1 /*
2 * Copyright (C) 2004-2020 by the Widelands Development Team
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 *
18 */
19
20 #include "network/network_lan_promotion.h"
21
22 #ifndef _WIN32
23 #include <ifaddrs.h>
24 #endif
25
26 #include <memory>
27
28 #include "base/i18n.h"
29 #include "base/log.h"
30 #include "base/warning.h"
31 #include "build_info.h"
32 #include "network/constants.h"
33
34 namespace {
35
36 /**
37 * Returns the IP version.
38 * \param addr The address object to get the IP version for.
39 * \return Either 4 or 6, depending on the version of the given address.
40 */
get_ip_version(const boost::asio::ip::address & addr)41 int get_ip_version(const boost::asio::ip::address& addr) {
42 assert(!addr.is_unspecified());
43 if (addr.is_v4()) {
44 return 4;
45 } else {
46 assert(addr.is_v6());
47 return 6;
48 }
49 }
50
51 /**
52 * Returns the IP version.
53 * \param version A whatever object to get the IP version for.
54 * \return Either 4 or 6, depending on the version of the given address.
55 */
get_ip_version(const boost::asio::ip::udp & version)56 int get_ip_version(const boost::asio::ip::udp& version) {
57 if (version == boost::asio::ip::udp::v4()) {
58 return 4;
59 } else {
60 assert(version == boost::asio::ip::udp::v6());
61 return 6;
62 }
63 }
64 } // namespace
65
66 /*** class LanBase ***/
67 /**
68 * \internal
69 * In an ideal world, we would use the same code with boost asio for all three operating systems.
70 * Unfortunately, it isn't that easy and we need some platform specific code.
71 * For IPv4, windows needs a special case: For Linux and Apple we have to iterate over all assigned
72 * IPv4
73 * addresses (e.g. 192.168.1.68), transform them to broadcast addresses (e.g. 192.168.1.255) and
74 * send our
75 * packets to those addresses. For windows, we simply can send to 255.255.255.255.
76 * For IPv6, Apple requires special handling. On the other two operating systems we can send to the
77 * multicast
78 * address ff02::1 (kind of a local broadcast) without specifying over which interface we want to
79 * send.
80 * On Apple we have to specify the interface, forcing us to send our message over all interfaces we
81 * can find.
82 */
LanBase(uint16_t port)83 LanBase::LanBase(uint16_t port) : io_service(), socket_v4(io_service), socket_v6(io_service) {
84
85 #ifndef _WIN32
86 // Iterate over all interfaces. If they support IPv4, store the broadcast-address
87 // of the interface and try to start the socket. If they support IPv6, just start
88 // the socket. There is one fixed broadcast-address for IPv6 (well, actually multicast)
89
90 // Adapted example out of "man getifaddrs"
91 // TODO(Notabilis): I don't like this part. But boost is not able to iterate over
92 // the local IPs and interfaces at this time. If they ever add it, replace this code
93 struct ifaddrs *ifaddr, *ifa;
94 int s, n;
95 char host[NI_MAXHOST];
96 if (getifaddrs(&ifaddr) == -1) {
97 perror("getifaddrs");
98 exit(EXIT_FAILURE);
99 }
100 for (ifa = ifaddr, n = 0; ifa != nullptr; ifa = ifa->ifa_next, n++) {
101 if (ifa->ifa_addr == nullptr) {
102 continue;
103 }
104 if (!(ifa->ifa_flags & IFF_LOOPBACK) && !(ifa->ifa_flags & IFF_BROADCAST) &&
105 !(ifa->ifa_flags & IFF_MULTICAST)) {
106 continue;
107 }
108 switch (ifa->ifa_addr->sa_family) {
109 case AF_INET:
110 s = getnameinfo(ifa->ifa_broadaddr, sizeof(struct sockaddr_in), host, NI_MAXHOST, nullptr,
111 0, NI_NUMERICHOST);
112 if (s == 0) {
113 start_socket(&socket_v4, boost::asio::ip::udp::v4(), port);
114 broadcast_addresses_v4.insert(host);
115 }
116 break;
117 case AF_INET6:
118 #ifdef __APPLE__
119 interface_indices_v6.insert(if_nametoindex(ifa->ifa_name));
120 #endif
121 start_socket(&socket_v6, boost::asio::ip::udp::v6(), port);
122 // No address to store here. There is only one "broadcast" address for IPv6
123 break;
124 }
125 }
126 freeifaddrs(ifaddr);
127
128 #else
129 // As Microsoft does not seem to support if_nameindex, we just broadcast to
130 // INADDR_BROADCAST.
