1# translation of en_GB.po to English (British) 2# Peter J Ross <pjr@insurgent.org>, 2006. 3# PJR <pjr@britishlibrary.net>, 2006. 4# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007. 5# Steven Panek <Majora700@gmail.com>, 2011. 6# Wedge009 <wedge009@wedge009.net>, 2015. 7msgid "" 8msgstr "" 9"Project-Id-Version: en_GB\n" 10"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" 11"POT-Creation-Date: 2021-06-20 12:00 UTC\n" 12"PO-Revision-Date: 2020-01-13 18:02+1100\n" 13"Last-Translator: Wedge009 <wedge009@wedge009.net>\n" 14"Language-Team: English (British) <http://wiki.wesnoth.org/" 15"EnglishGBTranslation>\n" 16"Language: en_GB\n" 17"MIME-Version: 1.0\n" 18"Content-Type: text/plain; charset=UTF-8\n" 19"Content-Transfer-Encoding: 8bit\n" 20"Plural-Forms: nplurals=2; plural=(n != 1);\n" 21"X-Generator: Poedit 2.2.4\n" 22 23#. [generic_multiplayer]: id=user_map 24#: data/multiplayer/_main.cfg:8 25msgid "User Map" 26msgstr "User Map" 27 28#. [multiplayer_side]: id=Random 29#: data/multiplayer/eras.cfg:6 30msgid "Random" 31msgstr "Random" 32 33#. [era]: id=era_default, type=hybrid 34#: data/multiplayer/eras.cfg:53 35msgid "Default" 36msgstr "Default" 37 38#. [era]: id=era_default, type=hybrid 39#: data/multiplayer/eras.cfg:54 40msgid "" 41"The standard era for Wesnoth multiplayer. Consists of six factions and is " 42"generally balanced." 43msgstr "" 44"The standard era for Wesnoth multiplayer. Consists of six factions and is " 45"generally balanced." 46 47#. [era]: id=era_heroes 48#: data/multiplayer/eras.cfg:75 49msgid "Age of Heroes" 50msgstr "Age of Heroes" 51 52#. [era]: id=era_heroes 53#: data/multiplayer/eras.cfg:76 54msgid "" 55"An era with higher level units: level three leaders, with level one and two " 56"units available for recruit. Consists of six factions. Not considered " 57"balanced." 58msgstr "" 59"An era with higher level units: level three leaders, with level one and two " 60"units available for recruit. Consists of six factions. Not considered " 61"balanced." 62 63#. [era]: id=era_dunefolk 64#: data/multiplayer/eras.cfg:83 65msgid "Default + Dunefolk" 66msgstr "Default + Dunefolk" 67 68#. [era]: id=era_dunefolk 69#: data/multiplayer/eras.cfg:84 70msgid "" 71"An era featuring an additional faction besides the six factions from Default " 72"Era. Dunefolk units rely on careful use of terrain and coordinated strikes " 73"around dusk or dawn.\n" 74"\n" 75"This era is still under development, so please be sure to report any " 76"problems that arise." 77msgstr "" 78"An era featuring an additional faction besides the six factions from Default " 79"Era. Dunefolk units rely on careful use of terrain and co-ordinated strikes " 80"around dusk or dawn.\n" 81"\n" 82"This era is still under development, so please be sure to report any " 83"problems that arise." 84 85#. [era]: id=era_dunefolk_heroes 86#: data/multiplayer/eras.cfg:94 87msgid "Age of Heroes + Dunefolk" 88msgstr "Age of Heroes + Dunefolk" 89 90#. [era]: id=era_dunefolk_heroes 91#: data/multiplayer/eras.cfg:95 92msgid "" 93"An era featuring an additional faction besides the six factions from Age of " 94"Heroes Era. Dunefolk units rely on careful use of terrain and coordinated " 95"strikes around dusk or dawn.\n" 96"\n" 97"This era is still under development, so please be sure to report any " 98"problems that arise." 99msgstr "" 100"An era featuring an additional faction besides the six factions from Age of " 101"Heroes Era. Dunefolk units rely on careful use of terrain and co-ordinated " 102"strikes around dusk or dawn.\n" 103"\n" 104"This era is still under development, so please be sure to report any " 105"problems that arise." 106 107#. [lua]: f 108#: data/multiplayer/eras.lua:62 109msgid "<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>" 110msgstr "<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>" 111 112#. [lua]: f 113#: data/multiplayer/eras.lua:76 114msgid "" 115"<span foreground='#%02x%02x%02x'>Side %d</span>: Income score = %d Unit " 116"score = %d Gold = %d" 117msgstr "" 118"<span foreground='#%02x%02x%02x'>Side %d</span>: Income score = %d Unit " 119"score = %d Gold = %d" 120 121#. [lua]: f 122#: data/multiplayer/eras.lua:76 123msgid "Grand total: <b>%d</b>" 124msgstr "Grand total: <b>%d</b>" 125 126#. [lua]: f 127#: data/multiplayer/eras.lua:93 128msgid "Sides %s and %d are tied." 129msgstr "Sides %s and %d are tied." 130 131#. [lua]: f 132#: data/multiplayer/eras.lua:95 133msgid "<span foreground='%s'>Side %d</span> has the advantage." 134msgstr "<span foreground='%s'>Side %d</span> has the advantage." 135 136#. [multiplayer_side]: id=Drakes, type=random 137#: data/multiplayer/factions/drakes-aoh.cfg:4 138#: data/multiplayer/factions/drakes-default.cfg:4 139msgid "Drakes" 140msgstr "Drakes" 141 142#. [multiplayer_side]: id=Drakes, type=random 143#: data/multiplayer/factions/drakes-aoh.cfg:14 144#: data/multiplayer/factions/drakes-default.cfg:14 145msgid "" 146"The <bold>text='Drakes'</bold> are a faction of dragon-like " 147"<ref>text='Drakes' dst='..race_drake'</ref> and their lizard " 148"<ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants " 149"of dragons, but smaller in size. Saurians are considerably smaller than " 150"Drakes and from different ancestry. Together, the Drake faction has high " 151"mobility but low defense, leading to unusual tactics for a " 152"<ref>text='Default Era' dst='..era_era_default'</ref> faction." 153msgstr "" 154"The <bold>text='Drakes'</bold> are a faction of dragon-like " 155"<ref>text='Drakes' dst='..race_drake'</ref> and their lizard " 156"<ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants " 157"of dragons, but smaller in size. Saurians are considerably smaller than " 158"Drakes and from different ancestry. Together, the Drake faction has high " 159"mobility but low defence, leading to unusual tactics for a " 160"<ref>text='Default Era' dst='..era_era_default'</ref> faction." 161 162#. [multiplayer_side]: id=Dunefolk, type=random 163#: data/multiplayer/factions/dunefolk-aoh.cfg:4 164#: data/multiplayer/factions/dunefolk-default.cfg:4 165msgid "Dunefolk" 166msgstr "Dunefolk" 167 168#. [multiplayer_side]: id=Dunefolk, type=random 169#: data/multiplayer/factions/dunefolk-aoh.cfg:14 170#: data/multiplayer/factions/dunefolk-default.cfg:14 171msgid "" 172"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts " 173"and hills of the southern lands. The Dunefolk specialize in using terrain " 174"features to coordinate attacks at dawn or dusk. Their ranks boast lawful and " 175"liminal units, healers, high-accuracy melee fighters, and fearsome horse-" 176"mounted archers. While Dunefolk units tend to be more expensive than those " 177"of the Loyalist faction, they make up for this with high mobility — " 178"especially on hilly terrains." 179msgstr "" 180"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts " 181"and hills of the southern lands. The Dunefolk specialize in using terrain " 182"features to co-ordinate attacks at dawn or dusk. Their ranks boast lawful " 183"and liminal units, healers, high-accuracy melee fighters, and fearsome horse-" 184"mounted archers. While Dunefolk units tend to be more expensive than those " 185"of the Loyalist faction, they make up for this with high mobility — " 186"especially on hilly terrains." 187 188#. [multiplayer_side]: id=Knalgan Alliance, type=random 189#: data/multiplayer/factions/knalgans-aoh.cfg:4 190#: data/multiplayer/factions/knalgans-default.cfg:4 191msgid "Knalgan Alliance" 192msgstr "Knalgan Alliance" 193 194#. [multiplayer_side]: id=Knalgan Alliance, type=random 195#: data/multiplayer/factions/knalgans-aoh.cfg:13 196#: data/multiplayer/factions/knalgans-default.cfg:13 197msgid "" 198"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' " 199"dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='.." 200"race_human'</ref> allies. Dwarves are an old race who live underground and " 201"have tough, but short, warriors. The outlaws are humans who are not socially " 202"acceptable among others of their race, but have become allies of the dwarves " 203"due to common enemies. This leads to a combination of tough and defensive " 204"dwarves who are only good on certain terrain and humans who can cover ground " 205"that dwarves are not good at fighting in." 206msgstr "" 207"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' " 208"dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='.." 209"race_human'</ref> allies. Dwarves are an old race who live underground and " 210"have tough, but short, warriors. The outlaws are humans who are not socially " 211"acceptable among others of their race, but have become allies of the dwarves " 212"due to common enemies. This leads to a combination of tough and defensive " 213"dwarves who are only good on certain terrain and humans who can cover ground " 214"that dwarves are not good at fighting in." 215 216#. [multiplayer_side]: id=Loyalists, type=random 217#: data/multiplayer/factions/loyalists-aoh.cfg:4 218#: data/multiplayer/factions/loyalists-default.cfg:4 219msgid "Loyalists" 220msgstr "Loyalists" 221 222#. [multiplayer_side]: id=Loyalists, type=random 223#: data/multiplayer/factions/loyalists-aoh.cfg:14 224#: data/multiplayer/factions/loyalists-default.cfg:14 225msgid "" 226"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='.." 227"race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a " 228"versatile race who specialize in many different areas. Similarly, the " 229"Loyalist faction is a very versatile melee-oriented faction with important " 230"ranged support from bowmen and mages." 231msgstr "" 232"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='.." 233"race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a " 234"versatile race who specialize in many different areas. Similarly, the " 235"Loyalist faction is a very versatile melee-oriented faction with important " 236"ranged support from bowmen and mages." 237 238#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img> 239#: data/multiplayer/factions/northerners-aoh.cfg:4 240#: data/multiplayer/factions/northerners-default.cfg:4 241msgid "Northerners" 242msgstr "Northerners" 243 244#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img> 245#: data/multiplayer/factions/northerners-aoh.cfg:16 246#: data/multiplayer/factions/northerners-default.cfg:15 247msgid "" 248"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='.." 249"race_orc'</ref> and their allies who live in the north of the Great " 250"Continent, thus their name. Northerners consist of the warrior orcs race, " 251"the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, " 252"<ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by " 253"the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The " 254"Northerners play best by taking advantage of having many low-cost and high " 255"HP soldiers." 256msgstr "" 257"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='.." 258"race_orc'</ref> and their allies who live in the north of the Great " 259"Continent, thus their name. Northerners consist of the warrior orcs race, " 260"the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, " 261"<ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by " 262"the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The " 263"Northerners play best by taking advantage of having many low-cost and high " 264"HP soldiers." 265 266#. [multiplayer_side]: id=Rebels, type=random 267#: data/multiplayer/factions/rebels-aoh.cfg:4 268#: data/multiplayer/factions/rebels-default.cfg:4 269msgid "Rebels" 270msgstr "Rebels" 271 272#. [multiplayer_side]: id=Rebels, type=random 273#: data/multiplayer/factions/rebels-aoh.cfg:14 274#: data/multiplayer/factions/rebels-default.cfg:14 275msgid "" 276"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='.." 277"race_elf'</ref> and their various forest-dwelling allies. They get their " 278"human name, Rebels, from the time of Heir to the Throne, when they started " 279"the rebellion against the evil Queen Asheviere. Elves are a magical race " 280"that are masters of the bow and are capable of living many years longer than " 281"humans. In harmony with nature, the elves find allies with the " 282"<ref>text='human' dst='..race_human'</ref> mages, certain " 283"<ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called " 284"<ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking " 285"advantage of their high forest defense, mastery of ranged attacks, and the " 286"elves’ neutral alignment." 287msgstr "" 288"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='.." 289"race_elf'</ref> and their various forest-dwelling allies. They get their " 290"human name, Rebels, from the time of Heir to the Throne, when they started " 291"the rebellion against the evil Queen Asheviere. Elves are a magical race " 292"that are masters of the bow and are capable of living many years longer than " 293"humans. In harmony with nature, the elves find allies with the " 294"<ref>text='human' dst='..race_human'</ref> mages, certain " 295"<ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called " 296"<ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking " 297"advantage of their high forest defence, mastery of ranged attacks, and the " 298"elves’ neutral alignment." 299 300#. [multiplayer_side]: id=Undead, type=random 301#: data/multiplayer/factions/undead-aoh.cfg:4 302#: data/multiplayer/factions/undead-default.cfg:4 303msgid "Undead" 304msgstr "Undead" 305 306#. [multiplayer_side]: id=Undead, type=random 307#: data/multiplayer/factions/undead-aoh.cfg:14 308#: data/multiplayer/factions/undead-default.cfg:14 309msgid "" 310"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='.." 311"race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> " 312"practitioners of dark arts that usually accompany them. Often, these “Dark " 313"Adepts” are the units that do the most damage for the faction, but they have " 314"a major vulnerability — their practicing of this forbidden, evil magic has " 315"consumed all their energy and so they have no melee attack at all. The " 316"Undead are a very aggressive faction and the most powerful " 317"<ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime." 318msgstr "" 319"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='.." 320"race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> " 321"practitioners of dark arts that usually accompany them. Often, these ‘Dark " 322"Adepts’ are the units that do the most damage for the faction, but they have " 323"a major vulnerability — their practising of this forbidden, evil magic has " 324"consumed all their energy and so they have no melee attack at all. The " 325"Undead are a very aggressive faction and the most powerful " 326"<ref>text='Default Era' dst='..era_era_default'</ref> faction at night-time." 327 328#. [multiplayer]: id=multiplayer_Aethermaw 329#: data/multiplayer/scenarios/2p_Aethermaw.cfg:4 330msgid "2p — Aethermaw" 331msgstr "2p — Æthermaw" 332 333#. [multiplayer]: id=multiplayer_Aethermaw 334#: data/multiplayer/scenarios/2p_Aethermaw.cfg:6 335msgid "" 336"Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of " 337"mystical energy whose chaotic nature was able to prevent her escape. Over " 338"the centuries, however, Sulla gradually attuned her powers to the maelstrom " 339"of disorder that is the Aethermaw, and has now begun to project its " 340"influence onto the material plane, drawing in entire regions of land from " 341"hundreds of different worlds, realities and time-periods. She experiments " 342"with these disparate pieces of the cosmos, manipulating them, merging them " 343"and sending them back and forth between the Aethermaw and their place of " 344"origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day " 345"break free of its bonds. Until that time comes, she will continue to amuse " 346"herself by arranging battles between the mortal beings unlucky enough to be " 347"drawn into its depths. Designed by Doc Paterson." 