1msgid ""
2msgstr ""
3"Project-Id-Version: wescamp-i 18n\n"
4"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
5"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
6"PO-Revision-Date: 2005-09-19 15:58+0200\n"
7"Last-Translator: Automatically generated\n"
8"Language-Team: none\n"
9"Language: \n"
10"MIME-Version: 1.0\n"
11"Content-Type: text/plain; charset=UTF-8\n"
12"Content-Transfer-Encoding: 8bit\n"
13"Plural-Forms: nplurals=2; plural=(n != 1);\n"
14
15#. [campaign]: id=Liberty
16#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
17msgid "Liberty"
18msgstr "Libero"
19
20#. [campaign]: id=Liberty
21#: data/campaigns/Liberty/_main.cfg:19
22#, fuzzy
23#| msgid "(Easy)"
24msgid "Easy"
25msgstr "(facila)"
26
27#. [campaign]: id=Liberty
28#: data/campaigns/Liberty/_main.cfg:19
29msgid "Peasant"
30msgstr "Kamparano"
31
32#. [campaign]: id=Liberty
33#: data/campaigns/Liberty/_main.cfg:20
34#, fuzzy
35#| msgid "(Normal)"
36msgid "Normal"
37msgstr "(normala)"
38
39#. [campaign]: id=Liberty
40#: data/campaigns/Liberty/_main.cfg:20
41msgid "Outlaw"
42msgstr "Ekzilanto"
43
44#. [campaign]: id=Liberty
45#: data/campaigns/Liberty/_main.cfg:21
46#, fuzzy
47#| msgid "(Difficult)"
48msgid "Difficult"
49msgstr "(malfacila)"
50
51#. [campaign]: id=Liberty
52#: data/campaigns/Liberty/_main.cfg:21
53msgid "Fugitive"
54msgstr "Fuĝanto"
55
56#. [campaign]: id=Liberty
57#. Yes, that is "marchlanders", not "marshlanders".
58#. "marchlander" is archaic English for an inhabitant of a border region.
59#: data/campaigns/Liberty/_main.cfg:26
60#, fuzzy
61msgid ""
62"As the shadow of civil war lengthens across Wesnoth, a band of hardy "
63"marchlanders revolts against the tyranny of Queen Asheviere. To win their "
64"way to freedom, they must defeat not just the trained blades of Wesnothian "
65"troops but darker foes including orcs and undead.\n"
66"\n"
67msgstr ""
68"Kiam hejmmilito vastigxas en Weshoth, forta grupo de kuraĝaj loĝantoj  en "
69"okcidenta distrikto faras rebelio kontraŭ kruela reĝino Asheviere. Milito "
70"por libero ili devas batali ne nur kontraŭ armeo de Wesnoth  sed ankaŭ "
71"kontraŭ sombraj malamikoj kiel orkoj kaj malmotrantoj.\n"
72"\n"
73"(meza nivelo, 9 scenaroj)"
74
75#. [campaign]: id=Liberty
76#: data/campaigns/Liberty/_main.cfg:28
77msgid "(Novice level, 8 scenarios.)"
78msgstr ""
79
80#. [about]
81#: data/campaigns/Liberty/_main.cfg:31
82msgid "Campaign Design"
83msgstr "Projektado de Kampanjo"
84
85#. [about]
86#: data/campaigns/Liberty/_main.cfg:37
87msgid "Prose-doctoring and preparation for mainline"
88msgstr "Plibeligado de Prozo kaj preparado por enŝulto al ĉefa lino"
89
90#. [about]
91#: data/campaigns/Liberty/_main.cfg:43
92msgid "Campaign Maintenance"
93msgstr "Bonteno de Kampanjo"
94
95#. [about]
96#: data/campaigns/Liberty/_main.cfg:54
97msgid "Artwork and Graphics Design"
98msgstr "Grafika dizajno"
99
100#. [scenario]: id=01_The_Raid
101#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
102msgid "The Raid"
103msgstr "Invado"
104
105#. [label]
106#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:17
107msgid "Dallben"
108msgstr ""
109
110#. [part]
111#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22
112#, fuzzy
113#| msgid ""
114#| "In the Era of Turmoil, during the reign of King Garard II, the border "
115#| "towns of Delwyn and Dallben in the province of Annuvin grew increasingly "
116#| "dissatisfied with the King’s rule. Being preoccupied with the great wars, "
117#| "the King was unable to send adequate forces to protect the frontier."
118msgid ""
119"In the Era of Turmoil, during the reign of King Garard II, the border towns "
120"of Delwyn and Dallben in the Province of Annuvin grew increasingly "
121"dissatisfied with the King’s rule. Being preoccupied with the great wars, "
122"the King was unable to send adequate forces to protect the frontier."
123msgstr ""
124"En Erao de Kaoso, dum regado de Regxo Garard' II, urboj apud limo Dewyn' kaj "
125"Dalleben' en provinco Annuvin' estis pli kaj pli malkontenta elrego de reĝo. "
126"Reĝo, kiu batalis du grandajn batalojn, ne kapablas sendi  sufiĉan "
127"militistaron por riguĝi limo"
128
129#. [part]
130#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:26
131msgid ""
132"The hardy people of these marches learned self-reliance and survival skills "
133"against the raiding orc hordes and savage saurians. They established their "
134"own trading routes and pacts of mutual defense."
135msgstr ""
136"Do kuraĝa homoj de ĉi tiuj distriktoj lernis mem de sindependeco kaj de "
137"postvivo kapabloj kontraŭ kanajlaro de Orkoj kaj de sovaĝaj saŭroj Ili kreis "
138"siajn proprajn komercajn traktojn kaj paktoj de reciprokandefendon."
139
140#. [part]
141#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:30
142msgid ""
143"Although not permitted to train with proper military weapons, these woodsmen "
144"were at home in the forests and swamps of the Western Marches, and became "
145"very effective with their simple slings and clubs."
146msgstr ""
147"Sed ili ne rajtas ekzerci kun veraj armiloj, ĉi tiuj homoj de arbaro fartas "
148"bone en arbaroj kaj marĉoj de Okcidenta Distrikto, do ili batalistre "
149"efektive eĉ per siaj kalboj kaj katapultoj."
150
151#. [part]
152#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:34
153msgid ""
154"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth "
155"sought to consolidate her ill-gotten power. She sent her armies across "
156"Wesnoth to intimidate the provincial rulers and secure her continued reign."
157msgstr ""
158"Post perfido de Reĝo per de Reĝino Aŝeviere, la nova regendino de "
159"Vesnofpenas amplifiki sian regon en lando. Ŝi sendas ŝiajn militarojn tra "
160"Vesnofpor timigi distriktajn suverenojn kaj por rifuĝi sian regon."
161
162#. [part]
163#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:38
164msgid ""
165"The people of Annuvin were unwilling to relinquish their hard-earned self-"
166"rule, especially not to this pretender..."
167msgstr ""
168"La homoj de Annuvin' ne volis rezigni el sia aŭtonomio, kiu ili malfacile "
169"akirisprecipe por uzurpatorino..."
170
171#. [side]: type=Bandit_Peasant, id=Baldras
172#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:50
173#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20
174msgid "Baldras"
175msgstr "Baldras"
176
177#. [side]: type=Goblin Pillager, id=Fal Khag
178#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:80
179msgid "Fal Khag"
180msgstr "Fal Hag"
181
182#. [side]: type=Goblin Pillager, id=Fal Khag
183#. [side]: type=Orcish Warlord, id=Vashna
184#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86
185#: data/campaigns/Liberty/scenarios/08_Glory.cfg:136
186msgid "Orcs"
187msgstr ""
188
189#. [objective]: condition=win
190#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:107
191msgid "Defeat all of the Goblin marauders"
192msgstr "Venku de ĉiuj de kobolda marodantoj"
193
194#. [objective]: condition=lose
195#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:111
196msgid "Goblins reach the village of Dallben"
197msgstr "Koboldoj atingas de viliĝo de Dallben'"
198
199#. [objective]: condition=lose
200#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:115
201#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:75
202#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:138
203#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99
204#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118
205#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154
206#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93
207#: data/campaigns/Liberty/scenarios/08_Glory.cfg:219
208#: data/campaigns/Liberty/scenarios/08_Glory.cfg:298
209#: data/campaigns/Liberty/scenarios/08_Glory.cfg:522
210msgid "Death of Baldras"
211msgstr "Morto de Baldras"
212
213#. [objective]: condition=lose
214#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:119
215#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:79
216#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:142
217#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103
218#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122
219#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:158
220#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97
221msgid "Death of Harper"
222msgstr "Morto de Harper "
223
224#. [event]
225#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159
226msgid "Gatrakh"
227msgstr "Gatrah"
228
229#. [event]
230#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160
231msgid "Thurg"
232msgstr "Turg"
233
234#. [event]
235#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:163
236#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168
237#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:173
238msgid "Krung"
239msgstr "Krung"
240
241#. [event]
242#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:164
243#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:169
244#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:174
245msgid "Gorokh"
246msgstr "Goroh"
247
248#. [message]: speaker=Fal Khag
249#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196
250#, fuzzy
251msgid ""
252"I long to burn human cities, but until our great chieftains provide us with "
253"sufficient forces we must look to these villagers to feed our wolves and "
254"slake the thirst of our blades."
255msgstr ""
256"Mi deziras rabi homaj urboj sed gxis niaj bonegaj tribestroj ne amplifikos "
257"niajn.Ni povas nutri niajn lumpojn per viando de viligxantoj kaj trinkigi "
258"niajn glavojnper sango de viligxantoj."
259
260#. [message]: speaker=Fal Khag
261#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200
262msgid ""
263"Ride, you worms, I want to finish our raid before the hunting party returns "
264"to the human village."
265msgstr ""
266"Rajdu, vi! Nizeraj hundoj! Mi volas finigi rabon, antaux ol cxasistoj "
267"revenasal homara vilagxo."