131 broadcast_addresses_v4.insert("255.255.255.255");
132 #endif
133
134 if (!is_open()) {
135 // Hm, not good. Just try to open them and hope for the best
136 log("[LAN] Trying to open both sockets.\n");
137 start_socket(&socket_v4, boost::asio::ip::udp::v4(), port);
138 start_socket(&socket_v6, boost::asio::ip::udp::v6(), port);
139 }
140
141 if (!is_open()) {
142 // Still not open? Go back to main menu.
143 log("[LAN] Error: No sockets could be opened.\n");
144 report_network_error();
145 }
146
147 for (const std::string& ip : broadcast_addresses_v4) {
148 log("[LAN] Will broadcast to %s.\n", ip.c_str());
149 }
150 if (socket_v6.is_open()) {
151 log("[LAN] Will broadcast for IPv6.\n");
152 }
153 }
154
~LanBase()155 LanBase::~LanBase() {
156 close_socket(&socket_v4);
157 close_socket(&socket_v6);
158 }
159
is_available()160 bool LanBase::is_available() {
161 const auto do_is_available = [this](boost::asio::ip::udp::socket& socket) -> bool {
162 boost::system::error_code ec;
163 bool available = (socket.is_open() && socket.available(ec) > 0);
164 if (ec) {
165 log("[LAN] Error when checking whether data is available on IPv%d socket, closing it: "
166 "%s.\n",
167 get_ip_version(socket.local_endpoint().protocol()), ec.message().c_str());
168 close_socket(&socket);
169 return false;
170 }
171 return available;
172 };
173
174 return do_is_available(socket_v4) || do_is_available(socket_v6);
175 }
176
is_open()177 bool LanBase::is_open() {
178 return socket_v4.is_open() || socket_v6.is_open();
179 }
180
receive(void * const buf,size_t const len,NetAddress * addr)181 ssize_t LanBase::receive(void* const buf, size_t const len, NetAddress* addr) {
182 assert(buf != nullptr);
183 assert(addr != nullptr);
184 size_t recv_len = 0;
185
186 const auto do_receive = [this, &buf, &len, &recv_len,
187 addr](boost::asio::ip::udp::socket& socket) -> bool {
188 if (socket.is_open()) {
189 try {
190 if (socket.available() > 0) {
191 boost::asio::ip::udp::endpoint sender_endpoint;
192 recv_len = socket.receive_from(boost::asio::buffer(buf, len), sender_endpoint);
193 *addr = NetAddress{sender_endpoint.address(), sender_endpoint.port()};
194 assert(recv_len <= len);
195 return true;
196 }
197 } catch (const boost::system::system_error& ec) {
198 // Some network error. Close the socket
199 log("[LAN] Error when receiving data on IPv%d socket, closing it: %s.\n",
200 get_ip_version(socket.local_endpoint().protocol()), ec.what());
201 close_socket(&socket);
202 }
203 }
204 // Nothing received
205 return false;
206 };
207
208 // Try to receive something somewhere
209 if (!do_receive(socket_v4)) {
210 do_receive(socket_v6);
211 }
212
213 // Return how much has been received, might be 0
214 return recv_len;
215 }
216
send(void const * const buf,size_t const len,const NetAddress & addr)217 bool LanBase::send(void const* const buf, size_t const len, const NetAddress& addr) {
218 boost::system::error_code ec;
219 assert(addr.is_valid());
220 // If this assert failed, then there is some bug in the code. NetAddress should only be filled
221 // with valid IP addresses (e.g. no hostnames)
222 assert(!ec);
223 boost::asio::ip::udp::endpoint destination(addr.ip, addr.port);
224 boost::asio::ip::udp::socket* socket = nullptr;
