1msgid "" 2msgstr "" 3"Project-Id-Version: wescamp-i 18n\n" 4"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" 5"POT-Creation-Date: 2021-06-20 12:00 UTC\n" 6"PO-Revision-Date: 2005-09-19 15:58+0200\n" 7"Last-Translator: Automatically generated\n" 8"Language-Team: none\n" 9"Language: \n" 10"MIME-Version: 1.0\n" 11"Content-Type: text/plain; charset=UTF-8\n" 12"Content-Transfer-Encoding: 8bit\n" 13"Plural-Forms: nplurals=2; plural=(n != 1);\n" 14 15#. [campaign]: id=Liberty 16#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 17msgid "Liberty" 18msgstr "Libero" 19 20#. [campaign]: id=Liberty 21#: data/campaigns/Liberty/_main.cfg:19 22#, fuzzy 23#| msgid "(Easy)" 24msgid "Easy" 25msgstr "(facila)" 26 27#. [campaign]: id=Liberty 28#: data/campaigns/Liberty/_main.cfg:19 29msgid "Peasant" 30msgstr "Kamparano" 31 32#. [campaign]: id=Liberty 33#: data/campaigns/Liberty/_main.cfg:20 34#, fuzzy 35#| msgid "(Normal)" 36msgid "Normal" 37msgstr "(normala)" 38 39#. [campaign]: id=Liberty 40#: data/campaigns/Liberty/_main.cfg:20 41msgid "Outlaw" 42msgstr "Ekzilanto" 43 44#. [campaign]: id=Liberty 45#: data/campaigns/Liberty/_main.cfg:21 46#, fuzzy 47#| msgid "(Difficult)" 48msgid "Difficult" 49msgstr "(malfacila)" 50 51#. [campaign]: id=Liberty 52#: data/campaigns/Liberty/_main.cfg:21 53msgid "Fugitive" 54msgstr "Fuĝanto" 55 56#. [campaign]: id=Liberty 57#. Yes, that is "marchlanders", not "marshlanders". 58#. "marchlander" is archaic English for an inhabitant of a border region. 59#: data/campaigns/Liberty/_main.cfg:26 60#, fuzzy 61msgid "" 62"As the shadow of civil war lengthens across Wesnoth, a band of hardy " 63"marchlanders revolts against the tyranny of Queen Asheviere. To win their " 64"way to freedom, they must defeat not just the trained blades of Wesnothian " 65"troops but darker foes including orcs and undead.\n" 66"\n" 67msgstr "" 68"Kiam hejmmilito vastigxas en Weshoth, forta grupo de kuraĝaj loĝantoj en " 69"okcidenta distrikto faras rebelio kontraŭ kruela reĝino Asheviere. Milito " 70"por libero ili devas batali ne nur kontraŭ armeo de Wesnoth sed ankaŭ " 71"kontraŭ sombraj malamikoj kiel orkoj kaj malmotrantoj.\n" 72"\n" 73"(meza nivelo, 9 scenaroj)" 74 75#. [campaign]: id=Liberty 76#: data/campaigns/Liberty/_main.cfg:28 77msgid "(Novice level, 8 scenarios.)" 78msgstr "" 79 80#. [about] 81#: data/campaigns/Liberty/_main.cfg:31 82msgid "Campaign Design" 83msgstr "Projektado de Kampanjo" 84 85#. [about] 86#: data/campaigns/Liberty/_main.cfg:37 87msgid "Prose-doctoring and preparation for mainline" 88msgstr "Plibeligado de Prozo kaj preparado por enŝulto al ĉefa lino" 89 90#. [about] 91#: data/campaigns/Liberty/_main.cfg:43 92msgid "Campaign Maintenance" 93msgstr "Bonteno de Kampanjo" 94 95#. [about] 96#: data/campaigns/Liberty/_main.cfg:54 97msgid "Artwork and Graphics Design" 98msgstr "Grafika dizajno" 99 100#. [scenario]: id=01_The_Raid 101#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 102msgid "The Raid" 103msgstr "Invado" 104 105#. [label] 106#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:17 107msgid "Dallben" 108msgstr "" 109 110#. [part] 111#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22 112#, fuzzy 113#| msgid "" 114#| "In the Era of Turmoil, during the reign of King Garard II, the border " 115#| "towns of Delwyn and Dallben in the province of Annuvin grew increasingly " 116#| "dissatisfied with the King’s rule. Being preoccupied with the great wars, " 117#| "the King was unable to send adequate forces to protect the frontier." 118msgid "" 119"In the Era of Turmoil, during the reign of King Garard II, the border towns " 120"of Delwyn and Dallben in the Province of Annuvin grew increasingly " 121"dissatisfied with the King’s rule. Being preoccupied with the great wars, " 122"the King was unable to send adequate forces to protect the frontier." 123msgstr "" 124"En Erao de Kaoso, dum regado de Regxo Garard' II, urboj apud limo Dewyn' kaj " 125"Dalleben' en provinco Annuvin' estis pli kaj pli malkontenta elrego de reĝo. " 126"Reĝo, kiu batalis du grandajn batalojn, ne kapablas sendi sufiĉan " 127"militistaron por riguĝi limo" 128 129#. [part] 130#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:26 131msgid "" 132"The hardy people of these marches learned self-reliance and survival skills " 133"against the raiding orc hordes and savage saurians. They established their " 134"own trading routes and pacts of mutual defense." 135msgstr "" 136"Do kuraĝa homoj de ĉi tiuj distriktoj lernis mem de sindependeco kaj de " 137"postvivo kapabloj kontraŭ kanajlaro de Orkoj kaj de sovaĝaj saŭroj Ili kreis " 138"siajn proprajn komercajn traktojn kaj paktoj de reciprokandefendon." 139 140#. [part] 141#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:30 142msgid "" 143"Although not permitted to train with proper military weapons, these woodsmen " 144"were at home in the forests and swamps of the Western Marches, and became " 145"very effective with their simple slings and clubs." 146msgstr "" 147"Sed ili ne rajtas ekzerci kun veraj armiloj, ĉi tiuj homoj de arbaro fartas " 148"bone en arbaroj kaj marĉoj de Okcidenta Distrikto, do ili batalistre " 149"efektive eĉ per siaj kalboj kaj katapultoj." 150 151#. [part] 152#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:34 153msgid "" 154"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth " 155"sought to consolidate her ill-gotten power. She sent her armies across " 156"Wesnoth to intimidate the provincial rulers and secure her continued reign." 157msgstr "" 158"Post perfido de Reĝo per de Reĝino Aŝeviere, la nova regendino de " 159"Vesnofpenas amplifiki sian regon en lando. Ŝi sendas ŝiajn militarojn tra " 160"Vesnofpor timigi distriktajn suverenojn kaj por rifuĝi sian regon." 161 162#. [part] 163#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:38 164msgid "" 165"The people of Annuvin were unwilling to relinquish their hard-earned self-" 166"rule, especially not to this pretender..." 167msgstr "" 168"La homoj de Annuvin' ne volis rezigni el sia aŭtonomio, kiu ili malfacile " 169"akirisprecipe por uzurpatorino..." 170 171#. [side]: type=Bandit_Peasant, id=Baldras 172#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:50 173#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20 174msgid "Baldras" 175msgstr "Baldras" 176 177#. [side]: type=Goblin Pillager, id=Fal Khag 178#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:80 179msgid "Fal Khag" 180msgstr "Fal Hag" 181 182#. [side]: type=Goblin Pillager, id=Fal Khag 183#. [side]: type=Orcish Warlord, id=Vashna 184#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86 185#: data/campaigns/Liberty/scenarios/08_Glory.cfg:136 186msgid "Orcs" 187msgstr "" 188 189#. [objective]: condition=win 190#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:107 191msgid "Defeat all of the Goblin marauders" 192msgstr "Venku de ĉiuj de kobolda marodantoj" 193 194#. [objective]: condition=lose 195#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:111 196msgid "Goblins reach the village of Dallben" 197msgstr "Koboldoj atingas de viliĝo de Dallben'" 198 199#. [objective]: condition=lose 200#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:115 201#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:75 202#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:138 203#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99 204#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118 205#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154 206#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93 207#: data/campaigns/Liberty/scenarios/08_Glory.cfg:219 208#: data/campaigns/Liberty/scenarios/08_Glory.cfg:298 209#: data/campaigns/Liberty/scenarios/08_Glory.cfg:522 210msgid "Death of Baldras" 211msgstr "Morto de Baldras" 212 213#. [objective]: condition=lose 214#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:119 215#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:79 216#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:142 217#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103 218#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122 219#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:158 220#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97 221msgid "Death of Harper" 222msgstr "Morto de Harper " 223 224#. [event] 225#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159 226msgid "Gatrakh" 227msgstr "Gatrah" 228 229#. [event] 230#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160 231msgid "Thurg" 232msgstr "Turg" 233 234#. [event] 235#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:163 236#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168 237#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:173 238msgid "Krung" 239msgstr "Krung" 240 241#. [event] 242#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:164 243#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:169 244#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:174 245msgid "Gorokh" 246msgstr "Goroh" 247 248#. [message]: speaker=Fal Khag 249#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196 250#, fuzzy 251msgid "" 252"I long to burn human cities, but until our great chieftains provide us with " 253"sufficient forces we must look to these villagers to feed our wolves and " 254"slake the thirst of our blades." 255msgstr "" 256"Mi deziras rabi homaj urboj sed gxis niaj bonegaj tribestroj ne amplifikos " 257"niajn.Ni povas nutri niajn lumpojn per viando de viligxantoj kaj trinkigi " 258"niajn glavojnper sango de viligxantoj." 259 260#. [message]: speaker=Fal Khag 261#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200 262msgid "" 263"Ride, you worms, I want to finish our raid before the hunting party returns " 264"to the human village." 265msgstr "" 266"Rajdu, vi! Nizeraj hundoj! Mi volas finigi rabon, antaux ol cxasistoj " 267"revenasal homara vilagxo." 