268
269#. [event]
270#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209
271msgid "Jalak"
272msgstr "Jalak"
273
274#. [event]
275#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:210
276msgid "Delurin"
277msgstr "Delurin"
278
279#. [event]
280#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211
281msgid "Red"
282msgstr "Red"
283
284#. [event]
285#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:212
286msgid "Ordo"
287msgstr "Ordo"
288
289#. [event]
290#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:213
291msgid "Novus"
292msgstr "Novus"
293
294#. [event]
295#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:214
296msgid "Teneor"
297msgstr "Teneor"
298
299#. [event]
300#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:215
301msgid "Kembe"
302msgstr "Kembe"
303
304#. [event]
305#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216
306msgid "Treagh"
307msgstr "Trif"
308
309#. [unit]: type=Footpad_Peasant, id=Harper
310#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223
311msgid "Harper"
312msgstr "Harper"
313
314#. [message]: speaker=Red
315#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249
316msgid ""
317"Look, goblin riders approach! You were right, they were going to raid "
318"Dallben while we were gone."
319msgstr ""
320"Rigardu, kobolaj rajdantoj alproksimiĝas! Vi rajtas, ili volis detruide "
321"Dallben' se kiam ni ne estus ĉi tie."
322
323#. [message]: speaker=Baldras
324#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:253
325msgid ""
326"We must stop them before they reach the village. Damn the crown, they have "
327"long since forgotten about us out here."
328msgstr ""
329"Ni devas halti ilin, antaux ol ili ekveni vilagxon. Sakra bovino, tute ili "
330"forgesis pri ni."
331
332#. [message]: speaker=Harper
333#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:257
334#, fuzzy
335msgid ""
336"That goblin leader is heading full-speed straight for Dallben. But we’ll "
337"need to chase them all down if we’re going to stop them."
338msgstr ""
339"Estro de koboloj rapide rajdas direkte al Dalben'. Ni devas kapti lin, se ni "
340"volas halti ilin."
341
342#. [message]: speaker=Baldras
343#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:261
344#, fuzzy
345msgid ""
346"Do it. Try to hold them back until us old-timers can get there and finish "
347"them off."
348msgstr ""
349"Bone. Penu halti ilin gxis nia alveno, kaj tiam ni finigos ilin kune.Mi "
350"antauxsentas, ke se vi distros estron per batalo, vi kauxzos grandan kaoson."
351
352#. [message]: speaker=Baldras
353#. Some languages, including Norwegian and Old English, don't
354#. have a single word for "uncle", dividing it into
355#. mother's-brother vs. father's-brother. Baldras is
356#. Harper's mother's brother.  In some human societies,
357#. including the Navaho and Akan, this would give him a
358#. special responsibility for the boy.
359#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:271
360#, fuzzy
361msgid ""
362"And Harper... don’t get yourself killed. I’m responsible for you now that "
363"your father is gone, and I won’t dishonor his memory by breaking my promise "
364"to keep you safe."
365msgstr ""
366"Kaj Harper... ne permesu vin murdigi. Mi estas respondeca pro vi ekde via "
367"patro estis mortita, kaj mi ne volas rompi mian promeson,kiun mi donis al "
368"via patro."
369
370#. [message]: speaker=Harper
371#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:275
372#, fuzzy
373msgid "... I know... All right now, let’s stop these goblins!"
374msgstr "...Mi scias... Bone ni haltu cxi tiujn kobolojn!"
375
376#. [message]: speaker=Harper
377#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308
378msgid ""
379"We are barely able to survive these orc raids. We lost two men last week, "
380"more today... yet Weldyn does nothing!"
381msgstr ""
382"Nemulte mankas ke ne travivis de orka invado. Ni perdis du homojn lasta "
383"semajnopli multe hodiaux... Kaj Weldin nenion faras!"
384
385#. [message]: speaker=Harper
386#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:315
387#, fuzzy
388msgid ""
389"We are barely able to survive these orc raids. We lost two men last week, "
390"more could have died today... yet Weldyn does nothing!"
391msgstr ""
392"Nemulte mankas ke ne travivis de orka invado. Ni perdis du homojn lasta "
393"semajnopli multe hodiaux... Kaj Weldin nenion faras!"
394
395#. [message]: speaker=Baldras
396#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321
397msgid ""
398"The King stopped sending patrols out here once the war started. Once that "
399"happened, the burden fell to us. We are citizens of Wesnoth, and as long as "
400"her banner flies we will resist the horde."
401msgstr ""
402
403#. [message]: speaker=Harper
404#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325
405msgid "The banner will fly over a ghost town if help does not come soon."
406msgstr ""
407
408#. [message]: speaker=Harper
409#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355
410msgid ""
411"They’re getting closer to our village! What about the town guards, can they "
412"help us?"
413msgstr ""
414
415#. [message]: speaker=Baldras
416#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:359
417msgid ""
418"They’ll come out when they see those riders, or us, approaching, but there "
419"aren’t many of them... I wouldn’t count on them being able to protect the "
420"village alone for long."
421msgstr ""
422
423#. [event]
424#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372
425msgid "Remald"
426msgstr "Remlad'"
427
428#. [event]
429#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373
430msgid "Wolmas"
431msgstr "Wolmas'"
432
433#. [event]
434#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:378
435msgid "Jasken"
436msgstr "Jasken'"
437
438#. [message]: speaker=Wolmas
439#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:385
440msgid "What’s happening here? Why are you running like mad, $unit.name|?"
441msgstr ""
442
443#. [message]: speaker=unit
444#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:389
445msgid "Goblin riders on the hunt. We must not let any of them to the village!"
446msgstr ""
447
448#. [message]: speaker=Wolmas
449#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396
450msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
451msgstr "Rigardu! Kobolaj rajdantoj "
452
453#. [message]: speaker=Remald
454#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:400
455msgid "Halt!"
456msgstr "Haltu!"
457
458#. [message]: speaker=Baldras
459#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:420
460msgid ""
461"The goblins reached the village! There will surely be nothing left when they "
462"are done pillaging it."
463msgstr ""
464
465#. [message]: speaker=narrator
466#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:433
467msgid ""
468"None remarked on the passing of the tiny, isolated frontier town. It was but "
469"a harbinger of the evil to come under the tyranny of Asheviere."
470msgstr ""
471
472#. [scenario]: id=02_Civil_Disobedience
473#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
474msgid "Civil Disobedience"
475msgstr "Civitana malobeo"
476
477#. [side]: type=Bandit, id=Baldras
478#. [side]: type=Rogue, id=Hans
479#. [side]: type=Highwayman, id=Baldras
480#. [side]: type=Bandit_Peasant, id=Baldras
481#. [side]
482#. [side]: type=Shadow Lord, id=Helicrom
483#. [side]: type=Highwayman_Peasant, id=Relana
484#. [side]: type=General, id=Lord Maddock
485#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26
486#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:62
487#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38
488#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:70
489#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37
490#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
491#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35
492#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:91
493#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:52
494#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:75
495#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:43
496#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49
497#: data/campaigns/Liberty/scenarios/08_Glory.cfg:169
498#: data/campaigns/Liberty/scenarios/08_Glory.cfg:178
499msgid "Rebels"
500msgstr ""
501
502#. [side]: type=Cavalier, id=Tarwen
503#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35
504msgid "Tarwen"
505msgstr "Tarwen'"
506
507#. [side]: type=Master Bowman, id=Quentin
508#. [side]
509#. [side]: type=Royal Guard, id=Archarel
510#. [side]: type=Iron Mauler, id=Linneus
511#. [side]: type=Cavalier, id=Tarwen
512#. [side]: type=General, id=Kestrel
513#. [side]: type=General, id=Dommel
514#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:41
515#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80
516#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:48
517#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:64
518#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:60
519#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76
520#: data/campaigns/Liberty/scenarios/08_Glory.cfg:91
521msgid "Asheviere"
522msgstr ""
523
524#. [objective]: condition=win
525#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:71
526msgid "Kill the Wesnoth army captain, Tarwen"
527msgstr "Mortigu kapitano de Vesnofa armeo (Tarwen)"
528
529#. [message]: speaker=Harper
530#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:121
531msgid "Look, riders approach."
532msgstr "Rigardu, rajdantoj pliproskimigxias."
533
534#. [message]: speaker=Baldras
535#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:125
536msgid "Stand fast, nephew."
537msgstr "Haltu lokon, bofilo."
538
539#. [message]: speaker=Tarwen
540#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:138
541msgid ""
542"By order of the Queen, the magistrate of this town is ordered to travel with "
543"us to Elensefar for vetting."
544msgstr ""
545
546#. [message]: speaker=Harper
547#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:142
548msgid "Garard is the King of Wesnoth. We are ruled by no queen."
549msgstr ""
550
551#. [message]: speaker=Tarwen
552#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:146
553msgid ""
554"Insolent peasants, you will kneel before your betters! Asheviere is the "
555"Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy "
556"words with you. Your magistrate will be coming with us, and we do not care "
557"if it is dead or alive."
558msgstr ""
559
560#. [message]: speaker=Tarwen
561#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:180
562msgid "Guard the gate."
563msgstr "Gardu la pordego."
564
565#. [message]: speaker=Baldras
566#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:193
567msgid "Harper, get out of here. This is no battle for you."
568msgstr ""
569
570#. [message]: speaker=Baldras
571#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:198
572msgid ""
573"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
574"Dallben, be it dead or alive."
575msgstr ""
576
577#. [message]: speaker=Tarwen
578#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:213
579msgid "Get back, you cur!"
580msgstr ""
581
582#. [message]: speaker=second_unit
583#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:227
584msgid "Get out of my village!"
585msgstr ""
586
587#. [message]: speaker=Baldras
588#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240
589msgid ""
590"Our lives were hard enough when we were beneath the attention of the Crown. "
591"But now I fear things will be worse."
592msgstr ""
593
594#. [message]: speaker=Harper
595#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245
596msgid "We must tell the people of Delwyn about this."
597msgstr ""
598
599#. [message]: role=Advisor
600#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:258
601msgid ""
602"That is true. We have always flown to their aid, and they to ours. This is "
603"something we should face together."
604msgstr ""
605
606#. [message]: speaker=Baldras
607#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:263
608msgid ""
609"Very well. We will go to Delwyn and share counsel with them. I never thought "
610"Wesnoth would fall into darkness. Now, not only do the orcs threaten our "
611"lands, but some sinister thing is happening with the ascent of the Queen to "
612"the throne."
613msgstr ""
614
615#. [message]: speaker=Baldras
616#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:268
617msgid ""
618"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, "
619"but we are now outlaws."
620msgstr ""
621
622#. [message]: speaker=Baldras
623#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:340
624msgid ""
625"Oh, no! We have run out of time, they have arrived with reinforcements..."