225 if (destination.address().is_v4()) {
226 socket = &socket_v4;
227 } else if (destination.address().is_v6()) {
228 socket = &socket_v6;
229 } else {
230 NEVER_HERE();
231 }
232 assert(socket != nullptr);
233 if (!socket->is_open()) {
234 // I think this shouldn't happen normally. It might happen, though, if we receive
235 // a broadcast and learn the IP, then our sockets goes down, then we try to send
236 log("[LAN] Error: trying to send to an IPv%d address but socket is not open.\n",
237 get_ip_version(addr.ip));
238 return false;
239 }
240 socket->send_to(boost::asio::buffer(buf, len), destination, 0, ec);
241 if (ec) {
242 log("[LAN] Error when trying to send something over IPv%d, closing socket: %s.\n",
243 get_ip_version(addr.ip), ec.message().c_str());
244 close_socket(socket);
245 return false;
246 }
247 return true;
248 }
249
broadcast(void const * const buf,size_t const len,uint16_t const port)250 bool LanBase::broadcast(void const* const buf, size_t const len, uint16_t const port) {
251
252 const auto do_broadcast = [this, buf, len, port](
253 boost::asio::ip::udp::socket& socket, const std::string& address) -> bool {
254 if (socket.is_open()) {
255 boost::system::error_code ec;
256 boost::asio::ip::udp::endpoint destination(
257 boost::asio::ip::address::from_string(address), port);
258 socket.send_to(boost::asio::buffer(buf, len), destination, 0, ec);
259 if (!ec) {
260 return true;
261 }
262 #ifdef __APPLE__
263 if (get_ip_version(destination.address()) == 4) {
264 #endif // __APPLE__
265 log("[LAN] Error when broadcasting on IPv%d socket to %s, closing it: %s.\n",
266 get_ip_version(destination.address()), address.c_str(), ec.message().c_str());
267 close_socket(&socket);
268 #ifdef __APPLE__
269 } else {
270 log("[LAN] Error when broadcasting on IPv6 socket to %s: %s.\n", address.c_str(),
271 ec.message().c_str());
272 }
273 #endif // __APPLE__
274 }
275 return false;
276 };
277
278 bool one_success = false;
279
280 // IPv4 broadcasting is the same for all
281 for (const std::string& address : broadcast_addresses_v4) {
282 one_success |= do_broadcast(socket_v4, address);
283 }
284 #ifndef __APPLE__
285 // For IPv6 on Linux and Windows just send on an undefined network interface
286 one_success |= do_broadcast(socket_v6, "ff02::1");
287 #else // __APPLE__
288
289 // Apple forces us to define which interface we want to send through
290 for (auto it = interface_indices_v6.begin(); it != interface_indices_v6.end();) {
291 socket_v6.set_option(boost::asio::ip::multicast::outbound_interface(*it));
292 bool success = do_broadcast(socket_v6, "ff02::1");
293 one_success |= success;
294 if (!success) {
295 // Remove this interface id from the set
296 it = interface_indices_v6.erase(it);
297 if (interface_indices_v6.empty()) {
298 log("[LAN] Warning: No more multicast capable IPv6 interfaces. "
299 "Other LAN players won't find your game.\n");
300 }
301 } else {
302 ++it;
303 }
304 }
305 #endif // __APPLE__
306 return one_success;
307 }
308
start_socket(boost::asio::ip::udp::socket * socket,boost::asio::ip::udp version,uint16_t port)309 void LanBase::start_socket(boost::asio::ip::udp::socket* socket,
310 boost::asio::ip::udp version,
