1#textdomain wesnoth-trow
2[scenario]
3    id=13_Peoples_in_Decline
4    name= _ "Peoples in Decline"
5    next_scenario=14_Rough_Landing
6    map_data="{campaigns/The_Rise_Of_Wesnoth/maps/13_Peoples_in_Decline.map}"
7    {TURNS 39 36 33}
8    {DEFAULT_SCHEDULE}
9
10    {SCENARIO_MUSIC knalgan_theme.ogg}
11    {EXTRA_SCENARIO_MUSIC wanderer.ogg}
12
13    [story]
14        [part]
15            music=underground.ogg
16            story= _ "Several days later Prince Haldric departs in his ship, the Eldaric, his home and the Green Isle lost to him forever. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessene has mentioned, and even more exotic lands even further to the East."
17        [/part]
18
19        [part]
20            story= _ "The island that King Haldric and his crew are approaching was at one time a volcano that is now slowly sinking into the sea. The elder Crown Prince of Southbay had managed to establish a foothold on this Island, despite the belligerent nature of its reptilian inhabitants. There will be little left of that foothold by now."
21            background=story/trow_story_13-Peoples_in_Decline.jpg
22        [/part]
23    [/story]
24
25    {TROW_GI_TRACK {JOURNEY_13_NEW} }
26
27    {TROW_DEATHS}
28
29    [side]
30        type=Noble Commander
31        id=Prince Haldric
32        name= _ "Prince Haldric"
33        unrenamable=yes
34        side=1
35        canrecruit=yes
36        gold=200
37        controller=human
38        team_name=Haldric
39        user_team_name=_"Refugees"
40        {FLAG_VARIANT loyalist}
41    [/side]
42
43    [side]
44        type=Drake Flameheart
45        id=Kegrid
46        name= _ "Kegrid"
47        side=2
48        canrecruit=yes
49        {GOLD 110 150 190}
50        {INCOME 2 4 8}
51        team_name=Drake
52        user_team_name=_"Drakes"
53#ifdef EASY
54        recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter
55#else
56        recruit=Drake Burner,Drake Clasher,Drake Glider,Fire Drake,Drake Arbiter,Drake Fighter,Drake Warrior
57#endif
58        [ai]
59            {NO_SCOUTS}
60            recruitment_pattern=scout,fighter,fighter,archer,fighter
61            aggression=0.75
62            {ATTACK_DEPTH 4 5 5}
63        [/ai]
64    [/side]
65
66    [side]
67        type=Drake Flameheart
68        id=Gerrick
69        name= _ "Gerrick"
70        side=3
71        canrecruit=yes
72        {GOLD 110 150 190}
73        {INCOME 2 4 8}
74        team_name=Drake
75        user_team_name=_"Drakes"
76
77#ifdef EASY
78        recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter
79#else
80        recruit=Drake Burner,Drake Clasher,Drake Glider,Fire Drake,Drake Flare,Drake Fighter,Drake Warrior
81#endif
82
83        [ai]
84            {NO_SCOUTS}
85#ifdef EASY
86            recruitment_pattern=scout,fighter,fighter,archer,fighter
87#else
88            recruitment_pattern=scout,fighter,fighter,archer,fighter,mixed fighter
89#endif
90            aggression=0.75
91            {ATTACK_DEPTH 4 5 5}
92        [/ai]
93    [/side]
94
95    [side]
96        type=Drake Flameheart
97        id=Merkush
98        name= _ "Merkush"
99        side=4
100        canrecruit=yes
101        {GOLD 110 150 190}
102        {INCOME 2 4 8}
103        team_name=Drake
104        user_team_name=_"Drakes"
105
106#ifdef EASY
107        recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter
108#else
109        recruit=Drake Burner,Drake Clasher,Drake Glider,Fire Drake,Drake Thrasher,Drake Fighter,Drake Warrior
110#endif
111
112        [ai]
113            {NO_SCOUTS}
114            recruitment_pattern=scout,fighter,fighter,archer,fighter
115            aggression=0.75
116            {ATTACK_DEPTH 4 5 5}
117        [/ai]
118    [/side]
119
120    [side]
121        side=5
122        no_leader=yes
123        team_name=Drake
124        hidden=yes
125        [ai]
126            village_value=0
127        [/ai]
128    [/side]
129
130    [event]
131        name=prestart
132        {OBJ_TRIDENT_STORM 17 18 (trident)}
133
134        [recall]
135            id=Lady Jessene
136            x=10
137            y=8
138        [/recall]
139        [recall]
140            id=Burin the Lost
141            x=11
142            y=9
143        [/recall]
144        [recall]
145            id=Sir Ruddry
146            x=9
147            y=10
148        [/recall]
149
150        [recall]
151            id=Sir Ladoc
152            x=9
153            y=10
154        [/recall]
155
156        [recall]
157            id=Minister Edren
158            x=10
159            y=10
160        [/recall]
161
162        [recall]
163            id=Lord Typhon
164            x=9
165            y=9
166        [/recall]
167
168        {PLACE_IMAGE ("units/transport/galleon.png~RC(magenta>red)") 10 9}
169
170        [objectives]
171            side=1
172            [objective]
173                description= _ "Defeat all enemy leaders"
174                condition=win
175            [/objective]
176            [objective]
177                description= _ "Death of Prince Haldric"
178                condition=lose
179            [/objective]
180            [objective]
181                description= _ "Death of Lady Jessene"
182                condition=lose
183            [/objective]
184            [objective]
185                description= _ "Death of Lord Typhon"
186                condition=lose
187            [/objective]
188
189            {TURNS_RUN_OUT}
190
191            [gold_carryover]
192                bonus=yes
193                carryover_percentage=40
194            [/gold_carryover]
195        [/objectives]
196    [/event]
197
198    [event]
199        name=start
200        [message]
201            speaker=narrator
202            message= _ "After some time at sea an island is spotted. The Eldaric docks at a crude port that appears to be deserted."