268 269#. [event] 270#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209 271msgid "Jalak" 272msgstr "Jalak" 273 274#. [event] 275#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:210 276msgid "Delurin" 277msgstr "Delurin" 278 279#. [event] 280#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211 281msgid "Red" 282msgstr "Red" 283 284#. [event] 285#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:212 286msgid "Ordo" 287msgstr "Ordo" 288 289#. [event] 290#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:213 291msgid "Novus" 292msgstr "Novus" 293 294#. [event] 295#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:214 296msgid "Teneor" 297msgstr "Teneor" 298 299#. [event] 300#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:215 301msgid "Kembe" 302msgstr "Kembe" 303 304#. [event] 305#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216 306msgid "Treagh" 307msgstr "Trif" 308 309#. [unit]: type=Footpad_Peasant, id=Harper 310#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223 311msgid "Harper" 312msgstr "Harper" 313 314#. [message]: speaker=Red 315#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249 316msgid "" 317"Look, goblin riders approach! You were right, they were going to raid " 318"Dallben while we were gone." 319msgstr "" 320"Rigardu, kobolaj rajdantoj alproksimiĝas! Vi rajtas, ili volis detruide " 321"Dallben' se kiam ni ne estus ĉi tie." 322 323#. [message]: speaker=Baldras 324#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:253 325msgid "" 326"We must stop them before they reach the village. Damn the crown, they have " 327"long since forgotten about us out here." 328msgstr "" 329"Ni devas halti ilin, antaux ol ili ekveni vilagxon. Sakra bovino, tute ili " 330"forgesis pri ni." 331 332#. [message]: speaker=Harper 333#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:257 334#, fuzzy 335msgid "" 336"That goblin leader is heading full-speed straight for Dallben. But we’ll " 337"need to chase them all down if we’re going to stop them." 338msgstr "" 339"Estro de koboloj rapide rajdas direkte al Dalben'. Ni devas kapti lin, se ni " 340"volas halti ilin." 341 342#. [message]: speaker=Baldras 343#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:261 344#, fuzzy 345msgid "" 346"Do it. Try to hold them back until us old-timers can get there and finish " 347"them off." 348msgstr "" 349"Bone. Penu halti ilin gxis nia alveno, kaj tiam ni finigos ilin kune.Mi " 350"antauxsentas, ke se vi distros estron per batalo, vi kauxzos grandan kaoson." 351 352#. [message]: speaker=Baldras 353#. Some languages, including Norwegian and Old English, don't 354#. have a single word for "uncle", dividing it into 355#. mother's-brother vs. father's-brother. Baldras is 356#. Harper's mother's brother. In some human societies, 357#. including the Navaho and Akan, this would give him a 358#. special responsibility for the boy. 359#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:271 360#, fuzzy 361msgid "" 362"And Harper... don’t get yourself killed. I’m responsible for you now that " 363"your father is gone, and I won’t dishonor his memory by breaking my promise " 364"to keep you safe." 365msgstr "" 366"Kaj Harper... ne permesu vin murdigi. Mi estas respondeca pro vi ekde via " 367"patro estis mortita, kaj mi ne volas rompi mian promeson,kiun mi donis al " 368"via patro." 369 370#. [message]: speaker=Harper 371#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:275 372#, fuzzy 373msgid "... I know... All right now, let’s stop these goblins!" 374msgstr "...Mi scias... Bone ni haltu cxi tiujn kobolojn!" 375 376#. [message]: speaker=Harper 377#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308 378msgid "" 379"We are barely able to survive these orc raids. We lost two men last week, " 380"more today... yet Weldyn does nothing!" 381msgstr "" 382"Nemulte mankas ke ne travivis de orka invado. Ni perdis du homojn lasta " 383"semajnopli multe hodiaux... Kaj Weldin nenion faras!" 384 385#. [message]: speaker=Harper 386#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:315 387#, fuzzy 388msgid "" 389"We are barely able to survive these orc raids. We lost two men last week, " 390"more could have died today... yet Weldyn does nothing!" 391msgstr "" 392"Nemulte mankas ke ne travivis de orka invado. Ni perdis du homojn lasta " 393"semajnopli multe hodiaux... Kaj Weldin nenion faras!" 394 395#. [message]: speaker=Baldras 396#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321 397msgid "" 398"The King stopped sending patrols out here once the war started. Once that " 399"happened, the burden fell to us. We are citizens of Wesnoth, and as long as " 400"her banner flies we will resist the horde." 401msgstr "" 402 403#. [message]: speaker=Harper 404#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325 405msgid "The banner will fly over a ghost town if help does not come soon." 406msgstr "" 407 408#. [message]: speaker=Harper 409#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355 410msgid "" 411"They’re getting closer to our village! What about the town guards, can they " 412"help us?" 413msgstr "" 414 415#. [message]: speaker=Baldras 416#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:359 417msgid "" 418"They’ll come out when they see those riders, or us, approaching, but there " 419"aren’t many of them... I wouldn’t count on them being able to protect the " 420"village alone for long." 421msgstr "" 422 423#. [event] 424#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372 425msgid "Remald" 426msgstr "Remlad'" 427 428#. [event] 429#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373 430msgid "Wolmas" 431msgstr "Wolmas'" 432 433#. [event] 434#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:378 435msgid "Jasken" 436msgstr "Jasken'" 437 438#. [message]: speaker=Wolmas 439#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:385 440msgid "What’s happening here? Why are you running like mad, $unit.name|?" 441msgstr "" 442 443#. [message]: speaker=unit 444#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:389 445msgid "Goblin riders on the hunt. We must not let any of them to the village!" 446msgstr "" 447 448#. [message]: speaker=Wolmas 449#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396 450msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!" 451msgstr "Rigardu! Kobolaj rajdantoj " 452 453#. [message]: speaker=Remald 454#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:400 455msgid "Halt!" 456msgstr "Haltu!" 457 458#. [message]: speaker=Baldras 459#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:420 460msgid "" 461"The goblins reached the village! There will surely be nothing left when they " 462"are done pillaging it." 463msgstr "" 464 465#. [message]: speaker=narrator 466#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:433 467msgid "" 468"None remarked on the passing of the tiny, isolated frontier town. It was but " 469"a harbinger of the evil to come under the tyranny of Asheviere." 470msgstr "" 471 472#. [scenario]: id=02_Civil_Disobedience 473#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 474msgid "Civil Disobedience" 475msgstr "Civitana malobeo" 476 477#. [side]: type=Bandit, id=Baldras 478#. [side]: type=Rogue, id=Hans 479#. [side]: type=Highwayman, id=Baldras 480#. [side]: type=Bandit_Peasant, id=Baldras 481#. [side] 482#. [side]: type=Shadow Lord, id=Helicrom 483#. [side]: type=Highwayman_Peasant, id=Relana 484#. [side]: type=General, id=Lord Maddock 485#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26 486#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:62 487#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38 488#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:70 489#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37 490#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59 491#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35 492#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:91 493#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:52 494#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:75 495#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:43 496#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49 497#: data/campaigns/Liberty/scenarios/08_Glory.cfg:169 498#: data/campaigns/Liberty/scenarios/08_Glory.cfg:178 499msgid "Rebels" 500msgstr "" 501 502#. [side]: type=Cavalier, id=Tarwen 503#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35 504msgid "Tarwen" 505msgstr "Tarwen'" 506 507#. [side]: type=Master Bowman, id=Quentin 508#. [side] 509#. [side]: type=Royal Guard, id=Archarel 510#. [side]: type=Iron Mauler, id=Linneus 511#. [side]: type=Cavalier, id=Tarwen 512#. [side]: type=General, id=Kestrel 513#. [side]: type=General, id=Dommel 514#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:41 515#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80 516#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:48 517#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:64 518#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:60 519#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76 520#: data/campaigns/Liberty/scenarios/08_Glory.cfg:91 521msgid "Asheviere" 522msgstr "" 523 524#. [objective]: condition=win 525#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:71 526msgid "Kill the Wesnoth army captain, Tarwen" 527msgstr "Mortigu kapitano de Vesnofa armeo (Tarwen)" 528 529#. [message]: speaker=Harper 530#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:121 531msgid "Look, riders approach." 532msgstr "Rigardu, rajdantoj pliproskimigxias." 533 534#. [message]: speaker=Baldras 535#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:125 536msgid "Stand fast, nephew." 537msgstr "Haltu lokon, bofilo." 538 539#. [message]: speaker=Tarwen 540#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:138 541msgid "" 542"By order of the Queen, the magistrate of this town is ordered to travel with " 543"us to Elensefar for vetting." 544msgstr "" 545 546#. [message]: speaker=Harper 547#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:142 548msgid "Garard is the King of Wesnoth. We are ruled by no queen." 549msgstr "" 550 551#. [message]: speaker=Tarwen 552#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:146 553msgid "" 554"Insolent peasants, you will kneel before your betters! Asheviere is the " 555"Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy " 556"words with you. Your magistrate will be coming with us, and we do not care " 557"if it is dead or alive." 558msgstr "" 559 560#. [message]: speaker=Tarwen 561#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:180 562msgid "Guard the gate." 563msgstr "Gardu la pordego." 564 565#. [message]: speaker=Baldras 566#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:193 567msgid "Harper, get out of here. This is no battle for you." 568msgstr "" 569 570#. [message]: speaker=Baldras 571#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:198 572msgid "" 573"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving " 574"Dallben, be it dead or alive." 575msgstr "" 576 577#. [message]: speaker=Tarwen 578#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:213 579msgid "Get back, you cur!" 580msgstr "" 581 582#. [message]: speaker=second_unit 583#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:227 584msgid "Get out of my village!" 585msgstr "" 586 587#. [message]: speaker=Baldras 588#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240 589msgid "" 590"Our lives were hard enough when we were beneath the attention of the Crown. " 591"But now I fear things will be worse." 592msgstr "" 593 594#. [message]: speaker=Harper 595#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245 596msgid "We must tell the people of Delwyn about this." 597msgstr "" 598 599#. [message]: role=Advisor 600#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:258 601msgid "" 602"That is true. We have always flown to their aid, and they to ours. This is " 603"something we should face together." 