348msgstr "" 349"Long ago, the Great Mage Sulla was imprisoned in the Æthermaw, a nexus of " 350"mystical energy whose chaotic nature was able to prevent her escape. Over " 351"the centuries, however, Sulla gradually attuned her powers to the maelstrom " 352"of disorder that is the Æthermaw, and has now begun to project its influence " 353"onto the material plane, drawing in entire regions of land from hundreds of " 354"different worlds, realities and time-periods. She experiments with these " 355"disparate pieces of the cosmos, manipulating them, merging them and sending " 356"them back and forth between the Æthermaw and their place of origin. Perhaps, " 357"as her mastery over the Æthermaw grows, Sulla will one day break free of its " 358"bonds. Until that time comes, she will continue to amuse herself by " 359"arranging battles between the mortal beings unlucky enough to be drawn into " 360"its depths. Designed by Doc Paterson." 361 362#. [side] 363#: data/multiplayer/scenarios/2p_Aethermaw.cfg:22 364#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53 365#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37 366#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24 367#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37 368#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34 369#: data/multiplayer/scenarios/2p_Hamlets.cfg:22 370#: data/multiplayer/scenarios/2p_Hellhole.cfg:54 371#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48 372#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47 373#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23 374#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21 375#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71 376#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23 377#: data/multiplayer/scenarios/2p_The_Freelands.cfg:22 378#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37 379#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67 380#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21 381#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 382#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 383#: data/multiplayer/scenarios/3p_Morituri.cfg:20 384#: data/multiplayer/scenarios/4p_Geothermal.cfg:31 385#: data/multiplayer/scenarios/4p_Geothermal.cfg:57 386#: data/multiplayer/scenarios/4p_Hamlets.cfg:21 387#: data/multiplayer/scenarios/4p_Hamlets.cfg:57 388#: data/multiplayer/scenarios/4p_Morituri.cfg:18 389#: data/multiplayer/scenarios/4p_Morituri.cfg:51 390#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 391#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 392#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 393#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 394#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 395#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 396#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23 397#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67 398#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111 399msgid "teamname^North" 400msgstr "North" 401 402#. [side] 403#: data/multiplayer/scenarios/2p_Aethermaw.cfg:34 404#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65 405#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25 406#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36 407#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26 408#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22 409#: data/multiplayer/scenarios/2p_Hamlets.cfg:33 410#: data/multiplayer/scenarios/2p_Hellhole.cfg:43 411#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60 412#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36 413#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34 414#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32 415#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59 416#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34 417#: data/multiplayer/scenarios/2p_The_Freelands.cfg:33 418#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25 419#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55 420#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32 421#: data/multiplayer/scenarios/4p_Geothermal.cfg:20 422#: data/multiplayer/scenarios/4p_Geothermal.cfg:42 423#: data/multiplayer/scenarios/4p_Hamlets.cfg:33 424#: data/multiplayer/scenarios/4p_Hamlets.cfg:45 425#: data/multiplayer/scenarios/4p_Morituri.cfg:29 426#: data/multiplayer/scenarios/4p_Morituri.cfg:40 427#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 428#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 429#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 430#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 431#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 432#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 433msgid "teamname^South" 434msgstr "South" 435 436#. [objective]: condition=win 437#: data/multiplayer/scenarios/2p_Aethermaw.cfg:288 438#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:155 439msgid "Defeat the enemy leader" 440msgstr "Defeat the enemy leader" 441 442#. [note] 443#: data/multiplayer/scenarios/2p_Aethermaw.cfg:292 444msgid "" 445"The Great Mage Sulla has transported your armies to this bizarre nexus, and " 446"demands that you amuse her by doing battle." 447msgstr "" 448"The Great Mage Sulla has transported your armies to this bizarre nexus, and " 449"demands that you amuse her by doing battle." 450 451#. [note] 452#: data/multiplayer/scenarios/2p_Aethermaw.cfg:295 453msgid "" 454"Units may not move into a hex with a rock cairn. They may, however, be " 455"recruited to, and move from, such hexes." 456msgstr "" 457"Units may not move into a hex with a rock cairn. They may, however, be " 458"recruited to, and move from, such hexes." 459 460#. [note] 461#: data/multiplayer/scenarios/2p_Aethermaw.cfg:298 462msgid "" 463"Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves " 464"of the battlefield. The process will be complete by the end of turn 6." 465msgstr "" 466"Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves " 467"of the battlefield. The process will be complete by the end of turn 6." 468 469#. [message]: speaker=narrator 470#: data/multiplayer/scenarios/2p_Aethermaw.cfg:311 471#: data/multiplayer/scenarios/2p_Aethermaw.cfg:328 472msgid "The Aethermaw growls." 473msgstr "The Æthermaw growls." 474 475#. [multiplayer]: id=multiplayer_Arcanclave_Citadel 476#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6 477msgid "2p — Arcanclave Citadel" 478msgstr "2p — Arcanclave Citadel" 479 480#. [multiplayer]: id=multiplayer_Arcanclave_Citadel 481#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7 482msgid "" 483"Long ago, countless centuries before the time of Haldric, and far beyond the " 484"easternmost reaches of Lintanir Forest, great and terrible wars were fought. " 485"The records tell of a powerful battle-mage, a brilliant tactician and " 486"practitioner of the arcane arts, who had been given the title of Dauntless " 487"by his followers. At the battle of Arcanclave, Dauntless and his armies did " 488"battle with a savage race of sorcerer-demons known as the Kah Ruuk. " 489"Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " 490"summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " 491"a debt of gratitude). The elemental raised great stones from deep within the " 492"earth, forming them, in mere moments, into the walls and battlements of a " 493"massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " 494"Arcanclave Citadel, and Dauntless and his men were victorious that day. More " 495"than one thousand years later, the Warrior-Queen Cynsaun the First drove a " 496"clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " 497"that followed, converted the region into a military stronghold. It is " 498"rumored that several powerful artifacts, remnants from the reign of the " 499"Great Mage Dauntless, may yet remain hidden, lost somewhere within the " 500"granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." 501msgstr "" 502"Long ago, countless centuries before the time of Haldric, and far beyond the " 503"easternmost reaches of Lintanir Forest, great and terrible wars were fought. " 504"The records tell of a powerful battle-mage, a brilliant tactician and " 505"practitioner of the arcane arts, who had been given the title of Dauntless " 506"by his followers. At the battle of Arcanclave, Dauntless and his armies did " 507"battle with a savage race of sorcerer-demons known as the Kah Ruuk. " 508"Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " 509"summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " 510"a debt of gratitude). The elemental raised great stones from deep within the " 511"earth, forming them, in mere moments, into the walls and battlements of a " 512"massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " 513"Arcanclave Citadel, and Dauntless and his men were victorious that day. More " 514"than one thousand years later, the Warrior-Queen Cynsaun the First drove a " 515"clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " 516"that followed, converted the region into a military stronghold. It is " 517"rumoured that several powerful artefacts, remnants from the reign of the " 518"Great Mage Dauntless, may yet remain hidden, lost somewhere within the " 519"granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." 520 521#. [side] 522#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22 523#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35 524#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40 525#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32 526#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:107 527#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 528#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 529#: data/multiplayer/scenarios/3p_Morituri.cfg:31 530#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20 531#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53 532#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 533#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 534#: data/multiplayer/scenarios/4p_Clash.cfg:29 535#: data/multiplayer/scenarios/4p_Clash.cfg:51 536#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30 537#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43 538#: data/multiplayer/scenarios/4p_Underworld.cfg:31 539#: data/multiplayer/scenarios/4p_Underworld.cfg:42 540#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21 541#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57 542#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69 543#: data/multiplayer/scenarios/6p_Volcano.cfg:26 544#: data/multiplayer/scenarios/6p_Volcano.cfg:35 545#: data/multiplayer/scenarios/6p_Volcano.cfg:53 546#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19 547#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41 548#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63 549#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96 550msgid "teamname^East" 551msgstr "East" 552 553#. [side] 554#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35 555#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24 556#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24 557#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21 558#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:119 559#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 560#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 561#: data/multiplayer/scenarios/3p_Morituri.cfg:42 562#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31 563#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42 564#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 565#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 566#: data/multiplayer/scenarios/4p_Clash.cfg:18 567#: data/multiplayer/scenarios/4p_Clash.cfg:40 568#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17 569#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56 570#: data/multiplayer/scenarios/4p_Underworld.cfg:20 571#: data/multiplayer/scenarios/4p_Underworld.cfg:53 572#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 573#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33 574#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45 575#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81 576#: data/multiplayer/scenarios/6p_Volcano.cfg:17 577#: data/multiplayer/scenarios/6p_Volcano.cfg:44 578#: data/multiplayer/scenarios/6p_Volcano.cfg:62 579#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30 580#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52 581#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74 582#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85 583msgid "teamname^West" 584msgstr "West" 585 586#. [multiplayer]: id=multiplayer_Basilisk 587#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37 588msgid "2p — Caves of the Basilisk" 589msgstr "2p — Caves of the Basilisk" 590 591#. [multiplayer]: id=multiplayer_Basilisk 592#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39 593msgid "" 594"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " 595"Basilisk. The petrified forms of his victims remain as monuments to his " 596"savage power." 597msgstr "" 598"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " 599"Basilisk. The petrified forms of his victims remain as monuments to his " 600"savage power." 601 602#. [side] 603#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89 604#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 605#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91 606msgid "teamname^Statues" 607msgstr "Statues" 608 609#. [unit] 610#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94 611msgid "" 612"The winds of the dark sky blew so cold,\n" 613"The moon was high, the night was old,\n" 614"Brave was the drake that dared forsake\n" 615"His home to steal the Basilisk’s gold.\n" 616"\n" 617"On that dark night, the skies so churned,\n" 618"He disregarded what he had learned,\n" 619"Foolish but brave, to the Basilisk’s cave,\n" 620"He flew, and the fire within him burned.\n" 621"\n" 622"Alas, that fire burns no more,\n" 623"For the Basilisk, with one mighty roar,\n" 624"Chilled him to the bone, and he turned to stone,\n" 625"And so he stays forevermore.\n" 626"\n" 627"The winds of the sky blow so cold,\n" 628"The years pass by, the days are old,\n" 629"Here stands that drake, who dared forsake\n" 630"His home to steal the Basilisk’s gold.\n" 631"(inscribed by Flametrooper)" 632msgstr "" 633"The winds of the dark sky blew so cold,\n" 634"The moon was high, the night was old,\n" 635"Brave was the drake that dared forsake\n" 636"His home to steal the Basilisk’s gold.\n" 637"\n" 638"On that dark night, the skies so churned,\n" 639"He disregarded what he had learned,\n" 640"Foolish but brave, to the Basilisk’s cave,\n" 641"He flew, and the fire within him burned.\n" 642"\n" 643"Alas, that fire burns no more,\n" 644"For the Basilisk, with one mighty roar,\n" 645"Chilled him to the bone, and he turned to stone,\n" 646"And so he stays for evermore.\n" 647"\n" 648"The winds of the sky blow so cold,\n" 649"The years pass by, the days are old,\n" 650"Here stands that drake, who dared forsake\n" 651"His home to steal the Basilisk’s gold.