1#textdomain wesnoth-trow 2[scenario] 3 id=15_A_New_Land 4 name= _ "A New Land" 5 next_scenario=16_The_Kalian 6 map_data="{campaigns/The_Rise_Of_Wesnoth/maps/15_A_New_Land.map}" 7 8 victory_when_enemies_defeated=no 9 turns=unlimited 10 {DEFAULT_SCHEDULE} 11 12 {SCENARIO_MUSIC wanderer.ogg} 13 14 [story] 15 [part] 16 story=_ "After the defeat of the Nagas, Haldric’s refugees take on fresh water and hunt small game, relieved to have land beneath their feet. When they depart, even the sea-weather is milder." 17 [/part] 18 [part] 19 story=_ "After a week’s steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas." 20 background=story/trow_story_15-A_New_Land.jpg 21 [/part] 22 [/story] 23 24 {TROW_GC_TRACK {JOURNEY_15_NEW} } 25 26 {TROW_DEATHS} 27 28 [side] 29 type=Noble Commander 30 id=Prince Haldric 31 name= _ "Prince Haldric" 32 unrenamable=yes 33 side=1 34 canrecruit=yes 35 gold=100 36 controller=human 37 team_name=Haldric 38 user_team_name=_"Refugees" 39 {FLAG_VARIANT loyalist} 40 [/side] 41 42 [side] 43 type=Elvish Marshal 44 id=Glimir 45 name= _ "Glimir" 46 side=2 47 canrecruit=yes 48 {GOLD 150 220 300} 49 team_name=Continentals 50 user_team_name=_"Continentals" 51 recruit=Elvish Archer, Elvish Fighter, Elvish Shaman, Elvish Hero, Elvish Marksman, Elvish Druid 52 [ai] 53 {NO_SCOUTS} 54 recruitment_pattern=fighter,archer,fighter,archer,healer 55 56 [aspect] 57 id=recruitment_instructions 58 59 [facet] 60 [value] 61 [recruit] 62 type=Elvish Hero,Elvish Marksman,Elvish Druid 63 number=1 64 importance=2 65 blocker=yes 66 [/recruit] 67 [recruit] 68 type=Elvish Archer,Elvish Fighter,Elvish Shaman 69 number=1 70 importance=1 71 blocker=no 72 [/recruit] 73 [/value] 74 [/facet] 75 [/aspect] 76 77 {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( 78 [candidate_action] 79 engine=lua 80 name=retreat 81 id=retreat 82 max_score=101000 83 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua" 84 [/candidate_action] 85 )} 86 {MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop ( 87 [candidate_action] 88 engine=lua 89 name=aggressive_attack_no_suicide 90 id=aggressive_attack_no_suicide 91 max_score=100000 92 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua" 93 [/candidate_action] 94 )} 95 {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop high_xp_attack} 96 {MODIFY_AI_DELETE_CANDIDATE_ACTION 2 main_loop combat} 97 [/ai] 98 {FLAG_VARIANT wood-elvish} 99 [/side] 100 101 {STARTING_VILLAGES 2 8} 102 103 [side] 104 type=Dwarvish Lord 105 id=Dursil 106 name= _ "Dursil" 107 side=3 108 canrecruit=yes 109 {GOLD 150 220 300} 110 team_name=Continentals 111 user_team_name=_"Continentals" 112 recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Guardsman, Dwarvish Steelclad, Dwarvish Thunderguard, Dwarvish Pathfinder 113 [ai] 114 {NO_SCOUTS} 115 recruitment_pattern=fighter,mixed fighter,fighter,mixed fighter,scout 116 117 [aspect] 118 id=recruitment_instructions 119 120 [facet] 121 [value] 122 [recruit] 123 type=Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Pathfinder 124 number=1 125 importance=2 126 blocker=yes 127 [/recruit] 128 [recruit] 129 type=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman 130 number=1 131 importance=1 132 blocker=no 133 [/recruit] 134 [/value] 135 [/facet] 136 [/aspect] 137 138 {MODIFY_AI_ADD_CANDIDATE_ACTION 3 main_loop ( 139 [candidate_action] 140 engine=lua 141 name=retreat 142 id=retreat 143 max_score=101000 144 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua" 145 [/candidate_action] 146 )} 147 {MODIFY_AI_ADD_CANDIDATE_ACTION 3 main_loop ( 148 [candidate_action] 149 engine=lua 150 name=aggressive_attack_no_suicide 151 id=aggressive_attack_no_suicide 152 max_score=100000 153 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua" 154 [/candidate_action] 155 )} 156 {MODIFY_AI_DELETE_CANDIDATE_ACTION 3 main_loop high_xp_attack} 157 {MODIFY_AI_DELETE_CANDIDATE_ACTION 3 main_loop combat} 158 [/ai] 159 {FLAG_VARIANT knalgan} 160 [/side] 161 162 {STARTING_VILLAGES 3 14} 163 164 [side] 165 type=Elvish Champion 166 id=Eowarar 167 name= _ "Eowarar" 168 side=4 169 canrecruit=yes 170 {GOLD 150 220 300} 171 team_name=Continentals 172 user_team_name=_"Continentals" 173 recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger, Elvish Sorceress 174 [ai] 175 {NO_SCOUTS} 176 recruitment_pattern=fighter,archer,mixed fighter,mixed fighter 177 178 [aspect] 179 id=recruitment_instructions 180 181 [facet] 182 [value] 183 [recruit] 184 type=Elvish Hero,Elvish Ranger,Elvish Sorceress 185 number=1 186 importance=2 187 blocker=yes 188 [/recruit] 189 [recruit] 190 type=Elvish Archer,Elvish Fighter 191 number=1 192 importance=1 193 blocker=no 194 [/recruit] 195 [/value] 196 [/facet] 197 [/aspect] 198 199 {MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop ( 200 [candidate_action] 201 engine=lua 202 name=retreat 203 id=retreat 204 max_score=101000 205 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_retreat.lua" 206 [/candidate_action] 207 )} 208 {MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop ( 209 [candidate_action] 210 engine=lua 211 name=aggressive_attack_no_suicide 212 id=aggressive_attack_no_suicide 213 max_score=100000 214 location="campaigns/The_Rise_Of_Wesnoth/ai/ca_aggressive_attack_no_suicide.lua" 215 [/candidate_action] 216 )} 217 {MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop high_xp_attack} 218 {MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop combat} 219 [/ai] 220 {FLAG_VARIANT long} 221 [/side] 222 223 {STARTING_VILLAGES 4 8} 224 225 [event] 226 name=prestart 227 228 [store_unit] 229 [filter] 230 side=1 231 canrecruit=yes 232 [/filter] 233 234 variable=stored_Haldric 235 kill=yes 236 [/store_unit] 237 [/event] 238 239 [event] 240 name=start 241 242 [objectives] 243 [objective] 244 description= _ "Avoid deaths for as long as possible" + "<span foreground='white'> <small>" + _"(the scenario ends when any unit perishes)" + "</small></span>" 245 condition=win 246 [/objective] 247 [objective] 248 description= _ "Death of Prince Haldric" 249 condition=lose 250 [/objective] 251 [objective] 252 description= _ "Death of Lady Jessene" 253 condition=lose 254 [/objective] 255 [objective] 256 description= _ "Death of Lord Typhon" 257 condition=lose 258 [/objective] 259 #textdomain wesnoth 260 notes_string = _"Gold carryover:" 261 #textdomain wesnoth-trow 262 [note] 263 red,green,blue=255,255,192 264 description= _ "You will receive a finish bonus — equal to an early finish bonus — for the number of turns you lasted." 265 [/note] 266 [note] 267 red,green,blue=255,255,192 268 description= _ "20% of finishing gold carried over to the next scenario." + " 269<span foreground='white'><big> 270"+ 271 #textdomain wesnoth 272 _"Notes:"+"</big></span>" 273 #textdomain wesnoth-trow 274 [/note] 275 [note] 276 description= _ "Enemies will not initiate an attack if there is a risk of them dying." 277 [/note] 278 [/objectives] 279 [/event] 280 281 [event] 282 name=start 283 284 [message] 285 speaker=narrator 286 message= _ "Alas, the shore of the Great Continent was not so tranquil a place as it had appeared from at sea." 287 image=wesnoth-icon.png 288 [/message] 289 [message] 290 speaker=Glimir 291 message= _ "Go home, you vile dwarves! By treaty you are pledged to only the hills and mountains to the north of the Great River. This is not your land." 292 [/message] 293 [message] 294 speaker=Dursil 295 message= _ "Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and all of the land south of the Great River, and force us onto only the hills and mountains of the north? There are hills and mountains as good as any here in the south!" 