowing the electricity to arc all the " 19889"way to the target and then earth itself, causing severe shock damage. This " 19890"plasma channel is created by a short, high-powered laser pulse which causes " 19891"the air to begin ionising\n" 19892"\n" 19893"Electrolasers are a tried and true concept on Earth. They have a history of " 19894"use going back several decades as less-than-lethal weapons. At their most " 19895"basic, they are a 'taser without the wires', but until now they've suffered " 19896"serious limitations due to battery capacity and the power levels required to " 19897"knock out a soldier in insulated body armour. For this reason they've only " 19898"ever been developed practically as single-shot disposables and close-range " 19899"civilian weapons. Thanks to the output of our deuterium-fluoride lasers and " 19900"energy systems, though, we've been able to go a lot further than that.\n" 19901"\n" 19902"Our electrolaser can project a stable plasma channel at short to medium " 19903"ranges, depending on atmospheric conditions, and deliver previously unheard-" 19904"of voltages to the target. It is effective against organic enemies but " 19905"robotic enemies are likely to be designed to disperse the charge.\n" 19906"\n" 19907"Now for the cons.\n" 19908"\n" 19909"The more powerful electrical systems and laser equipment have increased size " 19910"and weight considerably compared to the stun rod. Another, more practical " 19911"issue is the power unit. We couldn't quite achieve the desired power output " 19912"profile using our standard deuterium-fluoride cartridges, so we've had to " 19913"make adjustments to the ammunition package itself. I'm afraid this means " 19914"that ammunition for the electrolaser is NOT interchangeable with ammunition " 19915"for our regular laser weaponry.\n" 19916"\n" 19917"Of course, no matter what the drawbacks might be, performance is light-years " 19918"ahead of Dr. Connor's stun rod. I highly recommend we start taking " 19919"electrolasers on missions as soon as humanly possible. For the sake of our " 19920"troops, if nothing else.\n" 19921"\n" 19922"Cdr. Navarre" 19923msgstr "" 19924"Commander, I'd like to report that we've successfully prototyped the new " 19925"electrolaser design and have approved final plans for a production model. We " 19926"can now begin to utilise it in combat. As per usual, I've written up the " 19927"specs and deployment advice here for you.\n" 19928"\n" 19929"From a technical standpoint, the electrolaser works on almost the same " 19930"principles as natural lightning. It pumps electricity through a channel of " 19931"ionised air -- what we refer to as a 'plasma channel' -- that is more " 19932"conductive than the air around it, allowing the electricity to arc all the " 19933"way to the target and then earth itself, causing severe shock damage. This " 19934"plasma channel is created by a short, high-powered laser pulse which causes " 19935"the air to begin ionising\n" 19936"\n" 19937"Electrolasers are a tried and true concept on Earth. They have a history of " 19938"use going back several decades as less-than-lethal weapons. At their most " 19939"basic, they are a 'taser without the wires', but until now they've suffered " 19940"serious limitations due to battery capacity and the power levels required to " 19941"knock out a soldier in insulated body armour. For this reason they've only " 19942"ever been developed practically as single-shot disposables and close-range " 19943"civilian weapons. Thanks to the output of our deuterium-fluoride lasers and " 19944"energy systems, though, we've been able to go a lot further than that.\n" 19945"\n" 19946"Our electrolaser can project a stable plasma channel at short to medium " 19947"ranges, depending on atmospheric conditions, and deliver previously unheard-" 19948"of voltages to the target. It is effective against both organic and robotic " 19949"enemies. It can be toggled to different power levels depending on the needs " 19950"of the moment, from a simple stunning shock to full-blown electrocution " 19951"which can kill weaker targets outright.\n" 19952"\n" 19953"Now for the cons.\n" 19954"\n" 19955"The more powerful electrical systems and laser equipment have increased size " 19956"and weight considerably compared to the stun rod, putting the electrolaser " 19957"firmly in the Heavy Weapons category. Like all laser-based weapons it's " 19958"affected by rain, fog, smoke and other conditions that thicken the air or " 19959"release particles into it. Like all electric weapons, firing at airborne " 19960"targets will produce limited results, unless they're close enough to an " 19961"earthed object to allow the electricity to arc between them. In addition, " 19962"any electrolaser needs the right kind of atmosphere to be able to create a " 19963"plasma channel; taking them off of Earth could render them useless.\n" 19964"\n" 19965"Another, more practical issue is the power unit. We couldn't quite achieve " 19966"the desired power output profile using our standard deuterium-fluoride " 19967"cartridges, so we've had to make adjustments to the ammunition package " 19968"itself. I'm afraid this means that ammunition for the electrolaser is NOT " 19969"interchangeable with ammunition for our regular laser weaponry.\n" 19970"\n" 19971"Of course, no matter what the drawbacks might be, performance is light-years " 19972"ahead of Dr. Connor's stun rod. I highly recommend we replace all stun rods " 19973"currently in use with electrolasers as soon as humanly possible. For the " 19974"sake of our troops, if nothing else.\n" 19975"\n" 19976"--Cdr. Navarre" 19977 19978#: ../base/ufos/msgid/weapons.ufo:1213 19979#, fuzzy 19980msgid "" 19981"Commander, I have a new research proposal for you, something you might find " 19982"interesting. Please hear me out.\n" 19983"\n" 19984"You know the drawbacks of Connor's stun rod have been a serious concern of " 19985"mine from the very first proposal onward. Putting our soldiers in extreme " 19986"danger to capture some biological specimens can't possibly be worth the " 19987"risk. That's why we at DivEngine have been investigating possible " 19988"alternatives, and we've now arrived at a proposal that's going to be both " 19989"technologically feasible and combat-effective.\n" 19990"\n" 19991"I'd like to combine the stun rod research with our work on the new " 19992"generation of lasers to create a beefed-up electrolaser -- a lightning gun " 19993"-- of unprecedented power. Imagine all the power of a stun rod deployed at " 19994"range without ever having to approach the target!\n" 19995"\n" 19996"With funding and lab time we can really make this work, Commander. It'll " 19997"give our troops a much better fighting chance when we need to capture " 19998"instead of kill.\n" 19999"\n" 20000"Cdr. Navarre" 20001msgstr "" 20002"Commander, I have a new research proposal for you, something you might find " 20003"interesting. Please hear me out.\n" 20004"\n" 20005"You know the drawbacks of Connor's stun rod have been a serious concern of " 20006"mine from the very first proposal onward. Putting our soldiers in extreme " 20007"danger to capture some biological specimens can't possibly be worth the " 20008"risk. That's why we at DivEngine have been investigating possible " 20009"alternatives, and we've now arrived at a proposal that's going to be both " 20010"technologically feasible and combat-effective.\n" 20011"\n" 20012"I'd like to combine the stun rod research with our work on the new " 20013"generation of lasers to create a beefed-up electrolaser -- a lightning gun " 20014"-- of unprecedented power. Imagine all the power of a stun rod deployed at " 20015"range without ever having to approach the target!\n" 20016"\n" 20017"With funding and lab time we can really make this work, Commander. It'll " 20018"give our troops a much better fighting chance when we need to capture " 20019"instead of kill.\n" 20020"\n" 20021"--Cdr. Navarre" 20022 20023#: ../base/ufos/msgid/weapons.ufo:1225 20024#, fuzzy 20025msgid "" 20026"Commander, we've finalised the design of the Deuterium-Fluoride Cartridges " 20027"and they're now ready for mass production. They'll be expensive to make and " 20028"use, but we've done everything we can to keep the costs down.\n" 20029"\n" 20030"The cartridge is essentially a hard plastic shell containing five separate " 20031"chambers. These are four pressurised storage reservoirs for ethylene, " 20032"nitrogen trifluoride, helium and deuterium, plus a small battery to power " 20033"the laser's electronics.\n" 20034"\n" 20035"The shell itself is made of the toughest polymer we can produce, reinforced " 20036"in vulnerable spots with carbon nanotubes, to prevent mixing in case the " 20037"cartridge receives any shocks or impacts. We can't provide perfect " 20038"protection against direct hits on the cartridge, but we've done our best. " 20039"The chance of combat spillage happening during any engagement has been " 20040"reduced to only a fraction of a percent.\n" 20041"\n" 20042"Any materials remaining in a used cartridge will be pumped back into base " 20043"storage upon the dropship's return. However, once they've been used, these " 20044"cartridges have to be disposed of by a chemohazard team, and we'll have to " 20045"manufacture replacements. They cannot be reused due to deuterium " 20046"contamination.\n" 20047"\n" 20048"Cdr. Navarre" 20049msgstr "" 20050"Commander, we've finalised the design of the Deuterium-Fluoride Cartridges " 20051"and they're now ready for mass production. They'll be expensive to make and " 20052"use, but we've done everything we can to keep the costs down.\n" 20053"\n" 20054"The cartridge is essentially a hard plastic shell containing five separate " 20055"chambers. These are four pressurised storage reservoirs for ethylene, " 20056"nitrogen trifluoride, helium and deuterium, plus a small battery to power " 20057"the laser's electronics.\n" 20058"\n" 20059"The shell itself is made of the toughest polymer we can produce, reinforced " 20060"in vulnerable spots with carbon nanotubes, to prevent mixing in case the " 20061"cartridge receives any shocks or impacts. We can't provide perfect " 20062"protection against direct hits on the cartridge, but we've done our best. " 20063"The chance of combat spillage happening during any engagement has been " 20064"reduced to only a fraction of a percent.\n" 20065"\n" 20066"Any materials remaining in a used cartridge will be pumped back into base " 20067"storage upon the dropship's return. However, once they've been used, these " 20068"cartridges have to be disposed of by a chemohazard team, and we'll have to " 20069"manufacture replacements. They cannot be reused due to deuterium " 20070"contamination.\n" 20071"\n" 20072"--Cdr. Navarre" 20073 20074#: ../base/ufos/msgid/weapons.ufo:1237 20075#, fuzzy 20076msgid "" 20077"This is one of several proposals I'm submitting for the research and " 20078"development of new laser weaponry. Each of these will have to be developed " 20079"separately due to the size differences, power levels and complexity of the " 20080"systems involved.\n" 20081"\n" 20082"In order to power our deuterium-fluoride laser weaponry, we need to design a " 20083"magazine that can safely store a lot of different hazardous materials. " 20084"Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are " 20085"toxic compounds -- have to be kept in separate pressurised compartments, " 20086"under complete control at all times. If these materials were allowed to mix, " 20087"it would be what we engineers call a 'Bad Thing'.\n" 20088"\n" 20089"We already have a basic design that should overcome these problems, but we " 20090"need lab facilities and funding in order to test it, prototype it and build " 20091"it to UN safety spec. It's drudge work, but it has to be done in order to " 20092"make our lasers safe to use on the battlefield. I'm not prepared to risk " 20093"poisoning our own troops with deuterium gas by cutting corners. We need " 20094"proper magazines if we're going to use our new laser weapons.\n" 20095"\n" 20096"Please approve this program as soon as you can, Commander.\n" 20097"\n" 20098"Cdr. Navarre" 20099msgstr "" 20100"This is one of several proposals I'm submitting for the research and " 20101"development of new laser weaponry. Each of these will have to be developed " 20102"separately due to the size differences, power levels and complexity of the " 20103"systems involved.\n" 20104"\n" 20105"In order to power our deuterium-fluoride laser weaponry, we need to design a " 20106"magazine that can safely store a lot of different hazardous materials. " 20107"Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are " 20108"toxic compounds -- have to be kept in separate pressurised compartments, " 20109"under complete control at all times. If these materials were allowed to mix, " 20110"it would be what we engineers call a 'Bad Thing'.\n" 20111"\n" 20112"We already have a basic design that should overcome these problems, but we " 20113"need lab facilities and funding in order to test it, prototype it and build " 20114"it to UN safety spec. It's drudge work, but it has to be done in order to " 20115"make our lasers safe to use on the battlefield. I'm not prepared to risk " 20116"poisoning our own troops with deuterium gas by cutting corners. We need " 20117"proper magazines if we're going to use our new laser weapons.\n" 20118"\n" 20119"Please approve this program as soon as you can, Commander.\n" 20120"\n" 20121"--Cdr. Navarre" 20122 20123#: ../base/ufos/msgid/weapons.ufo:1283 20124#, fuzzy 20125msgid "" 20126"Technical Specifications: Medikit\n" 20127"\n" 20128"CLASSIFIED LEVEL YELLOW\n" 20129"\n" 20130"PHALANX Extraterrestrial Response Unit\n" 20131"\n" 20132"Technical Document, Delta Clearance\n" 20133"\n" 20134"Filed: 19 March 2084\n" 20135"\n" 20136"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 20137"Operations Command\n" 20138"\n" 20139"\n" 20140"\n" 20141"Overview\n" 20142"\n" 20143"In the past, the application of first aid and field surgery in hostile " 20144"situations required specially-trained combat medics and surgeons who could " 20145"handle the stresses of saving lives under fire. Troops who saw their friends " 20146"being hit usually had no choice but to keep fighting and hope the medics " 20147"would arrive in time -- that is, if they didn't freeze or panic or make some " 20148"futile attempt at a field dressing without ability or materials. If the " 20149"wounded survived at all, they'd still be out of action for weeks or months " 20150"at a time.\n" 20151"\n" 20152"This may have been a workable strategy in the trenches of World War 2, but " 20153"it isn't any longer. Waiting for a medic to arrive on the scene can " 20154"contribute to the death of a soldier who might have been saved by immediate " 20155"aid. The prompt application of trauma medicine needs to be made as quick and " 20156"easy as possible so that any soldier can provide life-saving effort with " 20157"minimal training. This is where the modern medikit comes in.\n" 20158"\n" 20159"Every medikit contains an onboard computer that can diagnose injuries via " 20160"directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, " 20161"measure blood pressure and heart rate, and even calculate the soldier's " 20162"combat effectiveness based on his or her individual record (stored in a " 20163"small subdermal chip for medical, locational and identification purposes). " 20164"All this information can be shown in a small hologram or displayed directly " 20165"to a soldier's helmet information system. At the same time the medikit can " 20166"deploy a number of drugs and sterile surgical tools for emergency " 20167"operations, cauterise wounds via a special heating iron, and -- most " 20168"importantly -- apply its store of nanorobots to a wound.\n" 20169"\n" 20170"The old idea of medical nanobots was first put into practice by Vietnamese " 20171"researchers thirty years ago. Today, medicine without them is almost " 20172"unthinkable. Nanobots are tiny robots several micrometres in diameter which " 20173"can be programmed to perform specific tasks on the fly. They will quickly " 20174"sterilise a wound and seal ruptured arteries, alert the medikit operator " 20175"about any internal bleeding, request suction at appropriate places, patch up " 20176"bowel or stomach punctures, revive or remove necrotic tissue, and repair " 20177"nerve damage. They dissolve harmlessly in the victim's bloodstream once " 20178"their battery runs out, which lasts no longer than 10 to 15 seconds, often " 20179"not long enough to stabilise heavily-wounded troops. Two or more doses of " 20180"nanobots may be required. Any number of doses can be applied and metabolised " 20181"with no ill effects.\n" 20182"\n" 20183"This technology is the most important breakthrough in trauma surgery ever " 20184"made. It can do everything except regenerate tissue. If more attention is " 20185"required -- for example when a vital organ is hit, or a bullet is lodged in " 20186"a critical place -- the medikit provides equipment and detailed instructions " 20187"for the soldier to follow. It can never replace the operating room, but it's " 20188"as close to a portable hospital as we'll ever get.\n" 20189"\n" 20190"\n" 20191"Recommended Doctrine\n" 20192"\n" 20193"All our soldiers have been trained in the use of the medikit. In fact, in an " 20194"ideal situation, every soldier would carry one for immediate use -- but I " 20195"recognise that our troops have a limited carrying capacity. All major wounds " 20196"should be treated without delay to prevent complications and further risk to " 20197"the injured soldier. If the victim can still walk, she should retreat from " 20198"the firefight and seek cover in order to safely receive treatment by a " 20199"comrade.\n" 20200"\n" 20201"The medikit's onboard pharmacy can also be used to revive unconscious " 20202"soldiers. If this is done, please take care to remove the revived troop from " 20203"the line of fire as soon as possible and proceed with further treatment from " 20204"a safe position. The medic herself may be forced to engage approaching " 20205"targets to enable the patient's escape; this is acceptable practice, but " 20206"please supply the medic with adequate covering fire. Trading one soldier's " 20207"life for another does not make for good battlefield mathematics.\n" 20208"\n" 20209"Once a wounded soldier makes it back to base alive, our medical team will " 20210"take over treatment. The risk of anyone succumbing to battlefield trauma " 20211"while in a PHALANX ward is less than one percent, and as near to zero as we " 20212"can make it.\n" 20213"\n" 20214"\n" 20215"Addenda\n" 20216"\n" 20217"Medikits come with three prepared treatment capabilities. Apply First Aid " 20218"will treat a soldier's wounds, stemming the blood loss of a wound in an " 20219"effort to keep them alive. It will restore a small amount of health, but " 20220"soldiers will need to recover back at base.\n" 20221"\n" 20222"Stimulants can be used to revive a soldier who has fallen unconcious as a " 20223"result of being stunned or gassed.\n" 20224"\n" 20225"Antipsychotics will provide an injection of endorphins. Many desperate " 20226"commanders have found it useful to boost morale during highly stressful " 20227"engagements." 20228msgstr "" 20229"Technical Specifications: Medikit\n" 20230"\n" 20231"CLASSIFIED LEVEL YELLOW\n" 20232"\n" 20233"PHALANX Extraterrestrial Response Unit\n" 20234"\n" 20235"Technical Document, Delta Clearance\n" 20236"\n" 20237"Filed: 19 March 2084\n" 20238"\n" 20239"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 20240"Operations Command\n" 20241"\n" 20242"\n" 20243"\n" 20244"Overview\n" 20245"\n" 20246"In the past, the application of first aid and field surgery in hostile " 20247"situations required specially-trained combat medics and surgeons who could " 20248"handle the stresses of saving lives under fire. Troops who saw their friends " 20249"being hit usually had no choice but to keep fighting and hope the medics " 20250"would arrive in time -- that is, if they didn't freeze or panic or make some " 20251"futile attempt at a field dressing without ability or materials. If the " 20252"wounded survived at all, they'd still be out of action for weeks or months " 20253"at a time.\n" 20254"\n" 20255"This may have been a workable strategy in the trenches of World War 2, but " 20256"it isn't any longer. Waiting for a medic to arrive on the scene can " 20257"contribute to the death of a soldier who might have been saved by immediate " 20258"aid. The prompt application of trauma medicine needs to be made as quick and " 20259"easy as possible so that any soldier can provide life-saving effort with " 20260"minimal training. This is where the modern medikit comes in.\n" 20261"\n" 20262"Every medikit contains an onboard computer that can diagnose injuries via " 20263"directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, " 20264"measure blood pressure and heart rate, and even calculate the soldier's " 20265"combat effectiveness based on his or her individual record (stored in a " 20266"small subdermal chip for medical, locational and identification purposes). " 20267"All this information can be shown in a small hologram or displayed directly " 20268"to a soldier's helmet information system. At the same time the medikit can " 20269"deploy a number of drugs and sterile surgical tools for emergency " 20270"operations, cauterise wounds via a special heating iron, and -- most " 20271"importantly -- apply its store of nanorobots to a wound.\n" 20272"\n" 20273"The old idea of medical nanobots was first put into practice by Vietnamese " 20274"researchers thirty years ago. Today, medicine without them is almost " 20275"unthinkable. Nanobots are tiny robots several micrometres in diameter which " 20276"can be programmed to perform specific tasks on the fly. They will quickly " 20277"sterilise a wound and seal ruptured arteries, alert the medikit operator " 20278"about any internal bleeding, request suction at appropriate places, patch up " 20279"bowel or stomach punctures, revive or remove necrotic tissue, and repair " 20280"nerve damage. They dissolve harmlessly in the victim's bloodstream once " 20281"their battery runs out, which lasts no longer than 10 to 15 seconds, often " 20282"not long enough to stabilise heavily-wounded troops. Two or more doses of " 20283"nanobots may be required. Any number of doses can be applied and metabolised " 20284"with no ill effects.\n" 20285"\n" 20286"This technology is the most important breakthrough in trauma surgery ever " 20287"made. It can do everything except regenerate tissue. If more attention is " 20288"required -- for example when a vital organ is hit, or a bullet is lodged in " 20289"a critical place -- the medikit provides equipment and detailed instructions " 20290"for the soldier to follow. It can never replace the operating room, but it's " 20291"as close to a portable hospital as we'll ever get.\n" 20292"\n" 20293"\n" 20294"Recommended Doctrine\n" 20295"\n" 20296"All our soldiers have been trained in the use of the medikit. In fact, in an " 20297"ideal situation, every soldier would carry one for immediate use -- but I " 20298"recognise that our troops have a limited carrying capacity. All major wounds " 20299"should be treated without delay to prevent complications and further risk to " 20300"the injured soldier. If the victim can still walk, she should retreat from " 20301"the firefight and seek cover in order to safely receive treatment by a " 20302"comrade.\n" 20303"\n" 20304"The medikit's onboard pharmacy can also be used to revive unconscious " 20305"soldiers. If this is done, please take care to remove the revived troop from " 20306"the line of fire as soon as possible and proceed with further treatment from " 20307"a safe position. The medic herself may be forced to engage approaching " 20308"targets to enable the patient's escape; this is acceptable practice, but " 20309"please supply the medic with adequate covering fire. Trading one soldier's " 20310"life for another does not make for good battlefield mathematics.\n" 20311"\n" 20312"Once a wounded soldier makes it back to base alive, our medical team will " 20313"take over treatment. The risk of anyone succumbing to battlefield trauma " 20314"while in a PHALANX ward is less than one percent, and as near to zero as we " 20315"can make it.\n" 20316"\n" 20317"\n" 20318"Addenda\n" 20319"\n" 20320"None." 20321 20322#: ../base/ufos/msgid/weapons.ufo:1301 20323#, fuzzy 20324msgid "" 20325"When the aliens need a sidearm, they don't screw around.\n" 20326"\n" 20327"This plasma pistol is a nasty piece of work, Commander. Its operation is " 20328"extremely complex and inventive, requiring a great deal of technical skill " 20329"to create. The power pack alone is hundreds of years ahead of our " 20330"technology. It stores enough power to heat several charges of hydrogen to a " 20331"plasmatic state inside the miniature fusion chamber, which are expelled as " 20332"plasma using the ionised particles' own velocity.\n" 20333"\n" 20334"Unlike human firearms, the projectiles themselves are not stored in a " 20335"magazine or reservoir. They are generated inside the pistol from hydrogen " 20336"contained in the magazine, powered by the magazine's power-pack. Once the " 20337"plasma is heated, a thin film of liquid plastic is created between the two " 20338"'spinnerets' located vertically opposite each other in front of the grip. " 20339"The plasma particles are then rapidly fired into the film so that the " 20340"plastic deforms into an orb or 'bolt'. The plastic contains and protects the " 20341"plasma, keeping it from dispersing until it reaches the target. By the time " 20342"a bolt reaches the target, the inside of the plastic will be so eaten away " 20343"that it will burst upon impact like a soap bubble, splashing its payload " 20344"across the target. The maximum range of a pistol bolt -- the point it can " 20345"reach before the plasma eats into open air and disperses -- is approximately " 20346"20 metres.\n" 20347"\n" 20348"A bolt fired from the plasma pistol is so hot that even a near-miss can be " 20349"lethal. The effects on a victim are truly horrific; I will try to list them " 20350"all here.\n" 20351"\n" 20352"Any unarmoured human sprayed with this plasma will suffer extreme pain and " 20353"injuries all across the splash zone. Adipose (fatty) tissue will melt like " 20354"water. Blood and other bodily fluids boil in place. The plasma will actually " 20355"eat its way into a human body, causing bone-deep charring in a large region " 20356"around the splash zone. A large chunk of the body will be literally burnt to " 20357"a crisp.\n" 20358"\n" 20359"Any kind of tough fabric will provide some protection against a plasma hit. " 20360"High-tech armour in particular will disperse the heat as best it can, and " 20361"will resist the burning plasma for a time. Hopefully this will be enough " 20362"time to allow air-cooling to take place, bringing the plasma down to non-" 20363"lethal temperatures.\n" 20364"\n" 20365"I won't pretend to know how the aliens managed to squeeze all this stuff " 20366"into a pistol, but it does look as though they've made the same tradeoffs " 20367"between power and size that we have done with our handguns. It's almost " 20368"certain that larger, more powerful versions of these weapons exist and will " 20369"appear against us in this war. However, my team and I have figured out the " 20370"control scheme of the pistols, and we've written an appropriate field manual " 20371"for human use. Our soldiers will now be able to employ the plasma pistol in " 20372"a combat scenario as they would any other weapon.\n" 20373"\n" 20374"Cdr. Navarre" 20375msgstr "" 20376"When the aliens need a sidearm, they don't screw around.\n" 20377"\n" 20378"This plasma pistol is a nasty piece of work, Commander. Its operation is " 20379"extremely complex and inventive, requiring a great deal of technical skill " 20380"to create. The power pack alone is hundreds of years ahead of our " 20381"technology. It stores enough power to heat several charges of hydrogen to a " 20382"plasmatic state inside the miniature fusion chamber, which are expelled as " 20383"plasma using the ionised particles' own velocity.\n" 20384"\n" 20385"Unlike human firearms, the projectiles themselves are not stored in a " 20386"magazine or reservoir. They are generated inside the pistol from hydrogen " 20387"contained in the magazine, powered by the magazine's power-pack. Once the " 20388"plasma is heated, a thin film of liquid plastic is created between the two " 20389"'spinnerets' located vertically opposite each other in front of the grip. " 20390"The plasma particles are then rapidly fired into the film so that the " 20391"plastic deforms into an orb or 'bolt'. The plastic contains and protects the " 20392"plasma, keeping it from dispersing until it reaches the target. By the time " 20393"a bolt reaches the target, the inside of the plastic will be so eaten away " 20394"that it will burst upon impact like a soap bubble, splashing its payload " 20395"across the target. The maximum range of a pistol bolt -- the point it can " 20396"reach before the plasma eats into open air and disperses -- is approximately " 20397"20 metres.\n" 20398"\n" 20399"A bolt fired from the plasma pistol is so hot that even a near-miss can be " 20400"lethal. The effects on a victim are truly horrific; I will try to list them " 20401"all here.\n" 20402"\n" 20403"Any unarmoured human sprayed with this plasma will suffer extreme pain and " 20404"injuries all across the splash zone. Adipose (fatty) tissue will melt like " 20405"water. Blood and other bodily fluids boil in place. The plasma will actually " 20406"eat its way into a human body, causing bone-deep charring in a large region " 20407"around the splash zone. A large chunk of the body will be literally burnt to " 20408"a crisp.\n" 20409"\n" 20410"Any kind of tough fabric will provide some protection against a plasma hit. " 20411"High-tech armour in particular will disperse the heat as best it can, and " 20412"will resist the burning plasma for a time. Hopefully this will be enough " 20413"time to allow air-cooling to take place, bringing the plasma down to non-" 20414"lethal temperatures.\n" 20415"\n" 20416"I won't pretend to know how the aliens managed to squeeze all this stuff " 20417"into a pistol, but it does look as though they've made the same tradeoffs " 20418"between power and size that we have done with our handguns. It's almost " 20419"certain that larger, more powerful versions of these weapons exist and will " 20420"appear against us in this war. However, my team and I have figured out the " 20421"control scheme of the pistols, and we've written an appropriate field manual " 20422"for human use. Our soldiers will now be able to employ the plasma pistol in " 20423"a combat scenario as they would any other weapon.\n" 20424"\n" 20425"--Cdr. Navarre" 20426 20427#: ../base/ufos/msgid/weapons.ufo:1311 20428#, fuzzy 20429msgid "" 20430"Commander, we've recovered the first alien plasma weapon of the war. I don't " 20431"need to tell you how important this is. The alien armaments are highly-" 20432"advanced, powerful and extremely lethal; we must figure out how they work in " 20433"order to arm and armour ourselves against them.\n" 20434"\n" 20435"The alien plasma weapons represent a curious application of the plasma-" 20436"thrower concept, which was previously believed to be unfeasible as a " 20437"battlefield weapon. I would very much like to figure out how it works. My " 20438"team and I are confident that -- with enough time and proper safety " 20439"procedures -- we can hammer out the plasma pistol's function and controls " 20440"and write a small operational manual; our soldiers could actually use the " 20441"aliens' weapons against them!\n" 20442"\n" 20443"Of course, this program will need your approval for lab time and funding.\n" 20444"\n" 20445"Cdr. Navarre" 20446msgstr "" 20447"Commander, we've recovered the first alien plasma weapon of the war. I don't " 20448"need to tell you how important this is. The alien armaments are highly-" 20449"advanced, powerful and extremely lethal; we must figure out how they work in " 20450"order to arm and armour ourselves against them.\n" 20451"\n" 20452"The alien plasma weapons represent a curious application of the plasma-" 20453"thrower concept, which was previously believed to be unfeasible as a " 20454"battlefield weapon. I would very much like to figure out how it works. My " 20455"team and I are confident that -- with enough time and proper safety " 20456"procedures -- we can hammer out the plasma pistol's function and controls " 20457"and write a small operational manual; our soldiers could actually use the " 20458"aliens' weapons against them!\n" 20459"\n" 20460"Of course, this program will need your approval for lab time and funding.\n" 20461"\n" 20462"--Cdr. Navarre" 20463 20464#: ../base/ufos/msgid/weapons.ufo:1323 20465msgid "" 20466"Commander, here's my report on our alien plasma blaster research.\n" 20467"\n" 20468"This is the heaviest member we've observed out of the plasma weapon family, " 20469"and it seems unlikely that they will get any larger. The plasma blaster is " 20470"made up of a thick containment plastic housing a heavy duty plasma chamber " 20471"capable of spitting out extremely thick bolts.\n" 20472"\n" 20473"It's capable of firing plasma bolts in single and burst modes but it seems " 20474"especially designed to fire what we're calling around the office the Ball of " 20475"Pain. A thick container of plasma that sprays especially widely on impact, " 20476"this special firing mode will be incredibly deadly in close quarters, where " 20477"accuracy can be sacrificed for sheer killing power.\n" 20478"\n" 20479"Lastly, we've mapped out the weapon's full control scheme for you, which is " 20480"documented in the attached field manual. This could be a significant upgrade " 20481"in power for our close weapons specialists, but it is probably not accurate " 20482"enough to be effective in mid-range engagements. I recommend you deploy it " 20483"immediately.\n" 20484"\n" 20485"Cdr. Navarre" 20486msgstr "" 20487 20488#: ../base/ufos/msgid/weapons.ufo:1331 20489#, fuzzy 20490msgid "" 20491"Commander, we've recovered an alien plasma blaster from the field. This is " 20492"an extremely powerful new plasma weapon that warrants immediate research.\n" 20493"\n" 20494"Please authorise this research program at your earliest convenience.\n" 20495"\n" 20496"Cdr. Navarre" 20497msgstr "" 20498"Commander, we've recovered an alien plasma blaster from the field. This is " 20499"an extremely powerful new plasma weapon that warrants immediate research. " 20500"Preliminary testing confirms that blaster shots tear right through our " 20501"Combat Armour and have a far longer range than the other plasma weapons " 20502"we've recovered.\n" 20503"\n" 20504"Please authorise this research program at your earliest convenience.\n" 20505"\n" 20506"--Cdr. Navarre" 20507 20508#: ../base/ufos/msgid/weapons.ufo:1349 20509#, fuzzy 20510msgid "" 20511"Commander, we've figured out the secrets of the alien weapon. I'm afraid the " 20512"news is not good.\n" 20513"\n" 20514"We were wrong to think of the plasma blade as a knife. In essence, it is a " 20515"one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to " 20516"kill armoured infantry and small vehicles rather than tanks.\n" 20517"\n" 20518"It's shaped like a knife handle with no blade. In place of the blade it has " 20519"a small black nozzle with a large plastic ring around it. There is no " 20520"visible trigger or activation button. Instead, it's armed by twisting the " 20521"handle, and subsequently fired by bringing the nozzle within several " 20522"centimetres of a reasonably flat surface. Only then does the plasma blade go " 20523"to work.\n" 20524"\n" 20525"The plastic ring around the nozzle ejects a charge of sticky foam which " 20526"hardens almost instantly to the strength of concrete. At this point the " 20527"weapon is locked firmly to the target and an airtight seal is created. There " 20528"is only vacuum between the nozzle and the target. All the while, a jet of " 20529"plasma has been heating up inside the handle, which is now let loose and " 20530"shot into the target at a fraction of the speed of light. Plasma and hot " 20531"shrapnel begin bouncing around inside the armour, tearing up circuits or " 20532"flesh.\n" 20533"\n" 20534"There is no armour that can withstand this weapon. If a proper seal is " 20535"achieved, the target has no hope of survival. The plasma blade's only saving " 20536"grace is that it's not very accurate. It can't be thrown effectively because " 20537"its chances of achieving a seal are very low. Planting one by hand has a " 20538"much higher chance of success. If an alien manages to rush our troops while " 20539"wielding a plasma blade, anything in the immediate area will be in danger. " 20540"All available fire should be brought to bear to neutralise the target before " 20541"it has the chance to hit anyone.\n" 20542"\n" 20543"This weapon frightens me, Commander. Its very existence implies a lot of " 20544"things. Combined with the aliens' usual pragmatism with regards to their own " 20545"lives, it says to me that they may be prepared to employ kamikaze tactics, " 20546"sacrificing their own lives just to kill one of us. 1 human for 1 alien is a " 20547"ratio that neither PHALANX nor humanity can possibly afford. Even if it was " 20548"closer to 10: 1 I still wouldn't fancy our chances. After all, how many of " 20549"them are there?\n" 20550"\n" 20551"I wish we'd never found the damned thing. I don't like where this war is " 20552"going.\n" 20553"\n" 20554"Cdr. Navarre" 20555msgstr "" 20556"Commander, we've figured out the secrets of the alien weapon. I'm afraid the " 20557"news is not good.\n" 20558"\n" 20559"We were wrong to think of the plasma blade as a knife. In essence, it is a " 20560"one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to " 20561"kill armoured infantry and small vehicles rather than tanks.\n" 20562"\n" 20563"It's shaped like a knife handle with no blade. In place of the blade it has " 20564"a small black nozzle with a large plastic ring around it. There is no " 20565"visible trigger or activation button. Instead, it's armed by twisting the " 20566"handle, and subsequently fired by bringing the nozzle within several " 20567"centimetres of a reasonably flat surface. Only then does the plasma blade go " 20568"to work.\n" 20569"\n" 20570"The plastic ring around the nozzle ejects a charge of sticky foam which " 20571"hardens almost instantly to the strength of concrete. At this point the " 20572"weapon is locked firmly to the target and an airtight seal is created. There " 20573"is only vacuum between the nozzle and the target. All the while, a jet of " 20574"plasma has been heating up inside the handle, which is now let loose and " 20575"shot into the target at a fraction of the speed of light. Plasma and hot " 20576"shrapnel begin bouncing around inside the armour, tearing up circuits or " 20577"flesh.\n" 20578"\n" 20579"There is no armour that can withstand this weapon. If a proper seal is " 20580"achieved, the target has no hope of survival. The plasma blade's only saving " 20581"grace is that it's not very accurate, and while it can be thrown, its " 20582"chances of achieving a seal when thrown are very slim. Planting one by hand " 20583"has a much higher chance of success. If an alien manages to rush our troops " 20584"while wielding a plasma blade, anything in the immediate area will be in " 20585"danger. All available fire should be brought to bear to neutralise the " 20586"target before it has the chance to hit anyone.\n" 20587"\n" 20588"This weapon frightens me, Commander. Its very existence implies a lot of " 20589"things. Combined with the aliens' usual pragmatism with regards to their own " 20590"lives, it says to me that they may be prepared to employ kamikaze tactics, " 20591"sacrificing their own lives just to kill one of us. 1 human for 1 alien is a " 20592"ratio that neither PHALANX nor humanity can possibly afford. Even if it was " 20593"closer to 10: 1 I still wouldn't fancy our chances. After all, how many of " 20594"them are there?\n" 20595"\n" 20596"I wish we'd never found the damned thing. I don't like where this war is " 20597"going.\n" 20598"\n" 20599"--Cdr. Navarre" 20600 20601#: ../base/ufos/msgid/weapons.ufo:1357 20602#, fuzzy 20603msgid "" 20604"Commander, our last tactical mission brought back a strange alien weapon in " 20605"the form of a plasma chamber with a handle. At least, we assume it's a " 20606"weapon; the shape seems to suggest some kind of plasma-based knife, though I " 20607"have no idea how this would work. We can't quite figure out how to turn it " 20608"on or what purpose it serves in the alien arsenal.\n" 20609"\n" 20610"More research is definitely required, Commander. Whenever we have a bit of " 20611"free lab time, I'd like a go at it.\n" 20612"\n" 20613"Cdr. Navarre" 20614msgstr "" 20615"Commander, our last tactical mission brought back a strange alien weapon in " 20616"the form of a plasma chamber with a handle. At least, we assume it's a " 20617"weapon; the shape seems to suggest some kind of plasma-based knife, though I " 20618"have no idea how this would work. We can't quite figure out how to turn it " 20619"on or what purpose it serves in the alien arsenal.\n" 20620"\n" 20621"More research is definitely required, Commander. Whenever we have a bit of " 20622"free lab time, I'd like a go at it.\n" 20623"\n" 20624"--Cdr. Navarre" 20625 20626#: ../base/ufos/msgid/weapons.ufo:1371 20627#, fuzzy 20628msgid "" 20629"Commander, our assessment of the alien plasma grenade is complete. Like all " 20630"the alien weapons, it's very nasty and very dangerous.\n" 20631"\n" 20632"The device is essentially made up of seven components: a casing, a trigger, " 20633"a battery, a timer, an explosive charge, a plasma chamber and a solid " 20634"hydrogen core. The casing is specially shaped to create a toroidal blast " 20635"zone around the grenade, concentrating power into a smaller area. The " 20636"battery is highly powerful and barely within our power to duplicate. The " 20637"trigger is of particular interest, because it contains a tiny thumbprint " 20638"scanner which verifies that the grenade is not being accidentally activated. " 20639"A legitimate (i.e. non-accidental) activation starts the timer countdown.\n" 20640"\n" 20641"Once the timer reaches zero, the battery unleashes its power, heating a core " 20642"of hydrogen to plasma in milliseconds. The explosive charge sends the " 20643"grenade tumbling into the air, and once the grenade achieves vertical " 20644"orientation and ideal height, the plasma chamber containment is switched " 20645"off. Rapid expansion of the plasma causes the casing to burst, spraying high-" 20646"velocity fragments and plasma particles all over the area of effect. Due to " 20647"the unstable nature of uncontained plasma, the grenade has a limited blast " 20648"radius, beyond which the plasma particles cool and slow down too much to be " 20649"dangerous. This radius is slightly larger than that of a standard human frag " 20650"grenade.\n" 20651"\n" 20652"Anything caught within the area of effect will be either severely injured or " 20653"dead.\n" 20654"\n" 20655"We've drawn up a set of blueprints that will allow our engineers to begin " 20656"immediate construction, and a manual to train our soldiers in its use. They " 20657"will now be able to use the plasma grenade as any other grenade in our " 20658"arsenal.\n" 20659"\n" 20660"Cdr. Navarre" 20661msgstr "" 20662"Commander, our assessment of the alien plasma grenade is complete. Like all " 20663"the alien weapons, it's very nasty and very dangerous.\n" 20664"\n" 20665"The device is essentially made up of seven components: a casing, a trigger, " 20666"a battery, a timer, an explosive charge, a plasma chamber and a solid " 20667"hydrogen core. The casing is specially shaped to create a toroidal blast " 20668"zone around the grenade, concentrating power into a smaller area. The " 20669"battery is highly powerful and barely within our power to duplicate. The " 20670"trigger is of particular interest, because it contains a tiny thumbprint " 20671"scanner which verifies that the grenade is not being accidentally activated. " 20672"A legitimate (i.e. non-accidental) activation starts the timer countdown. " 20673"The length of the countdown is variable depending on the number of seconds " 20674"that the trigger is held down, but it has a built-in safe minimum of three " 20675"seconds.\n" 20676"\n" 20677"Once the timer reaches zero, the battery unleashes its power, heating a core " 20678"of hydrogen to plasma in milliseconds. The explosive charge sends the " 20679"grenade tumbling into the air, and once the grenade achieves vertical " 20680"orientation and ideal height, the plasma chamber containment is switched " 20681"off. Rapid expansion of the plasma causes the casing to burst, spraying high-" 20682"velocity fragments and plasma particles all over the area of effect. Due to " 20683"the unstable nature of uncontained plasma, the grenade has a limited blast " 20684"radius, beyond which the plasma particles cool and slow down too much to be " 20685"dangerous. This radius is approximately 50% larger than that of a standard " 20686"human frag grenade.\n" 20687"\n" 20688"Anything caught within the area of effect will be either severely injured or " 20689"dead.\n" 20690"\n" 20691"We've drawn up a set of blueprints that will allow our Workshops to begin " 20692"immediate construction, and a manual to train our soldiers in its use. They " 20693"will now be able to use the plasma grenade as any other grenade in our " 20694"arsenal.\n" 20695"\n" 20696"--Cdr. Navarre" 20697 20698#: ../base/ufos/msgid/weapons.ufo:1381 20699#, fuzzy 20700msgid "" 20701"Commander, our last tac mission has brought back an alien plasma grenade. " 20702"This is a highly powerful grenade-type weapon that, once thrown, explodes in " 20703"a shower of superheated plasma. It's somewhat larger and appears to be a " 20704"good deal more dangerous than our standard frag grenades.\n" 20705"\n" 20706"We should examine this weapon to see how it works, what it's made of, and " 20707"how it's put together. Once we have those points figured out, we should be " 20708"able to replicate it for our own use.\n" 20709"\n" 20710"The project is ready for research, just waiting on your authorisation, " 20711"Commander.\n" 20712"\n" 20713"Cdr. Navarre" 20714msgstr "" 20715"Commander, our last tac mission has brought back an alien plasma grenade. " 20716"This is a highly powerful grenade-type weapon that, once thrown, explodes in " 20717"a shower of superheated plasma. It's somewhat larger and appears to be a " 20718"good deal more dangerous than our standard frag grenades.\n" 20719"\n" 20720"We should examine this weapon to see how it works, what it's made of, and " 20721"how it's put together. Once we have those points figured out, we should be " 20722"able to replicate it for our own use.\n" 20723"\n" 20724"The project is ready for research, just waiting on your authorisation, " 20725"Commander.\n" 20726"\n" 20727"--Cdr. Navarre" 20728 20729#: ../base/ufos/msgid/weapons.ufo:1397 20730#, fuzzy 20731msgid "" 20732"Commander, here's my report on our alien plasma rifle research.\n" 20733"\n" 20734"At its most basic level, the plasma rifle is little more than an upscaled " 20735"version of the plasma pistol. However, as any firearms fanatic will tell " 20736"you, pistols are pistols and rifles are rifles. Handguns are small, personal " 20737"defence weapons. Rifles are weapons of war. The disparity in power is " 20738"remarkable.\n" 20739"\n" 20740"Rifle plasma is over 20% hotter than pistol plasma and capable of burning " 20741"through even heavy armour. The plastic globes containing the rifle's plasma " 20742"shots are much thicker than the pistol's, only beginning to disintegrate at " 20743"distances between 80-100m. This is a short maximum range for a general-" 20744"purpose assault rifle, but ideal for urban infantry engagements and other " 20745"close-quarters work. The bolts do not suffer from projectile drop and " 20746"they're far too massive to be affected by wind conditions. This makes the " 20747"plasma rifle highly accurate at all ranges.\n" 20748"\n" 20749"The scariest new feature of this weapon is the fact that it is capable of " 20750"automatic fire. Its rate of fire on full-auto may not be very high -- " 20751"approx. 180 rounds per minute -- and the recoil is difficult to handle, but " 20752"it more than makes up for these failings with sheer power. Two or three " 20753"solid plasma rifle hits are usually all it takes to kill a human in light or " 20754"medium-grade armour. An unarmoured soldier has no hope at all.\n" 20755"\n" 20756"We've figured out the controls on the rifle and written up a manual for " 20757"field use. Our troops should be able to make good use of it.\n" 20758"\n" 20759"There can be no doubt that this weapon was designed and manufactured for " 20760"war, and not in any defensive capacity. The aliens clearly know armed " 20761"conflict very well. The rifle's power and lethality do not imply that they " 20762"invaded us because of some mistake or misunderstanding. They came to Earth " 20763"with a plan, Commander, and that really scares me.\n" 20764"\n" 20765"Cdr. Navarre" 20766msgstr "" 20767"Commander, here's my report on our alien plasma rifle research.\n" 20768"\n" 20769"At its most basic level, the plasma rifle is little more than an upscaled " 20770"version of the plasma pistol. However, as any firearms fanatic will tell " 20771"you, pistols are pistols and rifles are rifles. Handguns are small, personal " 20772"defence weapons. Rifles are weapons of war. The disparity in power is " 20773"remarkable.\n" 20774"\n" 20775"Rifle plasma is over 20% hotter than pistol plasma and capable of burning " 20776"through even heavy armour. The plastic globes containing the rifle's plasma " 20777"shots are much thicker than the pistol's, only beginning to disintegrate at " 20778"distances between 80-100m. This is a short maximum range for a general-" 20779"purpose assault rifle, but ideal for urban infantry engagements and other " 20780"close-quarters work. The bolts do not suffer from projectile drop and " 20781"they're far too massive to be affected by wind conditions. This makes the " 20782"plasma rifle highly accurate at all ranges.\n" 20783"\n" 20784"The scariest new feature of this weapon is the fact that it is capable of " 20785"automatic fire. Its rate of fire on full-auto may not be very high -- " 20786"approx. 180 rounds per minute -- and the recoil is difficult to handle, but " 20787"it more than makes up for these failings with sheer power. Two or three " 20788"solid plasma rifle hits are usually all it takes to kill a human in light or " 20789"medium-grade armour. An unarmoured soldier has no hope at all.\n" 20790"\n" 20791"We've figured out the controls on the rifle and written up a manual for " 20792"field use. Our troops should be able to make good use of it.\n" 20793"\n" 20794"There can be no doubt that this weapon was designed and manufactured for " 20795"war, and not in any defensive capacity. The aliens clearly know armed " 20796"conflict very well. The rifle's power and lethality do not imply that they " 20797"invaded us because of some mistake or misunderstanding. They came to Earth " 20798"with a plan, Commander, and that really scares me.\n" 20799"\n" 20800"--Cdr. Navarre" 20801 20802#: ../base/ufos/msgid/weapons.ufo:1403 20803#, fuzzy 20804msgid "" 20805"Commander, my department is ready to begin studying the recovered alien " 20806"plasma rifle. This is a highly dangerous and versatile weapon, vastly " 20807"outstripping the plasma pistol in range and power; something we should try " 20808"to put into the hands of our own soldiers ASAP. Please approve lab time and " 20809"funding as soon as our schedule permits.\n" 20810"\n" 20811"Cdr. Navarre" 20812msgstr "" 20813"Commander, my department is ready to begin studying the recovered alien " 20814"plasma rifle. This is a highly dangerous and versatile weapon, vastly " 20815"outstripping the plasma pistol in range and power; something we should try " 20816"to put into the hands of our own soldiers ASAP. Please approve lab time and " 20817"funding as soon as our schedule permits.\n" 20818"\n" 20819"--Cdr. Navarre" 20820 20821#: ../base/ufos/msgid/weapons.ufo:1415 20822msgid "" 20823"Commander, we've finished drawing up the specs for the Encased Plasma Ammo. " 20824"We've got design documents in place for your engineers to build new ammo " 20825"cartridges for the Assault Rifle, Machine Gun and SR-1 Sniper Rifle.\n" 20826"\n" 20827"The Encased Plasma Ammo is essentially a shape charge miniaturized to fit " 20828"inside of a traditional rifle. It consists of a small plasma core, a tip " 20829"that fragments on impact and a soft outer casing. When the bullet hits its " 20830"target, the tip fragments and the small plasma core slams into the armour. " 20831"The speed of the blow causes the soft outer casing to deform, creating a " 20832"sealed shell around the plasma core and trapping the heat so that it burns " 20833"through the armour.\n" 20834"\n" 20835"The amount of plasma in the tip is, of course, much smaller than that " 20836"delivered by the aliens' plasma weaponry. But because the heat of the plasma " 20837"is able to penetrate its target, much more of its heat is transferred, " 20838"causing horrific wounding.\n" 20839"\n" 20840"Get this ammo into the field as soon as possible, sir. You won't regret it.\n" 20841"\n" 20842"Cdr. Navarre" 20843msgstr "" 20844 20845#: ../base/ufos/msgid/weapons.ufo:1425 20846msgid "" 20847"Commander, our research on the plasma blade has given us an idea for a suite " 20848"of advanced ammo that could restore the stopping power of our traditional " 20849"weaponry.\n" 20850"\n" 20851"As you know, the alien armour we're facing in the field is especially well " 20852"adapted to protect against plasma weaponry. Because the plasma bursts " 20853"inflict their damage by melting a target, the alien materials are designed " 20854"to deflect the heat long enough for the plasma bursts to burn out. But the " 20855"enormous power of the plasma blade lies in its ability to trap the heat of " 20856"the plasma and redirect it at the target. It can't be diffused.\n" 20857"\n" 20858"We want to do the same thing -- on a much smaller scale -- for ammo " 20859"cartridges that would fit into our assault rifles, machine guns and sniper " 20860"rifles. Give us some time to work out the details, sir, and I'm confident we " 20861"can return with an attractive upgrade to our capabilities on the " 20862"battlefield.\n" 20863"\n" 20864"Cdr. Navarre" 20865msgstr "" 20866 20867#: ../base/ufos/msgid/weapons.ufo:1441 20868#, fuzzy 20869msgid "" 20870"Commander, we've finished analysing the alien needler gun, and I've prepared " 20871"a threat assessment and technical overview for you.\n" 20872"\n" 20873"As I mentioned in my research proposal, the needler is indeed a type of " 20874"rifle, but an unusual one. Like a machine gun, it is designed to saturate a " 20875"target with projectiles, but it takes this concept much further. It vomits " 20876"out hundreds and hundreds of ultra-fast silicon steel needles which can " 20877"easily tear apart a target.\n" 20878"\n" 20879"The needles are fired by a fast-changing magnetic field inside the barrel, " 20880"hooked up to a feed mechanism that injects thousands of needles a minute " 20881"into the barrel. This creates a near-constant stream of fire which lasts for " 20882"as long as you hold down the trigger and the magazine holds out. Unlike " 20883"bullets, these needles have a practically flat trajectory from muzzle to " 20884"target. They punch through most armour like it doesn't exist. They're so low " 20885"in mass that there's little appreciable recoil when firing. They are easily " 20886"knocked off course for the same reason, but so many needles are put down " 20887"range that even distant shots are likely to make some contact with the " 20888"enemy.\n" 20889"\n" 20890"One of the main components that caught my attention is the powerful " 20891"electromagnet array. It's laid out as a 'coilgun', many electromagnetic " 20892"coils wrapped around the barrel, a method we'd previously thought to be too " 20893"energy-inefficient to use on the battlefield. The aliens seem to have made " 20894"it viable through clever use of superconductors and alien engineering. We " 20895"may be able to adapt this technology to our own EM weapons research. I've " 20896"put a new research proposal in your queue along these lines.\n" 20897"\n" 20898"The Needler's electromagnet array makes it much heavier than the average " 20899"rifle, which could reduce the effectiveness of some of our troops. But given " 20900"its deadly power, I'm sure more than a few of our boys will gladly shed some " 20901"other equipment to carry the Needler into battle.\n" 20902"\n" 20903"Equipped with a bipod for prone firing and a very large magazine, the " 20904"needler is a serious threat to our troops. Snipers can inflict serious " 20905"casualties on exposed troops and we cannot afford the losses. If a needler " 20906"is spotted, our soldiers will have to make optimal use of cover and try to " 20907"flank whilst staying out of sight. A direct assault on an entrenched needler " 20908"gun will likely prove suicidal and I don't recommend anyone to try it, " 20909"Commander.\n" 20910"\n" 20911"Cdr. Navarre" 20912msgstr "" 20913"Commander, we've finished analysing the alien needler gun, and I've prepared " 20914"a threat assessment and technical overview for you.\n" 20915"\n" 20916"As I mentioned in my research proposal, the needler is indeed a type of " 20917"sniper rifle, but an unusual one. It ignores the normal concept of firing " 20918"powerful slugs to make single, long-range kills. Instead it vomits out " 20919"hundreds and hundreds of ultra-fast silicon steel needles which can easily " 20920"tear apart a target at any range.\n" 20921"\n" 20922"The needles are fired by a fast-changing magnetic field inside the barrel, " 20923"hooked up to a feed mechanism that injects thousands of needles a minute " 20924"into the barrel. This creates a near-constant stream of fire which lasts for " 20925"as long as you hold down the trigger and the magazine holds out. Unlike " 20926"bullets, these needles have a practically flat trajectory from muzzle to " 20927"target. They punch through most armour like it doesn't exist. They're so low " 20928"in mass that there's little appreciable recoil when firing, giving them " 20929"excellent accuracy, but at the same time thin enough to avoid being overly " 20930"affected by weather. Wind, rain and physical obstructions can knock some of " 20931"the needles off course but not enough to make the weapon much less " 20932"effective.\n" 20933"\n" 20934"One of the main components that caught my attention is the powerful " 20935"electromagnet array. It's laid out as a 'coilgun', many electromagnetic " 20936"coils wrapped around the barrel, a method we'd previously thought to be too " 20937"energy-inefficient to use on the battlefield. The aliens seem to have made " 20938"it viable through clever use of superconductors and alien engineering. We " 20939"may be able to adapt this technology to our own EM weapons research, I'll " 20940"take a closer look and get back to you when I have anything concrete.\n" 20941"\n" 20942"Instead of an ordinary top-mounted sniper scope, the aliens have " 20943"incorporated a highly effective holographic aiming mechanism and rangefinder " 20944"which projects directly in front of the user's leading eye. Targets are " 20945"shown with absolute clarity at any range, the sight automatically " 20946"compensates for natural body motions, and it will even tell the user the " 20947"exact chances of scoring a hit at any time. We've run this thing by our own " 20948"troops and -- once they got used to it -- the alien holo-sight was the " 20949"preferred choice by an amazing 100% compared to our own scopes. If we can " 20950"adapt and duplicate this sight in a self-contained package, we could create " 20951"the ultimate aiming unit to use on any of our rifles, possibly even some " 20952"handguns.\n" 20953"\n" 20954"Equipped with a bipod for prone firing and a very large magazine, the " 20955"needler is a serious threat to our troops. Snipers can inflict serious " 20956"casualties on exposed troops and we cannot afford the losses. If a needler " 20957"is spotted, our soldiers will have to make optimal use of cover and try to " 20958"flank whilst staying out of sight. A direct assault on an entrenched needler " 20959"gun will likely prove suicidal and I don't recommend anyone to try it, " 20960"Commander.\n" 20961"\n" 20962"--Cdr. Navarre" 20963 20964#: ../base/ufos/msgid/weapons.ufo:1449 20965#, fuzzy 20966msgid "" 20967"Commander, it seems we've recovered a new alien weapon, some kind of fully-" 20968"automatic rifle that fires masses of paper-thin needles made from silicon " 20969"steel. Preliminary testing shows that the needles are virtually unaffected " 20970"by ordinary body armour and will pass through most surfaces without even " 20971"slowing down. It's a very interesting design and we'd like to figure out " 20972"exactly how it's meant to work.\n" 20973"\n" 20974"Please authorise this program at your convenience, Commander.\n" 20975"\n" 20976"Cdr. Navarre" 20977msgstr "" 20978"Commander, it seems we've recovered a new alien weapon, some kind of fully-" 20979"automatic sniper rifle that fires masses of paper-thin needles made from " 20980"silicon steel. Preliminary testing shows that the needles are virtually " 20981"unaffected by ordinary body armour and will pass through most surfaces " 20982"without even slowing down. It's a very interesting design and we'd like to " 20983"figure out exactly how it's meant to work.\n" 20984"\n" 20985"Please authorise this program at your convenience, Commander.\n" 20986"\n" 20987"--Cdr. Navarre" 20988 20989#: ../base/ufos/msgid/weapons.ufo:1461 20990msgid "" 20991"Commander, here's my report on the new Heavy Needler we're encountering.\n" 20992"\n" 20993"As we suspected, there are few technological advancements in this weapon. It " 20994"is larger, heavier, and capable of putting out more needles at a faster " 20995"rate. But don't let its simplicity fool you. This is an extraordinarily " 20996"deadly weapon, made all the worse by the spray of needles so often knocked " 20997"off course. It will rip apart its target and probably anyone unlucky enough " 20998"to be caught in the crossfire.\n" 20999"\n" 21000"This weapon is so heavy only our strongest soldiers may be able to use it " 21001"effectively. It's weight exceeds that of any other weapon we've seen, a real " 21002"problem for us in turning this thing back on the enemy. But if you can find " 21003"a soldier capable of lugging it into combat, you'll probably be happy for " 21004"the extra power.\n" 21005"\n" 21006"Finally, I'd like to bring up one more thing. We believe this rifle may have " 21007"been rapidly developed very recently, maybe even in the last few months. " 21008"Parts of the Heavy Needlers' design look rushed. It's clear this weapon was " 21009"developed and thrust upon their fighters as quickly as possible. This leads " 21010"us to suspect that they are actively prototyping and deploying new weaponry, " 21011"not just calling up more deadlier forces. In short, we are in an arms race " 21012"with the alien horde and we are not winning.\n" 21013"\n" 21014"Cdr. Navarre" 21015msgstr "" 21016 21017#: ../base/ufos/msgid/weapons.ufo:1467 21018msgid "" 21019"Commander, we've recovered a new alien weapon that appears to be a larger " 21020"version of the Needler. Please let my men take a look as soon as possible.\n" 21021"\n" 21022"Cdr. Navarre" 21023msgstr "" 21024 21025#: ../base/ufos/msgid/weapons.ufo:1481 21026#, fuzzy 21027msgid "" 21028"Commander, I'd like to present you with the finished plans and prototype for " 21029"our Coilgun.\n" 21030"\n" 21031"Combining an alien-inspired power pack and coil arrangement with some of our " 21032"Bolter technology has solved many of the coilgun design's inherent problems. " 21033"A hundred years ago, the energy efficiency of coilguns measured less than " 21034"2%; meaning, the energy of the projectile at the time of impact was less " 21035"than 2% of the energy used to fire it. Even with today's technology coilgun " 21036"efficiency is limited to single digits, but the alien Needler manages " 21037"efficiency ratings as high as 70%. It may take us years to get to that " 21038"level, but with the Coilgun we've developed something that is both practical " 21039"and effective for the war effort.\n" 21040"\n" 21041"In order to get better acceleration out of the coils, we've created a new " 21042"kind of ammunition, based on the aliens' needle alloy. In shape it's a " 21043"fairly standard fin-stabilised penetrator inside a discarding sabot, but " 21044"it's made from materials never before seen on Earth. Discarding sabot rounds " 21045"are normally used for much larger calibres -- we've effectively scaled down " 21046"an anti-tank round -- but the armour-piercing potential is phenomenal, " 21047"higher than any other weapon we have. In fact, the Coilgun is now the " 21048"highest-calibre infantry weapon on the planet.\n" 21049"\n" 21050"Of course we've had to make some sacrifices -- high weight due to the coils " 21051"and electrical equipment contained in the barrel, low ammunition capacity " 21052"due to the high calibre, large and heavy magazines/power packs. Despite " 21053"this, I believe the Coilgun should replace most of our sniper rifles, as " 21054"it's proving difficult for our conventional weapons to compete with new " 21055"enemy armour designs.\n" 21056"\n" 21057"Move the Coilgun forward as our main long-range threat. The aliens will come " 21058"to fear it.\n" 21059"\n" 21060"Cdr. Navarre" 21061msgstr "" 21062"Commander, I'd like to present you with the finished plans and prototype for " 21063"our Coilgun.\n" 21064"\n" 21065"Combining an alien-inspired power pack and coil arrangement with some of our " 21066"Bolter technology has solved many of the coilgun design's inherent problems. " 21067"A hundred years ago, the energy efficiency of coilguns measured less than " 21068"2%; meaning, the energy of the projectile at the time of impact was less " 21069"than 2% of the energy used to fire it. Even with today's technology coilgun " 21070"efficiency is limited to single digits, but the alien Needler manages " 21071"efficiency ratings as high as 70%. It may take us years to get to that " 21072"level, but with the Coilgun we've developed something that is both practical " 21073"and effective for the war effort.\n" 21074"\n" 21075"In order to get better acceleration out of the coils, we've created a new " 21076"kind of ammunition, based on the aliens' needle alloy. In shape it's a " 21077"fairly standard fin-stabilised penetrator inside a discarding sabot, but " 21078"it's made from materials never before seen on Earth. Discarding sabot rounds " 21079"are normally used for much larger calibres -- we've effectively scaled down " 21080"an anti-tank round -- but the armour-piercing potential is phenomenal, " 21081"higher than any other weapon we have. In fact, the Coilgun is now the " 21082"highest-calibre infantry weapon on the planet.\n" 21083"\n" 21084"We've also incorporated a Needler-style holographic sight, making the " 21085"Coilgun extremely accurate and comfortable to fire.\n" 21086"\n" 21087"The advantages of a coilgun as a sniper rifle are obvious. There's no rush " 21088"of propellant to make noise, no muzzle flash spitting out light and heat. " 21089"Unlike even our Bolter, nothing comes out the barrel except the bullet -- " 21090"there's no spray of hot metal from the rails to light up the sniper on " 21091"infrared. With nothing to reveal the sniper's position except the noise of " 21092"the bullet itself breaking the sound barrier, it's possible to fire and stay " 21093"undetected, even against alien technology. Best of all, ballistics tests " 21094"confirm that it should be able to bring down most aliens in a single shot.\n" 21095"\n" 21096"Of course we've had to make some sacrifices -- high weight due to the coils " 21097"and electrical equipment contained in the barrel, low ammunition capacity " 21098"due to the high calibre, large and heavy magazines/power packs. Despite " 21099"this, I believe the Coilgun should replace most of our SR-1 Sniper Rifles, " 21100"as it's proving difficult for our conventional weapons to compete with new " 21101"enemy armour designs.\n" 21102"\n" 21103"Keep the SR-1 in light sniper and anti-infantry roles and move the Coilgun " 21104"forward as our main long-range threat. The aliens will come to fear it.\n" 21105"\n" 21106"--Cdr. Navarre" 21107 21108#: ../base/ufos/msgid/weapons.ufo:1493 21109#, fuzzy 21110msgid "" 21111"Commander, our brainstorms down at DivEngine have come up with an " 21112"interesting idea based on the alien Needler technology. When combining the " 21113"alien fast-changing magnetic generators -- and, even more importantly, their " 21114"power source -- with human-engineered EM rifle technology, some amazing man-" 21115"portable weaponry becomes possible. I'd hereby like to propose a new design " 21116"for a coilgun in the role of a sniper rifle.\n" 21117"\n" 21118"The Needler is a terrific weapon, but there are undeniable advantages to " 21119"delivering one large slug compared to a number of smaller flechettes; " 21120"greater stability in flight, better armour-piercing ability, and above all " 21121"superior stopping power. There's a reason why our sniper doctrine calls for " 21122"one shot to a kill, that the target should be dead before he even knows the " 21123"sniper is there.\n" 21124"\n" 21125"To this end we plan to adapt the electromagnetic equipment and power source " 21126"from the Needler to a larger barrel and a more human-friendly shape, as well " 21127"as developing a new slug to maximise damage potential. The whole package " 21128"together would be a significant upgrade from the Bolter.\n" 21129"\n" 21130"Please let me know when you want us to start, Commander.\n" 21131"\n" 21132"Cdr. Navarre" 21133msgstr "" 21134"Commander, our brainstorms down at DivEngine have come up with an " 21135"interesting idea based on the alien Needler technology. When combining the " 21136"alien fast-changing magnetic generators -- and, even more importantly, their " 21137"power source -- with human-engineered EM rifle technology, some amazing man-" 21138"portable weaponry becomes possible. I'd hereby like to propose a new design " 21139"for a coilgun in the role of a sniper rifle.\n" 21140"\n" 21141"The Needler is a terrific weapon, but there are undeniable advantages to " 21142"delivering one large slug compared to a number of smaller flechettes; " 21143"greater stability in flight, better armour-piercing ability, and above all " 21144"superior stopping power. There's a reason why our sniper doctrine calls for " 21145"one shot to a kill, that the target should be dead before he even knows the " 21146"sniper is there.\n" 21147"\n" 21148"To this end we plan to adapt the electromagnetic equipment and power source " 21149"from the Needler to a larger barrel and a more human-friendly shape, as well " 21150"as developing a new slug to maximise damage potential. The whole package " 21151"together would be a significant upgrade from our old S-1 Sniper Rifle, more " 21152"accurate than the Bolter and with far more kick than the Needler.\n" 21153"\n" 21154"Please let me know when you want us to start, Commander.\n" 21155"\n" 21156"--Cdr. Navarre" 21157 21158#: ../base/ufos/msgid/weapons.ufo:1569 21159#, fuzzy 21160msgid "" 21161"Technical Specifications: Saboted Slugs\n" 21162"\n" 21163"CLASSIFIED LEVEL YELLOW\n" 21164"\n" 21165"PHALANX Extraterrestrial Response Unit\n" 21166"\n" 21167"Technical Document, Delta Clearance\n" 21168"\n" 21169"Filed: 20 March 2084\n" 21170"\n" 21171"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21172"Operations Command\n" 21173"\n" 21174"\n" 21175"\n" 21176"Overview\n" 21177"\n" 21178"This is a magazine filled with 7 saboted shotgun slugs. These slugs are " 21179"encased in hard plastic shells, 'sabots', which break away shortly after " 21180"leaving the barrel. The sabots are fired from a rifled barrel and can travel " 21181"at far higher velocities than ordinary slugs or shotshells. The slugs " 21182"themselves are made of aluminium-cored steel; their power is not to be " 21183"underestimated. When fired from a high-powered shotgun, these slugs can " 21184"damage even armoured vehicles.\n" 21185"\n" 21186"The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not " 21187"fit into the CRC-M9 Micro Shotgun.\n" 21188"\n" 21189"\n" 21190"Recommended Doctrine\n" 21191"\n" 21192"All soldiers equipped with shotguns should carry at least one reload " 21193"whenever they go out in the field. It is not advisable to send our troops " 21194"into combat without spare magazines.\n" 21195"\n" 21196"\n" 21197"Addenda\n" 21198"\n" 21199"None." 21200msgstr "" 21201"Technical Specifications: Saboted Slugs\n" 21202"\n" 21203"CLASSIFIED LEVEL YELLOW\n" 21204"\n" 21205"PHALANX Extraterrestrial Response Unit\n" 21206"\n" 21207"Technical Document, Delta Clearance\n" 21208"\n" 21209"Filed: 20 March 2084\n" 21210"\n" 21211"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21212"Operations Command\n" 21213"\n" 21214"\n" 21215"\n" 21216"Overview\n" 21217"\n" 21218"This is a magazine filled with 7 saboted shotgun slugs. These slugs are " 21219"encased in hard plastic shells, 'sabots', which break away shortly after " 21220"leaving the barrel. The sabots are fired from a rifled barrel and can travel " 21221"at far higher velocities than ordinary slugs or shotshells. The slugs " 21222"themselves are made of aluminium-cored steel; their power is not to be " 21223"underestimated. When fired from a high-powered shotgun, these slugs can " 21224"damage even armoured vehicles.\n" 21225"\n" 21226"The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not " 21227"fit into the CRC-M9 Micro Shotgun.\n" 21228"\n" 21229"\n" 21230"Recommended Doctrine\n" 21231"\n" 21232"All soldiers equipped with shotguns should carry at least one reload " 21233"whenever they go out in the field. It is not advisable to send our troops " 21234"into combat without spare magazines.\n" 21235"\n" 21236"\n" 21237"Addenda\n" 21238"\n" 21239"None." 21240 21241#: ../base/ufos/msgid/weapons.ufo:1617 21242#, fuzzy 21243msgid "" 21244"Technical Specifications: CRC-M9 Micro Shotgun\n" 21245"\n" 21246"CLASSIFIED LEVEL YELLOW\n" 21247"\n" 21248"PHALANX Extraterrestrial Response Unit\n" 21249"\n" 21250"Technical Document, Delta Clearance\n" 21251"\n" 21252"Filed: 20 March 2084\n" 21253"\n" 21254"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21255"Operations Command\n" 21256"\n" 21257"\n" 21258"\n" 21259"Overview\n" 21260"\n" 21261"The alien attack on Mumbai made our situation painfully clear. Their " 21262"technology is far more advanced than ours. The complete inability of " 21263"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 21264"weaknesses in current military training and equipment. They lost three " 21265"battalions just bringing the aliens to a standstill without inflicting " 21266"significant casualties. PHALANX has to overcome these odds, and to do that " 21267"we need the very best human technology has to offer.\n" 21268"\n" 21269"The Excalibur Program was created to find the most effective weapons on " 21270"Earth by reviewing their manufacturing standards, durability, operational " 21271"record, and their combat performance in the situations where we've managed " 21272"to bring the aliens to battle.\n" 21273"\n" 21274"From our experiences in Mumbai and other stricken cities, we've concluded " 21275"that the aliens seem to concentrate their efforts on population centres, " 21276"especially dense urban areas. A majority of engagements have taken place at " 21277"knife-fighting range. For the purposes of the Excalibur Program, we've " 21278"chosen several high-performance weapons for our Close Range Combat package.\n" 21279"\n" 21280"The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a " 21281"favourite of anti-terrorist and military reconnaissance units around the " 21282"world. It is highly prized for its small frame, manoeuvrability, lightweight " 21283"construction and reliable operation in combat. It is a significant " 21284"competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-" 21285"wielding soldiers.\n" 21286"\n" 21287"The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-" 21288"automatic, able to shoot as fast as the operator can pull the trigger; there " 21289"is no other shotgun in existence that responds as fast or as easily to new " 21290"threats as the Blesk. In its standard configuration, the weapon features a " 21291"folding foregrip in lieu of a buttstock in order to help the operator deal " 21292"with the recoil of repeated firings.\n" 21293"\n" 21294"Unfortunately, the short barrel cuts badly into effective range, making it " 21295"accurate only out to 10-20 metres, but this is usually enough for the tight " 21296"urban situations in which PHALANX will be operating most often. It is also " 21297"more than enough for a sidearm; the Blesk will fit into a sidearm holster " 21298"with minor modifications and can be set to deploy the foregrip as the weapon " 21299"is drawn, allowing immediate accurate fire as needed.\n" 21300"\n" 21301"The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs " 21302"in a handy pistol-style magazine contained in the grip, which makes it much " 21303"faster to reload than the CRC-212 Riot Shotgun. However, it requires short " 21304"shells that can fit into the grip magazine, such as our flechette shells. It " 21305"cannot fit the full-length saboted slugs.\n" 21306"\n" 21307"There are only a handful of weapons that can compete with the Blesk for " 21308"sheer short-range devastation. Its speed combined with flechette ammo makes " 21309"for a deadly mix that can be relied upon to quickly dispatch any enemy " 21310"stupid enough to get into range.\n" 21311"\n" 21312"For PHALANX use, we have given this shotgun the classification CRC-M9.\n" 21313"\n" 21314"\n" 21315"Recommended Doctrine\n" 21316"\n" 21317"All the restrictions that plague shotguns are magnified in the M9: short " 21318"range, low ammo capacity, high recoil. This makes its function very clear. " 21319"It is meant only for close-range firefights, where shotguns and sidearms " 21320"shine. However, M9 operators should keep a close eye on their ammo level so " 21321"that they don't run out in a tight spot.\n" 21322"\n" 21323"While not technically designed as a sidearm, the M9 performs well as one " 21324"despite its relative bulk. It does more damage than the P-12 Pistol and is " 21325"more accurate than the CRC-8 SMG. It is a good choice for snipers in " 21326"particular.\n" 21327"\n" 21328"\n" 21329"Addenda\n" 21330"\n" 21331"None." 21332msgstr "" 21333"Technical Specifications: CRC-M9 Micro Shotgun\n" 21334"\n" 21335"CLASSIFIED LEVEL YELLOW\n" 21336"\n" 21337"PHALANX Extraterrestrial Response Unit\n" 21338"\n" 21339"Technical Document, Delta Clearance\n" 21340"\n" 21341"Filed: 20 March 2084\n" 21342"\n" 21343"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21344"Operations Command\n" 21345"\n" 21346"\n" 21347"\n" 21348"Overview\n" 21349"\n" 21350"The alien attack on Mumbai made our situation painfully clear. Their " 21351"technology is far more advanced than ours. The complete inability of " 21352"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 21353"weaknesses in current military training and equipment. They lost three " 21354"battalions just bringing the aliens to a standstill without inflicting " 21355"significant casualties. PHALANX has to overcome these odds, and to do that " 21356"we need the very best human technology has to offer.\n" 21357"\n" 21358"The Excalibur Program was created to find the most effective weapons on " 21359"Earth by reviewing their manufacturing standards, durability, operational " 21360"record, and their combat performance in the situations where we've managed " 21361"to bring the aliens to battle.\n" 21362"\n" 21363"From our experiences in Mumbai and other stricken cities, we've concluded " 21364"that the aliens seem to concentrate their efforts on population centres, " 21365"especially dense urban areas. A majority of engagements have taken place at " 21366"knife-fighting range. For the purposes of the Excalibur Program, we've " 21367"chosen several high-performance weapons for our Close Range Combat package.\n" 21368"\n" 21369"The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a " 21370"favourite of anti-terrorist and military reconnaissance units around the " 21371"world. It is highly prized for its small frame, manoeuvrability, lightweight " 21372"construction and reliable operation in combat. It is a significant " 21373"competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-" 21374"wielding soldiers.\n" 21375"\n" 21376"The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-" 21377"automatic, able to shoot as fast as the operator can pull the trigger; there " 21378"is no other shotgun in existence that responds as fast or as easily to new " 21379"threats as the Blesk. In its standard configuration, the weapon features a " 21380"folding foregrip in lieu of a buttstock in order to help the operator deal " 21381"with the recoil of repeated firings.\n" 21382"\n" 21383"Unfortunately, the short barrel cuts badly into effective range, making it " 21384"accurate only out to 10-20 metres, but this is usually enough for the tight " 21385"urban situations in which PHALANX will be operating most often. It is also " 21386"more than enough for a sidearm; the Blesk will fit into a sidearm holster " 21387"with minor modifications and can be set to deploy the foregrip as the weapon " 21388"is drawn, allowing immediate accurate fire as needed.\n" 21389"\n" 21390"The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs " 21391"in a handy pistol-style magazine contained in the grip, which makes it much " 21392"faster to reload than the CRC-212 Riot Shotgun. However, it requires short " 21393"shells that can fit into the grip magazine, such as our flechette shells. It " 21394"cannot fit the full-length saboted slugs.