\n" 652"(inscribed by Flametrooper)" 653 654#. [side] 655#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116 656msgid "Xikkrisx" 657msgstr "Xikkrisx" 658 659#. [unit] 660#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122 661msgid "" 662"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " 663"the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" 664"Boiling-Rivers Clan”). The Elders were preparing to make war on a human " 665"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " 666"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " 667"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " 668"scroll that had apparently been dropped into a small crevice in the cave " 669"floor. He opened the scroll and read a brief passage from the middle of the " 670"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " 671"spirit sought release, and was able to exert a corrupting influence on " 672"certain regions of the Upper World, channeled through ‘pathways of stone’ " 673"that extend from the surface into the depths of the Under Reaches. This rage " 674"altered the eggs of great lizards, shaping their bodies and spirits into " 675"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " 676"the task at hand. Thinking that perhaps the Elders could find some way to " 677"restore Oxsrrsk, he began the long and strenuous task of hauling the statue " 678"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " 679"traveled far from the lake, Xikkrisx set the statue down inside of a small " 680"cave, and lay down to rest. He was awoken by a bone-chilling roar." 681msgstr "" 682"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " 683"the Elders of the Rysssrylosszkk Clan (translation: ‘The Hunts-Foes-In-" 684"Boiling-Rivers Clan’). The Elders were preparing to make war on a human " 685"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " 686"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " 687"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " 688"scroll that had apparently been dropped into a small crevice in the cave " 689"floor. He opened the scroll and read a brief passage from the middle of the " 690"text: ‘After he was bound and cast from the Upper World, Chak’kso’s enraged " 691"spirit sought release, and was able to exert a corrupting influence on " 692"certain regions of the Upper World, channelled through ‘pathways of stone’ " 693"that extend from the surface into the depths of the Under Reaches. This rage " 694"altered the eggs of great lizards, shaping their bodies and spirits into " 695"implements of Chak’kso’s hatred.’ Confused, Xikkrisx fixed his attention on " 696"the task at hand. Thinking that perhaps the Elders could find some way to " 697"restore Oxsrrsk, he began the long and strenuous task of hauling the statue " 698"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " 699"travelled far from the lake, Xikkrisx set the statue down inside of a small " 700"cave, and lay down to rest. He was awoken by a bone-chilling roar." 701 702#. [side] 703#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125 704msgid "Oxsrrsk" 705msgstr "Oxsrrsk" 706 707#. [unit] 708#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128 709msgid "" 710"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " 711"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " 712"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " 713"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " 714"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " 715"believed to have been a powerful demigod of the Under Reaches, described as " 716"a ‘great demon of the earth’ in the Elvish Histories. According to these " 717"histories, Chak’kso had once sought to transform all life on the planet to " 718"stone; so great was his hatred for creatures of flesh. He was ultimately " 719"defeated and bound by powerful magics, but in the centuries following his " 720"banishment (to a realm far below the surface of the world) a new breed of " 721"creature began appearing in the Histories, a breed with the ability to turn " 722"any being of flesh into stone. There was a period when these Basilisks (as " 723"they came to be known) wreaked havoc on the world of the living, turning " 724"thousands to stone. One by one, and at great cost, the Basilisks were " 725"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " 726"or “The Eldest Child,” in the modern tongue. Supremely convinced of his " 727"ability to locate and bind this powerful creature into his service, Oxsrrsk " 728"set out on his journey..." 729msgstr "" 730"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " 731"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " 732"most fascinating scroll. The scroll was entitled ‘Ney’yks of the Granite " 733"Gaze,’ and told of a creature known as the ‘Chak’kso Ney’yks,’ a name which, " 734"in an ancient saurian tongue, meant ‘Eldest Child of Chak’kso.’ Chak’kso was " 735"believed to have been a powerful demigod of the Under Reaches, described as " 736"a ‘great demon of the earth’ in the Elvish Histories. According to these " 737"histories, Chak’kso had once sought to transform all life on the planet to " 738"stone; so great was his hatred for creatures of flesh. He was ultimately " 739"defeated and bound by powerful magics, but in the centuries following his " 740"banishment (to a realm far below the surface of the world) a new breed of " 741"creature began appearing in the Histories, a breed with the ability to turn " 742"any being of flesh into stone. There was a period when these Basilisks (as " 743"they came to be known) wreaked havoc on the world of the living, turning " 744"thousands to stone. One by one, and at great cost, the Basilisks were " 745"defeated. All, it would seem, but one; the Basilisk known as ‘The Ney’yks,’ " 746"or ‘The Eldest Child,’ in the modern tongue. Supremely convinced of his " 747"ability to locate and bind this powerful creature into his service, Oxsrrsk " 748"set out on his journey..." 749 750#. [unit] 751#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134 752msgid "" 753"Slim of Stature, dexterous Hands\n" 754"— Seven Stones and Eleven\n" 755"Left his Foes so slim a Chance\n" 756"— Seven Stones and Eleven\n" 757"Marksman known as Dragonbane\n" 758"’mongst the Statues here was slain\n" 759"— Seven Stones — and the Elven\n" 760"(inscribed by Gauteamus)" 761msgstr "" 762"Slim of Stature, dexterous Hands\n" 763"— Seven Stones and Eleven\n" 764"Left his Foes so slim a Chance\n" 765"— Seven Stones and Eleven\n" 766"Marksman known as Dragonbane\n" 767"’mongst the Statues here was slain\n" 768"— Seven Stones — and the Elven\n" 769"(inscribed by Gauteamus)" 770 771#. [side] 772#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145 773msgid "Blum Duk" 774msgstr "Blum Duk" 775 776#. [unit] 777#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147 778msgid "" 779"Blum Duk was renowned among his goblin clan for having tamed one of the Dire " 780"Wolves of the mountains, and he had the courage to match. His leadership and " 781"skills alone were what kept the area’s goblins alive despite human and " 782"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " 783"Elves.\n" 784"\n" 785"Thus, when he heard of the awful monster that was inhabiting the area, it " 786"was only natural that he ride out alone to face it. All the other goblins " 787"expected him to slay the creature easily and drag back its carcass to feast " 788"on.\n" 789"\n" 790"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " 791"cowered in fright. He tried to wheel his wolf around to run away, but it " 792"wouldn’t move. As the creature stalked towards him, he screamed his last " 793"words: Good Gog, dog, are yer legs made of stone?!\n" 794"(inscribed by Elvish Pillager)" 795msgstr "" 796"Blum Duk was renowned among his goblin clan for having tamed one of the Dire " 797"Wolves of the mountains, and he had the courage to match. His leadership and " 798"skills alone were what kept the area’s goblins alive despite human and " 799"elvish menaces. Rumour had it that his wolf had slain fifty men and a " 800"hundred Elves.\n" 801"\n" 802"Thus, when he heard of the awful monster that was inhabiting the area, it " 803"was only natural that he ride out alone to face it. All the other goblins " 804"expected him to slay the creature easily and drag back its carcass to feast " 805"on.\n" 806"\n" 807"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " 808"cowered in fright. He tried to wheel his wolf around to run away, but it " 809"wouldn’t move. As the creature stalked towards him, he screamed his last " 810"words: Good Gog, dog, are yer legs made of stone?!\n" 811"(inscribed by Elvish Pillager)" 812 813#. [side] 814#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156 815msgid "Rah Ihn Mar" 816msgstr "Rah Ihn Mar" 817 818#. [unit] 819#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158 820msgid "" 821"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " 822"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " 823"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " 824"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " 825"which some 37 Drakes, camping in a nearby ravine and believed to be in " 826"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " 827"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " 828"Terowydlithrol, who had been seen entering the region but a day ago. Burning " 829"for vengeance, Rah Ihn Mar began the hunt..." 830msgstr "" 831"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " 832"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " 833"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " 834"Fire that threatened an Elvish village, and initiated a ‘counter-attack’ in " 835"which some 37 Drakes, camping in a nearby ravine and believed to be in " 836"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " 837"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " 838"Terowydlithrol, who had been seen entering the region but a day ago. Burning " 839"for vengeance, Rah Ihn Mar began the hunt..." 840 841#. [side] 842#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162 843msgid "Turin's Monster of the Lake" 844msgstr "Turin's Monster of the Lake" 845 846#. [unit] 847#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165 848msgid "" 849"He had lived there for ages upon ages, in the depths of the water, preying " 850"upon the various fish and frogs and merfolk that entered his domain. It was " 851"his lake, no other’s, and though it was not large, he was its master. Then, " 852"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " 853"not died, but it was no longer alive. Thus the new lord of the lake had " 854"arrived.\n" 855"(inscribed by Turin)" 856msgstr "" 857"He had lived there for ages upon ages, in the depths of the water, preying " 858"upon the various fish and frogs and merfolk that entered his domain. It was " 859"his lake, no other’s, and though it was not large, he was its master. Then, " 860"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " 861"not died, but it was no longer alive. Thus the new lord of the lake had " 862"arrived.\n" 863"(inscribed by Turin)" 864 865#. [side] 866#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170 867msgid "The Spider" 868msgstr "The Spider" 869 870#. [unit] 871#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173 872msgid "" 873"It would seem that no one knows the tale of this brave spider.\n" 874"(inscribed by WinnerA)" 875msgstr "" 876"It would seem that no-one knows the tale of this brave spider.\n" 877"(inscribed by WinnerA)" 878 879#. [unit] 880#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181 881msgid "" 882"The tale of this unlucky highwayman is yet to be told.\n" 883"(inscribed by WinnerB)" 884msgstr "" 885"The tale of this unlucky highwayman is yet to be told.\n" 886"(inscribed by WinnerB)" 887 888#. [unit] 889#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189 890msgid "" 891"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " 892"came to this evil place while on a raid against the orcs. Caught unaware by " 893"the foul creatures, many of his fellows were killed, but he fought " 894"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " 895"stone even as he slew the last orc. Now all that is left is a stark reminder " 896"of his once great bearing and strength.\n" 897"(inscribed by Fynmiir)" 898msgstr "" 899"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " 900"came to this evil place while on a raid against the orcs. Caught unaware by " 901"the foul creatures, many of his fellows were killed, but he fought " 902"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " 903"stone even as he slew the last orc. Now all that is left is a stark reminder " 904"of his once great bearing and strength.\n" 905"(inscribed by Fynmiir)" 906 907#. [side] 908#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194 909msgid "Bramwythl" 910msgstr "Bramwythl" 911 912#. [unit] 913#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196 914msgid "" 915"Bramwythl the Wose was always considered a slow, taciturn fellow, even by " 916"other woses. More than any other wose, he enjoyed simply standing alone in " 917"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " 918"confided in a fellow that his greatest wish was to be able to bask forever " 919"in the sun’s glory.\n" 920"\n" 921"However, not long after, the local wose community heard of the approach of a " 922"horrible monster, powerful enough to easily destroy the few woses that lived " 923"in the area. They quickly moved off (quickly for woses, anyway), but " 924"Bramwythl was left behind — in their haste, no one had remembered to find " 925"him and tell him of the danger.\n" 926"\n" 927"He was taken quite unawares by the Basilisk, and turned to stone before he " 928"even recognized the beast. His petrified form still stands there today, " 929"warmed by the sun’s rays, under an open sky. His greatest wish has been " 930"granted.\n" 931"(inscribed by Elvish Pillager)" 932msgstr "" 933"Bramwythl the Wose was always considered a slow, taciturn fellow, even by " 934"other woses. More than any other wose, he enjoyed simply standing alone in " 935"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " 936"confided in a fellow that his greatest wish was to be able to bask for ever " 937"in the sun’s glory.\n" 938"\n" 939"However, not long after, the local wose community heard of the approach of a " 940"horrible monster, powerful enough to easily destroy the few woses that lived " 941"in the area. They quickly moved off (quickly for woses, anyway), but " 942"Bramwythl was left behind — in their haste, no-one had remembered to find " 943"him and tell him of the danger.\n" 944"\n" 945"He was taken quite unawares by the Basilisk, and turned to stone before he " 946"even recognized the beast. His petrified form still stands there today, " 947"warmed by the sun’s rays, under an open sky. His greatest wish has been " 948"granted.\n" 949"(inscribed by Elvish Pillager)" 950 951#. [side] 952#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205 953msgid "Talael Ryndoc" 954msgstr "Talael Ryndoc" 955 956#. [unit] 957#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208 958msgid "" 959"General Talael Ryndoc came to this place to fight a duel with the Grand " 960"Marshal Aethec Corryn, but the two men never found one another." 961msgstr "" 962"General Talael Ryndoc came to this place to fight a duel with the Grand " 963"Marshal Aethec Corryn, but the two men never found one another." 964 965#. [side] 966#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211 967msgid "Aethec Corryn" 968msgstr "Aethec Corryn" 969 970#. [unit] 971#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214 972msgid "" 973"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " 974"through searching for you! I shall make my way back to Haldric’s Hall, and " 975"inform the court that you were too much of a coward to attend our duel! Your " 976"disgrace shall be more agonizing than the death I’d have given you!”