311 uint16_t port) {
312
313 if (socket->is_open()) {
314 return;
315 }
316
317 boost::system::error_code ec;
318 // Try to open the socket
319 socket->open(version, ec);
320 if (ec) {
321 log("[LAN] Failed to start an IPv%d socket: %s.\n", get_ip_version(version),
322 ec.message().c_str());
323 return;
324 }
325
326 const boost::asio::socket_base::broadcast option_broadcast(true);
327 socket->set_option(option_broadcast, ec);
328 if (ec) {
329 log("[LAN] Error setting options for IPv%d socket, closing socket: %s.\n",
330 get_ip_version(version), ec.message().c_str());
331 // Retrieve the error code to avoid throwing but ignore it
332 close_socket(socket);
333 return;
334 }
335
336 const boost::asio::socket_base::reuse_address option_reuse(true);
337 socket->set_option(option_reuse, ec);
338 // This one isn't really needed so ignore the error
339
340 if (version == boost::asio::ip::udp::v6()) {
341 const boost::asio::ip::v6_only option_v6only(true);
342 socket->set_option(option_v6only, ec);
343 // This one might not be needed, ignore the error and see whether we fail on bind()
344 }
345
346 socket->bind(boost::asio::ip::udp::endpoint(version, port), ec);
347 if (ec) {
348 log("[LAN] Error binding IPv%d socket to UDP port %d, closing socket: %s.\n",
349 get_ip_version(version), port, ec.message().c_str());
350 close_socket(socket);
351 return;
352 }
353
354 log("[LAN] Started an IPv%d socket on UDP port %d.\n", get_ip_version(version), port);
355 }
356
report_network_error()357 void LanBase::report_network_error() {
358 // No socket open? Sorry, but we can't continue this way
359 const std::vector<std::string> ports_list(
360 {boost::lexical_cast<std::string>(kWidelandsLanDiscoveryPort),
361 boost::lexical_cast<std::string>(kWidelandsLanPromotionPort),
362 boost::lexical_cast<std::string>(kWidelandsLanPort)});
363
364 throw WLWarning(_("Failed to use the local network!"),
365 /** TRANSLATORS: %s is a list of alternative ports with "or" */
366 _("Widelands was unable to use the local network. "
367 "Maybe some other process is already running a server on port %s "
368 "or your network setup is broken."),
369 i18n::localize_list(ports_list, i18n::ConcatenateWith::OR).c_str());
370 }
371
close_socket(boost::asio::ip::udp::socket * socket)372 void LanBase::close_socket(boost::asio::ip::udp::socket* socket) {
373 boost::system::error_code ec;
374 if (socket->is_open()) {
375 const boost::asio::ip::udp::endpoint& endpoint = socket->local_endpoint(ec);
376 if (!ec) {
377 log("[LAN] Closing an IPv%d socket.\n", get_ip_version(endpoint.protocol()));
378 }
379 socket->shutdown(boost::asio::ip::udp::socket::shutdown_both, ec);
380 socket->close(ec);
381 }
382 }
383
384 /*** class LanGamePromoter ***/
385
LanGamePromoter()386 LanGamePromoter::LanGamePromoter() : LanBase(kWidelandsLanPromotionPort) {
387
388 needupdate = true;
389
390 memset(&gameinfo, 0, sizeof(gameinfo));
391 strncpy(gameinfo.magic, "GAME", sizeof(gameinfo.magic));
392
393 gameinfo.version = LAN_PROMOTION_PROTOCOL_VERSION;
394 gameinfo.state = LAN_GAME_OPEN;
395
396 strncpy(gameinfo.gameversion, build_id().c_str(), sizeof(gameinfo.gameversion));
397 gameinfo.gameversion[sizeof(gameinfo.gameversion) - 1] = '\0';