626msgstr "Ho  ne! Nia tempo pasis, iliaj helptrupoj alvenis..."
627
628#. [message]: speaker=narrator
629#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:353
630msgid ""
631"They would be remembered only as traitors rightly put down by the Queen’s "
632"lances. And in the dark years to come, woe betide any who questioned it."
633msgstr ""
634
635#. [scenario]: id=03_A_Strategy_of_Hope
636#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
637msgid "A Strategy of Hope"
638msgstr ""
639
640#. [part]
641#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:18
642msgid ""
643"Fearing that the Queen’s army would return in force in the wake of its "
644"fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn and "
645"sent ahead for the magistrate, Relana, to meet them in a secluded strath in "
646"the swamps."
647msgstr ""
648
649#. [part]
650#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:22
651msgid ""
652"As morning dawned over the day after next, they found Relana already waiting "
653"for them."
654msgstr ""
655
656#. [side]: type=Highwayman_Peasant, id=Relana
657#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:49
658msgid "Relana"
659msgstr ""
660
661#. [side]: type=Orcish Warrior, id=Urk Delek
662#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78
663msgid "Urk Delek"
664msgstr "Urk Delek'"
665
666#. [side]: type=Necromancer, id=Mal-Jarrof
667#. [side]: type=Necromancer, id=Mal-Jerod
668#. [side]: type=Lich, id=Sel-Mana
669#. [side]: type=Orcish Warrior, id=Urk Delek
670#. [side]: type=Saurian Oracle, id=Thhsthss
671#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:100
672#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:122
673#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:105
674#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:121
675#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:138
676msgid "Evil"
677msgstr ""
678
679#. [side]: type=Saurian Oracle, id=Thhsthss
680#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:107
681msgid "Thhsthss"
682msgstr "Thsths'"
683
684#. [objective]: condition=win
685#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:134
686msgid "Defeat both enemy leaders"
687msgstr ""
688
689#. [objective]: condition=lose
690#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:146
691#, fuzzy
692msgid "Death of Relana"
693msgstr "Morto de Relnan'"
694
695#. [message]: speaker=Baldras
696#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:180
697msgid ""
698"Relana, thank you for welcoming our messenger and agreeing to meet with us. "
699"In your many years as Delwyn’s magistrate I have never known your judgment "
700"to err."
701msgstr ""
702
703#. [message]: speaker=Relana
704#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:184
705msgid ""
706"It has been a long time, old friend. Your news worries us. Yet, there is no "
707"problem we have not worked out together."
708msgstr ""
709
710#. [message]: speaker=Baldras
711#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:188
712msgid ""
713"You do not understand. We attacked a Wesnoth army patrol. Not only that, the "
714"leader was no man I had ever seen in Annuvin Province before. Never has one "
715"been sent out here as a patrol captain who was so ruthless and cruel."
716msgstr ""
717
718#. [message]: speaker=Harper
719#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:192
720msgid ""
721"Had they taken my uncle, they would have surely shown up in Delwyn today "
722"with the same ultimatum. As it is, several riders escaped."
723msgstr ""
724
725#. [message]: speaker=Relana
726#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:196
727msgid ""
728"Well, it won’t be long until they report back to the local garrison with the "
729"details of your encounter."
730msgstr ""
731
732#. [message]: role=Advisor
733#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:200
734msgid "Then they’ll be back in force."
735msgstr ""
736
737#. [message]: speaker=Baldras
738#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:204
739msgid ""
740"An offense to decency, this is! Since when has Wesnoth been ruled by fear "
741"and treachery? We should consult with Lord Maddock of Elensefar. We have "
742"known him for years to be noble in deed as well as in name."
743msgstr ""
744
745#. [message]: speaker=Relana
746#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:208
747msgid ""
748"I agree. But, Baldras, what will you tell him? We know something has been "
749"going badly wrong in Wesnoth of late, that more than ordinary corruption and "
750"incompetence is afoot. But when the effects fall on mere peasants, the wrong "
751"of it may not seem so obvious from a noble’s chair."
752msgstr ""
753
754#. [message]: speaker=Baldras
755#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:216
756msgid ""
757"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
758"hear?"
759msgstr ""
760
761#. [message]: speaker=Relana
762#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:220
763msgid ""
764"I think they are, old friend. And that rank smell on the wind tells another "
765"tale: saurians approach. To arms!"
766msgstr ""
767
768#. [message]: speaker=Urk Delek
769#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228
770msgid ""
771"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
772msgstr ""
773
774#. [message]: speaker=Thhsthss
775#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:234
776msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
777msgstr ""
778
779#. [message]: speaker=Urk Delek
780#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:238
781msgid "You will get gold. And our wolves will get meat."
782msgstr ""
783
784#. [message]: speaker=Baldras
785#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:250
786msgid ""
787"Something is very wrong here. Those orcs were carrying weapons with Army "
788"forge-markings."
789msgstr ""
790
791#. [message]: speaker=Relana
792#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:254
793msgid "Aye. And the gold in their pouches looked new from the mint."
794msgstr ""
795
796#. [message]: speaker=Baldras
797#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:258
798msgid ""
799"Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
800"Asheviere... send orcs against her own people?"
801msgstr ""
802
803#. [message]: speaker=Relana
804#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:262
805msgid ""
806"I think your mission to Lord Maddock just became more urgent than we knew, "
807"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but "
808"you should fly to Elensefar with all speed."
809msgstr ""
810
811#. [message]: speaker=Baldras
812#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:280
813msgid ""
814"We have tarried here for far too long... There is no way we can reach "
815"Elensefar and return with help before the Wesnoth army destroys our homes. "
816"Retreat!"
817msgstr ""
818
819#. [message]: speaker=narrator
820#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286
821msgid ""
822"Baldras and Relana returned to their villages to find them destroyed, with "
823"those who fought left dead and the few survivors borne away to unknown "
824"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
825"would live to see worse."
826msgstr ""
827
828#. [scenario]: id=04_Unlawful_Orders
829#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
830msgid "Unlawful Orders"
831msgstr ""
832
833#. [label]
834#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
835msgid "Elensefar"
836msgstr ""
837
838#. [label]
839#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
840msgid "Port of Elensefar"
841msgstr ""
842
843#. [side]: type=General, id=Lord Maddock
844#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46
845msgid "Lord Maddock"
846msgstr "Lordo Maddok'"
847
848#. [side]: type=General, id=Kestrel
849#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68
850msgid "Kestrel"
851msgstr "Kestrel"
852
853#. [objective]: condition=win
854#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95
855msgid "Defeat the enemy general"
856msgstr ""
857
858#. [objective]: condition=lose
859#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107
860msgid "Death of Maddock"
861msgstr "Morto de Maddok'"
862
863#. [event]
864#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132
865msgid "Rothel"
866msgstr "Rofel'"
867
868#. [message]: speaker=Lord Maddock
869#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183
870msgid ""
871"Baldras, your trip here was not wise. The Queen’s patrols have been visiting "
872"the local villages and bringing the elders here. Those that swear allegiance "
873"to the Queen are allowed to return home. Those that do not—"
874msgstr ""
875
876#. [message]: speaker=Baldras
877#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187
878msgid ""
879"— Are dispatched on the spot. I know the price of dissent. But what of you?"
880msgstr ""
881
882#. [message]: speaker=Lord Maddock
883#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191
884msgid ""
885"Well, they do not come within the walls of my city. They are actually camped "
886"nearby, and the main garrison is further south at Halstead. I know my time "
887"will soon come to swear allegiance, but they do not press me. They are "
888"afraid I will refuse."
889msgstr ""
890
891#. [message]: speaker=Baldras
892#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195
893msgid "Will you?"
894msgstr "Cxu vi faros?"
895
896#. [message]: speaker=Lord Maddock
897#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199
898msgid ""
899"Yes. The Queen ascended to the throne through the vilest of treachery. "
900"However, while most of my forces were sent with the King to fight the orcs, "
901"we have a strong enough contingent here to make the Queen’s forces think "
902"twice about attacking Elensefar outright."
903msgstr ""
904
905#. [message]: speaker=Lord Maddock
906#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203
907msgid ""
908"We have an uneasy peace until they are done with the smaller villages and "
909"finally come around to obtaining my oath. The treaty between Elensefar and "
910"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. "
911"Not in these wicked times."
912msgstr ""
913
914#. [message]: speaker=Harper
915#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207
916msgid ""
917"What can we do then? We have brought with us many from Annuvin Province who "
918"are willing to fight, but our families are still at home. They will not last "
919"long if the Queen’s patrols return."
920msgstr ""
921
922#. [message]: speaker=Lord Maddock
923#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211
924msgid ""
925"I am unwilling to start a civil war. I believe the Queen will remain "
926"preoccupied with order throughout the kingdom and, more importantly, with "
927"quelling the Northerner threat. We are a matter she will choose to deal with "
928"later rather than sooner, if she can."
929msgstr ""
930
931#. [message]: speaker=Kestrel
932#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215
933msgid ""
934"A foolish miscalculation, Lord Maddock. These men with which you consort are "
935"outlaws and fugitives. They are a well-organized gang of criminals and "
936"murderers. We will kill them and then expect your oath of allegiance to "
937"Queen Asheviere."
938msgstr ""
939
940#. [message]: speaker=Lord Maddock
941#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219
942msgid "Men, to arms! The defense of Elensefar has begun!"
943msgstr ""
944
945#. [message]: speaker=narrator
946#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238
947msgid ""
948"As the sun set, a horrific change began to take place to the human "
949"adversaries of Baldras and his allies..."
950msgstr ""
951
952#. [wml_message]
953#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317
954msgid "Could not convert a $stored_changers[$i].type, please report!"
955msgstr ""
956
957#. [message]: speaker=Harper
958#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598
959msgid ""
960"I cannot believe what my eyes are seeing! The flesh runs from their bones... "
961"these are not human warriors we fight. They are evil spirits masquerading as "
962"human!"
963msgstr ""
964
965#. [message]: speaker=Lord Maddock
966#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609
967msgid ""
968"Their human aspect is returning! This is an evil manner of sorcery we face, "
969"but one that we may yet overcome. CHARGE!"
970msgstr ""
971
972#. [message]: speaker=second_unit
973#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623
974msgid "Who are you? What are you?"