\n" 977"\n" 978"Perhaps he should not have shouted quite so loudly..." 979msgstr "" 980"The last words spoken by Grand Marshal Aethec Corryn: ‘Talael Ryndoc! I am " 981"through searching for you! I shall make my way back to Haldric’s Hall, and " 982"inform the court that you were too much of a coward to attend our duel! Your " 983"disgrace shall be more agonizing than the death I’d have given you!’\n" 984"\n" 985"Perhaps he should not have shouted quite so loudly...." 986 987#. [side] 988#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220 989msgid "Rilhon" 990msgstr "Rilhon" 991 992#. [unit] 993#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222 994msgid "" 995"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " 996"treasure that had been lost in these watery caves— a spear whose head was " 997"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " 998"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " 999"legend, the weapon rested somewhere on the bottom of this very lake " 1000"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " 1001"Having prepared himself for battle with the Serpent, Rilhon met with two " 1002"rather large surprises. The first was the petrified form of Ruaskkolin the " 1003"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " 1004"enough, in possession of all of his teeth.\n" 1005"(inscribed by Paterson)" 1006msgstr "" 1007"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " 1008"treasure that had been lost in these watery caves— a spear whose head was " 1009"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " 1010"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " 1011"legend, the weapon rested somewhere on the bottom of this very lake " 1012"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " 1013"Having prepared himself for battle with the Serpent, Rilhon met with two " 1014"rather large surprises. The first was the petrified form of Ruaskkolin the " 1015"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " 1016"enough, in possession of all of his teeth.\n" 1017"(inscribed by Paterson)" 1018 1019#. [unit] 1020#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230 1021msgid "" 1022"Through waves and rocky channels\n" 1023"blue and white\n" 1024"she pulled and pushed the tides\n" 1025"and taught the fishes how to speak to planets\n" 1026"silver green\n" 1027"with magic\n" 1028"running from her spirit into skins of kelp and shells of snails\n" 1029"a twisting of her tail and hands\n" 1030"she sent her songs to run on pin-tipped legs about the sands\n" 1031"and now\n" 1032"and now the strangest pause\n" 1033"for years and years\n" 1034"she hasn’t moved her eyes\n" 1035"\n" 1036"(inscribed by MJQ)" 1037msgstr "" 1038"Through waves and rocky channels\n" 1039"blue and white\n" 1040"she pulled and pushed the tides\n" 1041"and taught the fishes how to speak to planets\n" 1042"silver green\n" 1043"with magic\n" 1044"running from her spirit into skins of kelp and shells of snails\n" 1045"a twisting of her tail and hands\n" 1046"she sent her songs to run on pin-tipped legs about the sands\n" 1047"and now\n" 1048"and now the strangest pause\n" 1049"for years and years\n" 1050"she hasn’t moved her eyes\n" 1051"\n" 1052"(inscribed by MJQ)" 1053 1054#. [multiplayer]: id=multiplayer_Clearing_Gushes 1055#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7 1056msgid "2p — Clearing Gushes" 1057msgstr "2p — Clearing Gushes" 1058 1059#. [multiplayer]: id=multiplayer_Clearing_Gushes 1060#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8 1061msgid "" 1062"The banks of the Great River make for some of the most fertile land in all " 1063"the known world. The spring and summer bring floods all along its length, " 1064"making the soil rich and providing bountiful harvests each autumn. The " 1065"Kingdom of Wesnoth has turned this land into the engine of their wealth and " 1066"prosperity — making it the target of countless raids and attacks. The " 1067"rigorous discipline and organization of Wesnoth's armies are in no small " 1068"part driven by a constant need to patrol and defend these prosperous lands." 1069msgstr "" 1070"The banks of the Great River make for some of the most fertile land in all " 1071"the known world. The spring and summer bring floods all along its length, " 1072"making the soil rich and providing bountiful harvests each autumn. The " 1073"Kingdom of Wesnoth has turned this land into the engine of their wealth and " 1074"prosperity — making it the target of countless raids and attacks. The " 1075"rigorous discipline and organization of Wesnoth's armies are in no small " 1076"part driven by a constant need to patrol and defend these prosperous lands." 1077 1078#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield 1079#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6 1080msgid "2p — Cynsaun Battlefield" 1081msgstr "2p — Cynsaun Battlefield" 1082 1083#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield 1084#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8 1085msgid "" 1086"Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " 1087"the necromancers from these lands in 961 YW." 1088msgstr "" 1089"Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " 1090"the necromancers from these lands in 961 YW." 1091 1092#. [multiplayer]: id=multiplayer_2p_Dark_Forecast 1093#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 1094msgid "2p — Dark Forecast (Survival)" 1095msgstr "2p — Dark Forecast (Survival)" 1096 1097#. [multiplayer]: id=multiplayer_2p_Dark_Forecast 1098#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 1099msgid "" 1100"Dark Forecast is a survival scenario for solitaire or two-player team-based " 1101"play against randomly-spawned AI units. Victory is achieved by surviving and " 1102"defeating all enemy waves. During the course of play, the terrain will " 1103"change based on random weather effects.\n" 1104"\n" 1105"Note: You need to use the default map settings for the scenario to work " 1106"right." 1107msgstr "" 1108"Dark Forecast is a survival scenario for solitaire or two-player team-based " 1109"play against randomly-spawned AI units. Victory is achieved by surviving and " 1110"defeating all enemy waves. During the course of play, the terrain will " 1111"change based on random weather effects.\n" 1112"\n" 1113"Note: You need to use the default map settings for the scenario to work " 1114"correctly." 1115 1116#. [side] 1117#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21 1118#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33 1119msgid "teamname^Revolt" 1120msgstr "Revolt" 1121 1122#. [side] 1123#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:51 1124#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:71 1125msgid "teamname^Human" 1126msgstr "Human" 1127 1128#. [then] 1129#. [objective]: condition=lose 1130#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:106 1131#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:269 1132msgid "Death of your leader" 1133msgstr "Death of your leader" 1134 1135#. [then] 1136#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:107 1137msgid "" 1138"Since your team has only one leader, the enemy waves will not be at full " 1139"strength." 1140msgstr "" 1141"Since your team has only one leader, the enemy waves will not be at full " 1142"strength." 1143 1144#. [else] 1145#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:110 1146msgid "Death of both of your team’s leaders" 1147msgstr "Death of both of your team’s leaders" 1148 1149#. [else] 1150#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:111 1151msgid "" 1152"Since your team has two leaders, the enemy waves will be at full strength." 1153msgstr "" 1154"Since your team has two leaders, the enemy waves will be at full strength." 1155 1156#. [objective]: condition=win 1157#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:132 1158msgid "Survive and defeat all enemy waves" 1159msgstr "Survive and defeat all enemy waves" 1160 1161#. [message]: speaker=narrator 1162#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:152 1163msgid "Dark Forecast — a random survival scenario" 1164msgstr "Dark Forecast — a random survival scenario" 1165 1166#. [message]: speaker=narrator 1167#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:157 1168msgid "" 1169"Your aim is to survive the spawning waves of units and defeat the final " 1170"archenemies.\n" 1171"\n" 1172"The spawning waves are randomly generated and will be different each time " 1173"Dark Forecast is played.\n" 1174"\n" 1175"They appear along the north, south, and west map edges — though they are " 1176"most likely to spawn on the west edge. The waves appear at somewhat regular " 1177"intervals.\n" 1178"\n" 1179"The weather will also change randomly, affecting the layout of the map.\n" 1180"\n" 1181"\n" 1182"<b>Dark Forecast was made by:</b>\n" 1183"\n" 1184"<span color='green'>jb:</span>\n" 1185"• Map design, spawn groups, and scenario concept\n" 1186"\n" 1187"<span color='green'>Rhuvaen:</span>\n" 1188"• WML implementation" 1189msgstr "" 1190"Your aim is to survive the spawning waves of units and defeat the final arch-" 1191"enemies.\n" 1192"\n" 1193"The spawning waves are randomly generated and will be different each time " 1194"Dark Forecast is played.\n" 1195"\n" 1196"They appear along the north, south, and west map edges — though they are " 1197"most likely to spawn on the west edge. The waves appear at somewhat regular " 1198"intervals.\n" 1199"\n" 1200"The weather will also change randomly, affecting the layout of the map.\n" 1201"\n" 1202"\n" 1203"<b>Dark Forecast was made by:</b>\n" 1204"\n" 1205"<span color='green'>jb:</span>\n" 1206"• Map design, spawn groups, and scenario concept\n" 1207"\n" 1208"<span color='green'>Rhuvaen:</span>\n" 1209"• WML implementation" 1210 1211#. [message] 1212#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:177 1213msgid "So this is the accursed valley — a land ours for the taking." 1214msgstr "So this is the accursed valley — a land ours for the taking." 1215 1216#. [message] 1217#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:181 1218msgid "" 1219"The inhabitants are rumored to be a strange alliance of man and beast, and " 1220"our claim is not going to be unopposed. We must be prepared for the " 1221"surprises of this land." 1222msgstr "" 1223"The inhabitants are rumoured to be a strange alliance of man and beast, and " 1224"our claim will not be unopposed. We must be prepared for the surprises of " 1225"this land." 1226 1227#. [message] 1228#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:185 1229msgid "" 1230"Then let us discover what lies in waiting and teach them not to oppose our " 1231"claim." 1232msgstr "" 1233"Then let us discover what lies in waiting and teach them not to oppose our " 1234"claim." 1235 1236#. [message]: speaker=unit 1237#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:232 1238msgid "" 1239"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " 1240"me..." 1241msgstr "" 1242"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " 1243"me..." 1244 1245#. [message]: speaker=second_unit 1246#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:246 1247msgid "" 1248"Cheers of your enemy are the last thing you hear as you slip into death..." 1249"their joy fills your last moments with pure hate." 1250msgstr "" 1251"Cheers of your enemy are the last thing you hear as you slip into death... " 1252"their joy fills your last moments with pure hate." 1253 1254#. [message] 1255#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:268 1256msgid "" 1257"The enemy cheers as a dark mist rises from the land, engulfing you. As " 1258"ghostly wisps drain away your will, you realize that your time in this land " 1259"is over." 1260msgstr "" 1261"The enemy cheers as a dark mist rises from the land, engulfing you. As " 1262"ghostly wisps drain away your will, you realize that your time in this land " 1263"is over." 1264 1265#. [slider]: id=enemey_gold_factor 1266#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:281 1267msgid "Changes the gold worth of the enemy spawns by a certain percentage" 1268msgstr "Changes the gold worth of the enemy spawns by a certain percentage" 1269 1270#. [lua]: final_spawn 1271#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:314 1272msgid "" 1273"The last and most powerful of these creatures are almost upon us. I feel " 1274"that if we can finish them off in time, we shall be victorious." 1275msgstr "" 1276"The last and most powerful of these creatures are almost upon us. I feel " 1277"that if we can finish them off in time, we shall be victorious." 1278 1279#. [lua]: final_spawn 1280#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:342 1281msgid "" 1282"The screams and pleas for mercy are finally silenced, as you remove your " 1283"blood soaked blade from the last of the rebels. There will be no more " 1284"resistance from the local scum. Your reign has finally earned stability." 1285msgstr "" 1286"The screams and pleas for mercy are finally silenced, as you remove your " 1287"blood soaked blade from the last of the rebels. There will be no more " 1288"resistance from the local scum. Your reign has finally earned stability." 1289 1290#. [lua]: weather_map 1291#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:466 1292msgid "Clear Weather" 1293msgstr "Clear Weather" 1294 1295#. [lua]: weather_map 1296#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:472 1297msgid "Drought" 1298msgstr "Drought" 1299 1300#. [lua]: weather_map 1301#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:484 1302msgid "Heavy Rains" 1303msgstr "Heavy Rains" 1304 1305#. [lua]: weather_map 1306#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:490 1307msgid "Snowfall" 1308msgstr "Snowfall" 1309 1310#. [lua]: weather_map 1311#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:496 1312msgid "Heavy Snowfall" 1313msgstr "Heavy Snowfall" 1314 1315#. [multiplayer]: id=multiplayer_Den_of_Onis 1316#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 1317msgid "2p — Den of Onis" 1318msgstr "2p — Den of Onis" 1319 1320#. [multiplayer]: id=multiplayer_Den_of_Onis 1321#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7 1322msgid "" 1323"This most unusual of caves was once known as the Chamber of Laughing Devils, " 1324"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " 1325"and cunning race of man-eating demons, who terrorized the people of the " 1326"Eastern Lands for nearly four hundred years, before vanishing from Irdya " 1327"without a trace. Since that time, many factions have vied for dominion over " 1328"the Den of Onis, hoping to unlock the strange and mysterious magics of its " 1329"creators." 1330msgstr "" 1331"This most unusual of caves was once known as the Chamber of Laughing Devils, " 1332"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " 1333"and cunning race of man-eating demons, who terrorized the people of the " 1334"Eastern Lands for nearly four hundred years, before vanishing from Irdya " 1335"without a trace. Since that time, many factions have vied for dominion over " 1336"the Den of Onis, hoping to unlock the strange and mysterious magics of its " 1337"creators." 1338 1339#. [multiplayer]: id=multiplayer_elensefar_courtyard 1340#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5 1341msgid "2p — Elensefar Courtyard" 1342msgstr "2p — Elensefar Courtyard" 1343 1344#. [multiplayer]: id=multiplayer_elensefar_courtyard 1345#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7 1346msgid "" 1347"Fight through corridors and gardens, and dominate the eastern courtyard of " 1348"what used to be the glorious city of Elensefar." 