\n" 21395"\n" 21396"There are only a handful of weapons that can compete with the Blesk for " 21397"sheer short-range devastation. Its speed combined with flechette ammo makes " 21398"for a deadly mix that can be relied upon to quickly dispatch any enemy " 21399"stupid enough to get into range.\n" 21400"\n" 21401"For PHALANX use, we have given this shotgun the classification CRC-M9.\n" 21402"\n" 21403"\n" 21404"Recommended Doctrine\n" 21405"\n" 21406"All the restrictions that plague shotguns are magnified in the M9: short " 21407"range, low ammo capacity, high recoil. This makes its function very clear. " 21408"It is meant only for close-range firefights, where shotguns and sidearms " 21409"shine. However, M9 operators should keep a close eye on their ammo level so " 21410"that they don't run out in a tight spot.\n" 21411"\n" 21412"While not technically designed as a sidearm, the M9 performs well as one " 21413"despite its relative bulk. It does more damage than the P-12 Pistol and is " 21414"more accurate than the CRC-8 SMG. It is a good choice for snipers in " 21415"particular.\n" 21416"\n" 21417"\n" 21418"Addenda\n" 21419"\n" 21420"None." 21421 21422#: ../base/ufos/msgid/weapons.ufo:1651 21423#, fuzzy 21424msgid "" 21425"Technical Specifications: Flechette Shells\n" 21426"\n" 21427"CLASSIFIED LEVEL YELLOW\n" 21428"\n" 21429"PHALANX Extraterrestrial Response Unit\n" 21430"\n" 21431"Technical Document, Delta Clearance\n" 21432"\n" 21433"Filed: 20 March 2084\n" 21434"\n" 21435"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21436"Operations Command\n" 21437"\n" 21438"\n" 21439"\n" 21440"Overview\n" 21441"\n" 21442"This magazine contains 7 shells of flechette shot. Each 12mm shell contains " 21443"8 tiny flechettes -- solid steel needles with fins to stabilise their " 21444"flight. This ammunition is military-only, banned for all civilian use due to " 21445"the flechettes' excellent performance against armour. The flechettes are " 21446"prone to tumble after penetration, resulting in nasty wounds that will " 21447"either kill the target or send it running for cover.\n" 21448"\n" 21449"This short shell -- only 90mm long -- was designed for pistol-configuration " 21450"shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun " 21451"can fire it just as easily, with all the performance increases of a full-" 21452"sized weapon.\n" 21453"\n" 21454"The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 " 21455"Micro Shotgun.\n" 21456"\n" 21457"\n" 21458"Recommended Doctrine\n" 21459"\n" 21460"All soldiers equipped with shotguns should carry at least one reload " 21461"whenever they go out in the field. It is not advisable to send our troops " 21462"into combat without spare magazines.\n" 21463"\n" 21464"\n" 21465"Addenda\n" 21466"\n" 21467"None." 21468msgstr "" 21469"Technical Specifications: Flechette Shells\n" 21470"\n" 21471"CLASSIFIED LEVEL YELLOW\n" 21472"\n" 21473"PHALANX Extraterrestrial Response Unit\n" 21474"\n" 21475"Technical Document, Delta Clearance\n" 21476"\n" 21477"Filed: 20 March 2084\n" 21478"\n" 21479"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21480"Operations Command\n" 21481"\n" 21482"\n" 21483"\n" 21484"Overview\n" 21485"\n" 21486"This magazine contains 7 shells of flechette shot. Each 12mm shell contains " 21487"8 tiny flechettes -- solid steel needles with fins to stabilise their " 21488"flight. This ammunition is military-only, banned for all civilian use due to " 21489"the flechettes' excellent performance against armour. The flechettes are " 21490"prone to tumble after penetration, resulting in nasty wounds that will " 21491"either kill the target or send it running for cover.\n" 21492"\n" 21493"This short shell -- only 90mm long -- was designed for pistol-configuration " 21494"shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun " 21495"can fire it just as easily, with all the performance increases of a full-" 21496"sized weapon.\n" 21497"\n" 21498"The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 " 21499"Micro Shotgun.\n" 21500"\n" 21501"\n" 21502"Recommended Doctrine\n" 21503"\n" 21504"All soldiers equipped with shotguns should carry at least one reload " 21505"whenever they go out in the field. It is not advisable to send our troops " 21506"into combat without spare magazines.\n" 21507"\n" 21508"\n" 21509"Addenda\n" 21510"\n" 21511"None." 21512 21513#: ../base/ufos/msgid/weapons.ufo:1695 21514#, fuzzy 21515msgid "" 21516"Technical Specifications: CRC-8 SMG\n" 21517"\n" 21518"CLASSIFIED LEVEL YELLOW\n" 21519"\n" 21520"PHALANX Extraterrestrial Response Unit\n" 21521"\n" 21522"Technical Document, Delta Clearance\n" 21523"\n" 21524"Filed: 20 March 2084\n" 21525"\n" 21526"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21527"Operations Command\n" 21528"\n" 21529"\n" 21530"\n" 21531"Overview\n" 21532"\n" 21533"The alien attack on Mumbai made our situation painfully clear. Their " 21534"technology is far more advanced than ours. The complete inability of " 21535"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 21536"weaknesses in current military training and equipment. They lost three " 21537"battalions just bringing the aliens to a standstill without inflicting " 21538"significant casualties. PHALANX has to overcome these odds, and to do that " 21539"we need the very best human technology has to offer.\n" 21540"\n" 21541"The Excalibur Program was created to find the most effective weapons on " 21542"Earth by reviewing their manufacturing standards, durability, operational " 21543"record, and their combat performance in the situations where we've managed " 21544"to bring the aliens to battle.\n" 21545"\n" 21546"From our experiences in Mumbai and other stricken cities, we've concluded " 21547"that the aliens seem to concentrate their efforts on population centres, " 21548"especially dense urban areas. A majority of engagements have taken place at " 21549"knife-fighting range. For the purposes of the Excalibur Program, we've " 21550"chosen several high-performance weapons for our Close Range Combat package.\n" 21551"\n" 21552"Designed and manufactured in mainland China, the Ohm 55 SMG is one of the " 21553"most frightening weapons to come out of the Second Cold War. It was first " 21554"prototyped in 2035 by scientists working for the Communist Chinese " 21555"government. Production models were only trickling into government units by " 21556"the end of the war, but the rebel and Commonwealth troops quickly learned to " 21557"respect the Ohm's ferocity.\n" 21558"\n" 21559"Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew " 21560"through a 50-round magazine in three seconds. It fires an upgraded version " 21561"of the Belgian 5.7mm armour-piercing round, a steel penetrator with " 21562"aluminium core, which can tear kevlar like paper and tumbles brutally " 21563"through flesh and bone. Even modern ballistic fibre cannot stop this round " 21564"at anything closer than 12 metres. The Ohm 55 has dominated the field of " 21565"SMGs for the past 50 years and will continue to do so for at least the next " 21566"decade.\n" 21567"\n" 21568"The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can " 21569"suffer from excessive muzzle climb on full auto due to the sheer weight of " 21570"lead the weapon puts out. Autofire also tends to empty the magazine before " 21571"the shooter even realises he's holding down the trigger. Still, after nearly " 21572"50 years in service around the world, this remains the Ohm 55's only known " 21573"design flaw.\n" 21574"\n" 21575"For PHALANX use, we have given this submachine gun the classification " 21576"CRC-8.\n" 21577"\n" 21578"\n" 21579"Recommended Doctrine\n" 21580"\n" 21581"The CRC-8 is intended for point-blank urban firefights. It will perform very " 21582"well in this role, but don't expect it to hit the broad side of a barn out " 21583"to medium range. It can also function as a high-powered sidearm, but may be " 21584"too bulky for most soldiers to use in this manner.\n" 21585"\n" 21586"While the CRC-8 does suffer excessive muzzle climb on full auto, throwing " 21587"off the aim of even experienced users, it is much more docile in its " 21588"standard burst mode. Full auto should rarely be considered outside of panic " 21589"situations.\n" 21590"\n" 21591"\n" 21592"Addenda\n" 21593"\n" 21594"Despite good penetration against organics, this weapon performs very poorly " 21595"against robotic targets." 21596msgstr "" 21597"Technical Specifications: CRC-8 SMG\n" 21598"\n" 21599"CLASSIFIED LEVEL YELLOW\n" 21600"\n" 21601"PHALANX Extraterrestrial Response Unit\n" 21602"\n" 21603"Technical Document, Delta Clearance\n" 21604"\n" 21605"Filed: 20 March 2084\n" 21606"\n" 21607"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21608"Operations Command\n" 21609"\n" 21610"\n" 21611"\n" 21612"Overview\n" 21613"\n" 21614"The alien attack on Mumbai made our situation painfully clear. Their " 21615"technology is far more advanced than ours. The complete inability of " 21616"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 21617"weaknesses in current military training and equipment. They lost three " 21618"battalions just bringing the aliens to a standstill without inflicting " 21619"significant casualties. PHALANX has to overcome these odds, and to do that " 21620"we need the very best human technology has to offer.\n" 21621"\n" 21622"The Excalibur Program was created to find the most effective weapons on " 21623"Earth by reviewing their manufacturing standards, durability, operational " 21624"record, and their combat performance in the situations where we've managed " 21625"to bring the aliens to battle.\n" 21626"\n" 21627"From our experiences in Mumbai and other stricken cities, we've concluded " 21628"that the aliens seem to concentrate their efforts on population centres, " 21629"especially dense urban areas. A majority of engagements have taken place at " 21630"knife-fighting range. For the purposes of the Excalibur Program, we've " 21631"chosen several high-performance weapons for our Close Range Combat package.\n" 21632"\n" 21633"Designed and manufactured in mainland China, the Ohm 55 SMG is one of the " 21634"most frightening weapons to come out of the Second Cold War. It was first " 21635"prototyped in 2035 by scientists working for the Communist Chinese " 21636"government. Production models were only trickling into government units by " 21637"the end of the war, but the rebel and Commonwealth troops quickly learned to " 21638"respect the Ohm's ferocity.\n" 21639"\n" 21640"Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew " 21641"through a 50-round magazine in three seconds. It fires an upgraded version " 21642"of the Belgian 5.7mm armour-piercing round, a steel penetrator with " 21643"aluminium core, which can tear kevlar like paper and tumbles brutally " 21644"through flesh and bone. Even modern ballistic fibre cannot stop this round " 21645"at anything closer than 12 metres. The Ohm 55 has dominated the field of " 21646"SMGs for the past 50 years and will continue to do so for at least the next " 21647"decade.\n" 21648"\n" 21649"The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can " 21650"suffer from excessive muzzle climb on full auto due to the sheer weight of " 21651"lead the weapon puts out. Autofire also tends to empty the magazine before " 21652"the shooter even realises he's holding down the trigger. Still, after nearly " 21653"50 years in service around the world, this remains the Ohm 55's only known " 21654"design flaw.\n" 21655"\n" 21656"For PHALANX use, we have given this submachine gun the classification " 21657"CRC-8.\n" 21658"\n" 21659"\n" 21660"Recommended Doctrine\n" 21661"\n" 21662"The CRC-8 is intended for point-blank urban firefights. It will perform very " 21663"well in this role, but don't expect it to hit the broad side of a barn out " 21664"to medium range. It can also function as a high-powered sidearm, but may be " 21665"too bulky for most soldiers to use in this manner.\n" 21666"\n" 21667"While the CRC-8 does suffer excessive muzzle climb on full auto, throwing " 21668"off the aim of even experienced users, it is much more docile in its " 21669"standard burst mode. Full auto should rarely be considered outside of panic " 21670"situations.\n" 21671"\n" 21672"\n" 21673"Addenda\n" 21674"\n" 21675"Despite good penetration against organics, this weapon performs very poorly " 21676"against robotic targets." 21677 21678#: ../base/ufos/msgid/weapons.ufo:1727 21679#, fuzzy 21680msgid "" 21681"Technical Specifications: SMG Magazine\n" 21682"\n" 21683"CLASSIFIED LEVEL YELLOW\n" 21684"\n" 21685"PHALANX Extraterrestrial Response Unit\n" 21686"\n" 21687"Technical Document, Delta Clearance\n" 21688"\n" 21689"Filed: 20 March 2084\n" 21690"\n" 21691"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21692"Operations Command\n" 21693"\n" 21694"\n" 21695"\n" 21696"Overview\n" 21697"\n" 21698"This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a " 21699"complicated triple-column arrangement, its rounds packed into the magazine " 21700"in three large stacks. The round itself shreds armour at close range and " 21701"produces horrific wounds. It typically generates low recoil, but the round's " 21702"gentle characteristics are overwhelmed by the CRC-8's incredible rate of " 21703"fire on full auto.\n" 21704"\n" 21705"The magazine is meant to be loaded into a CRC-8 SMG.\n" 21706"\n" 21707"\n" 21708"Recommended Doctrine\n" 21709"\n" 21710"All soldiers equipped with SMGs should carry at least one reload whenever " 21711"they go out in the field. Two or more are strongly recommended if the SMG is " 21712"used as a primary weapon, since it can consume vast amounts of ammunition. " 21713"It is not advisable to send our troops into combat without spare magazines.\n" 21714"\n" 21715"\n" 21716"Addenda\n" 21717"\n" 21718"None." 21719msgstr "" 21720"Technical Specifications: SMG Magazine\n" 21721"\n" 21722"CLASSIFIED LEVEL YELLOW\n" 21723"\n" 21724"PHALANX Extraterrestrial Response Unit\n" 21725"\n" 21726"Technical Document, Delta Clearance\n" 21727"\n" 21728"Filed: 20 March 2084\n" 21729"\n" 21730"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21731"Operations Command\n" 21732"\n" 21733"\n" 21734"\n" 21735"Overview\n" 21736"\n" 21737"This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a " 21738"complicated triple-column arrangement, its rounds packed into the magazine " 21739"in three large stacks. The round itself shreds armour at close range and " 21740"produces horrific wounds. It typically generates low recoil, but the round's " 21741"gentle characteristics are overwhelmed by the CRC-8's incredible rate of " 21742"fire on full auto.\n" 21743"\n" 21744"The magazine is meant to be loaded into a CRC-8 SMG.\n" 21745"\n" 21746"\n" 21747"Recommended Doctrine\n" 21748"\n" 21749"All soldiers equipped with SMGs should carry at least one reload whenever " 21750"they go out in the field. Two or more are strongly recommended if the SMG is " 21751"used as a primary weapon, since it can consume vast amounts of ammunition. " 21752"It is not advisable to send our troops into combat without spare magazines.\n" 21753"\n" 21754"\n" 21755"Addenda\n" 21756"\n" 21757"None." 21758 21759#: ../base/ufos/msgid/weapons.ufo:1767 21760#, fuzzy 21761msgid "" 21762"Technical Specifications: Smoke Grenade\n" 21763"\n" 21764"CLASSIFIED LEVEL YELLOW\n" 21765"\n" 21766"PHALANX Extraterrestrial Response Unit\n" 21767"\n" 21768"Technical Document, Delta Clearance\n" 21769"\n" 21770"Filed: 20 March 2084\n" 21771"\n" 21772"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21773"Operations Command\n" 21774"\n" 21775"\n" 21776"\n" 21777"Overview\n" 21778"\n" 21779"The alien attack on Mumbai made our situation painfully clear. Their " 21780"technology is far more advanced than ours. The complete inability of " 21781"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 21782"weaknesses in current military training and equipment. They lost three " 21783"battalions just bringing the aliens to a standstill without inflicting " 21784"significant casualties. PHALANX has to overcome these odds, and to do that " 21785"we need the very best human technology has to offer.\n" 21786"\n" 21787"The Excalibur Program was created to find the most effective weapons on " 21788"Earth by reviewing their manufacturing standards, durability, operational " 21789"record, and their combat performance in the situations where we've managed " 21790"to bring the aliens to battle.\n" 21791"\n" 21792"The 'Artificial Fog' smoke grenade was developed by the African league of " 21793"nations during the war on the diamond cartels. It is an ingenious design " 21794"which proves that, even in the age of electronic perception, the smoke " 21795"grenade hasn't outlived its usefulness. There is no vision system that " 21796"cannot be defeated somehow, and upgraded smoke grenades like the Artificial " 21797"Fog grenade can block infrared sighting equipment as easily as they block " 21798"the Mk. 1 Eyeball.\n" 21799"\n" 21800"The Artificial Fog grenade is what is called a 'bursting' smoke grenade. " 21801"Instead of pouring smoke out of holes in the top, it bursts apart much like " 21802"an incendiary grenade and covers a large area of ground with titanium " 21803"tetrachloride, which quickly produces vast clouds of corrosive white smoke. " 21804"It also fills the air with minuscule 'chaff', flakes of iron that refract " 21805"radar waves and generally muck up the electronic picture of the battlefield. " 21806"Other trace additives to the smoke help refract most of the non-visible EM " 21807"spectrum. Even alien technology has trouble sifting through the thick soup.\n" 21808"\n" 21809"Titanium tetrachloride smoke by itself is slightly harmful to human beings " 21810"due to its acidity. The additives make it more dangerous, especially " 21811"breathing iron flakes, but it's nothing our medics can't deal with.\n" 21812"\n" 21813"\n" 21814"Recommended Doctrine\n" 21815"\n" 21816"Smoke grenades are an important tool to hide our approaches, cover tactical " 21817"withdrawals, and to temporarily lock unwanted participants out of a " 21818"firefight. It is recommended that every soldier carry one for these " 21819"purposes. Not every mission may require concealment, but we can never know " 21820"when the opportune moment will present itself.\n" 21821"\n" 21822"Gas masks are recommended if several smokescreens pile up on each other.\n" 21823"\n" 21824"\n" 21825"Addenda\n" 21826"\n" 21827"None." 21828msgstr "" 21829"Technical Specifications: Smoke Grenade\n" 21830"\n" 21831"CLASSIFIED LEVEL YELLOW\n" 21832"\n" 21833"PHALANX Extraterrestrial Response Unit\n" 21834"\n" 21835"Technical Document, Delta Clearance\n" 21836"\n" 21837"Filed: 20 March 2084\n" 21838"\n" 21839"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21840"Operations Command\n" 21841"\n" 21842"\n" 21843"\n" 21844"Overview\n" 21845"\n" 21846"The alien attack on Mumbai made our situation painfully clear. Their " 21847"technology is far more advanced than ours. The complete inability of " 21848"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 21849"weaknesses in current military training and equipment. They lost three " 21850"battalions just bringing the aliens to a standstill without inflicting " 21851"significant casualties. PHALANX has to overcome these odds, and to do that " 21852"we need the very best human technology has to offer.\n" 21853"\n" 21854"The Excalibur Program was created to find the most effective weapons on " 21855"Earth by reviewing their manufacturing standards, durability, operational " 21856"record, and their combat performance in the situations where we've managed " 21857"to bring the aliens to battle.\n" 21858"\n" 21859"The 'Artificial Fog' smoke grenade was developed by the African league of " 21860"nations during the war on the diamond cartels. It is an ingenious design " 21861"which proves that, even in the age of electronic perception, the smoke " 21862"grenade hasn't outlived its usefulness. There is no vision system that " 21863"cannot be defeated somehow, and upgraded smoke grenades like the Artificial " 21864"Fog grenade can block infrared sighting equipment as easily as they block " 21865"the Mk. 1 Eyeball.\n" 21866"\n" 21867"The Artificial Fog grenade is what is called a 'bursting' smoke grenade. " 21868"Instead of pouring smoke out of holes in the top, it bursts apart much like " 21869"an incendiary grenade and covers a large area of ground with titanium " 21870"tetrachloride, which quickly produces vast clouds of corrosive white smoke. " 21871"It also fills the air with minuscule 'chaff', flakes of iron that refract " 21872"radar waves and generally muck up the electronic picture of the battlefield. " 21873"Other trace additives to the smoke help refract most of the non-visible EM " 21874"spectrum. Even alien technology has trouble sifting through the thick soup.\n" 21875"\n" 21876"Titanium tetrachloride smoke by itself is slightly harmful to human beings " 21877"due to its acidity. The additives make it more dangerous, especially " 21878"breathing iron flakes, but it's nothing our medics can't deal with.\n" 21879"\n" 21880"\n" 21881"Recommended Doctrine\n" 21882"\n" 21883"Smoke grenades are an important tool to hide our approaches, cover tactical " 21884"withdrawals, and to temporarily lock unwanted participants out of a " 21885"firefight. It is recommended that every soldier carry one for these " 21886"purposes. Not every mission may require concealment, but we can never know " 21887"when the opportune moment will present itself.\n" 21888"\n" 21889"Gas masks are recommended if several smokescreens pile up on each other.\n" 21890"\n" 21891"\n" 21892"Addenda\n" 21893"\n" 21894"None." 21895 21896#: ../base/ufos/msgid/weapons.ufo:1811 21897#, fuzzy 21898msgid "" 21899"Technical Specifications: S-1 Sniper Rifle\n" 21900"\n" 21901"CLASSIFIED LEVEL YELLOW\n" 21902"\n" 21903"PHALANX Extraterrestrial Response Unit\n" 21904"\n" 21905"Technical Document, Delta Clearance\n" 21906"\n" 21907"Filed: 20 March 2084\n" 21908"\n" 21909"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21910"Operations Command\n" 21911"\n" 21912"\n" 21913"\n" 21914"Overview\n" 21915"\n" 21916"The alien attack on Mumbai made our situation painfully clear. Their " 21917"technology is far more advanced than ours. The complete inability of " 21918"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 21919"weaknesses in current military training and equipment. They lost three " 21920"battalions just bringing the aliens to a standstill without inflicting " 21921"significant casualties. PHALANX has to overcome these odds, and to do that " 21922"we need the very best human technology has to offer.\n" 21923"\n" 21924"The Excalibur Program was created to find the most effective weapons on " 21925"Earth by reviewing their manufacturing standards, durability, operational " 21926"record, and their combat performance in the situations where we've managed " 21927"to bring the aliens to battle.\n" 21928"\n" 21929"Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long " 21930"Range Weapon System) has since been adopted by many countries as their " 21931"principal sniper rifle. It is one of the bare handful of sniper rifles " 21932"developed after 2040 that do not feature a bullpup configuration ('bullpup' " 21933"meaning the magazine and action of the weapon are located behind the grip to " 21934"reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine " 21935"Gun) cartridge, fed by 8-round magazines which can weigh as much as one " 21936"kilogramme apiece. The piston-retarded floating breech is equipped with an " 21937"intricate gas dispersal system which decreases felt recoil to the level of " 21938"an ordinary hunting rifle. This allows repeated shots without losing " 21939"control.\n" 21940"\n" 21941"The greatest advantages of the LRWS over other modern sniper rifles are its " 21942"incredibly short barrel and light weight, the only rifle in its size class " 21943"that can fire the 20mm HMG round. This is made possible by a uniquely-" 21944"reinforced breech and barrel made almost entirely of tungsten and titanium " 21945"alloys, able to withstand the force of the round's super-high-velocity " 21946"powder. Due to its short barrel, designed for tactical urban situations, the " 21947"LRWS is not as effective at very great distance, but for a PHALANX squad's " 21948"typical short-range skirmishing, this should not become a problem.\n" 21949"\n" 21950"The buttstock and grip automatically mould themselves to fit any shooter. " 21951"Most importantly, this rifle has racked up more alien kills in Mumbai than " 21952"any other weapon deployed in the fighting.\n" 21953"\n" 21954"At half the weight of other sniper rifles and twice the manoeuvrability, the " 21955"LRWS offers the power and flexibility that our agents require.\n" 21956"\n" 21957"For PHALANX use, we have given this rifle the classification S-1.\n" 21958"\n" 21959"\n" 21960"Recommended Doctrine\n" 21961"\n" 21962"Soldiers equipped with the S-1 should keep their distance, fire from cover, " 21963"and try to use aimed shots whenever possible. This is not an automatic " 21964"weapon; it is too unwieldy to fire off quick snap shots with any accuracy. " 21965"Marksmen should assume a crouched firing position for extra stability " 21966"whenever possible.\n" 21967"\n" 21968"All our snipers should carry at least one backup sidearm such as the P-12 or " 21969"the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a " 21970"sniper at close range, he should immediately draw his sidearm. Under no " 21971"circumstances should he try to use an S-1 to fend off attackers at close " 21972"range. The S-1 is too slow-firing to stop an advancing alien and will " 21973"quickly deplete its magazine if this is attempted. If the soldier tries to " 21974"shoot his magazine dry before drawing his sidearm, it will be too late.\n" 21975"\n" 21976"\n" 21977"Addenda\n" 21978"\n" 21979"Along with high-explosive rockets and grenades, this is one of the few " 21980"standard-issue human weapons that are fully effective against robotic aliens." 21981msgstr "" 21982"Technical Specifications: S-1 Sniper Rifle\n" 21983"\n" 21984"CLASSIFIED LEVEL YELLOW\n" 21985"\n" 21986"PHALANX Extraterrestrial Response Unit\n" 21987"\n" 21988"Technical Document, Delta Clearance\n" 21989"\n" 21990"Filed: 20 March 2084\n" 21991"\n" 21992"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 21993"Operations Command\n" 21994"\n" 21995"\n" 21996"\n" 21997"Overview\n" 21998"\n" 21999"The alien attack on Mumbai made our situation painfully clear. Their " 22000"technology is far more advanced than ours. The complete inability of " 22001"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22002"weaknesses in current military training and equipment. They lost three " 22003"battalions just bringing the aliens to a standstill without inflicting " 22004"significant casualties. PHALANX has to overcome these odds, and to do that " 22005"we need the very best human technology has to offer.\n" 22006"\n" 22007"The Excalibur Program was created to find the most effective weapons on " 22008"Earth by reviewing their manufacturing standards, durability, operational " 22009"record, and their combat performance in the situations where we've managed " 22010"to bring the aliens to battle.\n" 22011"\n" 22012"Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long " 22013"Range Weapon System) has since been adopted by many countries as their " 22014"principal sniper rifle. It is one of the bare handful of sniper rifles " 22015"developed after 2040 that do not feature a bullpup configuration ('bullpup' " 22016"meaning the magazine and action of the weapon are located behind the grip to " 22017"reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine " 22018"Gun) cartridge, fed by 5-round magazines which can weigh as much as one " 22019"kilogramme apiece. The piston-retarded floating breech is equipped with an " 22020"intricate gas dispersal system which decreases felt recoil to the level of " 22021"an ordinary hunting rifle. This allows quick repeated shots on semi-" 22022"automatic without any loss of accuracy.\n" 22023"\n" 22024"The greatest advantages of the LRWS over other modern sniper rifles are its " 22025"incredibly short barrel and light weight, the only rifle in its size class " 22026"that can fire the 20mm HMG round. This is made possible by a uniquely-" 22027"reinforced breech and barrel made almost entirely of tungsten and titanium " 22028"alloys, able to withstand the force of the round's super-high-velocity " 22029"powder. Due to its short barrel, designed for tactical urban situations, the " 22030"LRWS is only effective out to approximately 1 kilometre -- barely a third of " 22031"the range of a standard anti-materiel rifle -- but we estimate that PHALANX " 22032"should never face a situation where this might become a problem. Its reduced " 22033"accuracy is amended by a highly-advanced scope that will calculate and " 22034"display intelligent bullet trajectories wherever the rifle is pointing.\n" 22035"\n" 22036"The integral 'smart' bipod features a pneumatic suspension system that keeps " 22037"the barrel perfectly horizontal to allow accurate fire even on broken " 22038"ground. The buttstock and grip automatically mould themselves to fit any " 22039"shooter. Most importantly, this rifle has racked up more alien kills in " 22040"Mumbai than any other weapon deployed in the fighting.\n" 22041"\n" 22042"At half the weight of other sniper rifles and twice the manoeuvrability, the " 22043"LRWS offers the power and flexibility that our agents require. This weapon " 22044"will not disappoint.\n" 22045"\n" 22046"For PHALANX use, we have given this rifle the classification S-1.\n" 22047"\n" 22048"\n" 22049"Recommended Doctrine\n" 22050"\n" 22051"Soldiers equipped with the S-1should keep their distance, fire from cover, " 22052"and try to use aimed shots whenever possible. This is not an automatic " 22053"weapon; a missed shot wastes time, ammunition and possibly life.\n" 22054"\n" 22055"All our snipers should carry at least one backup sidearm such as the P-12 or " 22056"the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a " 22057"sniper at close range, he should immediately draw his sidearm. Under no " 22058"circumstances should he try to use an S-1 to fend off attackers at close " 22059"range. The S-1 is too slow-firing to stop an advancing alien and will " 22060"quickly deplete its magazine if this is attempted. If the soldier tries to " 22061"shoot his magazine dry before drawing his sidearm, it will be too late.\n" 22062"\n" 22063"\n" 22064"Addenda\n" 22065"\n" 22066"Along with high-explosive rockets and grenades, this is one of the few " 22067"standard-issue human weapons that are fully effective against robotic aliens." 22068 22069#: ../base/ufos/msgid/weapons.ufo:1843 22070#, fuzzy 22071msgid "" 22072"Technical Specifications: Sniper Rifle Magazine\n" 22073"\n" 22074"CLASSIFIED LEVEL YELLOW\n" 22075"\n" 22076"PHALANX Extraterrestrial Response Unit\n" 22077"\n" 22078"Technical Document, Delta Clearance\n" 22079"\n" 22080"Filed: 20 March 2084\n" 22081"\n" 22082"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22083"Operations Command\n" 22084"\n" 22085"\n" 22086"\n" 22087"Overview\n" 22088"\n" 22089"This magazine contains 8 rounds of 20x140mm HMG (Heavy Machine Gun) " 22090"ammunition. It is a conventional single-column box design, and can be " 22091"extremely heavy due to the weight of the rounds inside. The rounds in this " 22092"magazine are high-quality match grade ammunition meant for heavy sniper " 22093"rifles; they are more accurate and expensive than ordinary HMG rounds.\n" 22094"\n" 22095"The magazine is meant to be loaded into an S-1 Sniper Rifle.\n" 22096"\n" 22097"\n" 22098"Recommended Doctrine\n" 22099"\n" 22100"All soldiers equipped with sniper rifles should carry at least one reload " 22101"whenever they go out in the field. It is not advisable to send our troops " 22102"into combat without spare magazines.\n" 22103"\n" 22104"\n" 22105"Addenda\n" 22106"\n" 22107"None." 22108msgstr "" 22109"Technical Specifications: Sniper Rifle Magazine\n" 22110"\n" 22111"CLASSIFIED LEVEL YELLOW\n" 22112"\n" 22113"PHALANX Extraterrestrial Response Unit\n" 22114"\n" 22115"Technical Document, Delta Clearance\n" 22116"\n" 22117"Filed: 20 March 2084\n" 22118"\n" 22119"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22120"Operations Command\n" 22121"\n" 22122"\n" 22123"\n" 22124"Overview\n" 22125"\n" 22126"This magazine contains 5 rounds of 20x140mm HMG (Heavy Machine Gun) " 22127"ammunition. It is a conventional single-column box design, and can be " 22128"extremely heavy due to the weight of the rounds inside. One magazine can " 22129"weigh up to 1 kilogramme depending on the type of ammo used. The rounds in " 22130"this magazine are high-quality match grade ammunition meant for heavy sniper " 22131"rifles; they are more accurate and expensive than ordinary HMG rounds.\n" 22132"\n" 22133"The magazine is meant to be loaded into an S-1 Sniper Rifle.\n" 22134"\n" 22135"\n" 22136"Recommended Doctrine\n" 22137"\n" 22138"All soldiers equipped with sniper rifles should carry at least one reload " 22139"whenever they go out in the field. It is not advisable to send our troops " 22140"into combat without spare magazines.\n" 22141"\n" 22142"\n" 22143"Addenda\n" 22144"\n" 22145"None." 22146 22147#: ../base/ufos/msgid/weapons.ufo:1863 22148#, fuzzy 22149msgid "" 22150"Commander,\n" 22151"\n" 22152"We've achieved results in our effort to create anti-alien chemicals that can " 22153"be effectively used on the battlefield. One agent in particular has been " 22154"classified as fully combat-capable and is ready to be deployed at your say-" 22155"so.\n" 22156"\n" 22157"The agent in question is a cocktail of bleach, mustard gas, titanium " 22158"tetrachloride and several other nasty compounds, combining to form a " 22159"substance we like to call \"CHOKE\". It is a highly powerful blistering " 22160"agent that reacts with organic skin in seconds rather than hours. It reacts " 22161"violently with air to provide several minutes of gas coverage over a small, " 22162"concentrated area.\n" 22163"\n" 22164"The effects on organic tissue are harsh. Even minor contact with the skin or " 22165"mucous membranes will cause severe irritation, resulting in restricted " 22166"breathing and excruciating pain. Contact with the eyes can cause prolonged, " 22167"even permanent blindness if left untreated. The agony caused by CHOKE is so " 22168"acute and disabling that it will knock the fight out of almost anything with " 22169"which it comes into contact. Our organic alien captives have all " 22170"demonstrated very satisfying responses; most targets go into shock and " 22171"exhibit little to no motor control until dosed up with painkillers and anti-" 22172"CHOKE medication. Their breathing apparatus offers no defence whatsoever " 22173"against an agent which doesn't need to enter the lungs.\n" 22174"\n" 22175"CHOKE is equally effective against humans. Volunteer testing has left battle-" 22176"hardened soldiers hunched on the floor in a foetal position, frozen in place " 22177"and barely able to breathe. Two subjects had to be rushed to hospital due to " 22178"blistering of the lungs and fluid buildup, but I'm happy to report both will " 22179"survive. It is however recommended that our troops be kept away from any " 22180"deployed CHOKE at all times. If one of our troops does manage to come into " 22181"contact with it, we've loaded our medikits with the appropriate drugs to " 22182"treat and revive.\n" 22183"\n" 22184"The only defence against CHOKE is full body coverage. Any exposed skin or " 22185"breathing passage is a vulnerability, and so far the aliens have deployed no " 22186"armour that would protect their troops against this kind of attack. As far " 22187"as PHALANX agents are concerned, a full head-enclosing gas mask should " 22188"protect them adequately, since our standard uniforms and armours provide " 22189"airtight coverage of the soldier's body.\n" 22190"\n" 22191"We've created a delivery system in the form of a standard throwable " 22192"canister. Our troops should experience no problems using this item in the " 22193"field.\n" 22194"\n" 22195"Sincerely,\n" 22196"\n" 22197"Dr. Connor" 22198msgstr "" 22199"Commander,\n" 22200"\n" 22201"We've achieved results in our effort to create anti-alien chemicals that can " 22202"be effectively used on the battlefield. One agent in particular has been " 22203"classified as fully combat-capable and is ready to be deployed at your say-" 22204"so.\n" 22205"\n" 22206"The agent in question is a cocktail of bleach, mustard gas, titanium " 22207"tetrachloride and several other nasty compounds, combining to form a " 22208"substance we like to call \"CHOKE\". It is a highly powerful blistering " 22209"agent that reacts with organic skin in seconds rather than hours. It reacts " 22210"violently with air to provide several minutes of gas coverage over a small, " 22211"concentrated area.\n" 22212"\n" 22213"The effects on organic tissue are harsh. Even minor contact with the skin or " 22214"mucous membranes will cause severe irritation, resulting in restricted " 22215"breathing and excruciating pain. Contact with the eyes can cause prolonged, " 22216"even permanent blindness if left untreated. The agony caused by CHOKE is so " 22217"acute and disabling that it will knock the fight out of almost anything with " 22218"which it comes into contact. Our organic alien captives have all " 22219"demonstrated very satisfying responses; most targets go into shock and " 22220"exhibit little to no motor control until dosed up with painkillers and anti-" 22221"CHOKE medication. Their breathing apparatus offers no defence whatsoever " 22222"against an agent which doesn't need to enter the lungs.\n" 22223"\n" 22224"CHOKE is equally effective against humans. Volunteer testing has left battle-" 22225"hardened soldiers hunched on the floor in a foetal position, frozen in place " 22226"and barely able to breathe. Two subjects had to be rushed to hospital due to " 22227"blistering of the lungs and fluid buildup, but I'm happy to report both will " 22228"survive. It is however recommended that our troops be kept away from any " 22229"deployed CHOKE at all times. If one of our troops does manage to come into " 22230"contact with it, we've loaded our medikits with the appropriate drugs to " 22231"treat and revive.\n" 22232"\n" 22233"The only defence against CHOKE is full body coverage. Any exposed skin or " 22234"breathing passage is a vulnerability, and so far the aliens have deployed no " 22235"armour that would protect their troops against this kind of attack. As far " 22236"as PHALANX agents are concerned, a full head-enclosing gas mask should " 22237"protect them adequately, since our standard uniforms and armours provide " 22238"airtight coverage of the soldier's body.\n" 22239"\n" 22240"We've created a delivery system in the form of a standard throwable " 22241"canister. Our troops should experience no problems using this item in the " 22242"field.\n" 22243"\n" 22244"Sincerely,\n" 22245"\n" 22246"Dr. Connor" 22247 22248#: ../base/ufos/msgid/weapons.ufo:1879 22249#, fuzzy 22250msgid "" 22251"Commander,\n" 22252"\n" 22253"Ever since the start of the invasion, we have been left scratching our heads " 22254"about the aliens' biology. We knew almost nothing about them, their biology, " 22255"their genetics or their potential vulnerabilities. This left us helpless in " 22256"the fields of biological and chemical warfare.\n" 22257"\n" 22258"Our study of the various live and dead alien specimens we've recovered has " 22259"been enlightening. Thanks to the discoveries we've made over the past few " 22260"months, my team and I have come to believe that we're ready to start a bio/" 22261"chemical warfare program against the alien threat. We have tissue samples, " 22262"autopsy data, live specimens for testing; all the raw materials we require " 22263"to investigate methods of properly incapacitating battlefield specimens " 22264"without being forced to send PHALANX troops into melee combat.\n" 22265"\n" 22266"This will be a challenge given the constant protection and filtration " 22267"offered by the alien breathing apparatus, which prevents any harmful " 22268"materials entering the lungs, but if you authorise sufficient lab time and " 22269"funding we can almost certainly develop an aerosol compound that will " 22270"disable exposed aliens by chemical or biological means.\n" 22271"\n" 22272"This will be a project of greatest importance and priority, Commander. The " 22273"sooner you lend it your authorisation, the better.\n" 22274"\n" 22275"Sincerely,\n" 22276"\n" 22277"Dr. Connor" 22278msgstr "" 22279"Commander,\n" 22280"\n" 22281"Ever since the start of the invasion, we have been left scratching our heads " 22282"about the aliens' biology. We knew almost nothing about them, their biology, " 22283"their genetics or their potential vulnerabilities. This left us helpless in " 22284"the fields of biological and chemical warfare.\n" 22285"\n" 22286"Our study of the various live and dead alien specimens we've recovered has " 22287"been enlightening. Thanks to the discoveries we've made over the past few " 22288"months, my team and I have come to believe that we're ready to start a bio/" 22289"chemical warfare program against the alien threat. We have tissue samples, " 22290"autopsy data, live specimens for testing; all the raw materials we require " 22291"to investigate methods of properly incapacitating battlefield specimens " 22292"without being forced to send PHALANX troops into melee combat.\n" 22293"\n" 22294"This will be a challenge given the constant protection and filtration " 22295"offered by the alien breathing apparatus, which prevents any harmful " 22296"materials entering the lungs, but if you authorise sufficient lab time and " 22297"funding we can almost certainly develop an aerosol compound that will " 22298"disable exposed aliens by chemical or biological means.\n" 22299"\n" 22300"This will be a project of greatest importance and priority, Commander. The " 22301"sooner you lend it your authorisation, the better.\n" 22302"\n" 22303"Sincerely,\n" 22304"\n" 22305"Dr. Connor" 22306 22307#: ../base/ufos/msgid/weapons.ufo:1883 22308#, fuzzy 22309msgid "stungren_alien_txt" 22310msgstr "stungren_alien_txt" 22311 22312#: ../base/ufos/msgid/weapons.ufo:1909 22313#, fuzzy 22314msgid "" 22315"Commander,\n" 22316"\n" 22317"We've finished prototyping our experimental electrical weapon, and it's now " 22318"ready to begin full production.\n" 22319"\n" 22320"The concept of the stun rod, as we call it, requires no in-depth " 22321"explanation. It's an electrical prod that delivers a stunning shock to " 22322"anything that comes into contact with the prongs at the front of the weapon. " 22323"The intensity of the shock can be easily set by the user. The stun rod is " 22324"more than capable of stunning or electrocuting any humans who get too close. " 22325"Caution is recommended.\n" 22326"\n" 22327"The combat applications are simple. The soldier wielding it would enter into " 22328"melee with an alien, bring the prongs into contact with the enemy's skin or " 22329"armour, and pull the trigger. The ensuing electrical discharge would stun or " 22330"disable the subject for some time, even through armour or protective skin. " 22331"The period of unconsciousness will vary from species to species and between " 22332"individuals, depending on their exposure, metabolism, mental state, and " 22333"more. I'm afraid I cannot provide you with any hard numbers yet. However, we " 22334"estimate the stun rod to give us more than enough time to secure the " 22335"prisoner and render it harmless.\n" 22336"\n" 22337"We fully realise the difficulty of bringing the aliens to melee and then " 22338"besting them. This is why we've armoured the stun rod's body to stand up " 22339"against the Kerrblade without being sliced in two. It's designed to use as a " 22340"staff or club in melee during an emergency, and it will not break, crack or " 22341"become unreliable.\n" 22342"\n" 22343"Unfortunately, with these heavy-duty batteries and electrical systems and " 22344"additional armour, the stun rod has become a rather hefty weapon. It will " 22345"require two hands to use effectively in combat as a prod or a blunt " 22346"instrument, though it will not restrict grenade throwing or pistol use in " 22347"the off hand.\n" 22348"\n" 22349"The outputs that the stun rod can deliver -- repeatedly -- make it the most " 22350"powerful electrical weapon on Earth at this time. However, despite efforts " 22351"to push our designs further, we don't yet have the technology to create " 22352"ranged weapons that can match the stun rod's capabilities. Electrolasers are " 22353"still too weak for their power consumption and wire-tasers can only be used " 22354"once at limited ranges. We are however looking into adapting alien power " 22355"cells for use in PHALANX-built electrolasers. This is a possibility that " 22356"holds great promise for the future of our bio research.\n" 22357"\n" 22358"Thank you for your indulgence in this program, Commander. I firmly believe " 22359"this will be a great help to our capture efforts. Still, I will try to leave " 22360"further technical matters with Cdr. Navarre, where they belong.\n" 22361"\n" 22362"Sincerely,\n" 22363"\n" 22364"Dr. Connor" 22365msgstr "" 22366"Commander,\n" 22367"\n" 22368"We've finished prototyping our experimental electrical weapon, and it's now " 22369"ready to begin full production.\n" 22370"\n" 22371"The concept of the stun rod, as we call it, requires no in-depth " 22372"explanation. It's an electrical prod that delivers a stunning shock to " 22373"anything that comes into contact with the prongs at the front of the weapon. " 22374"The intensity of the shock can be easily set by the user; high-end shocks " 22375"can temporarily overload the systems of alien robots and trigger a shutdown, " 22376"but such powerful shocks delivered to organic enemies can be quite lethal. " 22377"The stun rod is also more than capable of stunning or electrocuting any " 22378"humans who get too close. Caution is recommended.\n" 22379"\n" 22380"The combat applications are simple. The soldier wielding it would enter into " 22381"melee with an alien, bring the prongs into contact with the enemy's skin or " 22382"armour, and pull the trigger. The ensuing electrical discharge would stun or " 22383"disable the subject for some time, even through armour or protective skin. " 22384"The period of unconsciousness will vary from species to species and between " 22385"individuals, depending on their exposure, metabolism, mental state, and " 22386"more. I'm afraid I cannot provide you with any hard numbers yet. However, we " 22387"estimate the stun rod to give us more than enough time to secure the " 22388"prisoner and render it harmless.\n" 22389"\n" 22390"We fully realise the difficulty of bringing the aliens to melee and then " 22391"besting them. This is why we've armoured the stun rod's body to stand up " 22392"against the Kerrblade without being sliced in two. It's designed to use as a " 22393"staff or club in melee during an emergency, and it will not break, crack or " 22394"become unreliable.\n" 22395"\n" 22396"Unfortunately, with these heavy-duty batteries and electrical systems and " 22397"additional armour, the stun rod has become a rather hefty weapon. It will " 22398"require two hands to use effectively in combat as a prod or a blunt " 22399"instrument, though it will not restrict grenade throwing or pistol use in " 22400"the off hand.\n" 22401"\n" 22402"The outputs that the stun rod can deliver -- repeatedly -- make it the most " 22403"powerful electrical weapon on Earth at this time. However, despite efforts " 22404"to push our designs further, we don't yet have the technology to create " 22405"ranged weapons that can match the stun rod's capabilities. Electrolasers are " 22406"still too weak for their power consumption and wire-tasers can only be used " 22407"once at limited ranges. We are however looking into adapting alien power " 22408"cells for use in PHALANX-built electrolasers. This is a possibility that " 22409"holds great promise for the future of our bio research.\n" 22410"\n" 22411"Thank you for your indulgence in this program, Commander. I firmly believe " 22412"this will be a great help to our capture efforts. Still, I will try to leave " 22413"further technical matters with Cdr. Navarre, where they belong.\n" 22414"\n" 22415"Sincerely,\n" 22416"\n" 22417"Dr. Connor" 22418 22419#: ../base/ufos/msgid/weapons.ufo:1927 22420#, fuzzy 22421msgid "" 22422"Commander,\n" 22423"\n" 22424"I hope I'm not overstepping my bounds, but I have an important technical " 22425"research proposal to make, a proposal to create a new piece of PHALANX " 22426"equipment for use by our field agents. I realise this falls outside the " 22427"responsibilities of my division. However, I've already discussed things with " 22428"Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity " 22429"of the item in question. I had no choice but to go to straight to you with " 22430"the proposal.\n" 22431"\n" 22432"Now that we know how to keep captured aliens alive in containment, our lack " 22433"of specimens is becoming a serious impediment to our biological and chemical " 22434"research. We need living tissue to study, performing its natural functions " 22435"inside a living body, and we don't have the ability to simply clone up some " 22436"aliens to research. We need prisoners. The sooner the better.\n" 22437"\n" 22438"That's why I would like to propose a simple but high-powered electrical " 22439"shock weapon, not unlike a military stun gun, designed to disable our " 22440"enemies without killing them. It would be a two-handed man-portable unit " 22441"with a large battery and several charge settings, the highest of which " 22442"should be sufficient to disable the hardiest alien races we may encounter. " 22443"We in DivBio believe that any alien subjected to this weapon would be " 22444"disabled long enough for our soldiers to take control of the situation and " 22445"secure prisoners. The electrical shock could still be countered by " 22446"sophisticated armour and may not be effective on robotic alien devices.\n" 22447"\n" 22448"Cdr. Navarre, however, feels that such a weapon would be hazardous to our " 22449"soldiers and \"a throwback to the 20th century\", and refuses to endorse it. " 22450"He doesn't seem to understand. We have no alternative method of disabling " 22451"enemies at the voltages required. Commander, we need this weapon as badly as " 22452"we need live aliens from the field. We can't merely shoot them and hope to " 22453"patch one or two up again upon return to base. Even if we succeeded in that " 22454"mindset, my division's needs will be far, far higher than that for proper " 22455"research and interrogation.\n" 22456"\n" 22457"I hope you understand. Please authorise lab time and funding for this " 22458"project as soon as you can, and I'll get some people from DivEngine together " 22459"to develop this project properly. I would of course be delighted if you " 22460"could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a " 22461"message from you.\n" 22462"\n" 22463"Sincerely,\n" 22464"\n" 22465"Dr. Connor" 22466msgstr "" 22467"Commander,\n" 22468"\n" 22469"I hope I'm not overstepping my bounds, but I have an important technical " 22470"research proposal to make, a proposal to create a new piece of PHALANX " 22471"equipment for use by our field agents. I realise this falls outside the " 22472"responsibilities of my division. However, I've already discussed things with " 22473"Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity " 22474"of the item in question. I had no choice but to go to straight to you with " 22475"the proposal.\n" 22476"\n" 22477"As you know, we've yet to capture an alien alive during our tactical " 22478"engagements in all the weeks we've been waging this war. Now that we know " 22479"how to keep them alive in containment, our lack of specimens is becoming a " 22480"serious impediment to our biological and chemical research. We need living " 22481"tissue to study, performing its natural functions inside a living body, and " 22482"we don't have the ability to simply clone up some aliens to research. We " 22483"need prisoners. The sooner the better.\n" 22484"\n" 22485"That's why I would like to propose a simple but high-powered electrical " 22486"shock weapon, not unlike a military stun gun, designed to disable our " 22487"enemies without killing them. It would be a two-handed man-portable unit " 22488"with a large battery and several charge settings, the highest of which " 22489"should be sufficient even to disable alien robots such as the Bloodspider. " 22490"We in DivBio believe that any alien subjected to this weapon would be " 22491"disabled long enough for our soldiers to take control of the situation and " 22492"secure prisoners.\n" 22493"\n" 22494"Cdr. Navarre, however, feels that such a weapon would be hazardous to our " 22495"soldiers and \"a throwback to the 20th century\", and refuses to endorse it. " 22496"He doesn't seem to understand. We have no alternative method of disabling " 22497"enemies at the voltages required. Commander, we need this weapon as badly as " 22498"we need live aliens from the field. We can't merely shoot them and hope to " 22499"patch one or two up again upon return to base. Even if we succeeded in that " 22500"mindset, my division's needs will be far, far higher than that for proper " 22501"research and interrogation.\n" 22502"\n" 22503"I hope you understand. Please authorise lab time and funding for this " 22504"project as soon as you can, and I'll get some people from DivEngine together " 22505"to develop this project properly. I would of course be delighted if you " 22506"could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a " 22507"message from you.\n" 22508"\n" 22509"Sincerely,\n" 22510"\n" 22511"Dr. Connor" 22512 22513#: ../base/ufos/msgid/weapons.ufo:1941 22514#, fuzzy 22515msgid "" 22516"Commander, I've got the specs of the new alien pistol for you, and they're " 22517"not good.\n" 22518"\n" 22519"We've always suspected that a real alien army would field more powerful " 22520"weaponry. Now they've gone and proved us right. This particle beam weaponry " 22521"is extremely advanced, a quantum leap above the arsenal we've seen, " 22522"miniaturised far beyond our ability to duplicate.\n" 22523"\n" 22524"Particle-beam weaponry is designed to hit a target object with a stream of " 22525"accelerated particles moving at near-light velocities, therefore carrying " 22526"tremendous kinetic energy. Until now we've only seen the aliens use this " 22527"technology in large UFO weapons. Now, however, they're using it on the " 22528"ground in the worst way.\n" 22529"\n" 22530"The pistol itself is quite simple in build, just a shell covering a set of " 22531"magnets and electrostatic lenses for focusing and constricting the particle " 22532"beam.\n" 22533"\n" 22534"Certainly this pistol is the nastiest handgun I've ever seen in my career, " 22535"with impressive armour-piercing capabilities and extreme damage potential. " 22536"It's not as accurate as the laser pistol, but it packs an extraordinary " 22537"punch for a sidearm.\n" 22538"\n" 22539"Cdr. Navarre" 22540msgstr "" 22541"Commander, I've got the specs of the new alien pistol for you, and they're " 22542"not good.\n" 22543"\n" 22544"We've always suspected that a real alien army would field more than just " 22545"plasma weapons and Kerrblades. Now they've gone and proved us right. This " 22546"particle beam weaponry is extremely advanced, a quantum leap above the " 22547"plasma weapons, miniaturised far beyond our ability to duplicate.\n" 22548"\n" 22549"Particle-beam weaponry is designed to hit a target object with a stream of " 22550"accelerated particles moving at near-light velocities, therefore carrying " 22551"tremendous kinetic energy. Until now we've only seen the aliens use this " 22552"technology in large UFO weapons. Now, however, they're using it on the " 22553"ground in the worst way.\n" 22554"\n" 22555"The pistol itself is quite simple in build, just a shell covering a set of " 22556"magnets and electrostatic lenses for focusing and constricting the particle " 22557"beam. This is all stuff we can duplicate easily with enough money and " 22558"effort. However, we've yet to figure out the weapon's ammo supply. The " 22559"energy readings we've taken from the magazines are extreme, and despite our " 22560"efforts, we haven't managed to disable or disarm one in order to safely open " 22561"it up. Even shooting it dry doesn't completely deactivate one of these " 22562"magazines. More research will be required before we can try and understand " 22563"them, much less reproduce them.\n" 22564"\n" 22565"Certainly this pistol is the nastiest handgun I've ever seen in my career, " 22566"with impressive armour-piercing capabilities and extreme damage potential. " 22567"The high-speed particle beam can kill a lightly-armoured human in one shot " 22568"at ranges of up to 40 metres. Just one shot. With regards to lethality at " 22569"range, it outperforms even our laser pistol. The only good news is that the " 22570"PB pistol is significantly less accurate than our lasers and produce too " 22571"much of a kick to make repeated accurate shots.\n" 22572"\n" 22573"In fact, firing the pistol may be difficult for troops with less than the " 22574"required physical strength. The particles leaving the barrel move at a " 22575"fraction of the speed of light, so they generate an unholy amount of recoil " 22576"against the shooter. It would be an extreme challenge for weaker troops to " 22577"keep the weapon on-target. If these pistols are deployed, we recommend they " 22578"only be issued to the stronger troops on our squad.\n" 22579"\n" 22580"I'll keep you posted on our progress with the magazines, Commander.\n" 22581"\n" 22582"--Cdr. Navarre" 22583 22584#: ../base/ufos/msgid/weapons.ufo:1949 22585#, fuzzy 22586msgid "" 22587"Commander, we've recovered a dangerous new alien pistol that seems to fire " 22588"high-energy particle beams -- an extremely nasty new threat to our troops on " 22589"the battlefield. Preliminary tests against our armour have produced " 22590"distressing results. We need to perform more research on these weapons " 22591"immediately.\n" 22592"\n" 22593"Please authorise this program at your earliest convenience.\n" 22594"\n" 22595"Cdr. Navarre" 22596msgstr "" 22597"Commander, we've recovered a dangerous new alien pistol that seems to fire " 22598"high-energy particle beams -- more deadly than lasers, more accurate than " 22599"plasma weapons, and an extremely nasty new threat to our troops on the " 22600"battlefield. Preliminary tests against our armour have produced distressing " 22601"results. We need to perform more research on these weapons immediately.\n" 22602"\n" 22603"Please authorise this program at your earliest convenience.\n" 22604"\n" 22605"--Cdr. Navarre" 22606 22607#: ../base/ufos/msgid/weapons.ufo:1965 22608#, fuzzy 22609msgid "" 22610"Commander, we've finished work on this big damned cannon we brought back.\n" 22611"\n" 22612"This particle beam weaponry is extremely advanced, a quantum leap above the " 22613"alien's existing arsenal, miniaturised far beyond our ability to duplicate.\n" 22614"\n" 22615"Particle-beam weaponry is designed to hit a target object with a stream of " 22616"accelerated particles moving at near-light velocities, therefore carrying " 22617"tremendous kinetic energy. Until now we've only seen the aliens use this " 22618"technology in large UFO weapons. Now, however, they're using it on the " 22619"ground in the worst way.\n" 22620"\n" 22621"This cannon has got to be the most powerful infantry particle beam the " 22622"aliens can field, because I can't imagine them getting much bigger. The " 22623"Particle Beam cannon's recoil is out of this world. It can blast a full " 22624"grown man clean off his feet in one shot.\n" 22625"\n" 22626"As bad as the recoil is, the target will have it worse. A single fleeting " 22627"hit -- a heartbeat of exposure -- will buckle three inches of homogenous " 22628"steel. This is usually all that's necessary. A second hit will turn the " 22629"buckle into a fist-sized hole, clean through. Our infantry armour will " 22630"perform only slightly better, but deflection will help somewhat.\n" 22631"\n" 22632"That's all I've got for you right now, Commander.\n" 22633"\n" 22634"Cdr. Navarre" 22635msgstr "" 22636"Commander, we've finished work on this big damned cannon we brought back.\n" 22637"\n" 22638"We've always suspected that a real alien army would field more than just " 22639"plasma weapons and Kerrblades. Now they've gone and proved us right. This " 22640"particle beam weaponry is extremely advanced, a quantum leap above the " 22641"plasma weapons, miniaturised far beyond our ability to duplicate.\n" 22642"\n" 22643"Particle-beam weaponry is designed to hit a target object with a stream of " 22644"accelerated particles moving at near-light velocities, therefore carrying " 22645"tremendous kinetic energy. Until now we've only seen the aliens use this " 22646"technology in large UFO weapons. Now, however, they're using it on the " 22647"ground in the worst way.\n" 22648"\n" 22649"This cannon has got to be the most powerful infantry particle beam the " 22650"aliens can field, because I can't imagine them getting much bigger. Though " 22651"smaller and lighter than the Plasma Blaster, the PB cannon's recoil is out " 22652"of this world. It can blast a full grown man clean off his feet in one shot. " 22653"No normal human will be able to use this weapon. We can adapt it for " 22654"mounting on our UGVs, and we may be able to enhance our soldiers with " 22655"cybernetic implants or powered armour, but that's all.\n" 22656"\n" 22657"As bad as the recoil is, the target will have it worse. A single fleeting " 22658"hit -- a heartbeat of exposure -- will buckle three inches of homogenous " 22659"steel and blow the target back by several metres. This is usually all that's " 22660"necessary. A second hit will turn the buckle into a fist-sized hole, clean " 22661"through. Our infantry armour will perform only slightly better, but " 22662"deflection will help somewhat.\n" 22663"\n" 22664"The cannon's mechanics are quite simple, nothing that we can't duplicate " 22665"easily with enough money and effort. The only thing we have yet to figure " 22666"out is the ammo supply. The energy readings we've taken from the magazines " 22667"are extreme, and despite our efforts, we haven't managed to disable or " 22668"disarm one in order to safely open it up. Even shooting it dry doesn't " 22669"completely deactivate one of these magazines. More research will be required " 22670"before we can try and understand them, much less reproduce them.\n" 22671"\n" 22672"That's all I've got for you right now, Commander. I'll keep you updated on " 22673"our progress with the magazines.\n" 22674"\n" 22675"--Cdr. Navarre" 22676 22677#: ../base/ufos/msgid/weapons.ufo:1973 22678#, fuzzy 22679msgid "" 22680"Commander, we've recovered a large alien cannon that fires high-energy " 22681"particle beams. It is extremely deadly and has frightening effects on our " 22682"armour during preliminary testing. We need to perform more research on these " 22683"weapons immediately.\n" 22684"\n" 22685"Please authorise this program at your earliest convenience.\n" 22686"\n" 22687"Cdr. Navarre" 22688msgstr "" 22689"Commander, we've recovered a large alien cannon that fires high-energy " 22690"particle beams. It is extremely deadly and has frightening effects on our " 22691"armour during preliminary testing. We need to perform more research on these " 22692"weapons immediately.\n" 22693"\n" 22694"Please authorise this program at your earliest convenience.\n" 22695"\n" 22696"--Cdr. Navarre" 22697 22698#: ../base/ufos/msgid/weapons.ufo:1989 22699#, fuzzy 22700msgid "" 22701"Commander, we've gotten all the info we can from this new alien rifle. It's " 22702"more bad news, I'm afraid.\n" 22703"\n" 22704"We've always suspected that a real alien army would field more deadly " 22705"weaponry. Now they've gone and proved us right. This particle beam weaponry " 22706"is extremely advanced, a quantum leap above the arsenal we've seen, " 22707"miniaturised far beyond our ability to duplicate.\n" 22708"\n" 22709"Particle-beam weaponry is designed to hit a target object with a stream of " 22710"accelerated particles moving at near-light velocities, therefore carrying " 22711"tremendous kinetic energy. Until now we've only seen the aliens use this " 22712"technology in large UFO weapons. Now, however, they're using it on the " 22713"ground in the worst way.\n" 22714"\n" 22715"The rifle seems to follow a very basic, modular design, quite unlike the " 22716"plasma weapons we've already observed. All the parts can be slotted in or " 22717"out of the weapon just by pressing an appropriately-located release catch.\n" 22718"\n" 22719"What first alarmed me about this weapon is its performance against our " 22720"infantry armour. The high-energy particles in a particle beam travel so fast " 22721"that the beam can easily punch a hole through our standard vehicle armour. " 22722"When fired at a suit of Combat Armour, the results are gruesome. It " 22723"penetrates the front of the armour without even slowing down, and still has " 22724"enough power to punch out the back and continue for several metres before " 22725"dispersing.\n" 22726"\n" 22727"Our troops will need the heaviest protection we can muster to be able to " 22728"stand up to this kind of fire. We may suffer significant troop losses to " 22729"alien Particle Beam weapons if we don't.\n" 22730"\n" 22731"Cdr. Navarre" 22732msgstr "" 22733"Commander, we've gotten all the info we can from this new alien rifle. It's " 22734"more bad news, I'm afraid.\n" 22735"\n" 22736"We've always suspected that a real alien army would field more than just " 22737"plasma weapons and Kerrblades. Now they've gone and proved us right. This " 22738"particle beam weaponry is extremely advanced, a quantum leap above the " 22739"plasma weapons, miniaturised far beyond our ability to duplicate.\n" 22740"\n" 22741"Particle-beam weaponry is designed to hit a target object with a stream of " 22742"accelerated particles moving at near-light velocities, therefore carrying " 22743"tremendous kinetic energy. Until now we've only seen the aliens use this " 22744"technology in large UFO weapons. Now, however, they're using it on the " 22745"ground in the worst way.\n" 22746"\n" 22747"The rifle seems to follow a very basic, modular design, quite unlike the " 22748"plasma weapons we've already observed. All the parts can be slotted in or " 22749"out of the weapon just by pressing an appropriately-located release catch. " 22750"Strangely, none of the weapon's parts are particularly high-tech or " 22751"impressive, nothing that we can't duplicate easily with enough money and " 22752"effort. The only thing we have yet to figure out is the weapon's ammo " 22753"supply. The energy readings we've taken from the magazines are extreme, and " 22754"despite our efforts, we haven't managed to disable or disarm one in order to " 22755"safely open it up. Even shooting it dry doesn't completely deactivate one of " 22756"these magazines. More research will be required before we can try and " 22757"understand them, much less reproduce them.\n" 22758"\n" 22759"What first alarmed me about this weapon is its performance against our " 22760"infantry armour. The high-energy particles in a particle beam travel so fast " 22761"that the beam can easily punch a hole through our standard vehicle armour. " 22762"When fired at a suit of Combat Armour, the results are gruesome. It " 22763"penetrates the front of the armour without even slowing down, and still has " 22764"enough power to punch out the back and continue for several metres before " 22765"dispersing.\n" 22766"\n" 22767"Much heavier protection will be required for our troops to be able to stand " 22768"up to this kind of fire. In addition to the development of entirely new " 22769"armours, we should look into upgrading our current suits as soon as " 22770"possible. We may suffer significant troop losses to alien PB weapons if we " 22771"don't.\n" 22772"\n" 22773"Lastly, the rifle's shape is not at all suited to the human body, and even " 22774"with adaptations it will be poorly balanced for human shooters. If deployed " 22775"with our squads, our accuracy won't be as good as the aliens.\n" 22776"\n" 22777"I'll keep you updated on our progress with the magazines, Commander.\n" 22778"\n" 22779"--Cdr. Navarre" 22780 22781#: ../base/ufos/msgid/weapons.ufo:1997 22782#, fuzzy 22783msgid "" 22784"Commander, we've recovered an alien rifle that fires high-energy particle " 22785"beams. It's more deadly than anything we've seen -- an extremely nasty new " 22786"threat to our troops on the battlefield. Preliminary tests against our " 22787"armour confirm that the aliens have seriously upgunned their troops. We need " 22788"to perform more research on these weapons immediately.\n" 22789"\n" 22790"Please authorise this program at your earliest convenience.\n" 22791"\n" 22792"Cdr. Navarre" 22793msgstr "" 22794"Commander, we've recovered an alien rifle that fires high-energy particle " 22795"beams. It's more deadly than lasers, more accurate than plasma weapons, and " 22796"an extremely nasty new threat to our troops on the battlefield. Preliminary " 22797"tests against our armour confirm that the aliens have seriously upgunned " 22798"their troops. We need to perform more research on these weapons " 22799"immediately.\n" 22800"\n" 22801"Please authorise this program at your earliest convenience.\n" 22802"\n" 22803"--Cdr. Navarre" 22804 22805#: ../base/ufos/msgid/weapons.ufo:2015 22806#, fuzzy 22807msgid "" 22808"Commander, my method worked. I think we've managed to crack the secrets of " 22809"the mysterious particle beam weaponry. Here are my conclusions.\n" 22810"\n" 22811"The appearance of man-portable particle beam weaponry suggests a serious " 22812"escalation in this war. Prior to being shot at with it, we had no idea that " 22813"the aliens possessed such advanced technology, and we have no idea why it " 22814"was not deployed before now. The aliens' motivations and strategy remain a " 22815"complete mystery to us. Still, I don't believe I'm overstating the issue " 22816"that these weapons change everything.\n" 22817"\n" 22818"When I try to describe this, you have to understand that I'm not talking " 22819"about the actual weapons. As I've mentioned in my reports, the weapons " 22820"themselves are basically nothing more than a metal shell around a set of " 22821"magnets and electrostatic lenses, all used for focusing and constricting the " 22822"particle beam. The real magic happens in a space about the size of my fist. " 22823"I'm talking about what we have previously thought of as the 'magazine', " 22824"until now. What it actually is is unbelievable.\n" 22825"\n" 22826"Each individual magazine is actually a synchrotron particle accelerator of " 22827"mind-blowingly tiny proportions, wrapped around a battery pack so small that " 22828"we can't even begin to imagine how they built it. The synchrotron speeds " 22829"particles round and round in a very small circle -- less than the diameter " 22830"of the magazine -- until they've achieved sufficient velocity. The particles " 22831"are then diverted via a magnetic field into the focusing array, where they " 22832"are magnetically constricted -- 'pinched' -- into a coherent beam.\n" 22833"\n" 22834"Commander, there is no chance in hell that we can build accelerators this " 22835"complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest " 22836"of the world have the precision machinery or the knowledge necessary to " 22837"duplicate the alien technology. We've documented how the weapons works, and " 22838"they're simple enough to produce, but if we actually want to use them we're " 22839"going to have to scrounge magazines off the aliens. Worse, these little " 22840"accelerators are put under tremendous amounts of strain in their lifetimes, " 22841"and they'll start to malfunction after being used only a few times. Our ammo " 22842"supply will be spotty at best, limited to whatever we can recover in the " 22843"field.\n" 22844"\n" 22845"If the aliens have widespread access to this sort of technology, and they " 22846"obviously do, I couldn't tell you why they haven't just waltzed in and " 22847"mashed humanity into paste. Their war machine is several orders of magnitude " 22848"greater than ours. Their technology is more advanced, they have more numbers " 22849"and better aircraft, and yet they're still coming at us in fits and starts. " 22850"It's baffling. However, any good soldier will tell you that 'why' doesn't " 22851"matter right now. They're the ones making the mistake and it's up to us to " 22852"take advantage of it.\n" 22853"\n" 22854"We need to upgrade, upgun, and uptrain everything we have, Commander. " 22855"Everything. We have to be ready before they start getting really serious " 22856"about this war.\n" 22857"\n" 22858"Cdr. Navarre" 22859msgstr "" 22860"Commander, my method worked. I think we've managed to crack the secrets of " 22861"the mysterious particle beam weaponry. Here are my conclusions.\n" 22862"\n" 22863"The appearance of man-portable particle beam weaponry suggests a serious " 22864"escalation in this war. Prior to being shot at with it, we had no idea that " 22865"the aliens possessed such advanced technology, and we have no idea why it " 22866"was not deployed before now. The aliens' motivations and strategy remain a " 22867"complete mystery to us. Still, I don't believe I'm overstating the issue " 22868"that these weapons change everything.\n" 22869"\n" 22870"When I try to describe this, you have to understand that I'm not talking " 22871"about the actual weapons. As I've mentioned in my reports, the weapons " 22872"themselves are basically nothing more than a metal shell around a set of " 22873"magnets and electrostatic lenses, all used for focusing and constricting the " 22874"particle beam. The real magic happens in a space about the size of my fist. " 22875"I'm talking about what we have previously thought of as the 'magazine', " 22876"until now. What it actually is is unbelievable.\n" 22877"\n" 22878"Each individual magazine is actually a synchrotron particle accelerator of " 22879"mind-blowingly tiny proportions, wrapped around a battery pack so small that " 22880"we can't even begin to imagine how they built it. The synchrotron speeds " 22881"particles round and round in a very small circle -- less than the diameter " 22882"of the magazine -- until they've achieved sufficient velocity. The particles " 22883"are then diverted via a magnetic field into the focusing array, where they " 22884"are magnetically constricted -- 'pinched' -- into a coherent beam.\n" 22885"\n" 22886"Commander, there is no chance in hell that we can build accelerators this " 22887"complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest " 22888"of the world have the precision machinery or the knowledge necessary to " 22889"duplicate the alien technology. We've documented how the weapons works, and " 22890"they're simple enough to produce, but if we actually want to use them we're " 22891"going to have to scrounge magazines off the aliens. Worse, these little " 22892"accelerators are put under tremendous amounts of strain in their lifetimes, " 22893"and they'll start to malfunction after being used only a few times. Our ammo " 22894"supply will be spotty at best, limited to whatever we can recover in the " 22895"field.\n" 22896"\n" 22897"If the aliens have widespread access to this sort of technology, and they " 22898"obviously do, I couldn't tell you why they haven't just waltzed in and " 22899"mashed humanity into paste. Their war machine is several orders of magnitude " 22900"greater than ours. Their technology is more advanced, they have more numbers " 22901"and better aircraft, and yet they're still coming at us in fits and starts. " 22902"It's baffling. However, any good soldier will tell you that 'why' doesn't " 22903"matter right now. They're the ones making the mistake and it's up to us to " 22904"take advantage of it.\n" 22905"\n" 22906"We need to upgrade, upgun, and uptrain everything we have, Commander. " 22907"Everything. We have to be ready before they start getting really serious " 22908"about this war.\n" 22909"\n" 22910"--Cdr. Navarre" 22911 22912#: ../base/ufos/msgid/weapons.ufo:2027 22913#, fuzzy 22914msgid "" 22915"Commander, we've decided that more research is badly needed on the particle " 22916"beam weaponry, especially their mysterious power source, the magazines which " 22917"we've been utterly unable to examine. No amount of finesse or ingenuity has " 22918"been able to open them. That's why I'm hereby proposing extreme measures.\n" 22919"\n" 22920"I want to use our lab's radiation chamber to bombard one of the magazines " 22921"with electromagnetic pulses, destroying most of the internal electronics, " 22922"and hopefully causing it to shut down. Once it's safely deactivated, we can " 22923"use brute force to open it up.\n" 22924"\n" 22925"Destroying a magazine to find out how it works may seem crude and backwards, " 22926"but we have no other choice at the moment. Even blasted to hell by EMP, it " 22927"should help us answer a lot of questions about the aliens' particle beam " 22928"technology. It may also give us clues as to how we can get inside an " 22929"undamaged magazine.\n" 22930"\n" 22931"Once we know how the magazine works, we can reassess the weapons and we'll " 22932"hopefully be able to tell you how it all fits together, Commander.\n" 22933"\n" 22934"Cdr. Navarre" 22935msgstr "" 22936"Commander, we've decided that more research is badly needed on the particle " 22937"beam weaponry, especially their mysterious power source, the magazines which " 22938"we've been utterly unable to examine. No amount of finesse or ingenuity has " 22939"been able to open them. That's why I'm hereby proposing extreme measures.\n" 22940"\n" 22941"I want to use our lab's radiation chamber to bombard one of the magazines " 22942"with electromagnetic pulses, destroying most of the internal electronics, " 22943"and hopefully causing it to shut down. Once it's safely deactivated, we can " 22944"use brute force to open it up.\n" 22945"\n" 22946"Destroying a magazine to find out how it works may seem crude and backwards, " 22947"but we have no other choice at the moment. Even blasted to hell by EMP, it " 22948"should help us answer a lot of questions about the aliens' particle beam " 22949"technology. It may also give us clues as to how we can get inside an " 22950"undamaged magazine.\n" 22951"\n" 22952"Once we know how the magazine works, we can reassess the weapons and we'll " 22953"hopefully be able to tell you how it all fits together, Commander.