975msgstr ""
976
977#. [message]: speaker=Kestrel
978#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627
979msgid ""
980"We are accursed. We were once under the command of Prince Eldred, the King’s "
981"son and betrayer. The price for our treason is this hellish existence. We "
982"know not who or what inflicted this curse upon us, but our mortal deaths may "
983"be only the beginning of the penance we are doomed to pay."
984msgstr ""
985
986#. [message]: speaker=Baldras
987#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638
988msgid "Lord Maddock, now that we are victorious, will you help us?"
989msgstr ""
990
991#. [message]: speaker=Lord Maddock
992#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642
993msgid ""
994"I will not. Unless you want me to round up the city’s thieves to fight for "
995"you, I do not have the troops to spare. However, I am not the only one who "
996"commands men in this corner of Wesnoth."
997msgstr ""
998
999#. [message]: speaker=Baldras
1000#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646
1001msgid "I don’t understand. There are no other noble lords in this area."
1002msgstr ""
1003
1004#. [message]: speaker=Lord Maddock
1005#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650
1006msgid ""
1007"Southeast of here there is a town, and there you may find assistance of the "
1008"type I cannot give."
1009msgstr ""
1010
1011#. [message]: speaker=Baldras
1012#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654
1013msgid ""
1014"Wish us well. If we are to resist the Wesnoth army a second time, we’re "
1015"going to need more than clubs and slings against steel."
1016msgstr ""
1017
1018#. [message]: speaker=Baldras
1019#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674
1020msgid ""
1021"Look, more riders come from the southeast. We cannot survive another "
1022"assault. We are finished!"
1023msgstr ""
1024
1025#. [message]: speaker=narrator
1026#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687
1027msgid ""
1028"Indeed, Asheviere’s armies had mustered and struck before the nascent "
1029"rebellion could even be planned. Her power and ruthlessness — and their toll "
1030"of death — would only grow greater with time."
1031msgstr ""
1032
1033#. [scenario]: id=05_Hide_and_Seek
1034#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
1035msgid "Hide and Seek"
1036msgstr ""
1037
1038#. [time]: id=midnight
1039#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12
1040msgid "Midnight"
1041msgstr "nokotmezo"
1042
1043#. [side]: type=Master Bowman, id=Quentin
1044#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:44
1045msgid "Quentin"
1046msgstr "Quentin'"
1047
1048#. [side]: type=Rogue, id=Hans
1049#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:81
1050msgid "Hans"
1051msgstr "Hans'"
1052
1053#. [objective]: condition=win
1054#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:114
1055msgid "Take Baldras to meet the leader of the insurgency"
1056msgstr ""
1057
1058#. [note]
1059#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:127
1060msgid ""
1061"Remember that in fog, units always see one hex further than they can move."
1062msgstr ""
1063
1064#. [message]: speaker=narrator
1065#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:308
1066msgid ""
1067"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
1068"his men traveled unseen along the swampy banks of the Great River to the "
1069"city of Carcyn."
1070msgstr ""
1071
1072#. [message]: speaker=narrator
1073#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:313
1074msgid ""
1075"They hid until nightfall, then crept out to find the help Lord Maddock "
1076"hinted was here."
1077msgstr ""
1078
1079#. [message]: speaker=Baldras
1080#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:361
1081msgid ""
1082"I’m not sure where we’re supposed to go now. If we go into town we can start "
1083"asking around for information."
1084msgstr ""
1085
1086#. [unit]: type=Thief, id=Link
1087#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:377
1088msgid "Link"
1089msgstr ""
1090
1091#. [message]: speaker=Baldras
1092#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382
1093msgid "Who are you?"
1094msgstr "Kiu vi estas?"
1095
1096#. [message]: speaker=Link
1097#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386
1098msgid ""
1099"I have come to find you. You must make it through the city without being "
1100"seen. The soldiers are normally out hunting for my kind, but a company of "
1101"heavy infantry arrived three days ago and took over the patrols."
1102msgstr ""
1103
1104#. [message]: speaker=Harper
1105#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:390
1106msgid "They’re looking for us."
1107msgstr "Ili sercxas nin, nun."
1108
1109#. [message]: speaker=Link
1110#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:394
1111msgid ""
1112"Well, good thing I found you first. Now hurry, you must make it past the "
1113"city into the Grey Woods. There is a small path in the southeast that leads "
1114"into the forest; look for the signpost. My brother Hans is waiting for you "
1115"there and will take you to our master. Try to avoid the soldiers if you can."
1116msgstr ""
1117
1118#. [message]: speaker=second_unit
1119#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:432
1120msgid ""
1121"Looks like these guards hold stationary posts, so if we’re careful enough we "
1122"should be able to slip our way around them unnoticed."
1123msgstr ""
1124
1125#. [message]: speaker=Baldras
1126#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:436
1127msgid ""
1128"Harper, you younger and faster folks need to be our eyes now. Scout ahead "
1129"and try to find a way for us to get past the guards, but make sure to not "
1130"stay where they can see you or we’re all in big trouble..."
1131msgstr ""
1132
1133#. [message]: speaker=Harper
1134#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:509
1135msgid "They’ve seen us! <i>Run</i>!"
1136msgstr ""
1137
1138#. [message]: speaker=Baldras
1139#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:526
1140msgid "Fall back, quickly! Maybe we can yet lose them!"
1141msgstr ""
1142
1143#. [message]: speaker=unit
1144#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542
1145msgid ""
1146"Gentlemen, please come this way and follow the path into the forest. Our "
1147"leader is anxious to meet you."
1148msgstr ""
1149
1150#. [message]: speaker=second_unit
1151#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546
1152msgid ""
1153"As soon as we escape the Wesnoth death squad, we will be happy to oblige."
1154msgstr ""
1155
1156#. [message]: speaker=Baldras
1157#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:550
1158msgid ""
1159"I haven’t run this much in years. If you were to ask me to infiltrate a "
1160"heavily guarded city relying on nothing but the cover of darkness and my "
1161"wits, I would say you were crazy."
1162msgstr ""
1163
1164#. [message]: speaker=Baldras
1165#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:554
1166msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
1167msgstr ""
1168
1169#. [message]: speaker=Hans
1170#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:579
1171msgid ""
1172"You can come if you wish, but the leader is only interested in speaking to "
1173"Baldras."
1174msgstr ""
1175"Se vi volas, vi povas veni, sed komandanto emas paroli nur kun Baldraso."
1176
1177#. [message]: speaker=Hans
1178#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599
1179msgid "Fly, and we may yet evade them in the Grey Woods."
1180msgstr ""
1181
1182#. [message]: speaker=Baldras
1183#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604
1184#, fuzzy
1185msgid "Lead the way."
1186msgstr "Gardu la pordego."
1187
1188#. [message]: speaker=Baldras
1189#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
1190#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:433
1191msgid ""
1192"We have spent too much time here. Surely the Queen’s forces have returned to "
1193"Dallben. Our mission is unfinished, but we must return to fight a suicide "
1194"battle."
1195msgstr ""
1196
1197#. [scenario]: id=06_The_Grey_Woods
1198#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
1199msgid "The Grey Woods"
1200msgstr ""
1201
1202#. [side]: type=Shadow Lord, id=Helicrom
1203#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:60
1204#: data/campaigns/Liberty/scenarios/08_Glory.cfg:146
1205msgid "Helicrom"
1206msgstr "Helicrom"
1207
1208#. [side]: type=Necromancer, id=Mal-Jarrof
1209#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:96
1210msgid "Mal-Jarrof"
1211msgstr "Mal-Jarrof"
1212
1213#. [side]: type=Necromancer, id=Mal-Jerod
1214#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:112
1215msgid "Mal-Jerod"
1216msgstr "Mal-Jerod"
1217
1218#. [side]: type=Lich, id=Sel-Mana
1219#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:128
1220msgid "Sel-Mana"
1221msgstr "Sel-Mana"
1222
1223#. [objective]: condition=win
1224#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150
1225msgid "Defeat the lich and its minions"
1226msgstr ""
1227
1228#. [message]: speaker=Baldras
1229#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221
1230msgid "The leader, I presume."
1231msgstr ""
1232
1233#. [message]: speaker=Helicrom
1234#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225
1235msgid ""
1236"I am Helicrom, and you should not be so glib. I control dangerous men. My "
1237"henchmen can slip unseen through any city, rob a man while he sleeps, or "
1238"attack a caravan head-on. It’s not noble work, but our pursuits require "
1239"plenty of gold."
1240msgstr ""
1241
1242#. [message]: speaker=Baldras
1243#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229
1244msgid "Your pursuits?"
1245msgstr ""
1246
1247#. [message]: speaker=Helicrom
1248#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233
1249msgid ""
1250"The former King’s magic ministry kept a tight control on the training and "
1251"employment of mages in Wesnoth. Those of us who dared to... depart from the "
1252"curriculum, you might say, were dealt with harshly. We are outcasts because "
1253"we seek to master shadow magic. Our secrecy and security are not cheap."
1254msgstr ""
1255
1256#. [message]: speaker=Baldras
1257#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237
1258msgid "I have heard of you. Necromancers. Barely-human scum, I say."
1259msgstr ""
1260
1261#. [message]: speaker=Helicrom
1262#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241
1263msgid ""
1264"Wrong. Necromancers become slaves to their lich masters and eventually lose "
1265"their humanity. We have proven that practicing the dark arts need not lead "
1266"down that path to damnation. We remain human, and seek the mystical secret "
1267"of balance between the ways of light and darkness. We dance between both "
1268"ways, adhering to neither."
1269msgstr ""
1270
1271#. [message]: speaker=Baldras
1272#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245
1273msgid "I... see, I think. Why do you want to help us?"
1274msgstr ""
1275
1276#. [message]: speaker=Helicrom
1277#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249
1278msgid ""
1279"We don’t. You have sought us out. But, I do know of your situation and am "
1280"willing to help. Any weakening of the Throne of Wesnoth, whether it be "
1281"occupied by King or Queen, aids us."
1282msgstr ""
1283
1284#. [message]: speaker=Helicrom
1285#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253
1286msgid ""
1287"Carcyn is always foggy as of late because these woods have recently become "
1288"home to a lich and two of its underling necromancers. Our experiments may "
1289"have actually aroused it from sleep... We’re not sure."
1290msgstr ""
1291
1292#. [message]: speaker=Baldras
1293#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:257
1294msgid ""
1295"So now you need to defend your rear as well as your front... I see your "
1296"predicament. My men will wipe this land clean if you can help us defend our "
1297"homeland."