604msgstr "" 605 606#. [message]: speaker=Baldras 607#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:263 608msgid "" 609"Very well. We will go to Delwyn and share counsel with them. I never thought " 610"Wesnoth would fall into darkness. Now, not only do the orcs threaten our " 611"lands, but some sinister thing is happening with the ascent of the Queen to " 612"the throne." 613msgstr "" 614 615#. [message]: speaker=Baldras 616#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:268 617msgid "" 618"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, " 619"but we are now outlaws." 620msgstr "" 621 622#. [message]: speaker=Baldras 623#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:340 624msgid "" 625"Oh, no! We have run out of time, they have arrived with reinforcements..." 626msgstr "Ho ne! Nia tempo pasis, iliaj helptrupoj alvenis..." 627 628#. [message]: speaker=narrator 629#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:353 630msgid "" 631"They would be remembered only as traitors rightly put down by the Queen’s " 632"lances. And in the dark years to come, woe betide any who questioned it." 633msgstr "" 634 635#. [scenario]: id=03_A_Strategy_of_Hope 636#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 637msgid "A Strategy of Hope" 638msgstr "" 639 640#. [part] 641#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:18 642msgid "" 643"Fearing that the Queen’s army would return in force in the wake of its " 644"fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn and " 645"sent ahead for the magistrate, Relana, to meet them in a secluded strath in " 646"the swamps." 647msgstr "" 648 649#. [part] 650#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:22 651msgid "" 652"As morning dawned over the day after next, they found Relana already waiting " 653"for them." 654msgstr "" 655 656#. [side]: type=Highwayman_Peasant, id=Relana 657#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:49 658msgid "Relana" 659msgstr "" 660 661#. [side]: type=Orcish Warrior, id=Urk Delek 662#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78 663msgid "Urk Delek" 664msgstr "Urk Delek'" 665 666#. [side]: type=Necromancer, id=Mal-Jarrof 667#. [side]: type=Necromancer, id=Mal-Jerod 668#. [side]: type=Lich, id=Sel-Mana 669#. [side]: type=Orcish Warrior, id=Urk Delek 670#. [side]: type=Saurian Oracle, id=Thhsthss 671#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:100 672#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:122 673#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:105 674#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:121 675#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:138 676msgid "Evil" 677msgstr "" 678 679#. [side]: type=Saurian Oracle, id=Thhsthss 680#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:107 681msgid "Thhsthss" 682msgstr "Thsths'" 683 684#. [objective]: condition=win 685#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:134 686msgid "Defeat both enemy leaders" 687msgstr "" 688 689#. [objective]: condition=lose 690#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:146 691#, fuzzy 692msgid "Death of Relana" 693msgstr "Morto de Relnan'" 694 695#. [message]: speaker=Baldras 696#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:180 697msgid "" 698"Relana, thank you for welcoming our messenger and agreeing to meet with us. " 699"In your many years as Delwyn’s magistrate I have never known your judgment " 700"to err." 701msgstr "" 702 703#. [message]: speaker=Relana 704#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:184 705msgid "" 706"It has been a long time, old friend. Your news worries us. Yet, there is no " 707"problem we have not worked out together." 708msgstr "" 709 710#. [message]: speaker=Baldras 711#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:188 712msgid "" 713"You do not understand. We attacked a Wesnoth army patrol. Not only that, the " 714"leader was no man I had ever seen in Annuvin Province before. Never has one " 715"been sent out here as a patrol captain who was so ruthless and cruel." 716msgstr "" 717 718#. [message]: speaker=Harper 719#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:192 720msgid "" 721"Had they taken my uncle, they would have surely shown up in Delwyn today " 722"with the same ultimatum. As it is, several riders escaped." 723msgstr "" 724 725#. [message]: speaker=Relana 726#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:196 727msgid "" 728"Well, it won’t be long until they report back to the local garrison with the " 729"details of your encounter." 730msgstr "" 731 732#. [message]: role=Advisor 733#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:200 734msgid "Then they’ll be back in force." 735msgstr "" 736 737#. [message]: speaker=Baldras 738#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:204 739msgid "" 740"An offense to decency, this is! Since when has Wesnoth been ruled by fear " 741"and treachery? We should consult with Lord Maddock of Elensefar. We have " 742"known him for years to be noble in deed as well as in name." 743msgstr "" 744 745#. [message]: speaker=Relana 746#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:208 747msgid "" 748"I agree. But, Baldras, what will you tell him? We know something has been " 749"going badly wrong in Wesnoth of late, that more than ordinary corruption and " 750"incompetence is afoot. But when the effects fall on mere peasants, the wrong " 751"of it may not seem so obvious from a noble’s chair." 752msgstr "" 753 754#. [message]: speaker=Baldras 755#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:216 756msgid "" 757"We need evidence. Hard evidence... but wait— Are those orcish war drums I " 758"hear?" 759msgstr "" 760 761#. [message]: speaker=Relana 762#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:220 763msgid "" 764"I think they are, old friend. And that rank smell on the wind tells another " 765"tale: saurians approach. To arms!" 766msgstr "" 767 768#. [message]: speaker=Urk Delek 769#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228 770msgid "" 771"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here." 772msgstr "" 773 774#. [message]: speaker=Thhsthss 775#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:234 776msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold." 777msgstr "" 778 779#. [message]: speaker=Urk Delek 780#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:238 781msgid "You will get gold. And our wolves will get meat." 782msgstr "" 783 784#. [message]: speaker=Baldras 785#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:250 786msgid "" 787"Something is very wrong here. Those orcs were carrying weapons with Army " 788"forge-markings." 789msgstr "" 790 791#. [message]: speaker=Relana 792#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:254 793msgid "Aye. And the gold in their pouches looked new from the mint." 794msgstr "" 795 796#. [message]: speaker=Baldras 797#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:258 798msgid "" 799"Can the darkest rumors be true, then? Does the Kingdom— Does Queen " 800"Asheviere... send orcs against her own people?" 801msgstr "" 802 803#. [message]: speaker=Relana 804#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:262 805msgid "" 806"I think your mission to Lord Maddock just became more urgent than we knew, " 807"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but " 808"you should fly to Elensefar with all speed." 809msgstr "" 810 811#. [message]: speaker=Baldras 812#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:280 813msgid "" 814"We have tarried here for far too long... There is no way we can reach " 815"Elensefar and return with help before the Wesnoth army destroys our homes. " 816"Retreat!" 817msgstr "" 818 819#. [message]: speaker=narrator 820#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286 821msgid "" 822"Baldras and Relana returned to their villages to find them destroyed, with " 823"those who fought left dead and the few survivors borne away to unknown " 824"fates. It was a bitter doom, and as Wesnoth descended into darkness they " 825"would live to see worse." 826msgstr "" 827 828#. [scenario]: id=04_Unlawful_Orders 829#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 830msgid "Unlawful Orders" 831msgstr "" 832 833#. [label] 834#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 835msgid "Elensefar" 836msgstr "" 837 838#. [label] 839#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 840msgid "Port of Elensefar" 841msgstr "" 842 843#. [side]: type=General, id=Lord Maddock 844#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46 845msgid "Lord Maddock" 846msgstr "Lordo Maddok'" 847 848#. [side]: type=General, id=Kestrel 849#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68 850msgid "Kestrel" 851msgstr "Kestrel" 852 853#. [objective]: condition=win 854#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95 855msgid "Defeat the enemy general" 856msgstr "" 857 858#. [objective]: condition=lose 859#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107 860msgid "Death of Maddock" 861msgstr "Morto de Maddok'" 862 863#. [event] 864#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132 865msgid "Rothel" 866msgstr "Rofel'" 867 868#. [message]: speaker=Lord Maddock 869#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183 870msgid "" 871"Baldras, your trip here was not wise. The Queen’s patrols have been visiting " 872"the local villages and bringing the elders here. Those that swear allegiance " 873"to the Queen are allowed to return home. Those that do not—" 874msgstr "" 875 876#. [message]: speaker=Baldras 877#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187 878msgid "" 879"— Are dispatched on the spot. I know the price of dissent. But what of you?" 880msgstr "" 881 882#. [message]: speaker=Lord Maddock 883#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191 884msgid "" 885"Well, they do not come within the walls of my city. They are actually camped " 886"nearby, and the main garrison is further south at Halstead. I know my time " 887"will soon come to swear allegiance, but they do not press me. They are " 888"afraid I will refuse." 889msgstr "" 890 891#. [message]: speaker=Baldras 892#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195 893msgid "Will you?" 894msgstr "Cxu vi faros?" 895 896#. [message]: speaker=Lord Maddock 897#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199 898msgid "" 899"Yes. The Queen ascended to the throne through the vilest of treachery. " 900"However, while most of my forces were sent with the King to fight the orcs, " 901"we have a strong enough contingent here to make the Queen’s forces think " 902"twice about attacking Elensefar outright." 903msgstr "" 904 905#. [message]: speaker=Lord Maddock 906#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203 907msgid "" 908"We have an uneasy peace until they are done with the smaller villages and " 909"finally come around to obtaining my oath. The treaty between Elensefar and " 910"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. " 911"Not in these wicked times." 