\n" 22954"\n" 22955"--Cdr. Navarre" 22956 22957#: ../base/ufos/msgoptions.ufo:13 22958msgid "install_equipment" 22959msgstr "Installeer uitrusting" 22960 22961#: ../base/ufos/msgoptions.ufo:41 22962msgid "installation_construction" 22963msgstr "Installatie contructie" 22964 22965#: ../base/ufos/msgoptions.ufo:57 22966msgid "research" 22967msgstr "onderzoek" 22968 22969#: ../base/ufos/msgoptions.ufo:73 22970msgid "production" 22971msgstr "productie" 22972 22973#: ../base/ufos/msgoptions.ufo:92 22974msgid "nations_happiness" 22975msgstr "Tevredenheid van het land" 22976 22977#: ../base/ufos/msgoptions.ufo:108 22978msgid "transfer" 22979msgstr "verplaats" 22980 22981#: ../base/ufos/msgoptions.ufo:132 22982msgid "ufo_activity" 22983msgstr "UFO Activiteit" 22984 22985#: ../base/ufos/msgoptions.ufo:148 22986msgid "missions" 22987msgstr "Missies" 22988 22989#: ../base/ufos/msgoptions.ufo:156 22990#, fuzzy 22991msgid "buildings" 22992msgstr "Gebouwen" 22993 22994#: ../base/ufos/nations.ufo:28 22995msgid "The Revolutionary Countries" 22996msgstr "De Revolutionaire Landen" 22997 22998#: ../base/ufos/nations.ufo:41 22999msgid "United America" 23000msgstr "Verenigd Amerika" 23001 23002#: ../base/ufos/nations.ufo:54 23003msgid "The Greater European Union" 23004msgstr "De Grotere Europese Unie" 23005 23006#: ../base/ufos/nations.ufo:67 23007msgid "The Asian Republic" 23008msgstr "De Aziatische Republiek" 23009 23010#: ../base/ufos/nations.ufo:80 23011msgid "The Middle-Eastern Alliance" 23012msgstr "De Midden-Oosten Alliantie" 23013 23014#: ../base/ufos/nations.ufo:93 23015msgid "New Africa" 23016msgstr "Nieuw Afrika" 23017 23018#: ../base/ufos/nations.ufo:106 23019msgid "Russia" 23020msgstr "Rusland" 23021 23022#: ../base/ufos/nations.ufo:119 23023msgid "The Commonwealth of Oceania" 23024msgstr "Het Gemenebest van Oceanië" 23025 23026#: ../base/ufos/otheritems.ufo:7 ../base/ufos/research.ufo:298 23027#: ../base/ufos/research.ufo:337 23028msgid "Antimatter" 23029msgstr "Antimaterie" 23030 23031#: ../base/ufos/otheritems.ufo:15 ../base/ufos/research.ufo:5627 23032#: ../base/ufos/research.ufo:5666 23033msgid "Alien Materials" 23034msgstr "Buitenaardse Materialen" 23035 23036#: ../base/ufos/otheritems.ufo:46 ../base/ufos/otheritems.ufo:82 23037#: ../base/ufos/weapons_melee.ufo:26 ../base/ufos/weapons_melee.ufo:90 23038#: ../base/ufos/weapons_melee.ufo:241 23039msgid "Stab" 23040msgstr "Steek" 23041 23042#: ../base/ufos/otheritems.ufo:101 23043msgid "Hovernet Plasma Weapon" 23044msgstr "" 23045 23046#: ../base/ufos/otheritems.ufo:122 23047msgid "Single Shot" 23048msgstr "Enkel Schot" 23049 23050#: ../base/ufos/otheritems.ufo:147 23051msgid "Combat Hovernet Plasma Weapon" 23052msgstr "" 23053 23054#: ../base/ufos/otheritems.ufo:168 ../base/ufos/weapons_plasma.ufo:67 23055msgid "Burst" 23056msgstr "Salvo" 23057 23058#: ../base/ufos/research.ufo:33 23059msgid "gettext_text2" 23060msgstr "" 23061 23062#: ../base/ufos/research.ufo:109 23063msgid "Basic Concepts (Campaign)" 23064msgstr "" 23065 23066#: ../base/ufos/research.ufo:110 23067msgid "Basic Concepts (Ground Combat)" 23068msgstr "" 23069 23070#: ../base/ufos/research.ufo:111 23071#, fuzzy 23072msgid "Skills and Abilities" 23073msgstr "Bekwaamheden" 23074 23075#: ../base/ufos/research.ufo:112 23076msgid "Background" 23077msgstr "Achtergrond" 23078 23079#: ../base/ufos/research.ufo:113 ../base/ufos/ui/bases.ufo:116 23080#: ../base/ufos/ui/geoscape.ufo:1336 ../base/ufos/ui/market.ufo:138 23081#: ../base/ufos/ui/production.ufo:58 ../base/ufos/ui/transfer.ufo:139 23082#: ../base/ufos/ui/transfer.ufo:159 client/cgame/campaign/cp_geoscape.cpp:310 23083#: client/cgame/campaign/cp_transfer_callbacks.cpp:802 23084msgid "Aircraft" 23085msgstr "Vliegtuig" 23086 23087#: ../base/ufos/research.ufo:114 23088msgid "Base Facilities" 23089msgstr "Basis Faciliteiten" 23090 23091#: ../base/ufos/research.ufo:115 23092#, fuzzy 23093msgid "Global Installations" 23094msgstr "Installaties" 23095 23096#: ../base/ufos/research.ufo:116 23097msgid "Research Reports" 23098msgstr "Onderzoeksrapporten" 23099 23100#: ../base/ufos/research.ufo:117 ../base/ufos/ui/aircraft.ufo:102 23101#: ../base/ufos/ui/transfer.ufo:133 ../base/ufos/ui/transfer.ufo:144 23102#: ../base/ufos/ui/transfer.ufo:507 23103msgid "Equipment" 23104msgstr "Uitrusting" 23105 23106#: ../base/ufos/research.ufo:118 23107msgid "Alien Artifacts" 23108msgstr "Buitenaardse Relikwiën" 23109 23110#: ../base/ufos/research.ufo:119 23111msgid "Autopsies & Observation" 23112msgstr "Lijkschouwingen & Observatie" 23113 23114#: ../base/ufos/research.ufo:120 23115msgid "The Alien Threat" 23116msgstr "De Buitenaardse Dreiging" 23117 23118#: ../base/ufos/research.ufo:130 ../base/ufos/ui/bases.ufo:137 23119#: client/cgame/campaign/cp_base_callbacks.cpp:877 23120msgid "Research" 23121msgstr "Onderzoek" 23122 23123#: ../base/ufos/research.ufo:138 ../base/ufos/ui/bases.ufo:144 23124#: client/cgame/campaign/cp_base_callbacks.cpp:863 23125msgid "Production" 23126msgstr "Productie" 23127 23128#: ../base/ufos/research.ufo:146 23129#, fuzzy 23130msgid "UFO Interception" 23131msgstr "Onderschepping" 23132 23133#: ../base/ufos/research.ufo:154 23134#, fuzzy 23135msgid "UFO Disassembly" 23136msgstr "Ontmanteling" 23137 23138#: ../base/ufos/research.ufo:162 23139#, fuzzy 23140msgid "Nation Happiness" 23141msgstr "Tevredenheid van het land" 23142 23143#: ../base/ufos/research.ufo:170 23144#, fuzzy 23145msgid "Time Units" 23146msgstr "Tijd eenheden:\t%i\n" 23147 23148#: ../base/ufos/research.ufo:178 23149#, fuzzy 23150msgid "Reaction Fire" 23151msgstr "Geen reactie vuur" 23152 23153#: ../base/ufos/research.ufo:186 23154msgid "Soldier Weight and Encumbrance" 23155msgstr "" 23156 23157#: ../base/ufos/research.ufo:194 23158msgid "Wounds and Healing" 23159msgstr "" 23160 23161#: ../base/ufos/research.ufo:202 23162#, fuzzy 23163msgid "Auxiliary Equipment" 23164msgstr "%s extra uitrusting\n" 23165 23166#: ../base/ufos/research.ufo:215 23167msgid "Continuous Wave Laser Operation" 23168msgstr "Onafgebroken Golf Laser Werking" 23169 23170#: ../base/ufos/research.ufo:355 23171msgid "Live Alien" 23172msgstr "Levende Buitenaardse" 23173 23174#: ../base/ufos/research.ufo:395 23175msgid "Alien Breathing Apparatus" 23176msgstr "Buitenaards Adem Apparaat" 23177 23178#: ../base/ufos/research.ufo:437 23179msgid "The Alien Mind" 23180msgstr "De Buitenaardse Geest" 23181 23182#: ../base/ufos/research.ufo:477 23183msgid "Odd Behaviour" 23184msgstr "Vreemd Gedrag" 23185 23186#: ../base/ufos/research.ufo:517 23187msgid "Alien Communication" 23188msgstr "Buitenaardse Communicatie" 23189 23190#: ../base/ufos/research.ufo:558 client/cgame/campaign/cp_missions.cpp:472 23191msgid "Alien base" 23192msgstr "Buitenaardse Basis" 23193 23194#: ../base/ufos/research.ufo:584 23195msgid "The Universal Serum" 23196msgstr "Het Universele Serum" 23197 23198#: ../base/ufos/research.ufo:623 23199msgid "Alien Origins" 23200msgstr "Buitenaardse Oorsprong" 23201 23202#: ../base/ufos/research.ufo:658 23203msgid "UFO Theory" 23204msgstr "UFO Theorie" 23205 23206#: ../base/ufos/research.ufo:1097 ../base/ufos/weapons_human.ufo:1733 23207msgid "Electromagnetic Rifle" 23208msgstr "Elektromagnetisch Geweer" 23209 23210#: ../base/ufos/research.ufo:1136 ../base/ufos/weapons_human.ufo:1755 23211msgid "Electromagnetic Rifle Magazine" 23212msgstr "Electromagnetisch Geweer Magazijn" 23213 23214#: ../base/ufos/research.ufo:1154 ../base/ufos/weapons_human.ufo:1823 23215#, fuzzy 23216msgid "Electromagnetic Rifle Antimatter Magazine" 23217msgstr "Electromagnetisch Geweer Magazijn" 23218 23219#: ../base/ufos/research.ufo:1220 23220msgid "Monomolecular Blades" 23221msgstr "Enkelmoleculaire Messen" 23222 23223#: ../base/ufos/research.ufo:1437 23224msgid "Plasma And The Grenade Launcher" 23225msgstr "Plasma en de Granaatwerper" 23226 23227#: ../base/ufos/research.ufo:1501 23228msgid "Alien Artifact - Kerrblade" 23229msgstr "Buitenaards Relikwie - Kerr-zwaard" 23230 23231#: ../base/ufos/research.ufo:1796 ../base/ufos/research.ufo:1841 23232msgid "Alien Artifact - Plasma Pistol" 23233msgstr "Buitenaards Relikwie - Plasma Pistool" 23234 23235#: ../base/ufos/research.ufo:1865 ../base/ufos/research.ufo:1910 23236msgid "Alien Artifact - Plasma Blaster" 23237msgstr "Buitenaards Relikwie - Plasma Mitrailleur" 23238 23239#: ../base/ufos/research.ufo:1934 23240msgid "Alien Artifact - Plasma Blade" 23241msgstr "Buitenaards Relikwie - Plasma Mes" 23242 23243#: ../base/ufos/research.ufo:1980 23244msgid "Alien Artifact - Plasma Grenade" 23245msgstr "Buitenaards Relikwie - Plasma Granaat" 23246 23247#: ../base/ufos/research.ufo:2025 ../base/ufos/research.ufo:2070 23248msgid "Alien Artifact - Plasma Rifle" 23249msgstr "Buitenaards Relikwie - Plasma Geweer" 23250 23251#: ../base/ufos/research.ufo:2094 23252msgid "Encased Plasma Rounds" 23253msgstr "" 23254 23255#: ../base/ufos/research.ufo:2213 ../base/ufos/research.ufo:2303 23256#: ../base/ufos/weapons_aliens.ufo:6 23257msgid "Needler Gun" 23258msgstr "Spijkergeweer" 23259 23260#: ../base/ufos/research.ufo:2258 ../base/ufos/weapons_aliens.ufo:28 23261msgid "Heavy Needler Gun" 23262msgstr "Zwaar Spijkergeweer" 23263 23264#: ../base/ufos/research.ufo:2341 ../base/ufos/research.ufo:2349 23265#: ../base/ufos/weapons_human.ufo:439 23266msgid "Coilgun" 23267msgstr "Spoelgeweer" 23268 23269#: ../base/ufos/research.ufo:2573 23270msgid "Anti-Alien Gas" 23271msgstr "Anti-Buitenaardsen Gas" 23272 23273#: ../base/ufos/research.ufo:2620 23274msgid "Alien Anti-Human Gas" 23275msgstr "Buitenaards Anti-Mensen Gas" 23276 23277#: ../base/ufos/research.ufo:2705 ../base/ufos/research.ufo:2750 23278msgid "Alien Artifact - Particle Beam Pistol" 23279msgstr "Buitenaards Relikwie - Deeltjesstraal Pistool" 23280 23281#: ../base/ufos/research.ufo:2769 ../base/ufos/research.ufo:2815 23282msgid "Alien Artifact - Particle Beam Cannon" 23283msgstr "Buitenaards Relikwie - Deeltjesstraal Kanon" 23284 23285#: ../base/ufos/research.ufo:2834 ../base/ufos/research.ufo:2879 23286msgid "Alien Artifact - Particle Beam Rifle" 23287msgstr "Buitenaards Relikwie - Deeltjesstraal Geweer" 23288 23289#: ../base/ufos/research.ufo:2899 23290msgid "Man-Portable Particle Beams" 23291msgstr "Draagbare Deeltjesstralers" 23292 23293#: ../base/ufos/research.ufo:3114 23294msgid "Blast Damage Type" 23295msgstr "Ontploffingsschade Type" 23296 23297#: ../base/ufos/research.ufo:3127 23298msgid "Fire Damage Type" 23299msgstr "Vuur Schade Type" 23300 23301#: ../base/ufos/research.ufo:3140 23302msgid "Laser Damage Type" 23303msgstr "Laserschade Type" 23304 23305#: ../base/ufos/research.ufo:3158 23306msgid "Impact Damage Type" 23307msgstr "Slagschade Type" 23308 23309#: ../base/ufos/research.ufo:3171 23310msgid "Shock Damage Type" 23311msgstr "Schokschade Type" 23312 23313#: ../base/ufos/research.ufo:3184 23314msgid "Plasma Damage Type" 23315msgstr "Plasmaschade Type" 23316 23317#: ../base/ufos/research.ufo:3205 23318msgid "Stun Damage Type" 23319msgstr "Verdovingsschade Type" 23320 23321#: ../base/ufos/research.ufo:3218 23322msgid "Particle Beam Damage Type" 23323msgstr "Deeltjesstraal Schade Type" 23324 23325#: ../base/ufos/research.ufo:3236 23326msgid "Accuracy Attribute" 23327msgstr "Nauwkeurigheidskenmerk" 23328 23329#: ../base/ufos/research.ufo:3249 23330msgid "Assault Guns Proficiency" 23331msgstr "Aanvalswapens Bekwaamheid" 23332 23333#: ../base/ufos/research.ufo:3262 23334msgid "Close Combat Proficiency" 23335msgstr "Man-tot-man Gevecht Bekwaamheid" 23336 23337#: ../base/ufos/research.ufo:3275 23338msgid "High-Explosives Proficiency" 23339msgstr "Zware Explosieven Bekwaamheid" 23340 23341#: ../base/ufos/research.ufo:3288 23342msgid "Mind Attribute" 23343msgstr "Geestkenmerk" 23344 23345#: ../base/ufos/research.ufo:3301 23346msgid "Power Attribute" 23347msgstr "Energiekenmerk" 23348 23349#: ../base/ufos/research.ufo:3314 23350msgid "Sniper Rifles Proficiency" 23351msgstr "Sluipschutter Bekwaamheid" 23352 23353#: ../base/ufos/research.ufo:3327 23354msgid "Speed Attribute" 23355msgstr "Snelheidskenmerk" 23356 23357#: ../base/ufos/research.ufo:4412 23358msgid "Alien Autopsy - Bloodspider" 23359msgstr "Buitenaards Lijk - Bloedspin" 23360 23361#: ../base/ufos/research.ufo:4466 23362#, fuzzy 23363msgid "Alien Autopsy - Combat Bloodspider" 23364msgstr "Buitenaards Lijk - Bloedspin" 23365 23366#: ../base/ufos/research.ufo:4522 23367msgid "Alien Autopsy - Ortnok" 23368msgstr "Buitenaards Lijk - Ortnok" 23369 23370#: ../base/ufos/research.ufo:4566 23371msgid "Alien Autopsy - Taman" 23372msgstr "Buitenaards Lijk - Taman" 23373 23374#: ../base/ufos/research.ufo:4610 23375msgid "Alien Autopsy - Shevaar" 23376msgstr "Buitenaards Lijk - Shevaar" 23377 23378#: ../base/ufos/research.ufo:4654 23379#, fuzzy 23380msgid "Alien Autopsy - Hovernet" 23381msgstr "Buitenaards Lijk - Ortnok" 23382 23383#: ../base/ufos/research.ufo:4710 23384#, fuzzy 23385msgid "Alien Autopsy - Combat Hovernet" 23386msgstr "Buitenaards Lijk - Taman" 23387 23388#: ../base/ufos/research.ufo:4772 ../base/ufos/team_humans.ufo:344 23389msgid "Phoenix UGV" 23390msgstr "Fenix OGV" 23391 23392#: ../base/ufos/research.ufo:4792 ../base/ufos/team_humans.ufo:401 23393msgid "Ares W (UGV)" 23394msgstr "Ares W (OGV)" 23395 23396#: ../base/ufos/research.ufo:4900 23397msgid "'Raven' ECM Unit" 23398msgstr "'Raven' ECM Eenheid" 23399 23400#: ../base/ufos/research.ufo:5221 23401msgid "SHIVA Rotary Cannon" 23402msgstr "SHIVA Roterend Kanon" 23403 23404#: ../base/ufos/research.ufo:5280 23405msgid "'Sparrowhawk' AA Missile Rack" 23406msgstr "'Sparrowhawk' Raket Houder" 23407 23408#: ../base/ufos/research.ufo:5297 23409msgid "'Sparrowhawk' Missile" 23410msgstr "'Sparrowhawk' Raket" 23411 23412#: ../base/ufos/research.ufo:5687 23413msgid "Political Situation Before The Invasion" 23414msgstr "Politieke Situatie Voor De Invasie" 23415 23416#: ../base/ufos/research.ufo:5699 23417msgid "After The War" 23418msgstr "Na De Oorlog" 23419 23420#: ../base/ufos/research.ufo:5711 23421msgid "PHALANX And The Mumbai Aftermath" 23422msgstr "PHALANX En De Naweëen van Mumbai" 23423 23424#: ../base/ufos/research.ufo:5722 23425msgid "A New Twist" 23426msgstr "Een Nieuwe Draai" 23427 23428#: ../base/ufos/research.ufo:5750 23429msgid "The Enemy On Earth" 23430msgstr "De Vijand Op Aarde" 23431 23432#: ../base/ufos/research.ufo:5788 23433msgid "XVI Census" 23434msgstr "BVI Volkstelling" 23435 23436#: ../base/ufos/research.ufo:5828 23437msgid "The Alien Strategy" 23438msgstr "De Buitenaardsen Strategie" 23439 23440#: ../base/ufos/research.ufo:5866 23441msgid "Orbital UFO Activity" 23442msgstr "UFO Activiteit in de Ruimte" 23443 23444#: ../base/ufos/research.ufo:5908 23445#, fuzzy 23446msgid "Alien Psi Device" 23447msgstr "Buitenaardsen gedood" 23448 23449#: ../base/ufos/research.ufo:5939 23450#, fuzzy 23451msgid "Human Vaccine" 23452msgstr "" 23453"Technical Specifications: MG12 Machine Gun\n" 23454"\n" 23455"CLASSIFIED LEVEL YELLOW\n" 23456"\n" 23457"PHALANX Extraterrestrial Response Unit\n" 23458"\n" 23459"Technical Document, Delta Clearance\n" 23460"\n" 23461"Filed: 20 March 2084\n" 23462"\n" 23463"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 23464"Operations Command\n" 23465"\n" 23466"\n" 23467"\n" 23468"Overview\n" 23469"\n" 23470"The alien attack on Mumbai made our situation painfully clear. Their " 23471"technology is far more advanced than ours. The complete inability of " 23472"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 23473"weaknesses in current military training and equipment. They lost three " 23474"battalions just bringing the aliens to a standstill without inflicting " 23475"significant casualties. PHALANX has to overcome these odds, and to do that " 23476"we need the very best human technology has to offer.\n" 23477"\n" 23478"The Excalibur Program was created to find the most effective weapons on " 23479"Earth by reviewing their manufacturing standards, durability, operational " 23480"record, and their combat performance in the situations where we've managed " 23481"to bring the aliens to battle.\n" 23482"\n" 23483"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 23484"Great British Gun, is a versatile drum-fed machine gun that has seen service " 23485"throughout the world in its 16-year operational life. First deployed in " 23486"2068, it quickly found its niche as a light machine gun for infantry and " 23487"ground-support helicopters, able to be fired from the hip as easily as from " 23488"a bipod or pintle mount.\n" 23489"\n" 23490"The infantry version of the GPG is a highly versatile and reliable gun. " 23491"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 23492"magazine instead of a belt. This limits fire rate and magazine endurance, " 23493"but it's also the reason for the weapon's versatility. The reloading process " 23494"for the GPG is almost as quick and easy as an assault rifle, and the drums " 23495"contain 100 rounds each. This allows the GPG to be used almost as a heavy " 23496"assault rifle. The magazines are on the bulky side, but still small and " 23497"light enough for an average soldier to carry several of them into battle.\n" 23498"\n" 23499"The gun contains surprisingly few computerised components, only a powerful " 23500"recoil compensator and shock absorbing system. This helps to improve " 23501"accuracy above that of older machine guns, although it's never going to be a " 23502"sniper rifle. The solid design and sheer simplicity of its internals combine " 23503"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 23504"performed admirably there, providing effective and highly mobile suppressive " 23505"fire, sometimes capable of pinning down whole alien squads depending on the " 23506"terrain.\n" 23507"\n" 23508"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 23509"Assault Rifle. Unfortunately the magazines are not interchangeable between " 23510"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 23511"\n" 23512"We feel that the GPG is the best candidate for our arsenal in the machine " 23513"gun category. Our troops can depend on this gun to deliver heaps of fire " 23514"when and where they need it most.\n" 23515"\n" 23516"For PHALANX use, we have given this machine gun the classification MG12.\n" 23517"\n" 23518"\n" 23519"Recommended Doctrine\n" 23520"\n" 23521"The MG12 will be an extremely valuable tool in controlling the battlefield. " 23522"It can set up mobile strongpoints from which to stage attacks on alien " 23523"positions, it can provide effective suppressive or diversionary fire from " 23524"all ranges, or it can be used simply as a powerful medium-range assault " 23525"weapon.\n" 23526"\n" 23527"It should be a prime candidate for any soldier with heavy weapons training.\n" 23528"\n" 23529"\n" 23530"Addenda\n" 23531"\n" 23532"None." 23533 23534#: ../base/ufos/research.ufo:5971 ../base/ufos/weapons_implants.ufo:5 23535msgid "Amphetamine Implant" 23536msgstr "" 23537 23538#: ../base/ufos/research.ufo:5995 ../base/ufos/weapons_implants.ufo:48 23539#, fuzzy 23540msgid "Muscle Stimulant" 23541msgstr "Implantaten" 23542 23543#: ../base/ufos/seq_credits.ufo:44 23544#, fuzzy 23545msgid "http://www.ufoai.org" 23546msgstr "http://ufoai.sf.net" 23547 23548#: ../base/ufos/seq_credits.ufo:56 23549#, fuzzy 23550msgid "Project lead" 23551msgstr "Projectleider" 23552 23553#: ../base/ufos/seq_credits.ufo:66 23554#, fuzzy 23555msgid "Martin Gerhardy (mattn)" 23556msgstr "Martin Gerhardy (mattn/tlh2000)" 23557 23558#: ../base/ufos/seq_credits.ufo:77 23559#, fuzzy 23560msgid "Team members" 23561msgstr "Teamleden:" 23562 23563#: ../base/ufos/seq_credits.ufo:87 23564msgid "aDuke" 23565msgstr "" 23566 23567#: ../base/ufos/seq_credits.ufo:97 23568msgid "Alexander Tishin (Sandro)" 23569msgstr "" 23570 23571#: ../base/ufos/seq_credits.ufo:107 23572msgid "bayo" 23573msgstr "" 23574 23575#: ../base/ufos/seq_credits.ufo:117 23576msgid "Christian Hoffmann (crystan)" 23577msgstr "" 23578 23579#: ../base/ufos/seq_credits.ufo:127 23580msgid "DarkRain" 23581msgstr "" 23582 23583#: ../base/ufos/seq_credits.ufo:137 23584msgid "Tamas Fehervari (geever)" 23585msgstr "Tamas Fehervari (geever)" 23586 23587#: ../base/ufos/seq_credits.ufo:147 23588msgid "Nate Wright (H-Hour)" 23589msgstr "" 23590 23591#: ../base/ufos/seq_credits.ufo:157 23592msgid "Pawel Michalkiewicz" 23593msgstr "" 23594 23595#: ../base/ufos/seq_credits.ufo:167 23596msgid "Holger Gellrich (ShipIt)" 23597msgstr "" 23598 23599#: ../base/ufos/seq_credits.ufo:181 23600msgid "Other contributors" 23601msgstr "" 23602 23603#: ../base/ufos/seq_credits.ufo:191 23604msgid "Bas Fournier (BTAxis)" 23605msgstr "Bas Fournier (BTAxis)" 23606 23607#: ../base/ufos/seq_credits.ufo:201 23608#, fuzzy 23609msgid "Werner Hohrer (Hoehrer)" 23610msgstr "Werner Hoehrer (hoehrer)" 23611 23612#: ../base/ufos/seq_credits.ufo:211 23613msgid "Kostia Romanov (Kildor)" 23614msgstr "Kostia Romanov (Kildor)" 23615 23616#: ../base/ufos/seq_credits.ufo:221 23617msgid "Olivier Alloschery (Kracken)" 23618msgstr "" 23619 23620#: ../base/ufos/seq_credits.ufo:231 23621msgid "Forest Hale (LordHavoc)" 23622msgstr "Forest Hale (LordHavoc)" 23623 23624#: ../base/ufos/seq_credits.ufo:241 23625msgid "Christoph Mallon (Tron)" 23626msgstr "" 23627 23628#: ../base/ufos/seq_credits.ufo:251 23629msgid "Ryan A. Span. (Winter)" 23630msgstr "Ryan A. Span. (Winter)" 23631 23632#: ../base/ufos/seq_credits.ufo:261 23633#, fuzzy 23634msgid "Maciej Wierzbicki (Zenerka)" 23635msgstr "Maciej Wierzbicki (Zenerka/Voovoos)" 23636 23637#: ../base/ufos/seq_credits.ufo:275 23638#, fuzzy 23639msgid "Original team" 23640msgstr "Originele HUD" 23641 23642#: ../base/ufos/seq_credits.ufo:285 23643msgid "Herby" 23644msgstr "Herby" 23645 23646#: ../base/ufos/seq_credits.ufo:295 23647#, fuzzy 23648msgid "SparXX" 23649msgstr "SparX" 23650 23651#: ../base/ufos/seq_credits.ufo:305 23652msgid "Rastaman" 23653msgstr "Rastaman" 23654 23655#: ../base/ufos/seq_credits.ufo:315 23656msgid "Sacrusha" 23657msgstr "Sacrusha" 23658 23659#: ../base/ufos/seq_credits.ufo:325 23660msgid "Vanethian" 23661msgstr "Vanethian" 23662 23663#: ../base/ufos/seq_credits.ufo:339 23664#, fuzzy 23665msgid "Special thanks to" 23666msgstr "Speciale Dank Aan" 23667 23668#: ../base/ufos/seq_credits.ufo:349 23669msgid "id Software for the Quake 2 engine" 23670msgstr "" 23671 23672#: ../base/ufos/seq_credits.ufo:359 23673msgid "NineX for hosting us" 23674msgstr "" 23675 23676#: ../base/ufos/seq_credits.ufo:369 23677#, fuzzy 23678msgid "To the community and everyone who supported us" 23679msgstr "Iedereen die ons ondersteund heeft" 23680 23681#: ../base/ufos/seq_tutorials.ufo:3 ../base/ufos/ui/options.ufo:103 23682msgid "Gameplay" 23683msgstr "Het Spel" 23684 23685#: ../base/ufos/seq_tutorials.ufo:35 23686msgid "Some notes about the gameplay" 23687msgstr "Enkele opmerkingen over het spel" 23688 23689#: ../base/ufos/seq_tutorials.ufo:44 23690msgid "Click to exit" 23691msgstr "Klik om te beëindigen" 23692 23693#: ../base/ufos/seq_tutorials.ufo:57 23694msgid "Set up a base" 23695msgstr "Begin een basis" 23696 23697#: ../base/ufos/seq_tutorials.ufo:95 23698msgid "Hire employees: scientists, soldiers" 23699msgstr "Huur werknemers in: onderzoekers, soldaten" 23700 23701#: ../base/ufos/seq_tutorials.ufo:132 23702msgid "Start some research" 23703msgstr "Begin een onderzoek" 23704 23705#: ../base/ufos/seq_tutorials.ufo:151 23706msgid "Buy weapons and equipment" 23707msgstr "Koop wapens en uitrusting" 23708 23709#: ../base/ufos/seq_tutorials.ufo:188 23710msgid "Equip your aircraft with soldiers and weapons" 23711msgstr "Voorzie uw vliegtuig van soldaten en wapens" 23712 23713#: ../base/ufos/seq_tutorials.ufo:226 23714msgid "Speed up time on geoscape until the first alien mission appears" 23715msgstr "" 23716"Versnel de tijd op de aarde totdat de eerstvolgende buitenaardse missie " 23717"beschikbaar wordt" 23718 23719#: ../base/ufos/seq_tutorials.ufo:254 23720msgid "Select the mission (doubleclick) and choose aircraft from list" 23721msgstr "Kies de missie (dubbelklik) en kies het vliegtuig van de lijst" 23722 23723#: ../base/ufos/seq_tutorials.ufo:273 23724msgid "Hit the start or auto-mission button to fight the aliens" 23725msgstr "Klik op de start of auto-missie knop om de buitenaardsen te bevechten" 23726 23727#: ../base/ufos/seq_tutorials.ufo:298 23728msgid "For further instructions watch the tactical mission tutorial" 23729msgstr "Voor verdere informatie, zie de tactische missie instructie" 23730 23731#: ../base/ufos/seq_tutorials.ufo:326 23732msgid "Tactical mission" 23733msgstr "Tactische missie" 23734 23735#: ../base/ufos/seq_tutorials.ufo:344 23736msgid "Tactical mission tutorial" 23737msgstr "Tactische missie instructie" 23738 23739#: ../base/ufos/seq_tutorials.ufo:387 23740msgid "Switch view level via left mouseclick" 23741msgstr "Wissel niveau met de linkermuisknop" 23742 23743#: ../base/ufos/seq_tutorials.ufo:399 23744msgid "You can also use the cursor keys to switch the levels" 23745msgstr "U kunt ook de pijltjestoetsen gebruiken om niveau's te wisselen" 23746 23747#: ../base/ufos/seq_tutorials.ufo:420 23748msgid "The selected soldier" 23749msgstr "De gekozen soldaat" 23750 23751#: ../base/ufos/seq_tutorials.ufo:442 23752msgid "Select soldiers via click" 23753msgstr "Kies soldaten door op ze te klikken" 23754 23755#: ../base/ufos/seq_tutorials.ufo:454 23756msgid "Or via the keys 1-8 or Tab" 23757msgstr "Of met de toetsen 1-8 of Tab" 23758 23759#: ../base/ufos/seq_tutorials.ufo:475 23760#: ../base/ufos/ui/aircraft_soldiers.ufo:234 23761#: ../base/ufos/ui/hud_default.ufo:862 23762#: ../base/ufos/ui/popup_baseattack.ufo:145 23763msgid "Physical stats" 23764msgstr "Fysieke statistieken" 23765 23766#: ../base/ufos/seq_tutorials.ufo:497 23767msgid "Stats bars: movement, health and morale" 23768msgstr "Statistiekenbalk: beweging, gezondheid, moreel" 23769 23770#: ../base/ufos/seq_tutorials.ufo:519 ../base/ufos/ui/hud_default.ufo:874 23771msgid "Inventory" 23772msgstr "Uitrusting" 23773 23774#: ../base/ufos/seq_tutorials.ufo:548 23775msgid "Weapon in right hand" 23776msgstr "Wapen in rechterhand" 23777 23778#: ../base/ufos/seq_tutorials.ufo:571 23779msgid "Shots remaining" 23780msgstr "Schoten over" 23781 23782#: ../base/ufos/seq_tutorials.ufo:600 ../base/ufos/ui/hud_phone.ufo:180 23783msgid "Reload" 23784msgstr "Opnieuw laden" 23785 23786#: ../base/ufos/seq_tutorials.ufo:601 23787msgid "Reload weapon" 23788msgstr "Herlaad wapen" 23789 23790#: ../base/ufos/seq_tutorials.ufo:631 23791msgid "Primary attack" 23792msgstr "Primaire aanval" 23793 23794#: ../base/ufos/seq_tutorials.ufo:661 23795msgid "Secondary attack" 23796msgstr "Secundaire aanval" 23797 23798#: ../base/ufos/seq_tutorials.ufo:684 23799msgid "Turn reaction-fire on or off" 23800msgstr "Schakel reactie-vuur in of uit" 23801 23802#: ../base/ufos/seq_tutorials.ufo:706 23803msgid "Crouch (kneel down) or stand up" 23804msgstr "Sluip (kniel) of sta op" 23805 23806#: ../base/ufos/seq_tutorials.ufo:728 23807msgid "Cycle through visible enemies" 23808msgstr "Wissel tussen zichtbare vijanden" 23809 23810#: ../base/ufos/seq_tutorials.ufo:750 23811msgid "End round" 23812msgstr "Beëindig ronde" 23813 23814#: ../base/ufos/seq_tutorials.ufo:774 23815msgid "How to play skirmish" 23816msgstr "Hoe een schermutseling spel te spelen" 23817 23818#: ../base/ufos/seq_tutorials.ufo:788 23819msgid "Skirmish tutorial" 23820msgstr "Schermutseling uitleg" 23821 23822#: ../base/ufos/seq_tutorials.ufo:799 23823msgid "Skirmish is type of fast game." 23824msgstr "Schermutseling is een snel spel." 23825 23826#: ../base/ufos/seq_tutorials.ufo:838 23827msgid "Equipment selection" 23828msgstr "Uitrusting keuze" 23829 23830#: ../base/ufos/seq_tutorials.ufo:859 23831msgid "Day or night version of map to play" 23832msgstr "Dag of nacht versie van de kaart spelen" 23833 23834#: ../base/ufos/seq_tutorials.ufo:880 23835msgid "How many aliens will fight versus you" 23836msgstr "Hoeveel aliens er tegen u spelen" 23837 23838#: ../base/ufos/seq_tutorials.ufo:901 23839msgid "Select your team" 23840msgstr "Kies uw team" 23841 23842#: ../base/ufos/seq_tutorials.ufo:922 23843msgid "" 23844"Select UFO to secure \n" 23845"(if possible for current map)" 23846msgstr "" 23847"Kies UFO om te bergen \n" 23848"(als dit mogelijk is op de huidige kaart)" 23849 23850#: ../base/ufos/seq_tutorials.ufo:943 23851msgid "" 23852"Select dropship\n" 23853"(if possible for current map)" 23854msgstr "" 23855"Selecteer landings vliegtuig\n" 23856"(Indien mogelijk voor de huidige kaart)" 23857 23858#: ../base/ufos/seq_tutorials.ufo:964 23859msgid "Select map to play" 23860msgstr "Kies de kaart om te spelen" 23861 23862#: ../base/ufos/seq_tutorials.ufo:977 23863msgid "And..." 23864msgstr "En..." 23865 23866#: ../base/ufos/seq_tutorials.ufo:994 23867msgid "Start the game!" 23868msgstr "Start spel!" 23869 23870#: ../base/ufos/seq_tutorials.ufo:1006 23871msgid "Or..." 23872msgstr "Of..." 23873 23874#: ../base/ufos/seq_tutorials.ufo:1025 23875msgid "Exit to main menu" 23876msgstr "Naar het hoofdmenu" 23877 23878#: ../base/ufos/seq_tutorials.ufo:1046 23879msgid "How to play multiplayer" 23880msgstr "Hoe een multiplayer spel te spelen" 23881 23882#: ../base/ufos/seq_tutorials.ufo:1061 ../base/ufos/ui/multiplayer.ufo:963 23883msgid "" 23884"Make sure that you've opened the TCP port 27910 in your firewall settings" 23885msgstr "" 23886"Wees er zeker van dat TCP poort 27910 open staat in uw firewall instellingen" 23887 23888#: ../base/ufos/seq_tutorials.ufo:1070 23889msgid "" 23890"You should connect to the lobby and wait for invitations or start your own " 23891"server" 23892msgstr "" 23893"U moet verbinden met de lobby en wachten op uitnodigingen of begin uw eigen " 23894"server" 23895 23896#: ../base/ufos/seq_tutorials.ufo:1079 23897msgid "" 23898"While you are connected to the lobby you can play singleplayer until someone " 23899"invites you" 23900msgstr "" 23901"Terwijl u bent verbonden met de lobby kunt u singleplayer spelen totdat " 23902"iemand u uitnodigt" 23903 23904#: ../base/ufos/seq_tutorials.ufo:1088 23905msgid "As a server admin you should consider setting a round time limit." 23906msgstr "" 23907"Als een server admin zou u moeten overwegen om de ronde tijd te beperken." 23908 23909#: ../base/ufos/team_aliens.ufo:10 23910msgid "Taman" 23911msgstr "Taman" 23912 23913#: ../base/ufos/team_aliens.ufo:92 23914msgid "Ortnok" 23915msgstr "Ortnok" 23916 23917#: ../base/ufos/team_aliens.ufo:174 23918msgid "Shevaar" 23919msgstr "Shevaar" 23920 23921#: ../base/ufos/team_aliens.ufo:248 23922msgid "Bloodspider" 23923msgstr "Bloedspin" 23924 23925#: ../base/ufos/team_aliens.ufo:321 23926#, fuzzy 23927msgid "Combat Bloodspider" 23928msgstr "Bloedspin" 23929 23930#: ../base/ufos/team_aliens.ufo:395 23931#, fuzzy 23932msgid "Hovernet" 23933msgstr "Hanover" 23934 23935#: ../base/ufos/team_aliens.ufo:467 23936#, fuzzy 23937msgid "Combat Hovernet" 23938msgstr "Gevechtsmes" 23939 23940#: ../base/ufos/team_humans.ufo:54 23941msgid "Phalanx" 23942msgstr "Phalanx" 23943 23944#: ../base/ufos/team_names.ufo:672 23945msgid "Ares W" 23946msgstr "Ares W" 23947 23948#: ../base/ufos/team_templates.ufo:232 23949msgid "Body" 23950msgstr "" 23951 23952#: ../base/ufos/team_templates.ufo:241 23953msgid "Torso" 23954msgstr "" 23955 23956#: ../base/ufos/team_templates.ufo:248 23957msgid "Legs" 23958msgstr "" 23959 23960#: ../base/ufos/team_templates.ufo:255 23961msgid "Arms" 23962msgstr "" 23963 23964#: ../base/ufos/team_templates.ufo:263 23965#, fuzzy 23966msgid "Head" 23967msgstr "Hoofddeksel" 23968 23969#: ../base/ufos/tips.ufo:4 23970msgid "Use the [Shift] key to aim higher or lower at your target." 23971msgstr "" 23972 23973#: ../base/ufos/tips.ufo:5 23974#, fuzzy 23975msgid "" 23976"Use [F5] key to quick save the game. Use [F9] key to quick load the game. " 23977"Also, the game saves your state to the quick save before each mission." 23978msgstr "" 23979"Toets [F1] om het spel te snel-saven. Gebruik [F2] om het spel te snel-" 23980"laden. Het spel zal automatisch een snel-save uitvoeren voor elke missie." 23981 23982#: ../base/ufos/tips.ufo:6 23983msgid "" 23984"Assemble and save different teams for multiplayer matches - 4 player teams, " 23985"8 player teams and so on. This way you can quickly load the right one for a " 23986"fast match." 23987msgstr "" 23988"Maak en sla verschillende teams op voor multiplayer spelen - 4 speler-teams, " 23989"8 speler-teams enzovoorts. Op deze manier kunt u snel het juiste team kiezen " 23990"voor een snelle start." 23991 23992#: ../base/ufos/tips.ufo:7 23993msgid "" 23994"With multiplayer teams, make sure your best soldiers are at the top of the " 23995"team list. When the soldier limit is lower than the amount of soldiers in " 23996"your team, the soldiers at the top of the list will be used for the game." 23997msgstr "" 23998"Met multiplayer teams, zorg dat uw beste soldaten bovenaan de teamlijst " 23999"staan. Als de soldatenlimiet lager is dan het aantal soldaten in uw team, " 24000"zullen de soldaten bovenaan de lijst gebruikt worden voor het spel." 24001 24002#: ../base/ufos/tips.ufo:8 24003#, fuzzy 24004msgid "" 24005"Before you shoot, you may want to make sure that you will have enough Time " 24006"Units (TUs) left to take cover." 24007msgstr "" 24008"Wees er altijd zeker van dat u genoeg Tijd Eenheden (TE's) over heeft om u " 24009"te verstoppen na het schieten." 24010 24011#: ../base/ufos/tips.ufo:9 24012msgid "" 24013"Choose which fire mode to use in reaction fire by ticking the button on the " 24014"fire mode panel. Quick fire modes will react faster." 24015msgstr "" 24016 24017#: ../base/ufos/tips.ufo:10 24018msgid "" 24019"Remember to give your soldiers a varying array of weapons; you never know " 24020"when a certain weapon may come in handy." 24021msgstr "" 24022"Vergeet niet dat u uw soldaten een wisselend arsenaal aan wapens geeft, u " 24023"weet maar nooit welk wapen handig kan zijn." 24024 24025#: ../base/ufos/tips.ufo:11 24026msgid "Don't forget to equip your soldiers with enough ammo." 24027msgstr "Vergeet niet om uw soldaten te voorzien van genoeg munitie." 24028 24029#: ../base/ufos/tips.ufo:12 24030msgid "Don't forget to equip your soldiers with armour." 24031msgstr "Vergeet niet om uw soldaten te voorzien van pantser." 24032 24033#: ../base/ufos/tips.ufo:13 24034#, fuzzy 24035msgid "" 24036"Don't forget to equip your soldiers with smoke grenades and flashbangs to " 24037"keep the enemy at bay." 24038msgstr "Vergeet niet om uw soldaten te voorzien van genoeg munitie." 24039 24040#: ../base/ufos/tips.ufo:14 24041msgid "" 24042"Soldiers can pull an item from their belt or holster very quickly, so equip " 24043"grenades and other emergency items there." 24044msgstr "" 24045 24046#: ../base/ufos/tips.ufo:15 24047msgid "" 24048"You can use a flashbang to deactivate your opponents' Reaction Fire mode or " 24049"to take all of his remaining Time Units (TUs) from his next round." 24050msgstr "" 24051"U kunt een flitsgranaat gebruiken om het Reactievuur van uw tegenstanders " 24052"uit te schakelen of om alle Tijd Eenheden (TE's) voor de volgende ronde te " 24053"ontnemen." 24054 24055#: ../base/ufos/tips.ufo:16 24056#, fuzzy 24057msgid "" 24058"To make a soldier face a certain direction (i.e. to turn him/her) place the " 24059"cursor and press the right mouse button. This will cost you Time Units (TUs)." 24060msgstr "" 24061"Om er voor te zorgen dat een soldaat in een bepaalde richting kijkt (dus om " 24062"hem/haar om te draaien) plaats de aanwijzer in de gewenste kijkrichting en " 24063"klik met de rechtermuisknop of de [Ctrl] toets. Dit kost u Tijd Eenheden " 24064"(TE's)." 24065 24066#: ../base/ufos/tips.ufo:17 24067msgid "" 24068"When a soldier is standing next to a door, you can open it by clicking on " 24069"the soldier. Move the cursor over the soldier and a hand icon will appear." 24070msgstr "" 24071 24072#: ../base/ufos/tips.ufo:18 24073msgid "" 24074"Be sure to hire as many scientists as you can. The better you know your " 24075"enemy, the easier he is to defeat." 24076msgstr "" 24077"Huur zoveel mogelijk onderzoekers in. Hoe eerder u uw vijand kent, hoe " 24078"makkelijker het is om hem te verslaan." 24079 24080#: ../base/ufos/tips.ufo:19 24081msgid "" 24082"Be sure to hire as many workers as you can. The faster your production " 24083"lines, the sooner you can access better equipment and resupplies." 24084msgstr "" 24085"Huur zoveel mogelijk ingenieurs in. Hoe sneller uw productielijnen, hoe " 24086"sneller u toegang tot betere uitrusting krijgt en nieuwe voorraden." 24087 24088#: ../base/ufos/tips.ufo:20 24089#, fuzzy 24090msgid "" 24091"Visit us at ufoai.org or drop by our community channel, #ufoai on irc." 24092"freenode.net." 24093msgstr "" 24094"Breng eens een bezoek aan onze website, http://ufoai.sourceforge.net en kom " 24095"naar onze IRC chatroom, #ufoai op irc.freenode.net." 24096 24097#: ../base/ufos/tips.ufo:21 24098#, fuzzy 24099msgid "You need an active Command Centre to launch interceptors." 24100msgstr "" 24101"Vergeet niet dat u een actief Commando Centrum nodig heeft om " 24102"interceptievliegtuigen te kunnen lanceren." 24103 24104#: ../base/ufos/tips.ufo:22 24105msgid "" 24106"Never pass up an opportunity to capture a live alien, even one of a species " 24107"you have already researched." 24108msgstr "" 24109"Grijp altijd de mogelijkheid aan om een levende buitenaardse gevangen te " 24110"nemen, zelfs als u al onderzoek heeft verricht op dat bepaalde ras." 24111 24112#: ../base/ufos/tips.ufo:23 24113msgid "" 24114"Watch your back! Your soldiers can only see enemies in an arc in front of " 24115"them." 24116msgstr "" 24117"Let op achter u! Uw soldaten kunnen alleen vijanden zien in de kijkrichting." 24118 24119#: ../base/ufos/tips.ufo:24 24120msgid "" 24121"To store and disassemble UFOs you will need a workshop in your base and a " 24122"UFO Yard. You can build a UFO Yard by accessing the installations button on " 24123"the global view." 24124msgstr "" 24125 24126#: ../base/ufos/tips.ufo:25 24127msgid "" 24128"You can make soldiers crouch to better protect them from enemy fire. But " 24129"remember that crouching and standing up cost Time Units (TUs), and moving " 24130"while crouched costs more TUs than walking normally." 24131msgstr "" 24132"U kunt soldaten laten sluipen om ze beter te beveiligen tegen vijandelijk " 24133"vuur, maar vergeet niet dat sluipen en opstaan Tijd Eenheden (TE's) kost en " 24134"dat sluipend verplaatsen meer TE's kost dan normaal lopen." 24135 24136#: ../base/ufos/tips.ufo:26 24137#, fuzzy 24138msgid "" 24139"Have your soldiers crouch when they can. Crouching makes some weapons " 24140"considerably more precise. It also makes your soldier a smaller target." 24141msgstr "" 24142"Gebruik [c] om te sluipen. Sluipen zorgt ervoor dat sommige wapens beduidend " 24143"nauwkeuriger zijn. Ook maakt het uw soldaat een kleiner doel." 24144 24145#: ../base/ufos/tips.ufo:27 24146msgid "" 24147"Building a hospital allows you to heal your soldiers faster for their next " 24148"mission." 24149msgstr "" 24150"Bouw een ziekenboeg om uw soldaten sneller te kunnen genezen voor hun " 24151"volgende missie." 24152 24153#: ../base/ufos/tips.ufo:28 24154msgid "" 24155"Keep soldiers close so that they can support each other. A lone gunner is " 24156"easily killed." 24157msgstr "" 24158 24159#: ../base/ufos/tips.ufo:29 24160msgid "" 24161"Life is precious, but some lives are more precious than others. Always keep " 24162"a disposable soldier or two to handle very risky situations." 24163msgstr "" 24164 24165#: ../base/ufos/tips.ufo:30 24166msgid "" 24167"You can increase a base's radar range by building an advanced radar " 24168"facility. Remember that you have to research it first!" 24169msgstr "" 24170"U kunt het radar bereik van uw basis vergroten, door een geavanceerde radar " 24171"faciliteit te bouwen. Vergeet niet dat u deze eerst moet onderzoeken!" 24172 24173#: ../base/ufos/tips.ufo:31 24174#, fuzzy 24175msgid "" 24176"The Grenade Launcher's Impact fire mode will explode when it reaches its " 24177"target, useful for hitting enemies at the edge of the map or on a ledge." 24178msgstr "" 24179"Luchtschoten van een Granaatwerper laat granaten op een bepaalde plaats " 24180"exploderen. Erg handig als u iets aan de rand van een kaart of op een randje " 24181"probeert te raken." 24182 24183#: ../base/ufos/tips.ufo:32 24184#, fuzzy 24185msgid "" 24186"When throwing grenades, try to avoid throwing straight along the grid. With " 24187"a little bit of an angle, it's less likely to bounce back at you if your aim " 24188"is a little off." 24189msgstr "" 24190"Als u granaten gooit, probeer dan niet recht langs de kaartlijnen te gooien. " 24191"De kans dat deze terugstuitert als het zijn doel mist is een stuk kleiner " 24192"als de granaat ietwat schuin op de kaart wordt gegooid." 24193 24194#: ../base/ufos/tips.ufo:33 24195msgid "" 24196"Before throwing a grenade, look closely at the shape of the land. A slight " 24197"slope will affect the direction that the grenade bounces." 24198msgstr "" 24199"Voordat u een granaat gooit, kijk dan goed naar de vorm van het land. Een " 24200"lichte helling beïnvloed de richting waar naartoe een granaat stuitert." 24201 24202#: ../base/ufos/tips.ufo:34 24203msgid "Grenades don't bounce well on sand or dirt." 24204msgstr "Granaten stuiteren niet goed op zand of grond." 24205 24206#: ../base/ufos/tips.ufo:35 24207msgid "" 24208"You can create your own maps or customize your campaigns. Learn more at " 24209"ufoai.org." 24210msgstr "" 24211 24212#: ../base/ufos/tips.ufo:36 24213msgid "You can use [space] to cycle between all geoscape items." 24214msgstr "" 24215"U kunt [spatie] gebruiken om tussen alle aardbol onderdelen te wisselen." 24216 24217#: ../base/ufos/tips.ufo:37 24218msgid "Be sure to equip your interceptor with weapons before launching it." 24219msgstr "" 24220"Vergeet niet om uw interceptievliegtuig van wapens te voorzien voordat u het " 24221"op pad stuurt." 24222 24223#: ../base/ufos/tips.ufo:38 24224msgid "" 24225"Some items will slow an aircraft down. Read the equipment specs closely when " 24226"equipping your interceptors." 24227msgstr "" 24228 24229#: ../base/ufos/tips.ufo:39 24230msgid "Build an alien containment to be able to imprison live aliens." 24231msgstr "" 24232"Bouw een Quarantaine om levende buitenaardsen gevangen te kunnen nemen." 24233 24234#: ../base/ufos/tips.ufo:40 24235#, fuzzy 24236msgid "" 24237"Spotted enemies: While on a ground mission you can press [Space] to cycle " 24238"through all spotted enemies." 24239msgstr "" 24240"Gesignaleerde vijanden: Zolang u bezig bent met een grondmissie kunt u " 24241"[Spatie] drukken om langs alle gesignaleerde vijanden te gaan. Op [t] " 24242"drukken trekt een lijn tussen de geselecteerde soldaat en elke vijand die " 24243"hij/zij kan zien." 24244 24245#: ../base/ufos/tips.ufo:41 24246#, fuzzy 24247msgid "" 24248"You can use the right mouse button in the soldier equipment screen to equip " 24249"or unequip weapons, ammo and armour. This won't work during a ground battle, " 24250"when it costs TUs to pick up or drop an item." 24251msgstr "" 24252"U kunt de rechter muisknop gebruiken in het uitrustingsscherm om wapens, " 24253"munitie en pantser toe te wijzen of af te nemen. Dit werkt alleen in de " 24254"basis uitrusting, niet wanneer u op een tactische missie bent, wanneer deze " 24255"acties TE's kosten." 24256 24257#: ../base/ufos/tips.ufo:42 24258msgid "" 24259"Don't let too many civilians die during battles. If you don't keep the " 24260"nations happy they could pull the plug on your program." 24261msgstr "" 24262 24263#: ../base/ufos/tips.ufo:43 24264#, fuzzy 24265msgid "" 24266"You should never kill civilians. Soldiers who kill civilians will not be " 24267"promoted to high ranks." 24268msgstr "" 24269"Dood geen burgers. Soldaten die burgers gedood hebben zullen niet naar hoge " 24270"rangen gepromoveerd worden." 24271 24272#: ../base/ufos/tips.ufo:44 24273#, fuzzy 24274msgid "" 24275"Consider launching interceptors to catch a faster UFO when it's close to " 24276"your base to avoid a lengthy chase." 24277msgstr "" 24278"Overweeg om een interceptievliegtuig te lanceren om een snellere UFO te " 24279"vangen zodra deze erg dicht bij uw basis is, om te voorkomen dat u een lange " 24280"achtervolging inzet en dat ze meteen binnen het bereik van uw wapens zijn." 24281 24282#: ../base/ufos/tips.ufo:45 24283#, fuzzy 24284msgid "" 24285"Consider stunning the civilians to keep them from running around. Aliens " 24286"seem to ignore unconscious civilians." 24287msgstr "" 24288"Overweeg om burgers te verdoven tijdens een Terreur missie om ervoor te " 24289"zorgen dat ze niet rondrennen. Buitenaardsen lijken ook liever burgers bij " 24290"bewustzijn te vermoorden dan bewusteloze burgers." 24291 24292#: ../base/ufos/tips.ufo:46 24293#, fuzzy 24294msgid "" 24295"Don't forget to install missile launchers and missiles in your missile " 24296"batteries." 24297msgstr "" 24298"Vergeet niet om raketlanceerders en raketten in uw raketbatterijen te " 24299"plaatsen." 24300 24301#: ../base/ufos/tips.ufo:47 24302msgid "To catch fast UFOs send interceptors in from several directions." 24303msgstr "" 24304"Om een snelle UFO te onderscheppen, stuurt u onderscheppingsvliegtuigen van " 24305"meerdere kanten." 24306 24307#: ../base/ufos/tips.ufo:48 24308msgid "" 24309"To quickly buy or sell items, hover over the arrows and roll your mousewheel." 24310msgstr "" 24311"Om snel onderdelen te kopen/verkopen, zet uw muiscursor over de pijltjes en " 24312"rol met uw muiswieltje." 24313 24314#: ../base/ufos/tips.ufo:49 24315#, fuzzy 24316msgid "" 24317"Beware of friendly fire! Lobbing a grenade among your own troops will do the " 24318"aliens' work for them. The same can be said for bullets. Make sure you're " 24319"not hitting your own troops behind your target." 24320msgstr "" 24321"Let goed op eigen vuur! Het kan soms verleidelijk zijn om een granaat te " 24322"werpen naar de vijand die dicht bij uw troepen is geslopen, maar als u niet " 24323"voorzichtig bent, doet u het werk van de buitenaardsen voor ze. Hetzelfde " 24324"geldt voor kogels. Zorg dat zodra uw vijand dood is, u niet uw eigen " 24325"soldaten achter de vijand neerschiet." 24326 24327#: ../base/ufos/tips.ufo:50 24328msgid "" 24329"Remember to check your research and production queues often! A good arsenal " 24330"is an active arsenal!" 24331msgstr "" 24332"Vergeet niet om uw onderzoeks- en productie-wachtrijen vaak te controleren! " 24333"Een goed arsenaal is een actief arsenaal!" 24334 24335#: ../base/ufos/tips.ufo:51 24336msgid "" 24337"The presence of live civilians probably means that there are no live aliens " 24338"nearby. This can save time clearing a map." 24339msgstr "" 24340"De aanwezigheid van levende burgers betekent waarschijnlijk, dat er geen " 24341"levende buitenaardsen in de buurt zijn. Dit kan tijd besparen bij het " 24342"opschonen van een kaart." 24343 24344#: ../base/ufos/tips.ufo:52 24345msgid "" 24346"Watch the health of your soldiers; do not let them die. Experienced soldiers " 24347"are more efficient in missions than new recruits." 24348msgstr "" 24349"Let goed op de gezondheid van uw soldaten, laat ze niet sterven. " 24350"Doorgewinterde soldaten zijn veel efficiënter in missies dan nieuwe recruten." 24351 24352#: ../base/ufos/tips.ufo:53 24353msgid "" 24354"Remember, that researching a new weapon is just half of the effort. You also " 24355"have to manufacture it. If you keep researching field equipment only, your " 24356"workshops may not keep up with the work. Give Dr. Connor some lab time too" 24357msgstr "" 24358"Onthoud dat een nieuw wapen onderzoeken slechts de helft van de inzet kost. " 24359"U moet het ook nog produceren. Als u alleen velduitrusting onderzoekt, " 24360"zouden uw werkplaatsen het werk misschien niet bij kunnen benen. Geef Dr. " 24361"Connor ook wat laboratoriumtijd" 24362 24363#: ../base/ufos/tips.ufo:54 24364msgid "" 24365"Never risk your soldier's life just to capture an alien alive. There will be " 24366"other occasions." 24367msgstr "" 24368"Riskeer nooit het leven van uw soldaat om een buitenaardse levend gevangen " 24369"te nemen. Er zullen zich wel meer kansen voordoen." 24370 24371#: ../base/ufos/tips.ufo:55 24372#, fuzzy 24373msgid "" 24374"Wounded aliens are easier to stun. If an alien has been already attacked " 24375"with a stun rod or electrolaser, lethal weapons may just knock it " 24376"unconscious." 24377msgstr "" 24378"Gewonde buitenaardsen zijn makkelijker te verdoven. Als een buitenaardse al " 24379"eens is aangevallen met een verdovingsstaaf of electro laser kunnen normaal " 24380"gesproken dodelijke wapens de buitenaardse bewusteloos laten raken." 24381 24382#: ../base/ufos/tips.ufo:56 24383msgid "" 24384"During attacks on your base, place a spare soldier in the Command Centre's " 24385"video surveillance room. Your soldier will be able to use the security " 24386"cameras around the base to locate enemies." 24387msgstr "" 24388 24389#: ../base/ufos/ui/_menu.ufo:122 ../base/ufos/ui/geoscape.ufo:191 24390msgid "CREDITS" 24391msgstr "KREDIET" 24392 24393#: ../base/ufos/ui/_menu.ufo:130 ../base/ufos/ui/geoscape.ufo:201 24394msgid "Organisation capital" 24395msgstr "Kapitaal van de organisatie" 24396 24397#: ../base/ufos/ui/_menu.ufo:140 ../base/ufos/ui/hospital.ufo:154 24398msgid "Back to baseview" 24399msgstr "Terug naar basisoverzicht" 24400 24401#: ../base/ufos/ui/_menu.ufo:159 24402msgid "Name of this base" 24403msgstr "Naam van deze basis" 24404 24405#: ../base/ufos/ui/_menu.ufo:179 ../base/ufos/ui/popup_installations.ufo:172 24406msgid "Rename your base" 24407msgstr "Hernoem uw basis" 24408 24409#: ../base/ufos/ui/_menu.ufo:192 24410msgid "Switch to the previous base" 24411msgstr "Wissel naar de vorige basis" 24412 24413#: ../base/ufos/ui/_menu.ufo:203 24414msgid "Switch to the next base" 24415msgstr "Wissel naar de volgende basis" 24416 24417#: ../base/ufos/ui/_menu.ufo:231 ../base/ufos/ui/hud_phone.ufo:157 24418#: client/cgame/campaign/cp_installation_callbacks.cpp:194 24419#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579 24420msgid "Cancel" 24421msgstr "Annuleren" 24422 24423#: ../base/ufos/ui/_menu.ufo:232 ../base/ufos/ui/sys_popup.ufo:50 24424#: ../base/ufos/ui/sys_popup.ufo:112 24425msgid "Close this dialogue" 24426msgstr "Sluit dit dialoogvenster" 24427 24428#: ../base/ufos/ui/_menu.ufo:245 24429msgid "Preview:" 24430msgstr "Bezichtiging:" 24431 24432#: ../base/ufos/ui/_menu.ufo:271 24433msgid "Map Name:" 24434msgstr "Kaartnaam:" 24435 24436#: ../base/ufos/ui/_menu.ufo:287 24437msgid "Daytime Version:" 24438msgstr "Dag versie:" 24439 24440#: ../base/ufos/ui/_menu.ufo:295 24441msgid "Select whether you want to play at day- or nighttime." 24442msgstr "Kies of u bij dag of nacht wilt spelen." 24443 24444#: ../base/ufos/ui/_menu.ufo:302 client/cgame/campaign/cp_geoscape.cpp:1195 24445msgid "Night" 24446msgstr "Nacht" 24447 24448#: ../base/ufos/ui/_menu.ufo:307 client/cgame/campaign/cp_geoscape.cpp:1195 24449msgid "Day" 24450msgstr "Dag" 24451 24452#: ../base/ufos/ui/_menu.ufo:344 ../base/ufos/ui/_menu.ufo:399 24453#, fuzzy 24454msgid "Upload" 24455msgstr "Laadt uit" 24456 24457#: ../base/ufos/ui/_menu.ufo:352 ../base/ufos/ui/_menu.ufo:407 24458#, fuzzy 24459msgid "Delete this team" 24460msgstr "Verwijder deze bladwijzer" 24461 24462#: ../base/ufos/ui/_menu.ufo:440 24463#, fuzzy 24464msgid "Currently loaded" 24465msgstr "Huidig knooppunt:" 24466 24467#: ../base/ufos/ui/_menu.ufo:515 24468#, fuzzy 24469msgid "Generate New Team" 24470msgstr "Genereer een nieuw team" 24471 24472#: ../base/ufos/ui/_menu.ufo:596 24473#, fuzzy 24474msgid "Download new teams" 24475msgstr "Haalt op [%s]" 24476 24477#: ../base/ufos/ui/_menu.ufo:602 ../base/ufos/ui/campaign.ufo:39 24478#, fuzzy 24479msgid "Download" 24480msgstr "Laadt uit" 24481 24482#: ../base/ufos/ui/_menu.ufo:609 24483msgid "Save the current team" 24484msgstr "Bewaar het huidige team" 24485 24486#: ../base/ufos/ui/_menu.ufo:615 24487#, fuzzy 24488msgid "Save Team" 24489msgstr "Bewaar uw team" 24490 24491#: ../base/ufos/ui/aircraft.ufo:24 ../base/ufos/ui/popup_baseattack.ufo:20 24492msgid "Add/remove soldier to the team" 24493msgstr "Voeg deze soldaat toe/haal deze soldaat weg" 24494 24495#: ../base/ufos/ui/aircraft.ufo:92 ../base/ufos/ui/ufopedia.ufo:96 24496msgid "Description" 24497msgstr "Omschrijving" 24498 24499#: ../base/ufos/ui/aircraft.ufo:97 ../base/ufos/ui/bases.ufo:217 24500#: ../base/ufos/ui/bases.ufo:224 ../base/ufos/ui/hire.ufo:654 24501msgid "Pilots" 24502msgstr "Piloten" 24503 24504#: ../base/ufos/ui/aircraft.ufo:107 24505msgid "Tanks" 24506msgstr "Tanks" 24507 24508#: ../base/ufos/ui/aircraft.ufo:113 ../base/ufos/ui/bases.ufo:201 24509#: ../base/ufos/ui/bases.ufo:208 ../base/ufos/ui/hire.ufo:649 24510msgid "Soldiers" 24511msgstr "Soldaten" 24512 24513#: ../base/ufos/ui/aircraft.ufo:118 24514msgid "Soldier equipment" 24515msgstr "Soldaten uitrusting" 24516 24517#: ../base/ufos/ui/aircraft.ufo:172 24518msgid "Rename aircraft" 24519msgstr "Hernoem vliegtuig" 24520 24521#: ../base/ufos/ui/aircraft_equip.ufo:88 24522msgid "Selected item:" 24523msgstr "Gekozen onderdeel:" 24524 24525#: ../base/ufos/ui/aircraft_equip.ufo:151 24526msgid "Equip this item" 24527msgstr "Item naar uitrusting" 24528 24529#: ../base/ufos/ui/aircraft_equip.ufo:168 24530msgid "Remove this item" 24531msgstr "Item uit uitrusting" 24532 24533#: ../base/ufos/ui/aircraft_equip.ufo:192 24534msgid "Available equipment:" 24535msgstr "Beschikbare uitrusting:" 24536 24537#: ../base/ufos/ui/aircraft_equip.ufo:212 24538#: client/cgame/campaign/cp_fightequip_callbacks.cpp:138 24539msgid "Weapons" 24540msgstr "Wapens" 24541 24542#: ../base/ufos/ui/aircraft_equip.ufo:216 24543#: client/cgame/campaign/cp_fightequip_callbacks.cpp:145 24544msgid "Ammo" 24545msgstr "Munitie" 24546 24547#: ../base/ufos/ui/aircraft_equip.ufo:220 ../base/ufos/ui/equipment.ufo:243 24548#: ../base/ufos/ui/market.ufo:130 ../base/ufos/ui/production.ufo:50 24549#: ../base/ufos/ui/team.ufo:222 24550#: client/cgame/campaign/cp_fightequip_callbacks.cpp:140 24551#: client/cgame/campaign/cp_ufopedia.cpp:140 24552msgid "Armour" 24553msgstr "Pantser" 24554 24555#: ../base/ufos/ui/aircraft_equip.ufo:224 24556#: client/cgame/campaign/cp_fightequip_callbacks.cpp:142 24557#: client/cgame/campaign/cp_transfer_callbacks.cpp:763 24558msgid "Items" 24559msgstr "Onderdelen" 24560 24561#: ../base/ufos/ui/aircraft_equip.ufo:290 24562#: ../base/ufos/ui/aircraft_equip.ufo:310 24563msgid "Select this zone" 24564msgstr "Kies deze zone" 24565 24566#: ../base/ufos/ui/aircraft_equip.ufo:330 24567msgid "Current item in slot" 24568msgstr "Huidig onderdeel in het vak" 24569 24570#: ../base/ufos/ui/aircraft_equip.ufo:341 24571msgid "Ammo fitting this weapon" 24572msgstr "Munitie die in dit wapen past" 24573 24574#: ../base/ufos/ui/aircraft_equip.ufo:356 24575#: ../base/ufos/ui/aircraft_equip.ufo:375 24576#: ../base/ufos/ui/aircraft_equip.ufo:394 24577#: ../base/ufos/ui/aircraft_equip.ufo:413 24578#: ../base/ufos/ui/aircraft_equip.ufo:432 24579#: ../base/ufos/ui/aircraft_equip.ufo:451 24580#: ../base/ufos/ui/aircraft_equip.ufo:470 24581#: ../base/ufos/ui/aircraft_equip.ufo:489 24582msgid "Select this slot" 24583msgstr "Kies dit vak" 24584 24585#: ../base/ufos/ui/aircraft_info.ufo:42 ../base/ufos/ui/geoscape.ufo:1075 24586#: ../base/ufos/ui/geoscape.ufo:1217 24587#: ../base/ufos/ui/popup_installations.ufo:614 24588msgid "Status:" 24589msgstr "Status:" 24590 24591#: ../base/ufos/ui/aircraft_info.ufo:66 24592#: ../base/ufos/ui/aircraft_soldiers.ufo:308 ../base/ufos/ui/hire.ufo:454 24593#: ../base/ufos/ui/hire.ufo:503 ../base/ufos/ui/hospital.ufo:361 24594#: ../base/ufos/ui/popup_baseattack.ufo:255 24595msgid "Health:" 24596msgstr "Gezondheid:" 24597 24598#: ../base/ufos/ui/aircraft_info.ufo:92 24599#: ../base/ufos/ui/aircraft_soldiers.ufo:86 24600msgid "Team Members:" 24601msgstr "Teamleden:" 24602 24603#: ../base/ufos/ui/aircraft_info.ufo:131 24604msgid "Start Aircraft" 24605msgstr "Start het vliegtuig" 24606 24607#: ../base/ufos/ui/aircraft_info.ufo:145 24608msgid "Call back" 24609msgstr "Herroep" 24610 24611#: ../base/ufos/ui/aircraft_soldiers.ufo:104 24612#: ../base/ufos/ui/aircraft_soldiers.ufo:379 ../base/ufos/ui/hire.ufo:238 24613msgid "Equip soldiers" 24614msgstr "Soldaten uitrusten" 24615 24616#: ../base/ufos/ui/aircraft_soldiers.ufo:238 24617#: ../base/ufos/ui/popup_baseattack.ufo:149 24618msgid "Missions info" 24619msgstr "Missies info" 24620 24621#: ../base/ufos/ui/aircraft_soldiers.ufo:257 ../base/ufos/ui/equipment.ufo:400 24622#: ../base/ufos/ui/hire.ufo:347 ../base/ufos/ui/hospital.ufo:327 24623#: ../base/ufos/ui/physdat.ufo:222 ../base/ufos/ui/popup_baseattack.ufo:176 24624#: ../base/ufos/ui/team.ufo:374 24625msgid "Strength:" 24626msgstr "Kracht:" 24627 24628#: ../base/ufos/ui/aircraft_soldiers.ufo:263 ../base/ufos/ui/equipment.ufo:414 24629#: ../base/ufos/ui/hire.ufo:361 ../base/ufos/ui/hospital.ufo:334 24630#: ../base/ufos/ui/options.ufo:1944 ../base/ufos/ui/physdat.ufo:236 24631#: ../base/ufos/ui/popup_baseattack.ufo:185 ../base/ufos/ui/team.ufo:383 24632msgid "Speed:" 24633msgstr "Snelheid:" 24634 24635#: ../base/ufos/ui/aircraft_soldiers.ufo:269 ../base/ufos/ui/equipment.ufo:428 24636#: ../base/ufos/ui/hire.ufo:375 ../base/ufos/ui/hospital.ufo:341 24637#: ../base/ufos/ui/physdat.ufo:250 ../base/ufos/ui/popup_baseattack.ufo:194 24638#: ../base/ufos/ui/team.ufo:392 24639msgid "Accuracy:" 24640msgstr "Nauwkeurigheid:" 24641 24642#: ../base/ufos/ui/aircraft_soldiers.ufo:275 ../base/ufos/ui/equipment.ufo:442 24643#: ../base/ufos/ui/hire.ufo:389 ../base/ufos/ui/hospital.ufo:348 24644#: ../base/ufos/ui/physdat.ufo:264 ../base/ufos/ui/popup_baseattack.ufo:203 24645#: ../base/ufos/ui/team.ufo:401 24646msgid "Mind:" 24647msgstr "Verstand:" 24648 24649#: ../base/ufos/ui/aircraft_soldiers.ufo:281 ../base/ufos/ui/equipment.ufo:456 24650#: ../base/ufos/ui/hire.ufo:403 ../base/ufos/ui/physdat.ufo:278 24651#: ../base/ufos/ui/popup_baseattack.ufo:212 ../base/ufos/ui/team.ufo:410 24652msgid "Close Combat:" 24653msgstr "Man-tot-man Gevecht:" 24654 24655#: ../base/ufos/ui/aircraft_soldiers.ufo:287 ../base/ufos/ui/equipment.ufo:470 24656#: ../base/ufos/ui/hire.ufo:417 ../base/ufos/ui/physdat.ufo:292 24657#: ../base/ufos/ui/popup_baseattack.ufo:222 ../base/ufos/ui/team.ufo:419 24658msgid "Assault Weapons:" 24659msgstr "Aanvalswapens:" 24660 24661#: ../base/ufos/ui/aircraft_soldiers.ufo:293 ../base/ufos/ui/equipment.ufo:484 24662#: ../base/ufos/ui/hire.ufo:431 ../base/ufos/ui/physdat.ufo:306 24663#: ../base/ufos/ui/popup_baseattack.ufo:232 ../base/ufos/ui/team.ufo:428 24664msgid "Sniper Rifles:" 24665msgstr "Sluipschutter:" 24666 24667#: ../base/ufos/ui/aircraft_soldiers.ufo:299 ../base/ufos/ui/equipment.ufo:498 24668#: ../base/ufos/ui/physdat.ufo:320 ../base/ufos/ui/popup_baseattack.ufo:242 24669#: ../base/ufos/ui/team.ufo:437 24670msgid "High-Explosives:" 24671msgstr "Zware Explosieven:" 24672 24673#: ../base/ufos/ui/aircraft_soldiers.ufo:329 24674#: ../base/ufos/ui/popup_baseattack.ufo:277 24675msgid "Missions performed:" 24676msgstr "Aantal voltooide missies:" 24677 24678#: ../base/ufos/ui/aircraft_soldiers.ufo:332 24679#: ../base/ufos/ui/popup_baseattack.ufo:280 24680msgid "Enemies killed:" 24681msgstr "Vijanden Gedood:" 24682 24683#: ../base/ufos/ui/aircraft_soldiers.ufo:335 24684#: ../base/ufos/ui/popup_baseattack.ufo:283 24685msgid "Civilians killed:" 24686msgstr "Burgers gedood:" 24687 24688#: ../base/ufos/ui/aircraft_soldiers.ufo:338 24689#: ../base/ufos/ui/popup_baseattack.ufo:286 24690msgid "Our team killed:" 24691msgstr "Ons team doodde:" 24692 24693#: ../base/ufos/ui/aircraft_soldiers.ufo:350 24694msgid "Assign tanks" 24695msgstr "Wijs tanks toe" 24696 24697#: ../base/ufos/ui/aircraft_soldiers.ufo:354 24698msgid "Assign soldiers" 24699msgstr "Wijs soldaten toe" 24700 24701#: ../base/ufos/ui/aircraft_soldiers.ufo:382 24702msgid "No soldiers assigned" 24703msgstr "Geen soldaten toegewezen." 24704 24705#: ../base/ufos/ui/aliencont.ufo:53 ../base/ufos/ui/aliencont.ufo:321 24706msgid "Kill this alien" 24707msgstr "Dood deze buitenaardse" 24708 24709#: ../base/ufos/ui/aliencont.ufo:72 24710msgid "Start autopsy" 24711msgstr "Start lijkschouwing" 24712 24713#: ../base/ufos/ui/aliencont.ufo:134 24714msgid "Live Alien Containment Info" 24715msgstr "Levende buitenaardsen Quarantaine Info" 24716 24717#: ../base/ufos/ui/aliencont.ufo:141 24718msgid "Base capacity:" 24719msgstr "Basis capaciteit" 24720 24721#: ../base/ufos/ui/aliencont.ufo:167 24722msgid "Kill all aliens in this base" 24723msgstr "Dood alle buitenaardsen in deze basis" 24724 24725#: ../base/ufos/ui/aliencont.ufo:192 24726msgid "Alive:" 24727msgstr "Levend:" 24728 24729#: ../base/ufos/ui/aliencont.ufo:205 24730msgid "Dead:" 24731msgstr "Dood:" 24732 24733#: ../base/ufos/ui/aliencont.ufo:326 24734#, fuzzy 24735msgid "Autopsy" 24736msgstr "Automatisch opstaan" 24737 24738#: ../base/ufos/ui/basedefence.ufo:10 24739msgid "Equip Defence Weapons" 24740msgstr "Uitrusten Verdedigingswapens" 24741 24742#: ../base/ufos/ui/basedefence.ufo:30 24743#: ../base/ufos/ui/popup_installations.ufo:452 24744#: client/cgame/campaign/cp_base.cpp:2062 24745msgid "Information" 24746msgstr "Informatie" 24747 24748#: ../base/ufos/ui/basedefence.ufo:35 24749msgid "Missile Defences" 24750msgstr "Raket Afweer" 24751 24752#: ../base/ufos/ui/basedefence.ufo:40 24753msgid "Laser Defences" 24754msgstr "Laser Afweer" 24755 24756#: ../base/ufos/ui/basedefence.ufo:109 24757msgid "Weapon slots" 24758msgstr "Wapen vakken" 24759 24760#: ../base/ufos/ui/basedefence.ufo:160 24761msgid "Add" 24762msgstr "Voeg toe" 24763 24764#: ../base/ufos/ui/basedefence.ufo:161 24765msgid "Equip the selected slot with this weapon" 24766msgstr "Rust het gekozen vak uit met dit wapen" 24767 24768#: ../base/ufos/ui/basedefence.ufo:172 24769msgid "Remove" 24770msgstr "Verwijder" 24771 24772#: ../base/ufos/ui/basedefence.ufo:173 24773msgid "Remove weapon from the selected slot" 24774msgstr "Verwijder wapen uit het gekozen vak" 24775 24776#: ../base/ufos/ui/basedefence.ufo:190 24777msgid "Stores" 24778msgstr "Opslag" 24779 24780#: ../base/ufos/ui/basedefence.ufo:243 24781msgid "Selected Item" 24782msgstr "Gekozen Onderdeel" 24783 24784#: ../base/ufos/ui/basedefence.ufo:302 24785msgid "Surface to Air defences" 24786msgstr "Grond naar Lucht afweer" 24787 24788#: ../base/ufos/ui/basedefence.ufo:310 ../base/ufos/ui/geoscape.ufo:851 24789#: ../base/ufos/ui/geoscape.ufo:949 ../base/ufos/ui/geoscape.ufo:1210 24790#: ../base/ufos/ui/geoscape.ufo:1282 ../base/ufos/ui/irc.ufo:202 24791#: ../base/ufos/ui/main.ufo:143 ../base/ufos/ui/multiplayer.ufo:415 24792#: ../base/ufos/ui/popup_installations.ufo:155 24793#: ../base/ufos/ui/popup_installations.ufo:482 24794msgid "Name:" 24795msgstr "Naam:" 24796 24797#: ../base/ufos/ui/basedefence.ufo:332 24798msgid "Targetted UFO:" 24799msgstr "UFO doelwit:" 24800 24801#: ../base/ufos/ui/basedefence.ufo:345 ../base/ufos/ui/geoscape.ufo:880 24802#: ../base/ufos/ui/geoscape.ufo:967 24803#: ../base/ufos/ui/popup_installations.ufo:524 24804msgid "Time to build:" 24805msgstr "Tijd om te bouwen:" 24806 24807#: ../base/ufos/ui/basedefence.ufo:358 24808msgid "Autofire" 24809msgstr "Automatisch vuur" 24810 24811#: ../base/ufos/ui/basedefence.ufo:373 ../base/ufos/ui/geoscape.ufo:995 24812#: ../base/ufos/ui/popup_installations.ufo:568 24813#: ../base/ufos/ui/popup_installations.ufo:668 24814#: client/cgame/campaign/cp_base_callbacks.cpp:613 24815#: client/cgame/campaign/cp_base_callbacks.cpp:623 24816#: client/cgame/campaign/cp_base_callbacks.cpp:633 24817#: client/cgame/campaign/cp_base_callbacks.cpp:646 24818#: client/cgame/campaign/cp_installation_callbacks.cpp:193 24819#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578 24820msgid "Destroy" 24821msgstr "Vernietig" 24822 24823#: ../base/ufos/ui/basedefence.ufo:374 ../base/ufos/ui/geoscape.ufo:996 24824#: ../base/ufos/ui/popup_installations.ufo:569 24825#: client/cgame/campaign/cp_installation_callbacks.cpp:193 24826msgid "Destroy installation" 24827msgstr "Vernietig installatie" 24828 24829#: ../base/ufos/ui/basedefence.ufo:384 ../base/ufos/ui/geoscape.ufo:980 24830#: ../base/ufos/ui/inventory.ufo:240 ../base/ufos/ui/main.ufo:348 24831#: ../base/ufos/ui/physdat.ufo:409 ../base/ufos/ui/popup_baseattack.ufo:302 24832#: ../base/ufos/ui/popup_capacity.ufo:77 24833#: ../base/ufos/ui/popup_installations.ufo:130 24834#: ../base/ufos/ui/transfer.ufo:692 24835msgid "Close" 24836msgstr "Sluiten" 24837 24838#: ../base/ufos/ui/bases.ufo:81 24839msgid "Back to geoscape" 24840msgstr "Terug naar aardoverzicht" 24841 24842#: ../base/ufos/ui/bases.ufo:109 24843#: client/cgame/campaign/cp_base_callbacks.cpp:840 24844msgid "Buildings" 24845msgstr "Gebouwen" 24846 24847#: ../base/ufos/ui/bases.ufo:110 24848msgid "Build base facilities" 24849msgstr "Bouw basis faciliteiten" 24850 24851#: ../base/ufos/ui/bases.ufo:117 24852#: client/cgame/campaign/cp_base_callbacks.cpp:307 24853msgid "Aircraft management and crew equipment" 24854msgstr "Vliegtuig beheer en troepen uitrusting" 24855 24856#: ../base/ufos/ui/bases.ufo:123 24857msgid "Buy/Sell" 24858msgstr "Koop/Verkoop" 24859 24860#: ../base/ufos/ui/bases.ufo:124 24861#: client/cgame/campaign/cp_base_callbacks.cpp:315 24862msgid "Buy/Sell equipment, aircraft and UGV" 24863msgstr "Koop/Verkoop uitrusting, vliegtuigen en OGVs" 24864 24865#: ../base/ufos/ui/bases.ufo:130 ../base/ufos/ui/popup_installations.ufo:306 24866#: ../base/ufos/ui/popup_installations.ufo:456 24867#: ../base/ufos/ui/popup_installations.ufo:650 24868#: ../base/ufos/ui/transfer.ufo:472 24869#: client/cgame/campaign/cp_base_callbacks.cpp:614 24870#: client/cgame/campaign/cp_base_callbacks.cpp:624 24871#: client/cgame/campaign/cp_base_callbacks.cpp:634 24872msgid "Transfer" 24873msgstr "Verplaats" 24874 24875#: ../base/ufos/ui/bases.ufo:131 24876msgid "Transfer equipment, aircraft, UGV, aliens and employees to other bases" 24877msgstr "" 24878"Overdracht apparatuur, vliegtuigen, OGV, buitenaardsen en werknemers naar " 24879"andere bases" 24880 24881#: ../base/ufos/ui/bases.ufo:138 24882#: client/cgame/campaign/cp_base_callbacks.cpp:325 24883msgid "Research new technology" 24884msgstr "Onderzoek nieuwe technologie" 24885 24886#: ../base/ufos/ui/bases.ufo:145 24887#: client/cgame/campaign/cp_base_callbacks.cpp:330 24888msgid "Produce equipment, aircraft and UGV" 24889msgstr "Produceer uitrusting, vliegtuigen en OGVs" 24890 24891#: ../base/ufos/ui/bases.ufo:151 ../base/ufos/ui/stats.ufo:96 24892#: ../base/ufos/ui/transfer.ufo:135 ../base/ufos/ui/transfer.ufo:149 24893msgid "Employees" 24894msgstr "Werknemers" 24895 24896#: ../base/ufos/ui/bases.ufo:152 24897#: client/cgame/campaign/cp_base_callbacks.cpp:335 24898msgid "Hire or dismiss employees" 24899msgstr "Inhuur werknemers" 24900 24901#: ../base/ufos/ui/bases.ufo:158 24902#: client/cgame/campaign/cp_base_callbacks.cpp:342 24903msgid "Containment" 24904msgstr "Quarantaine" 24905 24906#: ../base/ufos/ui/bases.ufo:159 24907#: client/cgame/campaign/cp_base_callbacks.cpp:340 24908msgid "Manage captured aliens" 24909msgstr "Beheren buitenaardse gevangenen" 24910 24911#: ../base/ufos/ui/bases.ufo:166 24912#: client/cgame/campaign/cp_base_callbacks.cpp:345 24913msgid "Treat wounded soldiers and perform implant surgery" 24914msgstr "Behandel de gewonde soldaten en pas implantaatchirurgie toe" 24915 24916#: ../base/ufos/ui/bases.ufo:172 24917msgid "Base Summary" 24918msgstr "Samenvatting" 24919 24920#: ../base/ufos/ui/bases.ufo:173 24921msgid "" 24922"Information about this base (available storage space, production, research, " 24923"etc.)" 24924msgstr "" 24925"Informatie over deze basis (beschikbare opslagruimte, productie, onderzoek, " 24926"etc.)" 24927 24928#: ../base/ufos/ui/bases.ufo:233 ../base/ufos/ui/bases.ufo:240 24929#: ../base/ufos/ui/hire.ufo:664 ../base/ufos/ui/research.ufo:205 24930#: ../base/ufos/ui/research.ufo:316 24931#: client/cgame/campaign/cp_base_callbacks.cpp:877 24932msgid "Scientists" 24933msgstr "Onderzoekers" 24934 24935#: ../base/ufos/ui/bases.ufo:249 ../base/ufos/ui/bases.ufo:256 24936#: ../base/ufos/ui/hire.ufo:659 24937msgid "Workers" 24938msgstr "Ingenieurs" 24939 24940#: ../base/ufos/ui/buildings.ufo:79 24941msgid "Open/close Building preview window" 24942msgstr "Open/sluit Gebouw bezichtigingsvenster" 24943 24944#: ../base/ufos/ui/buildings.ufo:94 ../base/ufos/ui/buildings.ufo:140 24945msgid "Building preview" 24946msgstr "Gebouw bekijken" 24947 24948#: ../base/ufos/ui/buildings.ufo:105 24949msgid "Select building" 24950msgstr "Kies gebouw" 24951 24952#: ../base/ufos/ui/buildings.ufo:180 ../base/ufos/ui/geoscape.ufo:560 24953#: ../base/ufos/ui/market.ufo:436 client/cgame/campaign/cp_ufopedia.cpp:113 24954#: client/cgame/campaign/cp_ufopedia.cpp:847 24955msgid "UFOpaedia" 24956msgstr "UFOpedia" 24957 24958#: ../base/ufos/ui/campaign.ufo:17 24959msgid "Campaigns" 24960msgstr "Campagnes" 24961 24962#: ../base/ufos/ui/campaign.ufo:24 24963msgid "Start campaign" 24964msgstr "Start campagne" 24965 24966#: ../base/ufos/ui/campaign.ufo:25 24967msgid "Start a new singleplayer campaign." 24968msgstr "Start een nieuwe Campagne." 24969 24970#: ../base/ufos/ui/campaign.ufo:32 ../base/ufos/ui/campaign.ufo:158 24971#: ../base/ufos/ui/campaign.ufo:208 ../base/ufos/ui/campaign.ufo:231 24972msgid "Load" 24973msgstr "Laden" 24974 24975#: ../base/ufos/ui/campaign.ufo:40 24976msgid "Download savegames" 24977msgstr "" 24978 24979#: ../base/ufos/ui/campaign.ufo:47 ../base/ufos/ui/campaign.ufo:152 24980#: ../base/ufos/ui/lostwon.ufo:36 ../base/ufos/ui/lostwon.ufo:119 24981#: ../base/ufos/ui/multiplayeringame.ufo:33 24982#: ../base/ufos/ui/singleplayer.ufo:108 24983msgid "Continue" 24984msgstr "Ga door" 24985 24986#: ../base/ufos/ui/campaign.ufo:48 24987msgid "Load last saved game or continue playing." 24988msgstr "Laad het laatst opgeslagen spel of ga door met spelen" 24989 24990#: ../base/ufos/ui/campaign.ufo:56 ../base/ufos/ui/campaign.ufo:317 24991#: ../base/ufos/ui/campaign.ufo:444 ../base/ufos/ui/multiplayer.ufo:92 24992#: ../base/ufos/ui/options.ufo:114 ../base/ufos/ui/singleplayer.ufo:70 24993#: ../base/ufos/ui/skirmish.ufo:135 ../base/ufos/ui/tutorials.ufo:30 24994msgid "Back" 24995msgstr "Terug" 24996 24997#: ../base/ufos/ui/campaign.ufo:153 24998msgid "Leave this menu and continue playing." 24999msgstr "Verlaat dit menu en ga door met spelen." 25000 25001#: ../base/ufos/ui/campaign.ufo:163 ../base/ufos/ui/campaign.ufo:345 25002#: ../base/ufos/ui/team.ufo:691 ../base/ufos/ui/team.ufo:696 25003msgid "Save" 25004msgstr "Bewaren" 25005 25006#: ../base/ufos/ui/campaign.ufo:168 ../base/ufos/ui/hud_default.ufo:851 25007#: ../base/ufos/ui/main.ufo:79 ../base/ufos/ui/multiplayer.ufo:571 25008#: ../base/ufos/ui/multiplayeringame.ufo:40 25009#: ../base/ufos/ui/singleplayer.ufo:132 ../base/ufos/ui/skirmish.ufo:178 25010msgid "Options" 25011msgstr "Opties" 25012 25013#: ../base/ufos/ui/campaign.ufo:173 ../base/ufos/ui/main.ufo:99 25014#: ../base/ufos/ui/singleplayer.ufo:140 25015msgid "Exit" 25016msgstr "Einde" 25017 25018#: ../base/ufos/ui/campaign.ufo:192 25019msgid "Reload campaign" 25020msgstr "Begin campagne opnieuw" 25021 25022#: ../base/ufos/ui/campaign.ufo:201 25023msgid "" 25024"Are you sure that you really want to reload the last automatically saved " 25025"campaign state?" 25026msgstr "" 25027"Weet u zeker dat u de laatste automatisch opgeslagen campagne status wilt " 25028"herladen?" 25029 25030#: ../base/ufos/ui/campaign.ufo:465 25031msgid "You've lost the game" 25032msgstr "U hebt het spel verloren" 25033 25034#: ../base/ufos/ui/campaign.ufo:474 ../base/ufos/ui/campaign.ufo:545 25035msgid "Click to continue" 25036msgstr "Klik om door te gaan" 25037 25038#: ../base/ufos/ui/campaign.ufo:536 25039#, fuzzy 25040msgid "Thank you for playing UFO: Alien Invasion" 25041msgstr "Dank u voor het spelen van UFO: Alien Invasion" 25042 25043#: ../base/ufos/ui/campaign.ufo:604 ../base/ufos/ui/singleplayer.ufo:159 25044msgid "Exit Campaign Confirmation" 25045msgstr "Bevestig Campagne Verlaten" 25046 25047#: ../base/ufos/ui/campaign.ufo:613 ../base/ufos/ui/singleplayer.ufo:168 25048msgid "You will lose all your campaign progress." 25049msgstr "U zult alle niet-opgeslagen campagne voortgang verliezen." 25050 25051#: ../base/ufos/ui/campaign.ufo:619 ../base/ufos/ui/singleplayer.ufo:174 25052msgid "Exit current campaign and return to main menu." 25053msgstr "Verlaat huidige campagne en keer terug naar het hoofdmenu." 25054 25055#: ../base/ufos/ui/campaign.ufo:620 25056msgid "Quit anyway" 25057msgstr "Toch stoppen" 25058 25059#: ../base/ufos/ui/campaign.ufo:629 ../base/ufos/ui/singleplayer.ufo:181 25060msgid "Do not quit." 25061msgstr "Niet stoppen." 25062 25063#: ../base/ufos/ui/cgame.ufo:26 25064#, fuzzy 25065msgid "Remove this file from the server" 25066msgstr "Verwijder soldaat van dit vliegtuig" 25067 25068#: ../base/ufos/ui/cgame.ufo:53 25069#, fuzzy 25070msgid "Available files:" 25071msgstr "Beschikbare talen" 25072 25073#: ../base/ufos/ui/cgame.ufo:93 25074msgid "No files uploaded yet" 25075msgstr "" 25076 25077#: ../base/ufos/ui/equipment.ufo:42 ../base/ufos/ui/inventory.ufo:37 25078#: ../base/ufos/ui/inventory.ufo:45 ../base/ufos/ui/team.ufo:43 25079msgid "Backpack" 25080msgstr "Rugzak" 25081 25082#: ../base/ufos/ui/equipment.ufo:51 ../base/ufos/ui/inventory.ufo:54 25083#: ../base/ufos/ui/inventory.ufo:62 ../base/ufos/ui/team.ufo:52 25084msgid "Left Hand" 25085msgstr "Linkerhand" 25086 25087#: ../base/ufos/ui/equipment.ufo:60 ../base/ufos/ui/inventory.ufo:71 25088#: ../base/ufos/ui/inventory.ufo:79 ../base/ufos/ui/team.ufo:61 25089msgid "Right Hand" 25090msgstr "Rechterhand" 25091 25092#: ../base/ufos/ui/equipment.ufo:69 ../base/ufos/ui/inventory.ufo:88 25093#: ../base/ufos/ui/inventory.ufo:96 ../base/ufos/ui/team.ufo:70 25094#, fuzzy 25095msgid "Implant" 25096msgstr "Implantaten" 25097 25098#: ../base/ufos/ui/equipment.ufo:78 ../base/ufos/ui/inventory.ufo:105 25099#: ../base/ufos/ui/inventory.ufo:113 ../base/ufos/ui/team.ufo:79 25100msgid "Headgear" 25101msgstr "Hoofddeksel" 25102 25103#: ../base/ufos/ui/equipment.ufo:87 ../base/ufos/ui/inventory.ufo:122 25104#: ../base/ufos/ui/inventory.ufo:130 ../base/ufos/ui/team.ufo:88 25105msgid "Holster" 25106msgstr "Holster" 25107 25108#: ../base/ufos/ui/equipment.ufo:96 ../base/ufos/ui/inventory.ufo:139 25109#: ../base/ufos/ui/inventory.ufo:147 ../base/ufos/ui/team.ufo:97 25110msgid "Belt" 25111msgstr "Riem" 25112 25113#: ../base/ufos/ui/equipment.ufo:169 25114#, fuzzy 25115msgid "Remove all" 25116msgstr "Verwijder" 25117 25118#: ../base/ufos/ui/equipment.ufo:227 ../base/ufos/ui/market.ufo:114 25119#: ../base/ufos/ui/production.ufo:34 ../base/ufos/ui/team.ufo:206 25120msgid "Primary" 25121msgstr "Primair" 25122 25123#: ../base/ufos/ui/equipment.ufo:231 ../base/ufos/ui/market.ufo:118 25124#: ../base/ufos/ui/production.ufo:38 ../base/ufos/ui/team.ufo:210 25125msgid "Secondary" 25126msgstr "Secundair" 25127 25128#: ../base/ufos/ui/equipment.ufo:235 ../base/ufos/ui/market.ufo:122 25129#: ../base/ufos/ui/production.ufo:42 ../base/ufos/ui/team.ufo:214 25130#: client/cl_inventory_callbacks.cpp:46 25131msgid "Heavy" 25132msgstr "Zwaar" 25133 25134#: ../base/ufos/ui/equipment.ufo:239 ../base/ufos/ui/market.ufo:126 25135#: ../base/ufos/ui/production.ufo:46 ../base/ufos/ui/team.ufo:218 25136msgid "Misc" 25137msgstr "Diversen" 25138 25139#: ../base/ufos/ui/equipment.ufo:310 ../base/ufos/ui/market.ufo:491 25140#: ../base/ufos/ui/team.ufo:289 ../base/ufos/ui/ufopedia.ufo:342 25141msgid "With:" 25142msgstr "Met:" 25143 25144#: ../base/ufos/ui/equipment.ufo:347 ../base/ufos/ui/market.ufo:528 25145#: ../base/ufos/ui/team.ufo:326 ../base/ufos/ui/ufopedia.ufo:379 25146msgid "Firemode:" 25147msgstr "Schietmodus:" 25148 25149#: ../base/ufos/ui/equipment.ufo:355 ../base/ufos/ui/market.ufo:536 25150#: ../base/ufos/ui/team.ufo:334 ../base/ufos/ui/ufopedia.ufo:387 25151msgid "Previous firemode" 25152msgstr "Vorige schietmodus" 25153 25154#: ../base/ufos/ui/equipment.ufo:373 ../base/ufos/ui/market.ufo:554 25155#: ../base/ufos/ui/team.ufo:352 ../base/ufos/ui/ufopedia.ufo:405 25156msgid "Next firemode" 25157msgstr "Volgende schietmodus" 25158 25159#: ../base/ufos/ui/equipment.ufo:540 ../base/ufos/ui/team.ufo:478 25160msgid "Soldier Abilities" 25161msgstr "Bekwaamheden" 25162 25163#: ../base/ufos/ui/equipment.ufo:544 ../base/ufos/ui/team.ufo:482 25164msgid "Object Info" 25165msgstr "Voorwerp Informatie" 25166 25167#: ../base/ufos/ui/equipment.ufo:556 ../base/ufos/ui/equipment.ufo:569 25168msgid "Rename your unit" 25169msgstr "Hernoem uw eenheid" 25170 25171#: ../base/ufos/ui/equipment.ufo:683 ../base/ufos/ui/inventory.ufo:252 25172#: ../base/ufos/ui/team.ufo:616 25173msgid "0/0 Kg" 25174msgstr "" 25175 25176#: ../base/ufos/ui/equipment.ufo:709 ../base/ufos/ui/team.ufo:633 25177msgid "Done" 25178msgstr "Klaar" 25179 25180#: ../base/ufos/ui/geoscape.ufo:155 25181msgid "Open up messages" 25182msgstr "Open berichten" 25183 25184#: ../base/ufos/ui/geoscape.ufo:229 25185msgid "Pause" 25186msgstr "Pauze" 25187 25188#: ../base/ufos/ui/geoscape.ufo:241 25189msgid "Time lapse: 5 seconds" 25190msgstr "Interval: 5 seconden" 25191 25192#: ../base/ufos/ui/geoscape.ufo:253 25193msgid "Time lapse: 5 minutes" 25194msgstr "Interval: 5 minuten" 25195 25196#: ../base/ufos/ui/geoscape.ufo:265 25197msgid "Time lapse: 20 minutes" 25198msgstr "Interval: 20 minuten" 25199 25200#: ../base/ufos/ui/geoscape.ufo:277 25201msgid "Time lapse: 1 hour" 25202msgstr "Interval: 1 uur" 25203 25204#: ../base/ufos/ui/geoscape.ufo:289 25205msgid "Time lapse: 12 hours" 25206msgstr "Interval: 12 uur" 25207 25208#: ../base/ufos/ui/geoscape.ufo:301 25209msgid "Time lapse: 1 day" 25210msgstr "Interval: 1 dag" 25211 25212#: ../base/ufos/ui/geoscape.ufo:313 25213msgid "Time lapse: 5 days" 25214msgstr "Interval: 5 dagen" 25215 25216#: ../base/ufos/ui/geoscape.ufo:499 25217msgid "Message settings" 25218msgstr "Bericht instellingen" 25219 25220#: ../base/ufos/ui/geoscape.ufo:500 25221msgid "Change message and pause settings" 25222msgstr "Wijzig bericht- en pauze-instellingen" 25223 25224#: ../base/ufos/ui/geoscape.ufo:515 ../base/ufos/ui/geoscape.ufo:532 25225#: ../base/ufos/ui/mailclient.ufo:170 25226msgid "Mailclient" 25227msgstr "E-mail programma" 25228 25229#: ../base/ufos/ui/geoscape.ufo:516 25230msgid "INBOX (with unread mails)" 25231msgstr "POSTVAK IN (met ongelezen berichten)" 25232 25233#: ../base/ufos/ui/geoscape.ufo:533 25234msgid "INBOX" 25235msgstr "POSTVAK IN" 25236 25237#: ../base/ufos/ui/geoscape.ufo:546 ../base/ufos/ui/stats.ufo:30 25238#: ../base/ufos/ui/ufopedia.ufo:102 25239msgid "Statistics" 25240msgstr "Statistieken" 25241 25242#: ../base/ufos/ui/geoscape.ufo:547 25243msgid "Organisation statistics" 25244msgstr "Statistieken van de organisatie" 25245 25246#: ../base/ufos/ui/geoscape.ufo:573 25247msgid "Create installation" 25248msgstr "Maak installatie" 25249 25250#: ../base/ufos/ui/geoscape.ufo:590 ../base/ufos/ui/geoscape.ufo:1450 25251msgid "Highlight nation borders" 25252msgstr "Toon landsgrenzen" 25253 25254#: ../base/ufos/ui/geoscape.ufo:600 ../base/ufos/ui/geoscape.ufo:1474 25255msgid "Show radar range" 25256msgstr "Toon radar bereik" 25257 25258#: ../base/ufos/ui/geoscape.ufo:611 ../base/ufos/ui/geoscape.ufo:1494 25259msgid "Show XVI map" 25260msgstr "Laat BVI kaart zien" 25261 25262#: ../base/ufos/ui/geoscape.ufo:621 25263msgid "Center objects on the map" 25264msgstr "Centreer objecten op de kaart" 25265 25266#: ../base/ufos/ui/geoscape.ufo:631 25267msgid "Go to Options" 25268msgstr "Ga naar Opties" 25269 25270#: ../base/ufos/ui/geoscape.ufo:750 25271msgid "Ready" 25272msgstr "Klaar" 25273 25274#: ../base/ufos/ui/geoscape.ufo:755 ../base/ufos/ui/geoscape.ufo:1068 25275msgid "Aircraft:" 25276msgstr "Vliegtuig:" 25277 25278#: ../base/ufos/ui/geoscape.ufo:765 25279#, fuzzy 25280msgid "Mission:" 25281msgstr "Missies" 25282 25283#: ../base/ufos/ui/geoscape.ufo:776 25284msgid "Aircraft reached desired location - what to do?" 25285msgstr "Vliegtuig heeft de gewenste plaats bereikt - wat moet er gebeuren?" 25286 25287#: ../base/ufos/ui/geoscape.ufo:797 ../base/ufos/ui/popup_baseattack.ufo:430 25288msgid "Enter" 25289msgstr "Betreden" 25290 25291#: ../base/ufos/ui/geoscape.ufo:798 ../base/ufos/ui/popup_baseattack.ufo:431 25292#: ../base/ufos/ui/popup_baseattack.ufo:452 25293msgid "Enter the battlefield" 25294msgstr "Betreedt het slagveld" 25295 25296#: ../base/ufos/ui/geoscape.ufo:805 25297msgid "Auto mission" 25298msgstr "Automatische missie" 25299 25300#: ../base/ufos/ui/geoscape.ufo:806 ../base/ufos/ui/geoscape.ufo:815 25301msgid "Automatically finish mission" 25302msgstr "Verwerk de missie automatisch" 25303 25304#: ../base/ufos/ui/geoscape.ufo:818 25305msgid "This kind of mission cannot be done automatically" 25306msgstr "" 25307 25308#: ../base/ufos/ui/geoscape.ufo:868 25309#: ../base/ufos/ui/popup_installations.ufo:183 25310msgid "Cost:" 25311msgstr "Kosten:" 25312 25313#: ../base/ufos/ui/geoscape.ufo:922 25314#: ../base/ufos/ui/popup_installations.ufo:195 25315msgid "Build" 25316msgstr "Bouwen" 25317 25318#: ../base/ufos/ui/geoscape.ufo:944 25319msgid "Installation Status" 25320msgstr "Installatie Status" 25321 25322#: ../base/ufos/ui/geoscape.ufo:986 25323msgid "Manage" 25324msgstr "Beheer" 25325 25326#: ../base/ufos/ui/geoscape.ufo:987 25327msgid "Manage installation" 25328msgstr "Beheer installatie" 25329 25330#: ../base/ufos/ui/geoscape.ufo:1037 25331msgid "Anti-UFO defence" 25332msgstr "Anti-UFO afweer" 25333 25334#: ../base/ufos/ui/geoscape.ufo:1050 25335msgid "Aircraft interception" 25336msgstr "Vliegtuig onderschepping" 25337 25338#: ../base/ufos/ui/geoscape.ufo:1054 25339msgid "SAM defence" 25340msgstr "Luchtafweer" 25341 25342#: ../base/ufos/ui/geoscape.ufo:1082 ../base/ufos/ui/geoscape.ufo:1224 25343#: ../base/ufos/ui/popup_capacity.ufo:26 25344msgid "Base:" 25345msgstr "Basis:" 25346 25347#: ../base/ufos/ui/geoscape.ufo:1130 25348msgid "Surface-to-air missile site:" 25349msgstr "Luchtafweer raketinstallatie:" 25350 25351#: ../base/ufos/ui/geoscape.ufo:1205 25352msgid "Select aircraft" 25353msgstr "Kies vliegtuig" 25354 25355#: ../base/ufos/ui/geoscape.ufo:1231 25356#: ../base/ufos/ui/popup_installations.ufo:638 25357#: ../base/ufos/ui/transfer.ufo:604 25358msgid "ETA:" 25359msgstr "Aankomst:" 25360 25361#: ../base/ufos/ui/geoscape.ufo:1269 25362msgid "Select item" 25363msgstr "Kies onderdeel" 25364 25365#: ../base/ufos/ui/geoscape.ufo:1274 25366msgid "Type:" 25367msgstr "Type:" 25368 25369#: ../base/ufos/ui/geoscape.ufo:1341 25370msgid "Action:" 25371msgstr "Actie:" 25372 25373#: ../base/ufos/ui/geoscape.ufo:1349 25374msgid "Description:" 25375msgstr "Omschrijving:" 25376 25377#: ../base/ufos/ui/geoscape.ufo:1404 25378msgid "Geoscape options" 25379msgstr "Aardoverzicht opties" 25380 25381#: ../base/ufos/ui/geoscape.ufo:1416 25382msgid "Geoscape projection mode:" 25383msgstr "Aardoverzicht projectie modus:" 25384 25385#: ../base/ufos/ui/geoscape.ufo:1426 25386msgid "2D" 25387msgstr "2D" 25388 25389#: ../base/ufos/ui/geoscape.ufo:1430 25390msgid "3D" 25391msgstr "3D" 25392 25393#: ../base/ufos/ui/hire.ufo:60 25394msgid "Employee is away" 25395msgstr "Werknemer is pleite" 25396 25397#: ../base/ufos/ui/hire.ufo:72 25398msgid "Unhire - Right click to remove" 25399msgstr "Ontslaan - Rechtsklik om te verwijderen" 25400 25401#: ../base/ufos/ui/hire.ufo:84 25402msgid "Hire - Right click to remove" 25403msgstr "Inhuren - Rechtsklik om te verwijderen" 25404 25405#: ../base/ufos/ui/hire.ufo:274 25406msgid "Rename employee" 25407msgstr "Hernoem werknemer" 25408 25409#: ../base/ufos/ui/hire.ufo:445 25410msgid "High Explosives:" 25411msgstr "Zware Explosieven:" 25412 25413#: ../base/ufos/ui/hire.ufo:458 ../base/ufos/ui/physdat.ufo:444 25414msgid "Missions Performed:" 25415msgstr "Uitgevoerde Missies:" 25416 25417#: ../base/ufos/ui/hire.ufo:461 ../base/ufos/ui/physdat.ufo:445 25418msgid "Enemies Killed:" 25419msgstr "Vijanden Gedood:" 25420 25421#: ../base/ufos/ui/hire.ufo:476 25422#, fuzzy 25423msgid "Piloting:" 25424msgstr "Filters:" 25425 25426#: ../base/ufos/ui/hire.ufo:485 25427#, fuzzy 25428msgid "Targeting:" 25429msgstr "Doelzoek-Computer" 25430 25431#: ../base/ufos/ui/hire.ufo:494 25432msgid "Evading:" 25433msgstr "" 25434 25435#: ../base/ufos/ui/hire.ufo:519 ../base/ufos/ui/hire.ufo:535 25436msgid "Occupation" 25437msgstr "In gebruik" 25438 25439#: ../base/ufos/ui/hospital.ufo:179 25440msgid "Slightly wounded" 25441msgstr "Licht gewond" 25442 25443#: ../base/ufos/ui/hospital.ufo:182 25444msgid "Medium wounds" 25445msgstr "Gewond" 25446 25447#: ../base/ufos/ui/hospital.ufo:185 25448msgid "Heavily wounded" 25449msgstr "Zwaar gewond" 25450 25451#: ../base/ufos/ui/hospital.ufo:188 25452#, fuzzy 25453msgid "Healthy" 25454msgstr "Gezondheid" 25455 25456#: ../base/ufos/ui/hud_.ufo:40 ../base/ufos/ui/physdat.ufo:358 25457msgid "Health" 25458msgstr "Gezondheid" 25459 25460#: ../base/ufos/ui/hud_.ufo:47 ../base/ufos/ui/physdat.ufo:385 25461#: ../base/ufos/ui/physdat.ufo:395 25462msgid "Morale" 25463msgstr "Moreel" 25464 25465#: ../base/ufos/ui/hud_.ufo:54 25466msgid "TUs" 25467msgstr "TE's" 25468 25469#: ../base/ufos/ui/hud_.ufo:100 ../base/ufos/ui/hud_phone.ufo:38 25470msgid "Check to use this firemode for reaction fire" 25471msgstr "Vink aan om deze schietmodus te gebruiken voor reactievuur" 25472 25473#: ../base/ufos/ui/hud_.ufo:139 client/battlescape/cl_hud.cpp:1386 25474#: client/cl_inventory_callbacks.cpp:388 25475#, fuzzy 25476msgid "TU:" 25477msgstr "T:" 25478 25479#: ../base/ufos/ui/hud_.ufo:155 ../base/ufos/ui/hud_phone.ufo:100 25480#, fuzzy 25481msgid "Shots:" 25482msgstr "Schoten: %i" 25483 25484#: ../base/ufos/ui/hud_.ufo:607 25485msgid "Chat" 25486msgstr "Chat" 25487 25488#: ../base/ufos/ui/hud_.ufo:640 25489msgid "Party chat" 25490msgstr "Algemene chat" 25491 25492#: ../base/ufos/ui/hud_.ufo:644 25493msgid "Global lobby (IRC)" 25494msgstr "Wereldwijde lobby (IRC)" 25495 25496#: ../base/ufos/ui/hud_.ufo:725 ../base/ufos/ui/hud_.ufo:789 25497msgid "Say:" 25498msgstr "Zeg:" 25499 25500#: ../base/ufos/ui/hud_.ufo:797 25501msgid "Team chat" 25502msgstr "Team chat" 25503 25504#: ../base/ufos/ui/hud_default.ufo:123 ../base/ufos/ui/multiplayer.ufo:1060 25505msgid "Level 1" 25506msgstr "Niveau 1" 25507 25508#: ../base/ufos/ui/hud_default.ufo:144 ../base/ufos/ui/multiplayer.ufo:1071 25509msgid "Level 2" 25510msgstr "Niveau 2" 25511 25512#: ../base/ufos/ui/hud_default.ufo:165 ../base/ufos/ui/multiplayer.ufo:1082 25513msgid "Level 3" 25514msgstr "Niveau 3" 25515 25516#: ../base/ufos/ui/hud_default.ufo:186 ../base/ufos/ui/multiplayer.ufo:1093 25517msgid "Level 4" 25518msgstr "Niveau 4" 25519 25520#: ../base/ufos/ui/hud_default.ufo:207 ../base/ufos/ui/multiplayer.ufo:1104 25521msgid "Level 5" 25522msgstr "Niveau 5" 25523 25524#: ../base/ufos/ui/hud_default.ufo:228 ../base/ufos/ui/multiplayer.ufo:1115 25525msgid "Level 6" 25526msgstr "Niveau 6" 25527 25528#: ../base/ufos/ui/hud_default.ufo:249 ../base/ufos/ui/multiplayer.ufo:1126 25529msgid "Level 7" 25530msgstr "Niveau 7" 25531 25532#: ../base/ufos/ui/hud_default.ufo:270 ../base/ufos/ui/multiplayer.ufo:1137 25533msgid "Level 8" 25534msgstr "Niveau 8" 25535 25536#: ../base/ufos/ui/hud_default.ufo:483 ../base/ufos/ui/hud_default.ufo:992 25537msgid "Show rescue zone" 25538msgstr "Toon reddingszone" 25539 25540#: ../base/ufos/ui/hud_default.ufo:495 25541msgid "Finish round" 25542msgstr "Beëindig ronde" 25543 25544#: ../base/ufos/ui/hud_default.ufo:534 25545msgid "Primary fire mode" 25546msgstr "Primaire schiet modus" 25547 25548#: ../base/ufos/ui/hud_default.ufo:570 25549msgid "Use headgear" 25550msgstr "Gebruik hoofddeksel" 25551 25552#: ../base/ufos/ui/hud_default.ufo:600 25553msgid "Use Item" 25554msgstr "Gebruik onderdeel" 25555 25556#: ../base/ufos/ui/hud_default.ufo:830 25557msgid "Chat messages" 25558msgstr "Chat berichten" 25559 25560#: ../base/ufos/ui/hud_default.ufo:887 25561msgid "Please wait" 25562msgstr "Wacht a.u.b." 25563 25564#: ../base/ufos/ui/hud_default.ufo:989 25565msgid "Hide rescue zone" 25566msgstr "Verberg reddingszone" 25567 25568#: ../base/ufos/ui/hud_default.ufo:999 client/battlescape/cl_hud.cpp:904 25569msgid "Reserve TUs for shooting." 