1298msgstr ""
1299
1300#. [message]: speaker=Helicrom
1301#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:282
1302msgid "Finally, that creature is dead, yet its foolish minions resist."
1303msgstr ""
1304
1305#. [message]: speaker=Baldras
1306#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:289
1307msgid "The lich is destroyed and its minions dead."
1308msgstr ""
1309
1310#. [message]: speaker=narrator
1311#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:306
1312msgid ""
1313"The defeat of the evil lich infesting the Grey Woods was a bittersweet "
1314"victory. With Helicrom dead, the guild of shadow magic was thrown into "
1315"disarray."
1316msgstr ""
1317
1318#. [message]: speaker=narrator
1319#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:311
1320msgid ""
1321"The remaining members were very grateful and offered Baldras a sizable sum "
1322"of gold for his help. It was not the help he was hoping for, but he knew it "
1323"would have to be enough for the coming conflict."
1324msgstr ""
1325
1326#. [message]: speaker=Helicrom
1327#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:330
1328msgid ""
1329"With the undead driven out, we may live here in relative peace and pursue "
1330"our studies. For this, Baldras, I am grateful."
1331msgstr ""
1332
1333#. [message]: speaker=Baldras
1334#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:334
1335msgid ""
1336"Studies? Peace? You mean to continue feeding on the lawful citizens of "
1337"Wesnoth. There will be no peace for them."
1338msgstr ""
1339
1340#. [message]: speaker=Helicrom
1341#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:338
1342msgid ""
1343"No one here is in a position to be dispensing moral judgments. Regardless, "
1344"you have done great service to us today, and we owe you a debt. I will help "
1345"you to the utmost of my ability."
1346msgstr ""
1347
1348#. [message]: speaker=Helicrom
1349#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:342
1350msgid ""
1351"I was planning on giving you gold. Any good army is well financed, and with "
1352"the lich gone we can now spare it."
1353msgstr ""
1354
1355#. [message]: speaker=Helicrom
1356#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:346
1357msgid ""
1358"But, I think it would help you more if I lent you some of my men to join you "
1359"on your adventures. The Queen has been sending mages out here, and my men "
1360"are itching for some payback."
1361msgstr ""
1362
1363#. [message]: speaker=Helicrom
1364#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350
1365msgid ""
1366"On the other hand, if I keep the full force of my organization here, we "
1367"might be able to regroup and join you on the battlefield when the time comes."
1368msgstr ""
1369
1370#. [message]: speaker=Helicrom
1371#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354
1372msgid "I leave it to you to decide."
1373msgstr ""
1374
1375#. [option]
1376#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:356
1377msgid "I will take the gold. How does 500 sound?"
1378msgstr ""
1379
1380#. [message]: speaker=Helicrom
1381#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:360
1382msgid "Agreed. Good luck and farewell to you, Master Baldras."
1383msgstr ""
1384
1385#. [option]
1386#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:381
1387msgid ""
1388"Send your men with us. They will be valuable help as we prepare for the "
1389"assault from the Wesnoth army garrison."
1390msgstr ""
1391
1392#. [message]: speaker=Helicrom
1393#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:385
1394msgid "Done. My finest mages and thieves are at your disposal. Use them well."
1395msgstr ""
1396
1397#. [option]
1398#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:400
1399msgid "I wish you to join us in battle against the Queen’s forces."
1400msgstr ""
1401
1402#. [message]: speaker=Helicrom
1403#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:404
1404msgid ""
1405"All right. I need time to clean up this forest and recall my men from the "
1406"countryside. We will be ready to march in seven days. All now hinges on you! "
1407"Until then..."
1408msgstr ""
1409
1410#. [message]: speaker=Helicrom
1411#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:454
1412msgid "My men... have failed to protect me! I perish..."
1413msgstr ""
1414
1415#. [scenario]: id=07_The_Hunters
1416#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4
1417msgid "The Hunters"
1418msgstr ""
1419
1420#. [part]
1421#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:18
1422msgid ""
1423"Baldras and his men quickly left the Grey Woods, not entirely convinced of "
1424"their safety even after eradicating the lich."
1425msgstr ""
1426
1427#. [part]
1428#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:21
1429msgid ""
1430"As they marched, many men and women from the small hamlets peppering the "
1431"area around Carcyn and the Grey Woods approached the group, asking to join "
1432"them. The ascent of the Queen had cast an uneasy pall over the citizens of "
1433"Wesnoth, and some of them were willing to resist it."
1434msgstr ""
1435
1436#. [part]
1437#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:24
1438msgid ""
1439"Knowing they too would be labeled criminals, he reluctantly accepted their "
1440"help.\n"
1441"<b>Note:</b> Baldras is now able to recruit Outlaws."
1442msgstr ""
1443
1444#. [part]
1445#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:28
1446msgid ""
1447"Camped at the edge of the forest, they quietly observed substantial troop "
1448"movements coming from the direction of Aldril, a nearby city, and marching "
1449"to the northwest. Unsure what to make of it, they debated their next course "
1450"of action..."
1451msgstr ""
1452
1453#. [side]: type=Royal Guard, id=Archarel
1454#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:50
1455#, fuzzy
1456msgid "Archarel"
1457msgstr "atako"
1458
1459#. [side]: type=Iron Mauler, id=Linneus
1460#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69
1461msgid "Linneus"
1462msgstr "Linneus"
1463
1464#. [objective]: condition=win
1465#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89
1466msgid "Kill all enemy forces"
1467msgstr ""
1468
1469#. [event]
1470#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128
1471msgid "Jingo"
1472msgstr "Jxingo"
1473
1474#. [event]
1475#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129
1476msgid "Majel"
1477msgstr "Majel"
1478
1479#. [message]: speaker=Baldras
1480#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145
1481msgid ""
1482"The words of Lord Maddock have weighed heavy on me these past few days. It "
1483"has dawned on me that we can never win. We will never defeat the entire army "
1484"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
1485"the Queen, how should I ever expect to?"
1486msgstr ""
1487
1488#. [message]: speaker=Harper
1489#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149
1490msgid ""
1491"What’s worse is that she appears to have taken notice. We have counted five "
1492"platoons of heavy infantry marching towards the garrison in just the last "
1493"two hours."
1494msgstr ""
1495
1496#. [message]: speaker=Baldras
1497#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153
1498msgid ""
1499"The garrison. The towers of Halstead are more than a garrison, nephew, they "
1500"are a fortress. They used to protect this area from the enemies of Wesnoth; "
1501"I never imagined they would house its enemies."
1502msgstr ""
1503
1504#. [event]
1505#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156
1506msgid "Pitcher"
1507msgstr ""
1508
1509#. [message]: speaker=Pitcher
1510#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162
1511msgid "whisper^<i>Baldras!</i>"
1512msgstr ""
1513
1514#. [message]: speaker=Harper
1515#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166
1516msgid "Uncle, he wears the crest of the Elense. We should answer."
1517msgstr ""
1518
1519#. [message]: speaker=Baldras
1520#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170
1521msgid "Rider, hush before we are discovered! Come to us, but quietly!"
1522msgstr ""
1523
1524#. [message]: speaker=Pitcher
1525#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177
1526msgid ""
1527"Master Baldras, I bring news from the north. During the past week, several "
1528"patrols have again ventured across the Great River into Annuvin. A woman "
1529"named Relana opposed them with a small militia. She was victorious."
1530msgstr ""
1531
1532#. [message]: speaker=Majel
1533#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181
1534msgid "This is surely good news!"
1535msgstr ""
1536
1537#. [message]: speaker=Pitcher
1538#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185
1539msgid ""
1540"I am afraid it is not. The Queen is sending a branch of her main field army "
1541"directly from Weldyn. As soon as they arrive, they will burn every village "
1542"to the ground. No one will live."
1543msgstr ""
1544
1545#. [message]: speaker=Baldras
1546#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189
1547msgid ""
1548"The troop movements all make sense now. We must stop this army from reaching "
1549"the garrison. We cannot swallow them whole, but we can gnaw away at them. "
1550"They mustn’t take one step without us being there to harass and delay them. "
1551"When they reach Halstead they must be exhausted or dying."
1552msgstr ""
1553
1554#. [message]: speaker=Harper
1555#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193
1556msgid "You just said we can’t beat their entire army!"
1557msgstr ""
1558
1559#. [message]: speaker=Baldras
1560#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197
1561msgid ""
1562"Do you propose surrender? It’s this or nothing. All we can do is see it "
1563"through to the end."
1564msgstr ""
1565
1566#. [message]: speaker=Pitcher
1567#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201
1568msgid ""
1569"May you prevail in peace and war. I must depart before I am seen so far from "
1570"my Lord’s borders."
1571msgstr ""
1572
1573#. [message]: speaker=Jingo
1574#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212
1575msgid "Another platoon approaches..."
1576msgstr ""
1577
1578#. [message]: speaker=Baldras
1579#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264
1580msgid ""
1581"When we are done, no one will fear the open roads and night sky more than "
1582"the army of the usurper. Strike fast, strike silently... and leave no one "
1583"alive."
1584msgstr ""
1585
1586#. [message]: speaker=Linneus
1587#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278
1588msgid "It’s an ambush! Hold your ground!"
1589msgstr ""
1590
1591#. [message]: speaker=narrator
1592#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289
1593msgid ""
1594"The next morning, the local night patrol returned to the nearby outpost. "
1595"They were surprised to see their fellow soldiers engaged in combat with the "
1596"band of thugs of which they had heard so much."
1597msgstr ""
1598
1599#. [message]: speaker=Archarel
1600#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297
1601msgid ""
1602"Troops, to arms! These peasant scum think they are above the law. We will "
1603"show them the law!"
1604msgstr ""
1605
1606#. [message]: speaker=unit
1607#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314
1608msgid "Ow! Fire hot! No step in fire!"
1609msgstr ""
1610
1611#. [message]: speaker=Baldras
1612#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:326
1613msgid ""
1614"What a bloody mess. We must attack Halstead next. If we wait, they will "
1615"become invincible. If we can burn it to the ground before that happens, our "
1616"people may have a chance. Rest well tonight, because tomorrow’s battle will "
1617"decide the fate of our homes, our families, and our freedom."