296 [/message] 297 [message] 298 speaker=Glimir 299 message= _ "By the right of treaty, ancient but still true—" 300 [/message] 301 [message] 302 speaker=Dursil 303 # wmllint: local spelling namby-pamby 304 message= _ "Hmph! You namby-pamby elves: <i>“We don’t cut the trees, we groom the forest.”</i> Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I’m not the first to have the thought!" 305 [/message] 306 [message] 307 speaker=Glimir 308 message= _ "Wait, I see a ship. Many ships. We’re being invaded!" 309 [/message] 310 [message] 311 speaker=Dursil 312 message= _ "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s get them first." 313 [/message] 314 315 [sound] 316 name=ambient/ship.ogg 317 [/sound] 318 319 [move_unit_fake] 320 type=Galleon 321 side=1 322 x=1,7,10,10,9 323 y=19,21,22,23,24 324 [/move_unit_fake] 325 326 {PLACE_IMAGE ("units/transport/galleon.png~RC(magenta>red)~FL(horiz)") 9 24} 327 {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 1 19} 328 {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 4 19} 329 {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 1 17} 330 {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>red)") 3 18} 331 332 [move_unit_fake] 333 type=$stored_Haldric.type 334 side=1 335 x=9,6 336 y=24,24 337 [/move_unit_fake] 338 339 [unstore_unit] 340 variable=stored_Haldric 341 [/unstore_unit] 342 343 [recall] 344 id=Lady Jessene 345 x=8 346 y=24 347 [/recall] 348 [recall] 349 id=Burin the Lost 350 x=7 351 y=25 352 [/recall] 353 [recall] 354 id=Sir Ruddry 355 x=8 356 y=25 357 [/recall] 358 [recall] 359 id=Sir Ladoc 360 x=8 361 y=25 362 [/recall] 363 [recall] 364 id=Minister Edren 365 x=7 366 y=26 367 [/recall] 368 [recall] 369 id=Lord Typhon 370 x=6 371 y=20 372 [/recall] 373 374 [message] 375 speaker=Prince Haldric 376 message= _ "We come in peace. May our peoples—" 377 [/message] 378 [message] 379 speaker=Dursil 380 message= _ "Get them!" 381 [/message] 382 [message] 383 speaker=Lady Jessene 384 message= _ "Gee, and you were practicing that speech for days. I guess that’s it for diplomacy then. Haldric, we should avoid bloodshed even if we have to ward them off. There has to be a peaceful resolution to this." 385 [/message] 386 [message] 387 speaker=Burin the Lost 388 message= _ "In the name of... This is the continent of my home. But I set out east. I must have traveled clear around the world." 389 [/message] 390 [message] 391 speaker=Burin the Lost 392 message= _ "My people are too far south. I don’t know what’s going on here. I’ll stick with you until the end. You’ve been a good friend. Just no more sea voyages." 393 [/message] 394 395 {CLEAR_VARIABLE stored_Haldric} 396 [/event] 397 398 [event] 399 name=turn 3 400 [message] 401 speaker=Lady Jessene 402 message= _ "I bet this wasn’t the welcome you were expecting." 403 [/message] 404 [/event] 405 406 # Enemies' base income increases by 1 every turn 407 [event] 408 name=new turn 409 first_time_only=no 410 411 [modify_side] 412 [filter_side] 413 side=2,3,4 414 [/filter_side] 415 416 income="$($turn_number - 1)" 417 [/modify_side] 418 [/event] 419 420 [event] 421 name=die 422 [filter] 423 [not] 424 id=Lady Jessene,Prince Haldric,Lord Typhon 425 [/not] 426 [/filter] 427 428 [move_unit_fake] 429 type=Elvish Shyde 430 side=2 431 x=42,40,39 432 y=3,5,6 433 [/move_unit_fake] 434 435 {HERO (Autumn Shyde) (Lady Dionli) ( _ "Lady Dionli") 2 39 6 ("portraits/dionli.png")} 436 [+unit] 437 facing=sw 438 [/unit] 439 440 [message] 441 speaker=Lady Dionli 442 message= _ "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me." 443 [/message] 444 [message] 445 speaker=Glimir 446 message= _ "The stories are true. There must be dwarven colonists in the Brown Hills. We caught this band chopping wood near the bay. Then we saw lots of ships. Not like before, with that fellow from Southbay and his lone ship. It was always interesting when he stopped by." 447 [/message] 448 [message] 449 speaker=Glimir 450 # wmllint: local spelling erm 451 message= _ "We thought we were being invaded. We, erm, put our differences aside with the dwarves, for the moment, and decided to deal with this first." 