1349msgstr "" 1350"Fight through corridors and gardens, and dominate the eastern courtyard of " 1351"what used to be the glorious city of Elensefar." 1352 1353#. [time]: id=underground_illum 1354#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114 1355msgid "Underground" 1356msgstr "Underground" 1357 1358#. [multiplayer]: id=multiplayer_Fallenstar_Lake 1359#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7 1360msgid "2p — Fallenstar Lake" 1361msgstr "2p — Fallenstar Lake" 1362 1363#. [multiplayer]: id=multiplayer_Fallenstar_Lake 1364#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8 1365msgid "" 1366"Long ago, a great star fell from the heavens, leaving its mark on this " 1367"coniferous region." 1368msgstr "" 1369"Long ago, a great star fell from the heavens, leaving its mark on this " 1370"coniferous region." 1371 1372#. [multiplayer]: id=multiplayer_Hamlets 1373#: data/multiplayer/scenarios/2p_Hamlets.cfg:6 1374msgid "2p — Hamlets" 1375msgstr "2p — Hamlets" 1376 1377#. [multiplayer]: id=multiplayer_Hamlets 1378#: data/multiplayer/scenarios/2p_Hamlets.cfg:7 1379msgid "" 1380"Warfare transforms the simple farms and villages of a peaceful region into a " 1381"subtly parceled battlefield. Designed by Doc Paterson." 1382msgstr "" 1383"Warfare transforms the simple farms and villages of a peaceful region into a " 1384"subtly parcelled battlefield. Designed by Doc Paterson." 1385 1386#. [multiplayer]: id=multiplayer_Hellhole 1387#: data/multiplayer/scenarios/2p_Hellhole.cfg:7 1388msgid "2p — Hellhole" 1389msgstr "2p — Hellhole" 1390 1391#. [multiplayer]: id=multiplayer_Hellhole 1392#: data/multiplayer/scenarios/2p_Hellhole.cfg:8 1393msgid "" 1394"Once, the town of Myrilel was a tranquil village at the easternmost reaches " 1395"of humankind. This changed forever upon the rise of the lich warlord Mal-" 1396"Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town " 1397"as the first gathering point for his armies of death. Though Mal-Ravanal was " 1398"defeated, Myrilel remains a place made desolate and ruined, the gate an " 1399"eternal scar on the land that to this day summons forth legions of wandering " 1400"undead." 1401msgstr "" 1402"Once, the town of Myrilel was a tranquil village at the easternmost reaches " 1403"of humankind. This changed for ever upon the rise of the lich warlord Mal-" 1404"Ravanal, who ripped a gate of unspeakable dark sorcery in the centre of town " 1405"as the first gathering point for his armies of death. Though Mal-Ravanal was " 1406"defeated, Myrilel remains a place made desolate and ruined, the gate an " 1407"eternal scar on the land that to this day summons forth legions of wandering " 1408"undead." 1409 1410#. [multiplayer]: id=multiplayer_Hornshark_Island 1411#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26 1412msgid "2p — Hornshark Island" 1413msgstr "2p — Hornshark Island" 1414 1415#. [multiplayer]: id=multiplayer_Hornshark_Island 1416#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28 1417msgid "" 1418"Players must forge strange alliances with the local inhabitants, in order to " 1419"survive on this most unusual of islands. Designed by Doc Paterson." 1420msgstr "" 1421"Players must forge strange alliances with the local inhabitants, in order to " 1422"survive on this most unusual of islands. Designed by Doc Paterson." 1423 1424#. [unit]: type=Young Ogre 1425#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:89 1426#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:166 1427#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:205 1428#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:277 1429#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:330 1430#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:462 1431msgid "Big Baby Bo" 1432msgstr "Big Baby Bo" 1433 1434#. [unit]: type=Drake Fighter 1435#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:102 1436msgid "Rawffus the Dim" 1437msgstr "Rawffus the Dim" 1438 1439#. [unit]: type=Dwarvish Scout 1440#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:154 1441msgid "Kolbur" 1442msgstr "Kolbur" 1443 1444#. [unit]: type=Dwarvish Scout 1445#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:179 1446msgid "Vilhelm Viskitynnyri" 1447msgstr "Vilhelm Viskitynnyri" 1448 1449#. [unit]: type=Woodsman 1450#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:239 1451#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:250 1452#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:684 1453#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:695 1454msgid "Clockwork Boy" 1455msgstr "Clockwork Boy" 1456 1457#. [unit]: type=Orcish Leader, id=Neki the Brutal 1458#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:302 1459msgid "Neki the Brutal" 1460msgstr "Neki the Brutal" 1461 1462#. [unit]: type=Elvish Fighter 1463#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:343 1464msgid "Drowsk Calbeht" 1465msgstr "Drowsk Calbeht" 1466 1467#. [unit]: type=Soulless 1468#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:405 1469msgid "Rzrrt the Dauntless" 1470msgstr "Rzrrt the Dauntless" 1471 1472#. [unit]: type=Skeleton 1473#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:445 1474msgid "Sorrek, Chosen of Death" 1475msgstr "Sorrek, Chosen of Death" 1476 1477#. [unit]: type=Young Ogre 1478#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:534 1479#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:611 1480#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650 1481#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:722 1482#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:774 1483#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:906 1484msgid "Big Baby Dro" 1485msgstr "Big Baby Dro" 1486 1487#. [unit]: type=Drake Fighter 1488#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:547 1489msgid "Gawffus the Dim" 1490msgstr "Gawffus the Dim" 1491 1492#. [unit]: type=Dwarvish Scout 1493#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:599 1494msgid "Rublok" 1495msgstr "Rublok" 1496 1497#. [unit]: type=Dwarvish Scout 1498#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:624 1499msgid "Ulysses Mantyjuuri" 1500msgstr "Ulysses Mantyjuuri" 1501 1502#. [unit]: type=Orcish Leader 1503#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:746 1504msgid "Neki the Brute" 1505msgstr "Neki the Brute" 1506 1507#. [unit]: type=Elvish Fighter 1508#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:787 1509msgid "Claiomh Dubh" 1510msgstr "Claiomh Dubh" 1511 1512#. [unit]: type=Soulless 1513#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:849 1514msgid "Tyxrrn the Dauntless" 1515msgstr "Tyxrrn the Dauntless" 1516 1517#. [unit]: type=Skeleton 1518#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:889 1519msgid "Rukhos, Chosen of Death" 1520msgstr "Rukhos, Chosen of Death" 1521 1522#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands 1523#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 1524msgid "2p — Howling Ghost Badlands" 1525msgstr "2p — Howling Ghost Badlands" 1526 1527#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands 1528#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 1529msgid "" 1530"Little remains of this once wealthy mining colony, now a haven for raiders " 1531"and thieves." 1532msgstr "" 1533"Little remains of this once wealthy mining colony, now a haven for raiders " 1534"and thieves." 1535 1536#. [multiplayer]: id=multiplayer_Ruined_Passage 1537#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7 1538msgid "2p — Ruined Passage" 1539msgstr "2p — Ruined Passage" 1540 1541#. [multiplayer]: id=multiplayer_Ruined_Passage 1542#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8 1543msgid "" 1544"The distant west has long been fabled as the homeland of all living things " 1545"before it was ruined by a deluge of disasters. Legends tell of the ingenuity " 1546"of the ancients in their final hours as they struggled to fight back violent " 1547"storms of fire and ash. Only recently have secretive expeditions to this " 1548"land revealed the truth of these stories — most strikingly, a channel of " 1549"immense enchanted walls. Between intense volcanic islands and vast seas of " 1550"molten brimstone lies land kept pristine and untouched — yet mysteriously " 1551"abandoned nonetheless." 1552msgstr "" 1553"The distant west has long been fabled as the homeland of all living things " 1554"before it was ruined by a deluge of disasters. Legends tell of the ingenuity " 1555"of the ancients in their final hours as they struggled to fight back violent " 1556"storms of fire and ash. Only recently have secretive expeditions to this " 1557"land revealed the truth of these stories — most strikingly, a channel of " 1558"immense enchanted walls. Between intense volcanic islands and vast seas of " 1559"molten brimstone lies land kept pristine and untouched — yet mysteriously " 1560"abandoned nonetheless." 1561 1562#. [multiplayer]: id=multiplayer_Ruphus_Isle 1563#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7 1564msgid "2p — Ruphus Isle" 1565msgstr "2p — Ruphus Isle" 1566 1567#. [multiplayer]: id=multiplayer_Ruphus_Isle 1568#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8 1569msgid "" 1570"Players must navigate the dispersive terrain of this small but " 1571"topographically dense island." 1572msgstr "" 1573"Players must navigate the dispersive terrain of this small but " 1574"topographically dense island." 1575 1576#. [multiplayer]: id=multiplayer_Sablestone_Delta 1577#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 1578msgid "2p — Sablestone Delta" 1579msgstr "2p — Sablestone Delta" 1580 1581#. [multiplayer]: id=multiplayer_Sablestone_Delta 1582#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 1583msgid "" 1584"Two armies collide on this disjointed coastal landscape of hidden caves and " 1585"jagged rivers." 1586msgstr "" 1587"Two armies collide on this disjointed coastal landscape of hidden caves and " 1588"jagged rivers." 1589 1590#. [multiplayer]: id=multiplayer_Silverhead_Crossing 1591#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 1592msgid "2p — Silverhead Crossing" 1593msgstr "2p — Silverhead Crossing" 1594 1595#. [multiplayer]: id=multiplayer_Silverhead_Crossing 1596#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 1597msgid "" 1598"Players must traverse all manner of terrain in pursuit of victory on this " 1599"multi-fronted duel map." 1600msgstr "" 1601"Players must traverse all manner of terrain in pursuit of victory on this " 1602"multi-fronted duel map." 1603 1604#. [side] 1605#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38 1606msgid "teamname^Shapeshifter" 1607msgstr "Shapeshifter" 1608 1609#. [unit]: type=Tentacle of the Deep 1610#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52 1611msgid "Nani the Shapeshifter" 1612msgstr "Nani the Shapeshifter" 1613 1614#. [effect]: type=arcane 1615#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82 1616msgid "evil eye" 1617msgstr "evil eye" 1618 1619#. [trait]: id=remove_hp 1620#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23 1621msgid "statue" 1622msgstr "statue" 1623 1624#. [trait]: id=remove_hp 1625#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24 1626msgid "This is a sculpture made of stone." 1627msgstr "This is a sculpture made of stone." 1628 1629#. [multiplayer]: id=multiplayer_Sullas_Ruins 1630#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43 1631msgid "2p — Sulla’s Ruins" 1632msgstr "2p — Sulla’s Ruins" 1633 1634#. [multiplayer]: id=multiplayer_Sullas_Ruins 1635#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44 1636msgid "" 1637"Flooded by the seas and battered by the winter elements, only ruins, water " 1638"and ice now remain in the shadow of this once mighty empire." 1639msgstr "" 1640"Flooded by the seas and battered by the winter elements, only ruins, water " 1641"and ice now remain in the shadow of this once mighty empire." 1642 1643#. [side] 1644#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98 1645msgid "Statue of Sulla" 1646msgstr "Statue of Sulla" 1647 1648#. [unit] 1649#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101 1650msgid "" 1651"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " 1652"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " 1653"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." 1654msgstr "" 1655"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " 1656"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " 1657"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." 1658 1659#. [side] 1660#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103 1661msgid "Statue of Lhun-dup" 1662msgstr "Statue of Lhun-dup" 1663 1664#. [unit] 1665#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105 1666msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." 1667msgstr "A stone-carved likeness of Lhun-dup, Servant of Sulla." 1668 1669#. [side] 1670#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107 1671msgid "Statue of Ri-nzen" 1672msgstr "Statue of Ri-nzen" 1673 1674#. [unit] 1675#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109 1676msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." 1677msgstr "A stone-carved likeness of Ri-nzen, Servant of Sulla." 1678 1679#. [side] 1680#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111 1681msgid "Statue of Ten-zin" 1682msgstr "Statue of Ten-zin" 1683 1684#. [unit] 1685#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113 1686msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." 1687msgstr "A stone-carved likeness of Ten-zin, Servant of Sulla." 1688 1689#. [side] 1690#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115 1691msgid "Statue of Lo-bsang" 1692msgstr "Statue of Lo-bsang" 1693 1694#. [unit] 1695#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117 1696msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." 1697msgstr "A stone-carved likeness of Lo-bsang, Servant of Sulla." 1698 1699#. [multiplayer]: id=multiplayer_Swamp_of_Dread 1700#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7 1701msgid "2p — Swamp of Dread" 1702msgstr "2p — Swamp of Dread" 1703 1704#. [multiplayer]: id=multiplayer_Swamp_of_Dread 1705#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8 1706msgid "" 1707"North of the Great River lies the Swamp of Dread, a vast, inhospitable mire " 1708"cursed by foul magic. There exist only a few routes that aren't nearly " 1709"guaranteed entrapment and death. Nonetheless, they are highly sought after " 1710"as lucrative bridges between the southern flatlands and the rugged north, " 1711"and intrepid explorers traverse the perilous bogs in search of profitable " 1712"places to set up trading posts. The largest of these routes, Areth's Pass, " 1713"is a long-disputed and well-known crossing since the first ancient wars " 1714"between elves and dwarves. Despite poor land and limited resources, its " 1715"great strategic value means it is fiercely contested by all with military " 1716"aims in the Great Continent's heart." 1717msgstr "" 1718"North of the Great River lies the Swamp of Dread, a vast, inhospitable mire " 1719"cursed by foul magic. There exist only a few routes that aren't nearly " 1720"guaranteed entrapment and death. Nonetheless, they are highly sought after " 1721"as lucrative bridges between the southern flatlands and the rugged north, " 1722"and intrepid explorers traverse the perilous bogs in search of profitable " 1723"places to set up trading posts. The largest of these routes, Areth's Pass, " 1724"is a long-disputed and well-known crossing since the first ancient wars " 1725"between elves and dwarves. Despite poor land and limited resources, its " 1726"great strategic value means it is fiercely contested by all with military " 1727"aims in the Great Continent's heart." 