912msgstr "" 913 914#. [message]: speaker=Harper 915#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207 916msgid "" 917"What can we do then? We have brought with us many from Annuvin Province who " 918"are willing to fight, but our families are still at home. They will not last " 919"long if the Queen’s patrols return." 920msgstr "" 921 922#. [message]: speaker=Lord Maddock 923#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211 924msgid "" 925"I am unwilling to start a civil war. I believe the Queen will remain " 926"preoccupied with order throughout the kingdom and, more importantly, with " 927"quelling the Northerner threat. We are a matter she will choose to deal with " 928"later rather than sooner, if she can." 929msgstr "" 930 931#. [message]: speaker=Kestrel 932#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215 933msgid "" 934"A foolish miscalculation, Lord Maddock. These men with which you consort are " 935"outlaws and fugitives. They are a well-organized gang of criminals and " 936"murderers. We will kill them and then expect your oath of allegiance to " 937"Queen Asheviere." 938msgstr "" 939 940#. [message]: speaker=Lord Maddock 941#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219 942msgid "Men, to arms! The defense of Elensefar has begun!" 943msgstr "" 944 945#. [message]: speaker=narrator 946#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238 947msgid "" 948"As the sun set, a horrific change began to take place to the human " 949"adversaries of Baldras and his allies..." 950msgstr "" 951 952#. [wml_message] 953#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317 954msgid "Could not convert a $stored_changers[$i].type, please report!" 955msgstr "" 956 957#. [message]: speaker=Harper 958#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598 959msgid "" 960"I cannot believe what my eyes are seeing! The flesh runs from their bones... " 961"these are not human warriors we fight. They are evil spirits masquerading as " 962"human!" 963msgstr "" 964 965#. [message]: speaker=Lord Maddock 966#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609 967msgid "" 968"Their human aspect is returning! This is an evil manner of sorcery we face, " 969"but one that we may yet overcome. CHARGE!" 970msgstr "" 971 972#. [message]: speaker=second_unit 973#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623 974msgid "Who are you? What are you?" 975msgstr "" 976 977#. [message]: speaker=Kestrel 978#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627 979msgid "" 980"We are accursed. We were once under the command of Prince Eldred, the King’s " 981"son and betrayer. The price for our treason is this hellish existence. We " 982"know not who or what inflicted this curse upon us, but our mortal deaths may " 983"be only the beginning of the penance we are doomed to pay." 984msgstr "" 985 986#. [message]: speaker=Baldras 987#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638 988msgid "Lord Maddock, now that we are victorious, will you help us?" 989msgstr "" 990 991#. [message]: speaker=Lord Maddock 992#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642 993msgid "" 994"I will not. Unless you want me to round up the city’s thieves to fight for " 995"you, I do not have the troops to spare. However, I am not the only one who " 996"commands men in this corner of Wesnoth." 997msgstr "" 998 999#. [message]: speaker=Baldras 1000#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646 1001msgid "I don’t understand. There are no other noble lords in this area." 1002msgstr "" 1003 1004#. [message]: speaker=Lord Maddock 1005#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650 1006msgid "" 1007"Southeast of here there is a town, and there you may find assistance of the " 1008"type I cannot give." 1009msgstr "" 1010 1011#. [message]: speaker=Baldras 1012#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654 1013msgid "" 1014"Wish us well. If we are to resist the Wesnoth army a second time, we’re " 1015"going to need more than clubs and slings against steel." 1016msgstr "" 1017 1018#. [message]: speaker=Baldras 1019#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674 1020msgid "" 1021"Look, more riders come from the southeast. We cannot survive another " 1022"assault. We are finished!" 1023msgstr "" 1024 1025#. [message]: speaker=narrator 1026#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687 1027msgid "" 1028"Indeed, Asheviere’s armies had mustered and struck before the nascent " 1029"rebellion could even be planned. Her power and ruthlessness — and their toll " 1030"of death — would only grow greater with time." 1031msgstr "" 1032 1033#. [scenario]: id=05_Hide_and_Seek 1034#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 1035msgid "Hide and Seek" 1036msgstr "" 1037 1038#. [time]: id=midnight 1039#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12 1040msgid "Midnight" 1041msgstr "nokotmezo" 1042 1043#. [side]: type=Master Bowman, id=Quentin 1044#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:44 1045msgid "Quentin" 1046msgstr "Quentin'" 1047 1048#. [side]: type=Rogue, id=Hans 1049#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:81 1050msgid "Hans" 1051msgstr "Hans'" 1052 1053#. [objective]: condition=win 1054#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:114 1055msgid "Take Baldras to meet the leader of the insurgency" 1056msgstr "" 1057 1058#. [note] 1059#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:127 1060msgid "" 1061"Remember that in fog, units always see one hex further than they can move." 1062msgstr "" 1063 1064#. [message]: speaker=narrator 1065#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:308 1066msgid "" 1067"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " 1068"his men traveled unseen along the swampy banks of the Great River to the " 1069"city of Carcyn." 1070msgstr "" 1071 1072#. [message]: speaker=narrator 1073#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:313 1074msgid "" 1075"They hid until nightfall, then crept out to find the help Lord Maddock " 1076"hinted was here." 1077msgstr "" 1078 1079#. [message]: speaker=Baldras 1080#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:361 1081msgid "" 1082"I’m not sure where we’re supposed to go now. If we go into town we can start " 1083"asking around for information." 1084msgstr "" 1085 1086#. [unit]: type=Thief, id=Link 1087#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:377 1088msgid "Link" 1089msgstr "" 1090 1091#. [message]: speaker=Baldras 1092#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382 1093msgid "Who are you?" 1094msgstr "Kiu vi estas?" 1095 1096#. [message]: speaker=Link 1097#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386 1098msgid "" 1099"I have come to find you. You must make it through the city without being " 1100"seen. The soldiers are normally out hunting for my kind, but a company of " 1101"heavy infantry arrived three days ago and took over the patrols." 1102msgstr "" 1103 1104#. [message]: speaker=Harper 1105#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:390 1106msgid "They’re looking for us." 1107msgstr "Ili sercxas nin, nun." 1108 1109#. [message]: speaker=Link 1110#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:394 1111msgid "" 1112"Well, good thing I found you first. Now hurry, you must make it past the " 1113"city into the Grey Woods. There is a small path in the southeast that leads " 1114"into the forest; look for the signpost. My brother Hans is waiting for you " 1115"there and will take you to our master. Try to avoid the soldiers if you can." 1116msgstr "" 1117 1118#. [message]: speaker=second_unit 1119#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:432 1120msgid "" 1121"Looks like these guards hold stationary posts, so if we’re careful enough we " 1122"should be able to slip our way around them unnoticed." 1123msgstr "" 1124 1125#. [message]: speaker=Baldras 1126#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:436 1127msgid "" 1128"Harper, you younger and faster folks need to be our eyes now. Scout ahead " 1129"and try to find a way for us to get past the guards, but make sure to not " 1130"stay where they can see you or we’re all in big trouble..." 1131msgstr "" 1132 1133#. [message]: speaker=Harper 1134#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:509 1135msgid "They’ve seen us! <i>Run</i>!" 1136msgstr "" 1137 1138#. [message]: speaker=Baldras 1139#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:526 1140msgid "Fall back, quickly! Maybe we can yet lose them!" 1141msgstr "" 1142 1143#. [message]: speaker=unit 1144#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542 1145msgid "" 1146"Gentlemen, please come this way and follow the path into the forest. Our " 1147"leader is anxious to meet you." 1148msgstr "" 1149 1150#. [message]: speaker=second_unit 1151#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546 1152msgid "" 1153"As soon as we escape the Wesnoth death squad, we will be happy to oblige." 1154msgstr "" 1155 1156#. [message]: speaker=Baldras 1157#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:550 1158msgid "" 1159"I haven’t run this much in years. If you were to ask me to infiltrate a " 1160"heavily guarded city relying on nothing but the cover of darkness and my " 1161"wits, I would say you were crazy." 1162msgstr "" 1163 1164#. [message]: speaker=Baldras 1165#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:554 1166msgid "As it turns out, I’m the crazy one. Let’s finish this folly." 1167msgstr "" 1168 1169#. [message]: speaker=Hans 1170#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:579 1171msgid "" 1172"You can come if you wish, but the leader is only interested in speaking to " 1173"Baldras." 1174msgstr "" 1175"Se vi volas, vi povas veni, sed komandanto emas paroli nur kun Baldraso." 1176 1177#. [message]: speaker=Hans 1178#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599 1179msgid "Fly, and we may yet evade them in the Grey Woods." 1180msgstr "" 1181 1182#. [message]: speaker=Baldras 1183#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604 1184#, fuzzy 1185msgid "Lead the way." 1186msgstr "Gardu la pordego." 1187 1188#. [message]: speaker=Baldras 1189#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628 1190#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:433 1191msgid "" 1192"We have spent too much time here. Surely the Queen’s forces have returned to " 1193"Dallben. Our mission is unfinished, but we must return to fight a suicide " 1194"battle." 1195msgstr "" 1196 1197#. [scenario]: id=06_The_Grey_Woods 1198#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4 1199msgid "The Grey Woods" 1200msgstr "" 1201 1202#. [side]: type=Shadow Lord, id=Helicrom 1203#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:60 1204#: data/campaigns/Liberty/scenarios/08_Glory.cfg:146 1205msgid "Helicrom" 1206msgstr "Helicrom" 1207 1208#. [side]: type=Necromancer, id=Mal-Jarrof 1209#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:96 1210msgid "Mal-Jarrof" 1211msgstr "Mal-Jarrof" 1212 1213#. [side]: type=Necromancer, id=Mal-Jerod 1214#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:112 1215msgid "Mal-Jerod" 1216msgstr "Mal-Jerod" 1217 1218#. [side]: type=Lich, id=Sel-Mana 1219#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:128 1220msgid "Sel-Mana" 1221msgstr "Sel-Mana" 1222 1223#. [objective]: condition=win 1224#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150 1225msgid "Defeat the lich and its minions" 1226msgstr "" 1227 1228#. [message]: speaker=Baldras 1229#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221 1230msgid "The leader, I presume." 