1618msgstr ""
1619
1620#. [message]: speaker=Baldras
1621#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:337
1622msgid ""
1623"Send word to Helicrom that we are ready. It is time for him to repay his "
1624"debt."
1625msgstr ""
1626
1627#. [message]: speaker=Baldras
1628#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:358
1629msgid ""
1630"We have spent too much time here. Surely the entire Wesnoth army marches on "
1631"our position. We are done for!"
1632msgstr ""
1633
1634#. [scenario]: id=08_Glory
1635#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4
1636msgid "Glory"
1637msgstr ""
1638
1639#. [part]
1640#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20
1641msgid ""
1642"In the Year of Wesnoth 161, the newly crowned king sought to tame the "
1643"wildlands that separated the human cities surrounding Weldyn and the coastal "
1644"regions of Elensefar once and for all."
1645msgstr ""
1646
1647#. [part]
1648#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23
1649msgid ""
1650"The grand army of Wesnoth, personally led by the High Council of Archmagi, "
1651"scoured the plains of all manner of hostile creature, be it beast, orc, or "
1652"elf. The city-state of Elensefar was formally united to the kingdom and "
1653"settlements rapidly spread. The country of Wesnoth had been carved in deed "
1654"as well as in name."
1655msgstr ""
1656
1657#. [part]
1658#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27
1659msgid ""
1660"A monument to this achievement was erected in the very heart of the "
1661"wildlands. In a twelve-year ritual, the High Council demonstrated the height "
1662"to which human magic had grown over the years by drawing the monument "
1663"directly from the earth’s living rock."
1664msgstr ""
1665
1666#. [part]
1667#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31
1668msgid ""
1669"Hundreds of feet tall, the mountain towered high above the plains, its sheer "
1670"walls both inspiring and terrifying. Men from all over the countryside "
1671"labored there, building the most formidable fortress ever conceived. It "
1672"became the Stronghold of Halstead."
1673msgstr ""
1674
1675#. [part]
1676#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35
1677msgid ""
1678"This sentinel of the western plains stood watch as Wesnoth prospered for "
1679"many centuries under its protection. No war has overcome it, and its walls "
1680"have never been overrun. The blood of invaders stains its parapets and the "
1681"bones of the defeated crumble at the base of Halstead’s frozen waves of "
1682"stone."
1683msgstr ""
1684
1685#. [side]: type=General, id=Dommel
1686#: data/campaigns/Liberty/scenarios/08_Glory.cfg:60
1687msgid "Dommel"
1688msgstr ""
1689
1690#. [side]: type=Orcish Warlord, id=Vashna
1691#: data/campaigns/Liberty/scenarios/08_Glory.cfg:101
1692msgid "Vashna"
1693msgstr ""
1694
1695#. [objective]: condition=win
1696#: data/campaigns/Liberty/scenarios/08_Glory.cfg:215
1697#: data/campaigns/Liberty/scenarios/08_Glory.cfg:294
1698#: data/campaigns/Liberty/scenarios/08_Glory.cfg:518
1699msgid "Destroy the stronghold of Halstead"
1700msgstr ""
1701
1702#. [message]: speaker=Baldras
1703#: data/campaigns/Liberty/scenarios/08_Glory.cfg:338
1704msgid "There it is. The stronghold of Halstead."
1705msgstr ""
1706
1707#. [message]: speaker=Harper
1708#: data/campaigns/Liberty/scenarios/08_Glory.cfg:351
1709msgid ""
1710"Look at how tall it is! Those towers rise sheer out of the ground, as if "
1711"called forth out of the earth."
1712msgstr ""
1713
1714#. [message]: speaker=Baldras
1715#: data/campaigns/Liberty/scenarios/08_Glory.cfg:356
1716msgid ""
1717"That may not be too far from the truth. During the time of the Great Kings "
1718"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient "
1719"era forged the walls of Halstead from the rock below."
1720msgstr ""
1721
1722#. [message]: speaker=Harper
1723#: data/campaigns/Liberty/scenarios/08_Glory.cfg:361
1724msgid ""
1725"I don’t see how we can bring it down. They are already invincible in there!"
1726msgstr ""
1727
1728#. [message]: speaker=Helicrom
1729#: data/campaigns/Liberty/scenarios/08_Glory.cfg:372
1730msgid ""
1731"No, my young friend. Halstead indeed has a weakness. Among my many assets is "
1732"access to a wealth of secrets few in Wesnoth are privy to."
1733msgstr ""
1734
1735#. [message]: speaker=Helicrom
1736#: data/campaigns/Liberty/scenarios/08_Glory.cfg:376
1737msgid ""
1738"You see, the mountain on which the fort was built is solid, but the castle "
1739"on top has been built and rebuilt many times over the ages. It is not as "
1740"indestructible as you might think."
1741msgstr ""
1742
1743#. [message]: speaker=Helicrom
1744#: data/campaigns/Liberty/scenarios/08_Glory.cfg:380
1745msgid ""
1746"Beneath the structure is a system of catacombs that connects all four towers "
1747"to the central keep. Over time, after many wars, supports were required to "
1748"hold up the middle."
1749msgstr ""
1750
1751#. [message]: speaker=Harper
1752#: data/campaigns/Liberty/scenarios/08_Glory.cfg:384
1753#: data/campaigns/Liberty/scenarios/08_Glory.cfg:410
1754msgid ""
1755"So... we can knock out the supports and bring down the stronghold of "
1756"Halstead. Would it really work?"
1757msgstr ""
1758
1759#. [message]: speaker=Helicrom
1760#. [message]: speaker=Baldras
1761#: data/campaigns/Liberty/scenarios/08_Glory.cfg:388
1762#: data/campaigns/Liberty/scenarios/08_Glory.cfg:414
1763msgid ""
1764"I believe it will. Each tower has a passage down to the catacombs. If we can "
1765"reach the center of each tower, one of our men can escape down to the bowels "
1766"of the mountain and destroy its support. I am sure we will need to demolish "
1767"no less than all four supports to raze the fortress."
1768msgstr ""
1769
1770#. [message]: speaker=Baldras
1771#: data/campaigns/Liberty/scenarios/08_Glory.cfg:394
1772msgid "No, young one. Halstead indeed has a weakness."
1773msgstr ""
1774
1775#. [message]: speaker=Harper
1776#: data/campaigns/Liberty/scenarios/08_Glory.cfg:398
1777msgid "How do you know?"
1778msgstr ""
1779
1780#. [message]: speaker=Baldras
1781#: data/campaigns/Liberty/scenarios/08_Glory.cfg:402
1782msgid ""
1783"When I was a boy, my father — your grandfather — brought your mother and me "
1784"to live in Aldril after orcs massacred many in our village. We grew up "
1785"around here, and we learned many things."
1786msgstr ""
1787
1788#. [message]: speaker=Baldras
1789#: data/campaigns/Liberty/scenarios/08_Glory.cfg:406
1790msgid ""
1791"Beneath the structure is a system of catacombs that connects all four towers "
1792"to the central keep. The catacombs growing over time, combined with "
1793"centuries of war, made it necessary to install supports to hold up the "
1794"middle."
1795msgstr ""
1796
1797#. [message]: speaker=Harper
1798#: data/campaigns/Liberty/scenarios/08_Glory.cfg:420
1799msgid ""
1800"I hope you’re right. In a few hours, night will fall, and we will find out."
1801msgstr ""
1802
1803#. [message]: speaker=Baldras
1804#: data/campaigns/Liberty/scenarios/08_Glory.cfg:424
1805msgid ""
1806"We must be cautious. Look there, a substantial orc force is also advancing "
1807"on Halstead. They must think Wesnoth’s army is spread out right now."
1808msgstr ""
1809
1810#. [message]: speaker=Harper
1811#: data/campaigns/Liberty/scenarios/08_Glory.cfg:428
1812msgid "Heh. They’re in for a surprise. This may work to our advantage."
1813msgstr ""
1814
1815#. [message]: role=farseer
1816#: data/campaigns/Liberty/scenarios/08_Glory.cfg:446
1817msgid "Look in the distance... riders approach!"
1818msgstr ""
1819
1820#. [message]: speaker=Baldras
1821#: data/campaigns/Liberty/scenarios/08_Glory.cfg:455
1822msgid "Who is it?"
1823msgstr ""
1824
1825#. [message]: role=farseer
1826#: data/campaigns/Liberty/scenarios/08_Glory.cfg:459
1827msgid "Help, I hope. Circumstances cannot afford to get much more dire."
1828msgstr ""
1829
1830#. [message]: speaker=Baldras
1831#: data/campaigns/Liberty/scenarios/08_Glory.cfg:465
1832msgid "Riders approach from the northwest! Stand fast, men."
1833msgstr ""
1834
1835#. [unit]: type=Paladin, id=Sir Gwydion
1836#: data/campaigns/Liberty/scenarios/08_Glory.cfg:474
1837msgid "Sir Gwydion"
1838msgstr ""
1839
1840#. [message]: type=Lancer
1841#: data/campaigns/Liberty/scenarios/08_Glory.cfg:489
1842msgid "Sound the advance!"
1843msgstr ""
1844
1845#. [message]: speaker=Sir Gwydion
1846#: data/campaigns/Liberty/scenarios/08_Glory.cfg:493
1847msgid ""
1848"Knights of Elensefar, behold: the battle has already begun! Make camp here. "
1849"Then, we charge!"
1850msgstr ""
1851
1852#. [message]: speaker=Baldras
1853#: data/campaigns/Liberty/scenarios/08_Glory.cfg:506
1854msgid ""
1855"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar "
1856"must be defenseless now. More hinges on this battle than I thought."
1857msgstr ""
1858
1859#. [message]: role=farseer
1860#: data/campaigns/Liberty/scenarios/08_Glory.cfg:511
1861msgid ""
1862"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin "
1863"anymore."
1864msgstr ""
1865
1866#. [message]: speaker=narrator
1867#: data/campaigns/Liberty/scenarios/08_Glory.cfg:542
1868msgid ""
1869"That afternoon, another advance element of the main Wesnoth army arrived..."
1870msgstr ""
1871
1872#. [message]: speaker=Dommel
1873#: data/campaigns/Liberty/scenarios/08_Glory.cfg:593
1874msgid ""
1875"I think... I think they’re trying to storm Halstead itself... the fools!"