1728 1729#. [multiplayer]: id=multiplayer_The_Freelands 1730#: data/multiplayer/scenarios/2p_The_Freelands.cfg:6 1731msgid "2p — The Freelands" 1732msgstr "2p — The Freelands" 1733 1734#. [multiplayer]: id=multiplayer_The_Freelands 1735#: data/multiplayer/scenarios/2p_The_Freelands.cfg:8 1736msgid "" 1737"The Freelands, also known to the people of the far east as The Land of No " 1738"Kings, lie in between the Wilderlands and the Kingdom of Carorath, " 1739"separating a land of absolute law from a land of absolute savagery. The " 1740"people of the Freelands have been battling would-be conquerors of their land " 1741"for hundreds of years, repelling great beasts from their western borders, " 1742"and Carorathian Imperialists from their eastern borders." 1743msgstr "" 1744"The Freelands, also known to the people of the far east as The Land of No " 1745"Kings, lie in between the Wilderlands and the Kingdom of Carorath, " 1746"separating a land of absolute law from a land of absolute savagery. The " 1747"people of the Freelands have been battling would-be conquerors of their land " 1748"for hundreds of years, repelling great beasts from their western borders, " 1749"and Carorathian Imperialists from their eastern borders." 1750 1751#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis 1752#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7 1753msgid "2p — The Walls of Pyrennis" 1754msgstr "2p — The Walls of Pyrennis" 1755 1756#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis 1757#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8 1758msgid "" 1759"When the orcish hordes first began arriving in droves on the Great " 1760"Continent, one intrepid ruler by the name of Iron-King Olgor set about first " 1761"uniting the bickering orcish tribes. He sought to conquer the whole of the " 1762"Continent under the rule of orcs, and commanded the construction of the " 1763"immense fortress of Pyrennis as a monument to his power. But it was this " 1764"very citadel that was his undoing — his vassals, unwilling to finish " 1765"building without their destined conquest complete, turned on Olgor and " 1766"slayed him, scattering the orcish hosts for centuries to come. The walls of " 1767"Pyrennis have proved astoundingly indestructible both to time and war — that " 1768"is, what scattered segments of it were actually completed." 1769msgstr "" 1770"When the orcish hordes first began arriving in droves on the Great " 1771"Continent, one intrepid ruler by the name of Iron-King Olgor set about first " 1772"uniting the bickering orcish tribes. He sought to conquer the whole of the " 1773"Continent under the rule of orcs, and commanded the construction of the " 1774"immense fortress of Pyrennis as a monument to his power. But it was this " 1775"very citadel that was his undoing — his vassals, unwilling to finish " 1776"building without their destined conquest complete, turned on Olgor and " 1777"slayed him, scattering the orcish hosts for centuries to come. The walls of " 1778"Pyrennis have proved astoundingly indestructible both to time and war — that " 1779"is, what scattered segments of it were actually completed." 1780 1781#. [multiplayer]: id=multiplayer_thousand_stings_garrison 1782#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37 1783msgid "2p — Thousand Stings Garrison" 1784msgstr "2p — Thousand Stings Garrison" 1785 1786#. [multiplayer]: id=multiplayer_thousand_stings_garrison 1787#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39 1788msgid "A strange place. Designed by Doc Paterson." 1789msgstr "A strange place. Designed by Doc Paterson." 1790 1791#. [side] 1792#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93 1793#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94 1794#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95 1795#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96 1796#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97 1797#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98 1798#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99 1799#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100 1800#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101 1801#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102 1802#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103 1803#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104 1804#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105 1805#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106 1806#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107 1807#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108 1808#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109 1809#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110 1810#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111 1811#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112 1812#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113 1813#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114 1814#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115 1815#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116 1816#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117 1817#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118 1818#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119 1819#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120 1820#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121 1821#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122 1822#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123 1823#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124 1824#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125 1825#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126 1826#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127 1827#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128 1828#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129 1829#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130 1830#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131 1831#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132 1832#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133 1833#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134 1834#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135 1835#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136 1836#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137 1837#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138 1838#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139 1839#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140 1840#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141 1841#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142 1842#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143 1843#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144 1844#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145 1845#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146 1846#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147 1847#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148 1848#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149 1849#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150 1850#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151 1851#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152 1852#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153 1853#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154 1854#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155 1855#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156 1856#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157 1857#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158 1858msgid "Statue" 1859msgstr "Statue" 1860 1861#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak 1862#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7 1863msgid "2p — Tombs of Kesorak" 1864msgstr "2p — Tombs of Kesorak" 1865 1866#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak 1867#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8 1868msgid "" 1869"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, " 1870"along with a number of his followers. An unholy chill now encircles the " 1871"tombs, and many believe that the voice of Kesorak can still be heard, " 1872"whispering amongst the withered trees of this barren landscape. Unconcerned " 1873"by their gloomy surroundings, your leaders have chosen this place to clash." 1874msgstr "" 1875"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, " 1876"along with a number of his followers. An unholy chill now encircles the " 1877"tombs, and many believe that the voice of Kesorak can still be heard, " 1878"whispering amongst the withered trees of this barren landscape. Unconcerned " 1879"by their gloomy surroundings, your leaders have chosen this place to clash." 1880 1881#. [note] 1882#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:159 1883msgid "" 1884"The map contains mausoleums and campfires that shift the time of the day by " 1885"one step toward night and day, respectively." 1886msgstr "" 1887"The map contains mausoleums and campfires that shift the time of the day by " 1888"one step towards night and day, respectively." 1889 1890#. [note] 1891#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:162 1892msgid "" 1893"The tile in the centre, which contains the casket of the titular " 1894"necromancer, is always covered in pitch black fog." 1895msgstr "" 1896"The tile in the centre, which contains the casket of the titular " 1897"necromancer, is always covered in pitch black fog." 1898 1899#. [multiplayer]: id=multiplayer_Weldyn_Channel 1900#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 1901msgid "2p — Weldyn Channel" 1902msgstr "2p — Weldyn Channel" 1903 1904#. [multiplayer]: id=multiplayer_Weldyn_Channel 1905#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 1906msgid "" 1907"This vital supply route has played a key role in many of Wesnoth’s greatest " 1908"battles." 1909msgstr "" 1910"This vital supply route has played a key role in many of Wesnoth’s greatest " 1911"battles." 1912 1913#. [multiplayer]: id=multiplayer_Alirok_Marsh 1914#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 1915msgid "3p — Alirok Marsh" 1916msgstr "3p — Alirok Marsh" 1917 1918#. [multiplayer]: id=multiplayer_Alirok_Marsh 1919#. [multiplayer]: id=multiplayer_Island_of_the_Horatii 1920#. [multiplayer]: id=multiplayer_3p_Morituri 1921#. [multiplayer]: id=multiplayer_Blue_Water_Province 1922#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle 1923#. [multiplayer]: id=multiplayer_Clash 1924#. [multiplayer]: id=multiplayer_4p_Hamlets 1925#. [multiplayer]: id=multiplayer_4p_Morituri 1926#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve 1927#. [multiplayer]: id=multiplayer_4p_Underworld 1928#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie 1929#. [multiplayer]: id=multiplayer_8p_Morituri 1930#. [multiplayer]: id=multiplayer_Loris_River 1931#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 1932#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 1933#: data/multiplayer/scenarios/3p_Morituri.cfg:6 1934#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 1935#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 1936#: data/multiplayer/scenarios/4p_Clash.cfg:7 1937#: data/multiplayer/scenarios/4p_Hamlets.cfg:6 1938#: data/multiplayer/scenarios/4p_Loris_River.cfg:9 1939#: data/multiplayer/scenarios/4p_Morituri.cfg:7 1940#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 1941#: data/multiplayer/scenarios/4p_Underworld.cfg:6 1942#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 1943#: data/multiplayer/scenarios/8p_Morituri.cfg:7 1944msgid " Recommended setting of 2 gold per village." 1945msgstr " Recommended setting of 2 gold per village." 1946 1947#. [multiplayer]: id=multiplayer_Alirok_Marsh 1948#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 1949msgid "Three players come head to head on this water-cut battlefield." 1950msgstr "Three players come head to head on this water-cut battlefield." 1951 1952#. [multiplayer]: id=multiplayer_Island_of_the_Horatii 1953#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 1954msgid "3p — Island of the Horatii" 1955msgstr "3p — Island of the Horatii" 1956 1957#. [multiplayer]: id=multiplayer_Island_of_the_Horatii 1958#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 1959msgid "" 1960"Controlling the central island is often the key to victory in this 3 player " 1961"free for all map." 1962msgstr "" 1963"Controlling the central island is often the key to victory in this 3-player " 1964"free-for-all map." 1965 1966#. [multiplayer]: id=multiplayer_3p_Morituri 1967#: data/multiplayer/scenarios/3p_Morituri.cfg:5 1968msgid "3p — Morituri" 1969msgstr "3p — Morituri" 1970 1971#. [multiplayer]: id=multiplayer_3p_Morituri 1972#: data/multiplayer/scenarios/3p_Morituri.cfg:6 1973msgid "" 1974"Only one faction will emerge victorious from this tightly bordered three-" 1975"player map." 1976msgstr "" 1977"Only one faction will emerge victorious from this tightly bordered three-" 1978"player map." 1979 1980#. [multiplayer]: id=multiplayer_Bath_of_Glory 1981#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7 1982msgid "4p — Bath of Glory" 1983msgstr "4p — Bath of Glory" 1984 1985#. [multiplayer]: id=multiplayer_Bath_of_Glory 1986#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9 1987msgid "" 1988"The distant, legendary city of Malisat is famed for many great works — among " 1989"its most prized being the enormous complex known as the Bath of Glory. Made " 1990"to be a relaxing paradise to weary soldiers returning home, the Bath is a " 1991"stunning oasis built where once was nothing but sand. In time, it has become " 1992"a city unto its own, with arts and music flourishing about the wild culture " 1993"centered on the baths. The complex's vastness means flared tempers between " 1994"wealthy nobles can turn into veritable battlegrounds — but even this has " 1995"become a form of entertainment woven into the allure of the Bath." 1996msgstr "" 1997"The distant, legendary city of Malisat is famed for many great works — among " 1998"its most prized being the enormous complex known as the Bath of Glory. Made " 1999"to be a relaxing paradise to weary soldiers returning home, the Bath is a " 2000"stunning oasis built where once was nothing but sand. In time, it has become " 2001"a city unto its own, with arts and music flourishing about the wild culture " 2002"centred on the baths. The complex's vastness means flared tempers between " 2003"wealthy nobles can turn into veritable battlegrounds — but even this has " 2004"become a form of entertainment woven into the allure of the Bath." 2005 2006#. [multiplayer]: id=multiplayer_Blue_Water_Province 2007#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 2008msgid "4p — Blue Water Province" 2009msgstr "4p — Blue Water Province" 2010 2011#. [multiplayer]: id=multiplayer_Blue_Water_Province 2012#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 2013msgid "" 2014"Historians write that Bluewater Province has been destroyed and rebuilt some " 2015"twenty times. Now, as armies once again converge on the rocky streams and " 2016"snowcapped mountains of this small province, its villagers hardly seem to " 2017"take notice." 2018msgstr "" 2019"Historians write that Bluewater Province has been destroyed and rebuilt some " 2020"twenty times. Now, as armies once again converge on the rocky streams and " 2021"snowcapped mountains of this small province, its villagers hardly seem to " 2022"take notice." 