203            image=wesnoth-icon.png
204        [/message]
205        [message]
206            speaker=Burin the Lost
207            message= _ "Land! Land! Bless the Lords of Light!"
208        [/message]
209        [message]
210            speaker=Lady Jessene
211            message= _ "This is the Elder Prince’s island all right. We had a heck of a time pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!"
212        [/message]
213        [message]
214            speaker=Prince Haldric
215            message= _ "We come in peace. We only seek to re-provision our ships."
216        [/message]
217        [message]
218            speaker=Lady Jessene
219            message={WHISPER _"I don’t think diplomacy is going to work."}
220        [/message]
221        [message]
222            speaker=Gerrick
223            # wmllint: local spelling Ssso humansss usss
224            message= _ "Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the glory of the Lords of Morogor!"
225        [/message]
226        [message]
227            speaker=Lady Jessene
228            message= {WHISPER _"Do I need to say, <i>“I told you so”</i>?"}
229        [/message]
230    [/event]
231
232    [event]
233        name=moveto
234        [filter]
235            side=1
236            x=17
237            y=18
238        [/filter]
239
240        [event]
241            name=new turn
242
243            {VARIABLE_OP xx1 rand "18..19"}
244            {VARIABLE_OP yy1 rand "16..19"}
245
246            {NAMED_LOYAL_UNIT 5 (Sea Serpent) $xx1 $yy1 (Bitey the Serpent) ( _ "Bitey the Serpent")}
247
248            [message]
249                side=1
250                [filter_location]
251                    x,y=$xx1,$yy1
252                    radius=10
253                [/filter_location]
254                message= _ "Look out, a serpent has emerged from the deep."
255            [/message]
256
257            [scroll_to_unit]
258                id=Bitey the Serpent
259            [/scroll_to_unit]
260
261            {CLEAR_VARIABLE xx1,yy1}
262        [/event]
263    [/event]
264
265    [event]
266        name=enemies defeated
267        [message]
268            speaker=Prince Haldric
269            message= _ "Well, it looks like their warriors have given up the fight. We should be able to re-provision the ships now."
270        [/message]
271        [message]
272            speaker=Lady Jessene
273            message= _ "The nice thing is, they’ll go back to guarding this island after we’re gone for a while. It’ll make a good way of preventing others from following us."
274        [/message]
275        [message]
276            speaker=Prince Haldric
277            message= _ "This island is slowly sinking. Hmm, I wonder what they’ll do when it gets too small for them?"
278        [/message]
279        [message]
280            speaker=Lady Jessene
281            message= _ "They seem rather intelligent. They’re certainly belligerent and numerous. I’m sure they’ll eventually evacuate. Just like us right now."
282        [/message]
283        [message]
284            speaker=Prince Haldric
285            message= _ "I don’t find that thought very comforting."
286        [/message]
287        [move_unit_fake]
288            type=Familiar
289            side=4
290            x=3,3,4
291            y=1,2,2
292        [/move_unit_fake]
293
294        {LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 4 4 2}
295        # wmllint: directory spelling Neep
296        [message]
297            speaker=Familiar
298            message= _ "<i>Clack</i>! <i>Clack!</i>"
299        [/message]
300
301        [kill]
302            id=Familiar
303        [/kill]
304
305        [move_unit_fake]
306            type=Familiar
307            side=4
308            x=4,3,2,1
309            y=2,3,2,2
310        [/move_unit_fake]
311
312        [endlevel]
313            result=victory
314            bonus=yes
315            {NEW_GOLD_CARRYOVER 40}
316        [/endlevel]
317    [/event]
318
319    [event]
320        name=time over
321        [message]
322            speaker=Lady Jessene
323            message= _ "The fleet is starving, we’ll never pacify this island before we all die!"
324        [/message]
325    [/event]
326[/scenario]
327