398
399 strncpy(gameinfo.hostname, boost::asio::ip::host_name().c_str(), sizeof(gameinfo.hostname));
400 gameinfo.hostname[sizeof(gameinfo.hostname) - 1] = '\0';
401 }
402
~LanGamePromoter()403 LanGamePromoter::~LanGamePromoter() {
404 gameinfo.state = LAN_GAME_CLOSED;
405
406 // Don't care about errors at this point
407 broadcast(&gameinfo, sizeof(gameinfo), kWidelandsLanDiscoveryPort);
408 }
409
run()410 void LanGamePromoter::run() {
411 if (needupdate) {
412 needupdate = false;
413
414 if (!broadcast(&gameinfo, sizeof(gameinfo), kWidelandsLanDiscoveryPort)) {
415 report_network_error();
416 }
417 }
418
419 while (is_available()) {
420 char magic[8];
421 NetAddress addr;
422
423 if (receive(magic, 8, &addr) < 8) {
424 continue;
425 }
426
427 log("Received %s packet from %s\n", magic, addr.ip.to_string().c_str());
428
429 if (!strncmp(magic, "QUERY", 6) && magic[6] == LAN_PROMOTION_PROTOCOL_VERSION) {
430 if (!send(&gameinfo, sizeof(gameinfo), addr)) {
431 report_network_error();
432 }
433 }
434 }
435 }
436
set_map(char const * map)437 void LanGamePromoter::set_map(char const* map) {
438 strncpy(gameinfo.map, map, sizeof(gameinfo.map));
439 gameinfo.map[sizeof(gameinfo.map) - 1] = '\0';
440
441 needupdate = true;
442 }
443
444 /*** class LanGameFinder ***/
445
LanGameFinder()446 LanGameFinder::LanGameFinder() : LanBase(kWidelandsLanDiscoveryPort), callback(nullptr) {
447
448 reset();
449 }
450
reset()451 void LanGameFinder::reset() {
452 char magic[8];
453
454 opengames.clear();
455
456 strncpy(magic, "QUERY", 8);
457 magic[6] = LAN_PROMOTION_PROTOCOL_VERSION;
458
459 if (!broadcast(magic, 8, kWidelandsLanPromotionPort)) {
460 report_network_error();
461 }
462 }
463
run()464 void LanGameFinder::run() {
465 while (is_available()) {
466 NetGameInfo info;
467 NetAddress addr;
468
469 if (receive(&info, sizeof(info), &addr) < static_cast<int32_t>(sizeof(info))) {
470 continue;
471 }
472
473 log("Received %s packet from %s\n", info.magic, addr.ip.to_string().c_str());
474
475 if (strncmp(info.magic, "GAME", 6) || info.version != LAN_PROMOTION_PROTOCOL_VERSION) {
476 continue;
477 }
478
479 // Make sure that the callback function has been set before we do any callbacks
480 if (!callback) {
481 continue;
482 }
483
484 // if the game already is in the list, update the information
485 // otherwise just append it to the list
486 bool was_in_list = false;
487 for (const auto& opengame : opengames) {
488 if (0 == strncmp(opengame->info.hostname, info.hostname, 128)) {
489 opengame->info = info;
490 if (!opengame->address.is_ipv6() && addr.is_ipv6()) {
491 opengame->address.ip = addr.ip;
492 }
493 callback(GameUpdated, opengame.get(), userdata);
494 was_in_list = true;
495 break;
496 }
497 }
498
499 if (!was_in_list) {
500 addr.port = kWidelandsLanPort;
501 opengames.push_back(std::unique_ptr<NetOpenGame>(new NetOpenGame(addr, info)));
502 callback(GameOpened, opengames.back().get(), userdata);
503 break;
504 }
505 }
506 }
507
set_callback(void (* const cb)(int32_t,const NetOpenGame * const,void *),void * const ud)508 void LanGameFinder::set_callback(void (*const cb)(int32_t, const NetOpenGame* const, void*),
509 void* const ud) {
510 callback = cb;
511 userdata = ud;
512 }
513