1231msgstr "" 1232 1233#. [message]: speaker=Helicrom 1234#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225 1235msgid "" 1236"I am Helicrom, and you should not be so glib. I control dangerous men. My " 1237"henchmen can slip unseen through any city, rob a man while he sleeps, or " 1238"attack a caravan head-on. It’s not noble work, but our pursuits require " 1239"plenty of gold." 1240msgstr "" 1241 1242#. [message]: speaker=Baldras 1243#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229 1244msgid "Your pursuits?" 1245msgstr "" 1246 1247#. [message]: speaker=Helicrom 1248#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233 1249msgid "" 1250"The former King’s magic ministry kept a tight control on the training and " 1251"employment of mages in Wesnoth. Those of us who dared to... depart from the " 1252"curriculum, you might say, were dealt with harshly. We are outcasts because " 1253"we seek to master shadow magic. Our secrecy and security are not cheap." 1254msgstr "" 1255 1256#. [message]: speaker=Baldras 1257#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237 1258msgid "I have heard of you. Necromancers. Barely-human scum, I say." 1259msgstr "" 1260 1261#. [message]: speaker=Helicrom 1262#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241 1263msgid "" 1264"Wrong. Necromancers become slaves to their lich masters and eventually lose " 1265"their humanity. We have proven that practicing the dark arts need not lead " 1266"down that path to damnation. We remain human, and seek the mystical secret " 1267"of balance between the ways of light and darkness. We dance between both " 1268"ways, adhering to neither." 1269msgstr "" 1270 1271#. [message]: speaker=Baldras 1272#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245 1273msgid "I... see, I think. Why do you want to help us?" 1274msgstr "" 1275 1276#. [message]: speaker=Helicrom 1277#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249 1278msgid "" 1279"We don’t. You have sought us out. But, I do know of your situation and am " 1280"willing to help. Any weakening of the Throne of Wesnoth, whether it be " 1281"occupied by King or Queen, aids us." 1282msgstr "" 1283 1284#. [message]: speaker=Helicrom 1285#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253 1286msgid "" 1287"Carcyn is always foggy as of late because these woods have recently become " 1288"home to a lich and two of its underling necromancers. Our experiments may " 1289"have actually aroused it from sleep... We’re not sure." 1290msgstr "" 1291 1292#. [message]: speaker=Baldras 1293#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:257 1294msgid "" 1295"So now you need to defend your rear as well as your front... I see your " 1296"predicament. My men will wipe this land clean if you can help us defend our " 1297"homeland." 1298msgstr "" 1299 1300#. [message]: speaker=Helicrom 1301#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:282 1302msgid "Finally, that creature is dead, yet its foolish minions resist." 1303msgstr "" 1304 1305#. [message]: speaker=Baldras 1306#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:289 1307msgid "The lich is destroyed and its minions dead." 1308msgstr "" 1309 1310#. [message]: speaker=narrator 1311#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:306 1312msgid "" 1313"The defeat of the evil lich infesting the Grey Woods was a bittersweet " 1314"victory. With Helicrom dead, the guild of shadow magic was thrown into " 1315"disarray." 1316msgstr "" 1317 1318#. [message]: speaker=narrator 1319#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:311 1320msgid "" 1321"The remaining members were very grateful and offered Baldras a sizable sum " 1322"of gold for his help. It was not the help he was hoping for, but he knew it " 1323"would have to be enough for the coming conflict." 1324msgstr "" 1325 1326#. [message]: speaker=Helicrom 1327#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:330 1328msgid "" 1329"With the undead driven out, we may live here in relative peace and pursue " 1330"our studies. For this, Baldras, I am grateful." 1331msgstr "" 1332 1333#. [message]: speaker=Baldras 1334#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:334 1335msgid "" 1336"Studies? Peace? You mean to continue feeding on the lawful citizens of " 1337"Wesnoth. There will be no peace for them." 1338msgstr "" 1339 1340#. [message]: speaker=Helicrom 1341#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:338 1342msgid "" 1343"No one here is in a position to be dispensing moral judgments. Regardless, " 1344"you have done great service to us today, and we owe you a debt. I will help " 1345"you to the utmost of my ability." 1346msgstr "" 1347 1348#. [message]: speaker=Helicrom 1349#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:342 1350msgid "" 1351"I was planning on giving you gold. Any good army is well financed, and with " 1352"the lich gone we can now spare it." 1353msgstr "" 1354 1355#. [message]: speaker=Helicrom 1356#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:346 1357msgid "" 1358"But, I think it would help you more if I lent you some of my men to join you " 1359"on your adventures. The Queen has been sending mages out here, and my men " 1360"are itching for some payback." 1361msgstr "" 1362 1363#. [message]: speaker=Helicrom 1364#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350 1365msgid "" 1366"On the other hand, if I keep the full force of my organization here, we " 1367"might be able to regroup and join you on the battlefield when the time comes." 1368msgstr "" 1369 1370#. [message]: speaker=Helicrom 1371#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354 1372msgid "I leave it to you to decide." 1373msgstr "" 1374 1375#. [option] 1376#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:356 1377msgid "I will take the gold. How does 500 sound?" 1378msgstr "" 1379 1380#. [message]: speaker=Helicrom 1381#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:360 1382msgid "Agreed. Good luck and farewell to you, Master Baldras." 1383msgstr "" 1384 1385#. [option] 1386#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:381 1387msgid "" 1388"Send your men with us. They will be valuable help as we prepare for the " 1389"assault from the Wesnoth army garrison." 1390msgstr "" 1391 1392#. [message]: speaker=Helicrom 1393#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:385 1394msgid "Done. My finest mages and thieves are at your disposal. Use them well." 1395msgstr "" 1396 1397#. [option] 1398#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:400 1399msgid "I wish you to join us in battle against the Queen’s forces." 1400msgstr "" 1401 1402#. [message]: speaker=Helicrom 1403#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:404 1404msgid "" 1405"All right. I need time to clean up this forest and recall my men from the " 1406"countryside. We will be ready to march in seven days. All now hinges on you! " 1407"Until then..." 1408msgstr "" 1409 1410#. [message]: speaker=Helicrom 1411#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:454 1412msgid "My men... have failed to protect me! I perish..." 1413msgstr "" 1414 1415#. [scenario]: id=07_The_Hunters 1416#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4 1417msgid "The Hunters" 1418msgstr "" 1419 1420#. [part] 1421#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:18 1422msgid "" 1423"Baldras and his men quickly left the Grey Woods, not entirely convinced of " 1424"their safety even after eradicating the lich." 1425msgstr "" 1426 1427#. [part] 1428#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:21 1429msgid "" 1430"As they marched, many men and women from the small hamlets peppering the " 1431"area around Carcyn and the Grey Woods approached the group, asking to join " 1432"them. The ascent of the Queen had cast an uneasy pall over the citizens of " 1433"Wesnoth, and some of them were willing to resist it." 1434msgstr "" 1435 1436#. [part] 1437#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:24 1438msgid "" 1439"Knowing they too would be labeled criminals, he reluctantly accepted their " 1440"help.\n" 1441"<b>Note:</b> Baldras is now able to recruit Outlaws." 1442msgstr "" 1443 1444#. [part] 1445#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:28 1446msgid "" 1447"Camped at the edge of the forest, they quietly observed substantial troop " 1448"movements coming from the direction of Aldril, a nearby city, and marching " 1449"to the northwest. Unsure what to make of it, they debated their next course " 1450"of action..." 1451msgstr "" 1452 1453#. [side]: type=Royal Guard, id=Archarel 1454#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:50 1455#, fuzzy 1456msgid "Archarel" 1457msgstr "atako" 1458 1459#. [side]: type=Iron Mauler, id=Linneus 1460#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69 1461msgid "Linneus" 1462msgstr "Linneus" 1463 1464#. [objective]: condition=win 1465#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89 1466msgid "Kill all enemy forces" 1467msgstr "" 1468 1469#. [event] 1470#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128 1471msgid "Jingo" 1472msgstr "Jxingo" 1473 1474#. [event] 1475#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129 1476msgid "Majel" 1477msgstr "Majel" 1478 1479#. [message]: speaker=Baldras 1480#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145 1481msgid "" 1482"The words of Lord Maddock have weighed heavy on me these past few days. It " 1483"has dawned on me that we can never win. We will never defeat the entire army " 1484"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist " 1485"the Queen, how should I ever expect to?" 1486msgstr "" 1487 1488#. [message]: speaker=Harper 1489#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149 1490msgid "" 1491"What’s worse is that she appears to have taken notice. We have counted five " 1492"platoons of heavy infantry marching towards the garrison in just the last " 1493"two hours." 1494msgstr "" 1495 1496#. [message]: speaker=Baldras 1497#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153 1498msgid "" 1499"The garrison. The towers of Halstead are more than a garrison, nephew, they " 1500"are a fortress. They used to protect this area from the enemies of Wesnoth; " 1501"I never imagined they would house its enemies." 1502msgstr "" 1503 1504#. [event] 1505#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156 1506msgid "Pitcher" 1507msgstr "" 1508 1509#. [message]: speaker=Pitcher 1510#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162 1511msgid "whisper^<i>Baldras!