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| build-aux/ | H | 21-Feb-2021 | - | 5,451 | 4,373 |
| doc/ | H | 21-Feb-2021 | - | 4,826 | 3,831 |
| include/ | H | 21-Feb-2021 | - | 5,973 | 3,063 |
| info/ | H | 21-Feb-2021 | - | 26,533 | 24,818 |
| m4/ | H | 21-Feb-2021 | - | 1,003 | 904 |
| man/ | H | 21-Feb-2021 | - | 469 | 459 |
| scripts/ | H | 21-Feb-2021 | - | 1,586 | 1,088 |
| src/ | H | 21-Feb-2021 | - | 78,081 | 54,117 |
| tests/ | H | 21-Feb-2021 | - | 17,327 | 16,682 |
| .gitignore | H A D | 13-Feb-2021 | 1,014 | 67 | 64 |
| .tarball-version | H A D | 21-Feb-2021 | 5 | 1 | 1 |
| .travis.yml | H A D | 04-Feb-2021 | 989 | 33 | 31 |
| COPYING | H A D | 04-Feb-2021 | 34.3 KiB | 675 | 553 |
| CREDITS | H A D | 04-Feb-2021 | 5.4 KiB | 157 | 142 |
| GNUmakefile.in | H A D | 04-Feb-2021 | 2.5 KiB | 92 | 82 |
| INSTALL | H A D | 04-Feb-2021 | 15.4 KiB | 369 | 287 |
| Make.mk | H A D | 03-May-2022 | 15.2 KiB | 460 | 291 |
| README | H A D | 04-Feb-2021 | 3.9 KiB | 113 | 76 |
| aclocal.m4 | H A D | 13-Feb-2021 | 16.5 KiB | 459 | 418 |
| bootstrap | H A D | 04-Feb-2021 | 175 | 8 | 4 |
| config.h.in | H A D | 13-Feb-2021 | 2.8 KiB | 111 | 74 |
| configure | H A D | 21-Feb-2021 | 208.1 KiB | 7,285 | 5,902 |
| configure.ac | H A D | 07-Feb-2021 | 7.4 KiB | 254 | 219 |
| sources.mk | H A D | 03-May-2022 | 22.2 KiB | 2 | 1 |
README
1Welcome to Empire 4, code-named Wolfpack.
2
3Empire is a multi-player, client/server Internet based war game.
4Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
5Ken Stevens, Steve McClure, Markus Armbruster
6
7This program is free software: you can redistribute it and/or modify
8it under the terms of the GNU General Public License as published by
9the Free Software Foundation, either version 3 of the License (in file
10`COPYING'), or (at your option) any later version.
11
12See file `CREDITS' for a list of contributors.
13
14Directory `doc' has additional information. File `doc/README'
15describes the files there and what they talk about.
16
17To build the server and set up a game, follow the steps below.
18
19(1) Unpacking the source tree
20
21 If you downloaded a tarball, unpack it.
22
23 If you cloned a git repository, run bootstrap. This requires
24 recent versions of Autoconf and Automake to be installed. See
25 also doc/contributing.
26
27(2) Building a server
28
29 Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001) with the X/Open
30 System Interfaces Extension, GNU make, Perl, and either nroff or
31 GNU troff (`groff').
32
33 See file `INSTALL' for detailed compilation and installation
34 instructions. Quick guide for the impatient: run configure; make;
35 make install. The last step is optional; everything runs fine
36 right from the build tree.
37
38 If configure reports "readline: no" in its configuration summary,
39 fancy line editing doesn't work in the client. Commonly caused by
40 not having development libraries installed. On Linux, try
41 installing readline-devel.
42
43 If configure reports "terminfo: no" in its configuration summary,
44 highlighting doesn't work in the client. Commonly caused by not
45 having development libraries installed. On Linux, try installing
46 ncurses-devel.
47
48 If make fails without doing anything, you're probably not using
49 GNU make. Some systems have it installed as `gmake'.
50
51 Solaris supports POSIX.1-2001, but you need to set up your
52 environment for that. Try
53
54 SHELL=/usr/xpg4/bin/sh
55 PATH=/usr/xpg6/bin:/usr/xpg4/bin:/usr/ccs/bin:$PATH
56
57 See standards(5) for details.
58
59 Likewise, AIX needs XPG_SUS_ENV=ON.
60
61(3) Creating a game
62
63 * Create a configuration for your game. make install installs one
64 in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
65 chose something else with configure). You can use pconfig to
66 create another one.
67
68 * Edit your configuration file. See doc/econfig for more
69 information.
70
71 Unless you put your configuration file in the default location
72 (where make install installs it), you have to use -e with all
73 programs to make them use your configuration.
74
75 * Run files to set up your data directory.
76
77 * Run fairland to create a world. For a sample world, try
78 `fairland 10 30'. This creates file ./newcap_script, which will
79 be used below. You can edit it to change country names and
80 passwords.
81
82 Check out fairland's manual page for more information.
83
84 * Start the server. For development, you want to run it with -d
85 in a debugger, see doc/debugging. Do not use -d for a real
86 game!
87
88 * Log in as deity POGO with password peter. This guide assumes
89 you use the included client `empire', but other clients should
90 work as well.
91
92 For help, try `info'.
93
94 To change the deity password, use `change re <password>'.
95
96 * Create countries with `exec newcap_script'.
97
98 Your game is now up!
99
100Naturally, there's more to running a real game than that, but that's
101beyond the scope of this file.
102
103Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
104<http://sourceforge.net/projects/empserver/> (registration required).
105
106For more information or help, try rec.games.empire on Usenet, or send
107e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
108can. Also check out our web site at <http://www.wolfpackempire.com/>.
109
110Have fun!
111
112Wolfpack!
113