452 [/message] 453 [message] 454 speaker=Lady Dionli 455 message= _ "These are disturbing trends. Human, it is by luck alone that I am here to spare you. For on this day the Council of Lords is meeting in a forest not far from here." 456 [/message] 457 [message] 458 speaker=Prince Haldric 459 message= _ "I am Prince Haldric. We come in peace. May our peoples—" 460 [/message] 461 [message] 462 speaker=Lady Jessene 463 message= _ "Haldric." 464 [/message] 465 [message] 466 speaker=Lady Dionli 467 message= _ "As for you, dwarf, return to the Brown Hills. Then tell your people to prepare to return to the north." 468 [/message] 469 [message] 470 speaker=Dursil 471 message= _ "I’ll return to the hills, but I can’t promise that my people will go. Hmph!" 472 [/message] 473 [message] 474 speaker=Lady Dionli 475 message= _ "Haldric, is it? You are their leader? You and your advisers are to come with me. It will be safe for your passengers to disembark here." 476 [/message] 477 478 [move_unit_fake] 479 type=Familiar 480 side=4 481 x=1,3 482 y=11,11 483 [/move_unit_fake] 484 485 {LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 4 3 11} 486 487 [kill] 488 id=Familiar 489 [/kill] 490 491 [move_unit_fake] 492 type=Familiar 493 side=4 494 x=3,4,4,1 495 y=11,10,9,8 496 [/move_unit_fake] 497 498 [message] 499 speaker=Lady Jessene 500 message={WHISPER _"Maybe it’d be best if you didn’t mention our little friend following us..."} 501 [/message] 502 503#ifdef EASY 504 [message] 505 speaker=Lord Typhon 506 message= _ "I must return to my people. You have kept your word, you may avail of my services in the future. The services of my people will remain at your disposal." 507 [/message] 508#else 509 [disallow_recruit] 510 side=1 511 type=Merman Fighter,Merman Hunter 512 [/disallow_recruit] 513 514 [message] 515 speaker=Lord Typhon 516 message= _ "I must return to my people. My warriors that fought by your side wish to remain with you. You have kept your word, and you may avail of my services in the future." 517 [/message] 518#endif 519 520 [kill] 521 id=Lord Typhon 522 [/kill] 523 524 [message] 525 speaker=Prince Haldric 526 message= _ "May the currents carry you swiftly, my friend. " + {WHISPER _"Jessene, send word that a third of the fleet is to return to the Green Isle, to look for more survivors. If they return tell them to keep returning until no more survivors are found."} 527 [/message] 528 [message] 529 speaker=Prince Haldric 530 message={WHISPER _"Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure that no more than a third of the fleet is sent. We must not provide the orcs with a ready-made fleet. Make haste, return before it is time to meet with these, what are they? Ahh, elves."} 531 [/message] 532 [message] 533 speaker=Prince Haldric 534 message= _ "This is the second Eldaric I get to say goodbye to. At least this time it is easier than the first." 535 [/message] 536 537 [set_variable] 538 name=num_done 539 value=0 540 [/set_variable] 541 542 [set_variable] 543 name=a_beach 544 value=0 545 [/set_variable] 546 547 [set_variable] 548 name=cursed_isle 549 value=0 550 [/set_variable] 551 552 [set_variable] 553 name=the_dragon 554 value=0 555 [/set_variable] 556 557 [set_variable] 558 name=troll_hole 559 value=0 560 [/set_variable] 561 562 [set_variable] 563 name=last_done 564 value="none" 565 [/set_variable] 566 567 [modify_turns] 568 value=$turn_number 569 [/modify_turns] 570 [modify_turns] 571 add=$turn_number 572 [/modify_turns] 573 574 [endlevel] 575 #Bet I scared a few people there 576 result=victory 577 bonus=yes 578 {NEW_GOLD_CARRYOVER 20} 579 next_scenario=16_The_Kalian 580 [/endlevel] 581 [/event] 582[/scenario] 583