</i>" 1512msgstr "" 1513 1514#. [message]: speaker=Harper 1515#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166 1516msgid "Uncle, he wears the crest of the Elense. We should answer." 1517msgstr "" 1518 1519#. [message]: speaker=Baldras 1520#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170 1521msgid "Rider, hush before we are discovered! Come to us, but quietly!" 1522msgstr "" 1523 1524#. [message]: speaker=Pitcher 1525#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177 1526msgid "" 1527"Master Baldras, I bring news from the north. During the past week, several " 1528"patrols have again ventured across the Great River into Annuvin. A woman " 1529"named Relana opposed them with a small militia. She was victorious." 1530msgstr "" 1531 1532#. [message]: speaker=Majel 1533#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181 1534msgid "This is surely good news!" 1535msgstr "" 1536 1537#. [message]: speaker=Pitcher 1538#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185 1539msgid "" 1540"I am afraid it is not. The Queen is sending a branch of her main field army " 1541"directly from Weldyn. As soon as they arrive, they will burn every village " 1542"to the ground. No one will live." 1543msgstr "" 1544 1545#. [message]: speaker=Baldras 1546#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189 1547msgid "" 1548"The troop movements all make sense now. We must stop this army from reaching " 1549"the garrison. We cannot swallow them whole, but we can gnaw away at them. " 1550"They mustn’t take one step without us being there to harass and delay them. " 1551"When they reach Halstead they must be exhausted or dying." 1552msgstr "" 1553 1554#. [message]: speaker=Harper 1555#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193 1556msgid "You just said we can’t beat their entire army!" 1557msgstr "" 1558 1559#. [message]: speaker=Baldras 1560#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197 1561msgid "" 1562"Do you propose surrender? It’s this or nothing. All we can do is see it " 1563"through to the end." 1564msgstr "" 1565 1566#. [message]: speaker=Pitcher 1567#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201 1568msgid "" 1569"May you prevail in peace and war. I must depart before I am seen so far from " 1570"my Lord’s borders." 1571msgstr "" 1572 1573#. [message]: speaker=Jingo 1574#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212 1575msgid "Another platoon approaches..." 1576msgstr "" 1577 1578#. [message]: speaker=Baldras 1579#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264 1580msgid "" 1581"When we are done, no one will fear the open roads and night sky more than " 1582"the army of the usurper. Strike fast, strike silently... and leave no one " 1583"alive." 1584msgstr "" 1585 1586#. [message]: speaker=Linneus 1587#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278 1588msgid "It’s an ambush! Hold your ground!" 1589msgstr "" 1590 1591#. [message]: speaker=narrator 1592#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289 1593msgid "" 1594"The next morning, the local night patrol returned to the nearby outpost. " 1595"They were surprised to see their fellow soldiers engaged in combat with the " 1596"band of thugs of which they had heard so much." 1597msgstr "" 1598 1599#. [message]: speaker=Archarel 1600#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297 1601msgid "" 1602"Troops, to arms! These peasant scum think they are above the law. We will " 1603"show them the law!" 1604msgstr "" 1605 1606#. [message]: speaker=unit 1607#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314 1608msgid "Ow! Fire hot! No step in fire!" 1609msgstr "" 1610 1611#. [message]: speaker=Baldras 1612#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:326 1613msgid "" 1614"What a bloody mess. We must attack Halstead next. If we wait, they will " 1615"become invincible. If we can burn it to the ground before that happens, our " 1616"people may have a chance. Rest well tonight, because tomorrow’s battle will " 1617"decide the fate of our homes, our families, and our freedom." 1618msgstr "" 1619 1620#. [message]: speaker=Baldras 1621#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:337 1622msgid "" 1623"Send word to Helicrom that we are ready. It is time for him to repay his " 1624"debt." 1625msgstr "" 1626 1627#. [message]: speaker=Baldras 1628#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:358 1629msgid "" 1630"We have spent too much time here. Surely the entire Wesnoth army marches on " 1631"our position. We are done for!" 1632msgstr "" 1633 1634#. [scenario]: id=08_Glory 1635#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4 1636msgid "Glory" 1637msgstr "" 1638 1639#. [part] 1640#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20 1641msgid "" 1642"In the Year of Wesnoth 161, the newly crowned king sought to tame the " 1643"wildlands that separated the human cities surrounding Weldyn and the coastal " 1644"regions of Elensefar once and for all." 1645msgstr "" 1646 1647#. [part] 1648#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23 1649msgid "" 1650"The grand army of Wesnoth, personally led by the High Council of Archmagi, " 1651"scoured the plains of all manner of hostile creature, be it beast, orc, or " 1652"elf. The city-state of Elensefar was formally united to the kingdom and " 1653"settlements rapidly spread. The country of Wesnoth had been carved in deed " 1654"as well as in name." 1655msgstr "" 1656 1657#. [part] 1658#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27 1659msgid "" 1660"A monument to this achievement was erected in the very heart of the " 1661"wildlands. In a twelve-year ritual, the High Council demonstrated the height " 1662"to which human magic had grown over the years by drawing the monument " 1663"directly from the earth’s living rock." 1664msgstr "" 1665 1666#. [part] 1667#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31 1668msgid "" 1669"Hundreds of feet tall, the mountain towered high above the plains, its sheer " 1670"walls both inspiring and terrifying. Men from all over the countryside " 1671"labored there, building the most formidable fortress ever conceived. It " 1672"became the Stronghold of Halstead." 1673msgstr "" 1674 1675#. [part] 1676#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35 1677msgid "" 1678"This sentinel of the western plains stood watch as Wesnoth prospered for " 1679"many centuries under its protection. No war has overcome it, and its walls " 1680"have never been overrun. The blood of invaders stains its parapets and the " 1681"bones of the defeated crumble at the base of Halstead’s frozen waves of " 1682"stone." 1683msgstr "" 1684 1685#. [side]: type=General, id=Dommel 1686#: data/campaigns/Liberty/scenarios/08_Glory.cfg:60 1687msgid "Dommel" 1688msgstr "" 1689 1690#. [side]: type=Orcish Warlord, id=Vashna 1691#: data/campaigns/Liberty/scenarios/08_Glory.cfg:101 1692msgid "Vashna" 1693msgstr "" 1694 1695#. [objective]: condition=win 1696#: data/campaigns/Liberty/scenarios/08_Glory.cfg:215 1697#: data/campaigns/Liberty/scenarios/08_Glory.cfg:294 1698#: data/campaigns/Liberty/scenarios/08_Glory.cfg:518 1699msgid "Destroy the stronghold of Halstead" 1700msgstr "" 1701 1702#. [message]: speaker=Baldras 1703#: data/campaigns/Liberty/scenarios/08_Glory.cfg:338 1704msgid "There it is. The stronghold of Halstead." 1705msgstr "" 1706 1707#. [message]: speaker=Harper 1708#: data/campaigns/Liberty/scenarios/08_Glory.cfg:351 1709msgid "" 1710"Look at how tall it is! Those towers rise sheer out of the ground, as if " 1711"called forth out of the earth." 1712msgstr "" 1713 1714#. [message]: speaker=Baldras 1715#: data/campaigns/Liberty/scenarios/08_Glory.cfg:356 1716msgid "" 1717"That may not be too far from the truth. During the time of the Great Kings " 1718"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient " 1719"era forged the walls of Halstead from the rock below." 1720msgstr "" 1721 1722#. [message]: speaker=Harper 1723#: data/campaigns/Liberty/scenarios/08_Glory.cfg:361 1724msgid "" 1725"I don’t see how we can bring it down. They are already invincible in there!" 1726msgstr "" 1727 1728#. [message]: speaker=Helicrom 1729#: data/campaigns/Liberty/scenarios/08_Glory.cfg:372 1730msgid "" 1731"No, my young friend. Halstead indeed has a weakness. Among my many assets is " 1732"access to a wealth of secrets few in Wesnoth are privy to." 1733msgstr "" 1734 1735#. [message]: speaker=Helicrom 1736#: data/campaigns/Liberty/scenarios/08_Glory.cfg:376 1737msgid "" 1738"You see, the mountain on which the fort was built is solid, but the castle " 1739"on top has been built and rebuilt many times over the ages. It is not as " 1740"indestructible as you might think." 1741msgstr "" 1742 1743#. [message]: speaker=Helicrom 1744#: data/campaigns/Liberty/scenarios/08_Glory.cfg:380 1745msgid "" 1746"Beneath the structure is a system of catacombs that connects all four towers " 1747"to the central keep. Over time, after many wars, supports were required to " 1748"hold up the middle." 1749msgstr "" 1750 1751#. [message]: speaker=Harper 1752#: data/campaigns/Liberty/scenarios/08_Glory.cfg:384 1753#: data/campaigns/Liberty/scenarios/08_Glory.cfg:410 1754msgid "" 1755"So... we can knock out the supports and bring down the stronghold of " 1756"Halstead. Would it really work?" 1757msgstr "" 1758 1759#. [message]: speaker=Helicrom 1760#. [message]: speaker=Baldras 1761#: data/campaigns/Liberty/scenarios/08_Glory.cfg:388 1762#: data/campaigns/Liberty/scenarios/08_Glory.cfg:414 1763msgid "" 1764"I believe it will. Each tower has a passage down to the catacombs. If we can " 1765"reach the center of each tower, one of our men can escape down to the bowels " 1766"of the mountain and destroy its support. I am sure we will need to demolish " 1767"no less than all four supports to raze the fortress." 1768msgstr "" 1769 1770#. [message]: speaker=Baldras 1771#: data/campaigns/Liberty/scenarios/08_Glory.cfg:394 1772msgid "No, young one. Halstead indeed has a weakness." 1773msgstr "" 1774 1775#. [message]: speaker=Harper 1776#: data/campaigns/Liberty/scenarios/08_Glory.cfg:398 1777msgid "How do you know?" 1778msgstr "" 1779 1780#. [message]: speaker=Baldras 1781#: data/campaigns/Liberty/scenarios/08_Glory.cfg:402 1782msgid "" 1783"When I was a boy, my father — your grandfather — brought your mother and me " 1784"to live in Aldril after orcs massacred many in our village. We grew up " 1785"around here, and we learned many things." 1786msgstr "" 1787 1788#. [message]: speaker=Baldras 1789#: data/campaigns/Liberty/scenarios/08_Glory.cfg:406 1790msgid "" 1791"Beneath the structure is a system of catacombs that connects all four towers " 1792"to the central keep. The catacombs growing over time, combined with " 1793"centuries of war, made it necessary to install supports to hold up the " 1794"middle." 