25570msgstr "Reserveer TE's voor schieten." 25571 25572#: ../base/ufos/ui/hud_default.ufo:1019 25573#, fuzzy 25574msgid "Disable reaction fire" 25575msgstr "Wissel reactievuur" 25576 25577#: ../base/ufos/ui/hud_default.ufo:1025 25578#, fuzzy 25579msgid "Reaction fire (not available)" 25580msgstr "Enkel schot reactievuur (niet mogelijk)" 25581 25582#: ../base/ufos/ui/hud_default.ufo:1031 25583#, fuzzy 25584msgid "Enable reaction fire" 25585msgstr "Wissel reactievuur" 25586 25587#: ../base/ufos/ui/hud_default.ufo:1066 ../base/ufos/ui/hud_default.ufo:1108 25588#, fuzzy 25589msgid "Target out of range" 25590msgstr "Mik het schot naar de grond" 25591 25592#: ../base/ufos/ui/hud_default.ufo:1071 ../base/ufos/ui/hud_default.ufo:1113 25593#, fuzzy 25594msgid "Target acquired" 25595msgstr "Doelzone is bezet\n" 25596 25597#: ../base/ufos/ui/hud_default.ufo:1138 25598msgid "Original HUD" 25599msgstr "Originele HUD" 25600 25601#: ../base/ufos/ui/hud_genradar.ufo:53 25602msgid "Reinit" 25603msgstr "Opnieuw initialiseren" 25604 25605#: ../base/ufos/ui/hud_genradar.ufo:68 25606msgid "Preview" 25607msgstr "Voorbeeld" 25608 25609#: ../base/ufos/ui/hud_genradar.ufo:84 25610msgid "Gen this level" 25611msgstr "Gen dit level" 25612 25613#: ../base/ufos/ui/hud_genradar.ufo:99 25614msgid "Gen all levels" 25615msgstr "Gen alle levels" 25616 25617#: ../base/ufos/ui/hud_phone.ufo:185 25618msgid "No ammo" 25619msgstr "Geen munitie" 25620 25621#: ../base/ufos/ui/hud_phone.ufo:190 25622msgid "No more ammo" 25623msgstr "Geen munitie meer" 25624 25625#: ../base/ufos/ui/hud_phone.ufo:799 25626msgid "Phone HUD" 25627msgstr "Telefoon HUD" 25628 25629#: ../base/ufos/ui/inventory.ufo:156 ../base/ufos/ui/inventory.ufo:164 25630msgid "Floor" 25631msgstr "Grond" 25632 25633#: ../base/ufos/ui/irc.ufo:22 ../base/ufos/ui/multiplayer.ufo:85 25634#: ../base/ufos/ui/multiplayer.ufo:159 ../base/ufos/ui/multiplayer.ufo:1604 25635#: ../base/ufos/ui/multiplayeringame.ufo:48 25636msgid "Lobby" 25637msgstr "Foyer" 25638 25639#: ../base/ufos/ui/irc.ufo:31 25640msgid "Disconnect" 25641msgstr "Verbreek verbinding" 25642 25643#: ../base/ufos/ui/irc.ufo:32 25644msgid "Close menu and disconnect" 25645msgstr "Sluit menu en verbreek verbinding" 25646 25647#: ../base/ufos/ui/irc.ufo:43 25648msgid "Close menu but stay connected" 25649msgstr "Sluit menu, maar blijf verbonden" 25650 25651#: ../base/ufos/ui/irc.ufo:53 25652msgid "Users" 25653msgstr "Gebruikers" 25654 25655#: ../base/ufos/ui/irc.ufo:186 25656msgid "Name is already in use" 25657msgstr "Naam is al in gebruik" 25658 25659#: ../base/ufos/ui/irc.ufo:191 25660msgid "Your name is already in use or is invalid." 25661msgstr "Uw naam is al in gebruik of ongeldig" 25662 25663#: ../base/ufos/ui/irc.ufo:222 ../base/ufos/ui/singleplayer.ufo:124 25664msgid "Retry" 25665msgstr "Opnieuw" 25666 25667#: ../base/ufos/ui/irc.ufo:223 25668msgid "Retry with your changed name" 25669msgstr "Probeer opnieuw met uw gewijzigde naam" 25670 25671#: ../base/ufos/ui/irc.ufo:245 25672msgid "Not connected" 25673msgstr "Niet verbonden" 25674 25675#: ../base/ufos/ui/irc.ufo:250 25676msgid "You are not connected to the lobby. Do you want to connect?" 25677msgstr "U bent niet verbonden met de foyer. Wilt u verbinden?" 25678 25679#: ../base/ufos/ui/irc.ufo:258 ../base/ufos/ui/multiplayer.ufo:251 25680#: ../base/ufos/ui/multiplayer.ufo:458 25681msgid "Connect" 25682msgstr "Verbind" 25683 25684#: ../base/ufos/ui/irc.ufo:259 25685msgid "Connect to the lobby" 25686msgstr "Verbindt naar de foyer" 25687 25688#: ../base/ufos/ui/lostwon.ufo:103 25689msgid "Try again" 25690msgstr "Probeer nogmaals" 25691 25692#: ../base/ufos/ui/lostwon.ufo:104 25693msgid "Retry this mission" 25694msgstr "Probeer deze missie opnieuw" 25695 25696#: ../base/ufos/ui/lostwon.ufo:200 25697msgid "UFO recovery" 25698msgstr "UFO Berging" 25699 25700#: ../base/ufos/ui/lostwon.ufo:213 25701msgid "Store UFO" 25702msgstr "Sla UFO op" 25703 25704#: ../base/ufos/ui/lostwon.ufo:217 25705msgid "Sell UFO" 25706msgstr "Verkoop UFO" 25707 25708#: ../base/ufos/ui/lostwon.ufo:256 25709msgid "Capacity (free/all)" 25710msgstr "Capaciteit (vrij/alles)" 25711 25712#: ../base/ufos/ui/lostwon.ufo:319 25713msgid "Recover" 25714msgstr "Bergen" 25715 25716#: ../base/ufos/ui/lostwon.ufo:320 25717msgid "Begin UFO recovery process" 25718msgstr "Begin het bergingsproces" 25719 25720#: ../base/ufos/ui/lostwon.ufo:338 25721msgid "Nation:" 25722msgstr "Land:" 25723 25724#: ../base/ufos/ui/lostwon.ufo:339 25725msgid "Sort nations by name" 25726msgstr "Sorteer landen op naam" 25727 25728#: ../base/ufos/ui/lostwon.ufo:349 25729msgid "Price:" 25730msgstr "Prijs:" 25731 25732#: ../base/ufos/ui/lostwon.ufo:350 25733msgid "Sort nations by price" 25734msgstr "Sorteer landen op prijs" 25735 25736#: ../base/ufos/ui/lostwon.ufo:360 25737msgid "Relations:" 25738msgstr "Relaties:" 25739 25740#: ../base/ufos/ui/lostwon.ufo:361 25741msgid "Sort nations by relation" 25742msgstr "Sorteer landen op relatie" 25743 25744#: ../base/ufos/ui/lostwon.ufo:410 25745msgid "Selected nation:" 25746msgstr "Gekozen land:" 25747 25748#: ../base/ufos/ui/lostwon.ufo:424 ../base/ufos/ui/popup_installations.ufo:461 25749msgid "Sell" 25750msgstr "Verkoop" 25751 25752#: ../base/ufos/ui/lostwon.ufo:425 25753msgid "Begin UFO sell process" 25754msgstr "Begin UFO verkoopproces" 25755 25756#: ../base/ufos/ui/mailclient.ufo:180 25757msgid "Time:" 25758msgstr "Tijd:" 25759 25760#: ../base/ufos/ui/mailclient.ufo:198 25761msgid "Date:" 25762msgstr "Datum:" 25763 25764#: ../base/ufos/ui/mailclient.ufo:217 25765msgid "Mark all messages read" 25766msgstr "Markeer alle berichten als gelezen" 25767 25768#: ../base/ufos/ui/mailclient.ufo:290 25769msgid "Leave mailclient" 25770msgstr "Verlaat e-mail programma" 25771 25772#: ../base/ufos/ui/main.ufo:14 25773msgid "Facebook" 25774msgstr "" 25775 25776#: ../base/ufos/ui/main.ufo:15 25777msgid "Like us on facebook" 25778msgstr "" 25779 25780#: ../base/ufos/ui/main.ufo:26 25781#, fuzzy 25782msgid "Twitter" 25783msgstr "Sitters" 25784 25785#: ../base/ufos/ui/main.ufo:27 25786msgid "Follow us on twitter" 25787msgstr "" 25788 25789#: ../base/ufos/ui/main.ufo:66 25790msgid "Single-player" 25791msgstr "Enkele speler" 25792 25793#: ../base/ufos/ui/main.ufo:67 25794msgid "Choose between Campaign or Skirmish mode." 25795msgstr "Kies tussen Campagne of Schermutseling mode." 25796 25797#: ../base/ufos/ui/main.ufo:85 ../base/ufos/ui/tutorials.ufo:21 25798msgid "Tutorials" 25799msgstr "Instructies" 25800 25801#: ../base/ufos/ui/main.ufo:91 25802msgid "Developers" 25803msgstr "" 25804 25805#: ../base/ufos/ui/main.ufo:127 25806msgid "Initial settings" 25807msgstr "Begin-instellingen" 25808 25809#: ../base/ufos/ui/main.ufo:132 25810msgid "User Information" 25811msgstr "Gebruikersinformatie" 25812 25813#: ../base/ufos/ui/main.ufo:166 ../base/ufos/ui/options.ufo:1331 25814msgid "Volume Control" 25815msgstr "Volume Regeling" 25816 25817#: ../base/ufos/ui/main.ufo:173 25818msgid "Effects:" 25819msgstr "Effecten:" 25820 25821#: ../base/ufos/ui/main.ufo:192 ../base/ufos/ui/options.ufo:1374 25822msgid "Music:" 25823msgstr "Muziek:" 25824 25825#: ../base/ufos/ui/main.ufo:215 25826msgid "Language" 25827msgstr "Taal" 25828 25829#: ../base/ufos/ui/main.ufo:222 25830msgid "Language:" 25831msgstr "Taal:" 25832 25833#: ../base/ufos/ui/main.ufo:261 25834msgid "You have to set the playername and hit the 'OK' button:" 25835msgstr "U moet de spelersnaam invullen en de 'OK' knop klikken:" 25836 25837#: ../base/ufos/ui/main.ufo:269 ../base/ufos/ui/multiplayer.ufo:1552 25838#: ../base/ufos/ui/sys_popup.ufo:49 ../base/ufos/ui/sys_popup.ufo:111 25839msgid "OK" 25840msgstr "OK" 25841 25842#: ../base/ufos/ui/main.ufo:270 25843msgid "Save settings" 25844msgstr "Sla instellingen op" 25845 25846#: ../base/ufos/ui/main.ufo:293 25847msgid "Tip of the day" 25848msgstr "Tip van de dag" 25849 25850#: ../base/ufos/ui/main.ufo:305 25851msgid "Show tip of the day" 25852msgstr "Laat tip van de dag zien" 25853 25854#: ../base/ufos/ui/main.ufo:326 ../base/ufos/ui/main.ufo:345 25855msgid "Next" 25856msgstr "Volgende" 25857 25858#: ../base/ufos/ui/main.ufo:327 ../base/ufos/ui/main.ufo:346 25859msgid "Next tip" 25860msgstr "Volgende tip" 25861 25862#: ../base/ufos/ui/main.ufo:349 25863msgid "Close window" 25864msgstr "Sluit venster" 25865 25866#: ../base/ufos/ui/market.ufo:57 25867msgid "Buy and sell item" 25868msgstr "Koop en verkoop onderdeel" 25869 25870#: ../base/ufos/ui/market.ufo:134 ../base/ufos/ui/production.ufo:54 25871msgid "Craft items" 25872msgstr "Vliegtuigonderdelen" 25873 25874#: ../base/ufos/ui/market.ufo:142 ../base/ufos/ui/options.ufo:376 25875#: ../base/ufos/ui/options.ufo:1179 ../base/ufos/ui/production.ufo:66 25876msgid "Other" 25877msgstr "Overig" 25878 25879#: ../base/ufos/ui/market.ufo:146 ../base/ufos/ui/production.ufo:62 25880msgid "UGV items" 25881msgstr "OGV" 25882 25883#: ../base/ufos/ui/market.ufo:175 ../base/ufos/ui/multiplayer.ufo:200 25884#: ../base/ufos/ui/options.ufo:138 ../base/ufos/ui/web.ufo:16 25885msgid "Name" 25886msgstr "Naam" 25887 25888#: ../base/ufos/ui/market.ufo:181 25889#, fuzzy 25890msgid "Store" 25891msgstr "Opslag" 25892 25893#: ../base/ufos/ui/market.ufo:182 25894#, fuzzy 25895msgid "Number of such items in base" 25896msgstr "Naam van deze basis" 25897 25898#: ../base/ufos/ui/market.ufo:189 25899msgid "Market" 25900msgstr "" 25901 25902#: ../base/ufos/ui/market.ufo:190 25903msgid "Number of such items on the market" 25904msgstr "" 25905 25906#: ../base/ufos/ui/market.ufo:197 25907#, fuzzy 25908msgid "Price" 25909msgstr "Prijs:" 25910 25911#: ../base/ufos/ui/market.ufo:275 25912msgid "Item autosell enabled" 25913msgstr "Onderdeel autoverkoop ingeschakeld" 25914 25915#: ../base/ufos/ui/market.ufo:277 25916msgid "Item autosell disabled" 25917msgstr "Onderdeel autoverkoop uitgeschakeld" 25918 25919#: ../base/ufos/ui/market.ufo:313 ../base/ufos/ui/popup_capacity.ufo:37 25920#: ../base/ufos/ui/production.ufo:116 ../base/ufos/ui/research.ufo:294 25921#: client/cgame/campaign/cp_base_callbacks.cpp:840 25922#, fuzzy 25923msgid "Capacity" 25924msgstr "Basis capaciteit" 25925 25926#: ../base/ufos/ui/market.ufo:320 ../base/ufos/ui/popup_capacity.ufo:44 25927#: ../base/ufos/ui/popup_installations.ufo:287 25928#: ../base/ufos/ui/popup_installations.ufo:888 25929#: ../base/ufos/ui/production.ufo:123 ../base/ufos/ui/transfer.ufo:367 25930msgid "free" 25931msgstr "" 25932 25933#: ../base/ufos/ui/market.ufo:327 ../base/ufos/ui/popup_capacity.ufo:51 25934#: ../base/ufos/ui/production.ufo:130 ../base/ufos/ui/research.ufo:308 25935msgid "all" 25936msgstr "alle" 25937 25938#: ../base/ufos/ui/material_editor.ufo:12 25939msgid "Material editor" 25940msgstr "Materiaal bewerker" 25941 25942#: ../base/ufos/ui/material_editor.ufo:71 25943msgid "Hardness:" 25944msgstr "Moeilijkheid:" 25945 25946#: ../base/ufos/ui/material_editor.ufo:94 25947msgid "Bump:" 25948msgstr "Bump:" 25949 25950#: ../base/ufos/ui/material_editor.ufo:117 25951msgid "Specular:" 25952msgstr "Spiegelend:" 25953 25954#: ../base/ufos/ui/material_editor.ufo:140 25955msgid "Parallax:" 25956msgstr "Parallax:" 25957 25958#: ../base/ufos/ui/material_editor.ufo:241 25959msgid "+" 25960msgstr "+" 25961 25962#: ../base/ufos/ui/material_editor.ufo:252 25963msgid "-" 25964msgstr "-" 25965 25966#: ../base/ufos/ui/material_editor.ufo:277 25967#: ../base/ufos/ui/material_editor.ufo:380 25968msgid "S:" 25969msgstr "S:" 25970 25971#: ../base/ufos/ui/material_editor.ufo:301 25972#: ../base/ufos/ui/material_editor.ufo:404 25973#, fuzzy 25974msgid "T:" 25975msgstr "T:" 25976 25977#: ../base/ufos/ui/material_editor.ufo:332 25978msgid "Ds:" 25979msgstr "Ds:" 25980 25981#: ../base/ufos/ui/material_editor.ufo:356 25982#, fuzzy 25983msgid "Dt:" 25984msgstr "Dt:" 25985 25986#: ../base/ufos/ui/material_editor.ufo:435 25987#: ../base/ufos/ui/material_editor.ufo:490 25988#: ../base/ufos/ui/material_editor.ufo:593 25989msgid "Hz:" 25990msgstr "Hz:" 25991 25992#: ../base/ufos/ui/material_editor.ufo:459 25993#: ../base/ufos/ui/material_editor.ufo:514 25994#: ../base/ufos/ui/material_editor.ufo:562 25995msgid "DHz:" 25996msgstr "DHz:" 25997 25998#: ../base/ufos/ui/material_editor.ufo:538 25999msgid "Amp:" 26000msgstr "Amp:" 26001 26002#: ../base/ufos/ui/material_editor.ufo:617 26003msgid "Deg:" 26004msgstr "Deg:" 26005 26006#: ../base/ufos/ui/material_editor.ufo:655 26007msgid "Stretch" 26008msgstr "Oprekken" 26009 26010#: ../base/ufos/ui/material_editor.ufo:659 26011msgid "Pulse" 26012msgstr "Puls" 26013 26014#: ../base/ufos/ui/material_editor.ufo:663 26015msgid "Scroll" 26016msgstr "Blader" 26017 26018#: ../base/ufos/ui/material_editor.ufo:667 26019msgid "Rotate" 26020msgstr "Roteer" 26021 26022#: ../base/ufos/ui/material_editor.ufo:671 26023msgid "Scale" 26024msgstr "Schaal" 26025 26026#: ../base/ufos/ui/messageoptions.ufo:12 26027msgid "enable or disable displaying a notification message" 26028msgstr "activeer of deactiveer weergave van een bericht" 26029 26030#: ../base/ufos/ui/messageoptions.ufo:20 26031msgid "enable or disable game stopping" 26032msgstr "activeer of deactiveer het stoppen van de tijd" 26033 26034#: ../base/ufos/ui/messageoptions.ufo:28 26035msgid "enable or disable playing sound" 26036msgstr "activeer of deactiveer het afspelen van een geluid" 26037 26038#: ../base/ufos/ui/messageoptions.ufo:45 26039msgid "Pause/message settings" 26040msgstr "Pauze/bericht instellingen" 26041 26042#: ../base/ufos/ui/messageoptions.ufo:50 26043msgid "Apply" 26044msgstr "Toepassen" 26045 26046#: ../base/ufos/ui/messageoptions.ufo:51 26047msgid "Apply changes" 26048msgstr "Toepassen veranderingen" 26049 26050#: ../base/ufos/ui/messageoptions.ufo:58 26051msgid "Revert changes" 26052msgstr "Herroep de veranderingen" 26053 26054#: ../base/ufos/ui/messageoptions.ufo:65 26055msgid "Notify types:" 26056msgstr "Waarschuwingstypes:" 26057 26058#: ../base/ufos/ui/messageoptions.ufo:73 26059msgid "" 26060"Enable or disable messages being displayed for all notification types.\n" 26061"Left click enables all notifications, right click disables." 26062msgstr "" 26063"Activeer of deactiveer zichtbare berichten voor alle berichttypes.\n" 26064"Linker muisknop activeert alle berichten, rechter muisknop deactiveert." 26065 26066#: ../base/ufos/ui/messageoptions.ufo:84 26067msgid "" 26068"Enable or disable pause for all notification types\n" 26069"Pause can't be enabled without notification\n" 26070"Left click enables pause for all, right click disables." 26071msgstr "" 26072"Activeer of deactiveer pauze voor alle berichttypes\n" 26073"Pauze kan niet worden geactiveerd zonder bericht\n" 26074"Linker muisknop activeert pauze voor alles, rechter muisknop deactiveert." 26075 26076#: ../base/ufos/ui/messageoptions.ufo:95 26077msgid "" 26078"Enable or disable sounds being played for all notification types.\n" 26079"Left click enables all sounds, right click disables." 26080msgstr "" 26081"Activeer of deactiveer geluiden die worden afgespeeld voor alle " 26082"berichttypes.\n" 26083"Linker muisknop activeert alle geluiden, rechten muisknop deactiveert." 26084 26085#: ../base/ufos/ui/missionbriefing.ufo:59 26086#, fuzzy 26087msgid "Victory conditions:" 26088msgstr "Bevestig Acties:" 26089 26090#: ../base/ufos/ui/missionbriefing.ufo:73 26091#, fuzzy 26092msgid "Start" 26093msgstr "Start spel" 26094 26095#: ../base/ufos/ui/missionbriefing.ufo:74 26096#, fuzzy 26097msgid "Start the match" 26098msgstr "Start spel!" 26099 26100#: ../base/ufos/ui/multiplayer.ufo:9 26101msgid "Connect to this server" 26102msgstr "Verbindt naar de foyer" 26103 26104#: ../base/ufos/ui/multiplayer.ufo:13 26105msgid "Delete this bookmark" 26106msgstr "Verwijder deze bladwijzer" 26107 26108#: ../base/ufos/ui/multiplayer.ufo:64 ../base/ufos/ui/multiplayer.ufo:209 26109#: ../base/ufos/ui/popup_baseattack.ufo:420 ../base/ufos/ui/skirmish.ufo:184 26110msgid "Team" 26111msgstr "Team" 26112 26113#: ../base/ufos/ui/multiplayer.ufo:71 26114msgid "Join" 26115msgstr "Speel mee" 26116 26117#: ../base/ufos/ui/multiplayer.ufo:78 26118msgid "Create" 26119msgstr "Maak" 26120 26121#: ../base/ufos/ui/multiplayer.ufo:145 26122msgid "Internet/Lan" 26123msgstr "Internet/Lan" 26124 26125#: ../base/ufos/ui/multiplayer.ufo:149 26126msgid "Lan" 26127msgstr "Lan" 26128 26129#: ../base/ufos/ui/multiplayer.ufo:154 ../base/ufos/ui/multiplayer.ufo:269 26130msgid "Bookmark" 26131msgstr "Bladwijzer" 26132 26133#: ../base/ufos/ui/multiplayer.ufo:191 26134msgid "Userlist" 26135msgstr "Gebuikerslijst" 26136 26137#: ../base/ufos/ui/multiplayer.ufo:258 26138msgid "Leave Serverbrowser" 26139msgstr "Verlaat Serverbrowser" 26140 26141#: ../base/ufos/ui/multiplayer.ufo:270 26142msgid "Add server to bookmarks" 26143msgstr "Toevoegen server bladwijzer" 26144 26145#: ../base/ufos/ui/multiplayer.ufo:304 26146msgid "All" 26147msgstr "Alle" 26148 26149#: ../base/ufos/ui/multiplayer.ufo:306 26150msgid "Free" 26151msgstr "Vrij" 26152 26153#: ../base/ufos/ui/multiplayer.ufo:308 26154msgid "Playing" 26155msgstr "Aan het spelen" 26156 26157#: ../base/ufos/ui/multiplayer.ufo:310 26158msgid "Invalid" 26159msgstr "Ongeldig" 26160 26161#: ../base/ufos/ui/multiplayer.ufo:322 26162msgid "Serverfilter:" 26163msgstr "Serverfilter:" 26164 26165#: ../base/ufos/ui/multiplayer.ufo:400 26166msgid "Refresh" 26167msgstr "Verversen" 26168 26169#: ../base/ufos/ui/multiplayer.ufo:439 26170msgid "Connect to IP" 26171msgstr "Verbind met IP" 26172 26173#: ../base/ufos/ui/multiplayer.ufo:497 26174msgid "Bookmarks" 26175msgstr "Bladwijzers" 26176 26177#: ../base/ufos/ui/multiplayer.ufo:567 ../base/ufos/ui/skirmish.ufo:172 26178msgid "Map" 26179msgstr "Kaart" 26180 26181#: ../base/ufos/ui/multiplayer.ufo:575 26182msgid "Security/registration" 26183msgstr "Beveiliging/registratie" 26184 26185#: ../base/ufos/ui/multiplayer.ufo:591 26186msgid "Hostname:" 26187msgstr "Machinenaam:" 26188 26189#: ../base/ufos/ui/multiplayer.ufo:613 26190msgid "Gametype:" 26191msgstr "Speltype:" 26192 26193#: ../base/ufos/ui/multiplayer.ufo:635 26194msgid "Teamplay:" 26195msgstr "Teamspel:" 26196 26197#: ../base/ufos/ui/multiplayer.ufo:659 26198msgid "Allowed gametype:" 26199msgstr "Toegestaan speltype:" 26200 26201#: ../base/ufos/ui/multiplayer.ufo:700 26202msgid "Enable morale states:" 26203msgstr "Activeer moreel status:" 26204 26205#: ../base/ufos/ui/multiplayer.ufo:715 ../base/ufos/ui/skirmish.ufo:406 26206msgid "Alien rush:" 26207msgstr "Buitenaardsen bestorming:" 26208 26209#: ../base/ufos/ui/multiplayer.ufo:718 ../base/ufos/ui/skirmish.ufo:409 26210msgid "Enemies respawn when killed." 26211msgstr "Vijanden herverschijnen na doding." 26212 26213#: ../base/ufos/ui/multiplayer.ufo:734 26214msgid "Max. clients:" 26215msgstr "Max. aantal gebruikers:" 26216 26217#: ../base/ufos/ui/multiplayer.ufo:735 26218msgid "Sets the max allowed clients to connect" 26219msgstr "" 26220"Specificeert het maximum aantal toegestane gebruikers die mogen verbinden" 26221 26222#: ../base/ufos/ui/multiplayer.ufo:760 ../base/ufos/ui/multiplayer.ufo:1301 26223msgid "Max. soldiers per team:" 26224msgstr "Max. aantal soldaten per team:" 26225 26226#: ../base/ufos/ui/multiplayer.ufo:761 ../base/ufos/ui/multiplayer.ufo:1302 26227#: ../base/ufos/ui/multiplayer.ufo:1348 26228msgid "Sets the max allowed soldiers per team" 26229msgstr "Specificeert het maximum aantal toegestane soldaten per team" 26230 26231#: ../base/ufos/ui/multiplayer.ufo:786 ../base/ufos/ui/multiplayer.ufo:1324 26232msgid "Max. soldiers per player:" 26233msgstr "Max. aantal soldaten per speler:" 26234 26235#: ../base/ufos/ui/multiplayer.ufo:787 ../base/ufos/ui/multiplayer.ufo:1325 26236msgid "Sets the max allowed soldiers per player when in teamplay" 26237msgstr "" 26238"Specificeert het maximum aantal soldaten per speler wanneer in teamspel" 26239 26240#: ../base/ufos/ui/multiplayer.ufo:813 26241msgid "Max. human players per team:" 26242msgstr "Max. aantal menselijke spelers per team:" 26243 26244#: ../base/ufos/ui/multiplayer.ufo:838 ../base/ufos/ui/skirmish.ufo:331 26245msgid "Max. AI actors:" 26246msgstr "Max. aantal Computerspelers:" 26247 26248#: ../base/ufos/ui/multiplayer.ufo:839 26249msgid "Max AI actors for teamplay mode" 26250msgstr "Max aantal Computerspelers voor teamspel modus" 26251 26252#: ../base/ufos/ui/multiplayer.ufo:865 26253msgid "Round time limit in seconds:" 26254msgstr "Rondetijd limiet in seconden:" 26255 26256#: ../base/ufos/ui/multiplayer.ufo:897 26257msgid "Make this server public:" 26258msgstr "Maak deze server publiekelijk beschikbaar:" 26259 26260#: ../base/ufos/ui/multiplayer.ufo:913 26261msgid "Server-Password:" 26262msgstr "Server-Wachtwoord:" 26263 26264#: ../base/ufos/ui/multiplayer.ufo:936 ../base/ufos/ui/multiplayer.ufo:1401 26265msgid "RCON-Password:" 26266msgstr "RCON-Wachtwoord:" 26267 26268#: ../base/ufos/ui/multiplayer.ufo:978 26269msgid "Start server" 26270msgstr "Start server" 26271 26272#: ../base/ufos/ui/multiplayer.ufo:1157 26273msgid "Players connected" 26274msgstr "Verbonden spelers" 26275 26276#: ../base/ufos/ui/multiplayer.ufo:1211 26277msgid "Team selection" 26278msgstr "Teamselectie" 26279 26280#: ../base/ufos/ui/multiplayer.ufo:1232 26281msgid "Team preference:" 26282msgstr "Team voorkeur:" 26283 26284#: ../base/ufos/ui/multiplayer.ufo:1246 26285msgid "Next free team" 26286msgstr "Volgende vrije team" 26287 26288#: ../base/ufos/ui/multiplayer.ufo:1256 26289msgid "Previous free team" 26290msgstr "Vorige vrije team" 26291 26292#: ../base/ufos/ui/multiplayer.ufo:1266 ../base/ufos/ui/multiplayer.ufo:1274 26293msgid "Finish the teamselection and start the game" 26294msgstr "Beëindig de teamselectie en begin het spel" 26295 26296#: ../base/ufos/ui/multiplayer.ufo:1273 26297msgid "Are you ready?" 26298msgstr "Bent u klaar?" 26299 26300#: ../base/ufos/ui/multiplayer.ufo:1291 26301msgid "Admin control" 26302msgstr "" 26303 26304#: ../base/ufos/ui/multiplayer.ufo:1347 26305#, fuzzy 26306msgid "Round time limit:" 26307msgstr "Rondetijd limiet in seconden:" 26308 26309#: ../base/ufos/ui/multiplayer.ufo:1370 26310msgid "Force start" 26311msgstr "Forceer start" 26312 26313#: ../base/ufos/ui/multiplayer.ufo:1371 26314#, fuzzy 26315msgid "Launch the game before all teams are ready" 26316msgstr "Start het spel, zelfs als niet alle teams verbonden zijn" 26317 26318#: ../base/ufos/ui/multiplayer.ufo:1391 26319msgid "Remote Admin Control" 26320msgstr "" 26321 26322#: ../base/ufos/ui/multiplayer.ufo:1429 26323msgid "Invite others" 26324msgstr "Nodig anderen uit" 26325 26326#: ../base/ufos/ui/multiplayer.ufo:1431 26327msgid "Invite players that are online in the lobby" 26328msgstr "Spelers uitnodigen die online zijn in de lobby" 26329 26330#: ../base/ufos/ui/multiplayer.ufo:1519 26331msgid "Enter server password" 26332msgstr "Voer server wachtwoord in" 26333 26334#: ../base/ufos/ui/multiplayer.ufo:1532 26335msgid "Password:" 26336msgstr "Wachtwoord:" 26337 26338#: ../base/ufos/ui/multiplayer.ufo:1569 26339msgid "Game invitation" 26340msgstr "Spel uitnodiging" 26341 26342#: ../base/ufos/ui/multiplayer.ufo:1588 26343msgid "Server info" 26344msgstr "Server info" 26345 26346#: ../base/ufos/ui/multiplayer.ufo:1589 26347msgid "Show server information" 26348msgstr "Toon server informatie" 26349 26350#: ../base/ufos/ui/multiplayer.ufo:1605 26351msgid "Go into the lobby" 26352msgstr "Ga naar de foyer" 26353 26354#: ../base/ufos/ui/multiplayer.ufo:1617 26355msgid "" 26356"You received a invitation to take part of a multiplayer game. Hit the " 26357"connect button to connect to the server" 26358msgstr "" 26359"U ontving een uitnodiging om een deel te nemen in een multiplayer spel. Druk " 26360"op de knop Connect om verbinding te maken met de server" 26361 26362#: ../base/ufos/ui/multiplayeringame.ufo:55 26363msgid "Abort Game" 26364msgstr "Beëindig Spel" 26365 26366#: ../base/ufos/ui/options.ufo:69 26367msgid "Overall game settings" 26368msgstr "Algemene spelinstellingen" 26369 26370#: ../base/ufos/ui/options.ufo:70 26371msgid "Overall" 26372msgstr "Algemeen" 26373 26374#: ../base/ufos/ui/options.ufo:80 26375msgid "Video settings" 26376msgstr "Beeld instellingen" 26377 26378#: ../base/ufos/ui/options.ufo:81 26379msgid "Video" 26380msgstr "Beeld" 26381 26382#: ../base/ufos/ui/options.ufo:91 26383msgid "Sound settings" 26384msgstr "Geluid instellingen" 26385 26386#: ../base/ufos/ui/options.ufo:92 26387msgid "Audio" 26388msgstr "Geluid" 26389 26390#: ../base/ufos/ui/options.ufo:102 26391msgid "Battlescape camera, gameplay and input settings" 26392msgstr "Slagveld camera, spel- en invoer instellingen" 26393 26394#: ../base/ufos/ui/options.ufo:113 26395msgid "Leave the options menu" 26396msgstr "Verlaat het opties-menu" 26397 26398#: ../base/ufos/ui/options.ufo:131 26399msgid "Overall Game Settings" 26400msgstr "Algemene Spelinstellingen" 26401 26402#: ../base/ufos/ui/options.ufo:163 26403msgid "Language Settings" 26404msgstr "Taal Instellingen" 26405 26406#: ../base/ufos/ui/options.ufo:170 26407msgid "Available languages" 26408msgstr "Beschikbare talen" 26409 26410#: ../base/ufos/ui/options.ufo:203 26411msgid "Mods" 26412msgstr "" 26413 26414#: ../base/ufos/ui/options.ufo:210 26415#, fuzzy 26416msgid "Available game modifications" 26417msgstr "Beschikbare game controllers." 26418 26419#: ../base/ufos/ui/options.ufo:239 26420#, fuzzy 26421msgid "Activate mod" 26422msgstr "Activeer Geluid" 26423 26424#: ../base/ufos/ui/options.ufo:250 26425msgid "Several Tips" 26426msgstr "Tips" 26427 26428#: ../base/ufos/ui/options.ufo:260 26429#, fuzzy 26430msgid "Show cursor tooltips in menus." 26431msgstr "Activeert muisaanwijzer hulpballonnen" 26432 26433#: ../base/ufos/ui/options.ufo:261 26434#, fuzzy 26435msgid "Tooltips (menu):" 26436msgstr "Hulpballonnen:" 26437 26438#: ../base/ufos/ui/options.ufo:277 26439msgid "Show cursor tooltips in tactical mode." 26440msgstr "" 26441 26442#: ../base/ufos/ui/options.ufo:278 26443#, fuzzy 26444msgid "Tooltips (battlescape):" 26445msgstr "Kantel slagveld camera naar boven" 26446 26447#: ../base/ufos/ui/options.ufo:293 26448msgid "Show 'Tip of the Day':" 26449msgstr "Laat 'Tip van de dag' zien:" 26450 26451#: ../base/ufos/ui/options.ufo:309 26452msgid "Menu Options" 26453msgstr "Menu Opties" 26454 26455#: ../base/ufos/ui/options.ufo:319 26456msgid "Precache Models:" 26457msgstr "Vooraf laden Modellen:" 26458 26459#: ../base/ufos/ui/options.ufo:325 26460msgid "Precaching of models means having faster menus." 26461msgstr "Vooraf laden modellen (snellere menu's)" 26462 26463#: ../base/ufos/ui/options.ufo:343 26464msgid "Video Settings" 26465msgstr "Beeld Instellingen" 26466 26467#: ../base/ufos/ui/options.ufo:368 26468msgid "General" 26469msgstr "Algemeen" 26470 26471#: ../base/ufos/ui/options.ufo:372 26472msgid "Advanced" 26473msgstr "Geavanceerd" 26474 26475#: ../base/ufos/ui/options.ufo:395 26476msgid "Resolution and Display Settings" 26477msgstr "Resolutie en scherminstellingen" 26478 26479#: ../base/ufos/ui/options.ufo:406 26480msgid "The resolution (x*y) in pixel which UFO:AI should use." 26481msgstr "De resolutie (x*y) in pixels." 26482 26483#: ../base/ufos/ui/options.ufo:407 26484msgid "Resolution:" 26485msgstr "Resolutie:" 26486 26487#: ../base/ufos/ui/options.ufo:417 26488msgid "Display only resolutions using this screen ratio." 26489msgstr "Geef alleen resoluties weer met deze schermverhouding." 26490 26491#: ../base/ufos/ui/options.ufo:425 26492msgid "All ratios" 26493msgstr "Alle verhoudingen" 26494 26495#: ../base/ufos/ui/options.ufo:455 26496msgid "Others" 26497msgstr "Anderen" 26498 26499#: ../base/ufos/ui/options.ufo:464 26500msgid "Select your desired screen resolution." 26501msgstr "Kies uw gewenste schermresolutie" 26502 26503#: ../base/ufos/ui/options.ufo:475 26504msgid "Fullscreen:" 26505msgstr "Volledig scherm:" 26506 26507#: ../base/ufos/ui/options.ufo:481 26508msgid "Play UFO:AI in fullscreen." 26509msgstr "Speel UFO:AI schermvullend." 26510 26511#: ../base/ufos/ui/options.ufo:491 26512msgid "Stretch the Screen with a 4:3 Ratio:" 26513msgstr "Rek het scherm op met een verhouding van 4:3:" 26514 26515#: ../base/ufos/ui/options.ufo:506 26516msgid "Prevent the mousepointer from leaving the game window." 26517msgstr "" 26518 26519#: ../base/ufos/ui/options.ufo:507 26520msgid "Hint: Press CTRL+G to grab/release the mousepointer." 26521msgstr "" 26522 26523#: ../base/ufos/ui/options.ufo:518 26524msgid "Calibrate your display here." 26525msgstr "Kalibreer uw scherm hier" 26526 26527#: ../base/ufos/ui/options.ufo:519 26528msgid "Monitor Calibration Controls" 26529msgstr "Monitor Kalibratie Bediening" 26530 26531#: ../base/ufos/ui/options.ufo:529 26532msgid "Gamma:" 26533msgstr "Gamma:" 26534 26535#: ../base/ufos/ui/options.ufo:552 26536msgid "The default key to make screenshots is F12." 26537msgstr "De standaardtoets om schermafdrukken te maken is F12." 26538 26539#: ../base/ufos/ui/options.ufo:553 26540msgid "Screenshot Settings" 26541msgstr "Screenshot Instellingen" 26542 26543#: ../base/ufos/ui/options.ufo:563 26544msgid "The file format used for compressing and saving your screenshots." 26545msgstr "" 26546"Het bestandsformaat gebruikt voor compressie en om uw schermafdrukken op te " 26547"slaan." 26548 26549#: ../base/ufos/ui/options.ufo:564 26550msgid "Screenshot Format:" 26551msgstr "Schermafdruk Formaat:" 26552 26553#: ../base/ufos/ui/options.ufo:611 26554msgid "jpeg Quality:" 26555msgstr "jpeg Kwaliteit:" 26556 26557#: ../base/ufos/ui/options.ufo:632 26558msgid "Other Display Settings" 26559msgstr "Overige Scherminstellingen" 26560 26561#: ../base/ufos/ui/options.ufo:643 26562msgid "Show FPS:" 26563msgstr "Laat beelden/sec zien:" 26564 26565#: ../base/ufos/ui/options.ufo:649 26566msgid "Display the number of rendered frames per second." 26567msgstr "Toon het aantal getekende beelden per seconde." 26568 26569#: ../base/ufos/ui/options.ufo:660 26570msgid "Do not play the intro movie when starting the game." 26571msgstr "Speel het introfilmpje niet." 26572 26573#: ../base/ufos/ui/options.ufo:661 26574msgid "Hold Back Intro Video:" 26575msgstr "Intro video niet afspelen:" 26576 26577#: ../base/ufos/ui/options.ufo:667 26578msgid "Default is to play the intro video just once at the first game start." 26579msgstr "" 26580"Standaard wordt het intro filmpje alleen bij de eerste keer starten " 26581"afgespeeld." 26582 26583#: ../base/ufos/ui/options.ufo:691 26584msgid "Texture Settings" 26585msgstr "Texture Instellingen" 26586 26587#: ../base/ufos/ui/options.ufo:699 26588msgid "" 26589"Sets the maximum size for textures and caps resolutions higher than that " 26590"value." 26591msgstr "" 26592"Specificeert de maximale grootte van textures en beperkt resoluties groter " 26593"dan die waarde." 26594 26595#: ../base/ufos/ui/options.ufo:700 26596msgid "Resolution Cap:" 26597msgstr "Resolutie Beperking:" 26598 26599#: ../base/ufos/ui/options.ufo:707 26600msgid "" 26601"Low means a maximum of 256x256 pixel texture resolution. Extreme means up to " 26602"8192x8192 pixel." 26603msgstr "" 26604"Laag betekent een maximum van 256x256 textuurresolutie. Extreem betekent tot " 26605"8192x8192 pixels." 26606 26607#: ../base/ufos/ui/options.ufo:713 ../base/ufos/ui/options.ufo:1114 26608#: ../base/ufos/ui/options.ufo:1270 26609msgid "Low" 26610msgstr "Laag" 26611 26612#: ../base/ufos/ui/options.ufo:717 ../base/ufos/ui/options.ufo:1118 26613#: ../base/ufos/ui/options.ufo:1284 26614msgid "Medium" 26615msgstr "Gemiddeld" 26616 26617#: ../base/ufos/ui/options.ufo:721 ../base/ufos/ui/options.ufo:1122 26618#: client/cgame/campaign/cp_cgame_callbacks.cpp:85 26619msgid "Normal" 26620msgstr "Normaal" 26621 26622#: ../base/ufos/ui/options.ufo:725 ../base/ufos/ui/options.ufo:1126 26623#: ../base/ufos/ui/options.ufo:1298 26624msgid "High" 26625msgstr "Hoog" 26626 26627#: ../base/ufos/ui/options.ufo:729 client/cl_team.cpp:191 26628msgid "Excellent" 26629msgstr "Beter" 26630 26631#: ../base/ufos/ui/options.ufo:733 26632msgid "Extreme" 26633msgstr "Extreem" 26634 26635#: ../base/ufos/ui/options.ufo:743 26636msgid "Sets the texture filtering and mipmapping method." 26637msgstr "Instelling voor texture filter en mipmapping methode." 26638 26639#: ../base/ufos/ui/options.ufo:744 26640msgid "Filtering:" 26641msgstr "Filters:" 26642 26643#: ../base/ufos/ui/options.ufo:757 26644msgid "No filtering, no mipmaps" 26645msgstr "Geen filters, geen mipmaps" 26646 26647#: ../base/ufos/ui/options.ufo:761 26648msgid "Bilinear filtering, no mipmaps" 26649msgstr "Bilineair filter, geen mipmaps" 26650 26651#: ../base/ufos/ui/options.ufo:765 26652msgid "No filtering, mipmaps" 26653msgstr "Geen filters, mipmaps" 26654 26655#: ../base/ufos/ui/options.ufo:769 26656msgid "Bilinear filtering, mipmaps" 26657msgstr "Bilinear filter, mipmaps" 26658 26659#: ../base/ufos/ui/options.ufo:773 26660msgid "Trilinear filtering, mipmaps" 26661msgstr "Trilinear filter, mipmaps" 26662 26663#: ../base/ufos/ui/options.ufo:777 26664msgid "Bilinear filtering, trilinear filtering, mipmaps" 26665msgstr "Bilinear filter, trilinear filter, mipmaps" 26666 26667#: ../base/ufos/ui/options.ufo:787 26668msgid "" 26669"Enable texture compression for better memory performance, disable for better " 26670"rendering quality." 26671msgstr "" 26672"Aanzetten texture compressie voor betere busperformance, uitzetten voor " 26673"betere renderkwaliteit, of als uw videokaart hier problemen mee heeft." 26674 26675#: ../base/ufos/ui/options.ufo:788 26676msgid "Compression:" 26677msgstr "Compressie:" 26678 26679#: ../base/ufos/ui/options.ufo:803 26680msgid "" 26681"Texture Level-of-Detail. Enabling this might result in some blurry textures " 26682"if you zoom out a little bit." 26683msgstr "" 26684"Textuur Detailniveau. Als u dit aanzet, krijgt u wat wazige textuur als u " 26685"wat uitzoomt." 26686 26687#: ../base/ufos/ui/options.ufo:804 26688msgid "LoD:" 26689msgstr "TDN:" 26690 26691#: ../base/ufos/ui/options.ufo:819 26692msgid "" 26693"The degree or ratio of anisotropic filtering. High ratios will make distant " 26694"textures appear more sharp. Very high ratios are only recommended when " 26695"playing in high resolutions." 26696msgstr "" 26697"De mate van anisotropisch filteren. Hoge waarden maken texturen in de verte " 26698"scherper. Zeer hoge waarden worden alleen aanbevolen bij hoge " 26699"schermresoluties." 26700 26701#: ../base/ufos/ui/options.ufo:820 26702msgid "Anisotropy Level:" 26703msgstr "Anisotropisch Niveau:" 26704 26705#: ../base/ufos/ui/options.ufo:833 26706msgid "" 26707"Very high values are only recommended when playing in very high screen " 26708"resolutions." 26709msgstr "" 26710"Zeer hoge waarden zijn alleen aan te raden voor zeer hoge schermresoluties." 26711 26712#: ../base/ufos/ui/options.ufo:846 26713msgid "OpenGL Settings" 26714msgstr "OpenGL Instellingen" 26715 26716#: ../base/ufos/ui/options.ufo:856 26717msgid "" 26718"OpenGL GLSL Shaders are available only if your graphics-card driver fully " 26719"supports OpenGL 2.0+ and will enhance UFO:AI using advanced shading " 26720"techniques." 26721msgstr "" 26722"OpenGL GLSL Shaders zijn alleen beschikbaar als uw grafische kaart driver " 26723"OpenGL 2.0 volledig ondersteunt." 26724 26725#: ../base/ufos/ui/options.ufo:857 26726msgid "GLSL Shaders:" 26727msgstr "GLSL Shaders:" 26728 26729#: ../base/ufos/ui/options.ufo:864 26730msgid "Set the OpenGL shader quality - or disable them." 26731msgstr "" 26732 26733#: ../base/ufos/ui/options.ufo:874 26734#, fuzzy 26735msgid "Disabled" 26736msgstr "Deactiveer alles" 26737 26738#: ../base/ufos/ui/options.ufo:879 26739msgid "Low quality" 26740msgstr "" 26741 26742#: ../base/ufos/ui/options.ufo:884 26743#, fuzzy 26744msgid "Medium quality" 26745msgstr "Gemiddeld gewicht" 26746 26747#: ../base/ufos/ui/options.ufo:889 26748#, fuzzy 26749msgid "High quality" 26750msgstr "jpeg Kwaliteit:" 26751 26752#: ../base/ufos/ui/options.ufo:912 26753msgid "" 26754"Vertex Buffers are submitting extensible arrays of vertex attributes to be " 26755"mapped into the GPU for fast drawing." 26756msgstr "" 26757"Vertex Buffers sturen grotere blokken grafische informatie in één keer, wat " 26758"de snelheid kan vergroten." 26759 26760#: ../base/ufos/ui/options.ufo:913 26761msgid "Vertex Buffers:" 26762msgstr "Vertex Buffers:" 26763 26764#: ../base/ufos/ui/options.ufo:928 26765msgid "" 26766"OpenGL multisample buffers provide a mechanism to antialias all GL " 26767"primitives. / The Swap Interval selects when a buffer swap will occur. The " 26768"value '0' means that the swap will occur immediately (also known as 'v-sync " 26769"off')." 26770msgstr "" 26771"OpenGL multisample buffers is een mechanisme om GL primitieven minder scherp " 26772"te maken (antialiasing). Het Wisselinterval geeft aan wanneer een " 26773"bufferwissel optreedt. De waarde '0' betekent dat de wissel onmiddelijk " 26774"gebeurt (ook wel bekend als 'v-sync uit')." 26775 26776#: ../base/ufos/ui/options.ufo:929 26777msgid "Multisample Buffers / Swap Interval:" 26778msgstr "Multisample buffers/Wisselinterval:" 26779 26780#: ../base/ufos/ui/options.ufo:935 26781msgid "" 26782"Choose between 0-4 Multisample Buffers. Higher values will provide better " 26783"antialiasing and will enhance picture quality." 26784msgstr "" 26785"Kies tussen 0-4 Multisample buffers. Hogere waarden geven betere " 26786"antialiasing resultaten en verbetert de grafische weergave." 26787 26788#: ../base/ufos/ui/options.ufo:950 26789msgid "" 26790"Set to '0' to turn v-sync off (faster). Set to '1' or higher to turn v-sync " 26791"on (better quality)." 26792msgstr "" 26793"Zet op '0' om v-sync uit te zetten (sneller). Zet op '1' of hoger om v-sync " 26794"aan te zetten (hogere kwaliteit)." 26795 26796#: ../base/ufos/ui/options.ufo:968 26797#, fuzzy 26798msgid "Post-processing shader effects like glowing textures." 26799msgstr "" 26800"Nabewerkings shader effecten zoals gloeiende texturen (alleen beschikbaar " 26801"als GLSL Shaders aangezet zijn)." 26802 26803#: ../base/ufos/ui/options.ufo:969 26804msgid "Post-Processing Shader Effects:" 26805msgstr "Nabewerkings Shader Effecten:" 26806 26807#: ../base/ufos/ui/options.ufo:975 26808#, fuzzy 26809msgid "Enable post processing shader effects." 26810msgstr "Nabewerkings Shader Effecten:" 26811 26812#: ../base/ufos/ui/options.ufo:985 26813msgid "" 26814"Realtime lighting of the 3D world in UFO:AI. / Maximum number of dynamic " 26815"hardware accelerated lights allowed." 26816msgstr "" 26817"Realtime belichting van de 3D wereld in UFO:AI. / Maximaal aantal " 26818"dynamische, hardware versnelde, lichten toegstaan." 26819 26820#: ../base/ufos/ui/options.ufo:986 26821msgid "Realtime Lighting / Max Dynamic Lights:" 26822msgstr "Realtime belichting/Max dynamische lichten:" 26823 26824#: ../base/ufos/ui/options.ufo:998 26825#, fuzzy 26826msgid "Change the number of allowed hardware accelerated dynamic lights." 26827msgstr "" 26828"Verander het aantal toegestane hardware versnelde dynamische lichten. " 26829"OPGELET: Realtime belichting moet aangezet zijn." 26830 26831#: ../base/ufos/ui/options.ufo:1027 26832msgid "Also known as bumpmapping." 26833msgstr "Ook wel bekend als bumpmapping" 26834 26835#: ../base/ufos/ui/options.ufo:1028 26836msgid "Texture Normalmapping:" 26837msgstr "Texture normaalmap:" 26838 26839#: ../base/ufos/ui/options.ufo:1034 26840#, fuzzy 26841msgid "Enable normal-/bumpmapping." 26842msgstr "Ook wel bekend als bumpmapping" 26843 26844#: ../base/ufos/ui/options.ufo:1045 26845msgid "Amount of light emitting from the sun and shining on the earth." 26846msgstr "Hoeveelheid licht afkomstig van de zon." 26847 26848#: ../base/ufos/ui/options.ufo:1046 26849msgid "Geo Ambient Lighting:" 26850msgstr "Aarde omgevingsbelichting:" 26851 26852#: ../base/ufos/ui/options.ufo:1071 26853msgid "At the moment these are just drop-shadows." 26854msgstr "Op dit moment zijn dit slechts valschaduwen." 26855 26856#: ../base/ufos/ui/options.ufo:1072 26857msgid "Shadows:" 26858msgstr "Schaduwen:" 26859 26860#: ../base/ufos/ui/options.ufo:1078 26861msgid "Enable shadows." 26862msgstr "Schaduwen:" 26863 26864#: ../base/ufos/ui/options.ufo:1090 26865msgid "Light and Shadow" 26866msgstr "Licht en Schaduw" 26867 26868#: ../base/ufos/ui/options.ufo:1100 26869msgid "" 26870"The lightmap block size defines the resolution of the lightmap. Higher block " 26871"size means using more detailed lightmaps." 26872msgstr "" 26873"De lichtmap blokgrootte specificeert de resolutie van de lichtmap. Hogere " 26874"blokgroottes betekenen een meer gedetailleerde lichtmap." 26875 26876#: ../base/ufos/ui/options.ufo:1101 26877msgid "Lightmap Block Size:" 26878msgstr "Belichtingsmap Blokgrootte:" 26879 26880#: ../base/ufos/ui/options.ufo:1108 26881msgid "" 26882"Low means a maximum lightmap resolution of 512x512 pixel. High means up to " 26883"2048x2048 pixel." 26884msgstr "" 26885"Laag betekent een maximale lichtmap resolutie van 512x512 pixels. Hoog " 26886"betekent tot 2048x2048 pixels." 26887 26888#: ../base/ufos/ui/options.ufo:1149 26889msgid "Enabled by default for compatibility reasons." 26890msgstr "" 26891 26892#: ../base/ufos/ui/options.ufo:1150 26893msgid "Intel Graphics Hardware Hack:" 26894msgstr "" 26895 26896#: ../base/ufos/ui/options.ufo:1156 26897msgid "" 26898"This hack deactivates GLSL shaders on Intel chips. Disable it to be able to " 26899"turn on advanced rendering features." 26900msgstr "" 26901 26902#: ../base/ufos/ui/options.ufo:1189 26903msgid "" 26904"Flares are used to display light reflection effects. Flare visibility is " 26905"calculated according to the angle of the surface emitting the light." 26906msgstr "" 26907"Gloed wordt gebruikt voor lichtreflectie effecten. Gloed zichtbaarheid is " 26908"afhankelijk van de invalshoek van het licht." 26909 26910#: ../base/ufos/ui/options.ufo:1190 26911msgid "Flares:" 26912msgstr "Gloed:" 26913 26914#: ../base/ufos/ui/options.ufo:1205 26915msgid "Coronas are soft, alpha-blended, rounded polygons." 26916msgstr "Coronas zijn zachte, halftransparante, afgeronde polygonen." 26917 26918#: ../base/ufos/ui/options.ufo:1206 26919msgid "Coronas:" 26920msgstr "Coronas:" 26921 26922#: ../base/ufos/ui/options.ufo:1221 26923msgid "" 26924"Fog does not relate to any weather effect here, but when enabled distant " 26925"textures on the battlescape are faded out." 26926msgstr "" 26927"Mist is onafhankelijk van weereffecten, maar als het aangevinkt is worden " 26928"elementen verder weg van de camera minder zichtbaar." 26929 26930#: ../base/ufos/ui/options.ufo:1222 26931msgid "Fog:" 26932msgstr "Mist:" 26933 26934#: ../base/ufos/ui/options.ufo:1237 26935msgid "Weather effects like rain or snow." 26936msgstr "Weereffecten zoals regen of sneeuw." 26937 26938#: ../base/ufos/ui/options.ufo:1238 26939msgid "Weather Effects:" 26940msgstr "Weereffecten:" 26941 26942#: ../base/ufos/ui/options.ufo:1253 26943msgid "" 26944"The material system is used to display texture animations, effects like " 26945"rotating or stretching or scrolling textures and manipulate rendering " 26946"through applying special material properties like specularity or hardness to " 26947"defined textures." 26948msgstr "" 26949"Het materiaalsysteem wordt gebruikt voor texture animaties, effecten als " 26950"rotatie of oprekking, en beïnvloedt het optekenen door het toepassen van " 26951"speciale materiaaleigenschappen zoals speculariteit of hardheid op bepaalde " 26952"textures." 26953 26954#: ../base/ufos/ui/options.ufo:1254 26955msgid "Material System:" 26956msgstr "Materiaal Systeem:" 26957 26958#: ../base/ufos/ui/options.ufo:1267 26959msgid "Switch to low video settings" 26960msgstr "Wissel naar lage beeldinstellingen" 26961 26962#: ../base/ufos/ui/options.ufo:1281 26963msgid "Switch to medium video settings" 26964msgstr "Wissel naar medium beeldinstellingen" 26965 26966#: ../base/ufos/ui/options.ufo:1295 26967msgid "Switch to very high video settings" 26968msgstr "Wissel naar hoge beeldinstellingen" 26969 26970#: ../base/ufos/ui/options.ufo:1324 26971msgid "Audio Settings" 26972msgstr "Geluidsinstellingen" 26973 26974#: ../base/ufos/ui/options.ufo:1341 26975msgid "Enable or disable sound." 26976msgstr "Activeer of deactiveer het afspelen van geluid." 26977 26978#: ../base/ufos/ui/options.ufo:1342 26979msgid "Enable Audio:" 26980msgstr "Geluid aan:" 26981 26982#: ../base/ufos/ui/options.ufo:1398 26983msgid "Sound Effects:" 26984msgstr "Geluidseffecten:" 26985 26986#: ../base/ufos/ui/options.ufo:1423 26987msgid "Menu Sounds:" 26988msgstr "Menugeluiden:" 26989 26990#: ../base/ufos/ui/options.ufo:1429 26991msgid "Turn the menu sounds on or off." 26992msgstr "Schakel menugeluiden in of uit." 26993 26994#: ../base/ufos/ui/options.ufo:1439 26995msgid "Advanced Audio Options" 26996msgstr "Geavanceerde Geluid Opties" 26997 26998#: ../base/ufos/ui/options.ufo:1449 26999msgid "" 27000"The sample rate frequency in kHz. Use higher values for better sound quality." 27001msgstr "De samplefrequentie ik kHz." 27002 27003#: ../base/ufos/ui/options.ufo:1450 27004msgid "Audio Sample Rate:" 27005msgstr "Samplefrequentie geluid:" 27006 27007#: ../base/ufos/ui/options.ufo:1484 27008msgid "Restart the sound-engine and apply your settings." 27009msgstr "Herstart de geluidsmodule en activeer instellingen" 27010 27011#: ../base/ufos/ui/options.ufo:1507 27012msgid "Gameplay Settings" 27013msgstr "Spel Instellingen" 27014 27015#: ../base/ufos/ui/options.ufo:1514 27016msgid "Battlescape Camera Settings" 27017msgstr "Slagveld Camera Instellingen" 27018 27019#: ../base/ufos/ui/options.ufo:1524 27020msgid "Scroll Speed:" 27021msgstr "Schuifsnelheid:" 27022 27023#: ../base/ufos/ui/options.ufo:1548 27024msgid "Rotation Speed:" 27025msgstr "Draaisnelheid:" 27026 27027#: ../base/ufos/ui/options.ufo:1572 27028msgid "" 27029"The move deceleration of the battlescape camera. Lower this value if you " 27030"want smoother camera movement, increase it if you want cameramovement to " 27031"decelerate faster or stop immediately." 27032msgstr "" 27033"De schuifversnelling van de slagveld camera. Lager betekent vloeiender " 27034"bewegingen. Verhoog deze waarde als u wilt dat de camera sneller stopt, of " 27035"onmiddelijk moet stoppen." 27036 27037#: ../base/ufos/ui/options.ufo:1573 27038msgid "Move Deceleration:" 27039msgstr "Bewegingsversnelling:" 27040 27041#: ../base/ufos/ui/options.ufo:1597 27042msgid "" 27043"Isometric Mode means the 3D world will be rendered without perspective " 27044"correction." 27045msgstr "" 27046"Isometrische Mode betekent dat de 3D wereld wordt getekend zonder " 27047"perspectief." 27048 27049#: ../base/ufos/ui/options.ufo:1598 27050msgid "Isometric Mode:" 27051msgstr "Isometrische Modus:" 27052 27053#: ../base/ufos/ui/options.ufo:1613 27054msgid "" 27055"Center the camera view automatically at the soldier when selecting it, or at " 27056"the enemy when he is shooting or appearing." 27057msgstr "" 27058"Centreer de camera automatisch op de soldaat bij het selecteren, of bij de " 27059"vijand als die schiet of verschijnt." 27060 27061#: ../base/ufos/ui/options.ufo:1614 27062msgid "Center View:" 27063msgstr "Centreer zicht:" 27064 27065#: ../base/ufos/ui/options.ufo:1629 27066msgid "Battlescape Gameplay Settings" 27067msgstr "Slagveld spelinstellingen" 27068 27069#: ../base/ufos/ui/options.ufo:1639 27070msgid "Select the Head-Up-Display for the battlescape." 27071msgstr "Kies de Head-Up-Display (HUD) voor het slagveld." 27072 27073#: ../base/ufos/ui/options.ufo:1640 27074msgid "HUD Design:" 27075msgstr "HUD Ontwerp:" 27076 27077#: ../base/ufos/ui/options.ufo:1656 27078msgid "" 27079"Enabling this will give you a preview of your actions on the battlescape " 27080"which you then have to confirm." 27081msgstr "" 27082"Door deze optie te activeren krijgt u een preview van de acties die u daarna " 27083"moet bevestigen." 27084 27085#: ../base/ufos/ui/options.ufo:1657 27086msgid "Confirm Actions:" 27087msgstr "Bevestig Acties:" 27088 27089#: ../base/ufos/ui/options.ufo:1664 27090msgid "" 27091"'No' means all your orders on the battlescape will be executed immediately. " 27092"'Yes' means you will be prompted to confirm all of your orders before the " 27093"soldier begins to execute them. 'Only for moving' means the path will be " 27094"displayed before you confirm a soldier's move." 27095msgstr "" 27096"'Nee' betekent dat alle orders direct worden uitgevoerd. 'Ja' betekent dat u " 27097"eerst de orders moet bevestigen voordat ze door de soldaat worden " 27098"uitgevoerd. 'Alleen voor verplaatsen' betekent dat het pad wordt afgebeeld " 27099"voordat de verplaatsing wordt bevestigd." 27100 27101#: ../base/ufos/ui/options.ufo:1670 po/OTHER_STRINGS:4 27102msgid "Yes" 27103msgstr "Ja" 27104 27105#: ../base/ufos/ui/options.ufo:1674 po/OTHER_STRINGS:5 27106msgid "No" 27107msgstr "Nee" 27108 27109#: ../base/ufos/ui/options.ufo:1678 27110msgid "Moving only" 27111msgstr "Alleen bewegen" 27112 27113#: ../base/ufos/ui/options.ufo:1687 27114msgid "" 27115"Autostand regulates if your soldier should automatically stand up when he is " 27116"getting the order to move while being crouched." 27117msgstr "" 27118"Automatisch Opstaan geeft aan of uw soldaat eerst opstaat als hij de " 27119"opdracht krijgt zich te verplaatsen." 27120 27121#: ../base/ufos/ui/options.ufo:1688 27122msgid "Autostand:" 27123msgstr "Automatisch opstaan:" 27124 27125#: ../base/ufos/ui/options.ufo:1703 27126msgid "Actor Speed:" 27127msgstr "Snelheid persoon:" 27128 27129#: ../base/ufos/ui/options.ufo:1714 27130msgid "Choose between 0-9, higher values mean higher actor speed." 27131msgstr "Kies tussen 0-9, hogere waarden betekenen hogere snelheid." 27132 27133#: ../base/ufos/ui/options.ufo:1727 27134msgid "Geoscape Options" 27135msgstr "Aardoverzicht Opties" 27136 27137#: ../base/ufos/ui/options.ufo:1737 27138msgid "" 27139"3D or 2D geoscape. To enable this option you have to start a new campaign " 27140"first." 27141msgstr "" 27142"3D of 2D aarde scherm. Om deze optie aan te zetten moet u eerst een nieuwe " 27143"campagne starten." 27144 27145#: ../base/ufos/ui/options.ufo:1738 27146msgid "3D Geoscape:" 27147msgstr "3D Aardbol:" 27148 27149#: ../base/ufos/ui/options.ufo:1753 27150msgid "Show/Hide the panel decoration on the geoscape." 27151msgstr "" 27152 27153#: ../base/ufos/ui/options.ufo:1754 27154#, fuzzy 27155msgid "Show decoration:" 27156msgstr "Schot Reservering" 27157 27158#: ../base/ufos/ui/options.ufo:1769 27159msgid "The minimum/maximum zoom of the geoscape camera" 27160msgstr "Het minimale/maximale zoomniveau van de aardoverzicht camera" 27161 27162#: ../base/ufos/ui/options.ufo:1770 27163msgid "Min/Max Geo-Cam Zoom:" 27164msgstr "Min/Max Aarde-Cam Zoom:" 27165 27166#: ../base/ufos/ui/options.ufo:1777 27167msgid "Minimum zoom level of the geoscape camera" 27168msgstr "Minimaal zoomniveau van de aarde camera" 27169 27170#: ../base/ufos/ui/options.ufo:1811 27171msgid "1.00" 27172msgstr "1,00" 27173 27174#: ../base/ufos/ui/options.ufo:1818 27175msgid "Maximum zoom level of the geoscape camera" 27176msgstr "Maximaal zoomniveau van de aarde camera" 27177 27178#: ../base/ufos/ui/options.ufo:1825 27179msgid "2.0" 27180msgstr "2,0" 27181 27182#: ../base/ufos/ui/options.ufo:1830 27183msgid "4.00" 27184msgstr "4,00" 27185 27186#: ../base/ufos/ui/options.ufo:1836 27187msgid "6.00" 27188msgstr "6,00" 27189 27190#: ../base/ufos/ui/options.ufo:1841 27191msgid "8.00" 27192msgstr "8,00" 27193 27194#: ../base/ufos/ui/options.ufo:1846 27195msgid "10.00" 27196msgstr "10,00" 27197 27198#: ../base/ufos/ui/options.ufo:1851 27199msgid "12.00" 27200msgstr "12,00" 27201 27202#: ../base/ufos/ui/options.ufo:1860 27203msgid "Joystick Settings" 27204msgstr "Joystick Instellingen" 27205 27206#: ../base/ufos/ui/options.ufo:1870 27207msgid "Enable:" 27208msgstr "Aanzetten:" 27209 27210#: ../base/ufos/ui/options.ufo:1902 27211msgid "Joystick or Joypad:" 27212msgstr "Joystick of Joypad:" 27213 27214#: ../base/ufos/ui/options.ufo:1908 27215msgid "Available game controllers." 27216msgstr "Beschikbare game controllers." 27217 27218#: ../base/ufos/ui/options.ufo:1919 27219msgid "" 27220"Adjust the joystick threshold to a high enough value, so movement of the " 27221"analogue stick will be recognized." 27222msgstr "" 27223"Pas de joystick grenswaarde aan op een voldoende hoge waarde, zodat het " 27224"bewegen van de analoge stick opgemerkt wordt." 27225 27226#: ../base/ufos/ui/options.ufo:1920 27227msgid "Threshold:" 27228msgstr "Drempel:" 27229 27230#: ../base/ufos/ui/options.ufo:1969 27231msgid "Show Keys" 27232msgstr "Toon toetsen" 27233 27234#: ../base/ufos/ui/options.ufo:2003 27235msgid "Key Bindings" 27236msgstr "Toetsbindingen" 27237 27238#: ../base/ufos/ui/options.ufo:2026 27239msgid "Menu" 27240msgstr "Menu" 27241 27242#: ../base/ufos/ui/options.ufo:2030 27243msgid "Global" 27244msgstr "" 27245 27246#: ../base/ufos/ui/options.ufo:2034 27247#, fuzzy 27248msgid "Battlescape" 27249msgstr "^BSlagveld bindingen" 27250 27251#: ../base/ufos/ui/physdat.ufo:368 27252msgid "EKG" 27253msgstr "EKG" 27254 27255#: ../base/ufos/ui/popup_baseattack.ufo:39 27256msgid "Assemble Team" 27257msgstr "Maak team" 27258 27259#: ../base/ufos/ui/popup_baseattack.ufo:292 27260msgid "Equip" 27261msgstr "Uitrusten" 27262 27263#: ../base/ufos/ui/popup_baseattack.ufo:365 27264msgid "Base is under attack" 27265msgstr "Basis wordt aangevallen" 27266 27267#: ../base/ufos/ui/popup_baseattack.ufo:381 27268msgid "Kill aliens in container" 27269msgstr "Dood alle buitenaardsen in quarantaine" 27270 27271#: ../base/ufos/ui/popup_baseattack.ufo:388 27272#: ../base/ufos/ui/popup_baseattack.ufo:395 27273#: ../base/ufos/ui/popup_baseattack.ufo:402 27274#: ../base/ufos/ui/popup_baseattack.ufo:409 27275msgid "Not implemented" 27276msgstr "Niet geïmplementeerd" 27277 27278#: ../base/ufos/ui/popup_baseattack.ufo:393 27279#, fuzzy 27280msgid "Lift aircraft" 27281msgstr "Volgend vliegtuig" 27282 27283#: ../base/ufos/ui/popup_baseattack.ufo:407 27284msgid "Disable Power Plant" 27285msgstr "Schakel Energievoorziening uit" 27286 27287#: ../base/ufos/ui/popup_baseattack.ufo:421 27288msgid "Assemble defend team" 27289msgstr "Maak verdedigingsteam" 27290 27291#: ../base/ufos/ui/popup_baseattack.ufo:455 27292#: client/cgame/multiplayer/mp_callbacks.cpp:64 27293msgid "Assemble a team first" 27294msgstr "Maak eerst een team" 27295 27296#: ../base/ufos/ui/popup_capacity.ufo:10 27297#, fuzzy 27298msgid "Capacity Exceeded" 27299msgstr "Basis capaciteit" 27300 27301#: ../base/ufos/ui/popup_capacity.ufo:14 27302msgid "" 27303"There is no more room for goods/personel at this base. Free up some space." 27304msgstr "" 27305 27306#: ../base/ufos/ui/popup_capacity.ufo:84 ../base/ufos/ui/research.ufo:136 27307#, fuzzy 27308msgid "Go to base" 27309msgstr "Ga naar opslag" 27310 27311#: ../base/ufos/ui/popup_installations.ufo:60 27312msgid "New installation" 27313msgstr "Nieuwe installatie" 27314 27315#: ../base/ufos/ui/popup_installations.ufo:65 27316msgid "Type" 27317msgstr "Type" 27318 27319#: ../base/ufos/ui/popup_installations.ufo:72 27320msgid "Build Time" 27321msgstr "Bouwtijd" 27322 27323#: ../base/ufos/ui/popup_installations.ufo:80 27324msgid "Cost" 27325msgstr "Kosten" 27326 27327#: ../base/ufos/ui/popup_installations.ufo:151 27328msgid "New base" 27329msgstr "Nieuwe basis" 27330 27331#: ../base/ufos/ui/popup_installations.ufo:196 27332msgid "Build the base" 27333msgstr "Bouw de basis" 27334 27335#: ../base/ufos/ui/popup_installations.ufo:347 27336#, fuzzy 27337msgid "UFO Yards" 27338msgstr "UFO Werf" 27339 27340#: ../base/ufos/ui/popup_installations.ufo:501 27341#, fuzzy 27342msgid "Rename Installation" 27343msgstr "Hernoem installatie" 27344 27345#: ../base/ufos/ui/popup_installations.ufo:512 27346#: ../base/ufos/ui/popup_installations.ufo:626 27347#, fuzzy 27348msgid "Location:" 27349msgstr "Land:" 27350 27351#: ../base/ufos/ui/popup_installations.ufo:538 27352#, fuzzy 27353msgid "Capacity:" 27354msgstr "Basis capaciteit" 27355 27356#: ../base/ufos/ui/popup_installations.ufo:550 27357msgid "Free Space:" 27358msgstr "" 27359 27360#: ../base/ufos/ui/popup_installations.ufo:562 27361#: ../base/ufos/ui/popup_installations.ufo:662 27362#, fuzzy 27363msgid "Confirm destroying" 27364msgstr "Bevestig Acties:" 27365 27366#: ../base/ufos/ui/popup_installations.ufo:602 27367#, fuzzy 27368msgid "Condition:" 27369msgstr "Bevestig Acties:" 27370 27371#: ../base/ufos/ui/popup_installations.ufo:651 27372#, fuzzy 27373msgid "Transfer UFO" 27374msgstr "Verplaats" 27375 27376#: ../base/ufos/ui/popup_installations.ufo:669 27377msgid "Destroy UFO" 27378msgstr "Vernietig UFO" 27379 27380#: ../base/ufos/ui/popup_installations.ufo:833 27381#, fuzzy 27382msgid "disassembling" 27383msgstr "Onderdelen ontmantelen" 27384 27385#: ../base/ufos/ui/popup_installations.ufo:839 27386#, fuzzy 27387msgid "transfering" 27388msgstr "verplaats" 27389 27390#: ../base/ufos/ui/popup_installations.ufo:845 27391#, fuzzy 27392msgid "stored" 27393msgstr "Opslag" 27394 27395#: ../base/ufos/ui/popup_installations.ufo:851 27396#, fuzzy 27397msgid "unknown" 27398msgstr "Onbekend" 27399 27400#: ../base/ufos/ui/production.ufo:70 27401#: client/cgame/campaign/cp_produce_callbacks.cpp:295 27402msgid "Disassembly" 27403msgstr "Ontmanteling" 27404 27405#: ../base/ufos/ui/production.ufo:192 27406#, fuzzy 27407msgid "Workshop space" 27408msgstr "Werkplaats capaciteit:" 27409 27410#: ../base/ufos/ui/production.ufo:389 ../base/ufos/ui/production.ufo:399 27411msgid "Change the production amount" 27412msgstr "Verander het te produceren aantal" 27413 27414#: ../base/ufos/ui/production.ufo:410 27415msgid "Start this production" 27416msgstr "Start deze productie" 27417 27418#: ../base/ufos/ui/production.ufo:421 27419msgid "Stop production" 27420msgstr "Stop productie" 27421 27422#: ../base/ufos/ui/production.ufo:431 27423msgid "Increase priority" 27424msgstr "Verhoog prioriteit" 27425 27426#: ../base/ufos/ui/production.ufo:443 27427msgid "Decrease priority" 27428msgstr "Verlaag prioriteit" 27429 27430#: ../base/ufos/ui/production.ufo:516 27431msgid "Requirements" 27432msgstr "Benodigdheden" 27433 27434#: ../base/ufos/ui/research.ufo:20 27435msgid "Open UFOPaedia" 27436msgstr "Open UFOpedia" 27437 27438#: ../base/ufos/ui/research.ufo:68 27439#, fuzzy 27440msgid "Stop researching this project" 27441msgstr "Geen onderzoeksvoorstel beschikbaar voor dit project." 27442 27443#: ../base/ufos/ui/research.ufo:78 27444#, fuzzy 27445msgid "Assign less scientists on this project" 27446msgstr "Wijs soldaat toe aan dit vliegtuig." 27447 27448#: ../base/ufos/ui/research.ufo:96 27449#, fuzzy 27450msgid "Assign more scientists on this project" 27451msgstr "Wijs eerst één of meerdere soldaten toe aan dit vliegtuig." 27452 27453#: ../base/ufos/ui/research.ufo:106 27454msgid "Assign all free scientists on this project" 27455msgstr "" 27456 27457#: ../base/ufos/ui/research.ufo:153 27458#, fuzzy 27459msgid "N/A" 27460msgstr "Niet beschikbaar" 27461 27462#: ../base/ufos/ui/research.ufo:154 27463msgid "An artifact or prerequisite is missing for this topic" 27464msgstr "" 27465 27466#: ../base/ufos/ui/research.ufo:162 27467msgid "Expand/Collapse" 27468msgstr "" 27469 27470#: ../base/ufos/ui/research.ufo:199 27471msgid "Topics" 27472msgstr "" 27473 27474#: ../base/ufos/ui/research.ufo:301 client/cgame/campaign/cp_aircraft.cpp:373 27475msgid "idle" 27476msgstr "doet niets" 27477 27478#: ../base/ufos/ui/singleplayer.ufo:71 27479msgid "Back to the main menu." 27480msgstr "Terugkeren naar het hoofdmenu." 27481 27482#: ../base/ufos/ui/singleplayer.ufo:109 27483msgid "Go back to the battlescape." 27484msgstr "Ga terug naar het slagveld." 27485 27486#: ../base/ufos/ui/singleplayer.ufo:116 27487msgid "Abort" 27488msgstr "Breek af" 27489 27490#: ../base/ufos/ui/singleplayer.ufo:117 27491msgid "Abort this battlescape mission." 27492msgstr "Afbreken missie." 27493 27494#: ../base/ufos/ui/singleplayer.ufo:125 27495msgid "Retry this battlescape mission." 27496msgstr "Probeer deze missie opnieuw." 27497 27498#: ../base/ufos/ui/singleplayer.ufo:133 27499msgid "Enter the game options menu." 27500msgstr "Ga naar het spelopties menu." 27501 27502#: ../base/ufos/ui/singleplayer.ufo:141 27503msgid "You will lose all your progress." 27504msgstr "U zult uw voortgang kwijt raken." 27505 27506#: ../base/ufos/ui/singleplayer.ufo:175 27507msgid "Quit" 27508msgstr "Afsluiten" 27509 27510#: ../base/ufos/ui/skirmish.ufo:44 27511msgid "<1>" 27512msgstr "<1>" 27513 27514#: ../base/ufos/ui/skirmish.ufo:121 27515msgid "Start Game" 27516msgstr "Start spel" 27517 27518#: ../base/ufos/ui/skirmish.ufo:136 27519msgid "Return to the main menu." 27520msgstr "Terugkeren naar het hoofdmenu" 27521 27522#: ../base/ufos/ui/skirmish.ufo:150 27523msgid "Skirmish Game Settings" 27524msgstr "Schermutseling spelinstellingen" 27525 27526#: ../base/ufos/ui/skirmish.ufo:203 27527msgid "UFO:" 27528msgstr "UFO:" 27529 27530#: ../base/ufos/ui/skirmish.ufo:206 27531msgid "" 27532"Select the UFO that should be used (only possible if available for that map)." 27533msgstr "" 27534"Kiesde UFO die gebruikt moet worden (alleen mogelijk als beschikbaar voor " 27535"die kaart)" 27536 27537#: ../base/ufos/ui/skirmish.ufo:221 27538msgid "Dropship:" 27539msgstr "Landingsvliegtuig:" 27540 27541#: ../base/ufos/ui/skirmish.ufo:224 27542msgid "" 27543"Select the dropship that should be used (only possible if available for that " 27544"map)." 27545msgstr "" 27546"Kies het landingsvliegtuig dat gebruikt moet worden (alleen mogelijk als " 27547"beschikbaar voor die kaart)" 27548 27549#: ../base/ufos/ui/skirmish.ufo:249 27550msgid "Equipment of your team." 27551msgstr "Uitrusting van uw team." 27552 27553#: ../base/ufos/ui/skirmish.ufo:289 27554msgid "Equipment AI Team." 27555msgstr "Uitrusting KI Team." 27556 27557#: ../base/ufos/ui/skirmish.ufo:334 27558msgid "The maximum of AI actors for this game." 27559msgstr "Maximum aantal computerspelers voor dit spel." 27560 27561#: ../base/ufos/ui/skirmish.ufo:356 27562msgid "Max. Soldiers:" 27563msgstr "Max. aantal soldaten:" 27564 27565#: ../base/ufos/ui/skirmish.ufo:357 27566msgid "Sets the maximum amount of soldiers." 27567msgstr "Specificeer het maximale aantal soldaten." 27568 27569#: ../base/ufos/ui/skirmish.ufo:381 27570msgid "UGVs:" 27571msgstr "OGVs:" 27572 27573#: ../base/ufos/ui/skirmish.ufo:384 27574msgid "" 27575"UGVs for this game - only valid if enough free soldier slots are available." 27576msgstr "" 27577"OGVs voor dit spel - alleen geldig als er genoeg vrije soldatenplaatsen zijn." 27578 27579#: ../base/ufos/ui/skirmish.ufo:422 27580msgid "Team:" 27581msgstr "Team:" 27582 27583#: ../base/ufos/ui/skirmish.ufo:425 27584msgid "Select which side you want to play with." 27585msgstr "Kies met welke zijde u wilt spelen." 27586 27587#: ../base/ufos/ui/stats.ufo:39 27588msgid "Missions" 27589msgstr "Missies" 27590 27591#: ../base/ufos/ui/stats.ufo:58 27592msgid "Bases" 27593msgstr "Bases" 27594 27595#: ../base/ufos/ui/stats.ufo:77 27596msgid "Installations" 27597msgstr "Installaties" 27598 27599#: ../base/ufos/ui/stats.ufo:115 27600msgid "Costs" 27601msgstr "Kosten" 27602 27603#: ../base/ufos/ui/stats.ufo:134 27604msgid "Nations" 27605msgstr "Landen" 27606 27607#: ../base/ufos/ui/stats.ufo:144 27608msgid "Click for funding graphs" 27609msgstr "Klik voor fondsgrafieken" 27610 27611#: ../base/ufos/ui/stats.ufo:209 27612msgid "Nation Statistics" 27613msgstr "Landenstatistiek" 27614 27615#: ../base/ufos/ui/stats.ufo:252 27616msgid "Nation" 27617msgstr "Land" 27618 27619#: ../base/ufos/ui/stats.ufo:307 27620msgid "Current Funding" 27621msgstr "Huidige Fondsen" 27622 27623#: ../base/ufos/ui/stats.ufo:369 27624msgid "Month (Relative to current)" 27625msgstr "Maand (Relatief aan huidige)" 27626 27627#: ../base/ufos/ui/stats.ufo:450 27628msgid "Funding" 27629msgstr "Fondsen" 27630 27631#: ../base/ufos/ui/stats.ufo:464 27632msgid "max" 27633msgstr "max" 27634 27635#: ../base/ufos/ui/sys_editor.ufo:12 27636msgid "Node editor" 27637msgstr "Knooppunt bewerker" 27638 27639#: ../base/ufos/ui/sys_editor.ufo:30 27640msgid "Capture a node" 27641msgstr "Vastleggen knooppunt" 27642 27643#: ../base/ufos/ui/sys_editor.ufo:42 27644msgid "Select parent node" 27645msgstr "Kies ouder knooppunt" 27646 27647#: ../base/ufos/ui/sys_editor.ufo:54 27648msgid "Select first child node" 27649msgstr "Kies eerste kind-knooppunt" 27650 27651#: ../base/ufos/ui/sys_editor.ufo:66 27652msgid "Select next node" 27653msgstr "Kies volgend knooppunt" 27654 27655#: ../base/ufos/ui/sys_editor.ufo:79 27656msgid "Extract window" 27657msgstr "Haal venster eruit" 27658 27659#: ../base/ufos/ui/sys_editor.ufo:80 27660msgid "Extract the window of the last/current selected node" 27661msgstr "Haal het venster van het laatste/huidige gekozen punt eruit" 27662 27663#: ../base/ufos/ui/sys_editor.ufo:93 27664msgid "Current window:" 27665msgstr "Huidig venster" 27666 27667#: ../base/ufos/ui/sys_editor.ufo:107 27668msgid "Current node:" 27669msgstr "Huidig knooppunt:" 27670 27671#: ../base/ufos/ui/team.ufo:671 27672msgid "Save your team" 27673msgstr "Bewaar uw team" 27674 27675#: ../base/ufos/ui/team.ufo:714 27676#, fuzzy 27677msgid "Generate a team" 27678msgstr "Genereer een nieuw team" 27679 27680#: ../base/ufos/ui/team.ufo:730 ../base/ufos/ui/team.ufo:736 27681#, fuzzy 27682msgid "Generate Team" 27683msgstr "Genereer een nieuw team" 27684 27685#: ../base/ufos/ui/team.ufo:731 27686#, fuzzy 27687msgid "Generate a new team with the selected race" 27688msgstr "Waardeer de GUI op met het selecteerde onderdeel" 27689 27690#: ../base/ufos/ui/transfer.ufo:31 27691msgid "Add/Remove item to transfer cargo, hold SHIFT for speed increase." 27692msgstr "" 27693"Toevoegen/Verwijderen object aan transportlading, gebruikt SHIFT voor " 27694"grotere hoeveelheden." 27695 27696#: ../base/ufos/ui/transfer.ufo:137 ../base/ufos/ui/transfer.ufo:154 27697#: client/cgame/campaign/cp_cgame_callbacks.cpp:145 27698#: client/cgame/campaign/cp_transfer_callbacks.cpp:790 27699msgid "Aliens" 27700msgstr "Buitenaardsen" 27701 27702#: ../base/ufos/ui/transfer.ufo:193 27703#, fuzzy 27704msgid "From" 27705msgstr "Van:" 27706 27707#: ../base/ufos/ui/transfer.ufo:200 27708#, fuzzy 27709msgid "To" 27710msgstr "Naar:" 27711 27712#: ../base/ufos/ui/transfer.ufo:279 27713msgid "Cargo" 27714msgstr "" 27715 27716#: ../base/ufos/ui/transfer.ufo:287 27717#: client/cgame/campaign/cp_base_callbacks.cpp:840 27718#, fuzzy 27719msgid "Amount" 27720msgstr "Hoeveelheden" 27721 27722#: ../base/ufos/ui/transfer.ufo:339 27723msgid "Destination base" 27724msgstr "Doelbasis" 27725 27726#: ../base/ufos/ui/transfer.ufo:359 27727#, fuzzy 27728msgid "Building" 27729msgstr "Gebouwen" 27730 27731#: ../base/ufos/ui/transfer.ufo:383 27732#, fuzzy 27733msgid "all space" 27734msgstr "Herroep" 27735 27736#: ../base/ufos/ui/transfer.ufo:426 27737msgid "Capacity overload\";" 27738msgstr "" 27739 27740#: ../base/ufos/ui/transfer.ufo:445 ../base/ufos/ui/transfer.ufo:473 27741msgid "Start the transfer" 27742msgstr "Begin de overdracht" 27743 27744#: ../base/ufos/ui/transfer.ufo:459 27745msgid "List" 27746msgstr "Lijst" 27747 27748#: ../base/ufos/ui/transfer.ufo:460 27749#, fuzzy 27750msgid "List active transfers" 27751msgstr "Begin de overdracht" 27752 27753#: ../base/ufos/ui/transfer.ufo:489 27754msgid "Clear" 27755msgstr "" 27756 27757#: ../base/ufos/ui/transfer.ufo:490 27758msgid "Clear cargo" 27759msgstr "" 27760 27761#: ../base/ufos/ui/transfer.ufo:530 27762msgid "Select base to transfer to" 27763msgstr "Selecteer de basis om naartoe te verplaatsen" 27764 27765#: ../base/ufos/ui/transfer.ufo:535 27766msgid "Choose a base to host alien bodies:" 27767msgstr "Kies een basis om buitenaardse lichamen in te bergen:" 27768 27769#: ../base/ufos/ui/transfer.ufo:576 27770msgid "From:" 27771msgstr "Van:" 27772 27773#: ../base/ufos/ui/transfer.ufo:590 27774msgid "To:" 27775msgstr "Naar:" 27776 27777#: ../base/ufos/ui/transfer.ufo:664 27778msgid "Actual transfers" 27779msgstr "Actuele transporten" 27780 27781#: ../base/ufos/ui/ufopedia.ufo:90 27782msgid "Pre-Research Report" 27783msgstr "Pre-onderzoeksrapport" 27784 27785#: ../base/ufos/ui/ufopedia.ufo:108 27786msgid "The Big Picture" 27787msgstr "Het Grote Plaatje" 27788 27789#: ../base/ufos/ui/ufopedia.ufo:294 27790msgid "Requirement(s):" 27791msgstr "Benodigdheden:" 27792 27793#: ../base/ufos/ui/web.ufo:10 ../base/ufos/ui/web.ufo:64 27794#: ../base/ufos/ui/web.ufo:69 27795msgid "Login" 27796msgstr "" 27797 27798#: ../base/ufos/ui/web.ufo:37 27799#, fuzzy 27800msgid "Password" 27801msgstr "Wachtwoord:" 27802 27803#: ../base/ufos/weapons.ufo:6 27804msgid "Medikit" 27805msgstr "EHBO koffer" 27806 27807#: ../base/ufos/weapons.ufo:28 27808msgid "First Aid" 27809msgstr "" 27810 27811#: ../base/ufos/weapons.ufo:44 27812#, fuzzy 27813msgid "Stimulants" 27814msgstr "Implantaten" 27815 27816#: ../base/ufos/weapons.ufo:60 27817msgid "Antipsychotics" 27818msgstr "" 27819 27820#: ../base/ufos/weapons.ufo:82 27821msgid "IR Goggles" 27822msgstr "IR kijker" 27823 27824#: ../base/ufos/weapons.ufo:103 27825msgid "Scan" 27826msgstr "Scan" 27827 27828#: ../base/ufos/weapons.ufo:113 ../base/ufos/weapons_melee.ufo:44 27829#: ../base/ufos/weapons_melee.ufo:108 27830msgid "Throw" 27831msgstr "Gooi" 27832 27833#: ../base/ufos/weapons.ufo:137 27834msgid "Frag Grenade" 27835msgstr "Fragmentatiegranaat" 27836 27837#: ../base/ufos/weapons.ufo:157 ../base/ufos/weapons.ufo:235 27838#: ../base/ufos/weapons.ufo:314 ../base/ufos/weapons.ufo:391 27839#: ../base/ufos/weapons.ufo:475 ../base/ufos/weapons.ufo:558 27840#: ../base/ufos/weapons.ufo:641 27841msgid "Lob" 27842msgstr "Werpen" 27843 27844#: ../base/ufos/weapons.ufo:182 ../base/ufos/weapons.ufo:261 27845#: ../base/ufos/weapons.ufo:339 ../base/ufos/weapons.ufo:419 27846#: ../base/ufos/weapons.ufo:503 ../base/ufos/weapons.ufo:586 27847#: ../base/ufos/weapons.ufo:666 27848msgid "Roll" 27849msgstr "Rol" 27850 27851#: ../base/ufos/weapons.ufo:215 27852msgid "Flashbang" 27853msgstr "Flitsgranaat" 27854 27855#: ../base/ufos/weapons.ufo:294 27856msgid "Smoke Grenade" 27857msgstr "Rookgranaat" 27858 27859#: ../base/ufos/weapons.ufo:371 27860msgid "Gas Grenade" 27861msgstr "Gas Granaat" 27862 27863#: ../base/ufos/weapons.ufo:455 27864msgid "Alien Gas Grenade" 27865msgstr "Buitenaardse Gas Granaat" 27866 27867#: ../base/ufos/weapons.ufo:538 27868msgid "Incendiary grenade" 27869msgstr "Ontvlambare granaat" 27870 27871#: ../base/ufos/weapons.ufo:621 27872msgid "Plasma Grenade" 27873msgstr "Plasma Granaat" 27874 27875#: ../base/ufos/weapons.ufo:700 ../base/ufos/weapons.ufo:722 27876msgid "Bomb" 27877msgstr "Bom" 27878 27879#: ../base/ufos/weapons_aliens.ufo:50 27880msgid "Needler Gun Magazine" 27881msgstr "Spijkergeweer Magazijn" 27882 27883#: ../base/ufos/weapons_aliens.ufo:68 ../base/ufos/weapons_aliens.ufo:143 27884#, fuzzy 27885msgid "Short Burst" 27886msgstr "5-Schots Salvo" 27887 27888#: ../base/ufos/weapons_aliens.ufo:92 ../base/ufos/weapons_aliens.ufo:167 27889msgid "Cannonade" 27890msgstr "Artillerievuur" 27891 27892#: ../base/ufos/weapons_aliens.ufo:115 ../base/ufos/weapons_aliens.ufo:190 27893#, fuzzy 27894msgid "Needle Stream" 27895msgstr "Volgende vrije team" 27896 27897#: ../base/ufos/weapons_human.ufo:6 27898msgid "Assault Rifle" 27899msgstr "Bestormingsgeweer" 27900 27901#: ../base/ufos/weapons_human.ufo:28 27902msgid "Assault Rifle Magazine" 27903msgstr "Bestormingsgeweer Magazijn" 27904 27905#: ../base/ufos/weapons_human.ufo:46 ../base/ufos/weapons_human.ufo:139 27906#: ../base/ufos/weapons_human.ufo:388 ../base/ufos/weapons_human.ufo:479 27907#: ../base/ufos/weapons_human.ufo:569 ../base/ufos/weapons_human.ufo:657 27908#: ../base/ufos/weapons_human.ufo:860 ../base/ufos/weapons_human.ufo:928 27909#: ../base/ufos/weapons_human.ufo:956 ../base/ufos/weapons_human.ufo:1574 27910#: ../base/ufos/weapons_human.ufo:1774 ../base/ufos/weapons_human.ufo:1842 27911#: ../base/ufos/weapons_particle.ufo:45 ../base/ufos/weapons_particle.ufo:134 27912#: ../base/ufos/weapons_particle.ufo:245 ../base/ufos/weapons_plasma.ufo:45 27913#: ../base/ufos/weapons_plasma.ufo:156 ../base/ufos/weapons_plasma.ufo:317 27914#: ../base/ufos/weapons_plasma.ufo:387 ../base/ufos/weapons_plasma.ufo:585 27915msgid "Snap Shot" 27916msgstr "Snel Schot" 27917 27918#: ../base/ufos/weapons_human.ufo:67 ../base/ufos/weapons_human.ufo:160 27919#: ../base/ufos/weapons_human.ufo:678 ../base/ufos/weapons_particle.ufo:155 27920#: ../base/ufos/weapons_plasma.ufo:178 ../base/ufos/weapons_plasma.ufo:340 27921#: ../base/ufos/weapons_plasma.ufo:408 27922msgid "3-Round Burst" 27923msgstr "3-Schots Salvo" 27924 27925#: ../base/ufos/weapons_human.ufo:90 ../base/ufos/weapons_human.ufo:182 27926#: ../base/ufos/weapons_human.ufo:296 ../base/ufos/weapons_human.ufo:700 27927#: ../base/ufos/weapons_human.ufo:791 ../base/ufos/weapons_multiplayer.ufo:76 27928#: ../base/ufos/weapons_multiplayer.ufo:312 27929#: ../base/ufos/weapons_plasma.ufo:200 ../base/ufos/weapons_plasma.ufo:431 27930#: ../base/ufos/weapons_plasma.ufo:518 ../base/ufos/weapons_ugv.ufo:109 27931msgid "Full-Auto" 27932msgstr "Volautomatisch" 27933 27934#: ../base/ufos/weapons_human.ufo:113 ../base/ufos/weapons_human.ufo:204 27935#: ../base/ufos/weapons_human.ufo:410 ../base/ufos/weapons_human.ufo:501 27936#: ../base/ufos/weapons_human.ufo:590 ../base/ufos/weapons_human.ufo:1138 27937#: ../base/ufos/weapons_human.ufo:1182 ../base/ufos/weapons_human.ufo:1227 27938#: ../base/ufos/weapons_human.ufo:1798 ../base/ufos/weapons_human.ufo:1866 27939#: ../base/ufos/weapons_particle.ufo:66 ../base/ufos/weapons_particle.ufo:177 27940#: ../base/ufos/weapons_plasma.ufo:88 ../base/ufos/weapons_plasma.ufo:222 27941#: ../base/ufos/weapons_plasma.ufo:453 ../base/ufos/weapons_plasma.ufo:607 27942msgid "Aimed Shot" 27943msgstr "Gericht Schot" 27944 27945#: ../base/ufos/weapons_human.ufo:231 27946msgid "Machine Gun" 27947msgstr "Machine Geweer" 27948 27949#: ../base/ufos/weapons_human.ufo:254 27950msgid "Machine Gun Magazine" 27951msgstr "Machine Geweer Magazijn" 27952 27953#: ../base/ufos/weapons_human.ufo:273 ../base/ufos/weapons_plasma.ufo:495 27954msgid "5-Shot Burst" 27955msgstr "5-Schots Salvo" 27956 27957#: ../base/ufos/weapons_human.ufo:319 ../base/ufos/weapons_multiplayer.ufo:99 27958#: ../base/ufos/weapons_multiplayer.ufo:335 27959#: ../base/ufos/weapons_plasma.ufo:541 ../base/ufos/weapons_ugv.ufo:135 27960msgid "Full-Auto Sweep" 27961msgstr "Volautomatische Zwaai" 27962 27963#: ../base/ufos/weapons_human.ufo:348 27964msgid "Sniper Rifle" 27965msgstr "Sluipschutter Geweer" 27966 27967#: ../base/ufos/weapons_human.ufo:370 27968msgid "Sniper Rifle Magazine" 27969msgstr "Sluipschutter Geweer Magazijn" 27970 27971#: ../base/ufos/weapons_human.ufo:461 27972msgid "Coilgun Clip" 27973msgstr "Spoelgeweer Patroonhouder" 27974 27975#: ../base/ufos/weapons_human.ufo:530 27976msgid "7.62mm Pistol" 27977msgstr "7.62mm Pistool" 27978 27979#: ../base/ufos/weapons_human.ufo:551 27980msgid "7.62mm Pistol Magazine" 27981msgstr "7.62mm Pistool Magazijn" 27982 27983#: ../base/ufos/weapons_human.ufo:617 27984msgid "Machine Pistol" 27985msgstr "Machinepistool" 27986 27987#: ../base/ufos/weapons_human.ufo:639 27988msgid "4.2mm MP Magazine" 27989msgstr "4.2mm MP Magazijn" 27990 27991#: ../base/ufos/weapons_human.ufo:729 27992msgid "Submachine Gun" 27993msgstr "Semiautomatisch Geweer" 27994 27995#: ../base/ufos/weapons_human.ufo:750 27996msgid "SMG Magazine" 27997msgstr "SMG Magazijn" 27998 27999#: ../base/ufos/weapons_human.ufo:768 ../base/ufos/weapons_multiplayer.ufo:52 28000msgid "5-Round Burst" 28001msgstr "5-Schots Salvo" 28002 28003#: ../base/ufos/weapons_human.ufo:820 28004msgid "Riot Shotgun" 28005msgstr "Rel Jachtgeweer" 28006 28007#: ../base/ufos/weapons_human.ufo:842 28008msgid "Saboted Slugs" 28009msgstr "Gelaagde Kogels" 28010 28011#: ../base/ufos/weapons_human.ufo:889 28012msgid "Micro Shotgun" 28013msgstr "Klein Jachtgeweer" 28014 28015#: ../base/ufos/weapons_human.ufo:910 ../base/ufos/weapons_multiplayer.ufo:151 28016msgid "Flechette Shells" 28017msgstr "Flechette Munitie" 28018 28019#: ../base/ufos/weapons_human.ufo:985 28020msgid "Flamethrower" 28021msgstr "Vlammenwerper" 28022 28023#: ../base/ufos/weapons_human.ufo:1007 28024msgid "C90 Canister" 28025msgstr "C90 Cylinder" 28026 28027#: ../base/ufos/weapons_human.ufo:1026 28028msgid "Candlelight" 28029msgstr "Kaarslicht" 28030 28031#: ../base/ufos/weapons_human.ufo:1047 28032msgid "Inferno" 28033msgstr "Hel" 28034 28035#: ../base/ufos/weapons_human.ufo:1068 28036msgid "Inferno Sweep" 28037msgstr "Helse Zwaai" 28038 28039#: ../base/ufos/weapons_human.ufo:1096 28040msgid "Rocket Launcher" 28041msgstr "Raketwerper" 28042 28043#: ../base/ufos/weapons_human.ufo:1119 28044msgid "HE Rocket" 28045msgstr "HE Raket" 28046 28047#: ../base/ufos/weapons_human.ufo:1163 28048msgid "IC Rocket" 28049msgstr "IC Raket" 28050 28051#: ../base/ufos/weapons_human.ufo:1208 28052#, fuzzy 28053msgid "Hybrid Rocket" 28054msgstr "HE Raket" 28055 28056#: ../base/ufos/weapons_human.ufo:1255 28057msgid "Grenade Launcher" 28058msgstr "Granaatwerper" 28059 28060#: ../base/ufos/weapons_human.ufo:1278 28061msgid "25mm HIT Grenades" 28062msgstr "25mm HIT Granaten" 28063 28064#: ../base/ufos/weapons_human.ufo:1297 ../base/ufos/weapons_human.ufo:1432 28065#: ../base/ufos/weapons_human.ufo:1616 28066#, fuzzy 28067msgid "Snap Shot (Impact)" 28068msgstr "Snel Schot" 28069 28070#: ../base/ufos/weapons_human.ufo:1324 ../base/ufos/weapons_human.ufo:1460 28071#: ../base/ufos/weapons_human.ufo:1643 28072#, fuzzy 28073msgid "Aimed Shot (Impact)" 28074msgstr "Gericht Schot" 28075 28076#: ../base/ufos/weapons_human.ufo:1351 ../base/ufos/weapons_human.ufo:1488 28077#: ../base/ufos/weapons_human.ufo:1669 28078#, fuzzy 28079msgid "Snap Shot (Timer)" 28080msgstr "Snel - Vertraagd" 28081 28082#: ../base/ufos/weapons_human.ufo:1381 ../base/ufos/weapons_human.ufo:1519 28083#: ../base/ufos/weapons_human.ufo:1698 28084#, fuzzy 28085msgid "Aimed Shot (Timer)" 28086msgstr "Gericht - Vertraagd" 28087 28088#: ../base/ufos/weapons_human.ufo:1413 28089msgid "25mm IC Grenades" 28090msgstr "25mm IC Granaten" 28091 28092#: ../base/ufos/weapons_human.ufo:1555 28093msgid "25mm Flechette Grenades" 28094msgstr "25mm Flechette Granaten" 28095 28096#: ../base/ufos/weapons_human.ufo:1597 28097msgid "25mm PB Grenades" 28098msgstr "25mm PB Granaten" 28099 28100#: ../base/ufos/weapons_laser.ufo:6 28101msgid "Laser Pistol" 28102msgstr "Laser Pistool" 28103 28104#: ../base/ufos/weapons_laser.ufo:30 28105msgid "Laser Rifle" 28106msgstr "Laser Geweer" 28107 28108#: ../base/ufos/weapons_laser.ufo:56 28109msgid "Heavy Laser" 28110msgstr "Zware Laser" 28111 28112#: ../base/ufos/weapons_laser.ufo:83 28113msgid "D-F Cartridge" 28114msgstr "D-F Houder" 28115 28116#: ../base/ufos/weapons_laser.ufo:101 ../base/ufos/weapons_laser.ufo:147 28117#: ../base/ufos/weapons_laser.ufo:195 28118msgid "Wave Fire" 28119msgstr "Golfschot" 28120 28121#: ../base/ufos/weapons_laser.ufo:120 ../base/ufos/weapons_laser.ufo:168 28122#: ../base/ufos/weapons_laser.ufo:214 28123msgid "Pulsed Fire" 28124msgstr "Pulsschot" 28125 28126#: ../base/ufos/weapons_laser.ufo:242 28127msgid "Electro Laser" 28128msgstr "Elektro Laser" 28129 28130#: ../base/ufos/weapons_laser.ufo:264 28131msgid "D-F Cartridge Stun" 28132msgstr "D-F Houder Verdoof" 28133 28134#: ../base/ufos/weapons_laser.ufo:282 28135msgid "Stun Shot" 28136msgstr "Verdoof Schot" 28137 28138#: ../base/ufos/weapons_melee.ufo:6 28139msgid "Combat Knife" 28140msgstr "Gevechtsmes" 28141 28142#: ../base/ufos/weapons_melee.ufo:70 28143msgid "Monomolecular Knife" 28144msgstr "Enkelmoleculair Mes" 28145 28146#: ../base/ufos/weapons_melee.ufo:134 28147msgid "Stun Rod" 28148msgstr "Verdovingsstaaf" 28149 28150#: ../base/ufos/weapons_melee.ufo:159 28151msgid "Stun Charge" 28152msgstr "Verdovingslading" 28153 28154#: ../base/ufos/weapons_melee.ufo:177 28155msgid "Double Charge" 28156msgstr "Dubbele Lading" 28157 28158#: ../base/ufos/weapons_melee.ufo:195 28159msgid "Bludgeon" 28160msgstr "Ploertendoder" 28161 28162#: ../base/ufos/weapons_melee.ufo:218 28163msgid "Kerrblade" 28164msgstr "Kerr-zwaard" 28165 28166#: ../base/ufos/weapons_melee.ufo:259 28167msgid "Slash" 28168msgstr "Hak" 28169 28170#: ../base/ufos/weapons_melee.ufo:284 28171msgid "Plasma Blade" 28172msgstr "Plasma Mes" 28173 28174#: ../base/ufos/weapons_melee.ufo:305 28175msgid "Lock" 28176msgstr "Vergrendel" 28177 28178#: ../base/ufos/weapons_multiplayer.ufo:10 28179msgid "Minigun" 28180msgstr "M134" 28181 28182#: ../base/ufos/weapons_multiplayer.ufo:33 28183msgid "Minigun Magazine" 28184msgstr "M134 Magazijn" 28185 28186#: ../base/ufos/weapons_multiplayer.ufo:130 28187msgid "Shotgun" 28188msgstr "Jachtgeweer" 28189 28190#: ../base/ufos/weapons_multiplayer.ufo:169 28191#, fuzzy 28192msgid "Single Barrel" 28193msgstr "Singapore" 28194 28195#: ../base/ufos/weapons_multiplayer.ufo:192 28196#, fuzzy 28197msgid "Double Barrel" 28198msgstr "Dubbele Lading" 28199 28200#: ../base/ufos/weapons_multiplayer.ufo:221 28201msgid "VHS Assault Rifle" 28202msgstr "VHS Bestormingsgeweer" 28203 28204#: ../base/ufos/weapons_multiplayer.ufo:246 28205msgid "XAW95" 28206msgstr "XAW95" 28207 28208#: ../base/ufos/weapons_multiplayer.ufo:269 28209msgid "XAW95 Magazine" 28210msgstr "XAW95 Magazijn" 28211 28212#: ../base/ufos/weapons_multiplayer.ufo:288 28213msgid "10-Round Burst" 28214msgstr "10-Schots Salvo" 28215 28216#: ../base/ufos/weapons_particle.ufo:6 28217msgid "Particle Beam Pistol" 28218msgstr "Deeltjesstraal Pistool" 28219 28220#: ../base/ufos/weapons_particle.ufo:27 28221msgid "Pistol Particle Accelerator" 28222msgstr "Deeltjesversneller Pistool" 28223 28224#: ../base/ufos/weapons_particle.ufo:94 28225msgid "Particle Beam Rifle" 28226msgstr "Deeltjesstraal Geweer" 28227 28228#: ../base/ufos/weapons_particle.ufo:116 28229msgid "Rifle Particle Accelerator" 28230msgstr "Deeltjesversneller Geweer" 28231 28232#: ../base/ufos/weapons_particle.ufo:204 28233msgid "Particle Beam Cannon" 28234msgstr "Deeltjesstraal Kanon" 28235 28236#: ../base/ufos/weapons_particle.ufo:226 28237msgid "Cannon Particle Accelerator" 28238msgstr "Deeltjesversneller Kanon" 28239 28240#: ../base/ufos/weapons_particle.ufo:267 28241#, fuzzy 28242msgid "4-Round Burst" 28243msgstr "3-Schots Salvo" 28244 28245#: ../base/ufos/weapons_particle.ufo:289 28246msgid "Unrestricted Blast" 28247msgstr "Onbegrensde Ontploffing" 28248 28249#: ../base/ufos/weapons_plasma.ufo:6 28250msgid "Plasma Pistol" 28251msgstr "Plasma Pistool" 28252 28253#: ../base/ufos/weapons_plasma.ufo:27 28254msgid "Plasma Pistol Charger" 28255msgstr "Plasma Pistool Accu" 28256 28257#: ../base/ufos/weapons_plasma.ufo:117 28258msgid "Plasma Rifle" 28259msgstr "Plasma Geweer" 28260 28261#: ../base/ufos/weapons_plasma.ufo:138 28262msgid "Plasma Rifle Charger" 28263msgstr "Plasma Geweer Accu" 28264 28265#: ../base/ufos/weapons_plasma.ufo:251 28266msgid "Plasma Blaster" 28267msgstr "Plasma Mitrailleur" 28268 28269#: ../base/ufos/weapons_plasma.ufo:274 28270msgid "Plasma Blaster Charge" 28271msgstr "Plasma Mitrailleur Lading" 28272 28273#: ../base/ufos/weapons_plasma.ufo:293 28274msgid "Ball" 28275msgstr "Bal" 28276 28277#: ../base/ufos/weapons_plasma.ufo:369 28278#, fuzzy 28279msgid "Assault Rifle EP Magazine" 28280msgstr "Bestormingsgeweer Magazijn" 28281 28282#: ../base/ufos/weapons_plasma.ufo:476 28283#, fuzzy 28284msgid "Machine Gun EP Magazine" 28285msgstr "Machine Geweer Magazijn" 28286 28287#: ../base/ufos/weapons_plasma.ufo:567 28288#, fuzzy 28289msgid "Sniper Rifle EP Magazine" 28290msgstr "Sluipschutter Geweer Magazijn" 28291 28292#: ../base/ufos/weapons_ugv.ufo:22 28293#, fuzzy 28294msgid "ugv_ares_w" 28295msgstr "<NOGDOEN>" 28296 28297#: ../base/ufos/weapons_ugv.ufo:31 28298#, fuzzy 28299msgid "ugv_phoenix" 28300msgstr "<NOGDOEN>" 28301 28302#: ../base/ufos/weapons_ugv.ufo:44 28303msgid "Chaingun" 28304msgstr "M242" 28305 28306#: ../base/ufos/weapons_ugv.ufo:66 28307msgid "Chaingun Belt" 28308msgstr "M242 Band" 28309 28310#: ../base/ufos/weapons_ugv.ufo:84 28311#, fuzzy 28312msgid "25-Round Burst" 28313msgstr "5-Schots Salvo" 28314 28315#: ../base/ufos/weapons_ugv.ufo:161 28316msgid "Autocannon Module" 28317msgstr "Autokanon Module" 28318 28319#: client/battlescape/cl_actor.cpp:756 28320#: client/battlescape/events/e_server.cpp:40 28321msgid "It is not your turn!" 28322msgstr "Het is niet uw ronde!" 