2023 2024#. [side] 2025#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21 2026#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54 2027#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:67 2028#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20 2029#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 2030#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64 2031#: data/multiplayer/scenarios/8p_Morituri.cfg:18 2032#: data/multiplayer/scenarios/8p_Morituri.cfg:62 2033#: data/multiplayer/scenarios/8p_Morituri.cfg:73 2034#: data/multiplayer/scenarios/8p_Morituri.cfg:84 2035msgid "teamname^Team 1" 2036msgstr "Team 1" 2037 2038#. [side] 2039#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32 2040#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43 2041#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:78 2042#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31 2043#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53 2044#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75 2045#: data/multiplayer/scenarios/8p_Morituri.cfg:29 2046#: data/multiplayer/scenarios/8p_Morituri.cfg:40 2047#: data/multiplayer/scenarios/8p_Morituri.cfg:51 2048#: data/multiplayer/scenarios/8p_Morituri.cfg:95 2049msgid "teamname^Team 2" 2050msgstr "Team 2" 2051 2052#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle 2053#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 2054msgid "4p — Castle Hopping Isle" 2055msgstr "4p — Castle Hopping Isle" 2056 2057#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle 2058#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 2059msgid "Hop from castle to castle while fighting over a central isle." 2060msgstr "Hop from castle to castle while fighting over a central isle." 2061 2062#. [multiplayer]: id=multiplayer_Clash 2063#: data/multiplayer/scenarios/4p_Clash.cfg:5 2064msgid "4p — Clash" 2065msgstr "4p — Clash" 2066 2067#. [multiplayer]: id=multiplayer_Clash 2068#: data/multiplayer/scenarios/4p_Clash.cfg:7 2069msgid "Small map for 2 vs. 2." 2070msgstr "Small map for 2 vs. 2." 2071 2072#. [multiplayer]: id=multiplayer_Geothermal 2073#: data/multiplayer/scenarios/4p_Geothermal.cfg:7 2074msgid "4p — Geothermal" 2075msgstr "4p — Geothermal" 2076 2077#. [multiplayer]: id=multiplayer_Geothermal 2078#: data/multiplayer/scenarios/4p_Geothermal.cfg:9 2079msgid "" 2080"The western reaches of the Heart Mountains make a land of striking contrasts " 2081"— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy " 2082"mountains, dotted with fields of verdant green. This land, though sometimes " 2083"perilous and unstable, is nonetheless rich thanks to numerous foundries " 2084"using the heat of volcanoes and hot springs to fuel their forges." 2085msgstr "" 2086"The western reaches of the Heart Mountains make a land of striking contrasts " 2087"— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy " 2088"mountains, dotted with fields of verdant green. This land, though sometimes " 2089"perilous and unstable, is nonetheless rich thanks to numerous foundries " 2090"using the heat of volcanoes and hot springs to fuel their forges." 2091 2092#. [multiplayer]: id=multiplayer_4p_Hamlets 2093#: data/multiplayer/scenarios/4p_Hamlets.cfg:5 2094msgid "4p — Hamlets" 2095msgstr "4p — Hamlets" 2096 2097#. [multiplayer]: id=multiplayer_4p_Hamlets 2098#: data/multiplayer/scenarios/4p_Hamlets.cfg:6 2099msgid "" 2100"Warfare transforms the simple farms and villages of a peaceful region into a " 2101"subtly parceled battlefield." 2102msgstr "" 2103"Warfare transforms the simple farms and villages of a peaceful region into a " 2104"subtly parcelled battlefield." 2105 2106#. [multiplayer]: id=multiplayer_Isars_Cross 2107#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 2108msgid "4p — Isar’s Cross" 2109msgstr "4p — Isar’s Cross" 2110 2111#. [multiplayer]: id=multiplayer_Isars_Cross 2112#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 2113msgid "" 2114"A very small 2 vs. 2 map. Close quarters fighting means the successful " 2115"rotation of units and planning of moves is important. Teams set for players " 2116"1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting " 2117"gold, 20 villages." 2118msgstr "" 2119"A very small 2 vs 2 map. Close-quarters fighting means the successful " 2120"rotation of units and planning of moves is important. Teams set for players " 2121"1 & 4 vs 2 & 3 (north-east vs south-west). Designed for 75 starting " 2122"gold, 20 villages." 2123 2124#. [side] 2125#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 2126#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 2127#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20 2128#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 2129#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 2130#: data/multiplayer/scenarios/5p_Auction-X.cfg:45 2131#: data/multiplayer/scenarios/6p_Hexcake.cfg:29 2132#: data/multiplayer/scenarios/6p_Hexcake.cfg:40 2133#: data/multiplayer/scenarios/6p_Hexcake.cfg:73 2134#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45 2135#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56 2136#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100 2137msgid "teamname^Southwest" 2138msgstr "South-West" 2139 2140#. [side] 2141#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 2142#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 2143#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44 2144#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 2145#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 2146#: data/multiplayer/scenarios/5p_Auction-X.cfg:21 2147#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 2148#: data/multiplayer/scenarios/6p_Hexcake.cfg:18 2149#: data/multiplayer/scenarios/6p_Hexcake.cfg:51 2150#: data/multiplayer/scenarios/6p_Hexcake.cfg:62 2151msgid "teamname^Northeast" 2152msgstr "North-East" 2153 2154#. [multiplayer]: id=multiplayer_King_of_the_Hill 2155#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 2156msgid "4p — King of the Hill" 2157msgstr "4p — King of the Hill" 2158 2159#. [multiplayer]: id=multiplayer_King_of_the_Hill 2160#. [multiplayer]: id=multiplayer_Siege_Castles 2161#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 2162#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 2163msgid " Recommended setting of 2 gold per village and 150 starting gold." 2164msgstr " Recommended setting of 2 gold per village and 150 starting gold." 2165 2166#. [multiplayer]: id=multiplayer_King_of_the_Hill 2167#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 2168msgid "" 2169"Controlling the area around the central keep is very lucrative in this 4 " 2170"player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." 2171msgstr "" 2172"Controlling the area around the central keep is very lucrative in this 4-" 2173"player free-for-all map. Works fine with 2 vs 2 as well. There are 36 " 2174"villages." 2175 2176#. [side] 2177#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32 2178#: data/multiplayer/scenarios/4p_Loris_River.cfg:32 2179#: data/multiplayer/scenarios/4p_Loris_River.cfg:43 2180#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 2181#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 2182#: data/multiplayer/scenarios/5p_Auction-X.cfg:33 2183#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 2184#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34 2185#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78 2186#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89 2187msgid "teamname^Southeast" 2188msgstr "South-East" 2189 2190#. [side] 2191#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56 2192#: data/multiplayer/scenarios/4p_Loris_River.cfg:21 2193#: data/multiplayer/scenarios/4p_Loris_River.cfg:54 2194#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 2195#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 2196#: data/multiplayer/scenarios/5p_Auction-X.cfg:57 2197msgid "teamname^Northwest" 2198msgstr "North-West" 2199 2200#. [multiplayer]: id=multiplayer_Loris_River 2201#: data/multiplayer/scenarios/4p_Loris_River.cfg:7 2202msgid "4p — Loris River" 2203msgstr "4p — Loris River" 2204 2205#. [multiplayer]: id=multiplayer_Loris_River 2206#: data/multiplayer/scenarios/4p_Loris_River.cfg:9 2207msgid "" 2208"2 vs. 2 map centered around a river with keeps in opposite corners. Designed " 2209"for players 1 & 4 vs. 2 & 3. There are 28 villages." 2210msgstr "" 2211"2 vs 2 map centred around a river with keeps in opposite corners. Designed " 2212"for players 1 & 4 vs 2 & 3. There are 28 villages." 2213 2214#. [multiplayer]: id=multiplayer_4p_Morituri 2215#: data/multiplayer/scenarios/4p_Morituri.cfg:5 2216msgid "4p — Morituri" 2217msgstr "4p — Morituri" 2218 2219#. [multiplayer]: id=multiplayer_4p_Morituri 2220#: data/multiplayer/scenarios/4p_Morituri.cfg:7 2221msgid "Who will emerge from the confines of this perilous battlefield?" 2222msgstr "Who will emerge from the confines of this perilous battlefield?" 2223 2224#. [multiplayer]: id=multiplayer_Paths_of_Daggers 2225#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 2226msgid "4p — Paths of Daggers" 2227msgstr "4p — Paths of Daggers" 2228 2229#. [multiplayer]: id=multiplayer_Paths_of_Daggers 2230#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 2231msgid " Recommended setting of 2 gold per village, 28 villages." 2232msgstr " Recommended setting of 2 gold per village, 28 villages." 2233 2234#. [multiplayer]: id=multiplayer_Paths_of_Daggers 2235#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 2236msgid "" 2237"A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played " 2238"east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or " 2239"FFA." 2240msgstr "" 2241"A 2 vs 2 map with 5 separate paths of engagement. Balanced to be played east " 2242"vs west (1 & 4 vs 2 & 3), but works well with any teams or free-for-" 2243"all." 2244 2245#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve 2246#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6 2247msgid "4p — Ruins of Terra-Dwelve" 2248msgstr "4p — Ruins of Terra-Dwelve" 2249 2250#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve 2251#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 2252msgid "" 2253"Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " 2254"Large multi-fronted 2 vs. 2 set in a vast underground complex." 2255msgstr "" 2256"Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " 2257"Large multi-fronted 2 vs 2 set in a vast underground complex." 2258 2259#. [multiplayer]: id=multiplayer_Siege_Castles 2260#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 2261msgid "4p — Siege Castles" 2262msgstr "4p — Siege Castles" 2263 2264#. [multiplayer]: id=multiplayer_Siege_Castles 2265#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 2266msgid "" 2267"A 4 player map where 4 mighty castles face off at the convergence of two " 2268"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." 2269msgstr "" 2270"A 4-player map where 4 mighty castles meet at the convergence of two rivers. " 2271"Works well as 2 vs 2 or free-for-all. There are approximately 45 villages." 2272 2273#. [multiplayer]: id=multiplayer_4p_Underworld 2274#: data/multiplayer/scenarios/4p_Underworld.cfg:5 2275msgid "4p — Underworld" 2276msgstr "4p — Underworld" 2277 2278#. [multiplayer]: id=multiplayer_4p_Underworld 2279#: data/multiplayer/scenarios/4p_Underworld.cfg:6 2280msgid "A fast-paced 2 vs. 2 map set deep below the surface." 2281msgstr "A fast-paced 2 vs. 2 map set deep below the surface." 2282 2283#. [multiplayer]: id=multiplayer_Xanthe_Chaos 2284#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 2285msgid "4p — Xanthe Chaos" 2286msgstr "4p — Xanthe Chaos" 2287 2288#. [multiplayer]: id=multiplayer_Xanthe_Chaos 2289#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 2290msgid "" 2291"A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center " 2292"common." 2293msgstr "" 2294"A 2 vs 2 map with auxiliary keeps, and a large messy battle in the centre " 2295"common." 2296 2297#. [multiplayer]: id=multiplayer_Auction-X 2298#: data/multiplayer/scenarios/5p_Auction-X.cfg:5 2299msgid "5p — Auction-X" 2300msgstr "5p — Auction-X" 2301 2302#. [multiplayer]: id=multiplayer_Auction-X 2303#: data/multiplayer/scenarios/5p_Auction-X.cfg:7 2304msgid "" 2305"4 players surround a central keep, play vs. the AI survival style, or as a " 2306"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " 2307"and the best way to determine how much is an auction, LOWEST bid wins. It is " 2308"a very small map so 75 gold is recommended for the other players." 2309msgstr "" 2310"4-players surround a central keep, play vs the AI in survival style, or as a " 2311"free-for-all or 4 vs 1. The centre player will need more gold in a 4 vs 1 or " 2312"free-for-all, and the best way to determine how much is an auction, LOWEST " 2313"bid wins. It is a very small map so 75 gold is recommended for the other " 2314"players." 2315 2316#. [side] 2317#: data/multiplayer/scenarios/5p_Auction-X.cfg:70 2318msgid "teamname^Center" 2319msgstr "Centre" 2320 2321#. [multiplayer]: id=multiplayer_Forest_of_Fear 2322#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 2323msgid "5p — Forest of Fear" 2324msgstr "5p — Forest of Fear" 2325 2326#. [multiplayer]: id=multiplayer_Forest_of_Fear 2327#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 2328msgid "In this mixed landscape, five armies battle for supremacy." 2329msgstr "In this mixed landscape, five armies battle for supremacy." 2330 2331#. [multiplayer]: id=multiplayer_The_Wilderlands 2332#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:51 2333msgid "5p — The Wilderlands" 2334msgstr "5p — The Wilderlands" 2335 2336#. [multiplayer]: id=multiplayer_Crusaders_Field 2337#. [multiplayer]: id=multiplayer_The_Wilderlands 2338#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:52 2339#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 2340msgid " Recommended setting of 1 gold per village." 2341msgstr " Recommended setting of 1 gold per village." 2342 2343#. [multiplayer]: id=multiplayer_The_Wilderlands 2344#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:52 2345msgid "" 2346"A vast region of wild, untamed wilderness, its terrain dotted with forests, " 2347"caves, rivers, and the ruins of ancient fortresses." 2348msgstr "" 2349"A vast region of wild, untamed wilderness, its terrain dotted with forests, " 2350"caves, rivers, and the ruins of ancient fortresses." 2351 2352#. [side] 2353#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:89 2354msgid "teamname^Team 3" 2355msgstr "Team 3" 2356 2357#. [side] 2358#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:100 2359msgid "teamname^Team 4" 2360msgstr "Team 4" 2361 2362#. [side] 2363#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:122 2364msgid "teamname^Monsters" 2365msgstr "Monsters" 2366 2367#. [objective]: condition=win 2368#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:240 2369msgid "Defeat all enemy leaders" 2370msgstr "Defeat all enemy leaders" 2371 2372#. [objective]: condition=win 2373#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:259 2374msgid "Defeat all monsters" 2375msgstr "Defeat all monsters" 2376 2377#. [objective]: condition=win 2378#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:277 2379msgid "Defeat the enemy leaders" 2380msgstr "Defeat the enemy leaders" 2381 2382#. [objective]: condition=lose 2383#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282 2384msgid "Death of all your units" 2385msgstr "Death of all your units" 2386 2387#. [note] 2388#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287 2389msgid "You cannot recruit units." 2390msgstr "You cannot recruit units." 