1795msgstr "" 1796 1797#. [message]: speaker=Harper 1798#: data/campaigns/Liberty/scenarios/08_Glory.cfg:420 1799msgid "" 1800"I hope you’re right. In a few hours, night will fall, and we will find out." 1801msgstr "" 1802 1803#. [message]: speaker=Baldras 1804#: data/campaigns/Liberty/scenarios/08_Glory.cfg:424 1805msgid "" 1806"We must be cautious. Look there, a substantial orc force is also advancing " 1807"on Halstead. They must think Wesnoth’s army is spread out right now." 1808msgstr "" 1809 1810#. [message]: speaker=Harper 1811#: data/campaigns/Liberty/scenarios/08_Glory.cfg:428 1812msgid "Heh. They’re in for a surprise. This may work to our advantage." 1813msgstr "" 1814 1815#. [message]: role=farseer 1816#: data/campaigns/Liberty/scenarios/08_Glory.cfg:446 1817msgid "Look in the distance... riders approach!" 1818msgstr "" 1819 1820#. [message]: speaker=Baldras 1821#: data/campaigns/Liberty/scenarios/08_Glory.cfg:455 1822msgid "Who is it?" 1823msgstr "" 1824 1825#. [message]: role=farseer 1826#: data/campaigns/Liberty/scenarios/08_Glory.cfg:459 1827msgid "Help, I hope. Circumstances cannot afford to get much more dire." 1828msgstr "" 1829 1830#. [message]: speaker=Baldras 1831#: data/campaigns/Liberty/scenarios/08_Glory.cfg:465 1832msgid "Riders approach from the northwest! Stand fast, men." 1833msgstr "" 1834 1835#. [unit]: type=Paladin, id=Sir Gwydion 1836#: data/campaigns/Liberty/scenarios/08_Glory.cfg:474 1837msgid "Sir Gwydion" 1838msgstr "" 1839 1840#. [message]: type=Lancer 1841#: data/campaigns/Liberty/scenarios/08_Glory.cfg:489 1842msgid "Sound the advance!" 1843msgstr "" 1844 1845#. [message]: speaker=Sir Gwydion 1846#: data/campaigns/Liberty/scenarios/08_Glory.cfg:493 1847msgid "" 1848"Knights of Elensefar, behold: the battle has already begun! Make camp here. " 1849"Then, we charge!" 1850msgstr "" 1851 1852#. [message]: speaker=Baldras 1853#: data/campaigns/Liberty/scenarios/08_Glory.cfg:506 1854msgid "" 1855"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar " 1856"must be defenseless now. More hinges on this battle than I thought." 1857msgstr "" 1858 1859#. [message]: role=farseer 1860#: data/campaigns/Liberty/scenarios/08_Glory.cfg:511 1861msgid "" 1862"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin " 1863"anymore." 1864msgstr "" 1865 1866#. [message]: speaker=narrator 1867#: data/campaigns/Liberty/scenarios/08_Glory.cfg:542 1868msgid "" 1869"That afternoon, another advance element of the main Wesnoth army arrived..." 1870msgstr "" 1871 1872#. [message]: speaker=Dommel 1873#: data/campaigns/Liberty/scenarios/08_Glory.cfg:593 1874msgid "" 1875"I think... I think they’re trying to storm Halstead itself... the fools!" 1876msgstr "" 1877 1878#. [message]: speaker=Dommel 1879#: data/campaigns/Liberty/scenarios/08_Glory.cfg:613 1880msgid "They have breached the fortress gate! Repulse them!" 1881msgstr "" 1882 1883#. [message]: speaker=unit 1884#: data/campaigns/Liberty/scenarios/08_Glory.cfg:629 1885msgid "I’m inside the tower! I’m going down to the catacombs — cover me." 1886msgstr "" 1887 1888#. [message]: speaker=narrator 1889#: data/campaigns/Liberty/scenarios/08_Glory.cfg:639 1890msgid "After about an hour..." 1891msgstr "" 1892 1893#. [message]: speaker=unit 1894#: data/campaigns/Liberty/scenarios/08_Glory.cfg:649 1895msgid "It’s done." 1896msgstr "" 1897 1898#. [message]: speaker=narrator 1899#: data/campaigns/Liberty/scenarios/08_Glory.cfg:676 1900msgid "The stronghold of Halstead began to shake..." 1901msgstr "" 1902 1903#. [message]: speaker=unit 1904#: data/campaigns/Liberty/scenarios/08_Glory.cfg:681 1905msgid "We cannot stay here. The fortress has started to collapse!" 1906msgstr "" 1907 1908#. [message]: speaker=Baldras 1909#: data/campaigns/Liberty/scenarios/08_Glory.cfg:712 1910msgid "I think it’s working! Everybody get clear <i>now</i>!" 1911msgstr "" 1912 1913#. [message]: speaker=narrator 1914#: data/campaigns/Liberty/scenarios/08_Glory.cfg:736 1915msgid "" 1916"With a thunderous roar and a vast billowing of dust, thousands of tons of " 1917"stone and wood crashed in on itself. Some of it tumbled down the steep " 1918"sides, while the remainder came to rest several hundred feet below ground, " 1919"in the bowels of the hollowed-out mountain." 1920msgstr "" 1921 1922#. [message]: speaker=narrator 1923#: data/campaigns/Liberty/scenarios/08_Glory.cfg:741 1924msgid "No one inside the fortress would make it out alive." 1925msgstr "" 1926 1927#. [message]: speaker=narrator 1928#: data/campaigns/Liberty/scenarios/08_Glory.cfg:811 1929msgid "" 1930"After more than a week of fierce fighting, the main body of Asheviere’s host " 1931"arrived from Weldyn. The battle was soon finished. Every last man from the " 1932"Province of Annuvin was executed." 1933msgstr "" 1934 1935#. [message]: speaker=Baldras 1936#: data/campaigns/Liberty/scenarios/08_Glory.cfg:841 1937msgid "Men, help me out of here! I am trapped under this rubble." 1938msgstr "" 1939 1940#. [message]: speaker=narrator 1941#: data/campaigns/Liberty/scenarios/08_Glory.cfg:845 1942msgid "" 1943"No one was able to get to Baldras in time. He and many of his companions " 1944"died that day beneath the stronghold of Halstead." 1945msgstr "" 1946 1947#. [message]: speaker=Baldras 1948#: data/campaigns/Liberty/scenarios/08_Glory.cfg:850 1949msgid "I hope this sacrifice is not in vain... but we will never know." 1950msgstr "" 1951 1952#. [message]: speaker=Baldras 1953#: data/campaigns/Liberty/scenarios/08_Glory.cfg:856 1954msgid "Our dream of freedom... gone... Unngh." 1955msgstr "" 1956 1957#. [message]: speaker=narrator 1958#: data/campaigns/Liberty/scenarios/08_Glory.cfg:863 1959msgid "" 1960"The rebellion had staked its all on victory at Halstead, but win or lose, " 1961"there would be no help for the villagers, ground beneath the wheels of " 1962"Asheviere’s wrath." 1963msgstr "" 1964 1965#. [message]: speaker=Harper 1966#: data/campaigns/Liberty/scenarios/08_Glory.cfg:879 1967msgid "Uncle!" 1968msgstr "" 1969 1970#. [message]: speaker=Baldras 1971#: data/campaigns/Liberty/scenarios/08_Glory.cfg:883 1972msgid "NO!" 1973msgstr "" 1974 1975#. [message]: speaker=Baldras 1976#: data/campaigns/Liberty/scenarios/08_Glory.cfg:887 1977msgid "I promised your father I would watch after you... and I failed." 1978msgstr "" 1979 1980#. [message]: speaker=Baldras 1981#: data/campaigns/Liberty/scenarios/08_Glory.cfg:891 1982msgid "" 1983"But we are so close to the end. We must finish this. I am sorry you will not " 1984"be able to enjoy our freedom. Goodbye, Harper." 1985msgstr "" 1986 1987#. [message]: speaker=Helicrom 1988#: data/campaigns/Liberty/scenarios/08_Glory.cfg:904 1989msgid "" 1990"Carry on, my friends. Fighting by your side is the most honorable thing I " 1991"have done..." 1992msgstr "" 1993 1994#. [message]: speaker=second_unit 1995#: data/campaigns/Liberty/scenarios/08_Glory.cfg:951 1996msgid "Your reign of terror is over, General." 1997msgstr "" 1998 1999#. [message]: speaker=Dommel 2000#: data/campaigns/Liberty/scenarios/08_Glory.cfg:956 2001msgid "" 2002"You will never successfully oppose Asheviere. Her power is too great... This " 2003"small victory today is but a reprieve from the unimaginable pain you will " 2004"suffer when the full force of her wrath descends upon you." 2005msgstr "" 2006 2007#. [message]: speaker=Baldras 2008#: data/campaigns/Liberty/scenarios/08_Glory.cfg:967 2009msgid "" 2010"This was no small victory. You underestimate the power of love for freedom." 2011msgstr "" 2012 2013#. [message]: speaker=Dommel 2014#: data/campaigns/Liberty/scenarios/08_Glory.cfg:972 2015msgid "" 2016"You... underestimate the... cruelty and ambition of your Queen... Uungh..." 2017msgstr "" 2018 2019#. [message]: speaker=Baldras 2020#: data/campaigns/Liberty/scenarios/08_Glory.cfg:978 2021msgid "" 2022"Small victory? Bah! Now we will raze this fortress and bury it in the earth " 2023"from whence it came." 2024msgstr "" 2025 2026#. [scenario]: id=09_Epilogue 2027#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4 2028msgid "Liberty — Epilogue" 2029msgstr "" 2030 2031#. [part] 2032#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14 2033msgid "" 2034"The rest of the battle was a blur. The shock of what had happened stunned " 2035"everybody." 2036msgstr "" 2037 2038#. [part] 2039#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17 2040msgid "" 2041"Baldras and his men fled the plains of western Wesnoth under the cover of " 2042"night. The spectacle of Halstead’s destruction stunned them into a daze that " 2043"only slowly wore off as they made their way north to and past Elensefar." 2044msgstr "" 2045 2046#. [part] 2047#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20 2048msgid "" 2049"The Elense riders routed the orcish army, small as it was, and sent them " 2050"back across the Great River. They then scattered to the countryside and were " 2051"not heard from again. Baldras thought this behavior odd when he heard about " 2052"it." 2053msgstr "" 2054 2055#. [part] 2056#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23 2057msgid "" 2058"As the main body of Asheviere’s army neared the ruins of Halstead, strange " 2059"things began to happen. Every night, men would disappear. Others were found " 2060"hacked to bloody pieces. Unexplained misfortune plagued the marching " 2061"columns. Soldiers dropped dead where they stood, slain by unseen assassins. " 2062"Fear of an undead menace spread through the ranks." 2063msgstr "" 2064 2065#. [part] 2066#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26 2067msgid "" 2068"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it " 2069"was too much. Their shock that such a thing could happen combined with the " 2070"invisible terror stalking them convinced Asheviere’s second in command the " 2071"entire countryside was cursed. He quickly retreated to the traditional " 2072"border and set up strong defenses against the west." 2073msgstr "" 2074 2075#. [part] 2076#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29 2077msgid "" 2078"Baldras had just crossed the Great River when rumors of night-stalkers " 2079"filtered through his ranks. With bitter humor he realized that Lord " 2080"Maddock’s men were successfully using tactics Baldras had mastered and used " 2081"during his resistance." 2082msgstr "" 2083 2084#. [part] 2085#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32 2086msgid "" 2087"The peasants-turned-outlaws finally reached Dallben. It was burnt to the " 2088"ground. In a panic, they raced through the forest to Delwyn. It was likewise " 2089"devastated. However, they did find one clue as to what happened..." 2090msgstr "" 2091 2092#. [part] 2093#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36 2094msgid "" 2095"... a grimy note nailed to a charred post that read, <i>“Baldras, You would " 2096"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>" 2097msgstr "" 2098 2099#. [part] 2100#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40 2101msgid "" 2102"<i>“We fled like criminals in the night, but we made sure that no one would " 2103"harass us anymore.”