28323 28324#: client/battlescape/cl_actor.cpp:1020 28325#, fuzzy 28326msgid "You cannot reload this unknown item." 28327msgstr "U kunt dit onbekende onderdeel niet herladen.\n" 28328 28329#: client/battlescape/cl_actor.cpp:1060 client/cl_inventory.cpp:76 28330#: game/g_actor.cpp:576 28331msgid "This soldier can not carry anything else." 28332msgstr "" 28333 28334#: client/battlescape/cl_actor.cpp:1060 client/battlescape/cl_hud.cpp:1381 28335#: client/cl_inventory.cpp:76 client/cl_inventory_callbacks.cpp:382 28336#, fuzzy 28337msgid "Warning" 28338msgstr "Nanning" 28339 28340#: client/battlescape/cl_actor.cpp:1907 28341msgid "Unknown alien race" 28342msgstr "Onbekend buitenaards ras" 28343 28344#: client/battlescape/cl_actor.cpp:2574 28345msgid "Toggle to next living actor" 28346msgstr "Wissel naar de volgende levende soldaat" 28347 28348#: client/battlescape/cl_actor.cpp:2575 28349msgid "Toggle to previous living actor" 28350msgstr "Wissel naar de vorige levende soldaat" 28351 28352#: client/battlescape/cl_actor.cpp:2576 28353msgid "Select an actor from list" 28354msgstr "Kies een soldaat van de lijst" 28355 28356#: client/battlescape/cl_actor.cpp:2577 28357msgid "Update an actor" 28358msgstr "Akteur bijwerken" 28359 28360#: client/battlescape/cl_actor.cpp:2578 28361msgid "Toggle stand/crouch." 28362msgstr "Wissel staan/sluipen" 28363 28364#: client/battlescape/cl_actor.cpp:2579 28365msgid "Toggle the headgear" 28366msgstr "Wissel tussen de hoofddeksels" 28367 28368#: client/battlescape/cl_actor.cpp:2580 28369msgid "Use" 28370msgstr "Gebruik" 28371 28372#: client/battlescape/cl_actor.cpp:2581 28373msgid "Confirm the current action" 28374msgstr "Bevestig de huidige actie" 28375 28376#: client/battlescape/cl_actor.cpp:2582 28377msgid "Toggle to the next alien in sight of the selected actor." 28378msgstr "" 28379"Wissel naar de volgende voor de huidige persoon zichtbare buitenaardse." 28380 28381#: client/battlescape/cl_actor.cpp:2584 28382msgid "Toggle camera to the next visible alien." 28383msgstr "Wissel naar de volgende zichtbare buitenaardse" 28384 28385#: client/battlescape/cl_actor.cpp:2585 28386msgid "Toggle camera to the previous visible alien." 28387msgstr "Wissel naar de vorige zichtbare buitenaardse" 28388 28389#: client/battlescape/cl_hud.cpp:103 client/battlescape/cl_hud.cpp:106 28390msgid "Crouch walk" 28391msgstr "Sluip" 28392 28393#: client/battlescape/cl_hud.cpp:104 28394msgid "Autostand" 28395msgstr "Automatisch opstaan" 28396 28397#: client/battlescape/cl_hud.cpp:105 28398msgid "Walk" 28399msgstr "Loop" 28400 28401#: client/battlescape/cl_hud.cpp:155 28402#, c-format 28403msgid "" 28404"%s\n" 28405"HP: %i/%i TU: %i\n" 28406"%s" 28407msgstr "" 28408"%s\n" 28409"HP: %i/%i TE: %i\n" 28410"%s" 28411 28412#: client/battlescape/cl_hud.cpp:283 28413msgid "[0 TU] No reservation" 28414msgstr "[0 TE] Geen reserveringen" 28415 28416#: client/battlescape/cl_hud.cpp:305 28417#, c-format 28418msgid "[%i TU] %s" 28419msgstr "[%i TE] %s" 28420 28421#: client/battlescape/cl_hud.cpp:329 28422msgid "Reserve TUs for firing/using." 28423msgstr "Reserveer TE's voor vuren/gebruik." 28424 28425#: client/battlescape/cl_hud.cpp:329 28426msgid "Shot Reservation" 28427msgstr "Schot Reservering" 28428 28429#: client/battlescape/cl_hud.cpp:422 28430#, c-format 28431msgid "Remaining TUs: %i" 28432msgstr "Overgebleven TE's: %i" 28433 28434#: client/battlescape/cl_hud.cpp:425 28435msgid "No remaining TUs left after shot." 28436msgstr "Geen TE's over na het schot." 28437 28438#: client/battlescape/cl_hud.cpp:709 28439msgid "No weapon." 28440msgstr "Geen wapen." 28441 28442#: client/battlescape/cl_hud.cpp:718 28443msgid "Weapon cannot be reloaded." 28444msgstr "Dit wapen kan niet worden herladen." 28445 28446#: client/battlescape/cl_hud.cpp:724 28447msgid "No reload possible, already fully loaded." 28448msgstr "Herladen niet mogelijk, is al volledig geladen." 28449 28450#: client/battlescape/cl_hud.cpp:735 28451msgid "Not enough TUs for reloading weapon." 28452msgstr "Onvoldoende TE's om wapen te herladen." 28453 28454#: client/battlescape/cl_hud.cpp:738 28455msgid "No reload possible, you don't have backup ammo." 28456msgstr "Herladen niet mogelijk, u heeft geen reservemunitie." 28457 28458#: client/battlescape/cl_hud.cpp:854 28459msgid "Not enough TUs for standing up." 28460msgstr "Onvoldoende TE's om op te staan." 28461 28462#: client/battlescape/cl_hud.cpp:857 28463#, c-format 28464msgid "Stand up (%i TU)" 28465msgstr "Sta op (%i TE)" 28466 28467#: client/battlescape/cl_hud.cpp:863 28468msgid "Not enough TUs for crouching." 28469msgstr "Onvoldoende TE's voor sluipen." 28470 28471#: client/battlescape/cl_hud.cpp:866 28472#, c-format 28473msgid "Crouch (%i TU)" 28474msgstr "Sluip (%i TE)" 28475 28476#: client/battlescape/cl_hud.cpp:875 28477#, c-format 28478msgid "" 28479"%i TUs reserved for crouching/standing up.\n" 28480"Click to clear." 28481msgstr "" 28482"%i TE's gereserveerd voor sluipen/opstaan.\n" 28483"Klik om te verwijderen." 28484 28485#: client/battlescape/cl_hud.cpp:882 28486#, c-format 28487msgid "Reserve %i TUs for crouching/standing up." 28488msgstr "Reserveer %i TE's voor sluipen/opstaan." 28489 28490#: client/battlescape/cl_hud.cpp:888 28491msgid "Not enough TUs left to reserve for crouching/standing up." 28492msgstr "Onvoldoende TE's over om te reserveren voor sluipen/opstaan." 28493 28494#: client/battlescape/cl_hud.cpp:897 28495#, c-format 28496msgid "" 28497"%i TUs reserved for shooting.\n" 28498"Click to change.\n" 28499"Right-Click to clear." 28500msgstr "" 28501"%i TE's gereserveerd voor schieten.\n" 28502"Klik om te veranderen.\n" 28503"Rechtsklik om te verwijderen." 28504 28505#: client/battlescape/cl_hud.cpp:910 28506msgid "Reserving TUs for shooting not possible." 28507msgstr "Reserveren van TE's voor schieten niet mogelijk." 28508 28509#: client/battlescape/cl_hud.cpp:935 client/battlescape/cl_hud.cpp:944 28510#, c-format 28511msgid "Reload weapon (%i TU)." 28512msgstr "Wapen herladen (%i TE)." 28513 28514#: client/battlescape/cl_hud.cpp:1172 28515#, fuzzy 28516msgid "" 28517"You cannot use this unknown item.\n" 28518"You need to research it first." 28519msgstr "" 28520"U kunt dit onbekende onderdeel niet gebruiken.\n" 28521"U moet het eerst onderzoeken.\n" 28522 28523#: client/battlescape/cl_hud.cpp:1193 28524#, c-format 28525msgid "" 28526"%s\n" 28527"(empty)\n" 28528msgstr "" 28529"%s\n" 28530"(leeg)\n" 28531 28532#: client/battlescape/cl_hud.cpp:1211 28533#, c-format 28534msgid "Morale %i | Reserved TUs: %i\n" 28535msgstr "Moreel %i | Gereserveerde TE's: %i\n" 28536 28537#: client/battlescape/cl_hud.cpp:1213 28538#, c-format 28539msgid "Morale %i" 28540msgstr "Moreel %i" 28541 28542#: client/battlescape/cl_hud.cpp:1218 28543#, fuzzy, c-format 28544msgid "" 28545"Morale %i | Reserved TUs: %i\n" 28546"%s %i (%i|%i TUs left)\n" 28547msgstr "" 28548"Moreel %i | Gereserveerde TE's: %i\n" 28549"%s %i (%i|%i TE over)\n" 28550 28551#: client/battlescape/cl_hud.cpp:1222 28552#, fuzzy, c-format 28553msgid "" 28554"Morale %i\n" 28555"%s %i (%i TUs left)\n" 28556msgstr "" 28557"Moreel %i\n" 28558"%s %i (%i TE over)\n" 28559 28560#: client/battlescape/cl_hud.cpp:1249 28561#, c-format 28562msgid "" 28563"Time Units\n" 28564"- Available: %i (of %i)\n" 28565"- Reserved: %i\n" 28566"- Remaining: %i\n" 28567msgstr "" 28568"Tijd Eenheden\n" 28569"- Beschikbaar: %i (van %i)\n" 28570"- Gereserveerd: %i\n" 28571"- Resterend: %i\n" 28572 28573#: client/battlescape/cl_hud.cpp:1291 28574#, fuzzy 28575msgid "accuracy" 28576msgstr "Nauwkeurigheid" 28577 28578#: client/battlescape/cl_hud.cpp:1293 28579#, fuzzy 28580msgid "shooting speed" 28581msgstr "Kruissnelheid" 28582 28583#: client/battlescape/cl_hud.cpp:1295 28584msgid "movement speed" 28585msgstr "" 28586 28587#: client/battlescape/cl_hud.cpp:1297 28588#, fuzzy 28589msgid "sight range" 28590msgstr "Rechterhand" 28591 28592#: client/battlescape/cl_hud.cpp:1299 28593#, fuzzy 28594msgid "reaction speed" 28595msgstr "Draaisnelheid:" 28596 28597#: client/battlescape/cl_hud.cpp:1301 28598#, fuzzy 28599msgid "TU" 28600msgstr "TE's" 28601 28602#: client/battlescape/cl_hud.cpp:1331 28603#, c-format 28604msgid "Damaged %s (deterioration: %i)\n" 28605msgstr "" 28606 28607#: client/battlescape/cl_hud.cpp:1331 28608#, c-format 28609msgid "Wounded %s (bleeding: %i)\n" 28610msgstr "" 28611 28612#: client/battlescape/cl_hud.cpp:1334 28613#, c-format 28614msgid "- Reduced %s\n" 28615msgstr "" 28616 28617#: client/battlescape/cl_hud.cpp:1372 client/cl_inventory_callbacks.cpp:374 28618msgid "" 28619"This soldier no longer has enough TUs to use the following items:\n" 28620"\n" 28621msgstr "" 28622 28623#: client/battlescape/cl_hud.cpp:1385 client/cl_inventory_callbacks.cpp:386 28624msgid "Kg" 28625msgstr "" 28626 28627#: client/battlescape/cl_hud.cpp:1404 28628msgid "Currently panics!\n" 28629msgstr "Is flink in paniek!\n" 28630 28631#: client/battlescape/cl_hud_callbacks.cpp:84 28632#: client/battlescape/cl_hud_callbacks.cpp:252 28633#, fuzzy 28634msgid "Can't perform action - no item in hand!" 28635msgstr "Kon actie niet uitvoeren - geen actor!\n" 28636 28637#: client/battlescape/cl_hud_callbacks.cpp:89 28638#: client/battlescape/cl_hud_callbacks.cpp:265 game/g_combat.cpp:1167 28639#, fuzzy 28640msgid "Can't perform action - no ammo!" 28641msgstr "Kan actie niet uitvoeren - geen munitie!\n" 28642 28643#: client/battlescape/cl_hud_callbacks.cpp:94 game/g_combat.cpp:1159 28644#, fuzzy 28645msgid "Can't perform action - weapon cannot be fired one handed!" 28646msgstr "" 28647"Kan actie niet uitvoeren - wapen kan niet enkelhandig worden afgevuurd!\n" 28648 28649#: client/battlescape/cl_hud_callbacks.cpp:144 28650#: client/battlescape/cl_hud_callbacks.cpp:270 game/g_actor.cpp:622 28651#, fuzzy 28652msgid "Can't perform action - not enough TUs!" 28653msgstr "Kon acite niet uitvoeren - niet genoeg TE's!\n" 28654 28655#: client/battlescape/cl_hud_callbacks.cpp:171 28656#, fuzzy 28657msgid "Disabled automatic crouching/standing up." 28658msgstr "Reserveer %i TE's voor sluipen/opstaan." 28659 28660#: client/battlescape/cl_hud_callbacks.cpp:175 28661#, fuzzy, c-format 28662msgid "Reserved %i TUs for crouching/standing up." 28663msgstr "Reserveer %i TE's voor sluipen/opstaan." 28664 28665#: client/battlescape/cl_hud_callbacks.cpp:193 28666#, fuzzy 28667msgid "Reaction fire enabled." 28668msgstr "Wapen ondersteunt geen reactievuur.\n" 28669 28670#: client/battlescape/cl_hud_callbacks.cpp:199 28671#, fuzzy 28672msgid "Reaction fire disabled." 28673msgstr "Wapen ondersteunt geen reactievuur.\n" 28674 28675#: client/battlescape/cl_hud_callbacks.cpp:258 28676#, fuzzy 28677msgid "Can't perform action - this item is not reloadable!" 28678msgstr "" 28679"Kan deze actie niet uitvoeren:\n" 28680"dit onderdeel is niet herlaadbaar.\n" 28681 28682#: client/battlescape/cl_hud_callbacks.cpp:291 28683#, fuzzy 28684msgid "Left hand weapon reloaded." 28685msgstr "Dit wapen kan niet worden herladen." 28686 28687#: client/battlescape/cl_hud_callbacks.cpp:304 28688#, fuzzy 28689msgid "Right hand weapon reloaded." 28690msgstr "Wapen in rechterhand" 28691 28692#: client/battlescape/cl_hud_callbacks.cpp:345 28693#, fuzzy 28694msgid "Set selected actor to move mode (it cancels the fire mode)." 28695msgstr "Zet geselecteerde akteur in verplaats-modus (onderbreekt vuurmodus)" 28696 28697#: client/battlescape/cl_hud_callbacks.cpp:346 28698#, fuzzy 28699msgid "Reload the weapon in the soldiers left hand." 28700msgstr "Herlaadt het wapen in de linkerhand van de soldaat" 28701 28702#: client/battlescape/cl_hud_callbacks.cpp:347 28703#, fuzzy 28704msgid "Reload the weapon in the soldiers right hand." 28705msgstr "Herlaad het wapen in de rechterhand van de soldaat" 28706 28707#: client/battlescape/cl_hud_callbacks.cpp:348 28708msgid "Toggle reservation for crouching." 28709msgstr "Wissel reservering voor sluipen." 28710 28711#: client/battlescape/cl_hud_callbacks.cpp:349 28712#, fuzzy 28713msgid "Toggle reaction fire." 28714msgstr "Wissel reactievuur" 28715 28716#: client/battlescape/cl_hud_callbacks.cpp:350 28717msgid "Start aiming the weapon." 28718msgstr "Begin met mikken." 28719 28720#: client/battlescape/cl_hud_callbacks.cpp:351 28721msgid "Execute an action." 28722msgstr "Uitvoeren van aktie." 28723 28724#: client/battlescape/events/e_server.cpp:52 28725msgid "End current turn." 28726msgstr "Beëindigd huidige ronde." 28727 28728#: client/battlescape/events/event/actor/e_event_actorappear.cpp:171 28729#, c-format 28730msgid "Enemy spotted: %s!" 28731msgstr "Vijand gesignaleerd: %s!" 28732 28733#: client/battlescape/events/event/actor/e_event_actorappear.cpp:174 28734#, fuzzy 28735msgid "Unknown enemy spotted!" 28736msgstr "Vijand gesignaleerd!\n" 28737 28738#: client/battlescape/events/event/actor/e_event_actorappear.cpp:176 28739#, fuzzy 28740msgid "Civilian spotted." 28741msgstr "Burger gesignaleerd!\n" 28742 28743#: client/battlescape/events/event/actor/e_event_actordie.cpp:88 28744#, c-format 28745msgid "%s lost a soldier\n" 28746msgstr "%s verloor een soldaat\n" 28747 28748#: client/battlescape/events/event/actor/e_event_actordie.cpp:95 28749#, c-format 28750msgid "%s was stunned\n" 28751msgstr "%s werd verdoofd\n" 28752 28753#: client/battlescape/events/event/actor/e_event_actordie.cpp:97 28754#, fuzzy, c-format 28755msgid "%s has died\n" 28756msgstr "%s is gepromoveerd naar %s.\n" 28757 28758#: client/battlescape/events/event/actor/e_event_actordie.cpp:99 28759#, c-format 28760msgid "%s was killed\n" 28761msgstr "%s werd gedood\n" 28762 28763#: client/battlescape/events/event/actor/e_event_actordie.cpp:108 28764#, fuzzy 28765msgid "A civilian was stunned." 28766msgstr "Een burger werd verdoofd.\n" 28767 28768#: client/battlescape/events/event/actor/e_event_actordie.cpp:110 28769#, fuzzy 28770msgid "A civilian has died." 28771msgstr "Een burger werd gedood.\n" 28772 28773#: client/battlescape/events/event/actor/e_event_actordie.cpp:112 28774#, fuzzy 28775msgid "A civilian was killed." 28776msgstr "Een burger werd gedood.\n" 28777 28778#: client/battlescape/events/event/actor/e_event_actordie.cpp:116 28779#, fuzzy 28780msgid "An alien was stunned." 28781msgstr "Een buitenaardse werd verdoofd.\n" 28782 28783#: client/battlescape/events/event/actor/e_event_actordie.cpp:118 28784#, fuzzy 28785msgid "An alien has died." 28786msgstr "Een buitenaardse werd gedood.\n" 28787 28788#: client/battlescape/events/event/actor/e_event_actordie.cpp:120 28789#, fuzzy 28790msgid "An alien was killed." 28791msgstr "Een buitenaardse werd gedood.\n" 28792 28793#: client/battlescape/events/event/actor/e_event_actordie.cpp:124 28794#, fuzzy 28795msgid "A soldier was stunned." 28796msgstr "Een soldaat werd verdoofd.\n" 28797 28798#: client/battlescape/events/event/actor/e_event_actordie.cpp:126 28799#, fuzzy 28800msgid "A soldier has died." 28801msgstr "Een soldaat werd gedood.\n" 28802 28803#: client/battlescape/events/event/actor/e_event_actordie.cpp:128 28804#, fuzzy 28805msgid "A soldier was killed." 28806msgstr "Een soldaat werd gedood.\n" 28807 28808#: client/battlescape/events/event/actor/e_event_actordie.cpp:132 28809#, fuzzy, c-format 28810msgid "A member of team %i was stunned." 28811msgstr "Een lid van van team %i werd verdoofd.\n" 28812 28813#: client/battlescape/events/event/actor/e_event_actordie.cpp:134 28814#, fuzzy, c-format 28815msgid "A member of team %i has died." 28816msgstr "Een lid van team %i werd gedood.\n" 28817 28818#: client/battlescape/events/event/actor/e_event_actordie.cpp:136 28819#, fuzzy, c-format 28820msgid "A member of team %i was killed." 28821msgstr "Een lid van team %i werd gedood.\n" 28822 28823#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:67 28824#, c-format 28825msgid "%s was revitalised\n" 28826msgstr "%s werd bijgebracht\n" 28827 28828#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:73 28829#, fuzzy 28830msgid "A civilian was revitalised." 28831msgstr "Een burger werd bij bewustzijn gebracht.\n" 28832 28833#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:76 28834#, fuzzy 28835msgid "An alien was revitalised." 28836msgstr "Een buitenaardse werd bijgebracht.\n" 28837 28838#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:79 28839#, fuzzy 28840msgid "A soldier was revitalised." 28841msgstr "Een soldaar werd bijgebracht.\n" 28842 28843#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:82 28844#, fuzzy, c-format 28845msgid "A member of team %i was revitalised." 28846msgstr "Een lid van team %i werd bijgebracht.\n" 28847 28848#: client/battlescape/events/event/actor/e_event_actorwound.cpp:58 28849#, fuzzy, c-format 28850msgid "%s has been wounded" 28851msgstr "%s is gepromoveerd naar %s.\n" 28852 28853#: client/battlescape/events/event/player/e_event_doendround.cpp:57 28854#, fuzzy 28855msgid "Your round started!" 28856msgstr "Uw ronde is begonnen!\n" 28857 28858#: client/cgame/campaign/cp_aircraft.cpp:363 28859msgid "ON RED ALERT" 28860msgstr "ALARMFASE 1" 28861 28862#: client/cgame/campaign/cp_aircraft.cpp:367 28863msgid "Nothing - should not be displayed" 28864msgstr "Niets - zou niet getoond moeten worden" 28865 28866#: client/cgame/campaign/cp_aircraft.cpp:369 28867msgid "at home base" 28868msgstr "in de thuisbasis" 28869 28870#: client/cgame/campaign/cp_aircraft.cpp:371 28871msgid "refuelling" 28872msgstr "bezig met tanken" 28873 28874#: client/cgame/campaign/cp_aircraft.cpp:375 28875msgid "in transit" 28876msgstr "onderweg" 28877 28878#: client/cgame/campaign/cp_aircraft.cpp:377 28879msgid "enroute to mission" 28880msgstr "onderweg naar missie" 28881 28882#: client/cgame/campaign/cp_aircraft.cpp:379 28883msgid "pursuing a UFO" 28884msgstr "achtervolgt een UFO" 28885 28886#: client/cgame/campaign/cp_aircraft.cpp:381 28887msgid "ready to drop soldiers" 28888msgstr "klaar om soldaten af te leveren" 28889 28890#: client/cgame/campaign/cp_aircraft.cpp:383 28891msgid "intercepting a UFO" 28892msgstr "bezig met een UFO te onderscheppen" 28893 28894#: client/cgame/campaign/cp_aircraft.cpp:385 28895msgid "enroute to new home base" 28896msgstr "onderweg naar nieuwe thuisbasis" 28897 28898#: client/cgame/campaign/cp_aircraft.cpp:387 28899msgid "returning to base" 28900msgstr "gaat terug naar basis" 28901 28902#: client/cgame/campaign/cp_aircraft.cpp:476 28903msgid "Interceptor" 28904msgstr "Interceptievliegtuig" 28905 28906#: client/cgame/campaign/cp_aircraft.cpp:478 28907msgid "Transporter" 28908msgstr "Transportvliegtuig" 28909 28910#: client/cgame/campaign/cp_aircraft.cpp:480 28911#: client/cgame/campaign/cp_ufo.cpp:158 client/cgame/campaign/cp_ufo.cpp:159 28912msgid "UFO" 28913msgstr "UFO" 28914 28915#: client/cgame/campaign/cp_aircraft.cpp:727 28916#, c-format 28917msgid "A new %s is ready in %s" 28918msgstr "Een nieuwe %s staat klaar in basis %s" 28919 28920#: client/cgame/campaign/cp_aircraft.cpp:728 28921#: client/cgame/campaign/cp_aircraft.cpp:1076 28922#: client/cgame/campaign/cp_aircraft.cpp:1117 28923#: client/cgame/campaign/cp_aircraft.cpp:1133 28924#: client/cgame/campaign/cp_aircraft.cpp:1176 28925#: client/cgame/campaign/cp_aircraft.cpp:1232 28926#: client/cgame/campaign/cp_aircraft.cpp:1255 28927#: client/cgame/campaign/cp_aircraft.cpp:2007 28928#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94 28929#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102 28930#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110 28931#: client/cgame/campaign/cp_airfight.cpp:381 28932#: client/cgame/campaign/cp_airfight.cpp:401 28933#: client/cgame/campaign/cp_aliencont.cpp:103 28934#: client/cgame/campaign/cp_aliencont.cpp:116 28935#: client/cgame/campaign/cp_auto_mission.cpp:766 28936#: client/cgame/campaign/cp_auto_mission.cpp:768 28937#: client/cgame/campaign/cp_auto_mission.cpp:771 28938#: client/cgame/campaign/cp_auto_mission.cpp:826 28939#: client/cgame/campaign/cp_base.cpp:1339 28940#: client/cgame/campaign/cp_base.cpp:1389 28941#: client/cgame/campaign/cp_base.cpp:2277 28942#: client/cgame/campaign/cp_base.cpp:2868 28943#: client/cgame/campaign/cp_base_callbacks.cpp:70 28944#: client/cgame/campaign/cp_base_callbacks.cpp:201 28945#: client/cgame/campaign/cp_base_callbacks.cpp:247 28946#: client/cgame/campaign/cp_base_callbacks.cpp:586 28947#: client/cgame/campaign/cp_base_callbacks.cpp:601 28948#: client/cgame/campaign/cp_base_callbacks.cpp:747 28949#: client/cgame/campaign/cp_base_callbacks.cpp:753 28950#: client/cgame/campaign/cp_base_callbacks.cpp:773 28951#: client/cgame/campaign/cp_base_callbacks.cpp:783 28952#: client/cgame/campaign/cp_base_callbacks.cpp:793 28953#: client/cgame/campaign/cp_base_callbacks.cpp:799 28954#: client/cgame/campaign/cp_base_callbacks.cpp:806 28955#: client/cgame/campaign/cp_base_callbacks.cpp:810 28956#: client/cgame/campaign/cp_base_callbacks.cpp:815 28957#: client/cgame/campaign/cp_installation_callbacks.cpp:128 28958#: client/cgame/campaign/cp_mapfightequip.cpp:349 28959#: client/cgame/campaign/cp_mapfightequip.cpp:368 28960#: client/cgame/campaign/cp_mapfightequip.cpp:373 28961#: client/cgame/campaign/cp_mapfightequip.cpp:384 28962#: client/cgame/campaign/cp_market_callbacks.cpp:185 28963#: client/cgame/campaign/cp_market_callbacks.cpp:190 28964#: client/cgame/campaign/cp_mission_callbacks.cpp:63 28965#: client/cgame/campaign/cp_missions.cpp:733 28966#: client/cgame/campaign/cp_missions.cpp:1071 28967#: client/cgame/campaign/cp_nation.cpp:825 28968#: client/cgame/campaign/cp_nation.cpp:843 28969#: client/cgame/campaign/cp_nation.cpp:856 28970#: client/cgame/campaign/cp_nation.cpp:865 28971#: client/cgame/campaign/cp_nation.cpp:871 28972#: client/cgame/campaign/cp_nation.cpp:879 28973#: client/cgame/campaign/cp_popup.cpp:484 28974#: client/cgame/campaign/cp_produce.cpp:405 28975#: client/cgame/campaign/cp_ufo.cpp:407 client/cgame/campaign/cp_ufo.cpp:860 28976#: client/cgame/campaign/cp_ufo.cpp:864 client/cgame/campaign/cp_ufo.cpp:868 28977#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:125 28978#: client/cgame/multiplayer/mp_serverlist.cpp:456 client/cl_main.cpp:431 28979msgid "Notice" 28980msgstr "Bericht" 28981 28982#: client/cgame/campaign/cp_aircraft.cpp:798 28983msgid "No operational hangars at that base." 28984msgstr "Geen werkende hangars in die basis." 28985 28986#: client/cgame/campaign/cp_aircraft.cpp:802 28987msgid "No free hangars at that base." 28988msgstr "Geen beschikbare hangars in die basis." 28989 28990#: client/cgame/campaign/cp_aircraft.cpp:805 28991msgid "Insufficient free crew quarter space at that base." 28992msgstr "Onvoldoende vrije verblijfruimte in die basis." 28993 28994#: client/cgame/campaign/cp_aircraft.cpp:808 28995msgid "Insufficient storage space at that base." 28996msgstr "Onvoldoende opslagruimte in die basis." 28997 28998#: client/cgame/campaign/cp_aircraft.cpp:812 28999msgid "That base is beyond this aircraft's range." 29000msgstr "Die basis ligt voorbij het bereik van dit vliegtuig." 29001 29002#: client/cgame/campaign/cp_aircraft.cpp:1075 29003#, fuzzy, c-format 29004msgid "Craft %s has returned to %s." 29005msgstr "Vliegtuig %s is volgetankt op %s." 29006 29007#: client/cgame/campaign/cp_aircraft.cpp:1116 29008#, c-format 29009msgid "Craft %s couldn't be completely refueled at %s. Not enough antimatter." 29010msgstr "" 29011"Vliegtuig %s kon niet volledig worden bijgetankt op %s. Niet genoeg " 29012"antimaterie." 29013 29014#: client/cgame/campaign/cp_aircraft.cpp:1132 29015#, c-format 29016msgid "Craft %s has refueled at %s." 29017msgstr "Vliegtuig %s is volgetankt op %s." 29018 29019#: client/cgame/campaign/cp_aircraft.cpp:1176 29020#, c-format 29021msgid "Craft %s is low on fuel and must return to base." 29022msgstr "" 29023"Vliegtuig %s heeft bijna geen brandstof meer en moet terugkeren naar de " 29024"basis." 29025 29026#: client/cgame/campaign/cp_aircraft.cpp:1232 29027msgid "Assign one or more soldiers to this aircraft first." 29028msgstr "Wijs eerst één of meerdere soldaten toe aan dit vliegtuig." 29029 29030#: client/cgame/campaign/cp_aircraft.cpp:1255 29031msgid "Insufficient fuel." 29032msgstr "Onvoldoende brandstof." 29033 29034#: client/cgame/campaign/cp_aircraft.cpp:2007 29035#, c-format 29036msgid "Craft %s has not enough fuel to intercept UFO: fly back to %s." 29037msgstr "" 29038"Vliegtuig %s heeft niet genoeg brandstof om UFO te onderscheppen: vlieg " 29039"terug naar %s." 29040 29041#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94 29042msgid "" 29043"No operational Command Centre in this base.\n" 29044"\n" 29045"Aircraft can not start.\n" 29046msgstr "" 29047"Geen werkend Commando Centrum in deze basis.\n" 29048"\n" 29049"Vliegtuig kan niet worden gestart.\n" 29050 29051#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102 29052msgid "" 29053"There is no pilot assigned to this aircraft.\n" 29054"\n" 29055"Aircraft can not start.\n" 29056msgstr "" 29057"Er is geen piloot toegewezen aan dit vliegtuig.\n" 29058"\n" 29059"Vliegtuig kan niet worden gestart.\n" 29060 29061#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110 29062msgid "Aircraft started" 29063msgstr "Vliegtuig gestart" 29064 29065#: client/cgame/campaign/cp_aircraft_callbacks.cpp:192 29066#: client/cgame/campaign/cp_geoscape.cpp:1514 29067#: client/cgame/campaign/cp_geoscape.cpp:1523 29068#, c-format 29069msgid "Speed:\t%i km/h\n" 29070msgstr "Snelheid:\t%i km/u\n" 29071 29072#: client/cgame/campaign/cp_aircraft_callbacks.cpp:194 29073#: client/cgame/campaign/cp_geoscape.cpp:1515 29074#: client/cgame/campaign/cp_geoscape.cpp:1524 29075#, c-format 29076msgid "Fuel:\t%i/%i\n" 29077msgstr "Brandstof:\t%i/%i\n" 29078 29079#: client/cgame/campaign/cp_aircraft_callbacks.cpp:196 29080#: client/cgame/campaign/cp_ufopedia.cpp:345 29081#, c-format 29082msgid "Operational range:\t%i km\n" 29083msgstr "Werkzaam bereik:\t%i km\n" 29084 29085#: client/cgame/campaign/cp_aircraft_callbacks.cpp:197 29086#, fuzzy, c-format 29087msgid "Weapons:\t%i of %i\n" 29088msgstr "Wapens:\t%i van %i\n" 29089 29090#: client/cgame/campaign/cp_aircraft_callbacks.cpp:198 29091#, fuzzy, c-format 29092msgid "Armour:\t%i of 1\n" 29093msgstr "Pantser:\t%i van 1\n" 29094 29095#: client/cgame/campaign/cp_aircraft_callbacks.cpp:199 29096#, fuzzy, c-format 29097msgid "Electronics:\t%i of %i" 29098msgstr "Electronica:\t%i van %i" 29099 29100#: client/cgame/campaign/cp_airfight.cpp:381 29101#, c-format 29102msgid "A UFO is shooting at %s" 29103msgstr "Een UFO schiet op %s" 29104 29105#: client/cgame/campaign/cp_airfight.cpp:401 29106msgid "Our aircraft has no more ammo left - returning to home base now." 29107msgstr "" 29108"Ons vliegtuig heeft geen munitie meer - bezig met terugkeren naar thuisbasis." 29109 29110#: client/cgame/campaign/cp_airfight.cpp:487 29111#: client/cgame/campaign/cp_airfight.cpp:528 29112#: client/cgame/campaign/cp_airfight.cpp:530 29113#: client/cgame/campaign/cp_airfight.cpp:537 29114msgid "Interception" 29115msgstr "Onderschepping" 29116 29117#: client/cgame/campaign/cp_airfight.cpp:487 29118msgid "UFO interception successful -- UFO lost to sea." 29119msgstr "UFO onderschepping succesvol -- UFO verloren op zee." 29120 29121#: client/cgame/campaign/cp_airfight.cpp:528 29122#, fuzzy 29123msgid "Pilot ejected from craft" 29124msgstr "Piloot in vliegtuig" 29125 29126#: client/cgame/campaign/cp_airfight.cpp:530 29127#, fuzzy 29128msgid "Pilot killed in action" 29129msgstr "Piloot in vliegtuig" 29130 29131#: client/cgame/campaign/cp_airfight.cpp:537 29132#: client/cgame/campaign/cp_auto_mission.cpp:771 29133msgid "You've lost the battle" 29134msgstr "U hebt de slag verloren" 29135 29136#: client/cgame/campaign/cp_aliencont.cpp:103 29137msgid "You can't hold live aliens yet. Aliens died." 29138msgstr "" 29139"U kunt nog geen levende buitenaardsen vasthouden. Buitenaardsen overleden." 29140 29141#: client/cgame/campaign/cp_aliencont.cpp:116 29142msgid "You've captured new aliens." 29143msgstr "U hebt nieuwe buitenaardsen gevangen genomen." 29144 29145#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62 29146msgid "Awaiting autopsy" 29147msgstr "Wacht op lijkschouwing" 29148 29149#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62 29150msgid "Researched" 29151msgstr "Onderzocht" 29152 29153#: client/cgame/campaign/cp_auto_mission.cpp:766 29154msgid "You've won the battle" 29155msgstr "U hebt de slag gewonnen" 29156 29157#: client/cgame/campaign/cp_auto_mission.cpp:768 29158#, fuzzy 29159msgid "" 29160"You've defeated the enemy, but did poorly, and many civilians were killed" 29161msgstr "" 29162"Je hebt de vijand verslagen, maar op nogal incapabele wijze, en er zijn veel " 29163"burgers omgekomen" 29164 29165#: client/cgame/campaign/cp_auto_mission.cpp:826 29166msgid "Collected alien bodies" 29167msgstr "Verzamelde buitenaardse lichamen" 29168 29169#: client/cgame/campaign/cp_base.cpp:994 29170msgid "Not set" 29171msgstr "Niet gezet" 29172 29173#: client/cgame/campaign/cp_base.cpp:1000 29174#, c-format 29175msgid "Already %i in base" 29176msgstr "Al %i in de basis" 29177 29178#: client/cgame/campaign/cp_base.cpp:1007 29179msgid "Construction finished" 29180msgstr "Bouw voltooid" 29181 29182#: client/cgame/campaign/cp_base.cpp:1011 29183msgid "Working 100%" 29184msgstr "Werkt 100%" 29185 29186#: client/cgame/campaign/cp_base.cpp:1015 29187#, fuzzy, c-format 29188msgid "Not operational, depends on %s" 29189msgstr "Niet operationeel, afhankelijk van" 29190 29191#: client/cgame/campaign/cp_base.cpp:1019 29192msgid "Down" 29193msgstr "Uit" 29194 29195#: client/cgame/campaign/cp_base.cpp:1339 29196msgid "Not enough credits to build this\n" 29197msgstr "Onvoldoende poen om dit te bouwen\n" 29198 29199#: client/cgame/campaign/cp_base.cpp:1389 29200msgid "You must build next to existing buildings." 29201msgstr "U moet naast bestaande gebouwen bouwen." 29202 29203#: client/cgame/campaign/cp_base.cpp:1443 29204#, c-format 29205msgid "Costs:\t%i c\n" 29206msgstr "Kosten\t%i c\n" 29207 29208#: client/cgame/campaign/cp_base.cpp:1446 29209#, c-format 29210msgid "%i Day to build\n" 29211msgid_plural "%i Days to build\n" 29212msgstr[0] "%i Dag om te bouwen\n" 29213msgstr[1] "%i Dagen om te bouwen\n" 29214 29215#: client/cgame/campaign/cp_base.cpp:1449 29216#: client/cgame/campaign/cp_ufopedia.cpp:210 29217#, c-format 29218msgid "Running costs:\t%i c\n" 29219msgstr "Operationele kosten:\t%i c\n" 29220 29221#: client/cgame/campaign/cp_base.cpp:1452 29222#: client/cgame/campaign/cp_ufopedia.cpp:207 29223#, c-format 29224msgid "Needs:\t%s\n" 29225msgstr "Heeft nodig:\t%s\n" 29226 29227#: client/cgame/campaign/cp_base.cpp:2050 29228msgid "" 29229"No aircraft in this base - You first have to purchase or transfer an " 29230"aircraft\n" 29231msgstr "" 29232"Geen vliegtuig in deze basis - U moet eerst een vliegtuig kopen of " 29233"overbrengen\n" 29234 29235#: client/cgame/campaign/cp_base.cpp:2050 29236#: client/cgame/campaign/cp_base.cpp:2052 29237#: client/cgame/campaign/cp_market_callbacks.cpp:170 29238#: client/cgame/campaign/cp_market_callbacks.cpp:175 29239#: client/cgame/campaign/cp_market_callbacks.cpp:180 29240#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388 29241#: client/cgame/cl_game_team.cpp:308 client/cgame/cl_game_team.cpp:318 29242#: client/cgame/cl_game_team.cpp:323 29243msgid "Note" 29244msgstr "Notitie" 29245 29246#: client/cgame/campaign/cp_base.cpp:2052 29247msgid "No aircraft in this base - You first have to purchase an aircraft\n" 29248msgstr "Geen vliegtuig in deze basis - U moet eerst een vliegtuig kopen\n" 29249 29250#: client/cgame/campaign/cp_base.cpp:2062 29251msgid "Antimatter (current/max):" 29252msgstr "Antimaterie (huidig/max)" 29253 29254#: client/cgame/campaign/cp_base.cpp:2228 29255#, c-format 29256msgid "Construction of %s building finished in %s." 29257msgstr "Bouw van %s gebouw voltooid in basis %s." 29258 29259#: client/cgame/campaign/cp_base.cpp:2229 29260msgid "Building finished" 29261msgstr "Gebouw klaar" 29262 29263#: client/cgame/campaign/cp_base.cpp:2275 29264#, c-format 29265msgid "By selling %s you gathered %i credits." 29266msgstr "Door de verkoop van %s heeft u %i,- geïncasseerd." 29267 29268#: client/cgame/campaign/cp_base.cpp:2276 29269#, c-format 29270msgid "%i collected item" 29271msgid_plural "%i collected items" 29272msgstr[0] "%i verzameld onderdeel" 29273msgstr[1] "%i verzamelde onderdelen" 29274 29275#: client/cgame/campaign/cp_base.cpp:2866 29276#, c-format 29277msgid "" 29278"%s does not have Antimatter Storage Facility. %i units of antimatter got " 29279"removed." 29280msgstr "" 29281"Basis %s heeft geen Antimaterie Opslag Faciliteit. %i eenheden Antimaterie " 29282"verwijderd." 29283 29284#: client/cgame/campaign/cp_base_callbacks.cpp:70 29285#, c-format 29286msgid "%s has been destroyed by an antimatter storage breach." 29287msgstr "%s is vernietigd door een antimaterie opslag lek." 29288 29289#: client/cgame/campaign/cp_base_callbacks.cpp:190 29290#, c-format 29291msgid "Base #%i" 29292msgstr "Basis #%i" 29293 29294#: client/cgame/campaign/cp_base_callbacks.cpp:201 29295msgid "You've reached the base limit." 29296msgstr "U hebt uw basis limiet bereikt." 29297 29298#: client/cgame/campaign/cp_base_callbacks.cpp:223 29299#: client/cgame/campaign/cp_geoscape.cpp:317 29300#: client/cgame/campaign/cp_installation_callbacks.cpp:269 29301msgid "Base" 29302msgstr "Basis" 29303 29304#: client/cgame/campaign/cp_base_callbacks.cpp:232 29305#, c-format 29306msgid "A new base has been built: %s (nation: %s)" 29307msgstr "Een nieuwe basis is gebouwd: %s (land: %s)" 29308 29309#: client/cgame/campaign/cp_base_callbacks.cpp:234 29310#, c-format 29311msgid "A new base has been built: %s" 29312msgstr "Een nieuwe basis is gebouwd: %s" 29313 29314#: client/cgame/campaign/cp_base_callbacks.cpp:235 29315msgid "Base built" 29316msgstr "Basis gebouwd" 29317 29318#: client/cgame/campaign/cp_base_callbacks.cpp:247 29319msgid "Not enough credits to set up a new base." 29320msgstr "Onvoldoende krediet om een nieuwe basis te maken." 29321 29322#: client/cgame/campaign/cp_base_callbacks.cpp:309 29323msgid "Buy or produce at least one aircraft first." 29324msgstr "Koop of produceer eerst minimaal één vliegtuig." 29325 29326#: client/cgame/campaign/cp_base_callbacks.cpp:311 29327msgid "No Hangar functional in base." 29328msgstr "Geen Hangar in deze basis." 29329 29330#: client/cgame/campaign/cp_base_callbacks.cpp:317 29331#: client/cgame/campaign/cp_base_callbacks.cpp:327 29332#: client/cgame/campaign/cp_base_callbacks.cpp:332 29333#: client/cgame/campaign/cp_base_callbacks.cpp:337 29334#: client/cgame/campaign/cp_base_callbacks.cpp:342 29335#: client/cgame/campaign/cp_base_callbacks.cpp:347 29336#, c-format 29337msgid "No %s functional in base." 29338msgstr "Geen werkende %s basis." 29339 29340#: client/cgame/campaign/cp_base_callbacks.cpp:320 29341msgid "Transfer equipment, vehicles, aliens and employees to other bases" 29342msgstr "" 29343"Versturen apparatuur, voertuigen, buitenaardsen en werknemers naar andere " 29344"bases" 29345 29346#: client/cgame/campaign/cp_base_callbacks.cpp:322 29347msgid "Build at least a second base to transfer equipment or personnel" 29348msgstr "" 29349"Bouw eerst een tweede basis om uitrusting of personeel te kunnen verplaatsen" 29350 29351#: client/cgame/campaign/cp_base_callbacks.cpp:586 29352msgid "Base is under attack, you can't destroy buildings!" 29353msgstr "Basis wordt aangevallen, u kunt geen gebouwen vernietigen!" 29354 29355#: client/cgame/campaign/cp_base_callbacks.cpp:596 29356msgid "Destroy Entrance" 29357msgstr "Vernietig Ingang" 29358 29359#: client/cgame/campaign/cp_base_callbacks.cpp:596 29360msgid "You can't destroy the entrance of the base!" 29361msgstr "U kunt de ingang van de basis niet vernietigen!" 29362 29363#: client/cgame/campaign/cp_base_callbacks.cpp:601 29364msgid "" 29365"You can't destroy this building! It is the only connection to other " 29366"buildings!" 29367msgstr "" 29368"U kunt dit gebouw niet vernietigen! Het is de enige verbinding naar andere " 29369"gebouwen!" 29370 29371#: client/cgame/campaign/cp_base_callbacks.cpp:611 29372msgid "Destroy Hangar" 29373msgstr "Vernietig Hangar" 29374 29375#: client/cgame/campaign/cp_base_callbacks.cpp:611 29376msgid "" 29377"If you destroy this hangar, you will also destroy the aircraft inside.\n" 29378"Are you sure you want to destroy this building?" 29379msgstr "" 29380"Als u deze hangar vernietigt, zult u ook het vliegtuig aldaar vernietigen.\n" 29381"Weet u zeker dat u dit gebouw wilt vernietigen?" 29382 29383#: client/cgame/campaign/cp_base_callbacks.cpp:612 29384msgid "Go to hangar" 29385msgstr "Ga naar de hangar" 29386 29387#: client/cgame/campaign/cp_base_callbacks.cpp:612 29388msgid "Go to hangar without destroying building" 29389msgstr "Ga naar de hangar zonder het gebouw te vernietigen" 29390 29391#: client/cgame/campaign/cp_base_callbacks.cpp:613 29392#: client/cgame/campaign/cp_base_callbacks.cpp:623 29393#: client/cgame/campaign/cp_base_callbacks.cpp:633 29394#: client/cgame/campaign/cp_base_callbacks.cpp:646 29395msgid "Destroy the building" 29396msgstr "Vernietig het gebouw" 29397 29398#: client/cgame/campaign/cp_base_callbacks.cpp:615 29399#: client/cgame/campaign/cp_base_callbacks.cpp:625 29400#: client/cgame/campaign/cp_base_callbacks.cpp:635 29401msgid "Go to transfer menu without destroying the building" 29402msgstr "Ga naar het overdrachtmenu zonder het gebouw te vernietigen" 29403 29404#: client/cgame/campaign/cp_base_callbacks.cpp:621 29405msgid "Destroy Quarter" 29406msgstr "Vernietig Verblijfruimte" 29407 29408#: client/cgame/campaign/cp_base_callbacks.cpp:621 29409msgid "" 29410"If you destroy this Quarters, every employee inside will be killed.\n" 29411"Are you sure you want to destroy this building?" 29412msgstr "" 29413"Als u deze verblijfruimte vernietigt, zal elke medewerker aldaar worden " 29414"gedood.\n" 29415"Weet u zeker dat u dit gebouw wilt vernietigen?" 29416 29417#: client/cgame/campaign/cp_base_callbacks.cpp:622 29418msgid "Dismiss" 29419msgstr "Ontsla" 29420 29421#: client/cgame/campaign/cp_base_callbacks.cpp:622 29422msgid "Go to hiring menu without destroying building" 29423msgstr "Ga naar het inhuur menu zonder het gebouw te vernietigen" 29424 29425#: client/cgame/campaign/cp_base_callbacks.cpp:631 29426msgid "Destroy Storage" 29427msgstr "Vernietig Opslag" 29428 29429#: client/cgame/campaign/cp_base_callbacks.cpp:631 29430msgid "" 29431"If you destroy this Storage, every items inside will be destroyed.\n" 29432"Are you sure you want to destroy this building?" 29433msgstr "" 29434"Als u deze Opslag vernietigt, zullen alle onderdelen die erin zitten ook " 29435"worden vernietigd.\n" 29436"Weet u zeker dat u dit gebouw wilt vernietigen?" 29437 29438#: client/cgame/campaign/cp_base_callbacks.cpp:632 29439msgid "Go to buy/sell menu without destroying building" 29440msgstr "Ga naar inkoop/verkoop menu zonder het gebouw te vernietigen" 29441 29442#: client/cgame/campaign/cp_base_callbacks.cpp:632 29443msgid "Go to storage" 29444msgstr "Ga naar opslag" 29445 29446#: client/cgame/campaign/cp_base_callbacks.cpp:644 29447msgid "Are you sure you want to destroy this building?" 29448msgstr "Weet u zeker dat u dit gebouw wilt vernietigen?" 29449 29450#: client/cgame/campaign/cp_base_callbacks.cpp:644 29451msgid "Destroy building" 29452msgstr "Vernietig gebouw" 29453 29454#: client/cgame/campaign/cp_base_callbacks.cpp:747 29455msgid "Base is under attack, you can't access this building !" 29456msgstr "Basis wordt aangevallen, u kunt dit gebouw niet bereiken!" 29457 29458#: client/cgame/campaign/cp_base_callbacks.cpp:753 29459msgid "You need at least one Hangar (and its dependencies) to use aircraft." 29460msgstr "" 29461"U heeft minimaal één Hangar nodig (en de afhankelijkheden) om vliegtuigen te " 29462"kunnen gebruiken." 29463 29464#: client/cgame/campaign/cp_base_callbacks.cpp:773 29465#, c-format 29466msgid "" 29467"Construction of building will be over in %i day.\n" 29468"Please wait to enter." 29469msgid_plural "" 29470"Construction of building will be over in %i days.\n" 29471"Please wait to enter." 29472msgstr[0] "" 29473"Bouw van gebouw zal voltooid zijn over %i dag.\n" 29474"Wacht met het binnengaan." 29475msgstr[1] "" 29476"Bouw van gebouw zal voltooid zijn over %i dagen.\n" 29477"Wacht met het binnengaan." 29478 29479#: client/cgame/campaign/cp_base_callbacks.cpp:783 29480#, c-format 29481msgid "You need a building %s to make building %s functional." 29482msgstr "U moet gebouw %s hebben om %s te laten functioneren." 29483 29484#: client/cgame/campaign/cp_base_callbacks.cpp:793 29485#, c-format 29486msgid "Building %s is not finished yet, and is needed to use building %s." 29487msgstr "" 29488"Gebouw %s is nog niet klaar, en is nodig om gebouw %s te kunnen gebruiken." 29489 29490#: client/cgame/campaign/cp_base_callbacks.cpp:799 29491#, c-format 29492msgid "" 29493"Make sure that the dependencies of building %s (%s) are operational, so that " 29494"building %s may be used." 29495msgstr "" 29496"Wees er zeker van dat de afhankelijkheden van gebouw %s (%s) werken, zodat " 29497"gebouw %s gebruikt kan worden." 29498 29499#: client/cgame/campaign/cp_base_callbacks.cpp:806 29500#: client/cgame/campaign/cp_base_callbacks.cpp:810 29501#, c-format 29502msgid "You need to recruit %s to use building %s." 29503msgstr "U moet %s inhuren om gebouw %s te kunnen gebruiken." 29504 29505#: client/cgame/campaign/cp_base_callbacks.cpp:815 29506#, c-format 29507msgid "Build a %s first." 29508msgstr "Bouw eerst een %s." 29509 29510#: client/cgame/campaign/cp_base_callbacks.cpp:860 29511msgid "No report" 29512msgstr "" 29513 29514#: client/cgame/campaign/cp_base_callbacks.cpp:863 29515#: client/cgame/campaign/cp_base_callbacks.cpp:877 29516msgid "Percent" 29517msgstr "" 29518 29519#: client/cgame/campaign/cp_base_callbacks.cpp:863 29520msgid "Quantity" 29521msgstr "" 29522 29523#: client/cgame/campaign/cp_base_callbacks.cpp:873 29524#: client/cgame/campaign/cp_base_callbacks.cpp:888 29525#, fuzzy 29526msgid "Nothing" 29527msgstr "Niets\n" 29528 29529#: client/cgame/campaign/cp_base_callbacks.cpp:893 29530msgid "^BAircraft\n" 29531msgstr "^BVliegtuig\n" 29532 29533#: client/cgame/campaign/cp_base_callbacks.cpp:904 29534msgid "^BEmployees\n" 29535msgstr "^BWerknemers\n" 29536 29537#: client/cgame/campaign/cp_base_callbacks.cpp:915 29538msgid "^BAliens\n" 29539msgstr "^BBuitenaardsen\n" 29540 29541#: client/cgame/campaign/cp_base_callbacks.cpp:978 29542#: client/cgame/campaign/cp_campaign.cpp:712 29543#: client/cgame/campaign/cp_nation.cpp:643 29544#, c-format 29545msgid "%i c" 29546msgstr "%i,-" 29547 29548#: client/cgame/campaign/cp_basedefence_callbacks.cpp:146 29549#, c-format 29550msgid "%i: empty" 29551msgstr "%i: leeg" 29552 29553#: client/cgame/campaign/cp_basedefence_callbacks.cpp:152 29554msgid "Working" 29555msgstr "Werkt" 29556 29557#: client/cgame/campaign/cp_basedefence_callbacks.cpp:154 29558msgid "Installing" 29559msgstr "Installeert" 29560 29561#: client/cgame/campaign/cp_basedefence_callbacks.cpp:156 29562msgid "Replacing" 29563msgstr "Vervangt" 29564 29565#: client/cgame/campaign/cp_basedefence_callbacks.cpp:158 29566msgid "Removing" 29567msgstr "Bezig met verwijderen" 29568 29569#: client/cgame/campaign/cp_basedefence_callbacks.cpp:216 29570#: client/cgame/campaign/cp_basedefence_callbacks.cpp:619 29571#: client/cgame/campaign/cp_ufopedia.cpp:207 client/input/cl_joystick.cpp:282 29572msgid "None" 29573msgstr "Geen" 29574 29575#: client/cgame/campaign/cp_basedefence_callbacks.cpp:280 29576msgid "No defence of this type in this installation" 29577msgstr "Geen afweer van dit type in deze installatie" 29578 29579#: client/cgame/campaign/cp_basedefence_callbacks.cpp:287 29580#: client/cgame/campaign/cp_basedefence_callbacks.cpp:294 29581msgid "No defence of this type in this base" 29582msgstr "Geen afweer van dit type in deze basis" 29583 29584#: client/cgame/campaign/cp_campaign.cpp:374 29585msgid "You've gone too far into debt." 29586msgstr "U bent te diep in de schulden gekomen." 29587 29588#: client/cgame/campaign/cp_campaign.cpp:382 29589msgid "You've lost your bases and don't have enough money to build new ones." 29590msgstr "" 29591"U bent uw bases verloren en u hebt onvoldoende poen om nieuwe te bouwen." 29592 29593#: client/cgame/campaign/cp_campaign.cpp:388 29594msgid "" 29595"You have failed in your charter to protect Earth. Our home and our people " 29596"have fallen to the alien infection. Only a handful of people on Earth remain " 29597"human, and the remaining few no longer have a chance to stem the tide. Your " 29598"command is no more; PHALANX is no longer able to operate as a functioning " 29599"unit. Nothing stands between the aliens and total victory." 29600msgstr "" 29601"U hebt gefaald in uw doel om de aarde te beschermen. Onze planeet en onze " 29602"mensen zijn ten onder gegaan aan de buitenaardse infestatie. Slechts een " 29603"handvol mensen op aarde zijn nog menselijk, en de weinigen die nog over zijn " 29604"hebben geen kans meer om het tij te keren. Uw leiderschap is ten einde; " 29605"PHALANX kan niet langer functioneren. Er is niets meer dat de buitenaardsen " 29606"een complete overwinning in de weg staat." 29607 29608#: client/cgame/campaign/cp_campaign.cpp:407 29609msgid "" 29610"Under your command, PHALANX operations have consistently failed to protect " 29611"nations. The UN, highly unsatisfied with your performance, has decided to " 29612"remove you from command and subsequently disbands the PHALANX project as an " 29613"effective task force. No further attempts at global cooperation are made. " 29614"Earth's nations each try to stand alone against the aliens, and eventually " 29615"fall one by one." 29616msgstr "" 29617"Onder uw commando heeft de PHALANX operatie consequent gefaald in het " 29618"beschermen van landen. De VN, hoogst ontevreden over uw effectiviteit, heeft " 29619"besloten om u uit uw functie te ontheffen, alle PHALANX projecten te " 29620"beindigen en de eenheden te ontslaan. PHALANX is niet langer een effectieve " 29621"werkgroep. Er zijn geen verdere stappen ondernomen om wereldwijd samen te " 29622"werken. De landen van de aarde proberen individueel weerstand te bieden aan " 29623"de buitenaardsen en worden uiteindelijk stuk voor stuk verslagen." 29624 29625#: client/cgame/campaign/cp_campaign.cpp:979 29626#, c-format 29627msgid "%s has been promoted to %s.\n" 29628msgstr "%s is gepromoveerd naar %s.\n" 29629 29630#: client/cgame/campaign/cp_campaign.cpp:981 29631#, c-format 29632msgid "" 29633"%s has been awarded the posthumous rank of %s\n" 29634"for inspirational gallantry in the face of overwhelming odds.\n" 29635msgstr "" 29636"%s is postuum de rang van %s toegekend\n" 29637"voor voorbeeldige dapperheid in overmachtssituaties.\n" 29638 29639#: client/cgame/campaign/cp_campaign.cpp:982 29640msgid "Soldier promoted" 29641msgstr "Soldaat gepromoveerd" 29642 29643#: client/cgame/campaign/cp_cgame_callbacks.cpp:78 29644msgid "Chicken-hearted" 29645msgstr "Watje" 29646 29647#: client/cgame/campaign/cp_cgame_callbacks.cpp:80 29648msgid "Very Easy" 29649msgstr "Erg Makkelijk" 29650 29651#: client/cgame/campaign/cp_cgame_callbacks.cpp:83 29652msgid "Easy" 29653msgstr "Makkelijk" 29654 29655#: client/cgame/campaign/cp_cgame_callbacks.cpp:88 29656msgid "Hard" 29657msgstr "Moeilijk" 29658 29659#: client/cgame/campaign/cp_cgame_callbacks.cpp:90 29660msgid "Very Hard" 29661msgstr "Erg Moeilijk" 29662 29663#: client/cgame/campaign/cp_cgame_callbacks.cpp:92 29664msgid "Insane" 29665msgstr "Geschift" 29666 29667#: client/cgame/campaign/cp_cgame_callbacks.cpp:143 29668msgid "Human" 29669msgstr "Mens" 29670 29671#: client/cgame/campaign/cp_cgame_callbacks.cpp:148 29672#, c-format 29673msgid "" 29674"%s\n" 29675"\n" 29676"Race: %s\n" 29677"Recruits: %i %s, %i %s, %i %s, %i %s\n" 29678"Credits: %ic\n" 29679"Difficulty: %s\n" 29680"Min. happiness of nations: %i %%\n" 29681"Max. allowed debts: %ic\n" 29682"%s\n" 29683msgstr "" 29684"%s\n" 29685"\n" 29686"Ras: %s\n" 29687"Rekruten: %i %s, %i %s, %i %s, %i %s\n" 29688"Krediet: %ic\n" 29689"Moeilijkheidsgraad: %s\n" 29690"Min. tevredenheid van landen: %i %%\n" 29691"Max. toegestane schuld: %ic\n" 29692"%s\n" 29693 29694#: client/cgame/campaign/cp_cgame_callbacks.cpp:153 29695#: client/cgame/campaign/cp_nation.cpp:821 29696msgid "soldier" 29697msgid_plural "soldiers" 29698msgstr[0] "soldaat" 29699msgstr[1] "soldaten" 29700 29701#: client/cgame/campaign/cp_cgame_callbacks.cpp:154 29702#: client/cgame/campaign/cp_nation.cpp:820 29703msgid "scientist" 29704msgid_plural "scientists" 29705msgstr[0] "onderzoeker" 29706msgstr[1] "onderzoekers" 29707 29708#: client/cgame/campaign/cp_cgame_callbacks.cpp:155 29709#: client/cgame/campaign/cp_nation.cpp:823 29710msgid "worker" 29711msgid_plural "workers" 29712msgstr[0] "ingenieur" 29713msgstr[1] "ingenieurs" 29714 29715#: client/cgame/campaign/cp_cgame_callbacks.cpp:156 29716#: client/cgame/campaign/cp_nation.cpp:822 29717msgid "pilot" 29718msgid_plural "pilots" 29719msgstr[0] "piloot" 29720msgstr[1] "piloten" 29721 29722#: client/cgame/campaign/cp_cgame_callbacks.cpp:430 29723#, fuzzy, c-format 29724msgid "" 29725"%s\n" 29726"not operational, depends on %s" 29727msgstr "niet operationeel, afhankelijk van" 29728 29729#: client/cgame/campaign/cp_cgame_callbacks.cpp:485 29730#, fuzzy, c-format 29731msgid "%d day left" 29732msgid_plural "%d days left" 29733msgstr[0] "%3.1f dag te gaan" 29734msgstr[1] "%3.1f dagen te gaan" 29735 29736#: client/cgame/campaign/cp_cgame_callbacks.cpp:624 29737#: client/cgame/campaign/cp_hospital_callbacks.cpp:222 29738#, c-format 29739msgid "Rank: %s" 29740msgstr "Rang: %s" 29741 29742#: client/cgame/campaign/cp_employee.cpp:177 29743#, fuzzy 29744msgid "Soldier" 29745msgid_plural "Soldiers" 29746msgstr[0] "Soldaat" 29747msgstr[1] "Soldaat" 29748 29749#: client/cgame/campaign/cp_employee.cpp:359 29750msgid "Not enough quarters" 29751msgstr "Niet genoeg verblijven" 29752 29753#: client/cgame/campaign/cp_employee.cpp:359 29754msgid "" 29755"You don't have enough quarters for your employees.\n" 29756"Build more quarters." 29757msgstr "" 29758"U heeft niet genoeg verblijfruimte voor uw medewerkers.\n" 29759"Bouw meer verblijfruimten." 29760 29761#: client/cgame/campaign/cp_employee_callbacks.cpp:282 29762#: client/cgame/campaign/cp_employee_callbacks.cpp:340 29763msgid "Could not fire employee" 29764msgstr "Kon medewerker niet ontslaan" 29765 29766#: client/cgame/campaign/cp_employee_callbacks.cpp:347 29767msgid "Could not hire employee" 29768msgstr "Kon medewerker niet aannemen" 29769 29770#: client/cgame/campaign/cp_event.cpp:536 29771#: client/cgame/campaign/cp_messages.cpp:314 29772#: client/cgame/campaign/cp_save.cpp:285 client/cgame/campaign/cp_save.cpp:307 29773#: client/cgame/campaign/cp_time.cpp:119 29774#: client/cgame/campaign/cp_ufopedia.cpp:507 29775#: client/cgame/campaign/cp_ufopedia.cpp:512 29776#: client/cgame/campaign/cp_ufopedia.cpp:1044 29777#: client/cgame/campaign/cp_ufopedia.cpp:1055 29778#: client/cgame/campaign/cp_ufopedia.cpp:1071 29779#, c-format 29780msgid "%i %s %02i" 29781msgstr "%i %s %02i" 29782 29783#: client/cgame/campaign/cp_event.cpp:544 29784#, c-format 29785msgid "You've got a new mail: %s" 29786msgstr "U hebt een nieuw bericht: %s" 29787 29788#: client/cgame/campaign/cp_event_callbacks.cpp:119 29789msgid "" 29790"Congratulations! You have reached the end of the UFO:AI campaign.\n" 29791"However, this is not the end of the road. The game remains in development.\n" 29792"The campaign will be expanded with new missions, new enemies, new UFOs, new " 29793"player controllable craft and more research.\n" 29794"\n" 29795"And YOU can help make it happen! Visit our forums or IRC channel to find\n" 29796"out what you can do to help finish this game. Alternatively, you can just\n" 29797"come by and talk about the game, or find other players for a multiplayer " 29798"game.\n" 29799"\n" 29800"Thank you for playing, and we hope to see you around.\n" 29801"\n" 29802" - The UFO:AI development team" 29803msgstr "" 29804"Gefeliciteerd! U heb het einde bereikt van de UFO: AI campagne.\n" 29805"Toch, dit is niet echt het einde. Het spel blijft continu in ontwikkeling.\n" 29806"De campagne zal worden uitgebreid met nieuwe missies, nieuwe vijanden, " 29807"nieuwe UFO's, nieuwe door de speler bestuurbare toestellen en meer " 29808"onderzoek.\n" 29809"\n" 29810"U kunt meehelpen om dit mogelijk te maken! Bezoek onze fora of IRC kanaal om " 29811"uit te vinden\n" 29812"wat u kunt doen om het spel af te maken. U kunt ook gewoon langskomen\n" 29813"en over het spel praten, of andere spelers vinden voor een multiplayer " 29814"spel.\n" 29815"\n" 29816"Dank u wel voor het spelen, we hopen u snel terug te zien.\n" 29817"\n" 29818" - Het UFO:AI ontwikkelteam" 29819 29820#: client/cgame/campaign/cp_fightequip_callbacks.cpp:147 29821#: client/cgame/campaign/cp_geoscape.cpp:1494 29822msgid "Unknown" 29823msgstr "Onbekend" 29824 29825#: client/cgame/campaign/cp_fightequip_callbacks.cpp:361 29826msgid "No item assigned.\n" 29827msgstr "Geen onderdeel toegewezen.\n" 29828 29829#: client/cgame/campaign/cp_fightequip_callbacks.cpp:362 29830#, c-format 29831msgid "This slot is for %s or smaller items." 29832msgstr "Dit vak is voor %s of kleinere onderdelen." 29833 29834#: client/cgame/campaign/cp_fightequip_callbacks.cpp:370 29835msgid "This item is functional.\n" 29836msgstr "Dit onderdeel werkt.\n" 29837 29838#: client/cgame/campaign/cp_fightequip_callbacks.cpp:372 29839#, c-format 29840msgid "This item will be installed in %i hours.\n" 29841msgstr "Dit onderdeel zal geïnstalleerd zijn over %i uur.\n" 29842 29843#: client/cgame/campaign/cp_fightequip_callbacks.cpp:375 29844#, c-format 29845msgid "%s will be removed in %i hours.\n" 29846msgstr "%s zal verwijderd zijn over %i uur.\n" 29847 29848#: client/cgame/campaign/cp_fightequip_callbacks.cpp:377 29849#, c-format 29850msgid "%s will be installed in %i hours.\n" 29851msgstr "%s zal geïnstalleerd zijn over %i uur.\n" 29852 29853#: client/cgame/campaign/cp_fightequip_callbacks.cpp:380 29854#, c-format 29855msgid "This item will be removed in %i hours.\n" 29856msgstr "Dit onderdeel zal verwijderd zijn over %i uur.\n" 29857 29858#: client/cgame/campaign/cp_fightequip_callbacks.cpp:390 29859msgid "No ammo assigned to this weapon." 29860msgstr "Geen munitie toegewezen aan dit wapen." 29861 29862#: client/cgame/campaign/cp_fightequip_callbacks.cpp:398 29863msgid "No ammo needed" 29864msgstr "Geen munitie nodig" 29865 29866#: client/cgame/campaign/cp_fightequip_callbacks.cpp:525 29867msgid "No slot selected." 29868msgstr "Geen vak gekozen" 29869 29870#: client/cgame/campaign/cp_fightequip_callbacks.cpp:528 29871msgid "No item selected." 29872msgstr "Geen onderdeel gekozen." 29873 29874#: client/cgame/campaign/cp_fightequip_callbacks.cpp:531 29875msgid "You can't equip an alien technology." 29876msgstr "Je kan een buitenaardse technologie niet uitrusten." 29877 29878#: client/cgame/campaign/cp_fightequip_callbacks.cpp:534 29879msgid "Technology requested is not yet completed." 29880msgstr "De gevraagde technologie is nog niet compleet." 29881 29882#: client/cgame/campaign/cp_fightequip_callbacks.cpp:537 29883msgid "This item is too heavy for the selected slot." 29884msgstr "Dit item is te zwaar voor het gekozen vak." 29885 29886#: client/cgame/campaign/cp_fightequip_callbacks.cpp:540 29887msgid "Equip a weapon first." 29888msgstr "Graag eerst een wapen uitrusten." 29889 29890#: client/cgame/campaign/cp_fightequip_callbacks.cpp:543 29891msgid "Ammo not usable with current weapon." 29892msgstr "Munitie niet bruikbaar met huidig wapen." 29893 29894#: client/cgame/campaign/cp_fightequip_callbacks.cpp:546 29895msgid "Unknown problem." 29896msgstr "Onbekend probleem." 29897 29898#: client/cgame/campaign/cp_fightequip_callbacks.cpp:549 29899msgid "Ok" 29900msgstr "Ok" 29901 29902#: client/cgame/campaign/cp_geoscape.cpp:304 29903#, fuzzy 29904msgid "Mission" 29905msgstr "Missies" 29906 29907#: client/cgame/campaign/cp_geoscape.cpp:325 29908#: client/cgame/campaign/cp_installation_callbacks.cpp:43 29909msgid "Installation" 29910msgstr "Installatie" 29911 29912#: client/cgame/campaign/cp_geoscape.cpp:332 29913msgid "UFO Sighting" 29914msgstr "UFO Signalering" 29915 29916#: client/cgame/campaign/cp_geoscape.cpp:1493 29917#, fuzzy, c-format 29918msgid "" 29919"Name: %s\n" 29920"Objective: %s" 29921msgstr "" 29922"Plaats: %s\n" 29923"Type: %s\n" 29924"Doel: %s" 29925 29926#: client/cgame/campaign/cp_geoscape.cpp:1509 29927#: client/cgame/campaign/cp_geoscape.cpp:1519 29928#, c-format 29929msgid "Name:\t%s (%i/%i)\n" 29930msgstr "Naam:\t%s (%i/%i)\n" 29931 29932#: client/cgame/campaign/cp_geoscape.cpp:1510 29933#: client/cgame/campaign/cp_geoscape.cpp:1520 29934#, c-format 29935msgid "Status:\t%s\n" 29936msgstr "Status:\t%s\n" 29937 29938#: client/cgame/campaign/cp_geoscape.cpp:1512 29939#: client/cgame/campaign/cp_geoscape.cpp:1522 29940#, c-format 29941msgid "Health:\t%3.0f%%\n" 29942msgstr "Gezondheid:\t%3.0f%%\n" 29943 29944#: client/cgame/campaign/cp_geoscape.cpp:1513 29945#, c-format 29946msgid "Distance to target:\t\t%.0f\n" 29947msgstr "Afstand tot doel:\t\t%.0f\n" 29948 29949#: client/cgame/campaign/cp_geoscape.cpp:1517 29950#: client/cgame/campaign/cp_geoscape.cpp:1529 29951#, c-format 29952msgid "ETA:\t%sh\n" 29953msgstr "Aankomst:\t%sh\n" 29954 29955#: client/cgame/campaign/cp_geoscape.cpp:1545 29956#, c-format 29957msgid "Speed: %i km/h\n" 29958msgstr "Snelheid: %i km/u\n" 29959 29960#: client/cgame/campaign/cp_geoscape.cpp:1728 29961#, c-format 29962msgid "%s\t%i%%\n" 29963msgstr "%s\t%i%%\n" 29964 29965#: client/cgame/campaign/cp_geoscape.cpp:1765 29966msgid "Select the desired location of the new base on the map.\n" 29967msgstr "Kies de gewenste plats van de nieuwe basis op de kaart.\n" 29968 29969#: client/cgame/campaign/cp_geoscape.cpp:1768 29970msgid "Select the desired location of the new installation on the map.\n" 29971msgstr "Kies de gewenste plaats van de nieuwe installatie op de kaart.\n" 29972 29973#: client/cgame/campaign/cp_geoscape.cpp:1773 29974msgid "Aliens are attacking our base at this very moment.\n" 29975msgstr "Buitenaardsen vallen onze basis op dit moment aan.\n" 29976 29977#: client/cgame/campaign/cp_geoscape.cpp:1778 29978msgid "Select ufo or mission on map\n" 29979msgstr "Kies ufo of missie op de kaart\n" 29980 29981#: client/cgame/campaign/cp_geoscape.cpp:1783 29982msgid "UFO in radar range\n" 29983msgstr "UFO binnen radar bereik\n" 29984 29985#: client/cgame/campaign/cp_hospital_callbacks.cpp:43 29986#, c-format 29987msgid "Damaged %s (damage: %i)" 29988msgstr "" 29989 29990#: client/cgame/campaign/cp_hospital_callbacks.cpp:44 29991#, c-format 29992msgid "Wounded %s (damage: %i)" 29993msgstr "" 29994 29995#: client/cgame/campaign/cp_installation.cpp:189 29996#, c-format 29997msgid "Installation %s was destroyed." 29998msgstr "Installatie %s werd vernietigd." 29999 30000#: client/cgame/campaign/cp_installation.cpp:190 30001msgid "Installation destroyed" 30002msgstr "Installatie vernietigd" 30003 30004#: client/cgame/campaign/cp_installation.cpp:361 30005#, c-format 30006msgid "Construction of installation %s finished." 30007msgstr "Bouw van installatie %s klaar." 30008 30009#: client/cgame/campaign/cp_installation.cpp:362 30010msgid "Installation finished" 30011msgstr "Installatie klaar" 30012 30013#: client/cgame/campaign/cp_installation_callbacks.cpp:65 30014#: client/cgame/campaign/cp_installation_callbacks.cpp:230 30015#, c-format 30016msgid "%d day" 30017msgid_plural "%d days" 30018msgstr[0] "%d dag" 30019msgstr[1] "%d dagen" 30020 30021#: client/cgame/campaign/cp_installation_callbacks.cpp:116 30022#, c-format 30023msgid "A new installation has been built: %s (nation: %s)" 30024msgstr "Een nieuwe installatie is gebouwd: %s (land: %s)" 30025 30026#: client/cgame/campaign/cp_installation_callbacks.cpp:118 30027#, c-format 30028msgid "A new installation has been built: %s" 30029msgstr "Een nieuwe installatie is gebouwd: %s" 30030 30031#: client/cgame/campaign/cp_installation_callbacks.cpp:119 30032msgid "Installation building" 30033msgstr "Installatie wordt gebouwd" 30034 30035#: client/cgame/campaign/cp_installation_callbacks.cpp:128 30036msgid "Not enough credits to set up a new installation." 30037msgstr "Onvoldoende krediet om een nieuwe installatie te maken." 30038 30039#: client/cgame/campaign/cp_installation_callbacks.cpp:192 30040msgid "Destroy Installation" 30041msgstr "Vernietig Installatie" 30042 30043#: client/cgame/campaign/cp_installation_callbacks.cpp:192 30044msgid "Do you really want to destroy this installation?" 30045msgstr "Weet u zeker dat u deze installatie wilt vernietigen?" 30046 30047#: client/cgame/campaign/cp_installation_callbacks.cpp:194 30048#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579 30049msgid "Forget it" 30050msgstr "Laat maar" 30051 30052#: client/cgame/campaign/cp_installation_callbacks.cpp:241 30053#, c-format 30054msgid "Condition: %3.0f%%" 30055msgstr "" 30056 30057#: client/cgame/campaign/cp_installation_callbacks.cpp:262 30058msgid "day" 30059msgid_plural "days" 30060msgstr[0] "dag" 30061msgstr[1] "dagen" 30062 30063#: client/cgame/campaign/cp_mapfightequip.cpp:340 30064#, c-format 30065msgid "%s was successfully installed into aircraft %s at %s." 30066msgstr "%s is succesvol geïnstalleerd in vliegtuig %s op basis %s." 30067 30068#: client/cgame/campaign/cp_mapfightequip.cpp:343 30069#, c-format 30070msgid "%s was successfully installed at installation %s." 30071msgstr "%s is succesvol geïnstalleerd in installatie %s." 30072 30073#: client/cgame/campaign/cp_mapfightequip.cpp:346 30074#, c-format 30075msgid "%s was successfully installed at %s." 30076msgstr "%s is succesvol geïnstalleerd in basis %s." 30077 30078#: client/cgame/campaign/cp_mapfightequip.cpp:366 30079#, c-format 30080msgid "%s was successfully removed from aircraft %s at %s." 30081msgstr "%s is succesvol verwijdered van vliegtuig %s in basis %s." 30082 30083#: client/cgame/campaign/cp_mapfightequip.cpp:371 30084#, c-format 30085msgid "" 30086"%s was successfully removed, starting installation of %s into aircraft %s at " 30087"%s" 30088msgstr "" 30089"%s is succesvol verwijderd, begin van installatie van %s op vliegtuig %s in " 30090"basis %s" 30091 30092#: client/cgame/campaign/cp_mapfightequip.cpp:378 30093#, c-format 30094msgid "%s was successfully removed from installation %s." 30095msgstr "%s is succesvol verwijderd van installatie %s." 30096 30097#: client/cgame/campaign/cp_mapfightequip.cpp:381 30098#, c-format 30099msgid "%s was successfully removed from %s." 30100msgstr "%s is succesvol verwijderd van basis %s." 30101 30102#: client/cgame/campaign/cp_mapfightequip.cpp:1341 30103msgid "Light weight" 30104msgstr "Lichtgewicht" 30105 30106#: client/cgame/campaign/cp_mapfightequip.cpp:1344 30107msgid "Medium weight" 30108msgstr "Gemiddeld gewicht" 30109 30110#: client/cgame/campaign/cp_mapfightequip.cpp:1347 30111msgid "Heavy weight" 30112msgstr "Zwaar gewicht" 30113 30114#: client/cgame/campaign/cp_mapfightequip.cpp:1350 30115msgid "Unknown weight" 30116msgstr "Onbekend gewicht" 30117 30118#: client/cgame/campaign/cp_market_callbacks.cpp:170 30119#, fuzzy 30120msgid "" 30121"No Command Centre in this base.\n" 30122"Hangars are not functional.\n" 30123msgstr "" 30124"Geen commandocentrum in deze basis.\n" 30125"Hangars werken niet.\n" 30126 30127#: client/cgame/campaign/cp_market_callbacks.cpp:175 30128msgid "" 30129"No power supplies in this base.\n" 30130"Hangars are not functional." 30131msgstr "" 30132"Geen energiebronnen in deze basis.\n" 30133"Hangars werken niet." 30134 30135#: client/cgame/campaign/cp_market_callbacks.cpp:180 30136msgid "Build a hangar first." 30137msgstr "Bouw eerst een hangar." 30138 30139#: client/cgame/campaign/cp_market_callbacks.cpp:185 30140msgid "" 30141"You cannot buy this aircraft.\n" 30142"Not enough space in hangars.\n" 30143msgstr "" 30144"U kunt dit vliegtuig niet kopen.\n" 30145"Er is onvoldoende ruimte in de hangars.\n" 30146 30147#: client/cgame/campaign/cp_market_callbacks.cpp:190 30148msgid "" 30149"You cannot buy this aircraft.\n" 30150"Not enough credits.\n" 30151msgstr "" 30152"U kunt dit vliegtuig niet kopen.\n" 30153"Onvoldoende krediet.\n" 30154 30155#: client/cgame/campaign/cp_market_callbacks.cpp:210 30156#: client/cgame/campaign/cp_market_callbacks.cpp:251 30157#, fuzzy 30158msgid "Not enough money" 30159msgstr "Niet genoeg medewerkers" 30160 30161#: client/cgame/campaign/cp_market_callbacks.cpp:210 30162#: client/cgame/campaign/cp_market_callbacks.cpp:251 30163#, fuzzy 30164msgid "You cannot buy this item as you don't have enough credits." 30165msgstr "" 30166"U kunt dit vliegtuig niet kopen.\n" 30167"Onvoldoende krediet.\n" 30168 30169#: client/cgame/campaign/cp_market_callbacks.cpp:215 30170#: client/cgame/campaign/cp_market_callbacks.cpp:261 30171msgid "Not enough storage space" 30172msgstr "Onvoldoende opslagruimte" 30173 30174#: client/cgame/campaign/cp_market_callbacks.cpp:215 30175#: client/cgame/campaign/cp_market_callbacks.cpp:261 30176msgid "" 30177"You cannot buy this item.\n" 30178"Not enough space in storage.\n" 30179"Build more storage facilities." 30180msgstr "" 30181"U kunt dit onderdeel niet kopen.\n" 30182"Er is onvoldoende ruimte in opslag.\n" 30183"Bouw meer opslag faciliteiten." 30184 30185#: client/cgame/campaign/cp_market_callbacks.cpp:383 30186msgid "UGV is away from home" 30187msgstr "" 30188 30189#: client/cgame/campaign/cp_market_callbacks.cpp:426 30190#, fuzzy 30191msgid "Aircraft is away from home" 30192msgstr "Vliegtuig niet op de basis aanwezig" 30193 30194#: client/cgame/campaign/cp_messageoptions.cpp:35 30195msgid "installation_installed" 30196msgstr "Installatie geïnstalleerd" 30197 30198#: client/cgame/campaign/cp_messageoptions.cpp:36 30199msgid "installation_removed" 30200msgstr "Installatie verwijderd" 30201 30202#: client/cgame/campaign/cp_messageoptions.cpp:37 30203msgid "installation_replaced" 30204msgstr "Installatie vervangen" 30205 30206#: client/cgame/campaign/cp_messageoptions.cpp:38 30207msgid "aircraft_refueled" 30208msgstr "" 30209"Overste, %s heeft %s en is klaar voor actie.\n" 30210"\n" 30211"-- LUCHTCOM" 30212 30213#: client/cgame/campaign/cp_messageoptions.cpp:39 30214#, fuzzy 30215msgid "aircraft_cannotrefuel" 30216msgstr "" 30217"Overste, %s heeft geen verdere vluchttijd meer. Het toestel heeft nog net " 30218"voldoende brandstof om terug te gaan naar %s. De missie is afgebroken.\n" 30219"\n" 30220"-- LUCHTCOM" 30221 30222#: client/cgame/campaign/cp_messageoptions.cpp:40 30223#, fuzzy 30224msgid "aircraft_arrivedhome" 30225msgstr "bericht_nieuw_vliegtuig_aangekomen <NOGDOEN>" 30226 30227#: client/cgame/campaign/cp_messageoptions.cpp:41 30228msgid "installation_build_started" 30229msgstr "Bouw van de installatie begonnen" 30230 30231#: client/cgame/campaign/cp_messageoptions.cpp:42 30232msgid "installation_build_finished" 30233msgstr "Bouw van de installatie voltooid" 30234 30235#: client/cgame/campaign/cp_messageoptions.cpp:43 30236msgid "installation_destroyed" 30237msgstr "Installatie vernietigd" 30238 30239#: client/cgame/campaign/cp_messageoptions.cpp:44 30240msgid "research_new_proposed" 30241msgstr "Nieuw onderzoeksvoorstel" 30242 30243#: client/cgame/campaign/cp_messageoptions.cpp:45 30244msgid "research_halted" 30245msgstr "Onderzoek stopgezet" 30246 30247#: client/cgame/campaign/cp_messageoptions.cpp:46 30248msgid "research_completed" 30249msgstr "Onderzoek voltooid" 30250 30251#: client/cgame/campaign/cp_messageoptions.cpp:47 30252msgid "production_started" 30253msgstr "Productie gestart" 30254 30255#: client/cgame/campaign/cp_messageoptions.cpp:48 30256msgid "production_finished" 30257msgstr "Productie voltooid" 30258 30259#: client/cgame/campaign/cp_messageoptions.cpp:49 30260msgid "production_failed" 30261msgstr "Productie mislukt" 30262 30263#: client/cgame/campaign/cp_messageoptions.cpp:50 30264msgid "production_queue_empty" 30265msgstr "Productie wachtrij leeg" 30266 30267#: client/cgame/campaign/cp_messageoptions.cpp:51 30268msgid "nation_happiness_changed" 30269msgstr "Land heeft tevredenheid veranderd" 30270 30271#: client/cgame/campaign/cp_messageoptions.cpp:52 30272msgid "nation_unhappy" 30273msgstr "Land niet blij" 30274 30275#: client/cgame/campaign/cp_messageoptions.cpp:53 30276msgid "nation_pleased" 30277msgstr "Land blij" 30278 30279#: client/cgame/campaign/cp_messageoptions.cpp:54 30280msgid "transfer_started" 30281msgstr "Overdracht begonnen" 30282 30283#: client/cgame/campaign/cp_messageoptions.cpp:55 30284msgid "transfer_completed_success" 30285msgstr "Overdracht succesvol voltooid" 30286 30287#: client/cgame/campaign/cp_messageoptions.cpp:56 30288msgid "transfer_lost" 30289msgstr "Overdracht verloren gegaan" 30290 30291#: client/cgame/campaign/cp_messageoptions.cpp:57 30292msgid "transfer_aliens_defered" 30293msgstr "Overdracht buitenaardsen uitgesteld" 30294 30295#: client/cgame/campaign/cp_messageoptions.cpp:58 30296#, fuzzy 30297msgid "transfer_uforecovery_finished" 30298msgstr "bericht_overdracht_ontvangen <NOGDOEN>" 30299 30300#: client/cgame/campaign/cp_messageoptions.cpp:59 30301msgid "ufo_spotted" 30302msgstr "UFO gesignaleerd" 30303 30304#: client/cgame/campaign/cp_messageoptions.cpp:60 30305msgid "ufo_signal_lost" 30306msgstr "UFO signaal verloren" 30307 30308#: client/cgame/campaign/cp_messageoptions.cpp:61 30309msgid "ufo_attacking" 30310msgstr "UFO valt aan" 30311 30312#: client/cgame/campaign/cp_messageoptions.cpp:62 30313msgid "base_attack" 30314msgstr "Aanval op een basis" 30315 30316#: client/cgame/campaign/cp_messageoptions.cpp:63 30317#, fuzzy 30318msgid "building_finished" 30319msgstr "Gebouw klaar" 30320 30321#: client/cgame/campaign/cp_messages.cpp:43 30322#, c-format 30323msgid "%i %s %02i, %02i:%02i: " 30324msgstr "%i %s %02i, %02i:%02i: " 30325 30326#: client/cgame/campaign/cp_mission_callbacks.cpp:63 30327msgid "Your dropship is not near the landing zone" 30328msgstr "Uw landingsschip is niet dichtbij een landingszone" 30329 30330#: client/cgame/campaign/cp_mission_callbacks.cpp:118 30331msgid "Aliens killed" 30332msgstr "Buitenaardsen gedood" 30333 30334#: client/cgame/campaign/cp_mission_callbacks.cpp:119 30335msgid "Aliens captured" 30336msgstr "Buitenaardsen gevangen genomen" 30337 30338#: client/cgame/campaign/cp_mission_callbacks.cpp:120 30339msgid "Alien survivors" 30340msgstr "Buitenaardse overlevenden" 30341 30342#: client/cgame/campaign/cp_mission_callbacks.cpp:123 30343#, fuzzy 30344msgid "PHALANX soldiers killed in action" 30345msgstr "PHALANX soldaten vermist" 30346 30347#: client/cgame/campaign/cp_mission_callbacks.cpp:128 30348msgid "PHALANX soldiers missing in action" 30349msgstr "PHALANX soldaten vermist" 30350 30351#: client/cgame/campaign/cp_mission_callbacks.cpp:129 30352msgid "PHALANX friendly fire losses" 30353msgstr "PHALANX doden door eigen vuur" 30354 30355#: client/cgame/campaign/cp_mission_callbacks.cpp:130 30356msgid "PHALANX survivors" 30357msgstr "PHALANX overlevenden" 30358 30359#: client/cgame/campaign/cp_mission_callbacks.cpp:133 30360#, fuzzy 30361msgid "Civilians killed" 30362msgstr "Burgers gedood:" 30363 30364#: client/cgame/campaign/cp_mission_callbacks.cpp:134 30365msgid "Civilians killed by friendly fire" 30366msgstr "Burgers gedood door eigen vuur" 30367 30368#: client/cgame/campaign/cp_mission_callbacks.cpp:135 30369msgid "Civilians saved" 30370msgstr "Burgers gered" 30371 30372#: client/cgame/campaign/cp_mission_callbacks.cpp:139 30373msgid "Gathered items (types/all)" 30374msgstr "Verzamelde onderdelen (typen/alle)" 30375 30376#: client/cgame/campaign/cp_missions.cpp:454 30377#: client/cgame/campaign/cp_missions.cpp:481 30378#, fuzzy, c-format 30379msgid "Crashed %s" 30380msgstr "Neergestort" 30381 30382#: client/cgame/campaign/cp_missions.cpp:460 30383#, fuzzy, c-format 30384msgid "Alien terror in %s" 30385msgstr "Buitenaardse Materialen" 30386 30387#: client/cgame/campaign/cp_missions.cpp:462 30388#, fuzzy 30389msgid "Alien terror" 30390msgstr "Buitenaardse Materialen" 30391 30392#: client/cgame/campaign/cp_missions.cpp:465 30393#, fuzzy, c-format 30394msgid "Base attacked: %s" 30395msgstr "Aanval van een basis" 30396 30397#: client/cgame/campaign/cp_missions.cpp:467 30398#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210 30399#: po/OTHER_STRINGS:8 30400msgid "Base attack" 30401msgstr "Aanval van een basis" 30402 30403#: client/cgame/campaign/cp_missions.cpp:470 30404#, fuzzy, c-format 30405msgid "Alien base in %s" 30406msgstr "Buitenaardse Basis" 30407 30408#: client/cgame/campaign/cp_missions.cpp:484 30409#, fuzzy, c-format 30410msgid "Landed %s" 30411msgstr "Gelande UFO" 30412 30413#: client/cgame/campaign/cp_missions.cpp:489 30414#, fuzzy, c-format 30415msgid "Alien activity in %s" 30416msgstr "Buitenaardse Activiteit Waargenomen -- %s" 30417 30418#: client/cgame/campaign/cp_missions.cpp:491 30419#, fuzzy 30420msgid "Alien activity" 30421msgstr "Buitenaardse Detectie" 30422 30423#: client/cgame/campaign/cp_missions.cpp:700 30424#, fuzzy, c-format 30425msgid "" 30426"Go on a rescue mission for %s to save your soldiers, some of whom may still " 30427"be alive." 30428msgstr "" 30429"Ga op reddingsmissie in %s om uw soldaten te redden. Er zouden overlevenden " 30430"kunnen zijn." 30431 30432#: client/cgame/campaign/cp_missions.cpp:704 30433#, c-format 30434msgid "Alien activity has been detected in %s." 30435msgstr "Buitenaardse activiteit gesignaleerd in %s." 30436 30437#: client/cgame/campaign/cp_missions.cpp:706 30438#, fuzzy 30439msgid "Alien activity has been detected." 30440msgstr "Buitenaardse activiteit gesignaleerd in %s." 30441 30442#: client/cgame/campaign/cp_missions.cpp:1069 30443#, c-format 30444msgid "Defence of base: %s successful!" 30445msgstr "Verdediging van basis %s succesvol!" 30446 30447#: client/cgame/campaign/cp_nation.cpp:139 30448msgid "Giving up" 30449msgstr "Moedeloos" 30450 30451#: client/cgame/campaign/cp_nation.cpp:141 30452msgid "Furious" 30453msgstr "Ziedend" 30454 30455#: client/cgame/campaign/cp_nation.cpp:143 30456msgid "Angry" 30457msgstr "Woedend" 30458 30459#: client/cgame/campaign/cp_nation.cpp:145 30460msgid "Mad" 30461msgstr "Kwaad" 30462 30463#: client/cgame/campaign/cp_nation.cpp:147 30464msgid "Upset" 30465msgstr "Pissig" 30466 30467#: client/cgame/campaign/cp_nation.cpp:149 30468msgid "Tolerant" 30469msgstr "Tolerant" 30470 30471#: client/cgame/campaign/cp_nation.cpp:151 30472msgid "Neutral" 30473msgstr "Neutraal" 30474 30475#: client/cgame/campaign/cp_nation.cpp:153 30476msgid "Content" 30477msgstr "Tevreden" 30478 30479#: client/cgame/campaign/cp_nation.cpp:155 30480msgid "Pleased" 30481msgstr "Blij" 30482 30483#: client/cgame/campaign/cp_nation.cpp:157 30484msgid "Happy" 30485msgstr "Gelukkig" 30486 30487#: client/cgame/campaign/cp_nation.cpp:159 30488msgid "Exuberant" 30489msgstr "Uitbundig" 30490 30491#: client/cgame/campaign/cp_nation.cpp:187 30492#, c-format 30493msgid "Nation %s changed happiness from %s to %s" 30494msgstr "Land %s is van %s naar %s gegaan" 30495 30496#: client/cgame/campaign/cp_nation.cpp:191 30497#, c-format 30498msgid "Nation %s changed happiness to %s" 30499msgstr "Tevredenheid Land %s is naar %s gegaan" 30500 30501#: client/cgame/campaign/cp_nation.cpp:195 30502#, c-format 30503msgid "" 30504"Happiness of nation %s is %s and less than minimal happiness allowed to the " 30505"campaign" 30506msgstr "" 30507"Land %s is %s en minder dan de minimaal toegestane blijheid in deze campagne." 30508 30509#: client/cgame/campaign/cp_nation.cpp:201 30510msgid "Nation changed happiness" 30511msgstr "Land heeft tevredenheid veranderd" 30512 30513#: client/cgame/campaign/cp_nation.cpp:818 30514#, c-format 30515msgid "Gained %i %s, %i %s, %i %s, %i %s, and %i %s from nation %s (%s)" 30516msgstr "%i %s, %i %s, %i %s, %i %s en %i %s van land %s (%s) verkregen" 30517 30518#: client/cgame/campaign/cp_nation.cpp:819 30519msgid "credit" 30520msgid_plural "credits" 30521msgstr[0] "krediet" 30522msgstr[1] "kredieten" 30523 30524#: client/cgame/campaign/cp_nation.cpp:842 30525#, c-format 30526msgid "Paid %i credits to: %s" 30527msgstr "%i,- betaald aan %s" 30528 30529#: client/cgame/campaign/cp_nation.cpp:855 30530#, c-format 30531msgid "Paid %i credits for aircraft" 30532msgstr "%i,- betaald voor vliegtuigen" 30533 30534#: client/cgame/campaign/cp_nation.cpp:864 30535#, c-format 30536msgid "Paid %i credits for upkeep of %s" 30537msgstr "%i,- betaald aan onderhoud van %s" 30538 30539#: client/cgame/campaign/cp_nation.cpp:869 30540#, c-format 30541msgid "Paid %i credits for administrative overhead." 30542msgstr "%i,- betaald aan administratieve lasten." 30543 30544#: client/cgame/campaign/cp_nation.cpp:877 30545#, c-format 30546msgid "Paid %i credits in interest on your debt." 30547msgstr "%i,- betaald aan rente over uw schuld." 30548 30549#: client/cgame/campaign/cp_popup.cpp:121 30550msgid "current homebase of aircraft" 30551msgstr "huidige thuisbasis van het vliegtuig" 30552 30553#: client/cgame/campaign/cp_popup.cpp:127 30554msgid "base can hold aircraft" 30555msgstr "basis kan vliegtuig bergen" 30556 30557#: client/cgame/campaign/cp_popup.cpp:142 30558msgid "Base\tStatus" 30559msgstr "Basis\tStatus" 30560 30561#: client/cgame/campaign/cp_popup.cpp:142 30562msgid "Change homebase of aircraft" 30563msgstr "Wijzig thuisbasis van vliegtuig" 30564 30565#: client/cgame/campaign/cp_popup.cpp:223 30566#, c-format 30567msgid "Back to base\t%s\n" 30568msgstr "Terug naar de basis\t%s\n" 30569 30570#: client/cgame/campaign/cp_popup.cpp:225 30571msgid "Stop\n" 30572msgstr "Stop\n" 30573 30574#: client/cgame/campaign/cp_popup.cpp:227 30575msgid "Change homebase\n" 30576msgstr "Wijzig thuisbasis\n" 30577 30578#: client/cgame/campaign/cp_popup.cpp:238 30579#, fuzzy, c-format 30580msgid "Mission\t%s\n" 30581msgstr "Missies" 30582 30583#: client/cgame/campaign/cp_popup.cpp:339 30584#, c-format 30585msgid "%s (%i/%i)\t%s\t%s\t%s" 30586msgstr "%s (%i/%i)\t%s\t%s\t%s" 30587 30588#: client/cgame/campaign/cp_popup.cpp:353 30589msgid "" 30590"No craft available, no pilot assigned, or no tactical teams assigned to " 30591"available craft." 30592msgstr "" 30593"Geen vliegtuig beschikbaar, geen piloot toegewezen, of geen tactische teams " 30594"toegewezen aan het beschikbare toestel." 30595 30596#: client/cgame/campaign/cp_popup.cpp:401 30597#, c-format 30598msgid "%s%s (%i/%i)\t%s\t%s" 30599msgstr "%s%s (%i/%i)\t%s\t%s" 30600 30601#: client/cgame/campaign/cp_popup.cpp:423 30602msgid "No craft available, no pilot assigned, or no weapon or ammo equipped." 30603msgstr "" 30604"Geen vliegtuig beschikbaar, geen piloot toegewezen, of niet met wapen of " 30605"munitie uitgerust." 30606 30607#: client/cgame/campaign/cp_popup.cpp:435 30608msgid "No defence system operational or no weapon or ammo equipped." 30609msgstr "" 30610"Geen afweersysteem operationeel of niet met wapen of munitie uitgerust." 30611 30612#: client/cgame/campaign/cp_popup.cpp:484 30613msgid "" 30614"No Command Centre operational in homebase\n" 30615"of this aircraft.\n" 30616"\n" 30617"Aircraft cannot start.\n" 30618msgstr "" 30619"Geen Commando Centrum operationeel in de thuisbasis\n" 30620"van dit vliegtuig.\n" 30621"\n" 30622"Vliegtuig kan niet starten.\n" 30623 30624#: client/cgame/campaign/cp_produce.cpp:353 30625#, c-format 30626msgid "Production queue for %s is empty" 30627msgstr "Productiewachtrij voor basis %s is leeg" 30628 30629#: client/cgame/campaign/cp_produce.cpp:354 30630msgid "Production queue empty" 30631msgstr "Productiewachtrij leeg" 30632 30633#: client/cgame/campaign/cp_produce.cpp:404 30634#, c-format 30635msgid "Not enough credits to finish production in %s." 30636msgstr "Onvoldoende poen om de productie te voltooien op %s." 30637 30638#: client/cgame/campaign/cp_produce.cpp:442 30639#, fuzzy, c-format 30640msgid "Work on %s at %s has finished." 30641msgstr "De productie van %s in %s is voltooid." 