2391 2392#. [multiplayer]: id=multiplayer_Crusaders_Field 2393#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 2394msgid "6p — Crusaders’ Field" 2395msgstr "6p — Crusaders’ Field" 2396 2397#. [multiplayer]: id=multiplayer_Crusaders_Field 2398#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 2399msgid "" 2400"The rallying cries of battle can once again be heard on this time-worn field " 2401"of war, where the ghosts of thousands of brave warriors float invisibly " 2402"through the mountains, trees and rivers." 2403msgstr "" 2404"The rallying cries of battle can once again be heard on this time-worn field " 2405"of war, where the ghosts of thousands of brave warriors float invisibly " 2406"through the mountains, trees and rivers." 2407 2408#. [multiplayer]: id=multiplayer_Hexcake 2409#: data/multiplayer/scenarios/6p_Hexcake.cfg:5 2410msgid "6p — Hexcake" 2411msgstr "6p — Hexcake" 2412 2413#. [multiplayer]: id=multiplayer_Hexcake 2414#: data/multiplayer/scenarios/6p_Hexcake.cfg:7 2415msgid "2 vs. 2 or 3 vs. 3 team game." 2416msgstr "2 vs. 2 or 3 vs. 3 team game." 2417 2418#. [multiplayer]: id=multiplayer_6p_Team_Survival 2419#: data/multiplayer/scenarios/6p_Team_Survival.cfg:246 2420msgid "6p — Team Survival" 2421msgstr "6p — Team Survival" 2422 2423#. [multiplayer]: id=multiplayer_6p_Team_Survival 2424#: data/multiplayer/scenarios/6p_Team_Survival.cfg:248 2425msgid "Scenario where the objective is to survive for as long as possible." 2426msgstr "Scenario where the objective is to survive for as long as possible." 2427 2428#. [side] 2429#: data/multiplayer/scenarios/6p_Team_Survival.cfg:261 2430msgid "Attacker" 2431msgstr "Attacker" 2432 2433#. [side] 2434#: data/multiplayer/scenarios/6p_Team_Survival.cfg:280 2435#: data/multiplayer/scenarios/6p_Team_Survival.cfg:294 2436#: data/multiplayer/scenarios/6p_Team_Survival.cfg:308 2437#: data/multiplayer/scenarios/6p_Team_Survival.cfg:322 2438#: data/multiplayer/scenarios/6p_Team_Survival.cfg:336 2439#: data/multiplayer/scenarios/6p_Team_Survival.cfg:350 2440msgid "Defender" 2441msgstr "Defender" 2442 2443#. [objective]: condition=win 2444#: data/multiplayer/scenarios/6p_Team_Survival.cfg:369 2445msgid "Survive all enemy attacks" 2446msgstr "Survive all enemy attacks" 2447 2448#. [objective]: condition=lose 2449#: data/multiplayer/scenarios/6p_Team_Survival.cfg:375 2450msgid "Death of your team leaders" 2451msgstr "Death of your team leaders" 2452 2453#. [note] 2454#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380 2455msgid "Hint: Learning the enemy spawn points and types helps a lot." 2456msgstr "Hint: Learning the enemy spawn points and types helps a lot." 2457 2458#. [label] 2459#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386 2460msgid "Turn 2: Loyalists" 2461msgstr "Turn 2: Loyalists" 2462 2463#. [label] 2464#: data/multiplayer/scenarios/6p_Team_Survival.cfg:391 2465msgid "Turn 5: Knalgans" 2466msgstr "Turn 5: Knalgans" 2467 2468#. [label] 2469#: data/multiplayer/scenarios/6p_Team_Survival.cfg:396 2470msgid "Turn 8: Rebels" 2471msgstr "Turn 8: Rebels" 2472 2473#. [label] 2474#: data/multiplayer/scenarios/6p_Team_Survival.cfg:401 2475msgid "Turn 11: Northerners" 2476msgstr "Turn 11: Northerners" 2477 2478#. [label] 2479#: data/multiplayer/scenarios/6p_Team_Survival.cfg:406 2480msgid "Turn 14: Drakes" 2481msgstr "Turn 14: Drakes" 2482 2483#. [label] 2484#: data/multiplayer/scenarios/6p_Team_Survival.cfg:411 2485msgid "Turn 17: Undead" 2486msgstr "Turn 17: Undead" 2487 2488#. [label] 2489#: data/multiplayer/scenarios/6p_Team_Survival.cfg:416 2490msgid "Tower of Doom" 2491msgstr "Tower of Doom" 2492 2493#. [message]: speaker=narrator 2494#: data/multiplayer/scenarios/6p_Team_Survival.cfg:523 2495msgid "Faery" 2496msgstr "Faery" 2497 2498#. [message]: speaker=narrator 2499#: data/multiplayer/scenarios/6p_Team_Survival.cfg:524 2500msgid "" 2501"Congratulations for surviving the map that so many people claim is " 2502"impossible!" 2503msgstr "" 2504"Congratulations for surviving the map that so many people claim is " 2505"impossible!" 2506 2507#. [message]: speaker=narrator 2508#: data/multiplayer/scenarios/6p_Team_Survival.cfg:538 2509msgid "Death" 2510msgstr "Death" 2511 2512#. [message]: speaker=narrator 2513#: data/multiplayer/scenarios/6p_Team_Survival.cfg:540 2514msgid "" 2515"You have lost this game, but fear not. You can always try again. And again. " 2516"And again. *Muahahaha*" 2517msgstr "" 2518"You have lost this game, but fear not. You can always try again. And again. " 2519"And again. *Mua ha ha ha*" 2520 2521#. [multiplayer]: id=multiplayer_The_Manzivan_Traps 2522#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 2523msgid "6p — The Manzivan Traps" 2524msgstr "6p — The Manzivan Traps" 2525 2526#. [multiplayer]: id=multiplayer_The_Manzivan_Traps 2527#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10 2528msgid "" 2529"A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " 2530"confusing area of terrain where it is easy to end up out of position or over " 2531"extended. Teams set for players 145 vs. 236 (east vs. west). Designed for " 2532"100 starting gold, has 33 villages." 2533msgstr "" 2534"A 3 vs 3 map. The Manzivan Traps are widely known as a difficult and " 2535"confusing area of terrain where it is easy to end up out of position or over-" 2536"extended. Teams set for players 1/4/5 vs 2/3/6 (east vs west). Designed for " 2537"100 starting gold, has 33 villages." 2538 2539#. [multiplayer]: id=multiplayer_Volcano 2540#: data/multiplayer/scenarios/6p_Volcano.cfg:7 2541msgid "6p — Volcano" 2542msgstr "6p — Volcano" 2543 2544#. [multiplayer]: id=multiplayer_Volcano 2545#: data/multiplayer/scenarios/6p_Volcano.cfg:9 2546msgid "" 2547"A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a " 2548"volcanic eruption. It has 36 villages." 2549msgstr "" 2550"A 3 vs 3 battle to control the ashes of a kingdom long ago collapsed from a " 2551"volcanic eruption. It has 36 villages." 2552 2553#. [multiplayer]: id=multiplayer_Waterloo_Sunset 2554#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 2555msgid "6p — Waterloo Sunset" 2556msgstr "6p — Waterloo Sunset" 2557 2558#. [multiplayer]: id=multiplayer_Waterloo_Sunset 2559#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 2560msgid "" 2561"A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid " 2562"being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but " 2563"having players 146 or 136 as a team is also interesting. Designed for 150 " 2564"starting gold, has 44 villages." 2565msgstr "" 2566"A 3 vs 3 map. Flexible co-ordination of your alliance is required to avoid " 2567"being outnumbered. Teams set for players 1/4/5 vs 2/3/6 (north vs south), " 2568"but having players 1/4/6 or 1/3/6 as a team is also interesting. Designed " 2569"for 150 starting gold, has 44 villages." 2570 2571#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie 2572#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 2573msgid "8p — Mokena Prairie" 2574msgstr "8p — Mokena Prairie" 2575 2576#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie 2577#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 2578msgid "" 2579"Inspired from Morituri, this 8 player map creates an epic battle scene that " 2580"requires two teams to coordinate on both offense and defense." 2581msgstr "" 2582"Inspired from Morituri, this 8-player map creates an epic battle scene that " 2583"requires two teams to co-ordinate on both offence and defence." 2584 2585#. [multiplayer]: id=multiplayer_8p_Morituri 2586#: data/multiplayer/scenarios/8p_Morituri.cfg:5 2587msgid "8p — Morituri" 2588msgstr "8p — Morituri" 2589 2590#. [multiplayer]: id=multiplayer_8p_Morituri 2591#: data/multiplayer/scenarios/8p_Morituri.cfg:7 2592msgid "" 2593"Teamwork and tactics are key to victory in this unusual battlefield, where " 2594"eight armies fight to the finish." 2595msgstr "" 2596"Teamwork and tactics are the key to victory in this unusual battlefield, " 2597"where eight armies fight to the finish." 2598 2599#. [multiplayer]: id=multiplayer_Merkwuerdigliebe 2600#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 2601msgid "9p — Merkwuerdigliebe" 2602msgstr "9p — Merkwuerdigliebe" 2603 2604#. [multiplayer]: id=multiplayer_Merkwuerdigliebe 2605#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 2606msgid "" 2607"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " 2608"large number of players. The teams are players 159 vs. 267 vs. 348 (north " 2609"vs. southeast vs. southwest). There are very few villages per player, so 3 " 2610"gold per villages is recommended." 2611msgstr "" 2612"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " 2613"large number of players. The teams are players 159 vs. 267 vs. 348 (north " 2614"vs. south-east vs. south-west). There are very few villages per player, so 3 " 2615"gold per villages is recommended." 2616 2617#. [scenario]: id=multiplayer_Random_Map 2618#. [multiplayer]: id=multiplayer_Random_Map 2619#: data/multiplayer/scenarios/Random_Scenario.cfg:6 2620#: data/multiplayer/scenarios/Random_Scenario.cfg:11 2621msgid "Random map" 2622msgstr "Random map" 2623 2624#. [multiplayer]: id=multiplayer_Random_Map 2625#: data/multiplayer/scenarios/Random_Scenario.cfg:7 2626msgid "" 2627"Randomly generated map. Note: random maps are often unbalanced, but if you " 2628"have time, you can regenerate them until you get a good one." 2629msgstr "" 2630"Randomly generated map. Note: random maps are often unbalanced, but if you " 2631"have time, you can regenerate them until you get a good one." 2632 2633#. [scenario]: id=multiplayer_Random_Map_Desert 2634#. [multiplayer]: id=multiplayer_Random_Map_Desert 2635#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 2636#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 2637msgid "Random map (Desert)" 2638msgstr "Random map (Desert)" 2639 2640#. [multiplayer]: id=multiplayer_Random_Map_Desert 2641#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 2642msgid "" 2643"A random map with sand as the primary terrain. Note: random maps are often " 2644"unbalanced, but if you have time, you can regenerate them until you get a " 2645"good one." 2646msgstr "" 2647"A random map with sand as the primary terrain. Note: random maps are often " 2648"unbalanced, but if you have time, you can regenerate them until you get a " 2649"good one." 2650 2651#. [scenario]: id=multiplayer_Random_Map_Marsh 2652#. [multiplayer]: id=multiplayer_Random_Map_Marsh 2653#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 2654#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 2655msgid "Random map (Marsh)" 2656msgstr "Random map (Marsh)" 2657 2658#. [multiplayer]: id=multiplayer_Random_Map_Marsh 2659#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 2660msgid "" 2661"A random map with swamp as the primary terrain. Note: random maps are often " 2662"unbalanced, but if you have time, you can regenerate them until you get a " 2663"good one." 2664msgstr "" 2665"A random map with swamp as the primary terrain. Note: random maps are often " 2666"unbalanced, but if you have time, you can regenerate them until you get a " 2667"good one." 2668 2669#. [scenario]: id=multiplayer_Random_Map_Winter 2670#. [multiplayer]: id=multiplayer_Random_Map_Winter 2671#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 2672#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 2673msgid "Random map (Winter)" 2674msgstr "Random map (Winter)" 2675 2676#. [multiplayer]: id=multiplayer_Random_Map_Winter 2677#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 2678msgid "" 2679"A random map set in the break between spring and winter, mainly with snowy " 2680"terrains. Note: random maps are often unbalanced, but if you have time, you " 2681"can regenerate them until you get a good one." 2682msgstr "" 2683"A random map set in the break between spring and winter, mainly with snowy " 2684"terrains. Note: random maps are often unbalanced, but if you have time, you " 2685"can regenerate them until you get a good one." 2686 2687#. [multiplayer]: id=wesbench_ai 2688#: data/multiplayer/scenarios/Wesbench_AI.cfg:9 2689msgid "Wesnoth Benchmark: AI" 2690msgstr "Wesnoth Benchmark: AI" 2691 2692#. [multiplayer]: id=wesbench_ai 2693#: data/multiplayer/scenarios/Wesbench_AI.cfg:10 2694msgid "" 2695"A wesnoth benchmark, use --nogui --no-delay --multiplayer --" 2696"scenario=wesbench_ai --exit-at-end." 2697msgstr "" 2698"A wesnoth benchmark, use --nogui --no-delay --multiplayer --" 2699"scenario=wesbench_ai --exit-at-end." 2700 2701#. [multiplayer]: id=wesbench_scroll 2702#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9 2703msgid "Wesnoth Benchmark: Scrolling" 2704msgstr "Wesnoth Benchmark: Scrolling" 2705 2706#. [multiplayer]: id=wesbench_scroll 2707#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10 2708msgid "" 2709"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " 2710"--exit-at-end." 2711msgstr "" 2712"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " 2713"--exit-at-end." 2714 2715#. [multiplayer]: id=wesbench_shroud_walk 2716#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9 2717msgid "Wesnoth Benchmark: Walking through Shroud" 2718msgstr "Wesnoth Benchmark: Walking through Shroud" 2719 2720#. [multiplayer]: id=wesbench_shroud_walk 2721#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10 2722msgid "" 2723"A wesnoth benchmark, use --no-delay --multiplayer --" 2724"scenario=wesbench_shroud_walk --exit-at-end." 2725msgstr "" 2726"A wesnoth benchmark, use --no-delay --multiplayer --" 2727"scenario=wesbench_shroud_walk --exit-at-end." 2728 2729#~ msgid "Default + Khalifate" 2730#~ msgstr "Default + Khalifate" 2731 2732#~ msgid "Age of Heroes + Khalifate" 2733#~ msgstr "Age of Heroes + Khalifate" 2734 2735#~ msgid "Khalifate" 2736#~ msgstr "Khalifate" 2737 2738#~ msgid "Aethermaw — Created by Doc Paterson" 2739#~ msgstr "Æthermaw — Created by Doc Paterson" 2740 2741#~ msgid "" 2742#~ "The Great Mage Sulla has transported your armies to this bizarre nexus, " 2743#~ "and demands that you amuse her by doing battle.\n" 2744#~ "\n" 2745#~ "<span color='red'>Note:</span>\n" 2746#~ "\n" 2747#~ "<span color='green'>Units may not move into a hex with a rock cairn. They " 2748#~ "may, however, be recruited to, and move from, such hexes.</span>\n" 2749#~ "\n" 2750#~ "<span color='green'>Beginning on turn 4, the Great Mage Sulla will begin " 2751#~ "to unite the two halves of the battlefield. The process will be complete " 2752#~ "by the end of turn 6.</span>\n" 2753#~ msgstr "" 2754#~ "The Great Mage Sulla has transported your armies to this bizarre nexus, " 2755#~ "and demands that you amuse her by doing battle.\n" 2756#~ "\n" 2757#~ "<span color='red'>Note:</span>\n" 2758#~ "\n" 2759#~ "<span color='green'>Units may not move into a hex with a rock cairn. They " 2760#~ "may, however, be recruited to, and move from, such hexes.</span>\n" 2761#~ "\n" 2762#~ "<span color='green'>Beginning on turn 4, the Great Mage Sulla will begin " 2763#~ "to unite the two halves of the battlefield. The process will be complete " 2764#~ "by the end of turn 6.</span>\n" 2765 2766#~ msgid "" 2767#~ "Congratulations for surviving the map that so many people claim is " 2768#~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send " 2769#~ "me the replay by mail to: roze@roze.mine.nu. Thank You!" 2770#~ msgstr "" 2771#~ "Congratulations for surviving the map that so many people claim is " 2772#~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send " 2773#~ "me the replay by mail to: roze@roze.mine.nu. Thank you!" 2774 2775#, fuzzy 2776#~| msgid "Random map" 2777#~ msgid "Random map by YAMG" 2778#~ msgstr "Random map" 2779 2780#~ msgid "4p — Lagoon" 2781#~ msgstr "4p — Lagoon" 2782 2783#~ msgid "Four factions contend for dominance over this watery settlement." 2784#~ msgstr "Four factions contend for dominance over this watery settlement." 2785