1#textdomain wesnoth
2
3# title screen and no_gui mode do not need terrain_graphics
4#ifdef TITLE_SCREEN
5#define NO_TERRAIN_GFX
6#enddef
7#endif
8
9#ifdef NO_GUI
10#define NO_TERRAIN_GFX
11#enddef
12#endif
13
14{english.cfg}
15
16{themes/}
17
18{core/}
19
20[multiplayer_side]
21    id=Custom
22    name= _"Custom"
23    image="units/unknown-unit.png"
24[/multiplayer_side]
25
26#ifdef MULTIPLAYER
27{multiplayer/}
28
29#ifdef MP_TEST
30{test/multiplayer/}
31#endif
32
33#endif
34
35# Using different default eras in SP and MP forces a config reload which we don't want.
36{multiplayer/eras.cfg}
37
38{campaigns/}
39
40[ais]
41    default_ai_algorithm=ai_default_rca
42    [default_config]
43        {ai/utils/default_config.cfg}
44    [/default_config]
45    {ai/ais/}
46#ifdef DEBUG_MODE
47    {ai/dev/}
48#endif
49[/ais]
50
51#ifdef EDITOR
52[textdomain]
53    name="wesnoth-editor"
54[/textdomain]
55#endif
56
57#ifdef TEST
58{scenario-test.cfg}
59{scenario-leaders.cfg}
60{scenario-movethrough.cfg}
61{scenario-story.cfg}
62{ai/scenarios/}
63{ai/micro_ais/scenarios/}
64#define DONT_RELOAD_CORE
65#enddef
66
67{test/}
68#endif
69
70[textdomain]
71    name="wesnoth"
72[/textdomain]
73[textdomain]
74    name="wesnoth-help"
75[/textdomain]
76[textdomain]
77    name="wesnoth-ai"
78[/textdomain]
79[textdomain]
80    name="wesnoth-units"
81[/textdomain]
82[textdomain]
83    name="wesnoth-multiplayer"
84[/textdomain]
85# does not work when wired in only in the multiplayer file, do not ask me why...
86[textdomain]
87    name="wesnoth-anl"
88[/textdomain]
89
90#ifndef NO_TERRAIN_GFX
91# Include the terrain-graphics definitions after the campaigns so campaign specific
92# terrains work properly.
93{core/terrain-graphics.cfg}
94#endif
95
96[binary_path]
97    path=data/core
98[/binary_path]
99
100{advanced_preferences.cfg}
101
102{game_config.cfg}
103
104[textdomain]
105    name="wesnoth-lib"
106[/textdomain]
107