1#textdomain wesnoth 2 3# title screen and no_gui mode do not need terrain_graphics 4#ifdef TITLE_SCREEN 5#define NO_TERRAIN_GFX 6#enddef 7#endif 8 9#ifdef NO_GUI 10#define NO_TERRAIN_GFX 11#enddef 12#endif 13 14{english.cfg} 15 16{themes/} 17 18{core/} 19 20[multiplayer_side] 21 id=Custom 22 name= _"Custom" 23 image="units/unknown-unit.png" 24[/multiplayer_side] 25 26#ifdef MULTIPLAYER 27{multiplayer/} 28 29#ifdef MP_TEST 30{test/multiplayer/} 31#endif 32 33#endif 34 35# Using different default eras in SP and MP forces a config reload which we don't want. 36{multiplayer/eras.cfg} 37 38{campaigns/} 39 40[ais] 41 default_ai_algorithm=ai_default_rca 42 [default_config] 43 {ai/utils/default_config.cfg} 44 [/default_config] 45 {ai/ais/} 46#ifdef DEBUG_MODE 47 {ai/dev/} 48#endif 49[/ais] 50 51#ifdef EDITOR 52[textdomain] 53 name="wesnoth-editor" 54[/textdomain] 55#endif 56 57#ifdef TEST 58{scenario-test.cfg} 59{scenario-leaders.cfg} 60{scenario-movethrough.cfg} 61{scenario-story.cfg} 62{ai/scenarios/} 63{ai/micro_ais/scenarios/} 64#define DONT_RELOAD_CORE 65#enddef 66 67{test/} 68#endif 69 70[textdomain] 71 name="wesnoth" 72[/textdomain] 73[textdomain] 74 name="wesnoth-help" 75[/textdomain] 76[textdomain] 77 name="wesnoth-ai" 78[/textdomain] 79[textdomain] 80 name="wesnoth-units" 81[/textdomain] 82[textdomain] 83 name="wesnoth-multiplayer" 84[/textdomain] 85# does not work when wired in only in the multiplayer file, do not ask me why... 86[textdomain] 87 name="wesnoth-anl" 88[/textdomain] 89 90#ifndef NO_TERRAIN_GFX 91# Include the terrain-graphics definitions after the campaigns so campaign specific 92# terrains work properly. 93{core/terrain-graphics.cfg} 94#endif 95 96[binary_path] 97 path=data/core 98[/binary_path] 99 100{advanced_preferences.cfg} 101 102{game_config.cfg} 103 104[textdomain] 105 name="wesnoth-lib" 106[/textdomain] 107