</i>" 2104msgstr "" 2105 2106#. [part] 2107#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44 2108msgid "" 2109"<i>“If you wish to find us, head southwest. When you reach the land’s end, " 2110"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>" 2111msgstr "" 2112 2113#. [unit_type]: id=Bone Knight, race=undead 2114#: data/campaigns/Liberty/units/Bone_Knight.cfg:5 2115msgid "Bone Knight" 2116msgstr "" 2117 2118#. [unit_type]: id=Bone Knight, race=undead 2119#: data/campaigns/Liberty/units/Bone_Knight.cfg:27 2120msgid "" 2121"Once great warriors across the plains, these mounted riders atop their " 2122"skeletal horses were raised from the ground by unholy magic to spread fear " 2123"and destruction." 2124msgstr "" 2125 2126#. [attack]: type=impact 2127#: data/campaigns/Liberty/units/Bone_Knight.cfg:42 2128msgid "trample" 2129msgstr "" 2130 2131#. [unit_type]: id=Death Squire, race=undead 2132#: data/campaigns/Liberty/units/Death_Squire.cfg:4 2133msgid "Death Squire" 2134msgstr "" 2135 2136#. [unit_type]: id=Death Squire, race=undead 2137#: data/campaigns/Liberty/units/Death_Squire.cfg:26 2138msgid "" 2139"Sometimes the mightiest warriors and generals, cursed with hate and angst, " 2140"came back to this world as Death Knights. Death Squires serve them whilst " 2141"accruing enough unholy power to become Death Knights. In the process they " 2142"pick up a good deal of the Knight’s power, including the ability to command " 2143"underlings." 2144msgstr "" 2145 2146#. [unit_type]: id=Rogue Mage, race=human 2147#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 2148msgid "Rogue Mage" 2149msgstr "" 2150 2151#. [unit_type]: id=Rogue Mage, race=human 2152#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17 2153msgid "" 2154"Some mages are thrown out of the mages’ guild for attempting to practice " 2155"forbidden arts. Now completely outside the law, these rogue mages do " 2156"whatever is necessary to support their study of black magic. Although not as " 2157"skilled as mages with more formal training, their magic can be quite lethal, " 2158"while their banditry has resulted in moderate skill with the short sword." 2159msgstr "" 2160 2161#. [attack]: type=cold 2162#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33 2163msgid "ice blast" 2164msgstr "" 2165 2166#. [unit_type]: id=Shadow Lord, race=human 2167#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 2168msgid "Shadow Lord" 2169msgstr "" 2170 2171#. [unit_type]: id=Shadow Lord, race=human 2172#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21 2173msgid "" 2174"Few humans fathom the secrets of light and dark magic and retain their " 2175"sanity. Those that can master that balance become Shadow Lords, fully " 2176"existing neither in the world of light nor the world of darkness. No longer " 2177"needing physical weapons, they are fearsome to both their enemies and those " 2178"they lord over." 2179msgstr "" 2180 2181#. [attack]: type=blade 2182#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33 2183msgid "astral blade" 2184msgstr "" 2185 2186#. [attack]: type=cold 2187#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44 2188#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45 2189msgid "shadow bolt" 2190msgstr "" 2191 2192#. [attack]: type=impact 2193#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56 2194msgid "shadow blast" 2195msgstr "" 2196 2197#. [unit_type]: id=Shadow Mage, race=human 2198#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 2199msgid "Shadow Mage" 2200msgstr "" 2201 2202#. [unit_type]: id=Shadow Mage, race=human 2203#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20 2204msgid "" 2205"Years of violence and brutality to support the study of forbidden magical " 2206"arts have turned the shadow mages into feared fighters. Now completely " 2207"enthralled with power, they have been known to command small followings of " 2208"henchmen. They are outmatched in direct magical combat with their magic-" 2209"using peers, instead channeling their energies into devastating melee " 2210"attacks. Despite their offensive power, the corruption in their souls has " 2211"begun to adversely affect their health." 2212msgstr "" 2213 2214#. [unit_type]: id=Skeleton Rider, race=undead 2215#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5 2216msgid "Skeleton Rider" 2217msgstr "" 2218 2219#. [unit_type]: id=Skeleton Rider, race=undead 2220#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33 2221msgid "" 2222"Once great warriors thundering across the plains, these mounted riders atop " 2223"their skeletal horses were raised from the grave by unholy magic to spread " 2224"fear and destruction." 2225msgstr "" 2226 2227#. [unit_type]: id=Thug_Peasant 2228#: data/campaigns/Liberty/units/Villagers.cfg:20 2229msgid "Villager" 2230msgstr "" 2231 2232#. [unit_type]: id=Thug_Peasant 2233#: data/campaigns/Liberty/units/Villagers.cfg:23 2234msgid "" 2235"Peasants live in the small hamlets and villages scattered across the Wesnoth " 2236"countryside." 2237msgstr "" 2238 2239#. [unit_type]: id=Bandit_Peasant 2240#: data/campaigns/Liberty/units/Villagers.cfg:36 2241msgid "Village Elder" 2242msgstr "" 2243 2244#. [unit_type]: id=Bandit_Peasant 2245#: data/campaigns/Liberty/units/Villagers.cfg:39 2246msgid "" 2247"Each of the villages scattered across the Wesnoth countryside is normally " 2248"guided by a group of elders, who are the village’s wisest and most " 2249"experienced residents." 2250msgstr "" 2251 2252#. [unit_type]: id=Highwayman_Peasant 2253#: data/campaigns/Liberty/units/Villagers.cfg:53 2254msgid "Senior Village Elder" 2255msgstr "" 2256 2257#. [unit_type]: id=Highwayman_Peasant 2258#: data/campaigns/Liberty/units/Villagers.cfg:57 2259msgid "" 2260"The entire village looks to the senior elder for guidance. Strong and wise, " 2261"the senior elders take responsibility for the community’s well-being on " 2262"their shoulders. Provincial officials tend to choose senior village elders " 2263"as magistrates so that legal and customary authority will coincide." 2264msgstr "" 2265 2266#. [female] 2267#: data/campaigns/Liberty/units/Villagers.cfg:59 2268msgid "female^Senior Village Elder" 2269msgstr "" 2270 2271#. [unit_type]: id=Footpad_Peasant 2272#: data/campaigns/Liberty/units/Villagers.cfg:92 2273#, fuzzy 2274msgid "Peasant Youth" 2275msgstr "Kamparano" 2276 2277#. [unit_type]: id=Footpad_Peasant 2278#: data/campaigns/Liberty/units/Villagers.cfg:96 2279msgid "" 2280"The scruffy-haired peasant youth are much like the young people living " 2281"elsewhere in Wesnoth: reckless, cocky, and eager to explore." 2282msgstr "" 2283 2284#. [female] 2285#: data/campaigns/Liberty/units/Villagers.cfg:102 2286msgid "female^Peasant Youth" 2287msgstr "" 2288 2289#. [unit_type]: id=Outlaw_Peasant 2290#: data/campaigns/Liberty/units/Villagers.cfg:116 2291msgid "Watchman" 2292msgstr "" 2293 2294#. [unit_type]: id=Outlaw_Peasant 2295#: data/campaigns/Liberty/units/Villagers.cfg:121 2296msgid "" 2297"The watchmen are men and women who protect the villages from marauders, both " 2298"human and otherwise, that prowl the Wesnoth countryside at night." 2299msgstr "" 2300 2301#. [female] 2302#: data/campaigns/Liberty/units/Villagers.cfg:123 2303msgid "female^Watchwoman" 2304msgstr "" 2305 2306#. [unit_type]: id=Fugitive_Peasant 2307#: data/campaigns/Liberty/units/Villagers.cfg:137 2308msgid "Borderer" 2309msgstr "" 2310 2311#. [unit_type]: id=Fugitive_Peasant 2312#: data/campaigns/Liberty/units/Villagers.cfg:142 2313msgid "" 2314"Border villages maintain militias dedicated to fending off hostiles. While " 2315"these borderers are not trained and armed to up to military standards, their " 2316"native toughness and knowledge of local conditions make them formidable on " 2317"their home ground." 2318msgstr "" 2319 2320#. [female] 2321#: data/campaigns/Liberty/units/Villagers.cfg:144 2322msgid "female^Borderer" 2323msgstr "" 2324 2325#. [unit_type]: id=Poacher_Peasant 2326#: data/campaigns/Liberty/units/Villagers.cfg:163 2327#, fuzzy 2328msgid "Peasant Hunter" 2329msgstr "Kamparano" 2330 2331#. [unit_type]: id=Poacher_Peasant 2332#: data/campaigns/Liberty/units/Villagers.cfg:166 2333msgid "" 2334"Villages, especially in wilder areas near frontiers, rely on hunters to " 2335"bring in much of their food supply. Their stealth and intimate knowledge of " 2336"local terrain can be valuable assets in combat." 2337msgstr "" 2338 2339#. [unit_type]: id=Trapper_Peasant 2340#: data/campaigns/Liberty/units/Villagers.cfg:179 2341#, fuzzy 2342msgid "Peasant Trapper" 2343msgstr "Kamparano" 2344 2345#. [unit_type]: id=Trapper_Peasant 2346#: data/campaigns/Liberty/units/Villagers.cfg:183 2347msgid "" 2348"Trappers are skilled hunters who supply food and furs for several villages. " 2349"Their hunting experience makes them most valuable at night and in forests " 2350"and swamps." 2351msgstr "" 2352 2353#. [unit_type]: id=Huntsman_Peasant 2354#: data/campaigns/Liberty/units/Villagers.cfg:196 2355#, fuzzy 2356msgid "Peasant Huntsman" 2357msgstr "Kamparano" 2358 2359#. [unit_type]: id=Huntsman_Peasant 2360#: data/campaigns/Liberty/units/Villagers.cfg:201 2361msgid "" 2362"Huntsmen have spent their lives in the backwoods and swamps of their " 2363"wilderness homes. They can bullseye ferocious swamp rats and track anything " 2364"that moves in their territory." 2365msgstr "" 2366 2367#. [message]: speaker=Baldras 2368#: data/campaigns/Liberty/utils/utils.cfg:19 2369msgid "Tell my wife... that I loved her!" 2370msgstr "" 2371 2372#. [message]: speaker=Harper 2373#: data/campaigns/Liberty/utils/utils.cfg:34 2374msgid "Unngh... Now our people may never be free..." 2375msgstr "" 2376 2377#. [message]: speaker=Relana 2378#: data/campaigns/Liberty/utils/utils.cfg:48 2379msgid "I am finished... will we ever be free?" 2380msgstr "" 2381 2382#. [message]: speaker=Lord Maddock 2383#: data/campaigns/Liberty/utils/utils.cfg:62 2384msgid "How can this be? We have lost." 2385msgstr "" 2386 2387#. [message]: speaker=narrator 2388#: data/campaigns/Liberty/utils/utils.cfg:78 2389msgid "" 2390"They returned to their village to find it destroyed, with those who fought " 2391"left dead and the few survivors borne away to unknown fates. It was a bitter " 2392"doom, but as Asheviere’s grip tightened they would live to see worse." 2393msgstr "" 2394 2395#~ msgid "axe" 2396#~ msgstr "hakilo" 2397 2398#~ msgid "sword" 2399#~ msgstr "glavo" 2400 2401#~ msgid "short sword" 2402#~ msgstr "mallonga glavo" 2403 2404#, fuzzy 2405#~ msgid "Relnan" 2406#~ msgstr "Mortulo" 2407 2408#, fuzzy 2409#~ msgid "magic missile" 2410#~ msgstr "misilo" 2411 2412#~ msgid "Turns run out" 2413#~ msgstr "Atingo de la viclimo" 2414 2415#~ msgid "Translators" 2416#~ msgstr "Tradukadoj" 2417 2418#~ msgid "" 2419#~ "Goblins do not do well without their leaders. If we can kill this one, it " 2420#~ "may take the fight out of the rest." 2421#~ msgstr "" 2422#~ "Sen estroj Koboloj ne batalas bone. Se oni prosperas al ni mortigi estro, " 2423#~ "ebleceteraj koboloj estas venkota." 2424