1876msgstr ""
1877
1878#. [message]: speaker=Dommel
1879#: data/campaigns/Liberty/scenarios/08_Glory.cfg:613
1880msgid "They have breached the fortress gate! Repulse them!"
1881msgstr ""
1882
1883#. [message]: speaker=unit
1884#: data/campaigns/Liberty/scenarios/08_Glory.cfg:629
1885msgid "I’m inside the tower! I’m going down to the catacombs — cover me."
1886msgstr ""
1887
1888#. [message]: speaker=narrator
1889#: data/campaigns/Liberty/scenarios/08_Glory.cfg:639
1890msgid "After about an hour..."
1891msgstr ""
1892
1893#. [message]: speaker=unit
1894#: data/campaigns/Liberty/scenarios/08_Glory.cfg:649
1895msgid "It’s done."
1896msgstr ""
1897
1898#. [message]: speaker=narrator
1899#: data/campaigns/Liberty/scenarios/08_Glory.cfg:676
1900msgid "The stronghold of Halstead began to shake..."
1901msgstr ""
1902
1903#. [message]: speaker=unit
1904#: data/campaigns/Liberty/scenarios/08_Glory.cfg:681
1905msgid "We cannot stay here. The fortress has started to collapse!"
1906msgstr ""
1907
1908#. [message]: speaker=Baldras
1909#: data/campaigns/Liberty/scenarios/08_Glory.cfg:712
1910msgid "I think it’s working! Everybody get clear <i>now</i>!"
1911msgstr ""
1912
1913#. [message]: speaker=narrator
1914#: data/campaigns/Liberty/scenarios/08_Glory.cfg:736
1915msgid ""
1916"With a thunderous roar and a vast billowing of dust, thousands of tons of "
1917"stone and wood crashed in on itself. Some of it tumbled down the steep "
1918"sides, while the remainder came to rest several hundred feet below ground, "
1919"in the bowels of the hollowed-out mountain."
1920msgstr ""
1921
1922#. [message]: speaker=narrator
1923#: data/campaigns/Liberty/scenarios/08_Glory.cfg:741
1924msgid "No one inside the fortress would make it out alive."
1925msgstr ""
1926
1927#. [message]: speaker=narrator
1928#: data/campaigns/Liberty/scenarios/08_Glory.cfg:811
1929msgid ""
1930"After more than a week of fierce fighting, the main body of Asheviere’s host "
1931"arrived from Weldyn. The battle was soon finished. Every last man from the "
1932"Province of Annuvin was executed."
1933msgstr ""
1934
1935#. [message]: speaker=Baldras
1936#: data/campaigns/Liberty/scenarios/08_Glory.cfg:841
1937msgid "Men, help me out of here! I am trapped under this rubble."
1938msgstr ""
1939
1940#. [message]: speaker=narrator
1941#: data/campaigns/Liberty/scenarios/08_Glory.cfg:845
1942msgid ""
1943"No one was able to get to Baldras in time. He and many of his companions "
1944"died that day beneath the stronghold of Halstead."
1945msgstr ""
1946
1947#. [message]: speaker=Baldras
1948#: data/campaigns/Liberty/scenarios/08_Glory.cfg:850
1949msgid "I hope this sacrifice is not in vain... but we will never know."
1950msgstr ""
1951
1952#. [message]: speaker=Baldras
1953#: data/campaigns/Liberty/scenarios/08_Glory.cfg:856
1954msgid "Our dream of freedom... gone... Unngh."
1955msgstr ""
1956
1957#. [message]: speaker=narrator
1958#: data/campaigns/Liberty/scenarios/08_Glory.cfg:863
1959msgid ""
1960"The rebellion had staked its all on victory at Halstead, but win or lose, "
1961"there would be no help for the villagers, ground beneath the wheels of "
1962"Asheviere’s wrath."
1963msgstr ""
1964
1965#. [message]: speaker=Harper
1966#: data/campaigns/Liberty/scenarios/08_Glory.cfg:879
1967msgid "Uncle!"
1968msgstr ""
1969
1970#. [message]: speaker=Baldras
1971#: data/campaigns/Liberty/scenarios/08_Glory.cfg:883
1972msgid "NO!"
1973msgstr ""
1974
1975#. [message]: speaker=Baldras
1976#: data/campaigns/Liberty/scenarios/08_Glory.cfg:887
1977msgid "I promised your father I would watch after you... and I failed."
1978msgstr ""
1979
1980#. [message]: speaker=Baldras
1981#: data/campaigns/Liberty/scenarios/08_Glory.cfg:891
1982msgid ""
1983"But we are so close to the end. We must finish this. I am sorry you will not "
1984"be able to enjoy our freedom. Goodbye, Harper."
1985msgstr ""
1986
1987#. [message]: speaker=Helicrom
1988#: data/campaigns/Liberty/scenarios/08_Glory.cfg:904
1989msgid ""
1990"Carry on, my friends. Fighting by your side is the most honorable thing I "
1991"have done..."
1992msgstr ""
1993
1994#. [message]: speaker=second_unit
1995#: data/campaigns/Liberty/scenarios/08_Glory.cfg:951
1996msgid "Your reign of terror is over, General."
1997msgstr ""
1998
1999#. [message]: speaker=Dommel
2000#: data/campaigns/Liberty/scenarios/08_Glory.cfg:956
2001msgid ""
2002"You will never successfully oppose Asheviere. Her power is too great... This "
2003"small victory today is but a reprieve from the unimaginable pain you will "
2004"suffer when the full force of her wrath descends upon you."
2005msgstr ""
2006
2007#. [message]: speaker=Baldras
2008#: data/campaigns/Liberty/scenarios/08_Glory.cfg:967
2009msgid ""
2010"This was no small victory. You underestimate the power of love for freedom."
2011msgstr ""
2012
2013#. [message]: speaker=Dommel
2014#: data/campaigns/Liberty/scenarios/08_Glory.cfg:972
2015msgid ""
2016"You... underestimate the... cruelty and ambition of your Queen... Uungh..."
2017msgstr ""
2018
2019#. [message]: speaker=Baldras
2020#: data/campaigns/Liberty/scenarios/08_Glory.cfg:978
2021msgid ""
2022"Small victory? Bah! Now we will raze this fortress and bury it in the earth "
2023"from whence it came."
2024msgstr ""
2025
2026#. [scenario]: id=09_Epilogue
2027#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4
2028msgid "Liberty — Epilogue"
2029msgstr ""
2030
2031#. [part]
2032#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14
2033msgid ""
2034"The rest of the battle was a blur. The shock of what had happened stunned "
2035"everybody."
2036msgstr ""
2037
2038#. [part]
2039#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17
2040msgid ""
2041"Baldras and his men fled the plains of western Wesnoth under the cover of "
2042"night. The spectacle of Halstead’s destruction stunned them into a daze that "
2043"only slowly wore off as they made their way north to and past Elensefar."
2044msgstr ""
2045
2046#. [part]
2047#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20
2048msgid ""
2049"The Elense riders routed the orcish army, small as it was, and sent them "
2050"back across the Great River. They then scattered to the countryside and were "
2051"not heard from again. Baldras thought this behavior odd when he heard about "
2052"it."
2053msgstr ""
2054
2055#. [part]
2056#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23
2057msgid ""
2058"As the main body of Asheviere’s army neared the ruins of Halstead, strange "
2059"things began to happen. Every night, men would disappear. Others were found "
2060"hacked to bloody pieces. Unexplained misfortune plagued the marching "
2061"columns. Soldiers dropped dead where they stood, slain by unseen assassins. "
2062"Fear of an undead menace spread through the ranks."
2063msgstr ""
2064
2065#. [part]
2066#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26
2067msgid ""
2068"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it "
2069"was too much. Their shock that such a thing could happen combined with the "
2070"invisible terror stalking them convinced Asheviere’s second in command the "
2071"entire countryside was cursed. He quickly retreated to the traditional "
2072"border and set up strong defenses against the west."
2073msgstr ""
2074
2075#. [part]
2076#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29
2077msgid ""
2078"Baldras had just crossed the Great River when rumors of night-stalkers "
2079"filtered through his ranks. With bitter humor he realized that Lord "
2080"Maddock’s men were successfully using tactics Baldras had mastered and used "
2081"during his resistance."
2082msgstr ""
2083
2084#. [part]
2085#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32
2086msgid ""
2087"The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
2088"ground. In a panic, they raced through the forest to Delwyn. It was likewise "
2089"devastated. However, they did find one clue as to what happened..."
2090msgstr ""
2091
2092#. [part]
2093#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36
2094msgid ""
2095"... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
2096"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>"
2097msgstr ""
2098
2099#. [part]
2100#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40
2101msgid ""
2102"<i>“We fled like criminals in the night, but we made sure that no one would "
2103"harass us anymore.”</i>"
2104msgstr ""
2105
2106#. [part]
2107#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
2108msgid ""
2109"<i>“If you wish to find us, head southwest. When you reach the land’s end, "
2110"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
2111msgstr ""
2112
2113#. [unit_type]: id=Bone Knight, race=undead
2114#: data/campaigns/Liberty/units/Bone_Knight.cfg:5
2115msgid "Bone Knight"
2116msgstr ""
2117
2118#. [unit_type]: id=Bone Knight, race=undead
2119#: data/campaigns/Liberty/units/Bone_Knight.cfg:27
2120msgid ""
2121"Once great warriors across the plains, these mounted riders atop their "
2122"skeletal horses were raised from the ground by unholy magic to spread fear "
2123"and destruction."
2124msgstr ""
2125
2126#. [attack]: type=impact
2127#: data/campaigns/Liberty/units/Bone_Knight.cfg:42
2128msgid "trample"
2129msgstr ""
2130
2131#. [unit_type]: id=Death Squire, race=undead
2132#: data/campaigns/Liberty/units/Death_Squire.cfg:4
2133msgid "Death Squire"
2134msgstr ""
2135
2136#. [unit_type]: id=Death Squire, race=undead
2137#: data/campaigns/Liberty/units/Death_Squire.cfg:26
2138msgid ""
2139"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
2140"came back to this world as Death Knights. Death Squires serve them whilst "
2141"accruing enough unholy power to become Death Knights. In the process they "
2142"pick up a good deal of the Knight’s power, including the ability to command "
2143"underlings."