30642 30643#: client/cgame/campaign/cp_produce.cpp:443 30644#: client/cgame/campaign/cp_produce.cpp:479 30645msgid "Production finished" 30646msgstr "Productie Voltooid" 30647 30648#: client/cgame/campaign/cp_produce.cpp:477 30649#, c-format 30650msgid "The disassembling of %s at %s has finished." 30651msgstr "De ontmanteling van %s op %s is voltooid." 30652 30653#: client/cgame/campaign/cp_produce_callbacks.cpp:264 30654#: client/cgame/campaign/cp_produce_callbacks.cpp:368 30655msgid "No item selected" 30656msgstr "Geen onderdeel gekozen" 30657 30658#: client/cgame/campaign/cp_produce_callbacks.cpp:270 30659#, fuzzy, c-format 30660msgid "Cost per item\t%i c\n" 30661msgstr "Kosten per onderdeel\t%i c\n" 30662 30663#: client/cgame/campaign/cp_produce_callbacks.cpp:271 30664#: client/cgame/campaign/cp_produce_callbacks.cpp:328 30665#, c-format 30666msgid "Production time\t%ih\n" 30667msgstr "Productie tijd\t%iu\n" 30668 30669#: client/cgame/campaign/cp_produce_callbacks.cpp:272 30670#, c-format 30671msgid "Item size\t%i\n" 30672msgstr "Onderdeelgrootte\t%i\n" 30673 30674#: client/cgame/campaign/cp_produce_callbacks.cpp:296 30675#, c-format 30676msgid "Stored at: %s\n" 30677msgstr "Opgeslagen in:%s\n" 30678 30679#: client/cgame/campaign/cp_produce_callbacks.cpp:297 30680#, c-format 30681msgid "Disassembly time: %ih\n" 30682msgstr "Ontmantelingstijd:%iu\n" 30683 30684#: client/cgame/campaign/cp_produce_callbacks.cpp:298 30685msgid "Components:\n" 30686msgstr "Componenten:\n" 30687 30688#: client/cgame/campaign/cp_produce_callbacks.cpp:327 30689#, c-format 30690msgid "Production costs\t%i c\n" 30691msgstr "Productie kosten\t %i c\n" 30692 30693#: client/cgame/campaign/cp_produce_callbacks.cpp:366 30694msgid "No aircraft selected." 30695msgstr "Geen vliegtuig gekozen." 30696 30697#: client/cgame/campaign/cp_produce_callbacks.cpp:635 30698#: client/cgame/campaign/cp_produce_callbacks.cpp:683 30699msgid "Hangars not ready" 30700msgstr "Hangars niet klaar" 30701 30702#: client/cgame/campaign/cp_produce_callbacks.cpp:635 30703#: client/cgame/campaign/cp_produce_callbacks.cpp:683 30704msgid "" 30705"You cannot queue aircraft.\n" 30706"No free space in hangars.\n" 30707msgstr "" 30708"U kunt geen vliegtuigen in de wachtrij zetten.\n" 30709"Geen vrije ruimte in de hangars.\n" 30710 30711#: client/cgame/campaign/cp_produce_callbacks.cpp:655 30712#: client/cgame/campaign/cp_produce_callbacks.cpp:672 30713msgid "Not enough materials" 30714msgstr "Onvoldoende materiaal" 30715 30716#: client/cgame/campaign/cp_produce_callbacks.cpp:655 30717msgid "You don't have the materials needed for producing more of this item.\n" 30718msgstr "U hebt onvoldoende grondstoffen om dit onderdeel te produceren.\n" 30719 30720#: client/cgame/campaign/cp_produce_callbacks.cpp:659 30721#: client/cgame/campaign/cp_produce_callbacks.cpp:675 30722msgid "Not enough material!" 30723msgstr "Onvoldoende materiaal!" 30724 30725#: client/cgame/campaign/cp_produce_callbacks.cpp:659 30726#, c-format 30727msgid "" 30728"You don't have enough material to produce all (%i) additional items. Only %i " 30729"could be added." 30730msgstr "" 30731"U hebt onvoldoende materiaal om alle (%i) extra onderdelen te maken. " 30732"Productie zal doorgaan met een lager aantal (%i)." 30733 30734#: client/cgame/campaign/cp_produce_callbacks.cpp:672 30735msgid "You don't have the materials needed for producing this item.\n" 30736msgstr "U hebt onvoldoende grondstoffen om dit onderdeel te produceren.\n" 30737 30738#: client/cgame/campaign/cp_produce_callbacks.cpp:675 30739#, c-format 30740msgid "" 30741"You don't have enough material to produce all (%i) items. Production will " 30742"continue with a reduced (%i) number." 30743msgstr "" 30744"U hebt onvoldoende materiaal om alle (%i) onderdelen te maken. Productie zal " 30745"voortgang vinden met een lager aantal (%i)." 30746 30747#: client/cgame/campaign/cp_produce_callbacks.cpp:699 30748#, c-format 30749msgid "Work begun on %s" 30750msgstr "" 30751 30752#: client/cgame/campaign/cp_produce_callbacks.cpp:700 30753msgid "Production started" 30754msgstr "Productie begonnen" 30755 30756#: client/cgame/campaign/cp_research.cpp:79 30757#, c-format 30758msgid "A research project has been completed: %s\n" 30759msgstr "Een onderzoeksproject is voltooid: %s\n" 30760 30761#: client/cgame/campaign/cp_research.cpp:80 30762msgid "Research finished" 30763msgstr "Onderzoek voltooid" 30764 30765#: client/cgame/campaign/cp_research.cpp:129 30766#: client/cgame/campaign/cp_research.cpp:315 30767#, c-format 30768msgid "New research proposal: %s\n" 30769msgstr "Nieuw onderzoeksvoorstel: %s\n" 30770 30771#: client/cgame/campaign/cp_research.cpp:130 30772msgid "Unknown Technology researchable" 30773msgstr "Onbekende Technologie onderzoekbaar" 30774 30775#: client/cgame/campaign/cp_research.cpp:316 30776msgid "Unknown Technology found" 30777msgstr "Onbekende Technologie gevonden" 30778 30779#: client/cgame/campaign/cp_research.cpp:682 30780msgid "" 30781"No free space in laboratories left.\n" 30782"Build more laboratories.\n" 30783msgstr "" 30784"Geen vrije laboratoria over.\n" 30785"Bouw meer laboratoria.\n" 30786 30787#: client/cgame/campaign/cp_research.cpp:682 30788msgid "Not enough laboratories" 30789msgstr "Onvoldoende laboratoria" 30790 30791#: client/cgame/campaign/cp_research.cpp:804 30792#: client/cgame/campaign/cp_research.cpp:828 30793#, c-format 30794msgid "Research prerequisites of %s do not met at %s. Research halted!" 30795msgstr "Onderzoeksvereisten van %s niet volledig op %s. Onderzoek gestaakt!" 30796 30797#: client/cgame/campaign/cp_research.cpp:805 30798#: client/cgame/campaign/cp_research.cpp:829 30799msgid "Research halted" 30800msgstr "Onderzoek stopgezet" 30801 30802#: client/cgame/campaign/cp_research.cpp:1186 30803msgid "No description available." 30804msgstr "Geen beschrijving beschikbaar." 30805 30806#: client/cgame/campaign/cp_research.cpp:1187 30807msgid "No research proposal available." 30808msgstr "Geen onderzoekersvoorstel beschikbaar." 30809 30810#: client/cgame/campaign/cp_save.cpp:181 30811msgid "Error decompressing data" 30812msgstr "Fout bij uitpakken van data" 30813 30814#: client/cgame/campaign/cp_save.cpp:263 30815msgid "No campaign active." 30816msgstr "Geen actieve campagne." 30817 30818#: client/cgame/campaign/cp_save.cpp:269 30819msgid "Nothing to save yet." 30820msgstr "Nog niets om te bewaren." 30821 30822#: client/cgame/campaign/cp_save.cpp:317 30823msgid "Could not allocate enough memory to save this game" 30824msgstr "Kon niet genoeg geheugen reserveren om dit spel op te slaan" 30825 30826#: client/cgame/campaign/cp_save.cpp:339 30827msgid "Memory error compressing save-game data - set save_compressed cvar to 0" 30828msgstr "" 30829"Geheugenfout bij inpakken van spelopslag data - zet save_compressed cvar op 0" 30830 30831#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388 30832msgid "Error saving game." 30833msgstr "Fout bij opslaan van het spel." 30834 30835#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507 30836#: client/cgame/campaign/cp_save.cpp:589 30837#: client/cgame/multiplayer/mp_callbacks.cpp:64 client/cl_irc.cpp:1209 30838#: client/cl_irc.cpp:1434 client/cl_main.cpp:559 client/cl_main.cpp:563 30839#: client/cl_main.cpp:588 30840msgid "Error" 30841msgstr "Fout" 30842 30843#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507 30844#: client/cgame/campaign/cp_save.cpp:589 30845msgid "Error loading game." 30846msgstr "Fout bij laden van het spel." 30847 30848#: client/cgame/campaign/cp_save.cpp:567 30849msgid "QuickSave" 30850msgstr "Snel Opslaan" 30851 30852#: client/cgame/campaign/cp_save.cpp:571 30853msgid "Campaign was successfully saved." 30854msgstr "Campagne is succesvol opgeslagen." 30855 30856#: client/cgame/campaign/cp_save.cpp:571 30857msgid "Quicksave" 30858msgstr "Snel Opslaan" 30859 30860#: client/cgame/campaign/cp_save.cpp:591 30861msgid "Campaign loaded" 30862msgstr "Campagne geladen" 30863 30864#: client/cgame/campaign/cp_save.cpp:591 30865msgid "Quicksave campaign was successfully loaded." 30866msgstr "Snel Opgeslagen campagne is succesvol geladen." 30867 30868#: client/cgame/campaign/cp_statistics.cpp:48 30869#, c-format 30870msgid "" 30871"Won:\t%i\n" 30872"Lost:\t%i\n" 30873"\n" 30874msgstr "" 30875"Gewonnen:\t%i\n" 30876"Verloren:\t%i\n" 30877"\n" 30878 30879#: client/cgame/campaign/cp_statistics.cpp:53 30880#, c-format 30881msgid "" 30882"Built:\t%i\n" 30883"Active:\t%i\n" 30884"Attacked:\t%i\n" 30885msgstr "" 30886"Gebouwd:\t%i\n" 30887"Actief:\t%i\n" 30888"Aangevallen:\t%i\n" 30889 30890#: client/cgame/campaign/cp_statistics.cpp:70 30891#, c-format 30892msgid "%s\t%s\n" 30893msgstr "%s\t%s\n" 30894 30895#: client/cgame/campaign/cp_statistics.cpp:73 30896#, c-format 30897msgid "" 30898"\n" 30899"Funding this month:\t%d" 30900msgstr "" 30901"\n" 30902"Budget deze maand:\t%d" 30903 30904#: client/cgame/campaign/cp_statistics.cpp:96 30905#: client/cl_inventory_callbacks.cpp:141 30906#, c-format 30907msgid "%s\t%i\n" 30908msgstr "%s\t%i\n" 30909 30910#: client/cgame/campaign/cp_statistics.cpp:102 30911#, c-format 30912msgid "Employees:\t%i c\n" 30913msgstr "Werknemers:\t%i c\n" 30914 30915#: client/cgame/campaign/cp_statistics.cpp:111 30916#, c-format 30917msgid "Aircraft:\t%i c\n" 30918msgstr "Vliegtuig:\t%i c\n" 30919 30920#: client/cgame/campaign/cp_statistics.cpp:117 30921#, c-format 30922msgid "Base (%s):\t%i c\n" 30923msgstr "Basis (%s):\t%i c\n" 30924 30925#: client/cgame/campaign/cp_statistics.cpp:122 30926#, c-format 30927msgid "Administrative costs:\t%i c\n" 30928msgstr "Administratieve kosten:\t%i c\n" 30929 30930#: client/cgame/campaign/cp_statistics.cpp:129 30931#, c-format 30932msgid "Debt:\t%i c\n" 30933msgstr "Schuld:\t%i c\n" 30934 30935#: client/cgame/campaign/cp_statistics.cpp:132 30936#, c-format 30937msgid "" 30938"\n" 30939"\t-------\n" 30940"Sum:\t%i c\n" 30941msgstr "" 30942"\n" 30943"\t-------\n" 30944"Totaal:\t%i c\n" 30945 30946#: client/cgame/campaign/cp_statistics.cpp:137 30947#, c-format 30948msgid "Max. allowed debts: %ic\n" 30949msgstr "Max. toegestane schuld: %ic\n" 30950 30951#: client/cgame/campaign/cp_statistics.cpp:142 30952#, c-format 30953msgid "" 30954"Max. allowed eXtraterrestial Viral Infection: %i%%\n" 30955"Current eXtraterrestial Viral Infection: %i%%" 30956msgstr "" 30957"Max. toegestane Buitenaardse Virus Infectie: %i%%\n" 30958"Huidige Buitenaardse Virus Infectie: %i%%" 30959 30960#: client/cgame/campaign/cp_team.cpp:307 30961#, c-format 30962msgid "%i of %i" 30963msgstr "%i van %i" 30964 30965#: client/cgame/campaign/cp_team_callbacks.cpp:240 30966#, fuzzy 30967msgid "No more employee can be assigned to this aircraft" 30968msgstr "Maximaal aantal soldaten voor dit vliegtuig bereikt" 30969 30970#: client/cgame/campaign/cp_team_callbacks.cpp:251 30971#, fuzzy 30972msgid "Employee is assigned to another aircraft" 30973msgstr "Piloot is toegewezen aan een ander vliegtuig" 30974 30975#: client/cgame/campaign/cp_team_callbacks.cpp:343 30976#, fuzzy 30977msgid "Employee is away from base" 30978msgstr "Werknemer is pleite" 30979 30980#: client/cgame/campaign/cp_team_callbacks.cpp:345 30981#, fuzzy 30982msgid "No more employee can be assigned to this team" 30983msgstr "Maximaal aantal soldaten voor dit vliegtuig bereikt" 30984 30985#: client/cgame/campaign/cp_time.cpp:40 30986msgid "stopped" 30987msgstr "gestopt" 30988 30989#: client/cgame/campaign/cp_time.cpp:41 30990msgid "5 sec" 30991msgstr "5 sec" 30992 30993#: client/cgame/campaign/cp_time.cpp:42 30994msgid "5 mins" 30995msgstr "5 min" 30996 30997#: client/cgame/campaign/cp_time.cpp:43 30998msgid "20 mins" 30999msgstr "20 min" 31000 31001#: client/cgame/campaign/cp_time.cpp:44 31002msgid "1 hour" 31003msgstr "1 uur" 31004 31005#: client/cgame/campaign/cp_time.cpp:45 31006msgid "12 hours" 31007msgstr "12 uren" 31008 31009#: client/cgame/campaign/cp_time.cpp:46 31010msgid "1 day" 31011msgstr "1 dag" 31012 31013#: client/cgame/campaign/cp_time.cpp:47 31014msgid "5 days" 31015msgstr "5 dagen" 31016 31017#: client/cgame/campaign/cp_time.cpp:122 31018#, c-format 31019msgid "%02i:%02i" 31020msgstr "%02i:%02i" 31021 31022#: client/cgame/campaign/cp_time.cpp:323 31023msgid "Jan" 31024msgstr "Jan" 31025 31026#: client/cgame/campaign/cp_time.cpp:325 31027msgid "Feb" 31028msgstr "Feb" 31029 31030#: client/cgame/campaign/cp_time.cpp:327 31031msgid "Mar" 31032msgstr "Mrt" 31033 31034#: client/cgame/campaign/cp_time.cpp:329 31035msgid "Apr" 31036msgstr "Apr" 31037 31038#: client/cgame/campaign/cp_time.cpp:331 31039msgid "May" 31040msgstr "Mei" 31041 31042#: client/cgame/campaign/cp_time.cpp:333 31043msgid "Jun" 31044msgstr "Jun" 31045 31046#: client/cgame/campaign/cp_time.cpp:335 31047msgid "Jul" 31048msgstr "Jul" 31049 31050#: client/cgame/campaign/cp_time.cpp:337 31051msgid "Aug" 31052msgstr "Aug" 31053 31054#: client/cgame/campaign/cp_time.cpp:339 31055msgid "Sep" 31056msgstr "Sep" 31057 31058#: client/cgame/campaign/cp_time.cpp:341 31059msgid "Oct" 31060msgstr "Okt" 31061 31062#: client/cgame/campaign/cp_time.cpp:343 31063msgid "Nov" 31064msgstr "Nov" 31065 31066#: client/cgame/campaign/cp_time.cpp:345 31067msgid "Dec" 31068msgstr "Dec" 31069 31070#: client/cgame/campaign/cp_transfer.cpp:58 31071#, c-format 31072msgid "%s does not have Antimatter Storage, antimatter are removed!" 31073msgstr "Basis %s heeft geen Antimaterie Opslag, onderdelen zijn verwijderd!" 31074 31075#: client/cgame/campaign/cp_transfer.cpp:59 31076#: client/cgame/campaign/cp_transfer.cpp:102 31077#: client/cgame/campaign/cp_transfer.cpp:134 31078#: client/cgame/campaign/cp_transfer.cpp:140 31079#: client/cgame/campaign/cp_transfer_callbacks.cpp:84 31080msgid "Transport mission" 31081msgstr "Transport missie" 31082 31083#: client/cgame/campaign/cp_transfer.cpp:101 31084#, c-format 31085msgid "%s does not have Alien Containment, Aliens are removed!" 31086msgstr "" 31087"Basis %s heeft geen Buitenaardsen Quarantaine, Buitenaardsen zijn verwijderd!" 31088 31089#: client/cgame/campaign/cp_transfer.cpp:134 31090#, fuzzy 31091msgid "" 31092"The destination base no longer exists! Transfer cargo was lost, personnel " 31093"has been discharged." 31094msgstr "" 31095"De doelbasis bestaat niet meer! Overdracht goederen zijn verloren gegaan, " 31096"personeel is ontslagen." 31097 31098#: client/cgame/campaign/cp_transfer.cpp:139 31099#, c-format 31100msgid "Transport mission ended, unloading cargo in %s" 31101msgstr "Overdrachtsmissie beëindigd, vracht wordt uitgeladen in %s" 31102 31103#: client/cgame/campaign/cp_transfer_callbacks.cpp:83 31104#, c-format 31105msgid "Transport mission started, cargo is being transported to %s" 31106msgstr "Transportmissie begonnen, vracht wordt verscheepd naar %s" 31107 31108#: client/cgame/campaign/cp_transfer_callbacks.cpp:118 31109#, c-format 31110msgid "" 31111"%s %s is assigned to aircraft and cannot be\n" 31112"transfered to another base.\n" 31113msgstr "" 31114"%s %s is toegewezen aan een vliegtuig en kan niet worden\n" 31115"verplaatst naar een andere basis.\n" 31116 31117#: client/cgame/campaign/cp_transfer_callbacks.cpp:118 31118msgid "Soldier in aircraft" 31119msgstr "Soldaat in vliegtuig" 31120 31121#: client/cgame/campaign/cp_transfer_callbacks.cpp:126 31122#, c-format 31123msgid "" 31124"%s is assigned to aircraft and cannot be\n" 31125"transfered to another base.\n" 31126msgstr "" 31127"%s is toegewezen aan een vliegtuig en kan niet worden\n" 31128"verplaatst naar een andere basis.\n" 31129 31130#: client/cgame/campaign/cp_transfer_callbacks.cpp:126 31131msgid "Pilot in aircraft" 31132msgstr "Piloot in vliegtuig" 31133 31134#: client/cgame/campaign/cp_transfer_callbacks.cpp:193 31135#: client/cgame/campaign/cp_transfer_callbacks.cpp:335 31136#, c-format 31137msgid "Corpse of %s" 31138msgstr "Lijk van %s" 31139 31140#: client/cgame/campaign/cp_transfer_callbacks.cpp:195 31141#: client/cgame/campaign/cp_transfer_callbacks.cpp:341 31142#, c-format 31143msgid "Alive %s" 31144msgstr "Levend %s" 31145 31146#: client/cgame/campaign/cp_transfer_callbacks.cpp:202 31147#, c-format 31148msgid "Aircraft %s" 31149msgstr "Vliegtuig %s" 31150 31151#: client/cgame/campaign/cp_transfer_callbacks.cpp:776 31152msgid "Employee" 31153msgstr "Werknemer" 31154 31155#: client/cgame/campaign/cp_transfer_callbacks.cpp:794 31156#, fuzzy 31157msgid "alive" 31158msgstr "Levend:" 31159 31160#: client/cgame/campaign/cp_transfer_callbacks.cpp:796 31161msgid "dead" 31162msgstr "dood" 31163 31164#: client/cgame/campaign/cp_ufo.cpp:407 31165#, c-format 31166msgid "A UFO is flying toward %s" 31167msgstr "Een UFO vliegt richting %s" 31168 31169#: client/cgame/campaign/cp_ufo.cpp:860 31170#, fuzzy, c-format 31171msgid "%s is flying toward %s" 31172msgstr "Een UFO vliegt richting %s" 31173 31174#: client/cgame/campaign/cp_ufo.cpp:864 31175#, fuzzy, c-format 31176msgid "Our radar detected %s near %s" 31177msgstr "Onze radar heeft een nieuwe UFO gesignaleerd vlak bij %s" 31178 31179#: client/cgame/campaign/cp_ufo.cpp:868 31180#, fuzzy, c-format 31181msgid "Our radar has lost the tracking on %s" 31182msgstr "Onze radar heeft contact met een UFO verloren" 31183 31184#: client/cgame/campaign/cp_ufopedia.cpp:136 31185msgid "Cruising speed" 31186msgstr "Kruissnelheid" 31187 31188#: client/cgame/campaign/cp_ufopedia.cpp:138 31189msgid "Maximum speed" 31190msgstr "Maximale snelheid" 31191 31192#: client/cgame/campaign/cp_ufopedia.cpp:142 31193msgid "ECM" 31194msgstr "ECM" 31195 31196#: client/cgame/campaign/cp_ufopedia.cpp:144 31197msgid "Aircraft damage" 31198msgstr "Vliegtuigschade" 31199 31200#: client/cgame/campaign/cp_ufopedia.cpp:146 31201msgid "Accuracy" 31202msgstr "Nauwkeurigheid" 31203 31204#: client/cgame/campaign/cp_ufopedia.cpp:148 31205msgid "Fuel size" 31206msgstr "Brandstof grootte" 31207 31208#: client/cgame/campaign/cp_ufopedia.cpp:150 31209msgid "Weapon range" 31210msgstr "Wapen bereik" 31211 31212#: client/cgame/campaign/cp_ufopedia.cpp:152 31213#: client/cl_inventory_callbacks.cpp:54 31214msgid "Unknown weapon skill" 31215msgstr "Onbekende wapenbekwaamheid" 31216 31217#: client/cgame/campaign/cp_ufopedia.cpp:171 31218msgid "No requirements" 31219msgstr "Geen benodigdheden" 31220 31221#: client/cgame/campaign/cp_ufopedia.cpp:205 31222msgid "Error - could not find building" 31223msgstr "Fout - kon gebouw niet vinden" 31224 31225#: client/cgame/campaign/cp_ufopedia.cpp:208 31226#, c-format 31227msgid "Construction time:\t%i day\n" 31228msgid_plural "Construction time:\t%i days\n" 31229msgstr[0] "Bouwtijd:\t%i dag\n" 31230msgstr[1] "Bouwtijd:\t%i dagen\n" 31231 31232#: client/cgame/campaign/cp_ufopedia.cpp:209 31233#, c-format 31234msgid "Cost:\t%i c\n" 31235msgstr "Kosten:\t%i c\n" 31236 31237#: client/cgame/campaign/cp_ufopedia.cpp:260 31238#, c-format 31239msgid "Weight:\t%s\n" 31240msgstr "Gewicht:\t%s\n" 31241 31242#: client/cgame/campaign/cp_ufopedia.cpp:264 31243msgid "Weapon for base defence system\n" 31244msgstr "Wapen voor basisverdedigingssysteem\n" 31245 31246#: client/cgame/campaign/cp_ufopedia.cpp:284 31247#, c-format 31248msgid "Ammo:\t%i\n" 31249msgstr "Munitie:\t%i\n" 31250 31251#: client/cgame/campaign/cp_ufopedia.cpp:286 31252#: client/cl_inventory_callbacks.cpp:180 31253#, c-format 31254msgid "Damage:\t%i\n" 31255msgstr "Schade:\t%i\n" 31256 31257#: client/cgame/campaign/cp_ufopedia.cpp:287 31258#, c-format 31259msgid "Reloading time:\t%i\n" 31260msgstr "Herlaadtijd:\t%i\n" 31261 31262#: client/cgame/campaign/cp_ufopedia.cpp:304 31263#, c-format 31264msgid "%s:\t+%i %%\n" 31265msgstr "%s:\t+%i %%\n" 31266 31267#: client/cgame/campaign/cp_ufopedia.cpp:306 31268#, c-format 31269msgid "%s:\t%i %%\n" 31270msgstr "%s:\t%i %%\n" 31271 31272#: client/cgame/campaign/cp_ufopedia.cpp:309 31273#: client/cgame/campaign/cp_ufopedia.cpp:368 31274#: client/cgame/campaign/cp_ufopedia.cpp:370 31275#: client/cgame/campaign/cp_ufopedia.cpp:406 31276#: client/cgame/campaign/cp_ufopedia.cpp:408 31277msgid "Unknown - need to research this" 31278msgstr "Onbekend - moet dit onderzoeken" 31279 31280#: client/cgame/campaign/cp_ufopedia.cpp:336 31281#: client/cgame/campaign/cp_ufopedia.cpp:341 31282#, c-format 31283msgid "%s:\t%i km/h\n" 31284msgstr "%s:\t%i km/u\n" 31285 31286#: client/cgame/campaign/cp_ufopedia.cpp:349 31287#, c-format 31288msgid "%s:\t%i\n" 31289msgstr "%s:\t%i\n" 31290 31291#: client/cgame/campaign/cp_ufopedia.cpp:361 31292#, c-format 31293msgid "Required Hangar:\t%s\n" 31294msgstr "Vereiste Hangar:\t%s\n" 31295 31296#: client/cgame/campaign/cp_ufopedia.cpp:365 31297#, c-format 31298msgid "Max. soldiers:\t%i\n" 31299msgstr "Max. aantal soldaten:\t%i\n" 31300 31301#: client/cgame/campaign/cp_ufopedia.cpp:403 31302#, c-format 31303msgid "" 31304"%s\n" 31305"%s" 31306msgstr "" 31307"%s\n" 31308"%s" 31309 31310#: client/cgame/campaign/cp_ufopedia.cpp:529 31311msgid "Proposal: " 31312msgstr "Voorstel: " 31313 31314#: client/cgame/campaign/cp_ufopedia.cpp:532 31315msgid "Re: " 31316msgstr "Betr: " 31317 31318#: client/cgame/campaign/cp_ufopedia.cpp:546 31319#, c-format 31320msgid "" 31321"FROM: %s\n" 31322"TO: %s\n" 31323"DATE: %s" 31324msgstr "" 31325"VAN: %s\n" 31326"AAN: %s\n" 31327"DATUM: %s" 31328 31329#: client/cgame/campaign/cp_ufopedia.cpp:619 31330#, fuzzy, c-format 31331msgid "UFOpaedia: %s (complete)" 31332msgstr "UFOpedia Inhoud" 31333 31334#: client/cgame/campaign/cp_ufopedia.cpp:672 31335#: client/cgame/campaign/cp_ufopedia.cpp:681 31336#, fuzzy, c-format 31337msgid "UFOpaedia: %s" 31338msgstr "UFOpedia" 31339 31340#: client/cgame/campaign/cp_ufopedia.cpp:678 31341msgid "No pre-research description available." 31342msgstr "Geen voor-onderzoek beschrijving beschikbaar" 31343 31344#: client/cgame/campaign/cp_ufopedia.cpp:1043 31345#, fuzzy, c-format 31346msgid "Proposal: %s" 31347msgstr "Voorstel: " 31348 31349#: client/cgame/campaign/cp_ufopedia.cpp:1054 31350#, fuzzy, c-format 31351msgid "Re: %s" 31352msgstr "Betr: " 31353 31354#: client/cgame/campaign/cp_uforecovery.cpp:56 31355#, c-format 31356msgid "%s was transfered to %s." 31357msgstr "%s is overgedragen aan %s." 31358 31359#: client/cgame/campaign/cp_uforecovery.cpp:59 31360msgid "UFO Recovered" 31361msgstr "UFO Geborgen" 31362 31363#: client/cgame/campaign/cp_uforecovery.cpp:62 31364#, fuzzy 31365msgid "UFO Transfered" 31366msgstr "%s [Verplaatst]" 31367 31368#: client/cgame/campaign/cp_uforecovery.cpp:252 31369#, fuzzy, c-format 31370msgid "UFO transport started, cargo is being transported to %s" 31371msgstr "Transportmissie begonnen, vracht wordt verscheepd naar %s" 31372 31373#: client/cgame/campaign/cp_uforecovery.cpp:253 31374#, fuzzy 31375msgid "UFO transport" 31376msgstr "Transport" 31377 31378#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:113 31379#, c-format 31380msgid "" 31381"\n" 31382"Secured crashed %s (%.0f%%)\n" 31383msgstr "" 31384"\n" 31385"Neergestorte %s geborgen (%.0f%%)\n" 31386 31387#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:115 31388#, c-format 31389msgid "" 31390"\n" 31391"Secured landed %s\n" 31392msgstr "" 31393"\n" 31394"Gelande %s geborgen\n" 31395 31396#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:150 31397msgid "No free UFO yard available." 31398msgstr "Geen vrije UFO werf beschikbaar." 31399 31400#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:193 31401#, c-format 31402msgid "Recovered %s from the battlefield. UFO is being transported to %s." 31403msgstr "%s geborgen uit het slagveld. UFO wordt vervoerd naar %s." 31404 31405#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:195 31406#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:483 31407msgid "UFO Recovery" 31408msgstr "UFO Berging" 31409 31410#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:476 31411#, c-format 31412msgid "Sold previously recovered %s from %s to nation %s, gained %i credits." 31413msgstr "" 31414"%s van %s geborgen uit het slagveld verkocht aan land %s, %i,- aan poen " 31415"opgestreken." 31416 31417#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:481 31418#, c-format 31419msgid "" 31420"Recovered %s from the battlefield. UFO sold to nation %s, gained %i credits." 31421msgstr "" 31422"%s geborgen uit het slagveld. UFO verkocht aan land %s, %i,- aan poen " 31423"opgestreken." 31424 31425#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577 31426#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578 31427#, fuzzy 31428msgid "Destroy stored UFO" 31429msgstr "Vernietig geborgen UFO" 31430 31431#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577 31432#, fuzzy 31433msgid "Do you really want to destroy this stored UFO?" 31434msgstr "Weet u zeker dat u deze installatie wilt vernietigen?" 31435 31436#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:124 31437#, c-format 31438msgid "" 31439"Your base: %s has been destroyed! All employees killed and all equipment " 31440"destroyed." 31441msgstr "" 31442"Uw basis: %s is vernietigd! Alle medewerkers zijn gedood en alle apparatuur " 31443"is vernietigd." 31444 31445#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:175 31446#, fuzzy, c-format 31447msgid "Base '%s' is under attack! What to do?" 31448msgstr "Basis '%s' wordt aangevallen! Wat te doen?" 31449 31450#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210 31451#, c-format 31452msgid "Base '%s' is under attack!" 31453msgstr "Basis %s wordt aangevallen!" 31454 31455#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63 31456msgid "The Carrier UFO is in range. Should we launch the payload?" 31457msgstr "" 31458 31459#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64 31460#, fuzzy 31461msgid "Don't attack the UFO-Carrier yet" 31462msgstr "UFO - Vliegdekschip" 31463 31464#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64 31465msgid "Wait" 31466msgstr "" 31467 31468#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65 31469#, fuzzy 31470msgid "Attack the UFO-Carrier now" 31471msgstr "UFO - Vliegdekschip" 31472 31473#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65 31474#, fuzzy 31475msgid "Launch" 31476msgstr "Granaatwerper" 31477 31478#: client/cgame/cl_game_team.cpp:308 31479msgid "Error saving team. Nothing to save yet." 31480msgstr "Fout bij opslaan van team. Nog niets om op te slaan." 31481 31482#: client/cgame/cl_game_team.cpp:314 31483#, fuzzy 31484msgid "New Team" 31485msgstr "NieuwTeam" 31486 31487#: client/cgame/cl_game_team.cpp:318 31488#, fuzzy 31489msgid "Error saving team. Too many teams!" 31490msgstr "Fout bij opslaan van team. Nog niets om op te slaan." 31491 31492#: client/cgame/cl_game_team.cpp:323 31493msgid "Error saving team. Check free disk space!" 31494msgstr "Fout bij opslaan van team. Controleer vrije schijfruimte!" 31495 31496#: client/cgame/multiplayer/cl_game_multiplayer.cpp:58 31497msgid "You've ended your turn.\n" 31498msgstr "U hebt de ronde beëindigd.\n" 31499 31500#: client/cgame/multiplayer/cl_game_multiplayer.cpp:61 31501#, c-format 31502msgid "%s ended his turn (team %i).\n" 31503msgstr "%s beëindigde zijn ronde (team %i).\n" 31504 31505#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80 31506msgid "Set soldiers per player lower than soldiers per team" 31507msgstr "Aantal soldaten per speler lager dan het aantal soldaten per team" 31508 31509#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80 31510msgid "Settings doesn't make sense" 31511msgstr "Instellingen zijn vreemd" 31512 31513#: client/cgame/multiplayer/cl_game_multiplayer.cpp:130 31514#, c-format 31515msgid "Enemies killed:\t%i" 31516msgstr "Vijanden gedood:\t%i" 31517 31518#: client/cgame/multiplayer/cl_game_multiplayer.cpp:131 31519#, c-format 31520msgid "Team survivors:\t%i" 31521msgstr "Team overlevenden:\t%i" 31522 31523#: client/cgame/multiplayer/mp_callbacks.cpp:212 31524msgid "Select a free team or your coop team" 31525msgstr "Kies een vrij team of uw team om samen mee te spelen" 31526 31527#: client/cgame/multiplayer/mp_callbacks.cpp:220 31528#, c-format 31529msgid "Current team: %i" 31530msgstr "Huidig team: %i" 31531 31532#: client/cgame/multiplayer/mp_callbacks.cpp:225 31533msgid "Team is already in use" 31534msgstr "Team is al in gebruik" 31535 31536#: client/cgame/multiplayer/mp_serverlist.cpp:240 31537#, c-format 31538msgid "Team %d" 31539msgstr "Team %d" 31540 31541#: client/cgame/multiplayer/mp_serverlist.cpp:242 31542msgid "No team" 31543msgstr "Geen team" 31544 31545#: client/cgame/multiplayer/mp_serverlist.cpp:303 31546#, c-format 31547msgid "" 31548"IP\t%s\n" 31549"\n" 31550msgstr "" 31551"IP\t%s\n" 31552"\n" 31553 31554#: client/cgame/multiplayer/mp_serverlist.cpp:315 31555#, c-format 31556msgid "Map:\t%s\n" 31557msgstr "Kaart:\t%s\n" 31558 31559#: client/cgame/multiplayer/mp_serverlist.cpp:320 31560#, c-format 31561msgid "Servername:\t%s\n" 31562msgstr "Servernaam:\t%s\n" 31563 31564#: client/cgame/multiplayer/mp_serverlist.cpp:321 31565#, c-format 31566msgid "Moralestates:\t%s\n" 31567msgstr "Moreelstatus:\t%s\n" 31568 31569#: client/cgame/multiplayer/mp_serverlist.cpp:322 31570#, c-format 31571msgid "Gametype:\t%s\n" 31572msgstr "Speltype:\t%s\n" 31573 31574#: client/cgame/multiplayer/mp_serverlist.cpp:323 31575#, c-format 31576msgid "Gameversion:\t%s\n" 31577msgstr "Spelversie:\t%s\n" 31578 31579#: client/cgame/multiplayer/mp_serverlist.cpp:324 31580#, c-format 31581msgid "Dedicated server:\t%s\n" 31582msgstr "Toegewijde server:\t%s\n" 31583 31584#: client/cgame/multiplayer/mp_serverlist.cpp:325 31585#, c-format 31586msgid "Operating system:\t%s\n" 31587msgstr "Besturingssysteem:\t%s\n" 31588 31589#: client/cgame/multiplayer/mp_serverlist.cpp:326 31590#, c-format 31591msgid "Network protocol:\t%s\n" 31592msgstr "Netwerkprotocol:\t%s\n" 31593 31594#: client/cgame/multiplayer/mp_serverlist.cpp:327 31595#, c-format 31596msgid "Roundtime:\t%s\n" 31597msgstr "Rondetijd:\t%s\n" 31598 31599#: client/cgame/multiplayer/mp_serverlist.cpp:328 31600#, c-format 31601msgid "Teamplay:\t%s\n" 31602msgstr "Teamspel:\t%s\n" 31603 31604#: client/cgame/multiplayer/mp_serverlist.cpp:329 31605#, c-format 31606msgid "Max. players per team:\t%s\n" 31607msgstr "Max. aantal spelers per team:\t%s\n" 31608 31609#: client/cgame/multiplayer/mp_serverlist.cpp:330 31610#, c-format 31611msgid "Max. teams allowed in this map:\t%s\n" 31612msgstr "Max. aantal teams toegestaan op deze kaart:\t%s\n" 31613 31614#: client/cgame/multiplayer/mp_serverlist.cpp:331 31615#, c-format 31616msgid "Max. clients:\t%s\n" 31617msgstr "Max. aantal spelers:\t%s\n" 31618 31619#: client/cgame/multiplayer/mp_serverlist.cpp:332 31620#, c-format 31621msgid "Max. soldiers per player:\t%s\n" 31622msgstr "Max. aantal soldaten per speler:\t%s\n" 31623 31624#: client/cgame/multiplayer/mp_serverlist.cpp:333 31625#, c-format 31626msgid "Max. soldiers per team:\t%s\n" 31627msgstr "Max. aantal soldaten per team:\t%s\n" 31628 31629#: client/cgame/multiplayer/mp_serverlist.cpp:334 31630#, c-format 31631msgid "Password protected:\t%s\n" 31632msgstr "Beveiligd met wachtwoord:\t%s\n" 31633 31634#: client/cgame/multiplayer/mp_serverlist.cpp:456 31635msgid "" 31636"All bookmark slots are used - please removed unused entries and repeat this " 31637"step" 31638msgstr "" 31639"Alle bladwijzers zijn gebruikt - verwijder alstublieft ongebruikte en " 31640"herhaal deze stap" 31641 31642#: client/cgame/skirmish/cl_game_skirmish.cpp:198 31643#: client/cgame/skirmish/cl_game_skirmish.cpp:203 31644msgid "Game Drawn!" 31645msgstr "Gelijkspel!" 31646 31647#: client/cgame/skirmish/cl_game_skirmish.cpp:198 31648#, fuzzy 31649msgid "" 31650"The game was a draw!\n" 31651"\n" 31652"Enemies escaped." 31653msgstr "" 31654"Het was een gelijkspel!\n" 31655"\n" 31656"Geen overlevenden over aan enige kant." 31657 31658#: client/cgame/skirmish/cl_game_skirmish.cpp:203 31659msgid "" 31660"The game was a draw!\n" 31661"\n" 31662"No survivors left on any side." 31663msgstr "" 31664"Het was een gelijkspel!\n" 31665"\n" 31666"Geen overlevenden over aan enige kant." 31667 31668#: client/cgame/skirmish/cl_game_skirmish.cpp:214 31669#, c-format 31670msgid "" 31671"\n" 31672"%i of %i enemies killed, %i stunned, %i survived.\n" 31673"%i of %i team members survived, %i lost in action, %i friendly fire loses.\n" 31674"%i of %i civilians saved, %i civilian loses, %i friendly fire loses." 31675msgstr "" 31676 31677#: client/cgame/skirmish/cl_game_skirmish.cpp:221 31678msgid "Congratulations" 31679msgstr "Gefeliciteerd" 31680 31681#: client/cgame/skirmish/cl_game_skirmish.cpp:221 31682msgid "You won the game!" 31683msgstr "U hebt het spel gewonnen!" 31684 31685#: client/cgame/skirmish/cl_game_skirmish.cpp:223 31686msgid "Better luck next time" 31687msgstr "Volgende keer beter" 31688 31689#: client/cgame/skirmish/cl_game_skirmish.cpp:223 31690msgid "You've lost the game!" 31691msgstr "U hebt het spel verloren!" 31692 31693#: client/cl_console.cpp:293 31694msgid "Show/hide ufoconsole." 31695msgstr "Toon/verberg ufoconsole" 31696 31697#: client/cl_inventory_callbacks.cpp:44 31698#, fuzzy 31699msgid "Close quarters" 31700msgstr "Niet genoeg verblijven" 31701 31702#: client/cl_inventory_callbacks.cpp:48 31703#, fuzzy 31704msgid "Assault" 31705msgstr "Bestormingsgeweer" 31706 31707#: client/cl_inventory_callbacks.cpp:50 31708msgid "Sniper" 31709msgstr "Sluipschutter" 31710 31711#: client/cl_inventory_callbacks.cpp:52 31712#, fuzzy 31713msgid "Explosives" 31714msgstr "Zware Explosieven:" 31715 31716#: client/cl_inventory_callbacks.cpp:133 31717#, c-format 31718msgid "Size:\t%i\n" 31719msgstr "Grootte:\t%i\n" 31720 31721#: client/cl_inventory_callbacks.cpp:134 client/cl_inventory_callbacks.cpp:160 31722#: client/cl_inventory_callbacks.cpp:187 client/cl_inventory_callbacks.cpp:191 31723#: client/cl_inventory_callbacks.cpp:195 31724#, fuzzy, c-format 31725msgid "Weight:\t%g Kg\n" 31726msgstr "Gewicht:\t%s\n" 31727 31728#: client/cl_inventory_callbacks.cpp:136 31729msgid "^BDamage type:\tProtection:\n" 31730msgstr "^BSchadetype:\tBescherming:\n" 31731 31732#: client/cl_inventory_callbacks.cpp:149 31733#, c-format 31734msgid "%s weapon\n" 31735msgstr "%s wapen\n" 31736 31737#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190 31738#: client/cl_inventory_callbacks.cpp:194 31739msgid "One-handed" 31740msgstr "Enkelhandig" 31741 31742#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190 31743#: client/cl_inventory_callbacks.cpp:194 31744msgid "Two-handed" 31745msgstr "Tweehandig" 31746 31747#: client/cl_inventory_callbacks.cpp:151 31748#, c-format 31749msgid "Max ammo:\t%i\n" 31750msgstr "Max munitie:\t%i\n" 31751 31752#: client/cl_inventory_callbacks.cpp:179 31753#, c-format 31754msgid "Skill:\t%s\n" 31755msgstr "Bekwaamheid:\t%s\n" 31756 31757#: client/cl_inventory_callbacks.cpp:181 client/cl_inventory_callbacks.cpp:199 31758#, c-format 31759msgid "Time units:\t%i\n" 31760msgstr "Tijd eenheden:\t%i\n" 31761 31762#: client/cl_inventory_callbacks.cpp:182 client/cl_inventory_callbacks.cpp:200 31763#, c-format 31764msgid "Range:\t%g\n" 31765msgstr "Bereik:\t%g\n" 31766 31767#: client/cl_inventory_callbacks.cpp:183 31768#, c-format 31769msgid "Spreads:\t%g\n" 31770msgstr "Spreiding:\t%g\n" 31771 31772#: client/cl_inventory_callbacks.cpp:186 31773#, c-format 31774msgid "%s. No detailed info available.\n" 31775msgstr "%s. Geen gedetailleerde beschrijving beschikbaar.\n" 31776 31777#: client/cl_inventory_callbacks.cpp:186 31778msgid "Ammunition" 31779msgstr "Munitie" 31780 31781#: client/cl_inventory_callbacks.cpp:186 31782msgid "Weapon" 31783msgstr "Wapen" 31784 31785#: client/cl_inventory_callbacks.cpp:190 31786#, c-format 31787msgid "%s ammo-less weapon\n" 31788msgstr "%s munitieloos wapen\n" 31789 31790#: client/cl_inventory_callbacks.cpp:194 31791#, c-format 31792msgid "%s auxiliary equipment\n" 31793msgstr "%s extra uitrusting\n" 31794 31795#: client/cl_inventory_callbacks.cpp:198 31796#, c-format 31797msgid "Action:\t%s\n" 31798msgstr "Actie:\t%s\n" 31799 31800#: client/cl_inventory_callbacks.cpp:207 31801msgid "Unknown - not useable" 31802msgstr "Onbekend - onbruikbaar" 31803 31804#: client/cl_inventory_callbacks.cpp:387 31805#, fuzzy 31806msgid "Warning: Not enough TUs..." 31807msgstr "" 31808"Kan opdracht niet voltooien:\n" 31809"onvoldoende TE's.\n" 31810 31811#: client/cl_irc.cpp:1434 31812msgid "Server closed connection" 31813msgstr "Server heeft verbinding verbroken" 31814 31815#: client/cl_language.cpp:416 31816msgid "..." 31817msgstr "..." 31818 31819#: client/cl_main.cpp:369 31820#, fuzzy 31821msgid "Loading" 31822msgstr "Laden" 31823 31824#: client/cl_main.cpp:407 client/cl_main.cpp:410 client/cl_main.cpp:414 31825#: client/cl_main.cpp:417 client/cl_main.cpp:420 client/cl_main.cpp:423 31826#: client/cl_main.cpp:429 31827#, fuzzy 31828msgid "Connection failure" 31829msgstr "Geen reactie vuur" 31830 31831#: client/cl_main.cpp:407 31832msgid "The password you specified was wrong." 31833msgstr "" 31834 31835#: client/cl_main.cpp:410 31836#, fuzzy 31837msgid "This server requires a password." 31838msgstr "Deze verandering vereist een herstart" 31839 31840#: client/cl_main.cpp:414 31841#, fuzzy 31842msgid "This server is full." 31843msgstr "Dit onderdeel werkt.\n" 31844 31845#: client/cl_main.cpp:417 31846#, fuzzy 31847msgid "You are banned on this server." 31848msgstr "Verbindt naar de foyer" 31849 31850#: client/cl_main.cpp:420 31851#, fuzzy 31852msgid "The game has already started." 31853msgstr "Team is al in gebruik" 31854 31855#: client/cl_main.cpp:423 31856msgid "The server is running a different version of the game." 31857msgstr "" 31858 31859#: client/cl_main.cpp:426 31860msgid "Bad rcon password" 31861msgstr "" 31862 31863#: client/cl_main.cpp:426 31864msgid "The rcon password you specified was wrong." 31865msgstr "" 31866 31867#: client/cl_main.cpp:429 31868#, fuzzy 31869msgid "The server refused the connection." 31870msgstr "Server heeft verbinding verbroken" 31871 31872#: client/cl_main.cpp:558 31873#, c-format 31874msgid "Local game version (%s) differs from the server version (%s)" 31875msgstr "Lokale spelversie (%s) is anders dan die van de server (%s)" 31876 31877#: client/cl_main.cpp:563 31878msgid "Script files are not the same" 31879msgstr "Script bestanden zijn niet hetzelfde" 31880 31881#: client/cl_main.cpp:588 31882msgid "Local map version differs from server" 31883msgstr "Lokale kaart versie is anders dan die van de server" 31884 31885#: client/cl_main.cpp:941 31886msgid "Target your shot to the ground" 31887msgstr "Mik het schot naar de grond" 31888 31889#: client/cl_main.cpp:1191 31890#, fuzzy 31891msgid "This change requires a restart!" 31892msgstr "Deze verandering vereist een herstart" 31893 31894#: client/cl_main.cpp:1196 31895#, fuzzy 31896msgid "This change might require a restart." 31897msgstr "Deze verandering vergt misschien een herstart" 31898 31899#: client/cl_screen.cpp:127 31900#, c-format 31901msgid "Downloading [%s]" 31902msgstr "Haalt op [%s]" 31903 31904#: client/cl_team.cpp:177 31905msgid "Poor" 31906msgstr "Pover" 31907 31908#: client/cl_team.cpp:179 31909msgid "Mediocre" 31910msgstr "Slecht" 31911 31912# geen precieze vertaling, weet ik, maar matcht beter met de lijst als geheel 31913#: client/cl_team.cpp:181 31914msgid "Average" 31915msgstr "Matig" 31916 31917#: client/cl_team.cpp:183 31918msgid "Competent" 31919msgstr "Redelijk" 31920 31921#: client/cl_team.cpp:185 31922msgid "Proficient" 31923msgstr "Puik" 31924 31925#: client/cl_team.cpp:187 31926msgid "Very Good" 31927msgstr "Prima" 31928 31929#: client/cl_team.cpp:189 31930msgid "Highly Proficient" 31931msgstr "Erg Goed" 31932 31933#: client/cl_team.cpp:193 31934msgid "Outstanding" 31935msgstr "Uitmuntend" 31936 31937#: client/cl_team.cpp:195 31938msgid "Impressive" 31939msgstr "Indrukwekkend" 31940 31941#: client/cl_team.cpp:197 31942msgid "Superhuman" 31943msgstr "Bovenmenselijk" 31944 31945#: client/input/cl_input.cpp:1183 31946msgid "Rotate battlescape camera anti-clockwise" 31947msgstr "Draai de slagveld camera tegen de klok in" 31948 31949#: client/input/cl_input.cpp:1185 31950msgid "Rotate battlescape camera clockwise" 31951msgstr "Draai de slagveld camera met de klok mee" 31952 31953#: client/input/cl_input.cpp:1187 31954msgid "Tilt battlescape camera up" 31955msgstr "Kantel slagveld camera naar boven" 31956 31957#: client/input/cl_input.cpp:1189 31958msgid "Tilt battlescape camera down" 31959msgstr "Kantel slagveld camera naar beneden" 31960 31961#: client/input/cl_input.cpp:1191 31962msgid "Move battlescape camera" 31963msgstr "Verplaats slagveld camera" 31964 31965#: client/input/cl_input.cpp:1193 31966msgid "Move battlescape camera left" 31967msgstr "Verplaats slagveld camera naar links" 31968 31969#: client/input/cl_input.cpp:1195 31970#, fuzzy 31971msgid "Move battlescape camera top left" 31972msgstr "Verplaats slagveld camera naar links" 31973 31974#: client/input/cl_input.cpp:1197 31975#, fuzzy 31976msgid "Move battlescape camera bottom left" 31977msgstr "Verplaats slagveld camera naar links" 31978 31979#: client/input/cl_input.cpp:1199 31980msgid "Move battlescape camera right" 31981msgstr "Verplaats slagveld camera naar rechts" 31982 31983#: client/input/cl_input.cpp:1201 31984#, fuzzy 31985msgid "Move battlescape camera top right" 31986msgstr "Verplaats slagveld camera naar rechts" 31987 31988#: client/input/cl_input.cpp:1203 31989#, fuzzy 31990msgid "Move battlescape camera bottom right" 31991msgstr "Verplaats slagveld camera naar rechts" 31992 31993#: client/input/cl_input.cpp:1205 31994msgid "Move battlescape camera forward" 31995msgstr "Verplaats slagveld camera naar voren" 31996 31997#: client/input/cl_input.cpp:1207 31998msgid "Move battlescape camera backward" 31999msgstr "Verplaats slagveld camera naar achteren" 32000 32001#: client/input/cl_input.cpp:1209 client/input/cl_input.cpp:1233 32002msgid "Zoom in" 32003msgstr "Zoom in" 32004 32005#: client/input/cl_input.cpp:1211 client/input/cl_input.cpp:1234 32006msgid "Zoom out" 32007msgstr "Zoom uit" 32008 32009#: client/input/cl_input.cpp:1214 32010msgid "Left mouse button click (menu)" 32011msgstr "Linkermuisknopklik (menu)" 32012 32013#: client/input/cl_input.cpp:1216 32014msgid "Middle mouse button click (menu)" 32015msgstr "Middelste muisknopklik (menu)" 32016 32017#: client/input/cl_input.cpp:1218 32018msgid "Right mouse button click (menu)" 32019msgstr "Rechtermuisknopklik (menu)" 32020 32021#: client/input/cl_input.cpp:1220 32022msgid "Mouse wheel up" 32023msgstr "Muiswiel omhoog" 32024 32025#: client/input/cl_input.cpp:1221 32026msgid "Mouse wheel down" 32027msgstr "Muiswiel omlaag" 32028 32029#: client/input/cl_input.cpp:1222 32030msgid "Select objects/Walk to a square/In fire mode, fire etc" 32031msgstr "Kies objecten/Loop naar een vierkant/In schiet modus, schiet etc" 32032 32033#: client/input/cl_input.cpp:1224 32034#, fuzzy 32035msgid "Rotate Battlescape/In fire mode, cancel action" 32036msgstr "Loop naar een vierkant/In schiet modus, verhinder actie" 32037 32038#: client/input/cl_input.cpp:1226 32039msgid "Turn soldier toward mouse pointer" 32040msgstr "Draai soldaat naar de muisaanwijzer" 32041 32042#: client/input/cl_input.cpp:1228 32043msgid "Toggles the hud radar mode" 32044msgstr "Wissel de hud radar modus" 32045 32046#: client/input/cl_input.cpp:1231 32047msgid "Slice through terrain at a higher level" 32048msgstr "Snij door het terrein op een hoger niveau" 32049 32050#: client/input/cl_input.cpp:1232 32051msgid "Slice through terrain at a lower level" 32052msgstr "Snij door het terrein op een lager niveau" 32053 32054#: client/ui/node/ui_node_container.cpp:261 32055#: client/ui/node/ui_node_container.cpp:266 32056#, c-format 32057msgid "Ammo: %i\n" 32058msgstr "Munitie: %i\n" 32059 32060#: client/ui/node/ui_node_container.cpp:265 32061#, c-format 32062msgid "%s loaded\n" 32063msgstr "%s geladen\n" 32064 32065#: client/ui/node/ui_node_container.cpp:273 32066msgid "Usable in:\n" 32067msgstr "Bruikbaar in:\n" 32068 32069#: client/ui/node/ui_node_container.cpp:325 32070#, c-format 32071msgid "In: %i Out: %i" 32072msgstr "In: %i Uit: %i" 32073 32074#: client/ui/node/ui_node_window.cpp:250 32075msgid "Drag to move window" 32076msgstr "Versleep om het venster te verplaatsen" 32077 32078#: client/ui/node/ui_node_window.cpp:267 32079msgid "Close the window" 32080msgstr "Sluit het venster" 32081 32082#: client/ui/ui_tooltip.cpp:95 client/ui/ui_tooltip.cpp:100 32083#, c-format 32084msgid "Key: %s" 32085msgstr "Toets: %s" 32086 32087#: game/g_actor.cpp:98 32088#, fuzzy 32089msgid "Soldier entered the rescue zone." 32090msgstr "Soldaat is reddingszone binnengegaan\n" 32091 32092#: game/g_actor.cpp:100 32093#, fuzzy 32094msgid "Soldier left the rescue zone." 32095msgstr "Soldaat verlaat reddingszone\n" 32096 32097#: game/g_actor.cpp:626 32098#, fuzzy 32099msgid "" 32100"Can't perform action - weapon already fully loaded with the same ammunition!" 32101msgstr "" 32102"Kon actie niet uitvoeren - wapen is al volledig geladen met dezelfde " 32103"munitie!\n" 32104 32105#: game/g_client.cpp:341 32106#, fuzzy 32107msgid "Can't perform action - object not present!" 32108msgstr "Kon actie niet uitvoeren - object bestaat niet!\n" 32109 32110#: game/g_client.cpp:346 32111#, fuzzy 32112msgid "Can't perform action - not an actor!" 32113msgstr "Kon actie niet uitvoeren - geen actor!\n" 32114 32115#: game/g_client.cpp:351 32116#, fuzzy 32117msgid "Can't perform action - actor is stunned!" 32118msgstr "Kon actie niet uitvoeren - persoon is verlamd!\n" 32119 32120#: game/g_client.cpp:356 32121#, fuzzy 32122msgid "Can't perform action - actor is dead!" 32123msgstr "Kon actie niet uitvoeren - persoon is dood!\n" 32124 32125#: game/g_client.cpp:361 32126#, fuzzy 32127msgid "Can't perform action - not on same team!" 32128msgstr "Kon actie niet uitvoeren - niet in hetzelfde team!\n" 32129 32130#: game/g_client.cpp:366 32131#, fuzzy 32132msgid "Can't perform action - no control over allied actors!" 32133msgstr "Kon actie niet uitvoeren - geen controle over bevriende personen!\n" 32134 32135#: game/g_client.cpp:385 32136#, fuzzy 32137msgid "Can't perform action - it is not your turn!" 32138msgstr "Kan actie niet uitvoeren - dit is niet uw ronde!\n" 32139 32140#: game/g_client.cpp:500 32141#, fuzzy 32142msgid "Currently shaken, won't let their guard down." 32143msgstr "Momenteel geschokt, teveel op z'n hoede.\n" 32144 32145#: game/g_cmds.cpp:71 32146#, c-format 32147msgid "You can't talk for %d more seconds\n" 32148msgstr "U kunt nog niet spreken voor %d seconden\n" 32149 32150#: game/g_cmds.cpp:79 32151#, c-format 32152msgid "Flood protection: You can't talk for %d seconds.\n" 32153msgstr "Vloedbescherming: U kunt niet chatten voor %d seconden.\n" 32154 32155#: game/g_combat.cpp:422 32156#, fuzzy 32157msgid "" 32158"Soldier is dazed!\n" 32159"Enemy used flashbang!" 32160msgstr "" 32161"Soldaat is de kluts kwijt!\n" 32162"Vijand heeft een flitsgranaat gebruikt!\n" 32163 32164#: game/g_combat.cpp:647 32165#, fuzzy 32166msgid "Can't perform action - impossible throw!" 32167msgstr "Kan actie niet uitvoeren - onmogelijke worp!\n" 32168 32169#: game/g_combat.cpp:1125 32170#, fuzzy 32171msgid "Can't perform action - object not activatable!" 32172msgstr "Kan actie niet uitvoeren - object kan niet worden geactiveerd!\n" 32173 32174#: game/g_combat.cpp:1151 32175#, fuzzy 32176msgid "Can't perform action - target is not wounded!" 32177msgstr "Kan actie niet uitvoeren - doel buiten bereik!\n" 32178 32179#: game/g_combat.cpp:1176 32180#, fuzzy 32181msgid "Can't perform action - target out of range!" 32182msgstr "Kan actie niet uitvoeren - doel buiten bereik!\n" 32183 32184#: game/g_combat.cpp:1222 32185#, fuzzy 32186msgid "Can't perform action - not enough ammo!" 32187msgstr "Kan actie niet uitvoeren - niet genoeg munitie!\n" 32188 32189#: game/g_mission.cpp:60 32190#, fuzzy 32191msgid "Aliens entered target zone!" 32192msgstr "Buitenaardsen zijn doelzone binnengegaan\n" 32193 32194#: game/g_mission.cpp:79 32195#, fuzzy 32196msgid "Target zone is occupied!" 32197msgstr "Doelzone is bezet\n" 32198 32199#: game/g_mission.cpp:96 32200#, fuzzy 32201msgid "Item was placed." 32202msgstr "Onderdeel werd geplaatst\n" 32203 32204#: game/g_morale.cpp:40 32205#, fuzzy, c-format 32206msgid "%s panics!" 32207msgstr "%s is in paniek!\n" 32208 32209#: game/g_morale.cpp:100 32210#, fuzzy, c-format 32211msgid "%s is on a rampage!" 32212msgstr "%s gaat hevig tekeer.\n" 32213 32214#: game/g_morale.cpp:104 32215#, fuzzy, c-format 32216msgid "%s is consumed by mad rage!" 32217msgstr "%s wordt gek van woedel!\n" 32218 32219#: game/g_morale.cpp:184 32220#, fuzzy, c-format 32221msgid "%s is currently shaken." 32222msgstr "%s is momenteel geschokt.\n" 32223 32224#: game/g_reaction.cpp:599 32225#, fuzzy 32226msgid "No reaction fire enabled weapon." 32227msgstr "Wapen ondersteunt geen reactievuur.\n" 32228 32229#: game/g_reaction.cpp:604 32230#, fuzzy 32231msgid "No fire mode selected for reaction fire." 32232msgstr "Geen vuurmodus geselecteerd voor reactievuur.\n" 32233 32234#: game/g_reaction.cpp:609 32235#, fuzzy 32236msgid "Not enough TUs left for activating reaction fire." 32237msgstr "Onvoldoende TE's om reactievuur te activeren.\n" 32238 32239#: game/g_round.cpp:54 32240#, fuzzy 32241msgid "4 minutes left until forced turn end." 32242msgstr "over 4 minuten wordt de ronde geforceerd beëindigd.\n" 32243 32244#: game/g_round.cpp:57 32245#, fuzzy 32246msgid "3 minutes left until forced turn end." 32247msgstr "over 3 minuten wordt de ronde geforceerd beëindigd.\n" 32248 32249#: game/g_round.cpp:60 32250#, fuzzy 32251msgid "2 minutes left until forced turn end." 32252msgstr "over 2 minuten wordt de ronde geforceerd beëindigd.\n" 32253 32254#: game/g_round.cpp:63 32255#, fuzzy 32256msgid "1 minute left until forced turn end." 32257msgstr "over 1 minuut wordt de ronde geforceerd beëindigd.\n" 32258 32259#: game/g_round.cpp:66 32260#, fuzzy 32261msgid "30 seconds left until forced turn end." 32262msgstr "over 30 seconden wordt de ronde geforceerd beëindigd.\n" 32263 32264#: game/g_round.cpp:69 32265#, fuzzy 32266msgid "15 seconds left until forced turn end." 32267msgstr "over 15 seconden wordt de ronde geforceerd beëindigd.\n" 32268 32269#: game/g_round.cpp:77 32270#, fuzzy 32271msgid "Current active team hit the max round time." 32272msgstr "Huidig geactiveerde team heeft de maximum rondetijd bereikt\n" 32273 32274#: game/g_trigger.cpp:139 32275#, fuzzy 32276msgid "Switching map!" 32277msgstr "Wisselen van kaart!\n" 32278 32279#: game/g_trigger.cpp:168 32280#, fuzzy 32281msgid "You are now ready to switch the map." 32282msgstr "U bent nu klaar om van kaart te wisselen" 32283 32284#: po/OTHER_STRINGS:2 32285msgid "human" 32286msgstr "mens" 32287 32288#: po/OTHER_STRINGS:3 32289msgid "alien" 32290msgstr "buitenaardse" 32291 32292#: po/OTHER_STRINGS:6 32293msgid "Take a screenshot" 32294msgstr "Maak een schermafdruk" 32295 32296#~ msgid "^BProposal: %s\t%i %s %02i\n" 32297#~ msgstr "^BVoorstel: %s\t%i %s %02i\n" 32298 32299#~ msgid "Proposal: %s\t%i %s %02i\n" 32300#~ msgstr "Voorstel: %s\t%i %s %02i\n" 32301 32302#~ msgid "^BRe: %s\t%i %s %02i\n" 32303#~ msgstr "^BBetr: %s\t%i %s %02i\n" 32304 32305#~ msgid "Re: %s\t%i %s %02i\n" 32306#~ msgstr "Betr: %s\t%i %s %02i\n" 32307 32308#~ msgid "^B%s\t%i %s %02i\n" 32309#~ msgstr "^B%s\t%i %s %02i\n" 32310 32311#~ msgid "%s\t%i %s %02i\n" 32312#~ msgstr "%s\t%i %s %02i\n" 32313 32314#~ msgid "^B%s\t%s\n" 32315#~ msgstr "^B%s\t%s\n" 32316 32317#~ msgid "^BGlobal bindings" 32318#~ msgstr "^BGlobale bindingen" 32319 32320#~ msgid "^BMenu bindings" 32321#~ msgstr "^BMenu toetsbindingen" 32322 32323#~ msgid "Key %s already bound" 32324#~ msgstr "Toets %s is al in gebruik" 32325 32326#~ msgid "NONE" 32327#~ msgstr "GEEN" 32328 32329#, fuzzy 32330#~ msgid "Full Campaign" 32331#~ msgstr "Campagne" 32332 32333#, fuzzy 32334#~ msgid "Simple Campaign" 32335#~ msgstr "Statische campagne" 32336 32337#~ msgid "New" 32338#~ msgstr "Nieuw" 32339 32340#~ msgid "Keyinfo and General Help" 32341#~ msgstr "Toetsinfo en Algemene Help" 32342 32343#, fuzzy 32344#~ msgid "" 32345#~ "Visit our forums and join the community at http://ufoai.org.\n" 32346#~ "Hint: Press CTRL+G to grab/release the mousepointer." 32347#~ msgstr "Bezoek ons forum en doe mee op http://ninex.ufoai.info." 32348 32349#~ msgid "Visit our forums and join the community at http://ufoai.org." 32350#~ msgstr "Bezoek ons forum en doe mee op http://ninex.ufoai.info." 32351 32352#, fuzzy 32353#~ msgid "" 32354#~ "Note: Campaign-specific keybindings visible in Campaign mode only.\n" 32355#~ "Hint: Press CTRL+G to grab/release the mousepointer." 32356#~ msgstr "" 32357#~ "Opmerking: Campagne-specifieke toetsbindingen zijn alleen zichtbaar in " 32358#~ "Campagne mode." 32359 32360#~ msgid "Note: Campaign-specific keybindings visible in Campaign mode only." 32361#~ msgstr "" 32362#~ "Opmerking: Campagne-specifieke toetsbindingen zijn alleen zichtbaar in " 32363#~ "Campagne mode." 32364 32365#~ msgid "Extension" 32366#~ msgstr "Uitbreiding" 32367 32368#~ msgid "Unused" 32369#~ msgstr "Ongebruikt" 32370 32371#~ msgid "Scroll up" 32372#~ msgstr "Blader omhoog" 32373 32374#~ msgid "Scroll down" 32375#~ msgstr "Blader omlaag" 32376 32377#~ msgid "No reaction fire" 32378#~ msgstr "Geen reactie vuur" 32379 32380#~ msgid "" 32381#~ "You cannot queue aircraft.\n" 32382#~ "No command centre in this base.\n" 32383#~ msgstr "" 32384#~ "U kunt geen vliegtuig in de wachtrij zetten.\n" 32385#~ "Er is geen Commando Centrum op deze basis.\n" 32386 32387#~ msgid "" 32388#~ "You cannot queue aircraft.\n" 32389#~ "No hangars in this base.\n" 32390#~ msgstr "" 32391#~ "U kunt geen vliegtuig in de wachtrij zetten.\n" 32392#~ "Er is geen hangar op deze basis.\n" 32393 32394#~ msgid "Not enough free storage space in %s. Production postponed." 32395#~ msgstr "Onvoldoende vrije opslagruimte in basis %s. Productie uitgesteld." 32396 32397#~ msgid "Not enough free hangar space in %s. Production postponed." 32398#~ msgstr "" 32399#~ "Onvoldoende vrije ruimte in de hangar op basis %s. Productie uitgesteld." 32400 32401#~ msgid "Not enough free storage space in %s. Disassembling postponed." 32402#~ msgstr "" 32403#~ "Onvoldoende vrije opslagruimte in basis %s. Ontmanteling uitgesteld." 32404 32405#~ msgid "Production of %s started" 32406#~ msgstr "Productie van %s begonnen" 32407 32408#~ msgid "%s does not have Storage, items are removed!" 32409#~ msgstr "Basis %s heeft geen Opslag, onderdelen zijn verwijderd!" 32410 32411#~ msgid "%s does not have Living Quarters, employees got unhired!" 32412#~ msgstr "Basis %s heeft geen Verblijfruimten, medewerkers zijn ontslagen!" 32413 32414#~ msgid "%s does not have enough free space. Aircraft is lost!" 32415#~ msgstr "" 32416#~ "Basis %s heeft onvoldoende vrije ruimte in de hangars. Vliegtuig is " 32417#~ "verloren gegaan!" 32418 32419#~ msgid "(complete)" 32420#~ msgstr "(compleet)" 32421 32422#~ msgid "Heavy Weapons Proficiency" 32423#~ msgstr "Zware Wapens Bekwaamheid" 32424 32425#~ msgid "" 32426#~ "You cannot process aliens yet. Alien Containment not ready in this base." 32427#~ msgstr "" 32428#~ "U kunt nog geen buitenaardsen verwerken. Buitenaardsen Quarantaine niet " 32429#~ "beschikbaar in deze basis." 32430 32431#~ msgid "Not enough storage space in %s. %s" 32432#~ msgstr "Onvoldoende opslagruimte in basis %s. %s" 32433 32434#~ msgid "%i item was sold for %i credits." 32435#~ msgid_plural "%i items were sold for %i credits." 32436#~ msgstr[0] "%i onderdeel is verkocht voor %i,-." 32437#~ msgstr[1] "%i onderdelen zijn verkocht voor %i,-" 32438 32439#~ msgid "Add/Remove scientist" 32440#~ msgstr "Onderzoeker toevoegen/verwijderen" 32441 32442#~ msgid "Switch to another base" 32443#~ msgstr "Wissel naar een andere basis" 32444 32445#~ msgid "Base Research Info" 32446#~ msgstr "Basis Onderzoek Info" 32447 32448#~ msgid "Start research" 32449#~ msgstr "Start onderzoek" 32450 32451#~ msgid "Stop research" 32452#~ msgstr "Stop onderzoek" 32453 32454#~ msgid "Show research proposal" 32455#~ msgstr "Laat onderzoeksvoorstel zien" 32456 32457#~ msgid "Laboratory space (used/all): %i/%i" 32458#~ msgstr "Lab ruimte (gebruikt/alles): %i/%i" 32459 32460#~ msgid "Scientists (available/all): %i/%i" 32461#~ msgstr "Onderzoekers (beschikbaar/alle): %i/%i" 32462 32463#~ msgid "Not researched in any base." 32464#~ msgstr "Onderzocht op geen enkele basis." 32465 32466#~ msgid "Researched in %s." 32467#~ msgstr "Onderzocht in %s." 32468 32469#~ msgid "Researched in this base." 32470#~ msgstr "Onderzocht op deze basis." 32471 32472#~ msgid "Progress: %.1f%%" 32473#~ msgstr "Voortgang: %.1f%%" 32474 32475#~ msgid "Progress: not available." 32476#~ msgstr "Voortgang: Niet beschikbaar." 32477 32478#~ msgid "Status: under research" 32479#~ msgstr "Status: Wordt onderzocht" 32480 32481#~ msgid "" 32482#~ "Status: this research topic is currently being processed in laboratories" 32483#~ msgstr "" 32484#~ "Status: dit onderzoek is momenteel in behandeling in een laboratorium" 32485 32486#~ msgid "Status: research paused" 32487#~ msgstr "Status: Onderzoek gepauzeerd" 32488 32489#~ msgid "Status: research topic currently paused" 32490#~ msgstr "Status: Onderzoek gepauzeerd" 32491 32492#~ msgid "Status: research finished" 32493#~ msgstr "Status: Onderzoek voltooid" 32494 32495#~ msgid "Status: not possible to research" 32496#~ msgstr "Status: Onderzoek niet mogelijk" 32497 32498#, fuzzy 32499#~ msgid "" 32500#~ "Status: the materials or background knowledge needed to research this " 32501#~ "topic are not available yet" 32502#~ msgstr "" 32503#~ "Status: We hebben op dit moment niet alle materiaal of achtergrondkennis " 32504#~ "benodigd om dit onderwerp te kunnen onderzoeken." 32505 32506#~ msgid "Status: unknown technology" 32507#~ msgstr "Status: Onbekende technologie" 32508 32509#~ msgid "Unassigned scientists" 32510#~ msgstr "Niet toegewezen onderzoekers" 32511 32512#~ msgid "Missing an artifact" 32513#~ msgstr "Mist een relikwie" 32514 32515#~ msgid "Unresearchable collected items" 32516#~ msgstr "Ononderzoekbare verzamelde onderdelen" 32517 32518#~ msgid "This item is currently under research in another base." 32519#~ msgstr "Dit onderdeel wordt op dit moment onderzocht op een andere basis." 32520 32521#~ msgid "The research on this item is complete." 32522#~ msgstr "Het onderzoek voor dit onderdeel is voltooid." 32523 32524#~ msgid "" 32525#~ "The research on this item is not yet possible.\n" 32526#~ "You need to research the technologies it's based on first." 32527#~ msgstr "" 32528#~ "Het onderzoek voor dit onderdeel is nog niet mogelijk.\n" 32529#~ "U moet eerst de technologieën onderzoeken waarop het gebaseerd is." 32530 32531#~ msgid "Nothing to research." 32532#~ msgstr "Niets te onderzoeken." 32533 32534#~ msgid "Build a laboratory first." 32535#~ msgstr "Bouw eerst een laboratorium." 32536 32537#~ msgid "Bomber_city" 32538#~ msgstr "Bommenwerper Stad" 32539 32540#~ msgid "City_disco" 32541#~ msgstr "Stad Disco" 32542 32543#~ msgid "Community_centre" 32544#~ msgstr "Wijkgebouw" 32545 32546#~ msgid "Crashed Harvester" 32547#~ msgstr "Neergestorte Oogster" 32548 32549#, fuzzy 32550#~ msgid "Country Desert (Crashed Harvester)" 32551#~ msgstr "Neergestorte Oogster" 32552 32553#~ msgid "intro_sentence1" 32554#~ msgstr "" 32555#~ "Het is het jaar 2084. De aarde, nooit echt een van de meest stabiele " 32556#~ "plaatsen, beleeft een periode van relatieve vrede. Het gewelddadige begin " 32557#~ "van de 21e eeuw ligt ver in het verleden; Vage herinneringen, maar niet " 32558#~ "zo ver dat ze zijn vergeten. Voor de meeste mensen op aarde is de Tweede " 32559#~ "Koude Oorlog een donkere schaduw uit het verleden, vergelijkbaar met wat " 32560#~ "de wereldoorlogen betekenden voor de kinderen uit de late 20e eeuw." 32561 32562#~ msgid "intro_sentence2" 32563#~ msgstr "" 32564#~ "Tegen het eind van de eeuw zijn conflicten zeldzamer geworden, doordat " 32565#~ "moderne technologie en universele gezondheidszorg eindelijk beschikbaar " 32566#~ "kwamen voor de derde wereld. Zelfs de vuren van het terrorisme zijn " 32567#~ "gedoofd tegen het einde van de Tweede Koude Oorlog, met de " 32568#~ "verschrikkingen uit die tijd nog vers in het geheugen, van de oude " 32569#~ "Verenigde Staten tot aan het verwoeste Indiase subcontinent. Klassestrijd " 32570#~ "is in opmars in de politieke arena nu elk land verzekerd is van eerlijke " 32571#~ "representatie bij de VN. De globale levensstandaard stijgt, zelfs in de " 32572#~ "meest arme gebieden van de wereld. Landen zijn gestabiliseerd rond een " 32573#~ "geherstructureerde Verenigde Naties, die dan succesvol politietaken " 32574#~ "vervult over de regeringen van de landen. Gefragmenteerde kleinere " 32575#~ "landjes, in het begin wantrouwig voor de grote machtsblokken die " 32576#~ "ontstonden rond China en de Europese Unie, verenigden zich in grotere, " 32577#~ "machtiger politieke conglomeraten. Hierdoor stabiliseerden de onderlinge " 32578#~ "machtsverhoudingen en werd het onaantrekkelijk oorlog met elkaar te " 32579#~ "voeren. Voor de eerste keer in de geschiedenis van de mens is er een " 32580#~ "wettige orde over meer dan driekwart van de wereld." 32581 32582#~ msgid "intro_sentence3" 32583#~ msgstr "Voor veel mensen op Aarde lijkt het dat alles op rolletjes loopt." 32584 32585#~ msgid "intro_sentence4" 32586#~ msgstr "" 32587#~ "De eerste aanval raakte de stad Mumbai op 3 maart, 2084. Zes kleine UFOs " 32588#~ "verschijnen uit het niets en vliegen, onopgemerkt door de Mumbaise " 32589#~ "radarstations, naar Mumbai en landen midden in de dichtstbevolkte stad op " 32590#~ "aarde. Ze geven geen waarschuwing, geen uiteg. Twintigduizend onschuldige " 32591#~ "burgers en drie bataljons elitetroepen worden over een periode van twaalf " 32592#~ "verschrikkelijke uren afgeslacht voordat de zich groeperende Gemenebest " 32593#~ "soldaten de opmars van de buitenaardsen weten te stuiten. Dan, zo " 32594#~ "plotseling als ze verschenen, verdwijnen de buitenaardsen de ruimte in, " 32595#~ "de verwoeste straten van Mumbai als stille getuigen achterlatend." 32596 32597#~ msgid "intro_sentence5" 32598#~ msgstr "" 32599#~ "Een spoedzitting van de VN resulteert niet in een concreet plan. De " 32600#~ "invallen gaan ondertussen onverminderd door, sneller en bruter dan " 32601#~ "daarvoor. Deze keer in Bonn, Johannesburg en Bangkok. Een aantal landen " 32602#~ "probeert het met diplomatie, door berichten in duizend talen te zenden " 32603#~ "naar de buitenaardsen. Er komt geen antwoord. Binnen een paar uur zijn de " 32604#~ "drie steden ontdaan van menselijk leven. De aanval is al voorbij op het " 32605#~ "moment dat de verschillende legers toestemming krijgen om terug te slaan." 32606#~ "De buitenaardsen laten niks anders achter dan beton en bloed. Alle UFOs " 32607#~ "verdwijnen zonder spoor -- maar niemand twijfelt dat ze terugkomen." 32608 32609#~ msgid "intro_sentence6" 32610#~ msgstr "" 32611#~ "Zevenentachtig uur na de eerste aanval op Mumbai verklaart de Aarde de " 32612#~ "oorlog. Twee weken lang proberen de verschillende legers zelfstandig de " 32613#~ "aanvallen van de buitenaardsen af te slaan. Ze boeken beroerd weinig " 32614#~ "succes." 32615 32616#~ msgid "intro_sentence7" 32617#~ msgstr "" 32618#~ "Met maar weinig opties resterend onderneemt de VN actie. Antieke " 32619#~ "uitrusting, soms zelfs meer dan een eeuw oud, wordt afgestoft en het al " 32620#~ "lang geleden opgedoekte anti-buitenaardsen agentschap van de voormalige " 32621#~ "Verenigde Staten -- PHALANX -- wordt in ere hersteld onder een VN " 32622#~ "paraplu. De taak: het bestrijden van de buitenaardse dreiging en het " 32623#~ "overleven van het menselijk ras tegen elke prijs." 32624 32625#~ msgid "intro_sentence8" 32626#~ msgstr "" 32627#~ "PHALANX, gefinancierd door alle acht politieke machtsblokken en gevoed " 32628#~ "met elitesoldaten uit hun legers, is het beste van het beste. Het is de " 32629#~ "eerste en laatste verdedigingslinie van de Aarde. Het kan zich niet " 32630#~ "veroorloven te falen, want als het faalt heeft de mensheid geen kans." 32631 32632#~ msgid "Heavy Weapons:" 32633#~ msgstr "Zware Wapens:" 32634 32635#~ msgid "Workers (ready/all):" 32636#~ msgstr "Ingenieurs (actief/alle):" 32637 32638#~ msgid "Storage capacity:" 32639#~ msgstr "Opslag capaciteit:" 32640 32641#~ msgid "Small" 32642#~ msgstr "Klein" 32643 32644#~ msgid "Large" 32645#~ msgstr "Groot" 32646 32647#~ msgid "Unknown aircraft size" 32648#~ msgstr "Onbekende vliegtuig grootte" 32649 32650#~ msgid "skill_close" 32651#~ msgstr "Man-tot-man" 32652 32653#~ msgid "skill_heavy" 32654#~ msgstr "Zware Wapens" 32655 32656#~ msgid "skill_assault" 32657#~ msgstr "Aanvalswapens" 32658 32659#~ msgid "skill_sniper" 32660#~ msgstr "Sluipschutter" 32661 32662#~ msgid "skill_explosive" 32663#~ msgstr "Explosieven" 32664 32665#~ msgid "^BBuildings\t\t\t\t\t\tCapacity\t\t\t\tAmount\n" 32666#~ msgstr "^BGebouwen\t\t\t\t\t\tCapaciteit\t\t\t\tAantal\n" 32667 32668#~ msgid "^BProduction\t\t\t\t\t\tQuantity\t\t\t\tPercent\n" 32669#~ msgstr "^BProductie\t\t\t\t\t\tHoeveelheid\t\t\t\tCompleet\n" 32670 32671#~ msgid "%s\t\t\t\t\t\t%d\t\t\t\t%.2f%%\n" 32672#~ msgstr "%s\t\t\t\t\t\t%d\t\t\t\t%.2f%%\n" 32673 32674#~ msgid "^BResearch\t\t\t\t\t\tScientists\t\t\t\tPercent\n" 32675#~ msgstr "^BOnderzoek\t\t\t\t\t\tOnderzoekers\t\t\t\tCompleet\n" 32676 32677#~ msgid "%s\t\t\t\t\t\t%d\t\t\t\t%1.2f%%\n" 32678#~ msgstr "%s\t\t\t\t\t\t%d\t\t\t\t%1.2f%%\n" 32679 32680#~ msgid "Alien landing - Snow" 32681#~ msgstr "Buitenaardse landing - Sneeuw" 32682 32683#~ msgid "Industrial" 32684#~ msgstr "Industrieel" 32685 32686#~ msgid "Alien landing - Industrial" 32687#~ msgstr "Buitenaardse landing - Industrieel" 32688 32689#, fuzzy 32690#~ msgid "A UFO crashed into the snow here." 32691#~ msgstr "Een kleine UFO is neergestort in een mijngebied." 32692 32693#~ msgid "Oriental small" 32694#~ msgstr "Oriëntaals klein" 32695 32696#~ msgid "Village residential" 32697#~ msgstr "Dorp woongebied" 32698 32699#~ msgid "Village commercial" 32700#~ msgstr "Dorp winkelgebied" 32701 32702#~ msgid "Village recreational" 32703#~ msgstr "Dorp recreatiegebied" 32704 32705#, fuzzy 32706#~ msgid "Arctic Industrial Site" 32707#~ msgstr "Industrieel thema." 32708 32709#, fuzzy 32710#~ msgid "" 32711#~ "Commander,\n" 32712#~ "\n" 32713#~ "We've recovered a new alien corpse from the battlefield. It appears to be " 32714#~ "a more deadly variant of the Bloodspider with which we are familiar. " 32715#~ "Dissection and assessment could give us insights into the alien's new " 32716#~ "capabilities.\n" 32717#~ "\n" 32718#~ "Sincerely,\n" 32719#~ "\n" 32720#~ "Dr. Connor" 32721#~ msgstr "" 32722#~ "Commander,\n" 32723#~ "\n" 32724#~ "We've recovered a new alien corpse from the battlefield. We should begin " 32725#~ "dissection and assessment as soon as possible.\n" 32726#~ "\n" 32727#~ "Sincerely,\n" 32728#~ "\n" 32729#~ "Dr. Connor" 32730 32731#, fuzzy 32732#~ msgid "" 32733#~ "Commander,\n" 32734#~ "\n" 32735#~ "We've recovered a new alien corpse from the battlefield. It appears to be " 32736#~ "a more deadly variant of the Hovernet with which we are familiar. " 32737#~ "Dissection and assessment could give us insights into the alien's new " 32738#~ "capabilities.\n" 32739#~ "\n" 32740#~ "Sincerely,\n" 32741#~ "\n" 32742#~ "Dr. Connor" 32743#~ msgstr "" 32744#~ "Commander,\n" 32745#~ "\n" 32746#~ "We've recovered a new alien corpse from the battlefield. We should begin " 32747#~ "dissection and assessment as soon as possible.\n" 32748#~ "\n" 32749#~ "Sincerely,\n" 32750#~ "\n" 32751#~ "Dr. Connor" 32752 32753#~ msgid "" 32754#~ "%s (%s)\n" 32755#~ "%s" 32756#~ msgstr "" 32757#~ "%s (%s)\n" 32758#~ "%s" 32759 32760#~ msgid "Crashed aircraft" 32761#~ msgstr "Neergestort vliegtuig" 32762 32763#~ msgid "Terror mission" 32764#~ msgstr "Terreur missie" 32765 32766#~ msgid "Harvesting mission" 32767#~ msgstr "Oogstmissie" 32768 32769#~ msgid "No nation" 32770#~ msgstr "Geen land" 32771 32772#~ msgid "Mission\t%s (%s)\n" 32773#~ msgstr "Missie\t%s (%s)\n" 32774 32775#, fuzzy 32776#~ msgid "Advanced Nanocomposite Armour" 32777#~ msgstr "Nanocomposiet Pantser" 32778 32779#, fuzzy 32780#~ msgid "Advanced Power Armour" 32781#~ msgstr "Geavanceerd Gevechtspantser" 32782 32783#, fuzzy 32784#~ msgid "A suburb that has received a visit from a UFO." 32785#~ msgstr "Een buitenwijk die bezocht is door een Oogster." 32786 32787#, fuzzy 32788#~ msgid "A UFO crashed here." 32789#~ msgstr "Een kleine UFO is neergestort in een mijngebied." 32790 32791#~ msgid "A suburb that has been visited by an UFO." 32792#~ msgstr "Een buitenwijk die bezocht is door een UFO." 32793 32794#, fuzzy 32795#~ msgid "Crashed UFO in an african suburban district." 32796#~ msgstr "Neergestorte UFO in een oriëntaalse buitenwijk." 32797 32798#, fuzzy 32799#~ msgid "An UFO crashsite." 32800#~ msgstr "UFO crash locatie." 32801 32802#~ msgid "A Bomber has landed in the middle of a city." 32803#~ msgstr "Een Bommenwerper is geland in het midden van een stad." 32804 32805#~ msgid "A small UFO has crashed in this mining region." 32806#~ msgstr "Een kleine UFO is neergestort in een mijngebied." 32807 32808#~ msgid "An alien Harvester has crashed in the wastelands." 32809#~ msgstr "Een buitenaardse Oogster is neergestort in de woesternij." 32810 32811#~ msgid "" 32812#~ "A farm in a rural area. Lots of land to cover, but few obstacles to " 32813#~ "impair line of sight." 32814#~ msgstr "" 32815#~ "Een boerderij in een plattelandsgebied. Veel land om te bestrijken, maar " 32816#~ "weinig obstakels om het zicht te beperken." 32817 32818#~ msgid "" 32819#~ "A farmhouse surrounded by fields and sheds. A UFO has landed in one of " 32820#~ "the fields." 32821#~ msgstr "" 32822#~ "Een boerderij omgeven door velden en schuren. Een UFO is in één van de " 32823#~ "velden geland." 32824 32825#~ msgid "Aliens are up to no good in this sparsely populated forest region." 32826#~ msgstr "De buitenaardsen hebben snode plannen in dit dunbevolkte bosgebied." 32827 32828#~ msgid "UFO crashed in this sparsely populated forest region." 32829#~ msgstr "UFO neergestort in dit dunbevolkte bosgebied." 32830 32831#~ msgid "An industrial area in a cold region." 32832#~ msgstr "Een industrieel gebied in een koude regio." 32833 32834#~ msgid "An underpopulated area in a cold region." 32835#~ msgstr "Een licht bevolkt gebied in een koude regio." 32836 32837#~ msgid "UFO landed in hills area." 32838#~ msgstr "UFO geland in de bergen." 32839 32840#~ msgid "A classic eastern suburban area." 32841#~ msgstr "Een klassieke oosterse buitenwijk." 32842 32843#~ msgid "A laboratory where they examined found UFO wreck tiles." 32844#~ msgstr "Een laboratorium waar ze gevonden UFO wrakstukken onderzochten." 32845 32846#~ msgid "A suburban district of an oriental area." 32847#~ msgstr "Een buitenwijk van een oriëntaals gebied." 32848 32849#~ msgid "Crashed UFO in oriental suburban district." 32850#~ msgstr "Neergestorte UFO in een oriëntaalse buitenwijk." 32851 32852#~ msgid "A crashed Scout UFO." 32853#~ msgstr "Een neergestorte Verkenner UFO." 32854 32855#~ msgid "A cleared stretch of land in the middle of the jungle." 32856#~ msgstr "Een vrij stukje land in het midden van het oerwoud." 32857 32858#~ msgid "A river runs through this piece of jungle." 32859#~ msgstr "Een rivier die door een stukje jungle loopt." 32860 32861#~ msgid "A peaceful neighbourhood on the outskirts of a centre of population." 32862#~ msgstr "Een vredige buurt aan de rand van een bevolkt gebied." 32863 32864#~ msgid "Base is under attack." 32865#~ msgstr "Basis wordt aangevallen." 32866 32867#~ msgid "Cemetery terror mission." 32868#~ msgstr "Kerkhof terreur missie." 32869 32870#~ msgid "A small neighbourhood in a warm urban region." 32871#~ msgstr "Een kleine buurt in een warm stads gebied." 32872 32873#~ msgid "A place where people come to relax and mingle." 32874#~ msgstr "Een plaats waar mensen komen om te ontspannen en te flikflooien." 32875 32876#~ msgid "An office complex under construction." 32877#~ msgstr "Een kantorencomplex in aanbouw." 32878 32879#~ msgid "" 32880#~ "A tropical area where several suspected criminals have made their homes." 32881#~ msgstr "" 32882#~ "Een tropisch gebied, waar een aantal vermoedde criminelen hun thuis " 32883#~ "hebben." 32884 32885#~ msgid "A small estate in the mountains." 32886#~ msgstr "Een klein landhuis in een bergachtig gebied." 32887 32888#~ msgid "" 32889#~ "A place where citizens come to replenish their vehicles' fuel supply." 32890#~ msgstr "" 32891#~ "Een plaats waar mensen de brandstoftank van hun voertuig komen bijvullen." 32892 32893#~ msgid "A small office in a mountainous region." 32894#~ msgstr "Een klein kantoor in een bergachtig gebied." 32895 32896#~ msgid "" 32897#~ "A kind of communal gathering centre annex foraging facility, known as a " 32898#~ "supermarket." 32899#~ msgstr "" 32900#~ "Een soort van bijeenkomsten centrum en voedselophaalgebouw, bekend als " 32901#~ "een supermarkt." 32902 32903#~ msgid "A military convoy has caught the eye of the aliens." 32904#~ msgstr "Een militair convooi heeft de interesse van buitenaardsen gewekt." 32905 32906#~ msgid "An urban district in an oriental region." 32907#~ msgstr "Een bevolkt deel in een oriëntaals gebied." 32908 32909#~ msgid "" 32910#~ "A shelter that was built to house people in times of major disasters. " 32911#~ "Some internal blast doors may have been closed." 32912#~ msgstr "" 32913#~ "Een opvangplaats dat gebouwd is om mensen een onderkomen te bieden in " 32914#~ "geval van grote rampen. Sommige gepantserde deuren kunnen gesloten zijn." 32915 32916#~ msgid "A small industrial area." 32917#~ msgstr "Een klein industrieel gebied." 32918 32919#~ msgid "A stadium used for various recreational events." 32920#~ msgstr "Een stadion gebruikt voor diverse recreatieve activiteiten." 32921 32922#~ msgid "An office complex in the centre of town." 32923#~ msgstr "Een kantorencomplex in het stadscentrum." 32924 32925#~ msgid "An industrial area, used for loading and unloading goods." 32926#~ msgstr "" 32927#~ "Een industrieel gebied, gebruikt voor het laden en lossen van goederen." 32928 32929#~ msgid "A small bungalow." 32930#~ msgstr "Een kleine bungalow." 32931 32932#~ msgid "A bunker used in a previous conflict." 32933#~ msgstr "Een bunker uit een vorig conflict." 32934 32935#~ msgid "A small industry city area." 32936#~ msgstr "Een klein industrieel stadsgebied." 32937 32938#~ msgid "A crashed UFO-Corrupter." 32939#~ msgstr "Een gecrashte Corrumpeerder UFO" 32940 32941#~ msgid "A hydroelectricity dam that is threatened by the alien invaders." 32942#~ msgstr "" 32943#~ "Een hydroelektrische dam, die wordt bedreigd door buitenaardse aanvallers." 32944 32945#~ msgid "An estate owned by rich and influential people." 32946#~ msgstr "Een landgoed van rijke en invloedrijke mensen." 32947 32948#~ msgid "An excavation site that has fallen under alien attack." 32949#~ msgstr "Een opgravingsgebied dat aangevallen wordt door buitenaardsen." 32950 32951#~ msgid "A fuel depot the aliens try to destroy." 32952#~ msgstr "Een brandstof opslag die de buitenaardsen proberen te vernietigen." 32953 32954#~ msgid "A depot with the name 'The Gate' where secret technology is stored." 32955#~ msgstr "" 32956#~ "Een depot met de naam 'De Poort' waar geheime technologie is opgeslagen." 32957 32958#~ msgid "A small settlement in winter." 32959#~ msgstr "Een klein gehucht in de winter." 32960 32961#~ msgid "An old mine." 32962#~ msgstr "Een oude mijn." 32963 32964#~ msgid "An office complex on the outskirts of town." 32965#~ msgstr "Een kantorencomplex aan de buitenrand van een stad." 32966 32967#~ msgid "A rather old-fashioned suburban district." 32968#~ msgstr "Een behoorlijk ouderwetse buitenwijk." 32969 32970#~ msgid "A subway station in a suburban part of town." 32971#~ msgstr "Een metrostation in een buitenwijk van een stad." 32972 32973#~ msgid "Wilderness terror mission." 32974#~ msgstr "Wildernis terreur missie." 32975 32976#~ msgid "An alien base." 32977#~ msgstr "Een buitenaardse basis." 32978 32979#~ msgid "Rescue mission." 32980#~ msgstr "Reddingsmissie." 32981 32982#, fuzzy 32983#~ msgid "" 32984#~ "Commander,\n" 32985#~ "\n" 32986#~ "This is an extremely urgent report, please believe me when I say it " 32987#~ "cannot wait for anything.\n" 32988#~ "\n" 32989#~ "I've found some disturbing new information during our continued research " 32990#~ "into the XVI organism. I have reason to believe that XVI may be an even " 32991#~ "larger part of the alien plan than we first suspected.\n" 32992#~ "\n" 32993#~ "First, some background. During our initial analyses of the aliens' " 32994#~ "cellular structure, we encountered some anomalies where our DNA " 32995#~ "replication tests would fail due to unexplained sample contamination. We " 32996#~ "initially discarded this as human error, but the problem has continued to " 32997#~ "appear with unerring regularity. The same result, again and again; every " 32998#~ "time we run a sample that hasn't been cryofrozen for storage, we have " 32999#~ "difficulty extracting a single uncontaminated sequence. It didn't make " 33000#~ "any sense until our recent discovery of the XVI infection in civilian " 33001#~ "people. I immediately suspected a correlation but wanted to wait until I " 33002#~ "could prove it, and since then I've spent most of my off hours studying " 33003#~ "the problem. Now I believe I've found the cause -- XVI itself.\n" 33004#~ "\n" 33005#~ "I've determined that all the aliens carry their own versions of this same " 33006#~ "micro-organic infection. There are differences to account for the " 33007#~ "different bodies and blood types -- some of these varieties don't appear " 33008#~ "to live in blood at all -- but it is unmistakably the same thing. We can " 33009#~ "only assume that the different strands of the infection were engineered " 33010#~ "to suit each species.\n" 33011#~ "\n" 33012#~ "Since all the alien species carry a unique strand of the infection, I've " 33013#~ "decided to modify our naming conventions slightly, giving individual XVI " 33014#~ "strands alphabetical designations after the source in which the strand " 33015#~ "can be found. Humans have XVI-H, Tamans have XVI-T, and so forth.\n" 33016#~ "\n" 33017#~ "The organism's function is not readily apparent in these aliens since we " 33018#~ "have no uninfected control specimens against which we can measure the " 33019#~ "effect. However, given this information, we have to conclude that XVI is " 33020#~ "more than simply a bio-weapon against humanity. It may even be used in a " 33021#~ "similar way -- an enslavement device suppressing individual thought and " 33022#~ "linking the subject into the group mind, whether there is a group or not. " 33023#~ "Perhaps the aliens that are sent to Earth are all members of some sort of " 33024#~ "slave soldier caste, or even prisoners forced to fight, like the Red " 33025#~ "Army's convict battalions in World War 2. At this point we can barely " 33026#~ "begin to speculate.\n" 33027#~ "\n" 33028#~ "Commander, I think we should pursue aggressive investigation into XVI so " 33029#~ "that we can find the truth behind some of these mysteries. We have to " 33030#~ "determine the true purpose of this organism, what it means to the war and " 33031#~ "to us as a species. XVI-H is possibly the biggest threat we've ever " 33032#~ "faced.\n" 33033#~ "\n" 33034#~ "We cannot let these things enslave our planet.\n" 33035#~ "\n" 33036#~ "Sincerely,\n" 33037#~ "\n" 33038#~ "Dr. Connor" 33039#~ msgstr "news_new_twist_alt_txt" 33040 33041#, fuzzy 33042#~ msgid "" 33043#~ "Commander,\n" 33044#~ "\n" 33045#~ "My team and I are deeply troubled by the recent reports of human " 33046#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33047#~ "the battlefield footage. There's no doubt that the attackers were humans " 33048#~ "like you and me, but it's also clear they were using alien weaponry and " 33049#~ "equipment -- some of which even PHALANX has never seen before.\n" 33050#~ "\n" 33051#~ "The worrying questions seem to mount up. First, however, we need to " 33052#~ "review the facts we have.\n" 33053#~ "\n" 33054#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33055#~ "\n" 33056#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33057#~ "reasonable explanation for their advanced alien equipment.\n" 33058#~ "\n" 33059#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33060#~ "the alien menace itself.\n" 33061#~ "\n" 33062#~ "We need to delve deeper into what makes these people tick. If we can find " 33063#~ "out the most common causes for alien infiltration, our Information " 33064#~ "Division should be able to devise a far more successful propaganda " 33065#~ "strategy, which could increase our number of volunteers as well as " 33066#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33067#~ "stake; we'd like to examine at least one live human prisoner in our " 33068#~ "Containment unit so we can run a full physical examination. If the aliens " 33069#~ "have bodily altered these people in addition to training and supplying " 33070#~ "them, we'd like to find out about it.\n" 33071#~ "\n" 33072#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on " 33073#~ "implementing a new info strategy for too long, we could soon face " 33074#~ "recruitment shortfalls and increased human resistance as the sympathisers " 33075#~ "begin getting their word out. I tend to agree. We need to keep this " 33076#~ "planet together if we are to have any chance against the alien threat.\n" 33077#~ "\n" 33078#~ "Sincerely,\n" 33079#~ "\n" 33080#~ "Dr. Connor" 33081#~ msgstr "" 33082#~ "Commander,\n" 33083#~ "\n" 33084#~ "My team and I are deeply troubled by the recent reports of human " 33085#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33086#~ "the battlefield footage. There's no doubt that the attackers were humans " 33087#~ "like you and me, but it's also clear they were using alien weaponry and " 33088#~ "equipment -- some of which even PHALANX has never seen before.\n" 33089#~ "\n" 33090#~ "The worrying questions seem to mount up. First, however, we need to " 33091#~ "review the facts we have.\n" 33092#~ "\n" 33093#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33094#~ "\n" 33095#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33096#~ "reasonable explanation for their advanced alien equipment.\n" 33097#~ "\n" 33098#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33099#~ "the alien menace itself.\n" 33100#~ "\n" 33101#~ "We need to delve deeper into what makes these people tick. If we can find " 33102#~ "out the most common causes for alien infiltration, our Information " 33103#~ "Division should be able to devise a far more successful propaganda " 33104#~ "strategy, which could increase our number of volunteers as well as " 33105#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33106#~ "stake; we'd like to examine at least one live human prisoner in our " 33107#~ "Containment unit so we can run a full physical examination. If the aliens " 33108#~ "have bodily altered these people in addition to training and supplying " 33109#~ "them, we'd like to find out about it.