2144msgstr ""
2145
2146#. [unit_type]: id=Rogue Mage, race=human
2147#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
2148msgid "Rogue Mage"
2149msgstr ""
2150
2151#. [unit_type]: id=Rogue Mage, race=human
2152#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
2153msgid ""
2154"Some mages are thrown out of the mages’ guild for attempting to practice "
2155"forbidden arts. Now completely outside the law, these rogue mages do "
2156"whatever is necessary to support their study of black magic. Although not as "
2157"skilled as mages with more formal training, their magic can be quite lethal, "
2158"while their banditry has resulted in moderate skill with the short sword."
2159msgstr ""
2160
2161#. [attack]: type=cold
2162#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
2163msgid "ice blast"
2164msgstr ""
2165
2166#. [unit_type]: id=Shadow Lord, race=human
2167#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
2168msgid "Shadow Lord"
2169msgstr ""
2170
2171#. [unit_type]: id=Shadow Lord, race=human
2172#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
2173msgid ""
2174"Few humans fathom the secrets of light and dark magic and retain their "
2175"sanity. Those that can master that balance become Shadow Lords, fully "
2176"existing neither in the world of light nor the world of darkness. No longer "
2177"needing physical weapons, they are fearsome to both their enemies and those "
2178"they lord over."
2179msgstr ""
2180
2181#. [attack]: type=blade
2182#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
2183msgid "astral blade"
2184msgstr ""
2185
2186#. [attack]: type=cold
2187#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
2188#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
2189msgid "shadow bolt"
2190msgstr ""
2191
2192#. [attack]: type=impact
2193#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
2194msgid "shadow blast"
2195msgstr ""
2196
2197#. [unit_type]: id=Shadow Mage, race=human
2198#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
2199msgid "Shadow Mage"
2200msgstr ""
2201
2202#. [unit_type]: id=Shadow Mage, race=human
2203#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
2204msgid ""
2205"Years of violence and brutality to support the study of forbidden magical "
2206"arts have turned the shadow mages into feared fighters. Now completely "
2207"enthralled with power, they have been known to command small followings of "
2208"henchmen. They are outmatched in direct magical combat with their magic-"
2209"using peers, instead channeling their energies into devastating melee "
2210"attacks. Despite their offensive power, the corruption in their souls has "
2211"begun to adversely affect their health."
2212msgstr ""
2213
2214#. [unit_type]: id=Skeleton Rider, race=undead
2215#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5
2216msgid "Skeleton Rider"
2217msgstr ""
2218
2219#. [unit_type]: id=Skeleton Rider, race=undead
2220#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33
2221msgid ""
2222"Once great warriors thundering across the plains, these mounted riders atop "
2223"their skeletal horses were raised from the grave by unholy magic to spread "
2224"fear and destruction."
2225msgstr ""
2226
2227#. [unit_type]: id=Thug_Peasant
2228#: data/campaigns/Liberty/units/Villagers.cfg:20
2229msgid "Villager"
2230msgstr ""
2231
2232#. [unit_type]: id=Thug_Peasant
2233#: data/campaigns/Liberty/units/Villagers.cfg:23
2234msgid ""
2235"Peasants live in the small hamlets and villages scattered across the Wesnoth "
2236"countryside."
2237msgstr ""
2238
2239#. [unit_type]: id=Bandit_Peasant
2240#: data/campaigns/Liberty/units/Villagers.cfg:36
2241msgid "Village Elder"
2242msgstr ""
2243
2244#. [unit_type]: id=Bandit_Peasant
2245#: data/campaigns/Liberty/units/Villagers.cfg:39
2246msgid ""
2247"Each of the villages scattered across the Wesnoth countryside is normally "
2248"guided by a group of elders, who are the village’s wisest and most "
2249"experienced residents."
2250msgstr ""
2251
2252#. [unit_type]: id=Highwayman_Peasant
2253#: data/campaigns/Liberty/units/Villagers.cfg:53
2254msgid "Senior Village Elder"
2255msgstr ""
2256
2257#. [unit_type]: id=Highwayman_Peasant
2258#: data/campaigns/Liberty/units/Villagers.cfg:57
2259msgid ""
2260"The entire village looks to the senior elder for guidance. Strong and wise, "
2261"the senior elders take responsibility for the community’s well-being on "
2262"their shoulders. Provincial officials tend to choose senior village elders "
2263"as magistrates so that legal and customary authority will coincide."
2264msgstr ""
2265
2266#. [female]
2267#: data/campaigns/Liberty/units/Villagers.cfg:59
2268msgid "female^Senior Village Elder"
2269msgstr ""
2270
2271#. [unit_type]: id=Footpad_Peasant
2272#: data/campaigns/Liberty/units/Villagers.cfg:92
2273#, fuzzy
2274msgid "Peasant Youth"
2275msgstr "Kamparano"
2276
2277#. [unit_type]: id=Footpad_Peasant
2278#: data/campaigns/Liberty/units/Villagers.cfg:96
2279msgid ""
2280"The scruffy-haired peasant youth are much like the young people living "
2281"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
2282msgstr ""
2283
2284#. [female]
2285#: data/campaigns/Liberty/units/Villagers.cfg:102
2286msgid "female^Peasant Youth"
2287msgstr ""
2288
2289#. [unit_type]: id=Outlaw_Peasant
2290#: data/campaigns/Liberty/units/Villagers.cfg:116
2291msgid "Watchman"
2292msgstr ""
2293
2294#. [unit_type]: id=Outlaw_Peasant
2295#: data/campaigns/Liberty/units/Villagers.cfg:121
2296msgid ""
2297"The watchmen are men and women who protect the villages from marauders, both "
2298"human and otherwise, that prowl the Wesnoth countryside at night."
2299msgstr ""
2300
2301#. [female]
2302#: data/campaigns/Liberty/units/Villagers.cfg:123
2303msgid "female^Watchwoman"
2304msgstr ""
2305
2306#. [unit_type]: id=Fugitive_Peasant
2307#: data/campaigns/Liberty/units/Villagers.cfg:137
2308msgid "Borderer"
2309msgstr ""
2310
2311#. [unit_type]: id=Fugitive_Peasant
2312#: data/campaigns/Liberty/units/Villagers.cfg:142
2313msgid ""
2314"Border villages maintain militias dedicated to fending off hostiles. While "
2315"these borderers are not trained and armed to up to military standards, their "
2316"native toughness and knowledge of local conditions make them formidable on "
2317"their home ground."
2318msgstr ""
2319
2320#. [female]
2321#: data/campaigns/Liberty/units/Villagers.cfg:144
2322msgid "female^Borderer"
2323msgstr ""
2324
2325#. [unit_type]: id=Poacher_Peasant
2326#: data/campaigns/Liberty/units/Villagers.cfg:163
2327#, fuzzy
2328msgid "Peasant Hunter"
2329msgstr "Kamparano"
2330
2331#. [unit_type]: id=Poacher_Peasant
2332#: data/campaigns/Liberty/units/Villagers.cfg:166
2333msgid ""
2334"Villages, especially in wilder areas near frontiers, rely on hunters to "
2335"bring in much of their food supply. Their stealth and intimate knowledge of "
2336"local terrain can be valuable assets in combat."
2337msgstr ""
2338
2339#. [unit_type]: id=Trapper_Peasant
2340#: data/campaigns/Liberty/units/Villagers.cfg:179
2341#, fuzzy
2342msgid "Peasant Trapper"
2343msgstr "Kamparano"
2344
2345#. [unit_type]: id=Trapper_Peasant
2346#: data/campaigns/Liberty/units/Villagers.cfg:183
2347msgid ""
2348"Trappers are skilled hunters who supply food and furs for several villages. "
2349"Their hunting experience makes them most valuable at night and in forests "
2350"and swamps."
2351msgstr ""
2352
2353#. [unit_type]: id=Huntsman_Peasant
2354#: data/campaigns/Liberty/units/Villagers.cfg:196
2355#, fuzzy
2356msgid "Peasant Huntsman"
2357msgstr "Kamparano"
2358
2359#. [unit_type]: id=Huntsman_Peasant
2360#: data/campaigns/Liberty/units/Villagers.cfg:201
2361msgid ""
2362"Huntsmen have spent their lives in the backwoods and swamps of their "
2363"wilderness homes. They can bullseye ferocious swamp rats and track anything "
2364"that moves in their territory."
2365msgstr ""
2366
2367#. [message]: speaker=Baldras
2368#: data/campaigns/Liberty/utils/utils.cfg:19
2369msgid "Tell my wife... that I loved her!"
2370msgstr ""
2371
2372#. [message]: speaker=Harper
2373#: data/campaigns/Liberty/utils/utils.cfg:34
2374msgid "Unngh... Now our people may never be free..."
2375msgstr ""
2376
2377#. [message]: speaker=Relana
2378#: data/campaigns/Liberty/utils/utils.cfg:48
2379msgid "I am finished... will we ever be free?"
2380msgstr ""
2381
2382#. [message]: speaker=Lord Maddock
2383#: data/campaigns/Liberty/utils/utils.cfg:62
2384msgid "How can this be? We have lost."
2385msgstr ""
2386
2387#. [message]: speaker=narrator
2388#: data/campaigns/Liberty/utils/utils.cfg:78
2389msgid ""
2390"They returned to their village to find it destroyed, with those who fought "
2391"left dead and the few survivors borne away to unknown fates. It was a bitter "
2392"doom, but as Asheviere’s grip tightened they would live to see worse."
2393msgstr ""
2394
2395#~ msgid "axe"
2396#~ msgstr "hakilo"
2397
2398#~ msgid "sword"
2399#~ msgstr "glavo"
2400
2401#~ msgid "short sword"
2402#~ msgstr "mallonga glavo"
2403
2404#, fuzzy
2405#~ msgid "Relnan"
2406#~ msgstr "Mortulo"
2407
2408#, fuzzy
2409#~ msgid "magic missile"
2410#~ msgstr "misilo"
2411
2412#~ msgid "Turns run out"
2413#~ msgstr "Atingo de la viclimo"
2414
2415#~ msgid "Translators"
2416#~ msgstr "Tradukadoj"
2417
2418#~ msgid ""
2419#~ "Goblins do not do well without their leaders. If we can kill this one, it "
2420#~ "may take the fight out of the rest."
2421#~ msgstr ""
2422#~ "Sen estroj Koboloj ne batalas bone. Se oni prosperas al ni mortigi estro, "
2423#~ "ebleceteraj koboloj estas venkota."
2424