\n" 33110#~ "\n" 33111#~ "Director Wong (DivInfo) reports that if we hold off too long on " 33112#~ "implementing a new info strategy, we could soon face recruitment " 33113#~ "shortfalls and increased human resistance as the sympathisers begin to " 33114#~ "grow. I tend to agree. We need to keep this planet together if we are to " 33115#~ "have any chance against the alien threat.\n" 33116#~ "\n" 33117#~ "Sincerely,\n" 33118#~ "\n" 33119#~ "Dr. Connor" 33120 33121#, fuzzy 33122#~ msgid "" 33123#~ "Commander,\n" 33124#~ "\n" 33125#~ "My team and I are deeply troubled by the recent reports of human " 33126#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33127#~ "the battlefield footage. There's no doubt that the attackers were humans " 33128#~ "like you and me, but it's also clear they were using alien weaponry and " 33129#~ "equipment -- some of which even PHALANX has never seen before.\n" 33130#~ "\n" 33131#~ "The worrying questions seem to mount up. First, however, we need to " 33132#~ "review the facts we have.\n" 33133#~ "\n" 33134#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33135#~ "\n" 33136#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33137#~ "reasonable explanation for their advanced alien equipment.\n" 33138#~ "\n" 33139#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33140#~ "the alien menace itself.\n" 33141#~ "\n" 33142#~ "We need to delve deeper into what makes these people tick. If we can find " 33143#~ "out the most common causes for alien infiltration, our Information " 33144#~ "Division should be able to devise a far more successful propaganda " 33145#~ "strategy, which could increase our number of volunteers as well as " 33146#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33147#~ "stake; we'd like to examine at least one live human prisoner in our " 33148#~ "Containment unit so we can run a full physical examination. If the aliens " 33149#~ "have bodily altered these people in addition to training and supplying " 33150#~ "them, we'd like to find out about it.\n" 33151#~ "\n" 33152#~ "Director Wong (DivInfo) reports that if we hold off too long on " 33153#~ "implementing a new info strategy, we could soon face recruitment " 33154#~ "shortfalls and increased human resistance as the sympathisers begin to " 33155#~ "grow. I tend to agree. We need to keep this planet together if we are to " 33156#~ "have any chance against the alien threat.\n" 33157#~ "\n" 33158#~ "Sincerely,\n" 33159#~ "\n" 33160#~ "Dr. Connor" 33161#~ msgstr "" 33162#~ "Commander,\n" 33163#~ "\n" 33164#~ "My team and I are deeply troubled by the recent reports of human " 33165#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33166#~ "the battlefield footage. There's no doubt that the attackers were humans " 33167#~ "like you and me, but it's also clear they were using alien weaponry and " 33168#~ "equipment -- some of which even PHALANX has never seen before.\n" 33169#~ "\n" 33170#~ "The worrying questions seem to mount up. First, however, we need to " 33171#~ "review the facts we have.\n" 33172#~ "\n" 33173#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33174#~ "\n" 33175#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33176#~ "reasonable explanation for their advanced alien equipment.\n" 33177#~ "\n" 33178#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33179#~ "the alien menace itself.\n" 33180#~ "\n" 33181#~ "We need to delve deeper into what makes these people tick. If we can find " 33182#~ "out the most common causes for alien infiltration, our Information " 33183#~ "Division should be able to devise a far more successful propaganda " 33184#~ "strategy, which could increase our number of volunteers as well as " 33185#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33186#~ "stake; we'd like to examine at least one live human prisoner in our " 33187#~ "Containment unit so we can run a full physical examination. If the aliens " 33188#~ "have bodily altered these people in addition to training and supplying " 33189#~ "them, we'd like to find out about it.\n" 33190#~ "\n" 33191#~ "Director Wong (DivInfo) reports that if we hold off too long on " 33192#~ "implementing a new info strategy, we could soon face recruitment " 33193#~ "shortfalls and increased human resistance as the sympathisers begin to " 33194#~ "grow. I tend to agree. We need to keep this planet together if we are to " 33195#~ "have any chance against the alien threat.\n" 33196#~ "\n" 33197#~ "Sincerely,\n" 33198#~ "\n" 33199#~ "Dr. Connor" 33200 33201#~ msgid "Live Specimen - Bloodspider" 33202#~ msgstr "Levend Exemplaar - Bloedspin" 33203 33204#~ msgid "The Enemy On Earth - Revisited" 33205#~ msgstr "De Vijand Op Aarde - Gereviseerd" 33206 33207#, fuzzy 33208#~ msgid "Alien Infiltration" 33209#~ msgstr "Buitenaardse Sterrennavigatie" 33210 33211#~ msgid "Lead Story Developer/Game Design" 33212#~ msgstr "Hoofd Verhaal Ontwikkelaar/Spel Ontwerp" 33213 33214#~ msgid "Story Developer/Game Design" 33215#~ msgstr "Verhaal Ontwerper/Spel Ontwikkeling" 33216 33217#~ msgid "Contributing Developer" 33218#~ msgstr "Donerende Ontwikkelaar" 33219 33220#~ msgid "Technology Consultants" 33221#~ msgstr "Technologie Adviseurs" 33222 33223#~ msgid "Tron" 33224#~ msgstr "Tron" 33225 33226#~ msgid "Contributing Programmers" 33227#~ msgstr "Donerende Programmeurs" 33228 33229#~ msgid "Ivor Blockley (ubequitz/cassiterite)" 33230#~ msgstr "Ivor Blockley (ubequitz/cassiterite)" 33231 33232#~ msgid "Kracken" 33233#~ msgstr "Kracken" 33234 33235#~ msgid "Edgar Simo (bobbens)" 33236#~ msgstr "Edgar Simo (bobbens)" 33237 33238#~ msgid "Andy Buckle (blondandy)" 33239#~ msgstr "Andy Buckle (blondandy)" 33240 33241#~ msgid "Michael Wilmes (wilminator)" 33242#~ msgstr "Michael Wilmes (wilminator)" 33243 33244#~ msgid "General Support" 33245#~ msgstr "Algemene Ondersteuning" 33246 33247#~ msgid "Richlv" 33248#~ msgstr "Richlv" 33249 33250#~ msgid "This game is now community driven" 33251#~ msgstr "Dit spel wordt ontwikkeld door vrijwilligers" 33252 33253#~ msgid "To honor the original development team:" 33254#~ msgstr "Met dank aan het originele ontwikkelteam:" 33255 33256#~ msgid "Code, Visual Effects" 33257#~ msgstr "Code, Visuele Effecten" 33258 33259#~ msgid "Maps, Textures, Art" 33260#~ msgstr "Kaarten, Afbeeldingen, Kunst" 33261 33262#~ msgid "Models, Animations" 33263#~ msgstr "Modellen, Animaties" 33264 33265#~ msgid "Music" 33266#~ msgstr "Muziek" 33267 33268#~ msgid "Webdesign" 33269#~ msgstr "Webontwerp" 33270 33271#~ msgid "Ww 3" 33272#~ msgstr "Ww 3" 33273 33274#~ msgid "id Software" 33275#~ msgstr "id Software" 33276 33277#~ msgid "Quake 2 Engine" 33278#~ msgstr "Quake 2 Engine" 33279 33280#~ msgid "NineX" 33281#~ msgstr "NineX" 33282 33283#~ msgid "Our Host" 33284#~ msgstr "Onze Gastheer" 33285 33286#~ msgid "Additional Thanks To" 33287#~ msgstr "Verdere Dank Aan" 33288 33289#~ msgid "Mattn" 33290#~ msgstr "Mattn" 33291 33292#~ msgid "The Community" 33293#~ msgstr "De Gemeenschap" 33294 33295#~ msgid "Copyright 2004-2011 by UFO: AI Team" 33296#~ msgstr "Auteursrecht 2004-2011 van UFO: AI Team" 33297 33298#~ msgid "" 33299#~ "Use the [Shift] key to align your targeting height - useful to shoot a " 33300#~ "rocketlauncher in front of an alien group, for example." 33301#~ msgstr "" 33302#~ "Gebruik de [Shift] toets om uw doelhoogte aan te passen - bijvoorbeeld " 33303#~ "handig om een raketlanceerder te gebruiken voor een groep buitenaardsen" 33304 33305#~ msgid "" 33306#~ "When using Reaction Fire, remember that you can set which fire mode to " 33307#~ "use by enabling the corresponding check box on the fire mode panel." 33308#~ msgstr "" 33309#~ "Als u Reactievuur gebruikt, vergeet niet dat u de schiet modus kunt " 33310#~ "aangeven door deze aan te klikken in het schiet modus paneel." 33311 33312#~ msgid "" 33313#~ "In multiplayer, you can chat by pressing [k] (to all), [l] (team members " 33314#~ "only), or by pressing the chat buttons on the HUD." 33315#~ msgstr "" 33316#~ "In multiplayer, kunt u chatten door [k] (naar allen), [l] (alleen " 33317#~ "teamleden) te drukken, of door chat knoppen op de HUD te klikken." 33318 33319#~ msgid "Use [Backspace] key to open doors." 33320#~ msgstr "Gebruik [Backspace] om de deuren te openen." 33321 33322#~ msgid "" 33323#~ "Building a workshop and off-base installations UFO yards allows you to " 33324#~ "disassemble UFOs." 33325#~ msgstr "" 33326#~ "Bouw een werkplaats en één of meer UFO hangars om UFO's te kunnen " 33327#~ "ontmantelen." 33328 33329#~ msgid "Press [e] to end your turn on the battlescape." 33330#~ msgstr "Toets [e] om uw beurt de beëindigen." 33331 33332#~ msgid "" 33333#~ "Press [esc] twice if you want to change the music track playing on the " 33334#~ "battlescape. This will fade-out one track and fade-in another." 33335#~ msgstr "Toets tweemaal [esc] als u de muziek wilt wisselen." 33336 33337#~ msgid "" 33338#~ "If you are short of Time Units (TUs) and have dangerous enemies, using a " 33339#~ "flashbang to incapacitate them until the start of your next round may be " 33340#~ "the best option. 2 TU (retrieve from holster) + 12 TU (throw) = 14TU." 33341#~ msgstr "" 33342#~ "Als u weinig Tijd Eenheden (TE's) en gevaarlijke vijanden heeft, kunt u " 33343#~ "een flitsgranaat gebruiken om ze tot uw volgende beurt te versuffen. Dit " 33344#~ "kan uw beste optie zijn. 2 TE (haal uit holster) + 12 TE (gooien) = 14 TE." 33345 33346#~ msgid "" 33347#~ "Use a fast soldier with pistols, one handed melee weapons, grenades, " 33348#~ "flashbangs and medikits as a medic." 33349#~ msgstr "" 33350#~ "Gebruik een snelle soldaat met pistolen, enkelhandige steekwapens, (flits)" 33351#~ "granaten en EHBO koffer als veldarts." 33352 33353#~ msgid "" 33354#~ "Plasma grenades do the most damage, while frag grenades have a slightly " 33355#~ "longer throwing range." 33356#~ msgstr "" 33357#~ "Plasma granaten doen het meeste schade, terwijl fragmentatie granaten " 33358#~ "verder weg gegooid kunnen worden." 33359 33360#~ msgid "" 33361#~ "Keep soldiers close, so that they can support each other (heal each " 33362#~ "other, shoot when one runs out of Time Units (TUs)). Keep a wall between " 33363#~ "them at the end of your turn, so that they can't be killed with a single " 33364#~ "grenade." 33365#~ msgstr "" 33366#~ "Houd soldaten dicht bij elkaar, zodat ze elkaar kunnen ondersteunen " 33367#~ "(elkaar genezen, schieten als een ander zonder Tijd Eenheden (TE's) zit). " 33368#~ "Houd een muur tussen ze aan het einde van een beurt, zodat ze niet met " 33369#~ "één granaat kunnen worden gedood." 33370 33371#~ msgid "" 33372#~ "Always have a disposable soldier or two, so you don't have to put your " 33373#~ "primary units into very risky situations." 33374#~ msgstr "" 33375#~ "Gebruik altijd één of twee onbelangrijke soldaten, zodat u niet uw " 33376#~ "primaire eenheden in erg gevaarlijke situaties hoeft te plaatsen." 33377 33378#~ msgid "" 33379#~ "You can include your own maps for multiplayer games or create your own " 33380#~ "campaigns. Just have a look at our wiki to read about content creation." 33381#~ msgstr "" 33382#~ "U kunt uw eigen kaarten toevoegen voor spellen met meerder spelers of uw " 33383#~ "eigen campagne maken. Zie onze wiki om te lezen hoe u inhoud creëert." 33384 33385#~ msgid "" 33386#~ "You can accelerate/decelerate time on the geoscape by using the mouse " 33387#~ "wheel, the time buttons, or by pressing [-], [+/=]. Alternatively you can " 33388#~ "press [n] and [m]. [backspace] will stop the flow of time." 33389#~ msgstr "" 33390#~ "U kunt de tijd versnellen/vertragen door in het aardbol scherm het " 33391#~ "muiswieltje te gebruiken op de tijdknopen, of door [-], [+/=] te drukken. " 33392#~ "U kunt ook [n] en [m] drukken. [backspace] zal de tijd stoppen." 33393 33394#~ msgid "" 33395#~ "Remember that items will slow an aircraft down. To intercept fast UFOs, " 33396#~ "you may prefer to send several lightly equipped aircraft." 33397#~ msgstr "" 33398#~ "Onthoudt dat onderdelen een vliegtuig vertragen. Om snel een UFO te " 33399#~ "onderscheppen, verdient het misschien de voorkeur om een aantal " 33400#~ "lichtbewapende vliegtuigen te sturen." 33401 33402#~ msgid "" 33403#~ "Your attacked aircraft may flee to one of your bases to avoid being " 33404#~ "destroyed by UFOs." 33405#~ msgstr "" 33406#~ "Uw aangevallen vliegtuig zou kunnen vluchten naar één van uw bases om te " 33407#~ "voorkomen dat het door een UFO wordt vernietigd." 33408 33409#~ msgid "" 33410#~ "You should ensure that not too many civilians lose their lives. Otherwise " 33411#~ "you might lose the game sooner than you'd expect." 33412#~ msgstr "" 33413#~ "Zorg ervoor dat niet teveel burgers het loodje leggen. Anders kunt u het " 33414#~ "spel wel eens eerder verliezen dan u verwacht." 33415 33416#~ msgid "" 33417#~ "Can't remember who has the medikit in their backpack? Press [i] for " 33418#~ "inventory and then [1] to [8] to cycle through your troops." 33419#~ msgstr "" 33420#~ "Vergeten wie de EHBO koffer in de rugzak heeft? Druk [i] voor uitrusting " 33421#~ "en dan [1] tot [8] om door uw troepen te bladeren." 33422 33423#~ msgid "" 33424#~ "You can prepare the actions for the next round while you are waiting. " 33425#~ "Hitting the [Enter] button twice will perform all those pending actions " 33426#~ "once it's your round again." 33427#~ msgstr "" 33428#~ "U kunt de acties voor de volgende ronde voorbereiden terwijl u wacht. " 33429#~ "Tweemaal [Enter] drukken zal alle wachtende acties uitvoeren, zodra het " 33430#~ "weer uw ronde is." 33431 33432#~ msgid "amount on this base (all)" 33433#~ msgstr "hoeveelheid op deze basis (alles)" 33434 33435#~ msgid "Wheel:Select Next/Prev" 33436#~ msgstr "Muiswiel:Kies Volgende/Vorige" 33437 33438#~ msgid "" 33439#~ "LMB:Next visible enemy\n" 33440#~ "RMB:Previous visible enemy\n" 33441#~ "Wheel:Cycle visible enemies" 33442#~ msgstr "" 33443#~ "LMB:Volgende zichtbare vijand\n" 33444#~ "RMB:Vorige zichtbare vijand\n" 33445#~ "Muiswiel:Blader zichtbare vijanden" 33446 33447#~ msgid "TUs remaining" 33448#~ msgstr "TE's over" 33449 33450#~ msgid "TUs reserved" 33451#~ msgstr "TE's gereserveerd" 33452 33453#, fuzzy 33454#~ msgid "Keyinfo/General Help window" 33455#~ msgstr "LMB:Toon/RMB:Verberg Toetsinfo/Algemene Hulp window" 33456 33457#~ msgid "Switch to right hand weapon" 33458#~ msgstr "Wissel naar wapen in de rechterhand" 33459 33460#~ msgid "Switch to left hand weapon" 33461#~ msgstr "Wissel naar wapen in de linkerhand" 33462 33463#~ msgid "Level up" 33464#~ msgstr "Niveau omhoog" 33465 33466#~ msgid "Level down" 33467#~ msgstr "Niveau omlaag" 33468 33469#~ msgid "Alternative HUD" 33470#~ msgstr "Alternatieve HUD" 33471 33472#~ msgid "" 33473#~ "LMB/RMB:Select\n" 33474#~ "Wheel:Select Next/Prev\n" 33475#~ "Key:1" 33476#~ msgstr "" 33477#~ "LMB/RMB:Kies\n" 33478#~ "Muiswiel:Kies Volgende/Vorige\n" 33479#~ "Toets:1" 33480 33481#~ msgid "" 33482#~ "LMB/RMB:Select\n" 33483#~ "Wheel:Select Next/Prev\n" 33484#~ "Key:2" 33485#~ msgstr "" 33486#~ "LMB/RMB:Kies\n" 33487#~ "Muiswiel:Kies Volgende/Vorige\n" 33488#~ "Toets:2" 33489 33490#~ msgid "" 33491#~ "LMB/RMB:Select\n" 33492#~ "Wheel:Select Next/Prev\n" 33493#~ "Key:3" 33494#~ msgstr "" 33495#~ "LMB/RMB:Kies\n" 33496#~ "Muiswiel:Kies Volgende/Vorige\n" 33497#~ "Toets:3" 33498 33499#~ msgid "" 33500#~ "LMB/RMB:Select\n" 33501#~ "Wheel:Select Next/Prev\n" 33502#~ "Key:4" 33503#~ msgstr "" 33504#~ "LMB/RMB:Kies\n" 33505#~ "Muiswiel:Kies Volgende/Vorige\n" 33506#~ "Toets:4" 33507 33508#~ msgid "" 33509#~ "LMB/RMB:Select\n" 33510#~ "Wheel:Select Next/Prev\n" 33511#~ "Key:5" 33512#~ msgstr "" 33513#~ "LMB/RMB:Kies\n" 33514#~ "Muiswiel:Kies Volgende/Vorige\n" 33515#~ "Toets:5" 33516 33517#~ msgid "" 33518#~ "LMB/RMB:Select\n" 33519#~ "Wheel:Select Next/Prev\n" 33520#~ "Key:6" 33521#~ msgstr "" 33522#~ "LMB/RMB:Kies\n" 33523#~ "Muiswiel:Kies Volgende/Vorige\n" 33524#~ "Toets:6" 33525 33526#~ msgid "" 33527#~ "LMB/RMB:Select\n" 33528#~ "Wheel:Select Next/Prev\n" 33529#~ "Key:7" 33530#~ msgstr "" 33531#~ "LMB/RMB:Kies\n" 33532#~ "Muiswiel:Kies Volgende/Vorige\n" 33533#~ "Toets:7" 33534 33535#~ msgid "" 33536#~ "LMB/RMB:Select\n" 33537#~ "Wheel:Select Next/Prev\n" 33538#~ "Key:8" 33539#~ msgstr "" 33540#~ "LMB/RMB:Kies\n" 33541#~ "Muiswiel:Kies Volgende/Vorige\n" 33542#~ "Toets:8" 33543 33544#, fuzzy 33545#~ msgid "" 33546#~ "LMB/RMB:Select\n" 33547#~ "Wheel:Select Next/Prev\n" 33548#~ "Key:9" 33549#~ msgstr "" 33550#~ "LMB/RMB:Kies\n" 33551#~ "Muiswiel:Kies Volgende/Vorige\n" 33552#~ "Toets:1" 33553 33554#, fuzzy 33555#~ msgid "" 33556#~ "LMB/RMB:Select\n" 33557#~ "Wheel:Select Next/Prev\n" 33558#~ "Key:0" 33559#~ msgstr "" 33560#~ "LMB/RMB:Kies\n" 33561#~ "Muiswiel:Kies Volgende/Vorige\n" 33562#~ "Toets:1" 33563 33564#, fuzzy 33565#~ msgid "" 33566#~ "LMB/RMB:Select\n" 33567#~ "Wheel:Select Next/Prev" 33568#~ msgstr "" 33569#~ "LMB/RMB:Kies\n" 33570#~ "Muiswiel:Kies Volgende/Vorige\n" 33571#~ "Toets:1" 33572 33573#~ msgid "Wheel:Select Next/Previous" 33574#~ msgstr "Muiswiel:Kies Volgende/Vorige" 33575 33576#~ msgid "" 33577#~ "Current Level\n" 33578#~ "LMB:Level up/RMB:Level down\n" 33579#~ "Wheel:Level Up/Down\n" 33580#~ "Keys:Cursor Up/Down" 33581#~ msgstr "" 33582#~ "Huidig Niveau\n" 33583#~ "LMB:Niveau Omhoog/RMB:Niveau Omlaag\n" 33584#~ "Muiswiel:Niveau Omhoog/Niveau Omlaag\n" 33585#~ "Toetsen: Cursor Omhoog/Omlaag" 33586 33587#~ msgid "" 33588#~ "LMB:Inventory\n" 33589#~ "RMB:Physical Stats\n" 33590#~ "Wheel:Switch Soldier" 33591#~ msgstr "" 33592#~ "LMB:Uitrusting\n" 33593#~ "RMB:Fysieke Gegevens\n" 33594#~ "Muiswiel:Blader Soldaat" 33595 33596#~ msgid "" 33597#~ "LMB/Wheel Down:Left Hand\n" 33598#~ "RMB/Wheel Up:Right Hand" 33599#~ msgstr "" 33600#~ "LMB/Muiswiel omlaag:Linkerhand\n" 33601#~ "RMB/Muiswiel omhoog:Rechterhand" 33602 33603#~ msgid "" 33604#~ "LMB:Reload\n" 33605#~ "Wheel Down:Left Hand" 33606#~ msgstr "" 33607#~ "LMB:Herladen\n" 33608#~ "Muiswiel omlaag:Linkerhand" 33609 33610#~ msgid "" 33611#~ "LMB:Reload\n" 33612#~ "Wheel Up:Right Hand" 33613#~ msgstr "" 33614#~ "LMB:Herladen\n" 33615#~ "Muiswiel omhoog:Rechterhand" 33616 33617#, fuzzy 33618#~ msgid "End turn" 33619#~ msgstr "Beëindig ronde" 33620 33621#, fuzzy 33622#~ msgid "LMB:Show/Hide Physical Data" 33623#~ msgstr "LMB:Toon/RMB:Verberg Fysieke Data" 33624 33625#, fuzzy 33626#~ msgid "LMB:Show/Hide Inventory" 33627#~ msgstr "LMB:Toon/RMB:Verberg Uitrusting" 33628 33629#~ msgid "LMB:Show/RMB:Hide Radar" 33630#~ msgstr "LMB:Toon/RMB:Verberg Radar" 33631 33632#~ msgid "" 33633#~ "LMB:Show/RMB:Hide Keyinfo/General Help\n" 33634#~ "Key:F4" 33635#~ msgstr "" 33636#~ "LMB:Toon/RMB:Verberg Toetsinfo/Algemene Hulp\n" 33637#~ "Toets:F4" 33638 33639#~ msgid "LMB:Show/RMB:Hide Top Panel" 33640#~ msgstr "LMB:Toon/RMB:Verberg Top Paneel" 33641 33642#~ msgid "LMB:Show/RMB:Hide Soldier Panel" 33643#~ msgstr "LMB:Toon/RMB:Verberg Soldaat Paneel" 33644 33645#~ msgid "LMB:Show/RMB:Hide Decoration" 33646#~ msgstr "LMB:Toon/RMB:Verberg Decoratie" 33647 33648#~ msgid "Use Headgear" 33649#~ msgstr "Gebruik hoofduitrusting" 33650 33651#~ msgid "Chat Messages" 33652#~ msgstr "Chat Berichten" 33653 33654#~ msgid "Message Log" 33655#~ msgstr "Berichten" 33656 33657#~ msgid "Stop Music" 33658#~ msgstr "Stop Muziek" 33659 33660#~ msgid "Play Next Random Track" 33661#~ msgstr "Speel volgend deuntje" 33662 33663#, fuzzy 33664#~ msgid "Minimal HUD" 33665#~ msgstr "Originele HUD" 33666 33667#~ msgid "" 33668#~ "LMB:Drag/RMB:Close\n" 33669#~ "Wheel:Next/Previous Soldier" 33670#~ msgstr "" 33671#~ "LLMB:Sleep/RMB:Sluit\n" 33672#~ "Muiswiel:Volgende/Vorige Soldaat" 33673 33674#~ msgid "Credits" 33675#~ msgstr "Met Dank Aan" 33676 33677#~ msgid "Storage (used/all):" 33678#~ msgstr "Opslag (gebruikt/alle)" 33679 33680#~ msgid "Production limit:" 33681#~ msgstr "Productie limiet:" 33682 33683#~ msgid "Amount/Transfer" 33684#~ msgstr "Hoeveelheid/Verplaats" 33685 33686#~ msgid "Empty the aircraft storage" 33687#~ msgstr "Leeg de voorraad van het vliegtuig" 33688 33689#~ msgid "Heal" 33690#~ msgstr "Verpleeg" 33691 33692#~ msgid "loading %s" 33693#~ msgstr "laden %s" 33694 33695#~ msgid "loading models..." 33696#~ msgstr "laden modellen..." 33697 33698#~ msgid "Awaiting game start" 33699#~ msgstr "Wacht op begin van het spel" 33700 33701#~ msgid "" 33702#~ "You don't have enough space in Alien Containment. Some aliens got killed." 33703#~ msgstr "" 33704#~ "U heeft onvoldoende ruimte in de Buitenaardsen Quarantaine. Enkele " 33705#~ "buitenaardsen zijn de pijp uitgegaan." 33706 33707#~ msgid "Free slot" 33708#~ msgstr "Vrij vak" 33709 33710#~ msgid "PHALANX soldiers killed by Aliens" 33711#~ msgstr "PHALANX soldaten gedood door Buitenaardsen" 33712 33713#~ msgid "Civilians killed by Aliens" 33714#~ msgstr "Burgers om zeep gebracht door Buitenaardsen" 33715 33716#~ msgid "Not enough workshops" 33717#~ msgstr "Niet genoeg werkplaatsen" 33718 33719#~ msgid "" 33720#~ "You cannot queue more items.\n" 33721#~ "Build more workshops.\n" 33722#~ msgstr "" 33723#~ "U kunt geen verdere onderdelen in de wachtrij zeten.\n" 33724#~ "Bouw meer werkplaatsen.\n" 33725 33726#~ msgid "" 33727#~ "%s does not have enough Alien Containment space, some Aliens are removed!" 33728#~ msgstr "" 33729#~ "Basis %s heeft geen Quarantaine, sommige buitenaardsen zijn verwijderd!" 33730 33731#~ msgid "(can host %i live alien)" 33732#~ msgid_plural "(can host %i live aliens)" 33733#~ msgstr[0] "(kan %i buitenaardse in quarantaine houden)" 33734#~ msgstr[1] "(kan %i buitenaardsen in quarantaine houden)" 33735 33736#~ msgid "Soldier %s %s" 33737#~ msgstr "Soldaat %s %s" 33738 33739#~ msgid "Pilot %s" 33740#~ msgstr "Piloot %s" 33741 33742#~ msgid "No target base selected" 33743#~ msgstr "Geen doelbasis gekozen" 33744 33745#~ msgid "Please select the target base from the list" 33746#~ msgstr "Kies alstublieft de doelbasis uit de lijst" 33747 33748#~ msgid "Loading Map [%s]" 33749#~ msgstr "Laden Kaart [%s]" 33750 33751#~ msgid "Large Hangar" 33752#~ msgstr "Grote Hangar" 33753 33754#~ msgid "Small Hangar" 33755#~ msgstr "Kleine Hangar" 33756 33757#~ msgid "" 33758#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 33759#~ "Operations Command" 33760#~ msgstr "" 33761#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 33762#~ "Operations Command" 33763 33764#, fuzzy 33765#~ msgid "" 33766#~ "This is one of several proposals I'm submitting for the research and " 33767#~ "development of new laser weaponry. Each of these will have to be " 33768#~ "developed separately due to the size differences, power levels and " 33769#~ "complexity of the systems involved.\n" 33770#~ "\n" 33771#~ "The Aerial Laser Cannon is the largest and most powerful iteration of our " 33772#~ "new laser designs. Like our infantry weapons it'll be powered by " 33773#~ "deuterium-fluoride reaction, but on a much larger scale and amplified by " 33774#~ "the aircraft's on-board electrical systems. Several exciting ideas are " 33775#~ "being considered.\n" 33776#~ "\n" 33777#~ "As well as being the biggest, this may well be our most challenging laser " 33778#~ "to create. Any aircraft cannon will have to reach across several " 33779#~ "kilometres of atmosphere -- and therefore loads of atmospheric blooming " 33780#~ "-- with enough punch at the endpoint to cut into a UFO's fuselage. Those " 33781#~ "sorts of power levels have been achieved before with massive arrays " 33782#~ "mounted on jumbo jets, but never in a package small enough to make a jet " 33783#~ "fighter cannon.\n" 33784#~ "\n" 33785#~ "The finished product should be able to engage UFOs with bullseye accuracy " 33786#~ "at ranges well beyond that of the SHIVA cannon, and although damage may " 33787#~ "be low, we expect that the ability to keep continuous fire and pressure " 33788#~ "on enemy craft will be valuable in the days to come.\n" 33789#~ "\n" 33790#~ "Please approve lab time and funding for this program when you're ready, " 33791#~ "Commander.\n" 33792#~ "\n" 33793#~ "Cdr. Navarre" 33794#~ msgstr "" 33795#~ "This is one of several proposals I'm submitting for the research and " 33796#~ "development of new laser weaponry. Each of these will have to be " 33797#~ "developed separately due to the size differences, power levels and " 33798#~ "complexity of the systems involved.\n" 33799#~ "\n" 33800#~ "The Aerial Laser Cannon is the largest and most powerful iteration of our " 33801#~ "new laser designs. Like our infantry weapons it'll be powered by " 33802#~ "deuterium-fluoride reaction, but on a much larger scale and amplified by " 33803#~ "the aircraft's on-board electrical systems. Several exciting ideas are " 33804#~ "being considered.\n" 33805#~ "\n" 33806#~ "As well as being the biggest, this may well be our most challenging laser " 33807#~ "to create. Any aircraft cannon will have to reach across several " 33808#~ "kilometres of atmosphere -- and therefore loads of atmospheric blooming " 33809#~ "-- with enough punch at the endpoint to cut into a UFO's fuselage. Those " 33810#~ "sorts of power levels have been achieved before with massive arrays " 33811#~ "mounted on jumbo jets, but never in a package small enough to make a jet " 33812#~ "fighter cannon.\n" 33813#~ "\n" 33814#~ "The finished product should be able to engage UFOs with bullseye accuracy " 33815#~ "at ranges well beyond that of the SHIVA cannon, and although damage may " 33816#~ "be low, we expect that the ability to keep continuous fire and pressure " 33817#~ "on enemy craft will be valuable in the days to come.\n" 33818#~ "\n" 33819#~ "Please approve lab time and funding for this program when you're ready, " 33820#~ "Commander.\n" 33821#~ "\n" 33822#~ "--Cdr. Navarre" 33823 33824#, fuzzy 33825#~ msgid "" 33826#~ "Our study on antimatter is complete, Commander, and we're ready to " 33827#~ "present our results. I'm afraid the news is mostly bad.\n" 33828#~ "\n" 33829#~ "There are a lot of things the aliens know that we don't. Nowhere is this " 33830#~ "more clear in their widespread use of antimatter. It seems to be " 33831#~ "plentiful for them, at least plentiful enough to send out UFO after UFO " 33832#~ "to Earth, burning tanks full of antiprotons. Human experiments into " 33833#~ "antimatter, on the other hand . . .\n" 33834#~ "\n" 33835#~ "The first artificially produced antimatter on Earth consisted of 9 atoms " 33836#~ "of anti-hydrogen created at the CERN particle physics laboratory, " 33837#~ "situated near Geneva on the border between France and Switzerland. Not " 33838#~ "long after, another lab produced approximately 100 atoms. We've come " 33839#~ "slowly forward over the years in tiny, tiny steps, but even though we can " 33840#~ "now produce antiprotons by the millions, it's easy to forget just how " 33841#~ "little that really is.\n" 33842#~ "\n" 33843#~ "In fact, the biggest obstacle to our adaptation of the alien fuel is the " 33844#~ "availability of antiprotons. We've come a long way since 1995, but even " 33845#~ "with every particle physics laboratory in the world churning out as many " 33846#~ "antiprotons as possible, it would take eighty million years to produce 1 " 33847#~ "gramme's worth of antiprotons. By comparison, the amount contained in any " 33848#~ "single UFO's tank exceeds that of all the antimatter produced on Earth " 33849#~ "over the past hundred years.\n" 33850#~ "\n" 33851#~ "Another worrying point is that the aliens also seem to be using " 33852#~ "antimatter as part of their weapons systems. Antimatter-fuelled alien " 33853#~ "missiles are one thing; what if they begin using antimatter itself as an " 33854#~ "explosive? My staff has come up with more than one disconcerting idea " 33855#~ "along these lines. For myself, I think we should try to head the aliens " 33856#~ "off at the pass in this regard. A special program regarding antimatter-" 33857#~ "based weapons may be a highly interesting option to pursue -- it may be a " 33858#~ "more economical prospect than trying to adapt alien rockets to our " 33859#~ "interceptor craft.\n" 33860#~ "\n" 33861#~ "Humanity is a long, long way off from being able to create antiprotons in " 33862#~ "the amounts necessary to fuel these matter-antimatter rockets. The bottom " 33863#~ "line is, we cannot duplicate this alien technology. We don't know how " 33864#~ "they create their antimatter or how they manage to generate enough " 33865#~ "electricity to do so. Unless and until we can get our hands on this " 33866#~ "equipment, our efforts will be fruitless.\n" 33867#~ "\n" 33868#~ "Our only major successes have come from studying how the aliens store " 33869#~ "their antimatter. We're confident we can employ the same magnetic storage " 33870#~ "techniques, creating special facilities for safely storing antimatter. " 33871#~ "I've sent you a set of blueprints in a separate message to peruse at your " 33872#~ "convenience. Of course we'll need a full understanding of the alien " 33873#~ "engines before we can begin incorporating them.\n" 33874#~ "\n" 33875#~ "For all intents and purposes, we are unable to replicate the alien fuel. " 33876#~ "If we use antimatter in our own technology we will be dependent upon " 33877#~ "recovering it from alien sources. This seems a dangerous course of " 33878#~ "action, but we may have no choice; we need to adapt this technology as " 33879#~ "soon as possible if we are to have any chance of truly stopping the " 33880#~ "invasion.\n" 33881#~ "\n" 33882#~ "Cdr. Navarre" 33883#~ msgstr "" 33884#~ "Our study on antimatter is complete, Commander, and we're ready to " 33885#~ "present our results. I'm afraid the news is mostly bad.\n" 33886#~ "\n" 33887#~ "There are a lot of things the aliens know that we don't. Nowhere is this " 33888#~ "more clear in their widespread use of antimatter. It seems to be " 33889#~ "plentiful for them, at least plentiful enough to send out UFO after UFO " 33890#~ "to Earth, burning tanks full of antiprotons. Human experiments into " 33891#~ "antimatter, on the other hand . . .\n" 33892#~ "\n" 33893#~ "The first artificially produced antimatter on Earth consisted of 9 atoms " 33894#~ "of anti-hydrogen created at the CERN particle physics laboratory, " 33895#~ "situated near Geneva on the border between France and Switzerland. Not " 33896#~ "long after, another lab produced approximately 100 atoms. We've come " 33897#~ "slowly forward over the years in tiny, tiny steps, but even though we can " 33898#~ "now produce antiprotons by the millions, it's easy to forget just how " 33899#~ "little that really is.\n" 33900#~ "\n" 33901#~ "In fact, the biggest obstacle to our adaptation of the alien fuel is the " 33902#~ "availability of antiprotons. We've come a long way since 1995, but even " 33903#~ "with every particle physics laboratory in the world churning out as many " 33904#~ "antiprotons as possible, it would take eighty million years to produce 1 " 33905#~ "gramme's worth of antiprotons. By comparison, the amount contained in any " 33906#~ "single UFO's tank exceeds that of all the antimatter produced on Earth " 33907#~ "over the past hundred years.\n" 33908#~ "\n" 33909#~ "Another worrying point is that the aliens also seem to be using " 33910#~ "antimatter as part of their weapons systems. Antimatter-fuelled alien " 33911#~ "missiles are one thing; what if they begin using antimatter itself as an " 33912#~ "explosive? My staff has come up with more than one disconcerting idea " 33913#~ "along these lines. For myself, I think we should try to head the aliens " 33914#~ "off at the pass in this regard. A special program regarding antimatter-" 33915#~ "based weapons may be a highly interesting option to pursue -- it may be a " 33916#~ "more economical prospect than trying to adapt alien rockets to our " 33917#~ "interceptor craft.\n" 33918#~ "\n" 33919#~ "Humanity is a long, long way off from being able to create antiprotons in " 33920#~ "the amounts necessary to fuel these matter-antimatter rockets. The bottom " 33921#~ "line is, we cannot duplicate this alien technology. We don't know how " 33922#~ "they create their antimatter or how they manage to generate enough " 33923#~ "electricity to do so. Unless and until we can get our hands on this " 33924#~ "equipment, our efforts will be fruitless.\n" 33925#~ "\n" 33926#~ "Our only major successes have come from studying how the aliens store " 33927#~ "their antimatter. We're confident we can employ the same magnetic storage " 33928#~ "techniques, creating special facilities for safely storing antimatter. " 33929#~ "I've sent you a set of blueprints in a separate message to peruse at your " 33930#~ "convenience. Of course we'll need a full understanding of the alien " 33931#~ "engines before we can begin incorporating them.\n" 33932#~ "\n" 33933#~ "For all intents and purposes, we are unable to replicate the alien fuel. " 33934#~ "If we use antimatter in our own technology we will be dependent upon " 33935#~ "recovering it from alien sources. This seems a dangerous course of " 33936#~ "action, but we may have no choice; we need to adapt this technology as " 33937#~ "soon as possible if we are to have any chance of truly stopping the " 33938#~ "invasion.\n" 33939#~ "\n" 33940#~ "--Cdr. Navarre" 33941 33942#, fuzzy 33943#~ msgid "" 33944#~ "Commander, based on the extremely interesting findings we've made during " 33945#~ "our examination of alien UFO technology, I'd like your permission to use " 33946#~ "some lab time in order to more closely analyse the aliens' extensive use " 33947#~ "of antimatter and its implications on this war.\n" 33948#~ "\n" 33949#~ "Particularly I would like to see if we can find some way to replicate " 33950#~ "antimatter for our own purposes. Matter-antimatter annihilation has " 33951#~ "astonishing potential as a fuel. In terms of energy generation, it has " 33952#~ "probably the best size-to-mass ratio of any material in the universe; the " 33953#~ "ability to use it like the aliens use it would catapult our entire " 33954#~ "technology base centuries into the future. We must research this at the " 33955#~ "earliest opportunity!\n" 33956#~ "\n" 33957#~ "Cdr. Navarre" 33958#~ msgstr "" 33959#~ "Commander, based on the extremely interesting findings we've made during " 33960#~ "our examination of alien UFO technology, I'd like your permission to use " 33961#~ "some lab time in order to more closely analyse the aliens' extensive use " 33962#~ "of antimatter and its implications on this war.\n" 33963#~ "\n" 33964#~ "Particularly I would like to see if we can find some way to replicate " 33965#~ "antimatter for our own purposes. Matter-antimatter annihilation has " 33966#~ "astonishing potential as a fuel. In terms of energy generation, it has " 33967#~ "probably the best size-to-mass ratio of any material in the universe; the " 33968#~ "ability to use it like the aliens use it would catapult our entire " 33969#~ "technology base centuries into the future. We must research this at the " 33970#~ "earliest opportunity!\n" 33971#~ "\n" 33972#~ "--Cdr. Navarre" 33973 33974#, fuzzy 33975#~ msgid "" 33976#~ "Technical Specifications: 25mm Flechette Grenades\n" 33977#~ "\n" 33978#~ "CLASSIFIED LEVEL YELLOW\n" 33979#~ "\n" 33980#~ "PHALANX Extraterrestrial Response Unit\n" 33981#~ "\n" 33982#~ "Technical Document, Delta Clearance\n" 33983#~ "\n" 33984#~ "Filed: 20 March 2084\n" 33985#~ "\n" 33986#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 33987#~ "Operations Command\n" 33988#~ "\n" 33989#~ "\n" 33990#~ "\n" 33991#~ "Overview\n" 33992#~ "\n" 33993#~ "This is a box of 6 25mm flechette grenades. They are fired electronically " 33994#~ "by a spark igniter inside the launcher's barrel. While still classified " 33995#~ "as grenades due to their calibre and delivery system, they have more in " 33996#~ "common with shotgun shells. Each grenade contains 24 solid steel needles " 33997#~ "packed into a sabot shell that breaks away immediately after leaving the " 33998#~ "muzzle. This creates a buckshot-like effect that can shred unarmoured or " 33999#~ "lightly-armoured enemies, but their lower muzzle velocity compared to " 34000#~ "shotgun shells makes them significantly less effective against heavy " 34001#~ "armour.\n" 34002#~ "\n" 34003#~ "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 34004#~ "\n" 34005#~ "\n" 34006#~ "Recommended Doctrine\n" 34007#~ "\n" 34008#~ "All soldiers equipped with grenade launchers should carry at least one " 34009#~ "reload whenever they go out in the field. It is not advisable to send our " 34010#~ "troops into combat without spare grenades.\n" 34011#~ "\n" 34012#~ "\n" 34013#~ "Addenda\n" 34014#~ "\n" 34015#~ "None." 34016#~ msgstr "" 34017#~ "Technical Specifications: 25mm Flechette Grenades\n" 34018#~ "\n" 34019#~ "CLASSIFIED LEVEL YELLOW\n" 34020#~ "\n" 34021#~ "PHALANX Extraterrestrial Response Unit\n" 34022#~ "\n" 34023#~ "Technical Document, Delta Clearance\n" 34024#~ "\n" 34025#~ "Filed: 20 March 2084\n" 34026#~ "\n" 34027#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34028#~ "Operations Command\n" 34029#~ "\n" 34030#~ "\n" 34031#~ "\n" 34032#~ "Overview\n" 34033#~ "\n" 34034#~ "This is a box of 6 25mm flechette grenades. They are fired electronically " 34035#~ "by a spark igniter inside the launcher's barrel. While still classified " 34036#~ "as grenades due to their calibre and delivery system, they have more in " 34037#~ "common with shotgun shells. Each grenade contains 24 solid steel needles " 34038#~ "packed into a sabot shell that breaks away immediately after leaving the " 34039#~ "muzzle. This creates a buckshot-like effect that can shred unarmoured or " 34040#~ "lightly-armoured enemies, but their lower muzzle velocity compared to " 34041#~ "shotgun shells makes them significantly less effective against heavy " 34042#~ "armour.\n" 34043#~ "\n" 34044#~ "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 34045#~ "\n" 34046#~ "\n" 34047#~ "Recommended Doctrine\n" 34048#~ "\n" 34049#~ "All soldiers equipped with grenade launchers should carry at least one " 34050#~ "reload whenever they go out in the field. It is not advisable to send our " 34051#~ "troops into combat without spare grenades.\n" 34052#~ "\n" 34053#~ "\n" 34054#~ "Addenda\n" 34055#~ "\n" 34056#~ "None." 34057 34058#, fuzzy 34059#~ msgid "" 34060#~ "Commander, our heavy laser program has been a success. We've got it " 34061#~ "prototyped and ready to go into production at your say-so.\n" 34062#~ "\n" 34063#~ "As promised, the heavy laser is a revolution in our heavy weapons " 34064#~ "arsenal. In the hands of a qualified soldier, it can provide long-range " 34065#~ "continuous wave fire that is both far more accurate than conventional " 34066#~ "heavy weapons and far more powerful than our other infantry laser " 34067#~ "designs. We in DivEngine have no doubt that it will serve a vital role " 34068#~ "throughout the war.\n" 34069#~ "\n" 34070#~ "This is not to say the heavy laser doesn't have its downsides. For one, " 34071#~ "it's very bulky and very heavy, requiring a strong troop to shoot it " 34072#~ "effectively. It doesn't sacrifice accuracy despite its size, but it's " 34073#~ "less quick to fire or respond than we would like, and its ammo " 34074#~ "consumption is staggering. It can chew through a full deuterium-fluoride " 34075#~ "cartridge in only 30 seconds of continuous fire. This requires a large " 34076#~ "number of magazines to be kept on hand, and the heavy laser is not " 34077#~ "particularly quick to reload.\n" 34078#~ "\n" 34079#~ "Another weakness is the fact that the heavy laser cannot shoot through " 34080#~ "clouds of smoke, gas or fire. All our lasers have this problem; clouds of " 34081#~ "material will quickly refract the beam into harmless light, so we'll have " 34082#~ "to be careful about our application of smoke and incendiary weapons. " 34083#~ "Great care will also have to be taken that no bystanders or PHALANX " 34084#~ "troops get into the path of the invisible beam. Even momentary exposure " 34085#~ "to an unobstructed beam will char bone and liquefy flesh. A hit to the " 34086#~ "eyes will result in permanent, irreparable blindness. We've talked to our " 34087#~ "training and field officers about this and have underlined safety in our " 34088#~ "field manual at every turn, but it won't hurt the troops to hear it again " 34089#~ "from you, Commander.\n" 34090#~ "\n" 34091#~ "Robotic or armoured aliens may be able to survive a beam for some time, " 34092#~ "even from a heavy laser, before their armour fails. It's recommended to " 34093#~ "engage these with several soldiers at once and concentrate fire in order " 34094#~ "to bring them down as quickly as possible.\n" 34095#~ "\n" 34096#~ "It's also recommended that you not replace all our conventional heavy " 34097#~ "weapons with heavy lasers, Commander. We need a good balance of weapons " 34098#~ "to play to the strengths of our troops and to the weaknesses of the " 34099#~ "aliens. A varied arsenal is a healthy arsenal, and can't be easily " 34100#~ "defended against.\n" 34101#~ "\n" 34102#~ "We'll need to have at least one D-F Cartridge on hand at all times in " 34103#~ "order to be able to load and use a heavy laser.\n" 34104#~ "\n" 34105#~ "Cdr. Navarre" 34106#~ msgstr "" 34107#~ "Commander, our heavy laser program has been a success. We've got it " 34108#~ "prototyped and ready to go into production at your say-so.\n" 34109#~ "\n" 34110#~ "As promised, the heavy laser is a revolution in our heavy weapons " 34111#~ "arsenal. In the hands of a qualified soldier, it can provide long-range " 34112#~ "continuous wave fire that is both far more accurate than conventional " 34113#~ "heavy weapons and far more powerful than our other infantry laser " 34114#~ "designs. We in DivEngine have no doubt that it will serve a vital role " 34115#~ "throughout the war.\n" 34116#~ "\n" 34117#~ "This is not to say the heavy laser doesn't have its downsides. For one, " 34118#~ "it's very bulky and very heavy, requiring a strong troop to shoot it " 34119#~ "effectively. It doesn't sacrifice accuracy despite its size, but it's " 34120#~ "less quick to fire or respond than we would like, and its ammo " 34121#~ "consumption is staggering. It can chew through a full deuterium-fluoride " 34122#~ "cartridge in only 30 seconds of continuous fire. This requires a large " 34123#~ "number of magazines to be kept on hand, and the heavy laser is not " 34124#~ "particularly quick to reload.\n" 34125#~ "\n" 34126#~ "Another weakness is the fact that the heavy laser cannot shoot through " 34127#~ "clouds of smoke, gas or fire. All our lasers have this problem; clouds of " 34128#~ "material will quickly refract the beam into harmless light, so we'll have " 34129#~ "to be careful about our application of smoke and incendiary weapons. " 34130#~ "Great care will also have to be taken that no bystanders or PHALANX " 34131#~ "troops get into the path of the invisible beam. Even momentary exposure " 34132#~ "to an unobstructed beam will char bone and liquefy flesh. A hit to the " 34133#~ "eyes will result in permanent, irreparable blindness. We've talked to our " 34134#~ "training and field officers about this and have underlined safety in our " 34135#~ "field manual at every turn, but it won't hurt the troops to hear it again " 34136#~ "from you, Commander.\n" 34137#~ "\n" 34138#~ "Robotic or armoured aliens may be able to survive a beam for some time, " 34139#~ "even from a heavy laser, before their armour fails. It's recommended to " 34140#~ "engage these with several soldiers at once and concentrate fire in order " 34141#~ "to bring them down as quickly as possible.\n" 34142#~ "\n" 34143#~ "It's also recommended that you not replace all our conventional heavy " 34144#~ "weapons with heavy lasers, Commander. We need a good balance of weapons " 34145#~ "to play to the strengths of our troops and to the weaknesses of the " 34146#~ "aliens. A varied arsenal is a healthy arsenal, and can't be easily " 34147#~ "defended against.\n" 34148#~ "\n" 34149#~ "We'll need to have at least one D-F Cartridge on hand at all times in " 34150#~ "order to be able to load and use a heavy laser.\n" 34151#~ "\n" 34152#~ "--Cdr. Navarre" 34153 34154#, fuzzy 34155#~ msgid "" 34156#~ "This is one of several proposals I'm submitting for the research and " 34157#~ "development of new laser weaponry. Each of these will have to be " 34158#~ "developed separately due to the size differences, power levels and " 34159#~ "complexity of the systems involved.\n" 34160#~ "\n" 34161#~ "Thanks to the experience we've gained from our Continuous Wave Laser " 34162#~ "research, my team and I have figured out one or two possible ways to " 34163#~ "further amplify the damage output of our infantry lasers. However, this " 34164#~ "will require significant research and refining of our prototype, as well " 34165#~ "as enlarging several of the components. The result will be a strictly " 34166#~ "heavy-infantry weapon of about the same size and weight as our HPML " 34167#~ "Rocket Launcher.\n" 34168#~ "\n" 34169#~ "We estimate that this weapon could be invaluable in a fire support role " 34170#~ "or as a direct-fire blockade breaker, capable of dissolving enemy " 34171#~ "strongpoints with powerful, pinpoint accurate fire. It would have " 34172#~ "attributes and capabilities which may be lacking in our current heavy " 34173#~ "weapons arsenal. Accuracy at range is generally abysmal in Earth-built " 34174#~ "heavy weapons, and they can be difficult to employ in situations where we " 34175#~ "need to avoid collateral damage. The heavy laser would avoid these issues " 34176#~ "altogether.\n" 34177#~ "\n" 34178#~ "It's certainly worth looking into, Commander.\n" 34179#~ "\n" 34180#~ "Cdr. Navarre" 34181#~ msgstr "" 34182#~ "This is one of several proposals I'm submitting for the research and " 34183#~ "development of new laser weaponry. Each of these will have to be " 34184#~ "developed separately due to the size differences, power levels and " 34185#~ "complexity of the systems involved.\n" 34186#~ "\n" 34187#~ "Thanks to the experience we've gained from our Continuous Wave Laser " 34188#~ "research, my team and I have figured out one or two possible ways to " 34189#~ "further amplify the damage output of our infantry lasers. However, this " 34190#~ "will require significant research and refining of our prototype, as well " 34191#~ "as enlarging several of the components. The result will be a strictly " 34192#~ "heavy-infantry weapon of about the same size and weight as our HPML " 34193#~ "Rocket Launcher.\n" 34194#~ "\n" 34195#~ "We estimate that this weapon could be invaluable in a fire support role " 34196#~ "or as a direct-fire blockade breaker, capable of dissolving enemy " 34197#~ "strongpoints with powerful, pinpoint accurate fire. It would have " 34198#~ "attributes and capabilities which may be lacking in our current heavy " 34199#~ "weapons arsenal. Accuracy at range is generally abysmal in Earth-built " 34200#~ "heavy weapons, and they can be difficult to employ in situations where we " 34201#~ "need to avoid collateral damage. The heavy laser would avoid these issues " 34202#~ "altogether.\n" 34203#~ "\n" 34204#~ "It's certainly worth looking into, Commander.\n" 34205#~ "\n" 34206#~ "--Cdr. Navarre" 34207 34208#, fuzzy 34209#~ msgid "Alien Autopsy - Ortnok Cyborg" 34210#~ msgstr "Buitenaards Lijk - Ortnok" 34211 34212#~ msgid "Destination base does not have an Antimatter Storage.\n" 34213#~ msgstr "Doelbasis heeft geen Antimaterie Opslag.\n" 34214 34215#~ msgid "Missing storage" 34216#~ msgstr "Mist opslag" 34217 34218#~ msgid "" 34219#~ "Destination base does not have enough\n" 34220#~ "Antimatter Storage space to store more antimatter.\n" 34221#~ msgstr "" 34222#~ "Doelbasis heeft onvoldoende\n" 34223#~ "Antimaterie Opslagruimte om nog meer antimaterie op te slaan.\n" 34224 34225#~ msgid "Not enough space" 34226#~ msgstr "Onvoldoende ruimte" 34227 34228#~ msgid "" 34229#~ "Destination base does not have enough\n" 34230#~ "Storage space to store this item.\n" 34231#~ msgstr "" 34232#~ "Doelbasis heeft onvoldoende Opslag\n" 34233#~ "ruimte om dit onderdeel op te slaan.\n" 34234 34235#~ msgid "" 34236#~ "Destination base does not have enough space\n" 34237#~ "in Living Quarters.\n" 34238#~ msgstr "" 34239#~ "Doelbasis heeft onvoldoende ruimte\n" 34240#~ "in de Verblijfruimten.\n" 34241 34242#~ msgid "" 34243#~ "Destination base does not have enough space\n" 34244#~ "in Alien Containment.\n" 34245#~ msgstr "" 34246#~ "Doelbasis heeft onvoldoende ruimte in de\n" 34247#~ "Buitenaardsen Quarantaine.\n" 34248 34249#~ msgid "" 34250#~ "Destination base does not have hangars ready.\n" 34251#~ "Provide power supplies.\n" 34252#~ msgstr "" 34253#~ "Doelbasis heeft nog geen werkende hangars.\n" 34254#~ "Zorg voor energievoorziening.\n" 34255 34256#~ msgid "" 34257#~ "Destination base does not have command centre.\n" 34258#~ "Hangars not functional.\n" 34259#~ msgstr "" 34260#~ "Doelbasis heeft geen Commando Centrum.\n" 34261#~ "Hangars functioneren niet.\n" 34262 34263#~ msgid "Destination base does not have any hangar." 34264#~ msgstr "Doelbasis heeft geen hangar." 34265 34266#~ msgid "Destination base does not have enough space in hangars.\n" 34267#~ msgstr "Doelbasis heeft onvoldoende ruimte in de hangars.\n" 34268 34269#~ msgid "Storage is empty." 34270#~ msgstr "Opslag is leeg." 34271 34272#~ msgid "Transfer is not possible - the base doesn't have a working Storage." 34273#~ msgstr "" 34274#~ "Overdracht niet mogelijk - de basis heeft geen functionerende Opslag." 34275 34276#~ msgid "Living Quarters empty." 34277#~ msgstr "Verblijfruimten leeg." 34278 34279#~ msgid "Transfer is not possible - the base doesn't have Living Quarters." 34280#~ msgstr "Overdracht niet mogelijk - de basis heeft geen Verblijfruimten." 34281 34282#~ msgid "Alien Containment is empty." 34283#~ msgstr "Quarantaine Voor Buitenaardsen is leeg." 34284 34285#~ msgid "" 34286#~ "Transfer is not possible - the base doesn't have an Alien Containment." 34287#~ msgstr "" 34288#~ "Overdracht is niet mogelijk - de basis heeft geen Buitenaardsen " 34289#~ "Quarantaine." 34290 34291#~ msgid "Transfer is not possible - the base does not have power supplies." 34292#~ msgstr "Overdracht niet mogelijk - de basis heeft geen energievoorziening." 34293 34294#~ msgid "No aircraft available for transfer." 34295#~ msgstr "Geen vliegtuig beschikbaar voor overdracht." 34296 34297#~ msgid "" 34298#~ "Transfer is not possible - the base doesn't have a functional hangar." 34299#~ msgstr "" 34300#~ "Overdracht niet mogelijk - de basis heeft geen functionerende hangar." 34301 34302#~ msgid "You can transfer equipment - this base has a Storage.\n" 34303#~ msgstr "" 34304#~ "U kunt uitrusting overbrengen - deze basis heeft een Opslagruimte.\n" 34305 34306#~ msgid "No Storage in this base.\n" 34307#~ msgstr "Geen Opslag in deze basis.\n" 34308 34309#~ msgid "You can transfer employees - this base has Living Quarters.\n" 34310#~ msgstr "" 34311#~ "U kunt medewerkers overbrengen - deze basis heeft Verblijfruimten.\n" 34312 34313#~ msgid "No Living Quarters in this base.\n" 34314#~ msgstr "Geen Verblijfruimten in deze basis.\n" 34315 34316#~ msgid "You can transfer Aliens - this base has an Alien Containment.\n" 34317#~ msgstr "" 34318#~ "U kunt Buitenaardsen overdragen - deze basis heeft een Buitenaardsen " 34319#~ "Quarantaine.\n" 34320 34321#~ msgid "No Alien Containment in this base.\n" 34322#~ msgstr "Quarantaine Voor Buitenaardsen in deze basis.\n" 34323 34324#~ msgid "You can transfer antimatter - this base has an Antimatter Storage.\n" 34325#~ msgstr "" 34326#~ "U kunt antimaterie overbrengen - deze basis heeft een Antimaterie " 34327#~ "Opslag.\n" 34328 34329#~ msgid "No Antimatter Storage in this base.\n" 34330#~ msgstr "Geen Antimaterie Opslag in deze basis.\n" 34331 34332#~ msgid "You can transfer aircraft - this base has a Hangar.\n" 34333#~ msgstr "U kunt vliegtuigen overbrengen - deze basis heeft een Hangar.\n" 34334 34335#~ msgid "" 34336#~ "Aircraft transfer not possible - this base does not have a Command " 34337#~ "Centre.\n" 34338#~ msgstr "" 34339#~ "Vliegtuig overdracht niet mogelijk - deze basis heeft geen Commando " 34340#~ "Centrum.\n" 34341 34342#~ msgid "No Hangar in this base.\n" 34343#~ msgstr "Geen Hangar in deze basis.\n" 34344 34345#~ msgid "No power supplies in this base.\n" 34346#~ msgstr "Geen energievoorziening in deze basis.\n" 34347 34348#, fuzzy 34349#~ msgid "%s\t%i\t%i c" 34350#~ msgstr "%s\t%i%%\n" 34351 34352#, fuzzy 34353#~ msgid "Base\t-\t%i c" 34354#~ msgstr "Basis (%s):\t%i c\n" 34355 34356#, fuzzy 34357#~ msgid "No item in hand." 34358#~ msgstr "Geen voorwerp in de hand.\n" 34359 34360#, fuzzy 34361#~ msgid "" 34362#~ "Can't perform action:\n" 34363#~ "Out of ammo." 34364#~ msgstr "" 34365#~ "Kan actie niet uitvoeren:\n" 34366#~ "geen munitie meer.\n" 34367 34368#, fuzzy 34369#~ msgid "" 34370#~ "This weapon cannot be fired\n" 34371#~ "one handed." 34372#~ msgstr "" 34373#~ "Dit wapen kan niet enkelhandig\n" 34374#~ "worden afgevuurd\n" 34375 34376#, fuzzy 34377#~ msgid "" 34378#~ "Can't perform action:\n" 34379#~ "Ammo not available." 34380#~ msgstr "" 34381#~ "Kan deze actie niet uitvoeren:\n" 34382#~ "munitie is niet beschikbaar.\n" 34383 34384#, fuzzy 34385#~ msgid "mail_ufocarrier" 34386#~ msgstr "<NOGDOEN>" 34387 34388#, fuzzy 34389#~ msgid "vhs_assault_txt" 34390#~ msgstr "vhs_assault_txt" 34391 34392#, fuzzy 34393#~ msgid "xaw95_txt" 34394#~ msgstr "xaw95_txt" 34395 34396#, fuzzy 34397#~ msgid "bombkit1_txt" 34398#~ msgstr "bombkit1_txt" 34399 34400#~ msgid "bombkit1_pre_txt" 34401#~ msgstr "<TODO>" 34402 34403#, fuzzy 34404#~ msgid "bombkit2_txt" 34405#~ msgstr "bombkit2_txt" 34406 34407#~ msgid "bombkit2_pre_txt" 34408#~ msgstr "<TODO>" 34409 34410#~ msgid "<TODO>" 34411#~ msgstr "M242 <NOGDOEN>" 34412 34413#~ msgid "chaingun_pre_txt" 34414#~ msgstr "<TODO>" 34415 34416#~ msgid "" 34417#~ "Commander, here's my report on our alien plasma blaster research.\n" 34418#~ "\n" 34419#~ "This is the heaviest member we've observed out of the plasma weapon " 34420#~ "family. The heavy-duty plasma chamber and upgraded plastic spinnerets are " 34421#~ "capable of producing an extraordinarily large and deadly ball of plasma. " 34422#~ "The blaster sacrifices accuracy for power, making this a more effective " 34423#~ "weapon for close quarters engagements.\n" 34424#~ "\n" 34425#~ "We recommend that any enemies found carrying one be neutralised ASAP, as " 34426#~ "they are an extreme threat to everyone and everything in the line of " 34427#~ "fire.\n" 34428#~ "\n" 34429#~ "Our troops should now be able to train with and use the plasma blaster in " 34430#~ "combat as any other weapon.\n" 34431#~ "\n" 34432#~ "--Cdr. Navarre" 34433#~ msgstr "" 34434#~ "Commander, here's my report on our alien plasma blaster research.\n" 34435#~ "\n" 34436#~ "This is by far the heaviest member we've observed out of the plasma " 34437#~ "weapon family, and it seems unlikely that they will get any larger. The " 34438#~ "blaster requires at least two people and a heavy-duty cart to get it in " 34439#~ "and out of secure storage. It's barely man-portable, requiring a troop " 34440#~ "with great strength to carry it into battle. It is so large that, if it " 34441#~ "were a vehicle-mounted piece, it wouldn't even fit on most of our UGVs. " 34442#~ "The magazines weigh nearly a kilogramme apiece and the plasma generated " 34443#~ "is hot enough to melt through conventional armoured vehicles.\n" 34444#~ "\n" 34445#~ "One of the notable improvements over the plasma rifle is the blaster's " 34446#~ "increased range, made possible by thicker containment plastic and higher " 34447#~ "bolt speeds. Ballistic testing has confirmed that blaster shots can reach " 34448#~ "distances of up to 400m before dispersing. The accuracy may be poor, but " 34449#~ "the blaster also has a far higher rate of fire. A heavy-duty plasma " 34450#~ "chamber and upgraded plastic spinnerets can produce up to 250 rounds per " 34451#~ "minute. Unfortunately for us, despite the containment plastic's increased " 34452#~ "thickness, the bolts will still burst and deploy their plasma properly " 34453#~ "even at extreme close range. This makes the blaster highly dangerous at " 34454#~ "all ranges at which PHALANX troops may encounter it. We recommend that " 34455#~ "any enemies found carrying one be neutralised ASAP, as they are an " 34456#~ "extreme threat to everyone and everything in the line of fire.\n" 34457#~ "\n" 34458#~ "The aliens seem to use the blaster mostly in the role of heavy machine " 34459#~ "gun and anti-vehicle weapon. Another interesting fact is that their use " 34460#~ "is almost completely exclusive to the Ortnok species. Most Tamans -- like " 34461#~ "most humans -- would have extreme difficulty trying to lift and aim one " 34462#~ "and require mechanical assistance to do so. Cybernetic enhancements and/" 34463#~ "or the development of powered armour would certainly rectify many of the " 34464#~ "blaster's inherent weaknesses from a human point of view.\n" 34465#~ "\n" 34466#~ "Lastly, we've mapped out the weapon's full control scheme for you, which " 34467#~ "is documented in the attached field manual. Our troops should now be able " 34468#~ "to train with and use the plasma blaster in combat as any other weapon, " 34469#~ "provided they're able to lift it.\n" 34470#~ "\n" 34471#~ "--Cdr. Navarre" 34472 34473#, fuzzy 34474#~ msgid "needlerheavy_txt" 34475#~ msgstr "needlerheavy_txt" 34476 34477#~ msgid "needlerheavy_pre_txt" 34478#~ msgstr "<TODO>" 34479 34480#~ msgid "shotgun2_txt" 34481#~ msgstr "" 34482#~ "Technical Specifications: CRC-212 Riot Shotgun\n" 34483#~ "\n" 34484#~ "CLASSIFIED LEVEL YELLOW\n" 34485#~ "\n" 34486#~ "PHALANX Extraterrestrial Response Unit\n" 34487#~ "\n" 34488#~ "Technical Document, Delta Clearance\n" 34489#~ "\n" 34490#~ "Filed: 20 March 2084\n" 34491#~ "\n" 34492#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34493#~ "Operations Command\n" 34494#~ "\n" 34495#~ "\n" 34496#~ "\n" 34497#~ "Overview\n" 34498#~ "\n" 34499#~ "The alien attack on Mumbai made our situation painfully clear. Their " 34500#~ "technology is far more advanced than ours. The complete inability of " 34501#~ "Commonwealth troops to make a dent in the Mumbai offensive revealed " 34502#~ "critical weaknesses in current military training and equipment. They lost " 34503#~ "three battalions just bringing the aliens to a standstill without " 34504#~ "inflicting significant casualties. PHALANX has to overcome these odds, " 34505#~ "and to do that we need the very best human technology has to offer.\n" 34506#~ "\n" 34507#~ "The Excalibur Program was created to find the most effective weapons on " 34508#~ "Earth by reviewing their manufacturing standards, durability, operational " 34509#~ "record, and their combat performance in the situations where we've " 34510#~ "managed to bring the aliens to battle.\n" 34511#~ "\n" 34512#~ "From our experiences in Mumbai and other stricken cities, we've concluded " 34513#~ "that the aliens seem to concentrate their efforts on population centres, " 34514#~ "especially dense urban areas. A majority of engagements have taken place " 34515#~ "at knife-fighting range. For the purposes of the Excalibur Program, we've " 34516#~ "chosen several high-performance weapons for our Close Range Combat " 34517#~ "package.\n" 34518#~ "\n" 34519#~ "Many great shotguns have come out of Italy over the past two centuries; " 34520#~ "the latest is the Rossi AAA, a semi-automatic combat shotgun developed " 34521#~ "for use by SWAT and anti-terrorist units. It features several ground-" 34522#~ "breaking technologies, but its most impressive feature is without a doubt " 34523#~ "the specially-developed 'Twist' barrel. The Twist is a new type of " 34524#~ "shotgun barrel that, with a sharp twist of the front handguard, can " 34525#~ "protrude or flatten the rifling inside the barrel. With this mechanism, " 34526#~ "the AAA can change its barrel from smoothbore to rifled and back in a " 34527#~ "tenth of a second. The barrel even adjusts its own diameter and choke to " 34528#~ "fit whatever type of shell is in the chamber. These two innovations allow " 34529#~ "the AAA to fire any kind of shotgun ammo at a moment's notice.\n" 34530#~ "\n" 34531#~ "The most commonly used military and SWAT ammunition is the 12mm " 34532#~ "centerfire flechette shell. Each shell contains 8 tiny flechettes -- " 34533#~ "solid steel needles with fins to stabilise their flight. This ammunition " 34534#~ "has superior accuracy compared to buckshot and performs excellently " 34535#~ "against armour. The flechettes are also prone to tumble after " 34536#~ "penetration, resulting in impressive wounding capability for such a small " 34537#~ "projectile. Their drawbacks are vulnerability to wind conditions and " 34538#~ "other deflecting factors. Other types of ammo are available to deal with " 34539#~ "these situations, however -- and the AAA can fire them all.\n" 34540#~ "\n" 34541#~ "In conclusion, the Rossi AAA is a highly versatile shotgun that is among " 34542#~ "the most effective close-range weapons available. It has a longer range " 34543#~ "than the CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, " 34544#~ "providing a good compromise between speed, range and stopping power.\n" 34545#~ "\n" 34546#~ "For PHALANX use, we have given this shotgun the classification CRC-212.\n" 34547#~ "\n" 34548#~ "\n" 34549#~ "Recommended Doctrine\n" 34550#~ "\n" 34551#~ "The CRC-212 performs very well at close quarters but quickly loses power " 34552#~ "as the range increases. Flechette shot tends to spread too far to be " 34553#~ "effective at range (though less so than ordinary buckshot), while rifled " 34554#~ "slugs suffer a pronounced projectile drop and are highly susceptible to " 34555#~ "wind conditions. Though the shotgun can shoot out to medium range, don't " 34556#~ "expect it to be very effective.\n" 34557#~ "\n" 34558#~ "Where this weapon will truly shine is in urban situations where the enemy " 34559#~ "has little cover to hide behind and can be engaged at close range. " 34560#~ "However, it can be too long to manoeuvre properly in tight spaces. The " 34561#~ "CRC-M9 Micro Shotgun may be preferable in these situations.\n" 34562#~ "\n" 34563#~ "\n" 34564#~ "Addenda\n" 34565#~ "\n" 34566#~ "None." 34567 34568#~ msgid "stungren_alien_pre_txt" 34569#~ msgstr "<TODO>" 34570 34571#~ msgid "none" 34572#~ msgstr "geen" 34573 34574#, fuzzy 34575#~ msgid "drop_herakles_txt" 34576#~ msgstr "drop_herakles_txt" 34577 34578#~ msgid "drop_herakles_pre_txt" 34579#~ msgstr "<TODO>" 34580 34581#, fuzzy 34582#~ msgid "drop_raptor_txt" 34583#~ msgstr "drop_firebird_txt" 34584 34585#~ msgid "drop_raptor_pre_txt" 34586#~ msgstr "<TODO>" 34587 34588#~ msgid "inter_stingray_txt" 34589#~ msgstr "<NOGDOEN>" 34590 34591#~ msgid "ufo_carrier_txt" 34592#~ msgstr "<NOGDOEN>" 34593 34594#~ msgid "ufo_carrier_pre_txt" 34595#~ msgstr "<TODO>" 34596 34597#, fuzzy 34598#~ msgid "ufo_bomber_txt" 34599#~ msgstr "ufo_bomber_txt" 34600 34601#~ msgid "ufo_bomber_pre_txt" 34602#~ msgstr "<TODO>" 34603 34604#, fuzzy 34605#~ msgid "ufo_ripper_txt" 34606#~ msgstr "<NOGDOEN>" 34607 34608#~ msgid "ufo_ripper_pre_txt" 34609#~ msgstr "<TODO>" 34610 34611#, fuzzy 34612#~ msgid "ufo_mothership_txt" 34613#~ msgstr "ufo_bomber_txt" 34614 34615#~ msgid "ufo_mothership_pre_txt" 34616#~ msgstr "<TODO>" 34617 34618#, fuzzy 34619#~ msgid "" 34620#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n" 34621#~ "\n" 34622#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic " 34623#~ "Operations Command\n" 34624#~ "\n" 34625#~ "DATE: 01 June 2084\n" 34626#~ "\n" 34627#~ "SUB: Proposal: Alien Autopsy -- Bloodspider\n" 34628#~ "\n" 34629#~ "\n" 34630#~ "Commander,\n" 34631#~ "\n" 34632#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34633#~ "dissection and assessment as soon as possible.\n" 34634#~ "\n" 34635#~ "Sincerely,\n" 34636#~ "\n" 34637#~ "Dr. Connor" 34638#~ msgstr "bloodspider_notes_txt" 34639 34640#~ msgid "bloodspider_notes_pre_txt" 34641#~ msgstr "<TODO>" 34642 34643#~ msgid "ortnok_autopsy_pre_txt" 34644#~ msgstr "" 34645#~ "Commander,\n" 34646#~ "\n" 34647#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34648#~ "dissection and assessment as soon as possible.\n" 34649#~ "\n" 34650#~ "Sincerely,\n" 34651#~ "\n" 34652#~ "Dr. Connor" 34653 34654#~ msgid "ortnok_autopsy_extra_pre_txt" 34655#~ msgstr "" 34656#~ "Commander,\n" 34657#~ "\n" 34658#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34659#~ "dissection and assessment as soon as possible.\n" 34660#~ "\n" 34661#~ "Sincerely,\n" 34662#~ "\n" 34663#~ "Dr. Connor" 34664 34665#~ msgid "taman_autopsy_pre_txt" 34666#~ msgstr "" 34667#~ "Commander,\n" 34668#~ "\n" 34669#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34670#~ "dissection and assessment as soon as possible.\n" 34671#~ "\n" 34672#~ "Sincerely,\n" 34673#~ "\n" 34674#~ "Dr. Connor" 34675 34676#~ msgid "taman_autopsy_extra_pre_txt" 34677#~ msgstr "" 34678#~ "Commander,\n" 34679#~ "\n" 34680#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34681#~ "dissection and assessment as soon as possible.\n" 34682#~ "\n" 34683#~ "Sincerely,\n" 34684#~ "\n" 34685#~ "Dr. Connor" 34686 34687#~ msgid "shevaar_autopsy_pre_txt" 34688#~ msgstr "" 34689#~ "Commander,\n" 34690#~ "\n" 34691#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34692#~ "dissection and assessment as soon as possible.\n" 34693#~ "\n" 34694#~ "Sincerely,\n" 34695#~ "\n" 34696#~ "Dr. Connor" 34697 34698#~ msgid "shevaar_autopsy_extra_pre_txt" 34699#~ msgstr "" 34700#~ "Commander,\n" 34701#~ "\n" 34702#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34703#~ "dissection and assessment as soon as possible.\n" 34704#~ "\n" 34705#~ "Sincerely,\n" 34706#~ "\n" 34707#~ "Dr. Connor" 34708 34709#, fuzzy 34710#~ msgid "hovernet_autopsy_pre_txt" 34711#~ msgstr "" 34712#~ "Commander,\n" 34713#~ "\n" 34714#~ "We've recovered a new alien corpse from the battlefield. We should begin " 34715#~ "dissection and assessment as soon as possible.\n" 34716#~ "\n" 34717#~ "Sincerely,\n" 34718#~ "\n" 34719#~ "Dr. Connor" 34720 34721#, fuzzy 34722#~ msgid "" 34723#~ "Commander,\n" 34724#~ "\n" 34725#~ "My team has analysed the remains our operatives brought back, and we have " 34726#~ "prepared a summary for your review.\n" 34727#~ "\n" 34728#~ "(incomplete)\n" 34729#~ "\n" 34730#~ "Sincerely,\n" 34731#~ "\n" 34732#~ "Dr. Connor" 34733#~ msgstr "" 34734#~ "Commander,\n" 34735#~ "\n" 34736#~ "The autopsy and evaluation of the green alien specimen is complete. I'm " 34737#~ "hereby submitting my summary for your review.\n" 34738#~ "\n" 34739#~ "The first thing we noticed about this species, which has been named the " 34740#~ "'Ortnok', is its size. Its appearence is like a brutish, hulking " 34741#~ "caricature of a man, something that can be quite disturbing to our agents " 34742#~ "in the field, but we've confirmed that the Ortnok is in no way " 34743#~ "genetically related to humanity.\n" 34744#~ "\n" 34745#~ "In proportion to its body weight, the Ortnok has more muscle than a " 34746#~ "professional body builder. At first we concluded this was solely the " 34747#~ "product of an extreme-heavy-gravity homeworld, but subsequent hormone and " 34748#~ "toxicology work on our specimen have revealed something interesting. The " 34749#~ "subject seems to have been raised from birth on a heavy diet of genetic " 34750#~ "tampering and anabolic steroids. This, combined with the incredible " 34751#~ "density of the muscle tissue, makes the Ortnok physically stronger than " 34752#~ "any biological entity on Earth.\n" 34753#~ "\n" 34754#~ "During our first incisions, we were surprised to find the Ortnok to be " 34755#~ "without blood. It has lungs, viscera and something akin to digestive " 34756#~ "organs, but no liver or heart that we can identify. Instead of veins " 34757#~ "there is a very well-developed system of nerve tubes, filled with a kind " 34758#~ "of electrically conductive gel, that seems to power and control the " 34759#~ "muscles by direct electrical stimulation. The needed electricity is " 34760#~ "generated through digestion of organic matter and stored in a set of " 34761#~ "large eel-like organs underneath the lungs. The nervous system itself is " 34762#~ "nourished by the leftover products of the digestion process by way of " 34763#~ "veins filled with pressurised air. The whole chest cavity has been richly " 34764#~ "furnished with armour plating inserted just underneath the leathery green " 34765#~ "skin.\n" 34766#~ "\n" 34767#~ "The eyes are covered with surgically-implanted lenses that improve the " 34768#~ "Ortnok's already excellent vision, stretching it into the infrared " 34769#~ "spectrum. The ears consist of a series of small cavities, three on either " 34770#~ "side of the head, which are surprisingly large and well-developed. Given " 34771#~ "the evidence we must conclude that Ortnoks have acute hearing, though the " 34772#~ "nose and olfactory organs are quite small, atrophied almost to the point " 34773#~ "of being vestigial.\n" 34774#~ "\n" 34775#~ "From the autopsy and our analysis of battlefield footage, we can conclude " 34776#~ "the following:\n" 34777#~ "\n" 34778#~ "- The brain is fairly small for a hominid of such size, no larger than " 34779#~ "that of Homo erectus, but it is perhaps sufficient for the role of foot " 34780#~ "soldier. Ortnoks certainly don't display any tactical sluggishness on the " 34781#~ "battlefield.\n" 34782#~ "\n" 34783#~ "- The three-fingered hand is able to carry and use a wide variety of " 34784#~ "equipment. However, Ortnoks are most often equipped with heavy weapons to " 34785#~ "match their size.\n" 34786#~ "\n" 34787#~ "- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 34788#~ "their natural endurance even further, making them difficult to take down. " 34789#~ "Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 34790#~ "explosives and cutting weapons will not be very effective due to the " 34791#~ "extensive armouring.\n" 34792#~ "\n" 34793#~ "- All Ortnok specimens we've seen so far were not equipped with " 34794#~ "reproductive organs. From surgical scarring around the groin area, we " 34795#~ "believe they may have been neutered for some reason.\n" 34796#~ "\n" 34797#~ "In combat, specimens seem to be used most often in the role of heavy " 34798#~ "infantry and fire support. They are not particularly accurate with their " 34799#~ "somewhat cumbersome weapons, but when working in numbers they usually lay " 34800#~ "down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks " 34801#~ "do not seem to serve in many specialist capacities; they are never used " 34802#~ "as technicians according to our camera observations, and usually busy " 34803#~ "themselves handling perimeter security for the Tamans when not engaged in " 34804#~ "combat.\n" 34805#~ "\n" 34806#~ "There is a complex set of implants in the subject's throat that will " 34807#~ "require further research to be fully understood. I will send you a more " 34808#~ "detailed analysis along with a research proposal.\n" 34809#~ "\n" 34810#~ "We have no idea quite where the name 'Ortnok' came from. The troops don't " 34811#~ "seem to know, and neither do we. Still, it's as good a name as any, and " 34812#~ "it seems to have stuck.\n" 34813#~ "\n" 34814#~ "That's all I have for you right now, Commander. I'll contact you again as " 34815#~ "soon as something new develops.\n" 34816#~ "\n" 34817#~ "Sincerely,\n" 34818#~ "\n" 34819#~ "Dr. Connor" 34820 34821#~ msgid "ugv_phoenix_txt" 34822#~ msgstr "<NOGDOEN>" 34823 34824#~ msgid "ugv_phoenix_pre_txt" 34825#~ msgstr "<TODO>" 34826 34827#~ msgid "ugv_ares_w_txt" 34828#~ msgstr "<NOGDOEN>" 34829 34830#~ msgid "ugv_ares_w_pre_txt" 34831#~ msgstr "<TODO>" 34832 34833#, fuzzy 34834#~ msgid "ugv_chaingun_txt" 34835#~ msgstr "ugv_chaingun_txt" 34836 34837#~ msgid "ugv_chaingun_pre_txt" 34838#~ msgstr "<TODO>" 34839 34840#, fuzzy 34841#~ msgid "ugv_chaingun_belt_txt" 34842#~ msgstr "ugv_chaingun_belt_txt" 34843 34844#~ msgid "ugv_chaingun_belt_pre_txt" 34845#~ msgstr "<TODO>" 34846 34847#, fuzzy 34848#~ msgid "ugv_weapon_autocannon_txt" 34849#~ msgstr "ugv_weapon_autocannon_txt" 34850 34851#~ msgid "ugv_weapon_autocannon_pre_txt" 34852#~ msgstr "" 34853#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34854#~ "Operations Command" 34855 34856#, fuzzy 34857#~ msgid "craft_ammo_hybrid_missile_pre_txt" 34858#~ msgstr "" 34859#~ "Technical Specifications: SHIVA 20mm API Rounds\n" 34860#~ "\n" 34861#~ "CLASSIFIED LEVEL BLACK\n" 34862#~ "\n" 34863#~ "PHALANX Extraterrestrial Response Unit\n" 34864#~ "\n" 34865#~ "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 34866#~ "\n" 34867#~ "Filed: 19 March 2084\n" 34868#~ "\n" 34869#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34870#~ "Operations Command\n" 34871#~ "\n" 34872#~ "\n" 34873#~ "\n" 34874#~ "Overview\n" 34875#~ "\n" 34876#~ "This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for " 34877#~ "the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 34878#~ "\n" 34879#~ "This high-powered anti-aircraft munition consists of a hard titanium-" 34880#~ "steel shell, tipped with depleted uranium, and filled with a core of " 34881#~ "explosive incendiary compound. Once the shell penetrates the outer skin " 34882#~ "of an aircraft, the core detonates, blowing the shell apart like a " 34883#~ "fragmentation grenade and spreading incendiary compound over the target " 34884#~ "area. Critical systems may be damaged before the incendiary compound can " 34885#~ "be quenched or compartmentalised.\n" 34886#~ "\n" 34887#~ "The advantage of the API round over the HEI (High-Explosive Incendiary) " 34888#~ "is its improved penetration, giving each round a better chance of causing " 34889#~ "some damage if a hit is scored. Penetrating API hits do not cause nearly " 34890#~ "as much damage as penetrating HEI hits, however.\n" 34891#~ "\n" 34892#~ "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 34893#~ "unless there are not enough rounds available in base storage.\n" 34894#~ "\n" 34895#~ "\n" 34896#~ "Recommended Doctrine\n" 34897#~ "\n" 34898#~ "It's a tough choice between API and HEI ammo in most situations. If we're " 34899#~ "expecting to engaging thickly-armoured enemies or have only limited " 34900#~ "aircraft available to intercept, API is the round of choice. If we're " 34901#~ "engaging heavily-armed, highly dangerous craft, then massed HEI fire may " 34902#~ "be one of the quickest ways to take it down.\n" 34903#~ "\n" 34904#~ "We can switch out a gun's ammunition in a matter of minutes, but we can't " 34905#~ "load both types into the same gun. The variable pressure of firing " 34906#~ "different ammunition can cause misfires and may result in extreme damage " 34907#~ "to the gun and the aircraft. Both UN safety procedures and the " 34908#~ "manufacturer's manual absolutely forbid it, and I can't help but agree.\n" 34909#~ "\n" 34910#~ "\n" 34911#~ "Addenda\n" 34912#~ "\n" 34913#~ "None." 34914 34915#, fuzzy 34916#~ msgid "craft_ammo_hybrid_missile_txt" 34917#~ msgstr "" 34918#~ "Technical Specifications: SHIVA 20mm API Rounds\n" 34919#~ "\n" 34920#~ "CLASSIFIED LEVEL BLACK\n" 34921#~ "\n" 34922#~ "PHALANX Extraterrestrial Response Unit\n" 34923#~ "\n" 34924#~ "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 34925#~ "\n" 34926#~ "Filed: 19 March 2084\n" 34927#~ "\n" 34928#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34929#~ "Operations Command\n" 34930#~ "\n" 34931#~ "\n" 34932#~ "\n" 34933#~ "Overview\n" 34934#~ "\n" 34935#~ "This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for " 34936#~ "the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 34937#~ "\n" 34938#~ "This high-powered anti-aircraft munition consists of a hard titanium-" 34939#~ "steel shell, tipped with depleted uranium, and filled with a core of " 34940#~ "explosive incendiary compound. Once the shell penetrates the outer skin " 34941#~ "of an aircraft, the core detonates, blowing the shell apart like a " 34942#~ "fragmentation grenade and spreading incendiary compound over the target " 34943#~ "area. Critical systems may be damaged before the incendiary compound can " 34944#~ "be quenched or compartmentalised.\n" 34945#~ "\n" 34946#~ "The advantage of the API round over the HEI (High-Explosive Incendiary) " 34947#~ "is its improved penetration, giving each round a better chance of causing " 34948#~ "some damage if a hit is scored. Penetrating API hits do not cause nearly " 34949#~ "as much damage as penetrating HEI hits, however.\n" 34950#~ "\n" 34951#~ "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 34952#~ "unless there are not enough rounds available in base storage.\n" 34953#~ "\n" 34954#~ "\n" 34955#~ "Recommended Doctrine\n" 34956#~ "\n" 34957#~ "It's a tough choice between API and HEI ammo in most situations. If we're " 34958#~ "expecting to engaging thickly-armoured enemies or have only limited " 34959#~ "aircraft available to intercept, API is the round of choice. If we're " 34960#~ "engaging heavily-armed, highly dangerous craft, then massed HEI fire may " 34961#~ "be one of the quickest ways to take it down.\n" 34962#~ "\n" 34963#~ "We can switch out a gun's ammunition in a matter of minutes, but we can't " 34964#~ "load both types into the same gun. The variable pressure of firing " 34965#~ "different ammunition can cause misfires and may result in extreme damage " 34966#~ "to the gun and the aircraft. Both UN safety procedures and the " 34967#~ "manufacturer's manual absolutely forbid it, and I can't help but agree.\n" 34968#~ "\n" 34969#~ "\n" 34970#~ "Addenda\n" 34971#~ "\n" 34972#~ "None." 34973 34974#~ msgid "" 34975#~ "Proposal\n" 34976#~ "\n" 34977#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n" 34978#~ "\n" 34979#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic " 34980#~ "Operations Command\n" 34981#~ "\n" 34982#~ "DATE: %02i %s %i\n" 34983#~ "\n" 34984#~ "SUB: Proposal: The Enemy On Earth\n" 34985#~ "\n" 34986#~ "Commander,\n" 34987#~ "\n" 34988#~ "My team and I are deeply troubled by the recent reports of human " 34989#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 34990#~ "the battlefield footage. There's no doubt that the attackers were humans " 34991#~ "like you and me, but it's also clear they were using alien weaponry and " 34992#~ "equipment -- some of which even PHALANX has never seen before.\n" 34993#~ "\n" 34994#~ "The worrying questions seem to mount up. First, however, we need to " 34995#~ "review the facts we have.\n" 34996#~ "\n" 34997#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 34998#~ "\n" 34999#~ "Are the aliens supplying these human servants? Most likely, it's the only " 35000#~ "reasonable explanation for their advanced alien equipment.\n" 35001#~ "\n" 35002#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 35003#~ "the alien menace itself.\n" 35004#~ "\n" 35005#~ "We need to delve deeper into what makes these people tick. If we can find " 35006#~ "out the most common causes for alien infiltration, our Information " 35007#~ "Division should be able to devise a far more successful propaganda " 35008#~ "strategy, which could increase our number of volunteers as well as " 35009#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 35010#~ "stake; we'd like to examine at least one live human prisoner in our " 35011#~ "Containment unit so we can run a full physical examination. If the aliens " 35012#~ "have bodily altered these people in addition to training and supplying " 35013#~ "them, we'd like to find out about it.\n" 35014#~ "\n" 35015#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on " 35016#~ "implementing a new info strategy for too long, we could soon face " 35017#~ "recruitment shortfalls and increased human resistance as the sympathisers " 35018#~ "begin getting their word out. I tend to agree. We need to keep this " 35019#~ "planet together if we are to have any chance against the alien threat.\n" 35020#~ "\n" 35021#~ "Sincerely,\n" 35022#~ "\n" 35023#~ "Dr. Connor" 35024#~ msgstr "" 35025#~ "Proposal\n" 35026#~ "\n" 35027#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n" 35028#~ "\n" 35029#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic " 35030#~ "Operations Command\n" 35031#~ "\n" 35032#~ "DATE: %02i %s %i\n" 35033#~ "\n" 35034#~ "SUB: Proposal: The Enemy On Earth\n" 35035#~ "\n" 35036#~ "Commander,\n" 35037#~ "\n" 35038#~ "My team and I are deeply troubled by the recent reports of human " 35039#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 35040#~ "the battlefield footage. There's no doubt that the attackers were humans " 35041#~ "like you and me, but it's also clear they were using alien weaponry and " 35042#~ "equipment -- some of which even PHALANX has never seen before.\n" 35043#~ "\n" 35044#~ "The worrying questions seem to mount up. First, however, we need to " 35045#~ "review the facts we have.\n" 35046#~ "\n" 35047#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 35048#~ "\n" 35049#~ "Are the aliens supplying these human servants? Most likely, it's the only " 35050#~ "reasonable explanation for their advanced alien equipment.\n" 35051#~ "\n" 35052#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 35053#~ "the alien menace itself.\n" 35054#~ "\n" 35055#~ "We need to delve deeper into what makes these people tick. If we can find " 35056#~ "out the most common causes for alien infiltration, our Information " 35057#~ "Division should be able to devise a far more successful propaganda " 35058#~ "strategy, which could increase our number of volunteers as well as " 35059#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 35060#~ "stake; we'd like to examine at least one live human prisoner in our " 35061#~ "Containment unit so we can run a full physical examination. If the aliens " 35062#~ "have bodily altered these people in addition to training and supplying " 35063#~ "them, we'd like to find out about it.\n" 35064#~ "\n" 35065#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on " 35066#~ "implementing a new info strategy for too long, we could soon face " 35067#~ "recruitment shortfalls and increased human resistance as the sympathisers " 35068#~ "begin getting their word out. I tend to agree. We need to keep this " 35069#~ "planet together if we are to have any chance against the alien threat.\n" 35070#~ "\n" 35071#~ "Sincerely,\n" 35072#~ "\n" 35073#~ "Dr. Connor" 35074 35075#, fuzzy 35076#~ msgid "enemy_on_earth_rev_txt" 35077#~ msgstr "enemy_on_earth_rev_txt" 35078 35079#~ msgid "enemy_on_earth_rev_pre_txt" 35080#~ msgstr "<TODO>" 35081 35082#, fuzzy 35083#~ msgid "alien_psi_device_txt" 35084#~ msgstr "" 35085#~ "Commander,\n" 35086#~ "\n" 35087#~ "We have finished our first survey of a live alien specimen. The project " 35088#~ "has produced mixed results.\n" 35089#~ "\n" 35090#~ "The subject is certainly alive, and we have put it through an extensive " 35091#~ "array of toxicology experiments which have provided vital data about its " 35092#~ "vulnerabilities to various chemicals and bio-agents. However, we have " 35093#~ "been completely unable to produce a behavioural analysis of the alien " 35094#~ "mind. This is because the specimen has showed virtually no signs of " 35095#~ "intelligence since its capture. It has done little more than eat, sleep, " 35096#~ "and stare at the walls of its containment unit. It responds to physical " 35097#~ "stimuli with reflex actions, aggression and/or submission, but we could " 35098#~ "not coax any information out of it. Even simple hand signals seem to be " 35099#~ "beyond the creature's comprehension. EEG monitoring reveals that the " 35100#~ "seemingly highly-developed brain registers virtually no brainwave " 35101#~ "activity at all.\n" 35102#~ "\n" 35103#~ "It is hard to believe this same specimen could have fired advanced alien " 35104#~ "weaponry at our troops during a tactical mission. There is no physical " 35105#~ "trauma that might explain the regression. Perhaps its capture has " 35106#~ "activated some manner of alien counter-interrogation mechanism; we don't " 35107#~ "know. None of my team have managed to produce a viable hypothesis as to " 35108#~ "the reason why. Certainly more research is required. We will keep " 35109#~ "monitoring the specimen, and will notify you immediately if the situation " 35110#~ "changes.\n" 35111#~ "\n" 35112#~ "Sincerely,\n" 35113#~ "\n" 35114#~ "Dr. Connor" 35115 35116#, fuzzy 35117#~ msgid "alien_psi_device_pre_txt" 35118#~ msgstr "" 35119#~ "Commander,\n" 35120#~ "\n" 35121#~ "We have captured a live alien in the field! The creature has been " 35122#~ "recovered from our last tactical mission and is being held in our new " 35123#~ "Containment unit, which I'm pleased to report seems to be working up to " 35124#~ "spec.\n" 35125#~ "\n" 35126#~ "I don't need to explain why we should start research on this specimen " 35127#~ "right away. The information that could be gleaned from it supercedes all " 35128#~ "other considerations. Up until now we've had no chance to study the alien " 35129#~ "mind, their thoughts and motivations, except through their continued " 35130#~ "attacks upon our world. This is our first chance to discover the aliens' " 35131#~ "purpose for humanity, perhaps even an explanation. Who are they? Why are " 35132#~ "they here? What can we do against them? We can know nothing without " 35133#~ "interrogating this specimen.\n" 35134#~ "\n" 35135#~ "Please send your approval for this program at your earliest convenience.\n" 35136#~ "\n" 35137#~ "Sincerely,\n" 35138#~ "\n" 35139#~ "Dr. Connor" 35140 35141#, fuzzy 35142#~ msgid "alien_infiltration_txt" 35143#~ msgstr "" 35144#~ "Commander,\n" 35145#~ "\n" 35146#~ "I'm happy to report that we've received the first good results in our " 35147#~ "ongoing efforts to question captive aliens in our Containment unit. Dr. " 35148#~ "Yamamura's approach has gradually begun to bear fruit. The aliens have " 35149#~ "learned to convey messages in both binary code and human-readable sign " 35150#~ "language, and they appear to comprehend a wide range of questions and " 35151#~ "instructions. Yamamura and his staff are still working to refine the sign " 35152#~ "language we've been using, while the rest of my team has concentrated on " 35153#~ "trying to extract useful information from the hive mind. This hasn't been " 35154#~ "easy. The aliens are very reticent and require a great deal of chemical " 35155#~ "encouragement in order to put them into a more helpful frame of mind. The " 35156#~ "casualty rate has been high.\n" 35157#~ "\n" 35158#~ "However, what we have is significant. For instance, the hive mind seems " 35159#~ "to have no identity. It seems unable to grasp concepts like \"I\" or \"We" 35160#~ "\", or even \"You\" and \"Them\". It only accepts these words as " 35161#~ "numerical differentiations -- one specimen or several, one human or a " 35162#~ "group. This indicates a severe disconnect between human and alien " 35163#~ "thinking. The shared consciousness doesn't even think of itself as a " 35164#~ "single enclosed entity; it merely is. This, along with various other " 35165#~ "answers we've pieced together from our continued sessions, leads us to " 35166#~ "believe that all aliens do indeed share one single mind. And I mean all " 35167#~ "of them, Commander. It's not simply a means of increasing team efficiency " 35168#~ "or encouraging esprit de corps; it's an indispensible component of alien " 35169#~ "society. Every alien that lives and breathes is an equal and identical " 35170#~ "part of the greater hive mind, even specimens of completely different " 35171#~ "species. The only diversity the aliens will acknowledge is in the " 35172#~ "different substances required to keep the various species alive.\n" 35173#~ "\n" 35174#~ "Also, the hive mind has expressed puzzlement at our attempts to " 35175#~ "communicate with individual aliens, let alone through something as crude " 35176#~ "as sign language. A human-understandable analogy might be trying to have " 35177#~ "a deep conversation with someone's toenail, or talking to a single cell " 35178#~ "in your own body. Of course, that raises the question of where the alien " 35179#~ "ears and brain really are.\n" 35180#~ "\n" 35181#~ "Certainly the handful of aliens currently in our Containment unit are not " 35182#~ "part of the greater hive mind that we hypothesize exists on the alien " 35183#~ "homeworld. They seem to be cut off from it for the duration of their " 35184#~ "mission to Earth, only to rejoin it when they return later. Whether this " 35185#~ "is due to distance or some kind of atmospheric effect, we've not yet been " 35186#~ "able to tell. The aliens' answers are hazy on this subject.\n" 35187#~ "\n" 35188#~ "That is all I have to report, Commander. However, as a final note, I " 35189#~ "would like to request your permission to look into methods we could use " 35190#~ "to more effectively persuade our captives. I must also stress that we " 35191#~ "require a healthy influx of new alien specimens in order to replace " 35192#~ "losses. We have to maintain the isolated hive mind we have in " 35193#~ "Containment. Losing it now would be a significant setback to our " 35194#~ "research.\n" 35195#~ "\n" 35196#~ "Sincerely,\n" 35197#~ "\n" 35198#~ "Dr. Connor" 35199 35200#, fuzzy 35201#~ msgid "alien_infiltration_pre_txt" 35202#~ msgstr "" 35203#~ "Commander,\n" 35204#~ "\n" 35205#~ "The increasing intellect of the captive aliens in our Containment unit " 35206#~ "leads me to conclude that we can finally begin to get a real handle on " 35207#~ "alien communication and, more importantly, getting some useable " 35208#~ "information out of them. Quoting from my report:\n" 35209#~ "\n" 35210#~ "(Odd Behaviour)\"There are several species of alien, all of which meet " 35211#~ "the physiological requirements for a sentient species, but they show " 35212#~ "little to no brainwave activity of their own. This implies the presence " 35213#~ "of some kind of shared or distributed thought between them, a hive mind " 35214#~ "that grows more intelligent as it grows in numbers.\"\n" 35215#~ "\n" 35216#~ "\"With several specimens on hand, their intelligence now seems to be " 35217#~ "approaching the human level. If we can create a suitable translation " 35218#~ "device or common language, we believe we may finally be able to establish " 35219#~ "communications with aliens in PHALANX captivity. Perhaps some of our " 35220#~ "linguists or psychology experts could form a dialogue. This is an avenue " 35221#~ "of inquiry that we cannot afford to ignore.\"\n" 35222#~ "\n" 35223#~ "Dr. Yamamura is beginning to make real progress on this front, teaching " 35224#~ "the aliens several new words of sign language every day, but we require " 35225#~ "lab time and funding for a proper study of what these aliens know and how " 35226#~ "it can help us. The ability to interrogate aliens about their own " 35227#~ "technology could be of incomparable value to our soldiers and engineers. " 35228#~ "Cdr. Navarre was so excited at the prospect, he almost argued in favour " 35229#~ "of DivBio on this one.\n" 35230#~ "\n" 35231#~ "Thank you for your time, Commander. Please approve this program as soon " 35232#~ "as feasible.\n" 35233#~ "\n" 35234#~ "Sincerely,\n" 35235#~ "\n" 35236#~ "Dr. Connor" 35237 35238#, fuzzy 35239#~ msgid "human_vaccine_pre_txt" 35240#~ msgstr "" 35241#~ "Commander,\n" 35242#~ "\n" 35243#~ "We have captured a live alien in the field! The creature has been " 35244#~ "recovered from our last tactical mission and is being held in our new " 35245#~ "Containment unit, which I'm pleased to report seems to be working up to " 35246#~ "spec.\n" 35247#~ "\n" 35248#~ "I don't need to explain why we should start research on this specimen " 35249#~ "right away. The information that could be gleaned from it supercedes all " 35250#~ "other considerations. Up until now we've had no chance to study the alien " 35251#~ "mind, their thoughts and motivations, except through their continued " 35252#~ "attacks upon our world. This is our first chance to discover the aliens' " 35253#~ "purpose for humanity, perhaps even an explanation. Who are they? Why are " 35254#~ "they here? What can we do against them? We can know nothing without " 35255#~ "interrogating this specimen.\n" 35256#~ "\n" 35257#~ "Please send your approval for this program at your earliest convenience.\n" 35258#~ "\n" 35259#~ "Sincerely,\n" 35260#~ "\n" 35261#~ "Dr. Connor" 35262 35263#, fuzzy 35264#~ msgid "Damaged" 35265#~ msgstr "Schade:\t%i\n" 35266 35267#, fuzzy 35268#~ msgid "Wounded" 35269#~ msgstr "Yaoundé" 35270 35271#, fuzzy 35272#~ msgid "Area" 35273#~ msgstr "Arequipa" 35274 35275#~ msgid "Test" 35276#~ msgstr "Test" 35277 35278#, fuzzy 35279#~ msgid "mini" 35280#~ msgstr "1 min" 35281 35282#~ msgid "Multiplayer Alien" 35283#~ msgstr "Multiplayer buitenaardsen" 35284 35285#~ msgid "2084 Mar 21" 35286#~ msgstr "2084 Mrt 21" 35287 35288#~ msgid "Recovery Report -- %s" 35289#~ msgstr "Bergingsrapport -- %s" 35290 35291#~ msgid "mail_alien_ufo_crashed" 35292#~ msgstr "" 35293#~ "Meneer, %s is te beschadigd om geborgen te worden. Gelukkig hebben we wel " 35294#~ "wat waardevolle uitrusting kunnen halen van het wrak. De volgende " 35295#~ "onderdelen zullen aankomen over %s met ons vliegtuig:\n" 35296#~ "\n" 35297#~ "%s" 35298 35299#~ msgid "mail_alien_ufo_recovered" 35300#~ msgstr "" 35301#~ "Meneer, ons team heeft een %s weten te bemachtigen in het veld. Ik heb " 35302#~ "geregeld, dat het geëscorteerd wordt naar %s, Aankomst binnen twee " 35303#~ "dagen.\n" 35304#~ "\n" 35305#~ "We zullen het willen ontleden zodat we de onderdelen kunnen gebruiken. " 35306#~ "Onze ingenieurs vinden de volgende onderdelen waardevol:\n" 35307#~ "\n" 35308#~ "%s" 35309 35310#~ msgid "Not Enough Money -- %s" 35311#~ msgstr "Onvoldoende Poen -- %s" 35312 35313#~ msgid "mail_not_enough_money" 35314#~ msgstr "bericht_onvoldoende_geld <NOGDOEN>" 35315 35316#~ msgid "Not Enough Resources -- %s" 35317#~ msgstr "Onvoldoende Middelen -- %s" 35318 35319#~ msgid "mail_not_enough_ressources" 35320#~ msgstr "bericht_onvoldoende_middelen <NOGDOEN>" 35321 35322#~ msgid "Production Finished -- %s" 35323#~ msgstr "Productie Voltooid -- %s" 35324 35325#~ msgid "mail_production_finished" 35326#~ msgstr "" 35327#~ "Het ingenieursteam heeft de productie van {item} op {plaats} voltooid." 35328#~ "Alle uitrusting is getest en klaar voor gebruik.\n" 35329#~ "\n" 35330#~ "--Cdr. Navarre" 35331 35332#~ msgid "Monthly Report -- %s" 35333#~ msgstr "Maandelijks Rapport -- %s" 35334 35335#~ msgid "mail_monthly_report" 35336#~ msgstr "bericht_maandelijks_rapport <NOGDOEN>" 35337 35338#~ msgid "UFO Stored In Hangar -- %s" 35339#~ msgstr "UFO In De Hangar Opgeslagen -- %s" 35340 35341#~ msgid "mail_ufo_in_hangar" 35342#~ msgstr "bericht_ufo_in_hangar <NOGDOEN>" 35343 35344#~ msgid "Transfer Received -- %s" 35345#~ msgstr "Overdracht Ontvangen -- %s" 35346 35347#~ msgid "mail_transfer_received" 35348#~ msgstr "bericht_overdracht_ontvangen <NOGDOEN>" 35349 35350#~ msgid "Equipment Order Received -- %s" 35351#~ msgstr "Uitrusting Order Ontvangen -- %s" 35352 35353#~ msgid "mail_equipment_order_received" 35354#~ msgstr "bericht_uitrusting_order_ontvangen <NOGDOEN>" 35355 35356#~ msgid "Construction Finished -- %s" 35357#~ msgstr "Bouw Voltooid -- %s" 35358 35359#~ msgid "mail_construction_finished" 35360#~ msgstr "bericht_bouw_voltooid <NOGDOEN>" 35361 35362#~ msgid "New Base Ready -- %s" 35363#~ msgstr "Nieuwe Basis Klaar -- %s" 35364 35365#~ msgid "mail_new_base_ready" 35366#~ msgstr "bericht_nieuwe_basis_klaar <NOGDOEN>" 35367 35368#~ msgid "Base Attack Report -- %s" 35369#~ msgstr "Aanvalsrapport Basis -- %s" 35370 35371#~ msgid "mail_base_attack_report" 35372#~ msgstr "bericht_basis_aanval_rapport <NOGDOEN>" 35373 35374#~ msgid "Mission Summary -- %s" 35375#~ msgstr "Missie Samenvatting -- %s" 35376 35377#~ msgid "mail_mission_summary" 35378#~ msgstr "bericht_missie_samenvatting <NOGDOEN>" 35379 35380#~ msgid "Lost Radar Tracking -- %s" 35381#~ msgstr "Radar Signaal Verloren -- %s" 35382 35383#~ msgid "mail_lost_radar_tracking" 35384#~ msgstr "bericht_radar_signaal_verloren <NOGDOEN>" 35385 35386#~ msgid "New Radar Contact -- %s" 35387#~ msgstr "Nieuw Radar Contact -- %s" 35388 35389#~ msgid "mail_new_radar_contact" 35390#~ msgstr "bericht_nieuw_radar_contact <NOGDOEN>" 35391 35392#~ msgid "Response Too Late -- %s" 35393#~ msgstr "Reactie Te Laat -- %s" 35394 35395#~ msgid "mail_response_too_late" 35396#~ msgstr "bericht_reactie_te_laat <NOGDOEN>" 35397 35398#~ msgid "UFO Shot Down -- %s" 35399#~ msgstr "UFO Neergeknald -- %s" 35400 35401#~ msgid "mail_ufo_shot_down" 35402#~ msgstr "bericht_ufo_neergeschoten <NOGDOEN>" 35403 35404#~ msgid "mail_alien_activity_reported" 35405#~ msgstr "" 35406#~ "Goedemorgen, Meneer.\n" 35407#~ "\n" 35408#~ "We hebben levende buitenaardsen gesignaleerd in %s. Burgers zijn in " 35409#~ "gevaar; Ik stel voor dat we er direct troepen naartoe sturen. Veel geluk " 35410#~ "en goede jacht.\n" 35411#~ "\n" 35412#~ "Met vriendelijke groeten,\n" 35413#~ "\n" 35414#~ "Kol. Falkland" 35415 35416#~ msgid "mail_from_air_cdr" 35417#~ msgstr "" 35418#~ "Cdr. (Lucht) Subakh al-Kudar, Luchtmobiel, PHALANX, Atlantische Operaties " 35419#~ "Commando" 35420 35421#~ msgid "New Aircraft Arrived -- %s" 35422#~ msgstr "Nieuw Vliegtuig Aangekomen -- %s" 35423 35424#~ msgid "Aircraft Lost Target -- %s" 35425#~ msgstr "Vliegtuig Heeft Het Doel Verloren -- %s" 35426 35427#~ msgid "mail_aircraft_lost_target" 35428#~ msgstr "" 35429#~ "Overste, %s heeft het doel (%s) uit zijn radarzicht verloren en kan het " 35430#~ "niet terugvinden.Geef a.u.b. verdere orders.\n" 35431#~ "\n" 35432#~ "-- LUCHTCOM" 35433 35434#~ msgid "Aircraft Ready -- %s" 35435#~ msgstr "Vliegtuig Klaar -- %s" 35436 35437#~ msgid "mail_aircraft_ready" 35438#~ msgstr "" 35439#~ "Overste, %s heeft %s en is klaar voor actie.\n" 35440#~ "\n" 35441#~ "-- LUCHTCOM" 35442 35443#~ msgid "Aircraft Bingo Fuel -- %s" 35444#~ msgstr "Vliegtuig Bingo Brandstof -- %s" 35445 35446#~ msgid "mail_aircraft_bingo_fuel" 35447#~ msgstr "" 35448#~ "Overste, %s heeft geen verdere vluchttijd meer. Het toestel heeft nog net " 35449#~ "voldoende brandstof om terug te gaan naar %s. De missie is afgebroken.\n" 35450#~ "\n" 35451#~ "-- LUCHTCOM" 35452 35453#~ msgid "Aircraft Landed -- %s" 35454#~ msgstr "Vliegtuig Geland -- %s" 35455 35456#~ msgid "mail_aircraft_landed" 35457#~ msgstr "" 35458#~ "Overste, %s is geland op %s. Het wordt nu %s. Geschatte werktijd voor dit " 35459#~ "vliegtuig voordat ze weer kan opstijgen is %s uur.\n" 35460#~ "\n" 35461#~ "-- LUCHTCOM" 35462 35463#, fuzzy 35464#~ msgid "advanced_combat_armour_txt" 35465#~ msgstr "advanced_combat_armour_txt" 35466 35467#~ msgid "Jungle" 35468#~ msgstr "Jungle" 35469 35470#~ msgid "Arctic" 35471#~ msgstr "Arctisch" 35472 35473#~ msgid "Yellow" 35474#~ msgstr "Geel" 35475 35476#~ msgid "CCCP" 35477#~ msgstr "Sovjetunie" 35478 35479#~ msgid "" 35480#~ "Watch out for Reaction Fire! A soldier can fall under Reaction Fire even " 35481#~ "if another soldier is moving." 35482#~ msgstr "" 35483#~ "Pas op voor Reactievuur! Een soldaat kan onder Reactievuur komen te " 35484#~ "liggen, zelfs als een andere soldaat zich verplaatst." 35485 35486#~ msgid "" 35487#~ "Use [x] to cycle through the Reaction Fire settings: none, one shot, " 35488#~ "multiple shots." 35489#~ msgstr "" 35490#~ "Gebruik [x] om door verschillende Reactievuur modi te wisselen: geen, één " 35491#~ "schot, meerdere schoten." 35492 35493#~ msgid "" 35494#~ "Reaction Fire can drain your Time Units (TUs) to 0. If you turn off " 35495#~ "Reaction Fire, you cannot turn it back on without enough Time Units (TU). " 35496#~ "You can, however, leave it on. Try not to adjust zeroed units until " 35497#~ "you're sure." 35498#~ msgstr "" 35499#~ "Reactievuur kan uw Tijd Eenheden (TE's) verminderen tot 0. Als u " 35500#~ "Reactievuur uitzet, kunt u het niet meer aanzetten als u niet genoeg Tijd " 35501#~ "Eenheden (TE's) heeft. U kunt het wel aan laten staan. Probeer eenheden " 35502#~ "met nul TE niet aan te passen tot u er zeker van bent." 35503 35504#~ msgid "" 35505#~ "Utilize sniper cover. Get snipers to spots with good visibility (high " 35506#~ "ground and rooftop corners, for example). Leave them crouched and " 35507#~ "Reaction Fire mode set to 'multiple shots' to pick off aliens." 35508#~ msgstr "" 35509#~ "Gebruik scherpschutter dekking. Zet scherpschutters op punten met goed " 35510#~ "zicht (hoge grond en hoeken van daken, bijvoorbeeld). Laat ze gebukt " 35511#~ "zitten en zet Reactievuur modus op 'meerdere schoten' om de buitenaardsen " 35512#~ "uit te dunnen." 35513 35514#~ msgid "Add/remove this soldier" 35515#~ msgstr "Voeg deze soldaat toe/haal deze soldaat weg" 35516 35517#~ msgid "Add/remove this pilot" 35518#~ msgstr "Toevoegen/Verwijderen piloot" 35519 35520#~ msgid "A pilot is already assigned to this craft" 35521#~ msgstr "Er is al een piloot toegewezen aan dit vliegtuig" 35522 35523#~ msgid "Assign pilot to this craft" 35524#~ msgstr "Wijs een piloot toe aan dit vliegtuig" 35525 35526#~ msgid "Remove pilot from this craft" 35527#~ msgstr "Verwijder piloot uit dit vliegtuig" 35528 35529#~ msgid "Soldier is assigned to another craft" 35530#~ msgstr "Soldaat is toegewezen aan een ander vliegtuig" 35531 35532#~ msgid "Soldier carries equipment" 35533#~ msgstr "Soldaat draagt uitrusting" 35534 35535#~ msgid "Soldier carries no equipment" 35536#~ msgstr "Soldaat draagt geen uitrusting bij zich" 35537 35538#~ msgid "Equip this soldier" 35539#~ msgstr "Soldaat uitrusten" 35540 35541#~ msgid "Radar tower" 35542#~ msgstr "Radar toren" 35543 35544#~ msgid "0 day" 35545#~ msgstr "dag 0" 35546 35547#~ msgid "Installation limit reached. Build more bases." 35548#~ msgstr "Installatielimiet bereikt. Bouw meer bases." 35549 35550#~ msgid "Base limit reached." 35551#~ msgstr "Basis limiet bereikt." 35552 35553#~ msgid "Build the radar tower" 35554#~ msgstr "Bouw de radartoren" 35555 35556#~ msgid "New radar tower" 35557#~ msgstr "Nieuwe radar toren" 35558 35559#~ msgid "New SAM site" 35560#~ msgstr "Nieuw Luchtafweergeschut" 35561 35562#~ msgid "New UFO yard" 35563#~ msgstr "Nieuwe UFO opslag" 35564 35565#~ msgid "TU: <7>" 35566#~ msgstr "TE: <7>" 35567 35568#~ msgid "Shots: <8>" 35569#~ msgstr "Schoten: <8>" 35570 35571#~ msgid "LMB:Inventory/RMB:Physical Stats" 35572#~ msgstr "LMB:Uitrusting/RMB:Fysieke Gegevens" 35573 35574#~ msgid "Click to cycle through spotted enemies" 35575#~ msgstr "Klik om langs de zichtbare vijanden te gaan" 35576 35577#~ msgid "Multiple-shot reaction fire" 35578#~ msgstr "Meerschots reactievuur" 35579 35580#~ msgid "Multiple-shot reaction fire (not possible)" 35581#~ msgstr "Meerdere schoten reactievuur (niet mogelijk)" 35582 35583#~ msgid "One-shot reaction fire" 35584#~ msgstr "Enkel schot reactievuur" 35585 35586#~ msgid "LMB:Show/RMB:Hide Physical stats" 35587#~ msgstr "LMB:Toon/RMB:Verberg Fysieke statistieken" 35588 35589#~ msgid "Multiple-shot reaction fire (Not possible)" 35590#~ msgstr "Meerdere schoten reactievuur (Niet mogelijk)" 35591 35592#~ msgid "One-shot reaction fire (Not possible)" 35593#~ msgstr "Enkel schot reactievuur (Niet mogelijk)" 35594 35595#~ msgid "Enable mouseover tooltips" 35596#~ msgstr "Activeer muisaanwijzer hulpballonnen" 35597 35598#~ msgid "Enable tooltips for the cursor" 35599#~ msgstr "Activeer hulpballonnen" 35600 35601#~ msgid "Cursor Tooltips:" 35602#~ msgstr "Muisaanwijzer Hulpballonnen:" 35603 35604#~ msgid "Sets the OpenGL Shader Version. See: http://pastebin.com/QjmRus4S" 35605#~ msgstr "" 35606#~ "Stelt de OpenGL Shader versie in. Zie ook http://pastebin.com/QjmRus4S" 35607 35608#~ msgid "" 35609#~ "Enable OpenGL GLSL Shaders. Disable this if you experience graphical " 35610#~ "problems. ATTENTION: May require restart to take effect." 35611#~ msgstr "" 35612#~ "Aanzetten OpenGL GLSL Shaders. Zet dit uit als u problemen ondervindt. " 35613#~ "OPGELET: Kan een herstart nodig hebben." 35614 35615#~ msgid "" 35616#~ "Enable post processing shader effects. ATTENTION: May require restart to " 35617#~ "take effect." 35618#~ msgstr "" 35619#~ "Aanzetten shader nabewerkingseffecten. OPGELET: U moet waarschijnlijk het " 35620#~ "spel opnieuw starten." 35621 35622#~ msgid "" 35623#~ "Enable normal-/bumpmapping. ATTENTION: Realtime lighting must be turned " 35624#~ "on for normalmapping to work." 35625#~ msgstr "" 35626#~ "Aanzetten normaal/reliëfmapping. OPGELET: Realtime belichting moet " 35627#~ "aangezet zijn." 35628 35629#~ msgid "Changing this would scale the lightmap brightness." 35630#~ msgstr "Instelling voor het opschalen van lichtmap helderheid." 35631 35632#~ msgid "Lightmap Scale:" 35633#~ msgstr "Belichtingsmap Schaal:" 35634 35635#~ msgid "Snap Shot - Airburst" 35636#~ msgstr "Snel - Luchtschot" 35637 35638#~ msgid "Aimed Shot - Airburst" 35639#~ msgstr "Gericht - Luchtschot" 35640 35641#~ msgid "3-Round Burst - Airburst" 35642#~ msgstr "3-Schots - Luchtschot" 35643 35644#~ msgid "3-Round Burst - Timed" 35645#~ msgstr "3-Schots - Vertraagd" 35646 35647#~ msgid "Double Shot" 35648#~ msgstr "Dubbel Schot" 35649 35650#~ msgid "%s " 35651#~ msgstr "%s" 35652 35653#~ msgid "%d c" 35654#~ msgstr "%d c" 35655 35656#~ msgid "You can't sell an aircraft if it still has a team assigned" 35657#~ msgstr "U kunt geen vliegtuig verkopen waar nog een team aan toegewezen is" 35658 35659#~ msgid "You can't sell an aircraft that is not in base" 35660#~ msgstr "U kunt geen vliegtuig verkopen die niet in een basis staat" 35661 35662#~ msgid "" 35663#~ "Enemies killed:\t\t%i\n" 35664#~ "Team survivors:\t\t%i\n" 35665#~ "Enemy survivors:\t\t%i\n" 35666#~ "Friendly fire:\t\t%i\n" 35667#~ "Civilians killed:\t\t%i\n" 35668#~ "Civilians killed by enemy:\t\t%i\n" 35669#~ msgstr "" 35670#~ "Vijanden gedood:\t\t%i\n" 35671#~ "Team overlevenden:\t\t%i\n" 35672#~ "Vijandelijke overlevenden:\t\t%i\n" 35673#~ "Vriendelijk vuur:\t\t%i\n" 35674#~ "Burgers gedood:\t\t%i\n" 35675#~ "Burgers gedood door vijand:\t\t%i\n" 35676 35677#~ msgid "Precision Shot" 35678#~ msgstr "Precisieschot" 35679 35680#~ msgid "Mole test" 35681#~ msgstr "Wrat test" 35682 35683#~ msgid "Already researched" 35684#~ msgstr "Reeds onderzocht" 35685 35686#~ msgid "Press a key from a command" 35687#~ msgstr "Druk een toets van een commando" 35688 35689#~ msgid "It is not your turn!\n" 35690#~ msgstr "Dit is niet uw ronde!\n" 35691 35692#~ msgid "Base info" 35693#~ msgstr "Basis info" 35694 35695#~ msgid "Update cvars from actor from list" 35696#~ msgstr "Bijwerken cvars van soldaat uit de lijst" 35697 35698#~ msgid "Go to soldier equipment screen before the battle" 35699#~ msgstr "Ga naar soldaatuitrusting vóór het gevecht" 35700 35701#~ msgid "^BUI bindings" 35702#~ msgstr "Toon toetsbindingen zien" 35703 35704#~ msgid "Physical stats of this soldier" 35705#~ msgstr "Fysieke statistieken van deze soldaat" 35706 35707#~ msgid "RESERVED" 35708#~ msgstr "GERESERVEERD" 35709 35710#~ msgid "Single shot" 35711#~ msgstr "Enkel Schot" 35712 35713#~ msgid "Multiple shots" 35714#~ msgstr "Meerdere schoten" 35715 35716#~ msgid "Crouch reserved" 35717#~ msgstr "Sluipen gereserveerd" 35718 35719#~ msgid "Custom HUD (by H-Hour)" 35720#~ msgstr "Custom HUD (door H-Hour)" 35721 35722#~ msgid "Needs autopsy!" 35723#~ msgstr "Lijkschouwing nodig!" 35724 35725#~ msgid "Minimum/Maximum Shift Pitch:" 35726#~ msgstr "Minimale/Maximale Kantelhoek:" 35727 35728#~ msgid "" 35729#~ "ATTENTION: Setting minimum camera pitch shift below 15 degrees might " 35730#~ "complicate selecting and commanding your soldiers." 35731#~ msgstr "" 35732#~ "OPGELET: Een kantelhoek van minder dan 15 graden zou het selecteren en " 35733#~ "besturen van uw soldaten lastig kunnen maken." 35734 35735#~ msgid "" 35736#~ "ATTENTION: Setting maximum camera pitch shift over 90 degrees will turn " 35737#~ "your camera upside down when exceeding that point." 35738#~ msgstr "" 35739#~ "OPGELET: Een kantelhoek van meer dan 90 graden zet de camera " 35740#~ "ondersteboven voorbij dat punt." 35741 35742#~ msgid "Minimum/Maximum Zoom:" 35743#~ msgstr "Minimale/Maximale Zoom:" 35744 35745#~ msgid "Default minimum zoom level of the battlescape camera is 0.30." 35746#~ msgstr "Standaard minimum zoom niveau van de slagveld camera is 0.30." 35747 35748#~ msgid "Default maximum zoom level of the battlescape camera is 3.40." 35749#~ msgstr "Standaard maximum zoom niveau van de slagveld camera is 3.40." 35750 35751#~ msgid "" 35752#~ "The zoom quant of the battlescape camera defines how big the difference " 35753#~ "between zoom steps will be." 35754#~ msgstr "" 35755#~ "De zoom stapgrootte van het tactische scherm camera specificeert hoe " 35756#~ "groot het verschil in inzoomstappen zal zijn." 35757 35758#~ msgid "Zoom Quant:" 35759#~ msgstr "Zoom Stapgrootte:" 35760 35761#~ msgid "" 35762#~ "Set zoom quant to low values if you want more control, set this value " 35763#~ "higher if the zoom is too slow." 35764#~ msgstr "" 35765#~ "Zet de zoom stapgrootte op een lage waarde als u meer precisie wilt, en " 35766#~ "gebruik een hogere waarde als u het zoomen te langzaam vindt." 35767 35768#~ msgid "Aimed shot" 35769#~ msgstr "Gericht schot" 35770 35771#, fuzzy 35772#~ msgid "Use the previous resolution." 35773#~ msgstr "Verander de resolutie" 35774 35775#~ msgid "Accept" 35776#~ msgstr "Accepteer" 35777 35778#, fuzzy 35779#~ msgid "Accept the new resolution." 35780#~ msgstr "Verander de resolutie" 35781 35782#, fuzzy 35783#~ msgid "Maintain the selected resolution." 35784#~ msgstr "Behoud resolutie" 35785 35786#, fuzzy 35787#~ msgid "Maintain Resolution" 35788#~ msgstr "Behoud resolutie" 35789 35790#, fuzzy 35791#~ msgid "See the key bindings." 35792#~ msgstr "Laat toetsbindingen zien" 35793 35794#~ msgid "Only for moving" 35795#~ msgstr "Alleen voor bewegingen" 35796 35797#~ msgid "Contrast:" 35798#~ msgstr "Contrast:" 35799 35800#~ msgid "" 35801#~ "Contrast means the difference in brightness between the light and dark " 35802#~ "areas of a picture." 35803#~ msgstr "" 35804#~ "Contrast: het verschil in helderheid tussen de lichte en donkere gebieden " 35805#~ "van een foto." 35806 35807#~ msgid "Brightness:" 35808#~ msgstr "Helderheid:" 35809 35810#~ msgid "" 35811#~ "Switch to the selected resolution. ATTENTION: You might have to restart " 35812#~ "to make this work correctly." 35813#~ msgstr "" 35814#~ "Overschakelen naar de geselecteerde resolutie. LET OP: U moet mogelijk " 35815#~ "herstarten om dit correct te laten werken." 35816 35817#~ msgid "" 35818#~ "Select your desired screen resolution. ATTENTION: You might have to " 35819#~ "restart to make this work correctly." 35820#~ msgstr "" 35821#~ "Selecteer de gewenste schermresolutie. LET OP: U moet mogelijk herstarten " 35822#~ "om dit correct te laten werken." 35823 35824#~ msgid "" 35825#~ "A list of available languages. ATTENTION: Choose English for the most " 35826#~ "'complete' language, other translations might be incomplete." 35827#~ msgstr "" 35828#~ "Een lijst van beschikbare talen. LET OP: Kies Engels voor de meest " 35829#~ "'complete' taal, kunnen ook andere vertalingen onvolledig zijn." 35830 35831#~ msgid "An industrial compound." 35832#~ msgstr "Een industrieel complex." 35833 35834#~ msgid "Big city" 35835#~ msgstr "Grote stad" 35836 35837#~ msgid "Alienbase" 35838#~ msgstr "Buitenaardse Basis" 35839 35840#~ msgid "Bring up the in-game console" 35841#~ msgstr "Laat de spelconsole zien" 35842 35843#~ msgid "Saves to the quick save slot" 35844#~ msgstr "Slaat op in het snel opslaan vak" 35845 35846#~ msgid "Opens or closes a door" 35847#~ msgstr "Opent of sluit een deur" 35848 35849#, fuzzy 35850#~ msgid "Joystick speed." 35851#~ msgstr "Joystick instellingen:" 35852 35853#, fuzzy 35854#~ msgid "Enable or disable your Joystick." 35855#~ msgstr "activeer of deactiveer het stoppen van de tijd" 35856 35857#, fuzzy 35858#~ msgid "The minimum/maximum zoom of the battlescape camera." 35859#~ msgstr "Kantel slagveld camera naar boven" 35860 35861#, fuzzy 35862#~ msgid "The minimum/maximum pitch shift of the battlescape camera." 35863#~ msgstr "Kantel slagveld camera naar boven" 35864 35865#, fuzzy 35866#~ msgid "The rotation speed of the battlescape camera." 35867#~ msgstr "Kantel slagveld camera naar boven" 35868 35869#, fuzzy 35870#~ msgid "The scroll speed of the battlescape camera." 35871#~ msgstr "Kantel slagveld camera naar boven" 35872 35873#, fuzzy 35874#~ msgid "Do you want to hear the screams?" 35875#~ msgstr "Weet u zeker dat u deze installatie wilt vernietigen?" 35876 35877#, fuzzy 35878#~ msgid "Current volume of the music." 35879#~ msgstr "Huidige Team" 35880 35881#, fuzzy 35882#~ msgid "Enable the material system." 35883#~ msgstr "Activeer moreel status:" 35884 35885#, fuzzy 35886#~ msgid "Enable weather effects." 35887#~ msgstr "Weereffecten:" 35888 35889#, fuzzy 35890#~ msgid "Enable fog." 35891#~ msgstr "Geluid aan:" 35892 35893#, fuzzy 35894#~ msgid "Enable coronas." 35895#~ msgstr "Afbeeldingen comprimeren:" 35896 35897#, fuzzy 35898#~ msgid "Enable flares." 35899#~ msgstr "Weereffecten:" 35900 35901#, fuzzy 35902#~ msgid "Enable real-time lighting." 35903#~ msgstr "Directe belichting:" 35904 35905#, fuzzy 35906#~ msgid "Change the swap interval." 35907#~ msgstr "Wissel interval:" 35908 35909#, fuzzy 35910#~ msgid "Change the amount of multisample buffers." 35911#~ msgstr "Herkies de huidige soldaat" 35912 35913#, fuzzy 35914#~ msgid "Current value." 35915#~ msgstr "Huidige Team" 35916 35917#, fuzzy 35918#~ msgid "Enable texture compression." 35919#~ msgstr "Afbeeldingen comprimeren:" 35920 35921#, fuzzy 35922#~ msgid "See how many frames per second are rendered." 35923#~ msgstr "Zie hoeveel beelden per seconde worden vertoond." 35924 35925#~ msgid "Adjust other settings here." 35926#~ msgstr "Verander andere instellingen hier." 35927 35928#~ msgid "" 35929#~ "png and tga are lossless graphic formats, which will save your " 35930#~ "screenshots in highest possible quality, filesize will grow tough. You " 35931#~ "should prefer png, because of the better compression resulting in smaller " 35932#~ "filesizes than tga. jpg will be the best format if small filesizes are " 35933#~ "your priority." 35934#~ msgstr "" 35935#~ "png en tga zijn verliesloze formaten, welke uw schermafdruk de hoogst " 35936#~ "mogelijke kwaliteit geven, bestandsgrootte is groot. U zou png moeten " 35937#~ "verkiezen, omdat dit een betere compressie geeft, wat resulteert in " 35938#~ "kleinere bestanden dan tga. jpg is het beste formaat als kleine bestanden " 35939#~ "uw prioriteit hebben." 35940 35941#~ msgid "Here you can set the quality of jpeg screenshots." 35942#~ msgstr "Hier kunt u de kwaliteit van jpeg schermadrukken instellen." 35943 35944#~ msgid "" 35945#~ "The saturation value manipulates the colors. Increased saturation means " 35946#~ "basically more intense colors." 35947#~ msgstr "" 35948#~ "De verzadiging waarde manipuleert de kleuren. Verhoogde verzadiging " 35949#~ "betekent in feite intensere kleuren." 35950 35951#~ msgid "" 35952#~ "The gamma value manipulates the colors. Increased gamma means basically " 35953#~ "more intense colors." 35954#~ msgstr "" 35955#~ "De gamma-waarde manipuleert de kleuren. Verhoogd gamma betekent in feite " 35956#~ "meer intense kleuren." 35957 35958#~ msgid "Brightness sets the intensity of light emitting from your screen." 35959#~ msgstr "Helderheid regelt de lichtintensiteit van uw scherm." 35960 35961#, fuzzy 35962#~ msgid "Stretch the screen to a ratio of 4:3." 35963#~ msgstr "Rek het scherm op met een verhouding van 4:3:" 35964 35965#, fuzzy 35966#~ msgid "Stretches the screen with a 4:3 ratio." 35967#~ msgstr "Rek het scherm op met een verhouding van 4:3:" 35968 35969#~ msgid "Play UFO:AI in fullscreen- or window-mode." 35970#~ msgstr "Speel UFO:AI in volledig scherm of venster." 35971 35972#, fuzzy 35973#~ msgid "Enable precaching of models to have faster menus." 35974#~ msgstr "Laadt modellen voor (snellere menu's)" 35975 35976#, fuzzy 35977#~ msgid "Enable the 'Tip of the Day'." 35978#~ msgstr "Tip van de dag" 35979 35980#~ msgid "Make me disappear." 35981#~ msgstr "Verberg me." 35982 35983#, fuzzy 35984#~ msgid "3D or 2D geoscape." 35985#~ msgstr "Terug naar aardoverzicht" 35986 35987#, fuzzy 35988#~ msgid "Change your name." 35989#~ msgstr "Bewaar uw team" 35990 35991#, fuzzy 35992#~ msgid "Your name." 35993#~ msgstr "Beëindig Spel" 35994 35995#~ msgid "Reload the last automatically saved campaign state" 35996#~ msgstr "Herlaadt de laatste automatisch opgeslagen campagne status" 35997 35998#~ msgid "Personal message" 35999#~ msgstr "Persoonlijk bericht" 36000 36001#~ msgid "Hide IRC users" 36002#~ msgstr "Verberg IRC gebruikers" 36003 36004#~ msgid "Display IRC users" 36005#~ msgstr "Geef IRC gebruikers weer" 36006 36007#~ msgid "Deactivate IRC" 36008#~ msgstr "Deactiveer IRC" 36009 36010#, fuzzy 36011#~ msgid "Activate IRC" 36012#~ msgstr "Activeer chat" 36013 36014#~ msgid "Show chat history" 36015#~ msgstr "Laat chat-verleden zien" 36016 36017#~ msgid "" 36018#~ "\n" 36019#~ "\n" 36020#~ "Enemies killed: %i\n" 36021#~ "Team survivors: %i" 36022#~ msgstr "" 36023#~ "\n" 36024#~ "\n" 36025#~ "Vijanden gedood: %i\n" 36026#~ "Overlevenden van het team: %i" 36027 36028#~ msgid "Charlotte Amalie" 36029#~ msgstr "Charlotte Amalie" 36030 36031#~ msgid "0.00" 36032#~ msgstr "0,00" 36033 36034#~ msgid "0.20" 36035#~ msgstr "0,20" 36036 36037#~ msgid "0.40" 36038#~ msgstr "0,40" 36039 36040#~ msgid "0.60" 36041#~ msgstr "0,60" 36042 36043#~ msgid "0.80" 36044#~ msgstr "0,80" 36045 36046#~ msgid "- 90" 36047#~ msgstr "- 90" 36048 36049#~ msgid "- 45" 36050#~ msgstr "- 45" 36051 36052#~ msgid "- 15" 36053#~ msgstr "- 15" 36054 36055#~ msgid "+- 0" 36056#~ msgstr "+- 0" 36057 36058#~ msgid "+ 10" 36059#~ msgstr "+ 10" 36060 36061#~ msgid "+ 15" 36062#~ msgstr "+ 15" 36063 36064#~ msgid "+ 45" 36065#~ msgstr "+ 45" 36066 36067#~ msgid "+ 60" 36068#~ msgstr "+ 60" 36069 36070#~ msgid "+ 75" 36071#~ msgstr "+ 75" 36072 36073#~ msgid "+ 89" 36074#~ msgstr "+ 89" 36075 36076#~ msgid "+135" 36077#~ msgstr "+135" 36078 36079#~ msgid "+180" 36080#~ msgstr "+180" 36081 36082#~ msgid "0.05" 36083#~ msgstr "0,05" 36084 36085#~ msgid "0.10" 36086#~ msgstr "0,10" 36087 36088#~ msgid "0.15" 36089#~ msgstr "0,15" 36090 36091#~ msgid "0.25" 36092#~ msgstr "0,25" 36093 36094#~ msgid "0.30" 36095#~ msgstr "0,30" 36096 36097#~ msgid "2.00" 36098#~ msgstr "2,00" 36099 36100#~ msgid "3.40" 36101#~ msgstr "3,40" 36102 36103#~ msgid "0.16" 36104#~ msgstr "0,16" 36105 36106#~ msgid "Aircraft size:\t%s\n" 36107#~ msgstr "Vliegtuig grootte:\t%s\n" 36108 36109#~ msgid "Invalid or full team" 36110#~ msgstr "Ongeldig of vol team" 36111 36112#, fuzzy 36113#~ msgid "Party info" 36114#~ msgstr "Basis info" 36115 36116#~ msgid "Display/hide the panel" 36117#~ msgstr "Laat het paneel wel/niet zien" 36118 36119#~ msgid "Max. players per team" 36120#~ msgstr "Max. aantal spelers per team" 36121 36122#~ msgid "Max. teams for this map" 36123#~ msgstr "Max. aantal teams voor deze kaart" 36124 36125#, fuzzy 36126#~ msgid "Select whether you want to play @ day- or nighttime." 36127#~ msgstr "Kies met welke zijde u wilt spelen" 36128 36129#~ msgid "Send a message to all players" 36130#~ msgstr "Stuur een bericht aan alle spelers" 36131 36132#~ msgid "Send a message to allied team members" 36133#~ msgstr "Stuur een bericht naar alle bevriende teamleden" 36134 36135#~ msgid "Local game version (%s) differs from the servers" 36136#~ msgstr "Lokale spelversie (%s) is anders dan die van de servers" 36137 36138#~ msgid "Hide the HUD (press ESC to reactivate HUD)" 36139#~ msgstr "Verberg de HUD (druk ESC om de HUD weer tevoorschijn te halen)" 36140 36141#~ msgid "Buildings already built in the initial base" 36142#~ msgstr "Gebouwen al gebouwd in de eerste basis" 36143 36144#~ msgid "Start with buildings" 36145#~ msgstr "Start met gebouwen" 36146 36147#~ msgid "Employees already hired at campaign start" 36148#~ msgstr "Medewerkers al ingehuurd bij het begin van de campagne" 36149 36150#~ msgid "Start with employees" 36151#~ msgstr "Start met medewerkers" 36152 36153#~ msgid "Alien" 36154#~ msgstr "Buitenaardse" 36155 36156#, fuzzy 36157#~ msgid "Graphic settings." 36158#~ msgstr "Spel instellingen" 36159 36160#, fuzzy 36161#~ msgid "Texture Resolution Cap:" 36162#~ msgstr "Begrenzen resolutie van afbeeldingen:" 36163 36164#, fuzzy 36165#~ msgid "The current value." 36166#~ msgstr "Bewaar het huidige team" 36167 36168#, fuzzy 36169#~ msgid "Texture LOD:" 36170#~ msgstr "Afbeeldingsdetail:" 36171 36172#, fuzzy 36173#~ msgid "Swap Interval:" 36174#~ msgstr "Wissel interval:" 36175 36176#, fuzzy 36177#~ msgid "Choose your language." 36178#~ msgstr "Geen Taal" 36179 36180#~ msgid "Pre research text" 36181#~ msgstr "Vooronderzoekstekst" 36182 36183#~ msgid "Paid %i credits to soldiers" 36184#~ msgstr "%i,- betaald aan soldaten" 36185 36186#~ msgid "Paid %i credits to workers" 36187#~ msgstr "%i,- betaald aan werknemers" 36188 36189#~ msgid "Paid %i credits to scientists" 36190#~ msgstr "%i,- betaald aan onderzoekers" 36191 36192#~ msgid "Paid %i credits for robots" 36193#~ msgstr "%i,- betaald voor robots" 36194 36195#~ msgid "" 36196#~ "You cannot queue productions without workers hired in this base.\n" 36197#~ "\n" 36198#~ "Hire workers." 36199#~ msgstr "" 36200#~ "U kunt geen productie in de wachtrij zetten zonder medewerkers in deze " 36201#~ "basis.\n" 36202#~ "\n" 36203#~ "Huur medewerkers in." 36204 36205#~ msgid "Queue full!" 36206#~ msgstr "Wachtrij vol!" 36207 36208#~ msgid "You cannot queue any more items!" 36209#~ msgstr "U kunt geen verdere onderdelen in de wachtrij zetten!" 36210 36211#~ msgid "Disassembling of %s started" 36212#~ msgstr "Ontmanteling van %s begonnen" 36213 36214#~ msgid "Error - could not find aircraft" 36215#~ msgstr "Fout - kon vliegtuig niet vinden" 36216 36217#~ msgid "seq_invasion_sentence1" 36218#~ msgstr "<NOGDOEN>" 36219 36220#~ msgid "seq_xvi_sentence1" 36221#~ msgstr "<NOGDOEN>" 36222 36223#~ msgid "seq_xvi_sentence2" 36224#~ msgstr "<NOGDOEN>" 36225 36226#~ msgid "seq_alienbase_sentence1" 36227#~ msgstr "<NOGDOEN>" 36228 36229#~ msgid "seq_alienbase_sentence2" 36230#~ msgstr "<NOGDOEN>" 36231 36232#~ msgid "seq_alienbase_sentence3" 36233#~ msgstr "<NOGDOEN>" 36234 36235#~ msgid "Manage your aircraft" 36236#~ msgstr "Beheer uw vliegtuig" 36237 36238#~ msgid "Buy/Sell Equipment" 36239#~ msgstr "Koop/Verkoop Uitrusting" 36240 36241#~ msgid "Transfer equipment or personnel" 36242#~ msgstr "Verplaats uitrusting of personeel" 36243 36244#~ msgid "Produce new equipment" 36245#~ msgstr "Maak nieuwe uitrusting" 36246 36247#~ msgid "Deal with Aliens in Alien Containment" 36248#~ msgstr "Handel de Buitenaardsen af in Buitenaardsen Quarantaine" 36249 36250#~ msgid "Medical and Surgery operations" 36251#~ msgstr "Medische en Chirurgische ingrepen" 36252 36253#~ msgid "Base Information" 36254#~ msgstr "Basis Informatie" 36255 36256#~ msgid "Game" 36257#~ msgstr "Spel" 36258 36259#~ msgid "Sound" 36260#~ msgstr "Geluid" 36261 36262#~ msgid "Input" 36263#~ msgstr "Invoer" 36264 36265#~ msgid "Activates tooltips" 36266#~ msgstr "Activeert hulpballonnen" 36267 36268#~ msgid "Centring at soldier selecting, shooting and appearing" 36269#~ msgstr "Centreren op soldaat selecteren, schieten en verschijnen" 36270 36271#~ msgid "Use 3D geoscape" 36272#~ msgstr "Gebruik 3D aardbol" 36273 36274#~ msgid "Input settings" 36275#~ msgstr "Invoer instellingen" 36276 36277#~ msgid "Camera" 36278#~ msgstr "Camera" 36279 36280#~ msgid "Keys" 36281#~ msgstr "Toetsen" 36282 36283#~ msgid "Want To Maintain resolution" 36284#~ msgstr "Wil resolutie behouden" 36285 36286#~ msgid "mail_alienbreathing" 36287#~ msgstr "" 36288#~ "Overste,\n" 36289#~ "\n" 36290#~ "Ik heb diepgaand onderzoek gedaan naar de instrumenten die we gevonden " 36291#~ "hebben tijdens onze lijkschouwingen van buitenaardsen. Ik geloof dat we " 36292#~ "er klaar voor zijn om onze conclusies te trekken.\n" 36293#~ "\n" 36294#~ "Vanwege ons onderzoek naar weefselgroei en littekens rond het " 36295#~ "strottenhoofd van de buitenaardsen, kunnen we concluderen dat dit " 36296#~ "apparaat op jonge leeftijd chirurgisch ingebracht wordt bij de " 36297#~ "buitenaardsen. Ergens tijdens de pubertijd wordt het kinderonderdeel " 36298#~ "vervangen door een volwassen versie.\n" 36299#~ "\n" 36300#~ "We hebben verschillende mogelijke functies van het apparaat onderzocht, " 36301#~ "van voedsel voorverteerders tot zelfmoordapparaten, maar het voor de hand " 36302#~ "liggende antwoord bleek het correcte te zijn. Het is een soort " 36303#~ "ademhalingsapparaat, die het de buitenaardsen mogelijk maakt om te " 36304#~ "overleven in onze en mogelijk ook andere atmosferen. Elk organisch wezen " 36305#~ "dat we onderzocht hebben draagt een gelijksoortig apparaat, elk met " 36306#~ "dezelfde basisfunctionaliteit. Dit houdt in dat dit apparaat nodig is om " 36307#~ "te overleven op de buitenaardse planeet, of dat we alleen degenen zien " 36308#~ "die bedoeld zijn voor veelvuldige planetaire operaties. Externe " 36309#~ "ademhalingsapparatuur zou eenvoudiger en goedkoper zijn als ze alleen " 36310#~ "bedoeld waren om korte bezoekjes te brengen aan vijandige atmosferen.\n" 36311#~ "\n" 36312#~ "Het apparaat zelf bestaat uit een langgerekt complex filter in de " 36313#~ "luchtpijp van de persoon en twee kleine bolvormige tanks aan elke kant " 36314#~ "van de hersenstam, verbonden aan de luchtpijp met een klein metalen " 36315#~ "pijpje. Deze tanks worden gevuld met een gasmengsel samengeperst tot en " 36316#~ "vloeibare vorm, net als bij de gastanks van een duiker. Het " 36317#~ "filtermechanisme is half-intelligent; het verwijderd nauwgezet alle " 36318#~ "elementen die schadelijk zouden kunnen zijn voor de persoon, maar laat de " 36319#~ "nuttige elementen door. De tanks worden opnieuw gevuld door een kleine " 36320#~ "mechanische navel achter op de nek van de buitenaardse.\n" 36321#~ "\n" 36322#~ "Een onderzoek naar de inhoud van de tanks heeft ons de gegevens van de " 36323#~ "atmosfeer van de buitenaardsen gegeven. We hebben nu diverse mengsels " 36324#~ "geregistreerd en we geloven dat we diverse buitenaardse levensvormen in " 36325#~ "onze Quarantaine kunnen houden. Enkele van de mengsels bestaan uit " 36326#~ "stikstof en zuurstof, zoals onze eigenlijk atmosfeer, maar anderen " 36327#~ "bevatten totaal geen zuurstof. Als al deze mengsels actief gebruikt " 36328#~ "worden door één of meer buitenaardse soorten, dan ademen sommige van onze " 36329#~ "vijanden een atmosfeer in van bijna puur methaan.\n" 36330#~ "\n" 36331#~ "De immens verschillende mengels zijn eigenlijk een raadsel voor ons. Het " 36332#~ "zou toch veel economischer zijn om gescheiden bemanningen he hebben, dan " 36333#~ "om al deze soorten bij elkaar te moeten laten leven?\n" 36334#~ "\n" 36335#~ "Buitenom verdere vragen, ben ik erg trots op onze huidige resultaten. We " 36336#~ "kunnen nu buitenaardsen in onze Quarantaine plaatsen voor een langere " 36337#~ "tijd -- Ze zullen niet langer stikken zodra hun atmosferische tanks leeg " 36338#~ "zijn. Dit gebeurt ongeveer na 24 uur zonder navulling, dus er zou geen " 36339#~ "uitstel moeten zijn zodra we weer een soort gevangen kunnen nemen.\n" 36340#~ "\n" 36341#~ "Mijn team en ik kijken er naar uit om eindelijk een levende in handen te " 36342#~ "krijgen, Overste.\n" 36343#~ "\n" 36344#~ "Hoogachtend,\n" 36345#~ "\n" 36346#~ "Dr. Connor" 36347 36348#~ msgid "Small UFO Hangar" 36349#~ msgstr "Kleine UFO Hangar" 36350 36351#~ msgid "Large UFO Hangar" 36352#~ msgstr "Grote UFO Hangar" 36353 36354#~ msgid "Team Room" 36355#~ msgstr "Team Kamer" 36356 36357#~ msgid "Upgrade - Antimatter engines" 36358#~ msgstr "Verbetering - Antimaterie motoren" 36359 36360#~ msgid "craft_upgrade_am_engines_txt" 36361#~ msgstr "" 36362#~ "Overste, we hebben het werk voltooid voor de buitenaardse " 36363#~ "sterrennavigatie eenheid. Hier is een samenvatting van mijn verslag.\n" 36364#~ "\n" 36365#~ "We hebben vroeg in ons onderzoek geconcludeerd dat de sterrennavigatie " 36366#~ "eenheid gewoon een uitzonderlijk krachtige computer is geladen met " 36367#~ "gespecialiseerde software -- allemaal enkel en alleen bedoeld om een " 36368#~ "koers te vinden van het ene punt in de ruimte naar een ander. Het maakt " 36369#~ "gebruik van een nieuw buitenaards systeem van astonomische notatie, welke " 36370#~ "we besloten hebben om over te nemen om deze buitenaardse apparatuur te " 36371#~ "kunnen gebruiken.\n" 36372#~ "\n" 36373#~ "Nu we het notatie systeem ontdekt hebben, kunnen we zien dat de " 36374#~ "sterrennavigatieeenheid erg goed is in wat het doet. Als de juiste invoer " 36375#~ "wordt gegeven, kan het systeem een koers berekenen van ergens naar ergens " 36376#~ "anders binnen luttele seconden en het kan de koers intelligent aanpassen " 36377#~ "met filters zoals 'kortste reistijd', 'kortste afstand', 'minste " 36378#~ "koerscorrecties', enzovoorts. Deze filters kunnen oneindig op elkaar " 36379#~ "gestapeld worden totdat het systeem de exacte koers uit kan zetten die u " 36380#~ "wilt. Het kan zelfs rekening houden met sneller-dan-licht reizen als er " 36381#~ "een koers wordt berekend, wat de theorie bevestigd dat de buitenaardsen " 36382#~ "een soort van sneller-dan-licht technologie hebben.\n" 36383#~ "\n" 36384#~ "Het enige probleem met deze eenheid is dat er een sterrenkaart nodig is " 36385#~ "om een goede koers te kunnen geven buiten het bereik van de sensoren van " 36386#~ "de UFO. We hebben nog nooit een sterrenkaart gevonden geladen in enige " 36387#~ "UFO die we geborgen hebben. Misschien krijgen alleen UFO's met een " 36388#~ "sneller-dan-licht motor een dergelijke kaart; ze zullen er zeker " 36389#~ "navigatie voor nodig hebben.\n" 36390#~ "\"\"\n" 36391#~ "\"\"In plaats van de ongrijpbare sterrenkaart, hebben we in de " 36392#~ "sterrennavigatie eenheden tot dus ver enorm gedetailleerde informatie " 36393#~ "gevonden over de aarde en het zonnestelsel. Oppervlaktekaarten van de " 36394#~ "buitenste planeten en al hun manen (zelfs een voorheen onontdekte maan " 36395#~ "van Pluto), spectrum analyses van elk object in de astroïde gordel en de " 36396#~ "verre Kuiper gordel en de omwentelingen van elk object in het " 36397#~ "zonnestelsel voor de komende honderden jaren. We weten niet exact of deze " 36398#~ "informatie behulpzaam voor ons is, maar het zal de kennis van de mensheid " 36399#~ "over ons zonnestelsel zeer goed verbeteren -- zodra we het mogen " 36400#~ "vrijgeven aan het publiek.\n" 36401#~ "\"\"\n" 36402#~ "\"\"Het is mogelijk om onze eigen sterrenkaarten in de sterrennavigatie " 36403#~ "eenheden te programmeren, maar ik kan me bijna niet indenken hoe " 36404#~ "primitief en incompleet onze kaarten zijn in vergelijking met wat de " 36405#~ "buitenaardsen hebben. Ik kan geen enkel verkeer tussen zonnestelsels " 36406#~ "toestaan met deze eenheden totdat we een buitenaardse kaart weten te " 36407#~ "bemachtigen. In de tussentijd kunnen we deze eenheden zeker gebruiken om " 36408#~ "in binnen het zonnestelsel te navigeren als we een PHALANX vliegtuig " 36409#~ "kunnen ontwikkelen dat de ruimte in kan. Het zou het hele proces van " 36410#~ "interplanetair verkeer versimpelen tot het punt waar we slechts op een " 36411#~ "knop hoeven te drukken om missies te doen naar Saturnus of Pluto.\n" 36412#~ "\"\"\n" 36413#~ "\"\"En dat is iets wat we zo snel als mogelijk moeten doen.\n" 36414#~ "\"\"\n" 36415#~ "\"\"--Cdr. Navarre\"" 36416 36417#~ msgid "craft_upgrade_am_engines_pre_txt" 36418#~ msgstr "<TODO>" 36419 36420#, fuzzy 36421#~ msgid "b_teamroom_txt" 36422#~ msgstr "b_teamroom_txt" 36423 36424#, fuzzy 36425#~ msgid "b_small_ufo_hangar_txt" 36426#~ msgstr "b_small_ufo_hangar_txt" 36427 36428#, fuzzy 36429#~ msgid "b_large_ufo_hangar_txt" 36430#~ msgstr "b_large_ufo_hangar_txt" 36431 36432#~ msgid "media/FreeSans.ttf" 36433#~ msgstr "media/FreeSans.ttf" 36434 36435#, fuzzy 36436#~ msgid "b_laser_txt" 36437#~ msgstr "" 36438#~ "Overste, Ik ben erg tevreden met het succesvolle resultat van ons " 36439#~ "project. Ik heb plaatjes van ons prototype laser wapen bijgevoegd, welke " 36440#~ "een continue golf afgeeft in een draagbaar formaat.\n" 36441#~ "\n" 36442#~ "De practische oplossing lag niet in het nutteloos proberen groter te " 36443#~ "maken van batterijen, maar in radikale miniaturisatie technologieën om " 36444#~ "bestaande chemische laser onderdelen te verkleinen en lichter te maken. " 36445#~ "Chemische lasers worden al heel lang gebruikt en zijn onderdeel geweest " 36446#~ "van experimentele wapenprogramma's sinds het einde van de 20ᵉ eeuw, maar " 36447#~ "er zijn altijd veel problemen geweest. De enige typen chemische lasers " 36448#~ "met echt militair potentieel zijn veel te groot en zwaar geweest om te " 36449#~ "dragen voor een persoon van de infanterie. Tot nu toe waren hun slagveld " 36450#~ "toepassingen gelimiteerd tot die laser kannonnen op tanks en anti-raket " 36451#~ "batterijen op schepen.\n" 36452#~ "\n" 36453#~ "Nu hebben we bij PHALANX een miniatuur conventioneel laserkanon gemaakt. " 36454#~ "Ondanks zijn kleine afmetingen is het volledig in staat om deuterium-" 36455#~ "fluoride reacties tot stand te brengen en het afvalproduct zonder lekken " 36456#~ "op te slaan. Laat me een kleine beschrijving geven van het binnenwerk.\n" 36457#~ "\n" 36458#~ "Binnenin de verbrandingskamer wordt ethylene verbrand in stikstof " 36459#~ "trifluoride. Deze reactie produceert hoogpotentiale fluorine radikalen, " 36460#~ "die vervolgens in contact worden gebracht met een mengsel van helium en " 36461#~ "deuterium gas. Het deuterium reageert met de fluorine, wat weer " 36462#~ "hoogpotentiale moleculen produceert van deuterium fluoride. Deze " 36463#~ "ondergaan een gestimuleerde emissie in de optische resonantiekamer van " 36464#~ "het wapen, wat een straal produceert. Een serie van intelligente lenzen " 36465#~ "concentreert en stuurt de straal naar het richtpunt van de schietende en " 36466#~ "het corrigeert zelfs minimale verplaatsingen van de schietende of het " 36467#~ "doel. Het deuterium afvalgas wordt door ons zelf-ontwikkeld hogedruk " 36468#~ "filtersysteem geduwd, welke alle giftige of radioactieve moleculen " 36469#~ "afvangt, voordat de veilige afvalvloeistof in de atmosfeer vrijkomt.\n" 36470#~ "\n" 36471#~ "Het filter moet na elke missie vervangen worden, maar we hebben het " 36472#~ "systeem zo ontworpen dat dit gemakkelijk en pijnloos kan. Als het " 36473#~ "filtersysteem op één of andere manier beschadigd is, zal het wapen direct " 36474#~ "stoppen met functioneren om zo besmetting te voorkomen.\n" 36475#~ "\n" 36476#~ "De laser werkt op midden infrarode golflengtes, dus het produceert geen " 36477#~ "zichtbare straal, behalve voor mensen die een InfraRood kijker dragen.\n" 36478#~ "\n" 36479#~ "Het prototype dat we gebouwd hebben is helaas nog niet klaar voor een " 36480#~ "grootschalige productie als infanteriewapen, omdat er meer raffinatie en " 36481#~ "balancering nodig is voor menselijk gebruik, maar de ontwikkelingen die " 36482#~ "we gemaakt hebben kunnen ook voor wapens voor voertuigen toegepast " 36483#~ "worden -- misschien zelfs vliegtuig wapens. Ik heb een aantal nieuwe " 36484#~ "onderzoeksvoorstellen in uw POSTVAK gezet voor het principe idee dat we " 36485#~ "geschetst hebben.\n" 36486#~ "\n" 36487#~ "Laat me weten zodra u wilt dat we ermee aan de slag gaan, Overste.\n" 36488#~ "\n" 36489#~ "--Cdr. Navarre" 36490 36491#~ msgid "" 36492#~ "Use the first-person view (toggle with [v]) to check if moving one square " 36493#~ "to the left will make that shoot-through-the-building shot possible." 36494#~ msgstr "" 36495#~ "Gebruik de eerste persoon zicht (wissel met [v]) om te kijken of één " 36496#~ "vakje naar links verplaatsen helpt met het schot-door-het-gebouw." 36497 36498#~ msgid "Custom" 36499#~ msgstr "Aangepast" 36500 36501#, fuzzy 36502#~ msgid "Can't activate reaction fire.\n" 36503#~ msgstr "Enkel schot reactievuur" 36504 36505#, fuzzy 36506#~ msgid "No weapon in right hand." 36507#~ msgstr "Wapen in rechterhand" 36508 36509#, fuzzy 36510#~ msgid "No weapon in left hand." 36511#~ msgstr "Wapen in rechterhand" 36512 36513#~ msgid "No reload possible for right hand, already fully loaded." 36514#~ msgstr "Herladen niet mogelijk voor de rechterhand, is al volledig geladen." 36515 36516#, fuzzy 36517#~ msgid "No reload possible for right hand, you don't have backup ammo." 36518#~ msgstr "Herladen niet mogelijk voor de rechterhand, is al volledig geladen." 36519 36520#, fuzzy 36521#~ msgid "Not enough TUs for reloading weapon in right hand." 36522#~ msgstr "Onvoldoende TE's om op te staan." 36523 36524#~ msgid "You've reached the installation limit." 36525#~ msgstr "U hebt uw installatie limiet bereikt." 36526 36527#, fuzzy 36528#~ msgid "Base-Defense Laser Turret" 36529#~ msgstr "Laser Afweer" 36530 36531#~ msgid "Enemy spotted" 36532#~ msgstr "Vijand gezien" 36533 36534#~ msgid "No manangeable options for a radartower" 36535#~ msgstr "Geen beheerbare opties voor een radartoren" 36536 36537#~ msgid "No reload possible for right hand." 36538#~ msgstr "Herladen niet mogelijk in de rechterhand." 36539 36540#~ msgid "No reload possible for left hand." 36541#~ msgstr "Herladen niet mogelijk in de linkerhand." 36542 36543#~ msgid "Build a %s or %s first." 36544#~ msgstr "Bouw eerst een %s of een %s." 36545 36546#~ msgid "Build %s first." 36547#~ msgstr "Bouw eerst een %s." 36548 36549#~ msgid " (unlimited ammos)" 36550#~ msgstr " (oneindige munitie)" 36551 36552#~ msgid "Mission won for team %i\n" 36553#~ msgstr "Missie gewonnen door team %i\n" 36554 36555#~ msgid "Type:\tProtection:\n" 36556#~ msgstr "Type:\tBeveiliging:\n" 36557 36558#~ msgid "Click the big button in the lower right corner when ready" 36559#~ msgstr "Klik de grote knop linksonder aan als u klaar bent" 36560 36561#~ msgid "Players connected, waiting for others" 36562#~ msgstr "Spelers verbonden, wacht op anderen" 36563 36564#~ msgid "Previous weapon chambered for this ammunition" 36565#~ msgstr "Vorig wapen geschikt voor deze munitie" 36566 36567#~ msgid "Previous ammunition compatible with this weapon" 36568#~ msgstr "Vorige munitie geschikt voor dit wapen" 36569 36570#~ msgid "Next weapon chambered for this ammunition" 36571#~ msgstr "Volgende wapen geschikt voor deze munitie" 36572 36573#~ msgid "Next ammunition compatible with this weapon" 36574#~ msgstr "Volgende munitie geschikt voor dit wapen" 36575 36576#~ msgid "With weapon:" 36577#~ msgstr "Met wapen:" 36578 36579#~ msgid "With ammo:" 36580#~ msgstr "Met munitie:" 36581 36582#~ msgid "Slot %i:\t%s (%s)" 36583#~ msgstr "Vak %i:\t%s (%s)" 36584 36585#~ msgid "%s - disassembly\n" 36586#~ msgstr "%s - ontmanteling\n" 36587 36588#~ msgid " * %i x\t%s\n" 36589#~ msgstr " * %i x\t%s\n" 36590 36591#~ msgid " * %s\n" 36592#~ msgstr " * %s\n" 36593 36594#~ msgid "Server needs restarting - something went wrong" 36595#~ msgstr "Server moet opnieuw worden gestart - iets ging verkeerd" 36596 36597#~ msgid "Team %i (%s) will get the first turn.\n" 36598#~ msgstr "Team %i (%s) krijgt de eerste beurt.\n" 36599 36600#~ msgid "Devastating alien terror attack on Mumbai" 36601#~ msgstr "Verwoestende buitenaardse terroristische aanval op Mumbai" 36602 36603#~ msgid "Alien aircraft spotted" 36604#~ msgstr "Buitenaards vliegtuig gesignaleerd" 36605 36606#~ msgid "Add selected item" 36607#~ msgstr "Voeg geselecteerd onderdeel toe" 36608 36609#~ msgid "Remove item from slot" 36610#~ msgstr "Verwijder onderdeel van het vak" 36611 36612#, fuzzy 36613#~ msgid "D-F Tank" 36614#~ msgstr "DF-Tank" 36615 36616#~ msgid "AA51 Cicada SAM" 36617#~ msgstr "AA51 Cicada Luchtafweer" 36618 36619#~ msgid "Blueprints - Antimatter Storage" 36620#~ msgstr "Blauwdrukken - Antimaterie Opslag" 36621 36622#~ msgid "Bolter Rifle" 36623#~ msgstr "Schichtgeweer" 36624 36625#~ msgid "Bolter Rifle Magazine" 36626#~ msgstr "Schichtgeweer Magazijn" 36627 36628#~ msgid "%d day\n" 36629#~ msgid_plural "%d days\n" 36630#~ msgstr[0] "%d dag\n" 36631#~ msgstr[1] "%d dagen\n" 36632 36633#~ msgid "Previous category" 36634#~ msgstr "Vorige categorie" 36635 36636#~ msgid "Next category" 36637#~ msgstr "Volgende categorie" 36638 36639#~ msgid "Replace UFO" 36640#~ msgstr "Vervang UFO" 36641 36642#~ msgid "Replace stored UFO with actual recovered one" 36643#~ msgstr "Vervang de opgeslagen UFO met " 36644 36645#~ msgid "Sound is currently not activated. Click here to activate it." 36646#~ msgstr "" 36647#~ "Geluid staat op dit moment niet aan. Klik hier om het aan te zetten." 36648 36649#~ msgid "Select previous base for transfer" 36650#~ msgstr "Kies vorige basis voor overdracht" 36651 36652#~ msgid "Selected base" 36653#~ msgstr "Gekozen basis" 36654 36655#~ msgid "Select next base for transfer" 36656#~ msgstr "Kies volgende basis voor overdracht" 36657 36658#~ msgid "Previous entry" 36659#~ msgstr "Vorige regel" 36660 36661#~ msgid "Next entry" 36662#~ msgstr "Volgende regel" 36663 36664#~ msgid "Back to content" 36665#~ msgstr "Terug naar inhoudsopgave" 36666 36667#~ msgid "Research results" 36668#~ msgstr "Onderzoeksresultaten" 36669 36670#~ msgid "Leave UFOpaedia" 36671#~ msgstr "Verlaat UFOpedia" 36672 36673#~ msgid "Base facility destroyed" 36674#~ msgstr "Basis faciliteit vernietigd" 36675 36676#~ msgid "You've lost a missile battery system." 36677#~ msgstr "U bent een raketbatterijsysteem verloren." 36678 36679#~ msgid "You've lost a laser battery system." 36680#~ msgstr "U bent een laserbatterijsysteem verloren." 36681 36682#~ msgid "You've lost a base facility (%s)." 36683#~ msgstr "U bent een basis faciliteit verloren (%s). " 36684 36685#~ msgid "%i c\n" 36686#~ msgstr "%i c\n" 36687 36688#~ msgid "Destination base does not have functional Large UFO Hangar.\n" 36689#~ msgstr "Doelbasis heeft geen functionerende Grote UFO Hangar.\n" 36690 36691#~ msgid "Missing Large UFO Hangar" 36692#~ msgstr "Mist Grote UFO Hangar" 36693 36694#~ msgid "Destination base does not have enough Large UFO Hangar.\n" 36695#~ msgstr "Doelbasis heeft onvoldoende ruimte in de Grote UFO Hangar.\n" 36696 36697#~ msgid "Destination base does not have functional Small UFO Hangar.\n" 36698#~ msgstr "Doelbasis heeft geen functionerende Kleine UFO Hangar.\n" 36699 36700#~ msgid "Missing Small UFO Hangar" 36701#~ msgstr "Mist Kleine UFO Hangar" 36702 36703#~ msgid "Destination base does not have enough Small UFO Hangar.\n" 36704#~ msgstr "Doelbasis heeft onvoldoende ruimte in de Kleine UFO Hangar.\n" 36705 36706#~ msgid "%s (%i for transfer)" 36707#~ msgstr "%s (%i voor overdracht)" 36708 36709#~ msgid "Corpse of %s (%i for transfer)" 36710#~ msgstr "Lijk van %s (%i voor overdracht)" 36711 36712#~ msgid "%s (%i for transfer, %i left)" 36713#~ msgstr "%s (%i voor overdracht, %i over)" 36714 36715#~ msgid "%s (%i available)" 36716#~ msgstr "%s (%i beschikbaar)" 36717 36718#~ msgid "Corpse of %s (%i for transfer, %i left)" 36719#~ msgstr "Lijk van %s (%i voor vervoer, %i over)" 36720 36721#~ msgid "Alive %s (%i for transfer, %i left)" 36722#~ msgstr "Levende %s (%i voor vervoer, %i beschikbaar)" 36723 36724#~ msgid "Alive %s (%i available)" 36725#~ msgstr "Levende %s (%i beschikbaar)" 36726 36727#~ msgid "%s:\tProtection: %i\n" 36728#~ msgstr "%s:\tBeveiliging: %i\n" 36729 36730#~ msgid "UFOpaedia Index: %s" 36731#~ msgstr "UFOpedia Index: %s" 36732 36733#~ msgid "Replace %s at %s (%i stored available)\n" 36734#~ msgstr "Vervang %s bij %s (%i opgeslagen beschikbaar)\n" 36735 36736#~ msgid "previously recovered %s from base %s" 36737#~ msgstr "%s voorheen opgehaald van basis %s" 36738 36739#~ msgid "Storage process for captured %s ongoing." 36740#~ msgstr "Opslagproces voor opgenomen %s bezig." 36741 36742#~ msgid "Open the actors inventory while we are in tactical mission" 36743#~ msgstr "" 36744#~ "Open de persoonlijke uitrusting wanneer we in een tactische missie zitten" 36745 36746#~ msgid "Base #3" 36747#~ msgstr "Basis #3" 36748 36749#~ msgid "Base #4" 36750#~ msgstr "Basis #4" 36751 36752#~ msgid "Base #5" 36753#~ msgstr "Basis #5" 36754 36755#~ msgid "Base #6" 36756#~ msgstr "Basis #6" 36757 36758#~ msgid "Base #7" 36759#~ msgstr "Basis #7" 36760 36761#~ msgid "Base #8" 36762#~ msgstr "Basis #8" 36763 36764#~ msgid "Installation #1" 36765#~ msgstr "Installatie #1" 36766 36767#~ msgid "Installation #2" 36768#~ msgstr "Installatie #2" 36769 36770#~ msgid "Installation #3" 36771#~ msgstr "Installatie #3" 36772 36773#~ msgid "Installation #4" 36774#~ msgstr "Installatie #4" 36775 36776#~ msgid "Installation #5" 36777#~ msgstr "Installatie #5" 36778 36779#~ msgid "Installation #6" 36780#~ msgstr "Installatie #6" 36781 36782#~ msgid "Installation #7" 36783#~ msgstr "Installatie #7" 36784 36785#~ msgid "Installation #8" 36786#~ msgstr "Installatie #8" 36787 36788#, fuzzy 36789#~ msgid "CREDIT" 36790#~ msgstr "KREDIET (GELD)" 36791 36792#~ msgid "Buy/Sell Aircraft..." 36793#~ msgstr "Koop/Verkoop Vliegtuig..." 36794 36795#~ msgid "Buy or sell aircraft" 36796#~ msgstr "Koop of verkoop vliegtuig" 36797 36798#~ msgid "Produce..." 36799#~ msgstr "Produceer..." 36800 36801#~ msgid "Produce aircraft or aircraft components" 36802#~ msgstr "Produceer vliegtuig of vliegtuiguitrusting" 36803 36804#~ msgid "Exit combat zoom mode" 36805#~ msgstr "Beëindig gevechtsvergrotingsmodus" 36806 36807#~ msgid "Slow down time" 36808#~ msgstr "Vertraag de tijd" 36809 36810#~ msgid "Speed up time" 36811#~ msgstr "Versnel de tijd" 36812 36813#~ msgid "Previous alien containment" 36814#~ msgstr "Vorige buitenaardsen quarantaine" 36815 36816#~ msgid "Your are changing this defence system" 36817#~ msgstr "U verandert dit afweersysteem" 36818 36819#~ msgid "Choose missile battery" 36820#~ msgstr "Kies raket batterij" 36821 36822#~ msgid "Choose laser battery" 36823#~ msgstr "Kies laser batterij" 36824 36825#~ msgid "Install selected defence system" 36826#~ msgstr "Installeer gekozen afweersysteem" 36827 36828#~ msgid "Choose defence system to build" 36829#~ msgstr "Kies het te bouwen afweersysteem" 36830 36831#~ msgid "Change ammo in the defence system" 36832#~ msgstr "Wijzig munitie in het afweersysteem" 36833 36834#~ msgid "Current defence system" 36835#~ msgstr "Huidig afweersysteem" 36836 36837#~ msgid "Ammo to use with installed system" 36838#~ msgstr "Munitie om te gebruiken met het geïnstalleerde systeem" 36839 36840#~ msgid "Create base" 36841#~ msgstr "Maak basis" 36842 36843#~ msgid "Max. bases reached" 36844#~ msgstr "Max. aantal basissen bereikt" 36845 36846#~ msgid "Max. installations reached" 36847#~ msgstr "Max. aantal installaties bereikt" 36848 36849#~ msgid "Toggle between full zoom and half zoom" 36850#~ msgstr "Wissel tussen volledige inzoomen en half inzoomen" 36851 36852#~ msgid "Enter base" 36853#~ msgstr "Betreedt de basis" 36854 36855#~ msgid "No UFO hangars or no power supply" 36856#~ msgstr "Geen UFO hangars of geen energievoorziening" 36857 36858#~ msgid "No nation with accepted level of alien infiltration" 36859#~ msgstr "Geen land met voldoende nivo van buitenaardse invloed" 36860 36861#~ msgid "UFO recovery process finished" 36862#~ msgstr "UFO bergingsproces voltooid" 36863 36864#~ msgid "Store the UFO in base" 36865#~ msgstr "Sla de UFO op in basis" 36866 36867#~ msgid "Sell the UFO to desired nation" 36868#~ msgstr "Verkoop de UFO aan de gewenste land" 36869 36870#~ msgid "Select base for UFO recovery" 36871#~ msgstr "Kies basis voor UFO berging" 36872 36873#~ msgid "Select nation for UFO recovery" 36874#~ msgstr "Kies land voor UFO berging" 36875 36876#~ msgid "Variable:" 36877#~ msgstr "Variabele:" 36878 36879#~ msgid "Value:" 36880#~ msgstr "Waarde:" 36881 36882#~ msgid "Edit your team after loading" 36883#~ msgstr "Bewerk uw team na het laden" 36884 36885#~ msgid "Edit" 36886#~ msgstr "Bewerk" 36887 36888#~ msgid "Generate a team automatically" 36889#~ msgstr "Genereer automatisch een team" 36890 36891#~ msgid "Serverbrowser" 36892#~ msgstr "Serverbrowser" 36893 36894#~ msgid "AI autojoin:" 36895#~ msgstr "Computerspelers automatisch verbinden:" 36896 36897#~ msgid "AI autojoin on free teams" 36898#~ msgstr "Computerspelers automatisch verbinden bij vrije teams" 36899 36900#~ msgid "Sound is not activated" 36901#~ msgstr "Geluid staat niet aan" 36902 36903#~ msgid "Production queue/producible items" 36904#~ msgstr "Productiewachtrij/produceerbare onderdelen" 36905 36906#~ msgid "Q" 36907#~ msgstr "Q" 36908 36909#~ msgid "Num" 36910#~ msgstr "Num" 36911 36912#~ msgid "New game" 36913#~ msgstr "Nieuw spel" 36914 36915#~ msgid "No game to save" 36916#~ msgstr "Geen spel om te bewaren" 36917 36918#~ msgid "Baseinfo" 36919#~ msgstr "Basis informatie" 36920 36921#~ msgid "Cargo onboard" 36922#~ msgstr "Vracht aan boord" 36923 36924#~ msgid "No defence system assigned.\n" 36925#~ msgstr "Geen afweersysteem toegewezen.\n" 36926 36927#~ msgid "This defence system is functional.\n" 36928#~ msgstr "Dit afweersysteem werkt.\n" 36929 36930#~ msgid "This defence system will be installed in %i hours.\n" 36931#~ msgstr "Dit afweersysteem zal geïnstalleerd zijn over %i uur.\n" 36932 36933#~ msgid "This defence system will be removed in %i hours.\n" 36934#~ msgstr "Dit afweersysteem zal verwijderd worden over %i uur.\n" 36935 36936#~ msgid "No ammo assigned to this defence system." 36937#~ msgstr "Geen munitie toegewezen aan dit afweersysteem." 36938 36939#~ msgid " (unlimited missiles)" 36940#~ msgstr " (oneindig veel raketten)" 36941 36942#~ msgid "No pilot assigned." 36943#~ msgstr "Geen piloot toegewezen." 36944 36945#~ msgid "Could not set up your base at this location" 36946#~ msgstr "Kon geen basis maken op deze plaats" 36947 36948#~ msgid "Could not set up your installation at this location" 36949#~ msgstr "Kon geen installatie maken op deze plaats" 36950 36951#~ msgid "Primary weapons" 36952#~ msgstr "Primaire wapens" 36953 36954#~ msgid "Secondary weapons" 36955#~ msgstr "Secundaire wapens" 36956 36957#~ msgid "Heavy weapons" 36958#~ msgstr "Zware wapens" 36959 36960#~ msgid "Miscellaneous" 36961#~ msgstr "Diversen" 36962 36963#~ msgid "Personal Armour" 36964#~ msgstr "Persoonlijk Pantser" 36965 36966#~ msgid "Couldn't open file" 36967#~ msgstr "Kon bestand niet openen" 36968 36969#~ msgid "The file is a more recent version than is supported" 36970#~ msgstr "De bestandsversie is recenter dan ondersteund wordt." 36971 36972#~ msgid "" 36973#~ "Error in loading a subsystem.\n" 36974#~ "\n" 36975#~ "See game console for more information." 36976#~ msgstr "" 36977#~ "Fout bij het laden van een subsysteem.\n" 36978#~ "\n" 36979#~ "Zie de spelconsole voor meer informatie." 36980 36981#~ msgid "" 36982#~ "Error in loading a subsystem. Sentinel doesn't match.\n" 36983#~ "\n" 36984#~ "This might be due to an old savegame or a bug in the game.\n" 36985#~ "\n" 36986#~ "See game console for more information." 36987#~ msgstr "" 36988#~ "Fout bij laden van subsysteem. Wachtpost klopt niet.\n" 36989#~ "\n" 36990#~ "Dit kan zijn door een oud opgeslagen spel of een fout in het spel.\n" 36991#~ "\n" 36992#~ "Zie de spelconsole voor meer informatie." 36993 36994#~ msgid "Size mismatch - failed to save the campaign" 36995#~ msgstr "Grootte klopt niet - kon de campagne niet opslaan" 36996 36997#~ msgid "Pilot %s %s" 36998#~ msgstr "Piloot %s %s" 36999 37000#~ msgid "Go to '%s' UFOpaedia entry" 37001#~ msgstr "Ga naar '%s' in UFOpedia" 37002 37003#~ msgid "Secured %s was destroyed." 37004#~ msgstr "Beveiligde %s is vernietigd." 37005 37006#~ msgid "10 sec" 37007#~ msgstr "10 sec" 37008 37009#~ msgid "10 mins" 37010#~ msgstr "10 min" 37011 37012#~ msgid "" 37013#~ "Base '%s' is under attack - you can enter this base to change soldiers " 37014#~ "equipment. What to do ?" 37015#~ msgstr "" 37016#~ "Basis '%s' wordt aangevallen - u kunt de basis binnengaan om soldaten " 37017#~ "uitrusting te veranderen. Wat te doen?" 37018 37019#~ msgid "" 37020#~ "Base '%s' is under attack - you can enter this base to change soldiers " 37021#~ "equipment or to kill aliens in Alien Containment Facility. What to do ?" 37022#~ msgstr "" 37023#~ "Basis '%s' wordt aangevallen - u kunt de basis binnengaan om soldaten " 37024#~ "uitrusting te veranderen of om buitenaardsen in de Buitenaardse " 37025#~ "Quarantaine te doden. Wat te doen?" 37026 37027#~ msgid "Nobody selected\n" 37028#~ msgstr "Niemand gekozen\n" 37029 37030#~ msgid "" 37031#~ "You cannot reload this unknown item.\n" 37032#~ "You need to research it and its ammunition first.\n" 37033#~ msgstr "" 37034#~ "U kunt dit onbekende onderdeel niet herladen.\n" 37035#~ "U moet dit en zijn munitie eerst onderzoeken.\n" 37036 37037#~ msgid "An alien was stunned: %s\n" 37038#~ msgstr "Een buitenaardse werd verdoofd: %s\n" 37039 37040#~ msgid "An alien was killed: %s\n" 37041#~ msgstr "Een buitenaardse werd gedood: %s\n" 37042 37043#~ msgid "Draw a line to each alien visible to the current actor." 37044#~ msgstr "Teken een lijn naar alle zichtbare buitenaardse vanaf deze persoon." 37045 37046#~ msgid "Toggle the combat zoom level (full zoom or half zoom)." 37047#~ msgstr "" 37048#~ "Wissel tussen het zoomnivo van het slagveld (volledig ingezoomd of half " 37049#~ "ingezoomd)." 37050 37051#~ msgid "Toggle first-person/third-person camera mode" 37052#~ msgstr "Wissel tussen eerste-persoon/derde-persoon camera modus" 37053 37054#~ msgid "Alien spotted: %s!" 37055#~ msgstr "Buitenaardse gesignaleerd: %s!" 37056 37057#~ msgid "Alien spotted!\n" 37058#~ msgstr "Buitenaardse gesignaleerd!\n" 37059 37060#~ msgid "The server has disconnected.\n" 37061#~ msgstr "De server heeft de verbinding verbroken.\n" 37062 37063#~ msgid "Assign Soldiers" 37064#~ msgstr "Soldaten toevoegen" 37065 37066#~ msgid "Equip aircraft components" 37067#~ msgstr "Breng vliegtuig componenten aan" 37068 37069#~ msgid "Switch to the previous aircraft" 37070#~ msgstr "Wissel naar het vorige vliegtuig" 37071 37072#~ msgid "Switch to the next aircraft" 37073#~ msgstr "Wissel naar het volgende vliegtuig" 37074 37075#~ msgid "Assign your squad" 37076#~ msgstr "Zet uw team in" 37077 37078#~ msgid "Previous aircraft" 37079#~ msgstr "Vorig vliegtuig" 37080 37081#~ msgid "Currently being healed" 37082#~ msgstr "Wordt op dit moment verpleegd" 37083 37084#~ msgid "Race:" 37085#~ msgstr "Ras:" 37086 37087#~ msgid "Show available primary weapons" 37088#~ msgstr "Laat beschikbare primaire wapens zien" 37089 37090#~ msgid "Show available secondary weapons" 37091#~ msgstr "Laat beschikbare secundaire wapens zien" 37092 37093#~ msgid "Show available heavy weapons" 37094#~ msgstr "Laat beschikbare zware wapens zien" 37095 37096#~ msgid "Show available miscellaneous equipment and weapons" 37097#~ msgstr "Laat al het diverse uitrusting en wapens zien" 37098 37099#~ msgid "Show available armour" 37100#~ msgstr "Laat beschikbare pantser zien" 37101 37102#~ msgid "Use current skin with every soldier aboard" 37103#~ msgstr "Gebruik deze kleuring voor alle soldaten aan boord" 37104 37105#~ msgid "No team assigned" 37106#~ msgstr "Geen team toegewezen" 37107 37108#~ msgid "Please choose and equip your team first" 37109#~ msgstr "Kies alstublieft eerst uw team en rust het uit" 37110 37111#~ msgid "A new team has been created for you." 37112#~ msgstr "Er is voor u een nieuw team gemaakt." 37113 37114#~ msgid "New team created" 37115#~ msgstr "Nieuw team gemaakt" 37116 37117#~ msgid "" 37118#~ "Aliens captured\t%i\n" 37119#~ "\n" 37120#~ msgstr "" 37121#~ "Buitenaardsen gevangen genomen\t%i\n" 37122#~ "\n" 37123 37124#~ msgid "" 37125#~ "Enemies captured\t%i\n" 37126#~ "\n" 37127#~ msgstr "" 37128#~ "Vijanden gevangen genomen\t%i\n" 37129#~ "\n" 37130 37131#~ msgid "" 37132#~ "Enemy survivors\t%i\n" 37133#~ "\n" 37134#~ msgstr "" 37135#~ "Vijandelijke overlevenden\t%i\n" 37136#~ "\n" 37137 37138#~ msgid "Team losses\t%i\n" 37139#~ msgstr "Verliezen voor het team\t%i\n" 37140 37141#~ msgid "Team missing in action\t%i\n" 37142#~ msgstr "Team vermist\t%i\n" 37143 37144#~ msgid "Friendly fire losses\t%i\n" 37145#~ msgstr "Verliezen door eigen vuur\t%i\n" 37146 37147#~ msgid "Civilians killed by the Aliens\t%i\n" 37148#~ msgstr "Burgers gedood door de Buitenaardsen\t%i\n" 37149 37150#~ msgid "Civilians killed by the Enemies\t%i\n" 37151#~ msgstr "Burgers gedood door de Vijand\t%i\n" 37152 37153#~ msgid "Civilians killed by your Team\t%i\n" 37154#~ msgstr "Burgers gedood door uw Team\t%i\n" 37155 37156#~ msgid "" 37157#~ "Civilians saved\t%i\n" 37158#~ "\n" 37159#~ "\n" 37160#~ msgstr "" 37161#~ "Burgers gered\t%i\n" 37162#~ "\n" 37163#~ "\n" 37164 37165#~ msgid "" 37166#~ "%s\n" 37167#~ "This defence system will be operational in %i hours.\n" 37168#~ msgstr "" 37169#~ "%s\n" 37170#~ "Dit afweersysteem zal operationeel zijn over %i uur.\n" 37171 37172#~ msgid "This item will be operational in %i hours.\n" 37173#~ msgstr "Dit onderdeel zal operationeel zijn over %i uur.\n" 37174 37175#~ msgid "Build at least one workshop" 37176#~ msgstr "Bouw minimaal één werkplaats" 37177 37178#~ msgid "Build at least one functional Hangar (click for more info)" 37179#~ msgstr "Bouw minimaal één functionerende Hangar (klik hier voor meer info)" 37180 37181#~ msgid "Build at least one functional Storage (click for more info)" 37182#~ msgstr "Bouw minimaal één functionerende Opslag (klik hier voor meer info)" 37183 37184#~ msgid "Can't transfer (click for more info)" 37185#~ msgstr "Kan niet overdragen (klik hier voor meer info)" 37186 37187#~ msgid "Build at least one functional Laboratory (click for more info)" 37188#~ msgstr "" 37189#~ "Bouw minimaal één functionerend Laboratorium (klik hier voor meer info)" 37190 37191#~ msgid "Build at least one functional Workshop (click for more info)" 37192#~ msgstr "" 37193#~ "Bouw minimaal één functionerende Werkplaats (klik hier voor meer info)" 37194 37195#~ msgid "Build at least one functional Living Quarter (click for more info)" 37196#~ msgstr "" 37197#~ "Bouw minimaal één functionerende Verblijfruimte (klik hier voor meer info)" 37198 37199#~ msgid "" 37200#~ "Build at least one functional Alien Containment (click for more info)" 37201#~ msgstr "" 37202#~ "Bouw minimaal één functionerende Buitenaardse Quarantaine (klik hier voor " 37203#~ "meer info)" 37204 37205#~ msgid "Build at least one functional Hospital (click for more info)" 37206#~ msgstr "" 37207#~ "Bouw minimaal één functionerend Ziekenboeg (klik hier voor meer info)" 37208 37209#~ msgid "What to do?" 37210#~ msgstr "Wat te doen?" 37211 37212#~ msgid "" 37213#~ "Do you really want to change all pause settings?\\nThis change can't be " 37214#~ "undone." 37215#~ msgstr "" 37216#~ "Weet u zeker dat u alle pauze instellingen wilt veranderen?\\nDit kan " 37217#~ "ongedaan worden gemaakt." 37218 37219#~ msgid "" 37220#~ "Do you really want to change all notification messages?\\nThis change " 37221#~ "can't be undone." 37222#~ msgstr "" 37223#~ "Weet u zeker dat u allee waarschuwingsberichten wilt veranderen?\\nDit " 37224#~ "kan niet ongedaan worden gemaakt." 37225 37226#~ msgid "Enable all notification messages" 37227#~ msgstr "Activeer alle waarschuwingsberichten" 37228 37229#~ msgid "Disable all notification messages" 37230#~ msgstr "Deactiveer alle waarschuwingsberichten" 37231 37232#~ msgid "" 37233#~ "Do you really want to change all sound notifications?\\nThis change can't " 37234#~ "be undone." 37235#~ msgstr "" 37236#~ "Weet u zeker dat u alle geluidswaarschuwingen wilt veranderen?\\nDit kan " 37237#~ "niet ongedaan worden gemaakt." 37238 37239#~ msgid "Enable all sound notifications" 37240#~ msgstr "Activeer alle geluidswaarschuwingen" 37241 37242#~ msgid "Disable all sound notifications" 37243#~ msgstr "Deactiveer alle geluidswaarschuwingen" 37244 37245#~ msgid "Pause/Messages" 37246#~ msgstr "Pauze/Berichten" 37247 37248#~ msgid "Automatically resolve mission" 37249#~ msgstr "Los automatisch de missie op" 37250 37251#~ msgid "pause disabled" 37252#~ msgstr "pauze gedeactiveerd" 37253 37254#~ msgid "pause enabled" 37255#~ msgstr "pauze geactiveerd" 37256 37257#~ msgid "notification disabled" 37258#~ msgstr "waarschuwingsberichten gedeactiveerd" 37259 37260#~ msgid "Coilgun Ammo" 37261#~ msgstr "Spoelgeweer Munitie" 37262 37263#~ msgid "Ready for drop down" 37264#~ msgstr "Klaar om te landen" 37265 37266#~ msgid "Being transfered" 37267#~ msgstr "Wordt overgebracht" 37268 37269#~ msgid "You've got a new aircraft (a %s) in base %s" 37270#~ msgstr "U hebt een nieuw vliegtuig (een %s) in basis %s" 37271 37272#~ msgid "not a working hangar" 37273#~ msgstr "geen werkende hangar" 37274 37275#~ msgid "no more available hangar" 37276#~ msgstr "geen verdere hangar beschikbaar" 37277 37278#~ msgid "no more quarter for employees aboard" 37279#~ msgstr "geen verdere verblijfruimte voor medewerkers aan boord" 37280 37281#~ msgid "no more room in storage" 37282#~ msgstr "geen ruimte meer in opslag" 37283 37284#~ msgid "base is too far" 37285#~ msgstr "basis is te ver" 37286 37287#~ msgid "" 37288#~ "Your aircraft doesn't have enough fuel to go there and then come back to " 37289#~ "its home base." 37290#~ msgstr "" 37291#~ "Uw vliegtuig heeft onvoldoende brandstof om daar naartoe te gaan en weer " 37292#~ "terug te gaan naar de thuisbasis." 37293 37294#~ msgid "Installation defence item was successfully installed." 37295#~ msgstr "Installatie-verdedigingsonderdeel is succesvol geïnstalleerd." 37296 37297#~ msgid "Base defence item was successfully installed." 37298#~ msgstr "Basis-verdedigingsonderdeel is succesvol geïnstalleerd." 37299 37300#~ msgid "Installation defence item was successfully removed." 37301#~ msgstr "Installatieverdedigingsonderdeel is succesvol verwijderd." 37302 37303#~ msgid "Base defence item was successfully removed." 37304#~ msgstr "Basisverdedigingsonderdeel is succesvol verwijderd." 37305 37306#~ msgid "Show other items and materials" 37307#~ msgstr "Laat de andere onderdelen en materialen zien" 37308 37309#~ msgid "Loop" 37310#~ msgstr "Herhaal" 37311 37312#~ msgid "Show the particle only once" 37313#~ msgstr "Laat het deeltje één keer zien" 37314 37315#, fuzzy 37316#~ msgid "Loop the particle" 37317#~ msgstr "Herhaal het deeltje" 37318 37319#~ msgid "Show primary weapons in store" 37320#~ msgstr "Laat primaire wapens in opslag zien" 37321 37322#~ msgid "Show armour in store" 37323#~ msgstr "Laat bepantsering in opslag zien" 37324 37325#~ msgid "Headshot" 37326#~ msgstr "Hoofdschot" 37327 37328#~ msgid "Rapid Shots" 37329#~ msgstr "Snelle Schoten" 37330 37331#~ msgid "Repeat Fire" 37332#~ msgstr "Repeteervuur" 37333 37334#~ msgid "Healing of %s completed - %i active healing left\n" 37335#~ msgid_plural "Healing of %s completed - %i active healings left\n" 37336#~ msgstr[0] "Genezing van %s volledig - %i actieve verpleegde over\n" 37337#~ msgstr[1] "Genezing van %s volledig - %i actieve verpleegden over\n" 37338 37339#~ msgid "Healing complete" 37340#~ msgstr "Genezing volledig" 37341 37342#~ msgid "" 37343#~ " needs to be placed in hospital,\n" 37344#~ "but there is not enough room!\n" 37345#~ "\n" 37346#~ "Build more hospitals.\n" 37347#~ msgstr "" 37348#~ "moet het ziekenboeg in,\n" 37349#~ "maar er is onvoldoende ruimte!\n" 37350#~ "\n" 37351#~ "Bouw meer ziekenhuizen.\n" 37352 37353#~ msgid "Not enough hospital space" 37354#~ msgstr "Niet genoeg ruimte in het ziekenboeg" 37355 37356#~ msgid "Decrease the amount of items you want to buy" 37357#~ msgstr "Verlaag het aantal onderdelen dat u wilt kopen" 37358 37359#~ msgid "Increase the amount of items you want to buy" 37360#~ msgstr "Verhoog het aantal onderdelen dat u wilt kopen" 37361 37362#~ msgid "Sell factor:" 37363#~ msgstr "Verkoop factor:" 37364 37365#~ msgid "Decrease the amount of items you want to sell" 37366#~ msgstr "Verlaag het aantal onderdelen dat u wilt verkopen" 37367 37368#~ msgid "Increase the amount of items you want to sell" 37369#~ msgstr "Verhoog het aantal onderdelen dat u wilt verkopen" 37370 37371#~ msgid "eXtraterrestial Viral Infection" 37372#~ msgstr "Buitenaardse Virus Infectie" 37373 37374#~ msgid "steelblade" 37375#~ msgstr "stalen zwaard" 37376 37377#~ msgid "monomolecularblade" 37378#~ msgstr "monomoleculairzwaard" 37379 37380#~ msgid "Camera Scroll:" 37381#~ msgstr "Camera Schuiven:" 37382 37383#~ msgid "Camera Rotation:" 37384#~ msgstr "Camera Draaiing:" 37385 37386#~ msgid "%s\t%0.2f%%\n" 37387#~ msgstr "%s\t%0.2f%%\n" 37388 37389#~ msgid "Crashed Alien Ship. Secure the area." 37390#~ msgstr "Neergestort Buitenaards Schip. Beveilig de omgeving." 37391 37392#~ msgid "You don't have any aircraft in the base - what do you want to do?" 37393#~ msgstr "U hebt geen vliegtuig op de basis - wat wilt u doen?" 37394 37395#~ msgid "Buy aircraft" 37396#~ msgstr "Koop vliegtuig" 37397 37398#~ msgid "Buy" 37399#~ msgstr "Kopen" 37400 37401#~ msgid "Aircraft away" 37402#~ msgstr "Vliegtuig weg" 37403 37404#~ msgid "Start your aircraft" 37405#~ msgstr "Start uw vliegtuig" 37406 37407#~ msgid "Call back aircraft" 37408#~ msgstr "Roep het vliegtuig terug" 37409 37410#~ msgid "Stop time" 37411#~ msgstr "Stop de tijd" 37412 37413#~ msgid "Item to install after removal" 37414#~ msgstr "Onderdeel om toe te voegen na verwijdering" 37415 37416#~ msgid "Remove ammo from this defence system" 37417#~ msgstr "Verwijder munitie van dit afweersysteem" 37418 37419#~ msgid "Choose defence system to build after removing current one" 37420#~ msgstr "Kies het te bouwen afweersysteem na het verwijderen van het huidige" 37421 37422#~ msgid "Hire soldiers" 37423#~ msgstr "Huur soldaten in" 37424 37425#~ msgid "Hire scientists" 37426#~ msgstr "Huur onderzoekers in" 37427 37428#~ msgid "Hire workers" 37429#~ msgstr "Huur werkers in" 37430 37431#~ msgid "Hire pilots" 37432#~ msgstr "Huur piloten in" 37433